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/vr/ - Retro Games

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5913682 No.5913682 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>5906906

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom, Quake, Duke, Marathon, or Thief:
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
More /vr/ shooters
Doom Shovelware

Doom RPG series

Launchers for Build Engine games



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/








>> No.5913683

=== ONGOING ===

/vr/ Heretic Mapping Project
-Currently looking for mappers, testers, and anyone else who can help.
-Project Discord server: https://discord.gg/BBPnHM8

H.U.H. - /vr/ Quake Mapping Project
-Current release, final unless bugs are spotted

=== NEWS ===

[9-27] Night Time Terror, 6 map demo

[9-27] Doom Delta v2.2 preview

[9-26] Masters of Doom television series casts Carmack and Romero

[9-26] Bloodicide, 8 levels for GZDoom has updated

[9-23] Gameplay mod Supercharge released

[9-23] Sigil has been updated to version 1.21

[9-22] The Way of Ira for Blood is out

[9-16] A new build of Slayer's Testament released

[9-11] SgtMark's first dev diary of VietDoom

[9-9] ZeroMaster completed MAP07 of Plutonia on UV Pacifist

[9-5] Could You Would You in a Box released

[9-3] Doom4 Vanilla updated to 1.1, MS-DOS version released

[9-1] Colorful Hell update

=== PREVIOUS ===


== PROTIP ==

To submit news, please reply and anchor it to this post.

>> No.5913716

Anyone got any Blood webms?

>> No.5913724
File: 239 KB, 800x600, SCREENSHOT SATURDAY BITCHES.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5913727
File: 361 KB, 1024x576, Screenshot_Doom_20190804_154027.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5913735
File: 6 KB, 256x240, Gunner3.gif [View same] [iqdb] [saucenao] [google] [report]

Slowly but surely I'm getting all of the scenes done for the trailer

>> No.5913756

Another beta build for colourful hell is out:

>> No.5913769
File: 250 KB, 640x360, RD4.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5913798

what duke weapon mod is that?

>> No.5913816


>> No.5913817

much appreciated

>> No.5913842
File: 1.11 MB, 1366x768, Screenshot (245).png [View same] [iqdb] [saucenao] [google] [report]

I've gotten both the blue and red keycards and turned the emergency lock switch the other way, and I STILL can't get this door to open!

>> No.5913843

So what exactly are you working on here?

>> No.5913850

sooooo Hideous Destructor is really fun once you have everything bound and you test out a bunch of stuff. At first I was just like "wtf is this" but then it grew on me... now I'm really appreciating the level of immersion this mod pulls off.

>> No.5913853

nice wallpaper anon

pls share

>> No.5913861

First,that's a cool wallpaper
Second,which map is that? Is that the one where you get shrinked?

>> No.5913884

How are them Heretic maps coming along, fellas?

>> No.5913892

>playing Hdest for the first time
>go into the first big main room in e1m1
>kill all the zombies except for one that is waiting around a corner grunting in pain from the lead I hit him with earlier
>fire my shotgun, rack another shell in
>he gets pissed and runs around the corner
>fire again

get baited retard
god I love this mod

>> No.5913985

Yes, its Map04?

>> No.5914012

Then I guess you have to get grabbed by that claw which will bring where you need to go.

>> No.5914019

I did get grabbed by the mechanical claws onto conveyer belts, but kept going in circles.

>> No.5914034

Arcane Dimensions (base campaign + test levels, sock's levels primarily), in what it differs from OG Quake, essentially: Return to Castle Wolfenstein + Myst 3: Exile.

>> No.5914037

Anyone wanna play on Zandronum?

>> No.5914057 [DELETED] 
File: 82 KB, 712x717, 1512241795821.jpg [View same] [iqdb] [saucenao] [google] [report]

when can you stop with the fucking constant doom threads

>> No.5914062

when you learn to filter "DOOM THREAD"

>> No.5914068

>so new he doesnt understand the concept of a general

>> No.5914075

Movement isn't either from Quake, Blood or You Are Empty.
Once I get to take a proper look at Nitro Family, I'll make sure to tell you whether I manage to recognize anything in particular or not.

>> No.5914086

autism is when you get upset with something otherwise unnoticeable, like a specifc floor tile

>> No.5914087

I did exactly what you did. I guess that's a glitch.
Are you sure you pressed it once? Maybe you accidentally closed it.

>> No.5914092
File: 1.27 MB, 242x242, tumblr_inline_o8hhzmowJ11qijziv_500.gif [View same] [iqdb] [saucenao] [google] [report]

Get a load of this cunt

>> No.5914096

Well i was working on this EP, fixing most of the issues with these songs in their 2015 release: https://www.youtube.com/watch?v=Gi5WMki84aY&list=PLIL5wx-DD9NGMItwLJwWKZb6kcv9zvbOD

>> No.5914138
File: 112 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google] [report]

What's your favorite part of Hell in Doom?
I always liked the evil eyes.

>> No.5914140

The levels where the walls are papered with flesh and there's blood coming out of pipes

>> No.5914156 [SPOILER] 
File: 190 KB, 1000x1000, 1569715972690.png [View same] [iqdb] [saucenao] [google] [report]

I prefer the walls of the damned, but I think the evil eyes are cool.

>> No.5914158

Honestly I still think the torches and big wall carvings/paintings are my favorite part. It reminds me that this is home for the demons. They decorate and make statues and live in this place, and Im tearing it all down, slaughtering them by the hundreds. Helps the power fantasy of being in Hell and whoopin ass

>> No.5914159


They killed of Doomguy. Offscreen.

>> No.5914170

Are you really sure that was him. Did they give a hint or something?

>> No.5914175 [SPOILER] 
File: 552 KB, 1036x580, 1569716428560.png [View same] [iqdb] [saucenao] [google] [report]

My only reaction is:

"But why?"

>> No.5914176

>It reminds me that this is home for the demons.
This but for the wood paneled levels

>> No.5914190
File: 19 KB, 300x309, RageFace.png [View same] [iqdb] [saucenao] [google] [report]

>Blood gets 3 source ports in such a short time
>Finally gets one that should be superior,Fresh Supply
>It's buggy and broken
>Finally gets fixed over time
>Hoping they'll do more
>Atari steps in and says "no more,time is up"
>The port still has issues

Why the fuck they still own the Blood IP? They didn't do jack shit with it for 20 years!

>> No.5914195

Maybe to justify his absence.
That's still asinine.
Just don't put him in at all or just hint that he's been there.

Thankfully no one will remember this travesty

>> No.5914202
File: 1.20 MB, 2560x1600, Screenshot_20190929-011920_Magic DosBox Free.jpg [View same] [iqdb] [saucenao] [google] [report]

Just played Roch-5 Duke custom map (http://www.dukeroch.net/) for the first time, and this is a fucking masterpiece. I came when these three guys spawned on that roof - they cover the whole area below with their grenade throws.

>> No.5914204

>Not Vore+Vile+Spawn

>> No.5914236

its intention might be just an easter egg but how can you look at this and not think people will feel alienated?

>> No.5914249

Or maybe it's to push whatsherface

>> No.5914254
File: 146 KB, 796x598, temp.png [View same] [iqdb] [saucenao] [google] [report]

to do: finish this map and 8 others
more textures
new E4 ending art
some higher res art
like... 3-4 new entities and sprites to match, including one new monsters (have three new ones already, just needa make a boss)
Anyway. That'll all take a while.

>> No.5914278


>> No.5914279

wtf doomguy is ian watkins?

>> No.5914280

the butthole buttons

>> No.5914282

Looks wild. Not even very Nordic-looking anymore (not complaining though).

>> No.5914289

This episode will take place in a sort of Mu, Atlantis, Hy-Brasil amalgamate. So it'll use some symbolism and influence from around the world.
Still all super not rooted in real world mythology. Just kinda riffing on it I guess...

>> No.5914305

It was megalolz

>> No.5914309
File: 41 KB, 500x677, HUH.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm not the only one who noticed that Doom 2016 and Eternal were heavily inspired by Quake right?

>> No.5914329

how so?

>> No.5914336

Really bassy soundtrack, slipgates, runes

>> No.5914338

Not the same poster, but Doom 2016 also features perks, like quad damage, that Quake also has.

>> No.5914365

what about nBlood and BloodGDX?

>> No.5914383
File: 528 KB, 1584x2114, pc_gamer_vol_2_no_10_october_1995_us_front.jpg [View same] [iqdb] [saucenao] [google] [report]

Yes but it still sucks that Atari are so restrictive with it

Don't forget the grappling hook of the SSG, which resembles the one seen in Quake Multiplayer,mechanically.

>> No.5914385

does anyone have a trustworthy apk for delta touch?

>> No.5914391
File: 122 KB, 320x200, DBP17aloneTITLEPIC.png [View same] [iqdb] [saucenao] [google] [report]


DBP17 mapping starts next month. It's Aliens/horror (halloween) themed. If you'd like to map for it register on Doomer Boards and post in the thread. The more the merrier.


>> No.5914406
File: 343 KB, 1275x954, wew.jpg [View same] [iqdb] [saucenao] [google] [report]

I finally managed to make a transparent window with a scrolling starry background.

>> No.5914421

looks like snow t b h

>> No.5914567

What are some good texture mods that don't feel out of place in Doom 2? I'm thinking of doing a D4T playthrough, and I would like to have textures to complement the Doom 2016 atmosphere.

>> No.5914596

I want to play an arena shooter with a friend. What is the easiest way to go about this?

>Quake Live
>Quake 3/CPMA
>Reflex Arena
>Quake Champions

>> No.5914664


>> No.5914687

it doesn't look good, make the space less dense (less stars)

>> No.5914692


>> No.5914696


>> No.5914703
File: 406 KB, 564x679, 1561730318846.png [View same] [iqdb] [saucenao] [google] [report]

I recently got a new (AMD) GPU and now I get a disorienting blur when looking around in some games. Happened in GZDoom and BloodGDX. What option would I change to fix this?

>> No.5914706

I feel like Heretic's combat would instantly be twice as fun if Undead Knights didn't take fucking 4-5 crossbow blasts to die. They're such a common and simple enemy, imagine if Doom's shotgun guys took 5 point-blank shotgun blasts.

>> No.5914734

it doesn't help that the damage spread is utterly wack
take a look at the graph: https://anydice.com/program/17df0

>> No.5914776

I don't understand the D&D joke in the image here, someone pls explain

>> No.5914781

You could say that about most of Heretic's roster. Very high health for such low threats.

>> No.5914785


>> No.5914805
File: 103 KB, 600x1723, sumeriancunieform.gif [View same] [iqdb] [saucenao] [google] [report]

Not even close. Sumeri used triangular sticks to press directionally oriented lines onto the clay tablets. It's called cunieform and is very distinctive for its angular look.

>> No.5914806

Check the driver settings for any unwanted "graphical enhancements" it may have.

>> No.5914812

>someone uses my "authored" wallpaper

>> No.5914815

We need more autism on this

>> No.5914820

No autism, I just read a fantasy book that is somewhat based on sumerian mythology (mixed with lovecraftian one)

>> No.5914829

Post screenshots

>> No.5914837

>fantasy alphabets
Now I'm curious if they make specific fonts for this stuff.

>> No.5914862
File: 351 KB, 1920x1080, 317040_screenshots_20190907190528_1.jpg [View same] [iqdb] [saucenao] [google] [report]

anything else like Strife?

dont say hexen

>> No.5914864


>> No.5914882


>> No.5914889
File: 290 KB, 394x606, fuck yourself google.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5914894


>> No.5914897
File: 42 KB, 938x724, 1568636503333.jpg [View same] [iqdb] [saucenao] [google] [report]

What don't you like about Heretical Doom anon? If you don't like it thats fine, but suggestions and criticism are always welcome.

>> No.5914901

Cunieform? More like cunnyform, amirite?

>> No.5914903

It looks like he's going more for a One Monster Per Game / Franchise style trifusion. Maulotaurs have nasty melee attacks & the ability to reflect projectiles, Alien Drones from Duke3D are very mobile with their jumps & can shrink you, and Shalraths from Quake have some of the most aggressive homing projectiles I've ever seen, which they can rapid-fire at you from a good distance. Very nasty trifusion.

