[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

Maintenance is complete! We got more disk space.
Become a Patron!

/vr/ - Retro Games

View post   

[ Toggle deleted replies ]
File: 649 KB, 828x795, file.png [View same] [iqdb] [saucenao] [google] [report]
5899998 No.5899998 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>5889752

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom, Quake, Duke, Marathon, or Thief:
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
More /vr/ shooters
Doom Shovelware

Doom RPG series

Launchers for Build Engine games



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/








>> No.5900005

=== ONGOING ===

/vr/ Heretic Mapping Project
-Currently looking for mappers, testers, and anyone else who can help.
-Project Discord server: https://discord.gg/BBPnHM8

H.U.H. - /vr/ Quake Mapping Project
-Current release, final unless bugs are spotted

=== NEWS ===

[9-16] A new build of Slayer's Testament released

[9-11] SgtMark's first dev diary of VietDoom

[9-9] ZeroMaster completed MAP07 of Plutonia on UV Pacifist

[9-5] Could You Would You in a Box released

[9-3] Doom4 Vanilla updated to 1.1, MS-DOS version released

[9-1] Colorful Hell update

[9-1] Doom 4 Vanilla released.

[9-1] OTEX, a resource of textures and flats released

[9-1] Fraggle's 'Miniwad' released

[8-29] Joe Rogan interviews John Carmack

[8-27] Anon releases his unfinished project, free for cannibalizing

[8-26] Ion Fury devs claim upcoming patch is not censoring content

[8-25] Final Doomer 3.1 releases with Hellbound, Alien Vendetta, and Whitemare-themed weapon sets

=== PREVIOUS ===


== PROTIP ==

To submit news, please reply and anchor it to this post.

>> No.5900010
File: 3.94 MB, 4032x3024, 20190921_230807.jpg [View same] [iqdb] [saucenao] [google] [report]

This runs like ass

>> No.5900016

Looks like something from either Oblivion or Skyrim.

>> No.5900017 [SPOILER] 
File: 66 KB, 700x700, 1569182107851.jpg [View same] [iqdb] [saucenao] [google] [report]

Post caco

>> No.5900020

Is that Switch port of Duke Nukem 3D based on Eduke32, xDuke, or is it made from scratch from the ground up?

>> No.5900023 [SPOILER] 
File: 70 KB, 756x792, 1569182323966.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.5900024

I saw this was released for Vita too but haven't tried it yet. If it runs bad on switch I'd say it would on Vita too :(

>> No.5900027

How big is your guys wad folder? I am thinking of deleting some because my folder is around 7-8 gb.

>> No.5900028
File: 227 KB, 499x636, caco and friends.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5900032
File: 275 KB, 640x1050, cacodurp.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5900034 [SPOILER] 
File: 142 KB, 942x1280, 1569182623684.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5900039
File: 317 KB, 1162x1104, 1555888925.dullvivid_doomgal2.png [View same] [iqdb] [saucenao] [google] [report]

I love the fact that Lt. Typhon mod started somewhat seriously then it became more silly and over the top.
Which is a good thing, I love it.

>> No.5900046
File: 11 KB, 252x264, 1455932341649.png [View same] [iqdb] [saucenao] [google] [report]

Caco Pedo

>> No.5900048
File: 42 KB, 160x220, 1546286685329.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.5900050

Vita has different CPU than Switch

>> No.5900067

pretty sure it's not even a duke engine but samsara on back to saturn x

>> No.5900071

Sigil 1.2 is apparently out

>> No.5900080
File: 130 KB, 305x233, back.png [View same] [iqdb] [saucenao] [google] [report]

is it me or can you see a part of his back through his mouth?
doesn't he have the rest of his neck?

>> No.5900092
File: 34 KB, 525x329, ows_146289284739965.jpg [View same] [iqdb] [saucenao] [google] [report]

I will pay a 100$ for someone to port me Oregon Trail in doom.

>> No.5900095

I guess you can do some kind of themed remix of Oregon Trail.
Organ Trail was pretty good, put a goofy zombie spin on the original concept, but with more depth of gameplay.

>> No.5900102

This is exactly what I want, encounters would require you to shoot stuff. Thing is, I code like a toilet. I have a vague Idea how to it, but I know i will be lost once I start coding supply management.

>> No.5900130

that's samsara

>> No.5900182
File: 1.43 MB, 4000x4000, movie imp.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5900187

>people still don't have a program that handles transparency

>> No.5900197
File: 363 KB, 512x601, saturn-1.png [View same] [iqdb] [saucenao] [google] [report]

transparency is complicated :/

>> No.5900235

Replayed Sigil with recent updates and the two levels Romero made in 2016.

I'm sorry guys, but Romero is still better than (((You))) and your shitty, overrated wads with boring layouts, repititive combats, zero progressions but muh revenants, muh chaingunners, muh magenta colours, muh Unreal type buildings.

Learn to map friends.

>> No.5900242

ok john

>> No.5900256

Blow it out your ass!

>> No.5900259

Why do you want Doomguy to get dysentery?

>> No.5900260

Should I use Ugly as sin for Hideous?

>> No.5900263

You should probably try various things and make your own choices.

>> No.5900276

show me on the doomguy doll where ancient aliens hurt you

>> No.5900283

Damn. Those alien bastards are gonna pay for touching my spaghet!

>> No.5900310

Finished Whispers of Satan.
Was good.

>> No.5900313

eDuke32 on Switch actually runs ok
This is GZDoom, even at 640x400 it runs like that and I wasn't even looking at a crowded or complex scene
The lowest I've seen it go is 25fps

>> No.5900315

Sorry for the absence. I've just super duper busy the last couple of months. Will pick all the projects up as soon as I have enough spare time!

>> No.5900318

With vulkan?

>> No.5900364
File: 78 KB, 960x864, IMG_0303.JPG.jpg [View same] [iqdb] [saucenao] [google] [report]

You see this fucker?

Imagine Doomguy, but if his life sucked way more than it already did.

>> No.5900383

Fuck off, marathon sucks

>> No.5900396
File: 1.26 MB, 1360x1536, Screenshot_Doom_20190922_173036.jpg [View same] [iqdb] [saucenao] [google] [report]

Finished this area today

>> No.5900407

Is there really a point to hoarding wads when you can download anything you wanna play from /idgames in a matter of seconds?

>> No.5900423

If your internet goes down you can still play the game.

>> No.5900425

Nothing bad about having a collection. 10 gigs really isn't much these days.

>> No.5900427


>> No.5900428
File: 38 KB, 600x662, 1521323066666.jpg [View same] [iqdb] [saucenao] [google] [report]

>try to shotgun start quake
>e1 is pretty normal, e2 gets is too but m5 is a bit fucky
>get to m6
holy fucking shit, has anyone ever managed to beat it? I just cant

>> No.5900436
File: 505 KB, 844x736, 1524760657882.png [View same] [iqdb] [saucenao] [google] [report]


He was surprisingly interesting despite the fact he didn't say a word.
I wish Bungie just drops Destiny one day and focuses on making a Marathon 4.
Marathon lore was so much better than the Destiny one.
Seriously the way the latter is structured and presented is a mess

>> No.5900438

How was he interesting to you? Personally, I just felt incredibly bad for him.

>> No.5900439

Yeah, it's almost the same performance regardless
The base games run well though, over 60fps most of the time, but everything else you want to play slows it down

>> No.5900441

Say what? What changes?

>> No.5900442

VietDoom looks fucking amazing.

BTW, was there supposed to be any additional... additions to Brutal Doom v21? I read something on here about a "campaign version".

>> No.5900443
File: 140 KB, 636x900, dzokvt-0b1c2383-ad0b-4584-a496-65a51c8dd3b6.jpg [View same] [iqdb] [saucenao] [google] [report]

I meant the lore. It made me feel bad for him. They did more than the usual, soldier in a bad situation go forth and kills the baddies.

>> No.5900448
File: 358 KB, 500x500, 58d.png [View same] [iqdb] [saucenao] [google] [report]

I've played the N64 mod for Duke Nukem 3D. And I was pleasantly surprised on how good the new weapon sprites look. Some of them I prefer them over the originals.

Some of the changes are interesting too.
The Lo Wang graffiti is cool in E1M1 and then you had those censored parts which kinda suck.
Plus no music, which is a sin.
I also prefer the final battle against the Cycloid Emperor. It actually looks like a Stadium and he is in 3D because.... I don't know.

>> No.5900449
File: 68 KB, 300x300, 15938453.jpg [View same] [iqdb] [saucenao] [google] [report]

So, how far along is the Heretic project atm?

>> No.5900453
File: 16 KB, 410x290, 1569194652003.jpg [View same] [iqdb] [saucenao] [google] [report]

Looks fine. More polish and less feature creep and will be good.

>> No.5900467

can't speak for anyone else, but I've got something around half a map done
the idea is to have a release candidate out by october 31

>> No.5900495

Wait, how did it make you feel bad for him? I just want to check if you feel the same way I do

That picture made me laugh more than it had any right to.

>> No.5900537

what do you do, delete them the second you're done playing?

>> No.5900552

Nah, I just meant that if you have so many wads it's taking significant space on your HD I don't see a point keeping them.

>> No.5900557

it hasnt been 2008 for 11 years anon

>> No.5900569
File: 403 KB, 1920x1017, Screenshot_Doom_20190923_025631.png [View same] [iqdb] [saucenao] [google] [report]

Windy weather ahead

>> No.5900575

To this day i still don't know where
>Revenant's beeping noise for his missiles
>Summoner's alert scream
>Beholder's sounds
Really come from in MetaDoom.

>> No.5900576
File: 475 KB, 500x595, absolutely-barbaric-27770087.png [View same] [iqdb] [saucenao] [google] [report]

even paint.net has transparency and it takes two seconds to do

>> No.5900591 [SPOILER] 
File: 167 KB, 640x570, 1569198040726.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.5900596

>still no seeds for the torrent

>> No.5900626

are you one of those retards that only downloads through torrents because you think it's safer than direct downloads for whatever reason?

there are multiple megalinks, dude; pick one.
what do you even fucking need.

>> No.5900643
File: 101 KB, 1024x768, kino design.png [View same] [iqdb] [saucenao] [google] [report]

Is E2M2 the greatest stock map ever made?
Awesome and creepy song.
No zombies.
Berserk powerup and Lost Soul debut.
Comfy box maze.
Unsettling clash of tech base and hellish theme.
Non linear progression.

>> No.5900667

what mod and wad

>> No.5900670

Revenant's rocket sounds were from Doom 3

>> No.5900692

It's the crusher debut too.

>> No.5900694

To put it on my seedbox so I can get it easily whenever I want when I travel.

>> No.5900703
File: 549 KB, 1021x729, get off me faggot.png [View same] [iqdb] [saucenao] [google] [report]

I know its supposed to be an ass on the right, but this is what I always imagine first when this image gets posted.

>> No.5900707

Holy shit AMC TC is fucking nuts. Why didn't I try this sooner?
A fucking gunman chronicles ship.

What tone shift from ion fury.

>> No.5900717

and besides being a lazy piece of shit what is preventing you from downloading everything listed in the torrent individually and putting it onto the data storage device of your choice?

>> No.5900724

There aren't any Lost Souls in E1? I feel like a retard for never noticing that before.

>> No.5900726

Because I travel light and it's piss easy to access my FTP server wherever I go.

>> No.5900731

How about the Heretic project be called HUMP?

>> No.5900747

Afraid that's been done already.

>> No.5900768

how about HAMPlanet (Heretic Anonymous Mapping... Planet)

>> No.5900771

Why does it look like an ingame render and not a post-production render for movies? It legit looks like it's from the engine Quake Champions runs on.

>> No.5900805


>> No.5900806
File: 479 KB, 2048x1365, 0FF42793-76D8-4EA0-B3EF-6D01FF9E6F05.jpg [View same] [iqdb] [saucenao] [google] [report]

Heh, a classic.

