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/vr/ - Retro Games

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5796683 No.5796683 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>5791468

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom, Quake, Duke, Marathon, or Thief:
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)

Doom RPG series

Launchers for Build Engine games



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/








>> No.5796684

=== ONGOING ===

H.U.H. - /vr/ Quake Mapping Project
-Pretty much waiting for a final release
-All details and a FAQ can be found in the following pastebin

=== NEWS ===

[8-7] Blood: Fresh Supply updates effectively discontinued

[8-7] A recent list of old websites hosted by Doomworld

[8-5] DBP14: After the Fall RC3/final release

[8-5] Anon Doom map release: Lumber Lordosis

[8-3] Assets from id's mobile games exported

[8-3] Golden Souls 3 demo released

[7-31]After the Fall - DBP14 RC1 released

[7-31] Daggerfall Unity public alpha release

[7-27] AMC TC v3.5 released, receives a massive art overhaul.

[7-26] Doom 1, 2 (Including Master Levels), & 3 now available on Nintendo Switch, Playstation 4, & Xbox One.

[7-21] Mapping contest with $250 prize: make a Prey 1996-themed map within one of numerous games

[7-20] Quake SM199 - five maps made by teams of two mappers

[7-19] Tim Willits leaves id Software, after being at the company for 24 years

=== PREVIOUS ===


== PROTIP ==

To submit news, please reply and anchor it to this post.

>> No.5796691
File: 70 KB, 756x792, wink wink wink.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.5796693


>> No.5796696
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>> No.5796697
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>> No.5796698 [SPOILER] 
File: 202 KB, 432x561, 1565322729027.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.5796703

I played Doom 2 in VR and I thought I had lost my nausea wings but Jesus Christ I've been feeling sick for the past few hours

>> No.5796708

Doom doesn't strike me as well suitable for VR given the slightly stretchy perspective (which you WILL notice), or the 2D enemies.

>> No.5796717

Some games work for VR a lot better than others. Like, Serious Sam Fusion VR and PAYDAY 2 wreck me, but Blade & Sorcery and VRChat as well as Pavlov don't. Considering Doom is intended to be fairly fast-paced, I can imagine that it would really mess someone up if they're not adjusted to it.

>> No.5796732
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>> No.5796742

Crash only has eyes for Doomguy.

>> No.5796749
File: 1.80 MB, 1518x1982, daisy.png [View same] [iqdb] [saucenao] [google] [report]

I know someone better

>> No.5796761
File: 534 KB, 683x512, Q3R-Loadscreen-00 .png [View same] [iqdb] [saucenao] [google] [report]

She don't have any eyes, Lt. Dan.

>> No.5796769

>gross fur
>no underboob
>not even a person
>doesn't know about Adrian's Viper

>> No.5796812

Thanks for reminding me about the PS2 version's atrocious loading times.

>> No.5796847
File: 222 KB, 419x351, tacodemon.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5796850
File: 1.13 MB, 2448x3264, 1547096152063.jpg [View same] [iqdb] [saucenao] [google] [report]

I'll do you one better.

>> No.5796853

>tfw no gf w/ level IIIA rated abs

>> No.5796854

Please stop reposting that image. I'm afraid if I masturbate to it too much it'll lose its appeal.

>> No.5796857


>> No.5796861
File: 56 KB, 512x512, hunter_by_dshpilevoy-d8ewys5.jpg [View same] [iqdb] [saucenao] [google] [report]

my wife's abs could beat up your gf's abs

>> No.5796872

got the cygnis one? I need to post it back on my tumblr and I don't have it handy.

>> No.5796884

nvm found it.

>> No.5796905

What are some of the best serious zombie-themed wads out there? Or survive waves of zombies sort of thing?

>> No.5796909

Take a breath, eat an apple. That helps me.

>> No.5796938

cruelpastry? oh shit man, how've ya been?

>> No.5796948 [SPOILER] 
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>> No.5796953

yeah, how goes it? doing fine for the most part. need money so im starting to take on commissions again.

>> No.5796974

Money?! Never heard of it.

>> No.5796992

nuts.wad will cure you

>> No.5797002

Press nose to unlock secret

>> No.5797035
File: 509 KB, 1582x2048, steamuserimages-a.akamaihd.net.jpg [View same] [iqdb] [saucenao] [google] [report]

Step aside.

>> No.5797109
File: 358 KB, 1920x1080, ddd.png [View same] [iqdb] [saucenao] [google] [report]

My fav doom and quake (ii) waifu.

Doom in VR especially Doom 2 sounds punishing, especially in some of those levels where there's more vertical space. Maybe someday I should give it a fair shake.

>> No.5797113

What the hell? I don't fucking believe it.
I like Doom.

>> No.5797119

somebody call the fucking cops, because this man has clearly been hit over the head and is suffering from a concussion.

>> No.5797129

Whoa hold on a sec there, do you mean like the Original Doom, one of the sequels, the 2016 Doom, Doctor Doom, the Doom movie, Brutal Doom... there's a whose lot of Dooms out there.

>> No.5797141
File: 254 KB, 680x680, 1552696086921.png [View same] [iqdb] [saucenao] [google] [report]

Any good hints on making textures in Doom?

>> No.5797151


>> No.5797152

fake and gay
he can't aim down

>> No.5797157

he was wearing a very stiff neck brace in the original dooms
he took it off by the time of quake 3

>> No.5797161

Wasn't the intended means of reaching E3M9 a rocket push?

>> No.5797170

but you can just run over the gap instead of doing 128 damage to yourself

>> No.5797179

>stand on ledge
>imp hugging wall below ledge
>fire rocket

>> No.5797189
File: 1.77 MB, 1920x1080, Screenshot_Doom_20190809_111948.png [View same] [iqdb] [saucenao] [google] [report]

Something GS3 related that's kinda simple but i'm really happy about: Depending on your current loadout, new ammo types will spawn on the maps for weapons you picked up in other levels. So if you grab the Assault Rifle in Level 2 and go complete Level 1's missions, you'll find ammo pickups for that weapon as well!

>> No.5797207
File: 28 KB, 480x480, lemon.jpg [View same] [iqdb] [saucenao] [google] [report]

> 8 heights
> rotate

>> No.5797238

Do I need to set-up a Soundfont if I'm using GZDoom? Or does it have roland sc-55 already built-in?

Most of the music stuff goes over my head

>> No.5797256

I'm the guy that was playing Doom 2 yesterday. Now at level 29. Feels like so many rooms were just optional traps. I found the exit to The Spirit World (level 28) without a guide but I have no idea how anyone is supposed to be able to know to punch a certain wall. I just got lucky.

>> No.5797272

Fluidsynth. Use a soundfont. Done.

>> No.5797291

Set up something like BassMidi Driver and grab a soundfont for it to use, then change the MIDI device used within GZDoom. It's pretty straightforward.

>> No.5797294
File: 578 KB, 1310x868, cave_draft.jpg [View same] [iqdb] [saucenao] [google] [report]

I would like some feedback on designing this section of cave.
This area isn't somewhere the player can reach, it's just to "flavor" an area, but I didn't want the rock face to look too "90's" with the straight lines and such, but now I feel like this looks to.....I don't know. Off.
I'm actually thinking of going back to the more "jagged" old school look.

Speed Of Doom was very good with their interior, curvy caves but this is kind of fucking it up but I can't quite see "how" I just know that it's off.

Any ideas?

>> No.5797301
File: 2 KB, 48x67, IDTHINK.jpg [View same] [iqdb] [saucenao] [google] [report]

Oh wait, BassMidi got discontinued for OmniMIDI, giving it a readup.

>> No.5797305

Looks fine to me. Why not make a couple with sharp straight edges scattered amongst them to break up the curve? Would look more natural

>> No.5797308

Put a sneaky message up there for those rocket jumping freelookers

>> No.5797314

Any news on that doom 4 demake for quake 1?

A demo was posted a couple threads ago, but i couldnt find any other info about it.

>> No.5797338

What are the origins of doom guy? What is the established lore?

>> No.5797345

just beat dusk episode 2, lads.Way better than episode 1 and i'm excited as fuck to play episode 3 this afternoon

>> No.5797346
File: 269 KB, 586x676, 1564841621176.png [View same] [iqdb] [saucenao] [google] [report]

Doomguy is a confirmed bunfag, but what about other FPS protagonists?
I picture Duke having a doberman, and Gordon having a housecat.

>> No.5797348

He was a marine, got told to shoot a civvie by his Sargeant, told him to duck off and beat the shit out of him and was reassigned to Phobos.

He also has a pet rabbit called Daisy and is Commander Keens son from the original Wolf3D/Keen timeline

>> No.5797349
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>> No.5797363
File: 1.09 MB, 174x174, Iu725hP.gif [View same] [iqdb] [saucenao] [google] [report]

The dev is also a map designer for Wrath:Aeon of Ruin so he's probably busy with that right now.
He's also porting over his other mod, Quake 1.5, for Quakesapsm.

He posted this recently tho. He posts a lot of updates on Knockout

>> No.5797367

You know, say those civvies included a morally bankrupt researcher who would then go on to complete the portal research that would lead to the demon invasion, leading to the destruction of most of Earth. Would Doomguy refusing to pull the trigger have been the right thing to do?

>> No.5797368
File: 28 KB, 128x128, Crispy-doom.png [View same] [iqdb] [saucenao] [google] [report]

Crispy Doom is the engine for me, but how the fuck do I disable monster interpolation with an uncapped framerate?

>> No.5797369

He was an entrepreneur in the late 90s who founded a company called "Google" and in the Proverbs of the Doom Bible so it read "He who hath curious about me shall use Google to find an answer."

>> No.5797372

Oh... well shit I didn't realize Doom the movie was actually a prequel.

>> No.5797373
File: 428 KB, 500x410, infoguy.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5797376

Thanks guys, went with OmniMIDI. Where can I find an accurate SC-55 soundfont? I've spotted this while Googling but I don't know the quality

>> No.5797380

have some unfortunate news for you, anon

>> No.5797381

I'm trying that one at the moment. I guess it's okay? I've mostly used Patch93's SC-55 one in the past. Also it appears that FluidSynth is built in now anyway, I suppose you can just toggle between the two drivers in-game see if there's any real difference if they're using the same soundfont.

>> No.5797387

OmniMIDI doesn't seem to support .sfpack which is what I found when look up Patch93's.

>> No.5797389

I think you can convert them, but it's been a while.

>> No.5797403

.sfpack is a special compression format for soundfonts since notes and tones are so similar they can be mathematically packed up to 6-7 times, and then unpacked without loss.

You'd need an unpacker tool to convert it back into useful soundfont format.

>> No.5797404

Does he have a twitter account or something?

>> No.5797405

That explains why the Doom 4 remake looked so fucking good.

>> No.5797410

Not that I know of

>> No.5797429

Life happened.

