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5767457 No.5767457 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>5764979

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom, Quake, Duke, Marathon, or Thief:
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)

Doom RPG series

Launchers for Build Engine games



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/








>> No.5767458

=== ONGOING ===

H.U.H. - /vr/ Quake Mapping Project
-Deadline: You already missed it.
-All details and a FAQ can be found in the following pastebin to help get you started

=== NEWS ===

[7-26] Doom 1, 2 (Including Master Levels), & 3 now available on Nintendo Switch, Playstation 4, & Xbox One.

[7-21] Mapping contest with $250 prize: make a Prey 1996-themed map within one of numerous games

[7-20] Quake SM199 - five maps made by teams of two mappers

[7-19] Tim Willits leaves id Software, after being at the company for 24 years

[7-18] Aleph One may be getting better mouse support

[7-17] Copper Quake updates to 1.05

[7-17] Mapwinch RC1 released - 30 mappers randomly paired with each other to make 15 maps

[7-12] Ion Maiden deflowered into Ion Fury

[7-8] New beta release for La Tailor Girl

[7-4] Alien Bastards! a new Doomer Boards mapset inspired by Alien Carnage

[7-3] Quake Speedmapping Pack 198: 768 ^ 2

[7-1] Anon updates 'Demon CounterStrike' to fix Rocket Launcher spawns

[6-29] Anon map release: TESTINGGROUND.wad

=== PREVIOUS ===


== PROTIP ==

To submit news, please reply and anchor it to this post.

>> No.5767467



>> No.5767469
File: 73 KB, 500x391, hero.png [View same] [iqdb] [saucenao] [google] [report]

>Deadline: You already missed it.
sensible chuckle

also map organizer is taking maps under the table while the final release is being prepared so hurry up stragglers!

>> No.5767478
File: 86 KB, 500x393, a fair price.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5767480

Reminder to not buy the latest Doom ports to the consoles and phones, or at least not the first two games.
>Bethesda.net DRM, not sure if it's always-online or only on each bootup but it's there
>Remade in Unity and sloppily at that, audio's kind of fucked and the game doesn't feel right
>id had their names scrubbed from the game in favor of the Nerve Software porting team
>no online multiplayer, no No Rest For The Living, no Final Doom
>Xbox 360 version of Doom was taken down from purchase and downloads so people would buy this version despite it being inferior

Doom 3 port is mostly fine besides the DRM being there too.

>> No.5767486


>> No.5767491


>> No.5767492
File: 69 KB, 1080x1050, 1549085928086.jpg [View same] [iqdb] [saucenao] [google] [report]

>developed by nerve
>no NERVE.wad
extreme retardation

>> No.5767494

>buying games that are 10+ years old

The people who made them originally already got paid and 99% of them were fired or moved to another company. The money you pay for those games now goes directly to the jews.

>> No.5767525

is it really made in unity? what is even the point of doing that?

>> No.5767531


Prolly to safeguard it from potential "feature" theft by source port developers

>> No.5767532

People buying these games are lazy fucks who don't even know what a wad file is

>> No.5767537

>URGENT UPDATE: Apparently the delisting and removal of Doom 1 and 2 from the Xbox 360 and PS3 stores and the inability to download them, was an "unintentional error" and is now being fixed. It's already available for purchase again on PS3, with Xbox allegedly on the way.

>> No.5767538

So they could make their awesome and epic credits sequence where they leave out the names of the people who actually made the game

>> No.5767541
File: 75 KB, 1280x720, b.jpg [View same] [iqdb] [saucenao] [google] [report]

eye dee software

>> No.5767552


>> No.5767556

He is exaggerating. it's just a source port, there is a credit sequence made in Unity but then it shows the id names as well. It's kinda okay, nothing really diffferent than the 2013 sendup, they have couch multiplayer if you're into that.

>> No.5767583

Quake 2 for Xbox 360>Doom 3 vanilla>BFG edition Doom 3>>>>>>>Doom 1 and Doom 2 by Nerve

>> No.5767589

What did they do with Quake 2?

>> No.5767610

more like CHUNK mapping
because it makes me want to vomit

>> No.5767625
File: 1.34 MB, 949x1160, IMG_20190726_213646.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5767631

>i must go, my people need me

>> No.5767640

>2 (Including Master Levels)

But not Final Doom? What the fuck?

>> No.5767654
File: 39 KB, 512x512, 9tdcv4[1].png [View same] [iqdb] [saucenao] [google] [report]

>> No.5767662

where'd you get this Doomhunter piece of concept art

>> No.5767668

Look more like Duke Nukem 3D stuff

>> No.5767683

>he's never played catacomb 3d

>> No.5767702

the nerve of those people

>> No.5767709
File: 28 KB, 500x374, 1529019897703.jpg [View same] [iqdb] [saucenao] [google] [report]

>nido force got in the total conversions on the doom infograph
>srb2 hasn't, despite being what's probably the most polished platformer ever made in id tech 1

Autistic sonic fanbase aside, it's a pretty solid game.

>> No.5767737

why's the new manc so pale? also aren't those stripes across his frame supposed to be really dark and not fleshy jutting veins?

>> No.5767738

>catacomb 3d
You fuck it's obviously Commander Keen

>> No.5767741
File: 2 KB, 84x132, caleb.png [View same] [iqdb] [saucenao] [google] [report]

i live again

>> No.5767749

Daisy is cute! CUTE!

>> No.5767756

>it's a map tries way too hard to be better than dead simple episode

>> No.5767765
File: 1.61 MB, 720x720, 1512916531903.webm [View same] [iqdb] [saucenao] [google] [report]

rabbits are

>> No.5767769

Would you load her shotgun?

>> No.5767781

I'm not crying

>> No.5767792

Yeah, it's the Pigcop Tank from Duke Nukem episode 4 done in voxel form. Its not released yet but itll be interesting to see if it looks good in-game.

>> No.5767798

wasn't DNF at one point a voxelized Quake engine game?

>> No.5767802

It would be neat if these ports made multiplayer easy

>> No.5767805

It would be neat if they had DM maps too.

>> No.5767851

Not for long.

>> No.5767856
File: 373 KB, 500x438, croppedImage_1511998605489.png [View same] [iqdb] [saucenao] [google] [report]

would be neat if life was made easy

>> No.5767869

So... Doom 64 is apparently being ported to PC and PS4. And possibly Xbone and Switch. Current theories seem to lean toward it being EX.


>> No.5767872

>kaiser retweeted the doom64 port info
Pretty much confirmed to be done by him/nightdive

>> No.5767968
File: 52 KB, 535x555, FistWeapon.png [View same] [iqdb] [saucenao] [google] [report]

No, I've been looking into the files and code. It's... unfortunately an actual port to Unity.
All audio was converted to .ogg, instead of writing a 20-line doom sound lump reader. So there's over 100MB of audio in there, too.
I can't understand why they did this instead of just porting the game normally, it would have been LESS work.

>> No.5767969
File: 52 KB, 620x413, 1564124386626.jpg [View same] [iqdb] [saucenao] [google] [report]

So they have control over it more on their end.

>> No.5767973

Doing it in Unity doesn't give them any more control than porting it normally, they own the original source code, so they can decide to keep it closed source (provided they don't base it on a third party port, because GPL.)

>> No.5767978
File: 937 KB, 940x824, wtf2.png [View same] [iqdb] [saucenao] [google] [report]

Was someone having a stroke when designing this shirt? Why is it a Quake cat... With a RAGE eyepatch, and the RAGE logo underneath? And why is it advertised as being from RAGE?

WHO THE FUCK!? Seriously, how do you fuck up a shirt. The DOOM-puppy one doesn't have any other references on it except DOOM, so WTF!?

>> No.5767979

>All audio was converted to .ogg, instead of writing a 20-line doom sound lump reader. So there's over 100MB of audio in there, too.
That is just fucking insane. It always amazes me how professional game developers working for multi-billion dollar corporations manage to fuck up this badly so often.

>> No.5768008

is Doom64 anywhere in there? i have never played it and heard it is a different experience than normal doom and wanna check it out

>> No.5768021

If this is true i hope they don't botch it.

>> No.5768023
File: 28 KB, 636x257, 3.png [View same] [iqdb] [saucenao] [google] [report]

These people.

>> No.5768028

Because Rage is kinda dead.

>> No.5768037

Or are retarded

>> No.5768041

>Once again, dogs proving to be the superior choice.

I actually got both shirts and they're pretty comfy. The cat one isn't too bad, discounting the thing you point out. I'm suspecting they just figured it'd be cuter to have a grizzled cat and they'd be killing two birds with one stone splicing two IPs into one. The Doom one looks the best as is though.

>> No.5768054
File: 22 KB, 446x313, [huuhs quietly].gif [View same] [iqdb] [saucenao] [google] [report]

thoughts on the quake expansions?

>> No.5768060

tarbabies are nothing compared to those asshole floating spike balls

>> No.5768067
File: 1.76 MB, 1000x563, outplayed.webm [View same] [iqdb] [saucenao] [google] [report]

I never finished the second one because of a broken elevator (source port problem or what?), but I'll get around to replaying Quake after finishing up Dusk and see if that bug is still there.

This WebM gets me every time.

>> No.5768068

> open door
> player was blasted by a spiked mine
that clip always makes me laugh

>> No.5768069

>>5768068 (me)
exactly, thanks for posting

>> No.5768080


>> No.5768082
File: 1.24 MB, 1440x900, sunder.png [View same] [iqdb] [saucenao] [google] [report]

What is the minimum system that can run Sunder.wad at 60fps locked at 1080p?

>> No.5768084

If it's just a straight unchanged port of Doom 64 EX then we've got nothing to worry about.

>> No.5768103
File: 76 KB, 465x604, Shasta-Mid-Cab-cut-compressor.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5768104
File: 30 KB, 320x320, cooltist.png [View same] [iqdb] [saucenao] [google] [report]

not for long bucko, uh i mean RUDOX CRUO

>> No.5768106

they are also pretty tasty

>> No.5768109

i, too, want to lick the sweat off daisy's abs

>> No.5768112

no we literally eat rabbits in my country, they are tasty as fuck. It's a pain to skin them tho.

>> No.5768113

i don't care about your country (what a weird comment to start with considering that rabbits are eaten around the world)
i want to lick daisy

>> No.5768115

i spoke to Americans before, and they told me that they don't eat them at all, so i just kinda thought it was a local thing. Sorry if it seemed like i was flexing or something, i'm not that well educated on these topics, considering that eating rabbits is not something that comes up often.

>> No.5768124

Are... are those fucking wood chips?
Imagine if you biffed a landing off one of those. Holy shit.

Wood chips. What? The rounds are going to get hurt.

>> No.5768130

Still better than landing on the concrete

>> No.5768150

>Doom 3 vanilla>BFG edition Doom 3
I still need to play DOOM3, but what did BFG edition fuck up? I heard it made the duct tape mod an official part of the game, which sounds like a plus to me.

>> No.5768154
File: 2.93 MB, 1289x1644, 1385739927502.png [View same] [iqdb] [saucenao] [google] [report]

I want to PET Daisy!

>> No.5768167
File: 103 KB, 602x792, 1515637056043.jpg [View same] [iqdb] [saucenao] [google] [report]

Imagine wearing children's shirts as a grown adult. Not even shitposting here man, that's just sad. I'm not one of those Puritans who gets assblasted over the concept of t shirts with graphics on them but man. That's seriously shit I'd wear when I was 8 because grandma got it for me and had no other choice.

