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/vr/ - Retro Games

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5906906 No.5906906 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>5899998

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom, Quake, Duke, Marathon, or Thief:
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
More /vr/ shooters
Doom Shovelware

Doom RPG series

Launchers for Build Engine games



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/








>> No.5906908

=== ONGOING ===

/vr/ Heretic Mapping Project
-Currently looking for mappers, testers, and anyone else who can help.
-Project Discord server: https://discord.gg/BBPnHM8

H.U.H. - /vr/ Quake Mapping Project
-Current release, final unless bugs are spotted

=== NEWS ===

[9-23] Gameplay mod Supercharge released

[9-23] Sigil has been updated to version 1.21

[9-22] The Way of Ira for Blood is out

[9-16] A new build of Slayer's Testament released

[9-11] SgtMark's first dev diary of VietDoom

[9-9] ZeroMaster completed MAP07 of Plutonia on UV Pacifist

[9-5] Could You Would You in a Box released

[9-3] Doom4 Vanilla updated to 1.1, MS-DOS version released

[9-1] Colorful Hell update

[9-1] Doom 4 Vanilla released.

[9-1] OTEX, a resource of textures and flats released

[9-1] Fraggle's 'Miniwad' released

[8-29] Joe Rogan interviews John Carmack

=== PREVIOUS ===


== PROTIP ==

To submit news, please reply and anchor it to this post.

>> No.5906914

I like Quake

>> No.5906927

Duke 3D but with elements from the Alien Franchise.
Heretic and/or Hexen but most of the ranged weapons are musical/music-themed.

>> No.5906930

>Duke 3D but with elements from the Alien Franchise.
so....uhhhh.....duke 3d?

>> No.5906949

Anyone got a link to the Ion Fury soundtrack?

>> No.5906982

By that I mean Xenomorphs, facehuggers, facehugger eggs, Engineer species and maybe also the trilobite proto-facehugger from Prometheus.

>> No.5906983
File: 44 KB, 870x262, 1911 samples.png [View same] [iqdb] [saucenao] [google]

Any thoughts or input on these WIPs?

>> No.5906992

Blow it out your ass!

>> No.5907004
File: 96 KB, 475x258, Hexlet.png [View same] [iqdb] [saucenao] [google]

I like trains

>> No.5907016

Quake 2 Rogue expansion fucking STINKS.

It's dark as fuck, the new weapons SUCK DICK they're slow as fuck and weak as shit. The levels are boring. Fucking hell is there anything redeeming about Quake 2? The reckoning expansion is the only decent thing about those 3 turds of campaigns

>> No.5907039


>> No.5907042 [DELETED] 

Favorite weapon?>>5906983

>> No.5907050

Doomguy should hold it with his left hand.

>> No.5907052

Maybe put a bit of shadow on the hand covered by the slide when it's racked back.

>> No.5907054

Favorite Episode?
Favorite Level?
Favorite Enemy?
Favorite Weapon?

>> No.5907059

Most people do.

The engine that literally changed gaming forever more than almost any other single software.

>> No.5907062


>> No.5907063

He's right though, Quake got the ball rolling for a lot of shit.

>> No.5907078

There are literally thousands of games that have Quake coding in them.

You this new?

>> No.5907082

shit is right lol

>> No.5907085

What are you even doing here?

>> No.5907092
File: 560 KB, 663x699, 1746351.png [View same] [iqdb] [saucenao] [google]

Q1 models are so incredibly fugly


>> No.5907116


That's a nice idea.

>> No.5907130

The purist in me hates it but Brutal Doom has just been so much fun the past week. Also excited for Vietdoom

>> No.5907148

mods aren't inherently bad, bd could have just been less buggy and bloated

>> No.5907201

He doesn't think it's enough to annoy people irl so he has to do it here also.

>> No.5907210
File: 228 KB, 1920x1080, 1559351202657.png [View same] [iqdb] [saucenao] [google]

Is this worth a try?

>> No.5907212
File: 14 KB, 480x360, setsound.jpg [View same] [iqdb] [saucenao] [google]

HMI Module Alpha Humana on approach to Space Station Mercury

>> No.5907216

those graphics look like shit

>> No.5907259
File: 10 KB, 369x300, 1500597948259.png [View same] [iqdb] [saucenao] [google]

you try pioneering real time texture mapped animated 3D models without much support and see how well you do

>> No.5907268

i don't even know what this is, if it's strafe, then no, its not worth playing

>> No.5907274

The "get killed by opening doors" glitch in Build games still hasn't happened to me yet. I've played Duke 3D through both DOSBOX and eDUKE32, Ken's labyrinth and evil Al maps via JFbuild, and the first level of TekWar.

>> No.5907276

Yes, but it isn't as easy as people wanted. Bitch made idiots get all pissy the game isn't as easy as other 'sprite shooters'

Also the person that took that screenshot needs to stop falling for memes. The game looks better without the pixelated shit. More like quake.

>> No.5907278

The WIP on the right looks like it could be used for something meant for HACX imho.

>> No.5907285

Anyone want to host a coop sever on zandronum.

>> No.5907302

>dying to an opening door
Entry level

Real shit

>> No.5907305

Thanks I'll try it. If the game doesn't automatically give you SSS ranks like DmC then it's absolutely a good thing

>> No.5907319

Played through the updated Sigil. At least the bullshit part with barons on stairs on e5m7 was altered, and the last map got some little continuation after the cyberdemon. The new cyberdemon (also on e5m7) was nice addition. Good update.

>> No.5907320

I thought the game was good for about 15 hours or so. It has a lot to offer to keep you coming back if you ended up liking it.

>> No.5907384

Is it just me or is Plutonia's map 29 complete garbage that ruins the momentum the game had built up?

>> No.5907393

I'm trying to come up with a theme/element for each level for the 1024x1024 collage project. I don't know how many people are actually interested in participating in this but I'm still going to try anyways. It's fun to think up stuff for this. Some levels have themes and some are specific elements that have to be present in each section. Feel free to give your suggestions.
>Episode 1
>1. Entryway/techbase style
>2. Sewers
>3. Chaingunner mania?
>4. ?
>5. Dark dungeon theme
>6. Crusher mania
>7. Dead Simple clones
>8. Trap mania
>9. Escape the pit (each section must have an exit higher than the last section)
>10. Outdoors theme
>11. Circle themed/only curved sectors

>> No.5907430

>watched doom annihilation
I don't really understand what the fuck happens in hollywood and I don't know if I want to know at this point

>> No.5907435


>> No.5907450
File: 73 KB, 498x410, tumblr_inline_nqlsg6ZGgW1smmucp_500.png [View same] [iqdb] [saucenao] [google]

>search quake in my folder
>is 90% porn
well darn

>> No.5907454

How so?

>> No.5907564

Do I want to ask?

>> No.5907580

Railgun alone changed fps forever

>> No.5907589

brutal doom is fun for short bursts. the problem is that people either think it's total dogshit or the most amazing thing on the planet. The reality is that it's just a mediocre mod with a ton of unnecessary features that bog down the experience in my opinion. The Hell on Earth Starter Pack is actually a really great campaign in my opinion, with some fucking awesome levels. I would love to see how VietDoom turns out, just because I think marky mark needs to be a mapper instead of a modder. Brutal Doom was fun but it's far beyond stale. He ran out of original ideas for that mod a long time ago and he's basically only continuing to be that one trick pony because people want him to.

Also, he's a bit of a racist gorehound with nothing better to do than make edgy jokes and a mediocre mod.

>> No.5907594

It looks like it could be used as the sprite for an energy Pistol.

>> No.5907595

I am like 99% certain if the slide is back you shouldn't see the pin (whatever that thing the hammer hits) closer.

>> No.5907606

ok but why cant you zoom with it until quake 3????? checkmate gamers /B))))

for real though that kind of peeved me with quake 2 considering its basically a sniper type weapon

>> No.5907621

I've been in /vr/doom threads since I was 16, in 2017. I turned 18 early this year. Honestly it was a great place to go as a disenfranchised teen. You guys were welcoming of opinions, and told me a lot about Doom and playing retro FPS games. I loved sharing about the different games and learning tricks on maps. Shit like that still makes me really happy. Comfy boomer vidya with a welcoming community.

My generation bullied the shit out of me. Constantly getting harassed and put down. Being a fat bastard doesn't help anything, and i painted a target on myself a lot, but still, it fucked with my head. To go from that environment to here was a great escape for me. I don't care if you think I'm just some young pussy or something, I valued my time here, and I still do.

To see a young guy, probably the age I showed up, act like this asshole I'm responding to, it makes me mad. I didn't act like this at that age, two fucking years ago. I was mentally ill, angry, and had almost no friends. I hated myself, and I still didn't act this cringeworthy.

I don't know why I felt like sharing, but I guess thanks for being bros, boomer dudes. You got me through high school by actually making me feel welcome somewhere. Doom is a big part of my life, I like sharing it with you guys here.

>> No.5907624

Shadow Warrior had one first.
Fuck Quake 2, fuck strogg, and fuck grey techbases.

>> No.5907627
File: 18 KB, 360x360, 018_335__18503.1434727411.jpg [View same] [iqdb] [saucenao] [google]

I suppose. Might play around with that idea later.

The firing pin sits in the firing pin housing/breechface, which is 'monolithic' with the slide, if the breechface and firing pin (as well as the extractor plunger), didn't move back, the casing wouldn't go anywhere and cycling wouldn't take place.

>> No.5907628
File: 161 KB, 557x946, 1569273724738.jpg [View same] [iqdb] [saucenao] [google]

>fuck strogg
Don't mind if I do

>> No.5907634
File: 319 KB, 450x270, Atomiclabrat-1911 animation.gif [View same] [iqdb] [saucenao] [google]

Better visual demonstration actually.

>> No.5907642
File: 1.03 MB, 1920x1080, Screenshot_Doom_20190916_175440.png [View same] [iqdb] [saucenao] [google]

>> No.5907645

Gotta love those classic Doom engine trees.

>> No.5907649

>7. Dead Simple clones
Let's not, that'll first of all be bothersome to get multiple people to do one level together for, and rather few Dead Simple clones are particularly great.

Maybe we just make sure to put a couple of fatsos and spiders as normal enemy encounters in a map, and you just need to kill them to open the exit.
Or killing the fatsos opens the exit, and killing the spiders opens a secret near the end, which, I don't know, gives you a rocketlauncher and a box or two of missiles, but I guess that more than anything rewards progressive play, and does little else for pistol starters, so maybe the secret can go somewhere else, idk.

>> No.5907657

I dunno why but it makes me think about how fascinatingly simplistic guns are on a conceptual level. They're basically metal sticks that can throw tiny objects so fast they pierce skin. Obviously they're more complex than that but at its most basic level that's essentially a gun.

>> No.5907674

I'm pretty sure Universal made the movie just to hold onto the rights.

>> No.5907689

so duke 3d

>> No.5907695

Are we doing this in conjunction with the Heretic project, or are you going to wait until that's finished?

>> No.5907702

hold for what?

>> No.5907703

Dear life, apparently.

>> No.5907706

Good question. I have not idea. They must think it's a valuable enough property to keep, but not enough to actually attempt making an adequate adaptation with a decent budget.

>> No.5907709
File: 76 KB, 400x450, 1467796280721.gif [View same] [iqdb] [saucenao] [google]

AlandoGuns joins the ever growing list of gameplay mods that no longer work with the latest GZDoom.
When will the german madman stop?

>> No.5907719

Isn't AlandoGuns shit?

>> No.5907720
File: 244 KB, 1366x768, eeee.png [View same] [iqdb] [saucenao] [google]


>> No.5907726

Hexenchads WW@

>> No.5907728

Just whenever. I want to get the specifics down first so I don't know exactly when it would happen.

>> No.5907734

I used to play that mod and it was decent for its time. Hearing that is has been victim to Graf's lack of consideration for backwards compatibility is disappointing.

>> No.5907735
File: 314 KB, 997x665, 1530157082839.png [View same] [iqdb] [saucenao] [google]


>> No.5907750
File: 41 KB, 505x455, FB_IMG_1565119144063.jpg [View same] [iqdb] [saucenao] [google]

>yfw it's time to kick

>> No.5907760

Seeders for torrent when

>> No.5907763
File: 1.80 MB, 2830x3563, Greasegun M3A1.jpg [View same] [iqdb] [saucenao] [google]

Some guns can be ridiculously simple, to the point of genius.

If you look at old WW2 era and early Cold War SMGs, a lot of those are open-bolt blowback guns, meaning there's no locking system, there's no hammer, striker, or even a separate firing-pin, rather the firing-pin is a nub machined into the face of the bolt, which is basically just a solid weight, making sure the action stays closed long enough that it's safe to extract, but not so heavy that it prevents the action from opening at all.

You pull back the bolt until it catches on the sear, and it's now under spring tension, when you pull the trigger, the bolt is released, thrown forward, picks up a cartridge from the magazine, and puts it in the chamber.
Inertia makes sure the fixed firing-pin detonates the cartridge as soon as it's in the chamber, and pressure from the fired cartridge shoves back at the bolt, eventually overcoming its weight and throwing it back, the casing sticks on the face of the bolt as it travels back, hits a fixed piece of metal (the ejector), that makes it bounce out of the ejection port, and the bolt hits its rearmost point of travel.
By this point, if you had let go of the trigger after the last shot, the bolt catches on the sear and stays there until you pull the trigger again, or if you hold the trigger down, nothing stops the bolt from then being shoved forward by the recoil spring, and the bolt will continue slamming back and forth until you let go of the trigger, or your magazine is empty.

>> No.5907765

Because they would rather hold onto a property than risk losing the rights and then finding out someone else made a big profit out of it who wasn't them.

>> No.5907767

Yeah, that sounds like classic studio logic.

