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/vr/ - Retro Games


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File: 12 KB, 320x238, 235350-donkey_kong_64_.jpg [View same] [iqdb] [saucenao] [google]
5802409 No.5802409 [Reply] [Original]

I know the whole soul thing is a meme, but is DK64 the epitome of SOUL?

>> No.5802424

>>5802409
>is DK64 the epitome of SOUL?
This is why you think that soul is a meme.

>> No.5802434

>>5802409
Its the epitome of SHIT

>> No.5802437

>>5802409
This is probably the best N64 game, so much jam packed into this gem.

>> No.5802461

>>5802409
it still saddens me to this day that we get garbage like dkcr and tropical freeze when perfection (as well as a series paradigm shift) happened and stopped on the n64. why nintendo doesn't make a 3d dkc baffles me. use the fucking botw engine or some shit

>> No.5802481

>>5802461
shit bait.

>> No.5802482

It's both extremely comfy and soulful
But much less exciting than Mario 64 or crash

>> No.5802486

>>5802481
>shit bait
except its not fucking zoomie. theyre just hd dkc reskins that add nothing new to the franchise. dk64 was the only new thing to be done to the series and its innovation peaked there.

>> No.5802490

>>5802486
>zoomer meme
go back.

>> No.5802530

>>5802409
I remember I was obsessed with getting EVERYTHING in the game. It took me like a year to beat it because my cousin was the one who had the game and he visited us like once a month.

>> No.5802531

it has a lot of charm in general.

>> No.5802532

>>5802409
No, DK64 is a shitshow.

>> No.5802537

>>5802409
Fuck off.
>>>/v/

>> No.5802540

>>5802409
Yes. DK64 is unironically one of the best games of all time. Forget the shitposters with no attention span.

>> No.5802554

Contrarians should be shot.

>> No.5802647

>>5802461
I legit go back and play DK64 once a year. Stellar game. Zoomers btfo

>> No.5802661

>>5802461
3d platformers are garbage and rightly placed in the trashbin of history, where they belong..

>> No.5802664

Honestly, I want someone to list the problems with DK64

>> No.5802668

>>5802409
No. It is the epitome of soulless.

>> No.5802672

>>5802661
[citation needed]
DK64 is the apex of 3D platforming. It has everything, multiple characters to play with, multiple moves to learn, minigames to play, creative levels, bosses. If you have ADHD and cant enjoy it, thats not the games fault.

>> No.5802690

>>5802661
Imagine unironically thinking this

>> No.5802703

>>5802672
It is more of a 3D adventure game than platforming. You do plenty if walking, going to icons, and collecting more so than tricky platforming.

>> No.5802705

>>5802664
my big issue with DK64 is how repetitive some objectives are:
>slam a pad, fire your gun or use your instrument to activate something
>is either a race against the clock for a banana, a minigame barrel or just to open a gate for the banana
>most minigames aren't that fun, the stealth and the coin collecting are the best ones but you barely get to play them
The game really needed some different challenges, but otherwise I think is excellent.

>> No.5802734

>collect all bananas with kong 1
>come back and repeat with Kong 2
>repeat with Kongs 3, 4 e 5
>repeat all that for 7 stages

Boring as fuck. Thank god DK now comes back to the glorious Country days and nobody remember that this abomination called DK 64 exists.

>> No.5802746

>>5802409
No one who was older than 10 when this came out thinks it’s anything but empty drivel.

>> No.5802775

>>5802746
I was 15 and think it's an awesome game shitlord. Every world is fun and atmospheric even if it can be a bit repetitive.

>> No.5802780

>>5802775
>I was 15 and think it's an awesome game shitlord.
Embarrassing.

>> No.5802787

>>5802746
>>5802780
>liking video games past age 7
LMAO, nerds.

