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/vr/ - Retro Games


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File: 648 KB, 1600x1200, R4 - Ridge Racer Type 4-190828-053941.png [View same] [iqdb] [saucenao] [google] [report]
5842861 No.5842861 [Reply] [Original] [archived.moe]

>> No.5842870
File: 3.00 MB, 426x240, 1499367683531.webm [View same] [iqdb] [saucenao] [google] [report]
5842870

It's definitely up there.

>> No.5843013

>>5842861
define "low poly" in a /vr/ context.
what are some high poly /vr/ games?

to me, it seems like all 3d /vr/ games get categorically referred to as low poly. it seems like a redundant term.

>> No.5843023

>>5842861
RR 1 and Revolution look better than 4.

>> No.5843038
File: 1.57 MB, 514x360, einhander.webm [View same] [iqdb] [saucenao] [google] [report]
5843038

>> No.5843045

>>5842861
Depending on your criteria, it could technically be some demoscene production that uses shaders and other tricks to render a whole scene with ridiculously low poly count (it's possible to do with just 1 quad / tri.)

>> No.5843052
File: 19 KB, 480x360, eva6403.jpg [View same] [iqdb] [saucenao] [google] [report]
5843052

Probably Evangelion 64.

>> No.5843067

>>5843013
>what are some high poly /vr/ games

Dreamcast and up?

>> No.5843085
File: 2.99 MB, 640x400, Microprose Formula One Grand Prix - Monaco Lap (Amiga [emulated], 1991).webm [View same] [iqdb] [saucenao] [google] [report]
5843085

>>5842861
Microprose Formula One Grand Prix

>> No.5843095

>>5843085
This is the part of the thread when the nerds with no aesthetic sense come around, breathing heavily and posting ugly computer games.

>> No.5843112

>>5843095
lol cry harder

>> No.5843171

>>5843095
>>>/v/

>> No.5843178

>>5843095
You're a retard

>> No.5843191

>>5842861
>R4
>low polygon
You're fucking retarded

>> No.5843813

>>5843085
Impressive that I can tell it's Monaco

>> No.5844116
File: 7 KB, 640x400, ross-154.png [View same] [iqdb] [saucenao] [google] [report]
5844116

>>5842861

>> No.5844124

>>5842861
Old driving games keep you on the road with invisible walls, so you never can drive up and see how bad any individual building or tree would look when you press your face against it.

>> No.5844201

>>5844124
Nice story.

>> No.5844350

>>5843038
>no texture warping
>no jittering
>60 fps
>amazing art direction
>no ones gives a shit

>> No.5844360

Cute but wrong.

www.youtube.com/watch?v=dshn1Pz0KYQ

>> No.5844423

>>5844350
It warps and jitters happily like every other PS1 title, the distant camera placement and constant moment just make it less obvious.
Fantastic game, but the checkpoint system meant it was never for normies.

>> No.5844449

>>5844423
>>5844350
That webm is a pgxp showcase.

>> No.5844486

>>5842861
>is this kino?
>what is the ***** *****, and why is it ****?
>daily reminder...
>aaaaand so on...
Who is the world's biggest faggot? And why is it you?

>> No.5844659

>>5844449
I've played Einhander many, many, many times to know that it doesn't have texture warping or jittering on real hardware because of the camera

>> No.5844663

AESTHETIC

https://www.youtube.com/watch?v=ssPfEPaTaGo

>> No.5844674
File: 141 KB, 640x480, screenshot.2014-10-06 (1).png [View same] [iqdb] [saucenao] [google] [report]
5844674

Screamer

>> No.5844678
File: 2.86 MB, 800x600, Screamer 1.webm [View same] [iqdb] [saucenao] [google] [report]
5844678

>> No.5844843

Minecraft
>tee hee hee!
>teleports away

>> No.5844926
File: 91 KB, 320x240, 613085-king-s-field-ii-playstation-screenshot-killer-mushrooms-man.png [View same] [iqdb] [saucenao] [google] [report]
5844926

>low polygon
>best looking

I'm sure there's an oxymoron somewhere in there. There isn't much you can do to improve the appearance of low-polygon graphics, except maybe to apply some convincingly high-detail textures to them.

That said, I always appreciated King's Field for its dark, muddy atmosphere. The games were also notable for having seemless environments with no (visible) load times. Actually, the load times were just masked by connecting regions through lengthy corridors.

>> No.5845183
File: 197 KB, 500x500, 1566853371390.png [View same] [iqdb] [saucenao] [google] [report]
5845183

>>5844926
Low poly is all about:
1. object silhouette
2. quality & style of the textures(also best with a limited palette)
3. even texel distribution over available UV space

>> No.5845321

>>5844674
>>5844678
what a game

>> No.5845724

>>5844926
>There isn't much you can do to improve the appearance of low-polygon graphics
Hey, nerd, there is a way. It's called art. What are you doing in a thread about aesthetics? You're the deaf guy pontificating on the finer points of ASMR.

>> No.5845761

>no Robocop 3
https://www.youtube.com/watch?v=vdezNO-VLBQ

>> No.5845767

>>5845761
That cutscene of the cop car pulling in at 12:23 is very cool.

