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/vr/ - Retro Games


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5940110 No.5940110 [Reply] [Original]

Zelda Ocarina of Time was one of the highest selling games of its time. It was profoundly influential and pushed the medium forward in new and exciting ways.

Yet how come there are so few 3D action adventure games that try to copy its formula?

Sure we can name a few of the usual suspects like Okami or the Darksider games, but those didn't happen till a generation or two later. You'd think that one of th most successful and beloved games of all time would have inspired more copycats whether it was due to lack of creativity for easy money returns or just because it was an inspiring game.

Why are there few 3D Zelda-likes? We've see a ton of Dark/Demon Souls copy-cats. God of War imitators and Arkham wannabes... but why so few and far between 3D Zelda copy cats?

and i mean 3D Zelda... i know there are a ton of faux retro 2D zelda clones. that is not what I'm looking for since 2D and 3D are very different and demand totally unique design philosophies to function.

>> No.5940132

From what I understand about this is, that games like Zelda are actually hard to make. For whatever reason. The amount of design work that goes into dungeons is just too much for most devs. And bear in mind, Zelda dungeons are not merely a matter of making a labyrinth with enemies, there's puzzles you have to account for. You need to rigorously playtest to ensure levels have a good structure and flow, players don't get lost too easily, puzzles and mechanics make logical sense, sequence breaking is either minimized or absent altogether.
As well as individual level aesthetics. Especially OoT, where every temple has very strong design work put into it, and every one has its own story conveyed in said work. The 3D Zeldas (Wind Waker excluded) are rife with Environmental Storytelling, and unlike many other series, it doesn't rely on things like audiologs or in-game books.

Some of the other reasons I would think that Zelda doesn't have many copycats is that.
>The series is so well known that most devs would rather just let Nintendo make the series, and other devs can just enjoy the series as players.
>Devs who might set out to make a Zelda clone, would rather focus on certain aspects of game design that Zelda does not to the point where the new game ends up being fairly different from zelda.

>> No.5940135

how'd you like starfox adventures

>> No.5940138

>>5940135
It's ok

>> No.5940147 [DELETED] 

Don't want to derail this thread, but does anyone know what game is this in 1:58?
https://youtu.be/pxOwbyuh9fY?t=118
Some very early version of Ocarina of Time?

>> No.5940153

>>5940147
either that or smash bros

>> No.5940164

>>5940110
Alundra 2 and Brave Fencer Mushashi on playstation.

>> No.5940169

>>5940132
>Some of the other reasons I would think that Zelda doesn't have many copycats is that.
>>The series is so well known that most devs would rather just let Nintendo make the series, and other devs can just enjoy the series as players.


That didn’t stop doomclones from being made and eventually becoming its own genre.

>> No.5940203

>>5940169
I don't man, I'm just speculating.
Besides. Doomclones went and became a real genre, while most people consider zelda to be an action-adventure series. So they wouldn't see it as a matter of making a zelda-clone, but rather just an action-adventure or even rpg.

>> No.5940208

As the other anon said , they probably are too hard to make, just look at how many 2D Zelda clones there are.

I'm willing to bet there are more 3D Zelda clones than darksouls clones.

>> No.5940218

>>5940208
>I'm willing to bet there are more 3D Zelda clones than darksouls clones.
Well, off the top of my head in no particular order there's Nioh, Lords of the Fallen, Surge 1 and 2, Ashen, Code Vein, Remnant I think, and probably one or two I'm forgetting on top of that. How many 3D Zelda clones are there that are deliberately aping Zelda's core gameplay formula? They're dime a dozen for 2D Zelda but I can only think of a couple in 3D.

>> No.5940263

>>5940164
Just 2? I feel like there should have been more. I’m not even sure if those qualify either since neither involve tools like hookshots or abilities that allow you to interact with your environment.

