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/vr/ - Retro Games


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File: 387 KB, 1284x1054, reality-of-emulation.jpg [View same] [iqdb] [saucenao] [google]
586362 No.586362 [Reply] [Original]

Just a PSA showing what you should NOT do when emulating a game.

>> No.586374

Huh? Where does it say "this what you should not do"?

All I see are a series of examples. You fucked, OP, you fuckin idiot. Please, grace us with your wisdom.

>> No.586384

>>586374
clearly the bottom right is the only correct answer.

>> No.586382

>>586374
The image is supposed to show how filters ruin it.

>> No.586386

>>586374
Clearly the bottom two are what you shouldn't do.

>but my scanlines!

Fuck off.

>> No.586398

>>586382
>supposed to

>>586386
>he isn't agreeing with my subjective opinion!

>> No.586402

>not liking increased framebuffer

b-but muh accuracy!

>> No.586407
File: 280 KB, 1190x906, 1348314316520.png [View same] [iqdb] [saucenao] [google]
586407

>>586362

>> No.586409

>>586398
>opinions can't be shit

The justification for using scanlines is to make it look authentic, but it doesn't even come close.

>> No.586413

>>586398
>>he isn't agreeing with my subjective opinion!
Hey guys, some people like eating shit, that means shit isn't bad.

>> No.586424

>>586386
>Implying bottom right corner isn't the best one

>> No.586425
File: 89 KB, 600x669, 1364821250456.jpg [View same] [iqdb] [saucenao] [google]
586425

>not emulating games on a pc hooked up to a crt tv

>> No.586430

>>586424
Yeah, fuck aspect ratios.

>> No.586453

>>586413
Some people take subjective opinions as fact, that means all opinions are fact!

>> No.586457
File: 58 KB, 620x464, btscaled2.png [View same] [iqdb] [saucenao] [google]
586457

In many cases (eg. NES, SNES) you can't have pixel perfect output, because the original device had non-square pixels (yes anonymous who always shits on pixel aspect discussions, they are called non-square pixels when they're intended to be displayed as non-squares).

In that case the best option is to scale to an integer ratio using nearest neighbor, and then scale down to final size with bicubic or similar. Or use Retroarch's pixelate shader. Sometimes you can keep one axis at an integer ratio and use pure nearest neighbor for that axis only (see image, note subtle blurring/ringing in x-axis only).

>> No.586458

>implying my TV had a built in shitty hq filter

nope

>> No.586460

But bottom right is the one that looks better...

>> No.586465

>>586458
The TV picture was taken using a PS1 outputting video via composite to a capture card.

>> No.586469

>>586362
>what it looekd like on TV
>looks nothing like on TV

>> No.586476

>>586465
That's useless, you can hook up your composite cable to an HDTV as well and it will look like shit.

Take a photo of it running on a CRT TV and then we can talk.

>> No.586478

>>586469
see >>586465

You're an idiot. It'd be SLIGHTLY blurrier depending on what type of TV you had.
e.g. a trinitron would look pretty much exactly the same as that picture with composite while some shitty shadow mask CRT would look worse.

>> No.586480
File: 1.02 MB, 1600x1200, ePSXe 2013-04-26 12-49-12-22.png [View same] [iqdb] [saucenao] [google]
586480

I'm okay with cleaning up the image so it's nice and clear and looks good.

>> No.586482

>>586476
>Take a photo of it

You're dumb.

>> No.586485

0/10

The scanline one is totally wrong

>> No.586487

>>586362

http://emulation-general.wikia.com/wiki/Shaders_and_Filters

>> No.586505

How come I never remember they're being obnoxious, distracting scanlines on my television?

>> No.586517
File: 574 KB, 1280x960, FFVII SABR (1).png [View same] [iqdb] [saucenao] [google]
586517

Yeah, this is what it should look like

>> No.586526
File: 733 KB, 1280x960, FFVII SABR (2).png [View same] [iqdb] [saucenao] [google]
586526

>>586517

>> No.586534

>>586505

Because you had an inferior quality TV that bled its scanlines together

>> No.586538

>>586517

It looks like everything is made of jelly.

>> No.586540

>>586534
>bled its scanlines together
That's not how it works.

>> No.586550

Played it on PC with a controller back when I had Voodoo 2 in SLi and the down right image is rendered the same way.

That is 2xAA and trilinear filtering for those that don't know.

>> No.586552

>>586362

this is entirely accurate. well done

>> No.586554

i find scanlines to be overrated. when i played my psx, i remember all the jaggies and low textures. i don't recall any lines unless the tv is right in front of my eyes

>> No.586560

>>586517
photoshop_cutout_filter.png

>> No.586565
File: 2.68 MB, 1275x947, pic.png [View same] [iqdb] [saucenao] [google]
586565

>>586362
wrong, it's supposed to look like this?

>> No.586571

>>586480
I actually like that.

>> No.586572

>>586565
Oh god WHY

>> No.586581

>>586565

Is that actually a thing

>> No.586575

>>586565

that looks like shit

>> No.586585

>>586581
PC texture and model mods

>> No.586589

>>586565
The scariest part is that someone thought that looked good.

>> No.586590

>>586362
But the bottom right one looks the best.
Well it would look the best if they maintained the damn aspect ratio.

>> No.586595

>>586540

Yes, it is. All NTSC CRT SDTVs had 480 scanlines that alternate on and off every frame on interlaced content, or in the case of progressive "240p" content, half of them are always on while half are always off in an alternating patter, resulting in the "scanline effect". Most cheap shadow mask TVs blurred each scanline together to hide the interlacing but also also blurring the image, while higher quality aperture grille TVs had much sharper scanlines, and a much sharper image as a result, and it also made the scanline effect on 240p output more noticeable.

>> No.586597

>>586565
Well, what the fuck is this shit? A high-res texture mod? Or a PC version mod? Dear god.

>> No.586593

>>586585

Jeez

>> No.586602

I like the bottom left but the scanlines are a bit too much.

>> No.586608
File: 934 KB, 5000x5000, 1001011101010001010100101010101010100011010111000101010101001010100.jpg [View same] [iqdb] [saucenao] [google]
586608

>>586565
>dat gradient shadow

>> No.586614

>>586595
Shadow mask displays didn't "blur" the lines together to hide the scanlines. Even if they tried to intentionally do it the phosphors don't stay lit long enough for your claimed blurring to happen.

