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File: 287 KB, 1280x720, gentle-doom.jpg [View same] [iqdb] [saucenao] [google]
5901501 No.5901501 [Reply] [Original]

(Genuine) thoughts on Brutal Doom?

Something about the enemies not only being redesigned to squeal and writhe in pain when you kill them, but also not being killed immediately and actively try to crawl to safety, gives me a fairly unwanted boner.

>> No.5901702

>>5901501
i like it for what it is, mindless fun. Anyone who takes it more seriously than that is triggered for no good reason.

>> No.5901705

>>5901501
All of the things it adds aren't really things I play Doom for and therefore don't add anything to it for me. Doesn't really add anything to the experience visually or gameplay-wise.

>> No.5901707

>>5901501
I don't really like the way it plays, it's more visceral but the game balance is thrown off, it doesn't feel like doom to me. That in itself is fine, but its popularity has led to a lot of people demanding new doom wads accommodate it, which I kind of hate, it's fine on its own but it shouldn't be a mainstay of the entire game.

>> No.5901745

>>5901501
Was cool until Sarge started throwing in utterly useless shit to it. The last time I played BD was when the Starter Pack was released (ver 2.0). Big shame Beyond Hell And Earth will never get released.

https://www.youtube.com/watch?v=W57pzNkjhuc

>> No.5901751

>>5901501
It's wonderful. People who shit on it for being popular are just contrarian faggots.

People tend to forget that Brutal Doom was EXACTLY what people used to talk about what they wanted in Doom sequels back in the day. We ALL wanted future games to have more gore and crazier weapons and be more intense and over the top. That's why the Build Engine games were received so positively ffs.

>> No.5901754

Is there any update coming to v21? I read something on here about a "campaign version".

>> No.5901835

>>5901754
There's going to be a new Smash Mode.

>> No.5901856

literally the Project M of DooM

>> No.5901863

>>5901501
I love the sprite work and the vehicles. The rest is ok, but there is better gameplay mod out there
>>5901707
Lot of people ask but mod makers rarely listen. Just mentioning BD in a tread cause massive shitfest now and it shouldn't.
>>5901751
>People tend to forget that Brutal Doom was EXACTLY what people used to talk about what they wanted in Doom sequels back in the day.
This is very true.
>>5901754
Already out for a long time, its call extermination day. He's also working on a Vietnam mod now which is very impressive so far.
https://www.youtube.com/watch?v=3nRlb3WmRJo&t=163s
>>5901856
Project M reek of pure autism and developer are not very friendly. Brutal doom was made by a Chad and doesn't take himself too seriously.

>> No.5901895

>>5901501
It's meh. Gets boring after a while.
BD's fanbase, however, is pure cancer.

>> No.5901913

>>5901895
Show me a more impressive gameplay mod that run on Zandro ?

>> No.5901923 [SPOILER] 
File: 18 KB, 128x128, 1569253617091.png [View same] [iqdb] [saucenao] [google]
5901923

>>5901501
>Something about the enemies not only being redesigned to squeal and writhe in pain when you kill them, but also not being killed immediately and actively try to crawl to safety, gives me a fairly unwanted boner.
Wow bro you are totally cool and fierce bro hahahaha

>> No.5901925

>>5901501
Gross gore porn.

>> No.5901926

>>5901895
Every single person who Ive met that was really into brutal dood was under 18. Every last one of them.

>> No.5901945

>>5901925
V21 is less gory than the previous one. I really like the new death animation like the one with monster hugging the walls. Cool details.
>>5901926
Common no child under 18 would be able to figure out a source port and getting the doom2 wad altogether. For what I can say, all BD hating screecher are over 25.

>> No.5901957

>>5901501
Shit mod by a complete psycho

>> No.5901982

>>5901501
there are better gameplay mods out there.

>> No.5901985

>>5901501
Doom is meant to be rip and tear gratuitous violence you can laugh about, brutal doom is just vicious, edgy, and takes itself too seriously. No denying the guy puts serious work into it though, he has good ideas but the mod is very rough.

