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5856727 No.5856727 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>5852238

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom, Quake, Duke, Marathon, or Thief:
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:
https://www.youtube.com/watch?v=ietb4JwaaXA [Embed]
https://www.youtube.com/watch?v=CGj4gXyCzg0 [Embed]

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
More /vr/ shooters
Doom Shovelware

Doom RPG series

Launchers for Build Engine games



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/








>> No.5856728

=== ONGOING ===

/vr/ Heretic Mapping Project
-Currently looking for mappers, testers, and anyone else who can help.
-Project Discord server: https://discord.gg/BBPnHM8

H.U.H. - /vr/ Quake Mapping Project
-Current release, final unless bugs are spotted

=== NEWS ===

[9-1] Colorful Hell update

[9-1] Doom 4 Vanilla released.

[9-1] OTEX, a resource of textures and flats released

[9-1] Fraggle's 'Miniwad' released

[8-29] Joe Rogan interviews John Carmack
https://youtu.be/udlMSe5-zP8 [Embed]

[8-27] Anon releases his unfinished project, free for cannibalizing

[8-26] Ion Fury devs claim upcoming patch is not censoring content

[8-25] Final Doomer 3.1 releases with Hellbound, Alien Vendetta, and Whitemare-themed weapon sets

[8-23] Paradise v2 final version out

[8-23] Doom Mobile RPG page taken down, reuploaded to Mega

[8-22] James and ClintLGR made an Chex AVGN video
https://www.youtube.com/watch?v=Vg0y9i5E7nY [Embed]

[8-22] Anon uploads obscure retro FPS'

[8-21] SM200 for Quake released, mixed themes

=== PREVIOUS ===


== PROTIP ==

To submit news, please reply and anchor it to this post.

>> No.5856732
File: 141 KB, 482x750, slough-of-despair.jpg [View same] [iqdb] [saucenao] [google] [report]

First for E3M2

>> No.5856735

Bad map
Neat image

>> No.5856737

Third for goddamn D4V is fucking fun.

>> No.5856741
File: 502 KB, 1366x768, AAAAAAAAAAAAAAAAAA.png [View same] [iqdb] [saucenao] [google] [report]

10/10 game

>> No.5856742

What's up, Shelly? You're looking a bit crunched.

>> No.5856749
File: 41 KB, 320x320, 1993946-d_spariltransparent.png [View same] [iqdb] [saucenao] [google] [report]

Fuck the Tomes of Power and fuck the Sidhe.

>> No.5856752 [SPOILER] 
File: 134 KB, 900x1600, 1567476351058.jpg [View same] [iqdb] [saucenao] [google] [report]

Eternal leaks. Would be cool if real.

>> No.5856754 [SPOILER] 
File: 17 KB, 210x240, 1567476370096.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm losing my mind over these graphics.

>> No.5856779

>not "Im at a loss for words"

>> No.5856786

based and serpentpilled

>> No.5856797
File: 632 KB, 1920x1080, 2019-09-02-211020_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google] [report]

I thought this was a nifty comparison between vanilla and D4V.

This is the Spider Mastermind encounter of Map05 in Plutonia


>> No.5856801
File: 894 KB, 1920x1080, 2019-09-02-210914_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google] [report]

This is the same encounter with D4V.


>> No.5856813

Get fucked, D'Sparil. You’re nothing but a teleporting coward.

>> No.5856815

I like how the chaingunners in D4V function differently, but still make you never want to be in an open area with them.

>> No.5856816

It that some iteration of D4T or what? How many D4*s are they going to make?

>> No.5856817

Hey there, Olivia.

>> No.5856823

No, fuck you Serpenthead.

>> No.5856825

It's Doom 4 Vanilla. It's a 100% DEHacked project. It's vanilla gameplay, with Doom 4 assets, enemies, attacks, etc, but limited to vanilla's capabilities.

The only thing it has in common with D4T is that they share some sprites/assets.

>> No.5856837
File: 2.56 MB, 1915x1011, doom2.png [View same] [iqdb] [saucenao] [google] [report]

I love the design of this map (E4M5). I think it has a subtly abstract design with its platforms.

>> No.5856841

Hey buddy, I think you've got the wrong level. The Dome Of Dsparil is 2 blocks down.

>> No.5856846

What the fuck is he casting?

>> No.5856850

It’s a fun map. It’s also made by Tim Willits and his sister, Theresa Chasar.

>> No.5856852 [DELETED] 
File: 1.97 MB, 1920x1080, Screenshot_Doom_20190902_192706.png [View same] [iqdb] [saucenao] [google] [report]

name a more kino map

>> No.5856856

Please turn off texture filtering. Thank you for your time.

>> No.5856857
File: 46 KB, 599x274, ADFCD203-FDA6-4759-A2E7-200C2BB66DCD.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5856858
File: 477 KB, 720x450, 1543847825814.png [View same] [iqdb] [saucenao] [google] [report]

Repostan but does anyone have the TNT version of this?

>> No.5856863

I have a hard time imagining a TNT version, since it is so forgettable by comparison to Plutonia

>> No.5856867

I remember the animated tapes texture

>> No.5856873

What about Paladin, Crusader, Assassin, Necromancer, and Demoness from Hexen 2?

>> No.5856876
File: 2.12 MB, 1920x1080, Screenshot_Doom_20190901_230310.png [View same] [iqdb] [saucenao] [google] [report]

reminder that TNT is superior to plutonia

>> No.5856893

Not only is it better, but it has better music.

>> No.5856907

Please turn off texture filtering. Thank you for your time.

>> No.5856916

Not with plutmidi :^)

>> No.5856921

>the snorefest is better than the engaging one

>> No.5856929

....why do you think modern resolution is "texture filtering"?

>> No.5856930

Oh gosh please tell me you're trolling

>> No.5856935

Why did American love square boxy levels so much

>> No.5856945

please tell me YOU are trolling...do you think 1920 x 1080 res is automaticlaly "texture filtering"?

>> No.5856950
File: 1.23 MB, 1920x1080, no_tex_filtering.png [View same] [iqdb] [saucenao] [google] [report]

Please compare your above screenshot with this one I just took.

>> No.5856983

Is there anywhere to get the Redbook audio for Blood?

The soundtrack that comes with the .gog release can be renamed and converted, but it feels a bit off for some reason.

Also, nBlood or BloodGDX? I've been using nBlood more and it feels fine, but I'm sure there's a ton of tiny inaccuracies, and it's been like 10 years since I've played the original so I couldn't tell.

>> No.5857026

I just noticed a fun little quirk with D4V.

One of the new baron of hell attacks is a splash damage attack, which I guess the game interprets as a barrel explosion. This means that if you have two barons close together, they are likely to end up in-fighting because they'll harm each other with their splash attack.

>> No.5857036

Splash damage isn't marked as being from specific projectiles IIRC, so any splash damage can damage any actors that aren't specifically immune to it like Cyberdemons are.

>> No.5857038

If somebody combined Hellforged's enemy reskins with the OTEX texture pack, you'd have a new Freedoom except with art BETTER than the original Doom.

>> No.5857051
File: 171 KB, 1280x720, avgn_chex_quest.jpg [View same] [iqdb] [saucenao] [google] [report]

>AVGN is way more /ourguy/ than GmanLives

>> No.5857052

Try some google-fu with the archived threads.

>> No.5857068

Level geometry is Theresa Chasar's, texturing, as well as monster and item placements are Tim's.

>> No.5857070

Doom 4 Vanilla has been updated to 1.1, and MS-DOS version is now available


>> No.5857072

Tim Willits', that is.

Two other collaborations of theirs are ATTACK.WAD and CANYON.WAD from Master Levels. Before that, those two made a userlevel wad, called Raven. All the maps, except 7, 9 and 10 are Willits', the three mentioned are Chasar's.

>> No.5857128
File: 105 KB, 720x480, Shelly showering (Ion Fury).webm [View same] [iqdb] [saucenao] [google] [report]

>> No.5857130
File: 1.23 MB, 720x480, Shelly squating in the shower (Ion Fury).webm [View same] [iqdb] [saucenao] [google] [report]


>> No.5857137

Is it recommended to use GZDoom to play Doom 4 Vanilla?

>> No.5857142

Use Doom Retro.

>> No.5857165

Why? I've never seen anyone recommend that before. D4V even comes bundled with Chocolate Doom and Crispy Doom.

>> No.5857187

Some people like Doom Retro. It's a decent port.

>> No.5857214
File: 279 KB, 460x613, 1564290536021.png [View same] [iqdb] [saucenao] [google] [report]

What settings do you need to enable/disable to make gzdoom look like dos doom?

>> No.5857224

set texture filtering to point

>> No.5857227

I Didn't realise there was a new thread.

>> No.5857232 [DELETED] 

Link? Or more pictures?

>> No.5857245

>that Eternal leak thread saying that Chaingunners are back and Crash is now a thicc muscley latina
God please

>> No.5857251

You are using GZDoom vanilla essence mod arent you

>> No.5857267

Isn't crash a quake 3 skin? What is it doing in Doom?

>> No.5857292

Crash was the female counterpart to Doom.

>> No.5857295

I like that he actually played it vanilla.

>> No.5857296

I'm guessing this is a multiplayer thing or something because I've never come across anything like that.

>> No.5857301

Crash and Phobos are yeah but they're pretty much girl Doom Guy and black Doom Guy do it makes sense they're just other UAC marines

>> No.5857308

Have you not played Quake 3?

>> No.5857309

I have, I thought you were talking about Doom.

>> No.5857313
File: 192 KB, 800x1500, TNPgdiEu2fQ9l1DYYbcM_aak4DHYCVOos55LzH8XaMM.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5857314
File: 98 KB, 560x800, Phobos_-_Quake_2.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5857316

>Crash is now a thicc muscley latina
I'm sorry, what?

>> No.5857317

I know it's fun to git hype and have something to look forward to, but this stuff about no "always run" mode because of stamina limit to the "sprint" just sounds awful. This is on top of all the recent footage looking terrible and the lore stuff sounding lame af.

>> No.5857325

>The DLC packs will be about Phobos and Crash, each taking place during the Demonic invansion of Earth. Phobos is still a white dude and Crash is a “hot big chested latina that will probably piss a lot of people off”
But they also say Phobos is white so maybe they're full of shit

>> No.5857327

obvious fake is obvious

>> No.5857328
File: 378 KB, 1620x1220, 1555646900146.png [View same] [iqdb] [saucenao] [google] [report]

Sounds like anon making shit up to me. i hope to god it is

>> No.5857342

That was most likely someone else, the OP had stopped posting a while back. The lore sounds fine though. I blame the bad footage on consoles. The game is virtually unchanged from its first reveal, they just held back on showing off a lot.

>> No.5857350

some of the master levels for doom 2 wads, like mephisto and blacktwr, just take me to the normal entryway level, while others work. has anyone else ever had this problem? these are the official wads from steam too

>> No.5857351

E3M2 is objectively fun.

>> No.5857354

Fuck this map, bring down the entire episode all by itself

>> No.5857358

oh, hm i figured out that they replace a different map in doom 2 iwad. some of them replace map 01 while others map 05 or something. weird how they did that

>> No.5857360

he had proof though

>> No.5857363

I'm waiting for this...

