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/vr/ - Retro Games


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5901280 No.5901280 [Reply] [Original]

It is generally agreed upon that SNES graphics are superior to the Genesis, both in terms of raw power and pure aesthetics, discounting hardware. But what is the technical reason for this? Don't say "Mode 7". Even stills reveal how washed out, pixelated, and just DRAB the Genesis made its graphics. I just can't understand it.

>> No.5901287

the snes not only has more colors available in its palette then the genesis, but it can also display more colors on screen at once then the genesis can.

>> No.5901290

Other way around. SNES games can only have two enemies on screen with massive slowdown thanks to it's slow CPU. Most notable titles for the SNES had add-on chips that did all the heavy lifting.

>> No.5901297

>>5901290
wrong.

>> No.5901298

Twice as much system RAM. 4 times as many colors at once.

>> No.5901302

Here's a video of a stock Genesis running a homebrew version of Star Fox compared to the SNES version which had a SFX chip in the cartridge:
https://www.youtube.com/watch?v=AMRrrDGI4yo

It goes without saying that the stock SNES would melt trying to run something like Alien Soldier.

>> No.5901304

>>5901280
The Genesis used a 6042 processor which meant basically any adjacent colors that were too similar would be converted to a lower HEX value (ie darker), with the dev kits, this change wasn't noticeable since it used 8402 and the colors remained as they should. So basically until the ROM was FLASHED onto a cart the developers had no clue what the colors would look like.
On the other hand the SNES had dual core 8x25 processors which allowed for up to 256 colors on the screen at the same time, in addition to transparencies, bank switching and memory overflows which essentially allowed for over 30 million colors on screen at the same time. Most developers didn't take advantage of the extra render cycles though and as a result only Nintendo was able to take full advantage of the SNES JPG encoding.
Source: Irate Gamer

>> No.5901315

>>5901304
That explains everything really. But how was the SNES so much more advanced for its time?

>> No.5901323

>>5901315
Sega spent a ton of money to get the best chip in their systems, but the problem was that after a year or two it wasn't that good anymore.
Nintendo on the other hand used several average chips, so as a result their chips were able to handle more on-board GPU or task managing and kernels.
So the SNES board was able to multi-task much more efficiently. The Genesis 'blast processing' did make the genesis more powerful, but at the cost of not being as powerful as the SNES.
Source: Irate Gamer

>> No.5901326

>>5901280
I got fucking impressed at Street Fighter Alpha 2 on the snes the other day. It played, sounded and looked outstanding for it's time and limitations. Pure magic.

>> No.5901337

>>5901326
I thought that was p[LOADING . . . . . . . . . . . . . . . .]retty lackluster port.

>> No.5901374

For some reason there are many people who over rate the SNES a lot. They are both close enough that it is the size of the cart and the quality of the developer that determines if a game is better. For me personally I like the higher resolution of the genesis and more movement. There is nothing on snes that compared to sonic 2 and 3 splitscreen, not even uniracers.

>> No.5901382

>>5901374
>the quality of the developer
Console warrior faggots like OP don't give a shit about the people that actually design the games, they just love slurping big corporate dicks and spending more time shitting on things they don't like instead of playing what they do like.

>> No.5901402

>>5901374
>sonic 3 splitscreen
Shit compared to 2

>> No.5901406

>>5901280
The genesis has a faster processor but the SNES displays more colorsm

>> No.5901413

The SNES is dogshit slow and its architecture is also a terrific headache to code for.

>> No.5901421

The Genesis was competing against the NES first until Nintendo made the SNES.
>>Is no one old enough to remember this?

>> No.5901431

The SNES had Super in its name, which made it super.

>> No.5901448

>>5901431
Thank you for your contribution to this thread.

>> No.5901482

>>5901280
Ironically in that example the Genesis colors are more saturated

>> No.5901483

>>5901290
Please, tell us about this special chip SMW and other launch titles used.

>> No.5901489

>>5901304
>6042 processor
>it 8402
>the developers had no clue what the colors would look like
>dual core 8x25 processors
What a load of bullshit.
>Irate Gamer
Well that explains a lot. Of course it has to be the same e-celeb who started the "SMB2 is not a real mario game so it's bad" meme.