>> No.5940584
File: 917 KB, 928x791, Iron_Knuckle_Beneath_the_Graveyard.png [View same] [iqdb] [saucenao] [google]
5940584

Both n64 zeldas hold up incredibly well in my opinion. Gameplay, visuals, atmosphere, story.
Ocarina of Time and Majora's Mask are just a perfect package for me.

>> No.5940587

CURSE YOU...Fuck!

>> No.5940593

>>5940110
Legacy of Kain is one of the most well known

>> No.5940626

>>5940218
Darksiders 1 was Zelda with God of War mixed in

>> No.5940824
File: 896 KB, 1043x461, Deku_Shrine_End.png [View same] [iqdb] [saucenao] [google]
5940824

>>5940584

>> No.5940828

>>5940584
>Ocarina of Time and Majora's Mask are just a perfect package for me.
nice, better than comparing them

>> No.5940831

>>5940110
>Yet how come there are so few 3D action adventure games that try to copy its formula?

Because they all know people would rightfully see it as a shameless ripoff. It would get reduced review points by critics just for being a shameless ripoff and most people likely wouldn't care as much for the game anyways since it isn't Zelda.

All the best games borrow elements from other games but still try to do something a lot more original.

>> No.5940839
File: 11 KB, 320x240, 1450839678676.jpg [View same] [iqdb] [saucenao] [google]
5940839

>>5940828
I don't compare them so much as I merely just compare and contrast. I can find things that each does better, but that's what makes them work so well together.
>Don't like Majora's Mask's four Temples? Well, Ocarina had eight of them you can enjoy.
>Don't Like Ocarina of Time's lack of interesting NPCs and sidequests? Well check out all these people you can help and all these masks you can collect in Majora's Mask?
And this goes for many aspects.

It of course helps that the two games are so similar on a base level, same engine, same developer team, same Link, a lot of shared assets. It honestly feels futile to try to assert which one is better, because the two just compliment each other and create an even greater experience when combined than when just taken separately.

>> No.5940841

>>5940839
>I don't compare them so much as I merely just compare and contrast.
oh wow, I'm retarded

>> No.5940842

>>5940839
I get that everyone had a schedule and a drive but I still feel that npcs in OoT are more interesting, and there's so many of them. Termina just had counterparts and not nearly as interesting as their originals.

>> No.5940846

>>5940842
I don't necessarily disagree. For example, I don't really remember MM's Dampe more than OoT's Dampe. But similarly, I definitely remember the Zoras and Deku Scrubs more vividly than OoT's.
It's really case-by-case for me.

And sometimes the fun comes from just seeing how 'different' the same character is between games, like Koume and Kotake. Or speculating which non-asset recycled characters correspond to which OoT character, like Darunia and Darmani.

>> No.5940865

One thing I never see praise for in OOT/MM is the animations. Some of the best animation work that generation.

>> No.5940885

>>5940865

>> No.5940886
File: 701 KB, 350x309, 332cb8b019a64ee0d38e6c6bcc13ed3d.gif [View same] [iqdb] [saucenao] [google]
5940886

>>5940885

>> No.5940891
File: 255 KB, 500x218, anigif_b5d343e45c521f6c097ec946d1f4de89-0.gif [View same] [iqdb] [saucenao] [google]
5940891

>>5940886
Forgot the gif the first time oops

>> No.5940917
File: 11 KB, 398x348, Cameron_eye.jpg [View same] [iqdb] [saucenao] [google]
5940917

>>5940110
I think the biggest reason is that game developers, particularly western ones, simply do not like Zelda that much. Talk to any of them and ask their opinion about the serious and see the look of disgust on their face.

Why is this? Well, that's a long explanation and I don't know if I want to get into it here.

>> No.5940920
File: 1.61 MB, 480x360, 1424791758281.gif [View same] [iqdb] [saucenao] [google]
5940920

>>5940917
3/10 you seem upset that the bait OP didn't result in more shitposting.

>> No.5940928

>>5940920
You don't know any programmers or you'd know that post is not bait.

>> No.5940978

>>5940928
>code monkeys
Yeah definitely bait.