>> No.5857376


>> No.5857381

Are there any tutorials about how to make a 3D model weapon in a format GZDoom supports (Q3 for example)?

>> No.5857387

>leaker didn't use a trip
Fucking idiots. Nobody is gonna bother with a leak thread without a trip, half the answers were probably LARPers

>> No.5857393

Not him, but.
There were pictures. Also the OP is a doomworld user who was behind the d2016 mp alpha datamining.

>> No.5857403

I think TNT is pretty good, but I'm not sure it's better than Plutonia.

>> No.5857405

I am unable to download PRBoom+ from their official website. An error shows up regardless of what mirror I use. Is it an issue on my end?

>> No.5857406

this map always gives me a weird feeling of anxiety.

>> No.5857407
File: 18 KB, 1874x128, 1567476025647.png [View same] [iqdb] [saucenao] [google] [report]

Okay, which one of you guys posted this on /co/?

>> No.5857424
File: 71 KB, 640x400, E2M2_maze_S.png [View same] [iqdb] [saucenao] [google] [report]

It's E2M2 for me. Beautiful level aesthetically and layout-wise.

>> No.5857426

why does everyone hate doom 2? i think its maps have a certain appealing vibe that the first game didnt have. a more open feel

>> No.5857428

it still confuses me

>> No.5857429

why does everyone make assumptions about what everyone likes or hates?

>> No.5857430

I just haven't played it yet. I'm going through Heretic currently.

>> No.5857435

It's an accurate assumption, though.

>> No.5857460

I do think thats one of the best maps from TNT. But I prefer Plutonia.

>> No.5857475

How do I disable mouse movement in PRBoom? I cannot unbind it from "move forward" and it's not even bound to "move backward", but it still works like that.

>> No.5857476

Should be a dedicated key to enable or disable. Try M?

>> No.5857478

The real OP would get mad (and get a trip) if he saw someone pretending to be him though.

>> No.5857480

No, nothing like that.

>> No.5857482
File: 1.91 MB, 916x1560, 1549239218510.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5857485

Iunno bud, unplug your mouse?

>> No.5857486

What's the HUD mod you're using?

>> No.5857487

But I still want to use the horizontal mouselook.

>> No.5857494

Options > General > Mouse > Enable Mouslook

>> No.5857498
File: 762 KB, 1616x939, prboomnovert.png [View same] [iqdb] [saucenao] [google] [report]

So you dont want to actually disable mouse movement.
You want no vertical movement.
You want picrelated

>> No.5857507

Thank you, that did it. I feel ashamed that I didn't think of it myself.

>> No.5857510

Boy I sure love dealing with ten billion lost souls without any ammo.

>> No.5857530

His maps also generally lacked height variation compared to everyone else.

>> No.5857537
File: 27 KB, 705x461, BE348055-8C19-49DF-B608-6D5EB72F722D.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5857541

I was hoping someone would post that in response.

>> No.5857542

A while back I was at a flea market and someone was selling a huge box of old PC disks, and one of them was labeled "1600 maps for Heretic". I skipped on that one to get other stuff, but In hindsight, I wish I had gone and bought the whole box.

>> No.5857548

For historical reasons or what? For just gameplay value alone, those shovelware discs usually were filled with just random crap, you'd be lucky to find a couple of decent maps out of 1600 .wad files.

>> No.5857562

I actually like most of Doom 2. But I do think Sandy Petersen made a few too many maps.
Excluding anything Tom Hall related, and Dead Simple (While Petersen came up with the concept, the final design is by American McGee), he fully made 11 maps in Doom 1, and 14 in Doom 2.

>> No.5857563

Is there any ObHack (or similar expanded Oblige) version that works with Heretic?
People aresaying that obHack maps are actually decent right now, but I don't seem to find a Heretic-compatible version.

>> No.5857567

There's very few versions of Oblige that are flat out compatible with Heretic, you'd probably have to manually edit the maps to be compatible.

>> No.5857571

Jesus what port is this?

>> No.5857583

Apple IIGS

>> No.5857584

How do I fix this fucking "movement" in gzdoom? Christ. Its like every floor is coated with gallons of semen.

>> No.5857585


>> No.5857586
File: 7 KB, 169x187, 14A34F93-7EA2-4C7C-81B6-C4E148D92573.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.5857592

>contrarians on 4chan

>> No.5857597

Parthoris - Heretic and Heretic 2
Cronos - Hexen
Thyrion - Hexen 2

>> No.5857602

Its more like controlling the giant balling ball with shotgun on it

>> No.5857604

ya did it champ

>> No.5857631


Any bimbo mods for Shelly yet?

>> No.5857642

Man, it seems like everyone notices things that are "off" with the different ports and here I am being clueless about it

>GZDoom has slidey movement
>PRBoom+ has weird mouse response
>CrispyDoom is perfect (apparently) but does not support Boom format

Are there any patches that fix GZD or PRB+?

>> No.5857652

The "weird movement" is just your perception of exactly same kind of movement at different framerates. The movement code is exactly the same, aside from GZDoom adding customability instead of rigid hardcoding.

In any case, there was a mod for GZ that allows you to customise the movement in whatever way you want.

>> No.5857658

She's hot.

>> No.5857662

any goth mods?

>> No.5857665

That would be fine as well.

>> No.5857693

Yes, why


>> No.5857696

TNT shit map list:
>Dead Zone
>Processing Area
>Administration Center
>Central Processing
>Mount Pain

Plutonia shit map list:

>> No.5857714

>goth bimbo mod

>> No.5857723

Problem never ever. isn't it really time consuming to make new sprites and animations?

>> No.5857739

True but I would argue that TNTs best maps are better than anything in Plutonia. Stuff like Styx and Pharoah are exquisite

>> No.5857742

Is Sunlust the best wad ever made?

>> No.5857753

Bloodstain is.

>> No.5857757

I think you meant to say Going Down. That's okay everyone makes mistakes.

>> No.5857759

Not Eviternity?

>> No.5857765

Did The Castle release the non Brutal version of his map?

>> No.5857773

No, Ancient Aliens

>> No.5857806
File: 191 KB, 273x270, strangling.png [View same] [iqdb] [saucenao] [google] [report]

>Dead Zone
>Central Processing

>> No.5857832


>> No.5857848

Agreed. Ancient Aliens is top of the shelf stuff.

>> No.5857853

I love those predator type looking enemies, they are really fun to fight.

>> No.5857859

System Control is one of the dankest openers though. So compact and tricky.

>> No.5857864

>Mount Pain
Only actually bad maps on your list. Also you forgot Baron's Den.

>> No.5857881
File: 354 KB, 1024x1575, 1567461400390.jpg [View same] [iqdb] [saucenao] [google] [report]

What are your favorite maps from Plutonia?

As in, the ones you thought had the most fun gameplay. Not necessarily the hardest or the prettiest, just the ones that you enjoyed playing the most.

>> No.5857890

Is there a lore reason why enemies in doom fight each other

>> No.5857891

I've always been a huge fan of Speed.

>> No.5857894

I love slaughter maps, so I thought go 2 it was great

>> No.5857897


Make up your own reason. Chaotic evil. They hate each other. Whatever.

>> No.5857917

its because they're bascially just aminals

>> No.5857926

they are demons
they dont need a reason

>> No.5857928

I'd rather ask why so many demons just stay quiet and hidden until some wall suddenly open nears you.
Actually, is there any mod that activate every monsters on a map right from the start?

>> No.5857931


>> No.5857934

I don't remember who mentioned it, but demons are only loosely cooperating with one another, and aren't above fucking each other up if they get hit with friendly fire.

>> No.5857941
File: 2.96 MB, 640x480, Blood.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.5857947

>read the supposed leak on Doom Eternal's story/gameplay
>Its fucking retarded
>third person cutscenes too
Part of me was hoping this was going to be good somehow. For fucks sake.

>> No.5857951

I always found that funny.
>Demons just standing facing the monster closet door, all refusing to make eye contact or be the first to make a sound
>for hours and hours and hours

>> No.5857968

nigger we've seen plenty of TPS cutscenes already, they looks great.
>caring about the story

>> No.5857971

If we can skip them, I don' t care.

>> No.5857974

Anyone else think doom the way id did feels nothing like the original at all. It feels so much mazier

>> No.5857981

ultimate doom the way id did is alot better

>> No.5857987

can you skip cutscenes? The first-person "look at this helmet" and "look at this gun" moments in Doom 2016 were pretty stupid shit.

>> No.5857989

so literally just a bombshell mod?

>> No.5857993

for that but also to get a shitton of random games for a few cents a piece. I cherrypicked what I wanted but there was other stuff I would have liked maybe, looking back on it. Doesn't matter that much though.

>> No.5857997


>> No.5858000
File: 1.49 MB, 3344x2404, 6839a5ac148268c4efa6cb887ae61d25d12dfd2e.jpg [View same] [iqdb] [saucenao] [google] [report]

I actually like her cyberpunkish looks more from that shitty game. Could still be a thicc brunette instead of just a blonde bimbo.

Told you, it's going to warcraft that shit up.

>> No.5858006

>tfw no amputee robo-arm gf

>> No.5858007

>cultists don't start shooting immediately after spotting you
>only brown robed cultists around
>none of them tried to throw TNT
this is on a low skill level, isn't it

>> No.5858008

poor social skills

>> No.5858009

>none gameplay elements ruin the game
Oh fuck off
Also don't quote that "sprint" stuff, that was clearly somebody who wasn't OP and we would have seen it by now

>> No.5858010

>she uses her robot arm to jerk you off at a super fast inhuman speed
>you bust a fat nut as a result, she continues to mock you for nutting so fast

>> No.5858013

>third person cutscenes
and that's how we know this is fake

>> No.5858015

Holy fuck he's gotten old.

>> No.5858017

We've already seen TP cutscenes tho
I don't mind if the skins are cool enough and it's all in-engine, the credit scene in '16 was great

>> No.5858021

Shitposting aside, i also appreciate the atmospheric level design from some TNT tech base maps, such as Storage Facility, Stronghold, Power Control and Processing Area. As much as i like Plutonia, it would've been better if it had atmospheric maps, Compound, Bunker and The Sewers are good, they are probably the only levels that somewhat resemble tech bases and an actual sewer, but their design is shit in comparison to the best TNT has to offer.
>Central Processing
You like that shithole map? The only good trait that map has is the music, the rest is shit, specially that crappy puke green and grey midtexture.
Well, the later half of the wad is pretty forgettable.

>> No.5858023

>We've already seen TP cutscenes tho
where? did I miss some big reveal or something?

>> No.5858034

his first videos were in 2004 m8, that's 15 years ago now. Youtube-obsessed zombies are younger than his videos.

>> No.5858040

They’re demons. They’re evil.

>> No.5858047

Yes. The gameplay trailers have third person cutscenes.

>> No.5858057


>> No.5858067


>> No.5858071

How hard is it for you to type Doom Eternal gameplay?

>> No.5858083

Is Alien Vendetta better with pistol start or not?

