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5938236 No.5938236 [Reply] [Original]

Chrono Trigger+ is an rom hack for Chrono Trigger developed by the fans at Chrono Compendium. Aside from many bugfixes, the hack also restores content, rebalances the game and adds a few extras of its own such as:

* Chrono is now a an optional char for most of the game
* The player can now access character sidequests much earlier
* Extra ferry allowing to travel to Choras early in the game
* Two whole new dungeons (2300 AD and Zeal)
* Year 1999 is now fully explorable, as are all previously inaccessible islands in Zeal
* Leveling changed so progressing is easier, but level caps extended beyond level 50
* Lucca and Marle given increased firepower
* Translation based on the Woolsey original, without the censored bits by Nintendo America.

Latest release dated 23 sep, with more updated incoming! See the changelog here: https://www.romhacking.net/hacks/snes/patches/3691readme.txt

Get it here: https://www.romhacking.net/hacks/3691/

>> No.5938380

looks interesting, I'm prolly gonna play this next time I feel like playing CT n_n

>> No.5938392

>>5938236
This sounds good, any basic input on the new content? Is it empty and just there or is it fleshed out and realized?

>> No.5938491

>>5938392
I haven't gotten to Zeal or 1999 yet, so I cannot tell. I just decided to share it, because so far it seems pretty neat, it's made by the same guys who were working on Crimson Echoes, and is receiving regular updates.

>> No.5938531

>>5938236
interesting changes/additions
hopefully the new content isn't too out of place
not a fan of woolsey trans though

>> No.5938536

>>5938236
>* Year 1999 is now fully explorable, as are all previously inaccessible islands in Zeal
This is cool, but arre there new NPCs etc. for 1999?

>* Leveling changed so progressing is easier, but level caps extended beyond level 50

The level cap was never 50 was it? I definitely had characters go past that.

>> No.5938537

>>5938531
Yes.

>The level cap was never 50 was it? I definitely had characters go past that.

I meant stats cap, my bad.

>> No.5940150

>>5938236
>Leveling changed so progressing is easier
Imagine finding CT hard

>> No.5940191

>>5940150
Imagine starting a sentence with imagine

>> No.5941729

>>5938236
All sounds like good shit except changing the leveling, I can't fathom how anyone could find Chrono Trigger hard. If I were them I'd at least drop an optional patch to keep it default.

>> No.5942420

>>5938236
Did those egoists at CC self-insert themselves into this one too? I haven't forgotten those 4th wall breaking cameos in their CT sequel hack.

>> No.5943520

>>5942420
>CT sequel hack.
what?

>> No.5943640

>>5942420
It seems they added new scenes, so it won't be surprising.
Their fanfic-tier shit sucked. Uninspiring, unoriginal, self-insert-ridden and, most of all, completely tone-deaf.

>> No.5943647

>>5943520
https://www.chronocompendium.com/Term/Chrono_Trigger:_Crimson_Echoes

>> No.5943674

>>5941729
I think it's because bif the rebalancing. Enemies should be harder to kill.

>> No.5943870
File: 2.96 MB, 4032x3024, mightbeinnewver.jpg [View same] [iqdb] [saucenao] [google]
5943870

>>5938236
>Makes both sides of the factory mandatory
>Wants to add Kingdom Hearts references
Okay, the author's on thin ice: three strikes and you're out in my book, someone find one more thing shitty about this hack so I don't play it.

>> No.5943884

>>5943870
>kingdom hearts
Yikes

>> No.5943934

CT had bugs?
Also what's the point of exploring 1999 if there's nothing anyways?

Crimson Echoes made 1999 explorable with stuff on it.

>> No.5943941

>>5943520
Crimson Echoes and by extension, Flames of Eternity, had NPCs based on the people who worked on said hacks breaking the 4th wall telling you to enjoy the game, the name of the hack or to use ZSnes or prepared to get glitched.

>> No.5944103
File: 575 KB, 627x497, why.png [View same] [iqdb] [saucenao] [google]
5944103

>>5943941
>Flames of Eternity
Almost forget about that. "I'm gonna steal your hack but berate the original creators every chance I get while maekin' raetardid daecizins meself, can'ye tell." It also gets me that sites are afraid to put a Crimson Echoes patch up anywhere but will gladly take Flames of Eternity up the ass. What a piece of shit.

>> No.5944210
File: 256 KB, 750x2750, currentbugs.png [View same] [iqdb] [saucenao] [google]
5944210

>>5943870
The numerous bugs can be your third. These are ones mentioned on the ROMhacking.net forum after the recent 2.1 update. So it's still a work-in-progress. That said, I still intend to try this out since the improvements already sound like anything that was better than what they added in the DS version.

>> No.5944745

>>5940150
That faggot yathzee never managed to finish it, so need to imagine

>> No.5944771

>>5938236
>Leveling changed so progressing is easier,
Game was already too easy

>level caps extended beyond level 50
You mean 99

>> No.5944810

>>5943640
I'd expect nothing less of the bunch that spent a decade "breaking down" Chrono Cross.

>> No.5944870

>>5943870
>Kingdom Hearts reference
Yeah, I'm not touching this shit with a 10-foot pole. That kind of cross-franchise fanboyism is alright when you're 14 and making your first big hack, but these guys are adults now and have been doing this for years. It's like, come on, grow the fuck up and take this seriously.

>> No.5945132

Anyone has a prepatched rom? I want to try this out.

>> No.5945280
File: 202 KB, 1235x868, classy writing.jpg [View same] [iqdb] [saucenao] [google]
5945280

1999 is supposed to be inexplorable, there is no reason for it to be and enabling it only diminished the experience of loss.

>> No.5945287

oh boy fan fiction.

>> No.5945301
File: 338 KB, 1280x964, proxy.duckduckgo.com.jpg [View same] [iqdb] [saucenao] [google]
5945301

Nowadays specific tools for hacking Chrono Trigger are so plentiful I was thinking of having a stab at it myself.

Personally, I always felt like although the game has a charming character roster, there isn't a lot of diversity in regards to how they play, particularly on how late game play is pretty much about spamming character ultimates such as Luminaire and Flare. The game essentially undoes the practical usage of careful attack placement and timing it suggests in the tutorials, but it also lacks enough support skills to ensure this would be a viable option in the long run.

So far my ideas are:

- Severely increase MP cost for individual high level techs such as Flare and Luminaire (+10 MP or more) and make their range single-target only.
- Increase damage of basic spells like Cyclone so it stays relevant in the long run.
- Switch focus of dual and triple techs to target multiple targets.
- Introduce new non-damaging skills focused on attracting or freezing enemies into place.
- Make Magus an advanced support character instead of a magic all-rounder. Reduce his speed. Focus on Shadow spells for basics and remove Fire/Ice/Lightning spells (could be justified via fluff due to weakened powers from Masamune damage). Add dual techs with Lucca and Marle for whole-party haste/magic wall spells.

Enemy parties would have to change a bit on their behavior as well. Doing stuff like combining into formations to increase their defense/offense or having more support characters to heal/reraise them would be awesome.

Anyone has any ideas regarding this? Posting some more based artwork.

>> No.5945330

>>5943870
>Kingdom Hearts references
For what fucking purpose?

>> No.5945423

>>5943870
lmao i'm out

>> No.5945429

>>5945330
Bro it's a Hack, they always find some ways to either blatantly fuck it up or sneak things in to ruin it. Just look at the balancing changes, it's ruined no matter what
>Level progression os easier
>More firepower
>Can go to X faster in game to get equipment or items that break the game at that time
Only retards play this shit.

>> No.5945437
File: 159 KB, 1280x720, thegang.jpg [View same] [iqdb] [saucenao] [google]
5945437

>>5945330
Something about including cameo references in the End of Time to make it more interesting due to it going beyond time and space. Hope the author realized it was anachronistic and stupid though.

>>5945132
Any particular reason why you can't patch it yourself?

>>5945301
I'd find ways to buff Marle Frog and nerf Ayla and Robo for balance (maybe tweak Crono and Lucca as well). Maybe add an actual gameplay benefit to defeating Magus so there's more of a tradeoff instead of just a quick ending change (no not Glenn, doesn't work well, try something else). And if it's at all possible: more Spekkio forms so he's not stuck at Masa & Mune forever, adding a new ending for Ocean Palace Lavos instead of reusing Telepod ending (which this hack is doing), and a difficulty scale with New Game+.

>> No.5945540

>>5945437
Funny, I never considered Robo to be overpowered. Sure he's hard hitter with Shadow magic attacks and good healing, but he's really slow and has crap magic defense. Against Lavos I'd much rather use Frog + Ayla Slurp Kiss combo if I'm using Crono as a lead.

>> No.5945646

>>5943870
I was legitimately getting excited to play this until i seen this. Dropped.

>> No.5945762
File: 822 KB, 800x781, EF3nO73X0AA7Fhi.png [View same] [iqdb] [saucenao] [google]
5945762

>>5943870
This is even worse than Crimson Echoes. What's next? CCompendium articles about how Chono and KH series are actually take place in the same universe?

>> No.5945976

>>5944103
>>5943647
oh, that

>> No.5946203
File: 51 KB, 285x600, Kino, the luckiest man in history.jpg [View same] [iqdb] [saucenao] [google]
5946203

>>5945437
>nerf Ayla
What fuck do you say about Kino wife?!

>> No.5946321

>>5945280
>How would we go back to the future(tm)?
How old is this writer, 12?

>> No.5946432
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5946432

Is this place an Another Eden reference, or just a hilarious coincidence?

>> No.5946486

>>5945301
- limit inventory size to 9 of each item
- make recovery inns/items more expensive
- remove elixirs/megaelixirs or remove them as farmable items
- give physical/magic immunity/resistance to more enemies to discourage spamming techs
- increase average enemy party size
- enemies level up along with you to discourage grinding
- give tactical advantages/disadvantages to melee/ranged attacks

>> No.5946514

>>5938236
>the hack also restores content
Is Singing Mountain in?

