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/vr/ - Retro Games


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File: 177 KB, 368x271, Super_Castlevania_IV_North_American_SNES_box_art.png [View same] [iqdb] [saucenao] [google]
5788039 No.5788039 [Reply] [Original]

took 6hrs to beat with infinite lives.

>> No.5788048

>>5788039
>playing games with infinite lives
Why yes I also enjoy getting robbed out of the only thing that makes vidya fun, overcoming challenges that actually penalize failure.

>> No.5788065

>>5788048
Score gets resetted if you continue though.
>>5788039
At what level did you start to get trouble? Castlevania IV is actually not as easy as its reputation would make it seem.

>> No.5788075

>>5788039
>>5788039

i don´t get this thread, are you proud of cheating? not the best flex

>not as easy as its reputation would make it seem.

Its reputation is being easier than 1 and 3, which it is. But yes, is not that easy in general.

>> No.5788078

Funny you make this thread, today of all days; I JUST replayed this for the first time in years, earlier this afternoon. And you're right, the game is hard. You'll be fucking glad that whip swings in eight directions when bats, ghosts, and killer dinner tables are all coming for your ass at the same time. Or the poltergeist books and bone knights, one of which paths directly toward you and the other flies in a wider parabola than a medusa head, *on stairs*. Not to mention the real enemy in this game, like any Castlevania: pits. I also replayed Rondo a couple of days ago--that game is for preschoolers compared to Super CV4.

>> No.5788080

>>5788048
>>5788075
It's obvious the point he's getting at is he found the game hard even with infinite lives.

>> No.5788094

>>5788065
i think stage 7 right after beating the knight when it really ramped up. all everybody said about this game was its the best but very easy. so i figured i can knock it out in an hour or two.

>> No.5788101

>>5788039

I wish they´d make a new castlevania game with the mechanics from 4 instead of another igavania.

>> No.5788115

>>5788039
The only good Castlevania game.

>> No.5788120

>>5788075
>i don't get this thread
He's complaining because he found the game too hard buttfucker

>> No.5788136

>>5788115

why would you say something so controversial and yet so true

>> No.5788142

>>5788115
Not really: 1, 3 and X68000 are all amazing games. But yeah I think 4 might be the best one.

>> No.5788217

Classicvania difficulty ranking:

Haunted Castle > III > I > X68000 > Dracula X > Bloodlines > Rondo > IV

>> No.5788221

>>5788217
>Bloodlines > Rondo > IV
How?
Bloodlines and Rondo might be the actual easiest classicvanias.
Neither have stages as hard as IV's 8, 9, A and B.
Even the first level of IV presents more of a challenge compared to the first levels of Rondo and BL.

>> No.5788224

>>5788217
Haunted Castle (US)>III>Dracula X>Haunted Castle (JP)>I>X68000>IV>Bloodlines>Rondo

>> No.5788383

>>5788217
Rondo is way easier than IV, a cakewalk altogether until the Death fight and boss gauntlet afterwards, and Dracula X SNES is way harder than all of the games in front of it but Haunted Castle.

>> No.5788429

I beat the game on hard (accessible via either the second loop new game+ after beating the game once, or via password); the only part of this game that I remember getting stuck at for a while was that one tall vertical room in Dracula's castle (notably with a saw blade chase at the start), the actual hard part being the rising floating platforms at the very top of that room with a spike ceiling so you have to time it quickly and precisely in order to get across them and up to the exit.

>> No.5788446

>>5788142
Platformers where you control like shit are not good.

>> No.5788454

>>5788446
>abloobloo i need muh air control
back to playing mario world scrub

>> No.5788458

>>5788454
>>5788446
samefag.
Also, even if the anti-IV shitposter claims IV is "mario" because it has air control, he should also add X68000 and Rondo as well to the "castlevania bros" list since those also let you control jump mid-air.
Shinobi games also let you control jumps in mid-air. Thinking that any games that let you control your jumps are "mario" only means you're obsessed with Mario yourself, buddy.