>> No.5858085

>we have
>and wormhole

>> No.5858086

Every single WAD is better with pistol start.

>> No.5858104

>Dead Zone
That's one of the best fucking maps in the set, yet you don't list stinkers like Baron's Den, or lackluster ones like Last Call?

>> No.5858113

That's why I ask. The oly thing close to 3d person cutscene is when he enters a fortress after getting shot through BFG10k and that's just environmental exposition so it doesen't really count.
Is there anything else or is that what you yapping about?

>> No.5858123

I thought everyone started each MAP with a pistol. That’s what I always do, I assumed that’s what they are designed for

>> No.5858128

Combination of lack of intelligence and discipline, probably 'clan' feuds going back (and they're just barely keeping it together as is under the invasion), and maybe just problem controlling rage and sadistic opportunism.
Probably varies and depends on the type of demon.

They're all fucking afraid of the arch-vile though, they won't hit him back NO MATTER WHAT, even a cyberdemon won't. The demons all probably know something about them that we don't, that they're of some particularly powerful and influential heritage or something, so even if they're canonically very simple minded, almost childlike in mentality, you just don't fuck with them if you know what's good for you.

>> No.5858129

Seems mid difficulty.

Higher is not really different, you just have to crouch more. And peak around corners instead of going in. Blood is hit scan hell but separates men from children.

>> No.5858142

I love it when a baron turns around just to kill that one imp who scratched him before resuming the fight with you.

>> No.5858145

>hang on a sec human, I need to slap a bitch

>> No.5858148
File: 235 KB, 1735x1220, EDbYFjpUUAA08X5.jpg [View same] [iqdb] [saucenao] [google] [report]

Next OP image

>> No.5858151

>what is the truck and egypt?

>> No.5858161

Literally how? When you play Doom normally it's never pistol start

>> No.5858162

What a drama queen, lol

>> No.5858165


>> No.5858172

did you fucking resize a thumbnail? why is the quality on this so shitty.

>> No.5858175

Probably saved on mobile.
Most sites shit on the resolution when you open them up on mobile, despite mobile screens being more than a high enough res. It's a bandwidth thing, and the phones don't seem to give a shit when they're connected to a wifi network or not because no one knows how to actually make anything worth a shit.

>> No.5858179
File: 346 KB, 1273x900, 69e.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5858192

I just use idclev to select the maps separately

>> No.5858196

Pharaoh would be cooler if, at the end, instead of just waking up a bunch of shotgun guys it was a full on hellish slaughter

>> No.5858197

A bow can make just about anything cute.

>> No.5858218

all the additions besides the maps are objective kino, and most of the maps are decent to great, it's just there's a few segments where it feels like a slog due to a few crappy ones

>> No.5858225

Even The Mother of a Thousand Young?

>> No.5858237
File: 26 KB, 540x304, aec.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5858241

Could you at least pretend to be over 18?

>> No.5858246

D4V need a monster only mod

>> No.5858247

Does that mean blowing shit out of proportion?

>> No.5858248

I've always wanted to do this, but so far only bothered trying 300mins this way. It makes discovering a new weapon so satisfying, but I like playing megawads as continuous journeys.

>> No.5858251

I'm not even that guy.

>> No.5858262


>> No.5858274

Why are you like this?

>> No.5858281

this is going to end in fucking isn't it

>> No.5858315

The new Doom universe made me think old school doom has a better story or at least a better take on Hell
>hell is visually more interesting because of the abstract/variety, even with no actual landmarks like giant skulls but at least it wasn't just floating rock stuff most of the time
>actual and/or a bit more references to religious/mythical stuff, even if it's just level names or basic stuff like crosses (it was a mix of actual hell and its own thing, really)
>believable biodiversity with different species and blood colors, since if a demon in new doom doesn't have chiton/shell details, then it's human related somehow
>only former humans are not from hell
>able to corrupt and consume other worlds
>hell creates and births its own kind, instead of needing outside factions (uac, heaven), making them their own strong entity
>most of the good stuff in new doom that makes hell cool originates from the older games
>even doom 3 kept some of this stuff
>hell is still the main villain
>even doom 3's implication of aliens was that they got fucked by demons too (like us) so the same could have applied to heaven
Do we need to rehire Sandy Peterson?
Feels like adding world building to Doom only makes the setting lamer and limits some stuff
Maybe focus more on creating new whacky designs like a tank demon with a rocket launcher for a head
Leave actual proper lore to Fallout, despite what Todd tells you

>> No.5858319

There was supposed to be a ton of lore for the doom, wasn't it

And why do you think Sandy would improve stuff? He's a Cthulhuhead, do you really believe Doom needs more Lovecraftian shit in it?

>> No.5858321

Finally finished Thy Flesh Consumed on UV, and so it's the first time I completed Doom. I really liked it. I think this episode was much better than Inferno.
I think I'll do a no save UV fast playthrough, then finally start Doom 2.

>> No.5858323

I meant that he knew demons were just cartoons and you shoot them
New Doom doesn't even have an upside down cross because it just turns them into made up symbols
At least there's pentagrams
It just feels "safe", compared to a game inspired by heavy/trash metal and D&D stuff

>> No.5858336

well it's still better than the movie lore

>> No.5858346


>> No.5858358
File: 97 KB, 800x776, EDkIwdtWkAA0lOc.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5858363

>tank demon
But we literally got that, it's the Doom Hunter

>> No.5858367

I meant like tank wheels, like the Sabaoth
Was just trying to come up with an example

>> No.5858368

i wonder how low its actual polycount

and can it be ported to GZDoom

>> No.5858369

The Doom pistol sucks compared to all the other weapons. If you were a Doom developer would you have done anything to change it or just left it as it is?

>> No.5858370
File: 557 KB, 709x540, Serious Sam Tank_Bio-mechanoid (Stupid).png [View same] [iqdb] [saucenao] [google] [report]

*distant sound of tank threats*

>> No.5858375

Make it shoot a little faster and make it use its own separate ammo pool.

>> No.5858381

well each tooth is at least 6-9 tris.
if i had to guess its somewhere around 1000 tris, what with the ridges and tongues.
God tier texturing

>> No.5858382

Anyone know if D4V is Doom compatabil?

>> No.5858385

add a futuristic mag-pistol that deals 15+(1d3*5) damage, uses two bullets per shot, and doesn't have a 4 tic delay between clicking and firing
when you find it, you throw the old pistol away

>> No.5858387

It almost looks like a sprite. I really want to see it in motion.

>> No.5858389

Let it fire a little bit faster when tapping the fire button. I wouldn't want to change it a ton, I think the rest of Doom's weapons are delicately balanced.

>> No.5858395

addendum: add a map flag to enable pistol-starting with the mag-pistol, so you could do a thing where you find it early on in one map and start every other map with it

>> No.5858404
File: 1.25 MB, 1920x1080, temp.png [View same] [iqdb] [saucenao] [google] [report]

actually, looking at this image I'd say it's higher. That's at least 12 tris per tongue segment (probably 14) 9 per tooth, and that puts it as something like 700 for just those 2 aspects alone. The rest is pretty detailed too. Those ridges are probably 20 tris per ridge at least (can't see without a turnaround), and assuming it goes round to the other side that's 40 per. so that's another 160
860 + everything else.
Looking at maybe 1200+
Anyways. I wanna see a wireframe and a count to see how close I am...

>> No.5858415


>> No.5858418

quake engine tho

>> No.5858423


>> No.5858425

Wrong, faggot

>> No.5858434

Damn that's cool looking. Giving me some real D64 Pain Elemental vibes.

>> No.5858435

TO /V/

>> No.5858439

I assume that's...bad?! Because Doom 64 had terrible art direction.

>> No.5858440
File: 11 KB, 470x454, 6346324623.png [View same] [iqdb] [saucenao] [google] [report]

So Arcane Dimensions is not retro? Is the thing that makes it not retro is the fact it's a standalone being sold for money?

>> No.5858450

you are obviously not retro yourself
go back to /v/

>> No.5858452

This map has alternate paths you can choose too. Cool as fuck.

>> No.5858453

Literally retro.

>> No.5858457

Its in-game sprite is pretty ugly, but I like its weird two mouthed design and sweet mullet.

>> No.5858463

Is Call of Duty retro since it runs on the quake 3 engine?

>> No.5858468
File: 7 KB, 700x86, shot.png [View same] [iqdb] [saucenao] [google] [report]

Should this work in latest Doom Retro? NRFTL doesn't appear for me, Sigil does though.

>> No.5858469

The problem is Doom had already got a ton of shit from right wing Christian types when it came out for its mere portrayal of violence/Hell. A huge chunk of those people think Mormonism is a heretical cult so they wouldn't have listened to a damn thing Peterson would have said.

>> No.5858487

DoomRetro is a worthless port anyway so who cares

>> No.5858505


>> No.5858510

Is Scythe not retro since it came out in 2003?

>> No.5858513

What's the best doom 4 style mod? There are so many.
And would D4V count as vanilla?

>> No.5858514

thanks for your hot take

>> No.5858524

You are welcome anon

>> No.5858525

>I don't care therefore everyone else should too

>> No.5858526

And Medal of Honor too since it came out on PSX first

>> No.5858528

why would you

>> No.5858529

D4T crucible slayer edition

>> No.5858539


>> No.5858547

>Feels like adding world building to Doom only makes the setting lamer
100% this.

>> No.5858550

>There was supposed to be a ton of lore for the doom, wasn't it
There was, and it probably would've been cringey imo, but Carmack told Tom Hall to fuck off with his dweeby bible and that was that.

>> No.5858552
File: 26 KB, 1261x930, congraturations.png [View same] [iqdb] [saucenao] [google] [report]

Good job anon! I just beat Doom 2 for the first time a few days ago, planning to go back to Doom 1 soonish. I actually did finish that one before unlike 2, but it's been a long time.

>> No.5858563
File: 327 KB, 640x857, 62BB0B87-389B-447A-B9DF-2100F01B805C.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5858576

Why not?

>> No.5858581

Yes. Doesn't have to go full Quake, just add some touches here and there.

>> No.5858590

I kind of agree on a lot of this.
I don't think some worldbuilding for Doom is inherently bad, but I dislike the whole "all .wads are canon to classic Doom and all of classic Doom is canon to the new Doom", and the stuff with heaven just feels bleh.

Doom 3 actually did a lot of things better in terms of worldbuilding IMO.

>> No.5858596

>but I dislike the whole "all .wads are canon to classic Doom and all of classic Doom is canon to the new Doom",
How so?

>> No.5858601

Doom 3 did nothing.

>> No.5858603

(And That's a Good Thing)

>> No.5858607


>Doom 3 actually did a lot of things better in terms of worldbuilding IMO.

Not really. Doom 3's world building was as stale as the rest of the game. Literally all of the audio logs were "Dude I was down in maintenance and I heard a spooky noise! Btw the ammo cabinet code is #####."

>> No.5858608

I actually quite dig that approach. The cyclical "hero of time" approach to doomguy is sensible and the fact that he would go on a tirade against the demons is plausible. Doom 64's ending kinda let the fact that he's willing to remain in hell to kill the shit out of them already.