>> No.5797435

Is H.U.H gonna be shit? I've mapped a little for Quake before but didn't participate this time but I'm curious.

>> No.5797436

Maps are already available. Dig through some older threads.

>> No.5797454

That is actually a pretty good idea.

>> No.5797471
File: 1.67 MB, 1280x1440, 1560359869438.jpg [View same] [iqdb] [saucenao] [google] [report]

What are the best Doom console conversion and ports?

>> No.5797476

Nokia NGage

>> No.5797479

PS1 and Jaguar In terms of Commercially released ports.

>> No.5797480

I played one slaughtermap from here and it was awful. I'm hoping he's changed it since then.

>> No.5797481

Someone got Doom to run on an ATM machine. 10/10 port.

>> No.5797482

Just beat Doom 2 for the first time. Feels pretty damn good.

>> No.5797483

>PS1 and Jaguar In terms of Commercially released ports.


>> No.5797484

Back to Plutonia you go. Or maybe TNT first but that's more of a slog after a certain point.

>> No.5797485

Yeah yesterday the whole reason I started playing Doom 2 was because I didn't understand the Doom 2 enemies for Plutonia. I'll go back to it now.

>> No.5797486
File: 65 KB, 950x534, 1830916744id14253gol.jpg [View same] [iqdb] [saucenao] [google] [report]

Honest thoughts on Sigil - otherwise known as Doom Episode 5?

>> No.5797490

Just some maps. Nothing special.

>> No.5797492

When I first finished it I thought it wasn't that good and the last mission is too strange and doesn't require you to actually kill any "bosses." Now I think it had great atmosphere but the difficulty and level design makes more sense in the context of episode 4. I'd say it's better than episode 3 but not as good as episode 4. Not really that memorable honestly.

>> No.5797494

Why Romero thought putting even more first-person platforming sections in a Doom 1 episode in 2019 is beyond me though.

>> No.5797495

Yeah, I know the Jaguar version has no music aside from the intermission screens, but the framerate is better than the 3DO, SNES, and Sega Saturn versions, as well as not as many missing levels like the 32X version. PS1 has both DOOM 1 and 2 in the form of Final Doom, and has a nice alternate soundtrack, Oh, and colored lighting in certain areas along with a couple of extra levels.

>> No.5797524

>[8-7] Blood: Fresh Supply updates effectively discontinued

This is some bullshit.

How accurate is it in its final form?

>> No.5797530

I've personally played through version 1.9.6 all episodes in its entirety. Not the version that came out 3 days ago but still. It was fun and playable. The issues I had, and there were many issues, were all issues with Blood itself on DOSBox. There were apparently a lot of other problems but I didn't encounter them and I did a lot of exploration. Sorry I'm not up to date on the latest version but for the most part I'd say it's decent enough. Not accurate to the original exactly but good enough.

>> No.5797539


>> No.5797543

>5 stars
PC (standalone)

>4 stars
Xbox version that came with Doom 3 Collector's Edition
Versions from Doom 3 BFG Edition

>3 stars

>2 stars
SNES (1 extra star for effort)

>1 star
Saturn (loses stars for performance far below system's capabilities)
The new console releases (DRM on a 26 year old game, fuck Bethesda)

>> No.5797550

>any console version on the same tier as PC
nah m8

>> No.5797551

too dark, idbeholdl the fuck out of it

>> No.5797552

Considering only official releases. If we bring up the source ports, then we'll have to bring up the homebrew versions too.

>> No.5797553

I'm sure you realize this but it's not just DRM, the music is slowed down a lot for some weird fucking reason and sounds like absolute dogshit. The aspect ratio is fucked up too and there were apparently other problems. It's bizarre.

>> No.5797557

The other issues are carried from the BFG Edition. The thing is that none of the issues of that were fixed, and DRM was added in top of it.

>> No.5797558

I think I still have the PSN version on my PS3.

>> No.5797562

Well it's not the BFG Edition ports. They used the censored wads, but for whatever reason they wrapped it in a Unity shell, likely for menus and the DRM, and thus odds are all the coding oddities (squished scaling, randomized pitches, slowed down music for they are recorded audio files and not MIDI anymore) had to be done all over again on their own independent values instead of copypasting Nerve's prior work.

>> No.5797569
File: 3 KB, 64x64, GRNROCK.png [View same] [iqdb] [saucenao] [google] [report]

There has to be a way to change the fill texture that's used when lowering the screen size or using the status bar in wide screen.
I know some wads do it. Does anyone know how?

>> No.5797584

I remember that pic. Still hilarious today cus of how jarring the quality of the graphics are

>> No.5797586

I'm pretty sure the music was made even worse than in BFG edition.

>> No.5797590

Swapping out the corresponding texture I think, it just reads that one flat I'm pretty sure.

>> No.5797608

Anyone know where the music of map21 of 300 Mins of /vr/ is originally from?

>> No.5797616

How do you guys run through a wad for the first time? Do you do pistol starts? Do you feel that quick saving mid level is cheating? Do you make sure to 100% everything?

>> No.5797619

for me, anything goes on a first playthrough (carrying guns over levels, savescumming, idbeholda if I think the secrets are too retarded, etc...). If i like the wad enough, I revisit it later with a proper playthrough (except for pistol start, fuck that shit)

>> No.5797624

I would never pistol start vanilla doom, that would be awful

>> No.5797638
File: 80 KB, 640x480, Screenshot_Doom_20190809_120743.png [View same] [iqdb] [saucenao] [google] [report]

Ok, what the fuck

>> No.5797646

You won't be disappointed! Episode 3 is the tits.

>> No.5797653

yeah vanilla doom is pretty awful

>> No.5797657

It's playing megalovania now

>> No.5797672 [SPOILER] 
File: 12 KB, 300x225, 1565368051258.jpg [View same] [iqdb] [saucenao] [google] [report]

oh hey, sorry bout that

>> No.5797675
File: 425 KB, 2000x1008, IMG_20190806_131141.jpg [View same] [iqdb] [saucenao] [google] [report]

I don't wanna go to work

>> No.5797681

Is this Darksiders?
I'm replaying the series now and it really looks like Darksiders.

>> No.5797683

Doom Eternal art from the Twitter

>> No.5797685

Wagie wagie...

>> No.5797690

Still, looks like Darksiders

Anyway, here's a question - is there a way to use a somewhat large image (512x512) as a Flat for the floor, without engine resizing it to 64x64 and tiling it?

>> No.5797707
File: 98 KB, 339x727, timeline.jpg [View same] [iqdb] [saucenao] [google] [report]

Really enjoyed Strange Aeons. Is any of the other stuff the creator made worth playing?

>> No.5797710
File: 91 KB, 752x1063, 1537041877170.jpg [View same] [iqdb] [saucenao] [google] [report]

Any good Hud Modifiers for Doom 64? I can't seem to find any, and I want to be able to see all my ammo types without having to switch to each respective weapon.

>> No.5797723

reminds me more of Doom 3 somewhat.

>> No.5797759

>Versions from Doom 3 BFG Edition

Aren't they the same as XBLA/PSN?

>> No.5797760

the best doom port was the original iphone port that used prboom as a base so it was hardware accelerated and looked and played just like the original. then id got bought by bethesda and they were never allowed to touch open source code again.

>> No.5797762

Operation Body Count and Splatterhouse 3D are great. Havent played anything else.

>> No.5797771

I'm going to check those out then. Thanks friend.

>> No.5797780

No, actually. Even the BFG editions are sloppy edits that got rid of the Nazi imagery and red crosses.

>> No.5797781

Why would they change it?

>> No.5797792
File: 25 KB, 398x500, 1561250270311.jpg [View same] [iqdb] [saucenao] [google] [report]

Now is the time for someone to work on a Chocolate Blood Sourceport! It would also Be nice If someone made a Chocolate Witchraven, Crispy Blood, and Chocolate Shadow Warrior.

>> No.5797802

there is literally an international treaty against portraying the red cross outside of its context, and recent releases of doom edit it out for that reason. gamers freak out about this fact for some reason

>> No.5797809

They removed Doom (360), Doom II (360), and Doom Classic Complete (PS3).

So the last of the better ports of classic Doom’s are gone (unless you snag PS3/360 Doom 3 BFG), and these shoddy ports they desperately need to overhaul are what console gamers have going forward

How did they get away with this?

>> No.5797819

>Operation Body Count
For a second I thought you meant the original Capstone game and not complete overhaul made in Doom.

>> No.5797821

Because Germany, and apparently they couldn't just give them their own version with the Wolfenstein levels edited out.

Wasn't it just a matter of them owning it as a trademark and them suddenly flexing legally on people?
Anyway, fuck them.

>> No.5797884

Check the cvars, RTFM, at z and gz there are individual cvars for the fps cap and the monster interpolation.

>> No.5797898
File: 831 KB, 737x810, 14898373.png [View same] [iqdb] [saucenao] [google] [report]

alright, which one of you jokers got the idea to break map28 of dump3 when you're running project brutality?

>> No.5797908

Disable texture rescaling at display options, or by cvar.

>> No.5797923

it's because PB doesn't give its enemies the right spawn IDs, and that's what the map checks for
in other words, it's PB's fault

>> No.5797928
File: 313 KB, 1918x1079, Screenshot_Doom_20190808_140320.png [View same] [iqdb] [saucenao] [google] [report]

I dunno shit about modding properly, so here's those DN3D decals. I named it "nashgore_DN3Dblooddecals" just so it would stick under nashgore in autorun circumstances. If anyone wants to edit or improve upon it, go right ahead, it was a quick edit job from a Droplets wall blood mod in the first place.

>> No.5797936

between the red cross and ion maiden's name, the copyright system seems so fucked
and not just in the us, when you remember article 13 in europe
one day, they'll come for your kids because they drew mickey mouse in class and your friends because someone said "marvel" out of marvel comics related context in some unrelated discussion

>> No.5797939

Is that mid Kriegsland?

>> No.5797942


>> No.5797943

Kriegsland enemies, Arachnocide weapons with the Doomguy looking dude's selection.

>> No.5797952

there's a doom 64 monster replacement wad?
also i need more doom64, shit is so good

>> No.5797989

>there's a doom 64 monster replacement wad?
That reminds me, what happened to PySpy's 64 inator?
And Gerardo's own missing monsters from D64?

>> No.5798034
File: 294 KB, 1240x1750, 1558011807052.jpg [View same] [iqdb] [saucenao] [google] [report]

Play her game

>> No.5798041

i don't even believe it's the same character anymore, even if it's a skin

>> No.5798060

Why didn't they just decline to release BFG edition in Germany?

>> No.5798072

I revisited Doom recently and tested some source ports, so far I like GZDoom more bur I have some doubts
1. The Secret Found message wasn't in the original? I like how it tells you it's a secret and with even a sound effect on GZDoom, but I'm not seeing in the more vanilla versions or PRBoom`
2. I guess Software render is the way to play? Why Hardware Accelerated the sprites seem to change heights in the floor, even obscuring some blood or tree root at the bottom?

