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/vr/ - Retro Games


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File: 34 KB, 460x215, 104152-half-life-linux-front-cover.jpg [View same] [iqdb] [saucenao] [google]
5845324 No.5845324 [Reply] [Original]

turns out this game is pretty good

>> No.5845335

>>5845324
yeah, the weapons are varied and feel powerful, the level design is great, and the enemies are memorable and have good AI

>> No.5845352

>>5845324
>>5845335
so was the residence cascade failure planned by gman/xen or was it just a conincidence

>> No.5845358

>>5845352
Episode 2 and some of the expansions heavily implies it was planned. But the first game on it's own doesn't answer that question.

>> No.5845365

>>5845324
Every firefight with the marines in this game is so intense. It's a shame that the Combine don't feel anywhere near as threatening in Half Life 2

>> No.5845375

>>5845324
I just watched the 'Black-Mesa Disaster on one map' video. It's been 10 years since the last time, maybe I'll have to replay it.

>> No.5845379

>>5845324
VR IS LYING TO YOU
SHIT GAMES ARE ACTUALLY GOOD

>> No.5845389

Is HL and all the original expansions still work on Win10 or do i have to buy the steamed versions?

>> No.5845390

>>5845389
If you're talking the original CD versions, I wouldn't know personally. Steam versions work fantastically though, just stay away from Half Life: Source

>> No.5845393

is he right?
https://www.mobygames.com/game/windows/half-life/reviews/reviewerId,3250/

>> No.5845416

Not only are all the original games good but the source copy of the original is good too.

>> No.5845425

>>5845324
Never got what all the hype was at the time. One of the most boring singleplayer campaigns ever, you'd have all these cool guns and you'd spend so much time walking and shooting little spiders that when you actually got to fight humans you'd feel like popping a champagne bottle open in ecstasy
Lucky for us that shit turned into counter-strike where you'd actually use the nice mechanics to fight humans

>> No.5845437

>>5845425
what a psycho

>> No.5845458

>stopped playing when you get to Xen
literally me

>> No.5845479

>>5845458
It's definitely one of the weaker parts and you can see they had to finish and push out the game.

>> No.5845480

Anyone who stops playing Xen is a terrible gamer

>> No.5845541

>>5845480
>opinion

>> No.5845551

xen is shit but there's like literally 40 minutes of it so i don't know why you'd just stop there all of the sudden
i just think most of it's boring and the platforming is gay, there's also some really unfair fights towards the end

>> No.5845568

Bla-black Mesa will fix that.

>> No.5845570

>>5845390
whats wrong with source, they just ported it to the HL2 engine?

>> No.5845572

>>5845551 >>5845541
You both suck at gaming if you dislike Xen
>>5845568
Can't wait for that remake to finish

>> No.5845582
File: 88 KB, 608x632, trash.jpg [View same] [iqdb] [saucenao] [google]
5845582

>>5845572
>your opinion

>> No.5845583

>>5845570
Compare Half-Life: Source to Counter-Strike: Source
hint: one game got a full blown remake with new textures, models and maps, the other one had literally nothing changed except for more bugs and pretty water

>> No.5845628

>>5845583
Counter Strike was a new game though

>> No.5845642

>>5845583
I'm pretty sure that HL: Source was never meant to be anything other than a straight up port.

>> No.5845775

>>5845642
It still hurts that it's a port and not a remake like CS:S was. I'm not even sure why did they bother porting it to the Source engine considering the new bugs introduced and the diminishing returns.

>> No.5845782

>>5845642
Except Source has bugs that the original Half Life never had, like the scientists screaming for no reason, on top of other Source Engine quirks such as the music cutting out at every load point

>> No.5845889

>>5845782
It does have problems with the port. Play the original which is a good game.
>don't skip Xen (biotch)

>> No.5846001

Xen is not so bad. I like that you get the long jump module right near the end of the game even though it's teased in the tutorial and you completely forget about it.

>> No.5846073

I never understood how its sequel was such utter lame shit, that sprint system was so fucking retarded.

>> No.5846151

>>5846073
I thought it was awesome. Auxiliary power was used for flashlight and sprint, something like ravenholm had somewhat of a challenge.

>> No.5846175

>>5845775

It's worth porting because it proves that goldsrc stuff works on Source, it's just an example for development purposes.

There's also the possibility that it works better on newer computers just because compatibility isn't forever.

>>5846073

Main problem with HL2 is the gunplay. Most of the guns are inaccurate so the enemies "feel" like damage sponges when really you just aren't hitting them very often even though you're aiming correctly. The emphasis on the gravity gun was cool but has aged poorly and people just aren't impressed by what is really a pretty simple mechanic so much anymore. Lots of the levels had pretty poor design, and people like to point out the car drives in particular (Ep2 had much better car maps).

>> No.5846202

>>5845358
In the first game Gman has an argument with a scientist behind closed doors that sounds like he's trying to get him to tamper with the parameters of the experiment, presumably to cause the resonance cascade. Gman is then spotted at least one time observing Gordon and the fallout of the events.

>> No.5846232

>>5846073
It got rushed after a lot of the game was leaked. As a result it had worse weapons, levels, enemies, etc than Half-Life 1.

>> No.5846237

>>5846202
Also G-Man was originally "The Administrator" so there's that.

>> No.5846259

>>5846175
I replayed Half life 1 & 2 recently, and I think HL1 aged better than HL2. During my last playthough it became really obvious that every chapter in HL2 is essentially showcasing a gimmick/tech demo. In HL1 as the chapters progress you gain weapons and fight increasingly more difficult enemies (wow no shit), but it's done in a way where each chapter feels like it's building on top of what the previous chapter introduced. Whereas in HL2 nearly every chapter is centered around using a specific weapon/vehicle/mechanic, many of which never show up again.
I'll list them off, starting with Route Canal.
>Route Canal - basic combat tutorial
>Water Hazard - Airboat
>BME/Ravenholm - Gravity Gun
>Highway 17 - Car
>Sandtraps - Bullshit sand hopping and Antlion tutorial
>Nova Prospekt - Antlions
>Entanglement - Turrets
>Anticitizen One - Squads
>Follow Freeman - Striders
>Our Benefactors - Supercharged Gravity Gun

HL2 doesn't flow as well as HL1 because of this. While in HL1 every chapter has its theme/set piece, it isn't forced on you the way it is in HL2. In Nova Prospekt for example, you literally never have to fire a single shot. Just throw the bait and watch as the Antlions kill everything. Cool the first time, not so much afterwards. And while you CAN just not use the Antlions (or as little as possible at least), the chapter is clearly designed around their use. My favorite parts of HL2 is basically any time you are dismounted in Water Hazard or Highway 17. During these moments the game opens up a bit and lets you fight just about however you want, and while the AI is lacking compared to HL1, it's much more entertaining during repeated playthoughs than going through Ravenholm, Sandtraps, Nova Prospekt, Entanglement... basically the entire second half of the game.

