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/vr/ - Retro Games


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File: 200 KB, 1310x720, ps1 vs n64.jpg [View same] [iqdb] [saucenao] [google]
5770496 No.5770496 [Reply] [Original]

Which early 3D consoles had the best aesthetic graphic design to you

>> No.5770501
File: 3.00 MB, 720x540, zwei.webm [View same] [iqdb] [saucenao] [google]
5770501

Saturn.

>> No.5770503

>>5770496
At the end of the day, PS1. N64 had its moments but I think the PS1 was more consistently good. I never personally owned a Saturn but I don't think it compares.

>> No.5770504

Never liked the jaggies and warped, pixelated textures of the ps1, so I'll go with the N64, can't say much about the Saturn.

>> No.5770505

>>5770501
Wouldn't this kind of be just a really good cherrypicked example though?

>> No.5770506
File: 3.00 MB, 800x452, wide.webm [View same] [iqdb] [saucenao] [google]
5770506

>>5770505
No? All of Sega's Saturn 3D games are great looking.

>> No.5770521
File: 78 KB, 290x252, adf.png [View same] [iqdb] [saucenao] [google]
5770521

>>5770506
>>5770501
Holy shit

>> No.5770523

>>5770496
N64 by a mile

>> No.5770527

3D: N64
2D: Saturn
FMV: PS1

>> No.5770535

>>5770521
Yeah the game looks nowhere near that on a real console. Higher res and texture filtering, as well as a higher framerate do a lot for any early 3D game.

>> No.5770537
File: 65 KB, 638x478, 80B021C1-FFF9-461F-BBA7-87927532DD80.png [View same] [iqdb] [saucenao] [google]
5770537

>>5770523
Mmmm yes I too love horrifically low quality textures compensated for by a permanent vasaline filter that can’t be disabled.

>> No.5770538

>>5770537
Looks like the average ps1 game

>> No.5770541

>>5770535
What are you talking about retard? The only thing you’re correct on is higher resolution in the Zwei webm, otherwise both are running without texture filtering or perspective correction, and at the standard 30 fps they turn on on real hardware.

>> No.5770542

>>5770541
*turn out

>> No.5770548
File: 376 KB, 1280x960, 07084CBA-D678-4281-B5B3-F2127B048D52.png [View same] [iqdb] [saucenao] [google]
5770548

>>5770538
Find me a PS1 game with texture resolution that poor.

>> No.5770551

>>5770548
1280x960
>>5770537
>638x478
anyway, console wars, yay!
PS1 still screenshots never do justice to the real thing anyway. It needs the pixel wobble.

>> No.5770554

>>5770551
Criticism is console warring now? Grow up.

>> No.5770557

>>5770548
Why would I compare piles of shit with you? All early 3D looks like ass.

>> No.5770559

>>5770557
>All early 3D looks like ass.

>>>/v/

>> No.5770564

>>5770554
>criticism

>> No.5770571

>>5770527
>2D: Saturn
Except without the ram expansion the saturn is weaker in the 2d department than the psx.

>> No.5770573

>>5770496
The N64 cannot be topped.

>> No.5770575

>>5770564
How was what I posted not criticism? I own all three consoles so I’m more than equipped to criticize the N64’s blurry output compared to that of the other two.

>> No.5770579
File: 115 KB, 358x344, 1300688410460.png [View same] [iqdb] [saucenao] [google]
5770579

>>5770575
you know that the anti-aliasing effect actually works on SD displays.

>> No.5770582

>>5770579
This is such bullshit, no it fucking doesn’t and I’m tired of hearing it. N64 games look ugly and blurry regardless of what they’re displayed on, and especially over something like S-Video.

>> No.5770586

>>5770582
I disagree. Also, it highly depends on the game, certain games have a more blurry look to them while others got better workaround textures. But still, in 5th gen it was either some blur with AA (which imo really isn't bad in SD displays, it only looks bad on HD to me, but then again all sd games look bad in HD), or pixelated messes, textures still couldn't be very good. Even in PS2 era textures can look blurry.
But to say that "all N64 games look ugly", that's some bias against the console, it's not ture.

>> No.5770590

Ps1 had the most versatile sceneries. So I'm going ps1.

>> No.5770870

>>5770548
I like the hearts and minimap to be ultra sharp like that. Rest sucks ass.

>> No.5770883

>>5770501
>>5770506
everyone knows nights and panzer dragoon. name one more.

>> No.5770886

>>5770496
In general n64 had better graphics but ps1 was the better console due to its library.

