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/vr/ - Retro Games


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File: 25 KB, 250x302, 250px-Turrican_II_cover.jpg [View same] [iqdb] [saucenao] [google]
579649 No.579649 [Reply] [Original]

This summer I'm going to dig out my old C64 from storage, plug it into an old TV I've kept around for god knows what reason, and beat some games I never did in the 90's.

Pic related. I actually bought the game like 20 years ago, and It's what I'm going to start with. Any other suggestions? I got a month of summer holidays - lots of time to go through oldies and goldies.

tldr suggestions for C64 classics to beat this summer holiday.

>> No.579654

>>579649
The Great Giana Sisters and Boulder Dash.

>> No.579664

Thanks. Boulder Dash. Ok that's going to hurt but I'll do it.

I feel kind of excited even - back then I didn't have the brains of skills or motivation to finish games of massive scope.

Also nowadays everyone can finish every game that makes it to the market. Back then it was possible or even probable that you wouldn't/couldn't finish the game you bought. What happened?

>> No.579684
File: 7 KB, 960x600, 288938-project-firestart-commodore-64-screenshot-it-s-crawling-with.png [View same] [iqdb] [saucenao] [google]
579684

Project Firestart is good choice

>> No.579705

>>579684

Woah what is this. Can you tell me something about the game? I got some flashbacks but can't really remember..

>> No.579728

>>579705

Basically one of the first survival horror games. Gave me creeps when I've played it for the first time.
It still looks and plays well

You can look it up here:
http://www.lemon64.com/?game_id=2003

>> No.579734

>>579649
Hey OP, if Turrican is so great why hasn't anyone outside of Yurop heard of it?

OHHH SNAP

>> No.579732
File: 15 KB, 188x269, images.jpg [View same] [iqdb] [saucenao] [google]
579732

I think I also have to beat Yie Ar Kung-Fu.. or I'll forever feel that something.. incomplete in my life.

>> No.579741

>>579649
>suggestions for C64 classics to beat this summer holiday

Go and dig up any LucasArts, Microprose, or Epyx stuff

/thread

>> No.579747

>>579741
>implying shit NTSC games

>> No.579757
File: 26 KB, 300x430, 1347648133099.jpg [View same] [iqdb] [saucenao] [google]
579757

>>579734
because yurop is PC master race

>> No.579764

>>579747
Are you sure? Because you'll get a lot more game out of mulitload disk stuff than 20k cassette games.

>> No.579767

>>579734

This is not a thread about best games ever for C64. It's a thread about what me and I (or You) should play over summer.

I started with Turrican II because I own the fucking original :P

>> No.579769
File: 4 KB, 300x57, oscillating europoors.jpg [View same] [iqdb] [saucenao] [google]
579769

>>579757

>> No.579773

>>579764
Why did all the best C64 games like Thalamus stuff come from Europe? Amerifats reputedly invented the thing, yet couldn't program them for shit.

>> No.579778

I was born in 93 and not around for the C64 era, but I've seen tape games at rummage sales and charity shops before. They seem to be quite common around the UK, much moreso than Nintendo stuff.

>> No.579782

>>579778
Of course, my lad. Nintendo was irrelevant in this corner of the globe. Dizzy has or had more fans here than Zelda I would think.

>> No.579787

Most American C64 games were these big ponderous things like Maniac Mansion on multiple disks. The emphasis here seemed to be on quality over quantity.

>> No.579790
File: 10 KB, 320x200, retrograde_01.gif [View same] [iqdb] [saucenao] [google]
579790

>>579773

Keep it clean here.

Speaking of Thalamus stuff! I have to original Retrograde. I definitely HAVE TO finish this one this summer.

Fucking brainer bosses. You had to kill them in exactly right order or you'd do no damage.

..Hell is forever.

>> No.579797

>>579787
Whereas in the UK in those days, you could find huge piles of tape games in stores. Devs churned them out like sausages.

>> No.579801

>>579787
To be fair, most German games were disk as well but they're a lot more obscure except Rainbow Arts' stuff and they seldom were sold outside that country.

>> No.579810

>>579787
And they were adventures or strategy, much less often arcade. Even if you look at NES-era arcade games like Bubble Bobble, the Commodore ports of them were made by Britdevs and simply converted to disk and NTSC for the US market.

>> No.579814

Ok a question for you all:

Who here has personally copied a C64 game from tape to tape?

I don't think anti-piracy laws extend to the 90's so feel free to confess. I have!

>> No.579821

>>579810
I would suspect most American computer game devs by that point were no longer doing arcade stuff. Don't forget that the US gaming industry was still recovering from the crash in the NES era. Those devs who were active at the time (Activision, EA, Broderbund, etc) survived only because their primary focus was computers and not consoles.

>> No.579828

>>579787
All the great tales of copy protection cracking hail from America. It was an art form to break disk protections, and what's more one that the crackers performed entirely for free with no pay.