>> No.5858613

I like how they handled aliens in Doom so i feel like Heaven could have gotten the same way
>there is a heaven in doom but even they couldn't get away from hell's evil shit
>also, the levels mirror some of inferno's textures and props, so they have their own fireblu too
>maybe they even have a special weapon that you can use to wreck hell

>> No.5858615

I just never felt that Doom 4 fit in any well with the style and aesthetic of classic Doom. I liked Doom 4 quite a lot, but I think the new series should stand on its own merit and carve out its own canon.

It does small things, logs and e-mails tell you about the workplaces and the people there, and there's things hinting at the outside world back on earth, even if little.

>> No.5858616

Same, it's much more interesting than "IT'S LITERALLY ALL THE SAME DUDE!!"

>> No.5858618

one day until hunter is confirmed, arenabros

>> No.5858620

Well, D4 is slated to be part of a different universe supposedly. I find most of their aesthetic choices to make sense within that universe.

Eternal is going to flesh the world out a fair bit more, so that's that.

>> No.5858624

>all .wads are canon to classic Doom
I think the idea here is more about the vague intrepertation of how deep hell is, in terms of places and creatures
You have a series of textures and items to make a lot of levels with and a diverse selection of demons that come off as different species
the visual variety + lack of story makes is as IF the hundred megawads and realm667 monsters COULD exist in Doom, but aren't canon
It's more about the "maybe" part of it
It raises both Hell's power level and versatility, even if not literally

>> No.5858625

Zoomers back to /v/

>> No.5858626

>beat Doom 2 for the first time a few days ago
Well, congrats.
>old enough to remember buying the Game Gear as my first console
>still took me this long to beat Doom.
I was really disappointed at myself for this.
Still need to finish all official wads, then Doom 3, then properly finish Doom 4, all before Eternal.

>> No.5858632

That's most of it, but there's a little bit of other stuff too, the alien excavation things, the demons they kept in test tubes, etc.
I'm more saying that some of the stuff they do for Doom 4's lore doesn't feel much better.

I just prefer the idea that OG Doomguy was just a human being who simply happened to be the best fighter of the entire species, meanwhile there's clearly something supernatural about Doomslayer, as if he was a demi-god, like Hercules.
Mortal, yet not quite.

Doomguy is born, he grows up, hell happens, he fights and wins, judging by which expansions and pwads you prefer happening, he becomes an advanced veteran who wins against hell many more times. Life goes on, after his passing he's remembered as mankind's greatest hero.
Or something else, maybe you really like the story of a certain pwad where something else happens.

Doomslayer feels much more like a new story entirely.

I just dislike the idea a lot because there's a lot of pwads out there, and they vary a lot, and they clearly have their own canons and stories in mind, I'd hate for them to be just stuffed into another canon all haphazardly.

>> No.5858636

The idea i mentioned is not even much of a story thing, but just the "possible" locations and designs as a whole

>> No.5858639

Do you know how to change the grenade types?
It's a really good mod

>> No.5858642

I still like the idea that he's a hardened tack of a man turned unstoppable force of nature.

>> No.5858646

>Do you know how to change the grenade types?
how, the inventory ones like syphon etc?
i think it does what D4T did which was only carrying one at a time
i wonder if the author thought of an option to carry them all and select which one to choose like an actual inventory

>> No.5858650

I mean that's a working idea, I just think it would be better if they set it up with a separate incarnation rather than implying he's the same guy from the original game.

>> No.5858652

Coming from PB I thought this would be a no brainer, but the option to switch nades is nowhere to be found. I guess there's really only one at a time..
Thanks for clearing that up

>> No.5858656

I don't think the concept would work as well without the character. It's just no fun fighting as some unstoppable force who you know nothing or have no attachment to. I would've taken Doom3guy as well but coming full circle to the classic games I can jive with.

It's not like any of this matters either way. You can just chalk everything up to before he became the Slayer in the timeline.

>> No.5858665

>I don't think the concept would work as well without the character
I mean they could do a new one.

>I would've taken Doom3guy as well
There's an idea. They do already crib some of the aesthetics and design sensibilities of Doom 3.

>It's not like any of this matters either way

>> No.5858709

I mean there needed to shine a light on who the Slayer was sooner than later. Like they were gonna board it anyways and I'd rather him be a guy I know than someone else. Let's agree to disagree.

>> No.5858746

I noticed that the first 2 ranged weapons in Quake 1 and 2 are more useful and versatile than the ones for Doom 1 and 2. Quake's shotguns remain useful after the first episode.

>> No.5858757

I felt like the Doom single barrel shotgun stayed more relevant than the Quake 1 and 2 ones honestly, but it's been several years since I played either Quack game.

>> No.5858775
File: 44 KB, 640x640, 1566897698575.jpg [View same] [iqdb] [saucenao] [google] [report]

Why exactly did id never make an actual Doom 3 back in the day? Seems weird for a company just pass up money like that.

>> No.5858779

Doom 64

>> No.5858780


>> No.5858783
File: 264 KB, 1000x1000, consider_the_following.png [View same] [iqdb] [saucenao] [google] [report]

Probably because most of the people who worked on the Doom 3 we got were more focused with making a "NEXXXXT GEN EXPERIENCE" and didn't have as clear of an idea of what Doom is really about as the Doom 2016 team had.

>> No.5858791

Doom 3 was closer to the originals than single-player-arena-jumper was.

>> No.5858792

Too much focus on tech.
D3 is still good. Yeah it was different, deal with it

>> No.5858801

Really? Cus Doom 16 was pretty much just fast action like classic Doom was. Sure it had a different design philosophy in terms of approaching that, but Doom 3 was more or less about being atmospheric.

Even tho you could go fast by strafejumping in it

>> No.5858807

Id might have at least done supervision with Doom 64 during its development I think.

>> No.5858808

maybe they didn't thought the formula needed more, which is why 2 only had one new weapon

>> No.5858829

both go to different paths, honestly
one has the action and the designs, the other has a more hell like hell, marine protag and zombies actually carrying the guns you can carry

>> No.5858841

The gameplay philosophy is a bit different, and I like that.
Doom's Shotguns are more powerhouses because excess pellets will continue through a target that dies, so if you shoot at a group you're likely to consistently get your ammo's worth of each shot.

Quake's Shotguns don't have that, but they have other advantages, the single barrel is your pistol tier weapon, but it's much better than Doom's Pistol, it's got a tight multishot spread and fires pretty fast, making it very reliable at range.
Doom's shotgun actually has pretty good range too, but not as good as Quake's.
Quake's super shotgun doesn't have quite the sheer power, but it's a lot faster than Doom's, which makes it safer to use for fighting things like Fiends, who are very fast and dangerous melee motherfuckers.

>> No.5858858

Not D4D, or at not a present version, maybe a version before they started adding crap like dual wielding and replacing existing features with features scraped from the sequel's trailer.

>> No.5858861

Sandy's done more than just Cthulhu stuff, he's actually a very accomplished /tg/ developer.

>> No.5858865

The Quake 1 single shotty is almost never irrelevant. Aside from the Thunderbolt, it's your only means of hitscan attacks past pissing range as Q1 has no chaingun equivalent. You can lead with nails, but both nailguns eat ammo like candy (especially the SNG) and if you use up all your nails you're putting yourself at a big disadvantage should a Shambler or Vore show up.

>> No.5858875

>shotguns as melee weapons
>only 2 enemies at once
>'I shat my pants, where's the nearest bathroom' runspeed
>closer to the originals

>> No.5858883

He is, he's a dyed in the wool OG fa/tg/uy, a nerd who loves fun.
Mind one of his noted accomplishments is that he wrote a Call Of Cthulu pen and paper game before he even joined iD, he's a very big fan of Lovecraft, even if he's done a lot more.

>> No.5858904

>double jumping
>weapon mods
>character upgrades
>arena only combat
>only 7 enemies at once
>anything at all like the original
Ah, someone who started with brootal dewm

>> No.5858915

This board became the biggest heap o shit in the last two years.

>> No.5858935


>> No.5858937

Both of you are misrepresenting each game.

>> No.5858941

>Giving me some real D64 Pain Elemental vibes.

>> No.5858948

Can you not make posts like these?

>> No.5858951

That covert art is badass

>> No.5858954
File: 103 KB, 511x365, box o hell.png [View same] [iqdb] [saucenao] [google] [report]

A misguided refugee center. It is what it is. But the cool people still lurk around.
They just... lurk. Waiting.

>> No.5858959

Can you not make posts like these?

>> No.5858962

sorry, about 90% of those words missed. you might wanna crawl close before I hit you for 5 dmg

>> No.5858968

All of that sounds more engaging than what Doom 3 amounts to, for one. Even 2016's arena setpieces are more fun to traverse than any good Doom 3 map.

>> No.5858973

Just ignore the the nintenshits and you'll be fine.

>> No.5858974

here we go afriend

>> No.5858978


daww. i'd take all of them home.

>> No.5858979
File: 738 KB, 1440x1557, 1566063545354.png [View same] [iqdb] [saucenao] [google] [report]

couldn't solve the 6 panel puzzle in shadow warrior by randomly jumping on them so quit for now

>> No.5858992
File: 727 KB, 1574x781, aaaaaaaaaa.png [View same] [iqdb] [saucenao] [google] [report]

>There are people out there that think this looks fine
Holy shit dude.

>> No.5858993

I love Q1 but this is delusional.

>> No.5858995

He's right, Quake has lots of color.

>> No.5858997

What difficulty is the first Marathon meant to be played in?

>> No.5858998
File: 301 KB, 455x455, 1557897880447.png [View same] [iqdb] [saucenao] [google] [report]

Ugly muddy shit with chunks eye-raping RGB vomit.
Ugly muddy brown shit with occasional chunks of orange lava.
>Quake 2
Ugly orange piss.
>Doom 3
Ugly grey shit.
Ugly orange vomit.
Pleasant-looking game with nice and balanced color palette.

>> No.5859002

based and romeropilled.

>> No.5859006

why is daikatana supposed to be bad, again?

>> No.5859009

Play it without the patch

>> No.5859014

Overhyped, delayed, antagonistic advertising, some particularly questionable design decisions, and lots of bugs.

If you fix it with patches, it's not terrible, but if you promise me kobe beef, building it up and calling me a faggot, and what you give me is a PB&J sandwich (where you accidentally replaced the jam with ketchup), I'm not going to be very impressed, and I'll certainly wonder why there was such a big deal about it.

>> No.5859015

I just got it. Anyone want to play good old death match?

>> No.5859019

I liked how it gives background to things like the UAC, weapons, things happening on mars and many other things.

>> No.5859024

One of the things I loved the most about classic doom is the explorable dungeon-like level design. Neither Doom 3 nor Doom 2016 had this.

>> No.5859028

>antagonistic advertising
Maybe it's because I'm autistic, but I've never understood how anyone could care about this. It just seemed like generic edgy 90's teenage boy marketing to me. The idea that the ad is actually intended to be personal never even crossed my mind.

>> No.5859030

Quake 1 actually had quite a bit of blues in some levels.

