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/vr/ - Retro Games


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6027506 No.6027506 [Reply] [Original]

Say something nice about it.

>> No.6027508

It makes the bernieposter seethe, so it's based.

>> No.6027525

>>6027508
But Berniefag is based though.

Saturn was fucking trash. Sold mine back in the day for a PSX and never looked back to Sega consoles.

>> No.6027530

>>6027525
Based on anal gay sex, that's what he's based on.

>> No.6027552

>>6027506
An underrated console which has been appreciating as time goes by. The Japanese catalog is amazing, especially for those of us that like arcade games.

>> No.6027618

>>6027506
Wish it had a new Phantasy Star, but a 2d one with amazing art and all that jazz, it would never happen but man it would be cool if start a new phantasy star saga like that.

>> No.6029430

>>6027506
The Saturn was the last console I bought many years ago before work/career caused me to drop out of gaming. Despite its weaker hardware and the incredible dysfunction in Sega management, there were a lot of fun and unique games for the Saturn. Nights, Virtua Cop 1 and 2, and the best 2D arcade game ports.

I've played some later generation games but it seems like the fun is gone from the new games. I'm not sure if it's because I've gotten old or if the MBAs have killed all the fun in pursuit of moneygrubbing.

>> No.6029451
File: 41 KB, 640x203, SaturnPage01-.jpg [View same] [iqdb] [saucenao] [google]
6029451

So which looks nicer /vr/?

>> No.6029453

>>6029451
model 1 is nicer and higher build quality, but model 2 has some very important hardware revisions (mostly for those who want to chip it) and its the one to get, and the correct controller

>> No.6029457

>>6027506
It made me stop wasting money on video games for 25 years.

>> No.6029465

still don’t think I ever even saw a saturn in real life

>> No.6029467

>>6029451
the one in the OP, but with Model 1's eject button

>> No.6029527

>>6029451
I love the SEGA logo on the front of the console over the pad slots, so I'll go with Model 2.

>> No.6030504

https://www.youtube.com/watch?v=-zuw-cfGwlo

>> No.6030528

>>6029453
>higher build quality

false, it's just more overcomplicated build wise.

>> No.6031145

The father of the best joystick for 2D games and the 3D Control Pad is the father of the Dreamcast> Xbox joystick and therefore the current Xbox One Pro (today it is the ideal standard, and in base PC, with which most choose this on other models), is the great grandson of it.

>> No.6031161

>>6027506
Better than the N64

>> No.6031570

great d-pad.

>> No.6031586

>>6031161
Complementary. N64+SS offer the best experiences on 5th gen gaming.

>> No.6031596

>>6027506
I absolutely love it. I actually have the white Japanese version of Sega Saturn. It handles arcade titles better than Playstation. It also has a better fighting game library such as Fighters Megamix and Fighting Vipers.

>> No.6031601

>>6027525
Hi Bernie supporter. Did you know only cucks vote for Bernie? Also the Sega Saturn is way better than the PSX. You've obviously never played the Japanese titles.

>> No.6031605

>>6027506
I love my Saturns!

>> No.6031606

>>6029451
Model 1 because it looks like it belongs in a race car. Model 2 is more space ship-ish. American controllers are shit tho, JP all the way.

>> No.6031607 [DELETED] 

SEGA hardware post-Genesis never failed at being cool it just failed at doing what it was supposed to (selling units and attracting developers)

- Great controllers
- Based 2D arcade ports
- Looks good on the shelf
- Great Japanese library

It probably can be considered a preferable option to purists for 2D ports vs. Dreamcast just because of not having everything rendered in weird linedoubled 480i/p

>> No.6031613 [DELETED] 

>>6031601

Hang on a second bro

Saturn is a cool system but like.. let's all just be honest with ourselves when comparing catalogs here. PSX might even be the system with the ultimate JP-only library.

>> No.6031639

>>6031613
Does the PSX-only Japanese titles have Segata Sanshiro?

>> No.6031660

>>6031639
Segata is a meme. Thanks for proving that Saturnfags are just hipster retards with no real game knowledge.

>> No.6031738
File: 129 KB, 1500x863, maxresdefault_0d572c3c-69cc-4ae4-a1c9-45b7196f7516.jpg [View same] [iqdb] [saucenao] [google]
6031738

>>6029451
Out of these 2 specifically the Model 1. But I think a lot of the Japanese Model 2 variants looks really nice like the Victor and it's colored buttons, the Model 2 in the OP looks really nice too. My personal favorite is the "This is cool" skeleton variant. The Derby one looks very similar, but is a lighter shade of translucence and doesn't have the SEGA logo on the front.

>> No.6031741

>>6027506
Err, umm. Well. It has the best version of Powerslave. The Treasure games are okay, though I personally can't stand Guardian Heroes.

