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5960591 No.5960591 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>5951798

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom, Quake, Duke, Marathon, or Thief:
https://imgur.com/a/wWS8zXz
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:
https://www.youtube.com/watch?v=ietb4JwaaXA
https://www.youtube.com/watch?v=CGj4gXyCzg0

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware
https://drive.google.com/open?id=17fEEr969NzxgqPBVl0M0stXZxTjegRbZ


Doom RPG series
https://mega.nz/#!Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da4

Launchers for Build Engine games
http://buildgamedosboxlaunchers.weebly.com/

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://pastebin.com/5sKRiJzS
https://pastebin.com/aiEgdB3K

>> No.5960592

=== ONGOING ===

/vr/ Heretic Mapping Project
-Currently looking for mappers, testers, and anyone else who can help.
-Project Discord server: https://discord.gg/BBPnHM8

=== NEWS ===

[10-19] Doom II Retrospective by Clint LGR
https://www.youtube.com/watch?v=pNtHwWVXbDI

[10-14] Jon St.Jon (Duke Nukem) is doing the voice for Postal Dude in Postal 4
https://www.dualshockers.com/postal-4-no-regrets-reveal-early-access-launch/

[10-13] Freedoom 0.12.0 has been released
https://freedoom.github.io/

[10-13] Doom 4 Vanilla updated to 2.0, brings in an entire new optional weapon set
https://www.doomworld.com/forum/topic/108725-doom-4-vanilla-v20-new-extra-weapons/

[10-8] Bury My Heart Knee Deep finished
https://www.doomworld.com/forum/topic/102605-bury-my-heart-knee-deep-updated-10819/

[10-8] Doom Eternal delayed until March 20, 2020
https://twitter.com/DOOM/status/1181569967562612736

[10-2] Bobby Prince suing Greasy Bastard over unpaid royalties from DN3D World Tour
https://www.pcgamer.com/duke-nukem-3d-composer-sues-randy-pitchford-gearbox-and-valve/

[10-1] Some new Hexen maps
https://www.moddb.com/games/hexen/addons/lepistus
https://forum.zdoom.org/viewtopic.php?f=42&t=65993

[9-30] Kaiser developing a ROTT source port
https://twitter.com/SVKaiser/status/1178453896123109376

[9-29] AMC TC v3.6 released, supports OpenGL
https://www.moddb.com/games/the-amc-tc/downloads/the-amc-tc-episodes-1-2-and-3

[9-29] DBP17 mapping to start next month, with an Aliens or horror theme
http://doomer.boards.net/thread/1567/ti-community-dbp17

[9-29] Yet another beta release for Colorful Hell
https://forum.zdoom.org/viewtopic.php?f=43&t=47980&p=1119980#p1119980

[9-27] Night Time Terror, 6 map demo
https://www.doomworld.com/forum/topic/109137-night-time-terror-6-map-demo-final-update-hopefully/

=== PREVIOUS ===

https://pastebin.com/PZDkqABT

== PROTIP ==

To submit news, please reply and anchor it to this post.

>> No.5960609
File: 21 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google] [report]
5960609

>>5960591
> single wheeled box with guns

>> No.5960617

Anyone want to play online on Zandronum?

>> No.5960673

>>5960617
Any special in particular you wanted to play?

>> No.5960706

>>5960592
Colourful Hell brown beta 2;
https://forum.zdoom.org/viewtopic.php?f=43&t=47980&p=1122162#p1122162

>> No.5960758

>>5960609
You dare mock the unicycle mantank?

>> No.5960771

>>5960609
>>5960758
How does Hitler move in that?

>> No.5960778

>>5960771
You've never seen a unicycle before?

>> No.5960802

>>5960771

The better question would be how can he shoot the paired guns without tipping over from the recoil?

>> No.5960821

>>5960591
>mogs DOOM 2016 soundtrack
https://youtu.be/dVJr71V2670

heh, nothing personnal m*ck gordon

>> No.5960876
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5960876

>> No.5960897
File: 411 KB, 857x330, file.png [View same] [iqdb] [saucenao] [google] [report]
5960897

Two portals lead to certain death. Choose wisely, /vr/

>> No.5960904

>>5960897
I grab invulnerability and open all three.

>> No.5960967

MM8BDM is underrated.

>> No.5961021
File: 328 KB, 1020x562, 1498697151100.jpg [View same] [iqdb] [saucenao] [google] [report]
5961021

Why did the console ports of DOOM replace E3M1 with a different level? I can understand replacing E2M8 since they couldn't fit the Cyberdemon, but E3M1 was just imps, pinkies and cacos, wasn't it? And Hell Keep, the replacement map, has both more types of enemies and more enemies in total.

>> No.5961037

>>5960967
MM8BDM is good but its community makes the game completely unplayable and they only play 1-2 mods now (and have for years).

>> No.5961038

>>5960897
woah, wrong door.

this game is the closest we'll get to an evil dead FPS

>> No.5961149

>>5961037
Cutmanmike makes some good shit but his mods attract the weirdest communities, I swear.

>> No.5961159

>>5960673
Nope. Just online coop.

>> No.5961167

>>5960503
It's just dust. Spawned clientside with some hacks that would make Graf cry.

>> No.5961219

>>5960967
I wish there was a standalone weapon mod based on this

>> No.5961228
File: 140 KB, 630x639, you must be this tall.png [View same] [iqdb] [saucenao] [google] [report]
5961228

I missed saturday, but fuck it, have a dev diary for GMOTA.

https://www.youtube.com/watch?v=pSpbpmRi5NE&feature=youtu.be

>> No.5961239

24th for /vr/ Duke Nukem 3D mapping project when?

>> No.5961259

>>5960592
Zandronum 3.0.1 released
>https://zandronum.com/forum/viewtopic.php?f=8&t=9775

>> No.5961264

>>5961228
Ok it seems that now mods are adding the whole
"Protagonist but is grey scaled and darkened and is evil" trope

makes me want to do my mod that is just that
Basicly doom but there is a chance that the boss monsters are edgy doom guys with deeper toned taunts but pretty much are simply the bots

>> No.5961272

>>5961264
In my defense I've been working on this since like, January and it's been something planned for awhile. The only other mod that springs to mind that does this is Typhon.
Do it though, I've found that tangling with the Dark Doomslayer is fun as fuck when I've been doing playtests in Knightmare mode in GMOTA.

>> No.5961280

>>5961159
Well, I dunno about anyone else but I'd be down. Also, semi-related, but how come we never do any quake co-op here?

>> No.5961294

>>5961272
Fair enough, even tho this idea seem to have gained attraction when DooMRLA added OWTHEEDGE "Don't call me by my first name, just call me DARK" Kira, and even then before, there were the dark versions of the Player characters IN DoomRLA replaced as specters

I am not gonna blame you for it, so far it's interesting how people are trying to implement it.

Even tho it seems more plausible to add a chance for it if in the map there is a powerfull weapon or the player has the equipment to be able to take on an enemy, because so far it might remish stuff From LCA, unless it can be changed in the settings

>> No.5961305

Are you supposed to jump in hExen?

>> No.5961308

>>5961305
yes

>> No.5961320

>>5961305
Is there a way for me to setup zdoom to have different button maps depending on the wad?
So I can jump in Hexen, but still use space for use in normal games?

>> No.5961324

>>5961294
I had completely forgotten about DRLA's dark classes, admittedly that's partially because I've never seen them in game, I should play DRLA more.

>> No.5961330

>>5961159
Shit, I'm down too. Sounds like fun.

>>5961324
Dark Classes? What do you mean?

>> No.5961332

>>5961330
In DRLA you can find evil enemy variants of the classes, I don't know how it happens, but it's very much a thing.

>> No.5961335

>>5961332
Huh, I've never found them before. DRLA must have some weird stuff, I've had a cyberdemon variant spawn from picking up a backpack.
Coincidentally, it also oneshot me as soon as it spawned and scared the ever living shit out of me.

>> No.5961341

>>5961335
they are a rare spawn from the specter spawnpool

>> No.5961354
File: 85 KB, 600x752, 1559700542312.jpg [View same] [iqdb] [saucenao] [google] [report]
5961354

>>5961341
That's pure evil.

>> No.5961376

>>5961354
Yholl is evil.

>> No.5961414

>>5960592
GZDoom 4.2.3 released
https://forum.zdoom.org/viewtopic.php?t=66171&p=1122190#p1122190

>> No.5961427
File: 929 KB, 1352x657, 1562196693194.png [View same] [iqdb] [saucenao] [google] [report]
5961427

First (potential) fight for my current map

>> No.5961463

>>5961427
Lookin' good

>> No.5961479

>>5961228
>wilhelm scream
seriously dude
seriously

>> No.5961482

>>5961320
I don't think there is. I really wish there was. It doesn't seem like something that would be difficult to implement.

>> No.5961484

>>5961479
Wait, where?

>> No.5961487

>>5961427
Maybe
More demon?

>> No.5961490

someone give me a goddamn megawad suggestion. I just finished 404, it was alright

>> No.5961492

>>5961487
Yeah there's a few more around there.

>> No.5961497

>>5961490
Doom II: Hell on Earth

>> No.5961498

>>5961490
Doom 64 for Doom 2

>> No.5961516

>>5961484
5:51

>> No.5961526
File: 107 KB, 1027x589, medicine.jpg [View same] [iqdb] [saucenao] [google] [report]
5961526

>>5961516
That's Quake guy. All of the screams of the Edgelord are from Quake 1 and Blood's cultist shrieks

>> No.5961534

>>5961526
Ohhh, my bad. It just has a similar tone to the wilhelm.

>> No.5961586
File: 41 KB, 1000x600, 1543266409055.gif [View same] [iqdb] [saucenao] [google] [report]
5961586

>>5961526
>Blood's cultist shrieks

>> No.5961590
File: 7 KB, 106x118, 1514009854579.gif [View same] [iqdb] [saucenao] [google] [report]
5961590

>>5961586
Genuinely one of the most endearing bastard mooks I've had to deal with, partially for their voice work, and partially because they're always a threat.

>> No.5961597
File: 9 KB, 63x106, 1544195361678.gif [View same] [iqdb] [saucenao] [google] [report]
5961597

>>5961590
these UGLY sons of bitches make casuls drop the game on the spot and then complain about unreasonably cruel difficulty on 4chan for WEEKS

>> No.5961602

Doom RPG Roguelike Arsenal Zandronum when

>> No.5961613

NUTS+HDoom+Russian Overkill=Orgy

>> No.5961615

>>5961427
can the pinkies walk down those steps? otherwise they seem pretty pointless

>> No.5961619

Shit just finished Alien Armageddon original campaign fucking sweet. The level design was everything I loved about these little ex semi sandbox levels full of secrets. Were masterful.

They also upscaled the enemy sprites, or somebody did already in other eduke versions I didnt know that, I didnt use it, but damn the sprites show some details I never realized in duke enemies.

>> No.5961638

>>5961615
yes they can

>> No.5961659

How the fuck do I get into the Project Brutality discord

>> No.5961691

>>5961659
The real question is when the hell 3.0 is gonna be done.

>> No.5961805

New Old Duke stuff
https://twitter.com/AndrewHulshult/status/1186068568045215744?s=19

>> No.5961863

>>5961805
>monuments
Good job, aliens. That's fun.

>> No.5961904

If I just feel like trying some of the "classic" megawads and go through some of doom's finest, WADs, does simply GZDoom + Smooth Doom sound like a good idea? I want to give it a slight upgrade and a tiny bit of variety but not to break the mapping intentions of the WADs.

