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/vr/ - Retro Games


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605082 No.605082 [Reply] [Original]

So after getting myself kitted out with a great NES / CRT TV setup I started buying a fair few games, I saw Little Samson on ebay today for £150, pal version....realising I wouldn't spend that much on one game (i prefer playing the games to actually collecting them) I thought fuck it.........bought pic related so I can now play all the rare games too on my NES.

Anyone had any experience with RetroUSB? Hoping the shipping won't take too long

>> No.605089

How much did you pay?

>> No.605096

>>605089
$135, allows me to play games worth twice to 3 times that on their own though, ducktales 2, chip n dale 2, mr gimmick etc.

>> No.605107
File: 9 KB, 260x270, ohrobocop.jpg [View same] [iqdb] [saucenao] [google]
605107

The Everdrive N8 is more compatible, still being updated, has better customer support, and is $40 cheaper.

>> No.605154

I wish I had one so that I could play romhacks

>> No.605416

If you're not going for the true retai experience what's the point of not just emulating it?

>> No.605418

>>605416
retail*

>> No.605507

>>605416
What is the true retail experience?

>> No.605521

>>605416
Flash carts are the last yard of the bridge from emulation to legitimate hardware. If you're content with emulation, you won't likely understand.

>> No.605524

>>605507
original hardware and cart

>> No.605527

>>605521
No way. Flash carts have a shitton of problems, mostly sound issues and retarded slow downs

>> No.605790

You didn't get krikzz flashcart?

>> No.605840

>>605790

nope:

'The new flash cart from Krikzz is actually the most expensive flash cart for the NES/Famicom. It costs £99 or about $150 USD. And it requires a converter to be played on an NES. The PowerPak from RetroUSB.com is $135 USD and does not require a converter since it is a 72 pin NES cartridge. About the only advantages I see for the Krikzz flash cart is the automatic saves (no holding down the reset button), and I suppose using MicroSD instead of CompactFlash cards. I do own 2 of Krikzz flash carts, the Everdrive MD and the Turbo Everdrive. They are both awesome and I would say they have a slightly better user interfaces than the PowerPaks. (I also own both the NES and SNES PowerPaks from RetroUSB.com). But until this is released as an actual NES cart you will need a converter, which will cost you additional $$$. A quick scan on eBay reveals these 60-72 pin converters are about $35-$40. Maybe they are cheaper somewhere else online.'

>> No.605849

>>605082

I have the SNES flash cartridge and couldn't be hapier with my purchase. Its the goddamn real thing in a single cart. All the games, even translated ones that I can safely play on my SNES (unless it uses super FX chip but frankly all those games sucks)

>> No.605860

>>605849

It can also play romhacks on a real SNES. It's goddamn amazing.

>> No.605865

>>605527
>>605527
lol no, not the powerpak. Look at the vids before making blanket statements, OP that cart is awesome, I actually have had one for about a week now, no issues whatsoever.

>> No.605869
File: 410 KB, 975x1280, everdrive-n8-nes.jpg [View same] [iqdb] [saucenao] [google]
605869

>>605840
How about this bad boy?

>> No.605873

Is RetroUSB still picky about not allowing digital distribution if they're publishing a game? I know this was an issue with Battle Kid.

>> No.605910

>>605869
OP here, tbh the powerpak looks the best option for me so will stick with that, have heard good things on nintendoage about retrousb so hopefully it pans out. Cheers though appreciate you taking time to reply

>> No.605930

>>605910
No prob. >>605840's post is out of date as of 4 days ago, as Krikzz just added a native NES cart to the shop, and is taking preorders. Looks like it will be awesome.
krikzz.com/forum/index.php?topic=595.0

>> No.605962

RetroUSB is alright, the guy who runs it though is pretty bad for support. Can take months to respond to emails, so better hope you don't have any issues with your PowerPak. I would've said to get the Everdrive N8 instead, the NES version is now available. Plus, it's the one that's still being worked on. The Powerpak hasn't been updated in well over a year, and even then only because some homebrewers decided to write their own mapper files for it.

>>605840
Don't know where you read that, but it's wrong. Both the Famicom and the NES version only cost $110, already match the PowerPak for game support, and likely to overtake it with the next few updates.