>> No.5946556

>>5943870
It's dead to me from the KH shit now, glad I found out before bothering.

>> No.5946564

>>5945762
>Hrono Trigger

>> No.5947010
File: 338 KB, 600x543, koyote974-d71v05k.png [View same] [iqdb] [saucenao] [google]
5947010

>>5945540
>he's really slow and has crap magic defense
You did remember to use those capsules/tabs, right?

>> No.5947016

>>5938236
>* Chrono is now a an optional char for most of the game
Stop. I'm already sold

>> No.5947020

>>5943870
See this is the problem with fan hacks. Everyone who makes them is a fucking autist

>> No.5947042
File: 9 KB, 471x226, readme.png [View same] [iqdb] [saucenao] [google]
5947042

>>5946514
Not the dungeon itself but the theme is, iirc it plays at Death Peak instead, which actually suits the song so well I'm surprised the devs didn't think about it. You wouldn't want the dungeon anyway, it was removed for being a boring pace-killer that was most likely entered sometime before the Tyranno Lair, not some lost prehistoric sidequest.

>> No.5947083
File: 31 KB, 646x706, nu.png [View same] [iqdb] [saucenao] [google]
5947083

>>5947042
There is a new dungeon in 2300 A.D. though. Is it supposed to be the Robot Village/Coloseum?

>> No.5947108
File: 100 KB, 900x663, want_to_be_strong.jpg [View same] [iqdb] [saucenao] [google]
5947108

>>5947083
>Frog will be in his human form in cutscenes if Magus is beaten, hopefully a fully playable Glenn will be available soon.
Why are fan-hacksalways so obsessed with this idea? Every time it's been tried, it never ends well. Not only in terms of gameplay, but it also doesn't work story-wise, since Frog tells Magus pre-keep fight that his frog form is a blessing in disguise since it made him even stronger and allowed him to do things he couldn't before. And what's the point of jumping the gun and showing off human Glenn in cutscenes? It's needlessly inconsistent and ruins the ending where Lucca sees Glenn's face and realizes that the frog she was initially afraid of was a hunk all along. I thought we all understood that it takes time for Magus' curse to wear off, which is why we see him transform in the Epoch/Crono ending. Why don't they, I don't know, just add an alternate form of the upgraded Masamune if Magus is defeated. Much easier to implement and doesn't break the narrative.

>> No.5947176
File: 604 KB, 662x541, based moodkiller.png [View same] [iqdb] [saucenao] [google]
5947176

Get a load of the new and improved dialog: https://www.youtube.com/watch?v=YNyEzGrut5k

>> No.5947262

>>5943941
I like the Chrono games as much as anyone, but I can't even begin to understand how someone can spend so much of their life endlessly making additions to it that no one asked for. The story is over, I'm pretty sure that Masato Kato moved on from it years ago.

Maybe if the Trigger DS port had sold better then they might have been inclined to develop Chrono Break, but I'm not afraid to see that the time for that has now passed.

>>5943870
I don't even know anything about Kingdom Hearts, but the phrasing of that second sentence makes me want to find whoever wrote it and break his fingers.

>> No.5947267
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5947267

>You can now bring Ayla to Magus's Lair.
In theory, more Ayla is good, in practice, I can see why the devs ordered it the way they did since her having no element would be insufferable against Magus (and bringing Marle is already hard mode).

>> No.5947312
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5947312

>>5947176
Apparently a couple people had problems with the version of events if Magus is there, but...screw it, say what you will about the fucker, at least he knows when to keep his mouth shut. Him cowering from the upgraded Masamune is small but sufficient.

>> No.5947354

>>5947312
Didn't "thou must...think ill of me" already have heavy implications either way? I imagine it must be pretty shocking and tough for him to talk to his dead friend. Way to completely ruin the moment.

>> No.5947356

>>5938236
No. Bad. These all make the game worse.

>> No.5947363

>>5947176
This is some George Lucas tier revisionist storytelling.

Just leave the thing alone for fuck's sake.

>> No.5947382
File: 84 KB, 736x569, 6f9b2eab0829da785d801b523104b1be.jpg [View same] [iqdb] [saucenao] [google]
5947382

>>5947356
To be honest, making Crono into a swappable character isn't a bad feature IF it's unlocked via New Game+ (otherwise yeah it ruins the impact of THAT scene).

>> No.5947559

>>5947176
>>5947312
I don't think this is bad. It adds flavor that's character consistent and fleshes out the narrative. Some of the dialogue is too over the top (like the usage of the word blackguard) but over all, this scene is nicely scripted. You're hating for the sake of being conservative about things.

>> No.5947606
File: 495 KB, 571x1059, overboard.png [View same] [iqdb] [saucenao] [google]
5947606

>>5947559
You'd have a point if "sad song" wasn't playing the whole time and the only reason Glenn stopped himself from actually initiating a duel with Magus right then and there is because he listened to Cyrus instead of his heart (Cyrus shouldn't even be lucid enough to be talking to anyone other than his best friend, that's the whole reason he only reacts to Glenn as his restless self). If you brought Frog to the cape, that makes his personal choice to spare Magus less powerful. The contention between them is supposed to have been buried after Magus shows that he's willing to help bring back Crono. Maybe have one piece of exchange tops, but making a whole comedy routine out of it does not do this scene any favors at all.

>> No.5947620

>>5947606
>The contention between them is supposed to have been buried after Magus shows that he's willing to help bring back Crono.

This is one big ass of an assumption, and your explanation is pretty much you objecting by giving your interpretation of vague plot elements to oppose someone making nice things. If you don't like rewrites just say "I don't like rewrites." It is at the very least more honest.

>> No.5947641

Similar restoration hacks by the nips (like the lost saga frontier hack i can't find online) use and stick to the scripts made by the original developers published in art books, interviews, gleaned from datamining, whatever.

why can't burgers do the same

>> No.5947642

>>5947620
>This is one big ass of an assumption
Not really. If they truly wanted to keep the Magus vs. Frog angle post-recruitment, they would have easily included it in the campfire scene or somewhere in the DS version. Hell, we know that Magus joining is canon since it's referenced in both Radical Dreamers and Chrono Cross, but the fact that there's an added scene of human Glenn in the PlayStation/DS ports shows that Magus allowed the curse to wear off eventually anyway. I'm not saying that working together means that they're suddenly buddy-buddy though. It's just very sloppy they way it was crammed into such an important scene and meshes with the tone horribly. The only place the devs really messed up was that Frog should have had a reaction at the End of Time if he wasn't in the party at the cape and the choice to spare him wasn't his.

>> No.5947652
File: 111 KB, 736x652, 61f68f84cb1c406ed8a9c5213019f62d.jpg [View same] [iqdb] [saucenao] [google]
5947652

>>5947642
>'Tis true that mortals do relive their most profound memories before death claimeth them. CARETH TO FINDETH OUT, MAGUS!?!
>BRING IT ON ANYTIME, FROG-FACE!!!!
>Guys, I know you fight literally ALL the time, but please...settle down...!
Yeah please don't give the author any more bright ideas.

>> No.5947701

>>5947641
>Similar restoration hacks by the nips (like the lost saga frontier hack i can't find online) use and stick to the scripts made by the original developers published in art books, interviews, gleaned from datamining, whatever.
This is EXACTLY what I was expecting after reading the OP. Why the hell those fools at Chrono Compendium don't know better by now is anyone's guess.

>> No.5947704
File: 23 KB, 890x189, intentional.png [View same] [iqdb] [saucenao] [google]
5947704

>>5946432

>> No.5947710

>>5943941
didnt the original game had a hidden room in the future timeline with all the developers as NPCs?

>> No.5947717

>>5947710
That was one of the gag endings.

>> No.5947724
File: 53 KB, 415x400, MasaMune.png [View same] [iqdb] [saucenao] [google]
5947724

>>5947108
>an alternate form of the upgraded Masamune
I like the idea of splitting it into two versions.
"Vengeful" Masamune: goes for raw damage output, like by bundling counter and critical up.
"Merciful" Masamune: Vanilla OR gives some other support benefit like lower sword tech MP.

>> No.5947735

I'd be more interested if I hadn't played CT DS, where the added on content was embarassing

>> No.5947741
File: 567 KB, 727x532, gasp.png [View same] [iqdb] [saucenao] [google]
5947741

>>5947710
>>5947717
Also it was the End of Time, though it was actually loosely implied in the main game when the old man refers to "more drifters".

>> No.5947757

>>5947735
>where the added on content was embarassing
How so?

>> No.5947761
File: 286 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
5947761

>>5947741
I always thought that was referring to Spekkio.

>> No.5947780
File: 95 KB, 460x387, eclipse.png [View same] [iqdb] [saucenao] [google]
5947780

>>5947757
Not him, but the Lost Sanctum was ridiculously bad. It's comprised of extremely tedious quests and fetching and it feels like you're going nowhere for hours on end. I always skipped it when doing an otherwise 100% NG+ run. Same with Arena of the Ages, which makes no sense with the story and similarly has grindy gameplay. Dimensional Vortex was okay and the best of the lot, but you're seeing the same reused assets again and again so if you start to get burned out from the sidequests then it's still a bit much. And of course, the new ending is a betrayal and is either a hint at Chrono Break's possible plot or trying to force in the Guile=Magus theory by explaining him as an amnesiac Magus from an alternate future despite the fact that the characters are completely unrelated in the final game.

>> No.5947781

>>5947780
Alternatively, it could be hinting at Magil in Radical Dreamers. Swapping one alternate future for a future in another dimension, sure, but who's to say where Magus ends up. And it would solve the problem of Guile clearly not being Magus.