>> No.5914931

I was memeing about the movie

>> No.5914932

I don't like most of the effects,
weapons feel samy and loose the specialisation niches they had before, becoming more homogenised, though that is common for mods based on Brutal,
Overall they feel like different kinds of lazers instead of magic.
Recoil out the wazoo on every weapon
Basic attacks becoming incrementally stronger with levels
Crossbow behaving like shotgun instead of having different kinds of projectiles with separate autoaim.
And so on.

Improvement I can suggest:
1) giving a recoil tweak/removal option
2) weapon powerup-per-level slider/removal option
3) Reworking weapon at least in the effect side so they feel more like magic and less like lazers, change the projectiles and hteir speed, change soundeffects to less lazer-y ones, reworking crossbow
4) Adding new monsters maybe out of the mods scope, but I feel like adding "ranked up" variations of the monsters to the roster as player grows in levels might alleviate the aforementioned power growth. Just make sure to leave the old weaker versions in so thyat player could compare their power and feel the growth if that's the effect you were aiming for. Maybe 3-4 monster tiers or so, I'm sure finding monster variants on Realm667 or other sources would not be that difficult.

Anyway, It's kinda hard for me tto play it because I have my own ideas about Heretic-inspired mod (that is much, much different from yours) and every time I try to play it I can't stop thinking about how I would've made things differently... If only I wasn't such a lazy shmuck and knew at least a thing or two about programming lol (or could draw at least). But since I can't do either, you'd be right to call me a "typical idea guy".
However that may be, the criticism above is as sincere and objective as I could provide. There are some magic mods that make it feel like magic, but yours doesen't, and the "magic" part is what attracts me the most in Heretic.

>> No.5914936
File: 191 KB, 1600x900, 317040_screenshots_20190726204126_1.jpg [View same] [iqdb] [saucenao] [google] [report]

real cute cunts

>> No.5914950

Based. Screw the fucking GTX/RTX series, ain't spending two months worth of wage on one card.

>> No.5914952


>> No.5914960

Its an easter egg by people who have no idea WTF they ar referenicng, but are doing it because they were told that there should be a reference to "William Blazkowicz"

>> No.5914961

AMC TC v3.6 just released, has support for OpenGL and comes with a new map and some other stuff


>> No.5914964

fucking finally

>> No.5914967

I'm playing Half-Life on a Vita and there's nothing you can do to stop me. Other than the constant stuttering on autosaves.

>> No.5914969

Style-wise or genre-wise?

Genre-wise, the other attempts to do a shooter-like game out of RPG/dungeon-crawler-like, at the time, were Pathways into Darkness, System Shock and Cybermage, could also probably count in Battlespire and Descent into Undermountain (aka the most broken game in gaming history). Out of those, Cybermage is probably by far your best bet. Problem is, style-wise it's completely different, as the setting is essentially Shadowrun. Anyway, it's a very good game in my opinion, and I advise you to play on hard, keyboard-only, read the manual prior to playing, invest your time into coming with an actually comfy keyboard layout (which, in contrast with System Shock or Descent, CAN be done, and isn't even all that hard), and skip the tutorial level, which, somehow, is a MUCH worse introduction into the game, than its actual first level.

If you are primarily interested in style, like a weird fusion of post-apocalypse, some futuristic plague, mutations, weird cults, flesh meets metal, yadda-yadda, that's basically Druuna comics. Games have dabbled in this style here and there, problem is, there isn't a game you can point to in regard to this style, and say "this is it". Well, maybe Strife is.

Like, there is a Druuna game actually (an RE/Bioforge-like). Problem is, it's very infamous, and playing it is pure torture, and should be done ONLY if you know for a fact what you are getting into (and memorizing the manual by heart too). Besides, it contains far less organic looking trash and waste melting into each other, than the comics it's based on, is much more about straight megastructure. You could try Bioforge, actually, come to think of it. It goes into different direction, but it's a memorable game regardless. AitD/RE-like, again.

Out of shooters, right now, I can only like remember last few levels of Archangel, but it's a shitty polish tps, and those levels are much better being watched on youtube, if at all.

>> No.5914973

Not liking the effects are very fair, i've been shying away from the BH assets with each update and making them not-default anymore.
The "lasers" comment is one I get a lot, yet nobody can really give me a solid answer for it. The base weapons in heretic were generic as fuck, and between the 4+ attacks for each weapon, I like to think they have a bit more variety to them.
Recoil is definitely something I could implement an option to adjust, consider it done.
Attacks scaling with level already has an option to disable, and in the next version leveling will be much slower by default (though unlocks will happen at more frequent levels)
The mod isn't aimed at using autoaim, so each update I'm finding new things to fix regarding it (like how headshot hitboxes for the monster mod will no longer respond to autoaim.) In regards to how the attack works, the crossbow "splinters" the bolts as they fire, so it makes more sense than just random extra bolts appearing off to the left and right like vanilla did.

As for your suggestions, the "laser" sounds are actually slightly modified vanilla heretic equivalents, with the exception of the gold wand. I do plan to rework a lot of the sounds (especially adding more variety to the melee "whoosh" noises) but "more like magic" is kinda nebulous. According to audio design i've researched that basically means add more random chimes and xylophones and shit, which I don't think is what people are looking for. The search continues tho.
The monsters have been getting multiple extra attacks, and the goal is to have each one have two variants (like mummies and imps currently do.) Some of the are already complete, but its been a process, especially in terms of balancing and playtesting.

That post might sound a bit defensive, but some of those things are from newer versions that you might not have tried since you didn't care for an older version, which is pretty understandable.

>> No.5914975

Also, by the way, Archangel was remade from the first attempt to do a Witcher game. Basically, its first half is what remains from that attempt, then in second half, "Geralt" goes first in Omikron-like near future, then in Druuna-like far future.

But that's not the reason I write this post. Come to think of it, second third of Quake 4 (with you, alone, stroggified, exploring like the back side of a strogg base) contains some fairly similar stylistic sensibilities. It is very different, at least, in vibe, from the game's beginning and ending, so it might be worth a look into, if you haven't played that game yet.

>> No.5914980

Should also note, I love feedback like this. Stuff like the recoil option is just something I haven't really thought of while updating things. Also if anyone can give me some good examples or direction for the magic audio stuff, I'd appreciate it.

Since most of the abilities I had planned are in the game, a lot of the work now is on smoothing out edges, getting classic caster mode is simple (no ability bloat) but still frantic,and the monster mod caught up and fully standalone for other gameplay mods.

>> No.5914991

I think the "lasery" impression (at least for me) comes from them being fast traveling beams that give off a very star-wars-esque feel which immediately evokes "lasers" association.

In Heretic, Wand and Claw were hitscan weapons, while Hellstaff was projectile.
In this mod they are all fast traveling projectiles, and Hellstaff is now a fast traveling projectile too.
IMO wand and claw should be either hitscan, or a different, more magical form of projectile (maybe slower traveling even), instead of a beam.
Overall the projectiles should be diversified in nature.

one suggestion is to make the wand shoot more like its Hexen inspiration (if you rip off one thing, might as well rip off whole), i.e. be a small spark that leaves a trail of magical dust behind it.

Overall I think smoke should be replaced with more magical sparks/particles.
Now that I think of it, smoke might be one of the reasons behind "technological" associations, while sparks/lightnings may give more "magical" associations.
Maybe try and incorporate something like Blood's tesla gun shock trail effects., maybe magical runes evaporating into the air after the impact instead of sparks.

>> No.5914996

fuck yeah

>> No.5915038
File: 133 KB, 1600x1200, 19f.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5915048

I like it a lot better than Hexen.

>> No.5915054

I hate that asshole duck

>> No.5915095
File: 679 KB, 1920x1080, 2019-09-29 14-33-25.webm [View same] [iqdb] [saucenao] [google] [report]

Been a long while, but I cracked slade open again and did some work on the HP bar

>> No.5915096
File: 28 KB, 552x1367, 046.png [View same] [iqdb] [saucenao] [google] [report]

How many goddamn gameplay mods does Duke Nukem have? There's a big amount of them despite being all from the same game with slight variations

>> No.5915098

Great to see you're still working on this mod.

>> No.5915102

I've just been really busy over the summer. Things are calming down now, so hopefully I'll have energy over for modding

>> No.5915106
File: 8 KB, 225x225, images~01.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm having an issue with System Shock soundtrack.
I'm using the Enhanced Edition but the soundtrack doesn't sound right,it sounds different from the one uploaded on YT.
Should I reinstall it or looking for a soundfont?

>> No.5915107

looks amazing, is that a shader?

>> No.5915109

Yeah, I "borrowed" it from ShaderToy

>> No.5915112

linking >>5915095

also i have nothing exciting to show but am trying to make a crysis style radial menu
then try and make a sort of equipment menu

>> No.5915114

Balls of steel

>> No.5915115

Because one month worth of wage for something that doesn't work is so much better

>> No.5915125
File: 1.38 MB, 2560x1440, Screenshot_Heretic_20190929_085843.png [View same] [iqdb] [saucenao] [google] [report]

It's going pretty good man, I'm almost done with my map. It's going to be the secret level.

>> No.5915143

Using sbarinfo, zscript hud or event handlers?

>> No.5915147

event handlers
> sbarinfo

>> No.5915150

Man, you never know with people here.

>> No.5915175

yeah but even then
you'd still need either ACS or zscript to actually do anything and at that point you'd just switch over anyway

>> No.5915187

Anyway, event handlers are so damn nice to work with when it comes to these things. They're incredibly powerful.

>> No.5915208

I'm sorry it happened to you.

>> No.5915246
File: 262 KB, 980x1348, Druuna.07._.O.Planeta.Esquecido.HQ.BR.19AGO06.Os.Impossveis.BR.GibiHQ.pdf_000.jpg [View same] [iqdb] [saucenao] [google] [report]

There is a drunna game?

It has one of the best drawn depictions of thicc I have ever seen.

>> No.5915250
File: 2.19 MB, 800x1207, Buzz Doom.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5915297

There is. Druuna herself sadly doesn't look nearly as evocative, I guess?, in it, as she does in the comic.

>> No.5915331

I enjoyed Doom and Heretic but I'm wanting to give Hexen another try. Would using guides, maps or walkthroughs be considered scummy or cheating? Last time I played it I got lost and confused, but the general consensus about this game appears to be that way.

>> No.5915347

Its not that bad hexen 2 gets more bullshit on some specific levels.

>> No.5915361

At least Hexen 2 tells you what it wants from you most of the time.

>> No.5915485

If you can't get gang raped then I don't even want to play it

>> No.5915490
File: 35 KB, 495x345, druuna morbus gravis.jpg [View same] [iqdb] [saucenao] [google] [report]

I remember seeing an old magazine talking about this game beign announced and it was with this shot. Too bad that now that I've seen pics of the actual gameplay it doesn't look as good as this.

>> No.5915534
File: 210 KB, 811x1059, 5D8D713A-C4E7-4459-9D4E-65551861C737.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5915548
File: 102 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google] [report]

Just saw it on youtube, no idea it even existed and I played some random obscure shit without even knowing it back in the day.

And some stuff that always stuck with me like amazing eurojank Dark Earth, found that fucking amazing french sci fi apocalypse setting through there.

Honestly the girl model is not that bad for the time, but the game seems all sorts of broken. Shame.

>> No.5915648
File: 254 KB, 680x680, 1565340706371.png [View same] [iqdb] [saucenao] [google] [report]

Anyone got a wad smooshed wad with every Doom episode? Master levels/sigil 1.2. all of them.

Anytime I ask people say "do it yourself" but surely someone has one already laying around they can throw up on mediafire in 30 seconds?

>> No.5915661

Or you can make it yourself in 30 seconds.

>> No.5915669

I like some of the level design, the exploration and quests are fun. The issue is the combat is absolute ass. Your crossbow does jack shit, your automatic gun is absurdly inaccurate and feels terrible, and your grenades literally BOUNCE OFF OF ENEMIES. And almost every enemy is some kind of hitscanner. It's miserable.
Hexen has more confusing level design but the combat is way more fun.

>> No.5915678

No I can't because I currently don't have a pc or laptop only a phone.