>> No.5901987

>>5901501
Doomfags hate it, but it's damn good for non autists doom fans. It's nice to have modern controls, and jumping is a surprisingly good mechanic on levels designed around it.

>> No.5901994

>>5901501
It's too much at times t b h

>> No.5902030

>>5901702
That's what all video games are.

>> No.5902086

>>5901945
Bro, I started playing Doom mods and other retro FPS when I was 14, and I've been in these threads since I was 16. I turned 18 literally this year. One of my first mods that I played was BD, until I found better mods and left BD behind almost entirely. I only went back to play the hell on earth starter pack. Here's a list of gameplay mods I currently like way more than BD:

Demonsteele
High Noon Drifter
Guncaster
Trailblazer
Naku Naru
Highway to Hell
Dakka
GMOTA
Final Doomer

>> No.5902119

>>5901501
Brutal Doom with nuDoom weapons was fun. More fun than actual nuDoom anyway

>> No.5902276

>>5901501

>>5899998
>>5899998
>>5899998

>> No.5902289

>>5901863
Shut up, Mark.

>> No.5902316

gmanlives likes it so therefore so do i.

>> No.5902339
File: 33 KB, 106x166, aaaaaaaaaaaAAAAAAAAAAAAAAaaaaaaaaaaaaaaAAAAAAAAAAAAAAaaaaaaaaaaaaAAAAAAAAAAAA.gif [View same] [iqdb] [saucenao] [google]
5902339

>>5901501
Genuine thoughts? It was better in the early days when it was more mechanically simple, then Mark went full retard and made it incredibly bloated and unfocused until it's the mess we see today. The code is fucking hideous and there's some awful hacks that are noticable and cause issues.
I mean a lot of Doom mods make use of hacks but a smarter mod dev will at least do their best to hide it and make sure it doesn't break shit, Mark doesn't have that same level of care and consideration, which is bad fucking form seeing as he's openly accepting money in the form of a patreon now and has made it clear he'd like to make a living doing this. So a little professionalism would be wise.

It serves as a gateway mod for a lot of normals, game journalists, and newbies. Pick it up, play it, and then start looking deeper into the modding scene as there's a lot of mods that provide more focused ideas and better implementation.

>> No.5902348

I've never understood why people hate it. Brutal Doom is the Troma movie of Doom mods. Hating it for being over the top is like hating a clown for acting like a jackass.

>> No.5902352

>>5902316
more like GmanShills

>> No.5902389

>>5902289
>>5902086
>>5902352
>>>/doom/

>> No.5902457

>>5901987
none of those features are from brutal doom though

>> No.5902465

>>5902348
I think the only people that dislike it is other modders, jealous of the success it had. Other than that it's the perfect mod, managed to revitalize a 30 year old game and make it contemporary.

>> No.5902468

>>5902465
Brutal Doom 64 is also top notch, this guy is so good the Doom reboot actually copied its gameplay and come full circle lol.

>> No.5902470

>>5902465
Nice try shill. Also, you need to be 18 or older to post here.

>> No.5902474

>>5902468
i can told you in brasil this game is more known than real doom lol. you can buy it in stores

>> No.5902483
File: 10 KB, 182x268, MV5BYmJjM2FhYTEtMjliYS00OThhLTk1NDgtNDYyNDJjNTNjY2NiXkEyXkFqcGdeQXVyODg3NDc1OTE@._V1_UX182_CR0,0,182,268_AL_.jpg [View same] [iqdb] [saucenao] [google]
5902483

>>5902457
What is GZDoom?

>> No.5902521

>>5902474
>i can told you in brasil
you can not told us

>> No.5902545

actually im more excited for this mod looks like its gonna be fuckin sick

https://youtu.be/wPj7WFRatDo

>> No.5902550

Every single day someone asks this question in the doom thread. Did it seriously need a thread itself?

