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/vr/ - Retro Games


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File: 113 KB, 1280x720, wipeout3.jpg [View same] [iqdb] [saucenao] [google]
5759823 No.5759823 [Reply] [Original]

>> No.5759845

>>5759823
Unreal

>> No.5759865

wipeout 3
conker is good but it was released well into the ps2 era so it was't impressive at the time
ridge racer 4 including the bonus disc
mdk was good on pc

>> No.5759867

Majora's Mask

>> No.5759871

>>5759845
PC hardware to run it is essentially Gen 6.

>> No.5759874

>>5759871
If we went by that metric PC currently is at gen 11.

>>5759823
Perfect Dark. From a technical level. Although Conker does some stuff that other console games would never do.

>> No.5759894

Perfect Dark.

>> No.5759903

>>5759874
>If we went by that metric PC currently is at gen 11.
The newest hardware is. Too bad there are no games.

>> No.5759962

>>5759865
Absolutely. Picked up ridge racer 4 last week and was amazed that it’s a ps1 game. Great racer too.

>> No.5759973

>>5759823
SoTN

So much wasted potential because people got tricked into thinking shitty low-framerate 3D was good.

>> No.5759989

>>5759823
Alien Resurrection on PS1

>> No.5759995

>>5759871
What's this supposed to mean? It ran fine on my GeForce 2 at the time

>> No.5760020
File: 228 KB, 1152x918, nanatsu kaze no shima mnogatari.png [View same] [iqdb] [saucenao] [google]
5760020

>>5759973
this is far from the most impressive 2d game

>> No.5760024
File: 1.65 MB, 1164x657, daytona2.png [View same] [iqdb] [saucenao] [google]
5760024

I guess something like Daytona USA 2?

>> No.5760109

>>5759874
>If we went by that metric PC currently is at gen 11.
Gen 10 actually. Same as the PS5/Nextbox

>> No.5760114

>>5759871
Unreal was in the middle, it was too advanced to run on 5th gen consoles (nevertheless there WAS a cancelled port for the PS1), but too basic for 6th gen.

>> No.5760126

>>5759865
>>5759871
>>5760114
>double standards

>> No.5760130

>>5759973
>people got tricked into thinking shitty low-framerate 3D was good
But enough about Perfect Dark

>> No.5760528

>>5759823
Severance: blade of darkness for PC had amazing lights physics for its time, a decade ahead of its time no joke. Still play it every few years, probably one of the best game in term of atmosphere imo, but god have the controls aged badly with his lack of mouse support.

>> No.5760554

Gran Turismo 2 on the Bleemcast

https://www.youtube.com/watch?v=5-tQX-XZhX0

>> No.5760692

>>5760528
>Release: February 19, 2001

NOT retro

>> No.5760719
File: 40 KB, 369x285, FAC5DC70-7EB4-4EE1-868F-B56443BA24C6.jpg [View same] [iqdb] [saucenao] [google]
5760719

for 2D: saga frontier 2

>> No.5760725
File: 77 KB, 800x600, 5F51A21E-1F85-4F8F-8CF6-D027AD84BEAA.jpg [View same] [iqdb] [saucenao] [google]
5760725

>>5760719
for 3D ridge racer type 4

>> No.5760739

>>5760528
>lack of mouse support
If you're having trouble with the mouse enable v-sync in the GPU settings

>> No.5760759

>>5759823
soul reaver

>> No.5760770
File: 225 KB, 1280x768, outcast.jpg [View same] [iqdb] [saucenao] [google]
5760770

>>5759823
Outcast

>> No.5760856

>>5760024

This doesn't count. The arcade used graphics technology from fucking military simulators that wasn't widely available at the time to produce graphics several generations beyond the 5th gen. The first console that could potencially pull off a port was the first Xbox 6 years later. This shit is a 1996 game. It's fucking unbelievable what Sega managed to pull off and just how ahead of its time it was.

>> No.5760860

>>5760725
With PGXP on it almost looks like an early PS2 game

>> No.5760876

>>5759995
Geforce2 is definitely Gen 6. That card + Pentium III competes with a PS2, and beats it in several respects.

>> No.5761602

>>5760725
Ridge Racer 1 looks better.

>> No.5761654
File: 1.97 MB, 400x236, eva_64_ss.gif [View same] [iqdb] [saucenao] [google]
5761654

Neon Genesis Evangelion

>> No.5761850

>>5760856

Dreamcast could have probably pulled off a decent port.

>> No.5761884

>>5761850
Dreamcast is 6th gen. Sega's 5th gen is Sega Saturn.