>> No.586621

>>586614

Have you even seen the difference between shadow mask and aperture grille?

Shadow masks blur the shit out of details, while aperture grille did not. This is why Trinitrons are widely considered to be the best CRTs

>> No.586628

>>586614
>cheap shadow mask TVs blur

Cheap TVs do blur the image. Stop being such a contrarian.

>> No.586629

>>586362
I had the PC version so the bottom right one seems fine to me. I also think it just looks like the objectively best one; the way devs would've liked their games to look like.

>> No.586631

>>586621
>Have you even seen the difference between shadow mask and aperture grille?
Yes.

>Shadow masks blur the shit out of details, while aperture grille did not. This is why Trinitrons are widely considered to be the best CRTs
The blur was not that bad on all but the shittiest TVs. And that doesn't matter either way because no amount of blurring was going to change the fact that the phosphors are only lit for a fraction of a second meaning even the shittiest TV would have scanlines.

>> No.586634

So what you're telling me is I don't remember obnoxious distracting scanlines on my TV because my TV was... worse than the one with obnoxious distracting scanlines?

How do you believe these things?

>> No.586638

>>586628
Scanlines can't be blurred away by subpixel layouts.

>> No.586645

>>586634

Because scanlines aren't "obnoxious distracting" on a Trinitron thanks to good contrast and the fact your eyes are good at tuning out static objects like it tunes out the blind spots and blood vessels in your retinas.

>> No.586649
File: 1.87 MB, 1275x949, vlak.png [View same] [iqdb] [saucenao] [google]
586649

lol at all the upset nostalgiafags
>these graphics aren't what I remember!
also, fuck this thing and its 33333 health

>> No.586651

>>586645
>Scanlines
>static
While what you said is right out of context, in context is wrong. The reason you don't see scan lines is because your visual memory is long enough the constantly switching between fields makes it seems as if it's a single frame. If you ever played with one of those fans that have LEDs in them to show messages in the air it's the same exact principle,

>> No.586652

>>586649

This is what the developers intended

>> No.586660

>>586565
That actually looks pretty good

>> No.586658

>>586638
I don't even know you're talking about, I was just agreeing with the other guy. It just appeared you were jumping the gun and attacking his argument without warrant.

>> No.586659

>>586649
God that looks like shit.
>High resolution textures next to low resolution textures
>Textures from different games with different design styles
>Low poly models next to high poly models
>Menu that looks like it was made in RM2K.

>> No.586667

>>586651
>The reason you don't see scan lines is because your visual memory is long enough the constantly switching between fields makes it seems as if it's a single frame.

On 480i interlaced content, that's true

But on 240p output that consoles produce, the scanlines are static and do not alternate

http://scanlines.hazard-city.de/demystified.html

>> No.586663

>>586652
Impossible! The technology didn't exist then!

!!!

>> No.586668

>>586652
They intended it too look like a piss poor mashup between 90s 3D and 00s 3D?

>> No.586671

>>586668
so are you gonna be the guy who remakes all the enemy models?

>> No.586669

>>586649

i don't understand what's so appealing about that battlemenu font, and why give HD textures to the characters but not the monsters?

nothing about that graphic update makes sense or is appealing to me

>> No.586676

>>586667
>But on 240p output that consoles produce, the scanlines are static and do not alternate
Maybe if the hardware is pumping out a 240p signal, which I will be honest, I do not know if it is a standard input supported by NTSC.
But in the case of the PS1 at least the games were rendered at 240p and quadrupled up to 480i for the actual output.
Logically this would mean the scan-lines would constantly switch positions from one field to the next.

>> No.586681

>>586671
No, I'm going to be the guy who doesn't use the mod because it looks like shit.

>> No.586695
File: 1.41 MB, 1267x945, map.png [View same] [iqdb] [saucenao] [google]
586695

>>586681
>opinions
I think the modders did quite a good job and have thoroughly enjoyed my experience so far. You can sit on your stump and be grumpy but I'm gonna sit here and enjoy myself.

>> No.586702

>>586676

Some PS1 games did 480i, like Tekken 3, but most games were displayed in 240p mode, though some games (such as Chrono Cross) used 480i in the menus.

240p is not standard to NTSC, it was a hack used by consoles and arcade systems to display low resolution content. This is why most LCD displays fuck up console output by trying to deinterlace instead of just line doubling.

>> No.586707

>>586695

Oh come on his arms aren't even the same size!

>> No.586719

>>586695
>opinions
see >>586413

>> No.586721
File: 519 KB, 1280x960, oot-hd.jpg [View same] [iqdb] [saucenao] [google]
586721

Hi

>> No.586728

>>586721
Looks awful

>> No.586734

>>586721

Just like the developers probably intended!

>> No.586742

>>586707
they're the same size, i checked.

>> No.586743
File: 75 KB, 800x600, thelegendofzelda281cc.jpg [View same] [iqdb] [saucenao] [google]
586743

>>586734
This is probably closer

>> No.586749

>>586362
>what you should NOT do when emulating a game.
You know what?
Fuck you. I'll play how I like.

I am so sick of this bullshit.

>> No.586760

>>586734
Actually, all things considered, it's probably closer to what the designers intended.

>> No.586765

>>586760

I'm pretty sure the designers intended a coherent art style.

>> No.586773

>>586743
whoever made that did a pretty solid job trying to recreate the stylized visuals of windwaker
I hope that's what they were doing

>> No.586785

>>586765
I'm just saying they probably didn't think in low resolution textures when just planing it out in its early stages.

>> No.586819

>>586785
Are you saying they had no idea there would be technical limitations?

Come on now, you know better. Concept art is really just a general idea, not exactly what they intend.

>> No.586821
File: 18 KB, 320x256, 4OIIC.jpg [View same] [iqdb] [saucenao] [google]
586821

as long as psxFIN exists and emulates with 100% accuracy and 0 configuration all these threads are useless

pic related, accurately depicts your behaviour

>> No.586835

>>586773
Looks more like they are trying to port OoT to the Windwaker engine. Though, the distance fog seems out of place for that.