>> No.5798079

Build Engine is more 3D than Wolfenstein and DOOM, but less 3D than the Quake 1, Quake 2, and Unreal Engine.

>> No.5798090

prboom+ has the secret message as an optional thing (it's optional in zdoom too - cl_showsecretmessage); it isn't present in vanilla
and sprite origins often have the lowest parts of them rendered "under" the floor, to make the sprite look like it's actually resting on the ground in front of you, rather than floating over it. software renders it fine, and opengl doesn't, hence why opengl pushes it out of the ground. this is also configurable - "adjust sprite clipping" in the opengl settings of gzdoom.

>> No.5798091

Probably wanted the sales.

>The Secret Found message wasn't in the original? I like how it tells you it's a secret and with even a sound effect on GZDoom, but I'm not seeing in the more vanilla versions or PRBoom`
I think it was originally in Boom, or one of its derivatives, and that's where the sound effect is from.
If you wanted to, you could put a .wad in autoload which would replace the sound effect with the one from Quake or something, if you wanted something more subtle.

>I guess Software render is the way to play?
Up to you. I use hardware but with the blurry smear filter turned off, I like how the level geometry doesn't warp, and how I can look straight up and straight down (for the few times when its relevant). Also until recently, only hardware mode allowed truecolor (as in not being restricted to the palette). Don't know if it supports Brightmaps yet, but give that a look, they're pretty cool.

>Why Hardware Accelerated the sprites seem to change heights in the floor, even obscuring some blood or tree root at the bottom?
This can be changed with the sprite clipping option, 'smart' is the one I prefer.

>> No.5798096

Kinda. Build and Doom has some similarities with rendering, it's just that Build ended up doing a lot of things which Doom opted not to do (mainly for reasons of performance on 1993 computers), but which it technically could be capable of with a little bit of work (Carmack considered slopes for Doom, for instance).

>> No.5798102

Thanks for the the replies. I didn't find the option on prboom+, must have missed something. But GZDoom is working fine to me anyway, I'll check these sprite clipping option to see the differences.

>> No.5798114


>> No.5798118
File: 100 KB, 1920x1080, doom10.png [View same] [iqdb] [saucenao] [google] [report]

the secret message is this setting
pretty shit name for it honestly

>> No.5798119 [DELETED] 
File: 66 KB, 774x1032, larry_koopa__happy_tree_friends__by_thisepicninja_dcrosa7-pre.jpg [View same] [iqdb] [saucenao] [google] [report]

Please call me guys
>+52 55 8244 9021

>> No.5798121

Oh, I saw that and tought it was to show secret areas on the map. Yeah, they should have named it better.

>> No.5798141

Best waifu, worst game.


>> No.5798158

dead simple is interesting when it introduces both arachnos and mancs at the same time it uses blurspheres
talk about some irony

>> No.5798215


>> No.5798421


>> No.5798452

i just remembered dbthanatos was remaking doom 4 maps in zandronum for qcde
mostly mp stuff
i wish someone did that for the single player besides the tutorial part

>> No.5798461
File: 1.15 MB, 3600x3492, D_5BFqaW4AAaRmC.jpg [View same] [iqdb] [saucenao] [google] [report]

How many of these "Doomguy teaches non violent/cute character how to use his guns" images are out there?
I know there's Shantae, Rapunzel, Inkling, Isabelle and Hat Kid.
I think there's a Cream one too made in GMod.

>> No.5798468

for some reason, he reminds everyone that it is the beta version like 20 times more than he needed to. Otherwise it's cool to see.

"the bars don't open in unison. They didn't include that because this is the beta version." Like yeah, fucktard, we heard you say that 10 times already.

>> No.5798471
File: 642 KB, 1130x608, 1564274826541.png [View same] [iqdb] [saucenao] [google] [report]

Dunno if I should do anything else with this room (besides filling it with enemies). It's going to be the final room and once you beat it you use the lift to finish the level.

>> No.5798558

In your opinion, what is the fucking PUNCHIEST gameplay mod?

>> No.5798581

Some (un?)fortunate news more like it lol
like it's under hud/status bar settings but it really should be called something else like "secret notification" or "toast" or something.

>> No.5798584

reminds me of the end of e1m2 but bigger

>> No.5798629
File: 413 KB, 1600x900, 1549346081699.png [View same] [iqdb] [saucenao] [google] [report]

Also just made this little comfy study because somebody last thread wanted a place to chill. It also has some goodies so there's a reason to come here!

>> No.5798635
File: 7 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google] [report]

What were they thinking?

>> No.5798748
File: 28 KB, 474x499, Megaguy.jpg [View same] [iqdb] [saucenao] [google] [report]

Not sure if you count this one.

>> No.5798750
File: 193 KB, 350x461, Untitled.png [View same] [iqdb] [saucenao] [google] [report]

>You need to make the game appeal to a younger audience, even though it'll still be rated M
Even the developers were disappointed by it. I do have a soft spot for the T-Mechs, though.

>> No.5798760

>rated M

Lets gets real, what rated M always really meant was: middleschool and highschool kids with metal shirts.

>> No.5798772

>middleschool and highschool kids with metal shirts.

The coolest kids.

>> No.5798780

A computer screen on or around the elevator, as if to imply to a user "this is where you're going to".

>> No.5798783

I wish. Ha ha.

>> No.5798825

Cacodemons make me sad because they don't have sense of depth or any hands :(

>> No.5798831
File: 31 KB, 367x480, 32475423446345.jpg [View same] [iqdb] [saucenao] [google] [report]

The Doom 3 version does. At least, I think that's a hand. And the ones in 64, 2016, and Eternal have hands, but no depth perception.

>> No.5798843
File: 528 KB, 1920x1080, q2.jpg [View same] [iqdb] [saucenao] [google] [report]

I downloaded the unofficial patch for Quake 2 to get it to run at 1080p in software mode, but the gun is huge now. Pic related.

How do I fix this? I don't want to play in OpenGL with the piss filter.

>> No.5798860

It probably doesn't correct the FOV for the 4:3 -> 16:9 difference. So it's probably using the 4:3 FOV which gets cropped to make it 16:9.

Are you using any source ports? Try Yamagi, it tries to stick as close to vanilla as possible but still includes stuff like software render and widescreen fixes.

>> No.5798891

I think that is the Yamagi port. I tried so many, I'm not entirely sure, but that page mentions OpenGL 1.4 and 3.2. My settings has support for both.

>> No.5798907
File: 72 KB, 469x359, 1565122008921.png [View same] [iqdb] [saucenao] [google] [report]

The good:
-Maps 1,2,3 are really solid
-Maps 5,6,7 are the best and my favorite parts
-Atmosphere is top-notch
-Soundtrack is amazing
-Impressive the visuals accomplished with Doom's stock visuals, but the red cracks everywhere can get old
-Making do with the Shotgun and sparse ammo can be fun but...
The bad:
-Shotgunning Barons isn't fun
-Item placement for pistol starts seem to be an afterthought
-Chainguns are almost absent
-Maps 4,8 are kinda bad and dickish
-Secret level is okay-ish, with the cyberdemon fight elevating it above mediocre
-Nightmare is unplayable, whereas in vanilla Doom is insane, but doable

The highs are really highs, like Unspeakable Persecution(e5m6), and the lows are really low, like Paths of Wretchedness(e5m3) or the end to e5m8. I'd give a 8/10, wish there was more to it

>> No.5798919
File: 1.53 MB, 1782x1002, Screenshot_Doom_20190809_230929.png [View same] [iqdb] [saucenao] [google] [report]

Episode 3 of Sinergy

>> No.5798931

I got the gun FOV right now, but now the game won't go fullscreen. Every time I switch it to Fullscreen-Yes, it goes blank for a second but stays windowed, with Fullscreen-No as the option.

Hot damn, I just want to play with the blocky, shitty textures and effects with the correct color palette. The RTX version (using OpenGL) is the closest, but the textures are horrible.

>> No.5798938

works on my machine
you sure you're using yamagi? what 'unofficial patch' did you download, and why are you so focused on software mode when quake 2 was meant for openGL?

>> No.5798941

Try opening console and adjust the r_gunfov.

You could also probably just turn off colored lighting and texture filtering in OpenGL to make it look similar to software mode.

>> No.5798948

nice hud

>> No.5798961
File: 608 KB, 1920x1080, q2.jpg [View same] [iqdb] [saucenao] [google] [report]

Yes, it's Yamagi. I downloaded the precompiled Windows binaries, extracted it to the /steamapps/common/Quake II folder, and booted it up. Pic related is how it looks. 1080p with the correct gun FOV, but you can see the title bar at the top. Fullscreen won't stay toggled.

>> No.5798964

those are some huge fucking particles

>> No.5798970

It's part of the charm. Everything is a giant square. The blood is like that too, and it reminds me of when my dad had the demo on his shitty Windows 95 computer. Software rendering is best because of this.

>> No.5798974

No I mean they're not meant to be that big.

>> No.5798982

You can set them to be square in OpenGL too.

>> No.5798986

Redpill me on how to get OpenGL to look as close to software rendering as possible. I can't get the textures to mimic the software look.

>> No.5798993


>> No.5798997

For texture filtering: gl_texturemode gl_nearest_mipmap_nearest

In Yamagi with OpenGL 3.2 you get square particles with gl3_particle_square 1

cl_lights 0 disables dynamic lighting like from the blaster, but not the static colored lighting that's baked into the maps themself.

There's probably more.

>> No.5799000

Thanks, I'll put these in and try it out. Will this remove that yellow filter, too? I prefer the original lighting.

>> No.5799008

the yellow lighting is the original lighting

>> No.5799017

I didn't find a setting for that yet.

>> No.5799047
File: 199 KB, 1680x1050, q2pro with gl_coloredlightmaps 0.jpg [View same] [iqdb] [saucenao] [google] [report]

Actually just leave cl_lights as 1 since software mode does have dynamic lights, they're just "colorless".

Yamagi doesn't seem to have a setting to disable colored lighting in OpenGL but if you can't get the Software mode working properly and you really hate the lighting, you could try Q2PRO which does have a setting for it.
Here's how it looks without actually changing the default brightness or anything.

>> No.5799051

>-Nightmare is unplayable, whereas in vanilla Doom is insane, but doable

MegaSphere would like a word with you.

>> No.5799078

He's a top player, and even in the video he says e5m5 is nigh impossible without saves. So this kinda proves my point>
Great video nonetheless

>> No.5799085
File: 141 KB, 1366x768, Screenshot_Doom_20190809_233803.png [View same] [iqdb] [saucenao] [google] [report]

How big of a mistake am I making

>> No.5799089

You’re fine.

>> No.5799110


>> No.5799126

Can you explain the Adrian’s viper please?