>> No.5901490

>>5901302
I’m impressed that it can render all those polygons without a chip, but it’s not a fair comparison when the action is running at 1/4 the speed and it’s only a tech demo.

>> No.5901492

>>5901489
>muh e-celeb
You sure debunked that other anon’s claims, Anon

>> No.5901504

>>5901492
Even people that like e-celebs aren't retarded enough to cite the fucking Irate Gamer of all people.

>> No.5901683

>>5901280
>implying muh aesthetics are a measure of systems graphical power
>heavily compressed comparison image that makes both ports look like shit
OP, fag, and so on.
>>5901304
>source: long discredited hack eceleb
Your ass would've made a better source

>> No.5901828

>>5901280
>It is generally agreed upon that SNES graphics are superior to the Genesis

Among nintendo fanboys, yes. The truth is the snes has more onscreen colors. Alas games still look like crap because the snes has a less than standard resolution. To mask that hardware problem the horizontal lines are stretched and a blur filter is applied. Which is why snes game look like a blurry, softened mess. Where as mega drive games look crisp and sharp. Unless you are a 3rd world citizen with no access to RGB TV's.

>> No.5903296

>>5901304
How did he bullshit so hard and not do any research at all? I just don't understand why someone would do this.

>> No.5903313

>>5901828
>To mask that hardware problem the horizontal lines are stretched and a blur filter is applied.
Source?

>> No.5903315

more colors=less cohesion

>> No.5903318
File: 395 KB, 1600x1168, snes_gradius_3_p_dq4ie6.jpg [View same] [iqdb] [saucenao] [google]
5903318

>>5901280
>It is generally agreed upon
*teleports behind you*
*melts your 5A22*
nothan personel

>> No.5903319

>>5901304
>>5901323
If the SNES had better hardware why was the resolution and overall graphics in games so much worse?

>> No.5903401

Genesis could only do 61 colors across 4 palettes.

>> No.5903403

>>5903318
>poorly coded game means the hardware is bad
why segafags are such brainlets?

>> No.5903410

>>5901382
>Console warrior faggots like OP don't give a shit about the people that actually design the games
Neither do corporations. If you don't wear a suit, you're expendable.

>> No.5903469

>>5903319
A lot of the time the resolution and graphics look worse now because you are playing the games on HDTVs. If you were to play them on CRT TVs (the way they were meant to be played) they would actually be almost HD quality and in some cases look even better than PS4 and xbone games.

>> No.5903542

>>5901280
And who are these people that supposedly "generally agreed" upon this?

>> No.5903548

>>5903469
Not him but compare the resolutions of SNES and Genesis Lion Kings.

>> No.5903574

>>5903313
The Irate Gamer

>> No.5903598

>>5901280
More color palettes

Colors can be anything RGB555 covers, not an arbitrary limited selection of 512 garish colors even less varied than the PC Engine

More graphical modes that use smaller/bigger color depth (more graphics on cart / 256 color graphics possible)

Hardware transparency in multiple ways

Game developers on the Genesis were mostly Western and preferred techniques like dithering and muddy art styles, rather than adapt the art style to suit the strengths of the hardware (like Lunar 2, Sonic 3, Monster World 4)

>> No.5903629
File: 84 KB, 625x833, so1.jpg [View same] [iqdb] [saucenao] [google]
5903629

>>5901280
Kinda but good graphics dont make better games and exclusives.
Sega is still a better console.

I don't remember SNES having best contra or Sonic or Dynamite Headdy.
Neither i will say those games look bad graphics-wise

>> No.5903696

>>5903629
>Mario World
>Link to the Past
>Yoshi's Island
>FFVI
>Metroid
>Chrono Trigger
>Mega Man
>Secret of Mana
But holy shit Genesis has muh Dynamite Headdy. Are you fucking kidding me? By the way, I can keep going with SNES masterpieces. I was being generous by stopping where I did, so don't tempt me, bitch boi.

>> No.5903704

>>5903696
You could also include EarthBound in that list. Simple overworld graphics, sure, but those battle backgrounds were something else.

>> No.5903734

>>5903696
>m-muh jrpgs
Yoshi's Island is awesome but still that's not Contra Hard Corps.

