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/vr/ - Retro Games


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File: 90 KB, 626x326, Unreal-vs-Quake_thumb[1].jpg [View same] [iqdb] [saucenao] [google]
5760716 No.5760716 [Reply] [Original]

https://www.youtube.com/watch?v=WE6nZx5MDgM
So is he right by saying consoles were what killed Arena FPS? I thought according to the constant CShatefag threads that it was Counter Strike that killed Arena FPS.
Also why did old AFPS have so much more content than the reboots?

>> No.5760736

So that's why zoomers are going around thinking consoles had anything to do with it, I should have suspected some clown youtuber was at the root of it.

Obviously it was CS that killed it, as anyone who was alive and lucid at the time can testify to. Consoles, while having a deserved reputation for having more casual fps players on average, didn't have a thing to do with the fall of arena shooters. Consoles are inherently anti-aim based games, since they're so hard to aim on, that's why they made fortnite third person and less dependent on aim.

>> No.5760743

Why you retards hate cs so much? The game is literally 20 years old, let it go.
You are not fooling anyone by pretending to be quake or unreal players.

>> No.5760752
File: 39 KB, 431x374, 370887.jpg [View same] [iqdb] [saucenao] [google]
5760752

Hey everyone, I'm using an image from Derpibooru!

>> No.5760804

>>5760716
He is right and explained it quite well. CS was an alternative but consoles killed it. You can’t play Arena FPS on a controller.

>> No.5760810

>>5760716
arena fps were dead years before the PC to console dev crossover happened.

>> No.5760813

>>5760716
>>5760736
PC gamers have been saying console fpses have destroyed PC games for decades now you larpers.

>> No.5760816

action quake killed it, idiots

>> No.5760817

>>5760810
Unreal Tourney 2004 was still going strong so I disagree.

>> No.5760920

>>5760816
No it didn’t.

>> No.5760947

>>5760804
this tbqh senpai

>> No.5761001

>>5760716
The audience killed it. They stopped buying them and playing them at a level that ensured they weren't made anymore. Why they did is pretty irrelevant. Some aged out of games, some went to consoles, some switched to CS. It doesn't matter because a new one wouldn't take off. That's all that matters.

>> No.5761021

>>5761001
The audience can't buy it if it's not made, bud.

>> No.5761054

>>5761001
You can’t buy something that doesn’t exist.

>> No.5761060
File: 480 KB, 1920x1080, 3QDz7rp.jpg [View same] [iqdb] [saucenao] [google]
5761060

I think "progression systems" are more responsible. Like he says, arena shooters are 100% based on starting on a level playing field between players and you can't have that if you can't use a rocket launcher because you haven't reached level 42 and completed the rocket launcher multiplayer challenges yet.

Progressive unlock systems, cheevos and other shit like that I think are low-key one of the worst things that ever happened to video games. It's sad that we need a fucking carrot on a stick for everything to get people to play games now instead of just playing them for the GAME's sake.

>> No.5761065

>>5761001
>fighting games came back after being dead
>So did RTS and cross and arcade shooters,ect,ect
All that is required is the right game.

>> No.5761085

Read and educate yourselves.
http://jacob-medel.squarespace.com/blog/2015/7/15/lets-talk-first-person-shooters-doom-and-why-i-hate-everyone

>> No.5761108

>>5761085
>bitches about CS
>goes on to say CS invented headshot
Ya lets ignore instagib. I somehow made it through that article and reeks of underage or someone who barely played any games at all.

Listen retards it's fucking simple. Consoles killed arena fpses and fpses in general. See EPIC. They were the most successful at the transition from arena games to consoleshit with Gears of War.

>> No.5761109

>>5760813
I know PC gamers like stroking themselves on how superior they are and how the console peasants are to blame for everything wrong but it can't be said with a straight face for the demise of arena shooters unless you have the iq of a rock.

>> No.5761117

>>5761109
Explain EPIC then retard.

>> No.5761124

I miss Tribes most of all. Turns out he also made a video about it but mostly ascend.

>> No.5761139

>>5761117
Explain 1.6, the great console game that trounced arena shooters - oh wait. Arena games actually came on consoles and were fairly successful on them while they were bombing on PC. The reason is because you can't aim that well on a controller so it suits games that don't focus on aim.