>> No.5803134

>>5802409
it's not a meme

>> No.5803250
File: 193 KB, 942x704, dk64.jpg [View same] [iqdb] [saucenao] [google]
5803250

>>5802734
>collect all bananas with kong 1
>come back and repeat with Kong 2
>repeat with Kongs 3, 4 e 5
>repeat all that for 7 stages
^This. Also DK64 has what might be the absolute lowest quality final boss I have ever seen in a video game. It's the same basic formula as this anon outlined for the collection tasks where you have to take the first Kong and do the most brain dead attacks four times in a row per Kong to beat him. And what's really awful about it is they use the same fucking cut scene over and over again each time you do each of these repetitive attacks, which defeats the entire point of having a cut scene.
e.g. You use Diddy to shoot a light fixture so it lands on K. Rool's head. Doing this triggers a sequence where K. Rool gets upset, struggles with it for a bit, and then throws it off his head. Then you shoot a light fixture so it lands on K. Rool's head. Doing this triggers another instance of the same exact sequence where K. Rool gets upset, struggles with it for a bit, and then throws it off his head. Then you shoot a light fixture yet another time so it lands on K. Rool's head. Doing this triggers an additional instance of the same exact sequence where K. Rool gets upset, struggles with it for a bit, and then throws it off his head. Then you shoot a light fixture one more time so it lands on K. Rool's head. Doing this triggers one more instance of the same exact sequence where K. Rool gets upset, struggles with it for a bit, and then goes down for a count long enough for the referee under his command to call time on the round.
It's like it was designed to intentionally be as obnoxious as possible.
>YEAH! THANK YOU!
>YEAH! THANK YOU!
>YEAH! THANK YOU!
>YEAH! THANK YOU!
>YEAH! THANK YOU!

>> No.5803283

/v/-tier thread

>> No.5803404

>>5802409
>DK64 is the epitome of soul
>soul is a meme
>DK64 is the epitome of meme
Fires in spurts, checks out

>> No.5803479

>>5803250
>It's like it was designed to intentionally be as obnoxious as possible.
Or to put everything you've learned to the test?
Can the circle jerk that DK64 is bad please stop.

>> No.5803484

>>5802734
Returns was shit though.
Tropical Freeze was good only cause David Wise returned to do the soundtrack; a great soundtrack was always an integral part of the DKC experience.

>> No.5803530

>>5803250
you're the first person I've ever heard that shits on the final boss of this game, and even some of the DK64 haters I've met said that fight was good.

>> No.5803605

>>5802409
The problem with this game is the backtracking. They should've let you play with any Kong, and once you got hit, you'd use another Kong.

Or maybe you could spread them around the scenario. All of them should be able to unlock the doors and get all the bananas.

>> No.5803617
File: 263 KB, 621x969, KleeverCountry2Art.png [View same] [iqdb] [saucenao] [google]
5803617

I just realized Kleever actually has a kremlin skull. I always thought it was just a generic skull because of the angle of it in the game. https://www.youtube.com/watch?v=sMLNDCiLbgM

>> No.5803637

>>5802409
dk64 sucks and soul isn't a meme.

>> No.5803769

>>5802734
> Get to replay the level 5 times

Don't see the prob bro

>> No.5803901

>>5802481
Now THIS is shit bait

>> No.5803914

I don't see how people like this game. Personally I think DKC is way better

>> No.5804165

>>5803901
dk64 sucks.

>> No.5804224

>>5803530
How could you possibly like that fight? It's so painfully repetitive and transparently robotic in structure. It was the first time I've lost immersion in a video game from everything being so plastic and stilted.
Andross in SF64 in contrast you fully accept as Andross. He's there, you're trying to beat him, and also your magic ghost dad who might be a hallucination shows up but even then the ambiguity of his in-game existence doesn't interfere with your sense of immersion.
For a series with such high quality in Donkey Kong Country for example it was really sad seeing how little life was in that bizarre poorly rendered Frankenstein K. Rool running through the same tiny little collection of cut scene animations over and over and over again.

>> No.5804239

>>5803769
These people didn't enjoy the game I guess. Not everyone is a born critic, just insulting something because they personally didn't like it.
>>5803914
DKC is a good series but DK64 is great in its own right. It was a swansong to N64 and to collectathon platformers.
>>5804224
That stuff was super fun. lol

>> No.5804257

>>5804224
>it was really sad seeing how little life was in that bizarre poorly rendered Frankenstein K. Rool running through the same tiny little collection of cut scene animations over and over and over again.
You are literally the only person who thinks that. Maybe you have depression, are you satisfied with your life or is everything sad to you?

>> No.5804264

>>5804257
I loved that stuff. Every time K. Rool was featured he popped open the little screen and humorous little skits played in regards to DK and his gang and his own minions. I guess it might be pointless wishing I could share my joy of the game with him since he simply doesn't like it. I'd wager he really just misses DKC in the same ways I miss SM64, BK, and DK64.

