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/vr/ - Retro Games


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6036229 No.6036229 [Reply] [Original]

But it makes me think the original games (Sonic 1-3) are poorly designed, because I would game over like crazy in them, while I haven't once in my entire run through of SM. (The amount of extra lives you can get from rings alone is crazy)

Or is Sonic Mania just easy?

>> No.6036236

>>6036229
Zoomer: The Post

>> No.6036238
File: 137 KB, 600x315, Sonic.jpg [View same] [iqdb] [saucenao] [google]
6036238

Have you played this version?
Its a completely different game from Genesis version and plays more like a platformer with a hedgehog. Sort of like Mario but better.

I did not like Mania.
Too much running not enough platforming. Gotta go fast though right?!

>> No.6036246

>>6036229
>man i love cave art but the stuff the renaissance masters were putting out makes me think it was poorly designed

>> No.6036252

>>6036229
>The amount of extra lives you can get from rings alone is crazy
This is true for Sonic 3/S&K as well. Longer levels generally means more rings to collect per level, making it easier to gain extra lives.

>I did not like Mania.
>Too much running not enough platforming. Gotta go fast though right?!
Hey now, Mania still had its platforming moments. Its not like Sonic Advance 2 where it went full retard with the "hold right to win" meme.

>> No.6036253

>>6036252
meant to quote >>6036238 for second half.

>> No.6036290

>>6036229
Is Sonic Mania worth buying if you've played through the originals about 500 times?

>> No.6036335

>>6036290
Yeah. All the new bosses are impressive. So even though it has old levels remixed and changed, but the new stuff is awesome

>> No.6036340

>>6036236
Fight me irl pussy

>> No.6036349

>>6036229
I thought that Mania removed lives because "it's a relic of the ancient times".

>> No.6036350

>>6036349
lol no. Mania is more faithful to the originals than Sega has ever been.

>> No.6036374

>>6036246
Terrible analogy. Bad post. You should be ashamed of yourself.

Just because you're dying doesn't make a bad game, you just need to improve. Play more retro sonic and less mania sonic.

>> No.6036418 [DELETED] 

>>6036229
Nah, you just suck video games.

>> No.6036434

>>6036229
I completed the games (even with all the emeralds) back in the day a few times and I was around 11 or 12 years old, and my parents only let my play 30 or 40 minutes a day. And I'm not the only one who did it. Those games were made to play it through multiple times because in those days you couldn't afford many games, so you had to squeeze the juice of what you had bought.

Also, Sonic Mania did a few things right, but it had already the template of the classic Sonic games behind, so they only had to add a few tweaks and upgrades to make the game. Besides, they did quite a few things wrong too.

>> No.6036438
File: 35 KB, 572x426, Shenmue-dc-004.jpg [View same] [iqdb] [saucenao] [google]
6036438

>>6036238
This was my only Sonic game growing up, thus it's the metric by which I rate all other Sonic games. I don't like any of the Genesis Sonic games.

>> No.6036524 [DELETED] 

>6036229
>>>/v/486842141
FUCK OFF ZOOMER

>> No.6036562
File: 214 KB, 500x500, 1574057405218.png [View same] [iqdb] [saucenao] [google]
6036562

I remember the meme 10 years ago was that Sonic games were toddler games. Hold right to win. Too easy.
In the last 3-5 years, this has shifted to classic Sonic being too hard. Can't see anything. You CAN'T hold right to win.
So which Youtuber is responsible? Who changed it? Sonic is easy was a firm belief for years.

>> No.6036797

He lost a lot so the level design must be at fault.

>> No.6037220

>>6036238
>Sort of like Mario but better.

I like SMS Sonic, but that is just a retarded comparison

>> No.6037305

>>6036229
I beat those games no problem but when I tried Mania I actually got pissed off because I kept having crush deaths in Chemical Plant 2 at the sliding block/pink water part. Annoying as fuck and I've been playing Sonic 2 since I was 10.