>> No.5903735

>>5903313
"horizontal lines are stretched" is a fucking mouthful of nothing no matter how you slice it, since you don't "stretch" shit with analog video. He's not completely wrong about the blur filter though, original SNES units are renowned for their blurry RGB output. Presumably it was so it could help with the pseudo transparent layers when using the 512x224 hi-res mode, which simulates transparency between two layers by interlacing them with vertical stripes which blend with each other, kinda like with the Genesis composite out.

>> No.5903746

>>5903696
Why do SNES fanboys always list the most basic bitch shit when they get upset about people liking something else? SNES has some seriously great games of many genres, but it's always:
>"Mario... Zelda... I mean, the list could go on..."

>> No.5903761

>>5903746
that's typical nintendoautism for you. It's the same with nintendo Switch. I have it for 2d games and other stuff and i enjoy it and i dont have Mario Oddysey and Breath of the wild.
But when i see nintendork defending Switch they alays say shit like "Well...it has Mario...and MARIO KART and Zelda! and ...Zelda links awaikeneninineng and...Mario Wabbits! and...some other zelda game"

nintendorks play only basic crap

>> No.5903825 [DELETED] 
File: 159 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
5903825

soul vs soulless

>> No.5903837
File: 76 KB, 626x350, contra.jpg [View same] [iqdb] [saucenao] [google]
5903837

what a massive disappointment the SNES version is. even the colors and sound are worse

>> No.5903842

>>5901315
>But how was the SNES so much more advanced for its time?
The Megadrive came out in 1988, Super Famicom in 1991.

>> No.5903843

>>5901280
>Even stills reveal how washed out, pixelated, and just DRAB the Genesis made its graphics. I just can't understand it.
I imagine the person typing this is an overweight manchild who has mommy on speed dial and plays with brightly colored kids toys.

>> No.5903847

>>5903843
What kind of unfortunate reject doesn't have their own fucking mother on speed dial? Are you under the impression that it's early 1800s and you're supposed to move to the next city to find work at the factory when you hit twelve?

>> No.5903850

>>5903746
>>5903761
Nintendo first-party games are always among the best on their every system, so I have no idea whatever the fuck you're even talking about, dipshits.

>> No.5903853

>>5903850
>>>/plebbit/

>> No.5903856

>>5903847
Thanks for confirming nincel

>> No.5903871

>>5903850
>Nintendo first-party games are always among the best on their every system,
that's the whole point. SNES dont have anything worth playing besides Mario and Zelda and few RPGS

>> No.5903887

>>5903696
>Piss-easy and lame follow up to 3
>Not as good as Beyond Oasis
>Good
>Jarpig
>Good
>Piss-easy jarpig
>Good
>Not as good as Beyond Oasis
Even if you disagree with my take, calling any of these “masterpieces” is really stretching it.

>> No.5903963

>>5903469
That has nothing to with the fact most SNES games have a lower horizontal resolution than Genesis games.

>> No.5903967

>>5903696
>Yoshi's Island
Oh look, a game impossible to run on SNES without an addon chip to bloat its price.

>> No.5903969

>>5903842
>Super Famicom in 1990
Ftfy. Also for being newer its processor is half the speed of the Mega Drives.

>> No.5904874

SNES:
>stock hardware capable of dual 60fps mode7 playfields
Genesis:
>$150 add on required
>runs at 30fps

enough said

>> No.5904883

>>5901280
snes has better colors while genesis had more power overall

snes got around this by frequently shipping games with extra chips built in, meanwhile genesis only did it with virtua racing

>> No.5904915

>>5901280
ignore these idiots. Genesis was older, simple as that.
It technically could do what it was capable of better(slightly faster... lol blast processing) than the SNES could, but the SNES had more new tech for more color and broader sound. Extra chips helped out big here in the SNES as well.

>> No.5904918

>>5904874
Original Mario Kart is noice

>> No.5904925

Anyone knows why Genesis never got a port of Fatal Fury Special? It's because it was on Sega CD? (but plenty of games were both on Sega CD and standard Genesis).
Also, anyone knows why the Sega CD version of Fatal Fury Special has really dry backgrounds without much colors or animations?