>> No.5859042

I don't think it's so much the ad itself as it is the perfect ion storm that gets kicked up when you call everyone a bitch and tell them to hold on tight for the facefucking they're going to get. If you deliver it's one thing, but if the end product is shit, it comes across as incredibly obnoxious and inept.

>> No.5859052

I would've been in on it too, if any of it was remotely interesting. The game just meanders about with nothing.

>> No.5859054

How many girls in the doom community do you know?

>> No.5859056


>> No.5859058

Two, maybe three, of the top of my head.
Oh, I guess there was some girl who made a megawad back in the 90s too, don't know if she stuck around any though.

>> No.5859060

Someone want to play? Host a sever.

>> No.5859065

not that I know myself, but "girls"? plenty.
girls? arctangent, mspr and almonds.

>> No.5859069

There are some sexy trannys too

>> No.5859082

What is the file "D4V.deh" that comes with Doom 4 Vanilla? Do I need to for the mod the run?

>> No.5859091

Yes, it has all the behavior changes.

>> No.5859093

Personally? Two, one's me, nobody will know my secret.

>> No.5859096

post .wad

>> No.5859104
File: 73 KB, 510x546, pepe.jpg [View same] [iqdb] [saucenao] [google] [report]

Anyone want to play some co-op or death match on Doom II? Post sever link!

>> No.5859107

*sever name

>> No.5859108

So just put both that and the wad in the folder I have GZDoom in and everything'll run fine?

>> No.5859112 [SPOILER]  [DELETED] 
File: 2.34 MB, 3000x3999, 1567567440328.png [View same] [iqdb] [saucenao] [google] [report]

Yes, I'm serious.

>> No.5859113

You only need it if you want to play on Vanilla or Chocolate Doom. There's an internal dehacked lump that most source ports will read.

>> No.5859120
File: 127 KB, 560x375, 1540463509781.jpg [View same] [iqdb] [saucenao] [google] [report]

This is why you don't share shit online.

>> No.5859128

lolno, I go out of my way to post them in a way where they don't get connected to me, it's the only way to get useful fucking feedback.

>> No.5859134

I am new to zandronum, is it okay to proceed without certain files when the warning pops up asking me if I want to?

>> No.5859137

Oof. Royal dick move.

>> No.5859139

Also, the way how demons are handled probably damages the power fantasy aspect of the new games
When you make them feel weaker, less demonic or even less of the main bad guy, the whole Doom Slayer thing might as well be just marketing

>> No.5859142

Many wads out there do minimum things with the pistol like a slightly higher firerate and that seems to work fine. All it needed was a higher firerate and more powerful sound effect for the gunfire.

>> No.5859150

what slaughter wads are mostly based around just circling around huge groups of enemies, trying to get them to fight each other? i know thats considered simple gameplay, but i like it sometimes. most of the famous slaughter wads seem to try to avoid it

>> No.5859157

I think having the berserk pack effect it in some way would be neat. Be it a faster fire rate, higher accuracy, or both. I think it makes sense thematically because it would be affecting your whole starting loadout.

>> No.5859170


>> No.5859174

how in the FUCK do you beat the final boss of Hellforged

>> No.5859196
File: 318 KB, 640x400, grip and care.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5859198

The demons are strong, though. Just because a couple stones chant your name doesn't mean you're unkillable.

>> No.5859241

He's pretty fucking squishy TBQFHWU

>> No.5859246
File: 894 KB, 1920x1080, welcome_to_die.png [View same] [iqdb] [saucenao] [google] [report]

MAP28 of Ancient Aliens is kicking my ass. Playing it on UV, saveless, pistol starting.

Aside from gitting gud, anyone got any advice? I've made it to the yellow key, which is about halfway done, but I often get rekt before that.

>> No.5859260

he thicc

>> No.5859263

the fuck did you get that from

>> No.5859269

What the fuck got deleted?

>> No.5859273

Arch-viles heal/resurrect other demons don't they? Why would they attack their healer.

>> No.5859280

Ancient Chinese secret.

>> No.5859283

From the doom fandom wiki:
>Monsters damaged by an arch-vile's attack will never retaliate because there is an exception in the source code that prevents other monsters from targeting them. This does not stop arch-viles themselves from targeting and damaging other monsters, though.

>> No.5859302
File: 325 KB, 751x1063, deadbydawn.jpg [View same] [iqdb] [saucenao] [google] [report]

I like Doom

>> No.5859312
File: 1.01 MB, 2000x1500, doombooks3.jpg [View same] [iqdb] [saucenao] [google] [report]


Now time to digitize.

>> No.5859314
File: 827 KB, 2000x1500, doombooks5.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5859316

That is fucking sweet.

>> No.5859324

Bullshit, no cute girls can unironically like Doom.
still saved though.

>> No.5859325
File: 18 KB, 127x153, 1567580093651.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5859328

Then do it here, where we're all anonymous... ?

>> No.5859330
File: 865 KB, 2000x1500, LostEpisodesOfDoomBook2.jpg [View same] [iqdb] [saucenao] [google] [report]


This is interesting, The Lost Episodes of Doom book is basically a strategy guide that only covers the pwad. It has info on all the monsters, multiplayer tips etc too. My understanding was that it was a story but after checking the wiki it looks like I just extrapolated that from 'details the levels'.


>> No.5859331

>This is my BJ face

>> No.5859335

>The Lost Episodes of Doom
These things are on archive.org but it's some obnoxious library system.

Scan all dem shits, anon. Give us some tasty pdfs.

>> No.5859343
File: 1.63 MB, 716x974, DoomConstructionKitPCGamerResized.png [View same] [iqdb] [saucenao] [google] [report]


will do for sure, I'll chuck em on my Google Drive (already got the shovelware and 'More /vr/ shooters' on there) so it can live in the OP.

For archive.org you can defeat the DRM really easily. I can't remember the name of the application but you just point it to the DRM protected file you check out from archive.org and it spits out a pdf for you. I found it by googling the file extension.

>> No.5859354
File: 40 KB, 398x272, nosir.jpg [View same] [iqdb] [saucenao] [google] [report]

I could only find Adobe junk and trial software. Can't say I like those options.

>> No.5859380

is the level pack good?

>> No.5859402

since goofle implemented personalized algorithms everyone gets slightly different result when googling for solutions.

Provide the fucking links damnit, lmgtfy approach does not work and havent been working for a long while now

>> No.5859417


Use Startpage instead, nibbas. It's basically Google search through a proxy, without the personalised bubble.

>> No.5859419

Is there a fork of Quakespasm or something that has uncapped framerate?

Physics still tied to 72 or whatever of course.

>> No.5859434

Anything based on FitzQ or QW will have that 72 frames cap, and even if you uncap it, physics will get a bit wonky.

Darkplaces is only semi-modern thing not based on those.

>> No.5859435

Quakespasm-Spiked unlinked the physics so you can run framerates higher than 72.

>> No.5859442
File: 186 KB, 1175x515, i hope this isnt an occulus ad.jpg [View same] [iqdb] [saucenao] [google] [report]

Time to listen to the thing.

>> No.5859519


>> No.5859521
File: 268 KB, 540x395, A096D2AF-977C-44D7-932C-EC64B30E4636.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5859529
File: 412 KB, 568x640, armagon.png [View same] [iqdb] [saucenao] [google] [report]



First link on DDG


Not really but personally I really like it. If you're into 94 style wads check it out.

>> No.5859532

Can you actually export a map into a model with a separate texture map?
Can you export the moving parts (doors/lifts/stairs) as separate models?

>> No.5859539

Maybe? I’m not really sure if it’s possible, but I’d like to see if it is.

>> No.5859546
File: 2.13 MB, 1988x3056, PunisherDoom.jpg [View same] [iqdb] [saucenao] [google] [report]

me too

>> No.5859551

Is there a Punisher Doom mod?

>> No.5859570
File: 411 KB, 1280x1440, qep3.jpg [View same] [iqdb] [saucenao] [google] [report]

Aw man, ep1's techbases are finally over, can't wait to see others with ancient castles & neterwo...oh

>> No.5859571
File: 214 KB, 1268x952, boom.jpg [View same] [iqdb] [saucenao] [google] [report]

I remade my map to be Boom-compatible. I have to say that it pains me that I cannot do that fancy dynamic lighting anymore. Boom mapping seems more convoluted, but I probably just have to get used to it.

>> No.5859573

Oh shit, D4T se is fucking hard. It's following Doom16's enemy accuracy based on your speed a bit too closely and it doesn't fit with most official wads where you can barely run around due to lack of space

>> No.5859576

Quake is blue+brown+grey+dirt-green+some-times-red.

>> No.5859581


>> No.5859583

It's an occulus ad.

>> No.5859586
File: 508 KB, 1920x1080, Screenshot_Doom_20190904_134245.png [View same] [iqdb] [saucenao] [google] [report]

Sigil is fun and Doom 4 Vanilla great.

>> No.5859591

>techbases plural

>> No.5859592

And purple.

>> No.5859598
File: 413 KB, 1280x960, 78AF0B28-2A59-4B29-8770-699EFD5CB94D.png [View same] [iqdb] [saucenao] [google] [report]

Thy Flesh Consumed has such a great palette

>> No.5859605

Why the hell I can't load D4V with Doom.wad?

>> No.5859615
File: 2.21 MB, 640x480, 1467906267975.webm [View same] [iqdb] [saucenao] [google] [report]

Cultists don't immediately fire at you if you're going fast, instead they'll constantly be realigning their line of sight. That player also has reflective shots so a lot of them were firing and stunning themselves. It's clearly on Well Done skill, load up that section on that difficulty and you'll see the same number and types of enemies there.

>> No.5859616
File: 2.94 MB, 640x360, Bblood.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.5859642
File: 5 KB, 225x225, 1E4A9538-E166-48F1-B97C-9128C71BFBA1.jpg [View same] [iqdb] [saucenao] [google] [report]

>ruins your wad

>> No.5859651

Fuck off Joel.

>> No.5859654
File: 4 KB, 316x388, VILEI1.png [View same] [iqdb] [saucenao] [google] [report]

>improves your wad

>> No.5859660
File: 2.99 MB, 540x403, 0C81C1B0-3B10-4544-9205-F63B29B208D1.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.5859746

Is hell revealed worth playing?

>> No.5859768

>lol no I'd never risk my community brownie points

>> No.5859787
File: 38 KB, 426x341, sweat.jpg [View same] [iqdb] [saucenao] [google] [report]

Which """retro""" fps has the best overall arsenal?

Hardmode: other than Doom 2.

>> No.5859792

Duke and Blood.

>> No.5859797

No, you need to load both together.
On the other hand, modern DeHacked .wads often has the lump embedded in the .wad already to allow modern ports like GzDoom to read them automatically, so might not need to.

>> No.5859808

Can't beat Flak Cannon, ASMD and 6 barrel rocketlauncher with spreadshot, concentrated, grenade and homing capabilities. Razorjack is fun too.

>> No.5859812

The only weapon in the blood arsenal that I actually like is the dynamite.