>> No.586837

>>586821
There is no such thing as a 100% accurate PS1 emulator.

>> No.586849

>>586835
Not to mention the wrong lighting and things like water being transparent.

The Celda OoT mod is a perfect example the fact that cel shading is more than just flat textures.

>> No.586850

>>586837
Yeah even sony can't get it right when using their own hardware.

>> No.586864

>>586819
>Are you saying they had no idea there would be technical limitations?
No. I'm saying that designers start out with no limitations in mind. That's exactly why we have concept art and early layouts. Things that don't work get cut, downgraded, or reworked.

Concept art isn't just something to occupy their time. It's something they work off of.

>> No.586905

>>586837

oh yeah??? why don't you try it then

PSXfin , google it!!!! bitch!!!!!!!!!!!

>> No.586908

>>586850
>Yeah even sony can't get it right when using their own hardware.
This, even real games running on real PSOnes aren't accurate - no scanlines, no nothing.

>> No.586916

We already have an Emulation Filters general, why the fuck is this not in there?

>> No.586921

>>586916
OP is a special snowflake.

>> No.586923 [DELETED] 

>>586905
*shoves you*
Back the fuck off?!

>> No.586920

>>586905
Okay.
http://psx.silvanthalas.com/psx.html
Both Xebra and Mednafen have higher compatibly.

>> No.586926

>>586920
>feeding it

>> No.586927

>>586908
Scanlines are a product of the device used to display the game.

>> No.586932

>>586905
Dumb ass.

>> No.586941

i don't remember sitting close enough to my tv to even see the scanlines. i don't even remember acknowldging the scanlines.

>> No.586947

>>586927
Scanlines are in your mind, actually.

>> No.586957

>>586916
sorry to distract you from all the chrono trigger and banjo kazooie threads.

>> No.586969

>>586362
>>586374
>>586384
>>586386
>>586398
>>586398
>>586402
>>586407
>>586413
>>586424
>>586425

/v/ pls go

>> No.586971

>>586957
Not an excuse.

>> No.586973
File: 41 KB, 477x323, 1356700664624.jpg [View same] [iqdb] [saucenao] [google]
586973

>>586920

who cares about compatibility LOL all the games listed as not compatible are totally unknown crappy games not worth of playing anyway

>> No.586984

>>586517

I hate filters like that on 2D games, but that stylized look would actually make FFVII look less like a pile of shit, IMO.

>> No.587032

>>586971
whats your deal then?

>> No.587047

>>586505
I've literally never seen them either on a real TV. I don't think the TVs that have them were ever sold in my country, I live in Europe.

>> No.587075

What's all this butthurt about filters? Why don't you guys just go ahead and buy a CRT? not the crazy expensive ones just a regular old CRT will do just fine.

>> No.587079

>>586505
Because you're not supposed to notice them.

>> No.587083

>>587075

But according to this thread if you don't have exactly the right CRT your scanlines will be wrong.

>> No.587080

>>587075

because they're too poor to buy the real thing and complain about the accuracy of their free shit

>> No.587137

>>586505
Watch this :
www.youtube.com/watch?v=DCQJ1DOaYiI
http://www.youtube.com/watch?v=P8IEwBo6VUA
but at 2 meters of your screen.

>> No.587204

Everyone played on different TV's back in the day. What they remember in their brains how their games looked is more correct than what you remember they remembered of how the games looked. Filter use is subjective.

/thread

>> No.587216

>>587137
Not bad. But I still prefer unfiltered.
It's not as dark .

>> No.587303

>>586649

It looks absolutely terrible, and all wrong. But if you like it, good for you I guess.

>> No.587339

>>587137
>CTR filter
not even going to waste my time

>> No.587363
File: 594 KB, 2048x1536, IMG_20130312_024457.jpg [View same] [iqdb] [saucenao] [google]
587363

>> No.587441

>>586589
It was probably the same person that made this.

https://www.youtube.com/watch?v=lXDF_0bVpP4

>> No.587457

>>587363

And the sacred place of Blargg's composite NTSC with color bleed cranked up and 50% scanlines continues to be vindicated

>> No.587468
File: 102 KB, 280x256, oh.png [View same] [iqdb] [saucenao] [google]
587468

>>587441

>> No.587474

For 3D games, I want all the texture smoothing and anti aliasing I can get. But for 2D games I like everything to be pixel perfect.

>> No.587478

>>587441

I kind of like that in a trainwreck sort of way.

But yeah that seems about right.

>> No.587723

>>586649
The terrain retexturing should be fine for the most part, but those characters... ayaya.
Why can't I hold all of these retextures? Answer: Eternally low poly count.

>> No.587815

>>586362
Bottom left is actually what it looked like if you used RF cables.
Top left is if you used RGB Scart cables (heil yurop).

Top right looks close to Composite output, however you also have to imagine the insane amounts of dot crawl for it to be accurate.

>> No.587890

>>587815
>Bottom left is actually what it looked like if you used RF cables.
Really? So multi-pixel thick scan lines, doubled image with an offset and a gaussian blur?

>Top right looks close to Composite output, however
That's because it's a capture of an actual PS1 via composite.

>you also have to imagine the insane amounts of dot crawl for it to be accurate.
If I could have captured it I would have, but it was there.

>> No.587958
File: 1.44 MB, 1168x960, bsnes 2012-07-12 02-33-08-74.png [View same] [iqdb] [saucenao] [google]
587958

Nobody uses scanline filters because they are nostalgic about it.

It just LOOKS better that way. It's a nice compromise between jaggy, unfiltered graphics and blurry filtered graphics.

That said, I USED to think scanlines were retarded. I didn't know anyone actually used them, I just thought to myself "Oh wow, what a useless filter." But after tinkering with several filters over the years (From unfiltered 16:9, to hq4x, to bilinear), I've found that the one that's most pleasing to the eye is a scanline filter, even one that's just a bunch of dimmed bars showing on the screen.
Pic related is almost ideal, though I could do away with the curved screen.

Granted, it's not as good as playing on a CRT, but it's a hell of a lot better than unfiltered.

