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/vr/ - Retro Games


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5882006 No.5882006 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>5873871

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom, Quake, Duke, Marathon, or Thief:
https://imgur.com/a/wWS8zXz
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:
https://www.youtube.com/watch?v=ietb4JwaaXA
https://www.youtube.com/watch?v=CGj4gXyCzg0

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware
https://drive.google.com/open?id=17fEEr969NzxgqPBVl0M0stXZxTjegRbZ


Doom RPG series
https://mega.nz/#!Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da4

Launchers for Build Engine games
http://buildgamedosboxlaunchers.weebly.com/

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://pastebin.com/5sKRiJzS
https://pastebin.com/aiEgdB3K

>> No.5882007

=== ONGOING ===

/vr/ Heretic Mapping Project
-Currently looking for mappers, testers, and anyone else who can help.
-Project Discord server: https://discord.gg/BBPnHM8

H.U.H. - /vr/ Quake Mapping Project
-Current release, final unless bugs are spotted
-https://mega.nz/#!znJVlAiJ!CfsIcjb1Z_hDcesCaUKOkCcRJlgUhLmf49T6RVYCbUU

=== NEWS ===

[9-11] SgtMark's first dev diary of VietDoom
https://www.youtube.com/watch?v=3nRlb3WmRJo

[9-9] ZeroMaster completed MAP07 of Plutonia on UV Pacifist
https://www.youtube.com/watch?v=9MnFyHjgJgk

[9-5] Could You Would You in a Box released
https://www.dropbox.com/s/yh5xig7vrvobnqh/Could%20You%20Would%20You%20In%20A%20Box.zip?dl=1

[9-3] Doom4 Vanilla updated to 1.1, MS-DOS version released
https://www.doomworld.com/forum/topic/108725-doom-4-vanilla-new-v11-ms-dos-edition/

[9-1] Colorful Hell update
https://forum.zdoom.org/viewtopic.php?f=43&t=47980&p=1117225#p1117225

[9-1] Doom 4 Vanilla released.
https://www.doomworld.com/forum/topic/108725-doom-4-vanilla-dehacked-project/

[9-1] OTEX, a resource of textures and flats released
https://www.doomworld.com/forum/topic/103426-otex-texture-set-%E2%80%93-update-version-10-released/

[9-1] Fraggle's 'Miniwad' released
https://www.doomworld.com/forum/topic/108721-miniwadwad-a-minimalist-iwad

[8-29] Joe Rogan interviews John Carmack
https://youtu.be/udlMSe5-zP8

[8-27] Anon releases his unfinished project, free for cannibalizing
https://gofile.io/?c=7iv0Zp

[8-26] Ion Fury devs claim upcoming patch is not censoring content
https://steamcommunity.com/games/562860/announcements/detail/1616150570017627014

[8-25] Final Doomer 3.1 releases with Hellbound, Alien Vendetta, and Whitemare-themed weapon sets
https://forum.zdoom.org/viewtopic.php?f=43&t=55061

[8-23] Paradise v2 final version out
https://www.doomworld.com/forum/topic/106058-paradise-v2-final-version-8222019/

=== PREVIOUS ===

https://pastebin.com/PZDkqABT

== PROTIP ==

To submit news, please reply and anchor it to this post.

>> No.5882059

http://pc.gamespy.com/pc/trinity-id-software/
>Carmack initially had high hopes for Trinity, hoping for a "killer game at the end of it" once the engine was fully formed and design work produced for it. This "alternate game" was the focus of his work (along with Brian Hook) while development at the rest of the team went into designing Quake III (then a Quake 2 mission pack.) Despite this, enthusiasm at the company was focused more on the idea of revisiting the hit Doom franchise, and coupled with tremendous advances in rendering technology (which would have best fit a Doom project), this led Carmack to realize that Id Software was not "going down the right path" with the efforts on Trinity concepts. On June 1, 2000, John Carmack officially announced via his .PLAN file that Id Software was working on a new single-player Doom game (utilizing brand new technology which became Id Tech 4) and thus effectively also announced the cease in development on Trinity concepts.

Superobscure forgotten Id project between Quake 3 and Doom3
I remember seeing photos of it in 2000s.

>> No.5882074

Has anyone tried the mod Doom 4 Vanilla yet? What are your thoughts on it? Haven't played it myself but the idea looks neat, and having done all of that through dehacking is quite impressive.

>> No.5882112
File: 231 KB, 640x480, descenttoo.png [View same] [iqdb] [saucenao] [google] [report]
5882112

>>5882006
I'm planning on re-playing Descent and Descent 2 again.
There are 2 main ports for it - DXX-rebirth and D2X-XL, both support first and second game and have similar list of features
Which source port is best, why, and what are the differences?

>> No.5882149
File: 21 KB, 300x180, 1539.png [View same] [iqdb] [saucenao] [google] [report]
5882149

>>5882003
I don't want them in charge of that and I don't think they will.
Wolfenstein Youngblood was a flop both commercially and critically.
MachineGames did 3 things right:
-New Order
-Old Blood
-Quake 5th episode
Everything went horribly wrong since New Colossus.
>>5882064
Oh I understand now.Makes sense.

Also add how much they want Doomguy in Smash.
Now I want him and all the reasons on why he should be in are fair but chill out and don't be a so obsessive about it. They're turning into Waluigi and Geno fanboys who never shut up about them.

>> No.5882172
File: 244 KB, 1338x765, 1551063750593.jpg [View same] [iqdb] [saucenao] [google] [report]
5882172

>Play Consolation Prize by Kinsie
>Specifically PSX Doom
>Combine it with several gameplay mods
>Turns out I like certain parts in PSX Doom level design than in Classic Doom.

Sure it sucks when certain rooms are completely removed but some of them being shorter actually make them flow better to me.
Doom 2 is almost unchanged but Map 30 battle there was better than Icon of Sin desu.

>> No.5882178

>>5882074
>Has anyone tried the mod Doom 4 Vanilla yet?
Yes. The 1.1 version. Haven't tried 1.2 yet.
>What are your thoughts on it?
It's fun. Achieves what it sets out to do. Summoner as a replacement for the Archvile is extremely underpowered though, she is almost never an issue. NuBarons are the real threats. Chainsaw is OP (at least in this version). Gore nests have way too much HP imo.

1.2 apparently slightly buffed Summoners, slightly nerfed NuBarons and slightly nerfed the Chainsaw though, so maybe those complaints are moot now.

>> No.5882194

>>5882059
Never heard of it. Wonder what it was.

>> No.5882195

>>5882149
IMO, gameplay-wise, New Colossus wasn't even that bad. It was just meh compared to New Order and Old Blood. Story is its biggest issue.
Youngblood is an absolute trainwreck of gameplay design, though.

>> No.5882205
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5882205

>>5882112
Descent and System Shock were released and full 3D before QUAKE was finished!

>> No.5882217
File: 98 KB, 320x240, 320px-Valiant_title.png [View same] [iqdb] [saucenao] [google] [report]
5882217

>>5882006
Been on a huge Doom kick lately after ages, played through the megawad Valiant. Holy shit it blew me away, I think it's my favourite megawad ever, finally something I like more than Scythe1&2. Incredible map design (both aesthetically and in terms of layout), god tier gameplay flow and the new monsters/monster tweaks (e.g. imps' projectiles are faster) are so good. The star of the show though is that new chaingun, fuck me it's so satisfying.

Right after finishing Valiant I wanted more Doom so I loaded up Ancient Aliens, long time ago I started it but didn't bother completing it. It immediately became apparent how much I miss that awesome chaingun from Valiant, I think it has forever ruined Doom's chaingun for me unfortunately. I want Valiant 2 so bad, Skillsaw is incredible. I think I'd maybe give him the edge over Alm, but I'll have to return to the Scythes after to see. Very tough call. Skillsaw's maps are far more elaborately and intricately designed, more aesthetically pleasing, and he's made a lot more stuff. On the other hand Alm is probably the most influential mapper ever for modern Doom map design, you can feel his influence all over Valiant, but I do believe Valiant transcends the Scythes.

If you haven't played Valiant yet, get on that shit. Just amazing, I loved it so much. Here's a couple of audio webms from my experience:
>>>/wsg/3041269
>>>/wsg/3041266

>> No.5882218

Reminder, I am assembling a team for a Marathon TC, we'll be willing to teach people how to make maps for Marathon Infinity
Will probably have a finished map concept by tonight, stay tuned vids

>> No.5882225
File: 100 KB, 1280x720, systemshock3-blogroll-1568152412630.jpg [View same] [iqdb] [saucenao] [google] [report]
5882225

>>5882205
Speaking of System Shock Shock. I was surprised to see how they changed Shodan face in System Shock 3 teaser,in a good way.
In SS remake her face looked odd

>> No.5882239
File: 221 KB, 375x400, SS3.png [View same] [iqdb] [saucenao] [google] [report]
5882239

>>5882225
>in a good way

>> No.5882243

>>5882239
/v/ edit, nothing more.

>> No.5882254

>>5882239
That's before they changed her from creatura.

>> No.5882257
File: 104 KB, 402x550, shodan_cover.jpg [View same] [iqdb] [saucenao] [google] [report]
5882257

>>5882239
I mean they changed it and made it closer to the original.
The Remake Shodan looked nothing like it.
Hope they do the same thing with the latter

>> No.5882286
File: 1.92 MB, 510x343, tumblr_om1ombHNUi1s3uawvo2_r1_540.gif [View same] [iqdb] [saucenao] [google] [report]
5882286

>> No.5882413
File: 139 KB, 748x1069, sweet_quake_by_spacemarinescum-d69z2nf.jpg [View same] [iqdb] [saucenao] [google] [report]
5882413

>> No.5882442
File: 245 KB, 1024x768, 06F5CB22-7D6B-4B63-88BC-F28CBF3468A0.jpg [View same] [iqdb] [saucenao] [google] [report]
5882442

Do you think that we’ll get Crash again in some time?

>> No.5882448

>>5882442
Crash and Phobos are playable in Doom Eternal according to leaker.

>> No.5882485

>>5882413
MR. SELF DESTRUCT

>> No.5882512

>>5882006
Hi guys, I like Doom! (I do! I do!)

>> No.5882519

>>5882512
I also like Doom! Want to be friends?

>> No.5882523

>>5882512
You like Doom? Sick bastard.
What makes you think we like Doom here?

>> No.5882572

>>5882112
anyone?

>> No.5882581

>>5882485
https://www.youtube.com/watch?v=IAmC3mT-uJk

>> No.5882587

>>5882006
Alright, I've worked on the fists a little more.
Now, the fists use ammo called "Fist Power" which spawns when you punch an enemy. Every normal hit gets you 1 Fist Power, every critical hit gets you 15, and every hit with a berserk pack gets you 3.
Pressing Zoom will cycle through Special Attacks, and pressing Reload uses the one currently selected. Each Special Attack uses a certain number of Fist Power, if you don't have enough you can't use the attack.
Currently I have 2 functioning Special Attacks:
Rocket Throw: If you have at least 1 RocketAmmo and at least 10 Fist Power, you can use your arms as a makeshift rocket launcher.
Charging Punch: If you have at least 8 Fist Power, you can unleash a gap-closing charge attack that propels you forward a fair distance.
I'm still trying to figure out how to make it so I can punch/kick switches to activate them.

>> No.5882598

>>5882587
what
who are you
what did you do

>> No.5882601

>>5882598
Go away, IRC spacer.

>> No.5882603

>The initial alpha and beta versions of the Doom engine did not utilize binary space partitioning, but instead used a much slower and more limited ad hoc algorithm for stepping through the map's sectors directly. This algorithm was defeated during John Romero's work on E1M2: Nuclear Plant when a setup consisting of concentric circles around a pillar could not be handled properly. According to Romero, John Carmack was frustrated with these limitations, but ultimately discovered binary space partitioning trees through the work of University of Texas at Dallas researcher Bruce F. Naylor.[3]
I fucking love how this was phrased. "Defeated"

>> No.5882605
File: 119 KB, 720x899, 1537092587163.jpg [View same] [iqdb] [saucenao] [google] [report]
5882605

>> No.5882609

>>5882601
n
o

y
o
u

>> No.5882621

>>5882603
I love how Carmack could simply go from "discovering" such a complicated procedure (particularly for how it was used in Doom) to just implementing it mid-development like it's no big deal.

>> No.5882623
File: 1.01 MB, 1920x1080, id-software-1993.jpg [View same] [iqdb] [saucenao] [google] [report]
5882623

>>5882603
>John, I did a thing, I think we're in trouble!
>What the fuck did you do, John, mmh?
>Like I did this pillar with steps around it, and John, the renderer just wigs out! I can't fix it!
>DAMMIT JOHN, MMH!
>I'm sorry, John! I thought it would look cool and show off the engine!
>I'm going to the university, John! Mmh!

>> No.5882661

>>5882621
Binary space partitioning goes back to 1969, but it was just really high end computer science/industrial shit, something you'd just never see on a typical home computer or office computer. Carmack was the first person to employ the concept for a game, and thus use it for a wide consumer market product.

If he hadn't, maybe someone else would have, but he had the right idea and opportunity to use it at the right time in history. If you were gonna do a realtime three dimensional, texture mapped world for a game in 1993, and have it run fast and efficiently on consumer grade machines, and not be Wolfenstein 3D, binary space partitioning was probably the only realistic way to do it.
That said it's impressive to just go tear up the engine during development and then rewrite it to apply a really advanced concept like that, and the game still only takes a year to make. Particularly given that nobody else had probably even tested applying it in such a manner before.

>> No.5882674

Are classic shooters balanced around finding secrets?
Playing Quake right now. Secrets are so annoying, I hate almost finishing a level and then backtracking to stare at walls, that shit is why I never finish those games.

>> No.5882679

>>5882674
Quake is an arena shooter and not a classic FPS.

>> No.5882681
File: 8 KB, 460x72, anon hates this.png [View same] [iqdb] [saucenao] [google] [report]
5882681

>>5882674

>> No.5882690

>>5882674
>Are classic shooters balanced around finding secrets?
No.

>I hate almost finishing a level and then backtracking to stare at walls
If you made it to the end without finding the secrets, then obviously you didn't need them after all, and the balance of the level didn't focus on them.
If you don't think finding secrets are worth your time, just don't look for them.

>>5882679
Anon, I swear to FUCKING GOD...

>> No.5882691

>>5882690
Yeah that triggered me too.

>> No.5882695

>>5882690
Warsow, Unreal, Quake, and Tribes are Arena Shooters
FPS made before Quake are Classic FPS
FPS made after Quake but in the style and obsolescence of other Classic FPS are also Classic FPS

>> No.5882698

>>5882172
I really like the PSX version of The Crusher. The shorter heights make the room look better, somehow.

>> No.5882704
File: 298 KB, 960x720, huh.jpg [View same] [iqdb] [saucenao] [google] [report]
5882704

>>5882695
>he doesen't know

>> No.5882737

>>5882674
Secrets are typically helpful but not mandatory unless its an especially tough map.
Finding a weapon a few maps early is always a great feeling though.

>> No.5882749
File: 135 KB, 960x540, DF08708D-7685-4531-AEB6-E028FF91C1FE.jpg [View same] [iqdb] [saucenao] [google] [report]
5882749

Oscillator

>> No.5882750
File: 146 KB, 960x540, 225D76B2-AA3A-4F7A-AC62-DA775E9FB138.jpg [View same] [iqdb] [saucenao] [google] [report]
5882750

Perforator

>> No.5882758

>>5882690
>>5882737
Thanks, I guess I'll try a little harder but just leave if I can't find anything.