>> No.6031850

>>6031660
I've own a Sega Saturn since 1995 and I hate hipsters. Nice try cuck. Segata Sanshiro is an icon, any true Sega fan is a fan of Segata. Just like they would be fans of Saturn exclusives such as Fighting Vipers, Fighters Megamix, Virtua Fighter, House Of The Dead, Virtual On and Virtua Cop.

>> No.6031918
File: 58 KB, 1000x666, 1000x-1.jpg [View same] [iqdb] [saucenao] [google]
6031918

I will see to it that the Saturn gets a TRUE Sonic game.

>> No.6031951

>>6027506
Dragon Force was really fun

>> No.6031959

>>6027618
Let's be real though, 2d stuff actually made for the Saturn is usually really ugly pre-rendered stuff. Not that pre-rendered absolutely can't look good, but it doesn't in JRPGs.

>> No.6031962
File: 1.08 MB, 1190x1570, checkem-scanline-mkr.jpg [View same] [iqdb] [saucenao] [google]
6031962

>>6031959
>2d stuff actually made for the Saturn is usually really ugly pre-rendered stuff
Did you stop playing Saturn games at clockwork knight and baku baku or something?

>> No.6031963

>>6031962
I'm specifically thinking of Sega's own Shining series here, which got several entries on the Saturn.

>> No.6031964
File: 54 KB, 320x240, Baku-Baku_nu.jpg [View same] [iqdb] [saucenao] [google]
6031964

>>6031962
baku baku looks good

>> No.6031968
File: 3.53 MB, 4350x2959, purikura-sat (3).jpg [View same] [iqdb] [saucenao] [google]
6031968

>>6031963
I found it to be very appealing, Camelot was very skilled.

>>6031964
I agree, it's really clean.

>> No.6032343

>>6031968
I like the goofy enemy sprites in Holy Ark. They are large and detailed. NPC Characters are faceless, creepy, and poorly animated. Very mixed bag.

Shining Wisdom is ugly.

>> No.6032903

>>6029451
Model 1 console with Model 2's controller.

>> No.6033015

>>6027506
almost all of it's non-sega titles are available on playstation

>> No.6033016

It's a console that existed.

>> No.6033068

Large and incharge

>> No.6033079
File: 858 KB, 900x810, Champagne Gold Sega Saturn prototype!.png [View same] [iqdb] [saucenao] [google]
6033079

Saturn separates the filthy casuals from the hardcore gamers. Its been like that from the mid 90s on, and it never changes. Happy 25th anniversary SEGA Saturn, here is to you!

>> No.6033086
File: 478 KB, 1000x1756, gs9204actual.jpg [View same] [iqdb] [saucenao] [google]
6033086

>>6031660
>hipster retards with no real game knowledge.
Projecting a little too hard now, aren't we?

>> No.6033092

>>6033015
Yeah, it really cuts it for me. I always thought kuto keto was saturn exclusive, then after a bit of research i found out most of my fav obscure saturn games are on ps1. So i just play them on my psp now.

>> No.6033148

>>6033086
Best game to own on a Sega Saturn!

>> No.6033149

>>6027506
It killed Sega, so we have that to be thankful for.

>> No.6033165

>>6033149
Sega Of America killed Sega with it's 32X add-on.

>> No.6033170

>>6033016
...or did it?
Doesn't anyone else feel like the Sega Saturn is some kind of supernatural thing that somehow appeared in reality, but may have come from a dream world?

>> No.6033172

>>6033149
>>6033165
Neither of those is true (although kudos to the anon who blamed SoA, fuck SoA and their "muh japan was mean to us good murrican fellas!" bullshit)
But, Sega "died" because of Sony, not because of Sega.
>b-but Sega made a lot of mistakes! I've watched a youtube video about it!
Sure, they did mistakes, but if it wasn't for Sony forcing their entrance to the console market, Sega could have continued to co-exist. Sega Saturn would have been actually successful in the west if not for the playstation.
Dreamcast did decent at first, but PS2 was the final nail for Sega's console division.

>> No.6033179

>>6033086
Some Jap-only smartphone-tier minigames shovelware is supposed to prove that Segata wasn't just a meme? Okay, weeb.

>> No.6033212
File: 224 KB, 680x498, 13b.gif [View same] [iqdb] [saucenao] [google]
6033212

>>6033179
>smartphone

>> No.6033237

>>6027506
something nice haha

>> No.6033276

>>6027506
Used to play road rash a lot on it. Other than that, poor kids that had one of those instead of a psx

>> No.6033286

>>6033172
Making the Sega Saturn cost $399 was also Sega Of America's fault, which allowed Sony to get the upper hand.

>> No.6033291

>>6027506
>Say something nice about it.
It had guardian heroes

>> No.6033298

>>6027506
truly the peak of gaming

>> No.6033337

Most of its good titles are on PS2

>> No.6033575

25 years later and it still can't render polygons properly

>> No.6033582

>>6033337
You mean the bad remakes of Panzer Dragoon 1 and NiGHTS?