>> No.5768170
File: 142 KB, 512x512, 1480882512858.jpg [View same] [iqdb] [saucenao] [google] [report]

is it true that Ranger is a racist?

>> No.5768171
File: 227 KB, 1920x1200, 210311_517767194906635_57416875_o.jpg [View same] [iqdb] [saucenao] [google] [report]

Some map you don't need to collect air anymore or something, BFG is good, and has the Lost Marine episode

>> No.5768172

Of course anon. He beat the niggur.

>> No.5768180

You didn't try very hard. But I commend you for the attempt, nonetheless.

>> No.5768181

no, you're thinking of bitterman

>> No.5768185

God i hate people who glorify Halo, it wasn't even the first decent console FPS, hell it wasn't even the first good console FPS on 6th gen consoles. it wasn't even the first good FPS on OG Xbox

>> No.5768186

It bears mentioning that the ports of Doom and Doom 2 on the Switch aren't very good.

Why didn't you git gud?

>> No.5768189

The Doom 3 port looks like it's actually fine (surprisingly), which is at least something.
I wonder if I can bug Bethesda to make a DLC for it to let you have the chainsaw in ROE and Lost Missions, since the chainsaw is by far the most fun weapon in Doom 3 and its absence really affects those expansions.

That floors the shit out of me, because they would 100% have the rights to put it in, and it's such a good fucking episode.
I mean Nerve is credited with doing the port, yet Nerve didn't put in their acclaimed .wad?

>> No.5768192

You're generally right, but as long as Kevin and Donna still work there, I don't feel too bad about the idea of spending a few bucks on their efforts.
Of course, those efforts aren't properly represented in these new ports of the old games, so that's reason to not buy those.

>> No.5768195
File: 18 KB, 290x115, wiz.jpg [View same] [iqdb] [saucenao] [google] [report]

Do you guys know if anyone ever attempted playing that crazy wad known as Tarakannik 3?

It's extremely hard but with (some) clever design. I'd like to see if those maps are actually possible to complete.


>> No.5768202
File: 460 KB, 1911x993, tarakans 3.jpg [View same] [iqdb] [saucenao] [google] [report]

Wrong pic

>> No.5768203
File: 1.99 MB, 352x264, dude.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.5768204

You must've had Mom thinking you must be looking to hone some knowledge you obtained through the internet somehow these past 10 years of your life...
'My boy sitting at his computer all day, he's looking to be a smarter and overall better man. He studies really hard'.
And this is what you do for her... ?

>> No.5768207

They're really good and people should play them.
Make sure to get the music for them too, most releases don't have it.

>> No.5768208

If Nightdive is doing the D64 port, then we can be pretty certain it will be competent, and not this Unity brundlefuck.

>> No.5768209

Imagine contributing to a good cause, having something to show for it and taking it with you as a token of appreciation. Don't give a fuck about your grandma, though. Not sure why you think I would care.

>> No.5768213

Probably anything that was considered remotely decent in power from the last 10 years, assuming the person is playing it in Boom or a Boom derivative port.

>> No.5768215

I've actually been seeing that on some newer playgrounds, it boggles the shit out of me, it can't possibly make for a softer landing than sand, and you're almost certainly at high risk of splinters.

>> No.5768219

They made BFG Edition a bit easier with some more health and ammo, so maybe consider not playing on the lowest setting at the least.
For the flashlight, they made that basically Half-Life style, it's sitting on your shoulder and when toggled on it can give you light for about 25 seconds, you can use it with any weapon.

The port plays perfectly fine, and Doom 3 is, in spite of its flaws, alright (it has one or two pretty good bossfights), with a pretty damn fun chainsaw.

>> No.5768220

The switch version uses Unity. Does that mean it's a full recreation or have they managed to shim a sourceport into Unity for some reason?

>> No.5768223

doomrpg.weebly.com is down, man

>> No.5768226

See >>5767968

>> No.5768228

>an actual port to Unity
what does that mean?

>> No.5768229

And it has the Grabber Gun and Super Shotgun, along with the new demons from Resurrection of Evil.

>> No.5768232

ROE and Lost Missions doesn't have the chainsaw though, that always miffed me.

>> No.5768236

I probably should've been more clear. By "actual port" I meant "they rewrote the game in Unity."
It's not a wrapper.

>> No.5768243

Suddenly GrafZahl's antics don't look so bad, do they?

>> No.5768246

>Suddenly piss doesn't smell so bad huh

>> No.5768253
File: 239 KB, 800x600, SCREENSHOT SATURDAY BITCHES.png [View same] [iqdb] [saucenao] [google] [report]

I wanna get an early start on it so IT'S SCREENSHOT SATURDAY MOTHERFUCKERS.
What're you working on? Maps, mods, art? Let's see what you've been working on this week.

>> No.5768256

Compared to Beth's shit which has always been a scummy company and to the shit nuDoom which for some reason is praised here? It's positively perfume.

>> No.5768257
File: 671 KB, 720x360, Spin with hand.webm [View same] [iqdb] [saucenao] [google] [report]

I haven't done a whole lot other than playtesting and tweaking shit while waiting for necessary sprites, but I caved in and replaced the staff swipe attack with a more cliche spin move for defensive purposes, honestly it feels better.

>> No.5768261
File: 102 KB, 585x507, 14089158_136684700112797_3395474322369363076_n.jpg [View same] [iqdb] [saucenao] [google] [report]

Did you make Hell Forged?

>> No.5768263

You had me up until 'nudoom', you're on your own now.

>> No.5768265

No, I'm nowhere near as good as art as that guy.

>> No.5768267

Not precisely something to boast about.
Sounds like a problem of your own, Graf.

>> No.5768268
File: 79 KB, 486x486, 1550993719021.jpg [View same] [iqdb] [saucenao] [google] [report]

I've seen some of your stuff mang, its pretty ACCEEEEEE.
Could we, perhaps if its not trouble, at all like, pretty please, see some behind the scenes stuff? Like concept art?

>> No.5768269
File: 397 KB, 990x660, Kustam.jpg [View same] [iqdb] [saucenao] [google] [report]

I don't really have concept art, but I got the first sketch of Kustam done by Caco-Bro fucking YEARS ago.
It's kinda funny that two of my characters were designed by dudes who also draw a fair amount of porn

>> No.5768271

OOO, thankyou

>> No.5768273


>> No.5768274

I'll try tomorrow if I get to catch the quakecon stream early.

Oh man, you mean to tell me I've been enjoying the wrong things all along?

>> No.5768276

I mean bethesda are a bunch of scumfuckers, but Doom 4 was pretty okay, and Eternal looks solid too.
I wish Id didn't get bought out by those guys.

>> No.5768281

Has there been any "canon" explanation for the Strogg insignia appearing on crates in Quake 1?

>> No.5768282

No, because at the time it wasn't the Strogg insignia.

>> No.5768283
File: 77 KB, 1024x768, beautiful-elexis-1.jpg [View same] [iqdb] [saucenao] [google] [report]

Not sure about DNF, but the original SiN game was pretty much built (and completed) on the Quake engine, and only changed it to the Quake II engine at the end of development, in a rushed and unfinished way.
Some very old beta screenshots of wht it looked like can be found on those old PC Gamer magazine scans.

>> No.5768291

That's the problem, really. To me id ended the day Beth bought them out. Even Rage, though still a Carmack game, didn't have any groundbreakig qualities their games had before.

Of course I'd prefer GrafZahl not to be an asshat but if you compare his product with the thing just shat out by Bethesda there's really no comparison.

>> No.5768293

I think it just kinda happened, there wasn't any thought to it.

>> No.5768295

Well the port of Doom 3 was handled by a different company.

>> No.5768318

>what do you mean Doom and Doom 2 on your xbox games library were deleted or otherwise rendered inaccessible??
>what do you mean the games are always online services??

>that's just us goofing up again ahah whoopee de doo we're so silly, here's us fixing it right away ;)

>> No.5768342
File: 2.09 MB, 4032x3024, moorhuhn.jpg [View same] [iqdb] [saucenao] [google] [report]

Redpill me on Graf Zahl.
Why do people hate the guy so much?

>> No.5768347

TL;DR he's got a chip on his shoulder, doesn't like modders very much, enforces dumb shitty defaults in his sourceport, and does dumb and questionable choices for the sourceport as a whole.

>> No.5768349
File: 569 KB, 1280x720, Screenshot_Doom_20190727_055733.png [View same] [iqdb] [saucenao] [google] [report]

i added street debris that spawn on city levels, kinda torn on it because half the time it looks alright but the other half all the cars/tires spawn too close to each other and it looks weird

>> No.5768352

Break all forms of communication with Sgt Mark IV.

>> No.5768387

Like, really? fuck it plays like the previous gen source ports. So a "source port in unity?"

>> No.5768390

dont communicate with him at all, i work on this independently

>> No.5768394

you know Mark just took most of those asset's from the Terminator games right?

>> No.5768395

it was his idea to fill the maps with the stuff using scripts regardless

>> No.5768397

Just fuckin with ya.

>> No.5768404

i mean his decoration scripting is not a bad idea, if it was made by any other modder you wouldn't complain. His script is aggressive as fuck, and fucks the game harder than a Malaysian commando, but if it was more subtle it could bring some nice additional atmosphere to the game. The only similar concept to this i have seen was in the DeadMarine mod, where it added some nice soundscapes depending on your location, shit made the place way more atmospheric.

>> No.5768407


>> No.5768408

i really wouldn't because having a fucking aircraft and lampposts out in the open with doom's extremely basic geo maps makes is hokey. the sprites don't have to be the worst shit to enter my view but it would still be tacky. good on you for doing what you do but i'm not a fan is all.

>> No.5768410

i'm not the creator, i was just defending the concept.

>> No.5768419

No, it was Q2 engine at first, then 2001 was Unreal version of which we got a trailer, then we got some prerendered shit that was supposed to be UE2, then UE3, but was revealed as nonexistent and fabricated.

Then we got UE2.5 version released (it's not UE3)

>> No.5768425

Isn't Hellforged just an attempt to make something out of Demon Eclipse resources that were made by Eriance?

>> No.5768426


>> No.5768432
File: 40 KB, 256x256, boom.gif [View same] [iqdb] [saucenao] [google] [report]

I figured out how they fucked up the music in the new ports.
Rather than use MIDIs, they seem to be using some form of streamed format recording (mp3, ogg, whatever) using Microsoft GS Wavetable Synth which is an extremely low quality Roland table.
But that only accounts for shit samples and not the speed.
Here's what happened to the speed:
They recorded it at 48khz, but then for whatever reason converted to 44.1khz but did so improperly, slowing down the track.
I made a very quick and dirty test with my own clean SC-55 recording (cause I can't test using the shitty MS GS Wavetable atm) and it perfectly matches their slowdown.

This is what it sounds like normally in a clean 48khz recording:

And this is what it sounds like after said 48khz recording is improperly converted to 44.1khz:

>> No.5768434

does knowing that trigger you?

>> No.5768440

I think you're exactly right.
Difference is that the slowed down SC-55 actually sounds kinda alright.

>> No.5768441

I know I am right because I compared the tempo, it's the same and it's basically certain that's what happened on their end. SC-55 sounds alright because it's an actually good synth so even when slowed down it doesn't sound like utter shit.

>> No.5768443

I love silly Doom memes like OP

Anyone got any OC to share?