>> No.5882765
File: 1.95 MB, 640x480, outside-desktop.webm [View same] [iqdb] [saucenao] [google] [report]
5882765

>>5882661
>>5882623
>>5882603
meanwhile, at some other place in the multiverse, a 16 year old chad used portal rendering to manipulate sector boundaries at runtime

>> No.5882767

>>5882149
>Also add how much they want Doomguy in Smash.
>Now I want him and all the reasons on why he should be in are fair but chill out and don't be a so obsessive about it. They're turning into Waluigi and Geno fanboys who never shut up about them.
what kinda bothers me about the smash/doom part is how poorly people think of his representation
there's the new games expanding moveset potential, then there's not realizing the classic doom armor is more iconic or the bigger variety and potential with bobby prince's music
but then again, some of these people are the kind who think terry is a literally who

>> No.5882793
File: 248 KB, 1920x1080, EEcr4uMX4AAap0w.jpg:orig.jpg [View same] [iqdb] [saucenao] [google] [report]
5882793

>>5882006

>> No.5882803
File: 438 KB, 960x718, Are you finished with those Barons.png [View same] [iqdb] [saucenao] [google] [report]
5882803

>>5882793
gimmie

>> No.5882812
File: 45 KB, 577x387, boomer cheers.jpg [View same] [iqdb] [saucenao] [google] [report]
5882812

>>5882803
I've never watched Sponge Bob, can someone explain this meme to me?

>> No.5882816

>>5882793
>stolen textures
why are Doomlets like this

>> No.5882829

>>5882448
>Crash and Phobos are playable in Doom Eternal according to leaker.
didn't that got deconfirmed by hugo martin himself?

>> No.5882832

>>5882112
>>5882572
nobody?

>> No.5882838

>>5882793
I crave this.

>> No.5882840
File: 584 KB, 1080x1101, we serve guts here, sir.jpg [View same] [iqdb] [saucenao] [google] [report]
5882840

>>5882803

>> No.5882848

>>5882112
I just use the Rebirth port, works for me.

>> No.5882853

>>5882765
BuildEngine.jpg

>> No.5882901
File: 31 KB, 640x480, 1554309928395.jpg [View same] [iqdb] [saucenao] [google] [report]
5882901

>>5882767
This.
Tracks like BFG Division and Rip and Tear are excellent but Doom 4 tracks are not that distinct from each other.
Bobby Prince work is legendary and needs to be represented.

They whole being OP is dumb because Samus Aran would canonically destroy a good chunk of the roster and yet she always been mid tier and outclassed by her zero suit version.

But as you said Smash fans are ignorant, all hyped for Banjo, a character who had 3 games and two portable games no one really cared about, whose owners did nothing with it for over a decade.
But Terry Bogard who had so many cameos, spin offs and crossovers, an icon of fighting games, a company who always cared about him, from a series which is extremely popular in Latin America.... doesn't deserve a spot.

I don't get it

>> No.5882919
File: 615 KB, 1022x764, c8325887-2951-474f-b204-724588007857.png [View same] [iqdb] [saucenao] [google] [report]
5882919

>>5882901
Even if Doomguy doesn't make it in Smash, would it really be an issue? There are 70 motherfucking characters and yet they're still unhappy.

>> No.5882927
File: 239 KB, 800x600, SCREENSHOT SATURDAY BITCHES.png [View same] [iqdb] [saucenao] [google] [report]
5882927

Ah shit I nearly forgot about SCREENSHOT SATURDAY. SO WHAT ARE YOU PEOPLE WORKING ON? MAPS, MODS, SPRITES? LET'S SEE IT.

>> No.5882935

>>5882765
Build still uses binary space partitioning as well, but yeah, applying portals is also a good way to do fast 3D in that era. TekWar wasn't exactly a stellar first demonstration of the technology, because the devs clearly struggled to understand it (among other things they didn't understand), you really needed a kickass game like Duke Nukem 3D to show just what Build could do, and that took a few years.

>> No.5882945
File: 341 KB, 529x800, FC5_pg19c.jpg [View same] [iqdb] [saucenao] [google] [report]
5882945

>Hunter has such a cool design that inspires a design for a comic book made in the 2000s

>> No.5882952

>>5882765
I was messing around with Shadow Warrior the other day and learned that, at least in that game, its possible to straight-up delete a sector during play. Or to completely replace it with another sector. Pretty crazy stuff compared to Doom.

>> No.5882960

I THINK QUAKE GUY SUCKS

>> No.5882963

>>5882952
There was a video on build engine quirks that showed a room completely folding onto itself in real time due to a door glitch.
While actual comands for such a thing to be done deliberately do not exist within the engine, someone could add them making realtime geometry manipulation/deformation possible.
Maybe even stuff like Red Faction's GeoMod distructability.

>> No.5882985
File: 37 KB, 528x528, 1.png [View same] [iqdb] [saucenao] [google] [report]
5882985

>>5882963
Try building a swinging door in any BUILD game and place its sector effector sprite / swing pivot OUTSIDE the door sector.

>> No.5882987

>>5882829
If that leak ends up being real, you could interpret Hugo's denial as trying to maintain an element of surprise. I'd wait until around late October-November when they'll likely give more information closer to release to see if all that shit was real or not.

>> No.5883000

>>5882816
>Doomlets
So people without Doom?

>> No.5883004

>>5883000
woooosh

>> No.5883016

>>5882816
Doom modding community is full of ambitious but artistically untalented people. This is why so many WADS are a hodgepodge of content from other FPS.

>> No.5883023

>>5882919
The game itself sucks, they only enjoy the short-lived dopamine rushes every time le hype add gets announced.

>> No.5883075

>>5882927
see the "free to cannibalize" in then news post

>> No.5883079
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5883079

is this commenter right anons?
https://www.youtube.com/watch?v=NI4-Y0-WzIo

>>5882812
wait, how do you know which anime that screenshot is from without seeing it?

>> No.5883083

>>5883079
I know what spongebob is, I just mean I've never actually watched an episode.

>> No.5883084
File: 1.65 MB, 1920x1080, Screenshot_Heretic_20190914_182046.png [View same] [iqdb] [saucenao] [google] [report]
5883084

>>5882927
slow progress on a map for the heretic /vr/ thing

>> No.5883093

>>5883016
Nothing wrong with that, different people have different talents. Theres a reason why games have different people to map, design art, model, etc...

>> No.5883097

>>5882218
I saw your Pfhorums thread. I would be willing to playtest anything you make.

PS if it's bad I will tell you

>> No.5883132

>>5882674
Are you doing fine? You don't need the secrets.
Are you dying a lot? Slow down, and look for secret rooms before leaving. The extra ammo and health will save your life in the next map.

>> No.5883142

>>5882901
There's a vocal section of Smash Bros fans who want their childhood or their waifu represented in the game, and nothing else at all. They'll riot at any other character getting in.
Banjo, Ridley, K. Rool and Simon were my most wanted characters so at this point I just want everyone else to get theirs. Doom is my next choice but I'm not going to go apeshit if he's not in.

>> No.5883146

>>5883016
Honestly the whole "what if game is in other game" angle is fun, I like seeing it in other game mods too.

>> No.5883158

>>5883132
I think the first level and my experience with doom misguided me a bit because Quake isn't as bad, I'm doing fine secret wise, I even found a secret low gravity level (I think it's a secret)
Thanks for tip

>> No.5883176
File: 148 KB, 640x480, Screenshot_Doom_20190914_172122.png [View same] [iqdb] [saucenao] [google] [report]
5883176

>>5882927
I added another Special Attack, a slightly delayed uppercut that sends enemies flying into the air. Costs 4 Fist Power.

>> No.5883196

why does the linux version place a lot of essential files in the /opt folder? that is bizarre especially when the .ini doesnt read any files from there.

>> No.5883208

>>5882765
Anyone have any more .gifs or .webms of raycaster and BSP renderers slowly drawing their frames like this?

>> No.5883212
File: 1.38 MB, 1680x1050, QuakingInMyPants.jpg [View same] [iqdb] [saucenao] [google] [report]
5883212

>>5882945

>> No.5883219

>>5882442
>anime faces instead of painterly Heavy Metal western beauty
>TAKING OFF ALL THEIR HELMETS AND VISORS
STOP THIS

>> No.5883221

>>5882816
Yeah, nobody ever steals content when making shit for Duke3D, Half-Life, or Quake.

>> No.5883224

>>5883219
>anime faces
lol what, that's an incredibly western art style, anime never looks like that

>> No.5883225

>>5882674
Quake rarely if ever needs wall-humping to find secrets. There's a couple specific textures used almost universally to denote a shootable secret trigger or an illusionary that hides a secret.

>>5883158
Yup, that's a secret (Ziggurat Vertigo). One of McGee's more famous maps.

>> No.5883226

>>5883219
>anime
That's western as shit.

>taking off helmets
You're in a small minority on this one, Crashfag.

>> No.5883232
File: 209 KB, 948x1210, afa20a361e4e9380868d1ab1193aa486.jpg [View same] [iqdb] [saucenao] [google] [report]
5883232

>>5882945
>inspires
You've got it backwards. >>5883212 cropped the date and the Biz's signature out.

>> No.5883236

>>5883224
They've got those chinky eyes! It's western but in the "PSM magazine summer swimsuit issue" style. How I wish I could go back to the days of when having someone's art of a hyper-busty Lara Croft on the cover of your gaming mag was not only allowed but hyped up on a yearly basis.

>>5883226
Joke's on you, I'm a Hunterfag.

>> No.5883238

>>5883236
>hunterfag
I reiterate my statement.

>> No.5883243

>>5883238
Covered eyes and exposed lips will always be hotter than revealing whatever's underneath. It never stands up to what your mind has already created. That's just the way things go, and that's why 3/4 of the ladies in Quake all wear their sunglasses at night, and I'll trust Kenneth "Cybrotic Hell" Scott and Paul "Iron Cock" Steed's choices over some anonymous doofus on a Chilean thread-tiling debate forum.

>> No.5883251

>>5883243
If you say so. You're still in a vanishingly tiny minority.

>> No.5883253

>>5883251
I'm pretty sure the group consisting of people jerking off to character models from a mostly forgotten 20 year old shooter game is already a small minority by any standard.

>> No.5883257
File: 111 KB, 600x724, 1812608.jpg [View same] [iqdb] [saucenao] [google] [report]
5883257

>>5883232
I think I got it right. Full Cirkle came out around 2004 to 2008.
Hunter first appeared in 1999

>> No.5883260
File: 185 KB, 1838x829, sat.jpg [View same] [iqdb] [saucenao] [google] [report]
5883260

>>5882927
I'm working on a map. Hopefully, will finish it today.

>> No.5883261

>>5883257
The character and art predates Full Cirkle. Motherfucker, that painting has "© 97" RIGHT THERE.

>> No.5883263

>>5883261
Well crap, didn't notice that.

>> No.5883268
File: 1.45 MB, 400x225, 1527933535391.gif [View same] [iqdb] [saucenao] [google] [report]
5883268

>>5883263
That's okay. I appreciate your interest in the topic regardless.

>> No.5883280

>>5882112
I use rebirth as well and it works fine too.

>> No.5883289

>>5883260
If you don't finish too late, I'll play it.

>> No.5883291
File: 75 KB, 1194x844, tumblr_pi3qshK7fk1vlxspxo1_1280.png [View same] [iqdb] [saucenao] [google] [report]
5883291

>>5883243
>>5883226
Patrician taste.

I always felt that that whoever makes lewd art of characters who wear helmets and keep it, do it for two reasons:
-Character never showed the face is forced to keep it
-Artist can't draw human faces properly

The worst ones are those give them casual clothes while wearing the helmet. It looks silly as hell and distracting to be honest. Just draw the fucking armors you coward,it seems they just can't take it off because it stuck

>>5883225
>Ziggurat Vertigo
Not just an amazing secret level but one of the best maps ever made in a retro FPS, love the gimmick.

>> No.5883301
File: 121 KB, 480x800, 1485011796657 .jpg [View same] [iqdb] [saucenao] [google] [report]
5883301

>>5883291
>The worst ones are those give them casual clothes while wearing the helmet.
Nothing wrong with looking silly as hell. Maybe Crash doesn't even have a face. Who knows? That's half the fun. Or Slash wearing normal clothes and oversized shades is fine because at least in Q3A those shades are welded to her face.

>Not just an amazing secret level but one of the best maps ever made in a retro FPS, love the gimmick.
You know that gimmick is actually hard-coded into the game? No one at id thought to add gravity as a worldspawn option, so instead the game automatically lowers sv_gravity whenever it loads any map named E1M8.bsp. One of the few remnants of Doom-style dedicated level triggers and setups compared to how open-ended Quake's coding and level editing is otherwise.

>> No.5883302

>>5883084
Nice pillars

>> No.5883305
File: 51 KB, 1024x768, homer_full.jpg [View same] [iqdb] [saucenao] [google] [report]
5883305

>>5883268
Thanks mate.

Speaking of Hunter,I don't understand why they didn't put her in Quake Champions.
She's one of the most popular characters in Quake 3.
In fact most choices were questionable.
No Sarge, Bitterman, Orbb, Klesk or Uriel.
Bones is technically there as the Deathknight from Quake 1 or Anarki alt but the roster still felt lackluster

>> No.5883319
File: 153 KB, 842x1199, Dr1uM3iU8AAIftI.jpg [View same] [iqdb] [saucenao] [google] [report]
5883319

>>5883301
As I said most of the time it looks dumb.
Crash makes sense because we don't know how she looks underneath, same for Slash.

Other times it just doesn't work,put the armor
Characters like Samus? Just get rid of it.

>You know that gimmick is actually hard-coded into the game? No one at id thought to add gravity as a worldspawn option, so instead the game automatically lowers sv_gravity whenever it loads any map named E1M8.bsp
Didn't know that, thanks for the trivia.

>> No.5883326
File: 16 KB, 267x388, 1528518436544.jpg [View same] [iqdb] [saucenao] [google] [report]
5883326

>>5883305
>Speaking of Hunter,I don't understand why they didn't put her in Quake Champions.
>She's one of the most popular characters in Quake 3.
I don't know, but they've been teasing her literally since the day the game went into beta. She's mentioned by appearance and by name in Sorlag's lore entries, and they made a point of adding at least one character linked through rivalry or past encounters for each champion- Athena and Strogg, Ranger and Death Knight (presumably, his lore is retarded), Keel and Klesk, Slash and Anarki, Nyx and Scalebearer. Sorlag has no one except the feather-wearing Hunter mentioned in her lore. They also recently added a crappy little profile background image for the holidays with different character silhouettes and one of them is pretty clearly Hunter.

On the other hand, some of the females they've brought back have been severely toned down in the wardrobe department- Slash's holey leotard replaced with standard (albeit deliciously tight-fitting) derby girl shorts and pads, Nyx is curvy but not as explicitly sexual as Mynx. Athena was always armored and newcomer Galena has some sick-ass plate armor that still hints she has huge titties, though, so that might be a shoutout to that crusader lady in Q3TA I forgot the name of. In an ideal world, the only reason they haven't added Hunter is because the Russkies they've outsourced the art to would fucking riot if they were forced to censor her too much and refused to work no matter how much vodka was provided until Bethesda gave in. In reality, they probably have half a dozen models for characters already done and their one janitor and potted plant handling the code couldn't add them if they wanted to.

