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/vr/ - Retro Games

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File: 1.58 MB, 598x378, wake of the ravag.webm [View same] [iqdb] [saucenao] [google]
5849334 No.5849334 [Reply] [Original]

>> No.5849404
File: 1.08 MB, 640x480, Unlimited SaGa - 1565365955472.webm [View same] [iqdb] [saucenao] [google]

>> No.5849425 [DELETED] 
File: 999 KB, 852x480, 1566509174669.webm [View same] [iqdb] [saucenao] [google]

>> No.5849448

Is this the 8-bit guy? Why does he have a rifle

>> No.5849460

>Is this the 8-bit guy?
>Why does he have a rifle
because he can

>> No.5849463

what a walking clit

>> No.5849497

To slaughter 8th generation Zoomers like you on sight

>> No.5849513

what the fuck based??

>> No.5849534

Damn OP's spooked me lmao. Damn birds

>> No.5849540


Mental illness. That's only the tip of the iceberg with this guy.

>> No.5849562

You've never gotten in a gunfight at the Subway? You must live in a rich people neighborhood.

>> No.5849581

Liberals are cringe

>> No.5849613

That's perfectly legal in Texas, so what?

>> No.5849649

I live in texas. Nobody likes fucknuts like this guy.

>> No.5849676

Eating shit for breakfast is also perfectly legal in Texas, but that doesn't mean sane people do it.

>> No.5849705


>going to the range
>forgot to pack lunch
>stop at subway
>fuck. Leave my several thousand dollar kit here in my car, or just take it inside

Nice that it's legal there. Sorry it's making your pussies quiver.

>> No.5849708


Doesn't mean it's sane. If you feel you can't leave your own home without a very present threat of someone using lethal force against you, then either your grasp on reality is waning, or your society has some serious inadequacies with law enforcement. The fact that an individual would be subject to such a degree of paranoia makes them an even bigger threat to society (or themselves) than any realistic incidence of violent crime.

>> No.5849714

lmao imagine him pissing himself trying to take aim and neutralize a threat. he'd probably have a heart attack, aneurysm, shit himself, and have a stroke from the all that stress at his advanced age.

>> No.5849724

You have a mouse in your pocket? Speak for yourself.

Liberals aren't sane, that's right.

>> No.5849725

This faggot would shit himself if he had to actually use that thing in a real situation.

>> No.5849730

That's what I said, bitch.

>> No.5849734

I carry concealed, fourfold.
Probably not wise to do it open in the current climate because people are nervous af, but the point stands: it's legal to do so.

>> No.5849737

Lost? /k/ is the other way.

>> No.5849738 [DELETED] 
File: 445 KB, 1023x1626, jewflkefhklehf.jpg [View same] [iqdb] [saucenao] [google]


>> No.5849753
File: 641 KB, 226x203, source.gif [View same] [iqdb] [saucenao] [google]

wtf is wrong with you spastics

>> No.5849810
File: 874 KB, 500x375, giphy.gif [View same] [iqdb] [saucenao] [google]

That smell...

>> No.5850110

>self preservation is paranoia!

>> No.5850119

at this point you're more of a target than a threat
what a fool

>> No.5850178
File: 1.19 MB, 960x600, MOM SpellMastery.webm [View same] [iqdb] [saucenao] [google]

>thread get hijacked by /pol/
mods doing their jebs...

>> No.5850180
File: 2.48 MB, 480x300, blakestoned_ps_demo.webm [View same] [iqdb] [saucenao] [google]


>> No.5850184
File: 2.87 MB, 373x350, gunhazrd.webm [View same] [iqdb] [saucenao] [google]


>> No.5850185
File: 1.28 MB, 768x480, sadpanda.webm [View same] [iqdb] [saucenao] [google]


>> No.5850201


>> No.5850890

>open carry
>open carry a long gun
At least he carries it in a sling.
>open carry a 10/22
Why? I know he owns a Glock 19, why not just put that in a holster and look WAY more normal and casual, be way better armed, and carrying a far lighter and far less obstructive weapon?

If you're gonna open carry a long gun, do it with a gun which you could actually bet your life on, and preferrably carry it in a sling or a scabbard on your back.

>> No.5850895

Everyone should have a rifle, the question is if you need to take it with you doing just daily life stuff, which you probably don't, that's what handguns are for.

He strikes me as mostly on the level, but I've only seen a few vids, so I wouldn't know. What about him makes you say that?

>> No.5850905

I'll hazard a guess you're in Houston.

You've been told the world is safer than it is and think normal people don't have to take responsibility for their own safety, that this is what police is for, when even in the best of circumstances police are minutes away.

He looks like he's in his 40s at best, and at worst chubby, unless he has a congenital heart condition I can't imagine your scenario as likely.

>> No.5850907

Carrying is the smart thing to do, only a fool would trust cops to be of any use.

>> No.5850909
File: 520 KB, 858x735, 709.png [View same] [iqdb] [saucenao] [google]

Sir, your kind is not welcome here and I must ask you to leave.

>> No.5850916

He looks like a spaz, but realistically he would still be less of a target, criminals avoid people who are visibly armed, and even hesitate if they figure someone is armed.

For deranged mass shooter types, they're actually all cowards, they surrender or kill themselves as soon as they see armed opposition, and they only pick targets where they feel confident that they'll not meet any resistance, that's why they target places like schools.