>> No.5788480

>this game is actually hard
>just a contrarian enough take that this becomes the new norm
Absolute state of nu/vr/, this game is not hard by any fucking metric, this isn't me flexing how great I am at games, this is something very obvious to anybody who has beaten both this game and other games in the series or of the era in general.

>> No.5788495

>>5788480
As other anon said, the NES games are harded, but IV isn't easier than the other 16-bit games except for Dracula X (SNES) and the Sharp one.

>> No.5788547

>>5788454
>go back to playing any good platformer
ftfy

>> No.5788620

>>5788048
>be me
>play this game
>enjoy it

>be you
>be a misanthropic fuckwad

>> No.5788630
File: 298 KB, 400x240, a6574fdfd49565467122f25ce20996bc3478015e682f33eb24459d8b82e96ad1.gif [View same] [iqdb] [saucenao] [google]
5788630

>play the game for the first time a few weeks ago
>beat the game in a little over two hour with little trouble
Your experience with retro games or solely the Castlevania series itself has to be more than limited to think this game is hard. It's the easiest 'Classicvania', barring maybe Rondo of Blood.

In other words, fuck off zoomer.

>> No.5788636

>>5788630
Bloodlines and the first game are definitely easier.

>> No.5788637

>>5788039
It's not hard if a shitty player can beat it.

>> No.5788645

>>5788630
You talk like the kind of person who'd jerk off to themselves in the mirror if they weren't so goddam ugly

>> No.5788646

>>5788636
Huh, I found 1 and Bloodlines to be significantly harder than 4 myself. However, I guess it does come down to the given player on which is easier or harder.

>> No.5788649

>>5788645
And you sound like someone would get flustered and personally offended at being told to git gud.

>> No.5788651
File: 66 KB, 741x240, Fuck this part.png [View same] [iqdb] [saucenao] [google]
5788651

>>5788646
4 has way harder platforming segments near the end compared to 1 or Bloodlines. This part in particular is where I've died the most by far.

>> No.5788660

>>5788651
Yeah, I can see that being a problem with some players. I guess it comes down to what you find difficult in Castlevania in determining what game may or may not be more difficult.

>> No.5788693

>>5788651
I was stuck there for like 20mins

>> No.5788702

>>5788649
I guess I'll just be glad a member of your generation discovered retro games. Just drop the /v/-tier posts if you don't want people to react appropriately annoyed.

>> No.5788737
File: 919 KB, 1920x1440, Valis_2_(U)-190729-032845.png [View same] [iqdb] [saucenao] [google]
5788737

>>5788702
>using polemic arguments is akin to /v/ culture
God forbid I criticize what I perceive to be new faggotry or someone being a casual.

>> No.5788743

>>5788737
Did I say you could respond to me? No I didn't.

>> No.5788750
File: 33 KB, 600x600, plebbit.png [View same] [iqdb] [saucenao] [google]
5788750

>>5788743
>Did I say you could respond to me? No I didn't.

>> No.5789137

>>5788458
>rondo has air control
rondo does not have air control you mouth breathing retard. you only have one fucking job, to butt into conversations with your ACKHUALLY faggotry - and you still can't even get that right.

>> No.5789180

>>5789137
It has some air control.

>> No.5789274

I think the jap version was better because it was a bit harder i thought the us/pal one was a quite easy desu op.

>> No.5789280

>>5789137
It does, but it's hidden tech: you have to hold the jump button in order to get full air control. If you don't, you have stricter movement during a jump.

>> No.5789385

>>5789137
It does have air control. Imagine getting this mad and also being wrong, lmao.
>>5789274
afaik the japanese and western versions are 1:1 the same as far as gameplay and level design is concerned, only difference is the japanese version is uncensored, as usual.

>> No.5789596

>>5789280
>it's hidden tech: you have to hold the jump button in order to get full air control.
What are you talking about? The only degree of air control in Rondo of Blood is if you jump straight up and then move in a direction, which will move you only a small distance forward. Holding jump button doesn't do anything. You can, however, double-tap jump to do a backflip (useful for evasion and for getting a little bit more height, but this still won't give you control of your mid-air momentum).