>> No.5940989

>>5940110
Zelda is iconic sure but most of the games haven't sold huge numbers. Also it's interesting that indies have been copying it for over a decade. Literally none have broken through to mainstream success. And when you're talking about copycats that are trying to make a buck, they aren't looking to do anything new or creative so trying to come up with puzzles or dungeons is a needless waste of resources. They just copy a shooter or open world game where all you have to do is slap a few enemies and obstacles in, or put up some buildings and streets. You get the same sales without the extra effort.

>> No.5941023

>>5940989
>Zelda is iconic sure but most of the games haven't sold huge numbers.
Not including VC re-releases, in millions:
>The Legend of Zelda 6.51
>Zelda II: The Adventure of Link 4.38
>The Legend of Zelda: A Link to the Past 4.61
>The Legend of Zelda: A Link to the Past & Four Swords 2.82
>The Legend of Zelda: Link's Awakening 3.83
>The Legend of Zelda: Link's Awakening DX 2.22
>The Legend of Zelda: Ocarina of Time 7.6
>The Legend of Zelda: Ocarina of Time 3D 5.62
>The Legend of Zelda: Majora's Mask 3.36
>The Legend of Zelda: Majora's Mask 3D 3.00
>The Legend of Zelda: Oracle of Seasons and Ages 3.99
>The Legend of Zelda: The Wind Waker 4.43
>The Legend of Zelda: The Wind Waker HD 2.30
>The Legend of Zelda: Four Swords Adventures 0.81
>The Legend of Zelda: Minish Cap 1.76
>The Legend of Zelda: Twilight Princess 8.85
>The Legend of Zelda: Twilight Princess HD 1.11
>The Legend of Zelda: Phantom Hourglass 4.76
>The Legend of Zelda: Skyward Sword 3.67
>The Legend of Zelda: A Link Between Worlds 3.71
>The Legend of Zelda: Tri Force Heroes 1.23
>The Legend of Zelda: Breath of the Wild 15.22

Sure you can say that something like cawadooty and other games with marketing behemoths behind them sells more but those games target the broadest demographic possible on the widest number of consoles possible. If you put a Mario or Zelda game on every platform you'd get way more sales. But you're right that other games make comparable amounts of money for far less game design effort.

>> No.5941043

>>5940593
That falls more in 2D zelda clone territory, not op and I love that game, but it doesn't really fit what they're asking for.

>> No.5941069

>>5940110
Competing developers didn't have time to catch up, because Nintendo literally invented a new genre. That's what makes it one of the best games of all time. Until then, there had only been RPGs with slow menu combat, or shallow action-adventure games like Tomb Raider. They merged the two genres into Action RPG. Then they took that formula and made it 3D. There wasn't enough time for anyone to make a 3D ARPG for the PS1 or Saturn.

>> No.5941086

>>5941069
ever heard of a little obscure game called megaman legends?

>> No.5941150

>>5941086
How many other examples are there?

>> No.5941186

>>5941069
>Action RPG
you're silly

>> No.5941190

>>5941150
soul reaver, kingsley's adventure, king's field. there's probably others

>> No.5941235

>>5941043
blood omen is like 2d zelda rpg
and soul reaver is akin to 3d zelda
there's several other series and if you give leeway and allow Zelda to be a 3d metroidvania that opens up much more possibilities>>5941190
>soul reaver

>> No.5941327
File: 408 KB, 383x322, 1569086956028.gif [View same] [iqdb] [saucenao] [google]
5941327

I watch a person who has been speedrunning OoT 100% every day for multiple years.
Something about this speaks volumes to me about the merit of this game in a wholesome manner. Think of the time people have poured into it collectively, in a ritualistic and comprehensive fashion, yet there is still new value to be found in this software. Not to mention user made content using the same engine speaks to the merit of it as a base choice for your own side game.

OoT and MM impress me. It's astonishing that something like them can exist. I know the people making it tried hard to make something good, but it also feels like any cracks were incidentally filled in as well. It's like they created something simple and did so well, but I bet it exceeded even the creators intents and expectations.