>> No.5850928
File: 1.74 MB, 1280x720, Ion Fury - Piano Puzzle Solved.webm [View same] [iqdb] [saucenao] [google]


>> No.5850931 [DELETED] 
File: 2.99 MB, 1920x1080, Pathologic 2.webm [View same] [iqdb] [saucenao] [google]

>> No.5850936 [DELETED] 
File: 1.36 MB, 1920x1080, VTMB2.webm [View same] [iqdb] [saucenao] [google]

>> No.5850939
File: 2.96 MB, 640x360, watch me look like goku.webm [View same] [iqdb] [saucenao] [google]

>> No.5851009
File: 2.94 MB, 1000x563, very fast ogre grenading at very high speeds.webm [View same] [iqdb] [saucenao] [google]

>> No.5851014

and they say BUILD games have dubious AI

>> No.5851883

not /vr/

>> No.5852257
File: 2.79 MB, 1280x720, Fallout 2.webm [View same] [iqdb] [saucenao] [google]


>> No.5852694

It's literally a Duke Nukem 3D source port game. It's every bit as on topic as a Doom total conversion that only runs in a source port.

>> No.5852803
File: 2.82 MB, 640x400, Last Ninja 2 (C64, 1988).webm [View same] [iqdb] [saucenao] [google]

>> No.5852814
File: 423 KB, 220x170, 1550694827.gif [View same] [iqdb] [saucenao] [google]

Fucking state of this thread. Why do Yanks have to ruin everything...

>> No.5852838

>those eyes

>> No.5852925

Did you know that Sprite isn't lemonade?

>> No.5852935

It's pretty much the low IQ southerners who turn every thread and every board into /pol/

>> No.5852938

You think that's southerners? Cute. No. I'm not even from your continent and I live in a very liberal and leftist country.

>> No.5853192
File: 2.86 MB, 640x480, DDG Ambulance.webm [View same] [iqdb] [saucenao] [google]

I don't have any new webms.
Time to go make some I guess.

>> No.5853221

Lol, coastie.

>> No.5853224
File: 701 KB, 1132x852, arch-vile leaves.webm [View same] [iqdb] [saucenao] [google]

>> No.5853946

the engine is /vr/

by your logic, half of the doom crap on this board needs to go as well

>> No.5853949

meant to link >>5851883

>> No.5854047

weak larpy trump supporter

>> No.5854061

There is something intriguing about the style of the earlier DDG titles. I don't know if it's about the textures, that style between photosourced/handdrawn/rendered, with all the lighting baked in. It's not entirely realistic but not too stylized. Like what western FPS did in the 90s.

And all those towns and rural areas are top comfy.

>> No.5854085

Why? I'm European. German, to be precise. I'm not interred in the shit show you call politics.

>> No.5854295
File: 2.95 MB, 320x240, Savage Warriors intro.webm [View same] [iqdb] [saucenao] [google]

>> No.5854374
File: 849 KB, 960x720, shotgun factory.webm [View same] [iqdb] [saucenao] [google]

>> No.5854429
File: 2.65 MB, 960x640, Baylor.webm [View same] [iqdb] [saucenao] [google]

>> No.5854436
File: 1.79 MB, 640x480, legaia_battlestart.webm [View same] [iqdb] [saucenao] [google]

>> No.5854439
File: 1.48 MB, 640x480, legaia_noabattle.webm [View same] [iqdb] [saucenao] [google]


>> No.5854441
File: 2.24 MB, 640x480, legaia_vahnhyperarts.webm [View same] [iqdb] [saucenao] [google]


>> No.5854450

Chinese factories

>> No.5854463

Self preservation is insane? Would you also laugh at dudes a thousand years ago who would leave the house with a sword?

>> No.5855309
File: 1.19 MB, 768x532, Ganymed (C64, 1988).webm [View same] [iqdb] [saucenao] [google]

Posting C64 games that nobody cares about

>> No.5855310
File: 2.44 MB, 768x532, Ectopix (C64, 1989).webm [View same] [iqdb] [saucenao] [google]


>> No.5855314
File: 361 KB, 768x564, The Galactic Gallery (C64, unknown year).webm [View same] [iqdb] [saucenao] [google]


>> No.5855315 [DELETED] 
File: 2.46 MB, 768x492, Dark Fusion (C64, 1989).webm [View same] [iqdb] [saucenao] [google]


>> No.5855320
File: 2.71 MB, 768x492, Dark Fusion (C64, 1989).webm [View same] [iqdb] [saucenao] [google]


>> No.5855438
File: 720 KB, 768x492, Bounces (C64, 1985).webm [View same] [iqdb] [saucenao] [google]


>> No.5855467

I think it's all of those reasons you said.
Having someone draw in the lighting in the textures works so much better, you have so much better control of the shades, that when you have someone who knows what they're doing it's bound to look nice.

>> No.5855474
File: 105 KB, 720x480, Shelly showering (Ion Fury).webm [View same] [iqdb] [saucenao] [google]

>> No.5855476
File: 1.23 MB, 720x480, Shelly squating in the shower (Ion Fury).webm [View same] [iqdb] [saucenao] [google]


>> No.5855487


>> No.5855491


>> No.5855737
File: 2.81 MB, 640x360, 1558734464695.webm [View same] [iqdb] [saucenao] [google]


>> No.5855738

Get this trash outta here.

>> No.5855806
File: 1.10 MB, 500x235, tumblr_naorm9nwvD1r7sijxo1_500.gif [View same] [iqdb] [saucenao] [google]

>> No.5855815
File: 2.86 MB, 640x480, SONOFBITCHMUSTPAY.webm [View same] [iqdb] [saucenao] [google]

>> No.5855850

I love this game

>> No.5855854

What game?

