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/vr/ - Retro Games


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File: 39 KB, 511x232, bomberman 94 vs mega bomberman.png [View same] [iqdb] [saucenao] [google]
5905990 No.5905990 [Reply] [Original]

For all the SNES vs. Genesis threads, why is the PC Engine so often passed over? It really shined when it came to on-screen colors. I love Mega Bomberman and own a copy of it, but I gotta hand it to the PCE. Bomberman 94 looks fantastic for being on hardware from 1987.

Bomberman 94
https://www.youtube.com/watch?v=F5RPoYv22CI

Mega Bomberman
https://www.youtube.com/watch?v=4yG5N6RgctA

>> No.5905995

Regional thing, in Japan Turbografx/PCE was more popular than the Sega Genesis/Megadrive.
Bomberman 94 didn't even get a western release.

>> No.5906003

>>5905990
There was a thread the other day where anon said he got mega bomberman as a gift for beating up a retard

>> No.5906016

>>5905995
Right. I grew up with Genesis and SNES, but I was only vaguely familiar with a handful of games on the Turbografx - mostly Bonk and a few shmups. It's an interesting piece of vg history I was pretty much clueless on.
I downloaded the full romset from the internet archive and read up on its place in the west.

Half the reason I posted this thread was to see some more port comparisons. I'd guess there would be more Genesis comparisons than SNES considering the time lap.

The Street Fighter II port it got is particularly impressive
https://www.youtube.com/watch?v=hToclCtLN1k

>> No.5906063

>>5905990
Rondo of Blood is pretty rad.

>> No.5907691
File: 98 KB, 720x540, 4CBDDEC2-1358-42F5-96E9-8DCCCB82E11A.jpg [View same] [iqdb] [saucenao] [google]
5907691

>>5906016
I think it doesn’t come up much because it didn’t sell very well over here. Something like a 2 million units, and that number may be a bit high, the last few years of its life it was basically mail order only. Plus, people love a good SNES be Genesis fight. But the PC Engine really wasn’t in the same league. I don’t have any Genesis vs TurboGrafx 16 images, but I can tell you what most of them would be like the one you posted. Single screen games where the TG16 is showing more color, vertical scrolling shooters that don’t have any background parallax scrolling of animation, or comparing an CD title to a Genesis launch title. We had one nutty guy on /vr/ awhile ago that was convinced that the Arcade CD NEO•GEO ports were 100% arcade perfect. But not a lot of people are championing the PC Engine around here. You have the full HuCard library now, have you gone through much of it? It’s VERY 8-bit. Not a single title as good as even Sonic 1 or ActRaiser.

Wait. I kinda have a comparison photo. Look on the right. See that game listed? Revenge of Shinobi? There is not one single game in the entire NEC library, from the original white PC Engine, to the last Arcade CD titles that is good as that game. And that’s not even the Genesis’s best game! So, yeah. That’s why it’s generally left out of the “console wars”.

>> No.5908043

Obligatory

Popful Mail : SCD > PCE-CD >>> SNES
Dungeon Explorer 2 : PCE-CD >>> SNES
Parodius Da : ARC > SNES > PCE > PSX >>> NES
Snatcher : PCE-CD > SCD
Prince of Persia : SNES > SCD > X68k > PCE > DOS > GEN > SMS > NES
Gate of Thunder / Lord of Thunder : PCE-CD > SCD
Bomberman 94 : PCE > GEN
Wonder Boy 3 : PCE > SMS > GG
Wonder Boy 3 Arcade : ARC = PCE >>> GEN
Wonder Boy in Monster Land : GEN > PCE
Bonk 3 : PCE > NES

>> No.5908491

>>5908043
WRONG
Popful Mail : PCE-CD > SCD >>> SNES
Prince of Persia : SNES > PCE/FM-Towns > SCD > Mac > X68k > DOS > GEN > SMS > NES

>> No.5908496

>>5905990
>why is the PC Engine so often passed over?
bad library

>> No.5908506
File: 257 KB, 1196x900, ninjaspiritpcengineimag22222.jpg [View same] [iqdb] [saucenao] [google]
5908506

>>5907691
>Revenge of Shinobi? There is not one single game in the entire NEC library, from the original white PC Engine, to the last Arcade CD titles that is good as that game
(You)

>> No.5908515

>>5908496
I don't know if I'd say bad, but very specific interest. If you like shmups it's heavenly.