>> No.5859816

Doom 2, but if we're going by hard mode then probably Duke Nukem 3D. I used to think most of the arsenal was gimmicky, but playing it trhough again has shown me that the only really useless gimmick weapon is the freeze ray. Shrinker turns mini battlelords from a serious threat to an slight annoyance.

>> No.5859819

The dispersion pistol in U, as well as impact hammer in UT were really good too for always-have-them guns.

>> No.5859820

Sniper also felt meaty and powerful.
Also loved the plasma gun secondary shot trick. No other fps did stuff like it.

>> No.5859826

Man I forgot about Unreal, you aren't wrong. too bad the level design isn't that good... Or maybe I would like it more now days.

>> No.5859829

Unreal 1 flows really well and has great levels. It's a midi opera fps, taking in the nice levels and music while shooting stuff.

Or maybe I just played it at the right time in that fucking gold mine age for videogames, going up the spire and to the floating cities was amazing.

>> No.5859840

That was ASMD, not plasma

>> No.5859841

Yeah the blue thing shit.

>> No.5859842

I'd Duke Nukem it a little; double the fire rate, and every 10th shot it pauses for a real quick reload animation, so that you can't quite use it as a reliable machinegun substitute, but you can still do some decent fighting with it if you mind the reloading.
Probably also make use out of the unused recoil frames for a smoother animation.

I probably wouldn't give it its own ammo pool, because that would entail having to do a lot of other changes and rebalancing, and it's better to keep it simple for vanilla Doom.

>> No.5859845

Make it a bit more powerful. Add ability to shoot weak shots when out of ammo.

>> No.5859864

I thought it was very enlightening.

>> No.5859869


>> No.5859918

The spire, level design wise, is maybe the worst level. But as an experience it's crazy memorable. Freely exploring this massive tower. Popping your head out occasionally to see how far you've risen to get that "woah" feeling. Then you take that elevator up like 50% of the distance.
Good shit. People aren't impressed by things like that, but it's a sort of architectural trick. The intro to the game is memorable for the same reason. You stick someone in a small area, have them travel through a small porthole, into a massive open environment.

>> No.5859948

It was more like, seeing it in the distance and actually getting there. It was brand new.

>> No.5859953
File: 61 KB, 768x432, hell.jpg [View same] [iqdb] [saucenao] [google] [report]

Anyone want to play some Doom II: Hell on Earth on Zandronum? Post sever name.

>> No.5859964

The whole game is just SCALE.
It's pretty great. Even the bad levels are great. Fuckin love that game.

>> No.5859965

Texture filtering, band lighting, palette tonemap mode, download a pixelating shader from ZDoom forums, possibly bump up the gamma because I never knew DOS Doom had a gamma shortcut and was too bright for me.

>> No.5859969

I wanna, set it up. Hurry!

>> No.5859971

It's super hardcore and you shouldn't feel bad if you don't beat it on UV.
There's better maps but it's still one of the harder ones.

>> No.5859975

Can you host the sever? I'm new to this. I want to play 4 player co-op. Maybe we should set up a discord.

>> No.5859992
File: 24 KB, 250x250, vr.jpg [View same] [iqdb] [saucenao] [google] [report]

I made a /vr/ sever so we can play Doom and FightCade anytime we want to:


>> No.5860003

I can host a server real quick if you want, dunno if I'll join in but I can keep an eye on it and maintain it, do you just want vanilla Doom 2 co-op?

>> No.5860006

Thank you. Yeah, just vanilla Doom 2 co-op. I created a sever so we can talk if you want to join:


>> No.5860010

Not the guy you replied to but how exactly do you set up a zandronum server? Their wiki is garbage and doesn't actually say anything on how to set it up.

>> No.5860013

I think on windows you can run the Zandronum exe with a server flag or argument to make it run in server mode. I run mine on a Ubuntu server where I simply use the zandronum-server package.

>> No.5860016

Try watching this.

>> No.5860019

I would be hosting with linux. Where do you get the zandronum-server package for it, and is there anything else you need to do differently to host on linux?

>> No.5860030

This should help you get started. Also my server should be live on Doomseeker as "Sumo's Temple of Boomerjuice" with a password of "boomercore" because I first made it ages back before the meme was run into the ground.

>> No.5860042

But hosting on linux is the same, just launch it with the server flag enabled?

>> No.5860054

Why are you guys using Zandronum for vanilla Doom multiplayer

Just use Odamex, that's much easier. There are default servers up and everything.


Their discord is pretty alive too.

>> No.5860056
File: 10 KB, 841x53, sever.png [View same] [iqdb] [saucenao] [google] [report]

Get in here. The sever is up and running!

>> No.5860059

Ignore the youtube video, my clipboard fugged up. This is the Odamex link.


>> No.5860069

I'm using it mainly because I already had it set up and ready to go on my end and I'm familiar with it. I can do a shitty complex clusterfuck type server too if someone wants that for some reason.

>> No.5860071

>shitty complex clusterfuck type server
pls no

>> No.5860073
File: 140 KB, 360x360, 1560115744351.png [View same] [iqdb] [saucenao] [google] [report]

thought not

>> No.5860079

Get in here if you want to play;


>> No.5860089

every episode has a techbase first level you fetus

>> No.5860092

Cry harder

>> No.5860101


>> No.5860108

Goldeneye's arsenal has way too many similar weapons.

>> No.5860110

They could be a little bit stronger

>> No.5860115

seathe coope and dilapidate

>> No.5860123

there's like a wad named after punisher but it's otherwise unrelated, even using an image from one of the comics on the title screen

>> No.5860129

Vanilla Essence, software renderer.

>> No.5860130

Wtf how is D4T so fun? I never found the actual D4 this fun.

>> No.5860135

I'm just starting to map and going with Boom was a good choice. It gets me close enough to vanilla-style play and visuals but with extra detail and effects when needed. UDMF gizmos will be less intimidating once I know the simpler formats inside and out.

>> No.5860201
File: 7 KB, 106x118, 1551260444436.gif [View same] [iqdb] [saucenao] [google] [report]

I went straight into UDMF. Somebody stop me.

>> No.5860220

You can do the lighting effect in Boom, checkout BOOMEDIT.wad for an example although I've never tried it myself.

>> No.5860241

Out of curiosity: is there a reason why Romero designed few levels in doom 2?

>> No.5860242


Split between different projects, Doom 2, Quake, Heretic, just my guess

>> No.5860247

He's a lazy shitlord who never wants to do any work.

>> No.5860253

He was too busy playing deatmatch

>> No.5860258
File: 44 KB, 500x700, embarrassing.jpg [View same] [iqdb] [saucenao] [google] [report]

nshitty4babbys need to be culled.

>> No.5860261

ah yes, goldeneye, the first fps... innovative gameplay, intuitive controls, beautiful high performance graphics, and fast paced multiplayer... they don't make pc games of this calibre

>> No.5860263

*cracks monster*

>> No.5860267
File: 326 KB, 1076x1600, alf.jpg [View same] [iqdb] [saucenao] [google] [report]

I wonder who could be behind these posts

>> No.5860269


>> No.5860270

Half-life unironically has a decent arsenal. Still some dumb gimmick shit in there, though.

>> No.5860272

I wish the SMG had its own ammo pool, didn't have such stupid spread, and did slightly more damage, on top of having an even firerate.
Other than that, it's a workable and useful arsenal, for the most part.

>> No.5860274

Quality over quantity. His levels were the best

>> No.5860275

The only HL weapon I have a problem with is the machine gun, which is such an inaccurate underpowered piece of shit i have to dump 2 magazines into a soldier just to kill him. nowadays i use it strictly as a grenade launcher
i don't get a whole lot of use out of the tau cannon, but i wouldn't say it's bad

>> No.5860283

>1ASS and 3DTrannies

>> No.5860287

The SMG is alright imo if you just accept it as a short or midrange weapon at furthest. The tau cannon is actually pretty good imo even if it is a bit gimmick, the gimmick shit I was talking about are the hivehand, snarks, laser tripmine. The satchel is fine I guess, but I still feel it's kind of unneccesary when you have a regular grenade. Just more shit to bogdown your keyboard imo.

>> No.5860289
File: 36 KB, 842x663, bitterman.jpg [View same] [iqdb] [saucenao] [google] [report]

Quake 2.

>> No.5860292
File: 541 KB, 983x649, black widow boomer.png [View same] [iqdb] [saucenao] [google] [report]

The shadow warrior riotgun... now THAT was a shotgun...

>> No.5860302

I mean it's workable, but it's just kind of an unsatisfying weapon outside of its grenade launcher (which is great).
HD pack makes it feel a bit better with nicer sounds and a cooler gun.

The Tau Cannon is actually super useful, I use it as my helicopter buster, and also tankbuster.
Tripmines are kinda situational, I think my opinion of them are colored by Duke Nukem 3D, where they're hard to employ in a worthwhile manner, and like in that game, I kinda use them as a spare demolition charge. Also how I use the satchel charge, only it has a remote so I can get safe without having to play with the dangerous tripmine and its laser.

Hivehand always struck me as very lackluster, and snarks aren't terrible, but they're so weird and situational, I pretty much use them up as soon as I get them to be rid of them.

>> No.5860310

Hivehand is really useful for taking out wild snarks, granted that's not a very common scenario and the only other time I found it useful was later in the game being super low on ammo so I'd just peak around corners to take out smaller enemies with it.
The snarks are hard to use well, but I've found them useful against those spy bitches, same with the laser tripmines cause they run right into them. I actually forgot the satchel existed, I don't think I've ever found a situation where it's better than either a regular grenade or a tripmine

>> No.5860315

>Hivehand is really useful for taking out wild snarks, granted that's not a very common scenario and the only other time I found it useful was later in the game being super low on ammo so I'd just peak around corners to take out smaller enemies with it.
I discovered that the hivehand bees will actually grab the attention of automated turrets, they'll try to shoot at them instead of you.

>The snarks are hard to use well, but I've found them useful against those spy bitches
Huh, that's a good idea, I need to try it sometime.

>> No.5860326

Soldiers - basic glock on a distance (headshots), then magnum and submachine's grenade launcher, then hivehand whenever there is distance.

Ninja sluts - crossbow, then hivehand.

Everything with armor on it (gargantuas, vehicles) - tau.

>> No.5860328

Hivehand also implodes Nihilanth's portals in the final bossfight. It can't destroy the yellow crystals though (maybe in the unguided mode it still can?).

>> No.5860334
File: 4 KB, 768x21, doomgeneral.png [View same] [iqdb] [saucenao] [google] [report]


Also, /vr/ discord sever:


>> No.5860348

I'm bitter, man.

>> No.5860374

alright, how many of you have technically completed every map in Ult Doom and Doom 2, but haven't done it in proper order, used gameplay mods even if just enhancers and other factors that purists would cry "not legit, do it right" over

>> No.5860384

I used to be that way with Doom 2, just doing all the maps but in a scattered individual way. I finally did a full playthrough of it a few years back now.

>> No.5860385

Who cares about what random people on the internet think. Why do you seek their validation. Why do you act as if these are some required credentials to be posting here. You could have played them with Brutal Doom in reverse order with texture filtering on and on an Xbox controller. You could have played them when they came out in your old 486. You could have not even played them at all. Who cares.