>> No.587953

>>587890
>Really? So multi-pixel thick scan lines, doubled image with an offset and a gaussian blur?

Depending on what TV set you used, yeah.

If you lived in the eastern bloc, you might even want to add a greyscale filter on top of that as well.

>> No.587980

>>587890
>That's because it's a capture of an actual PS1 via composite.

How come the greyed out Ex-Soldier looks HQish?

>>587953
>Depending on what TV set you used, yeah.

You're high.

>> No.588020
File: 1.61 MB, 3280x2460, 100_3064.jpg [View same] [iqdb] [saucenao] [google]
588020

>> No.588028
File: 1.62 MB, 1280x956, pcsxr 2013-04-26 00-48-48-43.png [View same] [iqdb] [saucenao] [google]
588028

>> No.588038
File: 40 KB, 634x402, comfortably_falling_frenchman.png [View same] [iqdb] [saucenao] [google]
588038

>>587980
>You're high.

No I'm not. Shit TVs with shit cables could very well have picture quality like that.

However I'm not aware if the Playstation ever had an RF cable for it.

>> No.588048

>>588038
Pretty sure composite was the lowest it supported.

>> No.588053

>>588048
No, it definitely had both official and third party RF cables.

I had one.

Until 2006.

>> No.588051

What the collectors don't realize is that no one but them actually cares and the rest of us are playing games because they're fun. I had high hopes for this board in the first 2 weeks, but then this emulation vs collectors CRT bullshit ruined it.

>> No.588059

>>587958
I'm this way, actually. I did grow up with consoles and shit, and I never really noticed the scanlines until way later, after I had been playing on emulators for years with no filtering, although that was more because the alternatives looked worse (I had tried the various ones like 2xSal, Super Eagle, etc., and found they looked bad). I read up some shit online about scanlines, went back to my consoles, and I more or less became aware of how much better they actually looked than on the emulator, but I more or less considered it a lost cause to try to get that look. Then I discovered CRT-Geom, and I can't go back.

>> No.588068

>>588038
>>588048
I had an official RF cable, since my shitty TV at the time didn't even have composite ports.

>> No.588070

>>588048
No, it had RF but with only if you bought a specific cable. Also works on the PS3 as far as I know.

>>588038
No, that pic is clearling interleaving lines, no RF nor any non-severely broken TV does that, the only thing Composite has over RF is the absent noise.

>> No.588074

>>587457
>color bleed
That's a shot of an RGB monitor. The convergence is off because it was warming up.

>> No.588096
File: 11 KB, 449x287, 1367102110505.jpg [View same] [iqdb] [saucenao] [google]
588096

>>588028
>Nimbus

>> No.588124
File: 6 KB, 612x112, ss (2013-05-01 at 05.25.51).png [View same] [iqdb] [saucenao] [google]
588124

>>586362
I personally like the pixel perfect output. Anyone who likes the CRT output is okay in my book, but I enjoy being able to read sharp text and especially see that line of HP/MP. I remember it was very difficult to actually see those on the TV (among other things) due to flickering and being able to see subtle rainbow-effects as if they were color shifting. Actually this, the blur, and the fuzziness is generally why I dislike all CRT output images. I fully admit the games were usually made with CRT in mind and also that it has zero lag. But it makes my eyes feel all puffy when I try to look at it because my brain is so used to pixels. Pic related, I disable that cleartype shit too.

>> No.588128
File: 1007 KB, 3280x2460, 100_3079.jpg [View same] [iqdb] [saucenao] [google]
588128

>>588070
>Also works on the PS3 as far as I know.
>PS3 over RF
I want one now, just to see that for myself.

>>588074
>because it was warming up.
Hate that.

>> No.588142
File: 1.08 MB, 1280x1024, 12312390343.png [View same] [iqdb] [saucenao] [google]
588142

>>586362

I'd rather it look like this OP, thank you.

>> No.588153
File: 1.13 MB, 450x270, Hi 5.gif [View same] [iqdb] [saucenao] [google]
588153

>>586425
This guy.
This fucking guy knows what's up.

>> No.588157

>>586517
>>586526
I would actually enjoy this. For a while, at least.

>> No.588171
File: 8 KB, 118x151, AbsolutelyDisgustingCaco.jpg [View same] [iqdb] [saucenao] [google]
588171

>>588142
>the text

>> No.588174

>>588142

What mod is that? That looks really good.

>> No.588180

>>588171
Looks italian from what I gather, wasn't even aware there was an italian translation.

>>588142, will you be so kind?

>> No.588203

Since we're talking RF...

>tfw wasted $20 on a N64 RF Unit at launch because you were an inept 9 year old who didn't know how to get the composite video to come up
Can't blame me though, there were an insane number of different ways composite was tuned besides "Video 1" (VCR, AUX, Channel 91, etc.)
I wasted most of the N64's life on RF instead of superior composite, which I was unaware of unitl 2000-ish.

>> No.588218

>>588203
>N64 RF Unit
You mean like it was the ONLY output if you bought that unit? That's pretty cheap.

>> No.588248

>>586649
>Vincent with a fucking squirt gun

Goddamit, laughed so hard. it wont stop

>> No.588250

>>588180
Yep. I think it was translated into all European languages. And there are probably fan-translations for any language it wasn't released in.

>> No.588264

>>586649
Did you just bitch about "nostalgiafagging" on /vr/? Get out >>>/v/

>> No.588271

>>586649
At least it's easier than the FF6 version.

Yes, Vlakadoros is actually engrish for Brachiosaur.

>> No.588280

>>588142
hnnnng

>> No.588284

>>588250
I know for sure there wasn't an official translation for italian, but searching for fan-translation and patches seems like too much of a hassle. Thanks anyway.

>> No.588326

>No "this guy are sick" screenshot yet

Not mad, I'm dissapointed in all of you

>> No.588384
File: 28 KB, 127x207, Pause.png [View same] [iqdb] [saucenao] [google]
588384

>>586565
I couldn't resist

>> No.589218
File: 216 KB, 1600x900, Muster Race.jpg [View same] [iqdb] [saucenao] [google]
589218

Fucking underage. Everyone knows FF7 looked like this on an actual CRT.