It's full of high feedback weaponry but has succumbed to feature creep by a developer who doesn't understand how to properly add on to his magnum opus. He's not gonna be known for anything else besides Brutal Doom and I think he knows that; look at how little VietDoom does in comparison.

Either way, credit where it's due, the parts of his mod that he's done (which I believe is a good 90-95%) create a well designed experience that's unique to Doom but manages to avoid the pitfalls of most mods, ie, Doomguy's Warzone, Aeons of Death, etc.

>> No.5902571

>>5902086
most of those mods make the gameplay fucking trivial because youre so over powered, talk about boring ya faggot

>> No.5902601

>>5902550
we don't all post in that fucking cancer ward circle jerk faggot

>> No.5902713

>>5902550
It didn't. But someone wants to rile up people and doesn't have the balls to do it in the Doom thread itself.
A lot of posts here are not made in good faith.

>> No.5902731

>>5901501
I think the gameplay could be much better.
It makes a lot of the lower tier monsters stronger and more dangerous, which is fine, but a lot of the higher tier monsters are made much easier with things like headshots and what not, which I don't like, it should raise the stakes across the board instead, make all the enemies more dangerous.

I also never cared for the sound design, muzzleflashes, and the gore actually feels floaty and weird. Later versions apparently added a lot of arsenal bloat as well, which I can't say is a good thing.
I don't think it's terrible, but I don't think it's excellent either.

>> No.5902812
File: 287 KB, 982x524, Untitled.png [View same] [iqdb] [saucenao] [google]
5902812

lately I play scythe2 with BR, it's insane

>> No.5903458

>>5902812
scythe 2 is gay and so are you

ACTUAL sequel to Scythe when?
>inb4 congestion 1024

>> No.5903493
File: 2.94 MB, 1280x720, Hideous Destructor, Breaching.webm [View same] [iqdb] [saucenao] [google]
5903493

>>5901913
Hideous Destructor

>> No.5903517

>>5901987
>thinking borutol dhewm added modern controls and jumping/crouching
imagine being this fucking retarded

>> No.5903570

>>5902483
>>5901987
GzDoom predates Brutal Doom by MANY years, and features like freelook, and jumping and crouching, go back to ZDoom, which ported various things like that (and more) from Heretic and Hexen's source codes.

>> No.5903576

>>5902571
Brutal Doom makes much of the gameplay easier by itself, headshots make a lot of the tougher monsters WAY too trivial.

>> No.5903609

>>5902550
>Aeons of Death
I don't think that mod can be compared to anything else because it's such a massive quantity over quality clusterfuck with no cohesive themes.
>let's take ALL the weapons and enemies of all 90s shooters we can think of and just randomly cram it all together in one mod and it's just an utter random mess

Bloat & Imbalance : The Mod

>> No.5903615

>>5902601
Cancer ward is my nickname for your mom's pussy.

>>5902468
>the Doom reboot actually copied its gameplay
No it didn't.

>> No.5903620

>>5902474
We can definitely tell you're an ESL huemonkey from the way you type, you don't have state it out loud.

>>5903458
Scythe 2 is great and you are a fag.

>> No.5903670

>>5903576
Easier, huh? Play one of the slaughter maps like Scythe with Brutal Doom and you're gonna get pwned in seconds. One time in Scythe 2 I started a map surrounded by imps in a Stonehenge-kinda-like shrine. These imps faced me with their backs turned so I flipped them off, my death was swift, but after that the imps kickstarted a huge infighting between themselves and other demons, it was hilarious.