>> No.6033585

>>6033575
quads > triangles

>> No.6033594

>>6031964
baku baku is one game there's no rule 34 on, iirc.

>> No.6033595
File: 42 KB, 640x400, d9868cg-7418e037-938b-4575-8aae-3fba14928f79.jpg [View same] [iqdb] [saucenao] [google]
6033595

You must play the Sega Saturn™

>> No.6033603
File: 21 KB, 400x208, bernie_stolar2.jpg [View same] [iqdb] [saucenao] [google]
6033603

>>6033595
Stop playing Sega Saturd.

>> No.6033606
File: 1.51 MB, 500x652, bakubaku.gif [View same] [iqdb] [saucenao] [google]
6033606

>>6033594
that's criminal

>> No.6033613

>>6033603
cringe bernieposter

>> No.6033632

>>6033603
It's like you're practically begging to be fiired from SCEA

>> No.6033746

>>6033585
yup

>> No.6033787

>>6033603
Bernie Stolar was definitely at fault for the Sega Saturn's short demise.

>> No.6033802

>>6033632
>>6033787
Isn't there a rumor that he was planted by Microsoft?

>> No.6033809

>>6033582
No, I mean the Capcom fighting games. Why else would you get a Saturn?

>> No.6033815

>>6033809
Obviously for Panzer Dragoon Zwei.
Also, while the Vampire/Darkstalkers collection on PS2 is decent, it still has some input lag. Vampire Savior on Saturn is still my fav version of it.

>> No.6033972

>>6033802
I think you're thinking of Peter Moore.

>> No.6034232

>>6027508
Sins of a Stolar Empire.

>> No.6034234

>>6027506
The only console where you had to get gud before even playing the games by switching out the Action Replay cart with the x-men vs streetfighter ram cart before that screen changed.

>> No.6034236

>>6027506
The fact that it was such a clusterfuck console and still managed to have some genuinely great games is a testament to classic Sega.

>> No.6034242

>>6027506
Panzer Dragoon is a great series.

>> No.6034343
File: 266 KB, 1023x816, qkc68.jpg [View same] [iqdb] [saucenao] [google]
6034343

>>6033787
This.
Saturn could have least gotten Resident Evil 2 and Tomb Raider 2, which would plausibly run on the Saturn, as well as other third party games in 1997-1998 if Bernie didn't kill it with that infamous phrase. Games were coming out on the Saturn relatively consistently up to that point, even if they required a little tweaking, but saying it wasn't Sega's future just made devs pull the plug immediately.

>> No.6034369

Thank you for Sega Rally and an amazing childhood.

>> No.6034580

>>6033286
It was originally going to be $499. SoJ blew the R&D on the Saturn by giving it a billion fucking processors that were a bitch to develop for. They knew the PSX was coming out, and announced a lower price to be competitive. But Don't was so good financially, they went on afterwards and undercut Sega by another hundred bucks.

That was a tough cut, but the design of the PSX was still more cost effective than the Saturn. That's why that Model 2 revision came so quick.

You can blame America or Japan, but really Sega as a whole blew it.

>> No.6034589

>>6034343
It already wasn't Sega's future. They were bleeding money, and consumer trust was low. They had to switch gears, and if they didn't, the Dreamcast wouldn't exist.

And that got off to a roaring start, but the mega combo of Sony's superior product and 2001 game line-up, complete stop of EA sports titles, and yes, the easy and early in the life span piracy, all ultimately led to a point of no return where they had to cut and run.

>> No.6034665

>>6033815
Is that the one that lets you specify character quirks from earlier versions?

>> No.6034671

>>6034580
The strangest part of the whole thing was that they designed a 2d console when Sega had already been dabbling in polys for years prior.

>> No.6034680

>>6034589
Killing the Saturn made consumer trust even lower. People weary of the Dreamcast in the first place, many chose a "wait and see" because they were burned.

Things Sega could have done to raise money:
>not killed off the Mega Drive/Genesis in 1997, instead make it an entry-level system with a huge library
>release a cheap, smaller Game Gear with better screen with bundled Sonic games to compete with Game Boy
>more PC ports
>cancel Shenmue

>> No.6034681

>>6027506
At least you are not N64

>> No.6034683

>>6034680
>Shenmue
Square should've really payed attention to this when it came to devote their entire force behind ff14

>> No.6034689

>>6034671
Arcade division =/= console division
It's sad but it seems Sega was split that way unfortunately.

>> No.6034694

>>6033170
No, that's the dreamcast.

>> No.6034703

>>6034689
It's a lot stranger in retrospect but yeah i can see where they probably thought it was better to keep their arcade experience special.

Crazy gen for vidya. it's hard to believe shit like Tekken 1 and 3 were in the same span of time devs basically had to reinvent the wheel.