>> No.5799129

Adrian Carmack owned a Dodge Viper which had some serious engine work done to it (same with all of id's cars of that era, really- John Carmack went through a number of Ferraris, Paul Steed had a 911 Turbo, Romero had a Testarossa IIRC). One of Crash's chat lines in the Q3A prerelease was, "Never tell Adrian that you've hit his Viper."

>> No.5799130
File: 424 KB, 468x607, B7B10161-B1D0-483F-AAC0-9F7284C0A126.png [View same] [iqdb] [saucenao] [google] [report]

Well, I hope that you’re fine with that.
Btw, can you make a request when your issues are resolved?, I have a vision of Anthro Daisy and Doomguy (Eternal).

>> No.5799131
File: 102 KB, 900x900, 2B8F0FBE-5116-4741-9247-5DAD4E23CAEB.jpg [View same] [iqdb] [saucenao] [google] [report]

We can’t blame him.

>> No.5799135

Why not commission them?

>> No.5799141
File: 252 KB, 652x760, CA3A6EB5-6292-4414-8E4F-93AEB886978A.png [View same] [iqdb] [saucenao] [google] [report]

Oh, that’s why (to be honest, she really wants to know where’s Doomguy).

>> No.5799147

I haven’t enough money to give, and I don’t have a bank account.

>> No.5799149

>I don’t have a bank account.
Not to be a jerk, but how do you survive?

>> No.5799163

How the fuck do you not have a bank account?

>> No.5799175

probably underageb&

>> No.5799259
File: 34 KB, 378x349, 1565365099778.png [View same] [iqdb] [saucenao] [google] [report]

Is there better singe player fps than brutal Doom v21 by Sgt Mark

>> No.5799265

holosights don't work like that

>> No.5799338

That was the very first submission iirc. Everything after that was much, much better.

>> No.5799339

What weapon mod is that?

>> No.5799341

I don’t trust the banks.

>> No.5799343

I take it you pay your rent and utilities by shipping gold bullion, then.

>> No.5799348

doom incarnate

>> No.5799349

based if true

>> No.5799353

I rather not, please ignore my petition.

>> No.5799364

Huh, so E4M9 is actually a cakewalk, huh, it feels like 3, 4, and 5 are pretty easy too.
Am I stupid for struggling with E4M6, or is it supposed to be confusing and aggravating?

>> No.5799384
File: 239 KB, 800x600, SCREENSHOT SATURDAY BITCHES.png [View same] [iqdb] [saucenao] [google] [report]

Maps, mods, sprites? Let's see what you got.

>> No.5799390
File: 17 KB, 480x752, Tech Monk.png [View same] [iqdb] [saucenao] [google] [report]

I'm still waiting on a few more sprites and stuff, but I finished up most of the icons for this set here. All that's left is to draw icons for the SSG and berserk items.

>> No.5799472

Why haven't I been able to find a wad that handles challenge as well as the later levels of NRFTL? Why do 99% of mappers seem to think that the only way to have challenge in Doom is with boring slaughter shit?

>> No.5799481

Hey, how does one put Duke 3D Atomic edition into the right directory for eDuke32?

>> No.5799495

I share this sentiment against slaughter shit here, personally my favorite way to add challenge is the way Plutonia does it, with somewhat extreme but manageable situations and traps.

>> No.5799505

>Wasn't it just a matter of them owning it as a trademark and them suddenly flexing legally on people?
>Anyway, fuck them.
there is literally an international treaty against portraying the red cross outside of its context, and recent releases of doom edit it out for that reason. gamers freak out about this fact for some reason

>> No.5799517

The only difficult levels in E4 are the first level and the Romero levels. Romero did M2 and M6 if I remember correctly. The rest of E4 is pretty damn easy.

>> No.5799524

M6 was a lot easier once I actually figured out the proper order to do everything in, at that point I had so many rockets it was just a matter of keeping my distance from cacos. Wouldn't dream of pistol starting it, though.

>> No.5799540

well why don't you make a map as an example
> because it's hard
there you have it

>> No.5799541

My example was NRFTL

>> No.5799542

You guys excited ion fury?

>> No.5799545

Which is better? Shadow Warrior's GOG frontend or the SWP source port?

>> No.5799552
File: 678 KB, 1920x1035, screen.png [View same] [iqdb] [saucenao] [google] [report]

Nice try but i'm actually making a map right now

>> No.5799560
File: 3.03 MB, 1920x1080, Screenshot_Doom_20190810_030251.png [View same] [iqdb] [saucenao] [google] [report]

Started a little something while taking a short break from Doomreal's weapons.

>> No.5799584

so just variations of those maps?

>> No.5799587
File: 1013 KB, 1652x847, WOODMET nightmare.png [View same] [iqdb] [saucenao] [google] [report]

Still trying to figure out textures, but I'm almost done.

>> No.5799590

> symmetrical
> flat

>> No.5799597

You literally just put the DUKE3D MPG into the same folder as eDuke. Its like putting the Iwads for Doom in the same location as GZDoom.

>> No.5799604

I can't run JFBuild. It keeps saying it needs a "Tables.ini" file that I don't have.

>> No.5799616

By the way is there a way to make a secret-found sound to play a random one out of selection of several sounds, and not a single set one?

>> No.5799618


>> No.5799620

Yeah Shatner.

>> No.5799625

Project brutality 3.0

>> No.5799632

Try the nostalgia secret sounds mod, it's kind of what you want.

>> No.5799638
File: 833 KB, 1278x717, pro doom rules.png [View same] [iqdb] [saucenao] [google] [report]

How often do you pro-Doom?

>> No.5799648

>no saving
no thank you, I don't have a huge penis like Decino

>> No.5799658

I like opengl, I like freelook, and I drink water, not monster

>> No.5799663

Mostly, but if I find it too hard I'll go down to HMP. I', not trying to show how big my dick is here, I just want to have fun.
>Software rendering
>No BD
That's just a given in general, although I will use bolognese if I'm using a powerful weapon set because the silly levels of gore help me feel the power of the guns.
>No mouselook
Most of the time, it depends on the wad
>No saving
No, Fuck that shit. I'll save whenever I want because I'm here to have fun.
>Boomer juice
Why is that crap associated with boomers anyway? Monster is trash.

>> No.5799675
File: 1.69 MB, 1782x1002, Screenshot_Doom_20190809_235500.png [View same] [iqdb] [saucenao] [google] [report]

I like the look of this level in Episode 3 of Sinergy

>> No.5799742

So Alien Armageddon is only five maps long? That sucks. What was there was good but I wish they hadn't bothered with that underwater map. It was just annoying and wasn't really fun.

>> No.5799746

>zero sugar energy drink
are boomers retarded? Sugar is a gigantic source of energy and works synergisticly with energy drinks.

Do they think an extra 150calories in an energy drink is gonna ruin their portly physiques? fucken Boomers.

>> No.5799756

I'm pretty sure this is a retarded zoomer meme, because I have never met anyone my age who actually likes that shit.

>> No.5799770
File: 24 KB, 474x268, deku.jpg [View same] [iqdb] [saucenao] [google] [report]

how did they get away with this in the 90s?

>> No.5799789
File: 1.23 MB, 1920x1080, Screenshot_Doom_20190810_113903.png [View same] [iqdb] [saucenao] [google] [report]

Sinergy does that annoying thing where secrets don't map on the automap

>> No.5799791

This looks like if they translated a game through some sort of Zoom-izer.

>> No.5799814

Because it was pixel art,gaming wasn't all that huge then and everyone was too busy being mad at Doom for the satanic imagery.
There are various mods that add far more sexual things than this into Duke at this point anyway.

>> No.5799817

> pro
Pro playing with pistolstart.

>> No.5799847

>everyone was too busy being mad at Doom for the satanic imagery.
Funny because as a Christian I appreciate the fact that Doom promotes the killing of demons and destruction of evil/satanic imagery.

>> No.5799867

Yeah, if the boomers (and I mean the actual baby boomers, not the stupid and confusing meme about 30 year olds) actually did more than glance at some screenshots they'd realize that Doom is the most pro Christian game ever made. You're single handedly bitchslapping hell with a load of big guns, what's not to like?

>> No.5799872

the fuck?

>> No.5799903

>dual kampfpistole

>> No.5799935 [DELETED] 

>No Brewtal Doom
Because it's too hard for Boomers.

>> No.5799983

Give it to me straight, are the Master Levels as shit as i'm told?

>> No.5799985
File: 990 KB, 1366x768, Screenshot (125).png [View same] [iqdb] [saucenao] [google] [report]

Oh, that reminds me. The dancing stripper girls are invisible for some reason in Duke Nukem 3D Atomic Edition for me on DOSBOX. Pic related.

>> No.5799987

Did you check the options? Maybe you have the parental lock activated.

>> No.5800002

They are invisible, but they can still be interacted with when you press the spacebar near them.

>> No.5800008

Nipples weren't shown. Americans aren't bothered by nudity unless female nipples are involved.

>> No.5800017

>Why is that crap associated with boomers anyway? Monster is trash.
probably from that one wojak edit that went from being a joke to being taken seriously
it became a personality trait
kind of reminds me of "geek/gamer" culture and gentrification of that
>don't call yourself a gamer unless you drink mountain dew
really, it's probably another meme personality trait some people attach to, just because they like (or sometimes pretend to like) retro fps

>> No.5800020

Why are you even using DOSBOX when eDuke32 exists?
They weren't? Maybe I've been playing with mods for too long.

>> No.5800029

I might be wrong, but aren't they always covered by tassels or something?

>> No.5800030

Why you unironically do this? Pops
Thats not how maymays work.

>> No.5800032

kind of
there could be at least one you'll like

>> No.5800034 [SPOILER] 
File: 123 KB, 1252x704, 1565462381003.jpg [View same] [iqdb] [saucenao] [google] [report]

>that's BOOOOBS backwards
>talking about nipples

>> No.5800039

I really wish that E4 kept up the pressure from the first two maps, because I really just love how E4M1 plays.

>> No.5800042

I didn't even notice. I needed that laugh.

>> No.5800048

Maybe. I've been using mods mostly and I think several of them must uncensor the nipples as some minor extra, because I've seen an awful lot of bare tits playing Duke over the last couple months.

>> No.5800051

It actually did cause huge controversy.

But the 90s equivalent of SJWs were still angry at Doom.

I have vague memories of one women on TV "proving" that Doom promoted baby murder by showing a level where you had to murder a baby to progress.

It was Map 32 of Doom 2.

I vaguely recall somebody claiming that Quake gave you points for killing innocents with a chainsaw.

>> No.5800059

>map32 specifically

to be fair, they had to have had a Keen eye for that one

>> No.5800062

Oh, I do remember some angry article on how you could give strippers money and "menace them with your gun as Duke demands they 'shake it, baby!" But that might be fairly recent.
In all fairness I do tend to shoot them, but its less a hatred of women and more that I'll shoot civilians in FPS games for no reason.