>> No.579837

>>579821
see now if you look at pre-crash computer games, arcade stuff was much more common, but after 85 you rarely saw devs bother with anything but sims, RPGs, and adventures

>> No.579841

Impossible Mission if you haven't, OP. Best game.

>> No.579862

>>579837
It had to do with the limited space and storage on pre-1985 computers. The crash had made arcade games unsalable, but also remember that floppy drives and media were getting cheaper by the middle of the decade (plus the rise of hard disks) and also the new-generation systems like the Amiga allowed more complex games.

If anything, the Amiga era was the point where US computer gaming began to look like its modern form while pre-crash computers were like a bigger Atari 2600. You had adventure, sim, and RPG games from the earliest days, but they didn't dominate until after 1985.

>> No.579878

>>579862
Interesting reading: Europe for comparison was absent of consoles until the end of the 80s so we played arcade games on computers. The 8-bit era lasted longer here and our lack of affordable floppies meant that games had to stay simple and fit on one (or sometimes two) sides of a cassette.

>> No.579890

>>579878
Yes. For the US market, the 8-bit era lasted from 1975 to 84 while the 16-bit era lasted from 85 to 94.

>> No.579895

>>579890
>>579878
You know, I keep hearing Yuropoors say "Americans didn't care about home computers", but they don't clearly define what they mean by that.

>> No.579904

>>579895
>You know, I keep hearing Yuropoors

Come on now, you can spell it the right way

>> No.579916
File: 36 KB, 426x480, Tandy_1000SX.jpg [View same] [iqdb] [saucenao] [google]
579916

>>579895
Tandy 1000 SX, one of the most popular US home computers in the late 80s and a competitor of the Amiga here.

>> No.579918

>>579916
Amiga was irrelevant in Clapistan, was it not?

>> No.579928

>>579918
They had a userbase, but it was a niche computer for playing games. In most regards, they were technically superior to the Tandy 1000 I pictured, but Amigas couldn't run Lotus 123 while the Tandy could (even if it had some goofy nonstandard hardware). Generally though, Amiga was supported by the major devs of the time and had all the more popular computer games.

You don't stop to consider that by the late 80s, PC compatibles were dominant and a computer that wasn't one of them (ie. Amiga) didn't sell.

>> No.579942

>>579928
I think the problem Amiga had in the US is that there was practically no platform-exclusive stuff on it. Nearly all NTSC Amiga games were just ports from the PC or C64. And then by the time VGA became common, Amiga completely died out here and we never even saw the 32-bit models.

>> No.579946

>>579928
*IBM Compatibles

>> No.579953

>>579942
in all fairness, Britain never had 32-bit Amigas either, just 500/1200 models with floppy disks. Only Germany and Eastern Europe used those things
>>579928
>Amigas couldn't run Lotus 123
I don't know about America, but over here, Amiga was a common business computer and more popular than PCs in its day. Even C64s were sometimes used in productivity.

>> No.579958

>>579946
>saging a completely on-topic, civil thread

>> No.579967

>>579958
>bumping with a minor correction while adding nothing to the thread
This is what I was doing.

>shitposting
This is what you're doing. It's not le downboat :((((, faggot.

>> No.579976

>>579953
>I don't know about America, but over here, Amiga was a common business computer and more popular than PCs in its day
Europe =/= America. Businesses here brought IBM PCs like hotcakes. It wasn't the best architecture, but it had those magic three letters on the case and being 16-bit was more powerful than the predominantly 8-bit machines of the early 80s. Once people cloned it, and more specifically when cheap clones from Taiwan arrived, it was the end of any alternative architecture except Apple.

Therefore the popularity of Commodores as office computers in Germany had no bearing on the fact that it was seen as a non-serious company here who made toy computers while anyone could build IBM-compatible machines.

>> No.580003

>>579976
By the mid-80s, business software was moving to the IBM PCs en masses. There was functionally nothing in the way of productivity available for Amigas. Even if you wanted to, you could not find anything like Lotus 123 and Wordperfect on them. In short, it was a game console with a keyboard.

If anything though, PCs were adopted by corporate America before people had them in their living room as it took the collapse of the low-end 8-bit computer market here and the cheap Asian clones like Acer to ensure the dominance of PCs.

IBM PCs were expensive and impractical as a home computer in the early 80s and they didn't have many games. But after 85, PC clones were everywhere and all computer game devs supported them.

>> No.580006

>>579953
Lotus suite was mostly US thing, Germany and UK would use either Final suite for Amiga or that all-in-one office thing for Atari (Papyrus, maybe?). Or you had one of those CP/M workstations and then you used WordStar and whatever national mutation of spreadsheet and database was common in your part of the world.

>> No.580016

>>580003
If anything though, the Tandy 1000s were among the most popular PC compatibles in the late 80s for the low-end home/educational markets. C64 still lived until 1990 as the cheapest computer you could get plus its large software library.