>> No.5768447
File: 1.24 MB, 1122x964, roadrage.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5768450

you can search for cruelpastry on e621
there aren't that many pictures though

oh shit I lost the one with the berseker punch and that one isn't there
goddamit this is why I wanted an archive

>> No.5768453

Please shop in the little spike knuckle duster

>> No.5768454
File: 37 KB, 800x450, hitler.jpg [View same] [iqdb] [saucenao] [google] [report]

Do anyone know some Wolfenstein wads compatibile with certain Doom mods?

>> No.5768460

Is there a Doom pack for MacOS?

>> No.5768461

Wolfenstein didn't use the .wad format

>> No.5768467

better than tnt evilution at least.

>> No.5768468

What MOST probably happened: they relegated this work to some interns.
Interns who are paid by work hours.
Simple port would not take long, so they would not be paid well for it.
So they convince whatever inept out-of-touch manager that's above them that "Unity is the future, man"
and then they get to fuck around portinig shit to Unity for few month while being paid for it.

>> No.5768469

please try to find it

>> No.5768472

no I forgot that I had it in my reaction folder when I deleted it
I have this bad habit of purging it every once in a while to avoid posting the same shit over and over and I had it there like a fucking retad
I might have to scourge desuarchive to find it

>> No.5768494
File: 248 KB, 969x809, 1534449050151.jpg [View same] [iqdb] [saucenao] [google] [report]

there it is, I think it was this one
makes more sense in the context it was originally posted but whatever

>> No.5768503 [DELETED] 

I haven't visited these threads since like the second bluray dropped. Were they still this Masao shitfest all this time?

>> No.5768505
File: 1.61 MB, 906x1409, 1551853900607.png [View same] [iqdb] [saucenao] [google] [report]

and lastly this one with the teacupping from desuarchive, love the little detail with the UAC logo

my apologies for posting sinful things like teacupping but I swear I'll stop for now

>> No.5768506

the only thing more sinful than teacupping is THOSE ABS

>> No.5768519

Sorry, just saw this. If you're on Windows with Java Runtime installed (though this emulator also runs on Linux or even Pi so you can use this on them devices too), download this - https://mega.nz/#!Xl1gXKYL!b8lDmtUNaC0lQMhwS2EDhC1Oko4rZ0Ta9nkJCEDVa7U
Open the 'build' folder, run freej2me.jar then open the included DoomRPG_s40v3a-N6233.jar.

>> No.5768523

why is PRBoomGL not hiding my taskbar

>> No.5768535
File: 1.69 MB, 1445x677, vic.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5768557

I was pretty surprised at the size of this guy, I thought he'd be a boss as opposed to a Baron Of Hell type enemy

>> No.5768559

Oh alright Doom Slayer. Imma bouta head out

>> No.5768568

Will Bethesda stream the DEternal keynote on their Youtube as well? My Twitch always lags for some reason.

>> No.5768573

Over designed: the enemy

>> No.5768574

IGN and Bethesda both streamed the stuff yesterday so yes

>> No.5768576
File: 278 KB, 500x594, eternal.png [View same] [iqdb] [saucenao] [google] [report]

Thank you. Can't wait for more single player content.

>> No.5768579

They streamed it on Youtube as well, but I have even worse experiences with Youtube streams than I do Twitch.

>> No.5768590
File: 73 KB, 559x339, sandy_petersen.jpg [View same] [iqdb] [saucenao] [google] [report]


>I have nightmares quite often. During these nightmares, I don’t like them, but when I wake up, I remember them and often use them in my game ideas. A lot of Doom levels are based on nightmares I’ve had, for instance. Believe it or not, I have never had a nightmare in which Cthulhu figured. However, Lovecraftian elements are common.
>One of my recurring, and quite specific nightmares, also one of the most terrifying, is for me to be in an old house (often my grandfather’s or father’s), or an old library, and to discover that there is a small secret room there. This secret room is always small, and triangular, tucked into a corner of the building. It has a clouded window shedding a nasty yellow light over the interior.

>There are occult-looking papers and parchments scattered over an old desk, and on the floor, and old books laying everywhere. An overpowering musty smell is all around.
>As I look around this strange area, I become aware of movement in the corner. I turn, and a withered, hideous undead Thing rises up – the inhabitant of the secret room. Always mummified and awful, it reaches out a blackened claw towards me. I so far have always awakened before it touched me.
>This nightmare is so specific (it starts out general, can be in any building, and then becomes more and more specific towards the end), that my fear is sometime it might come true. Logically I know this is impossible. But nightmares aren’t about logic.

Funny that. Have any of you ever made levels based on nightmares you've had, or do you know of any other examples of when someone did?

>> No.5768592

Post this on the Buttesda forums and get banned for fixing their broken ass shit.

>> No.5768601

well, that explains his doom 2 maps then

>> No.5768614


>> No.5768616
File: 171 KB, 432x432, 1564194323007.png [View same] [iqdb] [saucenao] [google] [report]

so for some reason PRBoom seems to get fucky in 1920x1080

this is a weird thing that happens to me with some games, I have to set games to either 1366x768 or 1600x900 because they get weirdly cropped at 1920x1080 despite that being my resolution, I tried updating the drivers and it still happens, whats going on?

>> No.5768617

Does DOOM on Switch have multiplayer? I wouldn't mind picking it up for that.

>> No.5768618

Splitscreen only

>> No.5768620

thanks, anon

>> No.5768625

You could try a proper driver wipe and reinstall.

>> No.5768634

2-4 split screen. Local only on the same switch. Which is a shame.

Would be cool to have 4 people on seperate switches playing a DM. Or even someone in docked with someone on the handheld.

Also supports co-op. Also the screens are side by side if it's two player for whatever reason

>> No.5768638

what is the gzdoom of quake?

>> No.5768639

I think one of Hell Revealed's later map layouts came to the author in a dream.

>> No.5768640

Quake 2

>> No.5768648

can you be more specific

>> No.5768649

if they sell NRFTL as DLC later I'm going to start fucking screaming

>> No.5768651
File: 79 KB, 640x480, lsd_001.jpg [View same] [iqdb] [saucenao] [google] [report]

I don't know if it counts, but the PSX first person game called "LSD" is all about levels based on the dream journals of some japanese dude. You don't shoot anything in those though, you just explore and cause interactions/dream changes by bumping into things.

>> No.5768652

either a sourceport for quake or a way to play quake without using shitty dosbox

>> No.5768654

**that game is what got me into doom; I came for sanic and stayed for the game engine**

>> No.5768656

did you read the OP
you didn't read the OP

>> No.5768658

Graf is a chicken, isn't he? Why don't we just eat him?

>> No.5768661

>This nightmare is so specific (it's fast monsters pistol start, can be in any building, nothing stays dead and then becomes more and more chaotic towards the end)

>> No.5768662


"Supposedly people are getting a watermark in the bottom right that says trial version when they try taking a screenshot because it's running on a version of Unity that isn't licensed."

>> No.5768663


>> No.5768664
File: 13 KB, 219x241, quake01.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5768668

>add anti-piracy measures using pirated software

>> No.5768669

holy fuck

>> No.5768671


>> No.5768673
File: 150 KB, 505x534, bwahaha.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5768674
File: 174 KB, 1080x1048, doom01.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5768676
File: 161 KB, 357x326, NO IT NEEDS TO BE POIFECT.png [View same] [iqdb] [saucenao] [google] [report]

Playtested by 15 people, 15 minutes each. This really reeks of rushed intern work.

>> No.5768683
File: 78 KB, 1024x683, sonic04.jpg [View same] [iqdb] [saucenao] [google] [report]

If there's any proof that it's morally justified to pirate media nowadays, it's this fucking shit.

>> No.5768687


>> No.5768689

UH OH you fucked the embeds up

>> No.5768695

He's fine, though?

>> No.5768702

>he fucked them up so badly he broke the links

>> No.5768709

>fallout 76 panel at Quakecon

JEsus what a shitshow

>> No.5768715

Better than the Marauder though.

>> No.5768718

Live mic is on on quakecon stream,. Dudes talking about his wife and her girlfriend playing fucking Dream Daddy

>> No.5768719
File: 14 KB, 100x100, skall.gif [View same] [iqdb] [saucenao] [google] [report]

A travesty. How come that stuff isn't in the mega(s) anyway?

>> No.5768721

They really rushed it the fuck out, didn't they. Good lord, they could've just re-released Doom Classic Complete instead but I guess that would've just made too much sense. What a fucking joke.

>> No.5768725

ive a feeling these were made for mobile in mind and they just released them on console too cus why not?

>> No.5768727

Yeah, seems plausible.

>> No.5768728

>Update on our new classic DOOM releases:

>The BethesdaNet login requirement was included for the Slayers Club, to reward members for playing the classic DOOM games.

>The login should be optional, and we are working on changing the requirement to optional now.


>> No.5768729

there are tons of mobile games that you need to sign in and authenticate so yeah probably this

>> No.5768734

>Slayers Club
I wish that wasn't a thing

>> No.5768736

seems reasonable. They DO try to push the slayers club a lot. Though what exactly do you even get for logging in with it?

>> No.5768737

Too late, they've already fucked themselves.

>> No.5768740

>apologising for playing on a controller
>[crowd boos]


>> No.5768743

I think the slayers club is mostly a statistical thing for them to gauge the audience of people who are garunteed to spend money. It's useful info for investors.

>> No.5768748
File: 76 KB, 752x490, EAfjmyfXoAAOBh6.jpg [View same] [iqdb] [saucenao] [google] [report]

people are spamming these so yeah they lost a lot of goodwill already

>> No.5768750

"ITs a power fantasy. Its why you buy doom becuase its a power fantasy. Everyone wants to be strong thats the power fantasy. ITs doom its a power fantasy"

What the fuck?

>> No.5768757

Your power fantasy isn't to to kill demons for all eternity as punishment for their sins?

>> No.5768760

yes. But this dude was specifically talking about the bit the slayer walking into that room at the start and making people scared. I should have mentioned that in my post.

>> No.5768773

You are a strong and scary guy and you take what you want. Power fantasy.

>> No.5768775

>you don't die for falling into a bottomless pit
Casual shit.

>> No.5768781

But thats who i am in real life already.

>> No.5768782

You can't just die when you wall into a bottomless pit. It's bottomless, you'll just keep falling.

>> No.5768783


>> No.5768785

Hopefully that's just the demo.

>> No.5768786

You would die eventually.
They explained it wasn't. Probably as a response to that one tower level in 4.

>> No.5768789

Painkiller 2019 looks like fun, I guess

>> No.5768790

ALL I WANT TO KNOW is if i can turn the 1up display and demonic corruption bar off. I dont need or want to see those.

>> No.5768791

You mean vertical split?

>> No.5768793


>> No.5768798

>the Terminator 2 sound effect when doomguy busts through the wall
I fucking knew it!

>> No.5768801

So I've just play the first 3 maps of Doom for iOS, and while the control scheme is fucking cold ass on a hot plate, it's still basically Doom and was enjoyable to play, even with the real thing literally inches from me. I think I actually still have a CD copy of Doom 2 in my cabinet

But I think I understand the Unity port now. Doom can be natively run on a lot of things, but Apple products were never really able to do this well.
By using Unity, they've made launching to PS4, XBO, Switch AND iOS and Android easy to do because of Unity's ability to compile for any of those platforms. The music is too slow, (though always run and high-sensitivity look, oh and save slots, all nice) the sounds are off, the lighting and rendering are clearly Unity based, (likely OpenGL) but it's still more or less Doom. I'm gonna have fun with it no matter what, especially if I'm out somewhere away from a PC and have the urge to rip and tear.