>> No.5845792
File: 2.72 MB, 640x360, virtua racing 3.webm [View same] [iqdb] [saucenao] [google] [report]
5845792

>> No.5845797
File: 2.54 MB, 320x200, 1412882637259.webm [View same] [iqdb] [saucenao] [google] [report]
5845797

>> No.5845802
File: 2.33 MB, 320x200, 1429397923790.webm [View same] [iqdb] [saucenao] [google] [report]
5845802

>> No.5845804
File: 2.82 MB, 800x598, 1429445146181.webm [View same] [iqdb] [saucenao] [google] [report]
5845804

>> No.5845806
File: 2.93 MB, 640x480, 1430582177751.webm [View same] [iqdb] [saucenao] [google] [report]
5845806

>> No.5845812
File: 2.22 MB, 1083x404, 1430582670467.webm [View same] [iqdb] [saucenao] [google] [report]
5845812

>> No.5845815
File: 1.26 MB, 640x480, 1430588515391.webm [View same] [iqdb] [saucenao] [google] [report]
5845815

>> No.5845817
File: 1.84 MB, 640x480, 1443959994343.webm [View same] [iqdb] [saucenao] [google] [report]
5845817

>> No.5845819
File: 2.75 MB, 640x400, 1504898933870.webm [View same] [iqdb] [saucenao] [google] [report]
5845819

>> No.5845820

>Somebody mentions Ridge Racer 4
>Japanese Acid Jazz flashbacks
dem OST still haunts me

>> No.5845823
File: 1.18 MB, 480x360, 1512304641354.webm [View same] [iqdb] [saucenao] [google] [report]
5845823

>> No.5845824

>>5845815
That tranny thumbnail.

>> No.5845826
File: 662 KB, 316x197, 1514343872579.gif [View same] [iqdb] [saucenao] [google] [report]
5845826

>> No.5845829
File: 2.86 MB, 640x480, 1517947737282.webm [View same] [iqdb] [saucenao] [google] [report]
5845829

>> No.5845830
File: 2.86 MB, 640x480, Cool Cool Toon.webm [View same] [iqdb] [saucenao] [google] [report]
5845830

>> No.5845834
File: 2.46 MB, 640x360, homeworld.webm [View same] [iqdb] [saucenao] [google] [report]
5845834

>> No.5845837
File: 810 KB, 640x361, Hunter 1991.webm [View same] [iqdb] [saucenao] [google] [report]
5845837

>> No.5845838
File: 2.87 MB, 320x200, ignition 2.webm [View same] [iqdb] [saucenao] [google] [report]
5845838

>> No.5845839
File: 2.86 MB, 768x432, imagine a world without rats.webm [View same] [iqdb] [saucenao] [google] [report]
5845839

>> No.5845841
File: 2.98 MB, 640x480, LBA2 beating kids.webm [View same] [iqdb] [saucenao] [google] [report]
5845841

>> No.5845843
File: 2.88 MB, 640x360, mitdown madness.webm [View same] [iqdb] [saucenao] [google] [report]
5845843

>> No.5845847
File: 2.82 MB, 800x450, Rollcage stage 2 1.webm [View same] [iqdb] [saucenao] [google] [report]
5845847

>> No.5845848
File: 2.87 MB, 1280x720, Shogo mecha.webm [View same] [iqdb] [saucenao] [google] [report]
5845848

>> No.5845849
File: 2.81 MB, 600x338, Unreal.webm [View same] [iqdb] [saucenao] [google] [report]
5845849

>> No.5845851
File: 2.67 MB, 640x480, virtua on.webm [View same] [iqdb] [saucenao] [google] [report]
5845851

>> No.5845857
File: 292 KB, 1788x1069, 1489058372460[1].png [View same] [iqdb] [saucenao] [google] [report]
5845857

>>5845183
>even texel distribution over available UV space
Unless I'm misinterpreting you, certain games like pic related would assign more density to key areas to give them more detail relative to the rest of the model. Like how here the face is given more space on the UV map compared to something physically larger like the chest.

>> No.5845898
File: 42 KB, 662x743, dd49cdaf9d616da2ab13d77dacfc8d23.png [View same] [iqdb] [saucenao] [google] [report]
5845898

>>5845857
Thanks for the reaction image

>> No.5845912

>>5844926
I bet you first came in contact to KF through the Souls series

>> No.5845914
File: 9 KB, 500x500, 1551300140286.gif [View same] [iqdb] [saucenao] [google] [report]
5845914

>>5845898
No sir, thank YOU for the reaction image

>> No.5845935

>>5845857
Yeah, but that is sub optimal and just produces more shimmering on hardware that does linear interpolation without any form of mip mapping. On top it looks off having shaper parts and then a lot of blockier areas.

>> No.5846613

>>5843038
>einhander

I thought that was that famous PSx game where you could fight mooks as cloud or the hero from dragon warrior VII?

>> No.5846780

>>5843095
agreed, that looks like shit

>> No.5846782

>>5846780
>samefagging

Stop it Alf

>> No.5847464

>>5845847
>Rollcage Stage II (PC) GamePlay 1 HD

>> No.5847470

>>5846782
Sorry Willy.

>> No.5847504

>>5843013
Dreamcast, PS2, Gamecube, and Xbox are capable of "high poly" graphics. Usually when people refer to "low poly" they're talking about early 3D like PS1, N64, Saturn, and earlier.

>> No.5847561
File: 2.96 MB, 640x400, ss5 riez 1.webm [View same] [iqdb] [saucenao] [google] [report]
5847561

>> No.5847564
File: 2.95 MB, 640x400, ss5 riez 2.webm [View same] [iqdb] [saucenao] [google] [report]
5847564

>> No.5847567
File: 2.84 MB, 400x320, Re-Volt.webm [View same] [iqdb] [saucenao] [google] [report]
5847567

>> No.5847572

>>5845898
>mfw

>> No.5847580

>>5845935
It doesn't matter. The characters are so zoomed out during gameplay that it's negligible.

>> No.5848167

>>5845183

Only 328 triangles. That's a very nice work.

>>
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