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/vr/ - Retro Games


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5800116 No.5800116[DELETED]  [Reply] [Original]

>but overclocking breaks the games
>but i don't like the person who designed the new overclocking method
>but the developers intended for slowdown and limited enemies on screen
Another weekend, another example of hardware cucks getting BTFO

>> No.5800124

You'd have to be mentally ill to spend money on rotting plastic in the first place. Trying to reason with them is pointless.

>> No.5800134

Based, dev intent fags are low IQ. Except in the case of games by pants on head retarded developers like Cave slowdown is always better removed.

>> No.5800151

>>5800124
C'mon now, Cletus, mama tol' you a thousand time not t'store yer vidyuhgames out the backyard in that trash bag.

>> No.5800163

>>5800151
Well the liberals took my god damn turlet so where else am I supposed to put them?

>> No.5800319

>>5800116
It's a meme that people will get over very quickly just like every other emulation gimmick.
Also no sane person uses Higan when there are superior emulators that use a fraction of the CPU power.

>> No.5800345

>>5800319
According to you people have gotten over upscaling? And no one cares about CPU power.

>> No.5800347

>>5800116
The developers didn't intend to only have two enemies on screen with massive slowdown, their hands were tied by SNES' pitifully slow CPU.

>> No.5800349

>>5800116
Yeah and I'm sure long loading times and graphics spazzing out when there were too many sprites on-screen were intended too.

>> No.5800370

OH GOD, why did I buy this game? Why do I even own an SNES? How do I fix what my life has become?

>> No.5800484
File: 98 KB, 625x626, bait.png [View same] [iqdb] [saucenao] [google]
5800484

>>5800116
This honestly isn't the same game if you overclock. Why piss with emulators except for convenience or budget, when original hardware is dirt cheap and flash carts exist?

I'm sick of this emulator bait. By definition, emulators are not real hardware and therefore will always have differences. Usually these differences are small enough to not matter to human beings though.

When you change core mechanics, it's not the same game. Sure it might be fun to play that way, but it's not authentic. Again, it boils down to play this way if you wan't, it's your game experience so actually play the game and have fun.

>> No.5800487

>>5800484
You're right it's not the same game, it's objectively better

>> No.5800489

>>5800487
>objectively better
Here's what you're looking for: (You)

>> No.5800502

>>5800489
>countless concrete improvements that are seen and felt by everybody playing
>"b-but it's not authentic because maybe it has some imperceptible differences"

It's amazing the lengths hardwarefags go to in order to justify their addiction. Sad thing is you've probably buy inaccurate ports constantly and don't know any better

>> No.5800507

>>5800116
>limited enemies on screen
Well overcucking ain't gonna change that

>> No.5800516

>>5800116
You know what they call that? Poor emulation.

>> No.5800531

>>5800116
>Nintendlets had to wait this long for blast processing

>> No.5800554

>>5800502
I have original hardware and even I think that shit is cringe. I would way rather discuss games with emulation bros than snobby hardware elitists.

>> No.5800619

>>5800502
>>5800554
I honestly wasn't being an elitist, if you change things, the game and experience is different. This is simple fact.

Notice I said it's your game experience so play the game and have fun.

I didn't say this was worse, I basically said play however you want, if you enjoy improvements, that's great. There are some that make the game more fun to play, but it will be different from the original.

I called >>5800487 into question because they said it's objectively better. It's not, it's subjectively "better". There is absolutely no way you could say it was objectively better as it's a matter of personal preference. You might as well argue if the color red or blue is better if you don't understand objective and subjective.

>> No.5800634

What does byuu look like? I’m imagining the most disgusting of furfaggots.

>> No.5801247

>>5800116
>emulating that which the hardware chad actually owns
You're the cuck here.

>> No.5801263

>>5800554
Oh shit, bro, you have original hardware? HEY FELLAS! THIS GUY HAS ORIGINAL HARDWARE! Jeez, where'd you come across that? Not many people have original hardware, I can see why you would want to let us all know. Hey, mind if I take that baby for a spin? I've never played the real deal before. You must know everything about games, after all, you have original hardware!
As for overclocking, the game is balanced for how it originally came out (on fabled original hardware) changing things can, and often does mess up the experience. The limitations of the systems weren't a surprise to the developers, the game was made with it in mind. If you just randomly turn on oveeclocking it wont play as well as a product finetuned by actual professionals. If someone actually did overclock 'hacks' to the game and fine tuned everything it could work, but as is it is pointless in my book.

>> No.5801326

>>5800319
>plastic hoarders spending hundreds of dollars on meme converters to make their original hardware visually indistinguishable from zsnes on their shitty lcd tvs
lol

>> No.5801328

>>5800619
>stamping your feet and pissing all over the floor because it's "different"
So this is what we've been reduced to. Jesus christ.