>> No.5789817

>>5789596
I just checked this. You can reverse your jump direction even in the middle of a full-distance jump. Neutral jumps give you some wiggle room, literally--you have enough control to wiggle back and forth a couple times. But like the other anon said, this is all only possible if you keep the jump button held down. If you just tap it, you'll stay committed like in the other games, with pushing the opposite direction only making you turn and not steering you back that way.

>> No.5790859

>>5789817
Wow, it's actually true. Just tried it myself. It's not much, but it's there. I already know about the other hidden techniques:
>retreating whip-jump
>double-tap jump to backflip
>hold whip button to "moonwalk" backward so that you always face your enemy
>press forward at the crack of the whip to extend the whip's reach a tiny bit further
...and yet, somehow I never found out about being able to hold jump to gain a slight control over mid-air momentum. Not sure if I'll get much use out of this one, but I learned something new.

>> No.5790873

>>5790859
That retreating whip-jump is damn near indispensable on the bridge leading up to the clock tower. I remember feeling like a badass doing it in Dracula X Chronicles, then playing the original just recently, having my aspiration squashed when I learned the bats in that version take two hits. It was no longer style points, it was prerequisite.

I had no idea about those last two, though. Holding the button down sounds like it'd be useful for spacing out backflips without having to finagle the controls as much.

>> No.5790881

As ive said numerous times this was a harder Dracula fight than any of the NES games, which is why they threw in the opportunity for regaining health. Anons will disagree because the hivemind doesn't like this game but they'll have no legitimate counterargument, so don't pay attention to them

>> No.5790932

>>5788048
the thing is you don't get anything out of putting in time and effort to beat a game. it's just a fucking game, nobody cares if you beat it. this is why i barely put effort into hard games anymore, there's just no payout compared to doing hard and rewarding stuff irl

>> No.5791017
File: 32 KB, 512x416, file.png [View same] [iqdb] [saucenao] [google]
5791017

>>5788039
This game was not hard, what is this fucking meme?

The only hard part in this game was the fucking clock tower with the crumbling stairs and the instakill spikes at the top and the saw at the bottom, and that's only hard due to how long it is and how precise you have to be in that part and one fuck up kills you.

I'd say it's the easiest Classicvania but 2 can be beaten with a bit of grinding and if you'll usually be about Level 3/4 by endgame which means nothing can really kill you but water.

>>5790881
Like most Dracula fights, it's all about getting the right timings and such, the electric shocks make the fight hard I find. I would say the hardest Dracula for me was 1 which took me around two straight hours to get down. I couldn't cheese him with the holy water so I was stuck with crosses and it was really hard for me. Probably just the fact it was my first Castlevania game, but I've found every other Dracula to be quite easy compared to him. Even X with the platform shit, I just found the 2nd platform is the perfect spot to kill him in.

>> No.5791353

For some reason I find rondo to be unplayable. The controls are just pure trash. And I'm not going to play it with Maria, I don't care. I prefer whipping all the time. And I've finished DraculaX a few times. But rondo is just bad for me, not even fun.

>> No.5791496

The Japanese version of CV4 is definitely harder. The falling boxes in 3-2 spawn earlier and fall faster. The hydra's heads have much more finicky hit detection. The ghost skull has a fog breath attack that's totally missing from the American version.

>> No.5791498

>>5791496
Bullshit. If you're gonna bullshit like that, at least do it with more obscure games that aren't well documented. Castlevania IV is a popular games with speedrunners, so people already know that there is no gameplay difference between japan and US versions, only graphic differences and some sound effect differences.

>> No.5791503

>>5791498
Try for yourself. I just got done playing the Japanese version five minutes ago after playing the American one yesterday.

>> No.5791504
File: 16 KB, 256x223, scv4f.gif [View same] [iqdb] [saucenao] [google]
5791504

>>5791503
Must be your impression, as for the fog breath from the skull, sometimes he does it, sometimes he doesn't. He still definitely does the attack in the US version as well.

>> No.5791507

>>5791504
Really? I went the entire fight yesterday not seeing it once. In JP he was doing it right out of the gate. So at the very least, he was more aggressive.