>> No.5907783

What game is it? I can't tell you if it's worth it if I don't know what it is you goober

>> No.5907792

Hey guys. Same anon looking for an old wad. One of the maps was this long snakelike map of connected straight hallways filled with every monster in order. You'd start with zombiemen, then zdoom stealthed zombiemen, then shotgun guys, then stealth shotgun guys, and so on and so forth, before the map ends with just a shitton of revenants guarding an exit. Does anyone remember a wad like this? I used to play the shit out of it and I cannot for the life of me find it. I must have gone through every notable jokewad ever and yet I still haven't found this thing somehow.

>> No.5907916

if you don't recognize it, then how would you know if its worth it?
anyway, I think its ultrakill

>> No.5907925

>not being over 40
Zoomers get out

I bet they weren't even alive when Yugoslavia was a correct assessment in the Animaniacs countries song

>> No.5907927

Does anyone know what happened to Project Babel? I took pleasure in playing it last year but it hasn't been updated ever since..

>> No.5907931

Zoomers were born in like 2000 at the earliest, people in their 30s and late 20s would be Millennials.

>> No.5907942

It looks like a low effort "I wanna make retro, it's suopposed to have pixels, polygons and gore isnt't it" shit.
Probably made on Unity too.
Add in procedural level generation out of uninspired prefabs and the image of the indieshit would be complete.

>> No.5907958

I've seen people somehow excited for this movie and i can't see it
Is it the female protagonist?
Is it just being slighty more faithfull by 1%?
I just don't see it

>> No.5907960

Use Beautiful Doom, Ketchup, and HD Pack.
Cool shit and and little bloat.

>> No.5907964

I haven't seen any hype for it at all, so hell if I know.

>> No.5907971
File: 1.71 MB, 2160x1080, Screenshot_20190925-202834.png [View same] [iqdb] [saucenao] [google]

only barely decent thing in this movie

>> No.5907974

The Doom wiki twitter even showed excitement for it
Some peole on Doomworld and even SgtMark liked it

>> No.5907980

That's just bizarre to me. It's a cheap direct-to video movie.

>> No.5907992

It's just you. Map29 of Plutonia is fantastic. It is admittedly easier than the maps before it, though.

>> No.5908001

I always found it funny that doomguy used his left hand for fist and and pistol, but his right hand on the trigger for the shotguns and plasma rifle.

>> No.5908005

>Dead Simple clones
We've had more than enough of those in other wads.

>> No.5908017

It always irks me that modern teens keep dropping millenial memes like they're about their generation, and keep calling actual millenials boomers.

>> No.5908025

Why do the imps look like archviles

>> No.5908106

It happened to me a couple of times in Blood, and at least once in Duke. It wouldn't be a meme if it didn't happen to multiple people.

>> No.5908158

Ask Doom 2016 the same thing

>> No.5908162

Maybe it has something to do with it being an older version of the engine because I remember it happening a lot more frequently in the early shareware versions of duke.

>> No.5908329

do you need glasses?

>> No.5908349

When i was a kid I used to be terrified of walking through those rotating doors in rabid transit because more often than not i managed to get myself killed without knowing why

>> No.5908436

ChopBlock223, is that you?

>> No.5908483

Just because it's cheap, doesn't mean it sucks, hell Mad Max, Bronson, Blair Witch, and Halloween were made on pretty low budgets, and were awesome films.

Not saying that DA was awesome, because it was just an average direct-to-dvd popcorn flick.

>> No.5908562

He’s ambidextrous.

>> No.5908672


Spotted the boomer

>> No.5908679

Muscles and armor too bulky. Can't reach the holster on his left thing with his right hand. Or something like that.

>> No.5908681

It's obviously aping Playstation limitations. Doing a good job at it too.

>> No.5908693

What movie is this?

>> No.5908705
File: 17 KB, 500x300, 7IBWVLJFZi1mckFhGbHH7v4ndCUcMk4np1btRGvp-wQ.jpg [View same] [iqdb] [saucenao] [google]


I'm 27

>> No.5908779
File: 696 KB, 2007x1304, AAE188AC-4158-4CF1-B403-FB49F2585E3D.jpg [View same] [iqdb] [saucenao] [google]

>> No.5908818

personally not excited for it, but im gonna watch it for kicks.

>> No.5908825

>Blair Witch
Was absolute garbage. The rest were fine.
You don't need a huge budget to make a good movie, or a good anything. You just have to write and work within your means and hope it catches people right.

>> No.5908878

Did anyone actually buy the recent console ports of Doom? They got updated today and I'm curious about what actually got fixed.

>> No.5908889
File: 14 KB, 265x411, roketto.gif [View same] [iqdb] [saucenao] [google]

>> No.5908925

Is she floating?

>> No.5908947

>Restored lighting rendering to match the original game visuals.
>Updated sound and music playback speed and tone to match the original game audio
>General game performance and user experience improvements.
>Slayers Club members can now link their Bethesda.net account to receive the Indigo DOOM Marine Skin and DOOM (1993) nameplate when DOOM Eternal launches.
Still not enough, probably
It doesn't seem to metioned the chainsaw erasing the fists or warping from Chasm to Black Tower from the Master Levels

>> No.5908953

I saw the patchnotes, but wanted to actually see it in action.
>chainsaw erasing the fists
That's how it was in the original.

>> No.5908956

I meant how you could not switch back to them

>> No.5908963

Yeah, that's how it was in the original. You grabbed a chainsaw, and you couldn't switch back to your fist unless you got a Berserk pack.

>> No.5908971
File: 1.63 MB, 1920x1080, CC600833-086B-4EC6-96CE-E91DEDB5A0F7.jpg [View same] [iqdb] [saucenao] [google]

There’s also two other skins for Doom 2 and Doom 3.

>> No.5908973

I wonder how this is going to be handled for PC users.

>> No.5908992

Glad to see the Quake Champions skin for Doomguy isn’t going to waste.

>> No.5909043

It's such a nice model. If ain't broken don't fix it.
About the face, it's not that accurate but I like it.

Hope this game actually delivers aside all this content with pre-orders, Slayer Club and DLCs.

>> No.5909069

i noticed that from what we've seen of eternal's face, it might be different from in qc

>> No.5909073

>Still not enough
They should add the other expansions already.
Final Doom and No Rest For The Living are some of the best officially published levels for Doom.

desu wouldn't mind if they made an exception that would let you go back to the fists at will, but it's a pretty small difference, I mean you wouldn't be using the fist if you had the chainsaw, unless you picked up Berserk.

>> No.5909081

I believe the 360 port let you switch between them at will. It also mapped each of the weapons to a d-pad direction.

>> No.5909082

>Just because it's cheap, doesn't mean it sucks, hell Mad Max, Bronson, Blair Witch, and Halloween were made on pretty low budgets, and were awesome films.
True. I didn't mean to knock on low budget movies. There are plenty of great ones. This just doesn't look like one of them.

>> No.5909107
File: 201 KB, 861x929, 8fd.jpg [View same] [iqdb] [saucenao] [google]

>> No.5909130

what are the optimal visual settings in gzdoom for visibility? (im talking gamma, brightness, and that sorta stuff)

>> No.5909141

Why was id never hit with a lawsuit over the blatantly plagiarized songs in Doom?

>> No.5909147


>> No.5909149

I asked "why"

>> No.5909156

Bobby Prince.

>> No.5909172

Dumb luck.

He's as bewildered with that outcome as anyone else.

>> No.5909193

>Quake was used as the basis for Half Life
>Both games involves aliens invading through portal technology gone wrong
When are we going to get the Doom/Quake/Half Life crossover game we've been waiting for?

>> No.5909194
File: 113 KB, 564x945, Blank+_839592b15d3b75010864e609cc5d6665.jpg [View same] [iqdb] [saucenao] [google]

when are you grandpas are going to get with the times and play quake live

>> No.5909196 [SPOILER] 
File: 153 KB, 1920x1080, 1569525392971.jpg [View same] [iqdb] [saucenao] [google]


>> No.5909198

> all had weird final bosses (doom 2, not 1)

>> No.5909203


>> No.5909205
File: 113 KB, 602x888, Quake Ranger.jpg [View same] [iqdb] [saucenao] [google]

>Quake Champions

>> No.5909206
File: 861 KB, 739x1200, 1447383595640.jpg [View same] [iqdb] [saucenao] [google]

I want to see a sitcom of a bunch of 90 FPS characters sharing a house, as they order food, play video games, do sitcom stuff, and also fight evil on occasion.

Ideas for episodes.

>Duke, Caleb, and Lo-Wang have been challenged to do some errands. Hilarity ensues

>Doomguy has to somehow kick his Megasphere addiction

>The main characters go to a strip club and end up trashing the place.

>Ranger and Security Officer write a collection of short stories chronicling their adventures, and accidentally becomes too famous for their own good.

>Parias and Corvus get into a feud over who has better magic. The resulting show-off contest ends up getting out of hand

>Blazkowicz must contain himself upon hearing news of a Neo-Nazi rally.


>> No.5909207

I am still impressed by the massive overlapping of Source-Valve and Carmack ID engine games

If the focus of the board was on vidya rather than anime I wouldn't be surprised it had its own board.


Though I imagine 80% of it would be pajeets, brazilians and slav shitpsting about counter strike 1.6, 10% doomfags complaining about they are ruining the board, 5% other games, 3% Sven co-op and 2% a mix of carmack smug shitpost

How would you call that board?

>> No.5909210
File: 69 KB, 685x767, lb6xobrrylh31.jpg [View same] [iqdb] [saucenao] [google]


>Mfw this fan art comes true


>> No.5909213

Is that real?

>> No.5909214


>> No.5909218

Doom Annihilation

>> No.5909219

Sadly, no.

>> No.5909224

Unpopular opinion:

Duke3D episode 3 is garbage. These levels look like they were made in an hour.

>> No.5909231

blow it out your ass

>> No.5909237

Your opinion is pretty shit

>> No.5909240

Episode 2 is the bad one. Every level looks the same.

>> No.5909241
File: 214 KB, 568x600, 1b77b2f059578b63da08d06fada39407b60fbcde.jpg [View same] [iqdb] [saucenao] [google]

>> No.5909242
File: 53 KB, 213x290, zoomer-trophy.png [View same] [iqdb] [saucenao] [google]

Thank you. Your opinion is important to us.

>> No.5909243
File: 167 KB, 1280x996, tumblr_ov64h4Omul1tkah1uo1_1280.jpg [View same] [iqdb] [saucenao] [google]

My copy of quake live wont work even after re-installing

>> No.5909245

Isn't this cultural appropriation you cumbrain?

>> No.5909247
File: 52 KB, 197x190, 8c347e5b9f49c52ed7598694af47d4c2dabb5ef6.png [View same] [iqdb] [saucenao] [google]


>> No.5909252

Wow. Thats so sexy. Thanks for posting this bro. I cant wait to jack off and cum out of my dick to a stylized version of the Cacodemon from beloved FPS franchise Doom. I couldn't just go off and find porn on my own, I need porn posted in every single thread in 4chan.

>> No.5909253
File: 456 KB, 1000x1000, Iron_maiden_Q2.jpg [View same] [iqdb] [saucenao] [google]

no problem

>> No.5909254
File: 180 KB, 523x751, 6257188e-6deb-4992-a95f-21b6102818d1.jpg [View same] [iqdb] [saucenao] [google]

When I'll eat Hunter's Juicy Amazon Ass
Basically Never

I really fucking wish it was real.
The model is from the Steam version of Final Fantasy XV but damn is so good.
Valve just doesn't give a damn about HL or making games for that matter and unfortunately we have to accept that.

Quake Champions has the potential to be awesome but mismanagement and confusing development got in the way. Too bad because the models look fantastic.

>> No.5909258
File: 571 KB, 751x665, Untitled.png [View same] [iqdb] [saucenao] [google]

>> No.5909262
File: 995 KB, 500x200, giphy (1).gif [View same] [iqdb] [saucenao] [google]

>Curious to see if there's more Doom lewds because of this Cacodemon
>There's more than I expected
>Sweet baby jesus, it's 90% trash

Episode 3 good and I prefer it over Episode 2. That one isn't bad but it drags for too long and be a little too confusing.

>> No.5909267

thanks op i cum on cat she hiss at penis

>> No.5909269
File: 51 KB, 856x448, FaceApp_1546799486683.jpg [View same] [iqdb] [saucenao] [google]

>> No.5909273

guy on the right looks like Carmack if he was in one of those "the nerd turns into the handsome suave playboy" types of movies and the guy on the left, no.

>> No.5909293

The guy on the right supposed to be Carmack, which is fine.
But the guy on the left? Who is he, Romero?
Romero ain't the prettiest guy in the world but that dude... Just no.

>> No.5909303

There is a doom movie? I mean recent?

>> No.5909305
File: 175 KB, 500x390, tumblr_owrbddiFUX1r2to8go1_500.png [View same] [iqdb] [saucenao] [google]

Every time I want to replay HeXen I just don't for some reason.
Last time I replayed it was when I played the port on the N64 that I found for dirt cheap and it wasn't perfect but it was better than I expected.

>> No.5909308
File: 33 KB, 648x595, e1096dc4da6d9afc32762438175a14cb9ecc1e07.png [View same] [iqdb] [saucenao] [google]

Most of my deaths in quake 3 are because I keep falling off the stage

>> No.5909331

I just told you what it's called. Come on, anon.

>> No.5909332


>> No.5909335

>Ass freckles

>> No.5909343

>>Sweet baby jesus, it's 90% trash
let me guess: "themed" after doom and not about doom?

>> No.5909354

>orange or yellow
hope they also got armors based off 64, 3 and the original praetor, plus costumization like exposed faces, backpacks with marineguys, caco hoodies or even stuff like the classic radsuit

>> No.5909362

Q3 mugshot

>> No.5909368

wut. they want to make a tv show about this? fucking weird.

>> No.5909372

Is Bobby Prince still alive?

>> No.5909376

are any of us

>> No.5909390
File: 32 KB, 301x379, old doomguy.jpg [View same] [iqdb] [saucenao] [google]

They don't care about PC

>> No.5909401

I can't wait for Quake V.