>>5883319
Champs Slash is cute even without the shades. At the very least she has actual expressions instead of the disconcertingly sex doll-like constant :O face her Q3A model has.

>> No.5883354

I hope, or glad my rant about heavy metal inspired sexy chicks previous threads summoned Hunter again.


>>5882225
>>5882239

SS3 is fucking done, I just saw a list of the people making it and it's terrifying.
I fucking hate this ego driven narcissist infested culture.

>> No.5883369
File: 93 KB, 740x555, 89DB1E3D-2B42-46E8-BD60-D88AAEF0B991.jpg [View same] [iqdb] [saucenao] [google] [report]
5883369

>>5882749

>> No.5883374
File: 83 KB, 800x600, 8B593051-E1E2-4422-BB5C-FA3FBB062B02.jpg [View same] [iqdb] [saucenao] [google] [report]
5883374

>>5882750

>> No.5883379

>>5883369
Where do the nails come from?

>> No.5883383

>>5883379
Ranger just slams the boxes into the canons, packaging and all.

>> No.5883392
File: 142 KB, 192x282, 1523527126144.gif [View same] [iqdb] [saucenao] [google] [report]
5883392

>>5883383
Metal.

>> No.5883394

>>5883326
She looks pretty cute desu.

>> No.5883408

>>5883394
She is the cutest little foul-mouthed drug addict, even without a robotic arm. If there's one thing I have to give to nu-id regarding Q:C, it's that even if the designs aren't identical to Q3A, they're still easy on the eyes.

>> No.5883415

>>5883326
Basically we live in a fag centred fucking numale dystopia afraid of tits.
In fucking videogames.

>> No.5883436

>>5883084
Lookin' good. I'm excited to see how this project turns out.

>> No.5883448
File: 132 KB, 604x454, morphine administered.jpg [View same] [iqdb] [saucenao] [google] [report]
5883448

>>5883408
Foul mouthed punks and goths make me feel good.

>> No.5883506
File: 224 KB, 907x858, guess where the fingers go.jpg [View same] [iqdb] [saucenao] [google] [report]
5883506

>>5883448
Blessed taste.

>> No.5883507
File: 263 KB, 1270x950, hyd.jpg [View same] [iqdb] [saucenao] [google] [report]
5883507

All right, here's my second attempt at making a map. It takes the MAP02 slot, uses DOOM2.wad as the IWAD, and is in Boom format. I tried experimenting with new things - more verticality, deaf monsters, blinking lights, transparency, importing new textures and sprites. It's still quite short and linear, but I think that this one ended up better than the first one.

http://www.mediafire.com/file/4cs7igyd75ja7ow/HYDROGAR.wad/file

>> No.5883575

>>5883232
I didn't crop anything. I just had the image saved.

>> No.5883579
File: 72 KB, 513x536, 1528793569984.png [View same] [iqdb] [saucenao] [google] [report]
5883579

>>5883575
My apologies, then. Sorry.

>> No.5883584

>>5883579
I think it's just cropped for use as a desktop background...
>1680x1050
almost...

>> No.5883592

>>5883584
It's ludicrously high res at any rate compared to what else is available, and it doesn't seem to have been heavily upscaled, either. Really makes me wish there were proper scans of the Bisley artbooks and calendars instead of the occasional 700x1000 or so images you can find around the net. If they weren't so expensive due to being out of print for so long, I'd track the fuckers down and scan them myself.

>> No.5883593

>>5883507
I don't know if it's because I'm retarded but I couldn't figure out how to get the rocket launcher (i tried jumping to it for like 5 minutes straight) and also couldn't find the last secret (but I admittedly didn't try too hard)
Pretty fun map though, yes it's pretty linear but understandable given it's only your second try. It looks pretty good, everything is consistent and feels like it goes together, there's enough ammo and items to get by but not so much I could breeze through (I died about 5 times but then again I'm retarded), the only negative I can think of is that having those two revenants come out separately felt a bit too easy to me
Good job though, I hope you make more

>> No.5883595

>>5883592
Did you look for a dump of his work in a torrent anywhere? I have like 20 years of heavy metal magazines I got in a torrent.

>> No.5883596

>>5883595
1977-2009. So ~30 years.

>> No.5883602

>>5883593
Thank you. The rocket launcher requires you to run from the floor over the rising platform just when it begins to rise. It's kind of hard to time it right, I admit, but it's possible.

>> No.5883604
File: 210 KB, 800x1098, keops_simon_bisley_020.jpg [View same] [iqdb] [saucenao] [google] [report]
5883604

>>5883595
>>5883596
>>5883592
Including some of Bisley stuff actually... Apparently.

>> No.5883606

>>5883595
Actually yes; I downloaded one just the other day only to find out it was the exact same collection I'd already downloaded several years ago, which was mostly just Full Cirkle in its entirety and various Heavy Metal covers and calender pages in a resolution that can best be described as mediocre. I saw that collected torrent of Heavy Metal on /co/ a while back and saved it but never got around to downloading it because that's a fuckload of disk space and my connection speeds are third world tier.

Can't even look for newer reprints because there's always the chance they'll needlessly censor the fuck out of it like they did with Fistful of Blood, which is mediocre on its own as a retread of the standard pasketti western but with titties but makes pretty good masturbatory material if you're into that sorta' thing.

>> No.5883614

>>5883606
It's a pretty good collection. I never had a subscription to Heavy Metal, but always kinda wanted one.
I might get one now that I'm thinking about it.

>> No.5883623

>>5883614
I'm surprised it's still around, really. Apparently the current editor is controversial in comics but I wouldn't know 'cause the only one I read is 2000 AD and what he wrote for that was crap. Keep meaning to free up the space and spend the next six years or so going through the whole torrent issue by issue just so I can say I did and have actually read HM beyond an occasional back-issue and seeing the movie that people only remember the titties and music from and not the adaptions of the other old stories, like the one with the space captain who's got an angle.

>> No.5883665
File: 268 KB, 1042x472, gzdoom 2019-09-15 01'29'57.png [View same] [iqdb] [saucenao] [google] [report]
5883665

i just finished golden souls 2 after marathoning it for a couple days, it's an absolute masterpiece. are there other good wads around with neat hub worlds?

>> No.5883681
File: 72 KB, 250x250, sweating-duke.png [View same] [iqdb] [saucenao] [google] [report]
5883681

>>5883506
>that spiked collar

>> No.5883685

>>5883681
She has choker collars in every outfit 'cause they decided that waa the best place to hide the neck seam between the head and torso models.

>> No.5883693

>>5883685
Convenient solution.

>> No.5883705

>>5882225
She always looked odd. Now she's just sexy for obvious reasons.

>> No.5883725
File: 80 KB, 296x138, survival.png [View same] [iqdb] [saucenao] [google] [report]
5883725

>Admiral Antonio now wants the Minecraft audience

>> No.5883760
File: 196 KB, 557x605, 1462520677489.png [View same] [iqdb] [saucenao] [google] [report]
5883760

>>5883725

>> No.5883770

>>5883725
>MREs. NICE!

>> No.5883773

>>5883725
>Player got dehydrated and died. Better place more water sources.
>Player starved and died. Better place more food sources.
Just busywork. Pointless.

>> No.5883809

https://www.youtube.com/watch?v=xvyfSesNct0

>> No.5883820

Post more shelly and slash

>> No.5883835
File: 167 KB, 640x480, Screenshot_Doom_20190915_013920.png [View same] [iqdb] [saucenao] [google] [report]
5883835

That's no football, coach

>> No.5883837
File: 181 KB, 640x480, Screenshot_Doom_20190915_013957.png [View same] [iqdb] [saucenao] [google] [report]
5883837

>> No.5883839
File: 180 KB, 640x480, Screenshot_Doom_20190915_014751.png [View same] [iqdb] [saucenao] [google] [report]
5883839

>> No.5883845

Reposting in the last thread but if anyone has Pokemon Doom: Titanium lying around I'd appreciate an upload

>> No.5883862

Imagine playing the Black Tower, TEETH, or Mephisto's Maosoleum.

>> No.5883898

>>5882006
Been playing Blade of Agony, at E1M3 right now, I'm somewhat unconvinced, just how many times can you clear a bunker?

>> No.5883975
File: 271 KB, 446x497, brush your teeth.png [View same] [iqdb] [saucenao] [google] [report]
5883975

>> No.5883980

>>5883725
Not a mechanic I would have added for a Doom mod, but maybe he's going somewhere with it.
Not saying he necessarily will, or that it will necessarily be a good idea, but there might be a thought behind it.

>>5883862
I did. Why?

>> No.5884054

>>5883725
he's gonna add cannibalism in there, mark my words

>> No.5884112

>>5883725
What mod is this so I can avoid it?
Better not be Hideous

>> No.5884114

>>5884112
I guess is VietDoom

>> No.5884129

>>5884112
Some new mod SgtMork is working on.
I'll give him the benefit of the doubt and see what he'll do with it, because it's finally something that's not Brutal Doom.

>Hideous Destructor
Doesn't have any hunger mechanics or anything, though there's addon mods people have made to put that in the gameplay.

>> No.5884134

>>5883835
>penis in a japanese porn

>> No.5884149

>>5883158
Ziggurat Vertigo is my favourite map in Quake. Its silly and lets you pull off some really fun stuff with grenades. If only there were more weird maps like this in Quake.

>> No.5884152
File: 57 KB, 847x673, 1568542953266.png [View same] [iqdb] [saucenao] [google] [report]
5884152

>>5882006
I love doom threads!

>> No.5884160

>>5883623
>that people only remember the titties and music from
It's actually a great movie, imo. FAKK2 is okay too, but not nearly as cool.
Near as I can tell, one thing that holds up at least in the newer Heavy Metal issues is the art.

>> No.5884161

>>5884149
Yeah. Hell, it's just real satisfying to make a good tall jump, then float by laying down the law against ogres and shamblers with a rocket launcher or nailgun, and they can't touch you because you're so easily out of their range.

As far as secret levels go, I think Quake has Doom and Doom 2 beat, they're much more interesting and fun, while the secret maps in Doom (aside from Final Doom), are usually the weakest maps in their sets.

>> No.5884163
File: 96 KB, 475x258, 1553735670882.png [View same] [iqdb] [saucenao] [google] [report]
5884163

If you make an enemy with collision, and a "can be picked up" flag, will you be able to pick them up, or will you collide? Will you be able to pick them up if they hit a "fall" state?

>> No.5884167
File: 18 KB, 327x327, 1563053417307.jpg [View same] [iqdb] [saucenao] [google] [report]
5884167

>>5884152
>I have no valid opinion, and am too stupid to contribute to the still thriving community of potentially the most influential FPS of all time.

>> No.5884173

This is a Wojak-free zone. All Wojaks will be prosecuted to the fullest.

>> No.5884189
File: 3.69 MB, 480x270, fa9.gif [View same] [iqdb] [saucenao] [google] [report]
5884189

>>5884152
>Wojak

>> No.5884216

>>5883606
Mind posting a link to the torrent? You guy's have peaked my interest in Full Circle.

>> No.5884263

>>5883835
I chiseled it myself!

>> No.5884275

>>5884263
It's a WAD, anon. You didn't make it.

>> No.5884286

About damn time civvie did a video on Quake

>> No.5884308

>>5884286
>He played on Nightmare and pretended its the hardest difficulty
It turns monsters into immobile turrets, I'm surprised he didn't notice or mention it.

>> No.5884320

>>5884308
isnt nightmare basically just UV -fast? it's what I consider anyways

>> No.5884321

>>5884286
Nice

>> No.5884323

>>5884320
Kinda. Enemies attack for frequently, but this means they also don't move nearly as much. It turns every enemy into a turret.

>> No.5884359
File: 966 KB, 1920x1080, Screenshot_Doom_20190915_192344.png [View same] [iqdb] [saucenao] [google] [report]
5884359

Why does GZdoom of all engines have such an aesthetically pleasing bloom effect? Looks so much nicer than other implementations.

>> No.5884364

>>5884323
this really only affects ogres, the rest are either hitscan or close quarters
speaking of quake has anyone ever tried to shotgun start the game? I'm playing doom while doing that and I'm impressed that it makes the game more difficult and suspenseful

>> No.5884434

>>5884364
Vores and Enforcers as well, and sometimes Death Knights and Scrags if their AI wigs out. Grunts and Shamblers are the only hitscan enemies in the game. As for shotgun starts, most id1 levels are possible to play that way as they were designed separately and placed in the episodes themselves in a different order, with a notable exception being Sandy's episode that is meant to be played through in order and only gives out the most powerful weapons once or twice in the whole episode. The game itself supports ignoring shotgun starts by way of it not wiping your inventory when you die in a map; it just restores the state you were in when entering the map, after rounding up shotgun shells and health if they're too low.

>> No.5884450

>>5884216
magnet:?xt=urn:btih:f0e12316f011da6c16362cb15e64082abc9ba37d&dn=Full%20Cirkle&tr=udp%3a%2f%2ftracker.openbittorrent.com%3a80&tr=udp%3a%2f%2ftracker.publicbt.com%3a80&tr=udp%3a%2f%2ftracker.ccc.de%3a80
There's the Full Circle one, and I think the other Bisley one was dead but all the images in it can be found online at one of the Bisley fansites. Not many seeds if any so expect to let it run for days. Don't have the Heavy Metal torrent offhand, only a mega link to it all which is slow as shit, but some quick searching should probably show that one too.

>> No.5884456

>>5884450
>Heavy Metal
https://getcomics.info/?s=heavy+metal

Have fun browsing.

>> No.5884468
File: 119 KB, 1601x1000, file.png [View same] [iqdb] [saucenao] [google] [report]
5884468

>>5883507
I had to search for secrets after reaching the end, the only one I was able to get before then was the rocket launcher. Still a fun map, I can only assume it's meant to be part of something bigger considering its map slot.

>> No.5884481

>>5884434
I forgot about the vores, although you can run from their projectiles if you know how to strafejump
what about the expacs, where they meant to be played in order like e4?

>> No.5884487

>>5884481
Voreballs travel significantly faster on Nightmare, one of the few changes other than AI firing speed/amount.
>what about the expacs, where they meant to be played in order like e4?
No idea, actually. There's a lot less info around on the development of Hipnotic and Rogue's expacks than id's base game.

>> No.5884494

>>5884286
>no jumping for speed
Aw, man

>> No.5884541

>called a vore
>doesn't eat anything

>> No.5884551

https://www.youtube.com/watch?v=stePcT03IZg
Vadrigar in Doom Eternal when?

>> No.5884554

>>5884541
Internally it's called a shalrath. Maybe vore fetishists weren't yet mainstream in 1996?

>> No.5884567

>>5884541
It's mouth is covered in blood, so it had to have eaten something at some point.

>> No.5884569

>>5884541
>Can we stop fighting? I wanna eat.

>> No.5884571

>>5884567
it can eat deez nuts

>> No.5884574
File: 115 KB, 680x665, DeKOLgCWsAAYznq.jpg [View same] [iqdb] [saucenao] [google] [report]
5884574

>Doomguy from 1 and 2 was in Xbox version of Doom 3 all along...
HOLY SHEIT

https://gamefaqs.akamaized.net/box/9/3/7/12937_back.jpg

>> No.5884598
File: 119 KB, 258x250, 1dhkCTh.gif [View same] [iqdb] [saucenao] [google] [report]
5884598

>>5884456
>2019
It's still going? A surprise to be sure but a welcome one
>>5884567
But so does the Shambler.
Which explains why they're so chunky.