>> No.589272

>>588020
Jesus fucking christ learn how to resize your images so they aren't fuckhuge.

>> No.589283

I could give two fucking shits what the developers "intended" it to look like. I want it to look good in 1080p on my fucking 42" LED HDTV. I'm using filters and HD texture packs if available so it doesn't look like horseshit.

>> No.589307
File: 552 KB, 1312x984, 100_3064.jpg [View same] [iqdb] [saucenao] [google]
589307

>>589272
I usually do, but I like to keep my CRT pictures large for comparison's sake.

>> No.589734

>>588142
How do you make it look like this?!!

>> No.589749

>>589283
>LED
I don't think you quite understand what you've bought.

>> No.589772

The nice thing about the OTHER 5th gen console I shall not mention by name is that it favored 3d over prerendering, meaning games can be rendered at 16/9 without any stretching.

>> No.589785

Why would I listen to you when it's me playing the game, not you?

>> No.589920
File: 276 KB, 1280x960, 2013-01-12_00001.jpg [View same] [iqdb] [saucenao] [google]
589920

>>588326

>> No.589932

>>589920

>GonnaDie

Why do you hate my sides?

>> No.589948
File: 288 KB, 640x480, pcsxr 2013-01-25 01-58-08-38.png [View same] [iqdb] [saucenao] [google]
589948

>>589932

>> No.590741
File: 195 KB, 1100x1100, Pixel_geometry.jpg [View same] [iqdb] [saucenao] [google]
590741

Why shaders won't get it right: subpixel geometry.

>> No.590936

>>590741
That's such a piss poor image.

>> No.590991

>>588038
>not running composite into a switchbox which runs into an RF converter daisychain

>> No.591026
File: 23 KB, 350x218, gringuy.jpg [View same] [iqdb] [saucenao] [google]
591026

>>589948

>> No.591031

I play 2D games without filters. I like the pixels.
3D games on the other usually need some kind of Texture Filtering and AA

>> No.591058

>>591031

>i like the pixels

Playing 2d games without filters isn't authentic. You need to try and reproduce the original look as closely as possible. Blargg's NTSC with composite filter, color bleed and 50% scanlines is the only way to do that.

>> No.591061

>>591058
Dude, I play with a CRT shader and NTSC filters, but fuck's sake, let people play how they want.

>> No.591069

>>591058
>Blargg's NTSC with composite filter, color bleed and 50% scanlines is the only way to do that.
Not everyone was a fucking poor faggot with a shitty TV.

>> No.591073

>>591061

They can, I'm just saying that claiming there's some kind of fidelity in playing without filters is mistaken.

>>591069

It just looks better that way. The flaws make it more charming, like listening to vinyl.

>> No.591074

>>591069
>calling composite shitty
>tfw I was stuck with a 10in TV with UHF forks only
Damn thing even had dials'n'shit

>> No.591079

>>591073
>The flaws make it more charming, like listening to vinyl.
No, not at all. If you listen to vinyl records of albums that were released in the past 20 years you're an idiot too.

>> No.591085

>>591079

Guess I'm an idiot then. The warmth and the flaws make it sweeter and more human to me. Plus they're wonderful objects.

>> No.591093

>>591085
You're an idiot because they're objectively inferior copies of the same masters you'd get on a CD.

If you buy them for collection purposes then cool, but they aren't a serious listening medium with the only exception being pre-80s albums with no original masters in digital form.

>>591074
I grew up on a 36" Mitsubishi with S-Video.

>> No.591096
File: 404 KB, 500x399, Link Doesn't Give a Fuck.gif [View same] [iqdb] [saucenao] [google]
591096

>>591079
>Doesn't understand how compression and mastering work.

>> No.591104

>>591093

I'm willing to be an idiot for something I love.

Although I kind of suspect that you're the actual idiot, and that you'd know this if you read about the matter.

You know they still make vinyl right?

>> No.591109

>>591093
>You're an idiot because they're objectively inferior copies of the same masters you'd get on a CD.

You're the idiot. Maybe you should look into music mastering before you use it as an analogy for video games.

>> No.591123

>>591096
No, the vinyl releases are printed from the same masters as the CD versions of music, dynamic range compression and all.
Don't event try pulling that shit you fucking idiot. I have tons of evidence against any bullshit you'd spew.

>>591104
>I'm willing to be an idiot for something I love.
Like I said, vinyl are great for a collection hobby, but they're not a serious medium.

>Although I kind of suspect that you're the actual idiot, and that you'd know this if you read about the matter.
>You know they still make vinyl right?
Jesus christ, get some reading comprehension. I could point out maybe 4 or 5 points where I made distinctions between pre-80s and modern vinyls.

>>591109
Maybe you should read this.
http://wiki.hydrogenaudio.org/index.php?title=Myths_%28Vinyl%29#Vinyl_requires_a_better-sounding_master_because_it_is_physically_incapable_of_reproducing_the_hypercompressed_sound_mastered_to_CD

>> No.591126
File: 397 KB, 1284x1054, ftfyff7.jpg [View same] [iqdb] [saucenao] [google]
591126

>>586362
>>588142

here we go

>> No.591129
File: 49 KB, 420x317, van_gogh_post[1].jpg [View same] [iqdb] [saucenao] [google]
591129

>It's a blurry piece of shit get out of here van gogh you're drunk again i can't even see what's on the screen why don't you understand this isn't the way it was meant to be viewed are you stupid or something theres no definition and it's only 50Hz

>> No.591134
File: 30 KB, 300x447, Mosaic01[1].jpg [View same] [iqdb] [saucenao] [google]
591134

>what the fuck you idiot can't you even draw a straight line or anything

>> No.591135

>>591123

Sounds better to me. That's all I really need to know. Just like it looks better to me. I don't fuck with CDs anymore, or any filter but Blargg's NTSC.

I'll sleep just fine if you disapprove.

>> No.591137

>>591123
You keep saying shit like "it's not a serious medium" and then you link to a page that talks about how both formats are legitimate for different reasons.

Way to go, bud.

>> No.591140
File: 115 KB, 475x599, 475px-The_Scream[1].jpg [View same] [iqdb] [saucenao] [google]
591140

>wow it's like a baby drew it or something are you retarded?