>> No.5768802

This really makes you think

>> No.5768804
File: 381 KB, 451x600, toddedtodd.png [View same] [iqdb] [saucenao] [google] [report]

your powerfantasy should be about paying Todd for a 26 year old game
blessed be Todd

>> No.5768808

All the classic doom elements in nu-doom is super jarring.

The medkits, the blue vials and shit. Shit like 1ups and floating neon coins.

>> No.5768814

>no mention of addressing all the other problems

>> No.5768815

HUD options confirmed

>> No.5768817

HUD Customization confirmed. Noice.

>> No.5768818
File: 6 KB, 207x285, 1474391421041.png [View same] [iqdb] [saucenao] [google] [report]

>that UI and font
>demonic corruption garbage
>upgrades again
>all that dashing and jumping
>used colors to make retards aware of their ammo instead of numbers
I enjoyed nuDoom a bit, but this I can't get behind, fuck this shit.

>> No.5768821
File: 13 KB, 470x369, 1561485612926.png [View same] [iqdb] [saucenao] [google] [report]

When's HUH?

>> No.5768824

i hope someone streams it for shits and giggles

>> No.5768826

>1UPs are hard to get
>Literally on the way

Really hope it's like that for demo only

>> No.5768829

My power fantasy would be more to stop the invasion by hell in some kind of amazing action adventure, and then afterwards getting to live a comfortable life of leisure after some book deals or something.
I figure actually visiting hell can be used to score a lot of goth pussy.

>> No.5768834

>level is literally one giant linear hallway

For all the talk of looking to the classic dooms and taking elements into account they conveniently avoid the complex maps with the interconnected parts that you pass through and return to later after opening up previous areas etc etc

Just keep walking forward in a straight line!!! Walking forward is the thinking mans map design!

>> No.5768835

>those uh.. things right there...
>they um... really uh.. make ur think eh.
>doom is uh... thinking man shooter.

>> No.5768840

>1UPs fully heal on use

>> No.5768843

5+ 1ups.
NAH, dude.

>> No.5768845

That 1up shit is atrocious. That BETTER be turn off-able.

>> No.5768846

Hugo, I love you, but you're ass at this game lol

>> No.5768854
File: 137 KB, 291x291, BLOOM.png [View same] [iqdb] [saucenao] [google] [report]

That's some Dark Souls magma right there

>> No.5768858

NuDoom's announcement was underwhelming, but it got better the closer the release date was. Eternal's opposite, after epic 2018 presentation it's one disappointment after another. Why do they fix what wasn't broken?

>> No.5768864

Well there you have it. Cyberdemon/Tyrant species.

>> No.5768867

The UI is about the only valid point you brought up. Shit's garish.

>> No.5768869

Doom 64 was acknowledged.

>> No.5768871

Speedrun block on twitch/quakecon now

>> No.5768875

I'm suspecting the extra lives don't appear on the higher difficulty levels, or are placed more strategically/are harder to get.

Either way, I'm not really picking up on anything new that they hadn't shown off before. So I don't really feel like any negative backlash they might receive is anything new or would make for interesting reads. Guess they just gotta fine tune it and that's about it.

>> No.5768879

Dime's doing the thing. https://www.twitch.tv/quakecon

>> No.5768882

>he mentioned romero, hall, & petersen
He's going to mysteriously vanish tonight.

>> No.5768884
File: 252 KB, 640x480, proxy.duckduckgo.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.5768889

I'm not a speedrun guy that doesnt look very speedy to me
dude got stuck for almost a solid minute

>> No.5768891
File: 1.63 MB, 1443x816, because you want to read it.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5768893

It's the exact fucking same with some tweaks to the gameplay mechanics.

>> No.5768894 [DELETED] 

>I'm not a speedrun
You sure aren't.

>> No.5768895



>> No.5768898

ive seen more Rage and Fallout at Quakecon than ANYTHING quake related.

>> No.5768906

they could at least include a quake speedrun or something

>> No.5768907

It's essentially a Bethesda show at this point.

>> No.5768908

Not exactly a world record attempt. More of a tricks and jank showcase.

>> No.5768912

Is "American" the dudes real name? Or a nickname.

>> No.5768913

That's his name, American McGee.
His mom was a very strange and eccentric hippie person.

>> No.5768915

""""speed""""" """""run""""""

>> No.5768918
File: 28 KB, 509x400, IMG_20190511_125859.jpg [View same] [iqdb] [saucenao] [google] [report]

I just don't get it, Turok 1 was remastered with a new engine by one guy for PC, then ported on the Switch and Xbox ONE and runs well(the same will be done with Turok 2 on the Switch).

While a game studio can't port an older and less advanced game like Doom properly? With a trial version of Unity on top of that?

This is ridiculous.

>> No.5768921

He was born in the 70s.

>> No.5768923

He also had a shit life before he became a game dev but that's another story

>> No.5768925

sounds like bethesda just being bethesda

good on them to fuck up THE ONE GAME people can run on a fridge

>> No.5768926

The most plausible theory I've heard is that a team of interns at Nerve were being paid by the hour, and deliberately worked slow to make sure they could be paid more.

>> No.5768930

Your point?

>> No.5768931
File: 8 KB, 207x253, speculation doesnt mean much.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5768934

It's so he doesn't get confused with African McGee. Or Brazil McGee.

>> No.5768936

>Rainbow UI and pickups (they aren't even trying with those floating question marks & coins)
>Chainsaw is just a 'gimme ammo' button now
>There was ONE 1UP in 2018 gameplay and it didn't lie straight on the main path
>Falling simply resets your position because muh precious time

First things I got from my head. Yeah, exact fucking same except worse.

>> No.5768937

>this incredibly awkward interview with this random nerd

>> No.5768940

Get outta here, Barney

>> No.5768941

>get record after speeding 4 months of your life speedrunning TNT
>finally top the one and only Zero Master
>he one ups you soon after
That's gotta sting

>> No.5768943

>Literally an aesthetic choice that amounts to nothing
>It's always been like that
>Could do without them scattered around the arena, game is still in development
>Why is this even a game breaker?

>> No.5768945

what port are they using to speedrun?

>> No.5768946

Just gimme a megasphere. Dang.

>> No.5768948


>> No.5768957

not a flattering photo for the profile

>> No.5768958 [DELETED] 

I have literally not seen a SINGLE black or non white person at this event in 3 days.

>> No.5768960

Soo toxic

>> No.5768963


>> No.5768964

One of my teachers in school was named Railroad Trainings.
That was his real name.
His father really liked trains.

>> No.5768965

Turok 1/2 were made by Kaiser, who previously made Doom 64 EX.
Beth Doom switch port was made by "eh, how hard can it really be" people.

>> No.5768968

I just find it weird. Like we get told women make up 50% of "gamers". Obvious bullshit. And all the pandering there is to minorities and having diversity in modern games then you take a look at who actually shows up to these cons and its 99% white people.

>> No.5768970

some fourchinner in this very thread said so >>5768468
it must be true
I mean how else can someone fuck up that badly if not on purpose

>> No.5768971

Honestly discounting the janky fucking lives system which cheaps out the game's difficulty, and the weirdly low enemy population seen in the demo, there was really nothing in it that seemed out of order. I don't know why some act like they've been betrayed or whatever, it's the exact same map from before except you get the devs commentary to go with it.

>> No.5768972

what could be some sneaky Doom names for kids?

>William Joseph
John is too sneaky

are you going to start another argument with yourself? again?

>> No.5768974

Well that's just tryhard PR. Bunch of pointless shit in the end.

>> No.5768975


>> No.5768982

Tom Hallman

>> No.5768987

Let's also add that the original PC ports of Turok 1 & 2 were pretty bad. Also add that he kept updating them in order to make them the best versions of said games.

>> No.5768993

Rome R. O'Toole

>> No.5768994

There's truth.
There's omitment.
There's lies.
There's big lies.
And then there's statistics.

My mom likes to do virtual jigsaw puzzles and mahjong on PC some times. And then she also does those jigsaw puzzles on her tablet.
By their standards she's one of those 50% gamer women, and owns more than one gaming platform (probably makes her count for more than 1 person too).

>> No.5768997

Immersion, coherent style? Never heard of those? That's what this rainbow shit breaks. That arcadefying of everything with no sense of limit is the problem. Same about chainsaw, you could carry it around just like any other weapon, and it gave this cool 'on the hunt' feeling. Now fuck you, just press G bro.
Tons of easy-to-get 1UPs & fall reset remove any punishment for mistakes. You deserve to reload if you messed up the fight or fell off like an idiot.

>> No.5768998

Quake but you drive an automobile through dimensions in the universe.

>> No.5769005

Quake Rally 2 when


>> No.5769006

Well no, it's just speculation, but it looks kind of plausible to me.

>> No.5769008

Or Australian McGee

>> No.5769014


>> No.5769015

Israel McGee

>> No.5769023

Djibouti McGee

>> No.5769026

Chinese McGee
Which is exactly what he is now considering he lives there

>> No.5769027


>> No.5769039


>> No.5769043

Eternal looks great, I honestly don't understand most of the complaints, the 1ups healing you is the only thing I think stinks.

>People whine and bitch and moan about how Doom 2016 is just flesh and metal and has no color
>People are now whining about how colorful everything is
>People whine and bitch and moan that you have to sit around and reload after falling into a pit
>People now complain that you don't die after falling in a pit.
There's really no winning for id now is there?

>> No.5769045

If you want to get really technical, and I'm not actually on their side when they say this, those changes to the UI are all on purpose for visibility's sake. The chainsaw is sort of a nonstarter, don't fake it.

Falling off and then loading a checkpoint back up doesn't add to the gameplay as much as some may claim. It would come off as hokey and strange if the game had manual saves and falling implied redoing the whole map back again, but in this case it's merely skipping the reload altogether. The proper way to approach it would be to set the player further back the map each time until he's gotta redo whole swathes of it.

>> No.5769047

Pits should be like Zelda where you're damaged for falling into a pit.

>> No.5769051

Turok ran like shit on switch though which is why i think 2 is taken so fucking long. It runs much more intense than 1 so its probably hard to get it running decent on switch

>> No.5769052

Actually, you're right, I like that idea. I just fucking hated having to reload a checkpoint every time I slipped into a pit in 2016.

>> No.5769057

Doom 64 run in just over a minute, bois

>> No.5769060

That's just a countdown for 15 minutes of ads.

>> No.5769063

>Doom 2
>Doom 64
It's like they aren't even trying to hide the fact it's a sequel any longer.

>> No.5769065


>> No.5769071

Great stuff. I especially loved the multi-rocket launcher in DoE. Felt very satisfying blasting away dumbass hell knights and ogres 3 times as fast as before. There should be more user maps for the expansions, or at least borrowing their content.

>> No.5769073
File: 2.04 MB, 498x380, schizoid dreams.gif [View same] [iqdb] [saucenao] [google] [report]

Now you're just reaching for things to bitch about.

>> No.5769076

I'm not... ?

>> No.5769080

Well it did originate as a remake of that by the same guy, but he's "just" made a bunch of new very high-quality sprites and maps.