>> No.5961912

>>5961904
Find out for yourself

>> No.5961916

>>5961912
Well okay, that's my Plan. I'll probably start with the Scythe Megawads.

>> No.5961936

>>5961916
Classics. Scythe is my favorite for it's brevity, but Scythe 2 is great as well.

>> No.5961973

>>5960876
Mynx it's better

>> No.5961991

>>5960876
The popsicle's Quad flavored.

>> No.5962007

>>5961973
Hunter could beat up both.

>> No.5962012

>>5961021
Not on SNES they didn't, also SNES had cybie and the mastermind too: https://doom.fandom.com/wiki/Super_NES

>> No.5962016
File: 256 KB, 500x502, 1367715111324.jpg [View same] [iqdb] [saucenao] [google] [report]
5962016

>>5962012
>Fandom

https://doomwiki.org/wiki/Super_NES

>> No.5962019

>>5961936
Scythe was great, but I found its last map to be absolute bullshit.
Couldn't beat it without savescumming

>> No.5962086
File: 256 KB, 500x375, 1570981294254.png [View same] [iqdb] [saucenao] [google] [report]
5962086

The PSX version of DOOM makes me sad. I'm playing the TC with kb+m so obviously I have better control of my movement than intended, but some of the changes are just really sad.
Fortress of Mystery gives you a full capacity of cell ammo so the few enemies in the map are easily mowed down instead of you having to navigate a heavy crowd
Hell Beneath gives you more than 100 ammo and only one hell knight, no barons
Perfect Hatred's cyberdemon is ONE hell knight, not even a baron

The atmosphere is pretty nice, and I understand some of the changes were done because of hardware limitations (can only have so many enemy types in a single level), but it still makes me feel sad.

>> No.5962089

>>5962086
*Hell Beneath gives you more than 100 health

>> No.5962114

>>5962089
I want to have more than 100 health irl

>> No.5962176

>>5962114
You can but it works like in Quake. Plus it drops below 100 after that.

>> No.5962179

>>5962086
>hardware limitations
>PSX
>Doom
Feels like they just did a bad job.

>> No.5962195

>>5962179
I think people grossly underestimate how difficult doom was on consoles given the ram and cpu limitations. It was a really intense game back in the day. Especially Doom 2 which came out less than a year later. The PSX port added colored lighting and red book audio to compensate and in many regards was the best way to play back then. You also got a REALLY consistent and high frame rate compared to most PCs in the time. I remember beating doom at around 10-15fps. 60fps or even 30 wasn’t really a think on PC shooters. When I got PSX doom back then it was a night and day difference compared to playing WinDoom. It wasn’t until Legacy came out that the PC was really completely superior.
>>5962086
There’s mods and was injectors to restore things. I play PSX doom on my 3DS when I want on the go doom and it’s pretty nice. Way better than the garbage 3DS port and I’m really used to it from playing it back in the day anyways.

>> No.5962197

>>5962114
Try some crack. It can't be good for you, but you'll feel great.

>> No.5962202

>>5962195
Also PSX doom uses a newer version of the engine that weirdly has Floor over Floor support build style and has supported for some weird BSP trees to allow portals and some other weird stuff. While mostly unused in the game it’s in there for whatever reason. The floor over floor is used for extra details in some of the hell levels.

>> No.5962215

why is message for the archvile so fucking good

>> No.5962217
File: 25 KB, 1566x227, doom turning movement.png [View same] [iqdb] [saucenao] [google] [report]
5962217

>>5962195
>It was a really intense game back in the day

Apparently not being able to use a mouse was a pretty common deal because of it, too.

>> No.5962232

>>5962217
Yeah I couldn’t afford the Microsoft mouse back then. Which meant worse mouse drivers that I couldn’t load alongside doom so i just used the arrow keys. Which honestly was fine, but that ended up feeling right to me on doom and still does today. I play with the arrow keys on my PC on most wads and do just fine on Nightmare and UV on harder wads. For a long time I remember playing in DoomSeeker or on legacy with arrow keys and eventually switching over to mouse for competitive reasons. But again it never really felt right after years of PSX doom and doom on a amd 486/pentium Pro

>> No.5962237

>>5962195
Ran just fine on both of my low-mid tier 486s.

>> No.5962239

>>5962232
Before people call me poor or lazy or whatever, that mouse was like $200 at your local shop. It was stupid expensive. A “cheap” mouse was like $80. Which is still expensive but way easier to stomach. You had to have your load order setup for each game in a BAT file for whatever drivers you wanted to use. Loading the Roland drivers was a no brainer. Doom was made for that shit. But you’d also have to load the bare minimum of everything else. PC gaming kind of really sucked back then. And there was a lot of playing around with it until it worked

>> No.5962245

>>5962237
I had like 8mb of ram maybe. Maybe not even that? I didn’t have an accelerator card. I don’t remember if I even had the math co processor. The low FPS was fine with me but it was by no means smooth. Maybe better frame rates was possible back then, but for me and anyone I knew that’s just kind of how it ran. It ran fine on the pentium pro obviously. But then sourceports were out with special lighting, transparent water and all kinds of crazy fun wads. Then of course that stupid nuts.wad

>> No.5962386
File: 538 KB, 320x240, 1503593602141.gif [View same] [iqdb] [saucenao] [google] [report]
5962386

What are some maps and megawads from the '90s that you feel still hold up well even today?

>> No.5962391

>>5962386
Strain

>> No.5962471

>>5962386
Memento Mori 2 is probably the prime example of a 90's megawad that people can still go back to and enjoy. It only has one bad map, IMO.

>> No.5962540
File: 489 KB, 855x567, Eternal WooD.png [View same] [iqdb] [saucenao] [google] [report]
5962540

>>5960591
Usenet in 1994: "Doom is DEAD"

https://groups.google.com/forum/?fromgroups=#!topic/comp.sys.ibm.pc.games.strategic/i2rlRsSdCbM%5B1-25%5D

>> No.5962552

>>5962019
>Scythe was great, but I found its last map to be absolute bullshit.
I think you're supposed to just grab yellow key and leave

>> No.5962557

>>5962386
I always go back to Hell Revealed. It has been influencing every single wad that was made since it came out in 1997.

>> No.5962585

>>5962386
Dwango5
And Dwango7 too for that matter

>> No.5962591

Coolest map in Japanese community project

https://www.youtube.com/watch?v=8FKaqcIhZBE

>> No.5962593

Babes, bullets, bombs... damn I hate this job.

>> No.5962606

Reminder that GGman is in this thread

>> No.5962609

>>5962606
Hello peepeepeeman

>> No.5962612

>>5962606
And?

>> No.5962619

>>5962606
nah that's just me practicing my Australian

>> No.5962627

>>5962619
Australia isn't even real

>> No.5962628

>>5961590
favourite bit is how their foot twitches for a second after you kill them
least favourite bit is how non-gibbed cultist corpses despawn, I think that doesn't happen in v1.00 of blood

>> No.5962635

>>5962606
He's Australian, which means that it will take a month for him to refresh the thread and see the posts.

>> No.5962636

>>5962627
nah that's Finland
if Austrlia wasn't real, then what are you actually eating when you buy kangaroo meat

>> No.5962649

>>5961149
Yeah, I do admire the guy, for all the weird people crowding to his works.

>> No.5962651

>>5962636
that's just a brand
it's really a renamed horse meat
for some reason people are more sympathetic towards horses than kangaroos

>> No.5962652

>>5962636
>he thinks it's kangaroo

>> No.5962669

>>5962179
>Feels like they just did a bad job.
Blame Carmack and his autism, he forbid them to use GPU acceleration because of the texture warping

>> No.5962670

>>5961479
Wilhelm is fine.

>>5962232
The fact that the original game is playable keyboard only is why I'll always defend the practice of playing Doom with a gamepad.
With enough buttons and proper binds, it's like keyboard only but better, and if you apply two analog sticks it's even better still.

>> No.5962672

>>5962669
For PSX, this was acceptable, it was basically unplayable on Saturn though.

>> No.5962673

>>5962386
Plutonia

>> No.5962675

>>5962606
Tell him to GitGud if you see him.

>> No.5962676

>>5962179
yeah, hardware limitations
Doom's recommended specs are top of the line for 1993-94, i486 8-16 MB of RAM, you're looking at a $2000 PC at the very least, not counting the sound card and bells and whistles
Playstation came out in jay-pan in 94, an MSRP was 300 freedom dollars, and was much much slower than a high end gayming rig
considering it even ran Doom in the first place, that's a steal

>> No.5962678

>>5962651
>>5962652
There's more to Kangaroo meat than Kangabangers, you can go and get proper roo meat if you look around. It's lean stuff, kind of like deer, if deer were wont to punch people in the nose or put them in chokeholds. Also if they weren't entirely fucking retarded.
Ok, so they aren't a lot like deer I suppose.

>> No.5962680

>>5962676
Even on that 486 with 8mb of ram it ran like such ass. It runs Ok with 16. And forget amount using a mouse at 8mb or probably even your fancy sound blaster and Roland.

>> No.5962696

>>5962680
and playstation's motrolla (?) CPU ran at half the clock of a typical 486 variant, and had like 2 megs of RAM and less than that for dedicated VRAM, call it 4 MB RAM just for convenience
still amazing value engineering, I'm sure they even sold them at a loss, raw floating point math per buck is insane
then it took nothing less that Weeb technosorcery for Doom to run on the thing at a playable speed, which I can't tell you exactly how many frames, because I only know one guy who played doom on it, and I met him well into 2000s

>> No.5962717

>>5962672
Why did sega have to fuck it up?

I really fucking miss them and their arcades. And I was never a big console fag. Got a pentium 1 very early.

>> No.5962721

>>5962696
It could hit 30 fps, a huge feat for a time when other console ports considered 20 to be "very good", and the PC version itself ran at 35.

>> No.5962761

>>5962717
It wasn't Sega's fault for once. Carmack was the one who sperged out and stopped Saturn port devs from making an optimized version of the game. And it's all because he didn't like texture warping.

>> No.5962810

>>5961259
>0.0.1 of an update
when was 3 released?

>> No.5962820

>>5961659
what do you want?, the latest release can be downloaded from github

>> No.5962825

>Baphomet's demesne

The hell "demesne" means?

>Unspeakable persecution

Did Romero come up with these weirdo names?

>> No.5962827

>>5962825
Its just an old feudal word for piece of land owned by a land owner with some serfs.

>> No.5962828

>>5962825
>demesne
>1. land attached to a manor and retained for the owner's own use
>2. possession of real property in one's own right

>> No.5962838
File: 69 KB, 732x997, jehovah witness leaflet.jpg [View same] [iqdb] [saucenao] [google] [report]
5962838

wait, is that a cyberdemon?

>> No.5962840
File: 69 KB, 243x500, file.jpg [View same] [iqdb] [saucenao] [google] [report]
5962840

>>5962838

>> No.5962847

>>5962825
No. Work your vernacular.

>> No.5962858

>>5962825
>>5962827
>>5962828
it means "domain" and is almost pronounced the same

>> No.5962879

>>5962825
Demesne I can get, because that's a word nobody fucking uses, but you've seriously never heard "unspeakable" or "persecution" used in a sentence before?

>> No.5962884

>>5962858
The definitions are technically different, but the pronunciation is damn near the same, and in a practical sense a demesne is really just a domain with specific qualifier.