>> No.5855858


>> No.5855920
File: 2.96 MB, 480x300, Wrestle Angels Special (PC98, 1994, ChoCho Caras VS Suzumi Ishikawa).webm [View same] [iqdb] [saucenao] [google]

>> No.5855940
File: 2.52 MB, 640x360, butt-pummeled.webm [View same] [iqdb] [saucenao] [google]

>> No.5855948

YOU faggots aren't welcome here. Go back to your fucking echo chamber you the_donald reject.

>> No.5855952 [DELETED] 
File: 32 KB, 500x640, FB_IMG_1564076783265.jpg [View same] [iqdb] [saucenao] [google]


>> No.5855959

That's the same battle system Dragonball NES and SNES RPGs use.

What was the first game to use this system? What's the origin of this card battle system? Was it invented by Bandai? Based on a real card game?

>> No.5855963

What do you mean and why are you so mad?

>> No.5855967

In a sane country you don't need a fucking assault riffle for self preservation.

>> No.5855978
File: 735 KB, 500x259, 1492164120134.gif [View same] [iqdb] [saucenao] [google]

I avoid /pol/ and Reddit like the plague, I just think bearing arms is a natural human right.

>> No.5855986

I don't know, this game dates back to 1992 (the original one was released for FM-Towns/X680x0/PC98). Other systems of the various sequels were the SNES and TurboGrafx CD. The last one came out 2008 for PS2. But I haven't played a Dragonball game yet, so I can't say if Wrestle Angels was inspired by Dragonball.

>> No.5856005

I sane country would have different stances on immigration and crime.

Enough of this please.

>> No.5856050
File: 2.93 MB, 900x506, FUCK where'd he go.webm [View same] [iqdb] [saucenao] [google]

If you think your country is sane, you're probably wrong.
How can you truly defend yourself if you're not capable of projecting lethal force?

>> No.5856231
File: 1.76 MB, 640x384, shottyguns1.webm [View same] [iqdb] [saucenao] [google]

>> No.5856283

I always care about your C64 gifs! Could you also do some Amiga?

>> No.5856296
File: 2.99 MB, 640x480, Apidya (Amiga, 1992).webm [View same] [iqdb] [saucenao] [google]

>> No.5856301
File: 2.00 MB, 502x350, Lionheart (Amiga, 1993).webm [View same] [iqdb] [saucenao] [google]

>> No.5856302
File: 3.00 MB, 480x300, The Muncher (C64, 1988).webm [View same] [iqdb] [saucenao] [google]

>> No.5856309
File: 2.99 MB, 450x360, Tales from Heaven (Amiga, 2000).webm [View same] [iqdb] [saucenao] [google]

>> No.5856310
File: 2.99 MB, 450x360, Foundation (Amiga AGA, 1998).webm [View same] [iqdb] [saucenao] [google]

>> No.5856313
File: 2.99 MB, 640x400, Microprose Formula One Grand Prix - Monaco Lap (Amiga [emulated], 1991).webm [View same] [iqdb] [saucenao] [google]

>> No.5856315
File: 2.99 MB, 576x352, No second prize (Amiga, 1992) .webm [View same] [iqdb] [saucenao] [google]

>> No.5856321
File: 2.99 MB, 480x360, Capital Punishment (Amiga 1200).webm [View same] [iqdb] [saucenao] [google]

>> No.5856328
File: 2.85 MB, 1920x1360, 3x3_vr.webm [View same] [iqdb] [saucenao] [google]

>> No.5856373

Points for creativity, I wouldn't have thought to make a SHMUP with that theme and aesthetic.

>> No.5856393

>convince me to give a shit about people I don't know while I have my own problems to deal with

>> No.5856401

if you don't care about others and their problems they wont care about you and yours

>> No.5856404

Good. Mind your own business.

>> No.5856412

lock yourself away
>good allow the hate to consume you

>> No.5856429
File: 2.33 MB, 640x400, Last Ninja 2 (C64, 1988, Ending).webm [View same] [iqdb] [saucenao] [google]

You should see the last seconds of the game's ending.

>> No.5856462

These games had pretty damn good music I remember.

I love Yanks.

>> No.5856464

That's a pretty neat ending sequence.

>> No.5856504

You're not really selling me on how you're a better more empathetic person than him. You sound like a huge ass.

>> No.5856508

Then you're not trying to be as good of a person as you can be. I'm just reflecting back to you aspects that you could never accept about yourself.

>> No.5856517

I was super hyped when I bought this game, but it sucked hard.

>> No.5856528

I know what you're doing you dumbshit, and that's what makes you look like an asshole.

>> No.5856594

shakes my head

>> No.5856605

not /vr/ though

>> No.5856617

Can't be. This one looks safe.

>> No.5856848
File: 1.10 MB, 768x492, MOOD (C64, not retro).webm [View same] [iqdb] [saucenao] [google]

>> No.5857064 [DELETED] 
File: 2.55 MB, 736x524, Fire Storm (C64, 1988).webm [View same] [iqdb] [saucenao] [google]

Interesting how many home computer games there were that copied Star Raiders, and how dead that subgenre is now.

>> No.5857071
File: 2.58 MB, 736x524, Sentinel (no definite article) (C64, 1984).webm [View same] [iqdb] [saucenao] [google]

Interesting to see how many home computer games tried to copy Star Raiders, and how dead that subgenre is now.

>> No.5857396

Is that a working raycaster on the Commodore 64? I guess from the filename it suggests it's a later homebrew.

>> No.5858371
File: 3 KB, 320x200, neth3.gif [View same] [iqdb] [saucenao] [google]


There's a few.