>> No.5941331

>>5941190
>>5941235
Unforgettable intro.
https://www.youtube.com/watch?v=3DSWDvrbOBE

>> No.5941340

>>5940917
>>5940989
Why does /vr/ endlessly lie about how popular zelda is? I remember one post here eariler this year claiming the zelda was an obscured franchise until oot.

>> No.5941354

>>5941340
now that's an advanced historical revision

>> No.5941358

>>5941354
https://desuarchive.org/vr/thread/5385450/#5403810

>> No.5941359

>>5941327
>the people making it tried hard to make something good, but it also feels like any cracks were incidentally filled in as well. It's like they created something simple and did so well, but I bet it exceeded even the creators intents and expectations.


HOW DID THEY DO IT?

>> No.5941360
File: 22 KB, 161x188, mips the rabbit.png [View same] [iqdb] [saucenao] [google]
5941360

>>5941359
MIPS strong.

>> No.5941364

>>5941359
the formula

plankton!

>> No.5941370

>>5940110
Lotta work when you can plug in about a tenth of that work for well more than a proportional reward, no?

>> No.5942249

>>5941370
but the results are a timeless and beloved classic that gets loved for all time. (which means people will always buy ports and updated versions)

>> No.5942316

>>5941327
It actually makes me kind of sad that Ocarina of Time can never be replicated in any fashion. Not even with the exact same devs working on it, it was pure lightning in the bottle.
And something of its class will likely never be seen again. You can't recreate the same leap in technology that was going from the 3rd generations 2d to the 4th generations 3d.

>> No.5942418

>>5941340
I'm not talking about how popular it is. I'm saying programmers do not like Zelda.

>> No.5942419

>>5941358
Now THAT is revisionism. OoT's release was a cultural event advertised during prime time television.

>> No.5942503

>>5941069
>There wasn't enough time for anyone to make a 3D ARPG for the PS1 or Saturn.
King's Field 1 was released 13 days before the PS1 even launched.

>> No.5942504

>>5942316
I'm curious if it can't be replicated for US

>> No.5943074
File: 534 KB, 907x674, image.png [View same] [iqdb] [saucenao] [google]
5943074

>try to complete MM 100%
>one piece of heart remaining on the Moon
>it's gone
Has anyone else encountered this bug?

>> No.5943098

>>5943074
Oh, it seems that it got saved from a previous playthrough. fug

>> No.5943103

>>5940169
>That didn’t stop doomclones from being made


'Doomclones' are way, way easier to create than Zelda. The amount of planning that goes into the actual Zelda game is completely insane. Literally no other devs seem to be able to keep up do to how integrated every part of the games' mechanics and world have to be with each other. Okami and Darksiders etc. are way simpler progression wise than any of the major Zeldas, and for understandable reasons.

>> No.5943108

>>5940839
>Ocarina of Time's lack of interesting sidequests?

This is really overplayed. OoT has a number of great major quests that are as good as anything in MM, it's just that people don't think of them as that given how MM highlights things with is schedule system by forcing you to manage everything in one go.

MM lacks collection quests as good as OoT's skultula. OoT's trading quests are more freeform than MM's as well, and the Gerudo Training Grounds is the best optional 'dungeon' in the series.

MM's best quests are the ones that barely use the schedule system, but are more creative other ways.

>> No.5943110

>>5942418
>programmers do not like Zelda.

Well of course they don't. Can you imagine being a programmer and your boss being like "hey, we just have to make one of those Zelda game thingies" and then having to actually manage the codebase of that project.

>> No.5943114

>>5941235
>allow Zelda to be a 3d metroidvania

What the fuck am I reading. Metroid and Castlvania SotN are themselves sidescrolling Zelda-clones in the first place.

>> No.5943137

>>5940828
don't you worry, retarded /v/-comparisonfags will flood this thread regardless.