>> No.5791510

>>5791507
Yeah it's RNG, sometimes he might do it as an opening attack in the US version too

>> No.5791536

>tfw feel alone in liking Castlevania X

>> No.5791549

>>5791536
>Castlevania X
You mean Dracula X on SNES? It's a great game, the bad reputation it has is due to shitty video game journalists calling it a "bad port of Rondo" for too long.

>> No.5791617

>>5790859
What do you mean by "retreating whip-jump"?

>> No.5791629

>>5788065
>Score gets resetted if you continue though.
Which literally nobody cares about outside of shmup players due to the autoscrolling nature of the genre.

>> No.5791630

>>5791629
This. You play platformers for 1 life clears / no-miss since it's so easy to farm lives in them generally.

>> No.5791632

>>5788636
IV is easier than bloodlines

>> No.5791637

>>5791632
Bloodlines doesn't have anything as hard as IV's last 4 levels.
Bloodlines is slightly harder than Rondo.

>> No.5791643

>>5791637
IV has hard sections in its last 4 stages?

Could have fooled me...

>> No.5791646

>>5788495
The premise of the thread is that the game is hard. Even compared to non castlevania games of the era it's a very easy game. It's around SMW levels of difficulty, and definitely easier than finding all the secret exits in SMW, which is also easy but slightly more challenging. It pales in comparison to games considered "difficult" like Super Ghouls and Ghosts or Alien Soldier. Even DKC, Actraiser 1, and Super Metroid are harder than Castlevania IV, and those are games that any kid was able to beat.

>> No.5791652

>>5791643
Yeah it does.

>> No.5791654

>>5791652
How come you're never able to post any examples? You just claim 8, 9, A and B are hard as if your opinion is fact.

>> No.5791665

I only found the water level, the underground slime prison, and the final level to not be a cakewalk.
The real problem with IV is its dreadful pacing and lackluster difficulty curve.
Also, all the bosses are way too easy aside from that bird with the spear.

>> No.5791670

>>5791654
Examples? Okay, stage 8 has a lot of tricky platforming sections with combinations of enemies like the flying eyeballs (and their dodging patterns) and dino skull towers that fire projectiles from afar, there's one specific section where you have an acid pit (blood pit in the JP original), a spike trap (that insta-kills you if you touch it) a skull tower on the other side and also a flying eyeball. Even with the long IV whip, in order to reach the skull tower you have to be very close to the edge to reach and whip it, and you're at risk of the spike trap getting you. Best way to deal with this in this part is if you have a cross (which the only way you'd get one is if you carried it from a previous level, if you die in this level, no more cross).
Other hard parts from those levels that come to mind include stuff like the pit part at the beginning of the clock tower where a sword skeleton is waiting you on the other side, and of course the famous vertical stair climbing with the saw coming from below on the last stage.
Now post some examples of hard stuff on Bloodlines.

>> No.5791683

/vr/ should make a collective castlevania playthrough streaming or something.
A lot of people here claim to be good at Castlevania games, but I wonder to what extent is that true.

>> No.5791695

>>5791617
By that I meant when you jump away from an enemy, during the jump you can press the direction back toward then enemy and whip in the opposite direction that your jump is moving. So your jump momentum will still be carrying you away from the enemy while attacking at the same time. Thus, whipping them while doing a retreating jump. Very useful. Wording it as "retreating jump whip" was simply my attempt to refer to that technique in as few words as possible since I didn't know what else to call it.

>> No.5791704
File: 2.77 MB, 640x480, CV Death hall NG+ Cross.webm [View same] [iqdb] [saucenao] [google]
5791704

>>5791683
I'm good at them and I can say that IV is harder than 1, Bloodlines or Rondo. I don't know where the meme that IV is so easy came from for sure, but I think it's people playing the first part of the game outside the castle and judging the whole game from that.

>> No.5791713

>>5791549
I got my shit pushed in just now and wanted to talk trash, but I can't. I just have to hold that L. It's like a game from a bygone era even for when it came out, when "sequel" was supposed to mean "harder."

>> No.5791792

>>5791536
>>5791549
Well noted, to me its the superior version of the game. Playing Vanilla Rondo with Richter is boring. Dracula X is much more fun.