>> No.5769093

Havent I seen this exact same post before

>> No.5769123

Any mod that gives the invulsphere more of a white overlay effect on the screen like in Doom 64 instead of the eye raping negative scheme on vanilla Doom?

>> No.5769127

To be fair I dislike how nuDoom handles chainsaw in general, but like that you could at least carry it around. It's the coolest looking saw in the series. Agree, this argument of mine was a stretch. Gotta accept that this is how all melees operate now.
On the part of falling I still disagree. It's the same death as allowing your health to drop below zero. Would be fine if it used 1UP for reset, but not infinite amount of times.

The QCon'18 gameplay had perfect color balance, now it's oversaturated. Haven't met a single person who bitched about reloading after falling.

>> No.5769132

What are you talking about?It runs just fine.
They might update it later and improve the performance just like they did with the Xbox One version.

>> No.5769134

Doom is Brutal Doom, clearly

>> No.5769135

I mean, those seem kinda cool. Might play with gf.

>> No.5769139

Yeah, play with your girlfriend. Forget video games.

>> No.5769142

>Forget video-games
Never. They contain anime girls.

>> No.5769143

No it REALLY drops performance. Especially the last 2/3 levels.

I still loved it especially the gyro. The gyro fucking rules. But it wasnt a stable 60fps. It was more 40-60 but its all over the place.

ALso I wish the consoles supported the level editor. I know thats never gonna happen but those dudes put tons of effort into a level editor and like 6 people only ever used it.

>> No.5769149

>Contain anime girls
Well? Where are the anime girls in Blood? And Douk

Filthy liar

>> No.5769151

that sounds like some random Gundam character to me

>> No.5769152

>There was ONE 1UP in 2018 gameplay and it didn't lie straight on the main path
You do realize the demo they showed off today was made for e3 correct? Devs have to design those demos in such a way that the vast majority of people at the event can get through the entire thing in a short amount of time.

>> No.5769154

Well 40-60fps isn't atrocious.
It's still a good port.
I still take it over a port made with a Trial version of Unity that manages to be worse than the originals on PC.

>> No.5769157
File: 84 KB, 1920x1080, 024.jpg [View same] [iqdb] [saucenao] [google] [report]

I always liked when you died to a pit in Ocarina, and then Link would casually walk back into the room and THEN fall over and die.

>> No.5769161

Aye, taking a life out would make sense. Missed pointing that out after the fact. Don't feel the game is overloaded on the color front though. The UI being as colorful as is currently is kind of jarring but it's about the only thing I'm not comfortable with.

I mean, are we going to pretend that isn't true to a certain extent? I play Doom to shoot shit and outperform and outmaneuver whatever the game throws at me. It's a less nuanced way to put it but it's a valid assessment nonetheless.

>> No.5769172

They specifically said that the Demo they showed is 4 months old and they've updated the UI, and that the UI itself will have a bunch of options for color and opacity. Neat.

>> No.5769176
File: 505 KB, 2048x1152, EAalSaVXYAYDIbi.jfif.jpg [View same] [iqdb] [saucenao] [google] [report]

We saw a newer HUD in the Battle Mode footage yesterday.

>> No.5769178
File: 453 KB, 808x805, 1497887346456.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5769179

Whatever, it'll probably still be shit.

See? Lmao.

>> No.5769183

its good practice to read any .txt that comes with your maps

>> No.5769185

It's a franchise reboot, what a fucking surprise that the second game is just Hell on Earth. WHO KNEW!?!?

>> No.5769187

The lower right portion of the HUD, that ammo tally.

What the FUCK, man.

>> No.5769189
File: 3 KB, 84x84, BabyRage.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5769190

I think he meant that as in that it's a sequel to the old Doom games, judging by the arrangement of the runs as if it was a timeline.

>> No.5769192

This zello guy is actually pretty amusing to watch and listen to. Guy knows his shit.

>> No.5769195

isn't the hud oversaturated to make it easier to read?
because if anything, all the glowing shit makes it harder to read

>> No.5769196

it became BETHCON at this point, a bizzarre ripoff and Spite towards BLIZZCON.

>> No.5769197

Boo fucking hoo, the UI is bad, the game still looks fun.

>> No.5769205

For me the HUD is ok, brighter than previous variant but tolerable. And they even confirmed that it'll be customizable.
Pickups is what bothers me, they're so overbright that they look almost one-colored. Another issue is some of them being not so original, like question mark for secret items. Hope it's just a placeholder, otherwise compared to marine toys it's pathetic.

I hope so, considering there's also RAGE2'esque training room. Would be nice if they confirmed it though. But instead Marty tells how this one 1UP is hard to get, lol.

>> No.5769208

are they going to speedrun Doom 3?

>> No.5769209

They more or less specifically said that it is a placeholder, they said something about "we've got a new collectable that we think you guys will like"

>> No.5769213
File: 290 KB, 1108x962, tdo.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5769214

Might be a good time to plug this again.

>> No.5769220
File: 320 KB, 1024x576, Screenshot_Doom_20190727_014611.png [View same] [iqdb] [saucenao] [google] [report]

Love the weapon wheel

>> No.5769221


id had their hand forced by bethesda. there is fallout between them. plan was doom 1/2/64 for low price as a gesture from willits and market eternal. willits used his last months and a lot of company resources to get doom 64 source and license. open secret in the byoc

>> No.5769224

easy answer

>> No.5769227

That's bullshit and I can only believe about 34% of it because it involves Tim Willits and a good deed for a change.

>> No.5769231

so is Bethesda just going to pretend vanilla Doom 3 never existed

>> No.5769237

Shut up and enjoy your improved version™

>> No.5769238

Who the fuck are Zenimax?

Is it Bethesda or Zenimax or what's going on?

>> No.5769242

>things you can look up in 5 seconds

>> No.5769243

Look up the meaning of "holding company".

>> No.5769248
File: 182 KB, 1211x1344, Zenimax Media Board of Directors.png [View same] [iqdb] [saucenao] [google] [report]

this >pic should be public knowledge

Zenimax Media is the OWNER of Bethesda Softworks and id

>> No.5769251
File: 139 KB, 800x521, model_mancubus-L.jpg [View same] [iqdb] [saucenao] [google] [report]

Eh, I can see why they did that. Looking at the photo of the original sculpture, the black lines look really jarring and ugly to me. Maybe they're supposed to look like charred flesh from the flamethrower fuel in the creature's veins, but I don't know, it just looks like crap. The in-game sprite doesn't seem to have this.

>> No.5769253

In other words is the bigger fish

>> No.5769259
File: 49 KB, 500x603, Arch-Vile-Doom-video-game-a.jpg [View same] [iqdb] [saucenao] [google] [report]

I guess they edited it because it looked awful.
Kinda like they did with the Flame boi

>> No.5769261


>> No.5769263

For those asking about DOOM64 for PC here's what Kaiser has to say about it

>> No.5769269

haha you silliy
Its already on PC

>> No.5769270
File: 64 KB, 720x540, 6100B2QV44L.jpg [View same] [iqdb] [saucenao] [google] [report]

Now that I think about it,Fred in the first movie looks like a younger Doomguy

>> No.5769271


AMC TC v3.5 was just released with a massive art overhaul

>> No.5769274
File: 736 KB, 680x977, 27e.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5769275

>Doomguy loves traps

>> No.5769279

He's still dangerously low on melanin, can't be good for him. His skin shade should be closer to the cyberdemon's.

>> No.5769280
File: 138 KB, 1148x997, meymey.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5769285

>[7-19] Tim Willits leaves id Software, after being at the company for 24 years
Fuck, I can't believe I missed this. Do we still have anyone from the old times there?

>> No.5769289
File: 11 KB, 1000x968, MAP08_Tricks_and_Traps.png [View same] [iqdb] [saucenao] [google] [report]

he Hates it more than Barrels

Kevin and Donna are still there

>> No.5769291

There's still Donna Jackson the id mom there afaik.

>> No.5769294

Really prefer the old design tbqh. Old design looks creepier. Probably because it looks a lot more like a regular human but with fucked up attributes. New design looks like a generic alien bad guy wearing shoulder pads.

>> No.5769297

BloodEX release When!?
Update to BuildGDX WHEN?

>> No.5769303

Old looks slimy and malevolent
new looks like a warhammer reject

>> No.5769305
File: 1.74 MB, 906x1409, da.png [View same] [iqdb] [saucenao] [google] [report]

Fixed that grammar error.
Still a really cute one.

>> No.5769307

>New design looks like a generic alien bad guy wearing shoulder pads.
It's the CHITIN EVERYWHERE EVERYTIME design philosphy of the new games.

>> No.5769308

Blood Flesh Supply is BloodEX and it keeps getting updated.

>> No.5769309
File: 263 KB, 800x1500, 1497752564466.png [View same] [iqdb] [saucenao] [google] [report]

Yeah, the new one definitely suffers from the busy overdesigned syndrome. The original looks pretty wacky though. I really like the sprites, the facial features are different there, even if they're less human. They knew how to do a simple, working design instead of slapping as much detail as they could.
That's besides thhe point, however. The old one, while fitting and good and all, is pretty ugly. I'd bang the new one, ngl tbqph senpai.

>> No.5769317

It alongside the new baron which is fucking weaksauce are the only two design revamps that don't quite work. Doom 3 did a much better job at capturing the old vile's presence and frame, and even that wasn't great.

>> No.5769319

Fuck me, I can't believe I didn't know about that one.

>> No.5769321

You should see the latest Turok game that came out a few days ago. It's something alright.

>> No.5769323

I think the resulting sprite was for the better like that.
I do think it's a shame you can't see his six nipples though, that detail disappeared completely.

>> No.5769324

The what

>> No.5769329

They should bring Adrian back

>> No.5769330

Gotta wonder what happened to this.

>> No.5769332

They should bring everyone back.

>> No.5769338
File: 499 KB, 980x551, The turok game no one asked for.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5769340

It looks cute,it's not a main installment but I would like a new Turok game

>> No.5769341

The nigger probably asked for a fuckload of money, and night dive told him to eat a dick.

>> No.5769342

Curious how far they'll take it. What's left to fix.

>> No.5769343

I'm not mad about it, just really fucking confused.
Though the gameplay looks lackluster.

>> No.5769350
File: 582 KB, 812x634, arch-jeb.png [View same] [iqdb] [saucenao] [google] [report]

I agree. I actually like that chitinous armor on some of the monsters, it looks great on the Baron IMO, but on the Arch-Vile it looks totally out of place, I much prefer the more disturbing and emaciated, cadaverish creepy boy, like a real big and lanky human who's all wrong and maybe even not alive proper.
Adrian, Sandy and Bobby really did an A+ job on the classic vile design. I almost wonder if he's loosely based on that one nightmare Sandy mentioned in that article.

That said, I am glad to see the Vile again, I hope he's a real bastard to fight, moving fast and making your life difficult, so that he puts the fear into a new generation of gamers.

>> No.5769351

It really came out of nowhere.

>> No.5769356

Meanwhile at Quakecon

>> No.5769357

I like how the archie model's actual face is that weird angry alien face, but then if you look at the sprite his face almost looks skeletal

>> No.5769359

You'd have to have some radical design changes to do classic revenant with higher fidelity.
Make them deceptively fast, touchy, and slipery. They move with a gait that makes them look impossing but also slower than they really are, and frequently feel objects and people with their hands, in a bad touch kind of way, while doing those whispery sounds demonic themed games like so much. They find dead demons abd touch their faces abd neck, it's never explicitly sexual but the sugestion is there. They laugh as people dies, abd they always take four or five seconds too many to blink. Make them look inherently off and out of place, to ensure the player doesn't miss them abd focuses on them in the battlefield. They have a grapple where their hands slide over your visor for a second or two (this is the time to escape the grapple) abd then they open a home in your suit abd fill it with fire.
Lastly, make it so when they're dead abd ragdollibg their hands have a super high chance to be pointing your way or directly in front of doors you have to use. Even when they're dead you can't escape their touch.