I've found one called Nether that's supposed to run at ~10FPS with dynamic lighting, but I can't get the converted .D64 file to run on any emulators.

>> No.5858571

It's pretty damn impressive that it works at all. I love it when people hack shit just to prove they can do it.

>> No.5859169

>butt pirate
Shadow Warrior weapons in DOOM would be good.

>> No.5859172

>Defeat amurikan cola and baltimore rats
90s was so woke in a good way.

>> No.5859214
File: 2.56 MB, 736x524, Pluff (C64, 1996).webm [View same] [iqdb] [saucenao] [google]

>> No.5859215
File: 1.63 MB, 720x540, Popeye 3 Wrestlecrazy (C64, 1992).webm [View same] [iqdb] [saucenao] [google]

>> No.5859232

Most if not all of them have shown up in various WADS. The bloody katana was used as the chainsaw replacement in 0verp0wered Weap0ns, for instance.

>> No.5859240

you suck

>> No.5859275
File: 2.98 MB, 600x392, The Godfather (Amiga, 1991).webm [View same] [iqdb] [saucenao] [google]

>> No.5859295

That looks fucking GORGEOUS! Too bad the gameplay looks like shit.

>> No.5859308

this looks absolutely insane lol

>> No.5859381
File: 2.99 MB, 400x296, All Japan Pro Wrestling Featuring Virtua (Sega Saturn, 1997).webm [View same] [iqdb] [saucenao] [google]

>> No.5859406

Apparently it's an official game. And people say the home computers were full of worthless garbage.

>> No.5859416
File: 2.48 MB, 512x384, Chubby Gristle.webm [View same] [iqdb] [saucenao] [google]

>> No.5859427
File: 3.00 MB, 640x472, Road Runner (ZX Spectrum, 1987).webm [View same] [iqdb] [saucenao] [google]

>> No.5859492

pretty sprites and animations, but painful level design

imagine a timeline where manic miner and its cancerous design paradigm never existed

>> No.5859504
File: 1.70 MB, 600x450, Project Firestart (C64).webm [View same] [iqdb] [saucenao] [google]

Ectopix? That's Eliminator.

>> No.5859506
File: 1.83 MB, 640x360, Pinball Illusions (MS-DOS).webm [View same] [iqdb] [saucenao] [google]

>> No.5859507
File: 2.31 MB, 640x360, Shadow of the Beast II (Amiga).webm [View same] [iqdb] [saucenao] [google]

>> No.5859508
File: 2.78 MB, 720x568, Narco Police (Amiga, 1990).webm [View same] [iqdb] [saucenao] [google]


I blame Donkey Kong. A lot of the design decisions in that genre seem to be based on it.


You're right, looks like I accidentally put down the Italian name.

>> No.5859509
File: 2.75 MB, 640x360, Shadow of the Beast III (Amiga).webm [View same] [iqdb] [saucenao] [google]

>> No.5859510
File: 2.65 MB, 640x480, Protector (Atari Jaguar).webm [View same] [iqdb] [saucenao] [google]

>> No.5859512
File: 2.55 MB, 640x360, Giana Sisters SE (Amiga CD32).webm [View same] [iqdb] [saucenao] [google]

>> No.5859514
File: 2.11 MB, 640x360, Golden Axe IV.webm [View same] [iqdb] [saucenao] [google]

>> No.5859536
File: 2.95 MB, 908x540, deep dream chex.webm [View same] [iqdb] [saucenao] [google]

>> No.5859720
File: 2.99 MB, 480x360, Giant Gram 2000 (Intro, Dreamcast, 2000).webm [View same] [iqdb] [saucenao] [google]

>> No.5859736
File: 2.99 MB, 400x300, Giant Gram 2000 (Dreamcast, 2000).webm [View same] [iqdb] [saucenao] [google]

>> No.5859804

The Uzi was used in Immoral Conduct, and then loads of .wads ever since.

>> No.5859810

These graphics remind me of Splatterhouse.

>> No.5859814

imagine having the powered up version step on you like that haha

>> No.5859834

The way he just starts shooting at everyone indiscriminately makes him come off as some kind of deranged spreeshooter.

Not entirely unusual on Amiga.
There could be some games which were multi computer games, and the Amiga version had the sexiest graphics, but the gameplay was still often extremely similar to the Commodore 64 or even ZX Spectrum versions.

>> No.5859847
File: 3.00 MB, 400x300, Giant Gram 2 - All Japan Pro Wrestling In Nippon Budokan - (Dreamcast, 1999).webm [View same] [iqdb] [saucenao] [google]

>> No.5859954
File: 3.00 MB, 480x316, The Godfather (Amiga, 1991, US Gold).webm [View same] [iqdb] [saucenao] [google]

Forgot the source:

Initially I wanted to add more gameplay and not just the intro sequence and only view seconds of the rather shallow gameplay, but I already was beyond the limit of 2 min (that first WebM was 2:24).

Kinda weird, /vr/ is the only board where I have very often problems getting such WebMs uploaded that are over the limit. With most other boards it works pretty fine to just manipulate the resulting WebM only a bit (longest was around 43 min with 4MB and around 50 min with the new limit of 6MB). But in /vr/ I often get an error message "Your image contains an embedded file", despite that there is none. I usually have to trim a couple of seconds and then it works just fine. If I'm lucky (which hardly happens in /vr/) I even get the original length of around 2:30 min (you can't go much longer with just 3MB file size limit) uploaded without any error messages, other times I get said error message even with WebM's that are within the limit of 2:00 min, despite that I'm just using the default encoding method of just FFmpeg via command line without any intermediate tools that might add incompatibilities (currently more and more WebM's get uploaded on other boards that can't be seeked at all and exit with an error message of corrupt/faulty video if you try seeking them, which were created with such an dubious intermediate tool).