>> No.5915680
File: 82 KB, 640x360, 2019-09-29 21-20-26.webm [View same] [iqdb] [saucenao] [google] [report]

something to show

>> No.5915692
File: 543 KB, 1360x768, Screenshot_Heretic_20190928_214335.png [View same] [iqdb] [saucenao] [google] [report]

Wow, that has some strong Quake vibes. Very nice.

>> No.5915693

Then suffer, frogfag.

>> No.5915701

Hexen 2's puzzles are difficult but reasonable... except for that one fucking pattern puzzle in Egypt. That is just some torturous shit.

>> No.5915710

Which WADs?

>> No.5915715

Good work anon! I would do a simple angular comparison if I were you though, that way it'd work easily with a joystick too.

>> No.5915741

how do i create sprites? do people just make 3D models first then convert them to spritework?

>> No.5915757

>do people just make 3D models first then convert them to spritework?
Yeah, that's the easiest way. You can do it with a variable amount of paint-over depending on your 2D vs 3D skills. Even just a rendered out mannequin will help with pose and perspective if you paint over it.

There are some really talented people out there who hand-paint from scratch though.

>> No.5915797

Any retro FPS with actual players in its multiplayer? keep joining servers in quake 3 and get bots each time

>> No.5915813

and if they had more variety in attacks as well

>> No.5915817

If they're humanoid monsters, I usually just use basic 3d models of humans for the poses, take a screenshot and draw over them as sprites.
If it's more eldricht monsters I just draw them from the palm of my hand and add shading later.

>> No.5915928 [SPOILER] 
File: 9 KB, 216x236, 1569786025116.png [View same] [iqdb] [saucenao] [google] [report]

This outfits hud sprites are gonna be extra silly

>> No.5915952

>your automatic gun is absurdly inaccurate and feels terrible
The best way to use it is to do taps, like you can do with the chaingun in Doom, let it finish its burst and then click again to keep firing, rather than holding down, this keeps spread down by a lot. The spread also reduces throghout the game as you upgrade.

Strife's arsenal is a bit lopsided though, I agree.

>> No.5916008

>find a Doom 2 strategy guide during a romp at a bookstore
>has pages on infantry tactics and how to shoot
Neat, best dollar I've spent today. Is there a guidebook for Doom 1 as well?

>> No.5916013
File: 84 KB, 320x276, Rib and Tear.jpg [View same] [iqdb] [saucenao] [google] [report]

>Golly gee willikers Grindhouse, I wanna play Brutal Doom but I feel like it adds to much bloat but I can't find decent alternative. What do I do?
Good question Johnny, I've found that a mixture of
-HD Textures
-and Beautiful Doom
does the trick quite nicely

>> No.5916023

Smooth doom is better than beautiful doom :)

(also never forget pk sound mod)

>> No.5916035

>Smooth doom is better than beautiful doom
I like Smooth Doom too but I also really like some of features B Doom adds like akimbo pistols, shotgun butting, an the righthand punch
>pk sound
Never heard of it, got a link?

>> No.5916052

>HD Textures
The neural upscale 2x textures are the best I've seen.

>> No.5916059

Worst way to play doom?

>> No.5916069

>Worst way to play doom?
Probably one of the old console ports. Though they have a certain charm to them I suppose.
Touch screen controls I guess. Haven't seen a single touch screen set up that wasn't hot garbage.

>> No.5916082

>hexen centaurs
God what a boring enemy. I love Hexen, but this one really breaks the rhythm of the whole game, especially on hardest difficulties where there are tons of them.

>> No.5916091

Click "The high resolution Doom sound effects pack" on the page.

It's smooth doom for audio. The guy found the original sound libraries used by id, but got them at a higher sample rate.

>> No.5916092

Anyone have Duke Megaton edition? cant find that shit anywhere

>> No.5916128

3DO and SNES.

>> No.5916137

I'm digging the pillars, good shit.

>> No.5916151

why does 3DO have the most kino soundtrack?

>> No.5916164
File: 276 KB, 1875x895, propmaking.png [View same] [iqdb] [saucenao] [google] [report]

>do people just make 3D models first then convert them to spritework
That's one way to do it. In truth, there's a lot of approaches which work, assuming you put in the effort. Doom itself is an excellent example of this.

I tend to hand draw a lot, or paint over and hack up and frankenstein together things.

>> No.5916186

What do people think of Beatufiul Dooms Enchanced and Modern weapon sets?

>> No.5916205

also some of those stone faces in hell were based off statues in some real life locations
fireblu however is still a mistery and maybe the face wall too

>> No.5916325
File: 26 KB, 320x200, wall65.png [View same] [iqdb] [saucenao] [google] [report]

I can show you FIREBLU, it was in fact a rock texture to begin with.

>and maybe the face wall too
If you mean the one with the tortured faces, that is probably one of the textures which Adrian drew by hand with a pencil on paper, then scanned in and processed.
I only say probably because all the other textures made that way have their preliminary uncolored sketches available in the library of old WIP stuff and beta content Romero released a while back.

>> No.5916329
File: 27 KB, 320x200, wall61.png [View same] [iqdb] [saucenao] [google] [report]

I think this is an even earlier version of what would eventually become FIREBLU

>> No.5916331
File: 21 KB, 320x200, wall65b.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5916337
File: 24 KB, 320x200, wallr42.png [View same] [iqdb] [saucenao] [google] [report]

In fact you can still see it in one of the ZIMMER textures.

>> No.5916342
File: 96 KB, 1600x900, 1539210864684.png [View same] [iqdb] [saucenao] [google] [report]

I just remembered this

>> No.5916347

cool stuff, i love to use them
they kinda sucks

>> No.5916350
File: 740 KB, 711x619, 1539210928994.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5916356
File: 39 KB, 320x200, hell2.png [View same] [iqdb] [saucenao] [google] [report]

Here's the famous screaming hellish art thing, used so prominently, drawn on paper with pencil, then scanned in.

>> No.5916371

how'd you get the model?

>> No.5916372

Source from 3D models. I'm doing that for my game too. I'm modelling and painting in 3D-coat, then rigging, posing and rendering in Maya. I'm also saving different passes of my models, like diffuse, a normal pass, eventual glowmaps, speculars and so on.

>> No.5916398

>Pedoford getting sued by Duke 3D's composer
Kek serves him right and I hope some miracles happens.

>> No.5916405

Did this just happen? why is he gettin sued?

>> No.5916407

what is this from
so you're using normal maps n shit on the sprites? sounds like what amid evil did

>> No.5916409

>Composer Bobby Prince, who wrote music for Doom, Doom 2, Wolfenstein 3D and Duke Nukem 3D, has filed a lawsuit against Gearbox Software, the company's chief executive Randy Pitchford, and Valve, claiming that his music was used in 2016 shooter Duke Nukem 3D: 20th Anniversary World Tour without his permission, and without him receiving compensation.

>> No.5916410

I hope this is the thing that frees duke from randy bobandys hands

>> No.5916414

More like we'll never get another Duke port again or another new episode.

Thanks Prince you fag. I would have liked Episode 6 for the 25th anniversary

>> No.5916423

Better dead than to be in Pissford's hands.

>> No.5916424

You are doing god's work.

>> No.5916427

prince was in the right, even then we can still get a 6th episode, they dont need to make anther whole re-release and do all that other shit they can just make a few levels then BAM release it no problem

>> No.5916440

Why would it? It'll just result in an out of court settlement at most.

>> No.5916450

>randy gets millions stolen
>busted for CP
>gets more money stolen from him
>produces flop after flop with borderlands3 flopping hard
>lost 2K alot of stock value
>now he's getting sued again
anything could kill him and gearbox at this point and duke will be finally free, i gotta believe we still have a chance at DNF 2001 releasing in my lifetime

>> No.5916454

>Ignores that memelands 3 is the biggest and most successful game he's ever put out

The cunts swimming in money dude

>> No.5916460

If anything Randy would release it in an attempt to save some money.

>> No.5916462

no he isnt, memelands undersold hard and alot of his money was stolen from him

>> No.5916465

>and duke will be finally free,
Even if that did happen, which is unlikely, it'd end up in the hands of 2K.

Your hopes and dreams of the property somehow getting away from Gearbox and getting to be amazing again, just aren't going to happen.

>> No.5916481

>>busted for CP
Why do people keep spreading this myth? Do you think he would still be employed if he literally had child pornography? He had a USB stick with "barely legal" (ie 18 year-old) camgirl porn. There's plenty of actual stupid and funny shit the man has done, no need to spread lies.

>> No.5916490

>Do you think he would still be employed if he literally had child pornography?
yeah, literally every powerful person in any industry keeps their jobs even if they're found to have CP, they only lose it if the public finds out about it
>hurr barely legal
then explain the peacock parties he has?

>> No.5916535

BL3 looked like shit either way

>> No.5916548

Because the guy comes as really fucking douche in interviews.
Honestly he is just a memelord boomer.

Its here I hope he does not interfere with H3.

>> No.5916564

Enter addon which fucking RESPAWNS THEM.

>> No.5916565

>Do you think he would still be employed if he literally had child pornography?
>borderlands is a now a billion dollar franchise
How do you not know money has power over laws by now?

>> No.5916570

There are couple of highly unintuitive mechanics you HAVE to know in advance from having read the manual.

>> No.5916602

Why are there no good weird western style conversions for duke or doom with revolver fanning magic native american zombie slaying action

>> No.5916623

>Do you think he would still be employed if he literally had child pornography?
In today's day and age, yes

>> No.5916684

>tfw dont play more duke mods cus slimers still creep me to this day
yeah yeah just kick them but just something about them just makes me chicken out

>> No.5916714

I literally just hold down quick-kick whenever I hear their sighting sounds or walk into a room full of them.

>> No.5916718

High Noon Drifter

>> No.5916720

Unreal 1, essentially, at least, in its seemingly original concept:
Wizardry VII: Crusaders of the Dark Savant + Another World

Halo 1 Combat Evolved:
Turok 1 Dinosaur Hunter + Rage of Mages 1

>> No.5916728

Meh. It's just a gameplay mod with some uninspired spritework and only a couple weapons of note. I'm looking for a full and total conversion with some soul.

>> No.5916763

seek help

>> No.5916882

Rise of the Triad source port in development.

>> No.5916932


>> No.5916941

so some people actually believe system shock is supposed to be played with a keyboard only?

>> No.5916947

about god damn time

>> No.5916985

Aren't there already a few ports? WinRott and GLRott come to mind.

>> No.5916987

code rot

>> No.5916989

Well you could always make the thing you're looking for yourself

>> No.5916992

How so? I know literally nothing about ROTT source ports

>> No.5916994

they just don't run very well anymore since no one really maintains them

ROTTEX is going to be shit simply because it probably won't be free software, though.

>> No.5917029

They're really bad. You're actually better off with a well-configured DOSBox.

>> No.5917037
File: 80 KB, 635x636, 1536110263580.jpg [View same] [iqdb] [saucenao] [google] [report]

>just finished Ion Fury on hardest difficulty

It was pretty fun.
Greatest threats were those floating rocket shooter guys, the super fast melee mutants and then regular goons with grenade launchers.

>> No.5917058

Congrats. Now beat Blood on Extra Crispy.

>> No.5917073

Ok fuck that. Unless I can play as Max Payne.

>> No.5917076

Some people believe you are supposed to MOVE in System Shock using keyboard only. Imagine THAT.

>> No.5917078

>play WinRottGL
>every time you enter a menu, autorun is disabled for some fucking reason
Yeah, it's shit.

>> No.5917084

I don't need to. I have already long since finished Rage of Mages 1 on the highest difficulty. Shit was pretty bullet-sweating-inducing, actually.

The link is it was a direct competitor of Myth 2: Soulblighter, published by Monolith, no less, a company that also did release Shogo of its own around the time (some sensibilities from which could also be recognized in Halo). That would explain why someone at Bungie would be even aware about that game's existence.

>> No.5917098

Also, make no mistake, Russian or not, it's a downright brilliant game. Had absolutely dog-shit writing and world-building though. The sequel improved on the latter aspects, but plummeted in gamedesign-related campaign direction. And Evil Islands, graphics or not, sadly, is pure jank. I mean, a game halfway DescentIntoUndermountain levels of broken, except I am apparently supposed to treat it seriously - moreover, with obnoxious, cheeky, grating writing to boot? What?