>> No.5761907

>>5760860
No it doesn't. Midnight Club looks infinitely better, and that was a launch title for the PS2. Can't get any earlier than that.

>> No.5761962

>>5759845
If we're going to count non consoles might as well count arcade cabinets which blew unreal away

>> No.5761967
File: 64 KB, 600x450, 6.jpg [View same] [iqdb] [saucenao] [google]
5761967

Metal Slug 3.

>> No.5761992

Virtua Fighter 3. Model 3. That game was miles ahead of everything else on the planet. Even years after its intial release. Hello tekken 3.And if that isnt enough, VF3 spearheaded 3D techiques still in use today.

>> No.5762198

>>5761992
I wish VF3 was more popular, but by the time consoles were powerful enough to have a good port of it, it was up against Soul Calibur and DOA2 which took most things VF3 did and made it look good. They really should've just focused on pushing out the Saturn version, make it the swan song of the console in 1998.

VF3 also needed higher poly count models. Some parts like the joints look so fucking weird in it. It looked especially weird when you blocked an attack that had a windup to it. Like, a spinning kick did not magically pass through you when you blocked, the leg stopped in mid-air when it hit your block, and the character had to pull it back. I don't even know how many decades it took for this to happen in other 3d games; VF3 had it in 1996 but due to the low poly models, the arm/leg joints looked really freaky when this happened.

>> No.5762234

>>5760770
Wow. That does look like an early PS2 game

>> No.5762271

>>5759823
Terracon.

>> No.5762275

>>5760024
>>5761992
>>5762198
Model 3 is Gen 6. It's not about years, it's about hardware.

>> No.5762276

>>5761967
Based

>> No.5762305

>>5762275
If it's the hardware, then N64 is Gen 6 too since it has all the capabilities of those machines, it only lacks the memory and the clockspeed.

>> No.5762314

>>5760725
Without seeing every racing game for comparison, I can agree with the idea that they might hold the high ground of visuals. They often had some very nice things passing by at high speed. You can chalk it up to being able to control whether anyone could actually get near to scrutinize, because people really couldn't leave the road to see how crummy things might appear up close.

>> No.5762402

>>5761962
such as?

>> No.5762415

>>5761967
It was released on the neo geo you dumbass

>> No.5762420

>>5762234
"a game from 1999 looks like a game from 2000"

wow

>> No.5762425

>>5762198
>Some parts like the joints look so fucking weird in it
You talking about arcade or dreamcast version, because that port screwed up joints, and clothing physics on some characters.

>> No.5762449

>>5762415
In the year 2000, during the 5th gen. The fact that its on hardware older than the SNES just shows how embarrassing the 5th gen was in general.

>> No.5762476

that one late racing game on the n64

>> No.5762491

>>5762305
Model 3 has a half-dozen more abilities and massively larger raw numbers in everything. There is no way you could run Virtua Fighter 3 on an N64 without severely gimping the game. Model 3 is hard-line gen 6.

>> No.5762860

>>5762491
>Model 3 has a half-dozen more abilities
The Model 3 literally doesn't support a single feature than the N64 doesn't support. Dreamcast on the other hand, has a few hardware features which the N64 doesn't have, like anisotropic filtering and bump mapping.

To be fair though, and just to prove how muddy the waters are between generations, the PS2's implementation of mipmapping and anti-aliasing was so poor they are basically worthless, while the N64 had both features in usable form. Also the N64 supported much more sophisticated color combiner operations. Despite that, the PS2's raw fill rate is nearly 40 times higher than the N64's.

>> No.5762915

>>5762420
A game from a console in its late stages looks like a game from the early stages of its next gen model. Yes that is pretty impressive.

>> No.5762930

>>5762915
>A game from a console
>console
That game was PC only. By 1999, it's fully 6th gen.

>> No.5762938
File: 2.49 MB, 480x360, conk2.webm [View same] [iqdb] [saucenao] [google]
5762938

>>5759823
There's only one right answer.

>> No.5762959

>>5762930
Well then who gives a shit. PC's had finally overtaken consoles by that time. Not a fair comparison really

>> No.5764350

>>5759823
64
OOT/Majora
Conker/Banjo Tooie
Perfect Dark/GoldenEye
Ps1
FF9/Chrono Cross
Re3
Crash 3/Spyro 3
Saturn
Xmen vs Sf/Darkstalker 3
Sega Rally
Virtua Fighter 2/Doa

>> No.5764356

>>5760130
have at you

>> No.5764439

>>5759823
>What was the most graphically impressive game of generation 5? (PS1/N64)

late RARE N64 games easily (Conker, Perfect Dark), they're nearly unplayable, but are impressive as fuck visually

on PS1 it's probably Terracon, but I never played it and i bet it runs as badly as the two games mentioned above

>> No.5764631

>>5759874
Gotta agree. Perfect Dark

>> No.5765478

>>5764439
No, Terracon runs pretty well.