>> No.5884602
File: 48 KB, 499x499, yawning shambler.jpg [View same] [iqdb] [saucenao] [google] [report]
5884602

>>5884598
bloody kitty

>> No.5884617
File: 75 KB, 800x521, 1222918116758.jpg [View same] [iqdb] [saucenao] [google] [report]
5884617

Baron of Hell in Doom 4/2016:
>More muscular than classic Cyberdemon
>Can jump high
>Can shoot bigger fireballs
>18ft tall

>Ranger says in Quake Champions "When you're 20ft tall and shooting lighting bolts, then you can face me"
>Heavily implies that Shamblers are even bigger than a Baron in this incarnation of Quake.

If a Baron got such an upgrade, especially in Eternal.
How do you think a Shambler would be in a Quake reboot?

>> No.5884629 [DELETED] 

>watching Civvie's Quake vid
>feel something awaken deep inside
What's a good game engine for making FPS games these days where you can do it without a bunch of skilled and talented people?

>> No.5884638

>still get frame drops with vulkan
I sure can't wait to upgrade to next year's overkill 16 cores CPUs to play classic Doom on graf ghraff's single thread powered GeeZedDoom

>> No.5884639
File: 353 KB, 800x1131, Zan_ArdatLilitu.jpg [View same] [iqdb] [saucenao] [google] [report]
5884639

>>5884629
There are plenty of games/TC done with the Doom engine by few people or just one person.
Like Hedon for example.

>> No.5884640

>>5884629
who is the civvie guy I keep hearing about?

>> No.5884642

>>5884286
Someone posted a link to it when it was unlisted here a couple days ago.

>> No.5884645

>>5884598
Too big to fail, I suppose. Haven't read the recent ones at all so I don't know how good they are.

>> No.5884648

>>5884640
Civvie11. He covers older games, and he’s going to do Duke Nukem Forever at 100k Subs.

>> No.5884650

But what if the shambler was a yeti with a freeze beam? Not full stop but would hamper your acceleration significantly. Hurts just thinking about it.

>> No.5884652

>>5884650
I'm stealing this idea because my current game idea is focused around a concept that would mitigate how much of a pain in the ass it would be.

>> No.5884664
File: 545 KB, 800x800, Icon of Tit.jpg [View same] [iqdb] [saucenao] [google] [report]
5884664

>>5884450
Thanks anon
>>5884456
Also thanks

>> No.5884667
File: 62 KB, 845x1012, IMG_20190322_115944.jpg [View same] [iqdb] [saucenao] [google] [report]
5884667

>>5884664
>that image

>> No.5884670
File: 3 KB, 45x42, spoink.png [View same] [iqdb] [saucenao] [google] [report]
5884670

>>5884652
SkiFree 2?

>> No.5884673

>>5884640
Flavor of the month YouTuber
Just ignore him

>> No.5884674

>>5884673
>Flavour of the month
He's been popular for like a year and a half. What are you talking about?

>> No.5884683

>>5884674
I'm here to talk about Doom not online fads

>> No.5884703

>>5884359
GZDoom does a lot of pretty stuff. SSAO's my favorite. Bloom's alright but the default settings are a little overblown.

>> No.5884710

>>5884650
Fucking up the player's movement is one of the top ways to make them hate you.

>> No.5884716

>>5884129
>>5884112
>hideous

Is there a mod that has Hideous' high tactics, discrete supplies on map, "have a plan and hit them first" gameplay without the autistically difficult controls

>> No.5884723

>>5884716
DRLA with top tier monsters to some degree.

>> No.5884739

>>5884640
youtube guy who covers games like doom duke etc
cool guy

>> No.5884742

>>5884716
Hideous Destructor on E1m7 is neat shit

>> No.5884765
File: 133 KB, 1600x900, 1547265654298.jpg [View same] [iqdb] [saucenao] [google] [report]
5884765

>>5884716
I really like what HD is trying to do and I love seeing people playing it (and most milsims), but then I start it myself and I can't even bind the controls in a way that make sense

>> No.5884771

>>5884703
What Bloom settings do you use for it?
And isn't SSAO very taxing on performance?

>> No.5884772

>>5884765
I mean...I could share you my keybinds if it helps. They make sense to me.

>> No.5884774

>one of nyx's new voice lines taunts the enemy shitting themselves
wtf arenabros you told me she was pure??

>> No.5884776

>>5884772
Sure, if you can.

>> No.5884789

>>5884771
I tune things for each map set/PWAD. Quick and easy console stuff.
Sure it's taxing but I might as well get some use out of this i5.

>> No.5884790

>>5884683
Then keep at it instead of spewing shit.

>> No.5884794

>>5884683
That's very contradictory of you, P.

>> No.5884797
File: 683 KB, 1920x1080, 2019-08-26-155659_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google] [report]
5884797

>>5884776
Kay, here they come.

ACTION

Fire - Mouse1
Secondary Fire - Mouse2
Weapon Relaod - R
Weapon Zoom - Mouse3 (pressing scroll wheel button)
Use/Open - F
Move forward - W
Move backward - S
Strafe left - A
Strafe right - D
Quick Turn - ExtraButtonThatIHaveOnMyMouseThatIsBoundtoPageDown (this is useful for putting out fires quicker instead of waggling your mouse, but not needed)
Jump/Mantle - Space
Crouch Toggle - C
Run - Shift
Toggle Run - Alt (you're gonna be shifting between Walking and Jogging a lot in HD)

WEAPONS

Weapons - In HD I just use 1,2,3... In Vanilla I use different binds, but this is HD we're talking about

INVENTORY

Activate item - Control (Left Ctrl)
Next Item - Mouse Wheel Down
Previous Item - Mouse Wheel Up
Drop Item - B
Drop Weapon - V

OTHER

Toggle automap - TAB
Quicksave - . (Dot)
Quickload - , (Comma)

HD CONTROLS

Secondary Reload - T
Weapon Fire Mode - Mouse4 (my lower thumb mouse button)
Mag Manager - J
Weapon Unload - Mouse5 (my upper thumb mouse button)
Range Finder - K
Taunt - P
Strip/Equip Armour - Z
Drop one ammo - I
Drop useless ammo - O
Cycle same-weapon stack - H
Toggle crouch-slide - M
Lean Left - Q
Lean Right - E
Play Dead - L (boosts healing of Second Flesh)
Use Grenades - G
Use Bandages - X (you can use this to quickly check if you're bleeding, without needing to look down or do a diagnosis)

CUSTOM STUFF

DarkDoomZ Flashlight - N (I only use the Flashlight from this mod, I turn everything else off)
Derp 555 - Y (Place DERP on a door/switch)
Derp 556 - U (Remote activate that door/switch with the DERP)

I think that's all of them. Keep in mind, many of these are not even needed. They're just nifty quality of life features.

>> No.5884803

>>5884797
Thank, that'll help a lot

>> No.5884820
File: 519 KB, 500x715, 1559520914579.gif [View same] [iqdb] [saucenao] [google] [report]
5884820

>>5884797
>mfw that's almost the whole keyboard

>> No.5884835
File: 127 KB, 344x287, ayy.png [View same] [iqdb] [saucenao] [google] [report]
5884835

>>5884820
Contextual tooltips. They exist.

>> No.5884843

>>5884617
They better not use that really shitty "fur" render technique that looks terrible even though every modern game uses.

>> No.5884851
File: 7 KB, 83x78, dont touch me.png [View same] [iqdb] [saucenao] [google] [report]
5884851

>>5884617
No touching

>> No.5884867

>>5884797
>>5884820
Here's what you do. Tether a modifier button or two. Then instead of covering the whole keyboard, group similar commands.
ie;
Drop One Ammo can be BUTTON.
Drop Useless Ammo can be CTRL + BUTTON

>> No.5884869

>>5884867
I've been playing MW2 lately. Zoom was handled via Z to zoom in, Shift + Z to zoom out, and Ctrl + Z to reset the zoom.

>> No.5884876

>>5884867
Eh. I'm comfortable with the binds I posted, but sure, I guess that's another way of doing it. I know it looks bad but it's really not. I use similar binds in almost every FPS I play, just excluding the features they don't have that HD does

>> No.5884881

>>5884876
Oh, I was just suggesting that for the benefit of the Anon who brought up being troubled by it. If something works, it works.

>> No.5884886

>>5884867
Wait what? I never knew this was a thing

>> No.5884902

>>5884617
>a Quake reboot
Pls

>> No.5884906
File: 52 KB, 200x200, 1566435590802.png [View same] [iqdb] [saucenao] [google] [report]
5884906

>>5882006
I wonder why exactly Graf dislikes AMD so much?
Its fine having an optimized version of DOOM and other Idtech 1 games, but damn, the often poorly made shadowmaps, his obsession with making it necessary to have a computer with very high-end computer with not just a more modern CPU, but also at least a 1050-1060 Nvidia for said ""shadowmaps"" to work properly for games from the early-mid 1990s! Then there's the mods for said games that don't work well or not at all with the more recent versions of GZDOOM! Say what you want about the most recent versions of Eduke32, xDuke, and Nblood, but at least the coders for each of those Build sourceports aren't so haphazard with shadowmaps nor do they heavily recommend Nvidia over all other types of Graphics cards!

>> No.5884907

To Graf ZAHL:
STOP KEEPING THE TOASTER PC USERS DOWN!

>> No.5884910

>>5884886
It may not be supported in any vanilla capacity. I was proposing a hypothetical control configuration to reduce key spread and consolidate concepts.

>> No.5884914

SHAME ON YOU, GRAF ZAHL! WHAT ARE YOU FUCKING HIDING IN YOUR CLOSET, AND WHY ARE YOU BIASED TOWARD NVIDIA!?

>> No.5884917

>>5884910
Well I tried it in gzdoom and it's not working. Is there a trick to bind a modifier?

>> No.5884918

>>5884617
a quake 1 reboot would be based but realistically there's basically zero normie gamers who care about the first game, even more so the singleplayer mode, and even if they were whatever gay studio did it would probably screw it up
in a perfect world though they'd be able to take advantage of modern hardware to make bigger, spookier maps, maybe incorporate some impossible geometry or something, in general make the lovecraft themes more than just "hey that monster has the same name as a lovecraft creature", make the rune magic they talk about at the end of each episode be an actual mechanic/weapon you can use, and completely remove the spawn and put in a non bullshit lategame enemy in its place fuck you sandy

>> No.5884923

>>5884917
Let me rephrase. It may not be something in GZDoom. If you want to play with that sort of functionality, it may be something you need to code into it.

>> No.5884924

>>5884902
pls no, you mean

>> No.5884936

>>5884918
>ranger using magic
id already made the perfect character for a new game with galena in champs. don't waste her you fucks

>> No.5884943
File: 413 KB, 557x605, 4D5D2BED-F637-4E37-8FFF-26104A497352.png [View same] [iqdb] [saucenao] [google] [report]
5884943

>>5883760
Use the updated version.

>> No.5884950

>>5884906
Maybe, just maybe, he doesn't know what he's doing.

>> No.5884965

>>5884906
Is this a copypasta or something? I remember seeing this exact post just a thread or two ago

>> No.5884967

>>5884965
On 4chan? Never!

>> No.5884985
File: 438 KB, 1920x1080, Screenshot_Doom_20190915_151219.png [View same] [iqdb] [saucenao] [google] [report]
5884985

Playing the psx maps with babel is pretty fun, although the ambient soundtrack is completely drowned out by the sound of shotguns and death.

>> No.5884989

>>5884308
>>5884320
>>5884323
>>5884364
Hard Vs. Nightmare with Quake just always strikes me as a debatable and subjective thing.

>> No.5885012
File: 5 KB, 727x97, file.png [View same] [iqdb] [saucenao] [google] [report]
5885012

>>5884989
Seems pretty cut and dry to me.

>> No.5885019

>>5885012
They meant bad as in shit, not bad as in hard.

>> No.5885156

>>5884468
Thank you. I guess I should've telegraphed the SSG secret somehow. I'm just making maps for now, the first one was MAP01, the second is MAP02. It's mostly for the sake of convenience for now, but maybe later, if I am satisfied with the results, I will combine them into something bigger.

>> No.5885265

what version of half life lets you bunny hop like crazy? I know the steam version doesnt and I only have that one

>> No.5885283

https://youtu.be/j5kNJ-tf9Q8

>> No.5885287

>>5885265

Fairly sure you can still bhop in teh Steam version of HL, you just have to bind jump to your mousewheel

>> No.5885292

>>5885283
Am I too jaded/autistic for thinking gameplay mods that make the player more powerful than was originally intended, but that don't touch the monsters at all, are kind of crap?

They feel like suddenly you're making the game toothless. Or severely trivializing many aspects of it. Don't get me wrong, I get the "power fantasy, relax after work and just have fun" reason. But asides from that, I'd just rather play with the OG balance OR at least make it harder

>> No.5885296

>>5885292
Pair it with a monster mod, simple.

>> No.5885301
File: 13 KB, 400x400, d62ekn8-635f5949-4eb1-4f18-8dcb-20b1b227f724.png [View same] [iqdb] [saucenao] [google] [report]
5885301

>>5885292
They have the advantage that you can play them with every enemy mod

>> No.5885302

>>5885292
yes because there's nothing stopping you from loading a monster pack, and in fact you're encouraged to if you want harder gameplay

>> No.5885306

>>5885296
>>5885301
>>5885302
To add to this, you guys ever think we need more standalone monster mods? It'd be nice to have some more that are just a little tougher and don't go completely batshit insane, colorful hell goes hard into the batshit insane level.

>> No.5885308

>>5885296
>>5885301
>>5885302
But then I also have a problem with that, because you're just doing guesswork on the balance. You're just kind of eyeballing "yeaahhh I think these two go well together". It's not something that's been playtested a bunch in unison and had its problems ironed out. You're just sort of picking and choosing two very gameplay altering things and saying "fuck it let's beta test these two and see what happens". And that's fine, if you like experimenting like that. But I don't really get the feeling of polish I would otherwise get from a mod that did both player/monsters at the same time. Or Vanilla Doom. They feel more coherent

>> No.5885310

>>5885308
Well yeah, gameplay mods as a whole suffer from that, we just kinda roll with it. Sounds like you're better off sticking to vanilla doom or mods that provide both weapons and monsters, like Project Babel

>> No.5885321
File: 69 KB, 680x851, 96c.jpg [View same] [iqdb] [saucenao] [google] [report]
5885321

Bless Skelegant for that Dragonslayer addon.
I love using it with simple weapon mods

>> No.5885330
File: 79 KB, 320x200, Rise_of_the_Triad-Dark_War_(MS-DOS)_03.gif [View same] [iqdb] [saucenao] [google] [report]
5885330

>>5885306
You have Hard Doom and Cyber monster randomizer which give more challenge without being horribly unbalanced.

>>5885308
That's understandable. In terms of gameplay mods that's why I love Ultra Crispy. You clearly have the advantage of being Caleb on a weapon standpoint but you also take more damage than usual.