>> No.5846264

>>5845324
>linux
Ewww... nerd germs.

>> No.5846298

>>5845324
Yeah there’s a reason why every developer in the industry at the time was blown away by it. Only zoomers hate this game.

>> No.5846313

>>5846259
Half-Life 2 doesn’t have the same replay value. If you know what you’re doing then the constant stops in gameplay where you’re forced to sit through a glorified cutscene is annoying. At least in Half-Life 1 those moments are few and far between. You can just go for the most part. But yeah it does feel like tech demo segments strung along by a narrative. But damn if it wasn’t amazing at the time.

>> No.5846321

It's been a while since I have played half-life but i seem to recall a way to skip the section of surface tension. Where you have to open a valve at the dam to continue. Iirc there was someway to safely jump or surf down the cliffside. But I can't remember. Anyone else do anything like this?

>> No.5846325

>>5846313
Hl2 doesn't really have that many imo.
>Kleiner's lab
>black mesa east
>shorepoint/Winston's been hit scene
>antlion pheropod scene
>nova prospekt stuff with alyx
>Kleiner's lab again
>last scene at the citadel.

Though, thinking about it now, something that dies bug me about hl2 is how much it autosaves. Makes me paranoid about my ssd writes.

>> No.5846330

>>5846325
>Makes me paranoid about my ssd writes.
Modern SSDs don't really have a problem with this at all.

>> No.5846342

is there finally a way to skip the 5 min train ride intro in HL1?

>> No.5846346

>>5846342
Just create a save after the intro and start from there on every playthrough.

>> No.5846350

>>5846330
What do you mean exactly?

>> No.5846564

Yes, and non-steam versions are better.

https://www.youtube.com/watch?v=hG5c-LRVHSk

>> No.5847029

that opposing force boot camp training level is just a rip off of the guy from full metal jacket lol

>> No.5847060

>I think HL1 aged better than HL2
>>5846259
Half-lfe 2 and its episodes are very replayable in my book. The entire series is a dream come true honestly. My adhd doesn't act up when video games have cutscenes however.

>> No.5847137

>>5845324
HL1 >>> HL2

>> No.5847142

Are there any other good havok-style FPS from the mid-2000s? I get tired of my yearly HL2 playhtough

>> No.5847187

>>5846342
Use the tilde menu and enter a level select cheat to start at a later point in the game.

>> No.5847237

>>5845425
imagine being this much of a boring cunt

>> No.5847358

>>5847142
Doom 3 and its expansion Resurrection of Evil, I guess. Also try Quake 4.
To be honest, I know jackshit about mid 00's FPSes outside Source games/mods and id software/unreal stuff.

>> No.5847607

>>5845458
Xen confirmed peak plebfilter

>> No.5847652

>>5845458
I never understood this, when I was a kid Xen was my favorite part, Lambda Core second.

>> No.5847857

>>5845570
>they just ported it to the HL2 engine
Exactly, and that's why that sucks.

>> No.5847861

>>5847857
HL1 native only runs at 1024x768 on my computer and it looks awful

>> No.5847867

>>5845324
Almost as if it wa one of the best games of all time

>> No.5847910

>>5847867
>almost
but really it kinda is

>> No.5847939

>>5845568
Honestly, Black-Mesa is 'how to do a remake' 101. I'm generally eh about remakes of classic games, but BM was fantastic.

>> No.5847942

>>5846073
I don't know if i'd call it bad. It doesnt hold up as well as HL1 does, but i'd be damned if it wasn't the most impressive thing on earth when it was first released.

>> No.5847947

>>5847029
And it's great

>> No.5847962

>>5847939
I'm really excited for that one

>> No.5847969

>>5847962
The first part up to Xen was already great. Im really curious to see how they will expand Xen into a full game (i think thats what they're doing at least.)

>> No.5847996

>>5847867
almost was... oof that was a close one for the devs

>> No.5848014

>>5845335
>yeah, the weapons are varied and feel powerful
I don't really think weapons are powerful enough, enemies are way too spongy. They are fairly smart and can maneuver decently, so I don't see how it was necessary to give them as much health. Hurts pacing a lot.

>> No.5848024

>>5845324
It may have some flaws, but the game is good nonetheless.

>> No.5848034

>>5846073
I replayed it recently and enjoyed it a lot, I think it's still holding. Not all of it, but good bits were as good as I remember.

>> No.5848035

>>5848014
Honestly i always felt like that was intentional. For me Half Life was always best played if i was tryign to run from things just as much as i was trying to shoot them. Made the experience feel more authentic like i was actually trying to survive the situation and not just go full rambo in every encounter.

>> No.5848047

>>5847969
yeah I'm under the impression that Xen will be a much more expanded version instead of a light romp that the original featured. I like what I saw of it so far but I don't want to spoil it all for myself.
>>5848034
I really like fleeing across the roof tops in the beginning, fighting the antlion boss to be rewarded with pheromones, ravenholm was spooky, rocket launching the helicopters was a thrill, and the final tromp through the citadel with an overpowered gravity gun.
I mean the pacing for HL2 was phenomenal, stopping to solve puzzles occasionally and the shootouts top notch. I honestly get the feeling /vr/ has bad tastes in games, that's why they're stuck saying all new games suck and whatnot.

>> No.5848065

>>5848035
If that was the point, maybe they shouldn't have given me a suit of power armour. Or actually gave me stealth option.

It's really just enemy hp as difficulty design from older games, but I don't think it was necessary, especially for marines. I don't really have problem with aliens, but marines don't really need to be as resilient.

>> No.5848110

>>5848065
marines are supposed to be resilient

>> No.5848114

>>5848110
They are coded to be resillient, for sure. I just think it's bad for game's pace how resilient they are. I don't think game would be much easier if they went down faster, but it would be smoother for sure.

>> No.5848323

the gman did nothing wrong

>> No.5848329

>>5848323
People who want to know who the gman is completely miss the point of the character. Prove me wrong.

>> No.5848330

>>5846350
I've been running vms on an SSD since 2013 and have no issues. Autosaves aren't going to kill your SSD.

>> No.5848331

>>5846350
I've been running vms on an SSD since 2013 and have no issues. Autosaves aren't going to kill your SSD.