>> No.605991
File: 30 KB, 260x204, ez-flash-4-iv-mini-sd[1].jpg [View same] [iqdb] [saucenao] [google]
605991

I just recently ordered myself a GBA Flash cart (the EZ-Flash IV, which supposedly has the best compatibility) for 35 bucks from the only place that still carries them, ebluar.com. Soon I'll be playing all the GBA games I want, as well as GB, GBC and NES games. Shit will be awesome. I can't wait to have it. I just figure that it's the much cheaper alternative, per game. I hope it'll ship and get here soon.

>> No.606003

>>605991
Not retro.

>> No.606014

>>606003
I'm sorry.

>> No.606029

>>605991
A friend of mine ordered 2 (one for each of us) of those form there two weeks ago. So be prepared to wait for a bit.

>> No.606096

>>605930
>USB version does not fit in front-loading NES

God damnit.

>> No.606106

Not NES related, but I have the Everdrive 64 and SD2SNES. They're great.

>> No.606116

>>606096
>NES front loader form factor not allow to use USB, USB can be used only with top load systems.
>USB port feature useful only for developers. USB completely useless for gamers.

It is true, but most people won't need it. Are you homebrewing?

>> No.606128

>>606096
If you have a use for the USB port, you should know how to solder a port on and dremel a hole in the case.

>> No.606129

>>605991
M3 Perfect is the best for GBA flashcarts, but you're going to have to french jesus before you stand a chance at finding on. I can't really think of anything that won't run on EZ flash though

I hear mixed things about ebluar, but I'm goign to get one there once I get money
I tried to order one off a seller on aliexpress and got fucking jipped

>> No.606139

>>606129
A couple months ago, people at GC-Forever got a successful batch order of a few EZ flashes, so they should still have a few laying around.

>> No.606149

>>606128
My problem is the port connectors could have been set in a location where the edge would be flush with a cart shell, but eh. Relocation is possible, what with all the dead space on the PCB; just a pain in the ass.

>> No.606163

>>606106
I want an SD2SNES so bad, if only for the MSU-1 chip capabilities. The only game on the SD2SNES website's incompatibility list that I want but don't have as an actual cart is Super Mario RPG, but I can live with that.

>> No.606182

>>606163
Is the MSU-1 even used for anything yet apart from Road Blaster?

>> No.606210

>>605991
>as well as GB, GBC and NES games.
heh
hahaha
hahahahaha

>> No.606213

>>606182
A Chrono Trigger PSX version remake (Basically, a normal Chrono Trigger SNES ROM with animated movies/soundtracks for some cutscenes), and Some Super Mario World hacks.

>> No.606238

>>606210
Well, you can play them
It won't be easy, you wont be saving and it won't run well

but you can play them
And I wish we'd get a GBC flashcart someday

>> No.606246

>>606238
For general emulation I'd recommend just getting a PSP.

>> No.606253

>>606246
Portable emulation, I mean. I've seen all sorts of chinese gaming tablets posted on /vr/ and /v/ though so you might wanna look into those too.

>> No.606283

>>606238
>And I wish we'd get a GBC flashcart someday
Krikzz said: "few months ago i made a prototype for gb/gbc, but total power consumption was twice more than with original cart, so i decide not touch gameboy and switch to nes. i should learn how to make power effective solutions, plus i dont really like gameboy system (: "

What >>606246 said. I am playing Metroid II in MasterBoy on a PSP right now. I tried the gb version with the various palettes, but then switched to a gbc-patched version which is pretty awesome. Maybe I'll finish it this time.

>> No.606293

>>606283
>Krikzz said

I hope he goes back to the GB/C eventually. Seems like the only person capable/at all interested in making a decent GBC flashcart.

>> No.606327

>>606238
EMS 64M
BleepBloop
Drag n Derp

There's plenty of flashcarts.

>> No.606351

>Take part in a group buy over on Amibay
>Get a lot of them for $60
>Famicom and NES ones $85
>Money saved

TBH on my bi monthly games nights I use these carts, I run all sorts of hacked ROMs on them,

People love/hate Sonic 2XL

>> No.606360

>>606327
And they're all limited. Support only a few games and saves at a time, at most.

>> No.606401

Nobody will ever make more 7800, Jaguar or Intellivision flash carts.