>> No.6034708

>>6027506
You are the best 5th gen console for arcade ports.

>> No.6034739

>>6034681
What does this mean? If it was the N64, it'd have the best 3D on 5th gen. Instead, it's the Sega Saturn, which has the best 2D on 5th gen.

>> No.6034740

It's the most hoard-friendly console ever.

>> No.6034782

>>6034739
>using the wrong preposition
Fucking ESL third-worlders need to be gassed.

>> No.6034787

WHY IS PIRACY FOR THIS SACK OF SHIT CONSOLE SO FUCKING DIFFICULT?

>> No.6034838

>>6034787
>Buying a cartridge and burning CD-Rs is hard
You're not the sharpest knife, are you?

>> No.6034840

>>6034787
it was basically their answer to the snes, them when it became
obviously 3d was here they shit their pants and duct tapes another board on top. It is godamn remarkable there's even bad emulation for it.

>> No.6034845

>>6034838
I agree but from a game preservation stand point there's a real need for it.

>> No.6034913

>>6034680
I rather they didn't cancel Shenmue, seeing as though it is one of my favorite franchises on the Dreamcast.

>> No.6035130

>>6034782
Sure, as long as EOPs are gassed first.

>> No.6035184

>>6035130
Knowing spanish doesn't make you special. Now get into the fucking oven, beaner scum.

>> No.6035204

>>6035184
What happened, some beaner neighbor cucked your girl, murrilard? LMAO.
I don't speak spanish as my first language, and best of all: I'm not a lazy EOP.
Now, hurry, enter the gas chamber. Your kind needs to die already. Nobody likes you, not even your own people.

>> No.6035224

>>6034913
I thought it was neat at the time but spending 70m on an inferior gta where the funnest thing to do is play old sega games is just Squenix levels of fucktardedness.

>> No.6035228

>>6035204
Does your handler know you got out?

>> No.6035237

>>6035224
The funnest part isn't playing old Sega Games. It's the realism, making choices, working at a job, learning martial arts moves, buying pop from the soda machine just for the hell of it. That's what was appealing to me about Shenmue. If I wanted to play old Sega Games, then I would just use my emulators on my PC.

>> No.6035240

>>6035228
>noooo, if you don't speak english then you're a beanerrrrr
murricans, everyone.
The invasion really alienated these fellas.

>> No.6035664

>>6033787
>Bernie Stolar was definitely at fault for the Sega Saturn's short demise.

No, he was just a scapegoat. SOJ was at fault for the Saturns demise, and they were pulling Bernie's strings. They didn't want to sell the machine because it cost too much to make, and the only way to curb losses was to not make more units. This meant a limited install base, which meant that every game released is a potential competitor for your own titles (including the titles you release yourself).

The Saturn in the US had such a low install base that it made no sense to bring over too many games, period. They probably couldn't even make back the localization costs. Hence Bernie's cost-saving tactic. SOJ wanted the console dead and the road paved for the Dreamcast, and Bernie was talking to devs to axe the Saturn and go do Dreamcast games instead. Then he announced it for $200 while Sega wanted him to announce it for $250.

It's thanks to Bernie that the Dreamcast started out so great, and it's thanks to SOJ the Saturn was killed regardless of what Bernie did.

>> No.6035680

>>6027506
i wanted this so bad when i was little, i didnt even know other game systems existed outside of 16 bit consoles and below. i thought this was the next big step in gaming. glad i held out a few years and got a 64 instead.

>> No.6036228

>>6029465
I've only seen one, and it's the one I own. Bought it when I was 15 from a yard sale for $5.

>> No.6036237

>>6034787
It's not, easy to modchip and easy to burn games for. You can use the SRP to change region codes in ISOs for burning. It's almost as easy mode as Dreamcast. Also a disc emulator might be being dropped soon from someone who will actually produce it in quantity.

https://twitter.com/Ced2911/status/1192201049198739458

>> No.6036259

>>6035240
Leave it up to an autist to misconstrue being called one.

>> No.6036276
File: 95 KB, 640x640, 1657966-elevator_action.jpg [View same] [iqdb] [saucenao] [google]
6036276

A little heavy on shmups for my tastes, but it still has an awesome underrated library.

>>6034787
It's really not that bad if you play on a modded console.

Getting a burn of Panzer Dragoon Saga to work is another story, though
I haven't been able to get disc 3 to work after trying all sorts of things.