Also why I prefer Guncaster Vindicated over the original.
The latter is well polished and can be fun to mess around but it gets boring when you're unstoppable.
You have all these tools but you can stick to just few of them and win anyway.
Vindicated makes it more "balanced" and little less power fantasy. Also helps it comes with Project Brutality monsters and can also be changed with other enemy mods

>> No.5885334

>>5885330
Vindicated's problem is the visual effects are still massively huge and bombastic but don't one shot enemies so there's a huge loss in satisfaction when using the crazy spells and weapons. To do it right would require an overhaul for monsters, visuals, and gameplay.

>> No.5885342

>>5885330
>image
why are the difficulty names backwards in terms of intensity
wouldn't it make more sense to have the easiest difficulty be "like taking candy from a baby", and have the hardest difficulty be "welcome to hell"?

>> No.5885343
File: 2.44 MB, 2560x1440, plasma glitch.png [View same] [iqdb] [saucenao] [google] [report]
5885343

>pick up plasmagun
>iddle animation is the weapon's item sprite bouncing on top left corner
I am running only smooth doom, what gives?

Also, either Romero nerfed this campaign or it isn't nearly as difficult as people made me believe right after launch.

>> No.5885345

>>5885334
You can actually change the damage of the player and the enemies

>> No.5885346

>>5885342
I assume it's from the perspective of the player/character and how confident they are.

>> No.5885352

>>5885343
get the latest version. that's an old bug I corrected long ago and what's going on is the idle frame and the pickup sprite both share the same name, so the game uses that for the gun on screen

>> No.5885353

>>5885343
when it comes to difficulty, sigil is on par with the easier plutonia maps
it looks neat tho

>> No.5885370

>>5885343
It's the latter. You were deceived by shitters who savescum every 5 seconds and never pistol start.

Sigil isn't that hard on UV. I mean sure it's hardER than the Ultimate Doom (ackshually E4M1, E4M2, and E4M6 might be harder than some of the stuff in Sigil). But if you've done any dooming besides that, specially something like Plutonia or PWADs, then Sigil is very tame by comparison.

There's some areas with legitimately bad design though, specially for pistol starting. There's a couple of maps (Like Abaddon's Void, I think E5M5) that lacks a chaingun in the whole map, so you have to pistol a bunch of shit to save shotgun ammo. That feels more like a mistake than a deliberate choice.

Then there's also the secret level (E5M9) whose cyberdemon at the end is rather...boring. Sure, it's a """puzzle"""" When you enter the castle looking thing, don't shoot so you don't wake up the cyberdemon, only wake him up after taking all the shit on the floor and the eye secret), but even then it's such a bore to kill him having to be picky with the plasma gun and then rocket/shotgun/chaingun him down. That one is just boring, not hard.

>> No.5885371

>>5885352
Downloaded it today from ZDoom forum thread's original posting's link, which had 6/15/19 date.

>> No.5885381

>>5885371
ree
ok I'll cook up a fix for ya when I get back home. Sorry anon

>> No.5885403

>>5885370
I think sigil 1.2 is supposed to add chainguns to the later maps. Not sure when its coming out, though.

>> No.5885405

>>5885381
Welp, actually, apparently I am not supposed to manually load the base doom wad with Sigil, which seems to break things. Everything seems to work properly now.

Though, wasn't there an option for monster variants a year back or something?

>> No.5885426

>>5885012
It really isn't, considering some enemy behaviors are often less difficult, ogres in particular.

>> No.5885435

>>5885403
>sigil 1.2
wait what, since when was this announced?

>> No.5885450

>>5885343
>Also, either Romero nerfed this campaign or it isn't nearly as difficult as people made me believe right after launch.
Well it was never an obscene ballbuster episode, it's just kind of like if Romero had made Thy Flesh Consumed all by himself, and then designed it mostly around the same difficulty level you'd see in E4M2, which is pretty tough.
Speaking of UV, mind.

>> No.5885460

>>5885435
https://www.doomworld.com/forum/topic/108121-zds-623-sigil-12-pre-release/

>> No.5885490
File: 33 KB, 244x348, 9C63BA13-DA07-4505-A910-0ED3B9B16300.jpg [View same] [iqdb] [saucenao] [google] [report]
5885490

Can you please bring me some fresh mods?
I’m out of options.

>> No.5885501

>>5885490
wat u meen

>> No.5885505
File: 34 KB, 349x293, B9DDD934-3ADD-4226-86E5-91BC21E050A2.jpg [View same] [iqdb] [saucenao] [google] [report]
5885505

>>5885501
Wads, mega wads, mods...you tell me.

>> No.5885508

>>5885490
>>5885505
Source of the comic those pics are from?

>> No.5885546

is doom rpg good and has anyone ever ported it to pc?

>> No.5885549

>>5885505
>>5885490
fresh as in recent releases?
cant you just go through zdf/dw project boards for those

>> No.5885554
File: 48 KB, 1024x576, 1AE2A449-BD1D-48BA-B223-4F5F274ACDF9.jpg [View same] [iqdb] [saucenao] [google] [report]
5885554

>>5885549
I trust mostly here than those forums
>>5885508
Do you want to know more?

>> No.5885595

>>5885308
Would you rather have the opposite, where an awesome weapon or monster mod is ruined by the other half being super shitty? Some authors are better at one half than the other, so having the option to mix and match in a modular fashion is a good thing imo.

>> No.5885623

>>5885595
I think we're looking for different things. The novelty of a pure weapons pack is good. The variety in monster addons is good. I just don't really enjoy the struggle to find a good balance mix and matching, so I don't feel like an unstoppable juggernaut or like a hilariously underpowered bastard. If you are not anal about these things, then yeah there's no problem, but if you prefer experiences that are more consistent, then it's kind of a deal breaker

TL;DR I'm not bashing weapon only / monster only mods existing. I've just really found they're not my cup of tea

>> No.5885659

Anyone know where the secrets are in DN3dAA 01 Bombshells?

>> No.5885686

>>5885370
>You were deceived by shitters who savescum every 5 seconds and never pistol start
Why would you assume people who don't deliberately make the game game harder for themselves and play in a casual way are the ones complaining about the difficulty?
If anything the "git gud"-memery makes people frustrated when they play in restrictive ways on difficulties that don't suit them and brings about retards who insist on playing every WAD on UV and then cry about the hard mode of the game being hard.

>> No.5885720
File: 41 KB, 200x200, 1503555984_doomdance.gif_c200.gif [View same] [iqdb] [saucenao] [google] [report]
5885720

>Stroke: TF2
>Joke: TFC
>Woke: QTF
>AWAKEN: Fortress.WAD

>> No.5885753

>>5882007
New test build of Slayers Testament released
https://knockout.chat/thread/95/30#post-119111

>> No.5885776

I haven't played Doom in a while, but decino and DoomRL have given me the itch to rip and tear again.

My laptop is old (Intel HD 4000 is my cpu, using integrated graphics). Does GZDoom use modern OpenGL? I've run into issues trying to run games using OpenGL lately (Jupiter Hell, specifically), and would like to know whether LZDoom would be a better fit, or if there's a better sourceport to use these days.

>> No.5885778

>>5885776
Use zandro
or older GZDoom

>> No.5885781

>>5885778
Will do. Thanks for the quick answer.

>> No.5885786

>>5885753
- switches can be punched, quickmelee effectively functions as +use

- Monster bbox changes - monster sizes altered so they can fit where regular Quake 1 monsters can

-All Q1 monsters aside from "bosses" have replacements now

-Added Hell Razer, Revenant, Classic/Eternal Revenant and Nightmare Imp to enemy roster

- Glory Kills on monsters now instakill them when an enemy is wounded to make them much more consistent and improve utility

- weapons - added chainsaw and offhand frag grenade (default h and g)

-fixed bug where you'd start a map with 999 shells

- fixed weapon swapping glitch with the chainsaw and BFG that would cause you to get stuck with them

- added ammo capacity upgrade in the form of backpacks a la classic doom

- pistol now has higher ROF and is a bit more powerful

- gauss cannon now has a siege mode weapon mod

- weapon mod drones now spawn in quake 1's campaign occasionally
- added ledge grab (func_ brush and flag on entity) with climbtest.bsp as an example

- added particle spawning entity that is highly customizeable

-updated trigger_node_monsterjump to include distance modifier, also changes monster animations now

- UAC barrels replace exploboxes (mappers can place hell barrels as well)

- Included updated textures made from Doom 2016 for the mars base tileset (sand, rocks, monitors)

- integrated start map from @Shadesmaster as well as his campaign into the mod

- included new skybox sourced from doom 2016

-updated entity_examples.bsp for mappers to show off some of the new entity additions as well as the fgd

-fixed cyberdemon boss health not changing based on skill

-added support for target2 and target3 (no targetname2 or 3 yet, sorry progs_dump users)

-new explosion sprite from D4T

- new blood sprites on damage/gib that I drew by hand

- bunch of code shit i don't remember

>> No.5885814

>>5885301
Dude Nudem

>> No.5885832

>>5885296
List a few, would you?

>> No.5885858
File: 470 KB, 900x1350, xxx.png [View same] [iqdb] [saucenao] [google] [report]
5885858

>>5885508
Is made by Cacobro and that's the only decent porn involving Doomguy. Alright overall

>>5885832
Bratwurst
Kriegsland enemies
Hard Doom monsters
Heretical Doom monsters
Cyber Monster Randomizer
Stylish Hell
Colourful Hell

>> No.5885864
File: 20 KB, 600x615, habby.png [View same] [iqdb] [saucenao] [google] [report]
5885864

>>5885858
Thank you, kind anon. I keep forgetting what these monster packs are called and my old collection is fucking dead.

>> No.5885876

>>5885832
You could also try Combined_Harms

>> No.5885880
File: 38 KB, 720x520, 587de518c5a94554e2483f0051d8d713.jpg [View same] [iqdb] [saucenao] [google] [report]
5885880

>>5885858
>Remembers tumblr thanosnapped porn out of existence

o h n o

>> No.5885889

>>5885876
Thanks, I want them all. Got a link? Couldn't find anything.

>> No.5885891

>>5885858
>it was a community guided effort
Good times. Good stuff.

>> No.5885894

>>5885880
using blogs for pornography is pitiful

>> No.5885898

>>5885894
More like interactive humorous porno and general shenanigans.
It was fun.

>> No.5885908

>>5885292
Final doomer's weapons aren't exactly super overpowered compared to the normal arsenal.

>> No.5885909

>>5885908
Maybe not super overpowered but they're just stronger enough to fuck with things, the default Doom set hits notably harder compared to vanilla.

>> No.5885913

>>5885889
Never mind. I'm a dumb. Found it.

>> No.5885916
File: 140 KB, 680x1356, 1568468804705.jpg [View same] [iqdb] [saucenao] [google] [report]
5885916

>>5885894
Nah, they were much more "self-contained" and easier to find a specific old artwork by a certain artist either SFW or NSFW.
Now on Twitter is a nightmare to navigate

>>5885880
>Tumblr blogs and porn get erased
>Artist and other users emigrate to Twitter
>So do those goddamn prude scumbags because they can't get clout in a dead website
>Manage to turn Twitter in a even bigger shithole
>Remember how chill and tolerable Doom fans were on Tumblr, somehow
>Now the major members of that community are not that popular on Twitter
>They got replaced by fans who show their love for Doom through dumb shit with crap memes and trends from that website and nothing else
>Their lewd stuff is shit too

>>5885891
Surprisingly unique, not a fan of his work but he made the best Crash.

>> No.5885949

>>5885880
https://imgur.com/a/4paak
Five seconds in Google, mate.

>> No.5885960
File: 26 KB, 300x250, larf.png [View same] [iqdb] [saucenao] [google] [report]
5885960

>>5885949
>DAT SECTOR
Every time.

>> No.5885981

>>5885894
It was a convenient system, dumbass, because you could stumble upon some artist you liked and then just subscribe to them and have their new content when they made it, porn or not.
The site ran like dogshit, and the people in charge are immoral assholes who would sell their own moms up the river for a dime, but the fundamental concepts were good.

>> No.5885994

>>5885981
They sold the site not long ago. Some new schmucks. Not undoing their anti-NSFW shit is going to be their downfall. RIP forever.

>> No.5886001

>>5885994
I know, from one bumblefuck to another.
At least I can get some schaedenfreude from Yahoo blowing $1.1 Billion on that stupid hellsite, only to sell it later for less than $3 Million.
It's a real shame things are what they are, because the fundamental concepts (a simple blog system with reblogging, tags, messaging, chats, uploading and sharing media, etc), are good.

>> No.5886004
File: 75 KB, 1280x720, maxresdefault (2).jpg [View same] [iqdb] [saucenao] [google] [report]
5886004

>>5885981
This. Also is it me or a lot of artists turned out to be insufferable and toxic after they moved on Twitter?
That place sure can corrupt you or show their true colours.

>>5885994
And for a "cheap" price too. Pathetic

Speaking of artists, am I the only one who miss Nanka Kurashiki?

>> No.5886010

>>5886001
Gotta wonder what the new dudes were thinking. "We can make this profitable" sounds like something an insane person would say.
>Get a Tumblr Platinum account today to unlock SPECIAL EMOJIS and EXTENDED WEBM SUPPORT! Only $49.99/month!

>> No.5886012
File: 42 KB, 938x724, EEAaEXgVAAUcQFZ.jpg large.jpg [View same] [iqdb] [saucenao] [google] [report]
5886012

>>5886004
But she's still active.

>> No.5886023
File: 63 KB, 640x480, 47588-blood-dos-screenshot-duke-nukem-s-cameo-appearance.gif [View same] [iqdb] [saucenao] [google] [report]
5886023

>>5886012
I used to follow her on Twitter but didn't post any drawing or anything for a while good to know she's doing fine

>> No.5886024

>>5886001
>remove full resolution uncompressed images because some patreonleech got triggered about reposted art
>make logging in mandatory to see nsfw blogs
>remove nsfw entirely
Fuck tumblr

>> No.5886027

>>5882006
Newb here. What's the best way to play Hexen and Heretic? Will Doom source ports suffice or should I look for something specific to these games? FAQ in OP seems to focus on Doom and Quake primarily.
Also what difficulties should I choose? I only played Doom 1&2 on UV without pistol start or anything.

>> No.5886031

>>5886027
LZDoom for Heretic. https://zdoom.org/downloads
Quick and easy. Nothing too fancy.

>> No.5886032

>>5886031
Hexen too, naturally.

>> No.5886037

>>5886004
The original tumblr owners made a shitload selling it to yahoo, yahoo then did the porn ban and ended up selling it for fucking nothing to wordpress. Has there been a single corporate takeover of a website that's actually worked out? Myspace, livejournal and tumblr certainly tanked shortly after being bought out, I guess youtube is an example of one that thrived.

>> No.5886045

>>5886024
As >>5886001 said, it was a broken website but the essential was there. Also add it was fully costumizable.
If you want to mute something, it stayed like that.
Also add that there's no character limit.
On Twitter you have to be concise but 100 characters is garbage. It was designed to create drama and flamewars.

But enough about social media, let's talk about FPSs with the best maps.

>> No.5886054

>>5886037
The reason why YT managed to survive is because Google is a big company,bigger than Yahoo and there is no competition.
Dailymotion allows certain things but doesn't get enough views.
Vimeo... no one truly cared about it.
So content creators don't have other options.
The whole Tumblr purge is identical to the Vine shutdown.
After those people who got popular there had no other place to go, they moved to another platform making it shittier than it already was

>> No.5886060
File: 99 KB, 1280x720, dehydration.jpg [View same] [iqdb] [saucenao] [google] [report]
5886060

/doom/, what's the deal with Russkies and big, sprawling maps?