>> No.5909404

They might add the other skins from Quake Champions, like Quake 3 Arena, Doom 3, and Doom 2016, since the three Doomguy skins are just the recolored model from Quake Champions, but with the shoulder cannon and arm blade.

>> No.5909405

It’s going to be made by Machinegames.

>> No.5909415
File: 341 KB, 512x384, 1557080223570.png [View same] [iqdb] [saucenao] [google]


>> No.5909464
File: 212 KB, 800x1134, Scan-Magazine-216-80.jpg [View same] [iqdb] [saucenao] [google]

Just what do Quake's monsters do all day?

>> No.5909473

Looking pretty 'tarded

>> No.5909484

>Doom like
I still remember this.

>> No.5909493

Imps are lesser versions of summoners (archviles) doom 2016

>> No.5909503

Why are there a lot of Russians that are really into Half Life? Nothing wrong with it ofc, but why are there a lot of Russian Half Life fans in particular?

Also, is it possible to bhop/strafejump in Quake 1-3's console ports?

>> No.5909536

>Why are there a lot of Russians that are really into Half Life?
As a russian myself, I would assume it has something to do with (post-)soviet obsession with science and engineering. Sure, that's only one of the many factors, but also a pretty big one.

>> No.5909598

A Doom movie may never work as a good movie but i always imagine it could be good enough by "Doom standards" if done by someone that are actually passionate about Doom and somewhat professionals.
I feel like animation instead of live action could do justice, 2D or 3D, due to the nature of the series or most of the designs/aesthetics to add into a movie or a miniseries.
A lot of Doom makes it sound too crazy of a heavy metal video game concept for story to even matter but these movies don't even feel like trying to take place inside a video game.
>FPS segments
>Face segments similar to how MCU has the inside of Tony's helmet with the "HUD" next to Doomguy's face
>Narrator could be the "they are rage" voice whose dialouge also resembles the intermission texts screens, so he occasionally talks to Doomguy
>Balance between humanizing Doomguy and keeping him simple (no dialouge for example)
>Some focus on other characters just in case, like UAC scientists such as that RoE lady and D2RPG dude talking about him
>Morgan, Crash or Phobos also making appearences, maybe Betruger, Olivia, Hayden or other "lore" bullshit too
>Maybe don't restrict it to one specific portrayal of Doom if needed, specially since each game must have something interesting
>Crazy action parts (and horror too) that fit Doom thematically but not Doom's gameplay, like Doomguy throwing a barrel at some imp since that will probably never be a mechanic as far as i know
>Humor/drama done right

>> No.5909604

>Easter eggs/references can be neat (don't fucking reuse the scientist named Carmack bit)
>Some occasional "isolation" since this is about a one guy vs many enemies kind of series
>Maybe even come up with new weapons and enemies
>Did i mention a variety of monsters and weapons being used too?
>Actually use the designs from the games because SWAT officers as UAC marines is literally Captain N levels of faithfullness (even with the Doom 3 ones in mind)
Like it may never happen/could still be executed badly but i feel like if someone just tried, it could at least give justice even if still a bad movie.
It's probably a mix of "Doom can't work into a movie" and not putting enough effort because of taking the series at face value that one wouldn't consider even the music or demons as iconic or interesting.

>> No.5909696

What is the brutally difficult yet fair if you take the time to get better (aka "dark souls") of Doom/Doom 2 WADS?
inb4 Plutonia/Evilution.

>> No.5909709
File: 431 KB, 895x989, 07633bd4-610a-4b82-9c05-3c3a319d4706.png [View same] [iqdb] [saucenao] [google]

Eeeeh pretty much.
You have the Cookie Demon(that Cacodemon girl) which feels more inspired and can stand on its own without associating it with Doom at all.
Then you have shit like HDoom,which is basically anime girls in Doom cosplays,that's their only selling point, they're bland and unoriginal.
Then you have those that go more to the monster girl territory but the things the artists add to make them sexier or lewd clash with the original design. It's a "Frankenstein monster" of lewdness. In other words fugly.

>> No.5909716

At least there's that Doom Baroness I've seen in a few pics, like where she's taking a selfie with a very concerned and confused Doomguy, I think that's a good look.

>> No.5909719
File: 75 KB, 720x540, Thinking about those traps.jpg [View same] [iqdb] [saucenao] [google]

>See anons talking about the new Doom movie
>Remember how Fred Jones in the first live-action Scooby Doo movie looked like a younger Doomguy

>> No.5909721

>Then you have those that go more to the monster girl territory
you mean hdoom

>> No.5909728
File: 633 KB, 541x540, bfg.png [View same] [iqdb] [saucenao] [google]

I mean that they look more monstrous.
Hdoom feels more like cosplayers.

That one isn't too bad,It's pretty funny though.

>> No.5909752
File: 235 KB, 1360x768, duke0006.png [View same] [iqdb] [saucenao] [google]

>> No.5909756
File: 147 KB, 1360x768, duke0004.png [View same] [iqdb] [saucenao] [google]


>> No.5909764
File: 153 KB, 622x812, c336b96cd89da04e0722a5ba12c80ef42042c0b8_s2_n1.jpg [View same] [iqdb] [saucenao] [google]

>> No.5909768

What mod dnf?

>> No.5909771

>walk up to pig cop head

>> No.5909772

>goes to rule 34 xxx
>drawing of doomguy with his ass slapped, along with a carrot dildo and cacodemon anal beeds
we did it
we fixed doom porn
after all the doomgals and hdoom monster girls, we got actual doomguy sexualized

>> No.5909776
File: 160 KB, 1360x768, duke0012.png [View same] [iqdb] [saucenao] [google]

Duke Nukem 3D:Alien Armageddon

Nice one

>> No.5909778

Oh its the coop one?

Fuck I need to play this with someone someday.

>> No.5909780
File: 86 KB, 1360x768, duke0013.png [View same] [iqdb] [saucenao] [google]

Yes it is.
It's really fun.
You can also play it solo with just one of the characters

>> No.5909783
File: 42 KB, 609x621, caco.jpg [View same] [iqdb] [saucenao] [google]


>> No.5909784

Did the base game of Duke 3D ever use those voxel things? I haven't played it in a long time

>> No.5909789

Yes, that's the joke

>> No.5909793
File: 146 KB, 1360x768, duke0002.png [View same] [iqdb] [saucenao] [google]

It doesn't.
But every pickup weapon sprites in the mod are voxels.

>> No.5909812

Trying it right now its pretty good. I dont like the weapons model swaps but hey. its more duke. Got get dnf as well.

>> No.5909823

That decap blood on the body. MS Paint

>> No.5909829
File: 166 KB, 640x460, Doomguy is a virgin.jpg [View same] [iqdb] [saucenao] [google]

Reminder that Doomguy is a virgin

>> No.5909830


>> No.5909836


I just wished you could use the render from world tour in this stuff.

>> No.5909839
File: 479 KB, 2048x1365, DA032574-4E80-47B0-AA74-1F82D4B96ECF.jpg [View same] [iqdb] [saucenao] [google]

Who are you?
Because I want to salute you and promote your idea.

>> No.5909850

Just a Doom obsessed nerd i guess.
Maybe when some random fans try and make their own movie with enough effort and autism, everyone would see the potential and it could be the best adaption to Doom possible.

>> No.5909851

you guys ever use shaders for gzdoom? there's a neat one that adds scanlines

>> No.5909852

so, the power of nofap + noporn is real

>> No.5909857

I feel like this is a reason why OC's as in, someone's personal characters, exist.
When fanfiction or someone's view on media ends up going to detached from official material or creates a different version of it, you might as well make your own thing from it.
Or even just take some inspiration from an aspect of something.

>> No.5909865

this shit was updated today
the first level handed my ass good

>> No.5909874 [DELETED] 


>> No.5909875 [DELETED] 


>> No.5909879

Native dithering + posterization

>> No.5909946

are you talking about these ones?

>> No.5909982
File: 3.12 MB, 1920x1080, 1546554571236.png [View same] [iqdb] [saucenao] [google]

so many mods, so little time

>> No.5909994

What mods are you using here?

>> No.5910000

>that medkit

>> No.5910015


>> No.5910075
File: 47 KB, 610x344, 1564145273096.jpg [View same] [iqdb] [saucenao] [google]

is this newsworthy?
>dat romero

>> No.5910086

It's a pretty bad romero. Or maybe just a shit picture.

>> No.5910096
File: 454 KB, 1900x1267, 1563621336362.jpg [View same] [iqdb] [saucenao] [google]


>> No.5910105


>> No.5910110


>> No.5910124

ep4 vs op4!
who wins??
based sandy or badass randy???

>> No.5910192
File: 146 KB, 960x540, 1B077F06-1FE3-4730-A86C-E5D5CC3D323D.jpg [View same] [iqdb] [saucenao] [google]

>> No.5910204
File: 7 KB, 266x190, 1560287780410.jpg [View same] [iqdb] [saucenao] [google]

I have deleted the backup folder of my previous installation, in it were my doom and quake maps that I had not finished
I wanted to finish this, maybe some of you remember
also lost this https://imgur.com/a/a1na2qD and the goldeneye dam map

>> No.5910245

Models like this and the lines from Ranger just makes me so fucking mad. They could've made an actual sequel to Quake 1, with a true sequel to QuakeWorld multiplayer.

Classic as fuck, just to jar the industry with it, and make a good ass game. Fuck.

>> No.5910248
File: 9 KB, 193x194, 1563621336362~01.jpg [View same] [iqdb] [saucenao] [google]


>> No.5910254
File: 87 KB, 1280x720, AAB68CF8-2E5B-46F7-8536-EDDD7E27FD0C.jpg [View same] [iqdb] [saucenao] [google]

There’s still a chance that they could reuse some models for something like that. They’re already going to be reusing the Doomguy model for Doom Eternal. Maybe a future Quake game could do the same with Ranger, and the weapons.
I also really liked what they did with some of the weapons from Quake 2, 3, and 4. Especially the Quake 2 Super Shotgun.

>> No.5910262
File: 1.74 MB, 2696x3028, 1EF26691-52D3-4FFD-B750-70EA1346E3E1.png [View same] [iqdb] [saucenao] [google]

>> No.5910263

That hair looks more girly than metal

>> No.5910284
File: 379 KB, 1212x730, 77FB9D6B-BD0F-4A84-BFE3-0410C71C2C34.png [View same] [iqdb] [saucenao] [google]


>> No.5910295
File: 532 KB, 1920x1080, Screenshot_Doom_20190926_202724.png [View same] [iqdb] [saucenao] [google]

I love seeing revvies around corners

>> No.5910302
File: 101 KB, 1024x576, E70A1909-27E9-4784-8268-1AA9F39B46C2.jpg [View same] [iqdb] [saucenao] [google]


>> No.5910307

All this QC image dumping makes me mad that I was too retarded to fully figure out how to use NinjaRipper to rip models and textures and get them into blender or some other program
I have a feeling that one day QC will get axed due to low popularity and we'll never get to see that glorious Ranger model again

>> No.5910320
File: 101 KB, 827x517, 42087842-2F94-419D-AC18-EB977563FF75.jpg [View same] [iqdb] [saucenao] [google]


>> No.5910321

>people like it more because "muh city levals". The quality of episode 2 is much higher.

>> No.5910323

Yeah, it does make me sad. Instead of admitting they mismanaged the game, suits will just go "There's no market for Quake any more."

>> No.5910327
File: 207 KB, 1920x1080, CDB1054E-E0BB-46C4-A99A-699E65EC61E3.jpg [View same] [iqdb] [saucenao] [google]

I’m disappointed that the Gladiator skin isn’t available anymore.

>> No.5910329

I like Episode 3. But I do think its overrated.

>> No.5910331

how do you even overdesign like this?
I can't even model a low poly slingshot

>> No.5910332

Time and money

>> No.5910334
File: 278 KB, 1065x1065, 1463617190030.jpg [View same] [iqdb] [saucenao] [google]

I would love if they added the 2016 Praetor suit to Eternal. One of the best armor designs of the decade.

>> No.5910338

I think there’s still a chance for Quake,

>> No.5910343

I cant believe anon fucking died before he could finish typing his thoughts
Many thanks to his relatives for clicking "submit" on his final post

>> No.5910346

If you could go back in time and change or add something to Quake 1's singleplayer, what would it be?

>> No.5910351

It’s definitely possible.

>> No.5910353

Replace medkits with regenerating health

>> No.5910357

t. arcane dimensions mapper

>> No.5910359

Gay opinions, all three original episodes are solid as hell.

Actual bosses and/or a berserk pack for the axe.

>> No.5910361

It's a little busy, but overall p good.

>> No.5910362

The Elder World
Palace of Hatred

>> No.5910363
File: 18 KB, 300x282, romero lisa.jpg [View same] [iqdb] [saucenao] [google]

Romero isn't exactly Fabio or anything, but Jesus Christ could they have found an uglier fucking guy to play him?
It looks like they deliberately picked an ugly guy.

>> No.5910373

You know, if sock was to make his own game, I doubt he would have fared better at it than Romero. In fact, Daikatana is at the vety least still remembered. AD: The Game, without Quake backing it up to leech from, would be out of picture in two months.

>> No.5910383

Me too.

>Favorite Episode?
Episode 3: The Nether World

>Favorite Level?
E4M7: Azure Agony

>Favorite Enemy?
The zombie. I really love all of them though.

>Favorite Weapon?
Tossup between the Super Nailgun and the Rocket Launcher.
They feel just so GOOD to use.

>> No.5910386
File: 352 KB, 1280x800, tumblr_nt7ib3jz9q1s57movo1_1280.png [View same] [iqdb] [saucenao] [google]


>> No.5910392
File: 108 KB, 1280x721, valley-of-the-boom4919344362jpg.jpg [View same] [iqdb] [saucenao] [google]

They got this guy for Tom Hall?

>> No.5910402


>> No.5910406

They better have someone good for Sandy.