>> No.5804284

>>5804239
Dk64 wasn't even the final rare collectathon on the n64

>> No.5804303

It gave us Lanky Kong. All is forgiven.

>> No.5804329

>>5804303
I was happy to see Lanky taking off as a meme which is what he deserved and which some of us saw long ago. He was always my favourite kong, the funniest, comfiest character.

>> No.5804394

>>5802409
If it were really made with SOUL they'd have had the foresight to let you change characters on the fly, or better yet, NOT MAKE BANANAS FUCKING CHARACTER EXCLUSIVE

>> No.5804403

>>5804394
>let you change characters on the fly
It still baffles me that Rare wasn't able to let you select a different character instantly when even TMNT on the NES gave you that option and that game is 10 years older for crying out loud.

>> No.5804514

>If it were really made with SOUL they'd have had the foresight to let you change characters on the fly,
Why bother having multiple characters and a barrel to change in then?
>or better yet, NOT MAKE BANANAS FUCKING CHARACTER EXCLUSIVE
You're seriously chopping the game down for very little reason. Each kong has five specific golden bananas per level. You unlock a new character you backtrack to old worlds.
This stuff is about 50/50, on one hand you speed the game up considerably, on the other hand you cut out large chucks of time spent exploring the worlds. Utility versus immersion.

>>5804284
It and Banjo-Tooie were the final ones, my bad with the terminology.
>>5804403
It cuts the time you're exploring down a lot and thus the total play time. But hey maybe there's a way to make character switching immersive and speedy.
I know there's a rom hack that at least does this.

>> No.5804518

>>5804514
>You're seriously chopping the game down for very little reason.
It's boring and annoying to switch out kongs to collect a bunch of little bananas to be able to advance

>> No.5804562

>>5804518
Focus on one character at the time, once you're done with his/her respective items, go switch.
The game never forces you to get everything in one go, you're supposed to explore the world and see which zones you will need a certain character and such, some characters open certain areas for other kongs to go there later once you get the collectables for the Kong you're using.
>>5804394
That would ruin the whole 5 character mechanic, making it that every char can collect an item would make you never use a Kong unless for a specific ability.
And come on, Tag barrels are everywhere and almost always near teleport pads, it's not that tedious to change a character.

>> No.5804570
File: 21 KB, 300x218, dkshot25.jpg [View same] [iqdb] [saucenao] [google]
5804570

I didn't like it back then, but I love it now.
I guess back then I just took 3D platformers for granted.
Now that time has passed and the video game industry proved to be incompetent at the genre (and almost forgot about them), I see DK64 and other 3D platformers of the era as very special.
I actually didn't think DK64 was as bad as people said. Yes it has a lot of backtracking and "padding", but the game always looks great (provided you're on CRT), sounds great and plays great.
I was surprised when I found myself 101%'ing it, I didn't think I'd have the patience but I never really thought it was tedious.

>> No.5804573

>>5804562
It still takes at least a minute to change a character if you walk all the way to something you can't reach.
And actually, the custom bananas per character are sometimes only reachable with that character's special ability. I think that's fine, but if you manage to break the game with speedrun stats or whatever to reach a banana you shouldn't be able to, you should be able to collect that banana with other characters. In this way, the game's skill ceiling would be raised exponentially.

>> No.5804694

>>5804570
A lot of these games just need higher-poly character models and higher-res textures, and they'd look great. No extra gaudy visual design "updates" needed, just some objective upgrades.

>> No.5804745

>>5804573
>In this way, the game's skill ceiling would be raised exponentially.
Not him but I don't think so - figuring out what kong to change where and executing it is a skill isn't it? It's like an enormous travelling salesman problem. I'm honeslty not sure you know what a game's skill ceiling means. A skill ceiling would mean that all the top players end up at pretty much the same scores, as opposed to one clear champion (at least for a while), one clear runner-up, etc. Changing the kong just makes it a bit of a different game, needing a bit more planning.

Personally, I don't even own a game shark and besides I'm too old and set in my ways to change the way I play it now.

>> No.5804775

>>5804303
Still upset he and chunky haven't shown up fire any other games

>> No.5804780

>>5802409
DK64 is the epitome of taking a series that had soul through its very unique look and presentation and throwing it in the garbage for a generic blocky copy paste collection platformer

>> No.5804840

I hate it. I fucking hate it.
Can't stand the garish colors, the blurry textures taken from pre-rendered models and the goofy jiggling characters. It's too long, with too much padding, clunky movement and repetitive objectives.
Even the music soundsl ike circus music.