And there are CONSTANT writes to windows event logs or Linux log files. Autosaves aren't doing anything

>> No.5848339

>>5848014
You do more damage by hitting in different areas which can really make a difference between a short fight and a quick fight. Some enemies are more susceptible to other weapons than others as a result of that.

>> No.5848443

>>5846073
Highway 17 is the best and most memorable part, everything else is garbage 2bh

>> No.5848629

do you get anything for finding all the hidden "lamda" grottos?

>> No.5848639

>>5848629
Steam achievement?

>> No.5848640

>>5848329
His backstory or species name doesn't matter, but his motives could use some explaining.

>> No.5848651
File: 49 KB, 650x360, alex-jones-banned-by-twitter.jpg [View same] [iqdb] [saucenao] [google]
5848651

>>5845324
I'm playing it and there's no music. Is my copy bugged?

>> No.5848670

>>5848651
That depends.
If steam version you should have music, check settings for music volume
Otherwise, the music was on the game cd, so you need that

>> No.5848680

>>5848651
there's a PCGW fix for that

>> No.5848809

>>5845324
Lololololololol

>> No.5848828

>>5848651
No, sweetie. You need to update your game to 1.1.1.0 and then use its undocumented mp3 playback function.

>> No.5848895

>>5846350
It's basically a solved problem due to wear levelling algorithms and overprovisioning, by the time you need to worry about your SSD wearing out it ought to be in a museum anyway. Just make sure you enable overprovisioning with the vendor's software, e.g. Samsung Magician.

>> No.5848937
File: 548 KB, 1920x1080, xash3d.jpg [View same] [iqdb] [saucenao] [google]
5848937

>>5847861
I've never used it but you could try Xash3D which is effectively a limit removing port, it supports textures up to 4096 x 4096 apparently

https://www.moddb.com/engines/xash3d-engine
https://github.com/FWGS/xash3d-fwgs/releases/download/continuous/xash3d-vc.7z <-- seems like you unzip this into the same dir as the "game files" then run xash3d.exe

>> No.5848951

>>5847939
I would prefer an Echoes style game, maybe where you could even visit the entire facility in one big interconnected map.

Man can dream.

>> No.5849137
File: 103 KB, 256x315, Half-Life_Blue_Shift_box.jpg [View same] [iqdb] [saucenao] [google]
5849137

>the best half life wasn't made by valve
Contrarian opinion for this website, I know, but Blueshift is the only HF I can see myself returning to in the future.

>> No.5849158

>>5849137
why?

>> No.5849181

>>5849158
It's short enough to play through in one sitting. I'm also partial to the level design and prefer the "behind the scenes" story of Black Mesa's unraveling.

>> No.5849185

>>5849137
>every security guard in HL1 looks like Barney
which one is the real barney calhoun ??

>> No.5849286

>>5849137
Fucking based. Blue Shift is massively underrated. It’s a great game to run through during a chill afternoon. Also doesn’t fuck up the canon and introduce half baked ideas like Opposing Force does.

>> No.5849329

>>5849185
The one you passed by in intro to Half-Life obviously.

>> No.5849634

The best thing about blueshift is that it was the OG dreamcast version of Half-life (that never even got released)

>> No.5849703

>>5849286
Opfor is still a cool game.

Echoes just went beyond my expectations, a real work of love.Fucking canon to me.

>> No.5849740

>>5849703
I like what it was trying to do but a lot of it feels like 2 games smashed together. The squad based stuff doesn’t always work consistently and the other aliens/black ops storyline just feels like a way to make the military feel less like bad guys. I mean hell, not once does one of your colleagues execute a scientist like in the original game. It just feels like it doesn’t fit.

>> No.5849742

>>5849740
Squads actually never worked. Jesus fuck go back an see how terrible the fucking pathing is.

They are just supposed to soak some damage from black ops and die. Kinda like well guards and scientists.

>> No.5849746

>>5849740
Forgot to add, I do agree they could have made the soldiers more interesting.

Then again the explanation that Shepard starts right near the end instead of the first wave, and never got the briefing makes sense.

>> No.5849748

>>5849740
Yeah that was the dumbest part of OpFor. Government sends Black Ops to kill government-sent Marines to kill Scientists. What were they thinking?
The "play as bad guy" aspect could have been explored much better.

>> No.5849760

so if i had to pick one to play first OpFor or Blue I should try Op first?

>> No.5849774

>>5849760
You should mouthfuck my cockstick.

>> No.5849790

>>5849760
Blue Shift feels more like DLC for Half-Life whereas OpFor feels like a mod of Half-Life. OpFor is also longer if that matters.

>> No.5849854

>>5849790
>OpFor feels like a mod of Half-Life.
an expansion, or an episodic installment.

>> No.5849882

>>5848443
Nova prospeckt right after the antlions and the final romp through the citadel are really memorable not to mention Ravenholm.

>> No.5849990

>>5849760
Blue Shift, since it feels more like the original and is played from the perspective of another good guy.

>> No.5850030

>play half-life
>only use grenades
This game has such jank grenade mechanics. the throwing is weird and if you hold them too long they explode as soon as you let go of the key.

>> No.5850076

I was too dumb as a little kid to realize that Black Mesa already knew about the aliens, before the cascade.
I thought the cascade brought all that shit with it, but as i replayed it when i was older, i realized, that a lot of aliens were already in cages, being operated on, or in stasis pods.
Man, those fuckers knew already.

>> No.5850095

turns out the ps2 version is pretty nice. Fully remapable controls so it's actually playable

>> No.5850101

>>5850095
and with a hard drive the loads are only a few seconds like on my pc.

>> No.5850104

>>5850101 >>5850095
It also came with Decay which was co-op.
>>5850076
Yeah they knew about the aliens but had no clue about the final boss who could control portals.

>> No.5850141

>>5845425
Faggot casual should die

>> No.5850145

>>5846342
host_framerate 0.1

0 is the default

>> No.5850154

>>5845324
Too bad it murdered the classic FPS.

>> No.5850213

>>5850154
It's too bad all fps aren't doom clones

>> No.5850214

>>5850154
Shit was already getting set-piecy amd monologuey by the time duke 3d came out

>> No.5850239

>>5850154
>>5850214
Sometimes I wonder if this trend is going to continue until anons on /vr/ are making threads complaining about how Wolfenstein 3D ruined the FPS genre with its sliding door setpieces and end of episode text dumps.

>> No.5850324
File: 22 KB, 220x258, 220px-Sin_Box_Front.jpg [View same] [iqdb] [saucenao] [google]
5850324

>>5850154
Half-life really isn't the first fps like this

>> No.5850393

>>5848014

They're not damage sponges, you're just bad at the game. Most weapons except for the pistol or the smg can kill quickly.