>> No.6037308

After the hack job Taxman did with Sonic CD, I'm not touching Sonic Mania.
Also OP is baiting hard and retards are falling for it.

>> No.6037312

>>6036562
People just got dumber. No single person is at fault. More like a (((group))) is responsible.

>> No.6037336

>>6036229
Literally played it to completion once and never played it again. There wasn't anything memorable about it and it just felt like I was replaying a rehash of the classics.

But strangely enough I can go back to s1-s&k just fine.

>> No.6037387

>>6037220
In the sense of being more of a platformer. However you are correct. Still the best retro sonic game desu.

>> No.6037396

>>6036229
You now realize Sonic was never good. That redpill went down smooth, didn't it?

>> No.6037397

>>6036229
All the sonic games are easy, they are for kids after all, one of the first games I beat as a youngster.

>> No.6037404

>>6037396
They are okay, not good but not terrible either. Just so so platformers.

>> No.6037679

>>6036229
Yes, it's just easy. Difficulty is not bad game design. In fact, difficulty is one of the only things games can do that other media can't - we should be CELEBRATING it.

If your idea of a great game is a game that has well-developed completely linear plot and no difficulty, just watch a fucking movie instead.

>> No.6037682

>>6036229
Reminder to everybody in this thread that there's a metric fuckton of Sonic games - including Mania - in a Humble Bundle right now.

https://www.humblebundle.com/games/sonic-bundle-2019

>> No.6037685

>>6036236
fpbp

>> No.6037689
File: 1.96 MB, 4000x3000, IMG_0363.jpg [View same] [iqdb] [saucenao] [google]
6037689

>>6036229
>not having Sonic in the original case

>> No.6037830

>>6037336
>But strangely enough I can go back to s1-s&k just fine.
That's probably because the Mega Drive games feel like full original Sonic adventures (because they were), while Sonic Mania lacked personality being a remix of various games from the series and with different artsyles, sometimes even clashing a bit.

>> No.6038167
File: 22 KB, 268x188, sanic 1.jpg [View same] [iqdb] [saucenao] [google]
6038167

Playing this game for the first time. I'm seriously thinking about abusing save states to clear these stages because fuck this shit.

>> No.6038232

The game designer letting you pick up some of your lost rings whenever you get hit is an admission of how retarded of a concept is making the player speed up in a game where you can't see where you're heading.

That way, "at least you lost some score" is a trade-off that no one cares about because no one is playing Sonic games for scoring runs.

>> No.6038238

>>6038167
based Sonic 1 filtering plebs

>> No.6038245

>>6038232
>in a game where you can't see where you're heading
nice bait casual-san

>> No.6038547

>>6036229
The latter, Mania is designed in a way that even new players can pick it up and have fun running through the stages, which isn't a bad thing because the flashy presentation is part of what makes it so good. Genesis Sonic may be different from each other in terms of overall design philosophy but they aren't poorly designed as a whole, they simply didn't put the kids gloves on when they punished you as that was the norm for games back then.

>> No.6038618

>>6036238
is the Game Gear version the same as the Mastet System?

>> No.6038624

>>6036229
>Game over like crazy
That's because you suck at it. I can beat either one of those Sonic games without losing. Sonic Mania is the harder one.

>> No.6038634

>>6038618
Yes, but the screen is more cramped on Game Gear and they had to make changes in spots.

>> No.6038654

>>6037312
this
based

>> No.6038657

>>6036434
>Besides, they did quite a few things wrong too.
Elaborate.

>> No.6038692

>>6038657
not him but mania's bosses are complete garbage for the most part. doesn't help that two of them aren't even bosses. the original version of the metal sonic fight was so bad that they had to redo it which says something.

the genesis games had fairly simple bosses that didn't mess with the flow of the game and a couple of them could be fairly challenging.

this isn't salt over something stupid like the morons who can't beat the oil ocean boss either, that one's actually one of the few good ones in mania (probably since it was just building off of existing boss ideas from the original games).