It does not feel like Donkey Kong Country, but as a bad Banjo clone.

>> No.5804842

>>5804694
The low poly is where the soul resides, though

>> No.5804974

>>5802409
Tbh, DK64 had a lot of soul but the game itself is very mediocre. It's definitely the worst of the big platformers for N64. I guess it's proof that soul can't make a game fun by itself.

>> No.5804997

>>5802734
Agreed. DK Country games were all about fun platforming. DK64 was mainly just walking around and collecting babanas.

>> No.5805071

>>5804775
Chunky and Lanky would be great for super smash bros.
>>5804780
Still feel they're both great in their own right.
>>5804840
It feels like Banjo-Kazooie crossed with Donkey Kong, and as an aside that would be an excellent game in its own right.
>>5804974
N64 had what four, five collectathon platformers?
>>5804997
Can you even lift 201 golden bananas?

>> No.5805187

>>5804974
I dunno. I think it polished up some of rough edges from Banjo 1

>> No.5805234

>>5802409
Mhhhm nice blurry low res textures
Best viewed on a 16:9 LCD TV over non-shielded composite cables

>> No.5805379

>>5802409
>is DK64 the epitome of SOUL?
Yes.

>> No.5805398

>>5805071
>N64 had what four, five collectathon platformers?

If you count multiplatforms I can think of the following:
>Super Mario 64
>Banjo-Kazooie
>Banjo-Tooie
>Donkey Kong 64
>Toy Story 2
>Earthworm Jim 3D
>Gex 2
>Gex 3
>Rocket: Robot on Wheels

There might be a few more, for all I know.

>> No.5805431

>>5802409
man it really is crazy that one of the bad things people say this game has is that there is Too much Content.

>> No.5805446

>>5805431
>cn't press the red switch with the blue kong
Content! Now walk all the way back.

>> No.5805454

>>5805446
based response

>> No.5805457

>>5802734
After doing 100% on Banjo I noped the fuck out of this game after seeing that. This game killed collectathons for me.

>> No.5805465

>>5805398
Glover
Tonic Trouble
Rayman 2
Duck Dodgers Starring Daffy Duck
Taz Express
Starshot Space Circus Fever
Chamaleon Twist 1 & 2
Space Station Silicon Valley
Bomberman Hero
40 Winks

>> No.5805476

>>5805465
Great selection except for Starshot.

>> No.5805679

>>5805457
>This game killed collectathons for me.
When I say it it's a positive thing.
>>5805446
>>5805454
You better run the fuck back before your attention span commits seppuku.

>> No.5805724

>>5802409
DK64 wasnt outright terrible, but it's definitely my least favourite of the Rare N64 platformers.

>> No.5805727

>>5802703
Tricky platforming is barely in a lot of games that are called platformers and don't outright ripoff Mario.

>> No.5805728

>>5802409
Not a good game, but at least it's better than Crash.

>> No.5805730

>>5805465
Missed Blues Brothers 2000 & A Bug's Life (not big losses though)
There's some Doraemon games that are 3d Platformers, but I never played them.

>> No.5805731

>>5805728
take your meds

>> No.5805745
File: 189 KB, 803x403, dk64.jpg [View same] [iqdb] [saucenao] [google]
5805745

The criticism of DK64 for "forcing you to collect everything 5 times" seems to be an 'argument by appeal to OCD' rather than anything legitimate.

>> No.5805754

>>5805398
too bad psychonauts wasnt on this system and that mother 3 wasnt

>>5805465
sssv is my jam

>> No.5805812

>>5805745
>Its not required to 100% the game, so complaints about tedious game design is not legitimate.

>> No.5805820

>>5805812
>why does this game feel tedious when I am playing in a deliberately yet optional tedious way!

>> No.5805836

>>5805820
I'm pretty sure its not possible to complete the game at all without switching characters.

>> No.5805857

>>5805727
It's almost as if it's an action adventure collectathon.
>>5805730
>>Missed Blues Brothers 2000
No I don't miss blues bros 2k
>>5805745
I mean I adore the game but I can understand everyone's frustrations with needing to collect golden bananas with the correct kong and running to switch barrels. I just personally don't give a shit.
>>5805754
Or Metroid Prime.
>>5805812
Every video game is tedious, the rest of the game makes up for it or you turn it off.
>>5805836
HURR DURR there's five characters with unique abilities.