Weird thing is the Jag fans are very anti piracy

>> No.606441

>>606401
>Jaguar or Intellivision
There was already a Jag flashcart, the Skunkboard. It was expensive and unweildy, though. Krikzz mentioned he was considering toying with a Jag cart, so maybe. And Intellivion had the Cuttle Cart 3, out of stock recently and no more to be made because it took the maker so long to sell the stock he had. A homebrewer on Atari Age said he would start work on an int cart soon, though, after he was done with a game he was working on.

>> No.606460

>>606441
Know about them, they are now rocking horse poo to get, there is a Jag cart that plays ROMs, but only homebrew ones and one at a time,
To put it another way, its useless

>> No.606590

>>606106
>out of stock

They ever going to make another batch of SD2SNES carts?

>> No.606615

>>606590
Sure. Ikari is probably just waiting to finish SuperFX before he sends out another batch.

>> No.606621

>>606590
I bloody well hope so, the group order I took part in has them and normal SNES ones on the waiting list

>> No.606927

>>606238
Yes, we need a GBC flashcart. Krikkz better get his act together and make one. It's the most requested flash cart on his forum. He doesn't have a choice at this point. Give the people what they want.

>> No.607380

>>606927
Give the guy a break, he makes all these carts himself as a hobby and a business, be thankful hes not a prick

>> No.607430

>>606238

That's bullshit. I have that very GBA flash cart and I played through both Link's Awakening DX and Mega Man 2 on the thing with zero issues. It even allows you to use Super Game Boy borders as well as customize palettes. Mega Man V had some very minor slowdown issues at times but nothing too much worse then what you might experience on actual hardware.

>> No.607557

>>605991

You know, since you ordered the thing already I might as well give you the run down on how to troubleshoot any problems that may come up with the thing.

1. Get Mini SD card. Not a Micro in a adapter, a Mini one. Also, no SDHC so you're limited to 2 GB (which is more then enough really). Ok, you can actually use Micro with an adapter but just know that whenever the cart starts throwing error messages at you (which to be fair took me like 2 years of usage before it happened) the first thing to try is switch to a new Micro-Mini SD adapter (and of course trying to find one that is not a cheap Chinese knock-off which may be harder then you think these days)

2. Reset patching. The official client allows you to patch games with this which allows you to boot back to the game select menu with a shortcut key. Very useful convenient especially considering how you should do this whenever you finish a game to let your save write to the SD card. However, if a game acts up for any reason the first thing to do is to try again without the reset patching it since it is likely what's causing it. Link cable multiplayer seems to be most fucked by it. It's rare enough though that you can just leave it on by default.
The default reset key combination sucks though (found myself accidentally hitting it when playing Metroid). Would recommend changing it to L+R+Start+Select

cont.

>> No.607560

>>607557

3. Make sure the ROM names aren't too long. You will be unable to save if they are. "Super Mario Advance 4 - Super Mario Bros 3" being the most common example of names that you just gotta shorten a bit. Say to "Super Mario Adv. 4 - SMB3". There doesn't seem to be an exact limit here. Some names are simply just too long.

4. Whenever you start a new game always try to save as quickly as possible, turn off the device completely and attempt to load your save again. There hasn't been one game that hasn't had a solution to it's saving issues that I've encountered but it sucks to discover that you need a fix after losing 1 hour of progress.

5. Sleep mode will mostly not just work. There are patches for the most popular games here:
http://ezflash.sosuke.com/wiki/index.php?title=GBA_sleep_mode (I think the Mother 3 translation patch actually includes the fix for some reason)

6. To get emulators to save properly on the EzFIV you will need specific versions of them. You can find these on the forum.

7. Dragon Ball Z - Legacy of Goku 2 requires you to use a cracked ROM to bypass the piracy check. It's the only game I've encounter which doesn't seem to have a patch that fixes it. Most others you will find here:
http://www.pocketheaven.com/ph/bubbz/?system=gba&section=patch (you don't actually need all these patches but if a game that has one doesn't work somehow then try one and see what happens)

I think that covers it. Hope you enjoy that fantastic thing!

>> No.607591

>>606927
GBC karts exist but they are shitty

>> No.607695

>>607380
Don't take my post too seriously, I was exaggerating.

I still want a gb / gbc flash card though. I hope he makes it.