>> No.5769362

I wish firefox hadn't broke Twitter, half the time videos don't play proper and gifs are just non existant now, and I'll be damned if I'm switching to anything else

>> No.5769364

turns out the doom hunter has a shield, which might be when he's glowing blue, apparently
at least according to that gameplay stream
also, slayer keys are a thing

>> No.5769367

>a home
Fuck this phone.
A hole*

>> No.5769372

get brave browser you fool

>> No.5769373

Even Romero?

>> No.5769380

The issue is they switched from not enough color to way too fucking much.

It's like a 12 year old.
Anyway they ruined the asthetic nuDoom had going on, and they didn't hit the OG Doom aesthetic, they just bypassed it and are heading for retard ass Borderlands and Rage2 asthetic.


>> No.5769395

Oh just fuck off

>> No.5769402

So watcha playin boys?
I'm still trying to beat the first level of Sunder after beating Alien Vendetta and I'm thinking of switching to something less punishing for the moment

>> No.5769404

Oh just bug off

>> No.5769408

Alfonzone, makes for a good playtest grounds for gameplay mods.

>> No.5769409
File: 1005 KB, 156x147, wtf.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.5769410

I've been goofing around with Final Doomer for a while.

>> No.5769431

I'm not brave enough

>> No.5769460
File: 765 KB, 1540x657, 1558792630187.png [View same] [iqdb] [saucenao] [google] [report]

I'm sure there are some OSHA violations in play here.
I was going to have a few loading trucks here but I couldn't make a good looking truck with doom 2 textures.

>> No.5769461

The most egregious act of treachery from Bethesda's new Doom ports is not the lack of NRFTL or Final Doom but the true culprit is the lack of the OFFICIAL new episode 5 Sigil. These would have been perfect ports otherwise.

>> No.5769464

While I'm not head over heels for their design choice regarding the color scheme, it sounds to me you're just rendered a lil bitch just because there's other colors besides orange and red. So yeah.

>> No.5769469

How has nobody edited Archvile flames into this pic? Lol

>> No.5769490

Babel is fucking awesome. Thank you. That is all.

>> No.5769514

>I almost wonder if he's loosely based on that one nightmare Sandy mentioned in that article.

>> No.5769517

You could use The Tnt Truck as a reference.

>> No.5769521


>> No.5769531

The Arch Nemesis

>> No.5769545
File: 414 KB, 1920x1040, Builder_rkNhfGhSIH.png [View same] [iqdb] [saucenao] [google] [report]

Working on some kind of a catacombs area for my map

>> No.5769549
File: 548 KB, 1600x325, C0CDA743-8CFC-43B8-8299-7129BE764FED.png [View same] [iqdb] [saucenao] [google] [report]

Point for skins, coupons, and giveaways.

>> No.5769551

Quakespasm + Copper. I wish the latter would become its own sourceport.

Quakespasm alone is more like PrBoom+.

>> No.5769553


>> No.5769561

>Damage pits you cant get out of

Yeah i think these master levels are fucking gay

>> No.5769563


>> No.5769565

those look not great
>25th anniversary is just greyscaled doomguy

>> No.5769572

The Ghost Pain elemental is cute fanart material or something out of Monsters inc

>> No.5769575

Which weapon class?

>> No.5769580

>imperial marauder

>> No.5769587

I'm still not completely okay with the infinite ammo pistols.

>> No.5769590

I think you can turn that off.

>> No.5769598

Last I remember there wasn't any option for that other than the vanilla style for the Doom 2 weaponset. Or did Yholl mention some console cvar at some point?

>> No.5769602

I live in burgerland and I have eaten rabbit many times.
There are a lot of people here who wouldn't, though.

>> No.5769616
File: 203 KB, 1600x1050, ea87e139c36fdc31e41b6d6e31989bd4.jpg [View same] [iqdb] [saucenao] [google] [report]

I feel like all this Daisyposting is going to take /DOOM/ down a dangerous path. I know non-porn furry recently got allowed with the Global Rule 3 change, but you should probably think whether this is the type of thing you want to permanently invite to the general, between this and Guncaster.
That said if you do go down this path I'm happy to oblige.

>> No.5769620

As long is not porn and it's cute stuff then is fine.
Oversaturation of it can get annoying for those who don't like it.

>> No.5769625
File: 1.44 MB, 1858x845, file.png [View same] [iqdb] [saucenao] [google] [report]

Making a small Hell map. Intending to actually finish this to meet my one-map-per-year quota.

>> No.5769632
File: 58 KB, 320x240, WOLF-T.png [View same] [iqdb] [saucenao] [google] [report]

quick question! the original Wolfenstein 3D had a map feature in it or not?

>> No.5769636
File: 242 KB, 600x500, Caleb-moon.png [View same] [iqdb] [saucenao] [google] [report]

Can Caleb be considered a Goth BF?

>> No.5769637


Only the SNES port

>> No.5769638

Some Doom themed monster girls/anthro is good every once in a while, also crashfags are welcome

But post sparingly

>> No.5769639

>tfw i found out that doom got a switch port because of a news article regarding it's DRM and missing features.
it would've been nice to have doom on the go but i'm glad i dodged a bullet by getting that info first.

>> No.5769643

I’m not sure.

>> No.5769647
File: 1.05 MB, 1848x2408, crash.png [View same] [iqdb] [saucenao] [google] [report]

Yeah,Crash is awesome.

>> No.5769648

>one-map-per-year quota.
I should probably start doing this. Or at least finish my reworked version of the Halloween swamp map.

>> No.5769652


>> No.5769656

>doom 1 port on a nintendo handheld
>doesn't include the GBA deathmatch maps

>> No.5769663

>Why is it a Quake cat... With a RAGE eyepatch, and the RAGE logo underneath?
because you can't spell cats with a Q

>And why is it advertised as being from RAGE?
because rage has no iconic character or protagonist and more people know quake for it's multiplayer than singleplayer.

>> No.5769665

Blood has a really gothic tone.
Type O Negative,the song that plays during Blood trailer is considered Goth metal.
Caleb had a GF.
Soooo.....technically yes?

>> No.5769672
File: 73 KB, 475x349, file.png [View same] [iqdb] [saucenao] [google] [report]

>Tfw want to do qt bunny and doomguy interactions but haven't sat down and learned how to draw humans yet
some day, thread.
have a doodle for now.

>> No.5769676

For a very simple doodle, it's very cute. Good work, anon.

>> No.5769681

Is Doom 3 as shit as people say it is?

>> No.5769685

Depends on who you are talking to. It's not terrible, but it's also not great.

>> No.5769695

What does copper do to Quakespasm?

>> No.5769705

how do you all feel about the renewed interest in 64?

Does 64 EX support usermaps and is there a scene for it?

Why do Hell barons look so shit in 64?

>> No.5769721

It was my first Doom game, but it also made me a fan, I picked up the 2016 game after I beat 64. I'm a big Slowpoke, but I only just got into the Series last year. I'm only just now getting into OG Doom. I'm super down to revisit Doom 64. I love what I'm experiencing now, but I do think the atmosphere of 64 was something unique.

>> No.5769731

can someone edit this please

>> No.5769734

It's good. Not as fast as Doom should be, it has a slow, suspense rythm, very dark and with jumpscares. I like the art direction more than nuDooms.

These fucking baby enemies were creepy as hell.

>> No.5769736

I like it. To me 64 is the real Doom 3. Still played like classic Doom but really pushed it forward in terms of atmosphere. Really wish it wasn't a 64 exclusive so it could have been designed for M&K instead of a controller. I felt like I was cheating when using M&K64 on 64 EX but fuck if I'm going to play a Doom game using a 64 controller. The game overall is pretty damn good but the Baron of Hell/Hell Knight spam and the inclusion of Pain Elementals but not Archviles/Revenants hold it back for me. Its still probably the most consistently good game out of the originals though.

>> No.5769739

if BFG had mod support, co-op and was cheaper than vanilla doom 3 i'd be okay with that.

doom 3 is more fun as an action game than a horror game but you can pretty much replicate that experience with LMS on vanilla.

>> No.5769740

it's okay for what it is
even when people shit on it, they seem to forget what parts are actually bad and enjoy the good ideas and parts of it

>> No.5769761
File: 1.20 MB, 1848x2408, crash q.png [View same] [iqdb] [saucenao] [google] [report]

There you go.

>> No.5769762

or just give her eyelashes or something, that's a manly-ass face for such a rockin' bod

>> No.5769764
File: 11 KB, 147x341, 1563054004999.gif [View same] [iqdb] [saucenao] [google] [report]

thanks my dude

>> No.5769786

Yeah I didn't like that face that much(like my art in general),I wanted to focus on the body more.

>> No.5769791

looking at doomworld threads about eternal
apparently if you let the pain elemental live long enough with his souls, he can throw many of them at once, like that one attack confirmed at the battlemode trailer
maybe this is meant to go with the hellknight meant to be a "distraction"

>> No.5769793

I feel bad for the ONE gay dude that must be out there who will never ever get Phobos lewds
poor soul

>> No.5769794

one thing about 64 is all the FUCKING sticking out geometry you get stock on god damn its annoying

>> No.5769795

well you did good with that focus, anon
and any future work will be appreciated here

just color shift doomguy art

>> No.5769798

If you think I give this much of a fuck then you're mistaken, I've got my Ultimate Doom, NRFTL, Doom 2 and whatnot original wads and Roland SC-55 and SC-88 which is all I need. These zoomzoom ports can die in fire for all I care.

>> No.5769802

you motherfucker
you better post more of your shit in the future

>> No.5769803

there was a doom 64 community project released a couple months ago

>> No.5769814

as someone who's first doom game was 3 and didn't really become a fan until i gave the classic games a chance. it's okay.

it's one of those games that would've been fine as an original IP rather than being part of an established franchise.

>> No.5769815
File: 650 KB, 2250x3000, cultist.jpg [View same] [iqdb] [saucenao] [google] [report]

Thank you I will. I used to post some stuff on these threads over a year ago.

I'm making some Blood related stuff lately
including some sketches of female Caleb

So yeah,I'll do it

>> No.5769829

Someone please save id from Bethesda

>> No.5769836

And also save Tango and Arkane while youre at it

>> No.5769837
File: 16 KB, 309x206, file.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5769842

and save raven and heretic/hexen before activision is part of disney so they make a call of duty world in kingdom hearts

>> No.5769848


>> No.5769849

>implying that id was better off before the buyout.
friendly reminder that...
-people stopped caring about oculus when other VR sets came out
-nobody remembers Q4 & wolf 09
-rage was mediocre
-doom 3 was a glorified tech demo
-doom 4 was going to be a COD clone

>> No.5769850

The key word is was.

>> No.5769863

maybe things would be better now without carmack but i don't have that kind of confidence when who knows what would've happened to id if the buyout didn't happen.

they don't have a digital storefront to pay the bills like valve does. and you guys would have been whining about how doom 4 is COD with demons if they went with that version instead of what we got.