>> No.6038741

>>6037682
thanks for the tip

>> No.6038745

>>6038167
This shit is easier and more fare than the bullshit later stages of 2 and 3.
Don't rush it. You're not in a timer.

>> No.6038750

>>6038745
2's special stages are only hard if you play as Sonic+Tails and 3&K's special stages are easy especially if you abuse jumping. 1's special stages are just bizarre, while you're right in that you shouldn't rush them they aren't that fun to play and feel out of place with the rest of the game.

>> No.6038760

>>6036229
>Or is Sonic Mania just easy?
Probably, but it's also more fun.

>> No.6038763

>>6036229
Sonic mania is boring.

best sonic game here

https://www.youtube.com/watch?v=Of5XpprZZ8c

>> No.6038773

>>6038750
>2's special stages are hard
what the fuck? At least you can learn them to get consistently all 7 emeralds from the beginning of the game.

>>6038760
Ok zoomer

>> No.6038781

>>6038773
Tails gets in the way and there's a learning curve to learning how to make use of his presence, they're incredibly easy with Sonic solo. Reading comprehension.

>> No.6038959

>>6036229
I've wrestled with this conundrum before. What I do is play all 4 games as frequently as I like because I'm not an elitist faggot who thinks you have to pick one and stick by it

>> No.6039004

>>6038657
Pretty much what the anon below has said. Boss battles were not very good, and some of them even quite a chore, like the Mean Bean Machine homenage. Incidentally, I though there was too much fanservice and quite in your face also, but that's a minor thing.

Sonic Mania has been the only Sonic game that has given me dizziness because of the excessive speed and loopings everywhere in the level design. Also, the bonus stages were too crazy again with the speed.

The game felt like a cockatil of old Sonic stages with a few new ones. It didn't feel like a new Sonic game, but more of a "best of" compilation, and that made the game less interesting as it lacked personality and uniqueness. They made the effort to try to make some sense of all those mixed levels with the cutscenes, but in the end you know you are playing a compilation game dressed as a new one. I completed the game and I have never touched it again.

>> No.6039009
File: 100 KB, 640x480, 20170629_b4d107.jpg [View same] [iqdb] [saucenao] [google]
6039009

>>6037689
>>not having Sonic in the original case

>> No.6039073

>>6039009
>the Japanese version is the original case
Ok sycophant.

>> No.6039076

>>6039009
USA version was the original version, released months before the Japanese one. That's why the Japanese one fixed the paralax scrolling bug from the American version.

>> No.6039093

>>6036229
Am I the only one who fucking sucks at chemical plant zone? I always get stuck on the fuckin diagonal sliding stair blocks then drown in the rising purple chemical water.

>> No.6039112

>>6036229
I got a Switch Lite Pok'emon edition on release day, and I bought Sonic Mania as my first game and so far it's really good, not the best bame on the Switch but still really good. The best game so far I'd have to say is Streat Fighter 30th anniversary collection.

>> No.6039141

>>6038167
Those bonus stages were very easy, unlike part 2 and 3.

>> No.6039970

I FUCKING HATE BLUE SPHERES

>> No.6040053

>>6039004
>Boss battles were not very good
Were there ever good? The only time Eggman felt like a boss that can kill you was in Sonic 2's death egg. And that was only because they kept you ring starved to increase the replay value.

>> No.6040063

>>6036229
So you got so badly BTFO'd from /v/ that you decided to spam your shit thread here?

>> No.6040068

>>6038618
Mostly the same but a few minor changes, screen size is smaller so bosses are nerfed to shit, Sonic's sprite is different, new Sega splash-screen and the Chaos Emerald in Labyrinth Zone is in a different spot.

>> No.6040151

>>6039093
>I always get stuck on the fuckin diagonal sliding stair blocks then drown in the rising purple chemical water.
You're not the only one, that is an infamous casual filter spot. Chemical Plant is actually an annoying stage but everyone loves it cause of the aesthetic and music.