>> No.5900830

engines just render the face normals to increase performance unless you apply a 2-sided material on it

>> No.5900831

It’s pretty good.

>> No.5900856


>> No.5900860

I heard he's blocking skips that ZMaster used in his speedruns. lol.

>> No.5900873 [SPOILER] 
File: 7 KB, 252x260, 1569205257699.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5900880

Looks like Sigil isn't as unforgiving when it comes to weapons/ammo anymore.

>> No.5900913

It's definitely my favorite Doom 1 map.

>> No.5900924

Oh my god. What the fuck was wrong with Xatrix. Kingpin is just retarded. They made the combat so ridiculously difficult & unfair that you're forced into playing stealth... in a game with zero stealth mechanics. Guy you're supposed to sneak past is unalerted and walking in the opposite direction, instantly turns 180 and kills me with a shotgun. This piece of shit makes Redneck Rampage look well-designed in comparison.

>> No.5900928

Does it play like bubblegum?

>> No.5900948
File: 51 KB, 752x767, E666F8FF-C657-4662-A972-4118774CC8BA.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5900961

Making System Shock Doors, How to do it?

>> No.5900962

Wow, Romero added a chaingun and islands below the cyberdemons in e5m5.
He listened to this guy:

>> No.5900963

That's not the kind of poster who would put effort into anything, I'd imagine.

>> No.5901028

How does Rages 2 Riches affect the game? Does it work with the widescreen patch?

>> No.5901031

Do we have an upload for SIGIL 1.2, or is it even needed? Will it work with the music and everything that's already out there?

>> No.5901054

hey that's the artist whomst draws huge titties

>> No.5901064
File: 321 KB, 1680x1080, The Way Of Ira for Blood.png [View same] [iqdb] [saucenao] [google] [report]

The Way Of Ira for Blood is out.

There are 110 enemies in the first fucking level of this thing. I can't even imagine what the other levels are going to be like.

You also have to see the story of this for yourself. It's... uh...

>> No.5901097

It’s what?

>> No.5901167
File: 39 KB, 321x490, 5d0.jpg [View same] [iqdb] [saucenao] [google] [report]

>Brutal Doom on Purist mode
>Doom 2 in Doom 1
>HD Pack
Nothing quite like grabbing a berserk pack and kicking an imp across the room into one of his friends while dodging chain gun fire all in high definition

>> No.5901173

>nu-archivile smile

>> No.5901175

That's an arch-vile?

>> No.5901196

Do you say "arCH vile" or "ark vile"
I know it's probably the former but I say the latter

>> No.5901207


>> No.5901209

The latter is correct

>> No.5901214

Well I'll be

>> No.5901221

I say it arCH

>> No.5901253

Idea for a Cyberdemon attack: he stomps the floor and it forms shockwaves that can stun the player if he doesn't avoid it

>> No.5901262

Idea for a Cyberdemon attack: he pisses

>> No.5901267

> stun
just cut the middle man and make it do rocket damage

>> No.5901286

Has the NRFTL guy updated his map to non-BD compatible?

>> No.5901291

No, E4M6 beats it.

>> No.5901295

That isn't Industrial Zone

>> No.5901349

It's not bad but I like zombies. And there's not enough heigh variation so it feels kinda flat.
Needs more windows, too. Windows are cool.

>> No.5901365

Its one of the better Tom Hall maps. But I personally don't like most of Tom Halls maps.

>> No.5901372

Do you guys ever have dreams of playing doom maps that don't exist?

>> No.5901386

Yes. Sometimes this is inspiring, other times this is the opposite of inspiring.

Huh, can't say I agree, Tom's misaimed drive for realism turned on its head by Sandy's wacky abstract kinds of hells I think is a really good combination and contrast, like a chocolate bar with salty nachos in it.

>> No.5901521

Once. Just some startan amalgamation. Nothing special. Nowhere near lucid so I don't remember much.

>> No.5901538

Doomguy! Your aspect ratio...

>> No.5901539

Just to make things work better for nightmare and pistol start players.

>> No.5901542

With what?

>> No.5901558

Torrent was removed from OP for just that reason.

>> No.5901563

With a pinus

>> No.5901584

Sounds like you'll be doing some sprite work today then.

>> No.5901590
File: 118 KB, 720x405, 284509069.jpg [View same] [iqdb] [saucenao] [google] [report]

The BFG feels kinda weak compared to The Redeemer from Unreal Tournament and The Nuke from Turok 2.
It's still cool and all but the others feel much more satisfying

>> No.5901593

Still a lot of oompf for 40 cells. Tactical stuff. Better than the regular plasma spitter when you need to clean shit up quick.

>> No.5901603
File: 159 KB, 2000x2000, Kingston_DTSE9H_16GBZ_DataTraveler_SE9_16GB_841277.jpg [View same] [iqdb] [saucenao] [google] [report]

Just get a cheapo 16GB flash drive you can put on your keychain or something. Even a 128GB one costs like 20 dollars.

>> No.5901612

Just copy to a HDD before playing to keep things speedy. Good to go.

>> No.5901685

At least Map07 will be even harder now that it has a Cyberdemon.

>> No.5901706

Hey, I'm trying to find an old wad (possibly jokewad?) I used to play a shitton back in the day, like 2010-2016. The first map started off as a generic techbase that ends with a subway station, and the second map was this weird brown box kind of level that, when you reached the switch to the exit, just had several baron of hells in a straight line.

Does anyone remember it? I might be able to recreate the second level somewhat within doom builder or something.

>> No.5901727

Looks like sigil 1.2 broke e1m8. Rip full five episode playthrough.

>> No.5901728

Good thing Romero's name is first on the credits list. Now we get to blame him.

>> No.5901734
File: 487 KB, 2144x1608, eizo.jpg [View same] [iqdb] [saucenao] [google] [report]

Sup, guys? I've got a nice idea for those, who prefer playing vanilla at 320x200/35fps on CRT monitor. I guess most of you use the mode 640x400_70Hz, because relatively modern monitors and GPUs do not support lower. Looks good, but not perfect yet, as the scanlines are duplicated. There's an even better way. In DOSBox config set the scaler scan2x instead of normal2x. Now you've got only a single visible scanline per source image row at odd positions and a black one at even positions. Now turn one of the focus adjusters on the line output transformer until you get a nice thick fucking ray so that non-black scanlines occupy most of the area on the screen and play some fucking DooM the way it is meant to played!

>> No.5901736

But does it break E1M8b?

>> No.5901753

more like all boss death triggers

>> No.5901782
File: 1.09 MB, 1366x768, Screenshot (212).png [View same] [iqdb] [saucenao] [google] [report]

I tried using V5 of Ketchup Doom with GZDOOM 3.5.0 and pic related happened.

>> No.5901783

Use Bolognese

>> No.5901784

Hmm... maybe or I could switch to droplets!

>> No.5901796

Do you have to use 3.5.0 specifically?

>> No.5901802

Alt+PrintScreen will copy just the active window to your clipboard.

>> No.5901805

Thats because the dehacked disables boss triggers, so that the final level doesnt end prematurely after the spiderdemon dies.

>> No.5901815

Accidentally ran into the exit the first time I played that piece of shit map

>> No.5901820

That explains why Sigil ended for me when I killed the Spiderdemon.

>> No.5901826

Well that's a shame. Being able to do a full five episode run with 1.1 was really nice. Is there no better way of doing it especially in the non-compat version?
This is going to cause issues for crispy doom since it autoloads sigil as the fifth episode if it finds the wad.

>> No.5901827

>muh Unreal type buildings
these autistic rants are getting ever more incoherent

>> No.5901837


>> No.5901846

How do I map a friend? I've already lost one when I pancaked him with a steam roller to make a map of him, and I don't think that's the proper way. Is there any tutorial on how to learn to map friends?

>> No.5901883

What's up with this Tom Hall realism myth? His maps are Wolf 3D tier mess, and his game, ROTT ended up being a horse shit.

>> No.5902000


>> No.5902003

Apparently only the compat version was supposed to have that. It was accidentally left to sigil.wad too.

>> No.5902023

Heretic but its remade as an Oblivion mod.
Blake Stone but its remade as a Quake mod. Duke Nukem forever but its remade into a Duke3D Build Engine mod.

>> No.5902024

The ultimate redpill is realizing Knee Deep in the Dead is the only episode worth playing in Ultimate Doom.

>> No.5902026

It's still in OP, idiot.

>> No.5902041

>Duke Nukem forever but its remade into a Duke3D Build Engine mod

Was already done and its easily better than DNF

>> No.5902097
File: 13 KB, 234x234, FaceApp_1568931436552.jpg [View same] [iqdb] [saucenao] [google] [report]

God, that mod is awesome.
As long you keep Duke3D gameplay will always be better.
Come to think of it, I don't recall anything from DNF being better than Duke3D.

>> No.5902104

Still have to try it seems awesome.

>> No.5902129
File: 167 KB, 750x978, 7b6ba3e6-94a6-4c0c-8198-1b599c2f2ae4.jpg [View same] [iqdb] [saucenao] [google] [report]

This cover still makes me laugh to this day

>> No.5902143

name of the mod?

>> No.5902147

Would have preferred Hdoom to have models like these instead of monster demon girls.

With more clear pixels, doom would actually be the best h game ever wtf.

>> No.5902153

Use ketchup V4

>> No.5902157
File: 696 KB, 807x539, DoomWillis.png [View same] [iqdb] [saucenao] [google] [report]

I still think Bruce Willis would have made a great Doomguy. Still could honestly

>> No.5902161

Duke Nukem Forever 2013 mod + DLC Pack



>> No.5902163
File: 890 KB, 499x375, community_image_1399322586.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.5902167
File: 134 KB, 800x798, 194669-doom-playstation-front-cover.jpg [View same] [iqdb] [saucenao] [google] [report]

Funny you're saying this because Doomguy on the PSX Cover reminds me of John McClane

>> No.5902168

Holy shit, hahaha
thx guys

>> No.5902169

Thats the reason I chose Bruce, although I was going by the comic

>> No.5902176
File: 74 KB, 500x365, hell.jpg [View same] [iqdb] [saucenao] [google] [report]

If DNF had released as planned in late 2001 then people would remember it fondly now.


Of course the timeline shift occurred in 2001, changing everything.

>> No.5902186

I miss when my uncle had the Barney and Beavis and Butthead mods on his doom. A lot of laughs for a while.

>> No.5902196

Definitely. If it was Duke3D but with 3D graphics and more options it would have been considered one of the best.
They should've released it at the time Halo/Serious Sam/Metroid Prime and Return to Castle Wolfenstein came out just to compete with them.

>> No.5902202

Nightmare Underworld (E5M7 Sigil) is the best map ever made.

>> No.5902229

Even if it was jank like SIN, it would still have been a great game if made back then.

I want some low poly tits damn it.

>> No.5902237
File: 41 KB, 640x512, 027.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5902263

I'm replaying Doom 16 and trying to finish it this time and is it just me being crazy or did the last patch seriously ramp up the difficulty? There's no way it was so hard before, I have a Nightmare save pretty deep into the campaign and I played that with my PS3 controller (!) back then.
Now with the v666 patch with kb+m controls, I have serious trouble in the earlier level on UV??

>> No.5902267
File: 208 KB, 320x180, 74e810cbc92baf947226d61669681f7233c22c15r1-500-281_00.gif [View same] [iqdb] [saucenao] [google] [report]

>low poly tits
I'll take them over the uncanny models from Forever.
I know they supposed to turn you on but damn those faces are creepy

>> No.5902272

>I know they supposed to turn you on

Are they really? They are fucking gross. Almost postal level.

>> No.5902295

At least Postal 2 fits with the wacky and disgusting tone it has.
The girls in DNF look greasy as hell and reach the uncanny valley.

>> No.5902305

Fuck you, SiN was great. Good LAN mode too.