I have no idea what point you think you're making by bringing up Epic Games, they just changed from making arena games to casual ones. Tired of this PC shitlord nonsense, PC can be a good platform but get a life.

>> No.5761149

>>5761139
This is pure denial

>> No.5761152
File: 80 KB, 371x370, 2d49cd5ea17fcabb8e39048f09ca009e.jpg [View same] [iqdb] [saucenao] [google]
5761152

>>5761139
>Explain 1.6
By the mid 2000s it got popular. Before 1.4 the game wasn't even recognizable. You could run/jump around while planting. It was a lot more hectic and faster. Also the hit registration was beyond fucked. See unlike you kids I've been around for awhile playing arena shooters and other popular fpses.
>I have no idea what point you think you're making by bringing up Epic Games
Becouse you're underage or just ignorant about the topic. EPIC were the last guys holding onto Arena games. They released Unreal III long after arena shooters had died. Wasn't great but wasn't terrible. But it was the final nail to show that PC fpses weren't the future. And now they are known for Gears of War and Fortnite. Objectively the console shit destroyed PC gaming. More specifically the easier money of shitty and easy to make consoles FPSes did.

>> No.5761167
File: 1.44 MB, 2528x1750, UNREAL.jpg [View same] [iqdb] [saucenao] [google]
5761167

>>5760716
Consoles didnt kill shit, CS didnt either. People were playing UT and Quake throughout the 2000s and early 2010s. Dont listen to in/v/aders and whine threads, There would be a popular new one if it werent for fatcats who own the publishers, game executives that dont play video games usually. So please stop spamming threads about inane arguing thanks

>> No.5761171

Stop defending cs and console fps. The fps community loathed cs and gaylo.

>> No.5761174

>>5761167
5 people on a Russian server doesn't count for much. Also if you were playing them during BF1942 onto BF2 time I feel sorry for you. The sencond BF2 came out the 2k4 servers were dead.

>> No.5761179
File: 36 KB, 683x536, 1523620837798.png [View same] [iqdb] [saucenao] [google]
5761179

>>5761174
I didnt say anything about russians. Unreal Tournamant was big in the 2000s and Quake Live had a noticable amount of players when it started out. Notice how I said early 2010s and not current. please read the post thoroughly

>> No.5761182

>>5761179
>throughout the 2000s

>> No.5761183

>bf1942
another casual inferior to quake fps.
Go back.

>> No.5761196

>>5761183
It's a strategic milsim.

>> No.5761213

>>5761196
lmao this is what realism babies say. Back to cod, cs, bf, arma and rainbow six.
You will never understand arena shooters.

>> No.5761219

>>5761213
>>5761196
guys just stop. this shit is boring

>> No.5761221

>>5761213
A like most PC oriented FPS games. I started with arena shooters so.

>> No.5761224

>>5761213
oops your fedora fell off

>> No.5761226

>>5761152
First of all, do not post anime girl images to me, just do not. You're claiming to be an adult, what kind of retard adult does that.
>By the mid 2000s it got popular. Before 1.4 the game wasn't even recognizable. You could run/jump around while planting. It was a lot more hectic and faster. Also the hit registration was beyond fucked. See unlike you kids I've been around for awhile playing arena shooters and other popular fpses.
How is this supposed to explain anything? Counterstrike was insanely popular the moment it was released, I was in highschool and college when it was starting to destroy arena games dumbass. It's 1.6 that took over though that's the only reason I mentioned it.
>EPIC were the last guys holding onto Arena games. They released Unreal III long after arena shooters had died. Wasn't great but wasn't terrible. But it was the final nail to show that PC fpses weren't the future.
How has that got anything to do with proving that consoles are responsible for the demise of Arena shooters?

All Epic Games did was change their games according to the market just like everything else. I have no clue how you reckon this shows anything about consoles. All of the arena shooters were on consoles as well.

>> No.5761229

>>5761224
>>5761221
>>5761219
casuals.

>> No.5761230

>>5761213
>psssh...nothin personnel......kid

>> No.5761232

>>5761229
hurr durr casuls they liek theengs i dun like uuuugh
how old are you? 15?

>> No.5761242

Keep defending shit games like casual strike and gaylo.

>> No.5761245

>>5761226
>All Epic Games did was change their games according to the market just like everything else.
EPIC created markets dumbass.
>Counterstrike was insanely popular the moment it was released
This is how I know you played 1.6 and later.