>> No.5947783
File: 950 B, 162x18, japtrap.png [View same] [iqdb] [saucenao] [google]
5947783

>>5947761
No, the Japanese word translates to "guest" or "visitor", and Spekkio clearly lives there. He also calls himself the "God of War" in the Japanese version as opposed to the "Master of War", so the reason he's in the End of Time is probably because he might have always been there.

>> No.5947786

>>5947781
It's strongly implied that Magil has his memories intact though, and I don't think a Radical Dreamers reference was intended when the Time's Eclipse scenario is a giant Chrono Cross reference.

>> No.5947791

>>5947724
>>5947108

Niggas, what is Frog is not in the party by the time you fight Magus in the cape?

>> No.5947793

>>5947701
It's because people like Zeality think that because they've been writing fanfiction for the past 25 years that it somehow makes them better authorities on the subject than the original creators.

Never mind that if they had a creative bone in their bodies that they would have created something original rather than leeching off existing properties.

>> No.5947802

>>5947793
>Never mind that if they had a creative bone in their bodies that they would have created something original rather than leeching off existing properties.
A little uncalled for, I think. I'm no fan of theirs (ever since they inserted themselves into Crimson Echoes), but it isn't fair or accurate to suggest that fan fic writers/fangame creators are simply leeching off existing properties and can't be creative in their fan writings.

>> No.5947812

>>5947802
Bro it's the truth. People who spend decades writing fan fiction and never make their own shit just don't have what it takes. Literally anybody can write fanfiction, which is why it is mostly known for being the demain of 13 year old girls or gay kids. Companies spend an average of less than a year on a game yet people devote their lives to it. It's like Mozart writing a nice little jam in a week, and someone spends years studying it, when he met these people he thought they were plebs with brain disfunctions and fucking losers.

>> No.5947817
File: 40 KB, 486x404, 0490239528.png [View same] [iqdb] [saucenao] [google]
5947817

>>5947757
They didn't put as much care into the DS version as people like to think. The extra content clearly lacks the quality of the OG stuff (I remember weird things like pretty spotty hit detection and a spot or two where the enemies took ages to get into position for battle). Also there are weird oversights in the main game, like 2300 A.D. being revealed on the map before you're supposed to learn about it, Marle always being the default character in swap situations when the SNES version actually routinely swaps the default roster depending on the given change, and I had erratic enemies like Slash somehow get locked in a corner on DS when they were much more stable on SNES. Even Tom Slattery's retranslation was only barely better than Ted Woolsey's since he admitted that he wasn't as familiar with Chrono Trigger as his other projects and he had to simultaneously do more research while at the same time balancing Square Enix's deadlines. At least it's the best version of the game with the animated cutscenes.

>> No.5947825

>>5947791
Wigga, what are you asking?

>> No.5947830

>>5947812
As someone who's written fanfic and original game writing, this is an incredibly insulting, simplistic take on a very nuanced issue. I've probably spent far more time writing things with already characters other people have made than I have writing for original characters, but that doesn't mean I don't exercise the same mental faculties when doing both. I've written good original shit and terrible fan shit and vice-versa. So to say "literally anyone can write fanfiction" is meaningless, because literally anyone can write poetry too, but that won't make them T.S. Elliot.

>> No.5947837

>>5947830
>writing things with already character
*already existing characters

>> No.5947842

>>5938236

If I never played Chrono Trigger before should I play this?

>> No.5947850
File: 381 KB, 424x600, Chronos_front.jpg [View same] [iqdb] [saucenao] [google]
5947850

>>5946564

>> No.5947859

>>5946486
>- enemies level up along with you to discourage grinding

Boy, this is a controversial one. One can imagine a chorus of a million japanese gaymer souls crying of frustration in unison. This is sort of why you have Spekkio in the game precisely to provide this type of challenge.

>> No.5947862
File: 35 KB, 591x404, trans.png [View same] [iqdb] [saucenao] [google]
5947862

>>5947842
Nah, judging from the replies, maybe play it as your New Game+ if you're curious since the save file should be compatible. I recommend instead playing through this translation (it suffers from "I'm gonna include minor gameplay hacks in my translation patch that no one otherwise cares about"-ism, but whaddaya gonna do): https://www.romhacking.net/translations/3072/

>> No.5947864
File: 55 KB, 480x272, battle1.jpg [View same] [iqdb] [saucenao] [google]
5947864

>>5947817
>Chrono Trigger localizer had to rush his retranslation
>Will be carelessly reused in ports until the end of time
>Final Fantasy III monster limit was squished due to DS hardware limitations at the time
>Will be carelessly reused in ports until the end of time
>etc.
I know a lot of people already say this but fuck Square Enix and the fans who lap up their cashgrab rereleases.

>> No.5947873

>>5943870
well, thank god for reading the thread before I download this and start playing.

>> No.5947886

>>5945437
>(no not Glenn, doesn't work well, try something else)
Why wouldn't it? If you kill Magus, Frog should turn back into Glenn and have an entirely new moveset. Kill a potential character, get rewarded with a new character. Sounds interesting enough to me.

>> No.5947901
File: 461 KB, 715x478, translator's note, gia means gear.png [View same] [iqdb] [saucenao] [google]
5947901

>>5947862
>Crono mom calls it the Millennial Fair while the first NPC in the fair grounds calls it the Millennial Festival.
Aaaand dropped, it speaks to the quality of the retranslation patches if they can't bother to use consistent terminology. I bet it still has the Compendium's blind-retard translation of "Cro(no)-tachi" as "Cro(no)s" despite "tachi" itself being a very common word applied to a leader's group in Japanese and would usually translate to "Cro(no) and co(mpany)". None of the retranslation patches are any good, you're far better off picking up any Nintendo release of Chrono Trigger. Can't go wrong with either the SNES or DS version. Avoid non-Nintendo console releases, not for fanboy reasons but because for some reason they always manage to royally mess up (ex. PSX's epic load times, mobile/Steam having a whole slew of issues...).

>> No.5947910
File: 266 KB, 1024x640, blonde.png [View same] [iqdb] [saucenao] [google]
5947910

>>5947886
>Your reward is replacing a playable slot and getting rid of the reason Frog was unique and likable in the first place.
Brilliant thinking there, Lucca.

>> No.5947927
File: 623 KB, 870x1050, oops.png [View same] [iqdb] [saucenao] [google]
5947927

>>5947886
>in-story, Frog became stronger than Glenn
>which means losing access to frog-based techs, at minimum
Frog's low-tier enough in battle despite being best character in story, so no thanks.

>> No.5947934
File: 613 KB, 870x1050, fixed.png [View same] [iqdb] [saucenao] [google]
5947934

>>5947927
>when a filename becomes self-fulfilling
Goddamn it.

>> No.5947983
File: 1.45 MB, 562x1182, the eighth playable character (schalafags btfo).png [View same] [iqdb] [saucenao] [google]
5947983

>>5947886
Wouldn't he just be Crono Lite though? The devs were careful to make sure the characters all felt different from each other, which is probably why playable Gaspar was cut.

>> No.5948009
File: 64 KB, 177x285, Belthasar.png [View same] [iqdb] [saucenao] [google]
5948009

>>5947983
We sure that's not Belthasar? Sure, Gaspar's Zeal design is shown very briefly and he's got a staff, but so does Melchior, and Belthasar even lacks the beard in the sprite. Would explain why he suddenly disappears from the game, and gets a role in Chrono Cross as a possible dev gag.

>> No.5948028

>>5946486
>enemies level up along with you to discourage grinding
I can't imagine anybody who's actually played a game with this "feature" wanting it to be added to another game.

>> No.5948040
File: 4 KB, 128x128, Map_sprites_pre.png [View same] [iqdb] [saucenao] [google]
5948040

>>5948009
The leaked proto has overworld leftovers that look a lot like the old man from the end of time, but it was discovered that it pulled from NPC data, so it's likely a coincidence. The translations seem to be inconclusive, he's only referred to as an "old man" in the developer comments but it's with different kanji than how he's identified in the final game. Nothing points to it definitely being Gaspar for sure besides Compendium saying so. My guess is that the three gurus were one character at one point.

>> No.5948042

>>5947780
There's also Porre's uprising in Cross being revealed as Dalton's fault, having landed in 1000AD and doing it out of spite for Crono.

>> No.5948064 [SPOILER] 
File: 104 KB, 605x778, 1571071601663.png [View same] [iqdb] [saucenao] [google]
5948064

>>5948042
>Porre's uprising in Cross being revealed as Dalton's fault
Masato Kato supposedly said in an old interview (though I can't seem to find the exact source at the moment) that prior to Chrono Cross, Porre rose to power due to help outside the flow of normal time. Since Dalton is the only villain with somewhat of a loose end in Chrono Trigger, many speculated it was his doing years before the DS port.

>> No.5948224
File: 69 KB, 778x866, toonice.png [View same] [iqdb] [saucenao] [google]
5948224

Man, the more I learn about this hack, the more I just do not care.

>> No.5948258

>>5947641
>like the lost saga frontier hack i can't find online
elaborate

>> No.5948430

>>5946486
>scaling enemies to discourage grinding
Fuck this mechanic. Fuck it soooo hard. Double or triple the required XP for level up before u do that dum shit

>> No.5948653

>>5947176
thank you anon. Thank you.

I already lost 2 min watching this GODAWFULL dialogue. Would kill myself if I had spent a couple of more minutes applying a patch and playing this cringy shit.

OP, go fuck yourself.

>> No.5949252

>>5948258

Not that anon, but Frontier was a very rush and unfinished game, but some of the missing character/items/locations/events are still in the game.

Apparently a Japanese group have a patch that adds some of these missing events backs into the game.

https://w.atwiki.jp/sagafrontier/

>> No.5949273

>>5948224
Fuck, why do they always have to be so autistic about it?