>> No.5800063

What a story, Mark

>> No.5800067
File: 7 KB, 72x72, magik (1).png [View same] [iqdb] [saucenao] [google] [report]

Is there a mod for prboom-plus that adds blue blood for the cacos & green blood for the barons + hell knights? I know there's a few for GZDoom because of DECORATE, and Doom Retro as well as Crispy Doom have baseline support for the blood thing too.

>> No.5800074

Yes, assign a set of random sounds to the correct soundcall in a SNDINFO lump. Lemme whip up an example.

$random misc/secret { SECRET01 SECRET02 SECRET 03 }

SECRET01 secreta
SECRET02 secretb
SECRET03 secretc

So this will make one of these three defined sounds play at random when misc/secret is called. You can of course name and define them as anything.

>> No.5800075

It's definitely the most fun out of all the levels, though I have to wonder if I'm playing like a retard, or are you not supposed to actually be able to kill everyone? 12 rockets and as many shells as you're given without a SSG just doesn't seem enough to kill the 5 barons it throws at you.

>> No.5800078

Usually on average, yeah. However, female nudity is an even more sensitive topic in most Arab countries, Cuba, Iran, Pakistan, Australia, Malaysia, and most parts of Indonesia.

>> No.5800083

They're not that great, but they're generally not atrocious either, only a few of them are outright bad.
It's just that Final Doom and No Rest For The Living so thoroughly blow them out of the water, there's just not anything remarkable about most of the levels to draw you to play them, at least in my opinion.

>> No.5800086

I was just kidding, but I didn't know that was a thing in Australia too.

>> No.5800087


>> No.5800096
File: 475 KB, 1920x1080, Screenshot_Doom_20190810_122106.png [View same] [iqdb] [saucenao] [google] [report]

How do I unlock the secrets of the secret exit in Episode 4 of Sinergy..?
It's a mystery...

>> No.5800149

Try community edition of DosBox, I guess

>> No.5800176 [SPOILER] 
File: 73 KB, 919x737, 1565466368053.png [View same] [iqdb] [saucenao] [google] [report]

i can't draw, but i was possessed by divine inspiration to make this.

i hope you'll forgive me.

>> No.5800192
File: 366 KB, 1920x1080, Screenshot_Doom_20190810_125215.png [View same] [iqdb] [saucenao] [google] [report]

After making a map for HUH and starting this, I've realized that I fucking LOVE tight maps that the player has to keep blasting their way through.

>> No.5800194
File: 876 KB, 1920x1080, Screenshot_Doom_20190810_124744.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5800196

Why does that guy hate Half Life so much?
Sure, the gunplay is inferior to all the other major FPS of the time, but it does what it sets out to do and tells a story entirely through a first person narrative.

>> No.5800197

Because he's a faggot that's just trying to stir shit. Move along.

>> No.5800205


>> No.5800221

Bless you anon

>> No.5800224

>Half Life hate

>> No.5800239

Bro! Bro! Like, wait, bro! Bro! Listen! Hear me out! Bro! Hey! Bro! So, what.. Hey, bro! Bro! What if - listen, what if- What if we fill this next room

Bro, what if we fill this next room... with fifteen invisible Pinky Demons!

>> No.5800242

This is like the /doom/ equivalent of when Family Guy makes a joke where Peter hurts his knee and drags it for almost a minute because it's really funny when he goes "ffff aaaaa ffffff aaaaa".
Also, they're named Spectres.

>> No.5800248

I don't get it

>> No.5800251


This post's ID is BOOOOBS upside down

>> No.5800256
File: 49 KB, 512x512, 1564675051222.jpg [View same] [iqdb] [saucenao] [google] [report]

Quake Champions are adding a Classic free for all mode.

>Ranger only
>Abilities disabled

>> No.5800260

>still no anti-cheat
>still no maps
>still no Hunter

>> No.5800264
File: 122 KB, 1023x766, Dukai-Sushi-in-Shrapnel-City-Duke-Nukem-3D.jpg [View same] [iqdb] [saucenao] [google] [report]

These things showed their nipple's

>> No.5800267

>600 users only
>Split across 9 servers
>Split across now 12 game modes (adding Matchmaking duel + Classic FFA)

The matchmaking was bad enough now there's two more modes that'll make it even more unbalanced than before!!!

>> No.5800279

I never understood whether those were actually geishas or weird statues that moved as an easter egg.
Alien Armageddon has a half destroyed one revealing they're actually androids with a terminator like robot inside. It may be a mod but I take this as canon considering they shatter when shot.

>> No.5800285

Speaking of Terminator, didn't that 90's footage of Duke Forever had an enemy like that?
I think they may have shown up in that DN3D Forever mod too.
In fact, do any Doom mods have a Terminator inspired enemy?

>> No.5800335

That's a great idea! But what if we also.. put those spectres in a dimly lit or completely dark room?
>You are now part of TeamTNT

>> No.5800338

Duke Forever had an expansion called The Doctor Who Cloned Me where Dr proton has built Dukinators, which are just Terminators as Duke.
The Alien Armageddon guys reused the idea for their Duke 3D mod, complete with all the Terminator reference jokes while fighting them.

>> No.5800354
File: 497 KB, 250x140, 1559392805063.gif [View same] [iqdb] [saucenao] [google] [report]

Avactor has one of the best level aesthetics I've ever seen but really I can't handle like 700 monsters per level. Dunno how I'll bring myself to finish it.

>> No.5800358

why is daggerfall on the list when its a fps thread?

>> No.5800368

Because it's a First Person Shworder

>> No.5800372
File: 79 KB, 350x473, 32475423446345.jpg [View same] [iqdb] [saucenao] [google] [report]

How did Doom get away with blatantly ripping off popular music and taking the Cacodemon design from a D&D book?

>> No.5800380

Bobby Prince was a lawyer.

>> No.5800391

Lame Duke the Duke 3D beta had terminator robots but they got cut for end game. Which is why mods likes to bring them back

>> No.5800393

Literally every videogame in the 90's plagiarized shit. Especially music. It was easier to get away with. Nobody cares about some weird computer game shit back then.

>> No.5800397

Doomjocks would have just given atomic wedgies to any DnD dork that tried to complain

>> No.5800403

any of you fuckin groids wanna duel

>> No.5800406 [DELETED] 


>> No.5800424


>> No.5800428

why dont people who do this shit just go the whole way and make a damn mod for their new monsters, sorry but all these monster mods or gun mods that dont have the rest of the mod to go with it suck. Make some new maps and balance out the gameplay, playing plutonia with some harder enemies isnt fun, playing plutonia with over powered gun mods isnt fun. why is the doom modding community retarded, is it too much to ask for a total conversion in 2019?

>> No.5800432

This isn't proper usage of the word literally.

>> No.5800438

Because making maps is really hard.

>> No.5800439

this might be hard to believe, but not everyone has the same preferences as you, and a lot of people like mixing and matching

>> No.5800440

From Oxford dictionary
>1.1 informal
>used for emphasis while not being literally true.
So literally is now used figuratively, because of the internet. The language starts to rot.

>> No.5800449

First off, there are a decent number of total conversions released recently. Second, not everybody has talents in both modding and mapping. Third, mods on their own have a distinct purpose - to replay maps with to get a new experience.

>> No.5800453

most of these mods exist to be mixed and create combinations
enemy based mods in genera are rare too
mixing mods is an aspect of mods in general too, underage idiot and making "full" mods is harder in comparison

>> No.5800460
File: 373 KB, 1318x877, Builder_nYPVBkGSe7.png [View same] [iqdb] [saucenao] [google] [report]

Is there any way to quickly align upper/lower textures to a mid texture when mapping for Boom compat on gzdb bugfix? I know in UDMF you can do this easily, but do you have to do it manually for Boom?

>> No.5800469

I think that's because you have lower texture pegged the wrong way.

>> No.5800473
File: 34 KB, 192x197, 1383780490739.png [View same] [iqdb] [saucenao] [google] [report]

Holy shit, this is fucking awesome

>> No.5800476
File: 1.02 MB, 1918x1079, Screenshot_Doom_20190810_171958.png [View same] [iqdb] [saucenao] [google] [report]

Oh boner.

>> No.5800481

>playing a hard mapset like Plutonia with custom monsters
>wtf these harder monsters make this too hard!
>playing it with overpowered weapons
>wtf this is too easy!
>clearly they're the retarded ones.

Consider getting a drink of water and take a walk outside because you might have brain problems.

>> No.5800490

yeah I totally love blowing through vanilla doom as a fucking god with over powered unbalanced weapons mods, good times

are you too much of a brainlet to realize that says plutonia is balanced around vanilla doom 2 and not shite mods

>> No.5800491

looks like he has hands on his mouth

>> No.5800493

>yeah I totally love blowing through vanilla doom as a fucking god with over powered unbalanced weapons mods, good times
so you pick a harder wad and a harder monster set just because?
these exist for fun, jesus

>> No.5800495

The texture pegging is irrelevant to the visual alignment.

>> No.5800506
File: 971 KB, 1920x1080, Screenshot_Doom_20190809_060412.png [View same] [iqdb] [saucenao] [google] [report]

made an oil tank asset like two days ago, too much irl shit to work on my map right now, but there will be more tanks, pipes, valves, workstations and other things modeled, most likely will make a bunch of new textures for sectors too

>> No.5800512
File: 18 KB, 420x300, 1410200843033.jpg [View same] [iqdb] [saucenao] [google] [report]

It's pretty obvious you're just shitposting for the sake of picking a fight. You're probably gonna come back with some stupid mental gymnastics post claiming otherwise or shittalking me but you really should find something better to do with your time.
You faggot.

>> No.5800519

look at all these boners

>> No.5800524
File: 1023 KB, 1920x1080, Screenshot_Doom_20190810_123946.png [View same] [iqdb] [saucenao] [google] [report]

Something happened

>> No.5800526

It was the 90s. Also D&D ripped off stuff too.
The Caco is based on the Astral Dreadnought, but only its head, leaving out the body.

For the metal, it was kinda just dumb chance. I guess the record companies just didn't care about midi doots.

He also says he was terrified of getting sued for the music, and only gave it to them under the condition that they would take full responsibility if anything happened, thinking they were crazy to do it.
He genuinely expected them to be lawsuited to death and was surprised to see that never happened.

>> No.5800536

yah none of you fucking doom babby groids wanted to duel, hate this thread, you dont even play the damn game reeeeeeeee

>> No.5800545
File: 5 KB, 184x184, 59bb7ae0900b68dac939c287c7fcd13081a8151f.jpg [View same] [iqdb] [saucenao] [google] [report]

> mods bad

>> No.5800550

are you mixing that one post with another subject?

>> No.5800559

As someone who lurks in this thread most of the time, it's insulting how many people in this thread care about mods versus vanilla Doom.