>> No.5917167
File: 64 KB, 670x662, FB_IMG_1565118448766.jpg [View same] [iqdb] [saucenao] [google] [report]

Romping through Opposing Force. Freelook feels awful. What's a good sourceport?

>> No.5917249

Fuck off Randy

>> No.5917251


>> No.5917274

They did it for the POV weapons, I do it for everything.

>> No.5917351

Question: how did id make the in-game non-music sounds for Quake (the first one) - such as weapon sounds, enemy sounds, door sounds, elevator sounds, etc? Any info about this? Quake has some iconic sounds and I'm curious about how they were created.

>> No.5917368

Distorted/edited stock sounds from various sound repositories
Like imp death sound is a camels neighing for example.
In late 90's early 00' it was not uncommon to hear Doom lift/Door and Quake door opening sounds in various TV programs, as they all used the same sound repos.

>> No.5917459
File: 365 KB, 1200x900, tumblr_nvi2f7wJXO1szcxzqo6_1280.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5917460
File: 58 KB, 687x608, tumblr_nvi2f7wJXO1szcxzqo2_1280.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5917461
File: 36 KB, 501x517, tumblr_nvi2f7wJXO1szcxzqo1_540.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5917462
File: 189 KB, 979x891, tumblr_nvi2f7wJXO1szcxzqo3_1280.jpg [View same] [iqdb] [saucenao] [google] [report]

I really wish I knew where these gargoyles were IRL, I'd love to get a closer look at them.

>> No.5917463
File: 49 KB, 423x465, facewall.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5917465
File: 335 KB, 1280x854, tumblr_nvi2f7wJXO1szcxzqo5_1280.jpg [View same] [iqdb] [saucenao] [google] [report]

Here's someone's highres attempt made from these photos.
You can actually find some of these in other games of this era, I think Daggerfall uses the same lion face sculpture.

>> No.5917472

>5+ million sales

>> No.5917485
File: 176 KB, 1280x1027, CSIRO_ScienceImage_11085_A_scanning_electron_micrograph_of_a_female_dust_mite.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5917496

From a commercial stock image library

>> No.5917503

SoundIdeas stock sound library. Due to my work(video editor) I have their complete library on one convenient HD.

>> No.5917506

This one:
bought by the studio I work for

>> No.5917515
File: 269 KB, 806x728, Take2Stockslol.png [View same] [iqdb] [saucenao] [google] [report]

Somehow it still failed to meed investers expectations and the stocks dipped.
All in all, including this, marketing and the game's inflated budget, the company lost money.

Investment and "infinite growth" economy is canceer that kills everything it touches.

>> No.5917526

>stocks dipped.
> the company lost money.
That's not how any of this works.

>> No.5917535

Well yeah, that's their source, but obviously they're sculptures in real life somewhere.

>> No.5917602

Well that could be anything. Could be them sinking money into the future of lollerlands 3 DLC and things like that. You know, investing in future profits.
Also Randy skimming off the top.

>> No.5917662
File: 142 KB, 607x380, doom annihilation.jpg [View same] [iqdb] [saucenao] [google] [report]

>demon-possessed cutting out stencils to make their bloody wall writings
I guess it's more efficient if you wanna paint it in multiple places.

>> No.5917703
File: 2.88 MB, 640x360, 2019-09-30 17-06-27.webm [View same] [iqdb] [saucenao] [google] [report]

laser hit position lerp visualizer
a line that draws more lines

>> No.5917707

Guncaster did something like that with prism laser spell, and it was (according to pillow blaster) less laggy.

id recommend checking that one out!

>> No.5917726
File: 1.66 MB, 640x360, Particle sampler.webm [View same] [iqdb] [saucenao] [google] [report]

How's this for particles? Still workin on em a bit. As for hitscans, I'm avoiding them because they feel less arcane and more "gun" to me. Magic generally isnt depicted as traveling faster than can be seen, so the only way a hitscanner would work is if it were something that originated from inside the enemy (like some voodoo doll kinda shit.) A lot of the projectiles have had their speeds readdressed though.

>> No.5917732

did some testing, does not appear to be the case
looks like it just does the basic "hitscan on every tic"
the point with this is that it fills the gaps between
because you can swipe fast enough over enemies (especially at range) without actually landing a hit on them
other uses include making faster-than-1-bullet-per-tic weapons not clump their shots and spread the shots along the aim-sweep

>> No.5917816


>Recolored sapphire wand from Hexen instead of the actual elven wand


>> No.5917827
File: 506 KB, 450x540, trent ranger.png [View same] [iqdb] [saucenao] [google] [report]

Trent Reznor did the music for Quake, but also the sound, this included sound libraries, but also his own recordings.
The ranger's voice is almost certainly him with a pitch shift applied.

>> No.5917838

The mod is branched from Brutal Heretic, which made that change. It's not permanent, but other animations need to be redone before it can be changed back

>> No.5917840

I like FreeDoom's hell the most personally because it gets extremely alien and fleshy. The older versions were the best though, with weird human wooden abodes being slowly consumed by demon runes and intricate spaces with flesh tendrils slowly seeping in. If there's one thing FreeDoom did right, it's making the maps look fucking awesome, even if some of them aren't amazing to play.

>> No.5917846 [DELETED] 

He's also a liberal asshole.

>> No.5917851

Get lost

>> No.5917858

Stocks falling doesn't mean the company lost money, it just means the investors were too optimistic and are now adjusting their expectations. A very profitable product can't still make the stock fall if the investors were excessively hyped.

>> No.5917859

The CP shit was unproven, stop spreading shit that's completely untrue. Also, BL3 is doing really fucking well. The "flopping" meme is coming from investors who are upset it didn't sell a billion trillion units. Activision is a notorious example, even though Black Ops 4 still sold dummy thicc numbers they got pissy about it as investors and said it underperformed.

>> No.5917868

I don't care.

>> No.5917869

Stop defending pedos you slime

make me

>> No.5917871

And you use your asshole liberally.

>> No.5917882 [DELETED] 

To shit on pedo enablers like you.

>> No.5917892 [DELETED] 


>> No.5917926

alright just report the failtroll and we can move on with the thread. On topic, does anyone else feel like FreeDoom 2 and Plutonia make a more masterful use of the beastiary of Doom 2 than Doom 2 does? I've been playing a lot of FreeDoom 2 0.6.3 lately and I've found even the jankier maps are more enjoyable than most in Doom 2. Especially that shitty tight rope level.

>> No.5917927

Are you accounting only for angular change or position as well in the interpolation?

>> No.5917937

I like over-buttered cookies.

>> No.5917940

>then explain the peacock parties he has?
what's a peacock party?

>> No.5917941

I just buttered my biscuit.

>> No.5917954

Google it, don't engage with him. He's just flooding the thread with off-topic /v/oomer shit.

>> No.5917961

Torn shirt or not torn?

>> No.5917973

Now what's the general consensus on Sigil with the new patch?

I think it's pretty awesome now, top10 wad of all time for sure.

>> No.5917978

Retro FPS are better than shmups.

>> No.5917983

Looks much better.
For the elven wand look how blaster fire from recent Golden Souls 3 demo works, I think it could easily pass up for wand fire if you recolor it yellow.

>> No.5917985
File: 29 KB, 128x128, 1567026240204.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5917991

yes shmuptranny.
no one cares about your shitty genre.

>> No.5917996

it takes the current and old hit positions, so angles are irrelevant
though teleporters might fuck it up
still work to do

>> No.5918000

No one cares about the shitty pseudo drama your're trying to incite here you dumb cunt so shove it.

>> No.5918001


>> No.5918002


>> No.5918005


>> No.5918006


>> No.5918007

Get out.

>> No.5918008

First time I played I thought they were switches.
And then sigil did exactly that years later

>> No.5918009

You could get better results when the player turns quickly if you increased the number of traces depending on camera angular velocity and portioned them out across the arc I think

>> No.5918010


>> No.5918013

you know i'm right.

>> No.5918016

I want some lasaga

>> No.5918019
File: 231 KB, 4168x2296, jFdU2vp (2) - Copy.png [View same] [iqdb] [saucenao] [google] [report]

...I need help thinking of a Virgin for this.

>> No.5918024

make it haloguy for maximum irony

>> No.5918028


Virgin Master Chief
>carries 2 weapons
>Regular gravity

Chad Security Officer
>Carries Multiple weapons
>low gravity

>> No.5918068

I've probably put more hours into Doom 2 than any other game in my lifetime.

>> No.5918074
File: 392 KB, 2518x1024, v33ruxrl9ek11.png [View same] [iqdb] [saucenao] [google] [report]


Eh.... That kind of already exists.

>> No.5918076

Subjective opinion. A subjective opinion I agree with.

>> No.5918129
File: 100 KB, 805x540, 1521851297923.gif [View same] [iqdb] [saucenao] [google] [report]

These make me realize how incoherent is Halo gameplay with Lore and cutscenes.
Master Chief sure fought against eldritch abominations but overall he's so limited compared to Doomguy, Quake Ranger, Duke Nukem, Serious Sam, Caleb, Marathon Officer, Corvus, Lo Wang, Gordon Freeman. And YET he's supposed to be stronger than all of them according to his games.
MC can't even touch water, while Ranger with invincibility power up can swim in fucking lava.

>> No.5918138
File: 87 KB, 640x1138, Rm69MDu_d.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5918183

Okay, I got to get to the other side of the red Keycard door in Duke Nukem 3D. Unfortunately, I ran out of oxygen for the Scuba gear, so I'll have to be more careful with where I swim underwater for the rest of the level.
I'm trying to use the console command line to just get new scuba gear instead of the entire inventory lineup.

>> No.5918219

This actually made me feel sad. Poor bastard.

>> No.5918241

His bio entries make it worse, since they’re written from his point of view, and it paints a very depressing picture. Due to the effects of the Arena and the other dimensions he’s been through, he’s slowly losing his memories, and and tries his best to write down his past life so he can remember.

>> No.5918247
File: 98 KB, 640x1138, zOkWiFp_d.jpg [View same] [iqdb] [saucenao] [google] [report]

I was against the whole "sad dad" route for Ranger but I appreciate how it was executed here. Is not right in your face and is not over-dramatic about it either, it actually motivates him more.

>> No.5918254
File: 303 KB, 739x597, 4251E6FF-E05C-43AB-8BF1-0E7B0C705AFE.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5918261

Funny thing is, the Marathon Officer canonically IS a walking WMD.

>> No.5918262

IIRC Doomguy's bio in Quake 3 says that he still hears the voices of the dead marines and starts to become a lunatic.
Same for Ranger in Quake 3 where it says that not only the Arena affects him mentally but also physically. He's becoming more alien than human

>> No.5918272

>I was last once before, and a whole planet paid the price.

>> No.5918283

>'Kill more' the voice said and 'hurt them.' The voices don't like you!

>> No.5918349

I personally consider Quake 3 a 'gaiden' entry.

>> No.5918354

Both that and Champions are mainly their own thing but I still like these extra details.

>> No.5918362

i wonder how the switch port of doom 64 will tackle the hardcore/playground/cat and mouse secret levels unlocked by either specific passwords or available in the features menu after beating hectic
i remember consolation prize making it an bonus map along with a test map and the title intro

>> No.5918380

>Master Chief
>Regular gravity

>> No.5918412

I dunno, you tell me.

>> No.5918423

Floatiest jumping in a game that's supposed to have reasonable gravity.

>> No.5918428

Obviously. But seriously, Security Boi can basically FLY, but it requires some run-up.

>> No.5918438

>Sound creation was done by a mix of finding existing snippets (sound libraries) and recording original source (foley). The sound of the grenade exploding underwater was a mix of watery sound (library) and a fire cracker exploding in a long pipe on the roof of the building id was in (foley).
From American McGee. Trent and co. recorded and contributed a lot of stuff themselves as well.

Definitely not just one stock sound library.

>> No.5918447

I wanted to finally finish Doom 16 today, I thought I was obviously near the end but it just keeps going and I wasted almost the entire day and it's still not over.
I got to say I really liked those bosses, that was a nice surprise because it wasn't a matter of just shooting at them.