>> No.5949370

>>5945429
>Only retards play JRPGs
fix'd

>> No.5949398
File: 118 KB, 300x300, 1550177645961.jpg [View same] [iqdb] [saucenao] [google]
5949398

>>5947176
oof & yikes

>> No.5949526
File: 24 KB, 480x360, 87766467.jpg [View same] [iqdb] [saucenao] [google]
5949526

>>5947642
>The only place the devs really messed up was that Frog should have had a reaction at the End of Time if he wasn't in the party at the cape and the choice to spare him wasn't his.
An easy fix for that would have been to have Frog still show up even if he's not in the party right when Magus reveals himself at the North Cape anyway. I mean, I can't be the only one who brought Frog, fought Magus in that sweet one-on-one scenario, then reset the game and recruited him. Frog should be mandatory in that scene. Or alternatively, since this dances around the "only three time travelers at a time" idea (although the game seems to break this rule for a few scenes), change the "lets look for Crono!" explanation, which makes no sense since we saw what happened to him to "I bet Magus is still around here somewhere...we can't leave him to his own devices in this era!" so we have an excuse to force Frog as the primary party member right before checking out the North Cape.

>> No.5949554
File: 476 KB, 773x510, 9898903.png [View same] [iqdb] [saucenao] [google]
5949554

>>5949526
I forgot to add, adding a scene to the End of Time doesn't work because the sidequests open up as soon as you get in the Epoch. You don't have to go to the End of Time right away, or at all. Plus, you can change party members outside of the End of Time anyway. The simplest solution to fix this inconsistent development is just to have Frog mandatory at the North Cape encounter in some fashion. No one like ganging up on a weakened Magus in a three-on-one battle anyway, it's unfair and never suited them. The moment belonged to Frog.

>> No.5949585

>>5949526
>>5949554

I don't agree with this. This goes greatly against the shift from a protagonist-centered game (Crono, up until the Ocean Palace) to a 100% flexible party system. It would force Frog to become a temporary protagonist for the sake of optional fluff (keeping or killing Magus). Frog already had his victory over Magus by defeating him in his own age. Forcing a vendetta is unnecessary and fanfiction-like. There are many different alternative rewards that could be given for killing Magus over improving the Masamune or whatever: I personally think that should be the time the Golden Stud (-75% MP cost) should have been awarded, because by jove, is it an overpowered item.

>> No.5949587

>>5949585

Adding to this, the only thing that should change in the Magus confrontation at the cape IMO is that you should always fight him. Halfway through the fight he should come to the realization that bickering is pointless and that joining efforts would be best for both, which by then you would be given the option to either continue the fight or not.

>> No.5949610

>>5949585
>This goes greatly against the shift from a protagonist-centered game (Crono, up until the Ocean Palace) to a 100% flexible party system.
Agreed. I'd just add an alternate End of Time quote or two for Frog if Magus was recruited ("To think we would combine our strength to face a greater evil," "I wonder if Cyrus would understand such extenuating circumstances that bind his best friend and worst enemy together," or something along those lines).
>>5949587
>Adding to this, the only thing that should change in the Magus confrontation at the cape IMO is that you should always fight him.
Disagreed, it robs us of the choice to fight in the first place. Fighting is actually the default option, so a first-time player might not realize that they can recruit Magus (well, before the internet spoiled it), and having a scenario where you have second thoughts mid-fight instantly lets the player know that's something's up and you shouldn't be fighting. Besides, Magus is a death-seeker in this scene - he just witnessed the fall of Zeal for his own eyes and intentionally gives a low blow on Crono to egg the party on and gets them to initiate a battle, knowing that he's failed utterly. If they initiate a battle, it's to the death, and Magus will either exact his own revenge on the crew that meddled in his plans or die knowing that it's far too late to save his sister anyway; he might've even planned to throw himself off the North Cape if he didn't notice the unattended Epoch. If they don't fight, Magus thinks for a bit and realizes that he has nothing else to lose - HE'S the one that's supposed to grow by realizing bickering is pointless, as is the party/player for realizing that fighting isn't always the answer.

I'm kind of reminded of this novelization fanfic I read ages ago where Magus and Frog have their duel at the North Cape but Frog knocks him unconscious instead of dealing the finishing blow, and Magus still joins up anyway. You can't have your cake and eat it, too.

>> No.5949645
File: 25 KB, 449x537, tekniklrnorthcape.jpg [View same] [iqdb] [saucenao] [google]
5949645

>>5949587
In the original, the ultimate result of either decision is uncertain. It's YOUR fault if you missed out on a playable character over the consequences of your own bloodthirstiness. The idea to spell it out and make the reward super-obvious is, well, maybe something that the author of this hack would do if he knew how to make significant changes to the battle script.

>> No.5949681

>>5938236
I've never played Chrono Trigger. Is it worth playing for someone who isn't really into RPGs? Also, if I do play it, should I start with this rom hack, or play the original version?

>> No.5949686

>>5949681
See >>5947862
Though it looks like the preferable way to play is still vanilla. And yeah, this is a good game for people who usually can't do RPGs.

>> No.5949715

>>5949645
It is this kind of thing that bugs me so much about trying to redo games like this in the first place, on more than one level its incredibly disrespectful to the efforts of the original developers to tell the kind of story that they wanted to tell given the restrictions they had with the game engine. As many people have pointed out already it is just fine the way it is.

That there's some kind of "true" interpretation of the story or the characters that the guys at Chrono Compendium somehow understand better than anyone else is incredibly arrogant.

Its a game about a guy with spiky hair and his wacky group of friends travelling through time to fight a dark wizard who they can then team up with so they can fight a giant alien porcupine. It really isn't a story that bears deeper analysis or interpretation than what we have already with the official translations.

>> No.5949732
File: 94 KB, 256x239, 888-dujyorbscw.png [View same] [iqdb] [saucenao] [google]
5949732

>>5944103
Bra, Giro / Metronome Project was incredibly based for highlighting the faggotry of ZeaLitY / Chrono Compendium at a time when everyone was sucking their ducks, most things were objective improvements and any bad changes like the accents were just to make them seethe to see their OCs getting lampooned like that. I honestly wouldn't be surprised if the rumor that the C&D was faked is true since SE never went after Flames of Eternity.

>> No.5949748
File: 51 KB, 800x425, CT__1493040955_72221.jpg [View same] [iqdb] [saucenao] [google]
5949748

>>5949732
Who cares, both suck.

>> No.5949760

>>5949732
>rumor that the C&D was faked

But why would they fake it? Was there anything to gain from that move?

>> No.5949771
File: 130 KB, 896x672, CT+.png [View same] [iqdb] [saucenao] [google]
5949771

>>5947862
>maybe play it as your New Game+ if you're curious since the save file should be compatible
Oh shit, I grabbed a random max save from Zophar's Domain and yes it is. Bloody hell, I might just breeze through this thing just to have a cheap laugh at all the script changes.

>> No.5949774

>>5949760
Typical 4chan conspiracy theories, ignore that. Next up they will be saying Chrono Compendium is ran by feminists or an SJW lobby.

>5949610
>it robs us of the choice to fight in the first place.
I have to concede you are right here. I guess the less we fuck up with the story and scripted events the better. I'm more interested in changing the gameplay at this point, as I wrote on >>5945301.

>> No.5949791

>>5949760
Suppose someone like Giro had a bone to pick with Kajar Laboratories. A convincing C&D fake would be a simple way to spook them and then steal and finish the hack at their expense, eh?
>>5949774
>Typical 4chan conspiracy theories, ignore that.
I've definitely seen the rumor floating around elsewhere. I say it's plausible, though I don't believe ZeaLitY forged it like others claimed.

>> No.5949907

>>5949791
>I've definitely seen the rumor floating around elsewhere

Rumors hear somewhere don't constitute facts for valid hypothesis, so please refrain from making this type of comments unless you have actual information one can confirm. And no, a post of someone else saying they heard rumors doesn't consist evidence either.

>> No.5949919

>>5949907
>Rumors hear somewhere don't constitute facts blahblahblah
Oh ffs, the point is that it's not a 4chan theory, and it's kinda ironic you're trying to take this road when you were just invoking slippery slope with your "next up they will be saying" jive.

>> No.5949947

>>5949919
No, fuck you. The bottomline is, don't make up stupid retarded theories or spread misinformation needlessly, for the sake of finding comfort in creating FUD. I see this shit all the time both in /v/, /vr/ and /g/, and it's not a standard is want to see anyone live by. Either talk on facts or shut up.

>> No.5949958

I was in, then quickly out. Why is every fan patch made by a literal 9 year old?

>> No.5949983
File: 111 KB, 650x350, 12.jpg [View same] [iqdb] [saucenao] [google]
5949983

>>5947830
>As someone who's written fanfic
Stopped reading there.

>> No.5949985

>>5949947
You're being awfully defensive. People have been entertaining this rumor as a thought experiment or distinct possibility, not treating it as a definite fact. You're the only one here taking it too seriously when it's self-evident it should be taken with a grain of salt. And yes, as someone who was there when the cease and desist happened, I can vouch that it was an old rumor that popped up shortly after the news about Crimson Echoes broke. I think it's even older than Flames of Eternity. Again, no one's pretending it's the truth, and no one's making up any theories. It's ancient gossip that doesn't affect anybody anymore.

>> No.5950076
File: 129 KB, 281x162, lol.png [View same] [iqdb] [saucenao] [google]
5950076

It's pretty funny that OP was probably the hacker or an excitable crony, and got so totally btfo'd after the shitty decisions came to light that people are now burned from discussing it and would rather be talking about the base game instead. Good job Benjamin!

>> No.5950095

>>5949252
interesting, thanks

>> No.5950118
File: 354 KB, 240x200, 1515381282164.gif [View same] [iqdb] [saucenao] [google]
5950118

>>5938491
>Crimson Echoes
Pass.

>> No.5950126

>>5938491
>>5950118
iirc same circle, different people.