>> No.5761259

imagine being intimidated by quakechads.

>> No.5761261

>>5760813
Havn't they? Consoles were a bigger market then PC so they will want to either make exclusives or multiplats. If they make a multiplat the game will end up being catered more to the console side and the expectations of the players there and the hardware limitations. Why would would a AAA dev spend resources on a PC centric arena shooter when they could make millions developing a multiplat game like call of duty and throwing the PC a shitty port with no server browser.

>> No.5761262

>>5761245
I'm sorry, this sort of babbling is below the level I can have a coherent discussion. I'd like to wish you luck in your life and whatever simplistic sense you can make of it, I'm out.

>> No.5761270

>>5761261
>PC centric arena shooter
How have arena shooters got anything to do with PCs? Like I said, all the arena shooters were released on consoles, some very successfully. The aim-based games like CS were a lot more suited to kb&mouse rather than controller.

>> No.5761280

>>5761262
Expected from someone that just ignores Gears of War and Fortnite like they didn't happen.

>> No.5761282

>>5761270
Yeah now we know you are just a cs hating troll. The console ports of arena games don't play anything like Quake 3 or Unreal Tournament because of the controller limitations.

>> No.5761285

>hating casual strike is trolling

>> No.5761289

>>5761285
just go back to /v/ please. this invasion has gone on for too long

>> No.5761293

>>5761282
They play exactly the same, the only difference is you can't rely on aim anymore, ie. the big problem with CS-style games. Rocket, grenade, plasma play is all the same.

>> No.5761294

>/v/
Yeah only zoomers pretend old cs takes skill.
Imagine having nostalgia for the game that killed skill based fps.

>> No.5761303
File: 165 KB, 640x480, 1486895389328.jpg [View same] [iqdb] [saucenao] [google]
5761303

>>5761293
>They play exactly the same
>the only difference is you can't rely on aim anymore

>> No.5761304

>>5761294
funny you mention /v/ I was just gonna say go back

>> No.5761307

>>5761304
>go back
for exposing cs as the casual garbage that it was?

>> No.5761336

>>5760817
>shield jump purgatory

>> No.5761337

>>5761167
>Devs will never make new AFPS after Quake champions
>Quake Champions died because it was horribly made but everyone will go "See, look! It died because no one wants to play it!"

>> No.5761345

>>5760736
Fortnite is a PC game that got console ports months after its release. The console versions of the game of course have auto-aim like all console shooters, but the PC version doesn't and any console player who crossplays with PC users has their autoaim turned off to prevent giving them an unnecessary advantage.

>> No.5761472

It was consoles.

At the end of the day, it's the kind of game you get into as a teenager, and the number of teenagers with a console in front of them is orders of magnitude higher than the number of teenagers with an up to date gaming PC infront of them. Most of them have decade old desktops and shitty 3-500 dollar laptops. Why do you think Gmod and TF were/are so enduring? Because kids had access to it.

Honestly, the worst thing about all serious attempts after 2004 can all be blamed on retarded console features bleeding into them;

Lack of server browsers/proper hosting options
Progression systems/unlocks
'Special abilities' - AKA crutches for people who otherwise suck

>> No.5761476

>>5761270
>How have arena shooters got anything to do with PCs?

Because they're an absolute joke without a mouse.

>> No.5761479

>>5761307
no, for being annoying

>> No.5761512

>>5761476
You're an absolute joke. It has already been explained that arena shooters are vastly more suited to consoles than aim-heavy ones. I played tons of Quake 64 with my friend back in the day and it was incredible fun. There was no railgun so aim wasn't important, it was all purely about being smart.

>> No.5761518

everyone knows halo killed it

>> No.5761520

>>5760736
everyone who was alive at the time actually knows it was halo you fucking retard nigger

>> No.5761573

>>5761520
You're kidding right? Compared to CS hardly anyone played Halo on PC. It was CS, CS, CS, it was everything. Halo is vastly closer to arena games than CS which makes sense because it's not aim-based. I actually love PC fps games, but I hate cock-sucking gay niggers like you who talk such shit about consoles because you have nothing in life that makes you feel good so you come up with all this bullshit.