>> No.6040171

>>6036229
I loved SM but it's piss easy and you can save it, unlike sonic 1 and 2 (though you probably play on an emulator or some shit).
sonic 1 is pretty amazing for its time both visually and in terms of the engine, but it's poorly designed. sonic accelerates very slowly and he can't spindash to gain quick speed. it's like running in syrup all the time, plus half the levels are designed like generic platformer levels without any fun physics features.
sonic 2 is fantastic and solves the speed issue by adding the spindash. it's a great game.
3 is super easy and kind of gimmicky but it's also pretty great.

>> No.6040187

>>6036229
The older games heavily discourage you from going fast. You play them like any other slow platformer, and you shouldn't have any problems. Mania fully captures the spirit of going fast and surpasses the originals in every way, which is why xoomers resent it.

>> No.6040307

>>6040053
You are kind of right, but I always thought that Robotnik battles, while not great, at least were not a chore. Usually you can beat him pretty fast. Nevertheless, I've never liked the idea of medium bosses in Sonic games because they break the flow of the game. Never liked those in Mania nor in Sonic 3 & Knuckles. Just a final battle at the end of the level is enough to me for a Sonic game, let it be Eggman or any other boss.

>> No.6040479

>>6040053
The bosses in the genesis games were not particularly hard for the most part but they were fun and quick to deal with. Mania's major bosses are for the most part not very enjoyable to face off with, have random bugs/issues, and take far too long to the point where they break the flow of the game. The mid-zone ones are ok enough.

>> No.6040487

>>6037308
Care to elaborate, please?
I've only played the Sonic Gems Collection and the original Sega CD version of Sonic CD. I was interested in trying the 2011 version, but unlike the Sonic 2 2013 version which has the Hidden Palace extra stage, the Sonic CD 2011 version doesn't really introduce much. I don't care about the Sonic 2 Spin Dash much, and especially Tails being playable

>> No.6041956

>>6040479
>The bosses in the genesis games were not particularly hard

Nor memorable. Sonic Mania really tries to have memorable bosses unlike the original games

>> No.6041961

>>6041956
Yeah I remember them because they fucking suck shit. Not a good reason to remember them by.

>> No.6042021
File: 186 KB, 1280x720, EKly-oSXsAA9lKR.jpg [View same] [iqdb] [saucenao] [google]
6042021

>But it makes me think the original games (Sonic 1-3) are poorly designed.

Your perspective is warped. Sonic Mania was made after 25+ years of Sonic the Hedgehog. The developers were just picking and choosing what worked off the past couple of decades to make one stellar game.

However, the original developers need credit for producing a franchise that has survived the test of time when they had zero frame of reference. There was no Sonic-like video game before Sonic the Hedgehog.

Those original developers completely steal the spotlight of Sonic Mania as well because every in that game that works was taken from the original developers. This is apparent with Sonic Mania's version of Hydrocity that fails to even match the quality of level design from Sonic 3. Another example is the final zone with the warp points. When the Mania devs implement new ideas, they don't stand as strongly as the greatest hits.

>> No.6042056

>>6042021
>This is apparent with Sonic Mania's version of Hydrocity that fails to even match the quality of level design from Sonic 3
I disagree with this point.
Act 2 is a copy paste I will give you that.
It was my favourite level in 3 and they made it that way because of time shortage, love for it or a combination of both.
Act 1 wasn't mean to be similar to the original.
People keep saying it plays like shit, and that's because it was meant to be the water level, one where avoiding the water shouldn't be possible.
The original hydrocity in 3 plays less or more like chemical plant, you can totally avoid the water and feel smug about it.
This niche in mania is already filled by chemical plant itself.
Act 1 hydrocity in mania is and needed to be different, otherwise the game would just be like generations, with city levels all over the place. IN mania hydrocity act 1, avoiding the water will backfire and force you to use boats and bubbles for longer, slower routes.
The FAST route is actually mostly underwater.
So, to summarize it all, most of you saying things, like mania hydrocity sucks, seem to be just impatient players, unwilling to try different routes.