>> No.6036298

>>6027506

It did a good job of being a roided up SNES, which is what Sega were shooting for

>> No.6036351
File: 367 KB, 1280x1707, tumblr_mrxzutKkts1s2lwwho1_1280.jpg [View same] [iqdb] [saucenao] [google]
6036351

>>6027506
A console that deserved better. If you actually dive deep into the history of the console and some of it's developers, it's mindblowing how fucked shit was in those days. But some developers loved the console and it shows in their games, and there are some beautiful, fun games for this thing. JUST NEVER BUY THE GAMES. If you're some kind of moralfag that sees burning as shitty for some stupid reason then you'll put yourself out on the street just collecting for the thing. good console though, I'm glad I bought one

>>6029451
I like the shell design of the model 1, but the white model 2 is still the best looking imo

>> No.6036359

>>6034782
CHUD
H
U
D

>> No.6036428
File: 701 KB, 533x503, 1574638973603.png [View same] [iqdb] [saucenao] [google]
6036428

>>6034787
it's not you fucking mongoloid
>action replay
>Pseudo-saturn Kai
>blank CDs
>imgburn
it's stupidly easy

>> No.6036429

>>6036428
>all that shit
>still hangs anyway

>> No.6036435

>>6031601
>he only like arcade ports

have fun trying to translate another bullet hell or fighting game. woooow, the saturn is sooooo interesting.....

>> No.6036602
File: 30 KB, 200x193, works on my machine.png [View same] [iqdb] [saucenao] [google]
6036602

>>6036429

>> No.6037030

>>6036435
I play Japanese games on my Saturn just fine. I've unlocked everything on the games I own.

>> No.6037041

>>6035224
Shenmue is nothing like GTA. Can't exactly go stealing cars or kill pedestrians. Shenmue is more realistic, deeper and ground-breaking.

>> No.6037045

>>6036351
I own that model.

>> No.6037150

>>6036351
>JUST NEVER BUY THE GAMES.
Why? Are Saturn games expensive? Last I checked, almost all of them are dirt cheap. Not surprising for a console that is generally considered a failure.

>> No.6038204

>>6035664
SoJ was responsible for many bad decisions:
>32X
>Dual SH2s instead of Motorola 68030
>Premature US launch
>Sonic X-treme's dev hell
>Mega Drive being killed

But Bernie didn't help with his statement. Many 3rd parties bailed after that.

>> No.6038208

>>6027506
Nights and Shining Force 3 was good. Other than that the system was pure horeshit.

>> No.6038209

>>6038208
You need to play Panzer Dragoon II Zwei.

>> No.6038601

>>6038208
>>6038209
Nights, Shining Force 3 and Panzer Zwei are horseshit. No wonder you retards hate the system.

>> No.6038604

>>6029465
this

>> No.6038636

>>6038204
Based Tom was right. SoJ was run by retards.

>> No.6038646

>>6038601
Congratulations on your putrid shit taste, anon!

>> No.6040112

>>6038636
>>6038204
Motorola 32-bit CPU would have been weaker and not necessarily cheaper than a single SH2, though its libraries and programming as well as backwards compatibility would have been a plus. If the graphics chips were improved, it could have scraped by with a weaker CPU like the SNES.
A second SH2 and DSP were utterly pointless though. It made Sega bleed even more money on every console sale and almost nobody used it.

>> No.6040115

>>6040112
>A second SH2 and DSP were utterly pointless though
Where would the T&L processing come from then? Thin air?

>> No.6040145

>>6040115
The DSP was very good at what it did, and better than the SH2 for specific tasks, but by keeping it Sega should have provided documentation for it. Third parties weren't even aware of it early on.
Combining processors to make a simpler motherboard could have saved Sega from bleeding money and holding back Saturn production as well.
I still don't see the value in the second SH2 overall. Having the single SH2 higher clocked, or delaying the console by a few months to use an SH3 or MIPS r4000 series would have been better I think.

It's amazing how a company on top of the world like Sega rushed panicky decisions to combat the Jaguar (32X) and PS1 (Saturn), only to hurt them. By comparison, Nintendo extending the life of the SNES and releasing a proper 3D console a little later was at least pondered (except the whole VB thing).

>> No.6040150

>>6040145
A Hitachi SH-3-DSP would have been great, but a standard MIPS R4000 series would be worse. Per-clock the Hitachi SH-2 is faster at T&L operations because it has somewhat accelerated MAC capabilities, while the MIPS is just a standard RISC CPU.

You could attach a DSP as a co-processor to the MIPS, but that would just be doing what Sony did pretty much. The N64 did it differently by attaching an FPU as the MIPS co-processor and doing T&L in the GPU itself.

>> No.6040173

>>6036428
>>6036429
instead of imgburn, use a real burning application. voila, no more hangs.

>> No.6040176

>>6040145
>or delaying the console by a few months to use an SH3

The SH3 would've never came out if they didn't use the SH2; the cpu wouldn't have been successful enough without being in the Saturn.

The DSP had dev libraries; just remember that it took 1-2 years for those to mature, and by the time they did, the console was dead in America.

The only real problem the unit had was the graphics chip being almost a full generation behind. All the games had less colours, no transparencies, worse framerates, and constant slowdown, because of that. The SH2s+DSP were fine, except for the cost.