>> No.5910410
File: 158 KB, 1440x810, commit-sudoku.jpg [View same] [iqdb] [saucenao] [google]


>> No.5910414
File: 24 KB, 500x372, abstract.jpg [View same] [iqdb] [saucenao] [google]

Who could play 1993 era Sandy?

>> No.5910424

Jim Carrey?

>> No.5910435

"Doom movie" can work out just fine... In the hands of a director that fucking knows the target audience and what he is doing.
The problem so far is that they try to make it more "movie" than "Doom", i.e. add stupid ass plot that goes nowhere, trying to extablish and at least somewhat develop characters (and failing at it, but it still tries), and so many other unnecessary things that are expected from a "movie", but bog down the "Doom" part of it.
In the end we are left with a shitty hlafbaked movie with only bare relation to Doom and some references sprinkled on top.

They don't realise that Doom movie does not need a lot of plot or any characters besides Doomguy and maybe one or two side characters to provide some breathers/exposition between/during action. And the plot could be very basic, like "Hellgates open on streets of a city, Demons are killing everyone, military tries to interfere but fails, and among all the carnage walks Doomguy, killing all the demons that stand in his way, while he goes on to close the hellgate." A regular routine day for Doomguy, a disaster/action movie for the audience.

Another way it can be done is following the "Hardcore Henry" example, when the whole movie is shot in first person from perspective of one guy, with as little cuts as possible.

>> No.5910436

IS there a way to disable AI companion they seem to straddle yourself with?
I haven't tried it yet since all reviews Ive heard were talking about a companion that follows you.

>> No.5910437

>"Hardcore Henry"
>with as little cuts as possible.
Lolwut? Have you even seen it? There is like a cut every two seconds.

>> No.5910446

shouldve put it with "but as little cuts as possible", but I think the meaning is conveyed right anyway.

I guess intentionally pretending to "not getting the idea" for the sake of argument is a longstanding internet tradition.

>> No.5910447

A Doom movie could always work but not in the hands of shitters squatting on the license.

>> No.5910449
File: 15 KB, 201x332, Shiiiiet.png [View same] [iqdb] [saucenao] [google]


>> No.5910456

I guess expecting others to be telepaths just KNOWING what you have REALLY meant is another one.

>> No.5910458
File: 117 KB, 1282x987, Hehehe! I bet he can't see me, I'm gonna get him good!.png [View same] [iqdb] [saucenao] [google]


>> No.5910505
File: 566 KB, 1920x1787, bert-plasschaert-ref.jpg [View same] [iqdb] [saucenao] [google]

>not Doom 3 marine

>> No.5910509

pro quake when civvie

>> No.5910512

anon, i...

>> No.5910518
File: 181 KB, 1280x720, hexen2.jpg [View same] [iqdb] [saucenao] [google]

Hexen II is based
still looks great too

>> No.5910532
File: 18 KB, 287x280, AGITATION.jpg [View same] [iqdb] [saucenao] [google]


>> No.5910538
File: 177 KB, 1024x768, shot01.jpg [View same] [iqdb] [saucenao] [google]

Why marine from Doom 3 had different armor from everyone else?

>> No.5910542
File: 883 KB, 1360x768, hexen40.png [View same] [iqdb] [saucenao] [google]

Yep, great game. Very nice models/animation for the time. Good combat too. It's a shame some of the puzzles are so frustrating.

>> No.5910550

Well that looks all kinds of wrong, obviously.

>> No.5910557

"carmack" looks absolutely atrocious
Instead of "smug rockstar" feel, he gives off a "girly hipster" one.

>> No.5910559
File: 145 KB, 1186x578, creeeeaaaak.png [View same] [iqdb] [saucenao] [google]


>> No.5910560

>We couldn't find a smug 20-something actor

>> No.5910563
File: 138 KB, 907x419, did.png [View same] [iqdb] [saucenao] [google]

Just retroshader. GZDoom handles dithering. Can look at bit messy at times but I don't mind.

>> No.5910565
File: 203 KB, 1280x800, ominous.jpg [View same] [iqdb] [saucenao] [google]


>> No.5910572
File: 924 KB, 1242x1166, 319B6DBE-3844-4BE4-9847-A6C9BDEDBBD9.jpg [View same] [iqdb] [saucenao] [google]

Because what you’d said, looks like this.

>> No.5910575
File: 109 KB, 320x375, promotions.png [View same] [iqdb] [saucenao] [google]


>> No.5910581
File: 288 KB, 1600x900, 1485823303370.png [View same] [iqdb] [saucenao] [google]


>> No.5910596
File: 277 KB, 680x384, distant rattling.webm [View same] [iqdb] [saucenao] [google]


>> No.5910601

That helmet has dunning-krueger syndrome or some shit

>> No.5910606

A shame any of the modern id games can be lost in time when longivety and preservation are part of their DNA
They will probably never release any source code again

>> No.5910613

>the arch-vile

>> No.5910616 [SPOILER] 
File: 132 KB, 550x304, 1569576031155.gif [View same] [iqdb] [saucenao] [google]


>> No.5910620
File: 785 KB, 1000x779, 1560682216185.png [View same] [iqdb] [saucenao] [google]


>> No.5910621
File: 974 KB, 750x600, screenshot.gif [View same] [iqdb] [saucenao] [google]


>> No.5910625
File: 420 KB, 499x350, G24M.gif [View same] [iqdb] [saucenao] [google]

I don't feel so good

>> No.5910629

It's easy to get carried away in mechanical design. People tend to pile on details to drown the onlooker in visual noise. Form should always follow function. Busy areas need an equal number of 'calm' areas to rest your eyes.

t. CAD monkey (I only design engine parts but you get the idea)

>> No.5910632

It's on Youtube

>> No.5910650

Just extract the fookin files m8

>> No.5910651

If John Carmarck hadn't been so into the Hacker Ethic / open source solutions, he'd easily be a billionaire Steve Jobs type today.

The whole concept of 3d models was pioneered by Carmarck and his ideas for rendering them forms the basis of virtually all 3d game engines stem from the ideas found within the Quake engine - if not the direct code.

>> No.5910652


He just arrived and never got to change his attire before shit went down

>> No.5910656

he has 50 million dollars in his pocket

>> No.5910661

Yes, because 1980 Battlezone wasn't at all polygon-based. Uh-huh. There weren't Virtua Fighter and Daytona, there wasn't Fade to Black, a shitton of flat-shaded 3d games in general. Same year as Quake didn't have fully 3D Azrael's Tear developed completely independently from Quake. And Sweeney was developing Unreal's engine for 3 years already, two years to go. And Tomb Raider had its own engine, cross playform, no less. But yees, all hail holy Carmack.

>> No.5910662

>The whole concept of 3d models was pioneered by Carmarck
strictly false.

For all of the Carmacks genius, he didn't invent anything, only used what had been done bofore him in a more efficient manner.

Polygons were used in games long before him in arcades from as soon as late 80's (Winning Run)
Ultima Underworld ('92) used polygons for some decorations like tables, chairs, ankhs and so on, and in fact its press release demo was direct inspiration behind Wolf3D, Doom and eventually Quake.

Descent ('95) already used textured polygons for both the enemies and environment.

There's quite a few polygonal PSX games released in 94-95, that had full texturing, even if it was wobbly.

All that was before Carmack even began working on the Quake engine.

>> No.5910668

50 million dollars is cool, but he'd surely have at least double that if he'd patented some of his techniques.

It's hard to overstate how ground breaking some of his ideas were. I remember everyone else at the time talking about voxels as the next step.

>> No.5910675

One rich guy getting even more rich < Teach the world how you do things

>> No.5910696
File: 136 KB, 592x726, 1568425043655.jpg [View same] [iqdb] [saucenao] [google]

>The whole concept of 3d models was pioneered by Carmarck

>> No.5910698

>For all of the Carmacks genius, he didn't invent anything
This. He tied a lot of pre existing techniques together in very, very efficient ways, but it builds upon the work of many different people,

>> No.5910705

Remember when it took Steve dying for people to admit he wasn't that cool?
Also 3d models were already a concept before id was even made

>> No.5910707
File: 27 KB, 700x525, Doom-3-large-690.jpg [View same] [iqdb] [saucenao] [google]

But he got his armor from armory. And the armor you find looks the same.

>> No.5910710

>If John Carmarck hadn't been so into the Hacker Ethic / open source solutions, he'd easily be a billionaire Steve Jobs type today.
He already has many millions of dollars, more than he knows what to really do with.

>The whole concept of 3d models was pioneered by Carmarck and his ideas for rendering them forms the basis of virtually all 3d game engines stem from the ideas found within the Quake engine - if not the direct code.
No, you're getting this all wrong, what was revolutionary was applying the concept of Binary Space Partitioning (a concept predating his own birth by a year), in a mass market consumer product, as the means of having a fast and detailed (pretty much) three dimensional world for a game in 1993, the only way to actually do such a thing at that time.
Applying it again in 1996, Quake, this time in actual full software 3D (which wasn't an easy task in itself), using the necessary optimization of BSP trees, allowing it to run on consumer grade hardware, once again the only realistic way to make such a game at that exact time.

John Carmack doesn't really have anything to do with "the concept of 3D models", you're a fucking retard.

>> No.5910712

3d models first appeared thanks to guy from SLC who founded Pixar.

>> No.5910714

Standard issue and special ops or something like that.

>> No.5910717

>but he'd surely have at least double that if he'd patented some of his techniques
Which goes against his beliefs, and he's already incredibly wealthy, he outright had his cake and ate it because of his intellect and his principles.

>> No.5910720

>He tied a lot of pre existing techniques together in very, very efficient ways, but it builds upon the work of many different people
Which is part of his philosophy, that nothing should stop you from being able to improve on a concept if you're able to, because it's more fun and serves everyone's interests.

>> No.5910723

Apparently the first feature film to use CGI.

>> No.5910742
File: 487 KB, 862x2183, 1.jpg [View same] [iqdb] [saucenao] [google]

>> No.5910748

>Resurrection of Evil above Doom 3
>Despite having 3 new weapons is so damn easy
>Implying that Doom 3 is the best Doom game

Nice try

>> No.5910750

Hmm I think it's ironic just me though

>> No.5910759

> above
its clearly below it
what are you talking about

>> No.5910761
File: 769 KB, 200x151, 1565656962539.gif [View same] [iqdb] [saucenao] [google]

>TFW only Doomguy, BJ and Sorlag are available.

That just sucks, QC has so many amazing models but because the devs didn't know what the target audience is, it became a failure.
At this point I better wait for a single player Quake game, maybe Gothic possibly.
But if it is made by Machine Games then screw that.

>> No.5910764
File: 102 KB, 915x699, IMG_20190404_002337.jpg [View same] [iqdb] [saucenao] [google]

>> No.5910767

Monstrous Doom Kleptomania

>> No.5910769
File: 1.96 MB, 1600x1551, 1545939858691.png [View same] [iqdb] [saucenao] [google]


>> No.5910791

Why you're disgusted,anon?

Monstrous Doom Katastrophe sounds better

>> No.5910795

I'm too autistic too enjoy crossovers. I also disprove of men prancing around in gimp suits.

>> No.5910803
File: 29 KB, 363x566, 1532450763538.jpg [View same] [iqdb] [saucenao] [google]

how would an arena shooter featuring all the iconic 90s FPS characters work? like if there is a shotgun pickup does the player get the shotgun of the character they are playing (so duke would get the pump shotgun but if you were caleb you would get the double barrel shotgun) or would it work based on the current map so if you are in black messa everyone just picks up the spas12? same with the powerups, would they be placed around the map or QC style abilities? i guess you could just make it so the server choses how the game is played.

>> No.5910805

This isn't strictly for your question, but I've always liked the idea of each episode having its own weapon set.

>> No.5910810

Something something Samsara

>> No.5910816

I find it odd how the chaingun and plasma in Doom Eternal seem to have their DPS and firerate swapped around. One would be led to believe fucking overheated plasmoids would hit harder than any high power round.

>> No.5910828

I find it odd how the HMG fires slow projectiles now. It seems redundant.

>> No.5910838

The Elder World. Episode 1 is decent, but the weaker roster of course hurts it, as well as the easier gameplay due to being the shareware episode. Episode 3 has nice lighting, but I find the levels far too short and simple, I found myself reaching the end and thinking "that was it?". Episode 2 was novel for its vertical nature, but that also inhibited it, you feel like you make less progress and the levels feel more like a slog.

The Elder World has a few big strengths. One, it is the one with barely any ogres, you spend the game fighting this overly common enemy and finally get a break from them. I also love the open design, stuff like E4M4 features some of the most nonlinear gameplay in vanilla Quake. The increased level of challenge is welcoming, plus I also am crazy enough to love the spawn in all its painful glory. The abstract design also worked great for Quake, it was taking the Lovecraftian mindset to its logical conclusion.

>Favorite Level
Palace of Hate. Mobs of Shamblers, open design.

>Favorite enemy
The spawn. There should have been more in Quake. Any mods to increase spawn output so that there are 20x the amount of spawns where one is located?

>Favorite Weapon
Grenade Launcher. Just is a lot more satisfying than point and shoot. Even more fun when combined with spawns in E4M6.

>> No.5910843


>> No.5910853

Those models look like shit.

>> No.5910856
File: 1.29 MB, 356x144, 1567744129275.gif [View same] [iqdb] [saucenao] [google]

It's even weirder because they made the new chaingun extremely reliable and they even did away with the annoying prefire windup from 2016, so it just flatout outclasses the AR now. Accuracy isn't even a detriment because most of the combat won't take place at distances 10 feet and beyond. Which is good because fuck cowadoody ARs.

I actually hate how Doom 3 had to screw over the concept of the chaingun. It already was a low-end machinegun equivalent in the classic games, except it was cooler by virtue of it being a handheld minigun.
What do we need a fucking rifle in a futuristic setting for?

Oh that's right, we're talking the same company that couldn't produce a shotgun that could hit the broad side of a barn, or grenades that didn't bounce all over like rubber marbles.