>> No.5902454
File: 206 KB, 780x1168, 962.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5902463
File: 398 KB, 500x366, 1563328905964.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.5902473
File: 27 KB, 382x300, fea.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5902481

Why isn't Caleb drinking blood

>> No.5902484

i dreamed of a few including a map 29 spiritual successor that ends with a cyberdemon being fucked to death by a futa carmelita fox with 2 dicks

>> No.5902490

>nu-wang doing the soi face
I just finished SW2013 the other day and it's actually quite good though. Not really similar to the original beyond the name & theme, but quite fun. Lots of crazy sword & sorcery action. Only big issue is that the last hour or so really drags on.
Last night I dreamt of playing a Hexen wad with some weird custom weapons set in a spiral castle.

>> No.5902557
File: 144 KB, 500x470, c65.png [View same] [iqdb] [saucenao] [google] [report]

If everything goes well we should see HUH on Quaddicted in a couple of days, I already submitted it for release. I honestly forgot

I'm a tad busy with life stuff but I still check the project gmail from time to time just in case.

>> No.5902564

Id dint say it was bad just janky, feels heavy to play.
But I really loved its comic book levity and sexy bitch antagonist.
Alien World Order is quite fun, fuck after all these years, Duke is still the most fun to play alongside Blood.

This render is quite nice in world tour, wish you could use it for blood.
Makes classic duke levels even more comfy with the lighting.

>> No.5902576

I dreamt of playing some games but its all fuzzy dreams like mapping thief.

There is only one game I remember vividly dreaming multiple times and it's Homeworld, I guess Homeworld struck me in a right time in my brain, and despite being one of my favorites games its not like I am mad about it. Strange but its never about homeworld ships or story itself, its always about the feeling of being alone in space surrounded by vast emptiness and stars, the ships are always strange polygon creations of my brain to the point I drawed them roughly just to invoke the dream. And I had a very peculiar feeling of my brain realizing something important but forgetting. How daunting they felt.

As with dreams its always a fools errand to try to explain to others how it felt.

>> No.5902581

Can anyone comment on the World Tour edition of Duke Nukem 3D? Trying to get my nephew into shooters and all they have at that house is a PS4. I know the Megaton edition is the GOAT but it's not an option for him. Are the re-recorded lines optional? I want him to have as authentic an experience as possible.

>> No.5902587
File: 314 KB, 1200x1199, K+talks+giger_e11525_6454271.jpg [View same] [iqdb] [saucenao] [google] [report]

One time I dreamed a H.R Giger styled map.
It was very confusing. The walls were constantly moving like it was alive.
The enemies were also weird given how low poly they were but not even regular Doom enemies and kinda blend with the enviroment.

Overall it was like 10 seconds but it was trip.

>> No.5902590

Get him the Atomic Edition first.

World Tour is good but the audio is a mess.
Some sounds are compressed and the new lines are kinda crappy.
The new episode is cool but the final boss is just bad,

>> No.5902594
File: 400 KB, 1920x1080, DukeNukem3DWorldTour_screenshot02.jpg [View same] [iqdb] [saucenao] [google] [report]

I think its fine, as I said in the post above the render is really nice.
The sound does not bother me that much.

>> No.5902597

I would just give him the GOG version of Megaton I have backed up, but they don't have a PC in the house. That's why I asked about Megaton. Regarding sound issues, I read they were patched, no? All I'm really concerned about is whether or not the first four episodes are faithful to the original. Don't really care about the new content yet.

>> No.5902598
File: 161 KB, 557x946, d6xn6h1-d3a8e8e1-7f62-442b-8333-fe0d8fd8521a.jpg [View same] [iqdb] [saucenao] [google] [report]

Would you fuck an Iron Maiden ?

>> No.5902602

is there a way to convert quake demo files to whatever you can upload to youtube? I'm trying to shotgun start the extended version of e2m6 and I almost always manage to clear the first room,
this is the extended version I'm talking about

>> No.5902603


>> No.5902604

They're faithful but Megaton is still the best.
World Tour doesn't have the expansions.

>> No.5902605

>"Sonic Was Never Good": Doom Edition
Is this what happens when the r/Doom secondaries play the games?

>> No.5902606

you need a source port which can output a movie file when you are replaying demo file
alternative is to use screen recorder software like OBS

>> No.5902608
File: 67 KB, 502x755, 912.jpg [View same] [iqdb] [saucenao] [google] [report]

Sure thing,fella.

>> No.5902610

Yeah, not having the packs is disappointing but I knew about that. Do you know if the re-recorded voice is optional?

>> No.5902616

From what I remember(didn't play it for a while),you can't.

>> No.5902617

Yeah there is a legacy duke voice option.

I understand the hate boner people have for it but fuck I really really like the lighting job they did.
Its around stuff you would expect light to bathe.

>> No.5902619
File: 434 KB, 375x488, 1534544587578.png [View same] [iqdb] [saucenao] [google] [report]

I guess qspasm should do it, also this map is a fucking pain in the ass, you gotta maximize your resources and always try to make infighting
I wonder if e3 and e4 are worse

>> No.5902620
File: 176 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google] [report]

For example you can see it here.

I really fucking wish blood got that treatment.

>> No.5902637

Because for Doom, Tom had been told to go study military bases and shit to use as inspiration for maps, only it turned out real life military bases are very boring, boxy, and unexciting, not much better than Wolfenstein 3D.
All of Tom's maps were either scrapped or shelved, and he was later fired.
Sandy would use a few of his old maps and retool them.

For Rise Of The Triad (which rules, go fuck yourself, I hope your mom dies in her sleep tonight), he evidently decided realism had been the wrong way to go for these kinds of game, and instead made the game as exaggerated and arcade-like as he could, the latter in contrast to how Wolfenstein 3D had only some remnant arcade elements, and Doom ditching them almost completely during development.

>> No.5902640
File: 86 KB, 500x756, lesser of 2 janky underperforming games.jpg [View same] [iqdb] [saucenao] [google] [report]

Pick your poison: janky, disappointing game sequel edition.

>> No.5902643

Cool. How's the audio? I read on the Steam forum they fixed it in a patch but I can't find it mentioned in official notes.

>> No.5902646

I think I hate sequels

>> No.5902681

I have an idea for a medium-small map. Starts out as a dark tech base. You activate the generator/medium lights and every [certain texture] turns more hellish. You end up doing something else and textures turn fireblu and thing get really crazy. Not slaughter but enough of a challenge to make you go OH SHIT!

>> No.5902684

Sounds cool.

>> No.5902690

In what version of Doom 3 did they beeped?
Because i won't be surprised if it was something out of Trent Raznor like the Commando lines.

>> No.5902695

doom eternal stream tomorrow from french bethesda
hopefully, we get a new location this time and not the same mars core demo

>> No.5902698

World Tour sucks, Randy Bobandy Bitchford can go lick a toilet bowl.

>> No.5902701

It will probably just be the E3 demo again. I can't imagine them making an exclusive reveal for the French.

>> No.5902705


>> No.5902718

The 2013 game is real fun.
Also I like that incarnation of Lo Wang.

>> No.5902719
File: 35 KB, 599x366, doom4withmorecolor.jpg [View same] [iqdb] [saucenao] [google] [report]

I just remembered someone made this edit to show the problem with 2016's color palette but at the same time, it doesn't feel that representative of what Hell looked like in Doom originally except for maybe E3M2
Like, there's colors and then there's the actual textures and decoration
Everyone knows Hell is a major aspect of the series but it's treated like Doom never had its own intrepertation of Hell besides just the demons that live in it

>> No.5902739

Well, why doe one feel bad for this goober, anyways?

>> No.5902741

Then you have the sequel and you wonder what the hell happened.

>> No.5902747

Megaton wasn't actually that great, beyond offering the Sunstorm expansions.

>> No.5902774
File: 36 KB, 416x332, IMP STUCK, IMP STUCK.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.5902780
File: 13 KB, 228x221, download.jpg [View same] [iqdb] [saucenao] [google] [report]

Better than World Tour.

>> No.5902802

>old hell: hr giger and hp lovecraft fuck up hell in front of satan and he gets scared but also aroused, somehow
>new hell: beksinski is allowed to fuck up hell too but he wasn't given enough time, so the whole thing felt unfinished

>> No.5902808

At least it didn't run like shit.

>> No.5902819

Fuck off Bitchfork.

>> No.5902845

It's glitchy as fuck, dude, this isn't me saying to buy World Tour, rather, you should pirate it.

>> No.5902884

oh fugg

>> No.5902907

Trying to turn it into fucking borderlands (except even worse due to the randomized levels) is what happened. It's such a shame, I still enjoyed the shooting and swords were better than ever, the levels looked great and the gore system was satisfying as fuck, then they decided players would rather be comparing stats on weapon augments for hours and running around infinite maps getting swarmed by repetitive enemies.

>> No.5902929

I dreamt about playing Doom Eternal a few nights after I saw that first bit of gameplay footage they showed off. The floors and walls of some areas were covered in a purple-pink tentacle substance and otherwise just stone floor. I had a supershotgun and I was running from a cyberdemon because I was really low on health. It got surprisingly scary.

>> No.5902947
File: 123 KB, 282x218, baronface.png [View same] [iqdb] [saucenao] [google] [report]

Even weirder is if they only bring back some aspects of old Hell because it "fits" the new, kind of streamlined version but then they use this stone portrait of a design that isn't really used
Would be funnier if they used the Archvile one, as a contrast to the Eternal design lacking the tubes
Unless they go the "Tyrant" route of naming the OG Baron something else

>> No.5902951

Show me where

>> No.5902969

>Archvile one
I just call that one Bane

>> No.5902974


>> No.5902981
File: 711 KB, 1480x832, 25-games-2019.png [View same] [iqdb] [saucenao] [google] [report]

it's time

>> No.5902985

is anyone going to make a quick rundown on how bad it is?

>> No.5902986
File: 289 KB, 1538x983, 1567266615214.png [View same] [iqdb] [saucenao] [google] [report]

Someone should stream it.

>> No.5902990

I'd watch it.

>> No.5902997

Did they patch the audio in World Tour?

>> No.5903005
File: 446 KB, 625x604, ass.png [View same] [iqdb] [saucenao] [google] [report]

That's incredible how awesome Duke Nukem Alien Armageddon is.
Sure it kinda breaks the balance of the original maps.
But there's such a high level of polish and love put into it.
The new maps are great,maybe too big and drag too much at times.

But overall I love this mod.

>> No.5903012

also rarbg
my body is ready...

>> No.5903026

Interested in this too.

>> No.5903041

SIGIL looks to be up to version 1.21 now.

>> No.5903068

>nobody cared who I was until I appeared in the sequel

>> No.5903097

I always remember the first time I saw the archvile on Doom 2, my brain almost exploded when I saw him resurrecting shit. One of the best gaming moments of my life.

>> No.5903103
File: 977 KB, 1024x576, Screenshot_Doom_20190831_013108.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5903107
File: 457 KB, 1024x576, Screenshot_Doom_20190804_152136.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5903109
File: 950 KB, 1024x576, Screenshot_Doom_20190924_033523.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5903117

Duke Nukem 3D but you can dual wield pistols and pipe bombs.

>> No.5903120
File: 380 KB, 1920x1080, file.png [View same] [iqdb] [saucenao] [google] [report]

Sigil finally has some original textures.

>> No.5903123

He really is an excellent addition to the bestiary.

>> No.5903124

This was suggested a while ago but the idea of a doom mapping project where everyone has a 1000x1000 cube to work in to form a "collage" of sorts would be great. I think themes would have to be set for each level or else everything would just be a crazy mishmash of rooms (though one pure chaos level with no theme would be fun). Perhaps they could be based off each doom 2 level they replace. First level is entryway/techbase themed, 7th level has to be dead simple related, etc. To keep the project moving everyone would start on a different level and rotate through them once their section for that level was completed.