It's fucking pathetic that you guys care more about fun and gamefeel than you do challenge.

>> No.5800564

who is this point for?
it feels vague enough it's technically both

>> No.5800568

Genuinely the worst bait post I've ever seen. Try harder.

>> No.5800570

I'm talking about the zoomers and there 9000 damage gun mods

>> No.5800572

You mean like Pillowblaster? Yeah, his mods do get boring very quickly. Fun with a good gore mod and a slaughtermap though.

>> No.5800574

>As someone who lurks in this thread most of the time, it's insulting how many people in this thread care about mods versus vanilla Doom.
>It's fucking pathetic that you guys care more about fun and gamefeel than you do challenge.
this feels more like it's about the dude upset at the idea of mods
but you do you

>> No.5800580
File: 461 KB, 870x722, (You).png [View same] [iqdb] [saucenao] [google] [report]


>> No.5800583

It literally is.

>> No.5800586

It's more like we've all played Vanilla 8 gorillion times and mods add something new and refreshing to a literally 25 year old game

>> No.5800591
File: 2.62 MB, 1280x720, I like my hands bloody.webm [View same] [iqdb] [saucenao] [google] [report]

Working on yet another Blood mod because ZBlood and related aged poorly.

>> No.5800595

Honestly I just want to be able to use the monsters and weapons in other mapsets without the clunkiness of dealing with ZBloody Hell's awkward shit. Everyone always combines their gameplay with mapsets for Blood stuff besides that one Crispy whatever.

>> No.5800604

My idea is to make the monsters and weapons feel closer to the original while not being the exact same, also without a predefined mapset.

>> No.5800607
File: 1.73 MB, 1920x1080, Screenshot_Doom_20190810_185627.png [View same] [iqdb] [saucenao] [google] [report]

This isn't very true to Classic Doom

>> No.5800614

Slick-looking map though.

>> No.5800624
File: 2.91 MB, 1280x720, Napalm.webm [View same] [iqdb] [saucenao] [google] [report]

Those light on top of the gun are always full bright and also the fire damage over time works on any monster, it doesn't need to be a Blood monster to be lit on fire.

>> No.5800714

Hmm... Those explosions are good.
It would be much better if you found a way to make those flames stay in front of the monster as it moves, instead of lagging behind (IIRC can be done with pos interpolation)

>> No.5800746
File: 1.41 MB, 1920x1080, Screenshot_Doom_20190810_202529.png [View same] [iqdb] [saucenao] [google] [report]

Reminds me of parts in Thy Flesh Consumed

>> No.5800753

I feel the same. Shows you how degenerate and gullible retro FPS fans are.
I'm not anti mod, I just see them as secondary distractions. But /vr/ is a very superficial board, challenge and skill and authentic gaming are foreign to them.

Gaming mods are to games as fanfiction is to novels. They are a goofy distraction, sometimes neat, but fundamentally amateur style over substance.

>> No.5800754

Stop shilling this goofy alteration

>> No.5800770

>not making a mod for Blood on build engine with either BuildGDX, Nblood or the last official version of Fresh Supply

>> No.5800778

Back in the day, were people calling for a doom 3? How did that go down?

>> No.5800782

True, Doom 3 isn't as good as 2016 Doom, D:Eternal or Ultimate Doom. But be glad that its no Shadow Warrior 2, or Duke Nukem Forever.

>> No.5800783

Yeah but ZScript is way comfier than Build and I also like the huge amount of maps that have been made for Doom.

>> No.5800786

What the hell question did you just answer?

>> No.5800792
File: 354 KB, 1920x1080, Screenshot_Doom_20190810_203949.png [View same] [iqdb] [saucenao] [google] [report]

E4M8 of Sinergy. It's been a ride!

>> No.5800805
File: 216 KB, 1280x736, exasperated sigh.jpg [View same] [iqdb] [saucenao] [google] [report]

>there are bots posting on /doom/

>> No.5800809 [SPOILER] 
File: 2.50 MB, 1920x1080, 1565487621063.png [View same] [iqdb] [saucenao] [google] [report]

E4M8 of the new megawad Sinergy sure is exciting!

>> No.5800810

Not really, they just sat around each other one day and went 'I don't know, let's give it a go. We couldn't possibly fuck it up'. They then released an extremely misleading trailer showcasing lots of enemies on screen, promising non-stop action, and suggesting a set of really good, effective weapons. Holy shit, the hype was immeasurable.

Then the engine came out. There was supposed to be a game slated to release alongside it, but I guess it didn't come in the box.

>> No.5800813

NOPE! try again.

>> No.5800817

>They then released an extremely misleading trailer

By the way, my question relates to like 1995 - 2000. Before the actual Doom 3 as we know it was conceived.

>> No.5800820

I'm guessing he means the launch trailer with the tweaker theme. It wasn't a good look at the game but it got a good bunch people pumped for it.

>> No.5800824 [SPOILER] 
File: 991 KB, 1920x1080, 1565488025674.png [View same] [iqdb] [saucenao] [google] [report]

Sinergy is my WOTY

>> No.5800826

I don't thinkso mein fren.

>> No.5800842

What's so good about sinergy?

>> No.5800845

Great level design that combines old-school sensibilities with modern ones

Paced very well

>> No.5800854

Send me the link

>> No.5800925


>> No.5800931

is serious sam considered retro?

>> No.5800932


>> No.5800937

Looks like doom

>> No.5800946

>balanced around vanilla weaponry

that's pretty neat

>> No.5800957
File: 13 KB, 132x94, lilac look.png [View same] [iqdb] [saucenao] [google] [report]

>from one of the devs of Freedom Planet

Weird but ok

>> No.5800978

Not gonna lie, this looks really cheap and amateur.
I'll stick to GZDoom and Brewtal Dewm

>> No.5801004

My boomer coworker drinks one a day

>> No.5801013

And the only weapon we give the player is the rocket launcher! Brilliant! Simply brilliant!

>> No.5801021
File: 110 KB, 1200x1176, MIDI Nightmares.jpg [View same] [iqdb] [saucenao] [google] [report]

New album by Dial-up for Murder including 18 free MIDI files


>> No.5801023
File: 1.13 MB, 1920x1080, Screenshot_Doom_20190810_212326.png [View same] [iqdb] [saucenao] [google] [report]

Aphobos to nothing, I am playing Sigil and this is the first time in a decade I've played something without gameplay mods

>> No.5801040

What are some maps that work well with Hideous?
I'm starting to get a little bored doing weird loadouts with Recon Redux and Diabolous.

>> No.5801045
File: 6 KB, 165x115, ahem.jpg [View same] [iqdb] [saucenao] [google] [report]

How come boomer FPS are allowed to make Mods but high IQ Metroid fans aren't?

>> No.5801057

Nintendo are notoriously vicious for going after anything that features any of their properties.

>> No.5801065

have fun

>> No.5801074
File: 35 KB, 1920x1080, Screenshot_Doom_20190810_213909.png [View same] [iqdb] [saucenao] [google] [report]

>secrets aren't mapped

wtf romero

>> No.5801079

Someone recommend me a sourceport to play Quake 1, i want something like Zdoom but for quake

>> No.5801081


>> No.5801096

post the hat kid one please

>> No.5801098

change the elevations of the different sections, it will make it look more natural

>> No.5801103

I can't figure out how to set up a doomseeker server to play with a friend. I've set up port forwarding like the wiki recommends, but I can still only find my server in the list when I host a LAN game. And other rookie mistakes I might be making?

>> No.5801118
File: 52 KB, 197x190, 8c347e5b9f49c52ed7598694af47d4c2dabb5ef6.png [View same] [iqdb] [saucenao] [google] [report]

How come shooting 2D sprites in Doom is more satisfying and feels better than 3D polygons in Quake?

>> No.5801120

That sure is a hot opinion you have there.

>> No.5801123

Speed and reactions, I think.
Guns and Doom are much snappier and quicker, and since enemies aren't in the middle of a 3-D animation, their pain state can be a lot quicker and more sudden before they're back to fighting, whereas Quake's models are often in the middle of kinda floaty slow animations that they have that leave them wobbling around for longer in a less satisfying way.

>> No.5801126

>You are welcome to use any of these recordings or MIDI files in any project you are working on
>you have to buy the album to get the midi files

>> No.5801128

Because doom's sprites have better death animations Quake's 3D models.

Drawing a 2D animation of blood and guts spilling out of something as it gets blown half is exponentially easier than depicting the same thing with a 3D model.

Doom-sprite-like gore - even vanilla doom, not any of the newer gore mods - is an ton of work, not just for the artist but for the computer, too. a sprite covered in blood doesn't really take up any more memory than a sprite without blood, but a 3D model with extra polygons and extra textures for all its giblets practically doubles it, if not triples it.

>> No.5801142

Pain states in Quake override other animations.

>> No.5801148

makes sense

>> No.5801158

So I've finished Plutonia now sans the secret levels and I made up my mind, he's worse than me at Doom and he falls for traps easily because his playstyle is mostly based on rushing the map instead of "turtling" like I do (not that rushing a map is equal to playing Doom badly, but someone with his skill or mine can't go all out like others can).
It's still a good review though, he showcased the most relevant parts of each level for the most part, but in the end, I feel like Plutonia isn't super hard as he implies but rather tedious after a while, not nearly as the same level as slaughtermaps are but tedious nonetheless.

>> No.5801189

Enter 0 as the price

>> No.5801193

But that's insulting to the artist

>> No.5801207

I am the artist. Just bloody download it for free would you

>> No.5801223

Bro, thats how bandcamp works. If its "pay what you want", the artists expect most people to download it for free and only big fans to actually pay.

>> No.5801226

Honestly i like the method, it's a natural filter to mostly show people's personalities, it's like that "HUUR I TORRENT STUFF BECAUSE IF I CAN FIND FOR FREE THEN WHY PAY FOR IT?"

>> No.5801239

Think of it like this: what those people do with their time has as much relevancy to you, as what you do with your money has to them.

>> No.5801252

Have you ticked the "broadcast to master" checkbox near the bottom?
Alternatively I'd recommend making a server with TSPG, far more intuitive.

>> No.5801271

In some modern sourceports automap will give out secret locations by rendering closest linedefs beyond the wall, hinting that there's something there.
For mappers who expect people to play their mods in modern ports it is quite common to make secrets unmappable.

>> No.5801297
File: 2.98 MB, 237x178, 1465882669607.gif [View same] [iqdb] [saucenao] [google] [report]

Just watched this over dinner, it's a video about Doom's sprites and little things you may not have noticed about them and a bit of history of their development.


>> No.5801318
File: 27 KB, 474x320, jinroh.jpg [View same] [iqdb] [saucenao] [google] [report]

what are some /doom/ approved anime?

>> No.5801323
File: 918 KB, 1862x849, Builder_8imNyK9ohK.png [View same] [iqdb] [saucenao] [google] [report]

I haven't mapped for doom in a while, so I decided to make a clusterfuck of a slaughter map.