>> No.5850397

>>5845425
90% chance you've brought a gun to school

>> No.5850405

>>5849760

Blueshift is really bad, it's shorter than a modern CoD game.

OpFor is an actual stand alone expansion.

>> No.5850438

>>5845425
That's what deathmatch is for

>> No.5850534

when do these games typically go on sale on steam?

>> No.5850728

>>5850154
Hi Alf.

>> No.5850730

>>5845541
He's right.

>>5845570
It's janky as fuck and they never fixed any of the problems it had.
I genuinely don't understand what the point was.

>> No.5850737

>>5846073
I don't think it's nearly as good as the first one, for instance the level design is even more linear, and there's not nearly as much variety with enemies.
I still like it though, there's some fun action and I still think it's an incredibly immersive and atmospheric game.

>>5846151
I liked Ravenholm a lot, very comfy, very fun, but I always thought flashlight, sprint, and oxygen being all on the same bar was retarded.

Like I could see sprint and oxygen being the same, but how the fuck would shining a flashlight exhaust you or make you run out of air?

>> No.5850745

>>5846259
I agree pretty strongly, but I don't always feel like the gimmick/tech demo segments are bad, I like the Airboat parts as well as when you dismount, likewise for the driving, and I actually enjoy Ravenholm a lot (though I mostly use guns, I'm not that attached to the Gravitygun).

>> No.5850748

>>5847939
I heard the combat is way different.

>> No.5850805

>>5850737
>sprinting is mechanically assisted by the suit and requires battery power
>suit has a small rebreather that requires battery power
>flashlight requires battery power
Pretty simple, really.

>> No.5850860

>>5849760
Flip of a coin, both are good. Both feature voice acting by JSJ.

>> No.5850864

>>5850805
Yeah but then why do I immediately start drowning if I use it up on my flashlight and then go underwater?

>> No.5850868

>>5849882
I loved Ravenholm, I wish it was longer.
Is there a map pack for HL2 that is just a lot of Ravenholm?

>> No.5850891

>>5850864
Because they all operate on the same battery, so the rebreather can't function of you used all the juice on the flashlight and Freeman has really shitty lung capacity so he can't hold his breath more than a few seconds.

>> No.5850973

>>5850891
So Freeman smoked too much or what? That why he don't talk?

>> No.5850981

>>5850737
Pretty much my thoughts on HL2 as well. Pretty much any level where you're not in a vehicle is fun, and there are definitely some standout levels like Ravenholm and Nova Prospekt. But the lack of enemy variety and potential for exploration really weigh it down compared to the first game.

The other thing that really bugs me is how boring the weapons are. You only get two that aren't just regular firearms, three if you count the secondary fire on the AR2. And the Pheropod basically becomes useless the instant you leave Nova Prospekt. Meanwhile, in HL1 fully half of your arsenal consisted of arms that were somehow unconventional.

>>5850973
Pretty much all modern FPS protagonists seem to have horrible lung capacity no matter how fit they're canonically supposed to be. Yet another reminder not to neglect your interval training!

>> No.5851012

>>5850973
>So Freeman smoked too much or what? That why he don't talk?
Kek, that's an idea. But I dunno, I always pictured Freeman as a regular scientist who spends most of his time at desks, doesn't work out, probably doesn't eat super healthy, etc. Clearly he has some prior experience with firearms to operate and aim them properly, but all of his strength, speed, and stamina come from the HEV suit's assistance, and without the suit he'd be as helpless as anyone else around him.

>> No.5851040

>>5848014
Use the right weapon and strategy. Save powerful weapons for dangerous enemies. Many times just running will save you more hp and ammo.
Some weapons like the pistol, revolver and crossbow have near perfect accuracy. This can be greatly exploited with some stealth headshots. As you advance in the game your arsenal becomes more complete and complex, giving you tools to better manipulate the environment.
Almost every weapon is better than others in a given situation. The reason so many exist is to get you to think how to use each efficiently. Experiment.

>> No.5851047

The voices in this game are gold

>> No.5851342

is there a way to fix all the z-fighting going on with signs in this game? shit is obnoxious.

>> No.5851610

>>5849137
gunman chronicles > *

>> No.5851748

I bet none of you scrubs have even played Ricochet

>> No.5851762

>>5851047
>"they're waiting for you Gordon.. ...In The TEST Chamberrr."

>> No.5851910

>>5851047
Yes. All of three of them.

>> No.5851973

>>5845324
When did this board become /v/ 2.0? I remember some /v/ tier threads, but now they have taken over the entire board.

>> No.5852071
File: 1.43 MB, 1039x782, A Good Day To Do What Has To Be Done.png [View same] [iqdb] [saucenao] [google]
5852071

would anyone be able to spoonfeed me a pre-steam build? I've been looking everywhere for one, but the closest thing I could find was an old demo.

>> No.5852084

>>5851973
the board wouldn't move at all if it weren't for the late 90's games, prove me wrong

>> No.5852087

>>5851973
What're you talking about? Half-Life was released in '98.

>> No.5852195

>>5852071
https://proxtpb.art/torrent/5332052/Half-Life_GOTY___Opposing_Force___Blue_Shift_%5BPC-Game%5D

>> No.5853990

FREEMAN YOU FOOL

>> No.5854125

>>5851012
He's obviously tough as nails compared to the other scientists.

>> No.5855478

>>5845324
It's awesome.

>> No.5855621

>>5854125
You'd be tough as nails, too, if you were wearing a strength enhancing, bulletproof environmental suit that pumps you full of morphine any time you get injured.

>> No.5855630

>>5851012
>Clearly he has some prior experience with firearms to operate and aim them properly
That's what hazard course is for. Black Mesa was sending people to Xen before the resonance cascade so they had to train them properly.

>> No.5855640

>>5855630
I feel retarded for not putting this together before.

>> No.5855647

>>5855630
>>5855640
Especially since lithe hazard course is the only way to experience the long jump module.

>> No.5855863

>>5855630
>That's what hazard course is for. Black Mesa was sending people to Xen before the resonance cascade so they had to train them properly.
duuuuuuuuuuuuuuuuuuuuuuuuuuuuuuude

>> No.5855917

WHEN XEN SENDS THEIR ALIENS, THEY'RE NOT SENDING THEIR BEST

>> No.5855935

>>5855630
>>5855640

isn't there a human dead body somewhere in Xen or am I imagining I saw that

>> No.5856021

>>5855935
No, there definitely are a few human dead bodies as well as a few outpost/camp deals where you find ammo and health. It's also implied that's where the sample at the start of the game comes from. I just never made the connection between all of that and the hazard course, which makes perfect sense.