>> No.5950352

>>5950076
OP here, I first made this thread while I began playing it and was excited about some of the issues addressed regarding balancing and extra dungeons. I am glad others found out ahead the plot was sort of butchered. While hacking seems like an interesting perspective for me, I think recreating the game on EasyRPG would bring a lot more options and make it less focused on a crowd of autists with poor taste. Maybe some day.

>> No.5950363

>>5949958
CT community is full of autists so naturally their creations are equally autistic. Same shit happens with Pokemon rom hacks.

>> No.5950704
File: 53 KB, 570x570, &sharestories.jpg [View same] [iqdb] [saucenao] [google]
5950704

>>5949771
do it fgt

>> No.5950984

>>5947176
>I hath returned
Why do morons bother with archaic language when they don't understand how to use it correctly?

>> No.5952604
File: 2 KB, 730x15, Autirun.png [View same] [iqdb] [saucenao] [google]
5952604

>Autorun is forcibly enabled in the main patch with no way to turn it off.
Well then why the fuck include it as an optional patch, geez. Upload your shitty autorun patch separately if it's meant for an unpatched game. Holding B is muscle memory that I'm not going to shake off. Adding a run button is one thing, but there's already a run button so it's like inverting the controls for no good reason.

>> No.5953484
File: 1.05 MB, 1103x827, rough.png [View same] [iqdb] [saucenao] [google]
5953484

I know this is a hack, but this already feels very...hacky. For example, while the new ferry from Porre to Choras isn't an inherently bad idea since you're rewarded an early look at a later area (and potentially a Speed Tab) for exploration, it doesn't show the return trip and just has a warp point via dialog option back to the Porre Ferry Office (curious to see what happens if I go there after flying the Epoch there). Also, in the Middle Ages, the free Shelter was removed despite the bush still rustling, it just can't be interacted with anymore. The obvious thing to do would be to make it unable to be respawned, but if that's not possible without creating a disparity then there's no reason to bother. Not to mention I've already encountered visual glitches and typos. I know this is the work of people in their free time, but this is sort of setting the tone for the rest of the hack and I just have to laugh at the people/person asking if this is the ideal way to experience a first playthrough - the original is a masterpiece and this is clearly of lesser quality, and it's at version 2.1 so there's little excuse for the lack of polish.

>> No.5953782

>>5947757
Example of the writing quality.
In a lab in 2300, you find a note of a researcher, saying that he used to write his passwords in reverse. Fair enough.
Later on you find another note, stating that "Yo, that dude told me the password was LLAB, but I tried it and it didn't work. What a weird dude, he REALLY LOVES ROUND THINGS".

>> No.5953829

>>5938236
They did a save Schala hack too. You can't play as her.

>> No.5953861

This romhack is gay as fuck

>> No.5953996
File: 589 KB, 662x578, CE_sob.png [View same] [iqdb] [saucenao] [google]
5953996

>>5953829
>Removing an important plot point in not one, but TWO sequels
>Not even possible to play as her
Can they do anything right?

>> No.5954129
File: 40 KB, 256x224, R-.png [View same] [iqdb] [saucenao] [google]
5954129

>>5953996
They were so proud of this screenshot that it's one of the promotional images. Can you spot the mistake?

>> No.5954132

>>5938491
It’s gotta be better than Lost Sanctum

>> No.5954136
File: 1.34 MB, 896x2016, nope.png [View same] [iqdb] [saucenao] [google]
5954136

>>5954132

>> No.5954140

>>5954129
The mistake was thinking they could improve on Chrono Trigger

>> No.5954143

>>5954136
Oh God

>> No.5954146

>>5952604
This. Minor detail, but they still fail to do it right

>> No.5954164
File: 157 KB, 646x646, cronnosplooge.png [View same] [iqdb] [saucenao] [google]
5954164

>>5954136
what the fuck is that

>> No.5954167

>>5954129
Jesus, they did it twice

>> No.5954196

>>5953829
Why? Even discounting Cross retcons, she's obviously supposed to have died in the Ocean Palace in the cliche "maiden's noble sacrifice to save the heroes" plot-point.

>> No.5954267
File: 502 KB, 896x672, Robot village.png [View same] [iqdb] [saucenao] [google]
5954267

>>5954136
>>5954143
>>5954164
The details: this is an extremely shitty location they added in 2300 A.D. based on the lab/ruins tileset, except the ground is recolored putrid green (and turns back into the regular ground when special attacks are happening) and you're on the miscellaneous background stuff. The hit boxes are barely existent, with characters popping behind random graphics, parts of the pool being walkable, and the swimming "enemies" clipping onto the ground (if you interact with them, they disappear). There are two unspawnable battles here: Nereid and Emperoom (red recolor of Hetake/Amanita) and Merman (red color of Nereid/Dondrago). Recolors have tons of HP and and reward you with a short scene of the party members wondering if the Emperoom should be taken (Marle) or is really edible (Lucca) and the "life sparkle" from the Merman (complete with Lucca's theme playing for some reason; also I don't think the Merman was removed from the map). I didn't see either item in the inventory, so I presume they're setting flags like the Naga-ette Bromide. It didn't seem like there was much else to do there despite looking much bigger on the outside so I left.

Other notes on 2300 A.D.: there's an area called "Cult of Lavos" which uses the robot village/colosseum sprite from the prototype, but I didn't know if I can stomach sitting through another horrific dungeon so I'm saving it for later if I decide to play that far. They seem to be Guardia Castle ruins. Also, not sure if this is because I'm playing a New Game+ file, but Death Peak's tree is there for some reason and can be fully scaled despite Belthasar's dialog being the same and there being no reward for doing it early whatsoever.

Guys, lemme be frank, I don't know if I can play much more. I thought it'd be kind of funny but it's actually pretty sad. It's like witnessing the destruction of a priceless work of art in real time to me. I have some screenshots of the added scenes which I may upload later though.

>> No.5954314
File: 542 KB, 897x673, topright.png [View same] [iqdb] [saucenao] [google]
5954314

>>5954267
Oh yeah, if you enter Lab 32 early, the unused Johnny monster replaces the top right Proto 2 for some reason. You can kill him as many times as you want, it has no bearing on when you officially meet him later; the fourth Proto 2 is there as it should be when you're faked out and think you're about to (re)fight them. I think he might've dropped a new weapon for Lucca but I'm decked out so I didn't care.

>> No.5954468

>>5952604
On top of that I think they tweaked the running speed so movement feels more slippery. That, or the rat/statue in Arris Dome was made slower.

>> No.5955083
File: 2.16 MB, 896x8736, immedietly.jpg [View same] [iqdb] [saucenao] [google]
5955083

Here's the first major scene addition to the game. I knew about the Marle sequence going in but it's worse than I thought it would be, and apparently it was even worse in an earlier version. I thought it was at least going to play after Crono uses the Telepod, and I thought the hacker was going to at least use the suggestions mentioned by >>5948224 but nope. Marle spawns in Truce Canyon (with enemies just barely on-screen) and one castle soldier on the bridge and another walking back and forth and not reacting to anything. The only thing you do is move Marle to the soldier on the bridge and talk to him. And that's it - it presents no new information whatsoever that you wouldn't get later, and creates an odd, pointless intermission to an otherwise tense situation. Also: immedietly. Again, this isn't even the scene's first draft.

>> No.5955117

>>5954267
The Cult of Lavos area leads to the new 1999 A.D. area but you have to kill the Lavos Spawn boss for it. There have been bug reports about the Arcade area in 1999 Medina so remember to save before entering.

>> No.5955127

>>5952604
Yeah, this pisses me off in every JRPG hack I try. They're essentially pandering to gen Z who is literally too fucking lazy to hold a button to run. Whereas my muscle memory forces me to do it.

>> No.5955226

>>5955127
There are tight spaces in the game where you can't run either, so anyone whose first experience with CT is this hack (god help them) will probably get stuck and not realize to walk through.

>> No.5955235

>>5954314
It's just an early Plasma Gun.
>>5954468
Definitely the latter, if you don't catch the rat right away you'll notice you're up its ass the whole time.

>> No.5955323

>>5955083
"King" should be capitalized as in the game script.

>> No.5955641

>>5955226
Put a bullet into your brainstem, lmao.

>> No.5955832

>>5955641
wtf

>> No.5956182
File: 1.41 MB, 404x10000, blinking.jpg [View same] [iqdb] [saucenao] [google]
5956182

Second added scene (or rather, an alternate version of an existing scene). Here, they fix the plot hole of Lucca getting past the castle guards; however, in doing so, they create two more: what other "lands" have human royalty in the world of Chrono Trigger, and who isn't the search party resumed after they learn that it wasn't the real Queen Leene? You can find out that "fix plothole, create more" becomes a running theme, as later there's an NPC in an Ioka Hut that says "This trading house. we[sic] steal Reptite weapons for trade." which is presumably to explain why guns, bows and arms exist in this era but now begs the question of why the Reptites are never seen using this advanced weaponry. Also note that, despite Lucca's eccentricity, she's barely animated and mostly uses her "holding glasses" sprite (which itself isn't even animated here) - CRONO has more additional animations than Lucca is in this scene. And despite Lucca referring to Crono as "Sir" Crono, the people in the Middle Ages call him "Comrade Crono" now for some reason, though "Sir Crono" still slips in here and here. There are actually a bunch of inconsistent, half-assed text replacements throughout the script, such as Crono's mom being "Gina" (from the Japanese version, where she's "Jina") one minute and "Mom" the next.

>> No.5956238

>>5956182
>Comrade Crono
I'm calling this hack Commie Trigger.

>> No.5956269

>>5947176
I see nothing wrong with this. The grave sticking out of the carper does however.