>> No.580041

>>580006
>Lotus suite was mostly US thing
And PC-exclusive. Lotus 123 alone sold many thousands of PC clones.
>Or you had one of those CP/M workstations and then you used WordStar and whatever national mutation of spreadsheet and database was common in your part of the world
CP/M essentially belonged to the pre-1985 era in the US and it died out once PCs were dominant but since the 8-bit era lasted much longer in Europe, so did CP/M.

CP/M boxes were in fact the first victim of the IBM PC since it was 16-bit and more powerful than the proliferation of Z80 machines with 64k.

>> No.580056

>>580003

But there is a version of Wordperfect and a bunch of other word processing softwares on Amiga.

>> No.580068

>>580041
IBM killed off alternative business/professional computers, but Commodore destroyed the home market with their vicious price wars. With Atari, TI, and others all dead or switching to PC clones, the way was also paved for them (PC clones) to take over the low-end market.

>> No.580071

>>580006
>whatever national mutation
This here is the major reason why IBM compatibles didn't catch on until much later in Europe - you had to ship OS, software and other shit in at least 5 different languages and 10 different versions for different countries. Workbench and TOS had a simple way of translating software by the means of external catalogues - simply put you developed software in one language and then you only needed one or two people to make fitting language catalog. It was simple markup file a bit like XML. If your OS is set to some region and you have appropriate catalog installed from software disk, you're done, now your software is localised.

And don't think that anybody in Germany of France or Poland would use English version. Either it was against some regulations that required stuff to be translated or the users simply didn't speak English. There was no such easy way to localise software for IBM compatibles and often the OS itself didn't have any non-English version. Only much later when Microsoft started putting some effort in it did the IBM catch on.

>> No.580075

>>580056
I hadn't heard of any Amiga WordPerfect. You could get basic home productivity stuff for Amigas and C64s, but all the professional stuff used by corporate America needed a PC clone.

>> No.580087

>>580075
There is no WordPerfect for Amiga, only WordWorth and FinalWriter. FW was the standard because it was shipped with later A1200s.

>> No.580098

>>580068
And there were other factors. The computer market got oversaturated* much like with video games in the 1983-85 period plus people started realizing that computers couldn't do nearly all the amazing things that industry writers had claimed. Of course the video game crash contributed to the decline of the low-end market since games had always been a major factor in computer sales and now they were passe.

*computer sales in the US steadily rose through the first half of the 80s and set a new record in 1984. by this point, nearly everyone who wanted a computer already had one and they couldn't sell anymore for a while

>> No.580114

>>580098
In either case, the US computer market experienced a major slump in the mid-80s that left literally nothing but Commodore, Apple, and PC clones left. Europe never experienced a sudden violent marketplace shift like happened here.

>> No.580135

>>580041
I saw an old Usenet post from 1984 in which a guy says "I don't see much of a bright future for CP/M machines. There's no way they can compete with IBM. You just can't do as complex software in only 64k."

>> No.580139
File: 5 KB, 384x256, _-Theatre-Europe-C64-_.gif [View same] [iqdb] [saucenao] [google]
580139

OP here. So guys what are you playing this summer or are you *gasp* going to do something in the so called "IRL".

One more pic related before I succumb to the derailed madness here. I think I'll give this one another try this summer, although I finished it successfully a couple of times.

I just hope my old trustworthy Comm still works or I'll be left depending on emulators. It's just not the same.

>> No.580160

>>580139
I'll probably play some Barbarian II.

>> No.580153
File: 14 KB, 280x304, amiga_histoire_wordperfect.jpg [View same] [iqdb] [saucenao] [google]
580153

>>580087

Yes there is one, the 4.0 or 4.1.

>> No.580176

>>580160

Good idea! I'll also try to chop some heads off somewhere in the middle there.

>> No.580182

>>580139
I understand that Theater Europe was banned in Germany

>> No.580206

>>580139

>doing something in the so called "IRL".

Even the fact to think about it disgust me.

Anyway, I think I'll get an Atari ST or an Amstrad CPC, the vidya store I go to just go some, and the peoples who hang there don't really buy old computers from this shop...

>> No.580260

>>580182

Ha - really. That's cool, but not unexpected. But still.. the atmosphere. I kicked the shit out of Warsaw Pact forces for once after 10 tries, only to one turn wake up to a "Massive Launch".. Creepy as shit. One by one all western europe cities got nuked. Watched through it like 5 minutes and I was like 10.

Man, really I have to revisit.

>> No.580281

>>580206

I wonder if there's any old game/comp shop in Helsinki. Any info?

>> No.580304

>>580260
And that Raid Over Moscow was banned in Finland

>> No.580324

>>580281

No, sorry. I live in France, so I don't know shit about any game shop in finland..

>> No.580376

>>580304

Well- that is interesting. Didn't know. I'll certainly look into it.

>>580324

Thanks for contributing anyway!