>> No.5769871


>> No.5769872
File: 26 KB, 598x327, jkx9Ziz_d.jpg [View same] [iqdb] [saucenao] [google] [report]

Bethesda might have the shittiest year for a game company in a long time.

Fallout 76 bombed so hard, in gameplay,optimization and merch
Rage 2 was ok at best despite the marketing it didn't sell well
Quake Champions is beyond dead
Wolfenstein YoungBlood is a travesty

Their only hope is Doom Eternal and they better deliver and don't fuck it up.
Seriously if they do,it's gonna be a shitshow of incredible proportions. I don't want another The New Colossus in terms of quality.

>> No.5769876

have they shown ANYTHING for QC in the 3 days of Quakecon? Its actually depressing and worrying.

>> No.5769880

There was a 2v2 tournament that ended like 20 minutes ago. Tomorrow is all duels. Really, the only game that hasn't had time on stream has been Quake 4.

>> No.5769885

i meant content/panels/updates etc etc

>> No.5769886

Why though? I don't remember it was a bad game.
Was it released at the wrong time maybe? So far all the Quake games have their fans

>> No.5769890

Oh, no. That's dead.
Could be lack of interest.

>> No.5769895

That's weird because Quake was still going strong as a franchise. Maybe it was too "Halo-ish" and kept the fans away.

We also had F.E.A.R.,Darkwatch,Battlefield 2,COD 2,Serious Sam 2,Timesplitters Future Perfect that year.

>> No.5769904

i haven't seen all of the quakecon stuff yet but everything I've seen about eternal looks like it's gonna be "doom 4: arcade edition". so it'll be fine at least.

last i heard the biggest factor of QC's troubles comes from it's team being a skeleton crew of like less than 5-10 people and i hope id puts some actual manpower into QC when eternal finishes up development but that seems like a pipedream right now.

i appreciate that they've been trying to at least make a visible effort to unfuck 76 but the real make or break thing for that game is gonna be the update that adds NPCs and the ETA on mod support & private servers.

i can't really comment on rage or wolfenstein.

i think QC's biggest problem was that it was a hero shooter instead of a pure arena shooter. it also should've been FTP from the start.

>> No.5769907

Champions' biggest problem was the high system requirements.

>> No.5769909

Runspeed needs to be wayy faster.

>> No.5769914

I've heard rumors they lowered the base move speed to encourage people to dash more. I hope that isn't the case.

>> No.5769916

The game seems like it got harder, these guys are dying like bitches lmao

>> No.5769925

This looks fun as fuck

>> No.5769928

Did anyone else notice the 25 armor pickup looks like the classic helmet shards?

>> No.5769931
File: 158 KB, 1000x750, file.jpg [View same] [iqdb] [saucenao] [google] [report]

Praetor Suit with a grey helmet.

>> No.5769940

so in your opinion which mod has the best chainsaw?

>> No.5769945

Even though it's a stylized comic, I think it looks better.

>> No.5769946

Hopefully someone posts the rest of it. At a resolution that is readable.

>> No.5769947

Man e3m7 is so fucking bad. Worst level in the original Doom by far.

>> No.5769950

Of course his first line in the comic is rip and tear.

>> No.5769952

The renderer in the new 'Unity' official version has a bug in it that only happens with the software renderer.


> The sheer state of Bethesda intern devs
> Port Doom to Unity (or wrap it)
> Run the software renderer inside Unity
> Shit this port out and run it on mobile devices and Nintendo Switch

>> No.5769957

i hope there's a scan of this in better quality
i thought of that too
wish they were grey tho

>> No.5769958

Not bad.

>> No.5769963
File: 766 KB, 760x434, respect.png [View same] [iqdb] [saucenao] [google] [report]

I don't like it. It feels really forced, like it's trying way too hard to ape the '90s comic. Falls into that general problem of "something trying to be good but which ends up bad can be endearing, something trying to be bad is just bad."

>> No.5769964

why is it even still called Quakecon? Should just be called Bethesdacon at this point.

>> No.5769970

self aware humor sucks when you realize it wasn't actually self aware
or it's just a difference between "self aware" and "intellegent enough to know what to do when writing something bad"

>> No.5769971

That was actually pretty good. The whole camera switching deal got old quickly, I wanted to see more of their runs.

I like that the enemies close in on you incredibly quickly, they seem really fucking beefy this go around. The pain elemental was way tanky, though. 7 rockets to down? Jesus.

>> No.5769972

64 helmet pickup >>>>>> Doom weird medievil armor style helmet pickpup

>> No.5769973
File: 280 KB, 820x874, hue.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5769975

64's armor bonuses looked like televisions.

>> No.5769978

Kek, good one.

>> No.5769979

huh? They looked exactly like a marines helmet. more so than the classic games

classic games had the little middle nose slit like an old suit of armor

>> No.5769980


>> No.5769982

is there any footage of anyone "speedrunning" the mars core footage from eternal?

>> No.5769984

how would everyone feel about making a classic fps meme competition?

Best meme made gets $20 from me. We all vote on best meme. Im drunk

>> No.5769987

I never understood how the classic armor bonuses were supposed to work. At least in Quake 2 armor shards look exactly like, well, armor shards. Does Doomguy just wear all those mystical helmets one on top of the other? Does he break them into pieces and use the shards as reinforcement plates for his own armor?

>> No.5769991

I'll suck your dick for $20 how's that

>> No.5769992

It was the little antenna.

>> No.5769993

well now i NEED a picture of doomguy running around with a stack of 20 helmets on his head

>> No.5769997

MetaDoom should reference the Bethesda net notifyer, by making it show up when mixed with Brutal Doom.

>> No.5770002

How difficult is it to make your own Doomseeker server?

>> No.5770009
File: 283 KB, 1892x1056, sdfsdfdsfsdf.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5770010

so what are some good slightly overpowered mods I can take for a slaughterwad romp without going full Pillowblaster?

I think Dakka could count but I haven't played enough of it

>> No.5770014

Combined Arms

>> No.5770016

i'm no expert, but you can easily set up a server on allfearthesentinel

>> No.5770018

dakka is not "slightly overpowered", it just isn't at the level of autopilot that pillowblaster mods tend to be at
it is good for slaughtermaps, though

>> No.5770026

Try to be more specific.

>> No.5770028

I think that's what everyone means.

>> No.5770029
File: 56 KB, 400x400, 1496897320101.png [View same] [iqdb] [saucenao] [google] [report]

Gotta say, the Mars Core speedrun race really got me hyped for Eternal like I thought it would. There were just absolute mad speeds all throughout the race, and each runner was just as exciting to watch.

Also the guy doing the illegal Gauss jumps when he was dead last was a hilarious touch.

>> No.5770031

>no replies
Shit. Well I'm sure someone out there has this stuff. Otherwise it wouldn't be in the OP.

>> No.5770037

The link still work.

>> No.5770043

Not mistaken. Just a bit of sarcasm there. And for funsies. Thanks for playing. Good on ya for doing the right thing.

>> No.5770047

>Blue vials are stimpacks now
That's what I noticed. Could do with improvement. Vanilla Doom style just works. Not being able to pick vials up (+1 or whatever) just feels weird.

>> No.5770053

Are there no more +1 vials on the maps? They were there in the footage from last year.

>> No.5770054

I fucking knew it! Hahahaha! HAHAHA! They really went for a new comic in this day and age. We need a good scan.

>> No.5770059

They give +10 from what I saw on stream today. Couldn't be picked up when full. So, stimpacks.
Don't know about any +1 stuff.

>> No.5770063


>> No.5770069

I should have specified, I meant the +1 vials as they appeared in the originals. Do potions still spawn on the map, or are they exclusively dropped by enemies?

>> No.5770074

Stims just look like the potions now.

>> No.5770079

+1 potions were fun

>> No.5770092
File: 27 KB, 238x293, Doom_3_BFG_Edition.jpg [View same] [iqdb] [saucenao] [google] [report]

What version and what Port of Ultimate Doom and Doom II comes in the DOOM 3 BFG Edition pack?

>> No.5770094


The censored version

>> No.5770095

What censor? i only remember the Red Cross symbol! i don't care about that

>> No.5770116

They censored the cross, and gutted MAP31 and 32. All Hitler/swastika textures are removed and the SS are scrubbed from the game entirely, with zombiemen in their place.

>> No.5770125
File: 2.87 MB, 640x360, gun shooty mod.webm [View same] [iqdb] [saucenao] [google] [report]

don't know how specific I can get without posting gameplay, so I'll just do that
dakka is a very easy mod, and while you can tweak how damage you give and take, that won't change how much area damage you have available at any given time

>> No.5770128

Final Doomer

>> No.5770162

Seriously i really want to know what port they use in it!

>> No.5770195

I just imagined they disintegrated and were absorbed into the armor, some sci-fi magic shit.
I also like to imagine spheres being used by crushing them in your hand.

>> No.5770202

Did health bonuses become stimpaks, or did stimpaks become health bonuses?

>> No.5770234

Their own port.
This is different from the weird Unity port they just released for the Switch.

>> No.5770245

Ayyyyy, Timidity. Much better than their recent screwup.

>> No.5770250

One they've now replaced with the the Unity port because everybody's gotta have the inferior one with DRM.

>> No.5770265

health and armor bits in 2016 were functionally identical to the ones of old, 1 point worth of each. not seeing what's missing.

>> No.5770268

You couldn't overheal in Doom 4.

>> No.5770270

But Romero is a fucking hack

>> No.5770271

Sigil was good, just limited by being exclusively Doom 1 stuff.

>> No.5770289

Some of it's maps were seriously fucking phoned in, especially the secret map and the boss section of the last map.

>> No.5770295

It was okay at best don't kid yourself

>> No.5770318

it had some cool ideas but they're executed in 4 steps forward 3 steps back kinda way.

>> No.5770343

>it's trying to ape the '90s comic
isn't that the whole point though?

the whole big theme this year seems to be focused on doom's anniversary.

>> No.5770359
File: 71 KB, 303x478, 1559828737133.jpg [View same] [iqdb] [saucenao] [google] [report]

I get that it's the point, but it's not something that you can copy and have the same energy. The DOOM comic was made by someone who actually thought what they were making was cool; clearly over-the-top and with some intentionally sarcastic/goofy lines like the enviornmental rant, but overall something they thought their target audience would like in earnest. And I mean there are some nice pages in the comic between the meme lines. The new comic is not only nearly directly quoting the comic (especially the out-of-place environmental paragraph) but it's doing so "ironically," and that kills any chance of achieving a "so-bad-it's-good" quality. You cannot purposefully create something that's so-bad-it's-good; it's like Birdemic 2 or those Sharknado sequels, they're clearly not giving it their all because they WANT it to not be good, and the result is always stale and lazy.

I will say the art in the new comic is perfectly fine, it's just the writing that I don't like.

>> No.5770364

>(especially the out-of-place environmental paragraph)
I honestly thought that was the Slayer taking a shot at that rat fucker Hayden for using resources from Hell instead of Earth.

>> No.5770375

Scuba Steve

>> No.5770385
File: 571 KB, 4416x704, 07 28 daisy revives doomguy.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5770390

Adorable. Make me wonder, is there a mod that lets Daisy assist you?

>> No.5770391


>> No.5770394

Just replayed Doom 1 and 2. Honestly I don't see why people think that Doom 1's maps were that much better than 2's. They both have around the same amount of good and bad maps, but some of 2's best maps are better than anything in Doom 1. The Living End(map 29) is the best level Romero ever created. The problem with Doom 1 is that its best maps are found in its introductory episode, and even though the level design is good, its way too fucking easy for someone who has played the games before.