>> No.5956604
File: 68 KB, 605x371, ecce-homo-fresco-restoration-parodies-16.jpg [View same] [iqdb] [saucenao] [google]
5956604

>>5956182
What a lousy patch. What motivates autists to smear shit all over the script? There are three cocksucking reviews on RHDN praising this 'improvement'

>> No.5956932

>>5949760
reminder URA Project "c&d" was a lie, just the dev wanting to move on from it

>> No.5956938
File: 325 KB, 896x672, generic darkness, shh.png [View same] [iqdb] [saucenao] [google]
5956938

>>5943870
Here's a bit of silver lining: the hacker was apparently convinced to remove the Kingdom Hearts reference with a suggestion someone made on the ROMhacking.net forum (this person suggested using the phrase "fell to darkness" because KH fans would apparently get the reference without it being distracting, but I like to think this person was trying to get him to remove the reference entirely). Top right lady makes a reference to the restaurant at the edge of the universe. Also, you don't have to do both sides of the Factory, so I'm not sure why the readme still says that. Can also get Ayla earlier than expected (before Heckran Cave). Pretty sure this breaks difficulty scaling in a normal game but this isn't a bad idea on paper. Thing is you have no real motive in being in Prehistory yet, but you still get the Dreamstone anyway as a prize for the 'poi'. After Nizbel, Ayla asks in her hut if she can come, and saying yes sets a flag to her as a party member (if you say no, you can still talk to her again). She's barely implemented but does have a few additional and alternate lines, like for some reason being able to read the Masamune inscription. She's mostly silent though, and the game mostly acts like Ayla found the party post-Magus on her own anyway.

Some people may be thinking "oh, this hack is mostly just adding optional content, I can still enjoy the base game." And to that I say: this hack is buggy. And not just in regards to the added junk, but somehow several unrelated things are broken as well. For example, you're now able to easily run past the Heckran fight. If you do this, the game will be confused and can't decide if it's in a pre or post-Heckran state; going to Guardia Forest will force you to that Gate, and the knights won't show up on the Zenan Bridge (which has its own glitch in that you can now run past Ozzie and skip most if not all of the battles, but I haven't checked the consequences). The hack feels like it shouldn't even be version 1.0.

>> No.5956986
File: 47 KB, 928x523, the_angry_video_game_nerd_movie_still.jpg [View same] [iqdb] [saucenao] [google]
5956986

>>5956938
"The darkness" still doesn't make it better. There is absolutely zero reason to reference Kingdom Hearts in the first place. If you want to make shitty references to other games, just fucking make an RPG Maker game so I can properly ignore it, and no one else will be sucked into playing it.

>> No.5957005

>>5955641
What the fuck was that even a response to? Don’t just say shit like that without explaining yourself.

>> No.5957468

>>5956932
But CE was almost ready for release. They even created youtube account with full playthrough of it.

https://www.youtube.com/user/CEMemorial

>> No.5957805

>>5956938
These NPCS just make it seem like there's some unresolved plot point now. Isn't it supposed to be "pretty bleak here" anyway?

>> No.5957829
File: 4 KB, 256x224, 4669titlescreen.png [View same] [iqdb] [saucenao] [google]
5957829

>>5956604
Figures, much of RHDN now (thought it could just be vocal minority) praise the gender sprite swap hacks, which I think came from a dude who wanted to show this daughter that she 'had a future' as if her sex was a fucking disability.

>> No.5957834

>>5943870
I don't hate Kingdom Hearts and I'm not bothered by this.

>> No.5957838

>>5943870
What is wrong with all those retarded rom hacks, since month their seems to be a group pushing some leftarded agendas into old games, why.

>> No.5957843

>>5957834
fucking zoomers, get out

>> No.5957849

>>5957834
You can still be bothered by unnecessary shit that doesn't fit the game and mountains of glitches as a result said changes. This is a flat-out inferior, lesser experience.

>> No.5958246
File: 196 KB, 896x672, badtender.png [View same] [iqdb] [saucenao] [google]
5958246

>>5957805
The line is still there, too. As mentioned, The End of Time has been expanded to a nondescript bar where Spekkio's room was, with Spekkio's room moved behind the counter, a new bucket, and an upstars room where the playable characters now stay bedridden if they're in reserve. So if I leave Lucca behind in the End of Time the first time, she still makes a quip about not giving the old man any ideas now that they're alone, even though there's now plenty of NPCs around and she's shouting that line from the bedroom. NPCs don't seem to have new lines as the game progresses unlike the old man, so that's just extra junk lying around in front of your "guide". Spekkio has one major change: he always starts in frog form, and beating him warps you outside (a cheap hacky trick) after you're rewarded, and checking on him again shows that he has progressed him to the next form. I like that idea that you can't miss earlier forms because you're too high level, but he still asks if he looks strong or weak, which ruins the effect of meeting him the first time. Also, I've got to say: the default text box position with the new/altered content is generally awful (see pic).

>> No.5959238
File: 210 KB, 896x672, apefrogandrobot.png [View same] [iqdb] [saucenao] [google]
5959238

>>5956182
So just a correction here: they actually DO bring up the stolen equipment later. Yeah, there's some Residences of mostly non-hostile Reptites now in the stretch of land right in front of the Tyrano Lair. The sprites used are those tall structures neat the Ioka Huts, and when the party leaves, the spawn point is off-center. This Reptite behind the counter here mentions all the weapons being robbed by humans. However, this still causes problems - by turning this from a gameplay quirk to a minor NPC plot point, you're calling more attention to the fact that there is a trading hut with decent, fairly advanced weapons. And keep in mind, the Reptites weren't really THAT advanced technologically, given Azala was impressed by what seemed like an ordinary key. If the Reptites stored their weapons cache in some dinky shack outside the main lair, and humans were crafty enough to cross the terrain and steal from this specific location, then it's hard to feel sympathetic for the Reptites. How were the humans losing when they gained such a huge edge? Other things to note: there's a painfully obvious Planet of the Apes reference in one of the 'houses', and one of them has some named OC called Misla/Mizla (yeah it's not sure either) who's Azala's head researcher. There's not much else to say since it's utter fluff and the writing is terrible. Also, despite the crator being within the impact radius, for some reason the 'town' remains unharmed (in fact I think there's one more building post-impact, though it can't be entered). The only thing these Reptites say at that point is "What will happen to us now?" But otherwise they're still alive and on the surfact, and the war just kind of stops unceremoniously.

>> No.5959267
File: 171 KB, 576x773, ddb96wc-bfacac84-d350-487f-b42c-5f7ca142ad74.png [View same] [iqdb] [saucenao] [google]
5959267

>>5943870
I laughed so fucking hard and I don't know why.

>> No.5960237
File: 53 KB, 403x403, 1527654002842.jpg [View same] [iqdb] [saucenao] [google]
5960237

>>5959238
Why are you still playing this gay ROM hack?

>> No.5961549
File: 2.13 MB, 896x8064, AllSpaghetti.jpg [View same] [iqdb] [saucenao] [google]
5961549

Third added scene. This is apparently exclusive to New Game +, but hell if I'm gonna find out. This takes place after the Magus fight, between the scene of Crono's dream of Marle and waking up in Ayla's hut. Thing is that Marle excitedly saying Crono's name over and over is supposed to segue into Ayla saying that out of the dream, so this filler scene loses the connection. Also, the NPC that talks to Magus moves pretty slowly between lines. Note typo.

>>5960237
I decided I wanted to see this through as a harsh reminder for myself to never, ever play another ROM hack ever again when it's over.

>> No.5961673

>>5947652
Jesus fuck I remember seeing that picture on IcyBrian back in 2003.

>> No.5962073

>>5947864
Woolsey was rushed as well.

>> No.5962219

>>5957829
zynk has nothing do to with those "progressive" hacks, he's just a waifufag

>> No.5962238

>>5947830
Even as a kid I never understood the appeal of fanfiction. Why would you not just make you own characters and stories? Just seems like a lack of intelligence and creativity to me.

>> No.5962347

>>5962238
To be fair most professional writers have to do a lot of their work writing for other people creations, working as staff writers on TV shows and that kind of thing. A game like GTA 5 had an entire team of people writing incidental dialogue.

And I'd actually contend that if a writer comes back to a story they originally created many years after the fact (eg George Lucas, JK Rowlings) that they're basically writing fanfiction based on their own work because of how much they have changed over the years.

Though to be clear I think this romhack is garbage, whoever is behind it has the be the most autistic guy on the planet thinking that every single little plot development needs to e spelled out to the letter.

>> No.5963174
File: 1.92 MB, 896x2688, Ozzie's Fart.png [View same] [iqdb] [saucenao] [google]
5963174

Right, so Ozzie's Fort is always on the map, the forest that surrounds Magus's Lair has been extended and the fort is to the right of the castle. There's no point to it since you can't progress. Ozzie seems like less of an opportunist now, since before his fort replaced the castle. If you come here later, the castle is just replaced by more forest.

>> No.5963230
File: 845 KB, 1792x2016, cro no.jpg [View same] [iqdb] [saucenao] [google]
5963230

The unused Octorider enemy was added between the two Henches at the beginning of Heckran Cave ("Death to the Mystics' enemies!"), and when you touch the first fake save point in Magus's Lair (when Ozzie makes his first appearance, in the first room), you get the yes/no prompt "Use the Magic Key?" Presumably this is a New Game + thing, but selecting yes allows you to skip the entire castle and end up in the room before Magus (the stairs with the bats). However, back out at that point and Ozzie will be waiting to be battle, and back out further and Ozzie will be right next to you at the crank. It just teleports you to Magus, not actually flagging the events as cleared. Also, I must say: swapping out Crono or Ayla before they should obviously breaks the scripting, as characters will sometimes act glitchy or a fouth might appear. Also, characters still reference Crono when he's not there.

>> No.5963273

>>5945540
Robo's the most efficient character in the game.
He's got a cheap hit-all tech. He's got an affordable heal-all tech. His final tech is comparable to Flare and Luminare while being cheaper, and if you care to manage the Crisis Arm, Uzzi Punch is one of the strongest attacks in the game.