>> No.5765504

>>5765478
Terracon runs very inconsistently. Some levels run very well, others are laggier than Perfect Dark. Conker runs better *on average* than either of them despite being far from a stable 30 FPS.

>> No.5765561

>>5760020
Wow glad to see this game getting some attention here. English translation when?

>> No.5765895

>>5762402
Scud Race/Sega Super GT, released in 1996. Sega Model 3 games in general, really.

>> No.5768856

>>5759871
>>5759871
Games like Battle Arena Toshinden and Wipeout were released on PC. Gen 5 was absolutely PC viable. I think where the mixup comes in as that PC was just starting to make 3D accelerators, and there was no unifying graphics API like DirectX where you could drop a card in and 3D gaming just worked. Hell, a lot of games were software rendered 3D back then cause the PC CPU was leagues faster than anything in consoles. Unreal ran on 3Dfx Glide, so Gen5 hardware can still count for this title.

>> No.5768870

>>5760770
>>5762959
LOL, If you take into account the game uses absolutely ZERO hardware acceleration and relies entirely on a software render....it's a pretty fucking amazing feat, especially if you're comparing it to PS2.

>> No.5768874

>>5760719
>>5760725
I agree with this guy.

>> No.5768990

>>5762959
>PC's had finally overtaken consoles by that time.

PCs overtook consoles in the early/mid 90s already. There's a reason why no console could run Doom or Quake as good as PCs of the time.

>> No.5769010

>>5768990
>PCs overtook consoles in the early/mid 90s already.
False, No PC before the late 90s could run a complex sidescroller at 60 fps. PCs ran certain types of games better, usually those that required high resolution graphics (adventure, rts) or polygon games.

>There's a reason why no console could run Doom or Quake as good as PCs of the time.

Not really true. A high end computer could run the games a better, but Doom on Playstation and Quake on N64 are absolutely equivalent to your average, up to date PC.

Now, in the late 90s, PCs started to absolutely outpace consoles drastically, but I grew up in the 90s with a PC, and you're absolutely placing the "PC Master Race" way too early.

>> No.5769036

Magic Carpet's PS1 port was pretty impressive.

https://www.youtube.com/watch?v=olFqIhr8w1U

I don't know if this video shows it clearly but it had realtime terrain deformation, like making canyons.

>> No.5769049

>>5769010
Doom and Quake were out many years before PlayStation and N64 existed. They were not playable on the home consoles that existed when they came out.
By the time PlayStation and N64 came out, there were already PCs and software that could emulate home consoles as well.

>> No.5769069

>>5769049
Doom came out 1.5 years before the Playstation. It actually got a great playing and looking port on the Jaguar before that that was only really inferior because all the content (including music) that had to be cut because of the Jag cartridge sizes. Quake came out the same year as the N64 (though the port came out later).

>By the time PlayStation and N64 came out, there were already PCs and software that could emulate home consoles as well.

I don't think you know what you're talking about here, either. Emulation got really good around 1999. Every single year in the 1990s tech got exponentially better. 1995 (the year of the Playstation) was archaic by the time 1999 rolled around. No, there wasn't good emulation in 1995.

>> No.5769098

Soul Calibur.
It's harder to say what's the best 2D, Metal Slug 2?
Nanatsu Kaze no Shima Monogatari?

>> No.5769103

>>5769098
The good looking Soul Calibur (the Dreamcast one) is a 6th gen game. Though it definitely kicked the 6th gen off with a bang. I remember being blown away by that on a store demo Dreamcast.

>> No.5769104

>>5769069
There was emulation of NES as early as 1990.
But I mostly agree with you, the arrival of 1997, and with it nesticle and genecyst, emulation was actually getting decent.

>> No.5769171

>>5759823
Consoles only? World Driver Championship objectively has the best console graphics of its era.

>>5759845
As someone else has pointed out, arcades beat PCs at the time.

>> No.5769479

>>5759973
>SoTN
Oh come off it. If you're going to pick a 2D game then there are hundreds of Saturn and Arcade games that shit all over SOTN.

>> No.5770441

>>5769036
>Fire spreads to adjacent trees
neat.jpg