>> No.5918465

All the stuff is from SoundIdeas

>> No.5918470
File: 424 KB, 1280x1431, tumblr_pilz6o4xnH1szcxzqo1_1280.jpg [View same] [iqdb] [saucenao] [google] [report]

Who here has played Ashes 2063?
I've beaten it and I'm doing a 100% secret run now and god damn I love everything about it.

>> No.5918472

The Guardians?

>> No.5918474

Good fps bossfights require you to use your movement with the stipulation that you have to keep shooting. Those bosses are a pretty fine example of that.

>> No.5918479

Fantastic TC. Make sure to play the "Dead Man Walking" fan addon.

>> No.5918481

fuck off with your soundideas, we ain't buying shit

>> No.5918484

Already did. It didn't stick with me as much as episode 1 did but it's still great stuff.
I do have to say I am anxiously waiting for episode 2. May based Volstyok deliver.

>> No.5918494

You sound upset.

>> No.5918512

>what is this from
This i believe is posted by DrPySpy like 2 years ago
Possibly Doom Delta related

>> No.5918532

Yes, and the cyberdemon fight was cool too
They made me switch my rune setup too. Really good stuff and I hope Eternal will have more of this in general, not just bosses but maybe make different strategies stronger or worse over time depending on the level design and enemy count/types

>> No.5918540

They had like a clip in E3 about the different scenarios in level design and one included an Arachnotron behind a door so i hope stuff feels more varied throughout the game

>> No.5918556

It's fucking great, dead man walking was pretty good too. The maps are also fantastic to play with hideous destructor.

>> No.5918560

Beautiful. Wish it was longer.
Have not tried the extra maps however.

I would pay full money for games like these. maybe a couple more bells and whistles here and there. Ion Fury is fine but I dont know.

Also Alien Eradication is on my crosshair. Hedon was crap.

>> No.5918569

why isnt there a fredoom equivalent to quake? is it hard to program stuff for it?

>> No.5918571

yes, quakeC is too hard for babbies
also there isn't really a need for it to exist

>> No.5918586

I see, why not? you'd think someone would've tried at least something

>> No.5918591

>why not?
i literally just told you why not

>> No.5918595
File: 173 KB, 1029x1029, 1564892226972.jpg [View same] [iqdb] [saucenao] [google] [report]

sorry, I'm stupid

>> No.5918607

what's doom 2's release date again?

>> No.5918608

October 10, 1994

>> No.5918614

I was thinking Doomslayer

The Virgin Doomslayer

>Can only carry 8 weapons
>Edgy 40k design
>Fights demons a lot, made no difference
>Just really angry
>Fans like him because he’s “badass”, but is just really edgy and tryhard
>Demons are a stupid foe who couldn’t invade without a quisling
>Has a “special” armor
>Powers come from being blessed by cowardly Virgin Seraphim
>Demons are scared of him, foes lose combat efficiency as a result.
>Uneasy alliances at best
>Ooga booga caveman grunts.

The Chad Security Officer

>Carries 14 weapons at once
>Simple, interesting design with a lot of interpretations
>Stopped an entire alien invasion in a few fell swoops, then proceeded to destroy their empire, along with a Chaos God.
>Possibly mentally ill
>Fans like him because he’s a unique and interesting commentary on playing an FPS game and has a lot of different interpretations
>Pfhor just needed a beacon, are also intimidating as fuck
>Requires no specialized equipment.
>Powers come from personal skill and cybernetic enhancements
>Enemies are aware of his abilities, but keep their composure and fight at maximum efficiency
>Bros with Gigachad Durandal, as well as Chad S'pht.
>Voiced by a fucking SINGER

Got any more comparisons?

>> No.5918616

I keep hearing about hideous destructor but still don't know what it is really.

Yeah, if we get another episode, hopefully more then that I would buy it in a heart beat.

>> No.5918637
File: 464 KB, 2518x1024, wnkx3fqhlns21.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5918641

I was the one who actually made that.

>> No.5918652

Good job i liked 3 over 2016, it and Prey, Quake 4 were last old shooters.

>> No.5918657
File: 1.36 MB, 1448x2816, 1569793127525.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5918662

Ya welcome.

>> No.5918685
File: 842 KB, 1920x1080, Screenshot_Doom_20190930_235453.png [View same] [iqdb] [saucenao] [google] [report]

Working on a cute little armor display. The green armor bits on the guy to the left will change in hue as you take damage, and there'll be a number below.

All hail TEXTURES.

>> No.5918689

Wolfenstein 3D's menu theme feels timeless, i wished it was somewhat remastered in the new games.
I prefer TNO and the like's music over the new Doom's but i feel like if Mick Gordon just performed this theme with modern instruments and all, it'd be cool.

>> No.5918741
File: 119 KB, 523x523, a856fcd5-a366-4a1e-8daa-6269e029124e.gif [View same] [iqdb] [saucenao] [google] [report]

TNO and TNC menu songs are excellent, the latter is pretty much a remix but nail the atmosphere of the game.
A world with a Dieselpunk aesthetic where a regime already conquered the world.
I like Hell in Doom 4 but it really feels inferior compared to previous entries. Hope is as good as the concept arts in Eternal.

>> No.5918742

It's okay, you'll get better.

>> No.5918750

>Doom 3
come again?

>> No.5918758
File: 1.38 MB, 400x182, tumblr_omxgyix6Jp1r7sijxo1_400.gif [View same] [iqdb] [saucenao] [google] [report]

I might be in the minority who didn't mind Turok 2 level design that much.
Only certain parts were insufferable for me.
Like the Primagen Lightship final part, same for the late part of Hive of the Mantids.
The soundtrack really helps a lot because it keeps you invested in the action.

Flesh Eaters are the best faction btw

>> No.5918767

Eternal even gets a real Tower of Babel this time around.
>that gif
Haven't seen that in a while.

>> No.5918770

I think they're pretty notable in that regard as bossfights are often somewhat lackluster in most iD Software games.
Doom 3 and Rage actually has two of their better ones.

>> No.5918796

i think this version of hell in 2016 was inspired by beksinski which is neat but i feel like they didn't do enough with that inspiration
i liked how 2016's bosses have multiple attacks
even if these new games aren't that good and occasionally, make you think doom 3 did some stuff better, they still have some good ideas in them, it's not surprising they inspired a lot of gameplay mods

>> No.5918819

I feel like 2016 had a whole slew of ideas that operated better on a deeper level than Doom 3's. For a good chunk of its run, 3 felt like playing a botched version of the original games and the only real thing I can take from it is the sense of progression you get from navigating the maps and the atmosphere to a certain extent.

Gameplay wise all 2016 needed was more varied encounters, the enemy design was there. They just didn't venture forth to make the combat actually play into the levels. The classic maps for instance are pretty fucking tricky to beat if you're leisurely strolling about.

>> No.5918827

I actually like Doom 4, probably a bit more than Doom 3 (which I'm a biased apologist of), I do think that the game has some flaws, mainly for how monster encounters are rather formulaic (monsters come, you get locked in, have to kill them to proceed), this being something the devs admitted was too frequent and which they said they wanted to do differently for Eternal, but beyond that, I find it to be a pretty damn decent game, a solid 7 out of 10.

Part of that is that it has some decent bossfights, which iD games have historically been fairly deficient of.

>> No.5918832

If they actually went all out with the inspiration it would have looked amazing. His art was basically a representation of his nightmares and totally fits with the concept of Hell.

Now how would a Giger hell would look like?Aside the usual phallic imagery

>> No.5918838
File: 915 KB, 1920x1080, scr-e1m2[twoira.ini]-0000.png [View same] [iqdb] [saucenao] [google] [report]

>a secret in map 2 gives you all this napalm
RIP difficulty, maybe it's designed for well done

>> No.5918840


>> No.5918858

On bossfights in iD Software shooters, let's look at this particular history;
>Wolf3D; Hans Grosse is first, nothing special, but he's ok as a first boss, the rest of the bosses do fairly little different, Schabbs throws physical projectiles, but the fight is much the same, and then after that they're mostly doing these things, until Spear Of Destiny, where Angel Of Death finally shakes up the formula a little bit.
>Doom; E1M8 is an alright boss encounter, E2M8 has a decent buildup, but requires no complex strategy or particular concentration, E3M8 is kind of weak, particularly if you found the BFG9000, E4M8 doesn't do much differently
>Doom 2; Icon Of Sin is kind of cool in his presentation I guess, but he feels kinda like a last minute addition, TNT has a weird take on it, Plutonia does its best to make the concept more challenging
>Quake; Cthon was passable as a first boss, and huh, there's not really any other bosses in the game, oh well.
>Quake 2; they're all actually kind of passable, but ultimately not too remarkable
>Quake 3; the final boss is a multiplayer bot
>Doom 3; big spider lady is ok, Kelly is pretty neat actually, the Guardian is actually pretty novel and challenging, this was their best bossfight to date, Cyberdemon is an absolute joke
>Rage; that giant monster guy in the ruined city which you need to fight with the rocket launcher, he's actually pretty decent, also there's no other real bosses in the game, not even a final boss

>> No.5918863

>Giger hell
Scorn seems like it'll be hitting a lot on the whole Giger thing, though probably not as a hell.
Wonder if it'll ever come out?

>> No.5918883

Wow this HUD looks like total shit

>> No.5918889
File: 582 KB, 1920x1080, scr-e1m2[twoira.ini]-0002.png [View same] [iqdb] [saucenao] [google] [report]

>tfw you get all kills and all secrets but can't complete the map
the dagger key is supposed to be right about here in this room, but I've no idea how to open the pillar

>> No.5918897
File: 223 KB, 761x980, Sv9gfQC.jpg [View same] [iqdb] [saucenao] [google] [report]

So far it's been delayed for 2020.
I hope it delivers and we do not get another Agony

>> No.5918904

hey that was a good iron maiden album

>> No.5918910

It's Iron Fury now

>> No.5918926
File: 443 KB, 1000x1000, 1000x1000.jpg [View same] [iqdb] [saucenao] [google] [report]

no it's a 500 piece puzzle 17 euros on ebay

>> No.5919001

Got stuck at this exact spot. You just reminded me to look up a walkthrough video.
Looks like there's just a retardedly hidden switch on one of the bookshelves: https://youtu.be/dBBEyfuvuPg?t=548

>> No.5919043
File: 3.29 MB, 1920x1080, Quake II-190930-194459.png [View same] [iqdb] [saucenao] [google] [report]

how to make a clunky part of your childhood feel alien

>> No.5919054

BloodGDX is good
nBlood has the seeds of being great but it updates slowly, it still sits at 1.01 and hasnt been updated since April, plenty of activity on the github though, but no new release since then.

>> No.5919082
File: 92 KB, 500x788, Terry HUH.jpg [View same] [iqdb] [saucenao] [google] [report]

I took some editing wizardry and even though it doesn't look complexly perfect, I'm proud of it

>> No.5919084

thanks /g/ but you should know the quake font has an actual C that isn't just a rotated Q

>> No.5919086

I know, I thought using the logo would be funnier

>> No.5919092
File: 55 KB, 617x330, terry.png [View same] [iqdb] [saucenao] [google] [report]

Very nice.

>> No.5919102

May he rest in peace.

>> No.5919114

New Hexen maps released recently

>> No.5919131
File: 2.17 MB, 640x360, 2019-10-01 04-34-15.webm [View same] [iqdb] [saucenao] [google] [report]

i did it, i made an actual menu
> toggle with button
> mouse operated
> highlight when hovering over an item
> click to make a thing happen
not even massive or overly complicated

now to dissect everyone elses menu systems to see how they did it and what i can learn from them

>> No.5919157
File: 169 KB, 365x273, depthdweller.png [View same] [iqdb] [saucenao] [google] [report]

Its me the only one who would love a depth dwellers remake in doom? :D i loved that shitty game back in the day, very atmospheric game https://www.youtube.com/watch?v=vSeLXmi9ZoM

>> No.5919186

Speaking of ashes I'm getting a bizarre error when trying to load a save for it at the moment.
"Level was saved with a different set or order of ACS modules. (Have VEHICLE, save has SOLARPOW)"

Any clue what that's about? My code-fu is nonexistant.