>> No.5856039

>>5850868
https://www.pcgamer.com/take-a-whirlwind-tour-through-half-life-2-in-this-abridged-map-jam/

>> No.5856640

>>5852071
I managed to get an early WON build working, but the music doesn't work because the game only reads music off the cd, which I don't have, nor do I even have a cd drive. I've tried Xash3d, and while the music does work there, it has the same problems as the later WON/steam builds (ie: messed up weapon animations and no view bobbing/tilting) and of course half life source is out of the question. Is there any way I can play half life 1 with working music and have the benefits of an early WON build?

>> No.5857416

I always thought age 27 was too young for him. Who gets that access at that age?

Gordon should be around 35.

>> No.5857442

Only donators can use the electric crow!

>> No.5857489

>>5857416
Yeah, who gets to be a grunt pushing around unlabeled carts for unknown reasons in dangerous reactors without really being told anything at all at age 27?

>> No.5857501

>>5845324
Can you lads explain to me what is wrong with Xen? It's my favorite part of the game and I can't understand all the hate towards it.

>> No.5857506

>>5857501
The first person platforming in Half-Life isn't great and the layout of Xen is pretty confusing, along with every floor and wall looking basically identical. It's easy to get lost and it's frustrating to die while trying to navigate all the floating platforms. Then the final area has those respawning flying skull enemies and the Nihilanth takes way too long to kill.

>> No.5857834

>>5857501
>Can you lads explain to me what is wrong with Xen?
it's a pleb-filter.

>> No.5857837

Is there a way to play vanilla HL1 but with some kind of graphics fix for modern resolutions?

>> No.5857943

>>5857837
https://community.pcgamingwiki.com/files/file/1228-half-life-won-resolution-fov-mp3-patch/

>> No.5857949

>>5857943
thanks anon

>> No.5857950

>>5857943
and remember to play in software mode

>> No.5858035

>>5851910
>barney
>scientist
>deeper scientist
>soldier
>gman
That's five voices asshole

>> No.5858038

>>5857501
It's not bad, and I never really got all the hate, but the rest of the game is just so good it's a little bit of an anticlimax. Also the final boss is shit.

>> No.5858046

>stops playing at apprehension

>> No.5858049

>>5858035
TEST CHAMBURRRRRRR

>> No.5858060

>>5850868
rtsl had a ravenholm-ville, and maybe a second one?
https://www.runthinkshootlive.com/posts/ravenholmville/

>> No.5858328

>>5845324
Turns out, in what this game differs in from Quake, on base of which it was built, it is just Another World's flow intermixed with Fade to Black's overall design.

>> No.5858345

>>5858328
Also the main source of inspiration behind changes Black Mesa introduced, is a Russian HL-clone called Exodus from the Earth. Palette, flashy gunplay, arena-like design of key combat encounters - those are from there. It's actually not a bad game at all, just atrociously translated to English.

>> No.5858436

vid_d3d 0
fps_override 1
fps_max 240
gl_texturemode gl_nearest_mipmap_linear
gl_round_down 0
m_filter 0
sensitivity 1.65
volume 0.05
bind mwheelup +jump
bind mwheeldown +jump
bind space +duck


house my autoexec looking /vr/? post yours as well

>> No.5858679

>>5845324
The best game that Valve made ever (after TF2). Deatchmath in crossfire still really funny.
>>5845425
Nice b8.

>> No.5858690

>>5858436
>volume 0.05
what does this do?

>> No.5858692

>>5858679
>nice b8
>physics doesn't add fun

>> No.5859057

>>5858690
makes my ears hurt less

>> No.5859110

If any anons here with the steam version of half-life were ever curious as to why the song Military Precision wasn't playing at the beginning of Residue Processing point, it's because the map was updated at some point to that now the music trigger is behind where the player spawns in the level.

>> No.5859146

>>5858035
forgot Nihilanth

>> No.5859921

>>5859146
Same guy voiced the Nihilanth as Barney and G-Man

>> No.5859982

I don't like how cinematic it is, I love jumping right into the action a la DOOM or Shadow Warrior.
Also, and this is more about atmosphere, but I'd rather play something actually "smart" like an ss2 clone if I'm going to be LARPing as Science Jesus.
Other than that I enjoy the engine, it doesn't give me weird FOV nausea like some other games from that era.

>> No.5859984

>>5859921
It's still a different voice, even if not a different voice actor.

>> No.5859991

>>5859982
>actually "smart" like an ss2 clone

>> No.5860048

>>5859991
I was implying that the setting is more suited towards an Immersive Sim rather than a straight up shooter but that's just an opinion.

>> No.5860182
File: 261 KB, 634x780, Hazard_gina.jpg [View same] [iqdb] [saucenao] [google]
5860182

>>5858035
You forgot:
Gena, HEV Suit, Transit Announcer.
Same actress.
>Good morning and welcome to the Black Mesa Transit System

>> No.5860184

https://www.youtube.com/watch?v=fSOk6KBn5OA

>> No.5860186

>>5860048
fine. but that phrasing was retarded, bro.

>> No.5860278

>>5860182
You just know.

>> No.5860607
File: 15 KB, 350x311, Reginald_Barclay%252C_2366.jpg [View same] [iqdb] [saucenao] [google]
5860607

>>5860278
HOLOGRAPHIC PUSSY

>> No.5860614

>>5860184
I need bleach

>> No.5860665

>>5857501
Some people find platforming in Half-Life really difficult for some reason. I don't know why, I always thought it was pretty intuitive.

>>5855917
Well, no, a lot of it is just local fauna and bottom rung slaves, headcrabs weren't even anything special, them being able to hijack homo sapiens was a complete biological fluke apparently.

>> No.5860705

>>5860665
In addition to being unable to see your feet, the FOV in relation to where you're standing is a little wonky so it's easy to overshoot what you're jumping to, and the landings are slippery.

>> No.5860986

>>5860705
I think that stuff would be a bigger issue if the platforming ever got especially complicated. It's been a little while since my last playthrough of Half-Life, but I seem to remember a lot of the jumps being spaced out pretty perfectly for either your basic jump or your long jump. And it's not like it's ever ambiguous which one you're supposed to use. I guess jumping on those floating creatures to reach the teleporters is a bit tricky.

Still, if the best thing you can say about the platforming is that it's unintrusive, then that's still a good argument for it being the worst part of an otherwise fantastic game. I just dug the atmosphere of Xen enough that I came out feeling pretty positively about the levels anyway.