>> No.5886067

>>5886060
Russia big. Map big.

>> No.5886070

>>5886054
Those Google boys own blogspot too apparently. Plenty of naughty stuff there but it's really hard to find.

>> No.5886073

>>5886060
We like realistic locations.

>> No.5886089

>>5886060
I don't know, but whatever it is makes Lainos' maps fucking amazing, they're like journeys.

>> No.5886098

Any ways to reduce Hideous's weapons bobbing?
Because really.

>> No.5886108

>>5886098
Reduce GZDoom's weapon bobbing.
HD even has it in its HD Options Menu

>> No.5886120
File: 1.92 MB, 250x250, UntidyMeatyAfricanwilddog-size_restricted.gif [View same] [iqdb] [saucenao] [google] [report]
5886120

Am I the only one worried about Doom Eternal?

I'm hyped for it but also fear it might not turned out to be that good.

First is the whole "Doom Universe".
When a series plans to expand its world for upcoming releases, there's a 50/50 chance that the entry that suppose to kickstart that might turn out to be lackluster or bad. This goes for both movies and games.

We already have pre-order stuff and upcoming DLCs. Unfortunately these are really common in modern Triple A industry, given how Bethesda interfered in other devs games of properties they own and their track record, it's not a good sign.

The footage shown so far and the demo in fact might be the few parts in-game while the rest is locked behind a paywall as extra maps to play, The game might be really short.

Gameplay-wise is promising but the newest levels don't seem that engaging or different from each other. Also the new hud looks mediocre.

They clearly have big plans for Doom but I don't want they're trying to hide the shady stuff hidden in Eternal when it will come out.

>> No.5886127

>>5886060
I don't know but I really like the big maps in Eviternity. I take them over TNT any day.

>> No.5886132

>>5886127
At least half of TNT is butt juice so yeah, I agree.

>> No.5886134

>>5886108
It doesn't reduce the sight bobbing

>> No.5886135

>>5886134
Then what you want is walking, instead of jogging. Jogging will make the bobbing silly intense (because you're jogging)

>> No.5886139

>>5886135
Yeah. Autorun is bad for you.

>> No.5886146

>>5886135
It shouldn't be so wild, even while walking.
It's clear the soiboy HD devs never ran around with a rifle, even an airsoft one.

>> No.5886149

>>5886120
>Am I the only one worried about Doom Eternal?
No, anon. In the whole wide world, I don't think you're the only one.
>I'm hyped for it
Rookie mistake
>fear it might not turned out to be that good
Why do you FEAR that? Do you really spend time thinking about this when you have no stake on the product?

I don't really care about it Eternal, to be honest. But if it comes out and it turns out to be some sort of amazing masterpiece, then sure I'll play it.

>>5886146
You say devs in plural, it's one guy called Matt.

>> No.5886153

>>5886146
It really isn't so wild. I think you may be getting thrown off by the zoomed scopes.

I'd recommend going to the options and making it so that only Sights show, instad of Sights+Scopes - and you have to press Zoom to show the Scope. With the unmagnified sight, it's not that wild.

>> No.5886158

>>5886149
Matt's a pinky. He's used to heavy head bobbing.

>> No.5886162

>>5886120
16 had it's universe thing already, you could run straight past any of it and Eternal is going to be the same
The game is supposedly way bigger and longer and varied than 16 so even if DLCs will exist I don't think it's an issue. Apparently the DLCs aren't even about Doomguy so I doubt his campaign will be compromised by DLCs
>newest levels don't seem that engaging or different from each other
Really? You're launching yourself from Phobos to the depths of Mars in a single level at one point

The only thing I'm worried about is that the glory kills still behave the same way. They really killed my enjoyment of Doom 16.

>> No.5886163

>>5886153
Thanks

>>5886149
Oh.

>> No.5886171

>>5886149
I've seen plenty of people saying it's going to be perfect and awesome,so no not all of them are worried possibly new fans or oblivious regarding modern gaming.

Fear that it might be bad it's normal, Doom made one hell of a resurrection and the franchise is back stronger than before.
Sure we still have the community projects but it's a shame seeing all this going downhill when it looked so promising

>> No.5886213

>>5886067
First thought as well lmao

>> No.5886219

Still trying to learn HD and I found this
https://forum.zdoom.org/viewtopic.php?f=42&t=65873
Looks neat

>> No.5886221

>>5886162
With 16 it felt like they were holding back on its universe, while this they want to go all out. I don't DLCs to be half game behind a paywall.

By similiar I meant in terms of level design. Hope there will be more variety, because Doom 4 levels felt pretty samey

>> No.5886234

>>5886221
Right, at least we know there's climbing, way more platforming than before and actual classic demon spawns so that should fix most of 16's issues, however the arenas still exist, but you're not locked in anymore.

>> No.5886257
File: 86 KB, 500x393, 1564191506951.png [View same] [iqdb] [saucenao] [google] [report]
5886257

So HD with Zik's HL sounds addon is pretty rad.

https://streamable.com/ox3ur

WE. GOT. HOSTILES.

>> No.5886286

Why userlevels for this game are so bad? They really think that quality=shitload of monsters?

>> No.5886293
File: 192 KB, 533x514, 20190914034137.png [View same] [iqdb] [saucenao] [google] [report]
5886293

>its getting cold outside anon, remember to wear your sweater

>> No.5886301

>>5886286
Maybe stop playing Sunder.

>> No.5886307

For some reason my radar think the barrel are enemies.
Don't tell me Hideous's barrels are alive or something

>> No.5886318

>>5886307
:)

>> No.5886321
File: 263 KB, 361x296, 1567113816516.png [View same] [iqdb] [saucenao] [google] [report]
5886321

>>5882006
>Still waiting for a ShadowNukem sourceport based on Eduke32, Chocolate Shadow, and BuildGDX to add support for Shadow Warrior

>> No.5886326

>>5882006
I hope BuildGDX adds Mapmaking support for at least some of the Build games in a future update. Mapster 32 is good, but its nice to have more choices besides that, Dukebuild, and JFbuild.

>> No.5886330

>>5886286
Don't play slaughterwads then

>> No.5886331

>>5886321
So far there's SW Redux but has some issues

>> No.5886332
File: 38 KB, 678x381, 1witchfireScreenshot.jpg [View same] [iqdb] [saucenao] [google] [report]
5886332

>>5886120
I am not hyped in the least. Just like 2016 I dont like the way it looks. Granted its better than halo era call of duty bullshit but its still a very tame game. I really didnt like the forced arenas.
Also I really dislike its aesthetic.

Witchfire looks interesting. Wonder if its still being made.

>> No.5886345

>>5886332
Really? I thought 2016 had top tier design in general.
The arenas won't be forced anymore

>Witchfire
Still in dev.
https://www.youtube.com/watch?v=UqRR_eiQSsI

>> No.5886346

>>5886345
Its not that I dont like 2016 or its a bad game. It has great level design at places, even if I dislike the arenas. Its just personal I dont like the art style.

This one seems more 2016 even more pronounced so its not for me.

>> No.5886359
File: 1011 KB, 1920x1080, gzdoom 2019-09-16 17-59-29-57.png [View same] [iqdb] [saucenao] [google] [report]
5886359

>> No.5886364

>>5885292
I feel the same way, I'd much rather have the monsters altered or replaced to adjust for the change in weapons.
It feels half finished otherwise.

>> No.5886368

>>5885296
Honestly, that seems like such a crapshoot I wouldn't even bother.

>> No.5886372

>>5886037
>youtube is an example of one that thrived
Not for a lack of trying, Google have no earthly fucking idea what to do with YouTube and runs it at a constant loss, while treating the users like absolute shit.
It's kind of amazing that they are so fucking clueless on how to run YouTube while being an otherwise successful cyberpunk megacorp.

>>5886132
I think over half of TNT is good or decent.

>> No.5886380

>>5886372
Youtube's moderaton has its issues for sure, as does Twitter. That is mostly child's play compared with how biased as fuck the Facebook and Tumblr moderation and admins tend to be.

>> No.5886421

>>5886293
I'd wear that

>> No.5886427

>>5886293
Shoulda made it the skinface texture.

>> No.5886442

>>5886031
Got it, thanks. Does modern GZDoom have some problems with Heretic/Hexen?

>> No.5886484
File: 276 KB, 540x540, 1564478569178 (1).gif [View same] [iqdb] [saucenao] [google] [report]
5886484

>>5882006
Dear Graf, why do you have such a damn problem, with AMD cards and other such products?
Could it be that Graf is a full-time Nvidia employee?

>> No.5886493

>>5886442
Nah. Just more things for you to set up.

>> No.5886496

>>5886484
Still a problem with Vulkan? Runs worse than OpenGL with Nvidia.

>> No.5886498
File: 259 KB, 1280x1707, baroness of hell 2.jpg [View same] [iqdb] [saucenao] [google] [report]
5886498

>>5886372
Pretty sure YouTube sold itself to Google exactly because there was no real profit. For Google, I assume there must be some sort of benefits beyond immidiate money-making. It's pretty fucking massive media platform for one. If they can't sell metrics from that, they can surely use it in their own R&D.

>> No.5886501

>>5886120
i think the universe concept is good if it allows for actual good shit like cool designs, art style, levels or even gameplay ideas
stuff like background story sounds a bit lame and some of it sounds lame even by doom standards
leave that for fallout no matter what todd says

>> No.5886502

>>5886498
Fairtube is a thing that's going on right now. They want to force more transparency out of Google/Youtube. Probably won't go anywhere but you never know.

>> No.5886508

>>5885546
so far there's only emulation but some brothers are working on gzdoom ports and even extracted files from it

>> No.5886513

>>5886502
There's still Liveleak and vidlii to go to. Can't say the same for Vidme...

>> No.5886515

>>5886045
something i think makes tumblrs nsfw ban worse might be the fosta/sesta thing, suggesting a possible ban on internet porn
and we already have to deal with article 13 in the eu and us net netraulity repeal even if its damage aint that big but anyway
doom video game
>>5885858
legion of bones too and vanilla doom plus/vdp

>> No.5886519

>>5886293
Perfect.

>> No.5886535

>>5886496
Indeed, he's a lower-end codemonkey nowadays. Also, I wonder who would most likely become the next lead dev for GZDoom were he to either quit or suddenly kicked the bucket...

>> No.5886539

>>5886535
Anyone can do it at any time. Just provide better code and that's that. But, you know, no one does it.

>> No.5886541

>>5886539
>implying the GZDoom codebase isn't so shit that no devs want to work on it
Graf defends his monopoly through constant submissions of shit code.

>> No.5886543

>>5886541
Wipe and replace.

>> No.5886554

>>5885858
i want to lick the sweat off a tough girl's abs
why can't crash be real bros

>> No.5886559

wait hold on, gzdoom lets me go under/over enemies? isn't that cheating and gay?

>> No.5886571

>>5886515
Fosta/sesta does not target online porn in and of itself. Most of the stuff it targets is online promotion and harboring of prostitution, which is not the same thing as drawing X-rated stuff or making X-rated stories. Still, I think it can go too far if it becomes law. Either way, both main parties in the USA are full of it, just in different ways, with the Democrats whining about a border wall being "bad for relations and the environment", ICE being "evil", and other soap box trash and their covering of the Clintons' skeleton in their closet. Then we have the Republicans, who while being more sane on certain economic things and gun rights, have many among their ranks that wish to impose at least some of their personal values onto the whole nation via certain bills like SESTA as well as those who denying certain scientific realities. Then there's the fact that both parties aren't doing much of anything to reprimand Israel on their war crimes in Gaza, parts of the West bank and the Golan heights issue. Many on 4/pol/ and 8/pol/ got tricked by Trumps boastful promises and Alt-Right controlled opposition scammers like Milo, and Richard "double agent Larper" Spencer.

>> No.5886573

what the flying fuck happened to gamers.org
its empty

>> No.5886581

>>5882194
>Never heard of it. Wonder what it was.

Around 2000 Carmack was experimenting with the idea of creating a full on "metaverse" a la Snow Crash. That was probably what a lot of the Trinity stuff was dedicated towards

>> No.5886590

>>5886484
Better question: Why do we have to wear these RIDICULOUS ties?

>> No.5886593

>>5886590
STAHP

>> No.5886604

>>5886543
If you wanna throw away nearly 20 years worth of content.
I'd rather look at optimizing stuff that needs to, as well as making some documentation for ZScript.

Also a toggle button at the difficulty menu to let you choose if you want to play pistol start or not.

>> No.5886609

>>5886559
What even are options? What's a PC?

>> No.5886617
File: 1.41 MB, 365x206, 85021607.gif [View same] [iqdb] [saucenao] [google] [report]
5886617

>he doesnt pistol start in the morning

>> No.5886628

How do I disable monster interpolation on prboom?

>> No.5886638

>>5886604
What? No. That' not... no.

>> No.5886641

>>5886134
The sight bobs in Hideous Destructor to reflect your accuracy; it's not too easy to make precise shots while running, you could at best count on a close distance point shot.
That's just the kind of game Hideous Destructor is.

>> No.5886648

>>5886604
I bet you want resolution options too. And for the game to not have freelook and jumping as "default".

>> No.5886654

>>5886617
>pistol
wut

>> No.5886659

>>5886604
>Also a toggle button at the difficulty menu to let you choose if you want to play pistol start or not.
Wonder why it's still not a thing...

>> No.5886696

do you guys use custom or default music? if it's the former, do you use any special soundfonts and midi players or just plain old fluidsynth?

>> No.5886717

>>5886696
Both

>> No.5886731
File: 14 KB, 186x270, images.jpg [View same] [iqdb] [saucenao] [google] [report]
5886731

>>5886554
Tough muscular women who are able to fight are my kryptonite, mate
Hunter is better

>>5886515
Not just that but also add the idiots who feel they have a higher moral ground than others.
So many people making everything controversial because it doesn't suit their ideology. Because just look away and ignore is too difficult.
In the end it turns out they are the biggest sick fucks around.

>>5886293
>Ranger expression removed from the final game
Nice

>> No.5886739
File: 69 KB, 680x875, sorlag - strong.jpg [View same] [iqdb] [saucenao] [google] [report]
5886739

>>5886731
>Tough muscular women who are able to fight are my kryptonite, mate
Good taste, bruh.

>> No.5886774

>>5886731
>mate
Are you a UK anon, I wonder? Plenty of strong fighting girls there. They'll gladly beat you into a pulp too if that's your thing.