Fair bit of warning: I designed it with Project Babel in mind. While it is definitely possible with vanilla, it's much harder-- especially because the chaingun and BFG have a lot more punch in the mod. Even with babel, it's fairly difficult, but it's configured for multiple difficulties.

It uses CC4 textures, so I have a download with and without them attached
With: https://x0.at/qR2.7z
Without: https://x0.at/8OX.7z

Let me know what you think.

>> No.5801375

its even more pathetic that you care how people pay a *single player* game


>> No.5801379

Hell, dude, even MP mods are more than fine. As long as they are separated from vanilla and don't harm experience for others, of course.

>> No.5801381

He's not posting in good faith, anon. Same thing with that dipstick calling mods fanfiction, he was shitting up another thread earlier that was asking about if learning Quake/Doom modding is worthwhile

>> No.5801384

Yeah, just saying that all mods are great, SP and MP. Except modern modelswaps, fuck modelswaps, they are not mods

>> No.5801387

I guess this is the closest we'll get to custom Doom 2016 content

>> No.5801403
File: 129 KB, 1366x768, くぁwせdrftgyふじこlp.jpg [View same] [iqdb] [saucenao] [google] [report]

I like Laid-Back Camp. Gotta mix things up, all guns and slaying makes Jack a Doom boy

>> No.5801406

Doomguy would probably watch /comfy/ media anyway. We could infer he was a chill guy from his love for his rabbit, at the very least he wasn't all adrenaline and testosterone.

>> No.5801419

> we get our own D44M modding
> quake gets a modding resurgance
all good in my book
probably even gets a DE addon when it comes out

>> No.5801432
File: 243 KB, 474x474, skeleton.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5801449

Rabbits can literally die from shock or stress.

>> No.5801453

Which is why we can infer Doomguy was a chill guy.

>> No.5801515
File: 494 KB, 1920x1080, Screenshot_Doom_20190810_214423.png [View same] [iqdb] [saucenao] [google] [report]

what does it mean

>> No.5801520


>> No.5801524

Drifters is a pretty neat one I watched recently. Same creator as Hellsing.

>> No.5801528


>> No.5801579
File: 506 KB, 1920x1080, Screenshot_Doom_20190810_215313.png [View same] [iqdb] [saucenao] [google] [report]

To hell with this crusher maze

>> No.5801590

Anyone know of a DL link for Golden Souls 2 that isn't on Moddb's shitty servers?

>> No.5801617
File: 207 KB, 1920x1080, Screenshot_Doom_20190811_003919.png [View same] [iqdb] [saucenao] [google] [report]

I quite enjoyed SIGIL in the end

But the true horror is all the mappers that have made complete megwads for Ultimate Doom and will now have to add in 9 extra maps to fill out all five episodes of Doom

>> No.5801687

/r/ing mid 90's metal albums that go good with Doom

My faves:
Type O Negative - October Rust
Amorphis - Tales from the Thousand Lakes
The Gathering - Mandylion
Tiamat - Wildflower

>> No.5801693

top tier choice there anon
have some more doom metal from me

>> No.5801707

I thought the nipples where hidden by little flames...

>> No.5801727


>> No.5801730

Are BFG Edition ports good enough if I don't care about mods and rather want a quick and easy way to play?

>> No.5801738

If it's an emergency sure. Sourceports do add a lot of features though, but if you can't be bothered and don't mind the secret doom ii levels being somewhat gutted it's fine.

>> No.5801740

Don't tell Marphy.

>> No.5801751

So, how long till this mod is finished?

>> No.5801774

Doom but most of the enemies are terminators and their different models.

>> No.5801796

Ever notice that unlike doom, the official console ports of Quake 1, 2, and 3 are not as plagued with problems?

>> No.5801882

>But /vr/ is a very superficial board, challenge and skill and authentic gaming are foreign to them.
which is why most people here enjoy hideous destructor
>They are a goofy distraction, sometimes neat, but fundamentally amateur style over substance.
that can be a majority of them, but it's not like some modders take feedback to improve their works and want to make their stuff legitimate, even if it's still a fan work
doom might as well have the best fan projects, even counting fangames on the engine based off other series
doom is one of those series who legacy is being spread anywhere, so games copying doom isn't enough, hence modding and homebrew ports on any device
this is also one of the most noticeable fanbases to say "fuck off wikia" and settle to a different wiki platform, when that website shit the bed

>> No.5801885

why does /v/ hate nu-Doom so much?

>> No.5801890
File: 390 KB, 1920x1080, Screenshot_Doom_20190811_122808.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5801891

shut the fuck up

>> No.5801895

because nu-Doom is a Video Game and if it's a Video Game than /v/ hates it

>> No.5801920

>What is the fact that almost everyone here uses unofficial source ports from the source code of these games and how most people play older games with emulators
>And the fact Carmack used a fork of PrBoom to work on a mobile port and Romero saying he didn't catch on to community WADs standards
>And the fact Doom as a franchise has been impacted by the fanbase, with the rip and tear jokes as an example
>And a series like Touhou being another example of a series with an historical fanbase

>> No.5801927

It wasn't always like this. Back in the early days of /vr/ people were encouraged to play vanilla more than mods. Mods were seen as a dessert to the main course (vanilla)

Nowadays mods are the main course and playing vanilla is a curiosity.

>> No.5801935

Doom is plagued by "eh, it's Doom, how hard to port can it be" approach.

>> No.5801936
File: 175 KB, 800x971, q3.jpg [View same] [iqdb] [saucenao] [google] [report]

There are a couple of servers that stay populated with a handful of people. I'm usually getting destroyed but slowly seeing progress. Any tips? How can I force enemy's to a model that is easy to hit and make them a bright color?

>> No.5801938

until I overdose

>> No.5801939

>things that never happened

>> No.5801940

That tends to happen when there's enough good mods for a game, it just tips over and the vanilla is just that; a bonus to all the modded content.
>Select all images with mountains or hills

>> No.5801949

do they have cut content and shit?
i know about q2 having new enemies and 3 being almost a different game with level stats and the announcer as the final boss

>> No.5801952

Happens a lot more with GZDoom and BD fans than here.
Why else do you think we have download links in the OP?

>> No.5801986
File: 39 KB, 639x361, ion.jpg [View same] [iqdb] [saucenao] [google] [report]



>> No.5801994

I would love Doom Incarnate if it reduced the amount of ammo you got from pickups (or had the option)

>> No.5802003

might have to scrap that
emphasis on "might"
do not lose hope, my fellow one or two anons that still care

>> No.5802014
File: 81 KB, 1080x1080, q3dc.jpg [View same] [iqdb] [saucenao] [google] [report]

Might be because they decided to not dumb it down. The Dreamcast version of Q3A came with a "mouse and keyboard recommended" warning, and it was even sold with those in a bundle. It also had online, with crossplay with PC fully functional.

>> No.5802048

Wasn't there a Wolf 3D modder that was an actual WW2 veteran that was known for his use of mutants in his maps?
Can you fucking imagine if Bethesda took his name or something and messed it just to advertise Youngblood? In some way, i'm kinda glad this piece of trivia is less known

>> No.5802063
File: 53 KB, 326x326, 75610478_p0.jpg [View same] [iqdb] [saucenao] [google] [report]

Doom for some reason is cursed to get shitty porting teams for the original games. It kind of surprises me that id never bothered getting people in the fandom to make a competent official port, seeing how much original content there is even by just maps alone.

>> No.5802069

For real. Think about the amazing stuff they've done for free, imagine the work that could be done if they're actually payed. It's by the target demographic for the target demographic.

>> No.5802072

Whats the most difficult wad that isn't full of slaughter?

>> No.5802079

Trick question. Any wad I can't complete is slaughter.

>> No.5802083

i would say Struggle, but i would be cheating because it gets into the slaughterwad territory but at the way the maps are made, it makes me love them.

>> No.5802115

I can’t remember.
Hopefully, Bethesda and MachineGames will know better than to do that.

>> No.5802116

>Here's a demonstration of the revenant btw, he has a classic/eternal variant with glowing eyes and white armor that launches homing rockets with loose tracking on them (not like voreballs) and a regular doom 2016 variant
>Also here's the chainsaw (older video before I implemened ammo drops)

>Primary works like the classic chainsaw, secondary consumes fuel based on the enemy type to instakill and drop ammo

>> No.5802117
File: 3 KB, 128x64, informative.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5802132

Might be because Quake was a true 3D game, and 5th-gen consoles had hardware made for 3D (rather than weird 2.5D). The devs that ported Duke Nukem to Saturn actually remade the game in their own true 3D engine because porting Build wouldn't work.

>> No.5802138
File: 21 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5802151

speaking of

>> No.5802153
File: 115 KB, 960x960, SuperDoomguy.jpg [View same] [iqdb] [saucenao] [google] [report]

Any Doom 2016 weapon sprites that face center?

>> No.5802167

I don’t think so. Which is weird, since the 2016 weapons do have the option do be centered.

>> No.5802173
File: 1.61 MB, 906x1409, daisy delete that shit.png [View same] [iqdb] [saucenao] [google] [report]

Dripfeed might be my favourite single-map wad and I never took a screenshot so I can't show you how great it is.

>> No.5802179

>Played Echelon
>A song in the wad is one of Jimmy's tracks that shows up in Sigil

>> No.5802181

If it's so great why are you averse to playing it again for screenies

>> No.5802204

>could easily dodge a blast an imp or any other demon threw at me
>walk into them instead
do I have suicidal tendencies inside or what?

>> No.5802226
File: 79 KB, 1280x800, eviternity.png [View same] [iqdb] [saucenao] [google] [report]

Is Eviternity the greatest doom wad ever? Scythe 2 is the only other I've played that even comes close

>> No.5802235

You could probably set up a green screen in snapmap and record some weapon animations to turn into sprites.

>> No.5802259


>> No.5802269

Eviternity is an utterly mediocre and unremarkable timesink with close to zero novelty in it, for those who think that sprawls ("""""non-linearity""""", uh-huh) equal good leveldesign, while in reality they just make the whole thing look a scatterbrained clusterfuck.

You know, it reminds me, like, you can play the piano while eliciting something more or less resembling "music" from it. Or you can like spread your fingers as wide as you can and start randomly hitting the keyboard with both of your hand so that at any time 10 or more sounds would play out (more if you press the corresponding pedal). What you get from this style of playing, is not music, it's called cacophony.

>> No.5802309

Would be better without the retarded new monsters.
The same goes for Scythe 2 actually.
Why is it that custom monsters are almost always bad? It's like they understand how to make fun maps, but have no idea how to make balanced enemies that are fun to fight.

>> No.5802310
File: 2 KB, 49x76, vial.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5802314

everyone has bad days

>> No.5802319

EVT is good. I generally dislike slaughter, but I liked the encounters even when they got massive, they remained manageable without too much bullshit.
It does not have to be novel or groundbreaking, if it's good.