>>5860665
Although I'd imagine, if Xen really had anything particularly more powerful to throw at you en masse, you'd have seen it when you visited the dimension itself. Stuff like the Gargantua and Gonarch aren't exactly numerous enough to make up the brunt of any invasion.

>> No.5861030

I hate that this game has no subtitles most of the time. The ambient noise in the game scares me.

>> No.5861039

>>5861030
https://www.moddb.com/mods/half-life-subtitles-mod

>> No.5861048

>>5861030
>*flesh rending bones

>> No.5861053
File: 155 KB, 445x459, drinkydook.gif [View same] [iqdb] [saucenao] [google]
5861053

I grew up playing action half life rp servers. Then the specialists RP

>> No.5861056

>>5861053
I forgot! The Opera RP came first. That fish market map was my childhood

>> No.5861102

>>5861030
https://www.youtube.com/watch?v=ipKKqXRhXPQ

>> No.5861105

>>5861053
Sir, I believe you took this image from me.
then again I got it on google. But I do have to ask. did you snag it from a thread here?

>> No.5861107

>>5861105
I'm a cellphone fag and I've been using this image as a background for awhile now. I just Bing.com 'd drinky crow. I'm old. I watched it back in the day. Let's be friends though

>> No.5861109

>>5861107
Old and also an alcoholic. Though I do snag images from here all the time so I'm guilty at some point!

>> No.5861123

>unironically Bing

>> No.5861126

>bodysplat.wav

>> No.5861134

>>5861123
What should I use?

>> No.5861140

>>5861134
>If I green text it am I cool, faggot?

>> No.5861141

>Unironcally using green text

>> No.5861142

>>5861141
>Unicornrons spelling unroncaliflower wrong

>> No.5861145

>>5861142
Berpa berpa derp derp nigger

>> No.5861147

>>5861107
>>5861109

Anon who asked the original question

Yeah, we can be friends.

>> No.5861149

>>5861147
Thanks. I don't like minorities unless they act 'white' okay?

>> No.5861151

>>5861149
Rational, I should say. Even my own race is fucking up lately.
You like half life?

>> No.5861152

>>5861151
Yeah. Half life is great. The original trilogy is the best.

>> No.5861154

>>5861149
You want some fuck? I like rubbing my cock against leather. Next best is maybe Velcro.
I live dangerously

>> No.5861157

>>5861154
I'm ready for fuck. Turn your headlights off. Put the car in park.

Kiss me.

>> No.5861160

>>5861152
>The original trilogy is the best
HOMOSEXUAL
>>5861154
>Velcro. I live dangerously
RACIST

>> No.5861165

>>5861160
I AM READY FOR YOUR CHALLENGE.
Take your fucking clothes off, faggot!

>> No.5861167

>>5861154
>>5861157
>>5861160


original question anon

Fuck this shit im out.

>> No.5861170

>>5861167
You're a faggot

>> No.5861174

>>5861170
I bet you won't suck my cock! Fucking new jew!

>> No.5861176

>>5861170>>5861167
you guys got your homosex in the racism

>> No.5861178

>>5861174
>>5861165
The fuck is wrong with this thread?
I like to crack raw eggs over my cock

>> No.5861179

>>5861176
I'd fuck a headcrab desu
>>5861178

>> No.5861181

>>5861176
Black people cause most problems. A black man caused Black Mesa Incident. But anyone can be a nigger. This isn't a race issue. It's a behavior issue

>> No.5861183

Anyone wanna see my dick?

>> No.5861190

>>5857501
There's absolutely nothing wrong with Xen. Anyone who complains about Xen either suffers from having a shit taste, or they didn't actually play the game (or they didn't play through the whole game legitimately).
>Xen is confusing
It's not, it's literally the most linear part of the game.
>Xen platforming is too difficult
Xen platforming is significantly easier than what you've gone through earlier in the game. Both Residue processing and Lambda core (just before Xen, mind you) have tighter platforming than Xen does.
>Xen combat is too difficult
Again, it's easier than what you've come across earlier in the game, not to mention you get a complete ammo/battery/health refill just before entering Xen. Xen is also littered with health/batteries/ammo so that's not a problem.

>> No.5861194

>>5861190
The alien levels are fine. I just wish the final boss fight wasn't decided by how precisely you can target alien balls

>> No.5861202

>>5861194
>Unironically not always aiming for the balls

>> No.5861213

>>5861202
Half Life:
Aim for the balls

>> No.5861384
File: 19 KB, 500x336, VvQpUDH.jpg [View same] [iqdb] [saucenao] [google]
5861384

>>5856640
I'm back, still trying to get the music to work. I've tried mounting the game iso on a virtual drive, that did not work. I've tried mounting it using daemon tools, that didn't work either. I've even tried mounting an iso with literally nothing but the soundtrack on it, still nothing. I'm at my wit's end with this shit, if anybody got any ideas, let me know, but at this point, I'm ready to cave in and just put up with the fact that Xash3d is based in the later builds.

>> No.5862654

bump

>> No.5862663

>>5862654
I'm still here, anon.

>> No.5862781

It is but can we talk about how awful the sound effects are

>> No.5862795

>>5862781
not really. maybe they're bad on a audio quality level, but not on a what-they-sound-like level

>> No.5862815

>>5846313
This is the biggest flaw with HL2 imo. They really should've added a NG+ mode or something where you can skip those scenes entirely. There are multiple ways they could've gone about that, but the simplest way I envisioned it is to simply press a key during those segments which will teleport Gordon to a pre-designated area at the end of the scene.

I'm kind of weird in that I actually think HL2 has great gunplay, much better than HL1's even, love the vehicle sections, and the increased linearity doesn't bother me too much.

>> No.5862831

>>5862815
>HL2 has great gunplay,
maybe if you literally only use the shotgun and gravity gun. The SMG and Pulse Rifle suck dick, are weak and inaccurate. The Pistol is the same with weak little paff noises. Revolver, RPG and Crossbow have no ammo.
There's no fun exotic weapons, either.

>> No.5862837

>>5862831
I'll give you the pistol but that's it.

>> No.5862904

>>5862837
get taste

>> No.5862905

>>5862904
have gex

>> No.5862942

>>5862815
most of the exposition in HL2 is contained within single chapters and you can skip those once you beat the game once
>skip to route kanal
>after getting to black mesa east, skip to ravenholm
you get the idea

>> No.5863004

>>5862942
it'd be really cool to play extended versions of those ones; the airboat, the dunebuggy, the overpowered gravity gun.

>> No.5863010

>>5863004
play hl2 mods, bro.