>> No.5919276

Does anyone happen to have this map?
Forgot to back it up

>> No.5919281

>no one pays any attention to RTCW, the best game in the wolfenstein series

the pain never ends

>> No.5919290

This comparison forgets that there were TWO different Hell styles on Classic Doom. The one described is the "Inferno" variation. But there was also the "Thy Flesh Consumed" style, made of marble and wood, looking fancy rather than messy.

Also, why not compare Doom 64's and Doom 3's Hell too?

>> No.5919317
File: 1.24 MB, 1280x720, 5305839C-A9F2-43E2-9866-44116727A091.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5919329

doomguy wins.

technically Caleb is suppose to have the power of a god but you never really see him use it.

>> No.5919348


>> No.5919351


>> No.5919372

i think its one of those cases of "the power of the character is the skill of the player as they play and improve at the game"

>> No.5919375
File: 132 KB, 640x480, 1567479496062.png [View same] [iqdb] [saucenao] [google] [report]

Maybe the real BFG is the friends we made along the way

>> No.5919387

Tell me about Cyberdemon asscheeks

>> No.5919395

ummm sweetie his name is Doom Slayer

>> No.5919398

Doomguy is his nickname

>> No.5919401
File: 78 KB, 1024x768, doom happy time circus 2.png [View same] [iqdb] [saucenao] [google] [report]

It's October. Post spook wads.

>> No.5919404
File: 423 KB, 733x864, 1.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5919468


>> No.5919503

uh its working fine for me

>> No.5919506

yeah, don't use win10 m8

>> No.5919528

So, seems like Assassin2015 from Vectorman devs, "shitty Doom clone" it's widely considered (as if), went on to influence, at the very least, DroneZ/CyberZone, original Iron Storm and Unreal 2: Awakening.
You know, what you don't realize concerning the question of influence is that it doesn't really matter in this context what games PLAYERS played and play (meaning whether it sold, whether it became famous and whether it's considered a definite go-to classic nowadays). It matters what games the DEVELOPERS played - and ended up being impressed with.
Two games continue to reappear fucking everywhere: Myst 3: Exile and Messiah [2000], how many of you influence debating fucks have actually played them? I know I did, for once.

>> No.5919571

Russians do.
And they made fuckton of awful campaigns for it.
And a few good ones too.
All in russian ofcourse.

>> No.5919578

[citation needed]

>> No.5919586

Upon checking quake options (using quakespasm), I found the following stuff for autorun:
>vanilla (cl_alwaysrun 0, cl_forwardspeed 400, cl_backspeed 400)
>quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)

Can anyone explain the differences?

>> No.5919589

>"the fuck is assassin 2015"
>look it up
>watch gameplay
okay unreal 2 might be boring, but relating it to this piece of shit is uncalled for

>> No.5919596

where exactly did you find it

>> No.5919607

>he doesen't remember how hyped up Myst 3 and Messiah were back in the day
Pretty much anyone who was above the age of 12 and and was interested in their respective genres back then had played them, anon

>> No.5919615


>> No.5919618

That's the accomodation for the differences in how Always Run option works.
Vanilla Quake overrides variables, discarding the modifications you made to them
Quakespasm multiplies values separately, while keeping variables intact. Also Quakespasm uses run speed as default and derives walk speed from it

In fact, all this is explained in the very same document.

>> No.5919620

In the vanilla Quake engine, holding the run button doubles both forward & sideways speed, but toggling autorun only doubles forward speed.

>> No.5919629

It isn't the only game utilizing floating cursor combat, you know. What it IS though is one of the first cinematic linear shooters. You are in realistic near-future environments, there are no health kits (armor regenerates, health gets reimbursed at the start of each level), no ammo (both blaster shots and plasma grenades recharge). The central element of the game is the banter between the main protagonist and the sassy handler. On one hand, failure to follow handler's directions results in "Oh, fucks" or outright instadeaths. On the other hand, the descriptions of what you are meant to do are fairly loose. In other words, the point of the game is you have to constantly think, on the fly, how what you hear from handler applies to what you see around you
And yes, there are "hold on while I hack this door" and "flee from this yet indestructible robot for your dear life" gameplay sequences here too, so it's cinematic shooter alright. In fact, this is what could be up with Unreal2's affection with "defend from WWWWWAVES of enemies".

It's a small neat game, clunky combat and constant mini-cinematics (well, "door opens" and "last enemy from squad dying" types of cutscenes are predictable, so they cease being jarring quite quickly) nonwithstanding.

You know what else, I think, it COULD also influence? Shogo. And with it, the whole slew of Monolith's cinematic games. Now, that would be a number, eh?
SiN, by the way? Max Payne with its in-engine cutscenes of last enemy dying? Could be as well.
See, maybe the novelty of this game has long since worn off. But once upon a time it WAS novel. And it DID produce "wait, what? you can design a game like that as well?" reaction in some people.

>> No.5919634

They were far from the only games having been hyped back then

>> No.5919638

yes, but being hyped up means everyone and their mom knew about them and what "exciting and new never seen before features" they have

>> No.5919643

I really enjoyed those Inferno's outdoor maps in Doom 1. Sure it's Hell, but it's still comfy as fuck. Mt Erebus looks like a nice place to be.

>> No.5919646

I only played it for the first time this spring. Loved it from start to finish aside from the wonky motorcycle controls (which were still tolerable considering the way the freeway level was formed). The Sub-Caverns in particular is a perfect level, a 10/10 that can compete with any single level in the entire genre.

>> No.5919750

Could Valve's enigmatic Prospero, that was cancelled, but not really due to allegedly influencing Half-Life games, Portal games and the very Steam's design sensibilities, be essentially the mixture of these two, well, things?
One: https://en.wikipedia.org/wiki/The_Sentinel_(video_game)
Two: https://en.wikipedia.org/wiki/Exile_(1988_video_game)

>> No.5919758


>> No.5919769
File: 2.94 MB, 625x231, forsaken.webm [View same] [iqdb] [saucenao] [google] [report]

Why aren't ther more 6 DOF games like Descent and Forsaken?
What are lesser known FPS in this style that are worth playing?
Aquanox is somewhat similar in many aspects, but does not have true 6 DOF.

>> No.5919773

Oh noes
The influenza is at it again
A true disease he is

>> No.5919791

Because gamers are wusses that get motion sickness for some reason.

>> No.5919858
File: 293 KB, 1543x937, something_bungie.jpg [View same] [iqdb] [saucenao] [google] [report]

What's this then?

>> No.5919859


>> No.5919862

IDK but the screenshots look terrible. Even worse than Marathon, in fact, which is quite the achievment.

>> No.5919865

I remember seeing this game actually, the graphics makes it REALLY hard to look at, it strained my eyes.

>> No.5919880

Figures. Better use my big screen then.

>> No.5919895

Great game, great artist

>> No.5919909

We? You got a mouse in your pocket?

>> No.5919913

I think you mean damn dude

>> No.5919916

and your name is a Fagbag McGay

>> No.5919932
File: 127 KB, 1600x900, 1546257661610.jpg [View same] [iqdb] [saucenao] [google] [report]

oh randy.

>> No.5919962

Bad joke

>> No.5919993

The unique twist over Marathons, judging from the gameplay videos, is Cybermage + possibly, Pathways into Darkness (emphasizing the visual clarity and the precision of it). First, I am more or less sure about, second, not really.

>> No.5920014
File: 209 KB, 1269x944, stars.jpg [View same] [iqdb] [saucenao] [google] [report]

As was suggested here before, I made the scrolling starry background more sparse. I think it looks better now.

>> No.5920034

we need a Q2 Community remake using the PSX monsters assets now that the rip is out in the wild
Also Speak with Carnmack and Kevin Cloud about the ORIGINAL Advanced Ai that the game had, before carmack changed the code in a whim thanks to Tim the Retard fucking with the production.

>> No.5920063

Long Haired Caleb >>>> og Caleb, atleast he looked like fucking Scarecrow redesign from the later seasons of Batman

>> No.5920068

>Fagbag McOgay

>> No.5920069
File: 223 KB, 806x1080, doom-novels-knee-deep-dead-hell-earth_1_f2b7a88c62a9a666de912a92b75fdac7.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm about to start the Novels on my Kindle. I should read or is total trash?

>> No.5920074
File: 59 KB, 677x503, doom-infernal-sky.jpg [View same] [iqdb] [saucenao] [google] [report]

From what I've heard they're neat but they have nothing to do with Doom, this cover art here is sick as hell though, jetpack marine dual wielding quake 4 blasters fighting a space mancubus is cool.

>> No.5920092

They are no masterpieces, but I remember them being very comfy. I am particularly fond of the second novel, it's where the plot begins to depart from the actual game, and the worldbuilding there is quite interesting.

>> No.5920124

>Q2 Community remake using the PSX monsters assets
how are they better than the original ones?

>> No.5920128

it's the same as in original HL, where it was just "VALVE" indicator in exact same context. OF just continued the tradition.

>> No.5920139

PSX has 2 boss monsters, a giant Mech Strogg with a tank torso, and the Spider with Dual railguns, which looks like the Strogg steam engineer from quake IV

>> No.5920207

I'm still waiting for someone to port the ps2 exclusive mission

>> No.5920213

Kind of a slog.

>> No.5920215

If you want something done do it yourself

>> No.5920223


>> No.5920230
File: 614 KB, 640x459, 7b9a435cc895274ab89f6d90fc28d765.png [View same] [iqdb] [saucenao] [google] [report]

Many in the fanbase do. And they wholeheartedly agree that is not just the best in the series but also one of the best FPSs ever made.
There are mods like Realism mod RTCW which rebalances and adds new weapons.
I really dislike that only The Old Blood gives supernatural elements.
Dieselpunk aesthetic is cool but come on.

>> No.5920243
File: 650 KB, 491x853, Jon Twitter.png [View same] [iqdb] [saucenao] [google] [report]

First of the month guys, everyone keep an eye out on Jon's Twitter.

>> No.5920247

It's gonna be Quake HD, isn't it.

>> No.5920250

yeah, but in wrath form

>> No.5920256
File: 222 KB, 1920x1080, 1552764977862.jpg [View same] [iqdb] [saucenao] [google] [report]

I'll start a udmf map for halloween, wish me luck

>> No.5920265
File: 286 KB, 640x400, huh.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5920273
File: 93 KB, 594x1003, Infernal_Sky.jpg [View same] [iqdb] [saucenao] [google] [report]

The first one is as good as it gets, the second one isn't too shabby, then they gradually get weirder and less Doom, almost feeling like old Team TNT stuff, you know with Icarus : Alien Vanguard, and Daedalus (and I guess also Perdition's Gate and Hell 2 Pay, just a little), where there's this idea that the monsters aren't from literal hell, but are aliens, and you can tell the authors don't really want to do something about hell, but rather want to do a sci-fi alien story (and the authors are oldschool Star-Trek novelists, which will explain certain things to you if you ever watched TOS).

I wouldn't call them bad, but I also wouldn't call them great, if you looked at them in a vacuum, separate from the games, they're ok.
They don't actually exist in a vacuum though, they're an adaption, and they can be pretty questionable in that regard, particularly as the books go. At the same time, I also see why some things were done the way they were, because you'd need to write some new material around the premise, as a silent protagonist quietly killing monsters doesn't exactly make for engaging storytelling, you need more characters, you need other things to happen, you need to expand on the base idea. On that point, arguably they should maybe not even have been made, depending on who you ask. For their flaws, I do not hate them.

There's also some libertarian soapboxing from the authors as the books go, points I may agree with, but also maybe wouldn't have inserted in a story like this.
Apparently one of them owns the bronze canon which Hunter S. Thompson had his cremated ashes fired out of as part of his funeral arrangements. Make of that what you will.

>> No.5920282

>and the worldbuilding there is quite interesting
Oh, I'll definitely say that, the authors have some interesting ideas, even some philosophical ones.

A lot of the weirdness made much more sense to me after seeing the original Star-Trek series.

>> No.5920290


>> No.5920292


>> No.5920302

It's a ridiculous mod that makes Doom's gameplay into a tactical shooter. I hated it at first, but now I love it more than any other gameplay mod, except for maybe demonsteele and dakka.
The game is much harder but also very rewarding, you can still become incredibly overpowered and the weapons are all 10/10 and incredibly satisfying to use. You can also just blow a fucking hole through a door with a HEAT rocket or a door charge if you don't feel like finding a key.
I could write a huge post about how much I love it but it's better to just try it out, just read the manual first, it's one of the mods where that's really, really necessary.