>> No.5910858

Best way to play blood? Anytime I try to search for anything blood related I get medical shit

>> No.5910863

the BSP isn't magic you dumbass. the reason Carmack decided to use a BSP was because he needed the game to run faster in june 1993 and it was the only way. BSPs aren't inherently the best at anything and they are certainly not the superior choice for a FPS given that they require a lengthy precompilation and can't be changed at all during runtime.

>> No.5910864

The movie should be done sort of like the Doom comics. Cheesy, over the top, with as little focus on plot as possible. Plot is like porn. Let's get Doomguy with a trash can chasing down a baby from hell and murdering it. Jump cut to 10 tit women from Mars who Doomguy blows apart because he is not easily swayed like Duke. We need more shit you can buy from Home Depot for him to murder things with, perhaps a lawn mower. Yes, we can have a first person perspective of Doomguy chasing down the demons that may or may not exist with a lawn mower while saying nothing but the occasional obscenity in a high pitched insane voice.

>> No.5910867

Don't link to this trashheap of a channel please.

>> No.5910869

A healthy S O Y Injection

let's face it; nu Doom was shit

>> No.5910870

>Can read easily available book designed as documentary
>Ignores it to watch a television show focusing on drama

>> No.5910873

Now I want a FPS where you use a glue gun to suffocate enemies to death.

>> No.5910874

Fuck off.

>> No.5910884

>"unedging" models to lowest
>talking about how he wanted to call it "Quake Eternal" because it fits
>talking about how it can't be "Quake Eternal" because lore and and other arguments
>i.e. making up his own bullshit argument, admitting its bullshit, then dismantling your own bullshit with more bullshit
what in the flying fuck is even...

I actually watched the whole vid because Im at work and has nothing better to do.
Holy shit this guy is cancer incarnate.

>> No.5910885
File: 17 KB, 228x228, smug.jpg [View same] [iqdb] [saucenao] [google]

Nice try, NuDoomer/Zoomer. We're all here forever.

>> No.5910886

This anon speaks the truth.

>> No.5910896

Carmack and jobs aren't even close to being comparable.

>> No.5910904

It was the superior choice at the time. What other algorithm would you have applied to make a game like this run smoothly on a 486 computer in 1993, and ok on a 386 computer?

>> No.5910930
File: 28 KB, 300x306, poster-780~01.jpg [View same] [iqdb] [saucenao] [google]

The models look like they were put at the lowest settings. I wish the modder could make their own.
In terms of gameplay is impressive.


Oh god,this guy is one of the worst things to happen in Doom community in recent years.
I gave him a chance,I seriously hoped he wasn't one of those cancerous channels but I was wrong,dead wrong.
The fact he makes sure all his videos are slightly above 10 minutes in order to get that dosh and also fills them with a shit ton of ads (he's one of the reasons I use adblock),I know YT system is shit but this is being greedy as fuck.

He also spreads misinformation regarding Doom lore and other franchises,this is wikipedia levels of research. He drags so much and most of the time his videos are filled with nothing particularly interesting regarding the subject matter. It's stale as hell.

The modding parts are not even worth it:meme shit,mods that everyone who spent at least a year know about them with the addition of clickbait titles.
Sometimes he can't even play them right.
I remember when he made a video regarding the whole "mortally challenged controversy" like 6 months after everyone else in the community forgot about it
It's like watching a newbie acting like an expert,what a trainwreck.

>> No.5910935
File: 210 KB, 1920x1080, duke0005.png [View same] [iqdb] [saucenao] [google]

it's also extremely horny
yes, he even said that in the post you're replying to

>> No.5910941
File: 40 KB, 320x200, 2493.png [View same] [iqdb] [saucenao] [google]

Which one do you prefer in Alien Armageddon in terms of weapons?
Duke or Bombshell?

>> No.5910976

Ah yes, Juggernaut the second best remembered monster after dopefish in the commander keen series

>> No.5911004

any tips or tricks for creating my own 2.5D FPS?

>> No.5911009

Can we all agree that episode 1 and 5 of Doom are great, and everything in between are shit?

>> No.5911012
File: 440 KB, 675x675, 1546134843088.png [View same] [iqdb] [saucenao] [google]


>> No.5911023

Out of all OG Quake content, "Tim Willits" levels (henceforth, TW-levels) interest me now by far the most.

The general idea "every mappers makes his own version of Quake, uses same tools to his ends, thus self-expressing" - okay, got it.

Petersen like walled himself into his corner and was doing his own thing, which is 7 of his released levels plus beta ending - okay, also understandable.

What interests me most in TW-levels is that they represent like the polar opposite to the Petersen's levels from the viewpoint of the general idea of "each mapper makes his own Quake essentially". Petersen, out of four is the one who adhered to this the most precisely. It's literally 7 consecutive levels, some of which are absolutely not intended for shotgunstart + beta end, that was meant to follow immediately after.

TW-levels represent polar opposite in that they sort of dabble in every pie, so to speak. There is techbase level (E4M1), there are two levels of their own with unique gimmick, flying stones (E1M2, E1M3), there is a collaboration with McGee (E3M6), a Romero-like level, I guess (E2M7), dunno how to classify E1M4 yet, E1M5 could be maybe viewed as Petersen-esque a bit? maybe not - and, finally, there are Wind Tunnels, which are like, what the fuck that even is.

Out of those levels, the last one to fall into place was either Underearth or Wind Tunnels. Underearth contains credits secret (TW&TC, raven.wad) and is the only level that's missing from the early level listing Romero once shared, if not mistaken? While Wind Tunnels, in beta3, doesn't have any enemies making it obvious they were last month's addition. By the way, there being no enemies or pickups makes it apparent the Wind Tubes hurt you on landings in the way very similar to how Petersen did it in E4M2 and some other levels, so it might be a sort of dab on Petersen after all.

Anyway, what I mean to say, is that TW-levels comprise a sort of vertical slice of the game, they somewhat dab in(cont)

>> No.5911024

episode 1 is a snoozefest on anything below nightmare difficulty, but then again so are episodes 2 and 3
e4m1, e4m2, and sigil are nice though

>> No.5911026

Fresh supply

>> No.5911027

gdx or nblood, fresh supply is still broken and will never get updated

>> No.5911030

got a link to nblood?

>> No.5911031

fun fact about the m3, it only cost 3 dollars to manufacture, whereas the thompson cost 25 dollars to make. as a result most american soldiers in ww2 that had a .45 smg were carrying an m3, not a thompson.

>> No.5911032

http://nukeykt.retrohost.net/ for nblood
personally i prefer gdx, so i'll link to that too:

>> No.5911036

(cont-d) - or seemingly somewhat dab in every major thing in their own ways. Like, obviously, E4M1 differs from other techbase levels, same could be said about other sort of dabs as well. What I am leading to, is that TW-levels could sort of form some sort of commentary on Quake taken as a whole (E1M4 could be even imagined as a commentary upon E1M2 or E1M3, although this is simply a wild guess).

Anyhow, I haven't replayed them lately, well, did E1M2 and took some other levels for quick spins. What do I have to say. First, E1M2 at least is meant strictly for shotgunstart. You get nailgun ammo there, but there isn't a nailgun, and that nailgun ammo is instead hinting upon where optional stuff is. E1M3-E1M5 are also perfectly shotgunstartable. Second, E1M2 changes geometry a bit in between difficulty levels: there is a different number of nail-shooting things in that trap corridor. Moreover, third, E1M3 on normal has shambler at the end of the level as the big reveal. However, on hard it like throws two shamblers onto you immediately (provided you take upper route - which is the incorrect one although you have no way of knowing that beforehand on a blind play), which completely spoils the buildup and the reveal. Which hints upon you being meant to already know shamblers are a thing in this game - which you can't on your first play, provided you didn't dabble in other episodes first. Meaning, the level was likely MEANT to be replayed, first easy, then normal, then hard - with differences, progressively introduced, being meant to MAKE some sort of SENSE in the process. So, what if that concerns every other TW-level? Being shotgunstartable, meant to be first played on easy, then normal, then hard, keeping on a lookout for added stuff? Purely as a working hypothesis, that is? I am really interested in sort of knowing what this is all about, especially since E1M2 and, much moreover E1M3 play such an important role in establishing the overall look and feel(cont)

>> No.5911040

(cont-d) for Quake, E1M3 being not only the level where Shits Suddenly Gets Real, but one the most iconic levels in the game.

So anyway, I was just summing up my thoughts on the matter of trying to determine the best angle of attack on this. I guess, there is no moral or message there, as of yet, but I am really genuinely excited, as of now, I have at least some form of a working hypothesis (stated above) as to how to approach all this stuff.

Over and out.

>> No.5911053

lol no

>> No.5911059

What's wrong with it?

>> No.5911080

It's still unfinished and the publisher/dev has pulled the plug

>> No.5911081

I think E1M4 being quite vertical and having lots of swimming could rather be another spin on Romero? Like, when you say "water" in Quake's context, I immediately recall cage trap from E2M5, that sort of sense. Anyway, I'll see further along the way, I guess?

Also, I'll try playing mainly beta3 versions of levels discussed.

>> No.5911082

Developmental rights for Blood had to be given back to Atari.
Kaiser confirmed he's not working on updates anymore.
This leaves Fresh Supply with a whole bunch of bugs and inconsistencies nBlood and GDX do not have, and it's not gonna be fixed.

>> No.5911091

the models are truly great. probably the best thing about QC is the appearance, which is sad.

>> No.5911104

lmao do you retards really believe half life copied fade to black and goldeneye?

>> No.5911112


>Favorite Episode?
>Favorite Level?
Door to Cthon
>Favorite Enemy?
>Favorite Weapon?
Grenade Launcher


>What I would change about Quake
I would add more bosses, an extra mini boss to occasionally replace the shambler, I would make the shotguns do double the damage, and I would make the vores missles travel way slower. I would also make the axe do literally 4 times the damage it does.

>> No.5911119


>> No.5911134

That's cool.
I've never played REKKR wad. Is it good?

>> No.5911143

There was no time to copy Goldeneye in any significant capacity, only superficial stuff. For Fade to Black there was plenty of time.

What interests me much more is what Prospero put a spin upon. I doubt we'll ever know though.

>> No.5911162

ok schizo

>> No.5911174

Every fps is just a watered down feature and skill wise quake.
Blood, Duke, Unreal, Half life, Doom all garbage compared to Quake.

>> No.5911179

Every FPS is garbage compared to Hovertank 3D

>> No.5911189

dude's a fucking poser

>> No.5911207

Guns are not complex, they are as you say platforms. But the cartridges themselves are and have all tech.

That is why you develop the gun only after getting the cartridge.

>> No.5911241

it feels like the new chaingun might as well replaced the plasma gun since it's faster, stronger and the wind up after firing it is almost an unintentional callback to the original plasma gun recoil

>> No.5911247


>> No.5911260
File: 41 KB, 598x640, joshua.jpg [View same] [iqdb] [saucenao] [google]

That was amazing, I didn't even know Turok 1 had a modding community

>> No.5911284

The remake for 1 came with a map maker.

>> No.5911307
File: 108 KB, 748x1000, hanako06.jpg [View same] [iqdb] [saucenao] [google]

Hi frens, I posted a demo for my upcoming project a few days ago, forgot to post it here sooner. Check it out if you want.

>> No.5911319

One guy here believes this, and we generally regard him as the village idiot.

>> No.5911325
File: 30 KB, 505x440, M61 Vulcan Cannon 20mm.jpg [View same] [iqdb] [saucenao] [google]

I mean, some guns can be complex, like Gatling cannons and stuff.

>> No.5911343
File: 11 KB, 256x256, hooray.gif [View same] [iqdb] [saucenao] [google]

>got retweeted by Duskdev for my Quake 2 unit

>> No.5911361

Sure but its still undeniably less complex or important than the bullet itself.

>> No.5911378 [DELETED] 
File: 385 KB, 374x502, romero smug.png [View same] [iqdb] [saucenao] [google]

It's like I'm watching two John Carmack singing.https://www.youtube.com/watch?v=H1yYDuSf3C4

>> No.5911383

Still mods for ion fury?

>> No.5911385
File: 148 KB, 1678x879, 1563528346163.jpg [View same] [iqdb] [saucenao] [google]

It's like I'm watching two John Carmack singing

>> No.5911391

Upcoming Doom Delta update.

>> No.5911392

He literally just said "lol" and you got mad over it, Jesus Christ. You should know better to just discard him as a retard with nothing better to do and move on.

Before you say anything, I also turned 18 this year, on April.

>> No.5911395
File: 312 KB, 1024x576, Screenshot_Doom_20190925_012723.png [View same] [iqdb] [saucenao] [google]

>> No.5911414

It's like a crosbreed between Heretic and Doom in terms of aestethics, some weapon mechanics are altered, RL replacement for example has unique mechanics achieved solely via dehacked, but its not up to everyones taste.
Overall REKKR is great, especially if you consider that it's 100% vanilla compatible and can run on Chocolate Doom.

>> No.5911429

any other shit out there similar to Grezzo 2?

>> No.5911438
File: 444 KB, 1406x1419, Postal_2_corkscrew.jpg [View same] [iqdb] [saucenao] [google]

All I know for Doom there's Moonman mod but there's a Postal 2 addon called Corkscrew Rules but it's terrible,is a russian campaign that is filled with outdated memes from the 2000s

>> No.5911440
File: 1.88 MB, 1920x1080, AhjWAh0.png [View same] [iqdb] [saucenao] [google]

Doom Eternal. You fight angels and God in Heaven.

>> No.5911456

Tried the new doom today, what the fuck is that game. It's like serious sam with the constant arena shooting shit.
Recently played through blood, what's next for me? How are these throwback shooters dusk and amid evil?

>> No.5911471

>but he'd surely have at least double that
for what purpose?, being alone in the most expensive mansion in beverly hills?
I believe even 500 thousand dollars would solve all my current problems

>> No.5911472

Dusk is awesome and so is Amid Evil.

