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/vr/ - Retro Games


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5797042 No.5797042 [Reply] [Original]

Did the PlayStation have any similar large open-world exploration based games similar to this?

>> No.5797169

legacy of kain soul reaver reminds me quite a lot of N64 Zelda

>> No.5797456
File: 154 KB, 1024x768, Kings_Field-190409-042411.png [View same] [iqdb] [saucenao] [google]
5797456

King's Field II (1995, titled simply "King's Field" in western releases since the first title was not released outside Japan) by FromSoftware.

It reminded me of Majora's Mask in its plot and tone: an isolated island haunted by a mysterious underlying ancient evil, and a small population of people under its curse, many with their own dark depressing problems and lore to be discovered through completing side-quests and speaking to everyone. Although, contrasting to Majora's Mask's structure that more heavily revolves around its characters & sidequests, King's Field's actual gameplay and tone is more akin to games like Metroid or Symphony of the Night (which came a few years later) in its mostly isolated exploration with a sparse population of NPCs only encountered once in a while.

>> No.5797464
File: 92 KB, 220x208, Blood_Omen_-_Legacy_of_Kain_Coverart.png [View same] [iqdb] [saucenao] [google]
5797464

>>5797042
If you mean grim, maybe the first Blood Omen is what you're asking for anon.

>> No.5798506

>>5797169
This.

>> No.5798525

>>5797169
>>5798506
Soul Reaver has terrible dungeon design though. The worst dungeon in OOT is vastly better than the best in SR.

>> No.5798532

>>5798525
>Soul Reaver has terrible dungeon design though
so does Majora's Mask

>> No.5798575

The only title i can think of is spyro if that even counts. Maybe Tomb Raider? Silent Hill? I tried

>> No.5798587

>>5798575
>I tried
did you

>> No.5798606

Brightis kinda? I mean I've never really considered it because whatever genre N64 zelda is has never appealed to me.

>> No.5798619

>>5798532
>so does Majora's Mask
Such as?

>> No.5798630

>>5797042
Majora's Mask was a hub world. All outlying areas are spokes on the central space, Clock Town. It's MM's version of Hyrule Field. For clarification, open world means open. Not lanes you go through.

>> No.5798668

>>5798606
>whatever genre N64 zelda is has never appealed to me
"Adventure game"

>> No.5798697

>>5798668

acshually, action adventure.

Adventure games are sierra crap.

>> No.5798706

>>5798525
>terrible dungeon design
Even more similar to 3D Zelda then

>> No.5798710

>>5797042
>large open world exploration
It's one not so large round field with four attached hub areas...that you must visit in a specific order. There's nothing large or open world about this game.

>> No.5798797

>>5797042
There's tons all large fantasy worlds to explore in ps1 games, especially if you try various genres.

>> No.5798812
File: 883 KB, 500x400, Legends.gif [View same] [iqdb] [saucenao] [google]
5798812

>>5797042
Megaman Legends is commonly compared to Ocarina of Time in that they're both semi-open action-adventure games. Megaman Legends 1 has you exploring one large island while spelunking in underground ruins for your dungeons. Legends 2 sacrifices having one detailed locations for being able to travel around the world to different islands and locales, trading interconnected ruins for more traditionally designed dungeons. You have a world map instead of hub world like Hyrule or Termina Field for Legends 2, though.

People tend to prefer the former as you're exploring a cohesive location that has a lot to do and see over the course of the game, but 2 has more diversity in location and dungeon design. Although the water dungeon lagging and turning the game unbearably slow tends to sour people on it. Features a surprisingly large draw distance for a third-person PS1 game which always kinda stuck out to me. I'd imagine everybody already knows about Legends but I just wanted to shill it.

>> No.5799467

Alundra, but it's 2D.

>> No.5799492

>>5798812
At the end of the days the main difference between 1 and 2's map is simply aesthetic, functionally they're almost identical. The different areas of 1 are akin to the different cities of 2, the only difference being you can walk to them in 1, that only happens once or twice as for 99% of the game you're calling Roll on the phone and warping to them the same way you fly to the different cities in 2. You can go to them earlier in 1 but all the content in them is still locked behind your progression, so you can't actually do anything there until you've reached that point. There are the underground ruins which connects all of 1's world but doesn't really open up to the player until they can knock down walls late in the game and, in my personal playthrough I think I used it two or three times before clearing the whole thing and never going down there again (excerpt for going back to grind for money in one specific spot,) the interconnected nature of it with the city above never ever becoming a factor. There are some slight differences obviously like being able to do two or three sidequests out of order in 1 as opposed to 2 and having all your shops in one place the whole game. But I would say the vast vast majority of how the world's work are functionally the same despite the surface differences.

2's problems go beyond whether or not it has an interconnected world, though it's still a good game. And, yes, for a comp, I guess it's sort of comparable to OoT and MM although it seems to do a much better job of capturing what Zelda is about than the N64 Zelda games do, as it offers a real sense of interacting with the world differently and opening up New modes of exploration as you progress and get more tools (similar to super metroid or lttp.)

>> No.5799529

>open world

>> No.5799660

>>5798812
>That giant moody hub map lying right under the city that you gain more access to naturally as the story progresses, and ends up connecting all the main dungeons together into one giant labyrinth

They don't make them like this anymore.

>> No.5799904

>>5799492
>as it offers a real sense of interacting with the world differently and opening up New modes of exploration as you progress and get more tools (similar to super metroid or lttp.)
N64 had Shadow Man for that sort of thing. Well PS1 had it too but it's basically unplayable on that console.

>> No.5799913

>>5799904
Shadow Man was shit on every console but Dreamcast.

>> No.5799920

>>5799913
Dreamcast version of Shadow Man has stuttering and every version of the game other than N64 and PS1 has an excessive number of bullet sponge enemies.

The N64 version is objectively the best console version and probably the best version overall.