>> No.591145
File: 152 KB, 800x587, 800px-Camille_Pissarro_019[1].jpg [View same] [iqdb] [saucenao] [google]
591145

>this is worse than van gogh and that idiot with the tiles combined fuck i hate you people you're all fucking idiots i hope you die fuck this im outta here

>> No.591146

>>591137
Excuse me? Vinyl has its uses, mainly on old albums, but almost any album made past the mid 80s will be OBJECTIVELY better on CD.

>> No.591150

>>591058
>Playing 2d games without filters isn't authentic.
If I wanted Authenticity I would go buy an ArcadeVGA or something.
Fuck Filters. I like to see the crisp detail of an Artist's pixels.

>> No.591153

>>591146

Can you just STFU now? You're right okay. No one cares.

>> No.591159

>>591150

That's good, man. Just thought you mistakenly thought it was more authentic.

>> No.591165

>>591146
wow youre right its like the artists should all die so we can only ever hear them on vinyl your so smart

>> No.591167

>>591153
People cared until they got proven wrong.
I'll just link these in case any other audio discussions come up as well.

https://www.youtube.com/watch?v=BYTlN6wjcvQ
http://people.xiph.org/~xiphmont/demo/neil-young.html

>> No.591173

>>591146
And there are still vinyl remasters done with the format in mind. Just get off your fucking high horse and chalk it up to personal preference. Claiming that some people are stupid for enjoying things for different reasons makes you a huge asshole.

>> No.591175

>>591137
Except the site says it's legitimate
>"as long as the preference is honestly stated on emotional terms, or is precisely quantified and tied to subjective experience, and not obscured with (fallacious) technical appeals."

>> No.591187

>Vinyl vs CD
>FLAC vs MP3
>Digital amp vs analog
>Headphones
>Computer mouse
>Keyboards (mechanical)
>Filters
>Various software applications

One of these will invariably be better than the other, and I use the one which supports my argument best in defense of my opinion.

>> No.591189

>>591173
>And there are still vinyl remasters done with the format in mind
Such as?

>Just get off your fucking high horse and chalk it up to personal preference. Claiming that some people are stupid for enjoying things for different reasons makes you a huge asshole.
Sorry, but if you take an album that has the same master on both CD and vinyl and compare them, the CD is objectively superior. There's no argument, it's more accurate, will not distort, has no clicks/pops (vinyl has these pressed into them, so even a laser turn table would not avoid this) etc.

>> No.591192

>>591175
You contradicted that exact quote when you first contested the analogy of video games to vinyl. People like these things for different reasons. The other poster even explained that he liked these games because of the flaws sometimes, like a vinyl record can have.

You had to jump down somebody's throat like an asshole to prove how smart you are on a subject that no one was even discussing. We're all so impressed.

>> No.591194

>>591189

But the clicks and pops are one of the things I love the most. Fuck me, I just meant this as a metaphor, I'm sorry for bringing it up.

>> No.591201

>>591187
>my opinion

Pfft, look at this faggot. He makes his own opinions.

Get with the times, gramps.

>> No.591203

>>591192
The discussion is about trying to accurately reproduce video games as they were on CRT TVs.
Saying anything positive about vinyl implies it's some how better or more correct, which is not true.
Yes, I'm an asshole, but I'm a correct asshole. I don't go on "opinion", I go on fact.

>> No.591205

>>591189
Radiohead's catalog got vinyl remasters with the "From The Capitol Vaults" line.

>> No.591206

Okay the first time I played all the 3d FFs was on a tv from the 80s

What the fuck were people using to get those scanlines?

I've never fucking seen them unless my old CRT was fucking up

>> No.591213

>>591203

>autism

I never said it was better, just that I thought the flaws were comforting, like a real human who maybe had other things to worry about and was a lot like the rest of us was involved. You can play games/listen to music however you like, but there's a huge group of people, myself included, who don't fuck with CDs and only listen to vinyl, and like flaws and scanlines in their games. And that's just as okay for us as what you like to do is for you.

Only on 4chan would I have to explain basic realities of human existence to someone.

>> No.591219
File: 1.38 MB, 3280x2460, 100_2122.jpg [View same] [iqdb] [saucenao] [google]
591219

>>591206
Scanlines were really only prominent on sony's trinitron line.

>> No.591229
File: 371 KB, 490x210, Hermione Clap.gif [View same] [iqdb] [saucenao] [google]
591229

>>591203
>Saying anything positive about vinyl implies it's some how better or more correct, which is not true.

This is one of the funniest things I've ever read. "Saying a good thing about something I don't like implies that it's a good thing, which is incorrect."

What a fucking moron.

>>591213
You're cool, dude.

>> No.591225
File: 1.45 MB, 3280x2460, 100_2306.jpg [View same] [iqdb] [saucenao] [google]
591225

>>591219

>> No.591227

>>591219

I remember them and I don't think we had anything by Sony.

>> No.591230

>>591206
You really don't notice them unless you look for them. It's kind of like that steel mesh that's on the outside of your windows. It's too subtle to notice unless you try to focus on it.

>> No.591232

>>590741
We don't have high enough resolution for that you genious

>> No.591235

>>591227
That's why I said prominent.

>>591232
Getting there.

>> No.591240

>>591235
Honestly I don't think we'll ever get much further than 2500x1600, our eyes start not noticing the pixels.

>> No.591243

>>591225
lol that doesn't even look like a CRT filters are so stupid

>>590741
I want to see this picture with the pixels to scale of each other.

>> No.591250
File: 1.23 MB, 3280x2460, 100_2127.jpg [View same] [iqdb] [saucenao] [google]
591250

>>591243
Huehuehue

>> No.591271

>>591240
Uh, 4K displays are right around the corner.

>> No.591273

>>591271
I was talking for desktops. TVs are a different ballgame.

>> No.591278

>>591273
Well, it's a good thing PCs can be connected to TVs. Slap a 4K-compatible CRT shader, and we're golden.