If loved Blood and Quake then you're going to love Dusk.
If you're into fantasy or fan of Hexen and Heretic aesthetic,then Amid Evil is for you.

>> No.5911482

Linking to the news post. Pretty fucking tough first map, will give the other maps a try later.

>> No.5911486

will arena shooters ever make a comeback? or a tribes like game reviving the genre?
every attempt at an arena shooter i see died on arrival

>> No.5911491

huh. Thought I was the youngest dude here. If anything Im just glad Im not the only one here and you seem more rational than I am.

>> No.5911498

Even a lot of the people who played arena shooters at the height of their popularity had moved on to shit like CS, SOF2, BF1942, and CoD1 a few years later. Believe it or not, even 90s PC gamers moved on to the next popular thing at the same rate as console players today.

>> No.5911508

im not asking for a history lesson on shit i already know im asking if they can come back!

>> No.5911515

Long story short, fuck no. Arena shooters are basically a niche subgenre at this point and has been for the past 15 years at least. Most people played them because there really wasn't anything else at the time wrt multiplayer FPS.

>> No.5911517

No. They've mutated into what we currently know as battle royale shooters right now, and god knows what the hell they'll warp into next. Arena shooters was a genre that peaked right at the very start and everything else was downhill from there.

>> No.5911562
File: 482 KB, 1024x576, Screenshot_Doom_20190927_233250.png [View same] [iqdb] [saucenao] [google]

Let's purge some Lovecraftian horrors

>> No.5911565

I liked that level he made for Thy Flesh Consumed with his sister.

>> No.5911569
File: 85 KB, 640x640, 36719933_1034407020050137_4543147578857881600_n.jpg [View same] [iqdb] [saucenao] [google]

>quake live now works again

>> No.5911580

I don't mind turokfied maps, that's just the same thing all over again

>> No.5911584

18 years old in muh /vr/, color me surprised

>> No.5911585

grezzo 1

>> No.5911590

pretty sad of you, anon.

>> No.5911598

bland shit, not unlike your posts

>> No.5911603
File: 52 KB, 500x367, IMG_20190605_112645.jpg [View same] [iqdb] [saucenao] [google]

Whatever happened to polished skull?

>> No.5911632

Nu doom is zoomer garbage.

>> No.5911646

I really didnt like amid evil. I dont understand the love for it.

Dont like the style nor the maps.

>> No.5911685

>Fresh Supply will no longer have official updates because Atari got back all of the Developmental rights.
Damn. But hey, there's always the possibility of unofficial builds being made by hackers and modders digging deep enough into the code.

>> No.5911690

I think it's alright.

>> No.5911694

Then go back and play DOOM64 on your N64 or Doom 2 via DOSBOX or Zandronum or GZDOOM or LZDOOM.

>> No.5911697

Same but for Dusk

>> No.5911704

i like it

>> No.5911707

Same. I played two levels and that was more than enough for me.

Dusk is my favorite of the new retro-inspired FPS's. Mainly because the movement I find the movement really satisfying.

>> No.5911708

I'm replaying it and I enjoy it way more than I used to.

>> No.5911713

It becomes better if you get the rune that speeds up glory kills, they begin to feel more like an extension of the game rather than a canned animation you have to sit through

>> No.5911721

Also the one that speeds you up after glory kills, because it's pretty damn slow otherwise

>> No.5911723

Speaking of Glory Kills. It feels like an issue with Eternal as well,they feel too slow and I wish they were faster.
Another problem seems to rely too much on the blade,I feel using your bare hands would fit better.

>> No.5911730

Dusk is legit kino

>> No.5911736

speaking of doom 4, matthewmatosis talked about it in his latest video
one point he brought up is how every enemy is mobile compared to being able to memorize their positions in a room from a map you were still exploring

>> No.5911742

I never liked the idea the way it's implemented. Makes the guns feel weak when your hands do a better job killing demons than your gun IN A SHOOTER, and the demons also feel weak, it should have been made like ninja gaiden with the demons growing angrier and desperate and more dangerous when they're about to die, not the opposite and get stunned. But I still enjoy the game, with runes.

>> No.5911753 [DELETED] 

Doomeral:A gameplay mod with Unreal 1 weapons.

>> No.5911754

Doomreal:A gameplay mod with Unreal 1 weapons.Still in Beta.

>> No.5911763

I felt it was good that they dropped health when you kill them but I wish the demons themselves were more of a challenge,some of them to be more specific.

Like the Revenant,it was kind of a joke in Doom 4. Yes it had a jetpack but no homing missiles,the Mancubus was too easy and the Hellknights were a joke.

>> No.5911768

i wonder how much of the absense of certain enemy abilities has to do with actual limitations and which has to do with the game design
because a fat monster shooting two fireballs at once can't be that hard to pull of when the teleporting imp in the new game has a triple fireball attack and one of the hell guard's attacks was shooting three big glowing balls at you

>> No.5911770

Objectively good game, easy to mod and has a modding community who have already made crazy amounts of content.
And then people just fall in love with the damn game and it remains in people's hearts for all this time, with persistent word of mouth.

You can see something similar with Heroes Of Might & Magic 3, objectively good game, which had a particular boon at the time of its release; local multiplayer. Back in those days, people around those regions may have a decent PC, but didn't necessarily have a great internet connection, which meant this was an option for many people for some multiplayer fun.
There was also the internet cafe thing, where you and a couple of buds could split the cost to very cheaply use their computers for a day or so, and then you could all play Heroes 3, even if only one of you, hell, none of you, had their own computer to play on.
And then again, because it's a good game at the core, it sticks with people and remains in their hearts, and keeps getting recommended to others as a solid choice.

There's cultural and economic backgrounds to things like these, but it ultimately always comes down to people wanting to play a good game.

>> No.5911772 [DELETED] 
File: 124 KB, 786x1017, 0e6455f8ae8dca993687f56d1d811c9f.jpg [View same] [iqdb] [saucenao] [google]

>A mod where you play as Frank Horrigan from Fallout 2
>Your time are Enclave soldiers
>You can grab enemies and tear them apart or toss them
>Your companions shout things like "I should kick your fucking ass" or quotes from Sergeant Dornan.

>> No.5911773

>requires a devbuild to work
no thanks.

>> No.5911774

Your mom is zoomer garbage.

>> No.5911776
File: 190 KB, 359x257, wackyland.png [View same] [iqdb] [saucenao] [google]

Are there any wads that take place in a setting similar to that one Looney Tunes episode where Porky goes to find a Dodo or whatever that episode was about?

>> No.5911779
File: 124 KB, 786x1017, 0e6455f8ae8dca993687f56d1d811c9f.jpg [View same] [iqdb] [saucenao] [google]

>A mod where you play as Frank Horrigan from Fallout 2
>Your team are Enclave soldiers
>You can grab enemies and tear them apart or toss them
>Your companions shout things like "I should kick your fucking ass" or quotes from Sergeant Dornan.

>> No.5911782

Doomguy was already sexualized decades ago, it's called Imp Encounter.

>> No.5911783

It doesn't realize how smart it is? Or it doesn't realize how stupid it is?
Do you realize how stupid you are?

>> No.5911785

Fake news, Doomguy fucks.

>> No.5911786

Is your ass hurting something fierce today or something?

>> No.5911787

much like your posting

>> No.5911789


>> No.5911795

>no homing missiles
Even worse, it had them in the multiplayer.
Better not repeat this with Battlemode.

>> No.5911813

the latter because it's awful and they were probably thinking helmets in a futuristic setting dont have to make sense from an aesthetic standpoint, just overdesigning the shit out of them would do. you seriously couldnt figure that out by yourself and you call out names?

>> No.5911814

Heretic but its a Moonwalker TC and all weapons except the gauntlets of the Necromancer, Elven staff, and Phoenix staff have been replaced by either musical moves or firearms from the last 120 years. For example, the wooden staff is now a rhythmic kick move, Etheral crossbow is now a Tommy gun, and the Dragon claw is now a magic hat being thrown.

>> No.5911816

You are "trying" way too hard, calm down kid.

>> No.5911825


>> No.5911837
File: 130 KB, 2048x1360, M1A1 Thompson.jpg [View same] [iqdb] [saucenao] [google]

Once the M3 entered service in like 1944, at least, because they were stuck with the Thompson until then, which they had been looking at replacing since they first adopted it, because Jesus Christ it was so expensive, and took too long to make, they managed to seriously reduce cost (I think by as much as half) and production time with the M1A1 model, but that still wasn't enough.
They never really had as many as they needed, and it didn't help that others wanted a piece of the Thompson either, Britain had kind of neglected subguns overall and after Dunkirk, they were desperately scrambling for a solution, buying Thompsons with gold bullion until the US said "God, stop, we need those, we saw them first!"

The British solution was the Sten, which though not useless, leaves a lot to be desired. Better than nothing.
The American solution was the 'Greasegun', which has a lot of things common with the Sten, but is made better in every way, never really suffering the same magazine problems. It's kind of genius in how incredibly low cost and fast to make the M3 is, particularly with the M3A1 version, and the quality is still consistently good. The low rate of fire actually made it really easy to train new soldiers with as well.

>> No.5911853
File: 642 KB, 1024x1204, scalie bitch.png [View same] [iqdb] [saucenao] [google]

Battlemode seems kinda boring.
I hope they don't put any enemy exclusive attack just for that mode.

It's definitely with the game design,it was more "experimental" in Doom 4.
Look at Doom Hunter,who seems to pop out randomly in the campaign during the battles.

My only concern is that it might break the balance and ultimately being more annoying.

>> No.5911854
File: 430 KB, 496x1084, aaah.png [View same] [iqdb] [saucenao] [google]

>> No.5911860

>plays skullhacker instead

>> No.5911868
File: 55 KB, 750x658, IMG_20190203_191507.jpg [View same] [iqdb] [saucenao] [google]


>> No.5911878

Watch out, you're going the wrong way.

>> No.5911905
File: 251 KB, 484x1080, skullhacker.jpg [View same] [iqdb] [saucenao] [google]


>> No.5911925

i had to double take on this pic cause she looks so much like the ltg protag

>> No.5911934

Am I Devil is quite a memegame.

I think the core is PC Powerslave though (not explicitly referenced), and aesthetics is primarily from Talos Principle (zoroastric/syrian overtones being superficial flavor). All the Heretic, Quake (including ep4), Q3, Painkiller callouts seem to be secondary. Very weird combination though. Not to mention, that this is the first game I encounter that I think was influenced by PC Powerslave in any significant capacity.

>> No.5911939
File: 101 KB, 512x411, 1528246153425.jpg [View same] [iqdb] [saucenao] [google]

>plays BFG Division

>> No.5911947

trannies fuck off

>> No.5911950
File: 18 KB, 375x335, 1561603110634.jpg [View same] [iqdb] [saucenao] [google]

>Ion Fury last boss on hardest difficulty

This guy is a *lot* harder on Maximum Fury.
Anybody got any tips on fighting him?

>> No.5911952

its not even all that fast tempo
thats why it works with skullhacker

>> No.5911959
File: 68 KB, 464x463, ILvbbhy.jpg [View same] [iqdb] [saucenao] [google]

Ok better one,

>plays "Portal" from Eternal, or whatever the final name for it will be in the OST

>> No.5911971
File: 48 KB, 455x455, 4f5.png [View same] [iqdb] [saucenao] [google]

I'm a simple man
I see filters, I discard

>> No.5911979

Can you even turn them off in the Turok remake?

>> No.5911982

not in game but people have made mods for both turok 1 and 2 that turn off texture filtering.

>> No.5911983
File: 513 KB, 1920x1071, 20171228204951_1[1].jpg [View same] [iqdb] [saucenao] [google]

Only option at the moment.

>> No.5911991

Now that's chunky.

>> No.5912008
File: 11 KB, 201x219, 1430809334768.jpg [View same] [iqdb] [saucenao] [google]

Just the way I like em

>> No.5912174

>vagina starts leaking hot liquid shit

>> No.5912205

Circle around stage throwing homing bombs until all minions are dead

>> No.5912221

How does Quake do its lighting effects (like when the Shambler shoots lightning, it lights the area up) if it doesnt have dynamic lighting

>> No.5912251

Is there a way to have crouch toggle in NBlood?

>> No.5912278

Just finished DTWID. I found it much more fun that the original Doom. Up next is UDTWID, Lost Episodes, and D2TWID.

>> No.5912297

Because it DOES have dynamic lighting.
Only for some things and not the other.
That is calculated at ~9 fps, which is why explosions and such light flashes expand in "steps"
Static lights placed in levels themselves have no dynamic effects.

>> No.5912304

The decorative lights can flicker or go out entirely though

>> No.5912308

>STATIC lights placed on levels

>> No.5912317

midi maze is better

>> No.5912359

Doom Eternal is gay and stupid
so was Doom 2016
id is now run by sjws

>> No.5912371
File: 107 KB, 805x540, [confused HUUUH].png [View same] [iqdb] [saucenao] [google]

>id is now run by sjws

>> No.5912421

What a faggot post.

>> No.5912448

>Doom Eternal is gay and stupid
>so was Doom 2016
ok yeah I agree
>id is now run by sjws

>> No.5912451
File: 951 KB, 1925x1083, Screenshot_Doom_20190928_105153.png [View same] [iqdb] [saucenao] [google]


>> No.5912490 [DELETED] 

SJW Detected.

Doom Eternal is going to be heavily censored, removing all controversial elements it wont be hell anymore but "misunderstood aliens"

>> No.5912491

Heaven is also going to be the "bad" guys as a continuing effort to defame and eventually ban Christianity.

See above.

>> No.5912502 [DELETED] 

tranny faggot detected

religion=bad is a very, very common theme in videogames, so nothing surprising about that.

IMO would be better if they went with "apocalypse already happened, Heaven lost the war and became subsidiary of hell, with all the agnels becoming corrupted so now you have to purge everything.".