>> No.5920324
File: 165 KB, 270x239, 1527529692111.png [View same] [iqdb] [saucenao] [google] [report]

>even some philosophical ones
Doom makes you think.
>What does it mean to rip and tear?
>If we see one as huge and we conclude that they have huge guts, do they truly have huge guts in nature, or are they only huge from the perspective of man-made concepts?
>In what way does the chainsaw act as "the great communicator?"
>If might makes light, do we really feel mighty?
>If we're covered in toxic waste and we're radioactive, can that be good?

>> No.5920331
File: 106 KB, 922x882, 1460827790356.png [View same] [iqdb] [saucenao] [google] [report]

I want to replay original WON Half Life after 16 years and don't want any of Gaben's crap, its surprisingly hard to get a copy with no cd, any links?

>> No.5920337

Honestly, it's a lot around plot they invent because they can't actually write much more around Doom itself, like the idea of souls and the afterlife.

>> No.5920352
File: 77 KB, 640x480, 213.jpg [View same] [iqdb] [saucenao] [google] [report]

This what happens when i am mounting cd on daemon tools lite.

>> No.5920357

the demons
it's all t r u e

>> No.5920362

GoldSrc Package 2.3

>> No.5920367

what sourceport is better for quake 3 multiplayer
Quake3 1.32e or IOQUAKE3?

>> No.5920369

>it'ssurprisingly easy to get a copy
FTFY. Mounting a CD is easy as pie. https://archive.org/details/HalfLifeUSA

>> No.5920373


>> No.5920374
File: 6 KB, 369x152, GSP Error.png [View same] [iqdb] [saucenao] [google] [report]

Not him but every time I try to launch GoldSrc Package 2.3 I keep getting an error message reading pic related, even though I have everything I would need, .dlls and everything.

>> No.5920383

Well mess around with some daemon-tools settings and check to see if HL's looking at the right drive. Something something cfg file.

>> No.5920387

I'll just write this here because PiD is a game, important to me.
- This game has unique combat in that it requires you to evade projectiles in a web of extremely narrow splitting pathways
- The turns are slow, you don't have time to turn while the projectile is already in the air, thus you have to evade blindly
- In order not to evade right into a wall, thus letting projectile connect, when evading blindly, you have to remember for a fact, where the openings are in relation to your character in a second's reach in each of 8 direction allowed by movement keys (forward, backward, strafes) at every moment
- This leads to an extremely taxing gaming process, where you construct a sort of image of the utmost immediate to your character surroundings, and update it each step, each turn
- By doing so you effectively shift point of reference from objective, that of the level, to subjective, that of the character. The world thus shifts and turns around the character, the latter unmoving, just like you, the player, before the monitor, pressing the keys, while said monitor depicts virtual world shifting and swirling around your character
- Game thus makes it clear you are not moving anywhere, the virtual world moves in relation to you
- Something obviously changes for you though as well, during that process. What? You yourself are changed by means of memorizing ingame events thus gaining experience and thus acquaintance with the game
- This makes it apparent you voluntarily observe ingame virtual world. Why?
- In order to see what happens next. At the end of the day, it is you, who initiates communication with the game by means of keypresses, and at the end of the day the ingame world merely reacts to said keypresses. Nothing in ingame world has any agency, the way you do
- And at the end of the day that agency is fueled by your curiosity. This is what "Pathways into Darkness". You choose how to interact with the game, not knowing what is to happen next.

>> No.5920389

no idea

>> No.5920393

>This is what "Pathways into Darkness" means - or one of the meaning of that title.
Also, summarizing the above written, PiD is a meta work on interactivity.

>> No.5920413

Also comparability modes for the exe. Try those.

>> No.5920415
File: 2.27 MB, 360x270, 1468513561315.gif [View same] [iqdb] [saucenao] [google] [report]

Same, looks like no one has crack for 21 year old game.

>> No.5920417

Shame I can't get to run, AFAIK it's much easier to bhop in the WON version. To the point where you don't need to bind mwheelup/down to go fast.

>> No.5920421


>> No.5920501

Is nu-Shadow Warrior a worthy reboot of the original?

>> No.5920523

The first one was. The sequel was a shitshow.

>> No.5920525

I’ll upload an ISO Of my copy for you to mount tonight. That works fine for me and I’d imagine it would for you too

>> No.5920528

What could possibly go wrong?

>> No.5920530

check archive.org. might already be out there

>> No.5920552

Probably an OS/user account issue. Don't worry about it.

>> No.5920562

Unfortunately it's not a joke. That's his actual name now.

>> No.5920578

Also, there is also a supporting ark to this argument, concerning ingame and promotional contant, including the Dreaming God, both versions of the impossible screenshot, as well as the question of Walther P4, but - ah, fuck it.
- Main game, Demo A1 and Demo 2.0 are effectively different campaigns, that share some of the same items and enemies in different contexts
- The screenshot in the center of the PiD's box blatantly contradicts both Demo A1 (not included in the box) and Main game on multiple accounts in clearly intentional manner. The situation depicted simply cannot ever happen in either. The remake of this screenshot, related to 2.0 version of the game, contains even more such contradictions
- The instance of an official screenshot blatantly contradicting the game has continuation in the form of game blatantly contradicting recorded history in its allegedly "realistic" part, point in case being Walther P4 being anachronistic in relation to how you get it in the context of the game. This emphasizes the game being pure fiction to begin with
- The last room in the last piece of content created for PiD, Demo 2.0, contains an easter egg dungeon, by the end of which you realize you were moving alongside letters of the word "Carnage", writing them with your moves, all along. This is silly in a fourth-wall breaking way: there is no reason for any ingame entities to create a place where the walls spell the word "Carnage". The Easter Egg dungeon being part of the same level it is invoked from, makes it apparent there isn't any notable difference between "normal" and "abnormal" parts of the levels in the game. In the main game, by the way, by using Easter Egg wrongly it is entirely possible to put yourself into an immediately apparent, but unforeseeable Dead Man Walking scenario, forcing you to reload. All of this, again, emphasizes the fictiousness of the game

>> No.5920587

Have you tried it through Xash3D? Shouldn't need a crack then, just the game files.

>> No.5920591

I feel like someone began using these threads as his personal blog

>> No.5920601

- So, by now, we have several means of the game emphasizing fictitiousness of the main game, as well as both demos. In other words, they are implied to be equally fictitious, that is, mutually contradictory but equally valid interpretations of the same concept
- Or, speaking in in-game terms, different dreams of the same god
- Saves have physical implementation in the ingame world: the savepoints, red runes
- There being a blue rune mandatory for the completion of all three PiD's campaigns, also validates the red rune, it being also a rune, as canon
- This emphasizes the theme of saving and loading in the context of the game (except in Demo A1, which still has free saves and no red runes)
- Taken together with the above written, different loaded games from the save are, again, different dreams of the same god, even if in the context of the same campaign
- This emphasizes the game having no way to predict player's actions EXACTLY, thus emphasizing the player's free will (even if freedom of realization of that will is somewhat restricted by the rules and content of the game), thus emphasizing player interacting with the game out of his own volition.

>> No.5920610

You don't say.

>> No.5920632

Never even tried Xash3D, let alone any source port for HL1 (if any other exist), I might give it a shot, but is it possible to disable the effects Xash has?

>> No.5920634

Try Xash3D?

>> No.5920642

Pretty sure it doesn't even have any extra effects, just removes limits, but yeah, it's fully configurable from the .ini files, personally I play without texture filtering.

>> No.5920649

Does it have random tiling textures (not working in OB release of HL) and non-power-of-2 textures being blurry fixed?

>> No.5920656
File: 12 KB, 308x161, Untitled-1.jpg [View same] [iqdb] [saucenao] [google] [report]

I get this. Amazingly i can only play Randy's and Steam intern's version.

>> No.5920659

I haven't noticed issues like that but then again I haven't really been playing half life much recently.

>> No.5920660

Aren't flight/space flight games 6 DOF?

>> No.5920661

That shit works only with Randy's version, not with retail CD.

>> No.5920664

I meant shooters with actual level geometry specifically.

Like Descent/Forsaken/Overload

>> No.5920665
File: 3.70 MB, 680x453, 1460287883297.gif [View same] [iqdb] [saucenao] [google] [report]

>That was right. A other Version of /Valve , and it runs. A cd of 1998 is too old. Thanks
What's even the point of this crap then? Its like if Gzdoom didn't work with wad from 1993 but only with Bethesda release.

>> No.5920669

>Bunch of malware files

>> No.5920678

Oh right (and I guess not every flight game have strafing)
I don't know I'm curious about this too. I've been wondering if games like Everspace control similarly to Descent or Forsaken and if modern versions of them could be made without apparently making people sick.

>> No.5920683

No. Also Everspace is a rogue-lite turd with only 1 coherent non-tutorial mission that pops up when you reach the final system. Prior to that it's "gather resources to get better stuff to get better at gathering resources"

>> No.5920685
File: 45 KB, 620x440, image.jpg [View same] [iqdb] [saucenao] [google] [report]

>WinQuake 1 can work on Windows 10.
>Half Life can't
Defend this.

>> No.5920686

pretty sure everspace uses the freelancer style click-n-drag flight

>> No.5920687
File: 249 KB, 1920x1057, EFz4ACPWkAQ5KtE.jpg:orig.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5920689

>modern versions of them could be made without apparently making people sick
Overload is that, made by actual former Descent devs too (the OTHER new Descent is developed by completely unrelated people and is Descent in name only).
Some people say that motion blur implementation alleviates nauseating effect for some reason.

>> No.5920690
File: 245 KB, 1920x1057, EFz4AB9W4AEA05C.jpg:orig.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5920693
File: 266 KB, 1920x1057, EFz4ACHWsAIue_A.jpg:orig.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5920696

Damn that's disappointing, I nearly bought it

Never heard about Overload, thanks

>> No.5920703
File: 12 KB, 400x400, D3DFQJtX0AEEoDt.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5920728

But you'd trust a .com site. That's funny.

>> No.5920738

could you fuck off?

>> No.5920757

hd is fun to watch, even if i'm too stupid for the mod

>> No.5920762

provide more intel

>> No.5920791

>In an alternative reality a Lego-Doom crossover exists
>it is called Hideous Constructor

>> No.5920804

>Also Speak with Carnmack and Kevin Cloud about the ORIGINAL Advanced Ai that the game had, before carmack changed the code in a whim thanks to Tim the Retard fucking with the production.

>> No.5920812

Randy's version?

>> No.5920813

>twitter filename
Well it's not your map, whose is it?

>> No.5920820
File: 40 KB, 124x361, party.png [View same] [iqdb] [saucenao] [google] [report]

Happy birthday

>> No.5920831

Steam version is "updated" by Gearbox.

>> No.5920847

Yeah, it's a bit like watching a sport. The most fun to watch are the most hard.

>> No.5920850

Did you try this? It's a fun way to learn HD

I really like HD but it's also super tedious at times. I wish there was a setting for disabling the monster respawn and quickly picking up ammo of weapons

>> No.5920869

I fucking despise the small flying drones.
Made me stop playing.

>> No.5920872
File: 229 KB, 600x606, 0c4.png [View same] [iqdb] [saucenao] [google] [report]

>The Ranger with Jons voice

>> No.5920881


>> No.5920883
File: 189 KB, 579x575, G-Man.jpg [View same] [iqdb] [saucenao] [google] [report]

You may not remember, me, but I certainly remember, you.
When I placed you in the, arena, twenty years ago, it was not as punishment but, training.
My employers have need of a man like you, Ranger, for there is a threat much greater than that of Quake.
Prepare yourself.

>> No.5920897

I would unironically love to kill half life themed cosmic lovecraftian nightmares as ranger

>> No.5920902

If he's not voiced by Trent Reznor, he's not Ranger.

>> No.5920903

wish fort of hard knox would upload more coop HD vids

i'd play it

>> No.5920907

Could they even get Trent again?