>> No.6042651

>>6042056
I didn't even know the bubble mechanic was IN Mania until people started bitching about its take on Hydrocity sucking. Says a lot about the sort of person who would say that.

>> No.6044269

>>6042056
>unwilling to try different routes.

More like too bad to try them

>> No.6044271

>>6042056
>Chemical plant
My least favorite zone as a kid, never learned the upper routes, always got stuck doing that underwater bs.

>> No.6044326

>>6036229
Sonic mania is a shitty romhack
And Teelopes is a dirty untalented overrated beaner

>> No.6044460

>>6040487
Taxman removed the timer reset when you time travel.

>> No.6044463

>>6044460
The Sega CD version didn't have that either.

>> No.6044472

>>6036238
I never could get the hang of the hang glider on Sonic 2. Same with the level where you "bounce" across the top of the water.

Also, those games have one of the worst atmospheres I've ever seen in a game. They're legit depressing to play.

>> No.6044734

>>6039004
>The game felt like a cockatil of old Sonic stages with a few new ones. It didn't feel like a new Sonic game, but more of a "best of" compilation
Blame that on SEGA. Taxman+Stealth wanted to make a game with only brand new levels, bundled with separate remakes of the original trilogy, all on only one disc.

>> No.6044802

>>6044734
Yes, I read that somewhere. I'm not blaming everything on Taxman's team, specially after current Sonic Team's output.

>>6044326
>And Teelopes is a dirty untalented overrated beaner
Press Garden had quite a good theme. Others like Studiopolis had potential but never reach greatness at all. Also, Sonic Mania's soundtrack felt kind of overproduced to me. I don't know how to describe it, but it sounded more "metallic" or fake than Sonic CD's music for some reason.

>> No.6045510

>>6036229
If you gameover like crazy in the Genesis sonics you're just bad at platformers.

>> No.6045512
File: 213 KB, 1272x720, 20190608170110_1.jpg [View same] [iqdb] [saucenao] [google]
6045512

>>6036349
Still has them

>> No.6045521

>>6044463
Yeah, it did. If you time travel, to either past or future, and the timer is beyond the 5 minute mark, it will go back to 5 minutes, letting you explore the levels without reaching a time over.
Taxman removed that, but I'm thinking it was something that slipped him by, rather than intentional.

>> No.6045775

>>6036438
>I don't like any of the Genesis Sonic games.

I guess thats your opinion, but those really are some of the best examples of retro games.

>> No.6046053

>>6044460
>>6045521
Oh yeah, I remember that being a feature, it was really useful.
Well it sucks that it's not in the 2011 version. Is there anything else like that?

>> No.6046378

>>6044472
Depressing to match dat ending

>> No.6047158
File: 220 KB, 800x396, danger.png [View same] [iqdb] [saucenao] [google]
6047158

whelp, looks like it's time for me to play through Mania again for like the 87th FUCKING TIME

>> No.6047167

>>6047158
Not retro.
Wait, it's just a Sonic romhack... well, it's ok.

>> No.6047807

>>6036229
>because I would game over like crazy in them
Now that is embarrassing.

>> No.6047816

>>6036246
this was pretty good, other guy is nuts---as in, balls

>> No.6047818

>>6036290
would you play a ROMhack of the originals?
if so, then so

>> No.6048957

Love it

>> No.6049012

>>6036238
Sonic Mania is a lot like Doom 2016. It's not a reboot of the series, it's a game based on what people, up to this point, have come to expect of them. Doom got the rip and tear/brutal doom treatment, sonic got the gotta go fast treatment. Sonic Mania is "zeitgeist Sonic".

>> No.6049025

>>6049012
How dare they make what people want!