>> No.5912503 [DELETED] 

>state that Doom Eternal is clearly now marxist propaganda
>I'm the Tranny.

You are looking in the mirror again shareblue.

>> No.5912507 [DELETED] 

>state that Doom Eternal is clearly now marxist propaganda
I never said such a thing you fag

>> No.5912510

Christ man
I call myself a conspiracy theorist (I even filter fluoride from my water) and even I think you're nuts

>> No.5912513

You can't be serious.

The "demons are just mortally challenged" was so obviously poking fun at overly PC internet warriors and how corporations take advantage of them.

And the "Heaven is the bad guys too" thing is more hack writing than SINISTER ULTRA LONG TERM CONSPIRACY. Hopefully they'll put an interesting spin on it at least.

>> No.5912517 [DELETED] 

I meant to put >I state that doom eternal is clearly now marxist propaganda.

but my point still stands satanist. go back to your dilation machine and await gods vengeance you fucking demon.

It's clear as fucking day, its all being set up you dont see it? then I pity you.

>> No.5912519

Thats been removed. all references to it being hell are removed. it will end that heaven is trying to destroy the "innocent aliens" for helping humanity, You will fight and kill jesus as the "icon of sin"

>> No.5912523

>Thats been removed. all references to it being hell are removed.
pics or didnt happen

>> No.5912524 [DELETED] 

>You will fight and kill jesus as the "icon of sin"
and that's how I know you are a falseflagging SJW tranny faggot
go back to neofags

>> No.5912526
File: 11 KB, 223x258, Hereticdsparil-1-.jpg [View same] [iqdb] [saucenao] [google]

Are there any must-play mods or autoloads for Heretic? I've already played through Elf Gets Pissed.

>> No.5912527 [DELETED] 

Looking in the mirror again?
Damn you resetera trannies have issues.

>> No.5912528

how am I supposed to get pics, this will all leak soon. REAL SOON.

>> No.5912529

You have no sources or proof of this.

I'm not sure if you're crazy or some weird troll. Did somebody tell you that we're "Alt-right" here? If you're just crazy, which I suspect you might be, please fuck off to another website.

If you can provide proof I'll happily retract that and apologize.

>> No.5912531

ok you got me, I am fucking around.

>> No.5912534

In my Heretic folder I have Call of the Apostate, Elf Gets Pissed, Hordes of Chaos X, HUMP, HUMP Mini, Ice Lutz, and Masters of Chaos.

One of them I don't actually enjoy that much as its' more of a clusterfuck with Hexen, Doom and Realm667 monsters, plus there's a weird scripted "defend the center point" section in one of the levels. Either Hordes of Chaos X or Masters of Chaos, I forget which.

>> No.5912536

Look for longplays of Heretic mods on YouTube. There's a small amount of decent megawads, some are fairly vanilla, some have new weapons and monsters courtesy of decorate.

>> No.5912538

Descent into Heresy is a Quake-fication of Heretic that is done really well.

HereticAmplified is a Weapon+Episode mod.

People really praise Wrath of Cronos and Masters of Chaos, but I didnt really liked them.

Heretical Doom is ass too.

Overall there aren't that many good Heretic mods.
I remember there being a graphical patch-up for Heretic a while back (~2013 or so)that added good brightmaps for all the sprites and textures, as well as some effects for fluids and particles, but can't find it now for the life of me.

>trust me my uncles works at Ninetendo

>> No.5912540
File: 269 KB, 526x360, isthistrolling.png [View same] [iqdb] [saucenao] [google]

Oh Anon, you're such a scamp.

>> No.5912548
File: 1.08 MB, 4032x3024, 0F810A33-B001-4EF1-997A-4778769C7D17.jpg [View same] [iqdb] [saucenao] [google]

>> No.5912552

It was bad, I'd admit that.
v. shitty. came on too strong and had nothing to back it up.

>> No.5912562

Have you tried making good posts instead?

>> No.5912565

As neat as the whole grapple hook/shotgun combo is, I feel like the SSG is getting a bit on the overdesigned side of things, especially considering its simple appearance in 2016 when every other gun in that game seemed a bit "greebly"

>> No.5912571

I don't get that impression from its viewmodel.

>> No.5912587

Why does this sound like demons shitposting about Doomguy’s weapons?

>> No.5912595

What alphabet is that?
Looks like arabic, but it's not.

>> No.5912598

It's the bullshit alphabet.

>> No.5912601

IDK, I like intricately ornate weapons, as long as ornamentations are well integrated into the gun

The shotgun on the >>5912548
looks fine from my opinion.

>> No.5912602

More true than sad. You'll see.

>> No.5912603

I know, but usually devs do this by substituting english letters with new ones and that's it. Simpler than to just draw random squiggles every time, and looks better.

>> No.5912610

Oh shit.

>> No.5912618

See what?

>> No.5912627

Cheers lads, I'll delve right into it.
I've tried looking for that graphical mod you described and I couldn't find it as a single mod. Were you running multiple mods like Brightmaps Plus along with something like Brutal Heretic? The only only stuff that vaguely relates to graphic mods are Descent into Heresy mods and various "HD" texture packs.

>> No.5912629

If be inclined to ask why you think that but I don't want to tee off my day with bad takes, so I won't.

The SSG in 2016 didn't have a lot going on but conversely it felt weak and anemic. The one from Eternal feels chunkier and has a more imposing frame to it, but I'm concerned about the sound department. Their sound mixing team is either astoundingly bad at doing their job, or their sound engine is crapping the bed every time because not once thus far have I heard the thundering THOOM I expect to hear, or at least not clearly enough.

>> No.5912748
File: 1.62 MB, 1600x900, nevermoar.png [View same] [iqdb] [saucenao] [google]

>I couldn't find it as a single mod
It was definitely a single mod called something like Enhanced Heretic or Visual Heretic, someting like that.
Definitely not "brutal Heretic" or any of its derivatives, those are trash.

BTW there are a few Doom weapon mods that work fine with Heretic too. Unreal Tournament weapons is the one. Also Guncaster and Trailblaser, but those aren't up to everyones taste.

There's also Nevermore addon for Heretic+Trailblaser that is highly customisable and adds a lot of monster variants which you can tune appearance rates (or disable completely. Too bad its author abandoned it, leaving it Trailblaser dependant.


There also was some anon willing to make it independent from Trailblaser, but he disappeared as well.

>> No.5912828

Dusk is another memegame. The main sources of influence, however, seem to be quite far from the stuff it copiously reference. You Are Empty and, possibly, Nitro Family? (only know that game through reviews, screenshots and maybe couple minutes of gameplay videos total).

Devil's Daggers is oldPrey (game arena in particular is essentially a MUCH more mechanically complex version of Prey's resurrection arena) mixed with Alien Shooter 1.

Indieshits seem to like oldPrey. I know of three high-profile indieshits influenced by it already, plus possibly two more which are not yet released.

>> No.5912837


>> No.5912851

holy shit how new can you be

>> No.5912854

Wait till I get to Brutal Doom and Arcane Dimensions.

>> No.5912871

Wrong on every account

>> No.5912885

>Prey's resurrection arena
that's a stretch to the moon and back
I guess youve never heard of the Crimsonlands, which is the inspiration for 99% of horde arena shooters, including indieshits.

Also what retard would use turds like YAE or NF? Have you even played those games? Both of them are ultraderivative on their own, there's literally nothing notable to borrow.

>> No.5912887

Could be wrong on NitroFamily regard, I don't deny that. You, on the other hand, I highly doubt have played You Are Empty to make a judgement on whether or not Dusk has inherited anything from it, and, if yes, in what capacity.

>> No.5912891

I actually played YAE. It was highly hyped in Russian gaming magazines at the time, and the screenshots looked fantastic. Except it turned out to be a complete turd. I managed to finish it though.

>> No.5912897

Crimsonland Classic is an EXPLICIT REFERENCE, it's not an actual design blueprint. Where it is, you won't ever suspect it being the case. I know one Duke's usermap which I think was made by a person who knew his Crimsonland. It does NOT feature hordes of enemies. The aspect lifted from its survival mode instead is making the game progress like a sort of meme metroidvania, as a series of insights changing your approach to it bit by bit.

>> No.5912902
File: 998 KB, 1920x1080, herectic.png [View same] [iqdb] [saucenao] [google]

I think I found it: https://forum.zdoom.org/viewtopic.php?f=19&t=24705

>> No.5912903

Nitro Family is a Serious Sam clone, on exact same engine no less. Not even remotely close to anything seen in Dusk, which is a Quake clone with somewhat Blood-esque theme.

You Are Empty is an attempt to make a FPS in a Soviet-setting, and it's a crap in every regard, the only thing that can connect it with Dusk is some industrial architecture in the midgame, but that shit is exactly the same on any eastern block european country, which was most likely inspiration.

>> No.5912906

Yeah, I think this is it

>> No.5912909


>> No.5912915

I think I'm missing some context here because you are finding connections between castly different things that have next to nothing in common.

>> No.5912916

YAE is actually the only instance of soviet-era parody (klukwa - "cranberry") made by people who actually knew what they were talking about, and not made of pure vodka-balalaika cringe.
Thing about it, it's pretty much proto walking simulator with something vaguely resembling Half-Life 1's gameplay shoehorned on top. Everything artistry-related is actually quite awesome (especially if you can read all those propaganda posters scanned from actual historical posters and understand the whole game is pushing sensibilities from those posters to absurdity, that aspect got lost in English version since posters didn't get translated). Anyway, Dusk's design and modeling is essentially retarded version of YAE, and its gameplay is just as much shittily shoehorned even if lifted from some SS-like (be it Nitro Family or not) - and not HL. In fact, YAE could also be seen as HL parody as well.

>> No.5912920

WGCity is "jumping puzzle: the level". The "meme metroidvania" is connected to the types of jumps you know are possible to do, with map actually progressively teaching you to do those.
If the question is related to Crimsonland, to beat your personal survival record in any significant way you had to change your strategy, and those changes came from insights about its mechanics where you suddenly started understanding game mechanics better than you did before No mechanics reevaluation = no highscore. The game's explicit perk system was, among other, a parallel to that. Hardly any arena indieshit catches on that.

>> No.5912927

>bad takes
back to twitter

>> No.5912930

Quake and Blood are EXPLICIT SURFACE-LEVEL REFERENCES. As of Nitro Family, as of right now it's just a guess made on basis of having read several detailed reviews of this game and briefly seeing it's graphical style from screenshots and a brief look on video. To elaborate, I'll have to give Nitro Family a long, hard look, and I have other priorities at the time being.

>> No.5912934

>suddenly started to understand game mechanics a BIT (there a meme I was talking about, a sort of new "ability", a new trick) better than you did before.

>> No.5912951

Yes they want doom to go darksiders, to be as safe and tame as possible.

>> No.5912960

I dont think you understand what "meme" is
Or what metroidvania is

>> No.5912965

As for Prey, its main thing is running its own tropes into the ground thus making it evident you can adapt by giving a shit. It hits you with a strikingly, screaminy antiintuitive mechanics and visuals, then lets them become second nature to you in like two hours. So you are like "I dunno what that green flash from that exploded 3legged crab I just tore one leg off of, supposed to represent, but it's effectively explosion special effect reskinned green from orange. And is't that acid gun effectively just soakem?". It's intentionally frontloaded and geared to become old as quickly as possible (if you give a shit). Devil's Daggers is absolutely that.

>> No.5912972

shouldn't the dragon claw be the tommy gun, considering the gameplay role?
something i fear is if the enemy variety feels a bit lacking considerng the effort of the player's attacks and moves and the whole power fantasy "slayer" focus
like, there should be actual mechanics and ideas for monsters as much as there will be for guns
the carcass is a good example and so is an arachnotron shooting grenades

>> No.5912973

they are not surface level influences, they are the whole content of the Dusk.
there's very little in the Dusk, that can not be directly attributed to those two, and other elements are very minute and brief

>> No.5912975

I elaborated here >>5912934. WGCity IS structured like a Metroid-type map, where your abilities are trickjumps you know you are able to do in this game. The aspect of learning trick from your less successful attempts to pave the way to your more successful attempts is seemingly what was inspired by Crimsonland specifically since it's the actual POINT of that game.

>> No.5912983

Speaking of Dusk, I like how the final boss, Nyarlathotep, was hinted at in a few of the the earlier levels.
E2M8: Blood & Bone has a blood scribble: "The Darkness is Spreading" before the locked Blue-keyed door, the adjacent room could be described as a "choking room" due to the pitch darkness, stairs, and floating red dust.
E3M2: Fire and Ice contains two direct quotes from the poem. "The Waves of Destruction", and "The Dimming, Cooling Sun".
E3M4: Crypt of the Flesh indirectly mentions Nyarlathotep in graffiti. "The Chaos Crawls To Me"
E3M5: Blasphemy reveals Nyarlathotep as the tornado that destroys the temple, leading to what is beneath the altar.
E3M9: The Dweller in Darkness - one of August Derleth's stories about Nyarlathotep was entitled "The Dweller in Darkness".

>> No.5912986

So tell me then which of those two, Quake and Blood, is SO self-ironic, that not only you ar giving double shotguns an occasional spin - the arrow on the crossbow occasionally goes for a spin THAT SHOULDN'T EVEN BE POSSIBLE SEEING THAT IT'S LODGED IN ITS BED onits own as well?
Where oh where didthat vitriolic self-awareness come from? Was it Quake - or Blood? Pick wisely.

>> No.5913016

what the fuck does this even mean
the only "antiintuitive" thing (I assume you actually mean *counter*-intuitive?) about devil daggers is that you can use the shotgun mode faster than normal by timing your clicks right
the rest is just improving aim, enemy awareness, and movement skills

>> No.5913029

Yes, because aethetics requires zero adaptation to. As do types of enemies. One on which you literally stay in one spot and unload a spray of bullets in the exact same spot for three seconds, as it nonchalantly glides past you, then it dies - all of that for a GIANT FUCKING FLYING SPACE CENTRIPEDE OMG THE HORROR THE HORROR.