>> No.608230

>>607695
I just want a damn Jaguar flashcart, know some homebrewers for it that like to show off (Superfly DX is bloody good), but one ROM per cart is a bit crappy

>> No.608249

>>608230
>May be i will make a toy for jag
Quote from Krikzz. I think it's likely that the Jaguar is the next system he'll make a cart for, since it's relatively simple compared to the other popular request, the GBC.

>> No.608332

>>605849
EverDrive SD2SNES supports SuperFX/DSP/C4/etc titles

>> No.608347

>>605527
The only thing bad withNES flash carts is mapper support & all roms must be formatted in order when loaded to the flash card because the NES is too damn slow to compile the list on it's own.

>> No.608364

>>605991
I just use my PSP for GB/GBC/GBA titles and my DS for DS titles.

>> No.608374

>>608332
SD2SNES isn't an Everdrive product, it's its own thing.

>> No.608389

>>605873
Mostly due to potential piracy. Sivak and RetroUSB both make money on this.

Although, they could always release BK1 and 2 as "faux retro" games on WiiWare and Steam with a proprietary emulator, and no one would know the difference. They're that well made, especially considering
>machine code

>> No.608401

>>606163
>>606182
>>606213
So the MSU-1 is pretty much the spiritual successor to the Nintendo CD/ Nintendo Play Station?

Also, SNES games can now have a maximum capacity of 4 Gigs. N64 games are still limited to 64 MBs.

>> No.608403

>>608374
well whomever is behind it, it's one badass motherfucker.

>> No.608426

>>608389
Every NES game worth mentioning is written in ASM. It's the only way to get any decent speed out of the system, C is possible but too slow for anything worthwhile. I remember bunnyboy mentioning there wasn't any specific antipiracy on the Battlekid carts, just something in the way the hardware is put together makes them incompatible with most cart dumpers.

>>608401
MSU-1 is the chip that allows SNES games to have 4 gigs. And I'm sure if the N64 was even half as well understood as the SNES, someone would be capable of making something similar for it.

>>608403
He sure is. It's a shame he doesn't have more time to dedicate to the project, he could've been done with SuperFX months ago...

>> No.608468

>>608426
Well, I thought the NES could ONLY be written in assembly. Also, slightly off topic, but I wonder if it would be possible to hire some talented people off NESDev such as TheFox to make a relatively "professionally" made game? Because I have this idea for a "faux-retro" game that is actually a real NES game, and I want to see if it's a possibility at all.

>> No.608876

>>608468
Well they hired a load of monkeys to make Action 52 so it is possable

>> No.608889

>>608468
>>608876
It'd be entirely possible. It'd also be expensive.

>> No.608893

>>608889
How expensive are we talking? Just curious, how big of a budget would a game along the lines of Castlevania 3 be?

>> No.608907

>>608893
Well, a quick google search suggests that the average annual salary for an experienced programmer is at least $50k, so it'd probably be easier for you to learn to program yourself. Which by the way, entirely possible; bunnyboy's Nerdy Nights on Nintendoage is made for people with no real programming background, and by the end gives you a solid footing for getting into 6502, teaches things like collisions and scrolling, even goes into some work with MMC1.

>> No.608914

>>608907
But an NES game is nowhere near as complicated as modern games, so it should be less. But I guess the project should be quicker, since NES games are by nature smaller.

And fuck learning assembly. I don't have autism.

>> No.608931

>>608914
>But I guess the project should be quicker, since NES games are by nature smaller.

Not necessarily. The graphics are simpler, sure, but the programming is still a huge undertaking. Never mind that the original Super Mario Bros is over 15,000 lines of code, with games getting much more complex than that, you'd have months of testing and debugging. Game development isn't a simple process, no matter what you're developing for.

>> No.608960

>>608931
That's a damn shame. Thanks for breaking my dreams before I tried it myself.

>> No.609564

>>608931
> 15, 000 lines of code
> written in assembly
> 15, 000 lines of: MOV AL, 1h
shit ain't so bad

>> No.609648

>>609564
Actually, isn't each line basically a command? So they aren't 15,000 lines of code (such as multiple commands), but 15,000 lines of commands. Most routines use plenty of commands, so I'm assuming it's not that bad.

>> No.609687

>>609648
http://www.romhacking.net/documents/635/

Here's the high level, commented disassembly if you want to give it a look.

