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/vr/ - Retro Games

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File: 2 KB, 320x200, f-a-18-interceptor_4.gif [View same] [iqdb] [saucenao] [google]
5995926 No.5995926 [Reply] [Original]

>> No.5995929
File: 27 KB, 420x245, driller.jpg [View same] [iqdb] [saucenao] [google]

>> No.5995931
File: 16 KB, 640x350, 2397-blockout-dos-screenshot-the-game-in-action.gif [View same] [iqdb] [saucenao] [google]

>> No.5995935
File: 5 KB, 320x256, Zarch_screenshot_2.png [View same] [iqdb] [saucenao] [google]

>> No.5995940
File: 27 KB, 640x480, i-robot-video-game-ef3d1759-91d2-471b-bd9e-79805268755-resize-750.jpg [View same] [iqdb] [saucenao] [google]

>> No.5995943
File: 31 KB, 320x200, hard_drivin__3.gif [View same] [iqdb] [saucenao] [google]

>> No.5995946
File: 19 KB, 284x177, midwinter.jpg [View same] [iqdb] [saucenao] [google]

>> No.5995949
File: 3 KB, 320x200, Carrier Command_6.png [View same] [iqdb] [saucenao] [google]

>> No.5995952
File: 57 KB, 640x480, colony.jpg [View same] [iqdb] [saucenao] [google]

>> No.5995953
File: 17 KB, 650x412, starglider-2.png [View same] [iqdb] [saucenao] [google]

Last one I can think of.
Nice, thanks.

>> No.5995957
File: 117 KB, 220x260, M1_Tank_Platoon_Coverart.png [View same] [iqdb] [saucenao] [google]

>> No.5995959
File: 19 KB, 256x300, 256px-F19stealthfighter_box_front.jpg [View same] [iqdb] [saucenao] [google]

>> No.5995979

I'd recommend all the Freescape titles. Total Eclipse is super cool, but I'm a sucker for Egyptian stuff.

Echelon is cool too.

>> No.5996005
File: 113 KB, 616x390, blue lighting atari lynx 1989.png [View same] [iqdb] [saucenao] [google]


>> No.5996026
File: 664 KB, 800x500, virus.png [View same] [iqdb] [saucenao] [google]

>> No.5996029

I remember kids used to say that this was your computer looking for viruses, and the mice were viruses. In school we used to all just stare at the screensaver during class and one of the more effeminate kids literally screamed like a girl when he saw the rat.

>> No.5996043

Cant forget Star Cruiser, which was produced by most of the Technosoft team

>> No.5996334


oh yeah

>> No.5996447

Unbelievably underrated game.

>> No.5997192
File: 12 KB, 320x200, 322160-castle-master-atari-st-screenshot-starting-location.png [View same] [iqdb] [saucenao] [google]

1990 still counts as the 80s by some reckoning, right?

>> No.5997554

Yes. The nineties started in 1991 just as naughts started in 2001.

>> No.5997745

What's the deal with Starglider 1? Is it beatable? I'm playing the DOS version and can find almost no info about it online.

>> No.5997763
File: 3 KB, 320x256, 439590-elite-bbc-micro-screenshot-load-a-new-commander.png [View same] [iqdb] [saucenao] [google]

>> No.5998069
File: 24 KB, 279x304, 1567054542958.jpg [View same] [iqdb] [saucenao] [google]


>> No.5998070

Did the "1s" start in year zero?

>> No.5998113
File: 1.20 MB, 425x241, 1503304202651.gif [View same] [iqdb] [saucenao] [google]

I can't remember the name of this game or if it's from the 80s, but here you go

>> No.5998227
File: 79 KB, 600x826, b_EscapeFromTheMindmaster_back.jpg [View same] [iqdb] [saucenao] [google]

>> No.5998241
File: 101 KB, 320x270, radracer.jpg [View same] [iqdb] [saucenao] [google]

>come into thread expecting 3d games.
>it's all just polygon shit.

