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/vr/ - Retro Games


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6050868 No.6050868 [Reply] [Original]

Has there ever been a more mechanically-deep beat em up?

>> No.6050871

there is but i forgot the name of it

>> No.6050878

>>6050868
Not retro, but isn't Dragon's Crown literally this plus more mechanics?

>> No.6050884

Describing it as "depth" is misleading, it's got a lot of mechanics but very little depth because of all the degenerate shit

>> No.6050891

>>6050884
IMO it having a block option, high-jump to avoid fireballs, and input attacks already add depth to the combat. The equipment system adds more options but not nessecarily depth, you are right

>> No.6050896

>>6050878
Nope, it's a overly complicated version of this game.

>> No.6050897

>>6050891
Did the equipment really affected anything. I never felt a difference, but then I didn't played this one that much because I found it cluttered.

>> No.6050903

>>6050891
If you're talking about core moveset then Guardians, IGS games, AvP and Sengoku 3

>> No.6050906 [DELETED] 

fucking jarpigs that imediately confuse gay elf magic with """"depth""""

>> No.6050913

>>6050897
Yes it does, mostly it's stat increases but shields let you block types of magic

>> No.6050941

>>6050906
What are you blathering about

>> No.6050942
File: 67 KB, 564x725, dd5b48e8b4c5dbe5cadb61d5a853b00a.jpg [View same] [iqdb] [saucenao] [google]
6050942

>>6050906
DAMN SEXY ELVES STOP MAKING ME GAY

>> No.6050946
File: 19 KB, 210x240, ZUR.jpg [View same] [iqdb] [saucenao] [google]
6050946

>>6050868
Guardian Heroes is the superior belt scrolling jarpig, bruh.

>> No.6050961

>>6050878
Dragon's Crown is that plus more annoying bullshit that distracts from the actual game

>> No.6051013

>>6050942
Men are better at being women than women

>> No.6051474

>>6050868
How's the steam version of this game?

>> No.6051551

>>6050868
battle circuit, pleb.

>> No.6051567
File: 62 KB, 422x750, ccdac0a629f5eb60a3ea77f0590cc3b1[1].jpg [View same] [iqdb] [saucenao] [google]
6051567

>>6051474
faithful port. contains achievements, "crt filters" for mad authenticity yo, but most importantly online play through steamworks. some other standard remaster bells and whistles I can't recall too.

MP is dead, but if you know someone who already has it, it's great.

>> No.6051574

>>6051551
I love the purchasing system in battle circuit.

that being said, it's a shame that it doesn't get any more sophisticated than buying increasingly better moves. and it's kinda shallow.

I think it feels nuanced and exciting simply because most beat-em-ups have next to no sense of progression. Probably an artifact of arcades, gameplay design (short sessions means why progressions?) and such.

Would be cool to buy equipment, or to enhance existing moves. Still, it's fucking fun.

>> No.6051580

>>6051574
Because the progression comes from getting good and learning how to apply moves not buying the moveset you should have had from the beginning or worthless fluff

>> No.6051605
File: 95 KB, 640x943, Sengoku_3[1].jpg [View same] [iqdb] [saucenao] [google]
6051605

>>6051580
Sengoku 3 is a great example of what you're talking about. As far as beat-em-ups go, that one relies on mastery of its combat system. It rewards the player - literally in the game as well as intangibly - for their mastery.

Princess Crown, Guardian Crusade, The D&D Arcade series, Battle Circuit, and some Vanillaware games function more like RPG's and reward net time spent, or plain survival, to feed the gameplay loop with items, monies and such.

Certain games do either style well, and other do them quite shittily. beat-em-ups can get tricky to dissect because their origin was just to keep the quarters flowing.

>> No.6051646

>>6051605
Arcade games are not designed to reward purely time investment, they pretty much can't outside of oversights like infinite milking spots. All arcade beat em ups including progression heavy ones like D&D and Battle Circuit are entirely skill based, Battle Circuit even rewards you with more coins if you do combos and multi hit finishers, and in D&D power ups are game knowledge dependent, superfluous (level ups) or temporary. These games cannot let you grind your way through, that would go against the idea of short sessions and sufficient challenge to get $$$ from the players. Beat em ups are not hard to dissect, and their origin as arcade games doesn't affect anything at all. Arcade games used the same game design principles as modern games with very similar goals since player retention through a good difficulty curve and fairness + replayability nets you more money in the long term than cheap bullshit. They use some "cheap" tricks but they are few and far between, or very subtle to maintain player respect.

>> No.6051656

>>6051567
Heard from people who actually play the games that it is actual a shitty port. The Japanese PS3 release is the one that is good.

>> No.6051689
File: 376 KB, 576x432, 1572477787904.png [View same] [iqdb] [saucenao] [google]
6051689

>>6050868
>beat em up
>mechanically-deep

>> No.6051852

>>6050906
Mystara is an action RPG. Which is what All Bmups should strive to be.
Just play oath in felghana desu

>> No.6051942

>>6051852
Mystara and Felghana are both good in spite of being RPG's rather than because of it. In Felghana's case the RPG elements can be discarded and you'd end up with a better game.

>> No.6051967

>>6050896
Where is the line between "mechanically-deep" and "overly complicated" ?