>> No.5791812
File: 203 KB, 900x637, 1545486388094-vr.jpg [View same] [iqdb] [saucenao] [google]
5791812

>>5788039

>> No.5791816

>>5791713
“Sequel” mean another series edition not harder by any stretch of definition

>> No.5791821

>>5791812
have sex.

>> No.5791831

>>5791816
Are you an ESL trying to play grammar nazi for fucking English?

>> No.5792027

>>5791017
Holy water makes Dracula a cakewalk in the first game. Holy water is god tier because of the way it stuns bosses and allows you to spam it in that game. Dracula is the only boss that puts up a fight against holy water. You get Dracula to 1 hit point in his first form, wait for him to be on the far left or right side of the room, whip his head off, then repeatedly jump and hit his head whilst throwing holy water. Even without a II or III consecutive shot power up, you have more than enough time to react to when he jumps forward or shoots fireballs which can drop consecutive power ups upon being whipped or making contact with an airborne holy water and assist you. As long as you don't get hit in his first form which is as easy as getting into the ryhtm of jumping over his 3 fireballs while he's still aiming for you on the ground and whipping him in the face, you can't lose. Holy water is nerfed severely along with all the other weapons in IV.

>> No.5792109

>>5788039
You didn't beat it.

>> No.5794331

FUCK the clock tower in Dracula X. Fuck it, fuck it, FUCK IT.

>> No.5794335
File: 9 KB, 148x200, oops.jpg [View same] [iqdb] [saucenao] [google]
5794335

>>5794331
SNES version*

>> No.5794387

>>5791704
I'm also pretty good at them and I call major bullshit on your first sentence. It sounds like some of you are just trying to push a meme because there's no fucking way anybody who actually played through this game can say it's harder than 1.

>> No.5794393

>>5794387
Death hallway is the only part of the first game that's all that hard. It can be cheesed with holy water like the rest of the game too.

>> No.5794443

>>5790932
>you don't get anything out of putting in time and effort to beat a game.
Besides, ya know, enjoyment.

>> No.5794510

>>5788495
CV3 is the only hard game. CV1 is easier than 4

>> No.5794512

>>5794510
only hard NES game*

>> No.5794748

>>5794443
Why would I enjoy something that has no reward just because it's over?

>> No.5794773

>>5794331
I know your pain man, but it's not as bad as you think. I got it down by just watching a video of someone doing it without subweapons and was able to understand what I was doing wrong.

I'm assuming the spear knights are your biggest threat, if so the best way to deal with them is to try and force them to one side and rush up the stairs. The bats are annoying but if you're quick they may only hit you once or twice.

>> No.5794857

>>5794510
I agree, just played through 1 again today and 4 about 2 months ago and the reason why 4 is harder is the emphasis on platforming foremost in the later levels, and the fact that castlevania 4 is much longer than 1

>> No.5795361

>>5794773
The spear men are easy. It's all the crows and those ghosts that spawn within a meter of you when you're platforming on rotating gears. I'm also playing 1cc-only and quitting at Game Overs without using passwords. It's more fun overall that way for me but it makes these hard parts all the more brutal. I'm to the point now I can pretty much coast through everything else, but twice now this clock tower has fucked me up.

It's hard to stay mad at it, too, since there's some really cool stuff going on in the level, and the placements are creatively sadistic. Like that Super FX horizontal gear that steers your character in a 3D fashion, increasing or decreasing depending on your distance from the center. Or the knight that spawns right after all those gears and charges you right back onto them. That's where I died this last time, and now that I think about it, I should have just backflipped over him...

>> No.5795390

>>5795361
>1cc Dracula X

Fuck man, that's impressive that you got this far without just giving up. I couldn't think about attempting multiple stages again and again, it would be a nightmare. Still, backflip a lot when you're on stairs and such. I used a backflip to get to the vertical moving platform in the clock tower which bypassed both the spear knight and the flying crows/bats.

The charging knight is quite simple since he'll charge you after a few seconds that you can predict (I think it's the same as in Rondo, so I just knew the timings well) where you can jump over him and in some cases spam a few axes/crosses beforehand.

Still, when you eventually get to Dracula, the 2nd pillar is your friend.