>> No.6040268

>>6040176
I wonder if a single SH2 would have sufficed if with a little delay the VDP1 was improved or even combined with VDP2 with less split ram and other bottlenecks.

For those interested, an interview with Hideki Sato about Sega in general, but gives insight into the Saturn:
http://www.sega-16.com/forum/showthread.php?33506-Hideki-Sato-on-the-Sega-Saturn-(incredible-new-interview

>> No.6040431

I'm considering getting a Saturn. I've always been a fan of the Fifth Generation consoles, having grown up with both N64 and PlayStation, but the only time I ever saw a Saturn in the wild was a Circuit City kiosk showcasing "Sonic R" a little over 20 years ago.

I'm aware that acquiring the actual games is pretty much a no-go at this point, so I'm curious what all I am going to need for a complete, workable set-up. Is there a Saturn flash-cart yet? What's the deal with the Action Replay cartridge? I'm assuming you need a modchip to play burned games (do these kill the laser?)

>> No.6040445

>>6027506
It had the best versions of Mega Man 8 and Mega Man X4.

>> No.6040448

>>6040431
>Is there a Saturn flash-cart yet?
not yet.
>What's the deal with the Action Replay cartridge?
pseudo saturn kai can bypass some restrictions, consider it some sort of softmod of a saturn..
>I'm assuming you need a modchip to play burned games (do these kill the laser?)
modchip (phantom) has the least issues with compatibility (as in: none).

>> No.6040450

>>6040445
Too bad those games sucked. The only good mememan games were 2 and X.

>> No.6040451

>>6040431
Piracy on the Saturn is as easy as buying a board or cartridge for the cartridge slot to allow burned CD-Rs to play.
Some games are still affordable, like Sonic 3D, Virtua Fighter games, Fighters Megamix, Tomb Raider, Alien Trilogy, Daytona USA, Sega Rally, Christmas Nights, and other popular sports games.

>> No.6040453

>>6034232
10/10

>> No.6040537

>>6040448
>>6040451
Just to be sure that I understand, you're saying that there are cartridges which allow you to play some burned games, but not as many as an actual modchip would?

>> No.6040876

>>6040537
I don't know about any limitations.

>> No.6040878

>>6040876
So what are the advantages of chips over carts?

>> No.6041308
File: 446 KB, 920x920, mosaic469acc09c41cce5b088ee788eed4ab9284f5cc03.jpg [View same] [iqdb] [saucenao] [google]
6041308

Panzer Dragoon Zwei and Azel Saga were based.

>> No.6041315

Is there a particular model to keep an eye out for?

>> No.6041686

>>6027506
It probably had at least one good game

>> No.6041692

>>6033079
>common sense tells me this console is mediocre
>therefore it must actually be the best

>> No.6041796

>>6027506
It's better than 3DO & CDI

>> No.6042126
File: 105 KB, 1836x1035, Sega-Saturn-JP-Mk1-Console-Set.jpg [View same] [iqdb] [saucenao] [google]
6042126

>>6029451
Japanese model 1 is my favourite basic model but as another anon said, the second model has some amazing translucent variants.

>> No.6042143

>>6040431
>>6040448
There is technically an ode available but good luck buying one.

>> No.6042180

anyone knows how to take snapshots in SSF?

>> No.6042927

>>6040537
>Just to be sure that I understand, you're saying that there are cartridges which allow you to play some burned games,
Yes.
>but not as many as an actual modchip would?
Check the compatibility-chart on Pseudo Saturn Kai's website.

>> No.6043121

>>6041692
This is a videogame enthusiast board. Get the fuck outta here.

>> No.6043131
File: 95 KB, 486x330, 3059164-1462407286916.jpg [View same] [iqdb] [saucenao] [google]
6043131

>>6038646

>> No.6043349

>>6042143
>There is technically an ode available but good luck buying one.

It's available on ebay all the fucking time, you just need to shell the money for it.

>> No.6043358

>>6043349
>Those prices
Fuck that, I can buy lots of cdrs and replacement laser modules for those kinda prices.

>> No.6043363

>>6043131
Saying Panzer Dragoon Zwei is bad is straight up bad taste dude.

>> No.6043375

>>6040268
VDP1 could've gotten passable with some minor changes. Give the VDP2 a 512x224 output so you can use 512x256x16 colour on the VDP1: this allows you almost-hi-res graphics with RGB colour and full hardware shading. Give the VDP1 a 12-bit RGB mode, where the remaining 4 bits are used for priority and blending: this allows you to freely mix in the VDP2 layers, while also keeping RGB colour and full hardware shading (also you could now use transparent polygons properly).
These would have made the console WAY simpler to program for, since you now have output modes that can be used to "drop in" an existing engine with far less loss of quality. You'd only need to fine tune things for framerate.