>> No.5904965

>>5901280
is this a consolewar thread for ants? why do you retards like to argue about the same shit everyday anyway?

>> No.5904971

>>5904965
autism + lack of new things to discuss

allowing 6th gen would unironically improve /vr/

>> No.5904974

>>5904971
>allowing 6th gen would unironically improve /vr/
It would unironically bring just more console war, now with added Xbots on top of Sonyggers.

>> No.5904983

>>5904965
/v/ hates to discuss retro videogames because "WAH GRAPHICS SUCKS AGED POORLY!!!!", so they shitpost and start fights over shit they don't even play, then unironically claim there's nothing new to discuss since they never talk about retro games. Like this poster:
>>5904971

>> No.5904987

>>5904974
Nothing is worse than bitter shovelware playing Sonyggers.

>> No.5904991

>>5904983
On point.
There's plenty of stuff to discuss, there's so many retro games that one's lifetime wouldn't even be enough to play them all.
People console war because people are shit and also /v/ kids noticing console war bait works on /vr/ so they abuse it.
/vr/ needs to learn how to ignore/report console war threads instead of biting the bait.

>> No.5905000
File: 9 KB, 220x229, OKPLEB.jpg [View same] [iqdb] [saucenao] [google]
5905000

>>5901280
Filed your worthless opinion under W for waste basket

>> No.5905004

>>5901482

100% the reason he picked that game to compare, Fatal Fury 1 got a horrible port.
shit colors and 2 whole fighters and their stages were cut just keep the rom 12M.
fuck the people who ported this and fuck OP for his shitty bait.

>> No.5905017

>>5904991
>There's plenty of stuff to discuss, there's so many retro games that one's lifetime wouldn't even be enough to play them all.
Entirely agreed. Not even covering games that are only available on a home computer, there's thousands of retro console and arcade games to discuss and play. All /v/ wants to talk about on /vr/ besides shitposting and platform wars is top 10 games on major consoles, FPS games, and whatever some e-celeb mentioned recently.

>> No.5905090

>>5904925
>why Genesis never got a port of Fatal Fury Special
no one was interested in porting it to the base system i guess, Funcom ported it to the Sega CD, they also ported Samurai Shodown, but this didn't stop System Vision / Takara from releasing a Genesis cartridge port as well
>why the Sega CD version of Fatal Fury Special has really dry backgrounds without much colors or animations
Sega CD has the same color limitations as the stock Genesis, the sterile backgrounds were likely a compromise to avoid extremely long loading times, plus not enough RAM

>> No.5905298

Not having Fatal Fury Special on the Genesis as a cart still makes me weep.

>> No.5905308

speaking of Fatal Fury Special, SNES got the best Ryo Sakazaki theme
https://www.youtube.com/watch?v=i2DkmePzXeE

>> No.5905334

>>5901280
I’m not sure OP’s photo is a fair comparison. The Genesis version of Fatal Fury is programmed in a lower resolution Master System compatibility mode so lazy ass TAKARA didn’t have to draw separate larger sprites for the SEGA version. And even then the SNES version is letterboxed further still, which this photo conveniently edited out.

>> No.5905346
File: 127 KB, 1280x720, 1BC759D2-74A0-4EB1-971C-314A8D5C2BA4.jpg [View same] [iqdb] [saucenao] [google]
5905346

>>5901483
Please tell me how SMW is anything more than SMB3 with one background layer and a higher color count.

>> No.5905365

>>5904874
Super Mario Kart used a DSP addon chip.

>> No.5905526

>>5901280
What good are better graphics if you cant get a proper framerate? The Genesis versions of the [Super] Street Fighter [Turbo] were closer to the arcade than the slow shit you got on SNES.

>> No.5905529

>>5905526
source on SNES SSFT having lower framerate? I thought both were 60.

>> No.5905545

>>5903696
>Phantasy Star IV
>Shining Force I & II
>Shadowrun
All of those are better than any of those JRPGS you've mentioned.

>> No.5905561

>>5905545
Genesis also had the better action-RPGs.

>Light Crusader
>Land Stalker
>Beyond Oasis
>Crusader of Centy
>Monster World III & IV

>> No.5905583

>>5905545
>>5905561
dunno, I like most of those games but I wouldn't say they're all inherently better than stuff on the SNES.
Both consoles had good games.