>> No.5860203
File: 2.99 MB, 548x340, Batman the Movie (The Cathedral, C64, 1989).webm [View same] [iqdb] [saucenao] [google]

>> No.5860204
File: 3.00 MB, 640x480, Caveman Ugh-Lympics (C64, 1988).webm [View same] [iqdb] [saucenao] [google]

>> No.5860207
File: 2.99 MB, 400x296, Fire Pro Wrestling D (Dreamcast, 2001, Barbed wired match).webm [View same] [iqdb] [saucenao] [google]

>> No.5860638

Lol'd. I keep forgetting that the C64 could actually do some pretty good graphics.

>> No.5861054 [DELETED] 
File: 2.75 MB, 544x334, Nogginknockers 2 (DOS, 1996).webm [View same] [iqdb] [saucenao] [google]

Fucked up the scaling on the screen capture. Oh well.

>> No.5861058
File: 2.66 MB, 544x334, Nogginknockers 2 (DOS, 1996).webm [View same] [iqdb] [saucenao] [google]

Fucked up the scaling on the screen capture

>> No.5861116
File: 1.13 MB, 640x420, Stampede.webm [View same] [iqdb] [saucenao] [google]

>> No.5861130

i need someone to make a webm of alyssa crawling under a bridge and the camera on her butt in clock tower 3. please. please. please.

>> No.5861139
File: 1.72 MB, 480x432, Taruru-to 2 (Magical Taluluto).webm [View same] [iqdb] [saucenao] [google]

>> No.5861143
File: 2.23 MB, 512x448, Equinox.webm [View same] [iqdb] [saucenao] [google]

>> No.5861191
File: 720 KB, 735x569, Donkey Kong Jr.webm [View same] [iqdb] [saucenao] [google]

>> No.5861193
File: 202 KB, 508x338, MacPlaymate.gif [View same] [iqdb] [saucenao] [google]

>> No.5861342 [DELETED] 
File: 2.82 MB, 698x414, Tube (DOS, 1995).webm [View same] [iqdb] [saucenao] [google]

>> No.5861348
File: 2.98 MB, 698x414, Tube (DOS, 1995).webm [View same] [iqdb] [saucenao] [google]

>> No.5861351

oh man, i remember this game! FUCK IM OLD

>> No.5861694

I heard this one is actually fun, but the main character looks like ass.

The first survival horror game.

Could you do Moonfall?

>> No.5862495
File: 890 KB, 1920x1080, Harvester (PC).webm [View same] [iqdb] [saucenao] [google]


>> No.5862497
File: 2.96 MB, 640x360, Duke Nukem 3D.webm [View same] [iqdb] [saucenao] [google]

>> No.5862561
File: 1.67 MB, 480x360, Kingpin - Life of Crime intro.webm [View same] [iqdb] [saucenao] [google]

>> No.5862563
File: 318 KB, 632x476, Kingpin - Life of Crime (01).webm [View same] [iqdb] [saucenao] [google]

>> No.5862568
File: 2.84 MB, 852x480, Kingpin - Life of Crime (02).webm [View same] [iqdb] [saucenao] [google]

>> No.5862572
File: 2.37 MB, 960x720, Kingpin - Life of Crime (03).webm [View same] [iqdb] [saucenao] [google]

>> No.5862574
File: 1.48 MB, 480x360, Kingpin - Life of Crime (04).webm [View same] [iqdb] [saucenao] [google]

>> No.5862576
File: 2.43 MB, 640x480, Kingpin - Skidrow - Heilman Warehouse.webm [View same] [iqdb] [saucenao] [google]

>> No.5862592 [DELETED] 
File: 2.02 MB, 640x400, Last Ninja 3 (C64).webm [View same] [iqdb] [saucenao] [google]

>I heard this one is actually fun, but the main character looks like ass.

Yeah, first two were good looking for its time, but they played like shit. Third one has the main character reverted back to human and is the only good game out of the three.

>The first survival horror game.

Indeed. It was a pretty cinematic experience for 1989 too.

>> No.5862606 [DELETED] 
File: 2.02 MB, 640x400, Last Ninja 3 (C64).webm [View same] [iqdb] [saucenao] [google]

>I heard this one is actually fun, but the main character looks like ass.

Yeah, first two were good looking for their time, but they played like shit. Third one has the main character reverted back to human form and it's the only good game out of the three.

>The first survival horror game.

Indeed. It was a pretty cinematic experience for 1989 too.

>> No.5862609
File: 2.02 MB, 640x400, Last Ninja 3 (C64).webm [View same] [iqdb] [saucenao] [google]

>I heard this one is actually fun, but the main character looks like ass.

Yeah, first two were good looking for their time, but they played like shit. Third one has the main character reverted back to human form and it's the only good game out of the three.

>The first survival horror game.

Indeed. It was a pretty cinematic experience for 1989 too.

>> No.5862669
File: 1000 KB, 160x120, Werewolf - The Apocalypse - The Heart of Gaia.webm [View same] [iqdb] [saucenao] [google]

Anybody looking forward to Werewolf: The Apocalypse: Earthblood?

>> No.5862678 [DELETED] 

Also, if the guy who knows how to do a 3 minute long webms or whatever would like to redo this to include the full intro then feel free to do so. I'd like to have the entire thing instead of this snippet.

>> No.5862680

Also, if the guy who knows how to do 3 minute long webms or whatever would like to redo this to include the full intro then feel free to do so. I'd like to have the entire thing instead of this snippet.