>> No.5770396

No but drawing that made me want one
>Master of pets mod
>You don't do much damage directly (Other than maybe a punch that agros the pets to that enemy in particular) but enemies have more projectiles (Maybe some with zigzagging or curved lines for complexity, chasing projectiles suck ass tbqh) to make dodging more engaging
>You pick up different pets you release and command instead of new weapons, only one or two out at a time with Daisy doing her own thing.
>Daisy is the pistol pet only she stays useful for the entirety of the game, being able to bite enemy ankles to make them missfire and carry light pickups to you like life/armor shards and small ammo drops
>You can play as her as a last ditch effort to find a medpack if you "die", with all other pets staying near the body to keep it safe

>> No.5770398
File: 601 KB, 720x360, swarm of boners.webm [View same] [iqdb] [saucenao] [google] [report]

Only if we can have mini skeletons to do shit like this

>> No.5770405
File: 1.97 MB, 2336x1202, tnt truck.png [View same] [iqdb] [saucenao] [google] [report]

Behold, the fabled TNT truck!

You could just copy the wheel and undercarriage textures from TNT.wad and use those. Unless you wanted the player to be able to go inside it you wouldn't need to copy it exactly either, you could simplify it. Maybe you wouldn't even need to squeeze it in under a roof either, if you use mid textures cleverly you can probably make it work.

>> No.5770408

Miniskeleton should be the chainsaw or the rocket launcher slot, shouldn't it?
Maybe he's the guy that never goes too far from you but has his haymaker. His super is riding a rocket shouting "ARRIBA ARRIBA ARRIBA ANDALE"
BFG could be daisy explodes into a ton of smaller daisies that home into enemies to bite ankles in a way similar to BFG rayscans, and they don't collide with each other so more can surround every enemy, and after doing their damage they merge back into daisy prime.

>> No.5770424

Mod Name?

>> No.5770428

The classics in general are kind of difficult to really appreciate once you can Ultra-Violence without deaths through both, and level design is pretty inconsistent in many places. But i'd say that the packages as a whole are what make them solid. D2 just gets a lot of criticism for the mid-game really dragging the whole thing down without the episodic design to back it up like the first game did.

>> No.5770431

psychoscopes on, people

>> No.5770436

That would be an argument if you couldn't skip levels.

>> No.5770437

So since Champions is dead and they are probably already working on another Quake, whats next for the franchise?

>> No.5770439

What I expect: machinegames fucking everything up
What I want: Hexenline with my waifu mommy Galena as the player character

>> No.5770440

machinegames is working on Wolfenstein 3 right now though

>> No.5770450

That's not a truck, that's a detachable cargo trailer that attaches to a truck. The front part (the ACTUAL truck that actually moves the thing) is absent.

>> No.5770451

well id sure as hell isn't gonna make another quake

>> No.5770453

There are bugs from vanilla still in BFG, like the elevators in Delta labs glitching out and not working if you try and use them before you restart the power in the area. Had to noclip through the elevator door to progress

Also, trying to take a screenshot will make the game think you tried to use the console and will disable cheevos

>> No.5770457
File: 438 KB, 385x200, shibe eh.gif [View same] [iqdb] [saucenao] [google] [report]

Who are you, my fucking foreman?

>> No.5770459

This was on PC I guess?
Wouldn't have minded console commands for one or two things on PS3.

>> No.5770462

yeah, playing on pc

>> No.5770497


>> No.5770498
File: 80 KB, 800x600, file.png [View same] [iqdb] [saucenao] [google] [report]

I mean, if you want to get anal we could point anon to Doomsday of UAC, but I'm not sure if anyone wants that. Map has aged surprisingly well for something from '94 but the truck has not.

>> No.5770545

I saw space ships and giant boats in Realm of Chaos wad. All those moments will be lost in time, like tears in rain... Time to die.

>> No.5770565

I have seen better sideways sector cars I'm pretty sure.

Oh stop being such a moist bitch, Anon.

>> No.5770572

he's quoting blade runner you quadruple jian

>> No.5770581

I stand by what I said.

>> No.5770594

Dat OG Blastmaster.

>> No.5770613

where can I watch it?

>> No.5770619

not that anon, but for my tastes DAKKA is just the right ammount of overpowered.

Can you make it so player has the ability to direct the horde in the desired direction, kinda like it was done in the Overlord game? (you point them in the general direaction of the enemy, they swarm him, beat him to death then loot the corpse)

>> No.5770640
File: 241 KB, 700x1000, There+has+been+a+rise+in+socially+awkward+dragons+recently+_2601d6e7b78a9b3ebdc137775d5e9ccf.jpg [View same] [iqdb] [saucenao] [google] [report]

That's my issue with Guncaster. While is a fun and polished mod, a good chunk of it feels wasted. You're not gonna use over 30% of your arsenal.
That's why I prefer Vindicated, it balances things out,without feeling awfully nerfed, it's balanced just right for a good challenge.

>> No.5770652

Galena seriously looks like she belongs in Hexen/Heretic and for some reason they decided to shove her in a completely unrelated game like QC.
I wish they could more with her but it's not going to happen.

>> No.5770662

Licensing. Nowadays neither Microsoft, Sony, or Nintendo allows any kind of open-source engine on their consoles (they are afraid of someone hacking the game and cause security exploits). So they have remake the game from scratch on a commercial engine.

Now it raises the question, why Unity instead of id Tech 6? Because Bethesda, of course.

>> No.5770695

>I wish they could more with her but it's not going to happen.
What if we start offering blood sacrifices? Is it too late now that Willits left?

>> No.5770748

Kama Sutra might have some good flipped over cars.

>> No.5770808

Quake Battle Royale.

>> No.5770810

It's terrifying how possible this seems now.

>> No.5770819
File: 24 KB, 500x372, abstract.jpg [View same] [iqdb] [saucenao] [google] [report]

Continuing with this one:
The phrasing and grammar is pretty odd at times, even on some of Sandy's answers, I figure the reporter isn't 100% fluent at English. I figure even if his questions are strangely worded, most of what Sandy replied is pretty clear and tells of something.

>You made games based on your nightmares, including Doom, you said. So, can you tell us some of that nightmares, if you still remember?
>>Well one such level was Doom 2 level 24, The Chasm. I had a nightmare in which I was moving through a network of walkways and narrow bridges over incredibly deep dark chasms. So I made a level to reflect it.

>I wonder especially a level from Doom II. Doom II have a level, like a library. Books everywhere. What’s the story behind that?
>>I assume you are talking about Doom 2 Level 27, Monster Condo. Yes I have a recurring nightmare about a library which has a secret room in which is something horrible. So I created a level with such a library. [as he described in another interview]

>> No.5770820
File: 107 KB, 450x337, sandy and doggo.jpg [View same] [iqdb] [saucenao] [google] [report]

>Can you talking about Icon of Sin from Doom II. It’s very different monster from the others. First of all, he is (or she?) on the wall. As a game designer (and one of creator of levels), is this your idea and what’s the background that monster?
>>Yes, it was my idea (and my level). Basically, the problem was that we had very little art time available for creating Doom 2. We only had time to add three real monsters – the Revenant, the Arch-Vile, and the Mancubus, and those because they had partly been done for Doom 1, though not used. So, we just finished them. The other new monsters I was able to get the artists to create – the Pain Elemental, [Hell] Knight, Arachnotron, and Heavy Weapon dude were all heavily based on previously-existing monsters, so we didn’t need new animation frames [well, making their animation frames would have been a lot faster]. But … we needed a final boss that was different from the previous ones, but I couldn’t get permission to create a whole new monster, particular a boss, which always are harder. So, I had the idea to use the ancient concept of “Baphomet” – a demonic creature which was basically a head hanging on a wall, supposedly worshiped by the Knights Templars in the late middle ages. This way I wouldn’t need any animation frames – just a texture. And that’s where the Icon of Sin came from.

>> No.5770823
File: 73 KB, 658x622, DVsACenWAAEUTPB.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5770825
File: 111 KB, 540x721, sandy.jpg [View same] [iqdb] [saucenao] [google] [report]

>“When you pick up a rocket launcher, you can unleashed so many monsters same time.” This is your one of the signatures, if i’m right. So how was this idea born?
[I don't have the slightest fucking idea what he's trying to say or what he's referencing here.]

>>This comes from the olden days when I wrote lots of adventures and scenarios for roleplaying games such as Runequest and Call of Cthulhu. I created plenty of traps and lures for these, and I just used the same idea in Doom and Quake.

>What do you think about new generation of id and new Doom games (Doom 2016 and Eternal) Did you play Doom 2016?
>>I thought Doom 3 was abysmal and was glad that it led to the demotion of my former co-workers who masterminded it [oof]. I have not extensively played Doom 2016, but what little I’ve seen looks pretty great.

I don't think Doom 3 is too bad, but I also think it's strongly lacking in gothic its gothic horror inspirations.

>> No.5770831

I have to admit I just tried playing thief 1 with all the stuff noted in the OP done and it feels disappointing at best. Is it worth sloughing through it? The movement is stiff, the level design is predictable, barren and overall it feels like a dated precursor to something more in the genre.

>> No.5770834

Are Sandy and Carmack the only original id guys to find success after Doom?

>> No.5770840
File: 106 KB, 1070x1070, 3eda8829f841db6701ca858491c8011427166190f44f7fb7cfe8517917e7a6b6.jpg [View same] [iqdb] [saucenao] [google] [report]

>they own the original source code

Yes, the original DOS and Linux code, not all the fixes and improvements added by the community over the course of 20 years.

>> No.5770851

Tom Hall did a pretty good game at Apogee after being booted out of Doom's development, then an RPG I hear is pretty good too.

Romero's career kinda went downhill.

Taylor I think is a CEO somewhere now, though he was a temp hire.

I have no fucking idea about Shawn Green, that guy disappeared off the map.

Kevin Cloud is the one OG dev who still works there.

Jay Wilbur is V.P. of business development for Epic Games, so maybe he wasn't a very good person.

American McGee actually managed take off on his own, sorta, the whole Alice series and what not.

Tim Willits stayed at iD until quite recently, no idea where he'll be heading next. Presumably somewhere to learn some humility.

>> No.5770856

I meant people who were there pre-Doom 2.

>> No.5770858

Andrea Gori on Quakecon, or at least Golden Souls 3


wonder if anyone else is having their work showcased

>> No.5770875

Well I mean that'd be Tom Hall, Adrian Carmack, John Romero, John Carmack, and then Jay Wilbur.

>> No.5770897

>that part about Doom 3
based Sandy

>> No.5770906


this >>5770613

>> No.5770910

Probably a twitch vod. It was streamed on quakecon2.

>> No.5771024
File: 907 KB, 1122x964, roadrage[& knuckles].png [View same] [iqdb] [saucenao] [google] [report]

Did it for him

>> No.5771085

Make a thread

>> No.5771089

u do it
and fix the goddam links please

>> No.5771096
File: 7 KB, 139x127, hackermind.png [View same] [iqdb] [saucenao] [google] [report]

I have disabled your ability to make new threads. Make your time.

>> No.5771112


>> No.5771172
File: 11 KB, 139x127, AW FUCK.png [View same] [iqdb] [saucenao] [google] [report]


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