>> No.5770893

>>5770537
>compensated for by a permanent vasaline filter that can’t be disabled.
Why do people talk about wrong shit they don't understand?

>> No.5770894

>>5770893
He's right tho, the N64 uses some form of archaic anti-aliasing that makes everything look like you have 60 dioptric degrees of myopia
https://www.youtube.com/watch?v=QDiHgKil8AQ

>> No.5770901

>picking anything other than ps1

Don't be a tryhard contrarian, anon. It's not funny anymore.

>> No.5770904

>>5770894
Yeah I've watched this video. It's completely wrong.

For starters, the Gameshark codes remove dither filtering, not anti-aliasing. The dither filtering is there to reduce banding / dither artifacts, not jaggies (anti-aliasing is for combating jaggies). Secondly, game developers had the option of using the dither filtering or not. Quake 64 even has an option in the menu so users can turn dither filtering on and off.

>> No.5770990

>>5770496
I consider PS1's texture warping slightly worse than N64's shitty filter. I honestly didn't know about the filter until I tried to play it on an LCD where, to be fair, it is completely unplayable.

>> No.5770993

>>5770883
Virtual On. Fighters Megamix. Daytona USA CC. Sega Rally Championship.

>> No.5771019

>>5770496
They were both awful. I still wish 5th gen focused on 2D and most of thev3D stuff waited for 6th.

>> No.5771326

>>5770506
>>5770501
Shame they only stuck to arcadey titles and never really made anything "big" in scale, that console would have done a lot better if they had.

>> No.5771340

>>5771326
I loved Sega, but I'm glad they died sticking to their roots than pandering to casual audiences just to stay afloat.

>> No.5771345

PSX, easily.

>> No.5771351

>early 3D consoles
What kind of newfag speak is this? What does it even mean, I assume you mean fifth gen and not 3D on earlier consoles? Whatever it is this thread doesn't make a lot of sense.

>> No.5771390

>>5771351
>newfag speak
More easily defined as your post.

>> No.5771401
File: 154 KB, 731x1024, 1561447418354.jpg [View same] [iqdb] [saucenao] [google]
5771401

>>5771326
What do you call Panzer Dragoon Saga?

>> No.5771419

>>5770548

The PS1 can't even do games like OoT because has to tessellate everything or drop textures entirely to keep the textures from warping.

>> No.5771451

>>5770993
Not one of these games has full 3D exploration like Mario 64 or OoT. They're just arcade games with 3D graphics.

>> No.5771474
File: 3.00 MB, 500x333, pds.webm [View same] [iqdb] [saucenao] [google]
5771474

>>5771451
>They're just arcade games with 3D graphics.
Is that supposed to be a bad thing? But at any rate see >>5771401

>> No.5771485

Nintendo 64
(but, I'm a Nintendo-fag, so...)

>> No.5771491

>>5771485
>>>/r/eddit

>> No.5771526
File: 3.00 MB, 426x240, Ridge Racer Type 4 Flyby.webm [View same] [iqdb] [saucenao] [google]
5771526

>>5770496
I don't know, PS1 looked pretty good. N64 did too. Both had highest of highs and lowest of lows.

>> No.5771529

>>5771526
Do you think emulator footage is actually a legitimate means of showing off hardware?

>> No.5771532

>>5770571
Show me the PlayStation's sprite scaling and rotation hardware and dedicated tilemapper.

>> No.5771860

>>5771532
Show me Saturn handling transparency.

>> No.5771872

I personally love how Crash and Spyro look.
The games still hold up well to this day.
I never touched the Saturn and as for 64, I only played Zelda and Mario using the Wii so I don't have experience with the oroginalnconsole but I think those games at least hold up just as well.
My money still goes to the psx.

>> No.5772807
File: 2.92 MB, 500x363, trans.webm [View same] [iqdb] [saucenao] [google]
5772807

>>5771860

>> No.5772816
File: 2.94 MB, 500x363, dragonforce.webm [View same] [iqdb] [saucenao] [google]
5772816

>>5770571
Show me the Playstation render 200 sprite armies complete with magic effects and transparency without frame-rate drops.

>> No.5772926

>>5772816
>Saturn
>transparency
U wot m8

>> No.5772931

>>5770571
lay of the meth

>> No.5772938

>>5772926
are you blind or something

>> No.5772941

>>5772816
You're aware that the Saturn hardware was extremely slow at drawing 2D because all sprites went through the rotation & scaling silicon even if they were flat? The Saturn didn't draw polygons, only distorted sprites.