>> No.5963571

This romhack looks impressively bad.

>> No.5963746
File: 1.56 MB, 700x9450, misereptites.jpg [View same] [iqdb] [saucenao] [google]
5963746

>>5947262
>the phrasing of that second sentence makes me want to find whoever wrote it and break his fingers.
There's plenty more where that came from. Here's the dialog of the pre-crator "Reptite village", without >>5959238

>> No.5963778
File: 1.44 MB, 400x9600, Zeal dungeon.jpg [View same] [iqdb] [saucenao] [google]
5963778

And here's the Zeal dungeon, "restored" from the prototype. It's accessed where the Black Rock/Gemstone used to be. There are two sets of basic enemies, plus a battle with a barely-animated Prophet (he doesn't even flee after the battle, but just vanishes). You can go to this place called "Eternal Repose" (an unused location string that TCRF says was actually supposed to be an inn or cafe) or the Sun Palace. Eternal Repose has Gaspar and the tech previously learned from the White Rock/Gemstone. I presume Gaspar's here to explain this one line about him supposedly being on a deserted island, but what he says doesn't really make sense since it's implied the version of events that Crono experiences is different from the original one since the Prophet is around to get the Gurus out of his way. Sun Palace gives you an early Son of Sun boss battle and the Moon Stone, and also terrible NPCs and incorrectly-formatted text. Fun times.

>> No.5963815
File: 1.29 MB, 400x8700, Crono's house.jpg [View same] [iqdb] [saucenao] [google]
5963815

Here's the new Ocean Palace ending. Lavos is just fought in his first form, and you get a "rozenFlame". Inspecting the inventory shows that it's the "FrozenFlame". You end up back at the Zeal Palace and see a few rooms of altered NPCs starting with the throne room. Apparently the Queen stepped down and Schala took her place, and Magus got paradoxed sort of like Marle did near the beginning of the game, which should raise more questions. You leave the throne and you can talk to the Gurus in the hall. In the main room, some of the NPCs are unchanged and some say "Thank you for saving Zeal." The bottom NPC teleports you to this new location with the party members and Crono's cat and mom. Exiting shows that this is now "Crono's house" on a floating island to the far left of the main Zeal landmass, which can also be seen outside of the ending when hitting select. Going to the open book asks if you want to end your adventure, and selecting yes boots you instantly to the file selection screen. You don't get to keep the Frozen Flame, though it doesn't seem like it did anything anyway. Side note: I was actually slightly looking forward to seeing what would happen if you lost to Ocean Palace Lavos without Crono in the party, but the game forces Crono as the lead with a party switch screen after Melchior is rescued, which immediately clues the player in that something's about to go down since there's no reason for it otherwise.

>> No.5963836

>>5963746
>>5963778
>>5963815
This all feels like highly unnecessary tinkering.

I haven't even played this game in about 15 years, but it even occurs to me as massively out of character for Queen Zeal to voluntarily step down under any circumstances.

>> No.5963841
File: 1.43 MB, 700x9975, magic diarrhea.jpg [View same] [iqdb] [saucenao] [google]
5963841

And some (not all) Magus dialog for the Blackbird. Some of it isn't formatted correctly, like the first text box defaulting to the bottom instead of the top like other party members. Magus also looks very strange on the Epoch. Instead of spewing generic bullshit about finding Crono after landing, he just fucks off without a word and the other party members follow him.

>> No.5964578
File: 1.43 MB, 1792x1344, worth breaking spacetime over.png [View same] [iqdb] [saucenao] [google]
5964578

Didn't mention this earlier, but the hacker is obsessed with adding rest rest of the party in certain scenes for no rhyme or reason. Not sure what the purpose is since most all of it is basically the same text just flavored for the character, but a small part of the replay value in the original was seeing how each character reacted in certain scenes. It's also very jarring since the game explicitly has a "three time travelers at once" rule (though it seemingly bends this rule for campfire and some endings). If I have to mention that this causes strange visual and scripting glitches, well then you aren't paying attention. For example, Robo isn't interested in helping after the prehistoric party and stays behind, and Alya is a brick in the Frog scene, further showing that she had no reason to join the party earlier since the Reptites were still around and she didn't know that Lavos was a threat.

I encountered more glitches regarding the Death Peak sidequest. I didn't get the Crono Clone earlier, and when I beat Bekkler's game it didn't show up in the bedroom. It's especially weird because Crono's mom isn't in downstairs as if she were upstairs, but going upstairs and then downstairs resets her back into the downstairs room. I beat Bekkler multiple times to no avail, so I almost gave up and left Crono behind. What did the trick was beating Bekkler, talking to him again in his tent, and then going to Crono's house. Then I thought >>5954267 wasn't a mistake so I went ahead and reached the summit of Death Peak. Nothing happened. Turns out you're still supposed to activate Belthasar's Poyozo dolls before the summit cutscene can trigger. The reason Death Peak is accessible in the first place is because the running speed isn't as slowed by wind, so you can easily reach the existing tree near the top of the first screen and skip where the Poyozo's tree should be. So by making the first screen less of a slog, it's broken, showing lack of foresight. Again, this is version 2.1.

>> No.5964646

>>5943870
I wish people were capable of doing things without putting their egos front and center, but I guess this is why they're doing fan shit and not professional work. Hobbyists seem to be unable of just doing good work, they need to stroke their e-peen.

>> No.5964660

>>5963815
I'm going to venture a guess and say that the hacker didn't account for if more cats were in the house.

>> No.5964846

>>5963841
>magic diarrhea

>> No.5964852
File: 966 KB, 648x1668, Legend+of+razor+pages+12+because+reasons+httpwwwlurkmorecomwikirazor+the+hedgehogpages+4445+wwwfunnyjunkcomlegend+of+razor+pages+4445funnypictures4855965_8432f0_4855511.png [View same] [iqdb] [saucenao] [google]
5964852

>>5961549
Glad to see Cody Carter has returned.

>> No.5964991
File: 427 KB, 896x2016, side quest.jpg [View same] [iqdb] [saucenao] [google]
5964991

Starting sidequests. Here's Magus' new reserve location, separate from the other playable character who are all sleeping in (which is kind of depressing). Just noticed that when you talk to each character to get more details about their sidequest, the game points you back to where that character originally was. In thie example, talking to Magus brings me all the way to where he was in the original game. This applies to the rest of them. And so far, I've only noticed Battle 2 play in the scene where Dalton appears in the Commons in the Dark Ages and the Geno Dome's conveyor belt in the Future.

>> No.5965010

>>5945301
>>5946486
This is just gonna end up like every other "balance" hack, because you're too good at the game and lack self-awareness, you're just gonna make a frustratingly difficult hack that will turn away most fans.

"N-no, but mine will be different! Just a few tweaks here and there!"
Everyone says the same and they always end up that way.

>> No.5965017

>>5964991
Also, I didn't mention this before, but the recolored prehistoric chick for some reason has no lines and is just a paperweight. Maybe the hacker was going to add another reference before being discouraged from them but didn't want to remove the super-cool sprite he made that he wanted the world to see. Taban/blacksmith/carpenter-looking fellow always walks in the bar when you load this location. He says something, but I didn't screenshot it so like the rest of the End of Time NPCs it mustn't have been particularly interesting.

>> No.5965070
File: 382 KB, 896x672, damnation.png [View same] [iqdb] [saucenao] [google]
5965070

And he doesn't even open the door, he just stops in front of it and disappears. By the way, I forgot to mention that some of the "edgier" content from the DS script made its way into this hack. It's not major at all, but the things that come to mind are Azala cursing at the 'red star' and in Choras with the drinking carpenter; instead of "Sir, I think you've had enough sugar today," it's booze, and instead of "Can't you see I love soda pop," it's cidar. Playing through this hack, I forgot just how many typos and grammatically-strange sentences existed in the Woolsey version. My theory is that the author kept the script mostly the same as Woolsey's in an attempt to mask his own shitty writing. Like everything else, it didn't work very well.

>> No.5965224

>>5945301
Position was less-and-less an advantage as the game progressed. I'd like to see it still be important in later battles

>> No.5965276
File: 1.70 MB, 800x9600, sleeping on the job.jpg [View same] [iqdb] [saucenao] [google]
5965276

Showing off the End of Time because I felt like checking if any of the new dialog changed (it didn't). What is the Napean war a reference to?

>> No.5965438
File: 598 KB, 896x2688, Fucca.jpg [View same] [iqdb] [saucenao] [google]
5965438

Some miscellaneous weapons. First is from a 2300 A.D. shop and is just a renamed Auto Gun, which is known as the One-Hand Gun in Japanese. The hack also renamed the Air Gun as the Airgun for some reason, and the Demon Edge, Kali Blade, Lode Bow, Robin Bow, Giga Arm and Terra Arm are respectively the Zanmato, Onimaru, Silver Bow, Bandit Bow, GigatonArm and TeratonArm as in the Japanese/DS version (the Shiva Edge is called the RedSparrow, but go figure, it's Suzaku, so the author decided to localize it but not the other swords). Second image shows that the upgraded Masamume is now called the "MasamuneII", which was an old fan-name to distinguish them. Truce Market has a formerly unused weapon for Lucca. Fritz has a new line. Also, in the Hero's Grave, the chests didn't power-up as they should, but it isn't a huge loss since Nova Armor and Siren are arguably better than Moon Armor and Valkerye.

Side note: on the Blackbird, there isn't a prompt for proceeding to the boss area if you don't have all your things. I presume this was something broken when Magus was added.