>> No.5805861

DK64 is like an expensive bottle of scotch that you savor over a period of time pounding it back in one sitting is going to give you a headache. Once I learned that I really enjoyed the game

>> No.5805868

>>5805857
>HURR DURR there's five characters with unique abilities.
Very common to find collectables that dont actually utilise the characters abilities at all, or only requires them to activate a minigame, and not be used in the minigame itself.

>> No.5805910

>>5805836
The “normal” way to play DK64 is just to do the minimum to get to the next level. If you need to backtrack to earlier levels you do it with a different character later in the game so instead of burning out with repetition you get to enjoy an old level in a new way.

Only OCD achievement whoring zoomers feel the compulsion to clock off every goddamn thing before moving to the next area.

>> No.5805996

>>5805910
>>5805861
You nailed it on the head.

>>5805868
Yeah well. Yeah well.

>> No.5806694

>>5802437
>so much jam packed into this gem.
So much what? It's the epitome of a collectathon, which makes it SEEM like there's a lot to do, but in reality you're only doing slight variations of the same boring shit 5 times.

>> No.5806723

>>5806694
You had various guns and amunition, you had special abilities and crystal coconuts, you had cameras and fairies, orange grenades, secret rare and nintendo coins, eight levels and an explorable overworld, five different colored bananas and 201 golden bananas, and a multiplayer mode akin to rare's goldeneye.
It's most definitely the epitome of a collectathon, there's so much jam packed into this gem.
I'm forgetting instruments too, oh and the huge variety in mini-games.

>> No.5806727

this thread drove me bananas

>> No.5806853

>>5806694
Even with 1 kong it's a big as fuck game.
>>5806727
bananased

>> No.5806878

https://youtu.be/GlNhSoX5UZ0

>> No.5806989

>>5806853
Oldschool rare games are even hidden in the game and it's how you obtain the secret rareware coin. BANANAS

>> No.5807153

>>5805754
How is SSSV?

>> No.5807231

soul is /v/ slang, who cares what they think

>> No.5807492

>>5806989
Only Jetpac was there from Rare, right?
Then there's DK Arcade, which btw was the only home port of the arcade game ever, until the Switch port came out.
DK Arcade on DK64 is based on the japanese version of DK arcade, though, not the US version, which means the flow of the levels is better.

>> No.5807821

What made the game even more boring was the fact that collecting everything gives you no satisfactory reward.

Just compare with the direct predecessor, DKC 3. In it you could just go through the stages until the final boss, but if you wanted to explore further you could hunt down B Coins, which allowed you to play a whole new world. And besides, if you struggled to find the DK medals, you still got a gyrocopter, access to places you didn't even know existed, and a second ending. Not to mention the quests of the Bear Brothers.

Now what great reward did you get for collecting each banana with each kong in each of the stages? Nothing worth the trouble of exploring each corner of the stages.

This, by the way, is a little criticism that I make to the new DKC. The games are fantastic, but I miss a rewards system similar to what we had in DKC 3. Opening an image gallery and rushing through the stages to open a temple is still frustrating for someone who grew up with Snes DKC.

>> No.5807850

>>5807821
Tropical freeze and returns 3ds had an extra world though

>> No.5807851

>>5802409
Nah, Kirby64 picnic is.

>> No.5807859

DK64 is, artistically, an insult to DKC. Went from detailed art, diverse worlds/biomes, moody/complex music to blocky colors and shapes, stock locales, and Grant Kirkhope farting around with kiddie percussion instruments

>> No.5807870

>>5807859
Nah I can still hear the music of Dk64 in my head, it's amazing. I understand how everyone misses the old school DKC but Dk64 simply aren't those games.

>> No.5807872

>>5807859
Well, you're comparing pre-rendered 2D stuff to 5th gen 3D. Also how the fuck can a color be "blocky"?
Colors in DK64 look nice and it has a lot of good particle and lighting effects.
What does "stock locales" eman? It had similar locations to DKC1: jungle, temples, forest, snow, industrial, caverns.
I'll agree the soundtrack isn't as good as DKC1 and 2 but then few games have better music than those 2.

>> No.5807915

>>5807870
>but Dk64 simply aren't those games.
And that's the problem.

>> No.5807918

>>5807859
omg what is up your fucking ass? This is on the level of delusional and crazy. None of that is true at ALL. Like at ALL. And noone ever says that. The criticisms about DK64 are about its collecting. I cannot believe how stupid you are.

