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/vr/ - Retro Games


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>> No.5938238
File: 429 KB, 1280x960, Screenshot_20190309_123335.png [View same] [iqdb] [saucenao] [google]
5938238

>>5938196
Depends on your game, and depends on the monitor you're using.

>> No.5938245
File: 11 KB, 150x150, Windows-command-prompt-logo-150x150.png [View same] [iqdb] [saucenao] [google]
5938245

>>5938238
laptop, defender of rome

>> No.5938263

>>5938245
advmame2x if you still want some blockyness. hq2x if you want it smoothed out.

>> No.5938284
File: 204 KB, 500x522, throw-bread-on-me-2510865.png [View same] [iqdb] [saucenao] [google]
5938284

>>5938263
its soft the pixels but not up scale game window

>> No.5938291

>>5938284
Is there a decoder key for this post?

>> No.5938307

Is there a shader that can emulate a PC shadow mask without making everything a rainbow?

>> No.5938315

>>5938307
No CRT shader is convincing at all.

>> No.5938321

The correct answer is to use RetroArch's CRT shaders. RA supports both DOSbox and ScummVM.

>> No.5938323
File: 2.50 MB, 1920x1200, Falling for the CRT meme.webm [View same] [iqdb] [saucenao] [google]
5938323

>>5938315
Is that so?

>> No.5938324

>>5938323
It is very so.

>> No.5938527

>>5938321
How the hell do I even use them on RA

>> No.5939570

>>5938527
>https://docs.libretro.com/library/dosbox/
>https://docs.libretro.com/library/scummvm/

>> No.5941236

>>5938323
You're blind and/or retarded if you think there isn't a difference in that video.

>> No.5941262

normal3x forced

>> No.5941283

>>5938324
>>5941236
Cope.

>> No.5941319

>>5941236
By all means, please point out the differences that I'm sure any normal human being would notice and that totally aren't insignificant quirks that only a turbo autist would be able to pick out.

>> No.5941462

>>5941319
Just ignore him, it’s probably the “pictures can’t show what CRTs REALLY look like” autist.