>> No.5903132

So like a 1024x1024 mapping project only it's on one map and the squares are like quilted together?
I admit that could be pretty interesting.

>> No.5903135

That's metal as fuck

>> No.5903143

Similar to that, but everyone has a square to map in for each level. 500x500 might be a bit easier to manage though if it's going to be for all levels. Also you don't have to keep your square on the grid just as long as your portion is no bigger than the required size and is connected to an existing section.

>> No.5903147

I can beat Doom and even Ultimate Doom. Doom II. Both Final Dooms. Went through Romero's two "replacement" Doom levels with not much difficulty even though they were challenging in places.
But Sigil is bullshit. Unfair bullshit design created to be artificially hard and full of goddamn shit. And Romero knows it. He knows he created a masochistic pile of shit beyond any fair and sane design where at all times you can be aware and maneuver around danger with skill and map awareness. Sigil is designed to destroy all of that and make the game just infuriatingly stupidly unfair, much like other level "designers" who create a lot of these fucking stupid megaWADs you see every goddamn where.
I've played fucking Doom since the goddamn Doom shareware back in the early 90s and fuck this. It's garbage, Romero, and you fucking know it, you goddamn hack.

>> No.5903149


>> No.5903151

Do wads with jumping in mind even exist?

>> No.5903164

Oh look, the same pathetic war cry of the child with no actual communication skills. I wonder how the fuck you kids actually go to /vr/ if you're still a child mentally.

>> No.5903169

Holy fuck, I hope not. Doomguy doesn't jump, he just lets his momentum carry him wherever it needs to.

>> No.5903171

Why don't you suck it up, and git gud? Are you that much of a baby that you have to complain about the difficulty of a FPS?

>> No.5903181

>e2m2 in the background
Is that iconic.

>> No.5903183

How abotu Heretic and Hexen WADs?

>> No.5903189

Let me know when you can actually read what I wrote, child. Oh, right, you haven't grown up yet and you can only read every few words and you just make up the rest.

>> No.5903191

Please explain to the class what "artificial difficulty" is and what qualities differentiates it from "real difficulty".

>> No.5903218

Did you start on UV to begin with? This is not a mapset meant to be played on UV to start with. Swallow your pride, learn the map, then come back with more experience.

>> No.5903219

Gameplay mod Supercharge released.

>> No.5903225

go back to /reddit/

>> No.5903230 [DELETED] 
File: 5 KB, 86x118, 1437282733162.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5903231

Your original post is constantly pointing out "artificial difficulty" and "unfairness", common phrases and buzzwords to complain about the difficulty of a video game without providing valid reasoning to why the game is difficult. What do you even mean by the term "artificial difficulty"? I understand that there are games that feature trial-and-error situations where you are punished unfairly by an event you could not react to in time, but Sigil does not feature any actual unfair moments whatsoever. You are clearly bad at the game, and you need to git gud.

>> No.5903240

When is Decino going to do another run through the iwads, but this time with multiplayer monsters enabled?

>> No.5903247
File: 1.47 MB, 2943x3131, MAP07.jpg [View same] [iqdb] [saucenao] [google] [report]

That's really tiny as shit, my man.
Like, 1024x1024 projects exist, and that's maps where the playable space must be constrained to those kinds of dimensions, those maps are small, that's less than half the size of Dead Simple, a 512x512 space would be pretty difficult for most people to do something interesting with.

>> No.5903254
File: 130 KB, 450x504, 1429134357878.gif [View same] [iqdb] [saucenao] [google] [report]

got a link for this "Doom 2 in Doom 1"?

>> No.5903261
File: 1.41 MB, 320x240, 1538541852293.gif [View same] [iqdb] [saucenao] [google] [report]

Gotcha, the more space the better.

>> No.5903279

I think we could make do with 1024x1024 each.

>> No.5903290

1024x1024 will be fine, especially if we get 32 people or more. That's 32 sections per level which will make each one decently sized. Now the next goal would be choosing the theme for each level. Like said earlier you don't want each level to be made up of completely random sections. Would a sewer theme be good for map02?

>> No.5903298

Has anyone seen the new movie yet?

>> No.5903303

Basically it makes it so any zombie has the chance to be a chaingunner, any icaco a panin elemental, etc etc. Also any shotgun has a chance of being a SSG

>> No.5903305 [DELETED] 
File: 80 KB, 761x375, 1569293261351.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5903307

I think that could work.
I think we wouldn't strictly need to get 32 people either (we're lucky if we get half of that), or that each space would strictly have to be or fit in a 1024x1024 square, perhaps it could be a long 512x1536 hallway.
I think also in the interest of not making things too linear, we might allow multiple exits on some rooms, for detours and what not.

Are we doing Boom format, and are we allowed to add some minor out of bounds stuff for detail and for teleporting in monsters? A typical rule for a normal 1024x1024 project is that the map can be just about anything, as long as the only space the player can move on adds up to 1024x1024 map units.
Now, given that this will be a massive quilting process, we can't have people go TOO nuts with auxiliary additions like that (because we might get in the way of each other otherwise), but I think it would be ok for people to do some.

>> No.5903329

Boom formatting would be fine
Unlimited space for out of bounds stuff like monster teleporters, but obviously don't go crazy with this
I like the idea of each player section being having the same area of a 1024x1024 square so that would be fine
Keep it simple and only allow up to 4 "entrances/exits" to a sector. A Sector can be a dead end but only if there are other sectors with open exits. More sectors can always be added on in case we forget some openings.

>> No.5903331
File: 1 KB, 240x360, 1440654218617.png [View same] [iqdb] [saucenao] [google] [report]

based, thanks

>> No.5903340

In the worst case, if an exit to a room is left unused, we could ask if the original author is around to wall it off, optionally the project lead does it as smoothly as they can.

>> No.5903346
File: 341 KB, 1920x1080, duke0003.png [View same] [iqdb] [saucenao] [google] [report]

I was playing this earlier, it's pretty good and it's a shame that duke eternal, which I think is from some of the same modders, has godawful HRP 3d model shit as standard and if you turn it off it just breaks everything.
Also, I have a feeling the guys behind DNAA are extremely horny.

>> No.5903351
File: 1.61 MB, 280x296, vomit.gif [View same] [iqdb] [saucenao] [google] [report]

>HRP 3d model shit as standard

>> No.5903358

It's even worse, it literally doesn't function without it. It's a shame since the maps for it are pretty fun, it's kind of like one of those russian stalker mods where they throw literally every fucking possible thing in without caring if it works or not, except duke.
This is Duke Eternal i'm talking about though, not Alien Armageddon, that just has a few voxels.

>> No.5903364

Anyone know of any places to get Daikatana for free? Not sure if I want to spend 7 dollars for this damn thing, just want to try it out with the 1.3 patch.

>> No.5903370
File: 3.39 MB, 1920x1080, duke0000.png [View same] [iqdb] [saucenao] [google] [report]

Fuck, it's called duke eternity, the whole doom eternal thing has contaminated my brain.
To make up for it, here is a screenshot of this monstrosity.
As an added bonus that can't be conveyed by screenshots, for some reason it uses the fucking quake 2 soundtrack on the original maps.

>> No.5903385

The main artist also makes porno stuff.

>> No.5903391


>> No.5903392

No, Duke Nukem

>> No.5903395

i’m gonna puke

>> No.5903404

>those artifacts around the fleshlight

>> No.5903419

Blood 2. I fucking love that game in a way. You know how a mother loves a handicapped child even with his or her problems? It's kinda like that for me with Blood 2. I still love and respect the soul that went into making it even if it came out so awfully and I enjoy it for that reason. Same reason I fucking love Daikatana. You just don't see games like it anymore. Maybe with the resurgence of retro shooters we'll get something to properly live up to Blood 2's hype and style, and if we're so lucky, Shogo too.

We've got DUSK but that's about it as far as Blood style goes.

>> No.5903421

What combination of wads? Especially that dual super shotgun one.

>> No.5903425

This looks like it's on a weird half baked Quake 3. I fucking love it, not at all gonna lie.

>> No.5903430

Did you play 1.2? That made UV easier.

>> No.5903431

>much like other level "designers" who create a lot of these fucking stupid megaWADs you see every goddamn where.
Yeah, no.

>> No.5903474 [DELETED] 

Cs and half life suck>>5903305

>> No.5903479

It's kind of charming in its own way, i mean, you can eat that burger for instance, the mighty boot has fear-style inputs for different kicks, the new weapons are pretty fun, it has sidekick characters and the maps are good, there's even a bike.
But, it runs like shit and looks like shit, and I don't think there's a version without the 3D hrp shit.

>> No.5903489
File: 130 KB, 825x620, GOTY2011.jpg [View same] [iqdb] [saucenao] [google] [report]

For real though. The 'HD' or whatever texture filter they had for it looked like dogshit, and there was awful mouse acceleration which made it basically unplayable imo. The only reason it got a pass was the $10 price tag, it being the only commercial release of the 3 third party expansions since the intial retail, and using the original grp files so you could still use eDuke32.

World Tour, however, can suck my nuts.

>> No.5903515
File: 213 KB, 1418x625, THE MEMES.png [View same] [iqdb] [saucenao] [google] [report]

OK how do I got about some Doom co-op
Can Zandro chooch with smooth doom or does it have to be beautiful doom?

Why is barely anybody hosting Sunlust or BTSX? No eviternity?

/vr/ approved co-op serbians?

>> No.5903536
File: 2.99 MB, 1280x720, Doom.Annihilation.1.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.5903540
File: 270 KB, 625x305, Hell Yeah.png [View same] [iqdb] [saucenao] [google] [report]

>That one Doom wad where the demons don't' invade Phobos and its just Doomguy patrolling the base while the scientists do their work
II made it up but I still think it would be a neat wad

>> No.5903541
File: 6 KB, 170x212, Milo laughs at you.jpg [View same] [iqdb] [saucenao] [google] [report]

>I'm gonna start the game on the highest diffiuclty
>then I'm gonna complain about it being too difficult while calling others imature children

>> No.5903552

Doomguy was a Janitor on Phobos.

>> No.5903557

They do, but they're rare because mappers nowadays tend to lean towards vanilla and boom compatibility.

>> No.5903558
File: 2.99 MB, 1280x720, Doom.Annihilation.5.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.5903562

>doomguy stops by scientist bored out of his mind
>"Heeeeyyyy science dude, whatchya lookin at under that uhhhhh scope there?"
>"Uh, I'm studying this bacterial life form that was found resonating in some of the rocks on Phobos."
>"Oh! Cool, cool..........."
>looks off into the other side of the room
>"Psssshhhhhhhhh sooooooo..... That's a big fuckin' gun you got there, huh?"
>"Flynn, for the hundredth time, don't touch that."

>> No.5903568
File: 2.91 MB, 1280x720, Doom.Annihilation.4.webm [View same] [iqdb] [saucenao] [google] [report]

what they mean by this?

>> No.5903584
File: 522 KB, 777x500, gitgud.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5903587

Doomguy does it for free?

>> No.5903626
File: 2.97 MB, 1280x720, Doom.Annihilation.3.webm [View same] [iqdb] [saucenao] [google] [report]

the fuck is this?

>> No.5903630

Thought it was a shoggoth or interdimensional shambler at first. Can't say I dislike it, I think that's an alright design.

>> No.5903634
File: 2.99 MB, 1280x720, Doom.Annihilation.2.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.5903645

she did it. good job.

>> No.5903672

>I can beat....Both Final Dooms
Sigil is easier than Plutonia, though.

>> No.5903674

I hope not. That would be quite the "no fun allowed" dick move.

>> No.5903676

Yeah, looks like the 1.21 hotfix they released fixed it

>> No.5903698

really, almost unwatchable

>> No.5903756

Do you ever think about the fact that Duke blew through all of Duke Nukem 2 just before 3D happened?
Those alien bastards.

Duke's a cool guy.

>> No.5903758

Did 3D ever get any 1 and 2 remake map packs, I wonder...