>> No.5905591

I want to see a SNES port of Alien Soldier/Gunstar Heroes, Sonic 3K, or Thunder Force IV
Inversely, a Genesis port of Kirby's Dreamland 3, Yoshi's Island, DKC, or Mario RPG
It would be interesting to see how far each console could go if each title was optimized enough

>> No.5905595

>>5905583
>he can't say which games he enjoyed more out of fear of being called a "console warrior"

Sad...

>> No.5905605

>>5905595
I actually can say which games I enjoyed more, and they're on both systems. For example, I liked PS IV and Shining Force II, as well as Light Crusader, Beyond Oasis Soleil, and Monster World III & IV.
The other games you listed are meh.
For the SNES titles the other anon listed, I'm not a big fan of FF or Secret of Mana.

>> No.5905610

>>5905605
So you do agree most of the games I listed are better than SNES' action-RPG's then?

>> No.5905613

>>5905610
I'm just not a Square fan. I do like ALTTP better than any of the games you listed.
>inb4 discussion about whether Zelda is an RPG or not

>> No.5905640

>>5905613
Oh ok, so you actually are just a shit head console warrior then. If you can't admit that those games are inherently superior to the SNES library, you are obviously a little ninendrone.

>> No.5905649

>>5905613
LttP has too slow of a start, if it just chucked you straight into dark world it would be a lot more fun.

>> No.5905768

>>5901280
The Genesis had a gimped color palette and could only display 64 colors on screen as opposed to the SNES' 256, which severely hurt it graphically. But when it came to actual raw power the Genesis won handily, which is why games felt smoother on it.

>> No.5905771

>>5903319
The SNES was originally going to be backwards compatible with the NES, which is why it outputs the same resolution.

>> No.5905786

>>5905768
Blast processing isn't real faggot, and since speed is all it has, that doesn't count as "more powerful"

>> No.5905949

>>5905786
>The framerate sucks but its got more colors so it's obviously the best!

You're the sort of person who plays games on high with 30fps instead of playing on medium at 60.

>> No.5905957

>>5905949
>muh silky buttery cum textured lubed up 60 fps
Go back to /v/ zoomer

>> No.5905974

>>5905771
Which made porting the Mario games easier than it would have been, I’m sure

>> No.5906405

>>5901326
They used the SDD1 for compression to fit it all in there, which I can't imagine was a cheap thing. I wonder if they could have used the SA-1 and made a better port without additional cost.

>> No.5906407

>>5905365
It did, but other people managed to do without. Like Street Racer had quad-split, so the point still stands.

>> No.5906409

>>5905526
>>5905529
They are 60. If I'm being charitable I'd say it's a confusion about the star speed ratings and how they relate to the arcade gameplay speed. They don't mean anything and were entirely arbitrary.

>> No.5906419

>>5901490
SNES Star fox runs at about the same speed (10-15 fps usually)

>> No.5906424

>>5903598
Careful dithering is adapting your art style to suit the hardware.

>> No.5906436

>>5903403
Refer to the OP's pic.
Genesis port of FF1 is trash and doesn't do the hardware justice.

>> No.5906575

Later in life the SNES was basically a box to run the ACTUAL systems--the chips in the cart. Any good SNES game that you can name was running shit other than the SNES itself

>> No.5906847

>>5901280
ITT salty Sega fans.

>> No.5906859

>>5905561
>King Colossus

>> No.5907048

>>5906847
Stop talking like a nigger, thank you very much.

>> No.5907075

>>5904874
>$150 add on required
Then explain the stock Genesis CPU that's twice as fast as the SNES' Ricoh processor.
>>5906436
>Genesis port of FF1 is trash
So is the SNES port for that matter.

Why are you niggers wasting time shitposting about ports of SNK games that serve no purpose to play other than to see how gimped they were from the Neo-Geo?

>> No.5907076

>>5906575
The end result was good tho

>> No.5907292

>>5901490
>>5903403
>>5904874

How about this then, same Tech Demo running on both systems. SNES version is using a Super FX(2?) Chip, Genesis is just running on a stock system.