>> No.5943141

>>5940917
>Talk to any of them and ask their opinion about the serious and see the look of disgust on their face.

oh sure, now you're just making bullshit up.
post a photo of a disgusted anti-zelda developer from a western game studio. I'll be fucking waiting.

>> No.5943153

Which Oracle should I do first?

>> No.5943191

>>5940584
MM maybe, OoT looks so empty.

>> No.5943230

>>5940110
Because Nintendo is still making 3D Zelda games every gen. Why would someone buy a watered-down version of a game when they can just get the real deal?

Look for example, at how Code Vein was supposed to ape Soulsborne and how it's tanking in sales

>> No.5943273

>>5943230
>Why would someone buy a watered-down version of a game when they can just get the real deal?
>Look for example, at how Code Vein was supposed to ape Soulsborne and how it's tanking in sales


code vein is not a good example because other souls borne games like Nioh and Surge aped off of the From games and were a success.

>> No.5943292

>>5943114
>based top filing
idc zelda clone is terrible name, it sounds better to call it metroidvania

>>5943074>>5943098
good luck finding that thing, the remake has a good system of tracking progress, not sure about original

>>5943108
>oot has interesting side quests
do you really like ice arrow dungeon more than foursword and color tunic?

>>5943137
hopefully not, /v/ is basically dead to me, I tried it for a few weeks but it's filled with some of the dumbest and most self-defeating people ever

>> No.5943297

>>5943191
Hyrule field isn't the only thing in oot

>> No.5943336

>>5943292
>do you really like ice arrow dungeon more than foursword and color tunic?

Yes. I really think it is the best the series offers, in large part because it isn't bound by the 'rules' of the actual dungeons.

>metroidvania

This is an incredibly clunky term that has only stuck through overuse.

>> No.5943378

You know how in oot, that if a hole in the floor is invisible (like the ones in the well) link won't automatically jump, but he will jump over the same hole if the lens of truth is activated?
I wonder how long it took to program that.

>> No.5943382

>>5940169
Doom is a brain dead game to emulate.

>> No.5943384

>>5940110
Dark Souls is basically a modernized even-less-RPG descendant of Ocarina. Witcher is descended from Ocarina. Nearly every third-person action-based game has some of Ocarina in its DNA.

>> No.5943395

>>5943336
the whole getting a ton of keys? that's really neat

zelda clone and halo killer are much clunkiers lol

>> No.5943429

>>5940110

There are so many 3D action adventures wtf are you talking about

Zelda did not invent key items and dungeons

>> No.5943478

>>5943429
Can you name a couple good ones? Not trying to argue, looking for recommendations. Something like the 64 Zeldas or Megaman Legends, kind of light hearted, moderately challenging and and decent puzzles/exploration. Any system, retro or not.

>> No.5943861

https://www.youtube.com/watch?v=X1tNmlCFuyA

>> No.5943885

>>5943382
Actual Doomclones tend to suck though. They never get the level design, enemy design, weapon balance and such right.

In Doom enemies have roles and are balanced around them. Modders can take advantage of every enemies traits to make maps of all kinds of difficulties.
But games like Serious Sam, enemies feel less defined in roles. Devs just throw all they can at the player without thought to balance.

>> No.5944416

Some time ago an anon mentioned that he remembered a hidden grotto layout in oot that near the entrance of the grotto there was a broken pillar.
Anyone know if that was a real thing, or that was perhaps something from a different zelda game?

>> No.5944418

>>5944416
Here's the post
https://desuarchive.org/vr/thread/5288661/#5311361

>> No.5944597

>>5944416
I didn't look at the link but I'm sure it was an attempt at creepypasta. I remember being in that thread.

>> No.5944618

>>5940584
>>5940828
What about the fact the N64 has only one analog stick?

>> No.5944625

>>5944618
how is that relevant?

>> No.5944627

>>5944625
Its not. Thanks for biting

>> No.5944638
File: 24 KB, 213x300, 1453168230260.jpg [View same] [iqdb] [saucenao] [google]
5944638

>>5944627

>> No.5944639

>>5940110
The style of graphics and gameplay available to the N64 are actually somewhat unique.