>> No.5903790
File: 164 KB, 800x925, dukezone.jpg [View same] [iqdb] [saucenao] [google] [report]

Found a ton of Duke shovelware.

>> No.5903807

It's ok dude. Please just finish the minimap and the healthbars some time this decade. The PRBoom-style floating healthbars are much nicer than the HUD ones, and the proper minimap has been asked for and "NOPE"d by GZDoom dev for nearly as long as GZDoom existed.

>> No.5903810

1) Xim Star Wars + Dark Forces Textures + Brutal Doom monsters
2)Duke Nukem weapons and monsters (the SS is replaced with xenomorphs for some reason)
3) Enhanced Quake Stuff + Lor Res Dark Textures + Hard Doom monsters

>> No.5903812

holy shit this looks awful
like a low budget Babylon 5 episode

>> No.5903817

A case of "I'm not even gonna pirate this crap."

>> No.5903823

Why is doomguy a woman? And not even blonde?

>> No.5903832

Something with bad design

>> No.5903852

Might as well put a pillow on a lathe or something.

>> No.5903872

Imagine having such a fragile masculinity and/or heterosexuality that you HAVE to tell everyone that only men can kill demons.

The real problem here is that out of two female marines they showed they chose the least marine-looking one to be the protag.

>> No.5903878

>Imagine having such a fragile masculinity and/or heterosexuality that you HAVE to tell everyone that only men can kill demons.

did we read the same post?
>Why is doomguy a woman? And not even blonde?

>> No.5903881

Yes, we did. Why else would he complain about female doomguy? Especially since it's just a gal with a gun. Just like the other doom movie had a guy with a gun and not a doomguy.
Inb4 "but its in the name"

>> No.5903886

I literally mod doom so the PC is female though, lmao. Learn to read. I have my own reasons to make doomguy a girl in my modded game, I'm asking what's their reasoning for Doom movie.

>> No.5903890 [DELETED] 

you make a fair point, however you forgot to DILATE

>> No.5903896

It's just another shit movie. Doesn't matter who's in it.

>> No.5903903

The argument works both ways. Anyone could point out them making Doomguy a female is a utterly pointless character design choice, but that same point could be also employed to support the idea that Doomguy is a blank slate of a character and therefore wouldn't strictly call for a male to fill his role.

Thing is, anyone with half a brain could perfectly pick up on the fact that they're banking on the whole 'who needs Doomguy ECKSDEE' drama just to garner attention from outragefags. It's a last ditch publicity stunt for a movie nobody cares about.

>> No.5903928

"Dude, this Doom movie we're making should have Power Rangers-tier monsters. Yeah!"

>> No.5903934

What's with the framerate

>> No.5903939
File: 10 KB, 259x194, joanna.jpg [View same] [iqdb] [saucenao] [google] [report]

>Doom Annihilation
>character is named Joan Dark
>Joan(na) Dark

>> No.5903970

Start on Shogun, godmode/healthcheat through episode 1, don't level up, don't ever use daikatana weapon, good shit starts in Greece, episode 2, play the game normally from that point onward.

>> No.5903978

Dude, psst, dude I know the perfect game for you, a meta-kusoge, so to speak. A game so horrendously broken it just loops back to being playable just to see what happens next. It is called

Descent to Undermountain. Yes, that dungeon crawling immersive sim-like RPG on an engine from a shooter game about flying robots.

It's like the greatest pile of "What ISN'T broken here gawd DAMN" ever created throughout the entire history of videogames.

Weirdest thing, there are glimpses of genuine goodness there too, it's not JUST a shitpile.

>> No.5903979

Ok, I can't find out what was fixed. Where's the changelog even published?

>> No.5903986

CHNGLG in the wad

>> No.5903991

>A game so horrendously broken it just loops back to being playable again just to see what happens next.
In fact I suspect, that from a certain point in the development (where it became perfectly clear that with this engine the end result could only be a shitpile), what I wrote about actually became the core, intentional, concept behind the game. To hook the player through "Jeez, what else HAVEN'T I seen here just YET?", making the game just barely completeable - but otherwise, w-h-elllllllllllllll
In other words, I don't think this game's title is still, 22 years later, somewhat recognized purely through chance. I think, from a certain point on, it was DESIGNED to be extremely memorable in an highly infamous way.

Just making lemonade from those lemons.

>> No.5903993

Have to say, the changes in 1.2 and 1.21 have made this wad feel a lot more balanced on UV pistol-start, now. Not as easy to run out of ammo anymore, and the chaingun being added to the later maps removes a lot of the tedium.

>> No.5903996

Now I want a Perfect Dark wad. There's one of Goldeneye, it's not fair PD got nothing.

>> No.5904004

You sure about that?

>> No.5904010
File: 80 KB, 638x917, DE6BEC74-1357-4A8E-9AF3-9E33783B6D01.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5904018
File: 2.07 MB, 1920x1080, annihilamilashun.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5904028
File: 150 KB, 1412x823, DDB930E1-6D2D-4851-85C7-6D733F5C910E.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5904029

>Change specifically to fuck over speedrunners

>> No.5904045

Holy fuck thank you

>> No.5904051
File: 64 KB, 640x432, 0810d4dd1.jpg [View same] [iqdb] [saucenao] [google] [report]

Are there any doom mods that add bot behavior to an enemy?
Also, are there any mods that makes bosses more complex?

>> No.5904054

That is EXACTLY the kind of fucking game I want man. I'll check it out. Thanks bro.

>> No.5904056

It's done by people who have no connection to the source material

>> No.5904070

How do I enable multiplayer monsters in single player? GZDoom, PrBoom, doesn't matter where. When my brainlet ass attempted it, I got loads of DM weapons plastered all around the levels, which obviously breaks all gameplay.

>> No.5904078

Any updates? If it helps, the wad had kind of an internet theme in the style of Deathzor Online.

>> No.5904091

Babel makes enemies much smarter, gives them ability to flee in fear or coordinate attacks, and so on.

>> No.5904096

I contributed to the "official" DN3D HRP over the course of several years. I am sorry. It seemed like a good idea at the time, but feels like it's all kinda pointless now.

>> No.5904097

That description with the barons reminded me of some terrywad with a prison rape sequence where you were running in a tight line between loads of barons and then a crusher killed them all. I can't remember what wad it was, but I think it was featured on some old like before 2015 old version of the "so you want to play some doom" picture. Maybe that helps.

>> No.5904101

Don't talk nonsense.

>> No.5904120

In PrBoom+, -solo-net command is needed.

>> No.5904132

they just repeated that fucking "easter egg" from the first movie

>> No.5904134
File: 82 KB, 900x637, felicia_yawning_by_pokkuti_d3g0gvj-fullview.jpg [View same] [iqdb] [saucenao] [google] [report]

>Also, I have a feeling the guys behind DNAA are extremely horny.
Really? I don't know what you're talking about.
I don't think they totally used a cropped porn video animation of Felicia from DarkStalkers and put it in DNAA.
Btw is futa SFM porn and it's terrible(like 80% SFM porn),you didn't miss anything


So Doomguy is like Kurt Hectic from MDK,now? Cool

>> No.5904138

>making hell an even more generic rocky landscape than doom 4

>> No.5904156
File: 57 KB, 620x349, event_horizon_hell.jpg [View same] [iqdb] [saucenao] [google] [report]

I didn't mind hell in Doom 4 but It wasn't creepy or threatning,just forgettable. Save a couple of scenarios which looked pretty cool.

I still feel that Hell in Doom 3 and Doom 64 still looked much better. More atmospheric and hopeless.

>> No.5904174
File: 736 KB, 680x977, 27e.png [View same] [iqdb] [saucenao] [google] [report]

I have a love/hate relationship with the Blood Cultists.
On one hand they can be hard as fuck to deal with when they are in groups.And pray they don't go in the water.

On the other hand they're also really fun to fight too. They're challenging but never bullshit hard. The way they scream and talk is hilarious.

I feel they're some of the most iconic enemies in a FPS game

>> No.5904179

>So like a 1024x1024 mapping project only it's on one map and the squares are like quilted together?

this has literally been done https://www.doomworld.com/idgames/levels/doom2/d-f/excorpse

>> No.5904184

This is fucking intense

The only people still making maps for Blood are crazy fuckers who know it inside and out, so they're usually good, but tuned for madmen who've been playing it since it came out.

>> No.5904192

so fucking close you faggot

>> No.5904194

Bolognese dooms blood looks like absolute shit. Is there any other gore/effect mod out there?

>> No.5904198

if you cared about female protagonists, you should know there's a problem when one is really shitty and they don't even use kira morgan or crash but at the same them, they weren't ruined in this shitshow
doomguy is also a character in some degree, even if he looks unfinished

>> No.5904202


Twice now I've been able to bypass chunks of levels by jumping on enemy heads or crouch jumping through spaces to get to the exit. I'm using nBlood, so I can't tell if these are intended skips, engine bugs, or the mapper fucking up in these places.

>> No.5904216

I'm playing through Plutonia on UV right now (map 27), after playing UV Sigil.
While Plutonia has some unfair traps and heavily abuses chaingunners, archies and revenants it doesn't make me sweat nearly as much as Sigil did, due to weapon/ammo scarcity in 1.1

>> No.5904219

I agree. Like, I did like hell enough in 4, it was like a modern take on E3M2, which I like a lot, but I also would have liked much more than just rocky wastelands. Parts of it felt like 3's hell, with a lot of the old brickwork stuff, which was nice, but it could have had more variation in color.
Hell had more than one single aesthetic in the classic games.

>> No.5904223

Then we have a previous proof of concept to reference I guess.

>> No.5904237


>> No.5904238

oh yeah, that was a concept in the doom bible
>Dies At Conclusion Of The Episode = Dacote as his last name

>> No.5904240


Audio is fine at least for me.

>> No.5904247

I honestly didn't even find the ammo scarcity that bad in the older version of Sigil, personally. Only thing that was a bit much for me was having to resort to using pistol on enemies in the later levels due to the chaingun being absent, and being tripped up by the cyberdemon in map9. But I still found it far less challenging than Plutonia on average.

>> No.5904261


>> No.5904284

I can't find a version of Duke Nukem 3D that has a GRP file. GAME.CON file yes, but not GRP file. I can run Duke3D on DOSBOX as well as eDuke32 well enough, but not BuildGDX.

>> No.5904290

I know, I love them too, first I was frustrated back in the day later I learned how to actually play and get some quick reactions and crouching jumping game.

Fun as fuck to shotgun them or stunlock.

>> No.5904303
File: 92 KB, 1280x720, maxresdefault (55).jpg [View same] [iqdb] [saucenao] [google] [report]

I need a new thread!

A thread about rooty tooty point-n-shooty & merry fizzlebombs!

>> No.5904306

>below 400 posts

>> No.5904312
File: 64 KB, 632x738, e8rhw9p8.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5904370

Bethesda France stream is on

>> No.5904385

No it isn't.

>> No.5904386

>they're banking on the whole 'who needs Doomguy ECKSDEE' drama just to garner attention from outragefags
They're not tho, it's a direct-to-dvd movie. You can't really hype up a dtd movie.

>> No.5904402

It's just another playthrough of the E3 demo.

>> No.5904413

Guy Dacote

>> No.5904416

I found some of my first DN3D maps (that I uploaded to different BBS) on shovelware CDs like that. These collections are time capsules.

>> No.5904426

Once upon a time in a forgotten millennia. Me too, anon.

>> No.5904448 [SPOILER] 
File: 402 KB, 401x753, 1569346285556.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5904463

Classic shareware port. Gun has glints off of it, showing levels of detail. Darkness in background add to grittiness, combined with a rug floor where it is easy to see each individual fabric. Walls are made of old rotting metal, showcasing a dystopia world.

Duke now is blurred to the point where you wonder if you have bad eyesight. The gun lost a lot of its detail and the lighting is now pretty flat. Metal looks far more bland and uninteresting.