>> No.5860389

it's just a random question, not asserting whether or not you did it right or didn't

>> No.5860405

How do you create the trick where it looks like monsters rise out of the ground in doom?

>> No.5860409
File: 63 KB, 500x385, 1508373867522.jpg [View same] [iqdb] [saucenao] [google] [report]

Most of the shooting in the game would be vastly better if the damage values of the guns were increased and/or the health of the enemies were decreased. It'd feel less bullet spongy overall, at least in theory. I'm surprised no one's done a mod like this.

>> No.5860413

Don't texture the sides of the hole they rise out of. It'll look like they come out of the ground texture.

This works best on liquid textures and fleshy textures IMO.

>> No.5860417
File: 227 KB, 808x481, swimming_imp.png [View same] [iqdb] [saucenao] [google] [report]

do something like this and have the ground rise up when the player crosses a linedef

>> No.5860418

Cool thanks

>> No.5860420

mostly because few realized it happened. the enemy sponginess, or rather the Marine damage/health levels, were inexplicably jacked up at one point years ago in steam updates and never fixed. rather than some overnight "what the fuck", most fans simply never realized it happened somehow and thus always thought some of that shit was just how the game was made.

>> No.5860431

why did you feel the need to create an entirely separate thread for this?

>> No.5860437

Not even that big into HL but if I ever get the chance I should learn how to mod it and crank the values down/up and make it more fun to play. I imagine it wouldn't be *that* hard to figure out.

>> No.5860438

I sleep

>> No.5860443

valve has the client side non engine source on github, so you can just compile a new hl.dll and stick it in the right folder
i've been wanting to make some sort of mod but thus far the most i've done is turn viewrolling back on

>> No.5860445


>> No.5860449

I'm really surprised that no one's tried to change the values at this point. Surely people have noticed the sponginess of the shooting at this point to do something about it.

>> No.5860453

valve fucked quite a few things in the steam release, can't remember all of them but there were a few lighting related things, and it used to not render non-power-of-two textures correctly (most notably making the health stations look stretched and blurry) but that got fixed a few months ago in the steam beta, not sure if that update got rolled out to non-beta though
it's nice that they're still slowly working on bugfixes, hopefully it'll eventually be completely on par with the CD version, but with the compatibility of the steam version

>> No.5860461

i first played doom in dosbox with keyboard look
there's a surprisingly low amount of hl1 modding in general, kind of disappointing since it's a good engine and from what i've seen pretty simple to make stuff for in current year

>> No.5860487


>> No.5860498

thoughts on a new wad/mod host for retro shooters?

>> No.5860501

Aren't there ones already?

>> No.5860502

Always good to have more backups.

>> No.5860504

yeah, but a NEW one, somewhat tailored for g/zdoom gameplay mods so you dont have to look through forum threads to find stuff. Something with rudimentary versioning support with per version changelogs.

>> No.5860507

Theres already idgames and various other Doom archival sites. How about a host of mods for more obscure, less-centralized games? Like Blood or Shadow Warrior. Or you could start the first Ion Fury map hosting site.

>> No.5860517

Just don't go spreading the word all over the place. These things can and will get shut down.

>> No.5860530

what? I'm not planning on distributing warez amigo.

>> No.5860532

Good idea, let's design it to look like a gay bug chaser site

>> No.5860535

>first Ion Fury hosting site
Might as well start Shadow Warrior map archive. More or less the same levels of "friction" in regards to userleveling.

You know why? That is probably because everyone can just tell: Ion Furry, every single aspect of it, contains exactly 0, jack,
new ideas regardless of whether significant or not. It brings nothing whatsoever to the table that hasn't been there before. There is Nothing To It. It's not that it is intentional tropey hodgepodge (in a way suspiciously similar to how System Shock 1 once did it), it's that it's an unintentional tropey hodgepodge as well by virtue of having zero inventions of its own.

>> No.5860537

Another mapping question but how big of a gap can doomguy run over?

>> No.5860539

If you're going to do it, do something that hasn't been done before. Personally I would love a site where all material submitted is implicitly available for use in projects and can easily (and therefore must) be credited to the original authors if used or edited. This keeps away the "muh permishuns" fags, gives artists and sound designers a good place to post resources or aggregate them, encourages modders to read and remix each other's work, and overall helps greatly with creativity. Derivative works can be linked back to the originals and works created from on-site resources can link to their pages, creating a huge amount of 2-way connections that exposes people to stuff they wouldn't otherwise have seen at all.
For example, modder#1 is shit at art, but good at code. So he gets a few sprite sets and sounds and creates mod#1, which links back to the pages for those resources. Modder #2 likes modder #1's work but wants to change it a bit so he creates a derivative version. This automatically links back to the original (and the original links to it) and also inherits the links from Mod #1. This gives modder #2 a bit of exposure and also introduces people to Mod #1 if they see modder #2's work first.
The best part is that none of this is game-specific so it can accommodate more than just Doom. You could even have cross-game sprite and resource use etc.

>> No.5860543

Also: Obviously this site would need moderators, can't be done totally automatically, but assuming the community has the ability to report and the moderators aren't total fucksticks it wouldn't be overly hard to curate. It's not like there's that much content of this type being made.

>> No.5860546

Heretic but you actually get to fight dragons in the later levels.

>> No.5860569
File: 82 KB, 1024x732, 1563647846669.jpg [View same] [iqdb] [saucenao] [google] [report]

>Duke 3D 64 gets censored in a number of areas during production
>But neither Doom64, Quake 1 or Quake 2 for N64 get censored.

>> No.5860578

Big mods tend to come with rips from modern games. Audio and such. Can cause problems.

>> No.5860579

DN64 was censored of drugs and sexual content. Apparently it's bad to have a woman naked and tied up on a spire for titilation, but it's completely fine to have that same woman sprite now torn in half gorily and messily.

>> No.5860581

you get to fight one dragon in hexen at least

>> No.5860589

Easy way around this: Don't host the actual mods on-site. Just tell people to get a MEGA or something and allow them to link it there. Have a disclaimer saying that you take no responsibility for what's in those files.

>> No.5860593

Yeah. That makes sense. I'll look into the creative common licenses and just mention it during the upload process.
The collab stuff seems very feature creepy, but later on it sounds like a good idea.
As for the resource database / repo I think it'd be a good idea to have some kind of tagging. So actual mods and maps and what have you are labeled as such, but spriting resources are properly tagged.
Multi-game support is something I really want though.
Kind of missing the point I think.

Yeah, and I'll find a way to deal with it accordingly. Either comply with proper DMCA stuff or just put a bold disclaimer that I personally do not own the stuff uploaded here or something.

>> No.5860594
File: 22 KB, 380x389, americans (2).jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5860596

>Kind of missing the point I think
In what way? This is exactly how forums do it to avoid liability. It forces the lawyers to go after the actual hosting site (who also have proper lawyers) if they want material removed. Prevents bullshit like C&Ds over obviously fair use stuff.

>> No.5860598

Because it'll end up being no different than using an already established forum to post your stuff, and will offer non of the things I have in mind in regards to basic version control, as well as easily accessible backups for the public.

>> No.5860604

I don't think you're thinking about this creatively enough. You can easily pass the actual file links through a middle layer to attach metadata to them before presentation to support things like version numbers. Backups should be mostly the author's choice but there's no reason why you couldn't keep old version links around. Sure, they might die, but so might everything. The only way around that is P2P.
All the links are is where to find the actual files, you can do the rest yourself with relative ease.

>> No.5860609

Doom 64 confirmed

>> No.5860612

Doom 64 confirmed for Switch. Looks weird so bright.

>> No.5860615


Maybe it's also remade in Unity

>> No.5860616

Where can I find masterlevels.wad ? the official compilation that is.


>> No.5860623
File: 134 KB, 578x415, ssbu.png [View same] [iqdb] [saucenao] [google] [report]

Still a chance for Doomguy..

>> No.5860624

In every /doom/ thread. Up top.

>> No.5860626 [DELETED] 

smashniggers need to die, I really don't want those smelly autists lorefagging it up in here too.

>> No.5860627

Too risky I'd say
Could happen and would be nice even though I don't play those games

>> No.5860630

Unless there's another reason you need it, you're better off with the loose wads & wadsmoosh

>> No.5860636

it would be doomslayer if they did it at all
i personally hope they don't put him in, i don't need shitty meme spam from both nu-doom zoomers and smash zoomers

>> No.5860640

>miscalculated patch time
>now have to wait a week for hunter's confirmation
hold me /arena/ remnants

>> No.5860645

somebody please ban roster discussion

>> No.5860650

Can't believe nobody has said it yet.


>> No.5860653

And in crying about it, the roster discussion was continued.

>> No.5860658


>> No.5860662

fuck no I don't want smash secondaries in here

>> No.5860663

Also not retro

>> No.5860664

How much semen do you consume a day?

>> No.5860668


>Doom 64
>not retro despite originally releasing in 1997

>> No.5860669
File: 28 KB, 676x189, 261d17d2c0.jpg [View same] [iqdb] [saucenao] [google] [report]

Eat a dick smashnigger

>> No.5860672

The remake isn't, I suppose.

>> No.5860673

Report and ignore, if you dare.

>> No.5860676

I mean it's shit, but it's still a port of a game from the 90s.

>> No.5860679

if you can't talk about ports then a large chunk of this thread is not allowed

>> No.5860681

I'm not a fan on relying on others for something as sensitive as pseudo preservation.

>> No.5860685

I meant sitewide, not just here
but like wojacks, that ain't happening

>> No.5860689

People talk about Doom 2016/Eternal all the time to be fair (even in this very thread) and it's never called out.

>> No.5860691

delete this.

>> No.5860692

There are a couple of times I used the sachels. Most notably On a Rail has a couple of elevators that lead to point blank soldier ambushes, so dropping a sachel on them and detonating once it reaches the top is great for clearing the places out.

>> No.5860693

If he ever does get added, the reveal trailer will hopefully include DoomGuy___ beating the absolute shit out of all the other characters in an overtly brutal manner.

it'd be hilarious

>> No.5860694

Maybe they mean game franchises created in retro eras?
But then that would also include SSB...

>> No.5860695

Then you need to incur risk. It's a binary choice.

>> No.5860696

Does id even own the source code for Doom64?

>> No.5860698

I mean there's nothing stopping a Doomguy from having the Slayer armor as a costume.

>> No.5860703

I don't think so. I think this port is done by Night Dive. They liked a tweet about it just now
And also made a bunch of tweets about Doom 64 a few weeks ago. Plus Doom64 EX being made by Kaiser.
It DOES look very bright though...

>> No.5860706

since unreal was already mentioned, turok 2

>> No.5860708

alf doom when

>> No.5860710

>Picked up a chainsaw! Find some cat meat!

>> No.5860721

USA is indeed often weirded out-iffy about overt nudity in video games, especially on console games. Its balanced compared to Australia, New Zealand, Cuba, and most of the Middle East in that area, though.

>> No.5860734

i know it's too early to say, but do we know if kaiser worked on Doom 64, or is this bethesda doing their own port?