SNES:
https://www.youtube.com/watch?v=dOqxLBZiBRA

Genesis:
https://www.youtube.com/watch?v=kEoSXKgPcqU

>> No.5907404

>>5907075
It's not really twice as fast, even the fastest 68k instruction takes a minimum of 4 cycles. But it has more and larger registers, which means it's better at math heavy stuff if you could keep the required data in those registers.

>> No.5907407

>>5901280
SNES sucks

>> No.5907416

say that shit to my metal squad

>> No.5907420

>>5907407
maybe if you keep repeating it over and over, it will become true one day

>> No.5907432

>>5907420
Just don't reply, he'll wear himself out eventually.

>> No.5907439

>>5907048
As a SNES fan, I agree with you on this one. People need to stop talking like "urban youth" and drag queens online.

>> No.5907481

>>5905561
>Beyond Oasis
You got an overkill just with that one

>> No.5907626

>>5907404
>4 Cycles

Yes, but if I remember correctly on the 68k you have more instructions available and thus can do more with less instructions in quite a few cases. So that advantage for the SNES CPU isn't as big as some people like to make it sound.

And then we have all the other SNES bottle necks like the 8-bit bus, the slower RAM, the slower ROMs early on requiring the CPU to run even slower, etc.

The Genesis overall is just more flexible.

>> No.5909706

>>5907626
While the Genesis at first SEEMS more flexible, the SNES has a 18 port IO vsync buffer. This allows it to stack GPU and GUI elements much quicker, resulting in a faster output SQL.
So really the SNES is the better system, but only Nintendo fully utilized the overclocking RAM to produce the higher fidelity graphics.
Source: Irate Gamer

>> No.5910312

>>5909706
That has to be the most nonsensical post of technobabble I've seen in one of these threads.

SNES can do more colors and color blending, Mode 7, and has hardware support for 8 ADPCM Channels. That's where it's advantages end. There's a reason why there's plenty of examples of the Genesis doing 3D at a playable frame rate where as the SNES needs an add-on chip to do it.

>> No.5910427

>>5904874
>>stock hardware capable of dual 60fps mode7 playfields

Super Mario Kart actually used an enhancement chip called the DSP-1, which enhanced the capabilities of the Mode 7 effect. This chip was also used in Pilot Wings as well.

Genesis/ Mega Drive games generally do run at higher resolutions than the SNES, and the system actually handles sprite animation much better than the SNES as well. The Genesis has arbitrary sprite sizes, meaning it can display sprites as small as 1x1 pixel. While the SNES has fixed tiles of 8x8, ot 16x16 and so forth.

The Super Nintendo has a lot more per-defined GPU tricks like Mode 7. Yes it can also display more colours, it can display transparencies. The system does suffer from slow down.

>> No.5910439

>>5907292
Alright. I was firmly Team SNES in the 16-bit wars, but I have to hand it to the Genesis here, if that can really run on a stock Megadrive color me impressed.

>> No.5910471

>>5905591
>Inversely, a Genesis port of Kirby's Dreamland 3, Yoshi's Island, DKC, or Mario RPG
I'd also like to see Kirby's Dreamland 3, Yoshi's Island and SMRPG running on a stock SNES.

>> No.5910489

ITT Sega fans still salty.

>> No.5910503

>>5910439
Titan has been pulling off some truly incredible stuff on the Genesis since the first Overdrive demo
It's all in PAL-50 at that
https://www.youtube.com/watch?v=OGDtViPngi8
https://www.youtube.com/watch?v=gWVmPtr9O0g

>> No.5910525

>>5901326
lmfao the extent nintensois will go to never ceases to amaze me, its a fucking dire shite port.

>> No.5910528

>snes
manchild shite, gay elf games, slow as fuck, terrible framerate, 3 chars on screen, fans grow up to be fucking trannies and man infant titty chimps

>sega
Brought the arcade experience home, games run fast, responsive, good framerate, loads more sprites on screen ie like arcade, fans are maturer chil, grow up to become chads on top of life and function in society.