>> No.5962886

>>5962884
Its probably where domain comes from and its just a medieval form of the latin Dominus. Which also meant the lord of a manor or piece of land.

>> No.5962916

Quake is mediocre.

>> No.5962945

>>5962916
Your mom is mediocre.

>> No.5962967

>>5962886
Rather a form of "domus", meaning house.

>> No.5962982

>>5960609
A weapon to surpass Metal Gear!

>> No.5963014

>>5962879
It's a weirdo map title, not that I've never heard these words.

>> No.5963027

>>5962967
>Baphomet goes on the domain?

>> No.5963032

>>5962825
Sandy Peterson did.

>> No.5963037

>>5963032
Someone should get Sandy to make a new ep now.

>> No.5963056

>>5962717
All Sega was to ask iD; "We'd like to contract a port of Doom, please."

As said, it was the fault of Carmack, who would refuse to allow the devs using anything that caused texture warping, thinking it sloppy and ugly, even if it would give much better performance as a tradeoff.
Given that he was busy wracking his brain like crazy to make Quake's software 3D to work (and he likely worked hard on making sure it wouldn't have unsightly warping), it might have colored his judgment at the time.
He's admitted that this wasn't a good approach and that he should have allowed them to look at more options.

The Saturn would do Powerslave, Duke Nukem 3D, and Quake just fine later on, so it's not like you couldn't do a game like Doom on the machine. Had Carmack been more agreeable at the time then the Saturn port of Doom would probably have been a lot like the Playstation one.

>> No.5963058

>>5963032
Probably not, he's doing boardgames these days.

>>5963037
That'd rule. Hell, if Romero could just rope him in to do a couple of guest maps or some collabing for a sequel to Sigil it would be more than exciting.

>> No.5963060

>>5963058
>Romero fires up an idea for a Doom 2 megawad to celebrate its 25 year anniversary
>gets Sandy up to it
>Sandy has to make 20-ish maps again

>> No.5963097

>>5963027
Right.

Now play the game 100 times. If its not done by sunrise I will cut your balls off.

>> No.5963224

>>5962669
Shit sucks, dude. They really needed that extra memory.

>> No.5963253

>>5963060
>32 views of the chasm, by Sandy
I-like-the-way-this-sucks.jpg

>> No.5963254

>>5960592
Doom Tournament 1.0 and Doomreal 1.0 released:
https://forum.zdoom.org/viewtopic.php?f=43&t=60759
https://forum.zdoom.org/viewtopic.php?f=43&t=65969

>> No.5963268

>>5963254
YAY!

>> No.5963281

>>5963253
I'd unironically play it, I'm a Chasm apologist.

>> No.5963293

>>5963254
good work

>> No.5963334

>>5963254
>Unnamed Deus Ex port : Planned. I haven't come up with a name yet.
oh shit

>> No.5963339

>>5963334
Feckin' Diabolus Ex already got the name.

>> No.5963351

>>5960591
Colorful Hell but for Heretic and Hexen.

>> No.5963379

>>5963254
>>5963334
>>5963339
call it doom ex

or doom ex: big fucking machina

>> No.5963412

Quake sucks.

>> No.5963417

>>5962982
What's 7chan doing on /vr/?

>> No.5963424

Quake fuckin' ROCKS!

>> No.5963427

Is there a way to run Doom 2 in vr through Doom Explorer AND multiplayer? I want to frag with a buddy in VR

>> No.5963430

>>5963334
What deus ex port?

>> No.5963434

>>5963334
Deus Ex : Infernal Revolution

>> No.5963489

>>5963417
it got closed down so they have to come and bug us now

>> No.5963497
File: 483 KB, 1920x1080, Screenshot_Doom_20191021_183523.png [View same] [iqdb] [saucenao] [google] [report]
5963497

I am playing Doom Incarnate of Death Gates difficulty and my cat watches closely

>> No.5963557
File: 24 KB, 300x300, jk2.jpg [View same] [iqdb] [saucenao] [google] [report]
5963557

>shit for the first 5 hours then gets amazing

>> No.5963561

You know what I really fucking like? Quake, that's a damn fun game with a lot of charm.

>> No.5963562
File: 32 KB, 320x200, CHEESE4.gif [View same] [iqdb] [saucenao] [google] [report]
5963562

http://www.doomwadstation.net/doom_reviews/cheese.html

>> No.5963582
File: 84 KB, 466x492, 1562913674803.png [View same] [iqdb] [saucenao] [google] [report]
5963582

>>5963562
>Considering the size of this wad (HUGE)
>938KB

>> No.5963614

>>5960591
Duke Nukem 3D but with the ability to dual wield the pistol and pipe bombs.

>> No.5963624

>>5963614
where can I download this?

>> No.5963625

>>5963624
Just pitching an idea for part of a Duke Nukem 3D mod.

>> No.5963675

>>5963625
duke nukem 3d /vr/ mega episode map pack featuring original art funded by a crowd-raising effort when civvie

>> No.5963820

>>5963675
last time he acknowledged vr it was to call us a bunch of tryhard basement dwellers

>> No.5963827

>>5963820
He was probably bitter he dealt with some retards on /vr/ and assumed all of /vr/ is like that.
Civvie, if this ever gets to you, all of /vr/ ain't like that.

>> No.5963857

Hey where are all those cool Ion Fury mods. Surely such an amazing protagonist will inspire tons of shit.

>> No.5963874

>>5963557
lol level design actually gets worse the farthe ryou go, the laser death maze being worst offender
but you also get more and more powerful, first two levels where you don't have any force powers or lightsaber are a pleb filter, not to mention it's much easier to strafe jump without force jump

>> No.5963875

>>5963857
>Surely such an amazing protagonist will inspire tons of shit.
who?

>> No.5963876
File: 2.96 MB, 720x405, 1398814994447.webm [View same] [iqdb] [saucenao] [google] [report]
5963876

>>5963557
Was okay for its time. A bit sparse level design

I think simpler games like Rune or Severance were much better and still play better. And I never see people talking about them.

>> No.5963892

>>5963820
uhh, yeah? So what?

>> No.5963896

>>5963827
I don't think he assumes all of /vr/ is like that. He's probably aware that the worst part (of 4chan altogether desu) is the part that most people see, and gets amplified the most.

>> No.5963904

>>5963896
I'm not certain if he does, he had a pretty extended jab about it in his pro wang video with the banner for /vr/ slowly fading in

>> No.5963905

>>5963876
outcast's/academy's combat system and animations blow both of those the fuck out
rune had pretty good multiplayer too, never played singleplayer lol
severence has been largely forgotten by pretty much everyone and I haven't played it myself

>> No.5963910

>>5962217
I was a console gamer as a child, only had educational games and point n clicks on PC; did having a mouse really consume resources like that?

>> No.5963913

>>5962636
kangaroo meat is people anon

>> No.5963916

>>5963913
australian aboriginals are legally classified as wildlife so it's all good

>> No.5963917

>>5963904
yeah, I'm aware
It's called banter.

>> No.5963918

>>5963917
I dunno, it felt more like malice or contempt there. I could be wrong, guess the only way to know for certain would be to ask the guy himself

>> No.5963931

>>5963857
hehehehehehe this is top tier bait

>> No.5963940

>>5963918
I agree, I don't know for sure, but it felt like a typical le 4chan jab.

>> No.5963953
File: 1.22 MB, 1366x768, 2019-10-22 05-04-26.webm [View same] [iqdb] [saucenao] [google] [report]
5963953

>>5963614
Sure, why not?

>> No.5964015

>>5963953
That HUD is pretty bad.

>> No.5964016
File: 17 KB, 480x360, dook.jpg [View same] [iqdb] [saucenao] [google] [report]
5964016

>>5963820
I'm honestly tired of seeing people here fellatiate e-celebs.
His pro-wang video was one of the few I watched, and when he brought up fucking gamergate years after it died to virtue signal, I threw him and his channel in the trash and didn't look back.
Doesn't help that he has the smell of a basic bitch redditor.

>> No.5964024

>>5964016
He makes fun content, anon, no one is "fellatiating" him.
At least he is only a basic bitch redditor, you come across as an advanced metastasized reddit lord.

>> No.5964026

>MAP27 of Evilution
>running around in a hurtfloor maze
>find a wall texture that says "DISASTER AREA"
>mfw no face
well, it certainly was a disaster in terms of level design

>> No.5964030

>>5964024
Blow it out your ass.

>> No.5964036

>>5964026
When they named the level Mount Pain they weren't fucking joking anon.

>> No.5964039

>>5964026
>>5964036
Also, the Disaster Area wall is a door; like that was fucking obvious

>> No.5964052

>>5964030
My face, my ass, what's the difference?

>> No.5964053

>>5964015
Alright I take it back, after looking at the HUD, it's decent enough, but why the fuck is the battery meter on the far left when you equip the laser pistols? Unless there's other items that use battery, that doesn't make any goddamn sense.

>> No.5964105

>>5964016
>brought up gamergate in pro-wang
where?

>> No.5964136

>>5964105
I'm not gonna spoonfeed you, it was one of the pro wangs but I forgot which.

>> No.5964150

>>5964136
provide evidence or shut up

>> No.5964160

>>5964136
>>5964150
He never said that in his Pro Wang videos, it was in one of his Postal 2: Paradise Lost videos. sage for off-topic

>> No.5964163

>>5964160
Oh, sorry then.
I only ever watched his postal and wang videos long ago so I mixed them up.
>>5964150
Rude.

>> No.5964232
File: 315 KB, 817x425, two funnymen face laugh.png [View same] [iqdb] [saucenao] [google] [report]
5964232

>when you load up Whispers of Satan thinking its Weapons of Saturn

>> No.5964246

>>5964016
You're remarkably stupid if you discard an entire channel's worth of content for a quick throwaway jab at something as inconsequential as that. But by the way you throw around the words "e-celeb" and "redditor" tags around like they meant anything I'll assume you're that one guy who pollutes these threads jumping out to shit on the guy at the slightest mention.

And you can drop the FPS protagonist mugshot trick anytime, you're not clever.

>> No.5964276

>>5964246
>And you can drop the FPS protagonist mugshot trick anytime, you're not clever.

No don't you see, putting Duke Nukem in your image shows that you are a chad retro gamer and that you're patrician

>> No.5964324

What about the Delta Force games were there any fans of that? Sniping people over 1km away on 56k dialup was dope shit. I miss that

>> No.5964325

>>5963625
Been done 9001 times already

>> No.5964343
File: 509 KB, 2560x1440, bogbottom.jpg [View same] [iqdb] [saucenao] [google] [report]
5964343

fuck me this room was awesome

>> No.5964353

>>5964343
*unzips*

>> No.5964357

I just got to the "when the time comes, you'll know what do do" part of Blood, and was nearly killed
What the fuck was that supposed to be?

>> No.5964361

>>5964357
The answer is found in another part of the level.

>> No.5964364

>>5964361
ugh

>> No.5964365

>>5964364
It's not even on a hidden path or anything.

>> No.5964383

>>5964343
*unzips rocketlauncher*

>> No.5964480

I want to make a Build Engine game.

>> No.5964484

>>5964353
>>5964383
*HUHnzips*

>> No.5964486

>>5964484
HUH HUH HUH HUH
tl: are you rocket jumping, or are you just happy to see me?