>> No.5903686

>>5903670
Slaughter will generally be harder overall, and yes, the lower tier monsters are much more dangerous in Brutal Doom, and that's one of the aspects I like, but high tier monsters are way more easy, with how you're able to kill a Cyberdemon with six shots from the SSG if you aim for his head

>> No.5904041

>>5901863
>reek pure autism
what's so bad about fixing Brawl gameplay and giving characters cool shit?
sounds just like Brutal Doom, which also had dev drama too

>> No.5904075

>>5903609
Say what you will about it but Aeons of Death has at least a modicum of balance going on for it. Ever play Psychophobia or Classic Rivalry? Play either and you'll instantly have appreciation for AEOD. It does a class thing where zombiemen are replaced by enemies that have similar stats and damage to zombiemen. It's still chaotic as all fuck, but like, you won't see retarded bullshit like instant kill BFG marines like you will in Doomguy's Warzone, or keys replaced by health pickups and health pickups replaced by soulspheres, or spheres that look like soulspheres but instantly kill you, or armor replaced by cyberdemons and shit like Classic Rivalry does.

Seriously, Classic Rivalry is soooooooo fucking bad that it gave me a deep appreciation for the work that went into AEOD, as little as it may appear to have on the surface. Bloated, absolutely, but it's not near as imbalanced as the others and after toying around with them for a bit I found AEOD to be a lot more consistently enjoyable. Sometimes.

>> No.5904090

>>5901501
it's fun but it ruins the careful weapon/enemy balance of vanilla doom

>> No.5904098

>>5903493
modders have successfully sucked all the fun out of doom

>> No.5904207
File: 2.94 MB, 640x360, hideous berserk.webm [View same] [iqdb] [saucenao] [google]
5904207

>>5904075
I have not played those before, I'll admit.

>>5904098
>someone makes a completely new kind of gameplay which hasn't been in Doom before, which requires lots of thought, planning, and tactics
>it's ruined ;_;
Fag.

>> No.5904225

>>5902348
>troma movie for doom
>brutal doom
Legendary grezzo series is out there and yet you brought this faggot mod to this table

>> No.5904253

>>5901501
New thread: Post better gameplay enhancement mod than brutal doom. Not all those ''LMAO 2 MSPAINT MACHINEGUNS WITH EXTREMELY LOUD NOISE XDDD''mods. Recommend mods that actually enhances the core gameplay . I highly recommend beautiful doom and hideous destructor.

>> No.5904267

>>5904207
>someone makes a completely new kind of gameplay which hasn't been in Doom before
and it sure is boring

>> No.5904286

>>5902339
tried BDLite yet?

>> No.5904320

>>5904207
If you haven't played em, don't rush to play em unless you like, really wanna see what makes AEOD tick or where the appeal comes from. I still agree that AEOD is a shoddily balanced bloated mess, but it's enjoyable for that reason because it works just well enough to be so, at least for me. Your mileage will vary entirely upon how tolerant you are of garbage. My favorite video games are janky pieces of shit that barely work half the time or are full of awful ideas while a bunch of really good ones shine through, such as M&B, Daikatana, Stalker, etc.

Not at all to say AEOD is anything near those games in quality, but moreso that there's a specific taste in jank and the ability to enjoy AEOD might come from that.

I digress. Point is, don't bother with the other ones I mentioned, ESPECIALLY Classic Rivalry. TerminusEST13 made some streams on youtube showing off how fucking terrible it is, just go watch them instead. Ever play a wad with classes that, instead of using any kind of scripting fuckery to spawn specific weapons for a class a la Samsara, or using pickup mapping kind of like jkemod did, just fucking spawns EVERY SINGLE WEAPON FOR THAT SLOT at once?

It's uh

it's kinda raw lmfao

>> No.5904323

>>5904207
Also, I forgot to add, Hideous Destructor is fucking AWESOME and it's based to see more people talking about it.

>> No.5904364

>>5901501
its alright, there are some things that are fun but there are other things that aren't as fun about it
but the dev is an asshole

>> No.5904390

Project Brutality but worse

>> No.5904435
File: 2.95 MB, 1280x720, don't get hit.webm [View same] [iqdb] [saucenao] [google]
5904435

>>5904267
It's exciting if you just apply your frontal lobe and don't have the reflexes of an octogenarian.