>> No.591284

>>591278
Well sure, but only in a very long future. Right now there's still no card that supports that kind of resolution (I think) and it'll have to process all those filters in a 4K resolution and with multipass. It's too much shit to process, your framerate would slow down to a crawl. It's going to be a long wait

>> No.591287
File: 56 KB, 498x500, Question_girl.jpg [View same] [iqdb] [saucenao] [google]
591287

How can I connect my PC to an old CRT TV? My gtx 460 videocard doesn't have any analog outputs, and the only thing my old1993 Goldstar TV has is a composite output. How can I pass the signal from my PC to the TV in this case? Are there any devices to do that?

t, Russian

>> No.591294

>>591287
There are cheap VGA to composite converters, but I personally dislike that option, as it would result in an interlaced display, which is not what old games output. But if you can live with that, well, there you go.

>> No.591302

>>591284
>Right now there's still no card that supports that kind of resolution
There are AMD cards(not sure about nvidia)that support 5 monitors, which at 1920x1080, involves rendering ~2million more pixels than 4K "Ultra High Def" involves. It even out sizes most of the other "4K" formats, with "Full Aperture being the exception.

>it'll have to process all those filters in a 4K resolution and with multipass
What is crossfire/SLI. A bit much for emulation, but still.

>> No.591308

>>591232
In a 1920x1080 display no

But we have the technology to provide a 4k TV, which would likely be sufficient.

>> No.591313

>>591302
>What is crossfire/SLI
Do those things actually work? By definition it seems really clumsy

>> No.591315

>>591284
>Right now there's still no card that supports that kind of resolution (I think)
Plenty do. Even Intel GPUs can do 4096x4096 max.

>it'll have to process all those filters in a 4K resolution and with multipass. It's too much shit to process, your framerate would slow down to a crawl. It's going to be a long wait
My 7950 can play Crysis 1 at 3840x2160 (using the console to oversample) at around 15-25 FPS. If it can do that then it can easily apply a filter to a 256 x 224 video game in real time.

>> No.591323

>>591313
Yes. Last I checked, AMD still has slight trouble with microstutter though.

I wouldn't mind getting another flashable 6950 to go along with my current one, just for shits and giggles.

>> No.591353
File: 653 KB, 1280x1080, Untitled.jpg [View same] [iqdb] [saucenao] [google]
591353

The way it was meant to be played.

I can't seem to find a widescreen hack though.

>> No.591359

>>591353
Just drag the sides to the edge of your screen, bro.

>> No.591365
File: 713 KB, 1920x1080, Untitled.jpg [View same] [iqdb] [saucenao] [google]
591365

>>591353
There we go.

>> No.591369

>>591294
So there's no way to get your pc to output in 320x240?

What if uh... What if I were to purchase an older video adapter? Didn't some of them have analog outputs like composite and s-video? There's a pawn shop not 5 minutes from my house that has loads of old GPUs for dirt cheap.

>> No.591380

>>591369
It's possible, but it usually requires some kind of driver trickery, and it may depend on the card.

Older GPUs might be capable of it, yes. But no guarantees. 15KHz output was considered largely obsolete and was thus unsupported since the advent of SVGA or so, which was a long fucking time ago.

>> No.591381

>>591365
I know you're trolling, but you seem to be honestly confusing widescreen hacks and wrong aspect ratios, though.

A widescreen hack enables the game to actually display at a widescreen resolution, i.e. you see more stuff on the left and right.

>> No.591375

>>591284
>Right now there's still no card that supports that kind of resolution
>http://en.wikipedia.org/wiki/IBM_T220/T221_LCD_monitors
>3840×2400
>IBM T220 comes with a Matrox G200 MMS video card and two power supplies.
>http://en.wikipedia.org/wiki/Matrox_G200
>It was released in 1998.

>> No.591386
File: 802 KB, 1704x960, pcsxr 2013-03-01 21-45-33-19.png [View same] [iqdb] [saucenao] [google]
591386

>>591381
Like this.

>> No.591384

>>591375
The T221 runs as either two logical 1920x2400 screens or four logical 1920x1200 screens.

>> No.591395

>>591384
It's still rendering the same number of pixels.

>> No.591403

>>591381
>>591386
Relax, I was just kidding.

Now a serious question, how do I beat that fucking level?

>> No.591397

>>591384
Both of those add up to 4k at 16:10. Imagine the shit we could do with todays cards.

>> No.591398

>>591395
Just because a card can do multiple screens that add up to 3840x2400 doesn't mean it can do 3840x2400.
There's a reason the T221 had to have logical screens.

>> No.591406
File: 178 KB, 500x500, Question churka.jpg [View same] [iqdb] [saucenao] [google]
591406

>>591369
Won't be the games a bit laggy with an old video adapter? I guess, I could buy some old pci-e videocard with s-video output, but will the emulators be working fine? Or it just depends on the CPU power? And can 2 videocards work simultaniously in a single PC case? I don't want to bother replacing videocards every time I want to play emulated games.

>> No.591407

>>591398
The card in question is also 15 years old.

Implying that modern GPUs can't do as such is rather silly.

>> No.591410
File: 739 KB, 1280x956, pcsxr 2013-05-02 03-54-30-49.png [View same] [iqdb] [saucenao] [google]
591410

Don't mind me. Carry on.

>> No.591415

I just found out about Blarrg's NTSC (Composite) and I tested it out a bit. It's not too bad, it really does look like my old TV. It's fun for certain games, but when I do LP's I just do normal with MAYBE bilinear filtering. I think hq3xS is decent for upscaling on something that's bigger than 23" or so but that's as far as I'll go.

>> No.591413

>>591398
>Just because a card can do multiple screens that add up to 3840x2400 doesn't mean it can do 3840x2400.
That's exactly what that means.

>> No.591418
File: 73 KB, 634x430, Untitled.jpg [View same] [iqdb] [saucenao] [google]
591418

>>591406
I think most emulators let you choose which GPU to use.

>> No.591421

>>591418
The real question is whether or not Windows would let the two play nice or not.

>> No.591423

>>591406
Emulation is mostly CPU, but I'm only concerned about pre-3D emulation anyways.
IIRC, even some of the early Radeon HD series had s-video out.

>> No.591428

>>591421
What's wrong with using two separate video adapters? Wouldn't it work like using multiples of any other device(microphones, wi-fi adapters, controllers, etc), or does PCIe just not work like that?
I've never tried it before myself.