>> No.5920908

If they made it in the style of Quake 1, probably

>> No.5920929

>curved ceiling
damn and i was so close to being interested

>> No.5920931

When did Joseph Anderson ever cared about retro FPS?

>> No.5920938

Not like he's on Pluto

>> No.5920943


>> No.5920948

>dynamic lights everywhere
>custom props and textures
>but a sloped ceiling is too far

>> No.5920949


Only advanced sourceports can have curved ceilings

>> No.5920953

Only curved ceilings can support heavy cathedral roofs

>> No.5920962

>disabling the monster respawn
The addon ugly as sin lets you do exactly that, although it only disables the frag shards, not sure if it stops healer imps from resurrecting other monsters.

>> No.5920964

Just play it?

>> No.5920968

Is it just me or is the sound design in Wrath Of Cronos fucking terrible? All the meaty original sound effects are replaced with unsatisfying, poorly-mixed trash.

>> No.5921008
File: 53 KB, 500x500, 1569652001863.gif [View same] [iqdb] [saucenao] [google] [report]

Any good Halloween themed wads or mods to play this October?

>> No.5921013


Ghouls Forest series

>> No.5921020

I kinda wish there was some sort of Ghouls vs Humans PVE survival mode.

>> No.5921029

Did you mean running the package through Xash or just HL1 in general? If it's the former how do I do that? I assume I'd just put the files for WON where Xash would be.

>> No.5921032

>giant fucking halls that are ridiculously tall
is that you zaneion

>> No.5921037

Just drop the valve folder from whatever copy of HL you found into the xash folder then run xash3d's hl.exe

>> No.5921041

Figured, that makes sense.

>> No.5921056
File: 153 KB, 538x350, civvilization.png [View same] [iqdb] [saucenao] [google] [report]

Inb4 this isn't publicly available for a whole month

>> No.5921059

dead.wire and dead.air if you haven’t played them.

>> No.5921060

I heard someone managed to leak the vid, but no one leaked the link to it here.

>> No.5921065

It's $1 but I really don't want to sign up with pootreon.

>> No.5921078

I rather wait.
Come to think of it....he didn't finish The Birth yet.

>> No.5921083

And Plug 'N' Pray

>> No.5921092
File: 534 KB, 1044x501, screenshot duke.png [View same] [iqdb] [saucenao] [google] [report]

>Played the newest Duke Nukem 3D weapon mod for Doom.
>A Forever inspired HUD
>Duke has tons of lines from all games
>The nazis are replaced with Xenomorphs for some reason
>The Keen with DN1 sprite
>Has lots of weapons
>Too many

Now I was really having fun but there are way too many weapons,like slight variations of the same one and on top of that some could've easily been an alt-fire.
It's like Project Brutality all over again.

>> No.5921095

isnt the usual model just one week?

>> No.5921117
File: 453 KB, 1024x576, Screenshot_Doom_20190726_014701.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5921119

>too many weapons
No such things

>> No.5921120

That scaling is making me sick.

>> No.5921137

There are really too many of them in this mod.Like 3 versions of the gun for example and all work the same.

>> No.5921140
File: 439 KB, 1024x576, Screenshot_Doom_20190726_025742.png [View same] [iqdb] [saucenao] [google] [report]

What's wrong with the scaling?

>> No.5921143

It's uneven.

>> No.5921148

What is this from?

>> No.5921149
File: 406 KB, 1024x576, Screenshot_Doom_20190720_014457.png [View same] [iqdb] [saucenao] [google] [report]

It's more of how the enemies are placed.
Also the sprite itself of the cultist make them look different in size.

>> No.5921152

No, it looks bad on the HUD too.

>> No.5921159


>> No.5921165


>> No.5921178
File: 155 KB, 1360x768, duke0016.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5921180

More like a few days

>> No.5921228

Does gzdoom just suck with multiple monitors when you are multitasking, like watching videos and playing at the same time? The microstutters are driving me crazy.

>> No.5921231

It's very CPU intensive, so whenever CPU useage spikes (when you open a browser tab, another portion of the video loads etc.) it will "hitch".
If you want to watch youtube and play, lower the quality of the vid to 480p, that should help.

>> No.5921232

>all of these different game enemies in qcde
>just remembered that one samsara monster addon
what happened to it?

>> No.5921238
File: 217 KB, 1360x768, duke0022.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5921246

Thanks. Crazy how most games don't have this problem and this does.

>> No.5921252

i also have two monitors and when i watch a yt video and have gzdoom on (sometimes fullscreen) i can either make one active and play sound and the other is just frozen and silent
doesn't happen with prboom+ so both the video/browser and prboom+ are playing

>> No.5921256

Most games offload 90% of their load to GPU, since graphics is what takes the most clculations in them.

GZDoom uses high level programming for all actors and most actions, which opens it up for modding, but is ridiculously inefficient resource-wise, and can not be offloaded to GPU. That's why playing GZDoom while doing something else gonna take a heavy hit on GZDoom's performance.

>> No.5921258

So was the original game
The build engine itself didn't have the consistent pixels of Doom's engine

>> No.5921269

Unloved I guess.

>> No.5921274
File: 88 KB, 930x601, EF0oCd9U8AEWNiK.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5921276


>> No.5921316

Oh so that's what this does, and here I was just gibbing everyone still even while using UAS. Thanks
Wish I knew how to search the bodies too.

>> No.5921348
File: 39 KB, 367x125, awd.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5921354

he posted that last month mate

>> No.5921359

well it still could be true

>> No.5921374
File: 5 KB, 223x78, Capture.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5921380

>playing Hideous Destructor
>shoot open an ammo box
>oh, it dropped a grenade, lemme pick it uBOOM
>somehow alive, but panicing
>accidentaly flub controls and pull out another grenade, then BOOM
>explodes into my face
>still alive, stand up, reload my slayer, and quietly hobble away
Fucking megashperes, man, not even once.

>> No.5921382

What are you trying to imply, anon?

>> No.5921397

>while hobbling away, drop my guard and get facefull of shotgun
>drop on the ground, bleeding
>shotgun guy pumps a few more shells into me
>still bleeding, but with addition of flowers sprouting around me
>comes closer, starts stomping my face in
>gets bored after some time and stops paying attention to me
>get up, pick up my slayer
>run up to shotgun guy, throw slayer into his face and punch his brains out
>still at perfect health
HD's balance is absolutely fucking bonkers, holy shit. Those megaspheres are truly gamebreaking.

>> No.5921404

someone start autistically analyzing the pain sounds doomguy___ makes in the released gameplay videos of Eternal so far and see if they can hear Jonny's voice

>> No.5921421


>> No.5921425
File: 664 KB, 5684x2248, jFdU2vp (2) - Copy.png [View same] [iqdb] [saucenao] [google] [report]


It's done

Does anyone here have any more comparisons?

>> No.5921442

Guys!! It's real!!!

>> No.5921452

Dude. Do you genuinely believe that Jon St John could possibly be voicing Doomslayer. Dude. Think. Use your brain and think about this. Please. Im begging you.

>> No.5921453

Are you Daffy Duck?

>> No.5921510

Nah I was joking

>> No.5921729

It's still pretty neat that it's even an option. Also the only way you're playing Half-Life on phone, Vita or 3DS.

>> No.5921834


>> No.5921835

>Pizza Tower

There's even a "It's time to chew ass" reference in that game.

>> No.5921990

I thought that died

>> No.5921992

Well at least Vulkan works now.

>> No.5921994

Going off his Twitter, I think he's making a full game out of it. Very likely going to remove all the copyright references though, the Wario samples are already gone.

>> No.5922002

Yeah, I looked into it. Figured he was going for a fun freeware romp whenever he was active on Tumblr. Dude can easily pull off a commercial game with that art style + animation goodness. Enemies might need some work though.

>> No.5922067

Shadowlink one?

>> No.5922108

Yeah. It's very much one of those 'read the instruction manual' gameplay experiences, but that's for a good reason, and it really gets fun once you do that and set up your binds.
Someday, I'll do Alien Vendetta.

>> No.5922178

Yes there is. A bloated arsenal is not a good thing.
If you're gonna have lots and lots of weapons, and many of them are similar to each other, you need to have some sort of inventory system or slot system where you change that stuff out.

If I press the 1 key, why should there be multiple different pistols on that slot that pretty much do all the same thing?

>> No.5922193

Do the alt guns all use the same ammo? Then it's kinda bad.

>> No.5922196
File: 24 KB, 587x390, Bobby_Prince.jpg [View same] [iqdb] [saucenao] [google] [report]

Bobby Prince is suing Greasy Bastard for the unlicensed usage of his music in Duke Nukem 3D : World Tour

>> No.5922204

Interesting. Does he hold similar royalties when it comes to his work in other games like Doom?

>> No.5922213

I would argue it wouldn't be good even if they had their own ammo pool, I think for your typical shooter, if you're gonna have a weapon, it ought to be distinct in its role from other weapons.

If it's really similar to an existing weapon, either one of them needs to be cut, or you need to be able to switch them out and abandon the one you don't need, or you don't always get to keep all weapons between levels/missions, and you don't get to have them in your inventory at the same time during normal gameplay.

I think it's hard to argue it won't be a frequent inconvenience otherwise.

>> No.5922217

It doesn't say.
Based on this article, probably the agreement with iD Software was either different, or if it was the same, then they have honored it for all this time.

>> No.5922218

$1/sale is actually pretty good royalties

>> No.5922223

pro dark places when civvie

>> No.5922225

This makes me wonder if Lee Jackson also had this agreement, and if so, if Randy bothered to pay him for that work with World Tour.

>> No.5922249
File: 19 KB, 411x310, 8de.jpg [View same] [iqdb] [saucenao] [google] [report]

>Find this image of the Shambler
>It's based on a meme "Sweating Towel Guy"
>"Wow this is well drawn, I wonder who drawn this"
>Uses Reverse Research
>Turns out is cropped porn

That escalated quickly

>> No.5922257

What difficulty?

>> No.5922261

Isn't Bobby Prince currently in a battle against cancer?

>> No.5922262

Megaspheres are good stuff, but there's the caveat still that in some levels odds are likely to be insurmountable anyway.

>> No.5922265

Last I heard, a year or so back, they got it in remission, and I haven't heard any changes on that part, so I assume he's not doing any worse.

>> No.5922270

Yes, it's called Randy Pitchford.

>> No.5922283

He's been getting worse. Dry. Mainstream.

>> No.5922285

It's okay to be mainstream.

>> No.5922286

It's always cropped porn.

>> No.5922287

I don't like it. Same thing happened with LGR.

>> No.5922301
File: 60 KB, 400x400, sean-smailes-schwang.jpg [View same] [iqdb] [saucenao] [google] [report]

I feel like he's getting better honestly. Also nothing wrong with being mainstream if more people truly appreciate your work.
Him and decino are among the few new entries on YT when it comes to Retro FPS who are actually good.
Unlike posers like Midnight

>> No.5922303

What do you mean?
When I see something like that, I think about anything but porn

>> No.5922310

Midnight's content is actual mediocre slop, how he has so many views each video is beyond me.

>> No.5922313

You are inferior!

>> No.5922325

-Click bait title
-Other posers in the Doom fanbase follow him
-The most redundant and overused topics:Doom Annihilation, HDOOM etc

People who watch his content are those who most likely watch top 10 videos or Leaks regarding a big franchise.
Add the most barebone research and there you go.

>> No.5922331

Porn people tend to be good memers. Someone crops the thing and BAM, popular image. Always is an exaggeration but it's still fairly common.

>> No.5922335

Tell me more.

>> No.5922341
File: 82 KB, 740x348, kawaiik_techies_2010.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5922345

Also steal fanart/other people's content and don't credit it as if you were treating it as official art

>> No.5922350

Grotesque, I think? The one below the default one.
Years of playing Doom left me with a weird reflex -launch game, hit enter, hit down, hit enter again. Add another "hit enter" when dealing with UD.

>> No.5922363

New thread.


>> No.5922397

Makes me think Cortex Command. That never-going-to-be-finished piece of shit.

>> No.5922631

e2m2 is th best stock map ever in Doom, prove me wrong.

>> No.5922697

Yeah the small drones are pure ass, I just wiped out the pistol's secondary fire with them.
Rocket drones are easily stunlocked by the crossbow

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