>> No.5965557

>fanmade chrono content
oh boy more terribly written, unbalanced shit

>> No.5966135
File: 1.05 MB, 896x5376, yech.jpg [View same] [iqdb] [saucenao] [google]
5966135

As suggested by >>5963778 you learn the rock techs naturally instead of using an accessory slot. One memorable Magus line was replaced by some out-of-character tripe, and Lucca/victory theme plays when the text box shows the second tech rather than the first for some reason. Nu gets a typical lazy line. When I got the Free Lancer screen, Crono ran and vanished in thin air, but I didn't catch it - though the version I have pictured is more amusing.

>> No.5966162
File: 11 KB, 200x237, 1455359185040.jpg [View same] [iqdb] [saucenao] [google]
5966162

Thanks for showing off this mess, Anon.
That OP almost tricked me into playing it myself.

>> No.5966431
File: 207 KB, 896x672, me and my slave.png [View same] [iqdb] [saucenao] [google]
5966431

Oh hey, Octorider's back (see >>5963230 for 1st). For such a happy place, you'd think Medina wouldn't promote slavery though. Poor Octo.

>> No.5966946
File: 245 KB, 896x672, what is she doing.png [View same] [iqdb] [saucenao] [google]
5966946

>> No.5967315
File: 349 KB, 896x672, mutes can't become tech wizzes.png [View same] [iqdb] [saucenao] [google]
5967315

A recolored Glenn appears in Lucca's scene. Not sure what he's doing here since all he does is move left and right after things go haywire, and never stops even if your input is correct. It's honestly kind of distracting and takes away from Lucca's moment. (Yes, I know it's supposed to be Crono as a kid, but don't you think him also being a witness to the incident would cause some sort of trauma as well?)
>>5965070
*ale, not cidar. Must've confused it with FFVI.

>> No.5967597

What's the best FF6 mod?

>> No.5967695
File: 33 KB, 640x480, a29.jpg [View same] [iqdb] [saucenao] [google]
5967695

>>5967597
Probably hairy_hen's retranslated patch since it seems the most neutral regarding accuracy and doesn't skew too heavily in favor of Ted Woolsey or Tom Slattery for the sake of it like Rodimus Prime's Woolsey Uncensored and Dr. Meat's Relocalization Project. Get it here: https://www.romhacking.net/hacks/4619/

If you mean best mod in general and not a translation patch, it's impossible to beat T-Edition: https://poematocx.com/ff6t/

>> No.5967996

>>5967695
Thanks bro, gonna try it later.

>> No.5968173
File: 599 KB, 896x2016, Glenn Beckons.jpg [View same] [iqdb] [saucenao] [google]
5968173

Repost since I accidentally put this in the wrong thread earlier:

Oh boy, here's Glenn. He seems to only show up in the campfire scene, and as expected, no one calls any attention to it. The dialog for the "no Crono or Magus but have Epoch" ending is also identical, so Lucca and Marle are still acting like they're meeting him for the first time there. And he comes with glitchy animations. Excellent.

If you skip Magus at the North Cape, you actually get Frog in this scene, so they actually flagged for Glenn to appear specifically if Magus was defeated (more on that later).

>> No.5968783
File: 1.54 MB, 896x8064, speechless.jpg [View same] [iqdb] [saucenao] [google]
5968783

As alluded to before, I found out that because the North Cape event was made nonlinear, it's actually now possible to get on the Epoch and leave 12000 B.C. before meeting with Magus. Not sure exactly what triggers it besides maybe visiting the Commons after the Blackbird might confuse the game. Of course, skipping Magus means he's still left behind there, so you can come back after you get Crono back to hilarious results. Crono, evidently stupefied by everyone's amnesia, doesn't react to anything going on, and if you choose to fight Magus with Frog and Crono in your party, you'll finally cause the Chrono Break! What an ending. I wanted to see what happened if I beat the game after skipping Magus, but I found out that the game only sets a flag if Magus is recruited, so you still get the Glenn ending as if Magus was defeated.

>> No.5968925
File: 1.42 MB, 896x6048, Epich.jpg [View same] [iqdb] [saucenao] [google]
5968925

Here's a change I almost like but is implemented horribly once again. If you've already beaten the first form of Lavos via the bucket or presumably the Black Omen, you can no longer crash the Epoch into Lavos since it's a waste. However, if you take the Epoch there (regardless of whether or not Lavos' form was beaten), the winged Epoch will be shown without wings. It's like, there maybe are one or two things in this hack that you can see "yeah, that actually might be a sensible improvement," but these things are put in so half-assed because of the author's ADHD and there's all this other half-assed shit thrown in that does nothing but besmirch the quality of the game. At least the Crimson Echoes team was making sure to polish the game experience before they could release the 1.0 version, but this hack sets a new low bar.

>> No.5968934
File: 385 KB, 896x2000, exit, stage right.jpg [View same] [iqdb] [saucenao] [google]
5968934

Visual bug when you use the new bucket - now the party comically flies to the corner of the screen instead of straight upwards due to moving its location. Like talking to the party re:sidequest, you spawn at the old bucket.

>> No.5968936
File: 426 KB, 896x672, Baguvos.png [View same] [iqdb] [saucenao] [google]
5968936

Another glitch: Lavos' second form is messed up. I don't think I have to say this again, but: 2.1.

>> No.5968961
File: 1.66 MB, 10000x625, smartass remark.jpg [View same] [iqdb] [saucenao] [google]
5968961

>>5965438
More item/equipment names and description changes in no particular order, making some more in line with Japanese/DS terminology at random (author's whim I guess). Some might be new. Remember, I nabbed an existing save file to make this a little more painless.
Okay, I've put this off long enough, but now that I've reached the endgame, I'm about to do one last thing I dread the most: a new dungeon.
God help me.

>> No.5968979

>>5968925
Even that's not a good change because, even if crashing it post-BO is useless gameplay-wise, most people aren't even going to retreat unless they want to see the epoch-less ending. Literally everything except MAYBE making the Pico Magnum available in a shop (which may have been unused due to an oversight) is complete garbage trash, and even then it's probably an unbalanced spot.

>> No.5969009
File: 873 KB, 896x4704, I mean, being a robot's great, but we don't have emotions and sometimes that makes me very sad.jpg [View same] [iqdb] [saucenao] [google]
5969009

Time to wrap up this shitshow before the thread dies.

>> No.5969073
File: 1004 KB, 362x10000, Cunt of Lavos.jpg [View same] [iqdb] [saucenao] [google]
5969073

Well, the good news is that this place is only atrociously boring like the Zeal dungeon and not an outright abortion like Lab 64. (Boring, by the way, being the worst possible thing you can make Chrono Trigger.) The main rooms are a flooded/foggy Guardia Castle and the Sewer Access tileset. Monsters consist of Blob, the two types of Lavos bits now called Minion and Servant that previously accompanied the first form of Lavos (which is no longer a boss rush), and a Lavos Spawn at the end which plays the short version of Lavos's theme. Unlike Sewer Access, the monsters aren't particularly scaled to the level your characters would be if they decided to visit here first instead of Lab 16. Monsters also kind of stand around in place waiting for you to walk into them or a trigger point for the most part, and you can easily walk around a few in some corridors that were definitely intended to be mandatory. Other than that, lots of empty space and seems there's no treasure to pick up. Should have been constructed more with a more linear layout if there's nothing to the exploration besides opening a door. There's one computer monitor in a sewer area near the entrance that only says "Please enter password." but I didn't notice anything special so it looks either broken, to be revisited later, or something planned for a future update (yes I know there's a mistake in how it's sized in the image, ignore that). Your reward is a terribly-written fanfic dump at the end, and unlocking another door (which resets if you go to the menu). There's a small room with a Gate, to which Ayla and Frog say nothing and Magus display some pretty janky animation. Groovy.

Marle's line is particularly interesting because NO ONE CALLED THEM THE PLACE BUT THE MISLEADING LOCATION NAME, GEEZUS THIS WRITER'S AWFUL.

>> No.5969267
File: 155 KB, 896x672, stuckholm.png [View same] [iqdb] [saucenao] [google]
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Whoa. I hate to admit this considering how much I've been railing on it and I have an image to keep (well; as much as an anon has, really), but from what I've played so far, 1999 A.D. is actually pretty passable. I mean, don't get me wrong, you know the shit writing is omnipresent and of course there are going to be ugly recolors because brand new period-specific sprites aren't in the cards - but all things considered, this part actually has a semblance of, dare I say it, effort. Now, I'm no fan of the DS content, but this hack gave me a whole new appreciation for it in ways you couldn't believe - until now. I mean, something's probably going to slap me in the face and get me to change my opinion any second, or I'm developing legit Stockholm, but I'll just say it for the one person still reading - THIS is what the hack should have been all about to begin with. If you decide to try out the hack, do what I did and just skip to 1999 A.D. with save file from Zophar's Domain or elsewhere. Finally, you can walk around in 1999 A.D. as you've truly imagined it. And with that, I can rest easy, knowing there is hope yet for the ROM hacking community...

>Main theme is just "Good morning Crono" w/o proper loop
>I just got stuck in a wall after approx. one minute of exploration
>Also I'm pretty sure these assets are directly stolen from Crimson Echoes which explains the sudden comparative shift in quality
Fuck it, I take back what I said, I'm never playing another hack that isn't a translation patch of a foreign-only game ever again, drown Ben, good night.

>> No.5969274
File: 215 KB, 896x672, the icing on the cake.png [View same] [iqdb] [saucenao] [google]
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>> No.5969369
File: 1.19 MB, 333x10000, butthefanficrefusedtochange.jpg [View same] [iqdb] [saucenao] [google]
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>> No.5969414

Man I wish you had more time to rip into 1999's weird OCs and pseudo-selfinserts, but thanks for all the laughs Anon.

>> No.5969432
File: 252 KB, 1200x800, The End.jpg [View same] [iqdb] [saucenao] [google]
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>>5969414
Appreciated. I might finish it with my final thoughts if someone makes a new thread and I happen to be lurking, but it's not worth the last one or two posts. I think we get the point.