>> No.5999447
File: 3.00 MB, 480x300, The Sentinel (C64, 1986).webm [View same] [iqdb] [saucenao] [google]

>> No.5999451
File: 2.98 MB, 640x580, I, Robot (1983 Atari).webm [View same] [iqdb] [saucenao] [google]


>> No.5999456
File: 1.33 MB, 200x200, 1536278990416.gif [View same] [iqdb] [saucenao] [google]


>> No.5999860

It's Hunter on the Amiga... from 1991

>> No.5999908
File: 32 KB, 336x405, gunship.jpg [View same] [iqdb] [saucenao] [google]

The loss of MicroProse always hurts. How one company could consistently deliver the best simulation and strategy games I'll never know.

>> No.6000179

I want to port this to Genesis

Is there a Genesis maker program?

>> No.6000219

Yes. In the Genesis maker program you can just go to File, then Convert, then choose Arcade to Genesis. It might take a while for bigger files.

>> No.6000450

Are you willing to learn assembly? Because if you really want to make a Genesis game, you're going to have to.

>> No.6000453
File: 2 KB, 336x240, fractalus.png [View same] [iqdb] [saucenao] [google]

Rescue on Fractalus!

>> No.6000456

there are basic and c compilers for genesis but you will not be able to make anything playable without doing it all in asm
youll need to know 68k, bits of z80, and develop an understanding of the yamaha YM series sound chip. documentation exists but only enough to get the console initialized.
it will not be easy either. the genesis, although capable of rendering polygons, will not be able to do it at a framerate reasonable to play I Robot.

>> No.6000497


You'll probably need to reduce the polygon count, but SGDK already includes optimized polygon transformation code, and very highly optimized polygon drawing code. If you change the SGDK bitmap mode to use DMA, it might be almost playable.

>> No.6000783
File: 2.26 MB, 480x300, Total Eclipse (Amiga, 1988).webm [View same] [iqdb] [saucenao] [google]

>> No.6000887
File: 707 KB, 373x255, 1561272439052.gif [View same] [iqdb] [saucenao] [google]

I think Blue Lightning was all sprite scaling and rotation. Still impressive though.

Warbirds has actual 3D (back)ground elements - and I much prefer the gameplay. Sadly it was released in 91 so outside the scope of this thread. Astonishing for an 80s technology portable though, it's sad the great hardware design of the Lynx wasn't used by more developers.


>> No.6001054

Good thing the 90s started in 1992

>> No.6001059
File: 12 KB, 640x400, arcticfox_9.gif [View same] [iqdb] [saucenao] [google]

I used to play the shit out of Arctic Fox.

>> No.6001138

If I was your teacher I would have immediately taken you down to the Special Ed room if I ever heard you say that

>> No.6001157

Please share with us when you finish it, bro!

>> No.6001167
File: 3.00 MB, 480x300, Hunter (Amiga 500, 1991).webm [View same] [iqdb] [saucenao] [google]

Was also available for Atari ST btw.

>> No.6001181
File: 3.00 MB, 480x300, Castle Master (Amiga, 1990).webm [View same] [iqdb] [saucenao] [google]


>> No.6002743
File: 3.00 MB, 640x424, Hard Drivin' (C64-Port, 1989).webm [View same] [iqdb] [saucenao] [google]

>> No.6002849
File: 4 KB, 560x384, 2E1A75FE-56C3-4F8D-9154-82EA3911A551.png [View same] [iqdb] [saucenao] [google]

>> No.6002984

Wow, I love the look of this. Thanks.

>> No.6003325
File: 1.89 MB, 2488x1456, opengglcover.png [View same] [iqdb] [saucenao] [google]

I really liked this texture.

>> No.6003823
File: 2.97 MB, 480x384, Zarch (1987, Acorn Archimedes).webm [View same] [iqdb] [saucenao] [google]


>> No.6003831

Really good overview of pre-doom 3d games. Just in russian only, consider watching with no sound - a lot of game footage there:


>> No.6003836

Good thing you're not allowed to be around children.