>> No.5802326

The creators want to add new really challenging monsters but have no idea how to balance them. The astral cacodemon and cyber barons are challenging, but only because theyre completely fucking broken and there's no way to deal with them without taking damage. Luckily they're not used constantly and the maps provide you with lots of health to counteract that fact

>> No.5802331

The nightmare pinkies are bad too cause they're just bullet sponges that add nothing to the gameplay. The laser soldiers are fine though, they fill an unused niche and arent overly deadly.

>> No.5802441
File: 592 KB, 817x365, assley.png [View same] [iqdb] [saucenao] [google] [report]

>no army of darkness mod
Comic's good inspiration.

>> No.5802448

Like with most old things, there have been Evil Dead mods but most were decades ago.

These days the more in-depth mods (especially gameplay mods) are done with OCs because you're less fucked that way.

>> No.5802458

Doom 3 is liked less by many of the folks on here and /vg/ and Doomworld mostly because it never got mod tools, which even doom 2016 ended up with(at least for the PC and Mac versions).

>> No.5802464
File: 1001 KB, 3264x1836, 1565101379680.jpg [View same] [iqdb] [saucenao] [google] [report]

Ay, Linux folk

I just updated my easy-to-use CLI launcher script for GZDoom. It should be much better than my previous iterations. Feel free to use it and share any thoughts/critiques!


>> No.5802465

Doom should have had mimics.

>> No.5802470

Doom 2 but you are Jango Fett fighting Geonosians, rogue droids, and Jedi.

>> No.5802478

Well go and fucking make it.

>> No.5802484
File: 818 KB, 1360x768, spasm0008.png [View same] [iqdb] [saucenao] [google] [report]

No problem, faggot

>> No.5802489

If I were to, I'd likely make with decorate or something similar instead of zscript.

>> No.5802495

I REALLY hope that that's not from a Quake version of TerryWADs.

>> No.5802496

Is that one of the HUH maps?

Apropos, fucking when?

>> No.5802497

your gamma is a bit high

>> No.5802508
File: 1.08 MB, 1918x1079, Screenshot_Doom_20190811_154120.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5802567

Nope, just a random ancient speedmap (sm_153).

>> No.5802595

The Dreamcast was literally a mini-pc (with non x86 architecture of course). I used to run Linux on it among other things, was super easy to develop for it.

>> No.5802624

working on it right now
I may need to ask the func people if I run into any problems while playtesting

>> No.5802648

That was way after the games release. So everyone who made the first doom 2016 weapon sprites would havd had to redo everything

>> No.5802658
File: 1.44 MB, 2032x1113, Screenshot_Doom_20190811_181717.png [View same] [iqdb] [saucenao] [google] [report]

god damn im SHIT at ultra violent i took a hit i need to punish myself

>> No.5802665

werent models ripped from tHe game?

>> No.5802679
File: 22 KB, 407x354, 1565551490283.jpg [View same] [iqdb] [saucenao] [google] [report]

Is Samsara: Extra Heroes supposed to be fucked right now? Can't get it to run.

>> No.5802684

It's definitely fucked. Kinsie updated Samsara awhile back to a newest version and I'm pretty sure that broke compatibility with all of those extra heroes addons.
Which is for the best because most of those were pretty awful.

>> No.5802686

Underrated post.

>> No.5802689

why is it so good?

>> No.5802695

A while back, as in 2013? Addon I'm talking about is this most recent one https://forum.zdoom.org/viewtopic.php?f=43&t=61431&start=105

>> No.5802723

2016. That's the latest build of Samsara as updated by Kinsie.

>> No.5802725

maaaaaan I wish Guncaster wasn't

>> No.5802820

I too wish it wasn't

>> No.5802836

That's Civvie. His Pro videos aren't always quite Pro.

>> No.5802974

Stop talking shit about civvie you cunt his videos are entertaining

>> No.5802986

That's a violent outburst over absolutely nothing

>> No.5802991

You called his videos shit you want YouTube to demonitize them all and toss him off the platform

>> No.5802996

I did not call them shit. I generally like his videos, but though he labels his videos pro (and he plays on high difficulties, which gives that some merit), he occasionally makes a slip or mistake, or makes obvious that there's a thing he doesn't quite know, or exaggerates some aspect.

I think his Plutonia video is one of his best ones, and definitely his best Doom video.

>> No.5802997

Anon I do hope you realize you're being trolled. Chill

>> No.5803001

You've already given up on the terminator idea?

>> No.5803007

I'm surprised that no one's tried recreating anything from Dusk in GZD but the movement, in a mod that doesn't work with other mods due to classing fuckery without patches.

>> No.5803008

I think you're talking to three or more people

>> No.5803009

I think you need to tune your sarcasmeter

>> No.5803028
File: 86 KB, 500x393, 1564191506951.png [View same] [iqdb] [saucenao] [google] [report]

GZDoom modding wizards, I have a question:

It was brought to my attention that Perk's Enhanced Smooth Weapons (https://forum.zdoom.org/viewtopic.php?f=43&t=32628) makes the switching weapon time much faster than what you get in vanilla. I love the smoother weapon animations, but I feel like I'm getting an unfair advantage in being able to switch weapons this fast with it.

What do I have to look for/edit from SLADE to restore the vanilla switchweapon time?

>> No.5803038

I don't play Pro-Doom like Civvie but I do like to play Doom hardcore style while I drink whiskey and ginger ale

>> No.5803050

Weak. Real men from their boomer juice.

>> No.5803061

Ya not drinking that garbage

>> No.5803063

I guess you need to edit the decorate txts for every weapon. Look for the sprites (NAME A 4 - number is duration) and compare them to the original weapons decorates in Zdoom wiki.

>> No.5803068
File: 65 KB, 796x570, 22885876_492449287779632_4428080437131719341_n.jpg [View same] [iqdb] [saucenao] [google] [report]

>Icon of Sin with a bunch of Lost Souls below it to make autoaim fuck with rocket trajectory
Please die if you do this

>> No.5803071

good excuse to go freelook

>> No.5803078

I'd love to but my pride keeps me from doing that on old wads

>> No.5803085

Nevermind, I just realized the guy released a newer version recently that addresses this problem by adding an options menu. Oh well

>> No.5803153

How do you do that effect where the texture brightness is higher next to the lights?

(or is it really bright on the floor below, too)

>> No.5803158

Not really.

>> No.5803164

I hate Icons of Sin and absolutely refuse to fight them fairly as a player, I freelook those motherfuckers.

>> No.5803169

I wouldn't be caught dead drinking boomer juice

ok that's not true. One time i was at a gas station and decided to try out a monster

>> No.5803253

That's Bloom.
Unlike what a lot of games did incorrectly in the 2000s, GzDoom's Bloom effect is more subtle and you only notice it against particularly bright things. Somewhere under the graphics options.

>> No.5803258

how taxing is it performance wise?
How about ambient occlusion?

>> No.5803267
File: 304 KB, 1280x720, Screenshot_Doom_20190531_115024.png [View same] [iqdb] [saucenao] [google] [report]

Bloom doesn't seem to tax my laptop much, but ambient occlusion does so noticeably, the framerate takes a real hit from that.

12gb memory for what it matters, but then, GzDoom's performance isn't always related to hardware, there's some bottlenecks inherent to the software.
I find the bloom rolls really well with dynamic lights and brightmaps.

>> No.5803268

Actually the bloom doesn't seem to affect my performance at all, now that I think about it.

>> No.5803331
File: 137 KB, 600x600, idkfa.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm heading to bed now, It's not Monday yet here, so I'm going to double check everything in the morning and upload RC1 here or next thread if one pops up while I'm out

>> No.5803358


>> No.5803362
File: 373 KB, 593x610, ss2 enhanced.png [View same] [iqdb] [saucenao] [google] [report]

System Shock 2 Enhanced Edition allegedly coming out soon.

>> No.5803365

hope you dont leave this one on the fucking gutter Nightdive

>> No.5803367

What would an enhanced edition even do besides running on modern resolutions and throwing fancy screenspace effects on your screen?

>> No.5803370

A better, modern multiplayer co-op implementation.

>> No.5803373

It's gonna be poorly ported to KEX engine so it won't support old mods, have a ton of inaccuracies and its support will be dropped in a few weeks.

>> No.5803386

The circumstances of Blood was that they didn't have the source code, and Atari being Atari, can be we sure it's the same outcome with this one?

>> No.5803389

They did abandon Turok pretty quickly after the workshop mods update without ever improving how to load the mods last I saw (had to download the damn editor and then boot them through that) in favor of getting to work on Turok 2 faster.

>> No.5803392
File: 775 KB, 1000x665, cacofield.png [View same] [iqdb] [saucenao] [google] [report]

I want to recompile a script that's inside a pk3, wha'ts better to do it? Slade? GZBuilder, or by hand and with acc?

>> No.5803405

Slade, because GZDB cant open PK3's.

>> No.5803406
File: 733 KB, 1360x768, spasm0032.png [View same] [iqdb] [saucenao] [google] [report]

You guys have seen snow, right? This is snow. This is what snow looks like.

>> No.5803416
File: 780 KB, 734x874, 1531264326701.png [View same] [iqdb] [saucenao] [google] [report]

my wife is snow
that's just styrofoam

>> No.5803417
File: 8 KB, 296x266, blinded.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5803420
File: 219 KB, 333x333, chibi_caco_.png [View same] [iqdb] [saucenao] [google] [report]

thanks man

>> No.5803425

this is my pk3 code editing background music

>> No.5803439

I bet they'll just repackage it with HD mods.

>> No.5803458

I admire Doomguy's consistency loading the super shotgun chambers. The man crams two rounds in effortlessly with one arm raise and a semi-closed fist. Shit takes time and practice to get right in successive attempts, but him? He just picks the gun up in MAP02 and he's green with it.

>> No.5803482

Doomguy is probably an ace at Cowboy Action Shooting.

>> No.5803495

not obnoxiously bright enough. throw a shitty bloom effect on top

>> No.5803520

Yeah, same. I'm on map10 right now and I can only do like one map a night. It's shown me that I definitely prefer smaller, tight maps.

>> No.5803523
File: 1.74 MB, 906x1409, 1A1A0FCB-1D13-4E4C-A360-FD256A5B74AE.png [View same] [iqdb] [saucenao] [google] [report]

>not posting the fixed pic.

>> No.5803534

All you did was edit the text. There's nothing wrong with 'You had best fuckin' vs 'You better fuckin.' It's a regional dialect.

>> No.5803552
File: 306 KB, 640x980, BD34C8C4-B96A-49A5-A3A3-06BD774F1172.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5803562

From Utica?

>> No.5803571

New thread.


>> No.5804005

I would suggest Classic Complete over BFG Edition.

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