>> No.5913034

okay so to you, a game looking different than other games is "antintuitive", discovering new enemies with different mechanics is "antiintuitive", and the concept of "don't let the enemy touch you and shoot their red bits" is "antiintuitive"
congratulations, you're an idiot

>> No.5913035

I feel like we are being invaded by one of those cancerous e-celebs that like to "theorycraft" their own bullshit into the ground
maybe even that guy from the vid upthread

>> No.5913041

What I am saying is one of the main selling points of DD - its aesthetics - is directly inspired by Prey both in the way it's initially striking - AND in the way it ends up being frontloaded when you discover half the time you aren't even shooting UNHOLY SPIRITUAL ABOMINATIONS WHAT THE FUCK THAT EVEN IS and shooting red gems instead.

>> No.5913046

Again, Prey isn't as much antiintuitive as it is intentionally frontloaded. DD lifts that up. And resurrection arena is an exact quote.

>> No.5913083

>What I am saying is one of the main selling points of DD - its aesthetics - is directly inspired by Prey both in the way it's initially striking
uh, what? the store page itself says that its visual design is inspired by 90s FPS and arcade games. hell, it even has playstation-style vertex snapping to better capture what people remember retro games as looking like. are you saying it's lying about that?

>AND in the way it ends up being frontloaded when you discover half the time you aren't even shooting UNHOLY SPIRITUAL ABOMINATIONS WHAT THE FUCK THAT EVEN IS and shooting red gems instead.
okay so the red gems aren't actually a part of the weird tentacle pillar things, or the giant spider-skulls that eat gems and spit out spider abominations, or the giant boney centipedes/gigapedes whose screams are from hell itself, or the massive fucking leviathan that can swallow you whole, and they definitely aren't how you kill all of those things

have you actually played devil daggers, or have you just watched videos of it and decided to wank off some incoherent theories about it?

devil daggers isn't frontloaded. despite how quickly it *can* get through its content, most people still get their asses handed to them long before they see a significant amount of it. barely 1/4 of the playerbase made it to the first centipede, only 3% of the playerbase has made it to the gigapedes, and only 0.7% has made it to the leviathan. I myself have never actually seen the ghostpedes and thorns in play, and I'm in the top 0.1%! that's not frontloaded by any means.

and the gameplay style devil daggers goes after - you're locked in a small arena, here are more and more enemies, and things will only get crazier the further along you go - has existed since robotron 2084. no matter what you think, old-prey has no claim to that idea.

and again, the word is counterintuitive.

>> No.5913103

hell and heaven in doom barely resemble christian representations anymore
it's wolfenstein that's trying to be more controversial in its marketing and direction and failing at it

>> No.5913108

I always felt it was strange how an environment suit protected from actual hellfire but an imp's fireball still hurt.

>> No.5913146

>uh, what? the store page itself says that its visual design is inspired by 90s FPS and arcade games. hell, it even has playstation-style vertex snapping to better capture what people remember retro games as looking like. are you saying it's lying about that?
Holding information back isn't lying. That what you said is probably true doesn't contradict Prey being the primary source of influence behind the game concept at all.
>or the giant boney centipedes/gigapedes whose screams are from hell itself,
Are you seriously hinting Prey's SOUND DESIGN of all things doesn't blow the fuck off your Devil Shitters like they weren't even there?
>have you actually played devil daggers, or have you just watched videos of it
I have watched several videos of V1 and V3 by genuinely good players in order to get a reading on look and feel, as well as the intended way of playing actually good players exhibit. I found that to be perfectly enough for that particular game.
>and decided to wank off some incoherent theories about it?
Prey's resurrection arena (taken with Prey's general aesthetics) meets Alien Shooter is a perfectly coherent theory. Someone decided to ""enhance"" said Prey's arena by means of drowning you with hordes of enemies difficult to keep track of all at once (which has NOTHING TO DO with what was ACTUALLY interesting and noteworthy about Prey), and slapping some PS1-like jitter on top, like it's OG Baroque or something. I honestly can't remember a single 90s FPS that looked like Devil Daggers, by the way, despite being pretty well educated, I think, in that regard. Well, outside of Operation Body Count's sewers maybe - which aren't even remotely close anyway? Baroque isn't an FPS, you know?

>> No.5913156

>devil daggers isn't frontloaded. despite how quickly it *can* get through its content, most people still get their asses handed to them long before they see a significant amount of it. barely 1/4 of the playerbase made it to the first centipede, only 3% of the playerbase has made it to the gigapedes, and only 0.7% has made it to the leviathan. I myself have never actually seen the ghostpedes and thorns in play, and I'm in the top 0.1%! that's not frontloaded by any means.
What you are describing is quantity over quality. That the game drowns you in hordes doesn't at all mean the types themselves are any interesting. In fact, this is why I have watched genuinely good players playing that game - to get a read of how those enemies are disposed of effectively - and they are disposed effectively in ways that COMPLETELY UNDERMINE their wannabe-intimidating and exotic looks in very characteristical for Prey's ways. That undermining, that is. The plays end up being far less "eloquent" than the looks, in fact the game is blatantly overdesigned. Prey made that a point, that is, apparent and self-evident, while DD drowns you in enemies making sure you never actually get to that point.
That you have invested your time in a pretentious self-contradicting timesink is frankly your own business, I am glad I didn't.

>> No.5913157

that's e-celeb level leaps of logic right there

>> No.5913171

You do remember how Prey's machinegun looked, right? It was a LITERAL _HAND_-GUN YOU TORE OFF SOME ALIEN DEMON in puzzle-bossfight.

>> No.5913176

how is that relevant to anything?

>> No.5913187

DD's primary firing mode is similar to that of it, and the secondary mode being shotgun can be seen as simplification over that's gun's secondary mode that was essentially flak cannon's alt mode.

>> No.5913192

>that was essentially flak cannon's alt mode
Unreal wiki suggests that type of weapon can be called mortar. Nifty.

>> No.5913196 [DELETED] 

Nu doom still is shit.

>> No.5913201

Actually it's not shit anymore.

>> No.5913206

And the daggers themselves could just as well have Talon, the spiritual hawk, from Prey, as the precursor. Only multiplied, as much else in this game is.

>> No.5913212

cool, so you admit you haven't actually played devil daggers, and therefore any opinions you have on the game are worthless

>That what you said is probably true doesn't contradict Prey being the primary source of influence behind the game concept at all.
... did you completely miss the part where I said the "put you in the middle of an arena and throw tons of dudes at you" gameplay style has existed since robotron 2084? it's been around since 1982. old-prey didn't invent it.

>Someone decided to ""enhance"" said Prey's arena by means of drowning you with hordes of enemies difficult to keep track of all at once (which has NOTHING TO DO with what was ACTUALLY interesting and noteworthy about Prey)
gee, it's almost as if it took influence from other games! what a crazy idea.

>I honestly can't remember a single 90s FPS that looked like Devil Daggers, by the way, despite being pretty well educated, I think, in that regard.
again, it's trying to look like what people remember retro games (like quake) as looking like. here, read it from one of the devs himself: https://www.reddit.com/r/Unity3D/comments/3tg2yk/how_to_create_devil_daggers_art_style/cx6ktyd/

why are you trying to force comparisons between a game that's basically a 3D, demonic version of robotron 2084, and a game that people only remember for its gravity manipulation, non-euclidean geometries, and maybe the wall-vaginas? it makes no sense, and everyone is rightfully calling you out on that.

>> No.5913229

>cool, so you admit you haven't actually played devil daggers
I have never claimed otherwise. I don't have time playing every turd on the earth.
>... did you completely miss the part where I said the "put you in the middle of an arena and throw tons of dudes at you" gameplay style has existed since robotron 2084?
>gee, it's almost as if it took influence from other games! what a crazy idea.
For example, Alien Shooter.
>again, it's trying to look like what people remember retro games (like quake) as looking like.
It's what Baroque actually looked, problem is, it's not an FPS, and hella weird (including looking) game in own regard.
>and a game that people only remember for its gravity manipulation, non-euclidean geometries, and maybe the wall-vaginas?
Well maybe some people see more in it than some other people.

>> No.5913235

>it takes influence from that one thing, and not from same things that came prior, because I say so

>> No.5913243

See, what indies will never, ever tell you, is they are plagiatrizing perfectly mainstream, actually noteworthy and well made in aspects, games quite a lot of people FROM THEIR AUDIENCE did play. Modern or relatively modern games, that is. They are not OOOOH I ONLY PLAY THEM DELICIOUS PC-88 UNTRANSLATED KUSOGES. They look around, see what catches the eye, reskin and remix that with something else, then slap some OLDE GAMEE on top. That Robotron of yours is older than anyone on the dev team probably, why the FUCK would it specifically influence anyone over tons of more modern games? I can get Sentinel influencing someone. I can get OG Metroid or Metroid 2 influencing someone. I can get OutRun influencing someone. This? No.

>> No.5913245

How is Doom looking like Darkstalkers again?
Because i've never seen any footage of those games so i'd like to see some comparisons, just for curiousity

>> No.5913249

I thought this was Twitter for a second there.

>> No.5913251

you're like the stereotypical english teacher who sees something, and instead of taking it for what it is, or going for the logical conclusion that the author themselves said was the intent, decides to spin an entire web of barely-supported subtext that barely intersects with reality

sometimes the curtains are just blue, and sometimes (almost always), a game is inspired by the things its authors say it's inspired by. like, say, classic arcade games (robotron with the gameplay formula) and 90's FPS games (quake with the darkness, grittiness, and emphasis on movement, and doom's slaughtermaps with the emphasis on horde and space management).

seriously, stop rejecting the reality that's right in front of you. the three devil daggers devs have no reason to lie about their influences. stop.

>> No.5913254


>> No.5913257

There are games that copy and there are games that get copied. I have no time to spare for the former.

>> No.5913258

Both nuDoom and Darksiders take influence from 80-90's western fantasy comic books and Metal albums, and that's it.
Other anons are just sperging about it same way the anon above sperging about influences without understanding that they dont come from any single source unless directly stated by the authors, but rather specific time periods in history of specific subcultures.

>> No.5913262

Also, it wasn't the first time Prey turned up as having influenced stuff. Fifth, to be exact. Far from the last time as well, I'd wager.

>> No.5913273

and yet here you are weaving a web about how this simple wave shooter that wears its influences on its sleeve is actually secretly pulling ideas from this one game that everyone remembers for completely different reasons. sure thing, dude, you've got no time to spare for it.
also, nice job trying to spin "automatic fire/shotgun fire" as an old-prey influence. that's something else alright.

>> No.5913291

That combo is actually a bad idea for games with multiple guns, too universal, renders other guns obsolete.

>> No.5913296
File: 379 KB, 640x480, stinger.png [View same] [iqdb] [saucenao] [google]

it sure does, buddy

>> No.5913301

I'm not the new Doom hating shitposter
I was just curious because when i think Darkstalkers, i thought it was a GOW/DMC clone

>> No.5913303

Yeah my b

>> No.5913316

Nice catch. But this gun had a specific function in that game. With automatic fire you baited skaarj to jump, then caught it with a predictive shotgun blast on landing.

>> No.5913321

Come to think of it, it was a pretty effective way to catch the AI in a loop. And provided you got it almost immediately.
Oh well.

>> No.5913331

If anything, Darksiders are Dark Fantasy Zelda with random executions thrown in. The combat is way too simplistic to be GOW/DMC clone, and the enemy count too low.

>> No.5913350

or you could just automag them until they die, since they don't even try to dodge that

>> No.5913371

When they aren't dodging they are attacking, forcing YOU to evade them. Stingering is arguably slower, but you have an upper hand there.

>> No.5913405


>> No.5913429

I loved darksiders 2. Great game with some flaws. 3 was also decent.
If anything the more warcrafty, Joe mad approach screams business decision. Its still a style that is in vogue.
To me its very videogamey and does not fit doom but I really dont care if the game is okay.

>> No.5913435

my opinion is almost the same as the reverse of this image. resurrection of evil is the fucking worst mainline doom game other than TNT

>> No.5913439

I feel like depending on how generic some stuff is, they could still try to make somethings actually interesting or at least do a better job at making it look like Doom
Or even take inspiration from games that are usually liked by Doom fans, because they're already taking elements from Quake and Heretic might not be a bad influence, considering it'll never get another entry again in the hands of Activion

>> No.5913450
File: 120 KB, 320x220, skeletonbiker.png [View same] [iqdb] [saucenao] [google]

What are some enemies that haven't been put in a Doom/Quake/etc mod yet?

>> No.5913504

You sound like a spaz, homie.
You're also basing the entirety of the games influences on some tongue in cheek bullshit? Not the gameplay, or movement or anything?

>> No.5913509

>Or even take inspiration from games that are usually liked by Doom fans

That is not how big business works. I dont think they care about fans.
Its about the brand.

>> No.5913548
File: 372 KB, 1280x1097, tumblr_nsrvdcef2M1szcxzqo4_1280.jpg [View same] [iqdb] [saucenao] [google]

>> No.5913623

This Romero casting reminds me of the old Penny Arcade "Romero looks like a girl" jokes.

>> No.5913630

The shading and the amount of details look great.

>> No.5913649
File: 17 KB, 494x329, guqOfN1_d.jpg [View same] [iqdb] [saucenao] [google]


>Employee would like to eat Duke in a burger because of how cute and tiny he is
This video reminded me how weird were those innuendos in DNF and I know is basically beating a dead horse with this game but what the hell were they thinking when they made these innuendos?

>Twin who refers as her pussy as "hot pocket" and wants to shove Duke in there
>Mother of a kid wants to shove it there
>And now this

Were the devs seriously into this kind of stuff or running out of ideas to make something sexual?
Duke was never classy but never stoop this low.

>> No.5913686
File: 385 KB, 374x502, romero smug.png [View same] [iqdb] [saucenao] [google]

>> No.5913691


>> No.5913905

Almost as if this is concept art. Amazing, right?

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