>> No.5886782

>>5886641
I get it but it's really not realistic. People with appropriate training are able to move pretty fast and stay accurate IRL
At least the reload can be pretty fast here by giving up on the mag, which is cool. Too many games think 10 seconds reloads are totally realistic for a trained soldier..
The mod is really impressive btw, it's just that I wish I could move a little bit faster and stay relatively accurate while walking

>> No.5886784

>>5886559
You can turn that off

>> No.5886798

>>5884906
Graf is a lazy asshole I agree, but going point by point
Its fine having an optimized version of DOOM and other Idtech 1 games, but damn, the often poorly made shadowmaps, his obsession with making it necessary to have a computer with very high-end computer with not just a more modern CPU, but also at least a 1050-1060 Nvidia for said ""shadowmaps"" to work properly for games from the early-mid 1990s!
I have an RX 460 and an i3-6100. The IWADs run perfectly with all the fancy eyecandy enabled and you very rarely get drops in the majority of limit-removing/Boom shit. Gameplay mods with a fuckload of particle effects are more often than not the main cause of performance drops for most people.
>Then there's the mods for said games that don't work well or not at all with the more recent versions of GZDOOM!
Use Zandronum for those particular mods. Also getting a shitload of errors on startup =/= mod doesn't work
>Say what you want about the most recent versions of Eduke32, xDuke, and Nblood, but at least the coders for each of those Build sourceports aren't so haphazard with shadowmaps
t. hasn't played eDuke32 in Polymer mode
>nor do they heavily recommend Nvidia over all other types of Graphics cards!
Carmack had always preferred Nvidia's interpretation of OpenGL over AMD/ATI's. AMD also has shit support for any version of OpenGL older than 3, which was Graf's main reason (besides the usual laziness) to eventually change the renderer to OpenGL 3 and eventually Vulkan. AMD completely shits all over NVIDIA in Vulkan rendering, btw.

>> No.5886802
File: 218 KB, 520x731, baron.jpg [View same] [iqdb] [saucenao] [google] [report]
5886802

https://www.youtube.com/watch?v=obMeYa4-AE4

>nu-boomer youtuber
>"muh these traps are unfair bullshit!"
>complains about having to shotgun bunch of enemies in tight corridors
>"What the fuck is a chainsaw?"

>> No.5886805

>>5886802
>Hey baron, I think you're in the wrong wad. Doom 1 is three door sectors down.

>> No.5886806

>>5886784
That option was not where I expected it

oh well thanks

>>5886802
Read that as "soi tried"

>> No.5886809
File: 2.92 MB, 962x400, heat.webm [View same] [iqdb] [saucenao] [google] [report]
5886809

>>5886782
Well, maybe you could pitch it to Matt? He does listen to input on things occasionally.
I imagine that maybe some weapons should be more affected by it than others, like handguns would probably have their sight picture shake the most during running.

>At least the reload can be pretty fast here by giving up on the mag, which is cool. Too many games think 10 seconds reloads are totally realistic for a trained soldier..
Oh yeah, I like that too. It peeves me that some games will do that, because it's just needlessly slow, I get it with some guns, but most infantry combat rifles since the 50s really are pretty straight forward and brief to load.

It's why I aim to make my own animations expedient. Heat is an inspiration, Val Kilmer absolutely *nails* the reloads on the CAR15.

>>5886559
That was backported from Heretic, which does have that behavior. I figure Graf just thinks it feels better for gameplay, and I can't say this is one of the points I disagree with him on, particularly given that Doom did that behavior as a shortcut to save on memory, under the premise that the original episodes don't really do very much with verticality anyway, and that looking at certain mapsets (even Final Doom), there's far more of that.

You can go into the menu for Compatibility Options and toggle on the original behavior as you please, along with a couple of other original behaviors.

>> No.5886812

>>5886805
Fuck you.

>> No.5886813
File: 223 KB, 1080x1350, 1116157.jpg [View same] [iqdb] [saucenao] [google] [report]
5886813

>>5886774
Nope, Italian anon. I just like to say mate.
No, I'm not into that. Get my head between their quads on the other hand...

>> No.5886814

>>5886812
I'm imagining getting into a fistfight with a baron in a lockerroom and not even berserk saves me because he hits so fucking hard.

>> No.5886830

>>5886498
YouTubes UI is lacking basic features that would drive user engagement and they shat the bed twice with letting Twitch build an empire around streaming and letting Patreon carve out a hole for creator revenue. I think it is obvious that they don't know what they are doing.

>> No.5886839

>>5886830
Remember when they blew like 50 million dollars on that old fucking hangar building that belonged to Howard Hughes? They wanted to turn it into like a giant studio space for content creators to use, with all kinds of sets and shit, only nobody used it and they had to fucking twist people's arms into traveling all the way over there and make them record content there.
They get no goddamn use out of the thing and it costs them lots and lots of money in maintenance.

It's so incredibly bewildering.

>> No.5886840

>>5886813
Damn, son. That's even better. Italian girls are beautiful AND sleek. Get some muscle on there and... well, you know.

>> No.5886841

>>5886802
Not this shit again.

>> No.5886847
File: 264 KB, 1000x952, doom boss.jpg [View same] [iqdb] [saucenao] [google] [report]
5886847

>>5886812
Fuck you, demon-boi. Why don't we settle this here on this sector? I'll show you who the boss of this map is.

>> No.5886849

>>5886798
>t..hasn't played eDuke32 in polymer mode.
True, I haven't. I tend to play without Polymer. But There's stuff like emailing eDuke32 coders and the the Duke4.net forums where you can find the users to contact them and address it. How egomanic and/or haphazard can the eDuke32 and Nblood coding team be in comparison to most of Graf's gang?
>Carmack highly prefers Nvidia's take on OpenGL
OK, then. That's his Opinion. And what do you mean by "AMD completely shitting all over Nvidia in vulkan rendering" Elaborate please.

>> No.5886853

>>5884906
Maybe just use vulkan instead? Why wouldn't you?
Not defending the piece of shit, but still. It runs fine on vulkan. I still get framedrops when blasting fancy gore/shadows/huds on gzdoom maps, but it's way better on vulkan even with an nvidia card, your Ayymd card should do far better

>> No.5886857

>>5886853
I really want to know what's up with the weird hitches when using "fancy" mods. Really shouldn't be a problem on a modern machine. Some caching bullshit?

>> No.5886884

>>5886853
Not him, but I've had hard crashes with Vulkan mode after playing for a while. Something something out of memory.

>> No.5886903

>>5886857
No it's just that everything is running on a single thread out of the 12 cores of your fancy Ryzen or housefire Intel. So you're heavily CPU limited, even though your CPU isn't being used at all.
Proper optimizations could fix this but that's not happening if you're Graf. The Vulkan renderer works well simply because Vulkan need much less CPU power than OGL for the same things.

>>5886884
Try updating gzdoom? I never had crashes like that

>> No.5886905

>>5886903
>Try updating gzdoom? I never had crashes like that
I have always been using the latest GZD

>> No.5886925

>>5886774
guess I'm moving to the UK

>> No.5886929

>>5886903
Intel, AMD. Doesn't make a difference. Shouldn't make a difference. A rocket minigun spewing shit all over the place has less of an impact than enemies bursting into gore.

>> No.5886934

>>5886332
looks kinda ehh

>> No.5886965

>>5882621
Binary space partitioning is actually pretty simple and elegant. It's the visplanes generation that's comparatively tricky, since it's done ad hoc rather than through graphical primitives or a fancy data structure.

>> No.5886976

>>5886925
I wouldn't, I like there and have no idea what that anon is talking about. Our women are like American ones only most of them somehow manage to have slightly less class (don't let the accents fool you)

>> No.5886984

>>5886976
*Live there, dammit.

>> No.5886997

Reminder that GZDoom runs better with multisampling because ????????????

>> No.5887014

>>5886997
That's anti-aliasing, right?

>> No.5887015

>>5887014
Yes

>> No.5887034

>>5887015
Good thing I play with it in anyway, because I like the reduced distortion at a distance.
Still odd, though.

>> No.5887045

Is there any mapsets designed especially for project brutality?

>> No.5887050

>>5886590
based

>> No.5887060

>>5886628
disable uncap framerate

>> No.5887062

>>5887045
There was a campaign for it in dev but it likely got cancelled
https://www.moddb.com/games/doom-ii/addons/project-black-mass-beta-map

>> No.5887174 [DELETED] 
File: 32 KB, 636x773, 2jy24u.jpg [View same] [iqdb] [saucenao] [google] [report]
5887174

brutal doom bad

>> No.5887190 [DELETED] 
File: 35 KB, 644x800, 1562157283639.jpg [View same] [iqdb] [saucenao] [google] [report]
5887190

>>5887174
>T.Brualdoomlet fool

>> No.5887195

>>5882006
>still waiting for a new version of Zandronum that has more versatile mod support as well as support for Vulkan.

>> No.5887221

>>5887195
We're more likely to get a version of GZdoom with better online play first.

>> No.5887237
File: 1.72 MB, 1011x872, berserk~01.png [View same] [iqdb] [saucenao] [google] [report]
5887237

>>5886840
We really do and we have lots of beautiful muscular women too.
But many people I know are not into it.
About the quads thing when it becomes straight up abuse,is a huge turned off for me, like Ryona

>>5887045
Project Brutality works with any map designed for BD.
There are plenty to choose

>> No.5887239
File: 187 KB, 912x1632, 20190916_182852.jpg [View same] [iqdb] [saucenao] [google] [report]
5887239

holy shit boys I won the doom PS4 from the doom slayers club!!

>> No.5887250

>>5887239
congrats anon

leaked ps4 gameplay of eternal when stop holding out on us

>> No.5887253

>>5887239
Neat, a free console is never bad, now you have a PS4.

>> No.5887259

>>5887239
I've always been curious how custom consoles like this are shipped. Does it come in a regular PS4 box?

>> No.5887261

>>5887253
I had one before actually, having a cool 1 of a kind one is so awesome though im still incredibly stoked.

>>5887250
thank you

>> No.5887262

>>5887259
yep looks like its just a normal ps4 pro they got a company to do the decals cause there is a sticker on the box of who did it,

>> No.5887294

>>5887261
Well then, maybe you could sell your old one or give it as a gift to a friend or family member.

>> No.5887305
File: 298 KB, 800x800, baron huffing.png [View same] [iqdb] [saucenao] [google] [report]
5887305

https://www.youtube.com/watch?v=IabHvqCjv24

Pretty neat how Sigil's midi-soundtrack has its own identity yet seems to reference bunch of old Doom songs. This soothes the soul.

>> No.5887308

>>5887294
yeah I already planned on doing that I sold my normal ps4 to a friend for a steal once I bought a pro. Probably do the same again

>> No.5887313

>>5887305
IIRC all of them are pre-existing tracks
source: i remember hearing a few of them in mapsets before sigil was even a thing

midi versions of the buckethead tracks though
now there's an idea

>> No.5887318

>>5887239
Lucky

>> No.5887329

>>5887313
I think someone made a midi version of bucketheads ost
anyways do you guys prefer playing sigil with the midi or buckethead ost? I'm not sure which one romero intended to be the real one

>> No.5887348

>>5887329
Probably the recorded on. I liked it a lot.

>> No.5887350

>>5882149
I've dreamed that Doomguy was in Smash THREE fucking times. If he doesn't get in, I'm going to be a little let down. Not mad, but depressed.

Fuck rosterfaggotry btw.

>> No.5887356

>>5887239
Yeah but does it play Doom?

>> No.5887364

>>5886293
would buy

>> No.5887368

>>5882006
>Duke Nukem 3D has Plutonium has Plutonium Pak
>Blood has Plasma Pak
>even Redneck Rampage has the Pak Suckin' grits on Route 66
>Shadow Warrior has only Wanton destruction.
>WW2GI, Fate, TekWar, and Witchraven 2 have NOTHING.

>> No.5887373

>>5887239
I wonder if there's an Xbox One equivalent?

>> No.5887382

>>5887356

It has the Unity remake available for it

>> No.5887384

>>5887382
It's not a Unity remake.

>> No.5887386

>>5887373
yah that was the august give away, its a switch this month I believe

>> No.5887391

>>5886332
>Witchfire looks interesting
Its ded
Shame it did look interesting

>> No.5887393

>>5887368
WW2GI has Platoon Leader

>> No.5887394
File: 18 KB, 420x300, aa69a28d63cc1d8515a7b3aeb43e50d14916b544.jpg [View same] [iqdb] [saucenao] [google] [report]
5887394

Doom?
more like
Dork

haha gottem

>> No.5887404

>>5887391
http://www.theastronauts.com/2019/09/development-lull-results/
I just googled it and they posted an update on the 11th. Sounds like theyre not far along in development, but still working.

>> No.5887413
File: 418 KB, 734x557, 1516164481260.png [View same] [iqdb] [saucenao] [google] [report]
5887413

>>5887394

>> No.5887423
File: 49 KB, 110x110, rageguyshaking.gif [View same] [iqdb] [saucenao] [google] [report]
5887423

>>5887394

>> No.5887426
File: 655 KB, 640x1136, qulj56pllvax.png [View same] [iqdb] [saucenao] [google] [report]
5887426

I have a dream

where /doom/ is a real board

but is all skeletons

>> No.5887459

>>5883507
Bretty good map for a beginner, anon. Really liked the use of Hell Knights, and the overall enemy placement was really good. As for flaws, the level could be more lively, when I stayed too long in some areas they started looking very bland.

>> No.5887480

>>5887426
how unfunny and horrible

>> No.5887525

>>5887459
Thank you. I'll keep that in mind for the future maps.

>> No.5887575

>>5884567
it's because it doesn't floss

>> No.5887623

https://www.doomworld.com/forum/topic/108991-are-there-any-new-2015-later-megawads-that-are-not-savescum-piles-of-shit/
This is hilarious

>> No.5887626

>>5884152
Ha

>> No.5887717

>>5887623
t. pissbottler

>> No.5887738 [DELETED] 

https://yuki.la/v/478212062#p478213259
https://yuki.la/v/478212062#p478215373
https://yuki.la/v/478212062#p4782
15519
https://yuki.la/v/478212062#p478217082

>> No.5887739

That reminds me... anyone else can't help but feel most megawads nowadays focus more on visuals than on gameplay?

>> No.5887740 [DELETED] 

Half life is garbage. Thief was better.
https://yuki.la/v/478212062#p478219012

>> No.5887742

>>5887740
>different genres
ok alf

>> No.5887745 [DELETED] 

https://yuki.la/v/478212062#p478215519

>> No.5887746

>>5887739
Most of them goes for improving on visual while keeping gameplay as it should have been.

It's hard to innovate gameplay nowdays if you work strictly to vanilla, whereas in visuals people can still do awesome stuff, so usually the classic gameplay tropes are kept.

Probably what you're looking for are the Total Conversions, those improves on both sides.

>> No.5887776

>>5887746
Never said I'm looking for innovation. Just saying it's like with every new megawad nowadays, the gameplay feels utterly uninspired and sometimes even like a slog.

>> No.5887787
File: 26 KB, 96x101, 1503075731431.png [View same] [iqdb] [saucenao] [google] [report]
5887787

>set up classic doom 3 because why not,
>romp through the first five or so maps, having a blast even if shotgunners and pinkies are insufferable and nigh game breakingly difficult on some counted occassions
>reach e1m6
I do not think whoever made this ever tested it thoroughly before releasing it to the public to scrutinize.

>> No.5887805

>>5887787
oh and also this chaingun is easily worse than 3's. it sucks major walmart employee dick

remember the high RPM hitscan machinegun deal from og doom that had decent damage output? It is now a weak flintlock firerate type piece of shit that fires projectiles. fuck you

>> No.5887815

>>5887805
That's because it is the exact same one from 3 except he took out the windup, when he should've used the SMG as base and just increased DPS instead. much easier and reliable than that space age piece of junk.

Classic Doom 3 as a whole is one of those things that you can see working on a conceptual basis, but you need to have a grasp for those tiny nuances that make base Doom what it is beyond a new coat of paint to have work proper. Shame it was abandoned in its current state, it's still pretty raw.