>> No.5761593

>>5761337
First post in this thread that I agree with

>> No.5761595

>>5761573
I got to say the whole arena takes no skill to aim meme you're spamming is probably the greatest piece of autistic history revision I've seen on this board yet.

>> No.5761607

>>5761573
shut the fuck up retard people quit pc gaming cause they went to go play halo with their buddies, it wasnt that FPS gaming was dying its that the FPS market was moving more from PC to consoles. If CS was the thing that actually killed it XBOX CS would have been a lot bigger than it really was which was a small community of nerds who couldnt afford PCs. CS might have been the biggest shooter on PC which is why you blame it like a retard but in reality it was dwarfed by all the console kids playing Halo.

Who the fuck brought up halo on pc you retarded faggot? go back to your CS hate boner containment thread retarded child

>> No.5761631

CSfags still pretend that their game was not the ASSFAGGOTS, cod and fortnite of it's time.
I guess the kiddies grow up.

>> No.5761643

>>5761631
>ASSFAGGOTS of it's time
You know DOTA was out before 1.6 right? No you probably didn't know that.

>> No.5761659

>>5761595
It's not aim-based, everyone knows that.
>>5761607
That sort of change that would take years. CS and similar games inspired by it killed arena shooters all by themselves.

>> No.5761662

>>5760716
>Also why did old AFPS have so much more content than the reboots?
Only unreal did,

>> No.5761675

>>5761659
>It's not aim-based, everyone knows that.
K, bud.

>> No.5761747

>cs
>skill
go back zoomers.

>> No.5761754

>>5761747
come 1v1 me a high skill gamer like yourself should have no trouble

>> No.5761767

>>5761754
>i'm good at this casual game that means it's not casual

>> No.5761789

>>5761767
it's casual though and you're a pro you should smoke me

>> No.5761795

>>5761789
ebic you admitted your game is casual.

>> No.5763070

csniggers can't prove me wrong.

>> No.5763104 [DELETED] 

I was at a lan party and after a solid night of UT only, some people started playing counterstrike in the morning and that's when I realized everything was going to shit.

>> No.5763109

>>5763104
based fuck casual strike and fuck zoomers.

>> No.5763149

>>5761789
A good arena player will always be a good cs/cod player while the reverse definitely isn't the case. Obviously it takes some skill to be a pro at CS or we'd all be going for the $100k prize monies, however it's mostly aim/reaction and the depth of arena games isn't there. Think of it like playing snap vs canasta or bridge.

>> No.5763184

>>5763149
stay delusional.

>> No.5763193

it's like cs takes differen skills or something and you still mad you subgenre is dead.

>> No.5763207

>>5763193
CS is casual baby shut but op vid is right that it was consoles that killed it.

>> No.5763213

>>5763207
hahaha no
Stay mad arenacuck.

>> No.5763216

>>5760716
>Also why did old AFPS have so much more content than the reboots?
ironically it's because of the few "hardcore" players left. old games do have so much stuff but they never use them in their "competitive play". hence newer ones need to satisfy their nitpicky standards because nobody play those games for fun anymore.

>> No.5763219

>>5763213
Go back to /v/

>> No.5763221

>>5763219
except /v/tards love to shit on cs and call it casual (because they suck at it) while pretending to be arena players. Nice try tho.

>> No.5763224

>>5763221
Lol, no. Fuck off cs kid. Go back to sucking Gabe cock and buy your loot boxes

>> No.5763227

>>5763224
>muh gaben
ebic /v/.
btw beta cs is retro.

>> No.5763242

>>5763221
Nobody's "pretending" to like arena games. There's literally an arena containment thread on the front page of /vr/ every day. Just because you trained your eyes to be blind to it doesn't mean it doesn't exist. It's not at all unusual to find people of this age group still into arena shooters. Your type is actually even worse than zoomers because while zoomers don't know any better you had Quake 3 and CS on your computer and actively chose to play CS.

>> No.5763249

>>5761512
I remember when PC players were allowed on the Dreamcast Quake 3 servers. While hilarious in a cruel sort of way, it got old quickly. There's only so much entertainment you can get out of such an extreme mismatch.

>> No.5763270

>>5763242
and you people are even more pathetic because you are still seething over cs 20 years later.
You quakefags love to shit on every fps that is not quake because no one plays your shitty demo series.