>> No.5863047

did they expect people to beat opposing force on hard difficulty? black ops are chunky motherfuckers.

>> No.5863073

>>5850324
I always liked this game's tone but could never play past a few levels in it's just not that fun

>> No.5863078

>>5845425
it takes like 1 hour tops before you get to soliders

>>5855621
that sounds fun

>> No.5863084

>>5861384
why don't you just play the steam version, the time you've already wasted had to be worth more than the $2 you can get hl for on sale

>> No.5863091

>>5859057
>this music is too loud
>my feet hurt

>> No.5863120

>>5861384
I FOUND A FIX:
https://www.moddb.com/engines/xash3d-engine/downloads/xash3d-custom-build-3598
This is a custom build of Xash3d that restores at least most of the WON features, I don't know if it fixes stuff the gluon gun or the revolver idle animation, but at this point, this is about as good of a compromise as I can ask for.

>> No.5863317

>>5860986
I get the impression that Xen is some kind of small time "third world" kind of backwater dimension, where there is basically some sort of warlord running some factories (vortigaunt slaves), with some militias (grunts, those ship things, limited armaments), and with maybe some higher class who helps him run things (controllers).
Everything else is just fauna, the actual military might seems sparse, it seems more the resonance cascade wrecks the Black Mesa facility and the heaps of alien wildlife accidentally teleporting in is the bulk of that alien invasion.

>> No.5863449
File: 90 KB, 300x750, Hl_fassn.jpg [View same] [iqdb] [saucenao] [google]
5863449

>>5863047
>black ops
>chunky

>> No.5864114

>>5863120
based

>> No.5864162

>>5863047
Hard difficulty would be hell of a lot better if it didn't increase enemy health so drastically

>> No.5864171

it's shit.

>> No.5864301

>>5849137
Yep; it's the best summary of what Half Life is about.
Also the level design and combat in BS are just great all the way through, the same can't be said about HL and even less so Op Forces, which is all quantity of quality.

>> No.5864304

>>5864301
>>5864171
yikes.

>> No.5864325

>>5849137
>>5849185
>>5849329
But what if... ALL the guards in Half Life are actually Barney?

>Blue Shift
>Barney gets Ayycid-Reflux
>Black Mesa now has Barneys popping up all over the place even before the disaster because SCIENCE
>Black Mesa fires all other guards except Barney to save on wages

If you think that's too stupid to be in the Half Life canon, please direct your attention to Portal's now canonical "humor" involving lemons and shower-curtains.

As much as I loved Portal (for the gameplay/tech at the time) it was the WORST thing to happen to Half Life. Portal 2 is just a giant pile of shit though.

>> No.5864337

combines are from science and outer space

>> No.5864349

>>5863449
Opposing force had male black ops who were beefed up hecu soldiers

>> No.5864689

>>5862837
He's spot-on as far as the pistol and SMG goes, and the rocket launcher should definitely carry a bit more ammo. All of those weapons are pretty disappointing in one way or another, with the pistol and SMG being pitifully weak and the RPG basically only seeing use when you're fighting a Gunship or a Strider and have a box of ammo helpfully provided for you. But I do think the crossbow and revolver are pretty fun, and the pulse rifle is what the SMG should've been.

The main problem with HL2's weapons is that the lineup is pretty boring relative to its predecessors.

>>5863317
That's definitely the case as of HL2, and it honestly might've been what the developers had in mind when they made the first game. Even Nihilanth has those shackles, and some of his dialogue definitely indicates that he's subservient to something else.

>> No.5864698

>>5864689
He's spot on for the pistol right down to the stupid paf sound, but not the SMG. He's right that it's inaccurate, but wrong that it's weak. It's a mid-range weapon at furthest and does a shitload of damage as long as you keep this in mind. I honestly don't really have an opinion on how much ammo the RPG should carry.

>The main problem with HL2's weapons is that the lineup is pretty boring relative to its predecessors.
We'll have to agree to disagree.

>> No.5864704

>>5864325
>Portal 2 is just a giant pile of shit though.
Opinion cannot be trusted.>>5864689
>That's definitely the case as of HL2, and it honestly might've been what the developers had in mind when they made the first game. Even Nihilanth has those shackles, and some of his dialogue definitely indicates that he's subservient to something else.
Wow I never made those connections, that's intense.
I think I figured out the gman, spooky shit.

>> No.5864727

>>5864704
>>5864689
I always liked that the nihilanth did pretty strongly foreshadow the combine, and no matter how powerful it seemed, it was still a fugitive alien trying to escape a greater force. And it's weirdly sympathetic in that respect.

Somewhat related, but something that has always bugged me from HL1 to HL2 is that there's a huge tonal shift. Black Mesa and Xen are pretty cartoony and science-fictiony. Half-Life 2 really reels back any fantastic elements, setting everything in a very dismal, washed-out, dried-out Eastern European setting. All the aliens and alien architecture a lot more subdued, nothing otherworldy about them, just cold steel with a Brutalism bent.

>> No.5864745

>>5864727
kinda wish they'd go back taking advantage of portal tying in

>> No.5864804

>>5864745
>go back taking advantage of portal tying in
you say that is the last half-life game released didn't have a huge amount of portal tie-ins

>> No.5864806

>>5864804
*you say that as if

>> No.5864843

>>5864806>>5864804
I want to go back to wicked alien worlds that defy our understanding of physics. Maybe a doctor strange x prey thing, portal seems like the perfect way to explore that aspect of half-life.

>> No.5865014
File: 3.57 MB, 3992x3680, ep3conceptart.jpg [View same] [iqdb] [saucenao] [google]
5865014

>>5864843
it's a shame that it's never coming out, the leaked episode three concept art looked like it was going to revisit that sort of environment

>> No.5865046

>>5865014
I'm so salty that episode 3, and Half-life 3 aren't coming. I was wooting for Orangebox 2, even if it would have been like $200 at retail with a bunch of other stuff I didn't quite want.
I really like the portal mod for Half-life 2, placing them and shooting through it, amazing.

>> No.5865048

>>5865046
Exite mod?

>> No.5865085

>>5865048
I'm not so sure that was it, it involved moving half life 2 files into portal's file structure and loading into the maps allowing you to play through the entire game with the portal gun on hand. There's probably youtube videos for it.

It's a shame Valve is done with games for the most part. They could have did some really cool stuff by crossing portal with half-life. I can imagine some one man army shit to the xenth degree.

>> No.5865508

>>5864698
>SMG
I also will admit that it's been a while since my last playthrough of HL2, but I very much remember taking a long-ass time plinking away at the Combine soldiers with that thing. I also think it suffers from a similar issue to the pistol where the sound design behind it is pretty weak. HL1's MP5 just feels so much punchier.