>> No.6003896

Will do

>> No.6003969
File: 6 KB, 320x200, Mechwarrior Dos.png [View same] [iqdb] [saucenao] [google]


>> No.6003973

Infiltrator Series:

>> No.6003976
File: 70 KB, 640x480, Apache Strike.jpg [View same] [iqdb] [saucenao] [google]


>> No.6003989
File: 39 KB, 450x339, Tomahawk_C64.jpg [View same] [iqdb] [saucenao] [google]


>> No.6003997
File: 4 KB, 640x350, corncob-deluxe_C64.png [View same] [iqdb] [saucenao] [google]

Drakkhen was originally released in 1989:

>> No.6004012

Drakkhen was originally released in '89:

>> No.6004108

if you are goin full 3d you are probably gonna have to use a SVP

>> No.6004312

I might
I might make the game on a NES maker
I originally wanted to do it on the genesis since the arcade processor is close to the genesis.

But I've recently learned NES tiling techniques.

>> No.6004314

The master system did polygon shapes
I don't believe I robot used true polygons

>> No.6004318

Sonic 3d blast was 3d but it used pre rendered graphics.

>> No.6004491
File: 50 KB, 308x288, 2F8C732D-B35E-4964-981B-C8B6ED3625EF.jpg [View same] [iqdb] [saucenao] [google]

>> No.6004528
File: 22 KB, 480x360, electrocop.jpg [View same] [iqdb] [saucenao] [google]

>I think Blue Lightning was all sprite scaling and rotation. Still impressive though.
Yeah it was the best example I could find in a hurry.
>Warbirds has actual 3D (back)ground elements - and I much prefer the gameplay. Sadly it was released in 91 so outside the scope of this thread
Yeah, that's why I picked Blue Lightning. Electrcop (1989) would have been a better pick, visually at least.

>> No.6004531

>Astonishing for an 80s technology portable though, it's sad the great hardware design of the Lynx wasn't used by more developers.
And this^^
Say, ever see the youtube video where it displayed what the Atari Lynx could do to some really good music? I know that's vague as fuck, but it's the best I can do and I've been looking for a while. The video showed many Lynx games. but the Warbirds segment stood out.

>> No.6004534

oh and Electrocop's title screen definitely had some nice 3D. The Lynx's 3D really hit its peak in 92-93.

>> No.6005363
File: 2.99 MB, 452x282, 4D Sports Boxing (Amiga, 1990).webm [View same] [iqdb] [saucenao] [google]

>> No.6005390
File: 1.28 MB, 571x360, you have boarded a seagull.webm [View same] [iqdb] [saucenao] [google]


>> No.6005406

Don't say what you might do. Just do it.
And don't even tell us until it's done.

>> No.6005598
File: 2.99 MB, 480x360, Midwinter (1990).webm [View same] [iqdb] [saucenao] [google]


>> No.6005610

Don't even tell us when it's done. Keep it to yourself and let it appreciate in value

>> No.6005615

>motion sickness simulator 1990

>> No.6005620

Thank you, king!

>> No.6005628

Had this running on my laptop in school. Everyone behind me complained it makes them motion sick.

>> No.6006576
File: 2.99 MB, 474x360, Star Wars - Arcade (Atari 1983).webm [View same] [iqdb] [saucenao] [google]

>> No.6007747

Still hurts here too
Even the military praised their simulations

>> No.6007905

One of the best threads lately here desu
thanks for all the great picks. Money For Nothing 3D-graphics era is my favorite

>> No.6010442
File: 6 KB, 320x200, flight_simulator_2_3.gif [View same] [iqdb] [saucenao] [google]

>> No.6012261

Nobody put Q-BERT in this thread?

>> No.6012627


I love Castle Master, old adventure gaming goodness

>> No.6012712

I really like this thread I want it to continue.

>> No.6012845

>Space Rogue
oh hey, first game i ever got for my first "real" computer. still got the lil papercraft spaceships that came in its box. probably the most technically impressive thing ever written for the Apple II (aside from Airheart, which was essentially ball torture to actually play)

>> No.6012853

1 started and ended at year 1.

>> No.6012859
File: 111 KB, 640x404, populous_1989_bullfrog_productions_3.jpg [View same] [iqdb] [saucenao] [google]

Is isometric 3d?

>> No.6013502
File: 389 KB, 1265x840, 20191115_164041.jpg [View same] [iqdb] [saucenao] [google]

1989 3D Galax.
Not even a great game but another audio masterpiece from Ben Dalglish.