Bloom everywhere! A broken skylight is now shining light for some reason, shining upon the shiny metal surface to add to the mess of images. Duke still looks the same, but the background has more HD textures, resulting in a sort of disconnect between the levels of detail the two provide.

1996 looks the best here anon. Software mode was better than the blurry shit that GL brought or the bloom lights in modern games.

>> No.5904465

they now deleted the twitter with the new enemy glory kill

>> No.5904479 [DELETED] 
File: 15 KB, 644x800, d90.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5904480

I really wanna see a Quake map based on the Eyewitness intro, because Quake really reminds me of old 90s cgi with the surreal buildings and looking out the window and just seeing sky

>> No.5904481

There is no bloom, just light sources now making more sense. Work really well in most levels and makes the level design in duke even better.

I like the work they did on it, dont give a fuck about meme randy.

>> No.5904483

desu the lighting in the OpenGL renderer is one of the better parts, and with no linear smear filter on.
Duke Nukem 3D's old low res sprites and textures look fucking phenomenal with normalmapping and dynamic lights, the latter is one of those features which would be really nice to have for GzDoom some day.

>> No.5904501

>Bloom everywhere!
There is no bloom.

>A broken skylight is now shining light for some reason,
That's a lamp.

>but the background has more HD textures, resulting in a sort of disconnect between the levels of detail the two provide.
Those aren't HD textures, those are the same textures as in the original.

>> No.5904514
File: 544 KB, 1920x1080, large.jpg [View same] [iqdb] [saucenao] [google] [report]

Yeah that is what I mean, its not perfect but its the same thing they did for most of Ion Fury. Makes the build engine very fucking nice.

Works a bit like shit in some parts, but for most of it, its really cool some of the grey bland areas in the original game looks better. Its not like I understand people prefereing vanilla, I fucking paly Thief in the most vanilla way possible and fuck textures mods, but even in Thief redefining the lighting did some wonders in vanilla maps.

>> No.5904521

patrician taste

>> No.5904536
File: 29 KB, 575x547, IMG_20190107_235644.jpg [View same] [iqdb] [saucenao] [google] [report]

>Nu-Male Wojak

>> No.5904537

It's not a skylight and they're bathroom tiles not metal.

>> No.5904540

That’s a so(y)jack

>> No.5904543

I wondered if I was the only person who even enjoyed shovelware CDs. Feels like a lot of them have gone lost to history, trying to find almost anything on some of them is nigh impossible.

One big problem with pretty much everything not retro is the whole lack of shovelware CDs. A new Doom map comes out today, it likely won't be on a CD and thus will likely be lost to history. Sure, the more popular stuff will rise, but what about those of us who want to keep everything?

I look at modern games with a lot of mods. That brings me to checking out Skyrim and Minecraft. Note that both aren't even a decade old, but have enough to have a history. You go to Nexus to download a mod, only to realize it is incompatible with the most recent version. In an older game, that is no problem, just use the unpatched CD. But in a world with patches coming through Steam, now it is all force updated, which means now stuff breaks without a care. We have things to prolong patches, but nothing to revert to older versions. Can we even play the first, unpatched, version of Skyrim? At best there might be a torrent for it, but I wouldn't be surprised if they were dead due to most people just supporting the latest version of a game.

Minecraft is wonderful for having the ability to play past versions. Even for the ones not in the launcher, you can easily get the old .JARs and experience them. You can get plenty of mods, sure, and there is even a Minecraft archive project going on.

See, shovelware was a time capsule, it kept all it could. This archive project mostly is made up of links where it isn't archiving anything; I found more on my own through old Mediafire links. That isn't promising. Nor is the fact that most archived links are for more modern versions; 2010 stuff may have started then, but we are getting more modern versions from 2014 which require a shitload of other garbage you didn't want to mess with and broke the balance of the older versions.

>> No.5904549

What's the difference?
At this point all the Wojaks are used for the same things these days.

>Russian words
What is this? A fan wad or the new maps for World Tour?

>> No.5904560

World Tour had maps set around the world, one in Russia. It's one of the weaker maps, but there's some decent and even great ones in there too.

>> No.5904563

I dont think WT has HD textures, it has bumpmaps or whatever applied to the original textures so they can be dynamically lit.
And I dont know where the fuck you see a skylight.

>> No.5904569

That is the thing, the lights in the original made sense to me. The light in the original was broken, therefore it was off and not shining additional light.

>no bloom
The lighting looks horrendous to me for some reason, like everything is overly bright and shiny. Almost like it has too much of a contrast.

I used the wrong term. A skylight would make sense, since light will always naturally shine in. I thought skylights were those high powered lights you see on the insides of businesses.

>same textures
The rug is far less detailed. The ceiling has far more contrasting black lines, which looks somewhat jarring as well. The back bathroom tiles are now brown, not grey. They are not the same textures anon.

>bathroom tiles
The back wall is, but the wall in the hallway is metal.

>> No.5904572


The back wall is not grey, but brown. Bump maps don't change that.

>> No.5904578

>They are not the same textures anon
Yes they are, you can go and look in the .grp and see that they're the same textures.
They have a normalmap applied to them, which reacts to dynamic lights depending on which angles the light shines from, but they're still the same old low resolution textures.

>> No.5904591

>I have no idea how PBR works: the post

>> No.5904593

>they're still the same old low resolution textures.
Good, because it looks fine with a pixel-perfect normal map. Things like the HRP never looked good because how wildly the assets varied in style and quality...and I say this as a former HRP contributor.

>> No.5904608

I'm sorry, I thought this was retro. Looking online, that apparently comes from some meme guy with a goatee in a college around 2004.

>> No.5904615

>"almost post"
>"it is forbidden to talk to strangers"
In this day and age they still use machine translations and don't invite a single actual russian-speaker to check the translations.

This is how we got "old soviet murder list murals" that actually read "Glory to the cosmonautics", and "Gulag prisoner ID" that has "KGB officer" written on the texture in Rise of the Tomb Raider.

>> No.5904625

you what

>> No.5904632

Nothing wrong with making a shovelware collection of maps these days. 700 meg limit?

Shit. That's a lot of maps. Still, I remember looking at the back of those CDs and seeing that they rarely if ever got over the 1/3 capacity mark. Kinda funny. More joys lost to history.

>> No.5904636

"Almost Post" is intentional IIRC, it's supposed to be some sort of pun. The sign sounds intentional too. The level designer actually lives in Russia.

>> No.5904638


>invents PBR in college
>does nothing with it, instead becoming video host
>spends video about video yelling about zoomers and how people don't do enough pushups
>due to a video with Carmack, now /vr/ loves him and PBR

His work looks jarring as fuck. You look at the 1996 version, it has a nice blend between dark and light shadows, while the modern versions are all about shiny surfaces and round lights shining from some perpetual light source and modifying the bump mapping to be less detailed or making it brown.

>> No.5904642

I'm gonna jump on the meme wagon and just fucking say it.
shovelware gf when bros?

>> No.5904645


>> No.5904652

Nothing wrong with it at all, the problem is few do it. It was bad enough back then because people would rant about these things being available online.

There is a bit of a difference between me collecting some levels and storing it on a disc and a company doing it. The latter will get notability and be archived, mine relies entirely on me shilling it 20 years later. It is better than nothing, yes, but it isn't the same. Plus, in Skyrim's case, it is worthless due to the base game no longer supporting various mods. If I actually enjoyed Minecraft, I probably would archive a lot more, sadly I am possibly the one person out there that finds Minecraft frustrating due to disliking building things and hating puzzles in games.

>more joys lost to history
It is depressing when you think about all that is lost these days. One reason I get miserable, the future isn't getting better, it just is getting worse with upkeeping mods and maps, resulting in even more being lost to history. I hate the idea of what I touch today might be gone tomorrow. I hate the idea of being too slow today means I didn't archive enough for tomorrow.

>> No.5904660

>invents PBR in college
*AHEM* PBR as a whole was a group effort by many developers and artists over the length a decade, not just one guy.

>> No.5904664

No no, no need for misery. Other things get me down but memories like this can manage to make me smile again. /vr/ is good like that.

>> No.5904669

>Can we even play the first, unpatched, version of Skyrim
you totally can.
You just have to resort to piracy.

>> No.5904673

I swear some of the posts on /vr/ lately are machine-generated

>> No.5904675

Yeah, the internet is pretty fucking huge. Not that finding a scene release of Skyrim is tricky business but there's always some site hidden away somewhere that has JUST what you need. Like, in general. Never stop digging and hoping.

>> No.5904680

/vr/ just feels like another facet of that depression. People trying to push towards more modern gaming because they don't want to play older titles, modern maps being the focus. Any time Doom comes up, it is all about Sigil and Brutal Doom, I just never see the classic levels from the shovelware. Why does nobody talk about TNCROSS2.WAD? ULTIM.WAD? STONES.WAD?

We have thousands of PWADs out there, but it feels like most of the community focuses on the same things or at best focuses on moving forward. We never really see much of a care for these past maps.

>> No.5904683

That is the depressing part, just trying to find a torrent that hopefully has a magnet link still functional all this time for a game with updates that most people will have upgraded.

>> No.5904685
File: 282 KB, 945x945, Hellbilly Deluxe.jpg [View same] [iqdb] [saucenao] [google] [report]

This album actually works pretty well with Quake

>> No.5904691

Sorry, dude. You're the depressing part right now. I'm out.

>> No.5904696
File: 142 KB, 600x592, KunstX.jpg [View same] [iqdb] [saucenao] [google] [report]

Sounds too much like music for Quake, something like that would work better for Doom. This album gives a lot more of the ambience in my eyes.

>> No.5904703

The dynamic lights in eduke look way worse than this, I guess i'm gonna give world tour a pirate. You can't run the new maps through eduke, right?

>> No.5904705

>people prefer discussing new stuff
that's just how life is, if you wanted to discuss those wads, you should have been around when they came out
people are attracted to novelty, we wouldn't have doom threads, stalker threads or tes threads if there wasn't a constant stream of new content for those games, that's why they have such long lasting generals

>> No.5904710

>because it looks fine with a pixel-perfect normal map
Yes! It looks better than any HD texture pack or 3D model pack, it looks properly 'crunchy'.

>> No.5904719

Does douk3d randy edition still have horribly compressed audio?

>> No.5904721

Aka people just focus on progress and tend to ignore the past. Aka all is doomed to be forgotten and die with time. This in turn means the new things are just as worthless, everything is worthless. It makes you question the purpose for life, since it seems like everything just gets drowned out until it disappears as people constantly chase after flashy new things that tend to focus on puzzle based mechanics or other terrible choices.

>> No.5904727

The whole universe is going to die. So what? All we have is now anyway.

>> No.5904730

But even if we died, we had the legacy of upkeeping Doom. If Doom is gone as well, then we were just mindless ants. We achieved nothing. Why even bother playing stuff that will one day be dead and gone?

>> No.5904736

>Why does nobody talk about TNCROSS2.WAD? ULTIM.WAD? STONES.WAD?
Are they particularly good or interesting?

>> No.5904738

Why do anything? You decide.

>> No.5904740

The post one is clearly intentional. These two words sound nearly identical, and you can also squint and see a joke about how Russian post service is fucking horrible, thus it "almost" deserves to be called "post". Especially if what >>5904636 said about the designer living in Russia is true, then he'd knew to include it.
The sign's translation is also not wrong, it doesn't read like a machine translation to me, and Russian is my first language.

>> No.5904748

TNCROSS2.WAD is like TNCROSS.WAD, but with a total expansion around it, so no longer are you limited to just a square room. ULTIM.WAD features nice expansive open combat with a Cyberdemon to boot. STONES.WAD isn't bad, but the button tends to get stuck a lot so I would definitely not trust doing it on a version with broken saves.