>> No.5807919

>>5807872
DK64 has some of the nicest visuals and music ever seen or heard on a console.

>> No.5807956

>>5807872
DK64 has shitty gradients I meant

The locales are worse because they’re not differentiated. In DKC2 for example the castle stages have a unique creepy/gothic/imposing ambiance that’s backed up by the music. The castle parts in 64 just feel like they belong in Scooby-Doo.

In fact that’s what most of the game feels like honestly. Scooby-Doo 64. Everything’s just sort of goofy and playful with xylophone noises, trendy music, and bright primary/secondary colors.

>> No.5808106

>>5807915
The only problem was how I worded it.. I should've typed isn't and not aren't.
>>5807918
I mean he just wants to drive the point home about how bad he hates it but I agree it borders on delusion.
>>5807919
>This.

>> No.5808115

>>5807872
>Well, you're comparing pre-rendered 2D stuff to 5th gen 3D.

5th gen was pretty embarrassing. All the games looked worse than the previous generation and ran at 1/3 the framerate.

>> No.5808296

>>5806878
That looks pretty good. Too bad the emulation has all those annoying bugs. I think the last time I game that game a go I fell through the floor and couldn't even escape the starting area after restarting a dozen times.

>> No.5808671

>>5806878
That guy sounds so distracting with his accent and his hack looks too sloppy to show off at this point. It doesn't really help that the footage confirms yet again how horrible the game runs on emulators but hey, I'm sure the retroarch crowd will tell me it looks much better with this plug-in or that filter.

>> No.5808689

>>5805457
I have a n64 in the house for the first time, and I 100% completed banjo kazooie and left feeling good about it, it started off kinda dull but became really enjoyable at the later levels. And now I’m playing DK64 and I’m not seeing why people like it so much.

I find the backtracking and changing of the kongs with the change barrels annoying. It seems like all the time there’s 5 red bananas at the end of a path where there was only stuff for tiny otherwise, so you have to go back with Diddy but there’s nothing else to do with Diddy there. Seems pointless to me to have a layout like that, but with how much people like it I guess they find that fun. I was trying to think of what would need to be different for me to enjoy it, maybe if you had the ability to change kongs when you wanted instead of needing to find a change barrel.

>> No.5808759

>>5807153
Amazing. It's a fantastic and unique idea which got executed well. I really wish they'd make a remake or a sequel of some sorts but that'll never be the case since Take2/Rockstar most likely doesn't care.
I'd take anything, even a spiritual successor but I haven't found anything like it yet

>> No.5808768
File: 173 KB, 383x404, 2k53qznx.png [View same] [iqdb] [saucenao] [google]
5808768

now it's the epitome of TRANS RIGHTS

>> No.5808775

>>5808768
>tips fedora

>> No.5808814

>>5808296

What emulator did you use?
I think you just got unlucky, I played through it with PJ64 1.6, not even with glide (the only real difference I noticed was that with glide the banana camera photos actually showed up after snapping and the with the standard one during the scene where you see your snapped photo the game became very slow) and while I saw those visual glitches like the charactters getting stretched I with the standard Jabo plugin only got teleported out of bounds twice in all and never stuck because of it, it was pretty much random, with a tendency to become more likely when jumping from a swinging vine.

>> No.5808859

>>5808814
I think I was using PJ64 2.1 at the time. I do remember having better luck with 1.6 a long time ago.

>> No.5809057

>>5808859

PJ64 2.1 sucks. It took a long time for PJ64 to reach the quality of the trusted 1.6 version again after the paywalling and even after the fully open-sourcing on github.

>> No.5811521

>>5803617
>realizing that just now
Anon, I...

>> No.5811526
File: 79 KB, 250x230, Burla_Donkey_Kong_SSB.png [View same] [iqdb] [saucenao] [google]
5811526

>>5808115
Yet developers managed to make playable and enjoyable games out of that lowpoly 3D and low framerates. Hence the SOUL.

>> No.5811530

>>5807859
>diverse worlds/biomes
Nice Minecraft word, why don't you go and zoom on out of here

>> No.5811569

>>5805465
>Chameleon Twist games
>collecthatons
No.

>> No.5811595

>>5811569
Taz Express too, lol

>> No.5812060

>>5811530
>hanging onto a single word so that you don't have to refute an argument
a brilliant display of skill