>> No.591430

>>591407
I never said modern GPUs can't do it, but yes, a lot of modern GPUs can't do 4k resolutions either. By modern I mean pretty much every GPU in the past 5 years.

>> No.591435

>>586362
mine looks like the pixel perfect output or what it actually looked like on my tv, i cant remember now

>> No.591437

>>591430
>I never said modern GPUs can't do it
>Right now there's still no card that supports that kind of resolution
wat

>> No.591439

>>591437
I never said that second line.

>> No.591445
File: 169 KB, 4000x3000, muhshadowmask.png [View same] [iqdb] [saucenao] [google]
591445

>> No.591446

>>591439
see
>>591284
>Right now there's still no card that supports that kind of resolution

Unless you are a different anon.

Also, AMD 7900 series has 4096x2160 listed as it's max SINGLE DISPLAY resolution.

>> No.591448
File: 9 KB, 398x90, selection.png [View same] [iqdb] [saucenao] [google]
591448

>> No.591456

>>591448
Accidentally hit submit.

>>591446
Pic related.

>Also, AMD 7900 series has 4096x2160 listed as it's max SINGLE DISPLAY resolution.
And the the 5xxx and 6xxx series couldn't go past 2560 pixel width resolutions. That's my point. Up until recently GPUs haven't supported 4k.

>> No.591463

>>586460

no

it looks smoother and clearer

that makes it far easier to see how crude the models are; the texture filtering and overall resolution are more sophisticated than the frickin game itself is

it's like looking at Action Comics #1 with a magnifying glass because you want to see all the tiny perfect beautiful realistic details that the artist DID NOT ACTUALLY PUT THERE, these things are classic for a reason but the reason isn't that they're highly detailed

my opinion has more words than yours and is therefore righter

>> No.591468

Yeh, thanks guys, looks like it is possible to use 2 separate video adapters on one pc for an additional video output. I'm going to take a walk and buy some old shitty videocard. I hope there are some in my shithole, as usually in Russia they stop to sell old stuff anywhere, if the new one gets cheap, and people usually throw old hardware into the trash bin. I doubt there are some old videocards in my town, but I'll try to find one.

>> No.591481

>>591456
http://www.youtube.com/watch?v=FZdM2PWS39c
This guy seems to be doing fine with a 460.

>> No.591483 [DELETED] 
File: 168 KB, 4000x3000, 640x480.png [View same] [iqdb] [saucenao] [google]
591483

>> No.591485
File: 1.41 MB, 2560x3038, why.jpg [View same] [iqdb] [saucenao] [google]
591485

found some old screens from when i emulated the game

please tell me this is what it should look like

>> No.591486

>>591481
Multiple screens are not the same as a single large resolution.
Again, multiple screens are not the same as having a single screen 4k resolution.
Why do I have to keep repeating this?

>> No.591493
File: 448 KB, 4000x3000, 1367485539132.png [View same] [iqdb] [saucenao] [google]
591493

>>591445
>Those two lines

>>591481
His point is that most cards can't do it one a single monitor. I already brought up multi setups.

>> No.591494

>>586517

this is the only shot of this game I've ever seen that didn't look completely crappy

I mean I probably wouldn't play it this way, because if you're not playing FFVII for historical/nostalgic reasons then why in the world are you playing it

but it looks pretty cool

>> No.591495

>>591486
Left: Viewsonic VP2290b (3840x2400)
Middle: Dell 3007 WFP (2560x1600)
Right: Dell 2007FP (1600x1200)

>> No.591497

>>591486
Nevermind, I should have read the description.
Either way I said most modern GPUs can't. It's not surprising that nVidia is ahead of the game with resolution support as well.

>> No.591504

>>591495
>Left: Viewsonic VP2290b (3840x2400)
Is a rebranded T220/221

>> No.591505

>>586621

no it is not why

Trinitrons are widely considered to be the best because people are stupid and opinions that are easy to justify get passed around more easily

the best CRT though is whatever one you had as a kid when you were forming your strongest standards and opinions concerning "best"ness

>> No.591498
File: 154 KB, 3840x2880, 640x480.png [View same] [iqdb] [saucenao] [google]
591498

>> No.591506

>>591497
Actually now I take that back too.
The viewsonic seems to be one of the T221 rebrands, meaning multiple logical screens.
http://www.manualslib.com/manual/266544/Viewsonic-Vp2290b.html?page=31<wbr>

>> No.591508

>>591497
The 400 series wasn't the first that could run a T221.

>> No.591510

>>586749

you should leave 4chan for good then

no seriously it's a drain on your life energy just leave

>> No.591514

>>591510
>just leave
I can't ;_;

>> No.591516
File: 10 KB, 409x426, u1905us.gif [View same] [iqdb] [saucenao] [google]
591516

>>591505
>Trinitrons are widely considered to be the best because people are stupid and opinions that are easy to justify get passed around more easily
No you dumb fuck, they're the best because of a variety of reasons, the main one being the subpixels were actually laid out decently.

>> No.591517

>>591508
And a T221 is 2(or 4) logical screens.

>> No.592457
File: 356 KB, 691x426, 1365477862531.png [View same] [iqdb] [saucenao] [google]
592457

>>591369
>have fairly old nvidia card
>does 320x200/240 flawlessy
>suddenly update driver
>320x200/240 is now 640x400 with unscaled frame buffer

>> No.592462

>>592457
"Who plays games released before 2006 anymore?"
~Nvidia

>> No.593340

>>591516
I prefer the traditional mask.

>> No.593374

>>591313

It works in that you get a performance boost, but twice the cards DOES NOT equal twice the performance and because you'll be paying twice the price it's really not worth it.

>> No.593390

>>591369
If your television has RGB inputs, you can set your video card to output at 240p and just go straight from the VGA port.

>> No.593396

>>591485

Depends. Does it look how you want it to look? Are you happy with it? If yes, then that is what it should look like.

>> No.593397

>>593340
An aperture grille allows more of the electron beam's energy to reach the phosphors.

>> No.593553

>>593397
It doesn't need more energy. It needs more reactive and faster dissipating phosphors.

>> No.594319

>>586480
how. what. that looks neat