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/vr/ - Retro Games


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File: 505 KB, 1200x1200, 3d platformers.jpg [View same] [iqdb] [saucenao] [google]
5952669 No.5952669 [Reply] [Original]

What's the best one (besides Mario 64)

>> No.5952678

Tooie is missing 5%

>> No.5952679 [DELETED] 

>>5952669
Does it matter? Remember you're going to die one day.

>> No.5952683

>>5952669
How are these numbers even calculated?

>> No.5952686

>>5952669
>DK64
>30% collecting
lol. It’s pretty obvious that Rayman 2 is the best excluding Mario 64 though

>> No.5952691 [DELETED] 

>>5952679
>you're going to die one day.
technically not true. humans are close to discovering immortality and also the ability to transfer brain into a computer.

but i dont see how the lifespan of a human would affects our ability to discuss 3d platformers

>> No.5952693
File: 16 KB, 250x178, mnsg.jpg [View same] [iqdb] [saucenao] [google]
5952693

>>5952669
Pic related.

>> No.5952702

>>5952669
desperately needs a backtracking category

>> No.5952706

Rocket: Robot on Wheels

>> No.5952708

>>5952702
I think thats what the "exploring" part means.

>> No.5952710

>>5952669
Tomb Raider 1, it's super underrated nowadays

>> No.5952753

>>5952702
>>5952702
yea i tooie and DK64 are Banjovanias

>> No.5952813

Donkey Kong 64 -the worlds, the characters, the gameplay, many of the bosses, the dk arcade, even the mini games. A bit slow at times, that's the only thing. Every one of these games is really good though.

>> No.5952814

>>5952683
the algorithm

>> No.5952874

>>5952708
in that case bk1 would have like 2% exploring and bt2 around 70%

>> No.5953250

>>5952683
the autisgorithm

>> No.5953252

>>5952669
Crash Bandicoot The Wrarh of Cortex

>> No.5953304

First of all, the math is wrong on most of these by like 5 or 10%.

Second, Conker does not have "collecting," much less anywhere near Tooie's. The cash is just generic shit you get at the end of most events in the game, but nearly all of it is mandatory and virtually unmissable as you progress. It's not the same thing as collecting Mumbo Tokens or something where many are hidden and you don't need anywhere near the total number of them in the game in order to complete it.

Three, if Kazooie's eggs in BK count as "shooting," then you may as well count Mario firing out of a cannon.

Four, "exploring" means nothing, it's just what happens incidentally when playing a stage, and there is functionally no difference between the games in this regard.

>> No.5953449

>>5953304
in mario 64, you only use like 4 cannons in the whole game
in banjo you need to shoot 100s of eggs

>> No.5953481

>>5952669
>%collecting
Whats the point of this %? Yolu platform on your way to the collectible. It gives the game a goal so you aren't just jump around randomly.

>> No.5953495

>>5953481
In some shovelware games it just accounts to collecting for the sake of filler content in the games to multiply the hours of "gameplay" so the customer feels like they got value. It only works on drooling retards since it's empty, soulless, content like in DK64 where you collect hundreds of things, OH! but you have to be the right character to pick up the thing, so that multiplies the filler content again.

>> No.5953506

>>5953495
DK64 is such a fucking garbage game it’s absurd.

>> No.5953538

>>5953304
I'm not sure what al the "badminigames" in Conker are either

>> No.5953573

>>5953538
>not sure what al the "badminigames" in Conker are either
>pissing on rocks
>lava race
>flying a bat and picking up squirrels
>riding a bull

>> No.5953661

>>5952669
Mario 64

>> No.5953960

>>5952693
then you might as well post Castlevania 64 as well. I think it doesn't really apply. the platforming elements are either somewhat sparse or very centered in a dungeon.

>> No.5954057

>>5953495
>>5953506
DK64 is controversial among tards who struggle with concepts such as doing multiple things efficiently when it's not spelt out what to do first, if it's not from a to b these idiots get bewildered. It's why multi-drop drivers are considered somewhat skilled, because some faggots just can't work out what to do if it's not a to b directly and get confused.

>> No.5954493

>>5952669
I really don’t like any of these other than SM64. Maybe I just don’t like the genre, but Rare games do absolutely nothing for me.

