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/vr/ - Retro Games


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File: 28 KB, 220x309, 220px-Castle_of_illusion_Mickey_mouse.jpg [View same] [iqdb] [saucenao] [google]
5924707 No.5924707 [Reply] [Original]

Castle of Illusion is the best 2D platformer of all time.

>> No.5924757

>>5924707
It's not even the best castle of all time

>> No.5924774

ok Joe, get dave back on he was the best part

>> No.5924856

>>5924757
I really don't get the master system/game gear guys claiming games like Castle of Illusion or Sonic 1 are better on SMS/GG... they're fine games and I appreciate they are different games rather than trying to port the originals to older tech, but the 16-bit originals are the actual best, come on.
Castle of Illusion on Genesis is a fuken classic, but it's not the best platformer of all time. Still a classic though, and people who don't like it are faggets.

>> No.5924990

>>5924707
No it isn't, but it is a good one, just like the SMS/GG version.

>> No.5925005

>>5924774
>watching the virgin gamesack instead of the chad console wars
shit nigga get it together

>> No.5925010

>>5924856
The 8-bit Sonic games are jank. The 8-bit Mickey games are fantastic.
I tried playing the genesis version and it seemed way too plain without the holding and throwing mechanic.

>> No.5925035

>>5924707
I've never played a Mickey game. What makes them such good platformers than others in the genre? Do they mix two different genres like how Wario mixed puzzle and platforming? Or is it just Mario with pretty environments and better controls?

>> No.5925052
File: 33 KB, 256x224, mickey_magical_quest.jpg [View same] [iqdb] [saucenao] [google]
5925052

>>5925035
The Mickey games by Sega and Capcom are good in virtue of them being solid titles by these companies who were known for top quality stuff in the late 80s and early 90s.
Castle of Illusion is just a normal platformer, nothing innovative, but extremely well designed. It doesn't really play like Mario, you don't have a run button. It's more methodic rather than momentum-based, but it's pretty fun and has a butt-bouncing mechanic for killing enemies, a bit of a gimmick but it works.
Then World of Illusion added co-op to the mix and changed the level design around to match that, so levels are slower paced and puzzle-oriented. I love it, but not as much as Castle.
My favorite co-op Mickey games is Magical Quest 3 by Capcom. I somehow got a bootleg copy of it back in the 90s, and played it a lot with my cousins. Solid game.
Magical Quest 1 is also a solid single-player game. MQ2 is co-op but I never played, I assume it's good and it's also on Sega Genesis.
The Magical Quest games add new abilities to Mickey, in the form of suits, you can have Bionic Commando/Umihara Kawase controls, for example. You can change between suits on the go (once you obtain them).
Mickey Mania, which was western-developed, looks great, had very nice ideas, but the controls and level design is what you'd expect from a western Disney game. Still not bad.
Just stay away from Fantasia, that one was an abomination. It was by Sega, but not Sega of Japan, iirc it was outsourced to Australia.

>> No.5925074

>>5925035
World of Illusion has really fucking neat presentation. It's still a retarded waste of time for faggot manchildren.
https://www.youtube.com/watch?v=F1GDvDX6y3g

>> No.5925076

>>5925074
>It's still a retarded waste of time for faggot manchildren.
fuck you anon, now I won't be able to enjoy that game again uwu

>> No.5925078 [SPOILER] 
File: 273 KB, 425x333, 1570120785570.png [View same] [iqdb] [saucenao] [google]
5925078

>>5925052
Thanks for the detailed response, I'll check them out now.

>> No.5925079

>>5924707
That's not Yoshi's Island

>> No.5925084

>>5925079
BASED!

>> No.5925089

>>5925076
You shouldn't, it's cringe.

>> No.5925093

>>5925074
Really didn't like the level designs in WoI that much. Sega should have stopped at Quackshot.

>> No.5925098

>>5925089
>cringe
yikes
>>5925093
Quackshot is kino. Actually the best Sega Disney game.

>> No.5925143

What I like about the Sega-Disney trilogy is that there's not much fanservice. These are games featuring Disney characters but done on an era when corporations were not so obssesed with their "universes", so japanese companies had more freedom put their own touch to it.

Also, those games, especially Castle of Illusion, do a great job of capturing the feel and atmosphere of the early Disney feautes and shorts (better than Capcom, in my opinion), when the cartoons were more spooky and weird.

>> No.5925147

>>5925052
Fantasia was developed by Infogrames, the french studio, as far as I know.