>> No.611804

>>608931
15,000 lines of ASM it's not that bad.
The first version of UNIX was written and was around 300,000 lines of ASM

>> No.612565

>>607560
Thanks for the info man -- really useful!

>> No.612589

>>606590
According to one of the retailers the backorder list for SD2SNES is nearly 1000 people long.

>> No.612645

>>605416
At least he still gets to play with an original controller on a TV.

>> No.612664
File: 78 KB, 419x424, aghs.jpg [View same] [iqdb] [saucenao] [google]
612664

>>612589
Get in line folks!

At least the Everdrive is available, which supports the majority of games.

Still. it's both expensive AND hard to get. It would've been a marketers dream, if it had been larger scale.

>> No.612762

>>605991
Does the EZ-Flash work on GBA micro? I considering buying one and don't want to spend the money and find out it doesn't work.

>> No.612807
File: 13 KB, 240x165, phpThumb_generated_thumbnail.jpg [View same] [iqdb] [saucenao] [google]
612807

>pic
>18$
>old minilaptop I bought for cheap full of roms
>problem solved

>> No.612813

>>612762
Yeah, EZ-flash works in anything you can cram a GBA cart into.

>> No.612839

>>605991
>I just figure that it's the much cheaper alternative,
I don't even care that flashcarts are cheaper, I prefer them out of convenience
Changing games can get annoying if I'm not near my vidya shelf, or I just want to save space in my bag

Oh hey, if this thread is still around in a month say if you got it or not, GBAtemp doesn't trust ebluar too well and I'm hesitating to order

>> No.612918
File: 345 KB, 500x467, 1362427935730.png [View same] [iqdb] [saucenao] [google]
612918

While we're on the subject of knock off hardware, anyone have a recommendation for replica controllers? The Dpad on my last SNES controller is giving out and I'd don't want to buy some other used/abused controllers for it.

>> No.612940

>>612807
Enjoy you're input lag and inaccuracy.

>> No.612945

>>612918
Replace the rubber part inside the dpad.

>> No.613773

>>612589

God damn, Ikari. Get crackin'

Hell if the interest is at 1000+ just get the factory to manufacture the whole thing instead of only the bare PCBs. They can probably get a good rate on the FPGAs.

>> No.614367

>>605991
Please be sure to make a thread or let us know if you got it from ebluar.com.

I've been wanting to get a EZ-Flash IV for a few months and now that I have the money every where I have searched has them out of stock now.

I'm tempted to just order anyway since I haven't been able to find them available anywhere else online.

>> No.614378

>>614367
I'm >>606029
I'll make a thread if mine shows up.

>> No.614417

>>612940
That's not really an issue unless you get very shitty hardware, but please continue being a hipster.

>> No.614443

>>614417
Many games are unplayable on emulators because of input lag, namely Punch Out. And you can't even pretend inaccuracy is avoidable, the most accurate NES emulator is still only around 85%.

>> No.614448

>>614417
>hipster
You don't know what that word means, stop.

>> No.614518

>>614378
Thanks.I hope it's legit. The other recommended sites are all out and I haven't heard anything about this site.

>> No.614525

>>614518
Well, as I said in another thread, forget where, GC-Forever did a batch order of some EZ Flash IV's, and they got them awhile later.

So it may be awhile but it should be legitimate.

If you want the thread I guess I could see if I can find it. You might need to register to see it though.

>> No.614526

>>614443

>Many games are unplayable of emulators because of input lag, namely Punch Out.

I want to know what the hell emulator you're using to the degree where you have input lag on a NES game.

>> No.614528
File: 1.42 MB, 220x164, plaque.gif [View same] [iqdb] [saucenao] [google]
614528

>>614367
The 2 other times I ordered a flash card I got diddled
If ebluar doesn't shell out I'm just giving up

>> No.614534

>>614526
All LCD screens have input lag, especially TVs.

>> No.614539

What other flashcarts have you guys used?

I did see this posted earlier:
>>613046

>> No.614537

>>614525
If you have it that would be great.

>> No.614543

>>614528
I was about to give up last night but then this thread happened today.

>> No.614549

>>614534

Possibly. I'm inclined to call bullshit since I've never noticed this.

Dude said Punch-Out was unplayable on an emulator. I will call total and absolute bullshit on that

>> No.614551

>>614537
http://www.gc-forever.com/forums/viewtopic.php?f=18&t=1063

Here you go, kind of long but I hope it helps.