>> No.5954705

Gex

>> No.5954716

>>5954057
No one thinks DK64 is hard. It’s just so fucking repetitive and has so much tedious backtracking it’s not fun. The mechanics are not fun. Nothing about it is fun

>> No.5954718

>>5954716
eat me you bitch made faggot

>> No.5954723
File: 14 KB, 188x268, znig.jpg [View same] [iqdb] [saucenao] [google]
5954723

>>5952669
zniggy 3D obviously

>> No.5955502

>>5954493
What about Rayman 2?

>> No.5955523

>>5954057
The most efficient way to clean up stages is essentially to just do the bare minimum until you obtain all five Kongs and their basic armaments. After that you can basically just run through each stage one Kong at a time, except there’s really no rhyme or reason as to who will be needed to open a path first. So you might get like, 4 golden bananas, 70 regular bananas with Donkey except, oops, the rest of his shit is effectively hidden behind a pineapple door and a guitar pad. Or maybe you need Cranky’s “Gorilla Dickslap” or something which you didn’t know was available since you need to visit him with every Kong individually in basically every stage.

>> No.5956149

>>5952678
Yes it is.

>> No.5956171

>>5955523
True, though the tedium is exaggerated and your post actually reminded me of how people exaggerate it. If I wasn't familiar with the game I would assume you could only switch kongs from the island hub world outside the levels. People act like there aren't barrels that let you switch on the fly all over the place. Dunkey thought a remake should let you switch kongs with a button, but I think it makes sense that it's limited to a certain degree. Either way it's a tedious game, but having restricted areas only certain kongs can unlock isn't intrinsically a bad idea.

>> No.5956337

There has never been a great 3D platformer.

>> No.5956338

>>5954716
As a kid I thought some moments could he somewhat hard.
>Frantic Factory boss
>mechanical fish in Gloomy Galleon
>some parts of the K.Rol fight

>> No.5956354

>>5956338
"somewhat hard"? DK64 is notorious for being a really hard game. It's clear that you're supposed to get 101% which is where most of the really hard stuff appears. That fucker is just larping and probably never even got to K. Rool.

>> No.5956358

>>5952669
any games that are 100% platforming?

>> No.5956485

>>5956358
Crash is the closest you'll get

>> No.5956559

>>5956337
Disney's 102 Dalmatians: Puppies to the Rescue

>> No.5956630

>>5952669
Spyro 1

>> No.5957259

>>5956171
>People act like there aren't barrels that let you switch on the fly all over the place.
It's not that this isn't true, it's just that going back to a previous Kong to feels like you're going back after the main event to sweep up garbage. You can ignore the leftover shit and still beat the game provided you've at least got the medals and enough golden bananas, but this is contradictory to the nature of the game. It wants you to collect every last item because they're all equally useful or useless in the big picture.

You gain no intrinsic reward for choosing to be any one Kong at any given moment because they are all fundamentally identical. Sure they have their own moves, but this doesn't really make one situationally that much better than another, and as you said you can pretty much switch in every area anyway, so what the game is telling me is that they're pretty much all just limbs on the same body.

>having restricted areas only certain kongs can unlock isn't intrinsically a bad idea.
It is if there's not really any challenge associated with this aspect. If literally the only thing between me and an another area is an unguarded fruit switch, and then there's another Kong's unguarded items behind it, what the game is telling me is that my time isn't valuable.

>> No.5957270

>>5952669
>Mario 64 15% collecting.

This a troll? Literally the whole game is collecting besides Bowser levels.

>> No.5957279

>>5957270
Stars aren't collectibles, brainlet.

>> No.5957287

>>5957279
Can I progress without them?

>> No.5957319

They're as much as a collectible as the flag poles in SMB are

>> No.5957331

>>5957287
This isn't really what makes something a collectible. Mario 64 is a series of minor challenges that happened to be marked by stars.

Think about it this way. It takes 8 stars to open the door to Bowser in the Dark World. However, if the door just had 8 lights that turned from red to green whenever you did something in one of the courses, would you still consider it "collecting?"

>> No.5957607

>>5957270
you have to collect the key bowser poops out after you KO him