>> No.5801559

Now throw on an HD filter and replace the soundtrack and the game is finally almost playable

>> No.5801586
File: 41 KB, 387x437, 1527932692422.jpg [View same] [iqdb] [saucenao] [google]
5801586

>>5800116
>overclocking

>> No.5801601

>>5800634
Slightly overweight white guy, nothing too special about him.

>> No.5801703

>>5801263
>If you just randomly turn on oveeclocking it wont play as well as a product finetuned by actual professionals.

lol get a load of this gullible little baby. Yes anon the devs meticulously hand crafted every moment of slowdown/stuttering with a strong gameplay purpose, it's not that the slowdown popped up as a consequence of them adding too much shit happening at once, and they said "fuck it, good enough" because they were not only working with strict time limits but also could not be bothered to manage games on such a micro level at all times. There's no "fine tuning" happening in Super Ghouls N Ghosts, or Metal Slug 2, or Demon's Crest for example, all those games are just plain better without slowdown. The only exception to this are some shmups where the developers were too retarded to think ahead and balanced patterns around slowdown.

>> No.5801865
File: 33 KB, 321x445, summer.jpg [View same] [iqdb] [saucenao] [google]
5801865

>>5801328
0/10 B8 but I'll keep feeding you (You)'s so at least you won't be contaminating the rest of the board with your ignorance and "epic trolls".

>>5801703
>There's no "fine tuning" happening in Super Ghouls N Ghosts, or Metal Slug 2, or Demon's Crest for example, all those games are just plain better without slowdown. The only exception to this are some shmups where the developers were too retarded to think ahead and balanced patterns around slowdown.

So you are arguing against what someone said, then confirming what they said in the same paragraph? Anon, you need to lay off the weed, your short term memory is pretty much shot at this point.

>> No.5801905

>>5801865
Mentioning a few of the very, very rare exceptions doesn't confirm his blanket statement, retard

>> No.5801907
File: 83 KB, 953x960, brainlet.jpg [View same] [iqdb] [saucenao] [google]
5801907

>>5801905
But it does disprove yours.

>> No.5801917

>>5801907
lol no it doesn't because the vast majority of games don't benefit and aren't balanced around slowdown you mong, even Cave don't really know wtf they're doing they just make sure the patterns are dodgeable and leave it at that, not to mention leaving in a ton of slowdown related bugs

>> No.5801919
File: 124 KB, 680x680, 135.png [View same] [iqdb] [saucenao] [google]
5801919

>>5801917
S E E T H I N G
E
E
T
H
I
N
G

>> No.5801930

>>5801919
>try to go for a gotcha without understanding the point being made
>get btfo
>S-SEETHING

>> No.5801943
File: 54 KB, 640x420, carlin.jpg [View same] [iqdb] [saucenao] [google]
5801943

>>5801930
YIKES.

>> No.5801954

>>5801919
Anon you're embarrassing yourself. This has gone on long enough, just take the L and move on, man.

>> No.5801957

>>5801943
Exactly my reaction, hardwarefag cope knows no bounds. Gotta justify your addiction in one way or another though I suppose.

>> No.5801959
File: 159 KB, 473x496, gitgud.png [View same] [iqdb] [saucenao] [google]
5801959

>>5801954
>>5801957
CRINGE

>> No.5801960

>>5801959
There's no honor in this.

>> No.5801961
File: 116 KB, 644x600, need.jpg [View same] [iqdb] [saucenao] [google]
5801961

>>5801960
https://vocaroo.com/i/s0EkDdSP8xuN

>> No.5801976

>>5800116
Some games may work fine with this, others not so much. If there's any aspect of the hardware that becomes unstable from this, or has it's behavior change from this, it could cause a problem for any game that is dependent on that behavior. It's why for years we've had speedrun strategies that only work on emulators, or ROM hacks that work on an emulator but cause a hilarious crash on real hardware.

Emulators can be good, and I'd say most of the good ones for the NES and SNES are fine for the most part. But now let's look at other systems:

-Sega Genesis. The emulators are just ok. Sound emulation isn't that great on it, and many of them are running at overclocked speeds which causes problems for some games and is a nightmare to deal with for homebrew developers. Start throwing Sega CD or 32X into the mix and it becomes a crapshoot.

Sega Saturn - This clusterfuck of CPUs and VDPs is insane enough to deal with on it's real hardware. The three main emulators out there for it are equal clusterfucks with each having their own laundry lists of quirks and compatibility issues.

Nintendo 64 - Similar boat as the Saturn, but has more people in love with the system so more emulators have specific hacks to make specific games work right.

Basically when you step outside of the realm of NES and SNES emulation, you start to see why many would still prefer the real thing.