It's very difficult to emulate the feel and flow of those games. There are actually plenty of zelda-like games that have released since OOT, and none of them have the charm, the sense of adventure, the smooth progression. It is legitimately very difficult to emulate, what with modern graphics and gameplay being so tell-not-show.

Look at every zelda released since the N64 titles. Observe how even nintendo wasn't sure how to clone that experience. OOT came at a very particular junction in time, and they nailed it; nobody else can come quite close, hence why nobody wants to just clone it.

Also, you can't compare this to Doom-clones and other similar genres. Those games have a specific style of gameplay that is very satisfying, and can be hooked into a variety of settings and systems that work very well without being too derivative. When it comes to Zelda, ripping off its style of gameplay and slapping it onto another setting just makes you want to play Zelda.

>> No.5944664

>>5944639
>Observe how even nintendo wasn't sure how to clone that experience.
To be honest, I think Nintendo trying to reach the same heights as OoT and arguably even MM were/are something that's actively preventing them from making a better game. Wind Waker and Twilight Princess are both fine games and have many strengths, but at the same time they're both trying to compete directly with Ocarina of Time and they just can't for one reason or another.

Twilight Princess especially, it's almost embarrassing how bad it wanted to be the next OoT, and how bad it fails at doing so. There's a very strong inorganic feeling to the whole game, as if Nintendo was simply trying too hard to recapture the N64 Zelda, yet note realizing its impossible to do so. From story to aesthetics, to combat and so on.
Wind Waker was smart enough to at least try something very distinctly new, by changing the art style and flooding Hyrule, thus changing the setting. However, the game is just legitimately not a great game whether its a Zelda game or not. In-spite of the overall great art, there's a lot of parts that are very bland visually, the game was rushed and cut to pieces in development, the story is still riding on OoT's success by being a sequel, the world is just not very interesting due to so little actual content on most islands.

>> No.5944684

>>5940110
It was like zeitgeist of the 90's. Encapsulating the best parts. I fucking love this game, the ads, the praise and what it was.

>> No.5944749

>>5944597
plz respond

>> No.5944791

>>5944749
nah

>> No.5945226

>>5943230
>and how it's tanking in sales
[citation needed]
Based on Steamdb estimates it's doing pretty well on PC alone.

>> No.5945230

>>5943478
Okami is basically a Zelda game with its own flavour. It's a generic pick, but also an accurate one.

>> No.5945998

The only OoT clone I’m familiar with is The Hobbit game from 2004. The main things it lacks compared to Zelda is the interconnected world and item-based progression. It also has proper platforming and stealth. It’s no masterpiece, but a good game nonetheless.

>> No.5947690

bump

>> No.5947779

Nioh is pretty fun. To be honest the demonsouls clones get the slow combat feel of Zelda right but lack the coprehenaive fully featured overworld, characters, puzzles of a Zelda game.
i was surprised when playing Resident Evil 4 how much it felt like Zelda because of how well designed it was and how alive the world felt. also contains puzzles like zelda.
it sucks that 1998 zelda seems to be the height of gaming for most of us. almost seems like i've wasted money on newer consoles when i just go back to zelda again and again.

>> No.5947792

>>5947779
>almost seems like i've wasted money on newer consoles when i just go back to zelda again and again.
well it's a good thing nintendo keeps releasing it for people like us, huh?
or just pirate it

>> No.5947805

>>5947792
pirate what? what are you talking about?
also i realized nier and nier automata are somewhat like zelda as well. especially nier is like a clunky zelda

>> No.5947813

>>5940110
also resident evil games gives a sense of exploration and puzzle solving. same genre of action adventure. and also ico and shadow of collosus of course.

>> No.5947826

>>5947805
pirating or buying oot over and over again, I mean.

>> No.5948795

>Influential

Name 1 non-zelda non-nintendo game OoT influenced

>> No.5948797

>>5948795
Dark souls

>> No.5948841

>>5943110
It's mostly to do with their background with WRPGs and the association of Nintendo with "kiddie shit".