>> No.5795491

>>5795390
I'm close. Right after my reply, I made another run at it and only died once, at the werewolf, before I got to Dracula. Who promptly cut through every last one of the seven lives I accumulated. The game as a whole becomes a lot easier when you realize you essentially have ∞-shot powerup at all times, so stackable or high damage hitting subweapons like the holy water and axe become busted. But I don't think I'll be able to beat Dracula's second form without exploiting i-frames from item crashes.

>> No.5795494

>1cc
>console games
No-deaths clears or gtfo.

>> No.5795510
File: 881 KB, 1152x872, ah shit no sound.webm [View same] [iqdb] [saucenao] [google]
5795510

>>5795491
Dracula's second form isn't too bad, I was able to beat him by ensuring I got my final hit when he was on the far right of the screen, and then moving left and chucking axes as fast as possible until he started to fire his flame balls at me where I'd run as far as possible left until he stopped and then I'd run back and try and hit him with axes again.

He would usually fly around and then land on a pillar which gave ample time for 3-5 axe hits. You could also tank the hits by crouching ensuring you wouldn't be pushed back and could continue hitting him with axes. I only had around 30 axis by his second form so I had "just" enough to kill him, a few whips here and there was fine as well.

>> No.5795557

>>5795510
Yeah, I ended up making an exception to my rule and Continuing just to learn his pattern for one-shot runs, and beat him on my second try. The first go-around had me pretty tilted. He isn't that bad, you're right. Same pattern as pretty much everything else in the game follows, figure out if and when you need to duck, jump, or whip something out of your way, and get in all the hits you can in between. I could probably no-death run this game fine now. But whether or not I'll ever see the real level 4 is another story.

>> No.5795592

>>5788039
Game wasn't hard at all.....LOL....oh wait is this an ironic thread?

>> No.5795598

>>5795592
Read the thread. OP was being a crybaby who used unnecessary cheats for infinite lives, but IV is at least a bit harder than many other post-NES CV games, and some argue it's even harder than CV 1. I'd say IV has adequate difficulty, definitely easier than Castlevania III, not the easiest either.

>> No.5795615
File: 52 KB, 400x300, 1539554581791.jpg [View same] [iqdb] [saucenao] [google]
5795615

i've literally never finished a classicvania

>> No.5795725

>>5788039
>infinite lives
Imagine being this bad at video games.

>> No.5795732
File: 74 KB, 500x333, 1554848337388.jpg [View same] [iqdb] [saucenao] [google]
5795732

>>5788454
>excusing shitty control

>> No.5795772

>>5795361
>>5795390
>the knight that spawns right after all those gears and charges you right back onto them. That's where I died this last time, and now that I think about it, I should have just backflipped over him...
>The charging knight is quite simple since he'll charge you after a few seconds that you can predict (I think it's the same as in Rondo, so I just knew the timings well) where you can jump over him
I'll give you a valuable tip for those guys, which I discovered in my latest Dracula X replay: when the red axe knight is charging toward you, if you whip right before it makes contact with you, it will go right past you and you won't take damage. I was forced to discover this because I don't think backflipping over them works in the SNES version (or if it does, I couldn't figure out how to get it to work).

You should make sure that you've mastered each stage and every enemy & boss (especially the infamous final boss of this game) before attempting a 1cc with a game as brutal as Dracula X. I hope this tip helps.

>> No.5795783

>>5795732
A game having limitations doesn't mean the controls are shitty you dumb faggot, and the actual gameplay doesn't change in X68k, 4 and Adventure Rebirth despite them having air control. Complaining is just outing yourself as a bitch baby who throws fits because he can't adapt

>> No.5795787

>>5795772
...alas, I now see in your follow-up posts that you have completed your challenge and beaten the game. Perhaps my tip will help next time...

>> No.5795802

>>5795772
https://youtu.be/FJ5jlkW6CEc?t=1516

Ignore the shitty custom music, but the video shows it's possible to jump over him as he charges. Still, thanks for the tip if I ever want to replay the game.

>> No.5795804

>>5795783
Being able to control yourself in the air is a basic feature that is in most platformers. It's not a limitation. It's shitty controls that shouldn't be excused.