>> No.5964493

>>5964160
>it was in one of his Postal 2: Paradise Lost videos
No fucking shit that he brought it up then. RWS supported gamergate from the very beginning, one of the very first screenshots they used to promote the game was pissing on the grave of "game journalism", and Milo had a cameo in it as the receptionist for Fire in the Hole.

Anyone who supported gamergate, and had any lick of sanity, quit giving a shit about it after about a year.

>> No.5964502

>>5964480
But you won't, right?

>> No.5964504
File: 177 KB, 1682x1037, file.png [View same] [iqdb] [saucenao] [google] [report]
5964504

>>5964502
Oh, absolutely not. I downloaded the Ken-Build base to use as a template and compiled it, and it freezes on this.
I remember years ago getting it to work, but desu~ I probably wouldn't be able to properly code any good AI or anything either.

But it's a lot of fun to think about!

>> No.5964507
File: 61 KB, 680x383, Censored bonus level.jpg [View same] [iqdb] [saucenao] [google] [report]
5964507

It's so maddening that the mediocre current gen port for Doom II was overseen by Nerve but it doesn't even include no rest for the living

>> No.5964534

>>5963905
You should play it, it's great.

>> No.5964538

>>5964504
It's fun to think about the most amazing
mod for Heretic that I will make some day
When I get off my lazy fat ass
And learn to fucking draw and code

>> No.5964540
File: 753 KB, 1920x1080, kcroat.png [View same] [iqdb] [saucenao] [google] [report]
5964540

>>5964507
>>5964538
hey buddy, you dont need to learn to draw, I can do that for you, and design levels

>> No.5964569 [DELETED] 

>>5963827
Hes a soft lefty. Probably supports Antifa lmao

Fag.

>> No.5964626
File: 2.74 MB, 768x576, pro reload.webm [View same] [iqdb] [saucenao] [google] [report]
5964626

The new mechanic where enemies lay on the floor slowly bleeding out is weird, but also really cool.

>> No.5964631

>>5963874
I have noticed that the further I'm getting the less it's expecting me to use force powers for environmental progress.

BUT holy fucking shit I'm flipping around and slicing fuckers up and force gripping people and throwing my saber and it's crazy as shit!

>> No.5964670

>>5963557
Any good port of this one?

>> No.5964694

>>5964670
It works just fine as-is, like most games on Quake 3 engine.
There's also OpenJK.

>> No.5964709
File: 576 KB, 250x171, tumblr_pp9bxgFpGH1tbwfh0_250.gif [View same] [iqdb] [saucenao] [google] [report]
5964709

Should Doom and Doom II be played pistol start only? Is there any concensus on this?

>> No.5964726

>>5964504
Have you played with build 2 at all?

>> No.5964734

>>5964709
If you've played really any community content, then the two original games are going to be way too easy if you don't.
It gave me more of an appreciation for Doom 2, because I didn't always have an SSG after map 2.

>> No.5964746

https://minneapolis.craigslist.org/csw/vgm/d/chanhassen-1996-doom-reaper-miniatures/7004369378.html

>> No.5964752

>>5963953
What mod is that, and are there others similar to it?

>> No.5964753

>>5964726
Nope. Years ago I did play with voxlap though.

>> No.5964774

>>5963953
what mod is this?

>> No.5964784
File: 10 KB, 514x252, Quake_Rocketlauncher_Black2.jpg [View same] [iqdb] [saucenao] [google] [report]
5964784

post fucking greatest fps weapon of all time

>> No.5964798
File: 85 KB, 295x255, U1-Flak.png [View same] [iqdb] [saucenao] [google] [report]
5964798

>>5964784
Bitch please.

>> No.5964803
File: 176 KB, 1787x955, 1.jpg [View same] [iqdb] [saucenao] [google] [report]
5964803

>>5960591

>> No.5964806
File: 299 KB, 1787x869, 2.jpg [View same] [iqdb] [saucenao] [google] [report]
5964806

>>5964803

>> No.5964820

>>5964798
I like UT99 version the most.

>> No.5964821
File: 6 KB, 250x160, classic_doom_weap_ssg.gif [View same] [iqdb] [saucenao] [google] [report]
5964821

>>5964784

>> No.5964825
File: 74 KB, 1024x768, image_2094.jpg [View same] [iqdb] [saucenao] [google] [report]
5964825

>>5964820
Valid opinion

>> No.5964830

>>5964694
Isn't SerenityJedi an option?
I'm not being rhetorical I've just seen this and never tried it.

>> No.5964831

>>5964670
Like that anon said it works fine as is but it recently got ported to console last month too.

>> No.5964839

>>5960609
Nice Twitch emote.

>> No.5964840
File: 104 KB, 570x855, il_570xN.854942588_dbeb.jpg [View same] [iqdb] [saucenao] [google] [report]
5964840

How can I enjoy Duke Nukem without the fucking retarded mouse input of eDuke32? I read that there's a limit of 2048 directions you can look on the x and y axis which is why the mouse feels utter dogshit.
They fixed it in the first patch of Ion Fury, but is there really no mouse fix for Duke 3D?

>> No.5964848

>>5964830
>SerenityJedi
probably because i havent ever heard of iut until now as well.

>> No.5964859
File: 2.95 MB, 640x360, comfy liberation.webm [View same] [iqdb] [saucenao] [google] [report]
5964859

>>5964626
i love the feeling of raw stoppin powah that it gives to the battle rifle

>> No.5964861

https://www.youtube.com/watch?v=mtvHGrPyJw8

>> No.5964908

>>5964840
Doesn't Ion run on a modified eduke engine?
If so, the fix should come *eventually* since it's GPL'd.

>> No.5964931
File: 2.96 MB, 720x405, 1398814922467.webm [View same] [iqdb] [saucenao] [google] [report]
5964931

>>5963905
Combat is okay. I still prefer the level design and simplicity of Rune.

Also Severance was way ahead of its time, its euro jank in places but fuck its fucking metal.

>> No.5964935
File: 14 KB, 128x128, disaster area.png [View same] [iqdb] [saucenao] [google] [report]
5964935

>>5964039
JFC, O'Brien, what the fuck was this?

>> No.5964936

>>5964861
Neat, but why did they use music from 2016?

>> No.5964949
File: 1.11 MB, 1144x860, disgusted kushala.png [View same] [iqdb] [saucenao] [google] [report]
5964949

>>5964935
Don't forget MAP31's JPEG pyramid.

>> No.5964971
File: 1.65 MB, 512x384, ohmygodimonfire.webm [View same] [iqdb] [saucenao] [google] [report]
5964971

>>5964859
Favorite part of the Liberator is blasting demons through walls with great ease, that's why I always pack one on me, occasionally along with a shotgun or an SMG.

>> No.5964993

>>5964936

It's more marketable for the wider audiences

>> No.5965009

How do I cap the framerate to 60 FPS for GZdoom

>> No.5965030
File: 26 KB, 1023x767, Devastator.png [View same] [iqdb] [saucenao] [google] [report]
5965030

>>5964784

>> No.5965038

>>5965030
> LITERALLY a glorified rocket launcher
bad ultimate weapon

>> No.5965042

>>5965009
Nevermind I fixed
Disable Vsync

>> No.5965043

>>5965038
>initial post is a rocket launcher
>my response is a dual sided rapid fire rocket launcher
tell me how this is inappropriate

>>5964971
I see your Decline reference, and I appreciate it

>> No.5965062

>>5965038
Nah dude. Fits the enemy roster and placements.

>> No.5965068

>>5964504
So you want to make a DukeBuild game. A mod. That's fine too.
But will you do it?

>> No.5965074

Any of you dudemans having fun with the new Final Doomer classes? Did you play with the intended map sets?

>> No.5965087

>>5964480
Make a Judge Dredd mod.

>> No.5965114

>>5964861
Can't wait for people to get mad at this slog

>> No.5965156

>>5965114
Why

>> No.5965167

>>5965156
Because D16 players don't play old Doom

>> No.5965171

>>5965074
Vendetta is REALLY good with the Remnant wad

>> No.5965172

>>5965167
So why you calling it a slog

>> No.5965176

>>5964709
If you want go for it

You can play Doom either way

>> No.5965178

>>5965167
I play old doom and doom 2016 all the time. They’re both enjoyable games

>> No.5965179
File: 11 KB, 492x492, 1571166001149.png [View same] [iqdb] [saucenao] [google] [report]
5965179

Green blood

https://twitter.com/DOOM/status/1186643368958291968?s=19

>> No.5965180

how's Blood Fresh Supply now? is it worth a purchase or is it better to stick to the sourceports?

>> No.5965181

>>5965178
Really? 2016 is so boring.

>> No.5965182

>>5965180
Forever undercooked.
Stick to proper source ports

>> No.5965183

>>5965178
But you probably started with the older games. clarify.exe

>> No.5965185

>>5965167
I do. They're all great games to me.

>> No.5965187

>>5965180
It's dead and unfinished

>> No.5965189

>>5965180
>now
when are you people going to understand that it is Fucking Dead.

>> No.5965190

>>5965182
>>5965187
Thanks.

>>5965189
I haven't been here in a while, sorry anon.

>> No.5965215

>>5965181
You asked a question and got your answer.

>> No.5965238
File: 263 KB, 1920x1080, Screenshot_Doom_20191022_132638.png [View same] [iqdb] [saucenao] [google] [report]
5965238

I got problems.... skeleton problems....

>> No.5965243

>>5965238
We're gonna need a bigger boAAAAAAAAAAAAAAAAAAt

>> No.5965247
File: 199 KB, 500x586, 1400910294086.png [View same] [iqdb] [saucenao] [google] [report]
5965247

>>5965238

>> No.5965261

>>5965038
The shrinker is the true ultimate weapon. One shot and the strongest non-boss enemies are done for.

>> No.5965265
File: 845 KB, 3150x1140, 1398313898528.png [View same] [iqdb] [saucenao] [google] [report]
5965265

>>5965238

>> No.5965275

>>5965238
The movie?

>> No.5965413

https://youtu.be/EYZeIhz7v-U

>> No.5965489

>>5964709
Either is fine. The levels were designed and balanced around pistol start, that's how the mappers playtested them, but Doom was also put together for playing continuously, that's the games they shipped, and the manual tells you to save often so as to not lose all your stuff (you'd start over with nothing in the original .exe).

The two original games will mostly become more challenging this way, which may appeal to some, but it may also make some of the secret hunting less important and substantial (such as finding a backpack in a map where you can't hope to reach full ammo anyway). Again, very much a personal preference thing.

>> No.5965503

After doing a bit of Quake mapping & modding, i can absolutely see why the devs of Wrath Aeon Of Ruin chose to use darkplaces. There are so many limitations & weird oddities in the original engine. Which makes sense since it was one of the first games of its kind. But theres no good reason to still be bound to them in 2019.
Also, can we get some fucking news on that game already?

>> No.5965852

if you aren't playing uncapped framerate doom with a 144hz monitor you're missing out I tell you what

>> No.5965876

>>5964936
wasn't aubrey hodges music on some weird licensing thing?
>Inb4 it's cut from the game

>> No.5965903
File: 32 KB, 301x379, old doomguy.jpg [View same] [iqdb] [saucenao] [google] [report]
5965903

>>5965179
Didn't think it would be possible for them to ruin Doom 64 but here we are

>> No.5965906

>>5965903
This is where we are in 2020.

Probably there is some option to change colour anyway but still.