>> No.5949461

>>5948841
Those people are retards. There is no WRPG with the design or polish of OoT. The idea that LoA, AoL, LttP, OoT, MM and Oracles are all 'casual' games, compared to all these apparently comparativly super hardcore action adventures that supposedly exist, is hilarious.

>> No.5949781
File: 240 KB, 1000x1376, The-Legend-of-Zelda-Ocarina-of-Time--Master-Quest.jpg [View same] [iqdb] [saucenao] [google]
5949781

>>5949461
how well a game is made isn't the same thing as how hard it is.
OoT is a masterpiece in every regard, but it's not hard. Even Nintendo didn't think it was difficult, since they felt obliged to make Master Quest.

>> No.5950163

>>5942503
And where is King's Field now? Exactly

>> No.5950190

>>5941359
MIPS and wabi sabi are a helluva drug.

>> No.5950445
File: 191 KB, 665x500, 1556989218304.jpg [View same] [iqdb] [saucenao] [google]
5950445

>>5950163
>And where is King's Field now?
Four successful games with several spin-offs followed by a spiritual successor that uses most of King's Field's core gameplay concepts in a more dynamic package shifting to the third person and incorporating more complex combat inspired by Ocarina of Time's combat, creating a highly successful franchise in From's modern era that mirrors King's Field's own original success in having multiple follow-ups and spin-offs while propelling its creator to the seat of presidency and granting From Soft a new age of prosperity? King's Field did pretty well for itself all things considered even if the name itself and first person perspective may not live on.

>> No.5950506

To be honest, the closest another game series has come to OoT in my opinion has been the Metroid prime series.
It's not really surprising since Miyamoto was involved in both and even at the start, Metroid was essentially a platformer version of Zelda.

>> No.5950574

>>5941186
Zelda is THE rpg, don't be silly

>> No.5950579

>>5949461
Retards or not that's why they don't like OoT.

>> No.5951776

>>5948795
TES

>> No.5952907

>OOT was so influential no one really copied from it, but it was still masive, I'm telling you

>> No.5953175

>>5952907
is that really your takeaway from the op post?

>> No.5953192

>>5943378
It would be one variable in a line of code. Big deal, fucking zoomer.

>> No.5953195

>>5943378
It probably just checks if the lens is activated or not.
I doubt it checks if the floor is visible on the screen, if that's what you were thinking.

>> No.5953217

>>5943153
The boring slog one. Or the other boring slog one. Wait, no, the first boring slog one.

>> No.5953549

>>5940110
>>5940132
Though I suppose there weren't many "zelda-likes" there were plenty of action-adventure games. At least I think there were, I can't remember many to be frank. I guess the N64 megaman game?

>> No.5953625

I think one major reason is that most games that copy part of oot end up focusing almost entirely on one aspect.

Like, Devil May Cry, Bayonetta, that whole hack n slash genre, that's a clear spinoff of OOT's core combat lock on mechanics.

Something with a focus on a big explorable world is likely gonna be way less impressionistic than OOT, it'll be the kinda game with a shitload of towns and npcs and a fucking massive world.

Can't think of too many action adventure games with a strong focus on puzzles.

Honestly I'm kinda shocked people in this thread are treating souls clones as something separate from zelda clones. They might ape dark souls more directly, but DS itself takes fuckhuge inspiration from zelda. First time I played dark souls there were many times were I caught myself thinking "this is what I wanted zelda to become". It isn't as balanced as the n64 zeldas, but it has the combat, explorable world, and sens fortress and the library feel like puzzly zelda dungeons in their structure.

I think the big thing is that in DS you're exploring a dead world, and all the world building is basically about its history. It doesn't feel alive like OOT did, and is dark fantasy instead of going for a Tolkien vibe. And of course the (overrated) difficulty turned a lot of people away. And like others said, it simply couldn't be as revolutionary as oot was.