>> No.5862689
File: 2.66 MB, 320x200, Rise of the Triad.webm [View same] [iqdb] [saucenao] [google]

>> No.5862690
File: 1.20 MB, 640x360, Rise of the Triad Spinning Blades.webm [View same] [iqdb] [saucenao] [google]

>> No.5862694
File: 2.95 MB, 480x360, Rise of the Triad Dog Mode BarkBlast.webm [View same] [iqdb] [saucenao] [google]

>> No.5862698
File: 1.81 MB, 320x200, Rise of the Triad Shrooms Mode.webm [View same] [iqdb] [saucenao] [google]

>> No.5862701
File: 1.80 MB, 320x200, Rise of the Triad Excalibat.webm [View same] [iqdb] [saucenao] [google]

>> No.5862707
File: 2.97 MB, 320x200, Rise of the Triad broken bullshit.webm [View same] [iqdb] [saucenao] [google]

>> No.5863254
File: 1.34 MB, 752x524, Narco Police (C64, 1991).webm [View same] [iqdb] [saucenao] [google]


>> No.5863285

Loving the ROTT .webm, a very underappreciated game.

>> No.5863407 [DELETED] 


Could you do Moonfall?

I've been trying to. I can't figure out how to accelerate fast enough to travel to different cities, as there's no manual for the game anywhere online.

>> No.5863408


>Could you do Moonfall?

I've been trying to. I can't figure out how to accelerate fast enough to travel to different cities, as there's no manual for the game anywhere online.

>> No.5863512
File: 2.10 MB, 632x402, Moonfall.webm [View same] [iqdb] [saucenao] [google]


Found instructions on the disk, whoops

>> No.5864819
File: 2.95 MB, 616x540, 540p DKC2.webm [View same] [iqdb] [saucenao] [google]

>> No.5864838

Huh. Interesting.
Is that just the terrible smoothing filters people use? It's shit 99% of the time but works surprisingly well on that case to be honest.

>> No.5864853
File: 2.81 MB, 800x508, Mortal Kombat in a nutshell.webm [View same] [iqdb] [saucenao] [google]

>> No.5864868
File: 2.86 MB, 800x600, Screamer 1.webm [View same] [iqdb] [saucenao] [google]

>> No.5864870
File: 30 KB, 488x297, 1389251920480.gif [View same] [iqdb] [saucenao] [google]

>> No.5864875
File: 150 KB, 548x412, 1404666583692.gif [View same] [iqdb] [saucenao] [google]

>> No.5864878
File: 128 KB, 548x412, 1404666711592.gif [View same] [iqdb] [saucenao] [google]

>> No.5864881
File: 38 KB, 640x400, 1412036300038.gif [View same] [iqdb] [saucenao] [google]

>> No.5864883
File: 2.54 MB, 320x200, 1412882637259.webm [View same] [iqdb] [saucenao] [google]

>> No.5864884
File: 68 KB, 637x382, 1422643149478.gif [View same] [iqdb] [saucenao] [google]

>> No.5864893
File: 2.33 MB, 320x200, 1429397923790.webm [View same] [iqdb] [saucenao] [google]

>> No.5864897
File: 2.82 MB, 800x598, 1429445146181.webm [View same] [iqdb] [saucenao] [google]

>> No.5864905
File: 2.93 MB, 640x480, 1430582177751.webm [View same] [iqdb] [saucenao] [google]

>> No.5864908
File: 2.22 MB, 1083x404, 1430582670467.webm [View same] [iqdb] [saucenao] [google]

>> No.5864910
File: 1.26 MB, 640x480, 1430588515391.webm [View same] [iqdb] [saucenao] [google]

>> No.5864916
File: 1.89 MB, 640x480, 1432502272346.webm [View same] [iqdb] [saucenao] [google]

>> No.5864919
File: 460 KB, 640x448, 1437420345179.gif [View same] [iqdb] [saucenao] [google]

>> No.5864923

this game is shit. stop posting it every fucking day.

>> No.5864926
File: 284 KB, 540x540, 1437912151138.gif [View same] [iqdb] [saucenao] [google]

>> No.5864929
File: 2.50 MB, 320x240, 1443283996779.webm [View same] [iqdb] [saucenao] [google]

>> No.5864932
File: 2.86 MB, 853x480, 1443863642676.webm [View same] [iqdb] [saucenao] [google]

>> No.5864992

oh cool. finally, a game for faggots.

>> No.5865164

>liking girls is gay

>> No.5865253

What the fuck is this?

>> No.5865283

This game is a lot better with savestates. They should have made it more like an isometric Zelda LttP instead of a sequel to Solstice/Knightlore.

>> No.5865421
File: 1.50 MB, 632x402, moonfall combat.webm [View same] [iqdb] [saucenao] [google]


That was the developers' plan. There was going to be towns and NPCs in the overworld, but Sony didn't give them enough time, so they cut everything.


It's ESRGAN, trained on upscaling CG images with color banding.

>> No.5865595
File: 57 KB, 640x480, _resize.jpg [View same] [iqdb] [saucenao] [google]

>tfw cant find any webms but you want to share.

>> No.5865770
File: 2.98 MB, 400x260, The Godfather (Amiga, 1991, US Gold) .webm [View same] [iqdb] [saucenao] [google]


>> No.5865772

Might & Magic II

>> No.5866043
File: 2.83 MB, 646x454, Henry (C64, unfinished demo, 1993).webm [View same] [iqdb] [saucenao] [google]

>> No.5866047


>> No.5866049

The original dev did some pretty interesting vids about this on his channel

>> No.5866346
File: 2.87 MB, 1280x720, Shogo Mobile Armor Division.webm [View same] [iqdb] [saucenao] [google]

>> No.5866349


I lost Zniggy.