>> No.5965917
File: 1.16 MB, 1920x1080, Screenshot_Doom_20191022_181355.png [View same] [iqdb] [saucenao] [google] [report]
5965917

my favourite kind of slaughtermap is the one where you start facing an army with their back turned on you

>> No.5965921
File: 82 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google] [report]
5965921

>look up something like "doom wads" on google images
>get weird results like this
>>5965906
>>5965903
it's ridiculous too because gore has became an even bigger aspect of the series than before, with the glory kills and "gore" nests
same for wolfenstein having "fuck the nazis" marketing but doom has them censored on secret/optional levels
at least there's this, i guess

>> No.5965950
File: 165 KB, 600x694, 1515345991-945168405.gif [View same] [iqdb] [saucenao] [google] [report]
5965950

Was this supposed to be an official cover art for a Blood expansion?
All i know is that Cryptic Passage was going to have a different name.

>> No.5965983
File: 29 KB, 599x321, green.png [View same] [iqdb] [saucenao] [google] [report]
5965983

>>5965906
You are right

>> No.5965984

the first time i ever played and completed hexen was with the cleric but after a while, i'm replaying it with the mage and plan to soon do the same with the fighter
i kinda like how the mage kind of has an infinite ammo pistol

>> No.5965992

>>5965917
wad name? :)

>> No.5965993
File: 1.72 MB, 640x640, 1454849190569.webm [View same] [iqdb] [saucenao] [google] [report]
5965993

>>5965983
Is there anything more fucking hypocritical than corps doing this shit. But then even fucking oreos have a statement on trans rights, but fuck you if you say free HK.

Anyway.

>> No.5966006

>>5965993
Changing blood colors is hypocritical?

>> No.5966012

>>5966006
Not talking about this specifically. its fine. Could be pistachio green for all i care.

>> No.5966015

>>5965993
>>5966006
yeah what

>> No.5966016

>>5966006
>>5966015
I don't think he's posting in good faith.

>> No.5966023

>>5965876
>Inb4 it's cut from the game
That would suck ass. I've never played 64 before, that would cut down the experience.

But I'm wondering why they changed blood to be green, but allow it to be changed to red anyway?

>> No.5966034

>>5965179
Isn't this the same trailer as the one in the Nintendo Direct? If so, the green blood in the trailer was probably required by Nintendo and they were just too lazy to change it.

>> No.5966038
File: 394 KB, 1920x1080, 20191022191231_1.jpg [View same] [iqdb] [saucenao] [google] [report]
5966038

>>5966023
I never played the original N64 release of Turok. Did it have blood options?

>> No.5966042

>>5965983
Who is Stephen Kick?

>> No.5966043
File: 3 KB, 125x125, everything_will_be_fire.jpg [View same] [iqdb] [saucenao] [google] [report]
5966043

>>5964232
>Whispers of Saturn
>Weapons of Satan

>> No.5966047

>>5965179
It also has terrible Bilinear Filtering.
>>5965983
A better question is if the green blood and filtering turned on by default

>> No.5966049

>>5966042
CEO of Night Dive.

>> No.5966050

>>5966047
but the filtering is default

>> No.5966052

>>5966050
Can the filtering be turned off, at least?

>> No.5966067

>>5966052
there would most likely be an option to, but a part of me thinks there won't since the filtering was on the original n64 release

>> No.5966068

>>5966042
renowned horror author and kickboxer

>> No.5966078

surprised nobody compared ion fury to eat lead: the return of matt hazard

>> No.5966090

>>5966038

Yea, Turok 2 also had them going from red to green to colorless

>> No.5966093

>>5966090
Those are the exact options in this version.

>> No.5966095

>>5966034

Seems to be that as the japanese version of Doom 64 had green blood

>> No.5966152
File: 12 KB, 601x189, Capture.png [View same] [iqdb] [saucenao] [google] [report]
5966152

sorry for the extreme retard dumbfuck question, i am halfway to zoomer, but i want to play Doom. The original Doom. Not the bethesda unity Doom.
Can someone help me figure out how to do that?
I believe I have downloaded the wad but I don't know how to run it

>> No.5966158

>>5966152
You got the wads, all you need is a sourceport, check the OP for "SO YOU WANT TO PLAY SOME DOOM"

>> No.5966168

>>5966158
Thanks anon

>> No.5966170

>>5966152
The Bethesda doom isn’t a unity remake you giant jackwagon

>> No.5966174

>>5966170
Yes it is. It's based on the original codebase but instead of idtech it's based in the unity engine.

>> No.5966192

>>5966174
It's literally not.

>> No.5966204

>>5966174
It uses the unity engine as wrapper, but the code and behavior of the entities in the map and every other minor detail is still handled by what's in the base .wad file.

GZDoom is less accurate to the source .exe than Nerve's port is, as a matter of fact.

>> No.5966205

>>5966192
What is it that drives you to say this?

>> No.5966206

>>5966192
Well I guess it's time to come up with some proof then, cus the Doom Wiki mentions unity. There also seems to be a fair amount of dataminers on forums and twitter mentioning it's unity based as well.
Admittedly all I have to work with is the Doom Wiki and heresay on forums, but I don't see anyone saying otherwise. So where your evidence proving otherwise?

>> No.5966208

>>5966206
>mentioning it's unity based
The credits movie and menus are made in Unity. I'd like to see proof of the game itself using that engine.

>> No.5966213

>>5966204
There is zero code in the wad file lol. Original Doom did not have decorate or anything like that.

>> No.5966214

>>5966213
A-are you retarded?

>> No.5966215

>>5965950
Cryptic Passage is where you go to Transylvania, right? I guess that might have been the working title.

>>5966047
Billiniear filtering is just how Doom 64 looked. I do hope it can be turned off though.

>> No.5966217

If we're bringing up the wiki.
>The port is based on the Doom Classic codebase, but replaces the id Tech 4 shell with one based on the Unity game engine.
https://doomwiki.org/wiki/Doom_Classic_Unity_port
It's literally not using Unity for the actual game.

>> No.5966219

>>5966023
>>5965876
Extremely unpopular opinion, but I never cared for Aubrey Hodge's music, so I actually wouldn't miss it if it was gone.
I recognize that other people would lament its absence though.

>> No.5966220

>>5966219
It would be objectively worse if it was all replaced by Mick Gordon's robot farts.

>> No.5966223

>>5966214
You literally said "code" and "entity behavior". Maybe you actually meant that the maps in the wad are interpreted by Unity. But that's not how it came off.

>> No.5966224

>>5966219
It would be objectively better if it was all replaced by Mick Gordon's robot farts

>> No.5966225

>>5966223
What does "WAD" mean, anon?

>> No.5966227

>>5966225
Dude, just fucking explain what you're trying to say. I know what wad means. "Where's all the data". And? Are you saying that means literally all the data for Doom to run is stored in doom.wad?

>> No.5966228

>>5966220
do you have a fixation on anything to do with the game or something lmao

>> No.5966230

>>5966227
No need for me to lay anything down for you, friend.
>>5966217

>> No.5966231

>>5966228
I would assume they would replace the music if they were unable to use the PSX/N64 music.

>> No.5966235

>>5966227
All the game data. Then there's the engine bit.

>> No.5966236

>>5966230
I never said anything about the Unity port. All ive said is that code is not stored in wad files. What the fuck are you trying to argue with me about.

>> No.5966237

>>5966231
I don't think that's going to happen.

>> No.5966242

>>5966227
tell me something, anon
why would dehacked need to patch doom.exe if you could just modify doom.wad instead

>> No.5966243

>>5966236
Ah. My bad.

>> No.5966248

>>5966242
sorry, replied to the wrong guy
meant >>5966230

>> No.5966251

All of the coding and content is stored in the text file.

>> No.5966254

>>5966248
Yeah, I was wrong. My apologies.

>> No.5966264

>>5966225
.wad files don't store the code or engine stuff, what's in the .wad file is:
>graphics
>sounds
>.mus/.midi files
>demo lumps
>levels and their associated lumps
>palette files
>colormap files (which I think is a later sourceport thing)
Which is why you can make a new .wad from scratch with all new assets, but without writing any engine stuff, and assuming everything is there, the original .exe will play it.

All the engine code is in the .exe, the .wad format is just a convenient way to package all the assets.

>> No.5966283

>>5966152
dumbfuck anon here.
I am playing doom now.
Thank you guys.
also my roomates just put about 60 beers in our fridge.
I am happy.

>> No.5966286

>>5966264
I see. Bottom question then would be, does the Unity port actually mess anything up that the original engine could manage just fine (discounting visual anomalies) that would truly break the game on the long run? Anyone ever drew a comparison?

>> No.5966305

>>5966283
Have fun, anon!

>> No.5966320

>>5966286
No. It even has the same bugs as all the other doom ports since the original Xbox. Because it isn’t a unity remake.

>> No.5966329

>>5961354
doggo is just like "Finally"

>> No.5966381

someone please tell me how to enable opengl rendering in zdoom, im playing pirate doom and it keeps killing e on the second level.

>> No.5966387

>>5966381
use gzdoom

>> No.5966391

>>5966320
That answers my question.

>> No.5966393

>>5966387
Gzdoom doesn't work on my computer says I need opengl3.3 or higher whenever I try to run it

>> No.5966403

>>5966393
zdoom doesnt have opengl or any hardware rendering
try the legacy branch of gzdoom

>> No.5966412

>>5966403
whwre do I get that is it in the OP?
I just wanna play pirate doom

>> No.5966418

>>5966412
Just use fucking legacy or zdaemon then shit dude damn. Fucking chocolate doom or something

>> No.5966424

>>5963876
rekt

>> No.5966429

>>5966418
thanks for the help asshole you ruined my night

>> No.5966443
File: 849 KB, 1920x1080, Screenshot_Doom_20191022_113817.png [View same] [iqdb] [saucenao] [google] [report]
5966443

Armadosia

>> No.5966453

Is there any info on what "Unholy massacre" difficulty is?

>> No.5966460

>>5966412
https://forum.zdoom.org/viewtopic.php?t=64988

>> No.5966518
File: 187 KB, 500x587, 1557442016033.png [View same] [iqdb] [saucenao] [google] [report]
5966518

>start the first Quake Mission pack
>ooh, laser cannon, new weapon
>none of the number keys select it
The HUD says it's "9" but my "9" key doesn't do anything and the control config doesn't let you map individual weapons. I can use scroll wheel to select it of course but is that the only way to do so or is there something I'm missing?

>> No.5966527
File: 344 KB, 1366x768, Screenshot_Doom_20191022_233646.png [View same] [iqdb] [saucenao] [google] [report]
5966527

N64 HUD is so good.

>> No.5966528

>>5966518
You got to do some console command to map it. I went through the same thing last week.

https://www.gog.com/forum/quake_series/scourge_of_armagon_weapons_cvars

>> No.5966563

>>5965179
>>5965903
Bethesda have shown honestly admirable dedication to fucking up the ports for games that are infamous for their use in homebrew because to their cross platform open source code
Somewhere a team works tirelessly, adamant to come up with ways to fuck up these comically simple jobs

>> No.5966575

>>5966443
sauce on the gameplay mod

>> No.5966624

>>5966528
Thanks a ton, anon, that worked.

>> No.5966627
File: 345 KB, 640x480, hexen03.png [View same] [iqdb] [saucenao] [google] [report]
5966627

I have the bone dust, why won't it let me make the spell?