>> No.5887817
File: 289 KB, 1300x523, 2019-04-25 14_26_19-Eviternity.wad (MAP19_ dehydration) - GZDoom Builder (Bugfix) R3058.png [View same] [iqdb] [saucenao] [google] [report]
5887817

>>5887739
Ive posted this before, but Eviternity really pissed me off with this. In this map, there's an area where they used a middle texture for a wall. They did this so the line could use 3 textures instead of just upper and lower or just middle. Looks real fancy and professional, huh? The issue is that middle textures do not block projectiles like a regular wall would. So I was trying to take cover behind this solid-looking wall and got fucking killed. That really epitomizes the kind of detailing circlejerk faggotry some mappers engage in.

>> No.5887834

>>5887739
IMO, the "visuals over gameplay" thing was more predominant back in the mid-late 00's. It was an era where too many people relied on tormentor's detail guide, resulting in a lot of maps that implemented detailing without understanding how to pull it off effectively. Also a lot of ambitious Zdoom projects like KDIZD that were basically just detail wank, with mediocre gameplay.
Visuals are still pretty big nowadays, but I think most good mappers have gotten smarter about its implementation.

>> No.5887841

>>5887817
Which eviternity map?

>> No.5887845

>>5887841
Oh wait, I'm dumb. Didn't read the full filename.

>> No.5887846

>>5887817
Map19 of Eviternity was honestly the black sheep of the wad. Doesn't help that its like 5x longer than most maps in the wad, too.

>> No.5887850
File: 1.01 MB, 1920x1080, skellyonvacation.png [View same] [iqdb] [saucenao] [google] [report]
5887850

>> No.5887867

>>5887817
man that's a lot of areas for monsters to pop out of the ground

>> No.5887904

>>5887867
That's so they dont snipe you from half the map away, and only pop out when you revisit the area second time from another angle.

>> No.5888195

>>5887623
>see, the thing is, you're right, its either HMP or bust for me. I ain't apologetic for it and would not be caught dead on easy
The sad thing is that there's actually people out there with this exact attitude, and lots of them.

>> No.5888209

>>5888195
And funnily enough Hurt Me Plenty is baby mode already lmao
The guy sounds like a little bitch in denial, he's just too narcissistic to accept he just sucks at Doom so he lashes out against wad creators. Embarrassing.

>> No.5888213

>>5888209
>Hurt Me Plenty is baby mode already lmao
sounds like the only bitch here is you

>> No.5888223

>>5888213
he's right though
unless you're playing something like stardate 20x7 where UV is basically "I hate you and I want you to suffer on every level", HMP is babby mode

>> No.5888227

Really wish someone made a variant of Hideous that can be played on all maps. They could had new weapons, new bombs or powersuits to help against slaughter spawns

>> No.5888287

>>5888195
And its always because they see Doom 2 itself as the standard for difficulty.
>I can beat Doom 2 fine on UV/HMP, so its the wads fault for being much harder.

>> No.5888304

>>5888287
>they see Doom 2 itself as the standard for difficulty
Not that I ever complained about wad difficulty, but isn't this an okay metric? Taking the difficulty of the most popular official IWAD as the baseline sounds reasonable to me.

>> No.5888308

>>5888304
One would expect user levels to exist for people who have already mastered the base game and want more of a challenge.

>> No.5888320

>>5888213
Unless the wad is specifically designed to be hard, it usually goes like this:
Hurt Me Plenty - easy
Ultra-Violence - normal/how it's meant to be played
UV-Fast - hard
Nightmare - really hard/potentially impossible

Difficulties below Hurt Me Plenty were meant for people new to fps games back in the early 90s

>> No.5888348

>>5888304
Pwads are almost always designed with the expectation that the audience has already played through Doom 2, and is already familiar with its mechanics. And as such, they don't put on the training wheels for people that should already know how to ride a bike.
The fact that Doom 2 is 25 years old also doesn't help the case for treating it as the standard for difficulty. Plenty of people in the community will have completed dozens, if not hundreds of pwads on top of doom 2 itself.

>> No.5888374

>>5884359
Ehhh, it could be better. Doesn't even have blue shift.

>> No.5888383

>>5884359
Move over, RTX

>> No.5888415

>>5888209
I mean it depends on what you're playing, some people make a very conscious effort to balance each difficulty level, and they really do intend for Hey Not To Rough as Easy, Hurt Me Plenty as Medium, and Ultra-Violence as Hard.
That scale isn't constant either, depending on what the author goes for, it might still be pretty hard on HNTR and HMP, and UV being intended as an ultimate ballbuster, conversely you have .wads (such as Doom and Doom 2), which are mostly pretty easy going even on UV.

The point is that difficulty levels for Doom are not a constant, just because the original game is easy on UV doesn't mean that some wads aren't gonna give you a real hard time even on HMP. Some people are too proud for their own good and will refuse to swallow said pride for something as tiny as allowing themselves to better enjoy a video game.

>> No.5888423

>>5888304
I don't think so, because most people who have played Doom 2 a few times on UV would easily come to the conclusion that its style of gameplay isn't particularly challenging.

The original games weren't ever intended to be super challenging, Nightmare! difficulty, Thy Flesh Consumed, and The Plutonia Experiment, all came about because people did like the game, but many wished it was more challenging.
A lot of .wad authors would be more inclined to make HNTR more analogous to Doom 2s UV because of this, rather than limit themselves.

>> No.5888425

>>5888320
That depends, how many people actually play on Fast?

>> No.5888459

>>5888374
wrong game anon

>> No.5888469
File: 1.18 MB, 1920x1080, Screenshot_Doom_20190917_113928.png [View same] [iqdb] [saucenao] [google] [report]
5888469

>this kills the gzdoom

>> No.5888485

>>5888469
To be fair, that map dips my framerate on multiple source ports.

>> No.5888487
File: 220 KB, 800x771, 1548430882030.png [View same] [iqdb] [saucenao] [google] [report]
5888487

>>5888469
Nothing personel Carmack

>> No.5888506

>>5885776
Use LZDoom OR GZDoom

>> No.5888512

>>5882765
Build's from 1995, two years after Doom, and back then, the speed of computer power increase was much higher than today.

>> No.5888570

>>5888459
>Trip
>anon
Anon, I...

>> No.5888575

>>5888512
True, but you still wanted to use something to make rendering more efficient at that time, even Quake, which was full software 3D, used binary space partitioning to make sure an average 1996 computer could score at least 20fps at most times.

If you look at Terminator Future Shock, 1995, it was a game that was also mostly rendered in software 3D, and though looking amazing at the time, with 3D enemies and everything, I assume it didn't employ binary space partitioning, since it had VERY short draw distance, concealed by darkness, just because that was the only way to have those kinds of graphics without some kind of really smart optimization like Carmack or Silverman was doing (not to say Build employed software 3D, but levels were rather complex and detailed in the later Duke Nukem 3D, which even in 1996 would just not be workable without employing binary space partitioning).

>> No.5888601

>>5888459
>replying to tripniggers from offsite
stop

>> No.5888604

>>5888570
>>5888601
I make everyone anonymous with 4chanx, sorry about that

>> No.5888695

>>5882901
bobby prince just ‘remixed’ some metallica, the songs are good but dont give him too much credit

>> No.5888728

>>5888695
Some of the music is, yeah, on Romero's insistence, but there's original things in there, and he's done stuff for other games which is good.

>> No.5888778

>>5888601
I've basically stopped paying attention to the name field, if you hadn't complained, I'd have thought nothing of it and regarded it as any other anon post.
Good form is to not use a trip though, unless you're doing translations or contributing some other content where identity is necessary.

>> No.5888791

>>5888469
What map is that? And why is it a "framerate killer"?

>> No.5888797
File: 2.00 MB, 621x845, 1513641014.herroverdober_doomguy_bunny_121617.png [View same] [iqdb] [saucenao] [google] [report]
5888797

>>5888695
Also Judas Priest, Slayer and Pantera.

Aldo Duke has other tracks inspired by Megadeth too.

The point is, if you want to represent Doom you need to use the iconic tracks like "I sawed the demons", "Imp song".etc

>> No.5888814

>>5884943
the orange visor looks better imo

>> No.5888857
File: 1.76 MB, 1920x1080, Screenshot_Doom_20190918_043945.png [View same] [iqdb] [saucenao] [google] [report]
5888857

>>5888469

actually just got to this map in my playthrough, haven't really noticed any slowdowns

>> No.5888872

>>5888469
sauce on this wad

>> No.5888898

>>5888872
eviternity

>> No.5888953
File: 24 KB, 288x499, Kornheiser_Why.jpg [View same] [iqdb] [saucenao] [google] [report]
5888953

>>5882006
I just recently made my on GOG account, and while some great games are still there, others aren't anymore. When I checked the search, Duke Nukem 3D is utterly GONE as are the previous two! Ditto for Redneck Rampage and the pre-Oblivion TES games!

>> No.5888957

>>5888953
*my own GOG account

>> No.5888985

>>5888953
Redneck Rampage is still there
https://www.gog.com/game/redneck_rampage_collection

About pre-Oblivion TES. I got Daggerfall for free when you buy a game owned by Bethesda, like Quake and Fallout.

About Duke, you can thank Greasy Bastard for that.

>> No.5889049

https://www.youtube.com/watch?v=WVV0gR3nFyY
One of the Ion Fury devs has been uploading a bunch of videos about unreleased/unfinished content.

>> No.5889072

>>5888487
Is that actually vulkan's mascot

>> No.5889078

>>5889072
https://www.khronos.org/vulkan/
There's even a rabbit

>> No.5889085
File: 533 KB, 381x512, 1498705653685.gif [View same] [iqdb] [saucenao] [google] [report]
5889085

>doomwiki down
>liandri archives down

>> No.5889094
File: 56 KB, 400x358, 1527620481206.jpg [View same] [iqdb] [saucenao] [google] [report]
5889094

Revenants get me so fucking salty. I don't even care about the homing rockets, its more their hurtbox not matching their sprite, and the rockets having such an absurd range to their damage. I couldn't give a shit about archviles compared to these boner bastards.

>> No.5889095

>>5889085
>liandri archives down
They're always down, why's that?

>> No.5889101

>>5889094
The RNG table is a bit generous to them, yeah, but that makes them A), more dangerous and thus more exciting to fight, and B), more effective if you lead their rockets into other dudes.

A protip with skellies is to try to close the distance between you and them, because once you're close enough, they will stop trying to shoot at you and start trying to punch you, and if you can maintain that distance, he isn't shooting at you.

>> No.5889107

>>5888570
>>5888601
Everyone that uses 4chan is an anon, even if they're a horrible tripfag. I don't even read the namefield anymore, it doesn't matter to me until someone points out that it's some annoying trip.

>> No.5889112

>>5889101
I should clarify: When there are only like 1 or 2, they're fine. Maybe even up to five or so. But when there are like 40 in a room, or they're paired with a dozen or so chaingunners, it just really sucks out the desire to continue a wad.

>> No.5889121

>>5889101
Different anon, but I need to get a lot better at maintaining my range with revenants. I always end up running too far or getting distracted during the dance, then eat a high damage roll rocket for it.

>> No.5889124

>>5889112
I can see it. I'm not big on fighting large hordes either, preferring fewer monsters placed more insidiously, rather than just quantity.
Well, a real big mixed horde of zombies and imps can be pretty fun because they'll start a massive infight real fast.

>> No.5889128

>>5889121
What I typically do when a revenant comes rattling my way is to as soon as possible place either an object or wall between me and him, or another monster, preferring to avoid his direct line of fire as much as I can.

Not always an opportunity, mind.

>> No.5889129

>>5889094
What dp you mean range? Afaik they dont actually explode, they just hurt on contact.

>> No.5889132

>>5889129
Their damage calculation is 1d8 * 10. So basically 10-80. Sometimes it just kinda tickles, other times it can nearly one shot you if you're unarmored. Its the same as a Baron of Hell, but they're absurdly more common in a lot of maps.

>> No.5889143

>>5889129
Due to Doom's pseudo-RNG function, it's not unusual for a boner rocket to do as much as 80hp of damage if you're unlucky.

>> No.5889237

>>5888487
>Red anthro Dragon
>Rabbit
Getting some Guncaster vibes

>> No.5889238

>>5887350
I dreamed that him, Shantae and Steve went to a dancing competition with the Windows XP default desktop background being the background
It was animated like fucking Robot Chicken/Wallace and Gromit stop motion madness

>> No.5889252

>>5888695
plenty of other franchise have stolen from music and not just doom or retro fps's
metal gear solid changed one of its main themes then dropped it entirely because of this

>> No.5889289
File: 156 KB, 916x1005, Blemmyes-gallica-12148-btv1b8447838j-f64.jpg [View same] [iqdb] [saucenao] [google] [report]
5889289

Has anyone ever thought of the pinkies as wild Blemmyes, instead of just demon versions of bulls and pigs?

>> No.5889302
File: 117 KB, 1274x909, 1490948109610.jpg [View same] [iqdb] [saucenao] [google] [report]
5889302

https://youtu.be/zOqiw4WlRTc

>> No.5889329

>>5889289
That's definitely a Gnarr.

>> No.5889337

>>5886731
It sounds silly but i always imagine that if i were to make a game, i'd add a bunch of characters who just represent different archetypes and kinds of characters that almost resemble different fetishes.
Inclusing a few muscular girls.
Like, mostly noticeable on certain NPC's but even playable characters would appeal to someone's fetish or kink.
Some wouldn't even be secret fetishes but just character cliches or stuff someone thinks is cool, even if the direction becomes inconsistent.
Worst that can happen is forming an Undertale/RWBY like fanbase and shitty discourse, along with the game being shit but as long as the porn and even cute art is good and the actual game is also good and not just a poor excuse, there's some goodness in the world.
And that is if i ever get to do something with them and not letting a bunch of DONUT STEEL characters fade away in time as forgotten Deviantart rejects or if a hypothetical game would gain a certain amount of attention.
I thought an OC of mine could be used for a Doom mod, that i even thought of a Hexen Wraithverge rip off that shoots bees.

>> No.5889343

>>5889337
>Inclusing
Including i meant.
>>5887239
That reminds me, a lot of the concept art they posted on Twitter and some even revealed for posters aren't on the concept art section from the media page.

>> No.5889410

>>5889302
impressive

>> No.5889425

>>5889132
>>5889143
Oh, that range. I thought he meant explosion radius.

>> No.5889440

>>5882006
NEW THREAD NOW! NEW THREAD NOW!

>> No.5889445

>>5889289
>>5889329
That's a dullahan

>> No.5889454

>>5888797
>I sawed the demons
that's just a faster Big Gun

>> No.5889493

>>5888797
cursed image

>> No.5889562

>>5889237
I think that's an armadillo

>> No.5889595

>>5882006
Please make new thread somebody!

>> No.5889598

>>5889595
how about you do it?

>> No.5889602
File: 1.10 MB, 1920x1017, Screenshot_Doom_20190918_060123.png [View same] [iqdb] [saucenao] [google] [report]
5889602

oops

>> No.5889623

>>5889602
YOU'LL BE A ROCK

>> No.5889707

>>5887623
Looks like that thread got hell'd

>> No.5889715

>>5889094
>its more their hurtbox not matching their sprite
Considering vanilla doom had autoaim instead of freelook, and that in software renderer, sprites don't get trimmed by floors and ceilings, they likely did it on purpose to allow them into tighter spaces

>> No.5889756

New thread.

>>5889752
>>5889752
>>5889752

>>
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