>> No.6013573

They are back anon
The army is helping them too


>> No.6013834
File: 895 KB, 900x1145, 37415-1.jpg [View same] [iqdb] [saucenao] [google]

And with the 3D Construction Kit you could also make you own 3D games with the Freescape engine even for the 8-bit computers.
I still have my original Amiga version, including the tutorial VHS.

>> No.6013929

>3D Games Released in the 80's
Impossible. Everyone knows Nintendo invented 3D in 1995.

>> No.6013956

that's what I wanted to post. I like Strike Commander is so much better, but that´s 1993

>> No.6014494

Playing block out yesterday for the first time made me realise there are so many concepts never fully explored in old systems.

>> No.6014508


>> No.6014512

I need that

>> No.6014751
File: 27 KB, 640x480, wizardry-v-heart-of-the-maelstrom-apple-ii-screenshot-entering.png [View same] [iqdb] [saucenao] [google]

Real 3D

>> No.6014947

>Everyone knows Nintendo invented 3D in 1995.
Exactly. And if it weren't for them, there would be no videogames past 1984.

>> No.6016967


>> No.6017272
File: 62 KB, 640x432, not this one.jpg [View same] [iqdb] [saucenao] [google]


>> No.6017294

>I'm over 30 and sit still all day: The Post

>> No.6017606
File: 195 KB, 480x854, Screenshot_20191117-151818.png [View same] [iqdb] [saucenao] [google]

What system? Is it a 3-d famicon game?

>> No.6018032

For anyone in this thread know how to fix the adapter for Sega master system 3d glasses?

>> No.6018771
File: 57 KB, 458x250, Logo_of_Jane's_Combat_Simulations.png [View same] [iqdb] [saucenao] [google]

>The loss of MicroProse always hurts

Microprose a shit

>> No.6019104 [DELETED] 

That's rad racer you fucking dumbass dumbass zoomer

>> No.6019109

How do you not know about rad racer

>> No.6021090

Wow, that's nostalgic.

>> No.6021231

Tell me this wasn't made by an indie this year.

>> No.6021256
File: 118 KB, 1440x876, 4dboxing_007.jpg [View same] [iqdb] [saucenao] [google]

Wow I completely forgot about this game. Thanks for the nostalgia.

>> No.6021261

>3D game thread
>posts a 4D game

cmon anon

>> No.6021265

The first computer I put together was like this. 4 gross colors and the thing was a PoS. It had this crazy shitty paint program but I used it almost every day to make imaginary maps of fake planets. Good times. I think...

>> No.6022453
File: 20 KB, 284x177, Terminator.jpg [View same] [iqdb] [saucenao] [google]

Lets not forget that there was an open-world Terminator simulator

>> No.6022593

Honestly this does make sense. I mean think about it: culturally, 1990 feels more like the late 80s. 2000 felt more like the late 90s. 1991 and 2001, however, you could see the seeds of their respective decades finally sprouting.

>> No.6022892

>open world
>vehicle you can steal
>building you can enter


and yet, to this day, people are amazed when a newly released game does any of this

>> No.6022908

do you remember the game "jet fight"? I was like 5 years old and had no idea what was going on, but was thrilled when I could finally land on the aircraft carrier

>> No.6022986
File: 1.11 MB, 316x195, 1490723082067.gif [View same] [iqdb] [saucenao] [google]

Meanwhile current day open-world games still don't have boardable seagulls. It's like modern devs aren't even trying.

>> No.6023001

have you tried reading

>> No.6023008


>> No.6023023
File: 2.41 MB, 1024x768, 1514476553944.webm [View same] [iqdb] [saucenao] [google]

>> No.6023024
File: 662 KB, 316x197, 1514343872579.gif [View same] [iqdb] [saucenao] [google]

>> No.6024193
File: 145 KB, 1440x900, Interphase - Atari ST.jpg [View same] [iqdb] [saucenao] [google]

>> No.6025212
File: 2.96 MB, 480x432, Faceball 2000 (Game Boy, 1991).webm [View same] [iqdb] [saucenao] [google]

>> No.6025292
File: 3.00 MB, 480x300, Gunship (C64, 1986).webm [View same] [iqdb] [saucenao] [google]


>> No.6026029


>> No.6026246

What about Midi-Maze?