>> No.5966643

>>5966627
Are you sure you dont just have the raw bones? The bones need to be ground into dust in the mill, which is another level.
Also,
>filters

>> No.5966645

>>5966643
I have the dust in my inventory and another thing: I'm retarded, you have to jump
>in the lava.
to get the spell

>> No.5966665
File: 100 KB, 250x250, 1462369877874.png [View same] [iqdb] [saucenao] [google] [report]
5966665

How do you think the mapping for Doom would've evolved had id decided not to do a Doom 2? I would imagine the much smaller roster of monsters would've forced mappers to be a lot more inventive to make interesting scenarios.

>> No.5966676
File: 11 KB, 501x68, scoredoom.png [View same] [iqdb] [saucenao] [google] [report]
5966676

There was an old sourceport forked from GZDoom (back when it was in 1.0.29) called Scoredoom that added a scoring system on top of normal Doom, with an online high score table and everything. It got its final update and went offline a year ago or so. As someone who really loves arcade games and scoring systems, I feel like it was extremely underrated. So I decided to play through Sigil 1.21 UV pistol starting on Scoredoom to show off what it's like. I've made it up to E5M4 so far, and I'll keep updating as I record each level. I'm not godlike or anything, but I intend to at least UV-max everything. No commentary, but I'll have silly MIDI soundfonts for each video.

E5M1: https://www.youtube.com/watch?v=v3uQK6d58a4
E5M2: https://www.youtube.com/watch?v=U3n6vMG0ru8
E5M3: https://www.youtube.com/watch?v=wtiNWhuNZ_M
E5M4: https://www.youtube.com/watch?v=a3DE7vbo0Gs

Let me know what you guys think.

>> No.5966679

>>5966665
It probably wouldn't have been as active to this day.

>> No.5966705

>>5964670
JK2MV for multiplayer
singleplayer works fine out of the box, but level design is soul crushing at times

>> No.5966710

>>5965993
Cute

>> No.5966719
File: 220 KB, 1366x768, Screenshot_Doom_20191023_023201.png [View same] [iqdb] [saucenao] [google] [report]
5966719

>Innocence X
>map 2

There is no way that this level is balanced around pistol start. I always end up with zero bloody ammo and they keep throwing huge enemies at me. And I swear the map is designed to have as little monster infighting as possible.

Jesus this is hard.

>> No.5966741
File: 117 KB, 1024x1024, 1565808603799m.jpg [View same] [iqdb] [saucenao] [google] [report]
5966741

http://www.nintendolife.com/news/2019/10/it_looks_like_duke_nukem_3d_20th_anniversary_world_tour_has_added_a_switch_date

>> No.5966745

>>5965876
Weird or not, you can renew a license.

>> No.5966747

>>5965903
Jap version had green blood (sometimes.) Might as well be a nod to that.
https://www.youtube.com/watch?v=C2sjt3uS5is

>> No.5966748
File: 2.99 MB, 640x480, Steven Seagal plays Quake2.webm [View same] [iqdb] [saucenao] [google] [report]
5966748

>> No.5966749

>>5966052
It's D64EX, dude.

>> No.5966751

>>5966748
that shit right there is my biggest complaint with quake 2.

>> No.5966772

>>5966751
>>5966748
yep, leaning around corners was invented by system shock 4 years before quake 2
a full 3D engine does that sort of thing effortlessly

>> No.5966792

>>5966043
someone should do a mod of it

>> No.5966798
File: 687 KB, 600x900, mosaics before retards.png [View same] [iqdb] [saucenao] [google] [report]
5966798

Doom, but every single sprite is completely redrawn by different anons like a mosaic. Maybe the map textures and SFX too.

>> No.5966812

>>5966741
>Randy currently getting sued by Bobby Prince over 20th Anniversary World Tour
>decides to port it and fuel the flames

>> No.5966814

>>5966748
>>5966751
I don't get it, but I also haven't played Quake 2. Is the AI just really dumb when it comes to corner peeking?

>> No.5966857

>>5966798
So, clashing art: the project?
It would look interesting, but ugly
people will play it for 5-10 minutes tops and never come back to it again
Too much effort wasted onto something no one would play

>> No.5966864
File: 736 KB, 1000x1000, 1361003133821.png [View same] [iqdb] [saucenao] [google] [report]
5966864

>>5966857
>So, clashing art: the project?

That's pretty much the entire point, yes.

>> No.5966876
File: 26 KB, 368x305, serious.jpg [View same] [iqdb] [saucenao] [google] [report]
5966876

>>5964784

>> No.5966882

>>5966876
>a simple screenwipe button
>best weapon

>> No.5966919

>>5966864
>spriters
It's a myth. They don't exist.

>> No.5966929

>>5966676
This would be great if getting a high enough score granted you an extra life.

>> No.5966930

>>5966929
>...granted you an extra wife
There. Much more enticing.

>> No.5966932

>>5966930
More than one waifu will ruin your laifu.

>> No.5966934

>>5966932
Your score is money now. The gain multiplier goes up but you have to pay alimony for those ex waifus every so often.
Real life sim

>> No.5966942

>>5966676
>>5966929
DAKKA does this.
Pretty sure you can decouple the scoring system from the rest of the mod.

>> No.5966980

>>5966741
Something with the duke movie? I haven't heard anything in a while

>> No.5966984

>>5966741
This this version have multiplayer?

>> No.5967041
File: 504 KB, 1003x625, file.png [View same] [iqdb] [saucenao] [google] [report]
5967041

I'd really like someone who is actually proficient in the stylized low-poly modelling to try and do their take on Doom monster models.

>> No.5967043
File: 304 KB, 179x263, eidolon.gif [View same] [iqdb] [saucenao] [google] [report]
5967043

>>5967041

>> No.5967059

>>5966929
Lives are a strange concept in a game with quicksaving. You kinda have to take yourself on faith that you'll actually restart from the top if you run out of lives instead of just loading an autosave or quicksave. But I can understand the want for an extrinsic reward for scoring well. For me, the scoring system is enough to want to engage deeply with it.


>>5966942
Do you know how Dakka's scoring mechanics work?

>> No.5967063

>>5967059
It uses ACS and "on kill" events. It's all opern source just go to its git and check for yourself
http://git.jinotra.in/ijon/dakka/src/master/pk3/acs/score

>> No.5967067

>>5967059
I personally don't like quicksaving to begin with.

>> No.5967081

https://www.youtube.com/watch?v=K2x1dVkTdvc

>> No.5967091

>>5967043
say what you will about hexen 2
but it has some smooth af animations
and i mean in general, not just "for the quake engine"

>> No.5967112
File: 150 KB, 639x358, my father worked the mines.png [View same] [iqdb] [saucenao] [google] [report]
5967112

>Marv called it quits and deleted everything
>when you search for his videos the only thing you find is a reupload channel called Marv's fucking tomb
taken from us too soon

>> No.5967114

>>5966882
>i-it's too effective quick dismiss it

>> No.5967134

>>5967114
It is too simple in its effectivness, so it's not satisfying to use and gets boring quickly
It may be the "best" weapon in terms of firepower, but if that was the merit why would people play HD when Russian Overkill exists.
Boring weapon can not be "greatest". Greatest weapon should be exciting to use every time, all the time.

>> No.5967140

>>5967112
Shows just how much he wasn't enjoying it

>> No.5967143

>>5967067
Neither do I, I just brought it up as a counterpoint of how Doom's design can work against lives. The videos I posted are how I normally play - pistol start no saves - but I figured it'd be more likely that someone here would use quicksaves than do that.
>>5967063
I meant more "how does it play." I don't really know anything about programming.

>> No.5967145

>>5967112
>Marv's fucking tomb
does it have all of his mod showcases, or just a few?

>> No.5967146

>>5967134
Nobody specified "good feel", though. We're going by the rules of efficiency here as far as I'm concerned.

>> No.5967150

>>5967146
>console command
>kills every enemy
WOW! That's efficient. This should be a weapon.

>> No.5967151

>>5967146
The post was about the "greatest weapon"
If the weapon gets boring fast then its not the greatest
Serious bomb is one of most boring weapons both in concept and execution

By your metric however, ABORT button from the Abort mod is the greatest weapon, as it not oly kills all the monsters, it also kills the game itself.

>> No.5967152

>>5967150
You don't even click fire for that. If you're going to make a joke post at least have it make sense.

>> No.5967153

>>5967112
>>5967140
Deleting your channel so that nobody could see it ever again is the ultimate dick move a content creator can make
Fuck marv.

>> No.5967157

>>5967152
>This should be a weapon
>You don't even click fire for that
Anon.

>> No.5967159

>>5967153
Content creator. Yeah, I hate that god damn term.
It's just another mute putting videos on the internet. They don't owe you anything.

>> No.5967167

>>5967159
No one owes you anything
But anyone can do a dick move
Deleting everything you put on the internet is one of those

>> No.5967169

>>5967151
Again, who the fuck established that? Definitely not you, and everyone could have their own take on what constitutes a great weapon, feedback aside, or "how long it takes before it gets boring". The serious bomb isn't even a high tier weapon, it's used sparingly.

>>5967157
Your post is shit, you're brave expecting a serious answer.

>> No.5967172

>>5967167
So you'd rather watch someone else play a bunch of mods than do it yourself. Or what? I don't get it.

>> No.5967173

>>5967169
Then it is decided.
ABORT button is the greatest weapon of all.

>> No.5967176

>>5967153
I fucking hate when porn artists do this
YOU FUCKS

>> No.5967178

>>5967173
Weasel right out of that one, lmao.

>> No.5967179

>>5967172
that is completely irrelevant

>> No.5967180

>>5967178
Have something to eat. Your diabetes is making you all pissy.

>> No.5967185
File: 63 KB, 800x600, esp.jpg [View same] [iqdb] [saucenao] [google] [report]
5967185

>>5967134
>Greatest weapon should be exciting to use every time, all the time.

The Rail Driver from Red Faction.

>> No.5967186

>>5967180
Your asshurt is the greatest weapon of all time. Think about it. Causes you to deflect, change the subject, shovel out that ad hominem, break your entire day, and moves the postcount further.

>> No.5967187

>>5967172
Some times videos that showcase a ton of mods at once and put label under each of them are useful.
You may see something that interests you that you haven't seen yet, or maybe a mod which name you forgot.
Or you may point to it someone who asks "what are some mods for X game".
Your imagination is rather limited, anon.

>> No.5967189

>>5967179
More like a related question.

>> No.5967192

>>5967189
Related to what exactly?
Whether or not deleting content is a dick move?

>> No.5967202

>>5967185
God was that game utterly bland in its later half. I kept holding my breath expecting them to make good creative use of the destructible environments throughout but it never really did occur to them to make use of it, outside of the one spare occasion you bore through a wall with a giant drill.

And yeah good example of a very shit weapon.

>> No.5967206

>>5967186
You like it just as much as I do. Admit it.

>> No.5967223

>>5966665
I doubt it. The newer monsters allow for more unique setups. You might have an initial burst of inventive mapping, but it wouldn't have evolved as well I don't think.

>> No.5967234
File: 3.02 MB, 3840x2160, q2xp0019.jpg [View same] [iqdb] [saucenao] [google] [report]
5967234

>>5964825
HAHA Furk U
>im so broken with Quads that the game becomes easier, the Gun

>> No.5967238

Also, its Fucking incredible on How this board got infested with /v/ and their shitposting discord group tourists forcing their tortanic ideas here.
Kaiser, Id and all of Nightive ALRERADY stated that Green Blood is a choice, also because it was GREEN on the Japanese releasse due to CERO ruling about Blood, but the shitposters needs ONE FUCKING REASON to derail threads with "hurrrrr fuck bethesda, fuck nu-id" while waving their fucking Actiblizzard and obsidian t-shirts.