>> No.5904749

But if we decide, and everything is meaningless, does our decision even matter? It feels like every choice has its own mountain of shit to try to endure, nothing ever really can be enjoyable without having to endure all the suffering as well.

If it is all meaningless, why do people like AVGN exist where he makes himself miserable on games that are terrible? Why is there so much terrible stuff? Why is the stuff that people praise still terrible? Where is the good stuff?

>> No.5904750

Shut your big dumb brain off and go outside. Time to live your life.

>> No.5904756

>posts on a board for video games
>gets told to go outside
Anon, there are mosquitoes out there killing people. Then again, sounds like a useful method for suicide, since nobody would question dying to a mosquito. Anon was just trying to get fresh air.

I think you are onto something! Thanks anon for the epiphany.

>> No.5904765

Show some screenshots.

>> No.5904768

Ok good. Whatever.

>> No.5904779

>If it is all meaningless, why do people like AVGN exist where he makes himself miserable on games that are terrible?
You understand that AVGN is a character, right? That he's not a real person, and that he's a written character performed by an actor?

>> No.5904826

>Doom Annihilation
>It's Crash

>> No.5904861

It’s not Crash. They also kill off Doomguy.

>> No.5904884

Nah. No death scream.

>> No.5904887

Any way to make douk world tour's mouse input better? it feels sluggish.

>> No.5904894

He can’t scream if he’s decapitated.

>> No.5904896
File: 1.19 MB, 2880x810, Screenshot_Doom_20190924_225303.png [View same] [iqdb] [saucenao] [google] [report]

Avactor + Final Doomer

>> No.5904898

Why on earth are you World Tour?

>> No.5904904

Plutonia’s weapon set?

>> No.5904908

That's BJ, dude.

>> No.5904912

if he can scream when gibbed he can scream when decapitated

>> No.5904917

You got it.

>> No.5904923
File: 1.75 MB, 3840x1080, Screenshot_Doom_20190924_231824.png [View same] [iqdb] [saucenao] [google] [report]

Fixed resolution.

>> No.5904931

I thought so. Good choice.

>> No.5904936
File: 812 KB, 721x643, you're not a medkit.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5904939

Wanted to try the new maps, wanted to try the new lighting in world tour's engine. It also seems like the audio is extremely low quality and the fov seems lower than eduke too. The audio is especially jarring since the new duke talk is crystal clear quality.

>> No.5904940

Sergeant William Blazkowicz. Just like Sergeant Stan Blazkowicz of Doom 2 RPG.

>> No.5904952
File: 51 KB, 604x550, 15d.jpg [View same] [iqdb] [saucenao] [google] [report]

>Bang_a_Dan_69_'73 is talking shit about you in your favorite board in usenet
That fucker keeps insisting doomguy would beat the crap out of Quack guy
can you guys believe the nerve of that retard

>> No.5904962

Stan =/= William

>> No.5904975
File: 149 KB, 540x720, they hijacked your shark.jpg [View same] [iqdb] [saucenao] [google] [report]

Revenants, man.

>> No.5904996

i think the idea is that doomguy is secretly named after william, like commander keen's real name and stan is a different relative
still sounds like something from wikia

>> No.5905012

There is someone called William Joseph Blazkowicz III in the first Doom RPG game. Stan could probably be his cousin, as Keen did have a younger sister and older brother.

>> No.5905013
File: 2 KB, 148x125, pc speaker.png [View same] [iqdb] [saucenao] [google] [report]

I think you're making shit up.

>> No.5905018
File: 42 KB, 600x600, dsfsafdasf.jpg [View same] [iqdb] [saucenao] [google] [report]

years later, I still think about making out with the quake 3 chicks

am I the autisticcest

>> No.5905032
File: 158 KB, 170x369, doom lewds.png [View same] [iqdb] [saucenao] [google] [report]

There's nothing wrong about that,anon.
It's normal.

>> No.5905036
File: 23 KB, 450x280, 1569317312612.png [View same] [iqdb] [saucenao] [google] [report]

I guess the nature of man is inherently autistic

>> No.5905039

>There is someone called William Joseph Blazkowicz III in the first Doom RPG game
who is it?

>> No.5905043

Some guy in a text log you can read. It’s addressed to William Joseph Blazkowicz III, and it tells you how to get a shotgun in a secret room.

>> No.5905051

i like how the cybermanc in d4v looks and i wonder if any d4t addon will use it instead of the metadoom one who's death animation is supposed to have him explode
also, how long until someone makes a dehacked tc themed after doom 4 with these assets and all, that aims to be a demake of the game

>> No.5905114

That youtuber is one of us isn't he?

>> No.5905179
File: 390 KB, 1024x576, Screenshot_Doom_20190925_011634.png [View same] [iqdb] [saucenao] [google] [report]

Purge the Heretics

>> No.5905193

What wad? And does it have the expected other weapons (flamer, plasma, etc)?

>> No.5905203
File: 378 KB, 550x600, 1563326336732.gif [View same] [iqdb] [saucenao] [google] [report]

Warhammer 40k Astartes:
Built over BD Lite but can be played with every other monster mod

>> No.5905204

My dream right there, a big dumb feature complete 40k mod for doom, and one big Dredd one maybe in build.

Just tried the robocop mod its really fucking quaint.

>> No.5905220

Why not? Lo Wang was supposed to be able to be decapitated and then his head would start puking.

>> No.5905223 [DELETED] 

Half life and CS still suck.

>> No.5905224
File: 33 KB, 220x430, 220px-3DO_Space_Hulk_-_Vengeance_of_the_Blood_Angels_cover_art.jpg [View same] [iqdb] [saucenao] [google] [report]

I remember when a Space Hulk TC was in the works but abandoned.
Come to think of it,there's a serious lack of Warhammer mods for Doom.

About Dreedd there's an FPS game but it was meh.

On the Robocop one,it looks like it was made in the late 90s and for that it gives a certain charm. A really good one overall.

>> No.5905230

Dredd vs death? Its entertaining and funny but short and fucked by early 00s consolization.

>> No.5905241

Yeah,that one.
It captured the atmosphere and tone of the comic but the gameplay was mediocre.

>> No.5905243

>It captured the atmosphere and tone of the comic

A bit, was missing a lot of the gore and absolute lunacy that is dredd comics.

Someone made a lawgiver for doom so maybe someday.

>> No.5905248
File: 350 KB, 1024x576, Screenshot_Doom_20190925_015452.png [View same] [iqdb] [saucenao] [google] [report]

Blood Textures in Doom

>> No.5905251
File: 5 KB, 216x264, extra wide screen.png [View same] [iqdb] [saucenao] [google] [report]

How do you keep track of your ammo and health with that HUD and that wide screen?
I assume you have a multi monitor setup or something.

>> No.5905252

Yeah, the lighting and normal mapping is great, and some of the new maps are genuinely very good, but the audio situation is awful.

>> No.5905263
File: 63 KB, 250x323, 1480819072586.jpg [View same] [iqdb] [saucenao] [google] [report]

>Playing Doom 64.wad
>Doom 64 has an echo effect on distant minsters
>Combine that with MoonManDoom so now when I'm solving a puzzle I occasionally here a quiet WHATS GOOD NIGGA?!" in the distance.

>> No.5905264 [DELETED] 

So play something else, Alf. You stupid motherfucker.

>> No.5905270
File: 67 KB, 640x640, laughing shibe.jpg [View same] [iqdb] [saucenao] [google] [report]

Hah. Kinda makes me want those audio files stripped down to just their own .wad

>> No.5905271

The floor texture looks like doom 64

>> No.5905279

It is.
It's a mix of the two

>> No.5905335

Pretty odd mix, since D64's textures are totally desaturated while Blood's have a reddish-brown/pink slant.

>> No.5905349
File: 2.41 MB, 4608x2184, 20190925_025942.jpg [View same] [iqdb] [saucenao] [google] [report]

Here's your answer.

>> No.5905352

what the fug

>> No.5905353

Humanoid flounder confirmed

also whats your refresh rate bro

>> No.5905357


>> No.5905358

That looks like it could give you motion sickness

>> No.5905359
File: 20 KB, 210x240, krumm-aaahh-real-monsters-6.25.jpg [View same] [iqdb] [saucenao] [google] [report]

Ok, groovy, but that still doesn't answer my question how you keep tabs on your health and ammo without completely turning your look away from the front view.

>> No.5905360

Is this what overclocking your fov looks like

>> No.5905362

I don't.

>> No.5905372
File: 100 KB, 805x540, [confused HUH}.gif [View same] [iqdb] [saucenao] [google] [report]

>Quake zombies get back up after you shoot them
>Remember the wise words of Ash Williams "He's not dead its a trick, get an axe"
>The axe doesn't kill them either so you have to use explosives
Missed opportunity if you ask me

>> No.5905380

play arcane dimensions

>> No.5905394

why would anyone do this to themselves

>> No.5905398

Looks fun

>> No.5905401

When I first played I thought that you had to shoot the head after downing them, and then I thought that they were just invincible.

>> No.5905408

Much better than 2 separate monitors. Subjectively.

>> No.5905413

Can you have the taskbar only take up a portion of the screen? I really like having mine always on one monitor while the other is a full view.
The next step is a third portrait monitor to shitpost while playing video games and watching a movie all at once.

>> No.5905419

You're supposed to get enough to create a gaming halo around yourself.

>> No.5905423

Might have been going for something a little akin to Return Of The Living Dead, where the body remains animate no matter what kind of damage you do to it, so you need to render it unable to animate (ergo completely destroying the body).

True however, the axe is useless in vanilla Quake, Doom's punching really gets a shitload of mileage out of the Berserk Pack, something which Quake doesn't have.
There's Quad Damage, but it's simply wasted on the axe.

>> No.5905427

>play racing game with wireless controller
>fixed 3rd person camera
>swivel chair
>twirl around following your car at high speed

>> No.5905448
File: 1.04 MB, 860x460, 860_Sci_Say_Gyroscope_0[1].gif [View same] [iqdb] [saucenao] [google] [report]

You're thinking small time.

>> No.5905454

No, it's Trash.

>> No.5905468


>> No.5905524

It really feels that way.

>> No.5905560

So I think I might have narrowed down which one it is. It was some kind of skulltag wad where there was dialog every now and then. There was a green level that was either inside a computer, or in an alternate dimension. I think the second one specifically.

Does this ring any bells for literally anyone at all? I've been trying to find this wad ever since my only copy of it died on an old compaq desktop about 10 years ago.

>> No.5905581

Wait, was the Slade site compromised? Got a trojan alert from it

>> No.5905597

Can the weapon switching be made faster from the console?
I know there are mods that make this but I would like to just use a simple command if possible.
I googled it but I can only find mods for this. I'd rather use a command so I can play with the switching speed setting.

>> No.5905604

Any Frenchbros that saw Bethesda's stream earlier, did the dudes on the stream say anything new about Eternal that wasn't previously announced?

>> No.5905670

Not really but they played with KB+M and it was very satisfying to watch. Fuck controllers, they suck at showcasing the real pace of any game.

>> No.5905720

Vitya, idi nahooy.

>> No.5905737

I don't know what kind of public bathrooms you got ot man, but it's clearly tiles
and yes, public bathrooms are dystopian

>> No.5905796

edit each weapon to have faster switching, or edit the player to have instant switching

>> No.5905815

unironically would recommend Streumon's Deathwing

>> No.5905864
File: 129 KB, 736x1024, 1566076966624m.jpg [View same] [iqdb] [saucenao] [google] [report]

>oh yeah that was a thing

>> No.5905879

you sure are keen on bringing to everyone's attention the thing you don't like and want forgotten

>> No.5905882

Oh, it's you again. Sigil is great and so are the classics like memento mori series. But you should give change for new wads. For example Btsx series is great and you have absolutely no reason to hate it. Yes, it has different palette than vanilla, but who cares? Give change for new great wads too. I'm old fag myself who played doom since 97, but i still love the new wads too. Even ancient aliens and eviternity. I don't like pure slaughter like most of ribbik's wads though. Btw did you enjoy udtwid?