>> No.5910679
File: 29 KB, 480x360, based super star.jpg [View same] [iqdb] [saucenao] [google]
5910679

>>5910528
Kirby Super Star is pretty based though
Quality 2P co-op

>> No.5910681

>>5910528
you sound like those people who weren't alive back in the 90s and now tries to LARP as a genuine console warrior from back in the day.

>> No.5910737

>>5901406
wrong - comparing the clock speed of two different CPUs, we’re merely looking at how frequently the bus is accessed, and not the number of instructions per second.
In the 68000, each instruction requires at least eight clock cycles to complete, whereas the 65C816 – like it’s younger 6502 brother – could execute an instruction every two or three clock cycles. This means the Sega could handle around 900,000 instructions per second, maximum. The SNES could compute around 1.7 Million instructions per second, despite it’s lower clock speed.

>> No.5910749
File: 508 KB, 512x892, BTufCw8.png [View same] [iqdb] [saucenao] [google]
5910749

>>5906575
the most beautiful games did not use any extra chip

>> No.5910751
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>> No.5910760
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>> No.5910908

>>5909706
>Source: Irate Gamer
Is this a new forced meme?

>> No.5910954

>>5910737
>In the 68000, each instruction requires at least eight clock cycles to complete,
Lies - plenty of instructions could be done in four on the 68k:
https://wiki.neogeodev.org/index.php?title=68k_instructions_timings

Meanwhile SNES instructions took typically 4, 5, 6 or 7 CPU cycles:
http://www.defence-force.org/computing/oric/coding/annexe_2/index.htm

The genesis was a much faster machine and that's why it's usually better in arcadey style action. SNES had colours, transparency, mode 7, possibilities for cartridge chips and importantly the games had a much higher budget - first because more sales, secondly because Nintendo tax caused people to pay significantly more for the games, even when the genesis ports were actually better SNES versions were being sold for up to $20 more when they came out. It's amazing what can be achieved when there's large piles of uncle sam around.

>> No.5910964

>>5910737
>>5910954
There's also the fact that the 68000 has more advanced instructions so for some things it doesn't need to use as many instructions as the SNES CPU. And then there's the fact that the 68000 has a lot more registers and using those effectively is key to writing well optimized 68k code. Using registers really helps speed things up and can eliminate a lot of the "but the instructions take more than 4 cycles" issues.

>> No.5910970
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>> No.5910978

>>5910970
lmao look at that shitty dithering what a joke console

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>>5910978
>lmao look at that shitty dithering what a joke console

>> No.5911120
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Or you could just play both.
Anyone wants to exclude themselves from a big, fat chunk of the 16-bit library, feel free.
Less for you, more for everyone else to enjoy.

>> No.5913165 [DELETED] 

>>5901290
Why would you say vomit such retarded bile when you know this exists?:
https://www.youtube.com/watch?v=dN_6CJ4wPSM

PCB Information:
https://snescentral.com/article.php?id=0623

>> No.5913173

>>5901290
Why would you vomit such retarded bile when you know this exists?:
https://www.youtube.com/watch?v=dN_6CJ4wPSM [Embed]

PCB Information:
https://snescentral.com/article.php?id=0623

>> No.5913174

>>5911120
Favoritism and denial to play certain systems in a field that will never have any new releases beyond sometimes eyebrow raising homebrew releases is just asinine.

>> No.5913182

I wish I could strangle people over the internet...

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>>5913182

>> No.5913530

>>5901290
>two enemies on screen with massive slowdown
That's a ridiculous lie, even NES could have more than two sprites on screen.

>> No.5913534

>>5905346
Multiple background layers in parallax, and multiple foreground layers that allowed shit like giant moving crushers, lol. You're dum.

>> No.5913538

>>5905561
And nobody cares about them because everybody played Link to the Past (inb4 not an RPG, it was made to appeal to the same crowd) and Mana instead.

>> No.5913875

>>5913530
It's more that the SNES has a lot of annoying limitations on things like Sprite Sizes which really limits how many you can have on screen and the like. The Genesis doesn't have those and I'm pretty sure the NES doesn't either.

Again, there's a reason why games like Gradius III have crippling slow down, why Thunder Spirits slows down every time you shoot where as it's Genesis Counterpart Thunder Force III doesn't, why you never got a game like Gunstar Heroes or Alien Soldier on the SNES, etc.