>> No.5904840

>>5904286
Yeah, I have. That guy has the right idea honestly

>> No.5904849

>>5901702
Doom and similar games are ONLY mindless fun.

>>5902030
No, there are plenty of games that require thought and more than "just playing"

>> No.5905145

>>5904390
Took someone this long to say it.

BD feels too Vanilla compared to PB. Not that that's it bad. Just looks kinda plain when compared to something similar. I do respect where it comes from and Creator seems like a bro.

>> No.5905152

>>5904390
Project Brutality just takes everything BD does wrong, and amps it up to eleven.

>> No.5905178

I liked it in its early days, but it soon started adding more garbage and got caught in a retarded spiral of trying to one-up itself.

It didn't help that it garnered an absolutely cancerous fanbase that would throw up a stink every time someone else's mod wouldn't work in conjunction with it, as if it was everyone else's responsibility to fit their projects around Sarge's spaghetti code.

Honestly, I hate most of the popular multipayer mods these days. I feel like something went wrong some time around 2015 when all the servers started just playing over-modded clusterfuck trash or Vanilla and nothing in between.

>> No.5905216

>>5904849
>mindless fun
No they aren't, you constantly have to think about your tactics. The original three episodes don't offer much challenge even on UV, but Plutonia and assorted pwads need not just good reflexes, but a sound tactical approach, even if those tactics seldom are highly complex.

>> No.5905249

>>5901501
>(Genuine) thoughts on Brutal Doom?
don't care for it, but its fun watching doomfags sperg out about it

>> No.5905272

>>5901501
Was there supposed to be anything else for v21? I read on 4chan somewhere that there was going to be a "campaign mode", whatever that means.

>> No.5905297

>>5905272
He's been working on a mapset I think.
This part is actually potentially exciting, because for all things you can criticize Mork for, when he does make his own maps (and not copypasting from Freedoom), they're typically fairly good.

His submission to 200 Minutes Of /vr/, back before everyone told him to fuck off forever, was by far one of the highlights of that mapset.

>> No.5905631

>>5904435
It's just making the process of pointing & clicking pointlessly complex, it doesn't look remotely fun. Imagine struggling to kill low tier enemies like shotgun zombies.

>> No.5906553

>>5901501
I don't mind mods that drastically change the game (even if they aren't high quality), as long as they aren't officially endorsed and attached to the game's main steam page as a "replacement mod" (like fucking Revision for Deus Ex).

>> No.5906572

I don't know why Doom purists get so pissy about Brutal Doom.

>> No.5906582

>>5906572
its because of kids asking that literally everything be made compatible with brutal doom.

>> No.5906585

>>5906582
Is that really it? You can't fault someone making a bang-up mod for inspiring stupid babies for making unreasonable demands of everyone else.

Why would removing Brutal Doom's existence make you happy?

>> No.5906637

>>5906572
Largely due to people like this faggot
>>5901987
>It's nice to have modern controls, and jumping is a surprisingly good mechanic on levels designed around it.
A bunch of dumb brainlets who seem to be genuinely under the assumption that Marcos Abenante singlehandedly went into the OG Doom source code and inserted a fuckload of features that had been part of source ports (particularly Zandronum, which the mod runs best under) for at least a decade at that point.

>> No.5906902
File: 2.93 MB, 1280x720, hideous destructor, gunslinging.webm [View same] [iqdb] [saucenao] [google]
5906902

>>5905631
Fighting shotgunners is as fast and efficient as you make it for yourself.
But it is a much more methodical kind of gameplay, different than most. I would call it the licorice of Doom, most people aren't interested, but for those that are, it's a very good licorice.

>> No.5907013

>>5906902
>that gun throw into a left hook
Never gets old watching this

>> No.5907019

>>5906902
reminds me of fistful of frags

>> No.5907029

It won Cacowards, it sets the standard for contemporary Doom modding.

Everyone who thinks otherwise typically brings up the author or the thousands of people playing doom because of Brutal who are less serious about a 30 year old game than they are.