>> No.5905883
File: 40 KB, 302x270, 10,000 dollar soap.png [View same] [iqdb] [saucenao] [google] [report]

So did the patch actually do any censoring or not?

>> No.5905887

I really can't understand the love for Sigil. It can't be nothing but "Romero good therefore Sigil good". To describe Sigil levels, they're only extremely dark cramped rooms, walls of meat in corridors and hallways, along with forcing the player to shotgun Barons and Cacos constantly. Its design is flawed in every way, the only positive I can think of is looks. Can someone explain to me why people like Sigil so much? It's everything people hate about Doom maps.

>> No.5905890

>I really can't understand
then why argue about it

>> No.5905894

Let me rephrase there: I don't understand. And that's why.

>> No.5905898

point still stands
just accept that some people like it and you don't

>> No.5905917

Not gonna check. Replaying that game feels like a chore.

>> No.5905941

>forcing the player to shotgun Barons and Cacos constantly
I almost never had to shotgun Barons because I saved my rockets to be used exclusively on them.
And use Chaingun on Cacos. They added in a chaingun in later levels now, so theres no excuse here.

>> No.5906093
File: 37 KB, 116x178, 1424325602782.png [View same] [iqdb] [saucenao] [google] [report]

no anon, you can't actually understand how to play a 26-year-old game
you're supposed to use the shotgun on all the barons even after you've gotten a bfg because the bfg is only for oneshotting masterminds and should never be used otherwise
and the plasma rifle doesn't exist because i read on the internet that the bfg is more efficient
i don't know how to manage space even in a port that fixes actor height collision so the rocket launcher is suicide
the chaingun? like that's even a usable weapon, don't you know how inefficient bullets are compared to shells?
stop using all the weapons and just shotgun everything and then complain that it's boring and takes forever to kill enemies, that's how you play doom anon

>> No.5906107

I know this post was being facetious, but some mappers really do seem to expect you to shotgun damn near everything. Always frustrating when an otherwise good map has 3-5x more shotgun ammo than any other type.

>> No.5906113
File: 2 KB, 239x73, firefox_oyKSGUwA8o.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5906146

Fuck you

>> No.5906147
File: 279 KB, 1920x1080, 20190918150449_1.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5906148

No, fuck you and that boring game.

>> No.5906149

I use one for video editing and CAD work. Thinking of playing games on it makes me sick.

>> No.5906150
File: 29 KB, 128x128, 1567026240204.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5906152

You're the one with a problem. Oh man, I wonder what word you're going to reply with. So exciting.

>> No.5906154

Fuck off

>> No.5906163

Gimme an expansion pack and I'll play it again.

>> No.5906196

>It's everything people hate about Doom maps.
No. It's the bad grindy slaughter maps, unending stream of consciousness Eternal Doom style maps, that go on and on without any purpose, and unoriginal boring maps, that I don't like. Sigil was fun, and not any of those. Sigil felt like fifth episode like it was supposed, and it's the part of it's charm. It had memorable sections (like all those involving the cyberdemons) and outside few bullshit moments (like barons in the stairs) I found it fun. There are lot of good wads with bullshit moments though. It wasn't too dark outside one room, that was kind of point of it. Turn your gamma up, if darkness is a problem. It isn't supposed to be that dark, that you have constantly problems with the darkness. And like the previous guy said: Preverse the ammo, don't use your rockets on imps and shotgunners.

>> No.5906198

report, hide, and move on

>> No.5906207
File: 1.21 MB, 1920x1080, 1554599966181.png [View same] [iqdb] [saucenao] [google] [report]

What are you guys playing?
I'm trying to learn Hideous still. Ugly as Sin got updated so I'm using it too.

>> No.5906209

BTSX with Final Doomer + Legion of Bones + Legendoom Lite
and DamNums, cause why not.
I'm having fun.

I hope to someday have the patience to learn HD.

>> No.5906234

Playing Doom 2. Trying to force myself to like this shit game. Just died because I teleported to a small room filled with 4 Imps in m12. Fucking garbage map design.

>> No.5906271

What the fuck is even is this

>> No.5906280

Is Bolognese doom good?

>> No.5906295

>doing alright, got the yellow key, just looking around for secrets
>get teleported
>die because they put a mancubus behind you after the teleport
You fags weren't kidding when you said the city levels were bad.

>> No.5906297

It's just gore

>> No.5906309

>dying in Doom 2

>> No.5906315

The game has a ton of shitty GOTCHA moments where you can only get by on trial and error. Once in a while is fine but its getting rediculous with 3 or 4 such moments in a single map. I hate the recent-ish trend of indie platformers that try to be lehardcore by exploiting trial and error gameplay like Super Meat Boy or I Wanna Be The Guy. I dislike Doom 2 for the same reasons. I feel like just going back to play Heretic instead of dealing with this garbage

>> No.5906323

Heretic but its been modded to take place in either Ancient Egypt or ancient Greece.

>> No.5906325

So an EPIC 2 texture swap then

>> No.5906342

>Super Meat Boy
There are no "gotcha moments" there.

>> No.5906491
File: 261 KB, 863x677, bloodguy.png [View same] [iqdb] [saucenao] [google] [report]

Probably not but let's see.

NOOOooooOOOOOO! Decino!
Show yourself!
SHOW yourself!

>> No.5906494

Hexen 2 did it.

>> No.5906498
File: 90 KB, 1440x900, WE70fzNswkwdaVmTZ0sA.jpg [View same] [iqdb] [saucenao] [google] [report]

I still lobe you Elexis.

>> No.5906503

What screen model? That's even wider than 21;9 no?

Wouldn't it be the opposite literally? Motion sickness happens more easily on low fovs with box monitors, since this open the fov up you don't have to turn your game view as often.

>> No.5906519

System Shock 2 but heavy weapons(except for the metastasis field generator) and both the laser sword and annelid Crystal shard can either gib or dismember half-annelied and pure annelid enemies if you hit them with enough damage past 0 HP. Seriously, Its a shame that SS2 doesn't allow either gibs or dismemberment!

>> No.5906524

It has already been 100%d on nightmare

>> No.5906531
File: 780 KB, 2091x2100, secretwads.jpg [View same] [iqdb] [saucenao] [google] [report]

These occasionally had some wads on them.

>> No.5906532

Are you into tank sims or something? Work computer?

>> No.5906537

>community hates the grindy slaughter maps
Ah yeah, that must be why Sunder is so popular
nice brainlet reply

>> No.5906542
File: 6 KB, 180x180, 1566342111515.jpg [View same] [iqdb] [saucenao] [google] [report]

You notice how not only Duke Nukem 1,2, DOOM and DOOM 2 but also Heretic, Hexen and Strife and Duke 3D as well as others have their music sound quite different if you pick a different Midi sequencer and/or sound card (such as adlib, Soundblaster, Soundblaster Pro, Disney Sound Source and Gravis)? Really, for example, the respective intro songs and some of the level songs for DOOM 2 and Duke 3D sound not only less dated and beepy, but in some cases feel like entirely different songs when changed from Adlib, to say, either timidity++ or Soundblaster pro!

>> No.5906551

Map 12 is arguably the worst map. What else do you like and not like about Doom 2 so far?

>> No.5906564

>Disk 3.5

>> No.5906569

It is true for any midi lol.
That's just how they work.
You can change the sounding to whatever with different soundfont samples, and most manufacturers used different ones.

>> No.5906580

that's because midi files are just instructions for instruments to play notes at certain times
different instruments mean they sound different

>> No.5906583

Alright boys

Does the M in ExMx stabd for "Map" or "Mission?"

>> No.5906590


>> No.5906592

considering it went from E#M# to MAP##, it stands for map

>> No.5906608


>> No.5906615

Is mayonnaise an instrument?

>> No.5906654

What "Mission"?
Doom does not have "Missions"
But it has maps.
Also in Doom 2 we have map01, map02 and so on, not "mission01, mission02..."

>> No.5906682

ugly as sin got updated? nice
fucking love the flashlights and laser sights on zombiemen
also what's up with hideous destructor changing its lore to fit freedoom? are bethesda really cracking down?

>> No.5906683

Actually, scratch this. I'm finding everything about Final Doomers BTSX weapons to be a little too slow.
I'm switching to DAKKA.

>> No.5906691 [SPOILER] 
File: 136 KB, 1704x1008, 1569437327332.jpg [View same] [iqdb] [saucenao] [google] [report]

>Indie game made in the Build Engine
>Hey thats pretty co-
Oh well fuck you Luigi

>> No.5906696

It's an entirely new game that's 10 hours long. How is that not worth $25.

>> No.5906701

I'm poor

>> No.5906708

Then maybe you shouldn't spend so much time playing videogames.

>> No.5906712

but how else will I cope with my crippling depression

>> No.5906718

You pretty much nailed it

>> No.5906740

>Ah yeah, that must be why Sunder is so popular
Not community. Just me.

>> No.5906745

Didn't work on the bsp 3d engine, but I put together a hacky static site generator for a blog as someone suggested. Maybe I'll put up a page sometime this week describing how the rendering pipeline works.

>> No.5906778

Why didn't more companies license id Tech 1? It seems crazy that there are only 3.5 non-Doom games on it.

>> No.5906782

Yeah it's updated for stable HD
..HD has lore?

>> No.5906802

check the readme in an older version of hideous destructor, it has pretty decent lore based on doom, although now it's been changed to fit freedoom instead
shit like the zm being a piece of drm locked crap, the origins of some of the demons, the possibly holy origins of armor/health bonuses and megaspheres etc...
the manual's basically required reading to play it right anyway, and explains why you shouldn't do stuff like combine using megaspheres and the blursphere
what's the .5, hacx?

>> No.5906845

Is Eternal Doom bad? I thought it was considered good

>> No.5906849


2.5D FPS engine is not actually that difficult so all the cheap studios made their own shitty FPS engine. the build engine was specifically designed to be used across multiple games so it was the obvious choice for the remaining games. carmack didn't care about engine licensing and famously would only agree to give an engine licensee, like, one days worth of his time, total. in total this made licensing the doom engine not a very attractive proposition, compared to a few years later when they started licensing the quake engine, which was a LOT more complex.

>> No.5906858

Carmack and Romero can have their opinions, just like everyone else. However, I don't think that Carmack's opinion that that the Build Engine is so utterly janky that it is held together overall with gum holds much weight since he never actually used it first-hand.

>> No.5906860

*gets killed by an opening door*

>> No.5906862

Duke 3D but with elements from the Alien Franchise.
Heretic but most of the ranged weapons are musical/music-themed.

>> No.5906867
File: 267 KB, 496x508, 1566254347835.png [View same] [iqdb] [saucenao] [google] [report]

Never happened to me while playing Duke 3D, the Ken's labyrinth game, nor during play with Tekwar.

>> No.5906886
File: 80 KB, 500x737, 1433916089670.jpg [View same] [iqdb] [saucenao] [google] [report]

>spend hours and hours working on map
>realize the entire level layout/concept was poorly conceived from the beginning

>> No.5906912


>> No.5906941

But does it remove the out of bounds area with the weird message making fun of Grabbag?

>> No.5906945

I don't know what map it's on or where to find it.
If it is gone, the only person complaining about it is a faggot looking for something to get mad at.

>> No.5907308

Well it has it's ups and downs. If you like absolutely huge maps and don't mind some switch hunts, they you'll propably enjoy it. If you want tighter, more gameplay oriented challenging experience, you propably won't like it. Anyway it's surely an atmospheric wad, and no one can deny it's influence on mapping scene.

>> No.5907632

What in the fuck is this picture? The Quantum Burst from Star Trek Elite Force 2, the Nihilanth from Half Life, DOOM wall textures, Duke3D sprite?

Name (leave empty)
Comment (leave empty)
Password [?]Password used for file deletion.