If they wait a manufacturing generation, and combine the VDP1 and 2 together, that would've been even more impressive because it would've saved a shitload on cost and they could potentially shuffle up the RAM slots for better efficiency (maybe get away by using less than 5 chips). And perhaps they could use the VDP2 CRAM for VDP1 as well, which could have been interesting, provided they can get the timing correctly since the VDP2 can only draw from that (not counting RGB mode that no games used).

Speed would still kill the VDP1 in the end though, but they could've at least made the console cost far less, much easier to get good graphics with, and skipping a year or half would've allowed for more mature devkits and launch titles.
However, then they would've been up against the N64 from launch, while the PSX would've had 1 years worth of library already. I'm not sure that waiting would've been worth it, though tweaking the VDP1 definitely would've been.

>> No.6043379

>>6043358
it's not like other ODEs are cheaper, the Mega CD one also costs something like 300 euros.

>> No.6043406

>>6043363
Look Panzer was shit back then. Its shit now. And to completely shatter your delusions, the HD remake will be fecal matter too, as SEGA was naive enough to outsource the job to some slovakian bottom barrel dev. Its over dude. But no worries jesus still loves you.

>> No.6043776

>>6043379
Dreamcast ode is significantly cheaper

>> No.6043783

>>6043379
What, Terra onions cart plays Sega CD games and its like 217 euros

>> No.6043786

>>6043406
You have shit taste if you can't enjoy PDII, but I agree about the remake, it'll be soulless.

>> No.6043793

>>6043783
What's even the point of owning a Sega CD? We all end up just using burned discs on it anyway. Might as well get the ode cart.

>> No.6043974

>>6043793
The terraonion one does it all. Standard Cart, 32x, Sega CD, and Sega SC 32x. Last I checked there's only 1 game that's incompatible because it uses a special chip.

>> No.6043984
File: 62 KB, 396x691, 1521571819690.jpg [View same] [iqdb] [saucenao] [google]
6043984

>>6043974
Tfw just bought a megadrive because I didn't know about this
Shit

>> No.6044010

I missed out on Sega Saturn when it launched because I was a pre-teen/teenager with little to no spending money so I was only able to buy games for the consoles I had. I was eventually able to get a Saturn 10 years later, but this was at the point where all the good stuff was super expensive.

Sega Saturn was like that type of really hot girl in high school that you didn't have what it took to get with, but managed to get with her later on in life when things had changed.

And when I say really hot girl, what I really mean is Segata. That's right.

>> No.6044719

>>6043406
>was naive enough to outsource the job to some slovakian bottom barrel dev

Sega has no internal devs anymore, they outsource everything. They outsource their five dollar emulator collections to a third party, they outsource sonic games to the fans, streets of rage 4 is being made by some randos in France too.

>> No.6047241

So whats everybodys recent saturn pick ups?

>> No.6047247

>>6047241
Doom
Quake
Exhumed
Sega Flash vol. 2
3D controller

>> No.6047289

>>6043375
VDP 1 and 2 should have been more synergistic and simpler to take advantage of. Maybe combining the chips and/or having unified RAM would have helped.
Improving VDP1 could have also allowed to ditch the dedicated geometry engine altogether, since many developers weren't aware of it anyway, and made the system cheaper and simpler.

What I don't understand is the 32X also having two SH2s. The second SH2 was, according to Hideki Sato, a response to PS1's performance numbers, but surely the 32X couldn't take advantage of it right? I imagine the rest of the system would bottleneck it before the second processor became useful. Or maybe it was to mimic Jaguar's Tom and Jerry (since 32X was a response to Jaguar), or actually to compensate the rest of the weaker hardware?

Sega was full of mysteries.

>> No.6047290
File: 74 KB, 640x448, SRW__F_(J)-9.jpg [View same] [iqdb] [saucenao] [google]
6047290

>>6047241
Super Robot Wars F.
Having a blast!

>> No.6047296

>>6047289
The real problem with the two vdps were that they both couldn't access memory at the same time. Making the processor cache for each of them very important for programming for it.

>> No.6047492

>>6047296
You're confusing the VDPs for the CPUs.

VDP1 and VDP2 each have their own dedicated VRAM. VDP1 also has 2 hardware frame buffers. While VDP1 is drawing to one frame buffer, VDP2 is reading from the other to combine VDP1's image with it's own image to create the final frame.There isn't really an issue with them not being able to access memory at the same time. The only real issue there is that VDP1 has no idea what VDP2 is going to draw which can cause problems with transparencies. VDP1 can draw to VDP2's VRAM just fine though and VDP2 can then use that when it's making the final frame. That's what games like Burning Rangers and Grandia do to work around that issue.

>> No.6047560

>>6029430
Christ how old are you?

>> No.6047563

>>6047289
>Maybe combining the chips and/or having unified RAM would have helped.

