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/vr/ - Retro Games


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File: 80 KB, 320x224, Metal Head 32X.gif [View same] [iqdb] [saucenao] [google]
5995442 No.5995442 [Reply] [Original]

By the end of this one you are strafing around the streets dodging airstrikes, dueling with mechs, and destroying enemy bases, all in glorious texture mapped 3D on the 32X.

What other pre-5th gen console games pulled off 3D action this well? Pre-1996 computer games are welcome as well.

>> No.5995461

>>5995442
all at a glorious 7 frames per second. its shit.

>> No.5995691
File: 15 KB, 284x177, Driller-Amethyst.png [View same] [iqdb] [saucenao] [google]
5995691

>>5995461
The frame rate isn't great but it isn't half bad. Its not like it's running on the Freescape engine like pic related, but even then Driller is still an excellent game.

>> No.5998291
File: 630 KB, 443x290, gits_l1.gif [View same] [iqdb] [saucenao] [google]
5998291

Ghost in the Shell on PS1 is an underrated classic

>> No.5998313

>>5995461
>7 frames per second
No one complained about frame rate back then, zoomer. It was all about the graphics.

>> No.5998341

>>5998313
>No one complained about frame rate
Yeah they did. They just called it slow down, or it being choppy.

>> No.5998347

>>5998341
It wasn't a common complaint back then. In fact, slowdown wasn't either.
Complaining about framerate is something more akin to modern times, when games got very homogenized so people had to start grasping at technical straws to make critiques and tell games apart.

>> No.5998473
File: 19 KB, 518x391, 35511-Stunt_Race_FX_(USA)-3.png [View same] [iqdb] [saucenao] [google]
5998473

>>5998347
This. Reminds me of how much I loved Stunt Race FX and still do, while everyone rees "THIS GAME DID NOT AGE WELL" when they talk about the frame rate.

>> No.5998485

>>5998347
This anon is right. There were games that had great framerate and were ignored over choppy games. I clearly remember Doom running like ass by today's standards and obviously everyone loved it.

>> No.5999934

>>5998347
>It wasn't a common complaint back then. In fact, slowdown wasn't either.
>Complaining about framerate is something more akin to modern time
This is so true. Slowdown caused by having lots of sprites or polygons on screen was widely accepted as simply a part of gaming.
These idiots going back and post-judging these games according to the merits of the modern PCmasterrace shithead are well, idiots.