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/vr/ - Retro Games


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File: 405 KB, 2048x908, kremq.jpg [View same] [iqdb] [saucenao] [google]
5967265 No.5967265 [Reply] [Original]

I'd kill for some high res updated assets of the 3D backgrounds in DKC2

>> No.5967268

>>5967265
The artist who made the DKC Island map screen released the original asset not too long ago, maybe he has stuff from DKC2 too.

>> No.5967270
File: 188 KB, 1280x1120, glooby.png [View same] [iqdb] [saucenao] [google]
5967270

>>5967268
from what ive heard, the dkc2 assets no longer exit any more

>> No.5967274

>>5967270
Oh no...that sucks. I'd kill to see the original renders too, ESPECIALLY of Krem Quay. :(

>> No.5967282

thread theme
https://www.youtube.com/watch?v=hRR47I88RJ8

>> No.5967290
File: 156 KB, 1024x1024, 1531197557961.jpg [View same] [iqdb] [saucenao] [google]
5967290

>>5967270

>> No.5967305

>>5967282
Bruh, you gotta link to the restored version:
https://www.youtube.com/watch?v=Xhy3G7-2fcY

>> No.5967307

why? they would be soulless

>> No.5967310
File: 277 KB, 469x452, 1522199664579.png [View same] [iqdb] [saucenao] [google]
5967310

>>5967307

>> No.5967316
File: 315 KB, 597x580, 1547998375943.png [View same] [iqdb] [saucenao] [google]
5967316

The original three remade with the actual hi-res gfx would be nut-inducing.

>> No.5967325
File: 222 KB, 920x687, 20-209118_dk-vine-donkey-kong-country-render.jpg [View same] [iqdb] [saucenao] [google]
5967325

I'd love to see the original models made on Silicon Graphics computers and see how they stack up to modern models like in Returns

>> No.5967349

>>5967305
had no idea, thats pretty neat

>> No.5967416

>>5967349
>>5967305
actually these are all great except where the compression actually helped the instruments sound better. these dropbox versions are more updated and tweaked than the Yt versions
https://www.dropbox.com/sh/g70cosiqz1tsjkp/AAD3T40Hp61V__H33hqvCvRfa/Restored%20Tracks/DKC2?dl=0&subfolder_nav_tracking=1

>> No.5967562

just use ESRGAN. this can easily be reality if someone just took the time

>> No.5967594

>>5967270
that’s unfortunate

>> No.5967606

Try esrgan.

Also, >>5967325 the SNES Visual Compendium book has an interview with rare about the development of DKC. Mad to think that they internally worked with 240fps 5K renders if they wanted to, but they just scaled them down in the end and cut the frames to 8 or so.