I don't think unified memory would've worked because then you need the chips to work at 3x the speed at minimum, as you now have to handle a vdp2 read, a vdp1 vram read, and a vdp1 framebuffer write. Playstation did this better because it used double ported memory, iirc.
I think if they could just get the VDP1 to be able to write a textured pixel in a single cycle, then it would have been fast enough (or at least, not so annoyingly slow).

Removing the SCU DSP most likely would not have mattered much since it was housed in the SCU which was already expensive due to having something like 200 pins. Might as well leave it in there.

32x probably needed the slave cpu to speed up sprite processing. The system had no graphics chip, everything had to be drawn in software, so one chip doing math and the other doing drawing was more ideal. And they probably got a huge bulk deal with Hitachi at that point since they supplied half of the saturns chipset.

>> No.6047575

>>6047492
>There isn't really an issue with them not being able to access memory at the same time.

There kind of is, you have to halt the VDP1 when you want to upload new textures.

>VDP1 can draw to VDP2's VRAM just fine though
Not directly. It can only copy stuff over DMA. So the VDP1 has to draw stuff into framebuffer, then idle while DMAing over the framebuffer contents to VDP2.

VDP2 is immune to this since it has two VRAM banks, it can draw from one while you are copying data to the other. But if you are making a composite of a vdp2 bg + vdp1 generated but DMA copied data, then it probably needs the same backgrounds once in both memory banks - otherwise it couldn't draw the same bg from both banks. Unless some cycle-accurate voodoo writing is done but I think that would just slow things down more.

>> No.6047584

astal is a beautiful game that still looks and sounds amazing

>> No.6047608

Never played the original as I was a Nintendofag but I just picked up one of the model 2 retrobit controllers. Dpad feels loose as fuck, they supposed to feel like this?

>> No.6047617

>>6047575
What 2nd VRAM bank are you talking about for VDP2? There's only one bank of 512K for VDP2's VRAM as far as I can tell. Now there is a mode that has double VRAM, but that only works if the memory is physically present and is most likely there for customized ST-V titan boards.

As for needing the same backgrounds in memory twice, that's not at all what Grandia is doing. The main background image for the battles is stored in VDP2's VRAM once at address VDP2 VRAM address 0x40000 and is drawn to the RGB0 layer. The Character sprites, enemy sprites, and some of the battle HUD are drawn by VDP1, but written to VDP2's VRAM where they are then displayed on NBG0. Magic effects are drawn by VDP1 but drawn to it's frame buffer. This is done so that the transparencies of the spells will blend with both the background images and the character/enemy sprites since as far as VDP1 knows, they're all VDP2 layers.

>> No.6047660

It has a lot of good games. Lots of good ports too, like the Dreamcast.

>> No.6048464

>>6047617
>What 2nd VRAM bank are you talking about for VDP2? There's only one bank of 512K for VDP2's VRAM as far as I can tell.

The 512k is split to two 256k banks (physically in two chips). It can read them independently or simultaneously depending on what you are doing, for ex. split them for double buffered fmvs, or read them simultaneously if you are using hi-res where it needs more bandwidth.

>> No.6048643

>>6047608
no, retrobit fucked up with the rubber membranes that goes underneath the plastic bits

>> No.6048647

Garbage console.

>> No.6049723

You boys ready?
New ode gonna be in the house soon
https://twitter.com/Ced2911/status/1195070657958219781

>> No.6049743

>>6049723
I'm hoping he isn't a sham like the Satiator dude. I'll need to purchase a model 1 though since the Fenrir is only 20pin and I use the model 2 skeleton
saturn atm.

>> No.6050332
File: 48 KB, 624x431, audgy84z12031.jpg [View same] [iqdb] [saucenao] [google]
6050332

Saturn has many anime games, but only in Japan.
Asuka from Evangelion loves playing Saturn

>> No.6051018

>>6050332
>Asuka still playing Saturn 20 years after its release
/ourEVApilot/

>> No.6051037

>>6050332
>>6051018
But was the Saturn Asuka's, or Hikari's?

>> No.6051290

>>6051037
Hikari's, iirc.

>> No.6051316

t. It's shit.

>> No.6051449

>>6035237
>buying pop from the soda machine

i can do that in real life for a dollar you moron

>> No.6053415

>>6051290
based class rep

>> No.6053418

>>6053415
lowkey best evagirl

>> No.6055208
File: 2.38 MB, 2016x1512, Alternative_to_MAME.jpg [View same] [iqdb] [saucenao] [google]
6055208

>>6027506
Rummaging through clearance bins and junk sections to get hundreds of fun game playing hours for the system has been great. Without noticing, I think the amount of physical games I got and enjoyed for the system exceeded the Super Famicom games I have and only eclipsed by the 360. The Saturn is definately one of my top 10 most favorite consoles of all time.

>> No.6055390

>>6055208

>>6052792
>>6053567

>> No.6056501

ass