>> No.5860736

It's probably an official version of D64EX.

>> No.5860741
File: 2.46 MB, 512x512, 1457636374613.gif [View same] [iqdb] [saucenao] [google] [report]

Smash fags please consider hanging yourselves tonight

>> No.5860749

I hope he gets in so you blow a blood vessel.

>> No.5860751

didn't realize majority of the thread are teenagers from 2010

>> No.5860754
File: 55 KB, 1011x423, doom642019.png [View same] [iqdb] [saucenao] [google] [report]

Can confirm the new port is by Nightdive.

>> No.5860757


>> No.5860760

Based on what?

>> No.5860761

On a very cool anon. B)

>> No.5860763

Shame it's launching the same day as Eternal.

>> No.5860767

All I know for sure is: the people buying Doom 64 will be getting a better game.

>> No.5860768

I've already lost hope and accepted that he's not in.
I like to justify it with that Bethesda could fuck it up somehow.
>Mostly Doom 2016 stuff, not even Eternal inspiration on moveset
>References to old Doom are really basic and almost rare
>No Bobby Prince tracks
>No Doom 64, even with the official Switch release
>Doom 3 stuff is specifically meant to represent the BFG edition
>Some forced meme
>Final Smash might not even be the BFG900 being used in a first person prespective
>Spirits are random characters nobody cares about besides Hayden or Daisy
>Something that comes off as historical revisionism

>> No.5860775

Yeah, that's probably a fair call.

>> No.5860779

Thanks for the laugh, I needed that.

Kaiser's been all giddly over it these past couple months so it's most likely his.

>> No.5860782

People are weird about that, I'd blame lingering puritanism, the mindset still exists even in people who aren't of that denomination or even particularly religious at all.
On the flip side, when you get Americans making stuff rated for an adult audience you sometimes actually do get very fun and racy things like Duke Nukem 3D, From Beyond, and Return Of The Living Dead.
The censorship in the Nintendo 64 port is well, because of Nintendo.

You can find weird things like that in some cultures. For instance, in Japan, drug use is a *seriously* taboo subject, if you wanted to make a work which would be considered very edgy to a Japanese audience, it would be a stoner comedy, even whacky tobacky is seen as obscene.
Looking at Germany, there's not perhaps so much a cultural mindset, but established censorship guidelines are VERY strict in regards to fictional violence against human beings, which is where the meme comes from about zombies and robots. Doom has green blood in the GBA versions because of Germany, and if you look at Half-Life, human violence is widely censored, the grunts are replaced with robots, and scientists don't die, they just sit down and then shake their head if you try to interact with them.
Of course there's also the matter of exhibiting 'unconstitutional imagery' outside of documentary contexts (where Doom got censored in various ways, Wolfenstein was banned, and you saw some peculiar censorship with Indiana Jones), but you know where that history came from.

Sometimes a collective neurosis just takes hold in a culture, or the establishment acts particularly anal about some things, or both.

>> No.5860796

But I'll be buying both.

>> No.5860797
File: 96 KB, 475x258, hexlet.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5860815

Why can’t people just buy both?

>> No.5860817

I probably will end up with both, but it just seems like it's being thrown out there to die. People who aren't already largely invested in the series aren't going to go for the port over a new game.

>> No.5860827

It's most likely going for 5 bucks.

>> No.5860828

I'll be honest I'm just glad it is out there. I'm sure Bethesda's expectations for sales must be fairly low but getting Kaiser to port Doom64 EX to Switch can't have cost much.
I don't even have a Switch but it's nice the game is getting some form of recognition as it is a very good game still.

>> No.5860829

Now every video game journalist and Youtuber will have to edit articles and videos where they didn't mention Doom 64 at all.

>> No.5860832

it's probably unity like the other two

>> No.5860836

It's almost certainly not, I don't know why they'd do that when Kaiser works at Nightdive and they made this port.

>> No.5860837

disregard that, I suck demon cocks

>> No.5860841

The only thing that was Unity iirc was the credits sequence or some such.

>> No.5860843

Seems low - the Switch tax is a real thing. Turok/Turok 2 go for $20. Each.

>> No.5860846

That'll kill sales too

>> No.5860848

truly we live in a society

>> No.5860849

Doom 1 and 2 went on for 5 though

>> No.5860851

Both of those are $20 on Steam.

>> No.5860852

Unity was a wrapper of sorts. The game was 100% accurate, they just did an extremely sloppy job porting it over, lacked polish.

>> No.5860861

It's not unlike the Xbox ports, that had new menus.

>> No.5860862


>> No.5860863

lmao if you actually believe that.

>> No.5860867
File: 494 KB, 1920x1080, Screenshot_Doom_20190904_203324.png [View same] [iqdb] [saucenao] [google] [report]

I'm trying to use vanilla essence, how do I make the game look more crispier?

>> No.5860869


>> No.5860872

using crispy doom of course

>> No.5860873

Why don't you 'lmao' to yourself either way, I'm not going to mind.

>> No.5860875

I am tho.

>> No.5860879

I do wonder if the new D64 port could get new features.
Like, certain options and fixes or even new levels.

>> No.5860880

Isn't that what EX already is?

>> No.5860881

but I want to use gzdoom for better mod support

>> No.5860883

I like that they bumped up the brightness so you could make out the image.

>> No.5860884

it was a joke anon

>> No.5860886

Yeah, I actually do like that. The original nshitty4 version is legitimately dark to the point of unbearable to me.

>> No.5860890


>> No.5860891

lmao if you don't.

>> No.5860893

shadow warrior source port when

>> No.5860894

>Kaiser's been all giddly
well deserved.
glad bethesda didn't dick him over

>> No.5860896

It's weird to me that Shadow Warrior and Blood can't just use eDuke32. I mean, aren't they essentially just total conversion wads of Duke?

>> No.5860901

isn't Duke just a total conversion of William shatners tekwar?

>> No.5860902

They added new code IIRC

>> No.5860903

kek, I honestly didn't realize that came before dook.

>> No.5860904

I know, I thought if you replied you'd give me an actual response

>> No.5860923

When people licensed the Build engine, they got the bare basics of what was necessary to create a game. Not a fully-functional game ready for them to modify like the Doom engine. So every game had to have its own custom code for AI, weaponry, etc. Except for Redneck Rampage because it actually is built on Duke Nukem.

>> No.5860932

ur just mad it wasnt on the gaystation!

>> No.5860952

Playing TNT: Evilution for the first time and am I a brainlet or are the levels really big? I just finished MAP20 in 26 minutes and the few last maps all were in the 15-20 minute range

>> No.5860961
File: 285 KB, 1920x1080, 1544147891881.png [View same] [iqdb] [saucenao] [google] [report]

Low res mode
Choose the right compatibility mode

>> No.5860975

tone map mode: palette
sector light mode: software
banded sw lightmode: on
particle style: square
texture filter mode: none (nearest mipmap)
anisotropic filter: off
video mode>scale factor: 0.25

>> No.5860980
File: 16 KB, 311x348, 1567457493009.jpg [View same] [iqdb] [saucenao] [google] [report]

That thumbnail looks like an evil face with glowing red eyes.

>> No.5860983

the demons were just in your head all along

>> No.5860984

>texture filter mode: none (nearest mipmap)
I meant: texture filter mode: none

>> No.5860996
File: 1.86 MB, 228x170, 1507567563480.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.5861007

Could it be? The Icon of Entryway?

>> No.5861014

Those are what I don't want to get, I don't trust any of the fuckers to give objective feedback that way.

Just look at some of the recent mods and maps made by chicks, even other developers go easy on them for shit they'd call out if it were made by a dude.

>> No.5861017
File: 148 KB, 358x300, 1549170518052.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5861027

Fair enough, but post your shit sometime when people don't know you're a woman then.

>> No.5861032

I don't give a shit who makes a mod, I care more about the content.

>> No.5861034

well look at the bright side, at least you are not a dude pretending to be a woman, those get pampered a lot more

>> No.5861038

Just post it instead of making a case next time.

>> No.5861043
File: 42 KB, 192x192, 1566753706405.gif [View same] [iqdb] [saucenao] [google] [report]



>> No.5861045

Personally? None, really. Talked to at least 2 on a few occasions, but I wouldn't say I KNEW them.

>> No.5861047

>sexy trannys
Not in 3D...

>> No.5861051

I need you to never post again please

>> No.5861067

Im stuck on the Living End, I cant get past that cyberdemon/pain elemental rush early in the level

>> No.5861081

just tried map 20 myself and quit after dying in that lost souls/revanant room because i couldnt be assed to start again. i can see why it takes a long time, they they so many enemies at you, one around pretty much every corner. it's a really map design with the computers at the desks, but the enemy placement is really tedious

>> No.5861091

Is that Habitat? it's been a while but that map is fucking terrible. It gets better after though.

>> No.5861101

central processing

>> No.5861110
File: 30 KB, 465x479, wtf.jpg [View same] [iqdb] [saucenao] [google] [report]

Go to bed Mark

>> No.5861114

imagine the smell

>> No.5861201

>playing doom
>with a controller
we use EX for a reason

>> No.5861208

Is Rachel a girl?

>> No.5861223

if you ignore her penis, yes

>> No.5861230

>her penis

>> No.5861240

Not retro.

>> No.5861284

Nice comfy music

>> No.5861350

>so it doesen't really count
How? It's a cutscene, it's viewed from a third person perspective, thus it's a third person cutscene.

>> No.5861367


>> No.5861374
File: 69 KB, 152x226, hush.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5861375

Yes, but the way some people entered panic mode was as if there's actual character interactions viewed through the 3d person camera, while in reality it was a simple exposition shot, and that's it. No need to get your knickers in a twist about that.

>> No.5861401
File: 91 KB, 572x303, expressive skeleman.jpg [View same] [iqdb] [saucenao] [google] [report]

You didn't know?

>> No.5861415

Yeah I thought everyone knew this, along with Kegan being black

>> No.5861513

Thats a doomseeker screenshot showing a private server, not an imageboard thread.

>> No.5861607

Demonsteele or GMOTA?

>> No.5861612
File: 257 KB, 776x681, 1448935959575.png [View same] [iqdb] [saucenao] [google] [report]

Why not both?

>> No.5861668
File: 100 KB, 250x250, 1462369877874.png [View same] [iqdb] [saucenao] [google] [report]

I kinda like the timeloop gimmick they're going for in Eternal, it's a neat way to make rebooting in Doom4 make sense. Though, does that now mean that this is the third time Doomguy has had to fight off demons on mars (first in the original and second as the ancient martian hero in Doom3's timeline)?

>> No.5861671

At the same time

>> No.5861672


>> No.5861673
File: 371 KB, 752x2048, 1542066426169.jpg [View same] [iqdb] [saucenao] [google] [report]

Is this accurate?

>> No.5861697

Doom 3 was an attempt at rebooting the story, so it should be added as a "prequeling" reality, alternative to Doom 1.

>> No.5861767


>> No.5861828

Missing Wolfenstein 2009. Also at least the X-Labs levels from RTCW definitely happened according to BJ in New Order.

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