>RPG
While I'm not gonna claim to be some kind of game design guru who can tell you the optimal amount of ammo, definitely at least enough to kill the enemies you're supposed to fight with it. I think the HECU Rocket Launcher's ammo capacity of 5 was alright. There's definitely something to rushing back and forth to get ammo, but I don't think it should be a mandatory fixture of every single fight focusing on the rocket launcher.

As far as the weapon lineup itself goes, I guess it is largely subjective, I would just prefer to see more than one exotic weapon in an FPS series known for being centered around aliens and concepts in theoretical physics.

>>5864727
That bugs me a lot too. I'm a fan of the Citadel and Ravenholm, but otherwise, it's all pretty bland. I really miss all the wacky science experiments and blatant OSHA violations you saw in Black Mesa, and while the level design is questionable, the atmosphere of Xen is unmatched.

>> No.5865527 [DELETED] 

OP here.

MAGA

>> No.5865565

>>5865527
based.

>> No.5865818

>>5845458
Xen was comfy, what the fuck anon

>> No.5865820
File: 101 KB, 878x922, 1558087764861.jpg [View same] [iqdb] [saucenao] [google]
5865820

>>5846259
>aged
stopped reading

>> No.5865939

>>5845324
What is it about Half Life that makes it feel so special and great? The movement, the shooting, the atmosphere everything just seems to click really well. Not even being nostalgic when I say modern FPS games are not as satisfying.

>> No.5866159

>>5855621
Actually you would be stone

>> No.5866167
File: 135 KB, 559x386, 9mmar_hd.png [View same] [iqdb] [saucenao] [google]
5866167

>tfw

>> No.5866170

>>5866167
I always preferred MP5 with a grenade launcher just because how ridiculously awesome it is. Possibly inspired by the movie End of Days.

>> No.5866341

>>5845324

>> No.5866446

DAMN THOSE ALIEN BASTARDS ARE GONNA PAY FOR SHOOTING UP MY RIDE

>> No.5866458

>>5866446
quite possibly gordon's most epic quote

>> No.5867609

>>5866170
End of Days from 1999?

>> No.5867618

Anyone else play the Dreamcast version?

>> No.5867748
File: 66 KB, 1024x768, gex_enter_the_gecko-9.jpg [View same] [iqdb] [saucenao] [google]
5867748

>>5862905

>> No.5867874

>>5867609
What a shitty movie

>> No.5867882

When I blew up food in the microwave I knew I was experiencing gaming greatness.

>> No.5868050

>>5867874
my point was that hl came out in 1989

>> No.5868089

>>5868050
>my point was that hl came out in 1989
wait a sec

>> No.5868129

Is there a collection of HL mods/TCs? I have all of RTSL already, but I'd like to find everything else.

>> No.5868508

>>5850534
Xmas humble bundle

>> No.5868785

>>5845389
Steam versions are bugged due to various updates over the years. Sounds will constantly echo and distort over time if you stay in a zone too long and wont be fixed until you hit the next loading zone

>> No.5868796

>>5850737
HL2 is objectively worse in regards to level design or actual balance. The entire thing relies on gimmicks like physics and controlling AI that dont hold up like the core gameplay of HL1 does. Moving little pieces of metal to form a floor to walk on for 20 meters so antlions dont rape you may be innovative, but it isnt fun.

HL2 also drags out each section too long while HL1 is much better paced. Love it or hate it, On a Rail is just the right length.

>> No.5868806

>>5868796
>HL2 also drags out each section too long while HL1 is much better paced
back up
the plot and pacing of HL2 is incredible
the pacing of HL1 is decent
the chapter with the tentacle you fry drags on

>> No.5868815
File: 1002 KB, 272x198, nope (6).gif [View same] [iqdb] [saucenao] [google]
5868815

>>5868796
>Love it or hate it, On a Rail is just the right length.

>> No.5868820

My super hot opinion is that while HL1 has higher highs than HL2, it also has lower lows.

>> No.5868823

>>5868815
that one kept going and going too
dude the pacing for HL1 sux

>> No.5869280

I love HL1&2 so much. The games were good but the mods were the best part. Sven coop and Natural Selection were beyond kino

>> No.5869296

>>5869280
>Sven coop
I would love to play Half-Life and Quake 2 co op

>> No.5870759

i liked Opposing Force

>> No.5870764

>>5870759
Opposing force feels really poorly balanced at a lot of points

>> No.5870801

>>5870764
Why do you always have to be so negative about everything gerald?

>> No.5870878

>>5845365
Why? Because they prefire like motherfuckers and have undodgable laser accuracy even with shotguns and machineguns? Thing is i know your right since the combine just walk at you and shoot. But almost any other game has more fun to fight ai than hl1 grunts. Aliens are all fine and varied tho

>> No.5871467
File: 60 KB, 620x465, Earth&#039;s Special Forces.jpg [View same] [iqdb] [saucenao] [google]
5871467

>>5845324
Forget vanilla. Who here plays around with various mods? What are your favourites?

>> No.5871480

>>5871467
I remember there being a really cool dbz hl2 mod

>> No.5871521

>>5868820
Xen? Well, I guess having that just at the end of the game comes in handy...

>> No.5871821

>>5871467
I remember playing that with my friends.
>Final release never
Fuck

>> No.5872529

>>5865014
I miss the time when Valve made games, and wasn't just a giant publisher.

>> No.5872532

>>5864727
I like a lot of all that dilapidated Eastern Europe stuff actually, but it isn't as varied and as interesting as Black Mesa.

>> No.5872550
File: 135 KB, 480x480, Colt727.jpg [View same] [iqdb] [saucenao] [google]
5872550

>>5866167
I think some of my love for oldschool AR15s comes from this.
Fixed carryhandles and handguards on an M16 or CAR15 variant, is just way cooler than a flattop M4 with a cheesegrater foreend and six different accessories.

>> No.5872709

>>5867609
Yeah, that one. I forgot that it hit the theatres in 1999, one year after HL. I always thought EoD inspired the Half-Life MP5.

>> No.5872716

>>5845324
The crouch jump mechanism threw off for the longest time since my first playthrough was but a year ago. Otherwise it's damn good.

>> No.5872738
File: 146 KB, 1280x720, maxresdefault (5).jpg [View same] [iqdb] [saucenao] [google]
5872738

>>5845324
Of course it is. Now we wait for the half life 1 memes to appear

>> No.5872753

You NEED NEED ME
You NEED NEED ME
You NEED NEED ME
You NEED NEED ME