>> No.5866401


>> No.5866421

Yeah. I forgot it was so old

>> No.5866471

>do you suck dicks?

>> No.5866512
File: 2.95 MB, 652x450, Reckless Rufus (C64, 1992).webm [View same] [iqdb] [saucenao] [google]

>> No.5866554

I fucking love whiplash. It's not shit. Good taste

>> No.5866749 [DELETED] 
File: 2.91 MB, 686x480, Bakuretsu Kukeidan (Sharp X68000, 1997).webm [View same] [iqdb] [saucenao] [google]

>> No.5866753
File: 2.73 MB, 298x296, Bakuretsu Kukeidan (Sharp X68000, 1997).webm [View same] [iqdb] [saucenao] [google]

>> No.5867230
File: 1.93 MB, 480x360, Karou Densetsu Honban (Sharp X68000, 1997).webm [View same] [iqdb] [saucenao] [google]

>> No.5867761
File: 3.00 MB, 512x384, Zen Nihon Joshi Pro Wrestling - Joou Densetsu - Yume no Taikousen (PSX).webm [View same] [iqdb] [saucenao] [google]

>> No.5867764
File: 2.99 MB, 512x384, Zen Nihon Joshi Pro Wrestling - Joou Densetsu - Yume no Taikousen #2 (PSX).webm [View same] [iqdb] [saucenao] [google]


>> No.5867775

This looks amazing.

>> No.5867934

We want the pixelated titties

>> No.5868681

These wrestling games look hilariously unnecessary. Like just make a normal wrestling game, nigga lol.

>> No.5868750
File: 2.98 MB, 604x282, AJPW King's Soul (PS1, 1999, Ending).webm [View same] [iqdb] [saucenao] [google]

What is a "normal" wrestling game? I hope you don't talk about garbage like the WWE 2K games or that other trash made by Yuke's. Back then there was just more diversity in wrestling games then today with some aiming more towards simulation, others were rather arcade experiences and some were somewhere in-between. But there always were those overly simplified games by Yuke's and now sadly these are pretty much the only games left.

>> No.5868943

I can respect the developers for not just saying it was an invalid word.

>> No.5868947

Indie games just don't know what actual pixel art looked like.

>> No.5868952

Why can't they make serious non-campy wrestlers just like real life.

>> No.5868964
File: 1.73 MB, 1280x800, 1529437836233.webm [View same] [iqdb] [saucenao] [google]

>> No.5869410
File: 2.95 MB, 558x306, Geograph Seal (Sharp X68000, 1994).webm [View same] [iqdb] [saucenao] [google]

>> No.5869643 [DELETED] 
File: 2.03 MB, 638x360, Sion 2 (Sharp X68000, 1992).webm [View same] [iqdb] [saucenao] [google]

>> No.5869667
File: 1.89 MB, 720x568, Sion 2 (Sharp X68000, 1992).webm [View same] [iqdb] [saucenao] [google]

>> No.5870032
File: 2.73 MB, 960x540, SiN.webm [View same] [iqdb] [saucenao] [google]

>> No.5870034
File: 908 KB, 1280x720, SiN (Elexis Sinclaire Rub-A-Dub-Dub).webm [View same] [iqdb] [saucenao] [google]

>> No.5870036
File: 2.69 MB, 852x480, SiN (Elexis Sinclaire Rub-A-Dub-Dub close-up via no-clip cheat).webm [View same] [iqdb] [saucenao] [google]

>> No.5870217
File: 2.92 MB, 256x224, Riot stage 1.webm [View same] [iqdb] [saucenao] [google]

>> No.5870218
File: 2.90 MB, 256x224, Riot.webm [View same] [iqdb] [saucenao] [google]

>> No.5871290
File: 2.88 MB, 640x360, Great Battle.webm [View same] [iqdb] [saucenao] [google]

>> No.5871359
File: 610 KB, 1920x1200, Iron Eagle III.webm [View same] [iqdb] [saucenao] [google]

I give this thread a thumbs up.

>> No.5871367
File: 1.33 MB, 1920x1200, Cool EA Logo.webm [View same] [iqdb] [saucenao] [google]

I like old school animated logos

>> No.5871369
File: 262 KB, 1920x1200, Let's Attack Aggressively.webm [View same] [iqdb] [saucenao] [google]

Let's attack aggressively

>> No.5871375
File: 1.68 MB, 1920x1200, Special Ability.webm [View same] [iqdb] [saucenao] [google]

Special Ability: Hunting

>> No.5871380
File: 1.61 MB, 1920x1200, Special Ability II.webm [View same] [iqdb] [saucenao] [google]

Special Ability: Rugby

>> No.5872197 [DELETED] 
File: 2.95 MB, 630x458, iS - internal section (PS1, 1999).webm [View same] [iqdb] [saucenao] [google]

>> No.5872214
File: 2.99 MB, 630x458, iS - internal section (PS1, 1999) stage 2.webm [View same] [iqdb] [saucenao] [google]

>> No.5872230
File: 2.99 MB, 630x458, iS - internal section (PS1, 1999).webm [View same] [iqdb] [saucenao] [google]

>> No.5872240
File: 2.87 MB, 630x458, iS - internal section (PS1, 1999) stage 2 boss.webm [View same] [iqdb] [saucenao] [google]

>> No.5872413
File: 2.79 MB, 800x600, Gamera 2000 (PS1, 1997).webm [View same] [iqdb] [saucenao] [google]

>> No.5872605
File: 2.68 MB, 553x423, Crazy Caverns (ZX Spectrum, 1984).webm [View same] [iqdb] [saucenao] [google]

>> No.5872696
File: 2.96 MB, 553x423, Cyberbig (ZX Spectrum, 1989).webm [View same] [iqdb] [saucenao] [google]

>> No.5872765

gameboy advance isn't /vr/?