>> No.5795812

>>5795804
Yes forget unique challenges that can be built from limited air controls let's homogenize everything so your dumb ass doesn't have to adapt to anything. Complaining about this is either a call to remove variety or an idiotic complaint akin to whining that Mario/Sonic can't fly like Kirby.

>> No.5795819

>>5795787
Backflipping over him works beautifully. All said, Dracula probably isn't even the hardest boss so long as you don't pay dearly for mistiming a jump and falling in a pit. The werewolf and necromancer are probably harder pattern-wise. Also, I was surprised by how easy Carmilla (stand-in for Shaft) was compared to Rondo. The latter game's boss gauntlet+Shaft and especially ghost Shaft were way harder.

>> No.5795820

>>5795804
It isn't a technological limitation either. Mega Man has air control from game 1. The thing is castlevania isn't designed with that kind of framework in mind. The jump lock is one of the things that made CV1 a great game because the levels were designed with that in mind. The rest of classicvanias that stick to this feature don't have the same level of careful design.

>> No.5795832

>>5795820
Anyone who thinks it's a tech limitation is retarded, 1:1 air control is the easiest thing to implement programming wise, locking the jump arc actually requires additional code. Though desu in Castlevania 1's case I wouldn't say it was that important because some of the later games captured the gameplay despite having air controls, it's the limited movement and delayed whipping with limited reach that really made the games and gave them their sense of timing. Games like Super Ghouls N Ghosts and later Volgarr The Viking used locked jump arcs to greater effect IMO.

>> No.5795845

>>5795802
Looks like I just couldn't get the timing right. It's strange because I never had any trouble with them in Rondo but in this one it really had me convinced that my i-frames method might have been the only way to deal with the red axe knights in this game. The part that drove me to discover this method was at 15:35 in that video, the one in the cavern area that catches the player right near a bed of spikes and a bat flying above. Perhaps the bat flying above is what threw me off from being able to jump over. I'll have to see if I can master the timing of jumping over them next time, just so I can say I've truly mastered both ways of dealing with them. I'll reserve my safer i-frames method for when I can't afford to lose.

>> No.5795967

Didn't the creator of Castlevania say they made the controls stiff on purpose because you had a health bar? Whereas in games like Contra the controls are very fluid but you die in 1 hit.

>> No.5796780

>>5788039
good luck, now beat it on 1 credit
took me about 6 weeks

>> No.5796789

>>5788094
>very easy.
in comparison to the other ones, it is.
>>5788115
3 > 1 > rondo > 4 > bloodlines
but they're all at least 9/10 games.

>> No.5796795

>>5791704
>I don't know where the meme that IV is so easy came from for sure
https://www.youtube.com/watch?v=ww_PjqYQi5E
this video happened

>> No.5796804

>>5796795
That video makes a lot of sense if you've never actually played the game, as I would imagine most of the tards parroting have not. Once you get past the first level, the cross is just as vital as it is in other CV games.

>> No.5796810

>>5796804
For speedrunning maybe, but you can easily get a whip-only clear in IV, while it's much harder in most other Classicvania games.

>> No.5796813

>>5788039
Are you out of your fucking mind?

>> No.5796828

Egorator should be forbidden from making game analysis videos.

>> No.5796832

>>5796795
>>5796804

Yeah , I am 100% sure he didn' t even beat the whole game before making his shitty video. He just played the first couple of levels and assumed that might as well be the entire thing.

Original Castlevania is not as had as the meme makes it out to be and IV is not as easy either. I would agree 3 does live up to being the hardest though.

>> No.5796897

1 is a fucking difficult game. I've never beaten it, and I've beaten a lot of bullshit games. 4 is fun and, IMO, just the right level of challenge where it never feels ridiculous but is still intense.

>> No.5796943

>>5796897
Where are you having trouble? If you can handle 4, you can handle 1.

>> No.5796981

>>5789385
JP version also has better and less grating whip sounds.

>> No.5797086

>>5788039
CVIV being easy is the biggest crock of shit meme on this board. The game is cheap as fuck and gets ridiculously hard later on