Meanwhilst the PSX had a hardware fast-path for 2D sprites and coud blt hundreds of thousands of 2D sprites a second.

The Saturn hardware was shit. Don't conflate the presence of execellent games on bad hardware with the need to defend bad hardware. The N64's hardware was even worse than the Saturn when it comes to drawing efficiency and that doesn't make Mario 64 any less of industry landmark.

>> No.5772946

>>5772941
>The Saturn didn't draw polygons, only distorted sprites.
How is that not by definition polygonal rendering?

>Meanwhilst (cringe) the PSX had a hardware fast-path for 2D sprites and coud blt hundreds of thousands of 2D sprites a second.
And no dedicated background generator whatsoever meaning that backgrounds needed to be rendered with sprites along with dynamic objects. VDP2 gives Saturn the edge in 2D games, just accept it already.

https://youtu.be/-Jju0bnj__c

>> No.5773012

>>5772941
>The N64's hardware was even worse than the Saturn when it comes to drawing efficiency and that doesn't make Mario 64 any less of industry landmark.
Errmm.. you do realise the N64 has a hardware rectangle blit path like the PS1 did right?

The PS1 blit path is 66 MPixel/s. The N64 blit path is 250 MPixel/s.

>> No.5773271

>>5770501
Not true 3D

>> No.5773280

>>5770537
how did you get it to look like that

>> No.5773302

>>5773271
If an engine has a Z-axis it's "true 3D" zoom zoom.

>> No.5774224

All consoles are 3d since they have a height width and depth

>> No.5774243

I'd classify "peak" N64 graphics, like Banjo Kazooie and Conker, separately and above average PS1 titles.

PS1 games looked better overall but rare showed that that console could do way better.

>> No.5774950

disclaimer: i was a n64fag as a kid and the only time i played PS1 was spyro on my cousin's console

that being said:
- n64 runs better but the blurry/crudely anti-aliased textures are really ugly and hard to look at
- ps1 loading times and the limitations caused by them suck but the games tend to be prettier (since most devs actively avoided situations where the affine mapping problem comes up as much as possible, although it was never perfect)

>> No.5775298

>>5770496
Had an N64 growing up but also experienced Saturn and PC.
That said, PS1.
Pixelated mess > blurry mess

>> No.5775483
File: 1.88 MB, 480x360, reaver.webm [View same] [iqdb] [saucenao] [google]
5775483

>>5774950
>ps1 games tend to be prettier
nice meme

>> No.5775551

>>5773012
Attached to a 9-bit bus, lol

>> No.5775552

>>5770496
Doesn’t that depend more on the game itself rather than what console it runs on?

>> No.5775639

>>5772807
Now show me the Saturn handling sprite+sprite transparency. Background/foreground layer shenanigans don't count.

>> No.5775651

>>5772946
>And no dedicated background generator whatsoever meaning that backgrounds needed to be rendered with sprites along with dynamic objects. VDP2 gives Saturn the edge in 2D games, just accept it already.
The Neo Geo MVS/AES doesn't have a proper tilemap background layer either and that system is highly regarded as a 2D gaming beast.

>> No.5775673
File: 139 KB, 512x512, Kain_SoulReaver-Stronghold-ReaverConvergence.png [View same] [iqdb] [saucenao] [google]
5775673

>>5775483
Reaver 1 is sorta pretty on PS1.
Meanwhile every single texture DROWNS in texture scaling, and the framerate is at such a stutter level where its almost chokeworthy. Its the kind of game where its even possible to miss some of the tighter jumps if the game stutters at the right moment.

>> No.5775691

>>5775551
>Attached to a 9-bit bus, lol
That's the whole point of RDRAM though. It ran at an absurdly high clock speed and also was double data rate memory. On a 9-bit bus, it runs at 250 MHz for 562.5 MB/s of bandwidth.

The VRAM on PS1 was also double data rate memory but on a 32-bit bus at 33 MHz for bandwidth of (33 * 4 * 2) 264 MB/s bandwidth. It also had other memory buses but the VRAM was the fastest.

>> No.5775715

nintenfags on suicide watch shitting up the thread as always

>> No.5775723

>>5775673
DC version is best but that's not really a fair comparison

>> No.5775752

>>5775639
It's always an eternal moving of the goalposts with you. What a joke, I'd rather enjoy my saturn instead of wasting my time trying to prove something to a shithead who will never accept the facts no matter the tons of evidence I present. Sad!