Jesus Christ.

>> No.5967249

>>5966814
Quake 2 AI is dumb because Carmack Changed the codes at the last minute before communicating Brian and the rest of the Team, the OIG ai was more aggressive and tactical.
the code still exists on the SRC, but i think that no one here EVER asked Carmack about it.
and all of this shit happened because of Tim Willits being fucking Erebus

>> No.5967252

>>5967238
It’s all so tiresome.

>> No.5967357
File: 328 KB, 1366x768, Screenshot_Doom_20191023_114905.png [View same] [iqdb] [saucenao] [google] [report]
5967357

|Haven't played GZDoom in a while. Is this the wad I'm playing or is it gzdoom itself?

Real honest to goodness normal spectres are great. They actually totally vanish in dark areas.

>> No.5967402

>>5967249
Is there a mod/patch that adds back the old AI? Would be cool for another Q2 playthrough

>> No.5967410

>>5966812
It would be funny if the switch versions release was simply to get enough money from sales to pay for the lawsuit and settlement payout

>> No.5967415

>>5965181
This. I did not even bother to finish 2016. Had no soul. Just unfunny arenas.

>> No.5967418

>>5967415
What if the arenas were funny? Best comedy game of 2016?

>> No.5967420

>>5967402
The only way to add it back is by asking carmack Himself on twitter about it, or Brian.

>> No.5967513

>>5967238
>while waving their fucking Actiblizzard and obsidian t-shirts
Well now you're showing your /v/ side. Just because they hate bethesda they must be fanboys for other companies?

>> No.5967556

>>5967415
Same deal for me and modern megawads. Endless trash.

>> No.5967598

Playing The Ultimate Doom for the first time, I'm going through Thy Flesh Consumed. After I finish it should I play the original Doom or just move on to II?

>> No.5967624

>>5967598
But flesh consumed IS the original doom

>> No.5967640

>>5966645
you're not gonna make it if you're getting stuck at simple stuff like this

quit while you're ahead, Hexen 2 is serious business

>> No.5967641

>>5967598
>>5967624
The Ultimate Doom is original Doom + Thy Flesh Consumed. Doom II came out before Ultimate Doom, so you should've played it between Inferno and TFC, but it doesn't really matter that you didn't, since you're not bitching about how hard TFC is.

>> No.5967659

>>5967641
There was a noticeable jump in difficulty, but I'm not complaining. I play on Ultra-Violence but I'll revisit it in Nightmare eventually.

>> No.5967664

>>5967659
>Nightmare!
Good luck, mate. You will need it. Especially when it will come to Doom II and its level pack.

>> No.5967665

>>5966563
Nerve fucked up the ports of Doom and Doom 2, Panicbutton did a good port of Doom 3, and Nightdive will probably do a good job with Doom 64, the green blood will supposedly be a toggleable option.

>> No.5967669

I'm playing kmQuake2, is there a way to rebind the buttons for each individual weapon? I found a config file in the baseQ2 folder, but changing the controls there didn't affect the game. And is there a way to use my extra mouse buttons?

>> No.5967673

>>5967659
I wish you luck. The original iD maps are all doable in Nightmare!, but it's a challenge for serious players.

It's also possible to beat Plutonia on Nightmare, without dying, but I've only seen one person ever do it.

>> No.5967686

>>5967152
>bind kill all monsters to left mouse button
Best weapon!

>> No.5967692
File: 1.72 MB, 640x360, 2019-10-23 21-56-53.webm [View same] [iqdb] [saucenao] [google] [report]
5967692

particle effect experiment
straight line to swirly trail transition

>> No.5967696

>>5967692
Looks great, but: you should greatly reduce size and opacity of the particles, otherwise they will obscure the battlefield if more than a couple of them flies by the player.

>> No.5967707

>that feel when no one will take the best parts of D64 and PSX Doom to make a balance port out of

>> No.5967715

>>5967696
maximum size and duration for visual demonstration purposes

>> No.5967759

>>5967686
>no in-game sprite
checkmate

>> No.5967767

>>5967686
b-but it doesn't feel good to use

>> No.5967776

What multiplayer Doom mods are active?

>> No.5967781
File: 166 KB, 444x331, 1560372491228.png [View same] [iqdb] [saucenao] [google] [report]
5967781

>Doom RLA
>Getting an automatic shotgun as Marine
Speaking of which, is there a way to add assemblies to your PDA without making one?
I've noticed you can buy an item in DoomRPG that allows that. I may need to update the RLA wiki to add the rest of them since I don't think it's the full list.

>> No.5967860

>>5967659
You’re a stronger man than me for being willing to take on TFC on Nightmare

>> No.5967883
File: 182 KB, 687x779, temp2.png [View same] [iqdb] [saucenao] [google] [report]
5967883

>> No.5968045

Blow it out your ass!

>> No.5968049

>>5967883
source?

>> No.5968105

Deus Vult II is my favorite slaughterwad.
So creative, so fun, and so beautiful looking. The soundtrack is pure fucking awesome the entire time.
What are your guys' favorite slaughter wads?
>inb4 slaughter wads bad

>> No.5968115

>>5968105
Not much of a slaughter fan but I can enjoy some Sunlust now and then

>> No.5968149

>>5967692
make the particles turn into shotguns

>> No.5968210

>>5968149
> railgun
> except the spiral beam is all rockets that keep flying outwards from the beam center

>> No.5968215

>>5967640
I'll show you, bitch

>> No.5968305
File: 1.03 MB, 1537x655, 1570604936668.png [View same] [iqdb] [saucenao] [google] [report]
5968305

I kinda don't know what I'm doing with this room. All I know is it leads to a bigger open area.

>> No.5968324
File: 182 KB, 1920x1017, Screenshot_Doom_20191024_025105.png [View same] [iqdb] [saucenao] [google] [report]
5968324

Danger: Heel

>> No.5968353

>>5968324
youve heard of HDoom now get ready for

CBTDoom

>> No.5968361

>>5965921
Hell, I'd play this

>> No.5968382

man doom with hardware rendering really does look mediocre

>> No.5968392

>>5968353
HQuake when

>> No.5968394

>>5968382
The issue is gzdoom's default rendering mode ("standard") is that brightness is pretty much the same no matter the distance, and there's not enough contrast between light levels. "Doom mode" is the best-looking.

>> No.5968419
File: 29 KB, 618x541, DF965A35-094C-44D1-97B0-F770A0119A7C.jpg [View same] [iqdb] [saucenao] [google] [report]
5968419

>>5968392
Me and you can make hquake together
~uguuuuu~

>> No.5968425

brakka brakka brakka

>> No.5968430

why am i losing health

>> No.5968437 [SPOILER] 
File: 2.99 MB, 540x403, 1571882868116.gif [View same] [iqdb] [saucenao] [google] [report]
5968437

>>5968430
No worries bro, just use this medkit.

>> No.5968449
File: 1.37 MB, 440x404, shambler_dance.gif [View same] [iqdb] [saucenao] [google] [report]
5968449

How do you play Quake? Hard or Nightmare?

>> No.5968450
File: 6 KB, 222x281, temp2.png [View same] [iqdb] [saucenao] [google] [report]
5968450

>>5968437

>> No.5968452
File: 106 KB, 277x364, urine.png [View same] [iqdb] [saucenao] [google] [report]
5968452

>>5968450

>> No.5968458
File: 97 KB, 365x600, 8A8DB74F-B6F9-465D-8EA9-668185D76661.jpg [View same] [iqdb] [saucenao] [google] [report]
5968458

>>5968392
Ranger and Onee-Niggurath

>> No.5968469

>>5968449
I usually play on Nightmare. It feels like the perfect difficulty for me.

>> No.5968471

>>5968449
Hard. Nightmare fucks up the Ogres.

>> No.5968474

>>5968449
Hard. It's the most fun difficulty for me.

>> No.5968478

>>5968449
Usually normal, but recently started playing hard. Ironically it's not that difficult/different from normal, at least in the first 3-4 levels of episode 1 so far. I usually play usermaps tho.

>> No.5968483

>>5961597
>tfw you gun down caleb

>> No.5968491

>>5966676
Here's the next upload of my Scoredoom playthrough of Sigil. If you go to the youtube pages, they have descriptions of my take on the playthrough and an explanation of what scoredoom is, along with the soundfont used (this one is a Nokia font).

https://youtu.be/17jOo1SvD0Q

>> No.5968516
File: 2 KB, 92x96, fake_ranger_big.png [View same] [iqdb] [saucenao] [google] [report]
5968516

>>5968478
For some reason I can play almost any Quake usermap on hard just fine, but most Doom wads on UV kick my ass.

>> No.5968527

>>5968458
Oh god, that actually is a manga version of the All Mother.

>> No.5968528

Theoretically speaking: would playing Quake for the first time on the secret hardest difficulty be interesting?

>> No.5968529

>>5968516
I also play Doom on UV and it's not that hard for me B)

>> No.5968530

>>5968449
Nightmare. I love getting hit by one visible bolt of lightning, and one invisible bolt of lightning.

>> No.5968583
File: 74 KB, 1024x768, 36893-Final_Doom_[NTSC-U]-1[1].jpg [View same] [iqdb] [saucenao] [google] [report]
5968583

I've beaten the following Doom games with pistol start no saving:

>Doom\
>Doom II
>Doom 64
>Doom PSX
>Final Doom PSX
>Doom PSX TC

Working on:
>Final Doom

Guess what's hard as shit? Final Doom. All day and I'm at level 5.

>> No.5968585
File: 1.06 MB, 1280x720, 1538907317947.jpg [View same] [iqdb] [saucenao] [google] [report]
5968585

>>5968583
FALL IN

All my niggas that beat Plutonia pistol start say ay

All my niggas that beat Plutonia pistol start on UV say ay ayyy

All my niggas that beat Plutonia pistol start on UV with no mid-level saving say AYYYY YO

>> No.5968586

>>5968585
I beat it UV Continuous without mid-level saves.

>> No.5968587

>>5968583

When it's done I'll do GEC Master Edition too, but with pgxp and CPU OC to get 30fps consitsntly.

https://www.youtube.com/watch?v=Pa8L4qx7VBg

>> No.5968591

>>5968586
I DO NOT ACCEPT THAT WITHIN ANY OF MY RESPONSE CATEGORIES, BUT I RECOGNIZE YOUR ACHIEVEMENT AND WILL ALLOW YOU TO JUST SAY YO

>> No.5968602

>>5968585
What about those that beat Plutonia pistol start on UV with no mid-level saving AND -fast turned on?

>> No.5968605

>>5968602
ALL MY DECINO ASS NIGGAS SAY HOLD UP WE DEM BOYZ

>> No.5968647

>>5968585
Ay ayyy. Pistol start was fun but some of those levels would have been nightmares without mid-level saving. I get autistic about whatever limits I set for myself and I used to play without mid-level saving, and then I got stuck on TNT MAP27 for like a year, playing literally no other DOOM levels until I finished it.
I did try to limit myself to one mid-level save during Plutonia, though. I broke that rule and used multiple in MAP15, MAP32 and MAP29.

