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File: 135 KB, 700x441, doom64.jpg [View same] [iqdb] [saucenao] [google] [report]
5841857 No.5841857 [Reply] [Original] [archived.moe]

better than id's dooms

>> No.5841870

What a good game

>> No.5841881

>To hell with you!
More like to hell with this gay thread!

>> No.5841884

>>5841857
Actually played this before the original Doom (Doom II was my first), and this game scared the shit out of me when I was about 9. Haven't played it since, but remember liking it.

>> No.5841909

>>5841884
It's funny what playing with lighting can do for atmosphere

>> No.5841938

>>5841857
This and the PS1 games had the best soundtracks.

>> No.5842134

>>5841857
try playing id's doom and see how wrong you are. 64 feels linear as fuck, like you are crawling through corridors, and there are way too many gimmicks

>> No.5842201

>>5842134
linear=great

>> No.5842306

>>5841857
how so

>> No.5842371

>>5841857
>no archvile
>no revenant
>literally only one style of ambient music
6/10, it's decent.

>> No.5842373

>>5841857
>>5841938
Fuck bland ambient shit

>> No.5842378

>>5842373
The game is still good, it just needed a way more varied soundtrack.
Compare to Quake's soundtrack, which is all also ambient, but the tracks are distinct and memorable.

>> No.5842384

>>5841857
neato opinion

>> No.5842418

>>5841857
I really enjoyed Doom 64. If you haven't, try Hexen too.

>> No.5842836

Some of the tracks are creepy as shit. One example would be "the rotted foul". This did a better job at horror than Doom 3 in terms of ambience.

>> No.5842850

>>5841857
This is your brain on sòytendo

>> No.5843648

>>5842134
Implying linear is a bad thing. I'd rather follow the path and kill stuff than run around an empty map for several minutes like a retard trying to find a key card.

>> No.5843652
File: 57 KB, 791x914, scientific paper on op being a faggot.png [View same] [iqdb] [saucenao] [google] [report]
5843652

>>5841857
OP once again proving that no one can be as big of a faggot as him. Amazing.

>> No.5843767
File: 706 KB, 640x640, hell.png [View same] [iqdb] [saucenao] [google] [report]
5843767

I enjoyed it, and the soundtrack

But rank id's IWADS

>> No.5843802

>>5843648
Whatever happened to kill big guy and him dropping the keys, that's a game.

>> No.5843809

In parts?
Hell sections are way better than OG Doom.
Techbase levels? Boring, bland, generic, and sometimes wolfenstein-ish.

>> No.5843810

Non-canon crap. Same with everything after Doom 2

>> No.5843979

>>5843767
as far as classic doom campaigns go
doom 1 > no rest for the living = doom 64 > sigil > plutonia > master levels > doom 2.

i completely forgot all about TNT.

>> No.5844440

>>5843810
Doom 64 is canon. Probably because it was the first Doom game the co-director of 2016/Eternal played, and one of his favorites.

>> No.5844453

>>5841857
[citation needed]

>> No.5845982

The real Doom 3

>> No.5845985

Don't like people who don't like doom 3
I like doom 3

>> No.5845990
File: 30 KB, 700x525, i saw the demons.jpg [View same] [iqdb] [saucenao] [google] [report]
5845990

>>5845985
I like Doom 3 as well. It's no a perfect game, but I think it has its strengths and is a fun game to play.
The chainsaw is love.

>> No.5846156

>>5845990
I felt that deciding whether you could see or shoot was fairly spooky.

>> No.5846265

>>5846156
I don't think that mechanic was worthwhile, mostly because I don't think Doom 3 is all that great as a horror game, and it tries too hard without having a really good idea on how to do good horror, meanwhile it actually plays fairly well as a shooter, and I find that the fighting can often be quite exciting.

>> No.5846307
File: 261 KB, 584x438, iskcnmu.png [View same] [iqdb] [saucenao] [google] [report]
5846307

>>5841857
better with DoomEX https://doom64ex.wordpress.com/
https://sourceforge.net/projects/doom64ex/

>> No.5846439

>>5841857
>no arch-vile
>no revenant
>shitty monster design
>shitty tech base maps

>> No.5847951

>>5846439
>no arch-vile
good, arch-viles are fags.

>shitty monster design
no worse than the silly designs of the original games.

>shitty tech base maps
what's wrong with them?

>> No.5847960

>>5847951
Assviles are a great addition to the bestiary, despite was memes and fags on youtube tell you.

>> No.5848067

>>5847951
>good arch-viles are fags
Nah, chaingunners are fags, archies are chads

>no worse than the silly designs from the original
The originals were cartoony but nowhere near as silly as D64 designs, the only monsters that look decent are the Mother Demon and Cybie.

>what's wrong with tech bases
They are repetitive, uninspired and boring, unlike hell levels wich were better than Id's hell levels.

>> No.5848237

>>5847951
Archies are a great enemy, they offer a completely different threat from the other monsters and require a specific set of tactics, depending on what other monsters you combine them with, and what the battlefield looks like at the moment, they can provide some VERY interesting and entertaining encounters.
They're also spooky.

>>5848067
Chaingunners are a nuisance but they're at least pretty fragile and surrender some decent ammo on death, they're also a fairly big liability to the other monsters given how it lays down rather indiscriminate sustained fire, meaning they can help gun down some monsters for you, or get slapped in the back of the head by a baron they pissed off.

>> No.5848418

https://www.youtube.com/watch?v=laKyYX7odJ0

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