>> No.614557

>>614526

All emulators have at least one frame of lag. It's unavoidable.

Add to that the lag from an LCD and you're looking at around 100ms of input lag.

This makes it PHYSICALLY IMPOSSIBLE to deal with Mike Tyson in Punch Out. The response time required to react is literally beyond the capability of human physiology.

>> No.614560

>>614549
It's fairly common knowledge that LCD screens do have input lag, it's not noticeable unless you look for it, however it cam make games that require quick reaction a little tougher. Unplayable wan an exaggeration, but you'll never beat Iron Mike, never.

>> No.614585
File: 31 KB, 311x230, battletoads.jpg [View same] [iqdb] [saucenao] [google]
614585

>>614557
>>614560

I seriously do not believe either of you when you say the game can't be finished on an emulator.

>> No.614597

>>614557
>Add to that the lag from an LCD

You mean an LCD TV? Pretty sure computer monitors are way faster in this regard.

>> No.614602

>>614585
What do you want then?

>> No.614603

>>614551
Shit that's pretty cool
It'd be weird to barge in asking for one having made an account just for that, but anyway
I wonder if there's any left

>> No.614606

>>614597
Faster, but not by much unless they're specifically advertised as such.

>> No.614614

>>614606

we're all gamers here. chances are response time is what we value most when buying one

>> No.614618

>>614603
On there? I don't think there are, on ebluar, that's another story.

They're to be trusted though, I bought my Qoob Pro modchip on there.

>> No.614624

>>614551
Thanks for the thread. If they have some left I hope they ship to the USA.

>> No.614630

>>614585

Try it. Use a password and go straight to Mikey, even.

>> No.614636

>>614614

Did you actually verify the response time on yours before buying it?

>> No.614654

>>614630

I literally just did to verify your claim.

Bullshit.

I'll grant you I've never played Punch-Out in my life and therefore would never have had a fucking chance anyway. But I CAN dodge the punches on visual cue alone.

I'm literally the worst person to test this and I can still dodge his punches. I just can't figure out how to return the favour, but beside the point.

You sure you're not just extremely shit?

>> No.614684

>>614654

You either have setup with less than three frames of lag (in which case good for you) or you're full of shit.

At 4 or more frames you require a response time of less than 140ms, which no human being possesses.

>> No.614719

CSB:
Back when I first started emulating using a game pad on the 15 pin game port, with a VGA CRT (Sony Trinitron) monitor, I didn't notice any sort of input lag on NES or SNES games compared to consoles (could still do Tetris/Dr Mario flawlessly; but I never tried Punch-Out).

When I switched to LCD later, mostly what annoyed me was the ghosting, but the lag didn't noticeably increase. Then to different machines, DVI, USB controllers; the lag didn't really go up much.

There is less lag going from digital emulation to digital monitor output, than from a console with analog output to digital converter/upscaler in an LCD tv.

>> No.614726

>>614654

Sounds like you have 3 frames of lag (approx 50 milliseconds).

You'll succeed in dodging his punches on frame 10 or 11 (the punch lands on frame 12), but this means you can't hit him back because the dodge was too late.

>> No.615130

>>605107
No support for Mapper 5. No Castlevania 3. No buy.

>> No.615387

>>612589

Well fuck, I found a source that apparently still has some PCBs in stock but they don't ship outside Eurasia.

>> No.615605

>>615387
So make pals with someone in Euroland, have it shipped to them, then pay them to ship it to you. It'll cost more, but eh! The heart wants what it wants.

>> No.615951

>>615605

Way ahead of you. I already know a guy. Just waiting for him to wake up now.

>> No.617526

OP here, had an email from retrousb and they said they're waiting for the boards to be released to them from customs which should be any day now and then they'll ship it ASAP.

>> No.617538
File: 1.35 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
617538

OP here again with my crt setup, 14'' sony trinitron and NTSC NES. Megaman 2 on at the moment.

>> No.617695

>>615951
Be rewarding after the effort I guess

>> No.619294

>>614636

You actually made me look this up now. The most through review of the monitor tells me it has an average of 14,4 MS, maximum 20 MS input lag compared to a CRT. Around a frame then. Seems like I got to step up to this Mike Tyson challenge then.