>> No.6051972

>>6050868
Guardian Heroes

>> No.6051975

>>6051474
Pretty bad. No matter what you do, the graphics look awful.

>> No.6051978

>>6051972
GH rocks but it's not very deep.

>> No.6051984
File: 84 KB, 600x1069, Elf and Thief.jpg [View same] [iqdb] [saucenao] [google]
6051984

>> No.6051993

>>6051967
Stupid RPG elements and grinding make Dragon's Crown really lame.

>> No.6052001
File: 187 KB, 584x771, Al Quadim Thief.jpg [View same] [iqdb] [saucenao] [google]
6052001

The thief of old.

>> No.6052004

>>6051656
What makes it bad?

>> No.6052012
File: 259 KB, 1491x2048, __lucia_dungeons_dragons_shadow_over_mystara_and_dungeons_and_dragons_drawn_by_nishimura_kinu__e44f28359daec24dc1964d7d495df410.jpg [View same] [iqdb] [saucenao] [google]
6052012

Lucia a cute!

>> No.6052064

>>6051967
It's not a spectrum, a game can be mechanically deep and very complicated, or mechanically deep and simple. Overly complicated games imo are ones which have a shit ton of mechanics that have very small significance for gameplay. Like if you have dozens of weapons but the only difference is damage variation or some small secondary effects that don't alter your combat tactics much.

>> No.6052118

>>6052004
Don't remember but the emulation is supposedly not very good. The western release was done by some western company while the PS3 Japanese release was done in house by capcom.

>> No.6052165

>>6052118
Why does this happen? Can't we all just have the good one?

>> No.6052175

>>6052165
Yeah its dumb. The capcom beat em up bundle is good however, as it was made internally by capcom.

>> No.6052187

>>6052165
Capcom is a licensing whore. They likely sold the license to a western company before deciding they wanted to do a cashgrab in japan.

>> No.6052197
File: 293 KB, 1920x1079, dragons-crown-table.jpg [View same] [iqdb] [saucenao] [google]
6052197

>>6050878
it's more tower of doom than shadow over mystara, and it's the worse for it.
but it's because george kamitani only worked on tower of doom i think.
amazon still my waifu tho, and the game is beautiful, but man it needed more

>> No.6052204

>>6052197
Tower of Doom is the better game of the 2 though

>> No.6052205

>>6052204
i'm sorry, i just don't agree

>> No.6052218

I can never finish a beat em up. They are so repetitive and dry. I got half way through Warriors of Fate, Mutation Nation, Mystara and some others and even if my run is excellent with no deaths I just turn them off out of boredom.... Wtf

>> No.6052225

>>6052205
Tower of Doom had well designed enemies that felt like they were to be fun to fight even in 1v1 scenarios and were balanced around the slow pace of combat. Mystara took those enemies made them weaker while making the player quicker and stronger so they just became helpless fodder. Bosses are abusable as hell too.

>> No.6052230

>>6052218
If your first run is a no death run then you are playing a very easy game which would get boring no matter what genre you're playing. Most likely though that "halfway" is actually 10 minutes. Most games in the genre are designed to start off very easy, with some exceptions. Play Final Fight.

>> No.6052234

>>6052187
It's pretty good, though I find myself mostly playing Final Fight. Just something about it. I'd kill for a bundle of their licensed beat em ups but never ever I guess

>> No.6052450

That game where you can posses enemies.

Forget the name. The Japanese version had 6 buttons for arms and legs attack like a fighter.

>> No.6052536

>>6050903
Got other examples of games with deep movesets or are those the best of the bunch?

>> No.6052770

>>6050868
What game is this?

>> No.6052808

>>6050868
Sengoku 3
Gaia Crusaders
Denjin Makai
Guardians / Denjin Makai II

>> No.6053138

>>6052770
DnD: Shadow Over Mystara.

>> No.6053314

>>6052218
>and even if my run is excellent with no deaths
Never happened, dishonest shit player.

>> No.6055030
File: 5 KB, 218x250, 1575350579724s.jpg [View same] [iqdb] [saucenao] [google]
6055030

>>6053314
Just happened again, lmao.

>> No.6055053

>>6050903
What is IGS?

>> No.6055054

>>6055053
Hong Kong based company that developed game for the PGM board.

>> No.6055063

>>6050878
>not retro
Those criteria of ours are ridiculous.

>> No.6055064

>>6051689
Complex is more apopriete.

>> No.6055508

>>6055030
What game/boss

>> No.6055705

>>6055054
They are taiwanese.

>> No.6055856

>>6050868
Fight'n'rage
Guardian Heroes

>> No.6055857

Ragnarok Battle Offline

>> No.6055863
File: 52 KB, 500x417, godhand.jpg [View same] [iqdb] [saucenao] [google]
6055863

>>6050868

>> No.6056212

>>6055030
why are you still playing games that aren't giving you a thrill or that comfy feel?

>> No.6057339

>>6050946
Yes

>> No.6059260
File: 19 KB, 129x153, 20191206_181343.jpg [View same] [iqdb] [saucenao] [google]
6059260

Keep the commentary going guys, I never see Beat Em Up discussion.