>> No.5763287

>>5763249
Best be trolling. Dreamcast players were effectively playing with one hand and one leg tied behind their backs with lower fps, no ability to change lighting, mostly controllers. It was only done on a few unofficial servers as a laugh. If you took that as serious you are one sad little man.

>> No.5763302

>>5763287
Nobody took it entirely seriously, but that didn't change the fact that the scores were neatly divided into two sections. No amount of "being smart" could let the Dreamcast players compete.

>> No.5763781

>>5760716
Nice video. The part about Unreal Tourament 4 made me hate Epic even more though.

>> No.5763847

>>5761060
This!
Once you entered a UT or Q3A match, all weapons were ready to use, no progress fraggotry...

>> No.5763857

>>5761270
You are bullshitting yourself, Arenas came first to PC, until better hardware and better connections were available, consoles have no internet multiplayer just "split screen", and by that time PC had lan parties and dial up internet matches(dwango and several other dial up servers)... get your fact straight!

>> No.5763860

>>5760716
I kinda feel like there just isn't much more you can add to an arena fps that matters. All the important part of basic gameplay was there 20 years ago. You can change theme and weapons to change the personality, but if you are going to have any kind of balance than you are returning to the same basic gameplay.

>> No.5763896

>>5763857
I have my facts straight. I never said arena shooters were on consoles first, they weren't. However I don't know how OP can blame consoles since CS was slaughtering arena games on PC long before online fps took off on consoles.

>> No.5763954
File: 364 KB, 1920x1080, nippermaps.jpg [View same] [iqdb] [saucenao] [google]
5763954

>>5763216
>ironically it's because of the few "hardcore" players left. old games do have so much stuff but they never use them in their "competitive play". hence newer ones need to satisfy their nitpicky standards because nobody play those games for fun anymore.

Stuff like this is why I wasn't a fan of Quake Champions. The audience they were aiming for (and most of what's left, I suppose) was the hardcore audience that wants it to be an eSport. Personally, I liked Quake and UT, not because of esport clanfags, but because of their crazy custom content scenes and pub communities.

Take CS, for example. I was never much into playing de_dust2 on repeat every day. Give me some stupid gamemodes on func_vehicle maps, or 16v16 on rats maps, Gungame DM on Simpsons maps, that sort of crazy shit. But Valve went the eSports route with matchmaking, putting it front-and-center, and CS:GO's custom content/pub community is a shadow of what once was. CS:S and CS 1.6 currenly have more funmaps and custom gamemode servers than CS:GO despite CS:GO having 40x the player count and the same level of custom content support (excepting func_vehicle).

https://www.youtube.com/watch?v=kdo9HZTgr6s

>> No.5764104

>>5760716
>dat conclusion
UT3 was exactly that. Everything was in place. But then everyone moved onto other things.

>> No.5764675

>>5764104
Yeah, but ut3 existed when pc gaming was nearl dead.

>> No.5764724

>>5761060
>>5763847
If anything, I'd say Call of Duty 4: Modern Warfare was the exact downfall of Arena shooters. Even games like Halo had modes that very closely matched Arena style gameplay (perhaps without the speed, of course). Modern Warfare was much more based around "builds", and that doesn't jive with Arena style play at all.
I will also add I think there's a clear progression in multiplayer FPS from a game like CS, which had in-game buying of weapons as the rounds went on, to Modern Warfare, which has players changing loadouts between spawns. There's also something to be said about the progression of multiplayer FPS games from having few to no objectives (pure deathmatch) to basic ones (capture a flag, plant a bomb), to having complex ones (push a cart, capture multiple areas on a map, etc), and I think its become more expected to have these styles in online FPS than to have pure deathmatch style combat.

>> No.5764752

>>5761573
>You're kidding right? Compared to CS hardly anyone played Halo on PC. It was CS, CS, CS, it was everything. Halo is vastly closer to arena games than CS which makes sense because it's not aim-based. I actually love PC fps games, but I hate cock-sucking gay niggers like you who talk such shit about consoles because you have nothing in life that makes you feel good so you come up with all this bullshit.