>> No.5908589
File: 170 KB, 717x586, 1569451142835.png [View same] [iqdb] [saucenao] [google]
5908589

I think that the main issue of PCE ironically stems from the CD attachment. The console more than shows that it's capable of going head-to-head against the Genesis and the SNES (sans parallax with complex backgrounds and mode 7 heavy titles), and we all know by now that the only improvements brought over for CD are redbook audio, an ADPCM chip and infinite (ly slow) storage, so any game is theoretically possible on the base machine with fantasy hardware.
You see, even with completely kino like Ninja Spirit and Bloody Wolf which would feel right at home on the Mega Drive and not on the Famicom, and arcade conversions that only focus on being as accurate as possible and mostly succeeding when talking about Shmups, there's still a ton of 8-bitish games, or Hi-Color NES as I like to call it. HuCards were tiny, and the PCE RAM was a quarter of the Genny, which are the main cause of it...

BUT! SF2 showed how good a bankswitched HuCard title could actually be, and Populous even had its own SRAM (bypassing the tiny base RAM). The problem, as we all know now, is that no one wanted to invest in expensive chips when you could manufacture CDROMs for dirt cheap... and for all intents on purposes that's the equivalent of being stuck with a 256KB HuCard for anything other than menu driven titles.
Funny enough, this "devs only want CD titles!" problem could have been solved if NEC USA wasn't autistic in launching the western PCE and trying to bring western devs on board. Given that everyone was pissed at Nintendo's shitty third party policies at the time you really have to wonder how NEC managed to fuck this up, and that's basically how Sega went from a no-name with the SMS to someone BTFOing Nintendo in the 16-bit era. If western devs got in on the PCE train maybe we'd seen better use and expansion of the HuCard format since the CD attachment would always be a failure no matter what the scenario was because of the sheer costs of the unit and devkits.

>> No.5908710

>>5907691
I played the hell out of Revenge of Shinobi thanks to 6-Pak
PCE deserves to be in the 16-bit ring for being able to hold it's own when pushed. It was pretty good with simultaneous on-screen colors, CPU performance, sprite scaling, music - excluding add-ons entirely and going off of stock hardware.
It's earlier games remind me of Master System games with FM music
https://www.youtube.com/watch?v=9QRwdwvHW5w
Later gen games like Air Zonk hold their own up against the newer 16-bit systems
https://www.youtube.com/watch?v=Q8bm3-bxVDQ
In that regard, it's pretty impressive how far it was pushed.

>> No.5908850

>>5908589
This kinda, I'd really would want to see how much PCE would sell if they'd have good marketing in the west (and an actual release in Europe)

>> No.5909386
File: 109 KB, 726x430, johnny-fights-the-feka-agents_orig.jpg [View same] [iqdb] [saucenao] [google]
5909386

>>5908589
Their 1989 stuff wasn't too bad, but the 90s American marketing took autistic to a whole new level.
The system was already so old by the time SFII came out, it seems more like a technological masterpiece to send the system off with. Sort of like the late, expensive 512 Mbit N64 games

>> No.5911057

Should have released the turbografx to the NA sooner

>> No.5911490

>>5911057
I wonder who decided that the look in pic related was the way to go instead of the sleek look of the Japanese models.
The intent of the TG16 redesign was apparently to make it look more futuristic, but the standard PCE looks newer.
By itself, the TG16 doesn't look too bad. The TGCD looks really nice, but when they're combined it just looks retarded.
Had the Turbo Duo come out a few years earlier, they may have had a shot but it's all shoulda woulda coulda speculation.

>> No.5911493
File: 81 KB, 1024x804, NEC-TurboGrafx-16-CD-FL.jpg [View same] [iqdb] [saucenao] [google]
5911493

>>5911490
Dammit had to refresh because of recaptcha connection bs and forgot the pic

>> No.5911639

>>5911490
>The intent of the TG16 redesign was apparently to make it look more futuristic,
It was redesigned to comply with FCC regulations you revisionist shit. God I wish we could ban faggots who constantly lie on this board.

>> No.5911679

>>5911639
I grew up with Genesis and SNES. I know little about TG16, which is why I made this thread in an attempt to learn more about it and used the word "apparently" in what you're quoting.
Chill the fuck out man.