>> No.5801982

>>5801976
>i haven't touched emulation in the last decade and am exclusive forming my opinions on outdated or second hand knowledge
okay :)

>> No.5801985

>>5801976
I always thought of N64 as perfect except for Banjo-Tooie. Even Game Cube and Wii emulate like a dream.
>Select all squares with crosswalks

>> No.5802001

>>5801985
The N64, and to a certain extent the PS2, have the problem of super popular games being the most playable, combined with people not realizing that they’re missing out of effects like noise generation. It looks how they remember, and they don’t remember stuff like Ocarina of Time’s explosions and dust clouds having noise to make them look more like particles.

>> No.5802012 [DELETED] 

>>5801982
>I have only care about NES and SNES and haven't touched the real hardware for anything Sega related or the N64 for the past 20 years. But hey these emulators kind of look like what I remember so they must be accurate.

okay :)

>> No.5802015

>>5801982
>I only care about NES and SNES and haven't touched the real hardware for anything Sega related or the N64 for the past 20 years. But hey these emulators kind of look like what I remember so they must be accurate.

okay :)

>> No.5802021

2 things:
1) the original game developers made these games with the slowdown in mind when designing it. Same with the amount of input lag: if you want the authentic experience, you don't want less or more lag than the actual hardware provides. The game was developed for and tested in that system, not an emulator.
2) people who own hardware (which, by the way, aren't "cucks", you could have owned original hardware since the 80s/90s if you aren't a zoomer, or you could have bought it for real cheap in the early 00s if you weren't a drooling zoomer playing Newgrounds flash games and GTA reskins on a modchipped PS2) can also emulate anyway, so how are they "cucked"?
The only cucked one here is you, who needs validation for your imitation of real hardware through software on your phone. Have fun with the touch controls!
>inb4 you own controllers
Zoomers have been losing grip for holding actual controllers due to too much touch screen use, so I don't believe you actually use controller pads.

>> No.5802029

>>5802001
As an aside I can remember the slowdown when lots of explosions went off in OoT lol.

>> No.5802031

>>5800116
God I forgot how much I hated the music in C3.

>> No.5802035

>>5802021
>1) the original game developers made these games with the slowdown in mind when designing it

No what happened is they compromised, made sacrifices in performance to achieve some nice spectacle. Nowadays you don't have to deal with that compromise since you can have the best of both worlds. You can keep the spectacle AND get improved, smoother gameplay.

>> No.5802041

>>5802035
Could be, we don't know unless we ask the developers. I mean, sure, there was compromise, but maybe they twitched some things in the game to accomodate for said slowdown. Maybe if there wasn't any slowdown, they would have designed some things differently.
But my point still stands: People who own hardware still have access to emulation like everyone else, it's not like you can't play emulators if you own hardware lol

>> No.5802056

>>5802041
Or you could use basic common sense and look at how the games play with/without slowdown and compare. This isn't rocket science, especially when talking about inconsistent sporadic slowdown, but even outside of it you can simply look at what function the slowdown serves and come to a conclusion from there. In the vast majority of cases, it serves no function, so it can be easily discarded without losing anything of importance.

>> No.5802060

>>5802056
I never thought slowdowns are that much of a deal break IMO, I mean to the point of being unplayable. Even arcade games had some slowdowns here and there.
Anyway, again, my point still stands: People who own original hardware have still the option to play emulators, like everyone else. Emulation is not something exclusive or anything, so OP bragging about it, calling out "hardware cucks" is very ironic.

>> No.5802098

>>5802015
>doubling down like a retarded nigger
based

>> No.5802247

>>5802029
That is a part of the problem, technically. It would have gotten an extra frame or two without the noise effect.

>> No.5802250

Unfortunately this won't help most SNES games that were designed to have little action to avoid stressing the anemic processor. For the 5 or so games where the developers said "fuck it" and had the game slow down, that's nice, but it does nothing for the beat-em-ups with 2 enemies total or shmups with 6 objects on screen.

>> No.5802251

Haha, I can get drinking water out of the fucking tap. Can you believe that? Water, from a tap, for no more than the city's charge for running water. And when I'm done, I can fill up the glass and drink some more.

Bottledwaterfags BTFO!

>> No.5802604

>>5802060
It ranges from bearable to absolute trash tier, with the latter being represented by Metal Slug 2. In general you are always better off playing MS overclocked. And its true that hardwarefags technically have emulators as an option but many prevent themselves from playing better versions of games because of their obsession with authenticity, it's a mental illness.

>> No.5802663

>>5802604
Luckily the Super Ghouls n Ghosts speed hack works on real hardware so I can be mentally ill and still not have to deal with slowdown

>> No.5802784

>>5802604
>And its true that hardwarefags technically have emulators as an option but many prevent themselves from playing better versions of games because of their obsession with authenticity, it's a mental illness.
How can you even be sure about that? Do you live with them?
I think caring about how others play their games is more like a mental illness, honestly.
but in the end I think people like OP are just being fox and sour grapes.