Says the console stroker lmfao

>> No.5764762

>>5761152
>>Explain 1.6
>By the mid 2000s it got popular. Before 1.4 the game wasn't even recognizable. You could run/jump around while planting. It was a lot more hectic and faster. Also the hit registration was beyond fucked. See unlike you kids I've been around for awhile playing arena shooters and other popular fpses.
>>I have no idea what point you think you're making by bringing up Epic Games
>Becouse you're underage or just ignorant about the topic. EPIC were the last guys holding onto Arena games. They released Unreal III long after arena shooters had died. Wasn't great but wasn't terrible. But it was the final nail to show that PC fpses weren't the future. And now they are known for Gears of War and Fortnite. Objectively the console shit destroyed PC gaming. More specifically the easier money of shitty and easy to make consoles FPSes did.

Orrrrrr maybe it's the fact console gamers were a bigger market to grab cash on at the time, and there's reason why Grand Theft Auto III on PC had missing stuff/was gimped compared to the quote on quote "superior" PlayStation 2 garbage ass console.

>> No.5764793

>>5763302
>Nobody took it entirely seriously, but that didn't change the fact that the scores were neatly divided into two sections. No amount of "being smart" could let the Dreamcast players compete.

Ya'll forgot that Dreamcast Players had both official Keyboard & mouse preferials that they could use for most of their online based games.

>> No.5765086

>guys mario 1 on the 1985 released nes is the reason wolfeinstein & doom wasnt popular

>> No.5766647

>>5765086
No one said that. Halo did kill it though

>> No.5766878

>>5766647
Halo killed it and cod raped the corpse

>> No.5766906

>>5766647
>>5766878
It was CS on PCs that killed it far before that niggers.

>> No.5766921
File: 31 KB, 505x431, confused.jpg [View same] [iqdb] [saucenao] [google]
5766921

>>5764762
>quote on quote

>> No.5766946

>>5761060
I remember buying CoD MW2 a couple years after it came out and being quite depressed when I realized I'd have to play for 20-30 hours just to have a chance.

>> No.5768064
File: 120 KB, 2000x2598, 2000px-JG26-Emblem.svg.png [View same] [iqdb] [saucenao] [google]
5768064

>>5760716
Hopefully it will come back like the isometeric WRPG. There was "toxikk" which was actually pretty good but the German autists behind it couldn't market it and no one outside of +-1CET is ever online. a, we need Americans to make a new arena FPS, not germans; stupid germans apparently didn't realize "toxic" is bad (not even considering the SJW implications), that's why epic called it "Unreal" and not, like, "gives you indigestion" or something. Autistic, but well meaning and highly skilled Germans. Then the marketing, the tagline was "frag like it's 1999" or something. Ok so what does that mean, have a CRT monitor and 20 GB hard drive? WHy not something like "kill based on skill, not hours played." Emphasize the skill component, not the nostalgia. Skill-based games can actually be quite successul, - CUphead, Dead Nips, etc.

>> No.5768072

>>5768064
It was pretty fun. Wish toxxik got an audience.

>> No.5768473

>>5760816
action quake was awesome, never anything like it again. The remake in hl2 was pretty good but didn't have the same magic

>> No.5768476

>>5761108
headshot was action quake 2 before hl even existed, with a squishy egg sound effect

>> No.5768583

>>5761108
>Listen retards it's fucking simple. Consoles killed arena fpses and fpses in general.
That's just the most convenient fantasy you could possibly dream up as a PC elitist. It doesn't seem to bother you that it flies straight in the face of reality that CS was destroying all arena shooters for years before console shooters became a thing. And the first console shooter that gained prominence was Halo - which is partially an arena shooter itself. Yes consoles have a more casual audience on average - so what? You can't just ride that fact into the ground blaming consoles for everything bad in your fucking life. It's like saying non-western gamers are more casual hence they're the cause of everything bad in the gaming world, except that would make more sense.

>See EPIC. They were the most successful at the transition from arena games to consoleshit with Gears of War.
Ah so you're this guy again. I don't know how the fuck you ever got the idea that how Epic Games transitioned from arena games on PC and consoles to more casual games on PC and consoles forms some kind of argument about how it was all consoles' fault but there is no logic there.

>> No.5769082

>>5768583
>CS was destroying all Arena shooters
But there were tons of Arena shooters after CS

>> No.5769107

>>5761226
>First of all, do not post anime girl images to me, just do not. You're claiming to be an adult, what kind of retard adult does that.
hahahaha holy shit that's going right to my clipboard

>> No.5769129

>>5761520
>"halo killed them"
>halo pretty much had arena based multiplayer for like all but 1 game.
shut up with that and drink your monster grandpa.