>> No.5911709

>>5905990
Why would you make such a thread? The console wars are over. If you don't own and play all three by now then you don't belong here.

>> No.5911720

>>5905990
It's nice to like the PC Engine and all, with its action games and shmups, but be careful if you don't want to turn into a full blown pedo weeaboo.

There is a reason the console is known as the Tranny Engine

>> No.5911724

>>5911639
I'm out of the loop. What's the issue with the PC engine version of the hardware?

>> No.5911831

>>5911709
Why indeed? It's been a good 10 years. What do you know - snarky gamers still bicker about the pettiest of shit, like whatever the hell you're complaining about right now.

>> No.5911840

>>5905990
TG-16 was better than Genesis. And I say this as someone who considers the Genesis among my 10 favorite consoles. But the TG-16 was just amazing.

>> No.5913453

>>5908496
I don't know, it has Devil's Crush, that already makes it better than SNES library.

>> No.5914353

>>5911840
Why?

>> No.5914363

>>5911840
Bizarre opinion to have given that multiplatforms are better on the Genesis 95% of the time. And Genesis exclusives are way better.

>> No.5914375

PC-Engine is just a souped up 8-bit system

>> No.5914439

>>5914375
>Using the register of the CPU as some kind of tier or power level in 2019
Stupid, just as many notorious console marketing ploys have demonstrated. Consoles throughout history have used all kinds of combinations of CPUs and processors of whatever registers/memory address to achieve the capabilities they were aiming for, and in practice, the PC Engine outstrips the SNES and Genesis in some aspects (like onscreen colours).

When one mentions that it's a 'souped-up 8-bit system', it's as though they believe that it's a tier or something. Like the no matter how powerful or capable a system using an 8-bit CPU is, it still must be a division below a system with a 16-bit CPU.

>> No.5914447 [DELETED] 

>>5914439
He didn't claim that at all. His post is accurate and also 8-bit and 16-bit systems are valid and legitimate categories.

I'm so tired of this shit, people reading two or three items about consoles and suddenly thinking they're an expert and get to warn people about being fed THE BIG LIE. CPU bits did matter due to how computers were made at the time, so did speed. Nobody said anything like "no matter how powerful or capable a system is" that a 16-bit will always beat a 8-bit. That's another thing people seem to do online now - they completely fabricate positions someone they're arguing with so then they can be triggered and come down on them gloriously.

>> No.5914468

>>5914447
If this there's one BIG LIE in this post it's that you're tired of this shit. Haven't read bigger bait to start arguing over CPU bits in a long time. Chill the fuck out.

>> No.5914990

>>5914375
>>5914439
>muh bits

>> No.5915340

>>5905990
https://youtu.be/vvOLy_Azf1s
Here is a good Bomberman game that nobody remembers

>> No.5915372
File: 17 KB, 384x313, shrug.jpg [View same] [iqdb] [saucenao] [google]
5915372

>>5905990
Whats kind of funny is the SNES was my first console and the only one I had during the duration of that gen, yet as an adult my ranking of the 4th gen is now

Genesis > Neo Geo > PC-Engine > SNES

>> No.5915374
File: 21 KB, 480x360, lol.jpg [View same] [iqdb] [saucenao] [google]
5915374

>>5915340
looks fun
The cold open of Bomberman II on NES is perhaps the best intro of all time

>> No.5915376

>>5915374
https://www.youtube.com/watch?v=1_1r8G15thU

>> No.5915598
File: 80 KB, 533x351, IMG_5784.jpg [View same] [iqdb] [saucenao] [google]
5915598

>>5905990
PCEngine had real HD graphics in 1993. Sness and Genny BTFO.

>> No.5915753

>>5911840
among your 10 favorite? how many consoles are there? worth playing?

>> No.5915776

>>5915598
What aspect ratio is that monitor? 2:1?

>> No.5915850

>>5915598
>imagine the weight

>> No.5915951

>>5914375
Games like Bonk or Gunhed aren't possible on 8bit hardware like the NES/SMS though.

>> No.5915973

>>5905990
Gee, I fucking wonder why. Couldn't possibly have something to do with the fact that Genesis and SNES were both very popular whereas the TG16 was basically unheard of.

>> No.5915985

>>5915598
Thanks, I'm going to throw this in the face of collectorfag elitists.
"What? You're not running your PCE on a 400 lb. HD mailslot? lmao, poorfag"