>> No.5872778

Goddamn I miss that game

>> No.5872803
File: 2.07 MB, 640x360, Summer Olympiad (C64).webm [View same] [iqdb] [saucenao] [google]

>> No.5872823
File: 2.12 MB, 640x360, Fiendish Freddy's Big Top 'o Fun (C64).webm [View same] [iqdb] [saucenao] [google]

>> No.5872842
File: 1.81 MB, 640x360, Hyper Sports (C64).webm [View same] [iqdb] [saucenao] [google]

>> No.5872868
File: 1.93 MB, 640x360, World Games (C64).webm [View same] [iqdb] [saucenao] [google]

>> No.5873609

Some Doom sound webms here:


>> No.5873610
File: 2.89 MB, 592x448, CyberSpeed (PS1, 1995).webm [View same] [iqdb] [saucenao] [google]

>> No.5873617

> hey what are those twitching things on the wall over there...

>> No.5874114
File: 2.87 MB, 616x468, BRAHMA Force - The Assault On Beltlogger 9 (PS1, 1997).webm [View same] [iqdb] [saucenao] [google]

>> No.5874943

Zombies, but decorative zombies.
They kind of just are nailed to the wall and can't do anything, and you can't really do anything with them.

When you meet them in normal gameplay, where they aren't nailed to a wall, they're a lot more fun, they tear chunks off themselves and throw them at you, and you can't really kill them with normal guns, they get back up again, you need to use explosives or otherwise somehow do so much damage that their body blows up into chunks.

>> No.5875173
File: 2.48 MB, 320x288, Alice in Wonderland (Game Boy, 2000).webm [View same] [iqdb] [saucenao] [google]

>> No.5875175
File: 1.61 MB, 320x288, AirForce Delta (Game Boy, 1999).webm [View same] [iqdb] [saucenao] [google]


>> No.5875746

This looks absolutely incredibly clean for a PS1 game.

I knew Jumping Flash's prequel was on the X68000 but I did not expect it to look and run this well.

Wireframes are a forgotten art.

>> No.5876623
File: 2.87 MB, 764x468, Peter Pan - Adventures in Neverland (PS1, 2002).webm [View same] [iqdb] [saucenao] [google]


>I knew Jumping Flash's prequel was on the X68000 but I did not expect it to look and run this well.

That's because I overclocked the CPU

>> No.5876625
File: 2.75 MB, 764x468, Peter Pan - Adventures in Neverland (PS1, 2002) 2.webm [View same] [iqdb] [saucenao] [google]


>> No.5876720
File: 2.98 MB, 560x420, Power Shovel (PS1, 2000).webm [View same] [iqdb] [saucenao] [google]

This game is shockingly good, just a couple of hit detection bugs away from being a hidden gem.

>> No.5877496

>angry taito ball

>> No.5877523

That looks cool as fuck.

>> No.5877542

The arcade version of this is nice. Has a big rear projection screen, some real excavator controls and a hydraulic seat.

>> No.5878939
File: 2.96 MB, 480x360, Cutie Suzuki no Ringside Angel (Genesis, 1990) #1.webm [View same] [iqdb] [saucenao] [google]

>> No.5878941
File: 2.99 MB, 360x272, Cutie Suzuki no Ringside Angel (Genesis, 1990) #2.webm [View same] [iqdb] [saucenao] [google]

>> No.5878950

i remember this game

>> No.5879472

This game sucks so fucking much.

>> No.5879528

Wake of the Ravager might be the buggiest "complete" game of all freaking time. Doorways and staircases that disappeared, rendering the game unbeatable. NPCs that continued to talk and interact even after death and removal from the field. Quests with triggers that never activated. Quests that failed to give plot-relevant items half the time upon completion. Heavy graphical and sound glitches. A final boss (the Tarrasque, normally one of the most badass D&D monsters) with 1/10 the hit points it should have, but with skeleton minions that have 100 times as much HP. By keeping tons of extra save slots, I somehow managed to beat it to get the crappy ending I could've listened to by playing the game CD as an audio disc.

That game had no business being shipped out as it was, and even official patches (which were hard to find on mid-90s internet) were insufficient to fix it. A pity; I liked Shattered Lands a lot.

>> No.5880113
File: 1.48 MB, 322x284, Kamen Rider SD - Hashire Mighty Riders.webm [View same] [iqdb] [saucenao] [google]

>> No.5880116
File: 2.82 MB, 622x420, Bonzala (Windows, 1999).webm [View same] [iqdb] [saucenao] [google]

>> No.5880141
File: 1.97 MB, 736x524, Run Like Hell (C64, developed 1987, unreleased).webm [View same] [iqdb] [saucenao] [google]

>> No.5882127
File: 2.91 MB, 480x376, Lorna (Amiga, 1990).webm [View same] [iqdb] [saucenao] [google]

>> No.5882192
File: 2.91 MB, 480x360, Rakugaki Showtime (PS1, 1999).webm [View same] [iqdb] [saucenao] [google]

>> No.5882356
File: 1.66 MB, 512x448, vs spark mandril.webm [View same] [iqdb] [saucenao] [google]