>> No.5968734
File: 49 KB, 423x465, 1569843507528.jpg [View same] [iqdb] [saucenao] [google] [report]
5968734

>>5960591
Objectively bestest QoL Vanilla+ modlist coming through

>Doom 2 Sprite Fix project
https://www.doomworld.com/forum/topic/62403-doom-2-minor-sprite-fixing-project-v19-release-updated-12718/
>Brightmaps Plus
https://forum.zdoom.org/viewtopic.php?f=46&t=64299
>Sprite Shadow
https://forum.zdoom.org/viewtopic.php?f=105&t=54992
>DoomSFX (High Quality sounds)
https://www.perkristian.net/sounds/pk_doom_sfx.zip
>Sound Caulking PC (all demons have unique sounds)
https://drive.google.com/open?id=0BwT8em2c7_BPNVhwd3ZicWloOFk
>Footsteps
https://forum.zdoom.org/viewtopic.php?f=37&t=35388
>Health Warning
https://mega.nz/#!nxtUwIbQ!XMnkv0sp1_7aUxtXpKqtKODrlGq0BdlVZ7VGPyb314I
>PerK's Smooth Weapons Enhanced
https://forum.zdoom.org/viewtopic.php?f=43&t=32628
>Vanilla Essence
https://forum.zdoom.org/download/file.php?id=36199
>Fullscreen Statusbar Mod
https://forum.zdoom.org/viewtopic.php?f=46&t=63863
>Damage Direction Overlay
https://forum.zdoom.org/viewtopic.php?t=57576
>DamNums
https://forum.zdoom.org/viewtopic.php?f=46&t=55048
>Target Spy
https://forum.zdoom.org/viewtopic.php?f=43&t=60784#p1057216
>Precise Crosshair
https://forum.zdoom.org/viewtopic.php?f=43&t=64788#p1104858
>Universal Gibs
https://gitlab.com/accensi/UniversalGibs
>Plutonia MIDI Pack
https://www.doomworld.com/idgames/music/plutmidi

if you are playing without these, you're missing out
Feel free to reply to this post with any you think I'm missing

>> No.5968738
File: 141 KB, 482x750, 1567475405157.jpg [View same] [iqdb] [saucenao] [google] [report]
5968738

>>5968734
Small sample of what it looks like

https://dump.video/i/16tUuo.mp4

>> No.5968742

>>5968734
>>5968738
Plus this is the fancy-pants soundfont to make the MIDIs sound like the Roland SC-55

>Emperor Grieferus' SC-55
https://mega.nz/#!CpMj0SKZ!XK4n8a0faPhU1SewNyvDJuCsN2-ZsPsDgbyhrF5vxy0

>> No.5968746

Anyone got a download for Killing Time?

>> No.5968780

>>5967112
>>5967145
Anyone knows what caused him to bail and delee his channel?

>> No.5968869

Go to fucking bed civvie.

>> No.5968903

>>5968742
Nice, sounds way better than what I had.

>> No.5968918

>>5968585
Ay ayyy, although using FinalDoomer with infinite pistol ammo disabled + big cell pack bfg ammo.
Found this to still be unbalanced, so I'll do vanilla next time.

>> No.5968942
File: 39 KB, 321x490, 1509917404171.jpg [View same] [iqdb] [saucenao] [google] [report]
5968942

>>5968734
excellent post, I'll be using some of these

>> No.5968964

>>5960591
Brutal Doom
https://www.youtube.com/watch?v=CebAU_NMeRQ

>> No.5968973

>>5968964
If you want me to care about that vid, you'd have to translate it from banana language

>> No.5969058

>>5968585
AYYYY YO
My greatest Doom achievement.

>> No.5969156

>>5969058
You should try doing the same with community made WADs, many of the popular ones are harder than Plutonia. I've been chasing that high of the UV/PistolStart/NoSaves run and it's quite addictive.

>> No.5969165

>>5969156
I'm doing exactly that and having a blast.

>> No.5969169

>>5969165
Godspeed, based Doomguy

>> No.5969191
File: 92 KB, 583x707, 1-8thofthepuzzle.jpg [View same] [iqdb] [saucenao] [google] [report]
5969191

>>5968585
I have not accomplished any of these feats but I shall start now. I like a good challenge. I recently beat Postal 2 on POSTAL difficulty and I want to beat it on Impossible now.

Wish me luck.

>> No.5969229

is there an xmas jam for quake this year? I dont see any thread on celephais.

>> No.5969265
File: 51 KB, 320x240, Doom-1-.gif [View same] [iqdb] [saucenao] [google] [report]
5969265

What is your favorite TITLEPIC and D_INTRO ?

Just freshly smoosh'd my IWADs to include the updated SIGIL 1.2. I think I'll use Doom (Registered)'s original TITLEPIC and D_BUNNY as the main menu theme.

It's got
>The Ultimate Doom
>Sigil
>Doom 2
>The Master Levels
>No Rest for the Living
>TNT
>Plutonia

>> No.5969372

>>5967041
the problem is the animation

>> No.5969378
File: 2.04 MB, 2560x1080, spasm0015.png [View same] [iqdb] [saucenao] [google] [report]
5969378

I haven't done any shameless self promotion in a while, so here's a new video series I'm working on for the Q1 single player scene. Hope you guys like it:

https://www.youtube.com/watch?v=rqp_DyDgxjw

Also, hwjam2019 soon friends

>> No.5969379

>>5960592

>>5969378

>> No.5969440

>>5969265
Actually nevermind, I went with D_E3M3 for the D_INTRO music.

Link here if anyone wants to yoink it.
https://mega.nz/#!ygUVUKZI!KjzLTKFkSxIm9k5Jtj7DPtXVhH4NfLV7qfSAVG_rKDI

>> No.5969441

>>5969440
>>5969265
Well, technically it's D_DM2TTL.mus, not D_INTRO , but whatever you get the idea.

>> No.5969445

>>5969440
Oh and that linked pk3 also has the Plutonia MIDI pack baked into the Plutonia maps as well.

>> No.5969449
File: 2.85 MB, 250x250, 1557227695451.gif [View same] [iqdb] [saucenao] [google] [report]
5969449

Any wads that just add a quick kick, like in douk?
I miss being able to kick enemies in between shotgun shots.

>> No.5969453

>>5967112
literally w h o

>> No.5969460

>>5967692
those particles should be lost souls

>> No.5969462

>>5967707
you have access to all the tools

>> No.5969463

>>5968449
nightmare because I like to find it

>> No.5969475

>>5968734
immerse
autoautosave
flashlight
universal weapon wheel
smooth doom
nash gore

>> No.5969518

>>5969475
>immerse
Why do people like le ebin swaying camera this much? It's not even "immersive", it's just vomit inducing, looks awful, and isn't how real people see when they move around.

>> No.5969521

>>5969518
you can disabl ite, it also has realaim, footsteps and all of that inside

>> No.5969525

>>5969521
but why would i want all that crap when I can just use footsteps separately since that's the only good bit

>> No.5969527

>>5969525
for the camera options, realaim doesn't "sway"

>> No.5969535
File: 239 KB, 1282x752, 1566846860793.jpg [View same] [iqdb] [saucenao] [google] [report]
5969535

>>5969527
I want to correct myself, it's realaim the one that sways

>> No.5969559
File: 58 KB, 420x491, 1300756318785.jpg [View same] [iqdb] [saucenao] [google] [report]
5969559

>>5969535
>Strafe tilting

>> No.5969576

>>5968734
Really don't like the sounds in Sound Caulking

>> No.5969581

Does anyone have the link for that thing where someone smooshed all of Doom 1's maps into a single mega-map? I don't remember if it was Doom 1 or 2, but I think it was Doom 1.

>> No.5969605

>>5969576
Why not? Which ones don't you like?
I just find it such an improvement to have unique sounds for each kind of demon, instead of the same generic sound for many.

>> No.5969658

>>5969265
how do you change it? do you have to use SLADE or something?

>> No.5969660

>>5969658
yeah just open it in SLADE and replace the thing you don't want with the thing you want, donezo.

here is an already edited version >>5969440

>> No.5969667

>>5969660
alright, also what's the master levels' titlepic and d_intro? I dont think I've ever seen them

>> No.5969671

>>5969667
afaik it doesn't have one, because the master levels were distributed as individual WADs and had a level selector for DOS

Also remember, D_INTRO is not the file you want to replace in the wadsmoosh, it's D_DM2TTL .

>> No.5969680

>>5969671
got it, thanks anon

>> No.5969740
File: 1.35 MB, 1360x768, spasm0000.png [View same] [iqdb] [saucenao] [google] [report]
5969740

This is a Quake speedmap.

>> No.5969764

>>5969740
I think the Quake community's definition for speedmap is very different from Doom's.

>> No.5969861

https://www.twitch.tv/videos/498949530?t=0h12m9s
New nuDoom footage.
The HUD actually looks really nice now.

>> No.5969875

>>5969861
>forest levels

>> No.5969878

>>5969861
>not calling it NuNuDoom

>> No.5969881

>>5969605
Unique sounds for each demon is good, the more distinct they are the better, but a lot of it is PSX Doom sounds, which IMO fits best when paired with the rest of PSX Doom's/Doom 64's sounds and characteristics, and don't necessarily mix the best with the original sounds.
I dislike some of the sound mixing as well, I can't put my finger on it but a lot of it feels like it's been 'sharpened' somehow, it's unpleasant to my ears.

>> No.5969904

>>5969764
The readme says 10 days. Thats pretty damn good to make that in that time.

>> No.5969972

>>5969740
>>5969904
https://www.youtube.com/watch?v=qUbRFeYJ0Uw

>> No.5970036

>all those 3D mods that suck ass
what if someone just made new monster models and emulated a voxel style with them?

>> No.5970039

>>5969740
Yeah but the author does all his terrain and most of the other stuff in Maya and then imports it with all the textures and everything already nicely aligned.

>> No.5970229

New thread?

>> No.5970272

>>5970229
this is the end

>> No.5970285

>>5969861
New footage? GIMME

>> No.5970319

>>5968115
>Not much of a slaughter fan
The trick to enjoying slaughterwads is that you load one up with a Pillowblaster mod.

>> No.5970325

>>5969861
douk freeze ray bomb confirmed bois

>> No.5970331

>>5969861
I love that there's a forest in Doom, and what appears to be an Earthly medieval castle. We're really getting hell on earth.

>> No.5970341

>>5970331
It's the Sentinel's homeworld, you can see statues of them in the background.

>> No.5970342

>>5969861
Nice to see they improved the blood splatters and iterated more on the garish, ugly ass HUD like they said they would. Ammo group looks a bit small for my taste currently but I don't really mind. Good shit.

>> No.5970363

>>5970272
the bitter, bitter end

>> No.5970364
File: 310 KB, 2048x778, IMG_20191025_033416.jpg [View same] [iqdb] [saucenao] [google] [report]
5970364

I hope Tyrell Cannon colours and sells physical versions of this comic when it's done, it's been my favourite inktober project

>> No.5970418

>>5970364
Nice

>> No.5970503

make a new thread, you gooches

>> No.5970504

>>5970503
no

>> No.5970512

>>5970504
need a hug or somethin/

>> No.5970556
File: 470 KB, 900x1350, 562.png [View same] [iqdb] [saucenao] [google] [report]
5970556

>> No.5970575

>>5968215
get ready for fucking egypt then

>> No.5970591

>>5970364
>apply your face here

>> No.5970617

>>5970575
Luckily, I am equipped with a pen and paper. I just made it to Mazaera.

>>
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