>> No.5769168

>>5769082
Not any successful ones that competed with slow fps games.

>> No.5769226

>>5769168
>Unreal
>Not successful

>> No.5769260 [DELETED] 

>>5769226
The first Unreal Tournament (before CS) was insanely successful, all the UT's after that (after CS) were a lot less successful in a market already getting dominated. There was a niche for them. Even now there's Quake Champion which is a major game and which id clearly hope to be a success even though the vast majority of zoomers and the msm don't even know it exists.

>> No.5769265

>>5769226
The first Unreal Tournament (before CS) was insanely successful. All the UT's after that (after CS) were a lot less successful in a market already getting dominated by camping games. There was a niche for them. Even now there's Quake Champions which is a major game and which id clearly hope to be a success even though the vast majority of zoomers and the msm don't even know it exists.

>> No.5769273

>>5769168
>>5769265
Do these people realize UT 2004 was a thing?

>> No.5769491

>>5769273
no because most of them are quakedads who can't let go.

>> No.5769546

>>5769129
halo is fucking slow and has regenerating health its not even close.

>> No.5769768

>>5760716
Simple. Halo Combat Evolved did because it made the fps genre evolved. It has an actual story with depth. Amazing voice acting. Near perfect level design. Multiplayer also took lots of skill due to a smaller weapon sadbox and 2 selection of weapons.

>> No.5770120

>>5769768
Casual

>> No.5770372

>>5769273
>1 game that was pretty popular seems to make everyone forget that the majority of games coming out at the time weren't arena shooters

>> No.5770384

>>5760716
Console FPS did not kill arena shooters, it was the WW2 genre and strive towards realism that killed it. Battlefield 1942 and the original CoD were PC exclusive games that did far more harm to the arena shooter than Halo ever did.

>> No.5770847

>>5770384
Based.

>> No.5771430

>>5770384
WW2 got popular mainly on consoles.

>> No.5771440

>>5770384
Unreal and Quake games were dead by CoD launch, because of Halo. UT03/04 had pathetic numbers as did UT3. Quake 4 might as well not existed outside single player.

>> No.5771461

>>5760743
It's one shitposter. /vr/ always gets one shitposter who will make multiple threads about the same retarded thing, even pretending to argue against himself to try and make it less obvious. No one on /vr/ gives or gave one flying fuck as to which retro FPS people prefer, it's just one shitposter trying to start shit.

>> No.5771727

>>5760716
It was Valve and their cultists. CS and HL killed it, trash games but people are brainwashed to have an infatuation with that fat kike so they tout Valve games.

>> No.5771735

Arena shooters are more difficult, of course an easier type of shooter is going to be more popular
>>5761109
PC gamers, Valve drones specifically, were the first to bend over and accept the cancer of being charged for a download and all the cancers that come with it, they even brag about it.

>> No.5771760

>>5771727
>>5771735
ok schizo. post the rpgcodex screencaps.

>> No.5771762

>>5771727
>so they tout Valve games.
What VALVE games they haven't even had proper flagship title to tout their new engine.

>> No.5771765

>>5770384
>Console FPS did not kill arena shooters
>it was the WW2 genre

...Which happened because of consoles.

>> No.5771770

FPSfags are delusional.

>> No.5771771

>>5770384
>battlefield 1942
>realism

>> No.5771775

>>5771760
Holidays and events were created just to sell cards and jewelry, the game industry doing this shouldn't be a surprise. The difference between Valve and the rest of industry doing what they did and not doing it is billions and billions of extra dollars while requiring less effort and they get to release lower quality games.

>> No.5771782

>>5771775
ok schizo.

>> No.5772638

>It-it was halo and consolefags
>cod and battlefield did it.
>no-no it was hl and cs.fucking valve drones.
Lmao at arena trannies and their boogeymen.

>> No.5772754

>>5760743
It's literally one person.

>> No.5773018

>>5760736
Pretty much, as what happened to doom clones the fps subgenres changed hands in popularity as newer games came out and introduced different ways to shoot each other. Zoomers should still remember a time when CoD 4 dominated and fps games at the time started emulating it's formula.