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/vr/ - Retro Games


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5753542 No.5753542 [Reply] [Original]

What do we think of it lads?

https://white-ninja.itch.io/irena-genesis-metal-fury

>> No.5753557

>>5753542
Why does MD/Genesis homebrew seem so much more active than SNES?

>> No.5753569

>>5753557
Well understood hardware. You don’t need a custom chip to make a impressive looking game.

>> No.5753582

>>5753542
>homebrew
>still using meme dithering
FUCK YOU

>> No.5753592

>>5753557
We already went over it the other day. The SNES's chipset is far more hacky and difficult to program for and there's a lack of 65816 programming tools that can run on modern PCs.

>> No.5753601

I imagine a lot of MD homebrew is done by Europoors with Amiga expertise so these guys know 680x0 coding well.

>> No.5753652

Does anyone remember a new game made for the Genesis a while ago where the dev added some kind of "super advanced unbeatable" anti piracy and then had a meltdown when the game worked perfectly in GenesisPlusGX right off the bat?

>> No.5754247

>>5753557
sgdk

>> No.5754278

>>5753582
dithering is based, fuck off zoomie

>> No.5754345

>>5753557
Sega does what nintendont

>> No.5754417

>>5753582
Flashcarts let you play on real hardware. If you're not playing on a real Genesis via composite output to a real crt, you're not really playing it or respecting the dev's intentions.

>> No.5754450

>>5753557
probably because it's much easier to program for

>> No.5755015

>>5753557
The state of SNES documentation is so poor, you stand a better chance of making a ground up total conversion of SMW than making a game with original code. The SNES is just an NES with prettier colors, which is a major pain in the ass.

>> No.5755027

>>5755015
The sound processor is also complete bullshit.

>> No.5755038

>>5753652
No, but I would like to hear the story.

>> No.5755058
File: 293 KB, 609x362, file.png [View same] [iqdb] [saucenao] [google]
5755058

>>5755027
As expected from the genius of "Krazy" Ken Kutaragi!

>> No.5755075

>>5753542
very nice graphics, gameplay seems alright, two main complaints though

scenery doesn't change, so you don't really have the visual landmarks that tell you how far along in the level you are

the fastest ship speed is also still pretty damn sluggish

>> No.5755154
File: 105 KB, 600x828, cover_large.jpg [View same] [iqdb] [saucenao] [google]
5755154

>>5753652
Pier Solar

>> No.5755184

The MD is fairly simple. The programming documents basically tell you everything you need to do and there's not many gotchas there. Also it has the god CPU in it.

>> No.5755274

>>5753557
Its almost like the Genesis was better than SNES. Oh wait...

>> No.5755329 [SPOILER] 
File: 85 KB, 680x680, 1563779000398.jpg [View same] [iqdb] [saucenao] [google]
5755329

>>5754417
>composite output

>> No.5755351

>>5754417
This.

>> No.5755382

>>5755154
Nice, I just loaded this on my flash cart, hope it's good!

>> No.5755940

>>5755154
Doesn't this have really cringy writing?

>> No.5755945

>>5755940
Yes, it's modern.

>> No.5755949

>>5753557
Genesis has a much stronger processor and is better documented. Programming for SNES requires real finesse and skill to get anywhere close to the commercial game level, while pretty much any hack with enough determination can make a workable game for Genesis with basic C knowledge. SGDK makes things a breeze.

>> No.5755950

>>5755184

that (straightforward hardware) + sgdk

>> No.5755962

>>5753557
https://megacatstudios.com/blogs/press/snes-development-starting-from-scratch

>> No.5755965

>>5755949
Anyone who can program an Amiga can program a MD easily and like anon above said, many of these homebrews are done by Europoors with Amiga expertise. Also yeah, the CPU.

>full 32-bit registers and 24 bit memory pointers with flat memory as opposed to the stupid segmented memory and 16-bit registers on the 65816

>> No.5755968

>>5755949
>>5753592
So is it because the SNES is a undocumented mess, or because SNES programmers are just so much more skilled?

>> No.5755970

I guess the most annoying part of the Genesis is the initial VDP setup since you have to explicitly tell it you want to use the native VDP mode and not the legacy SG-1000/SMS ones.

>> No.5755974

>>5755968
It's not as well documented but the architecture is also very messy and not logically designed. Especially the SPC-700 which has its own instruction set (an exact copypaste of the 6502 instruction set but with different and nonsensical pnemonics, likely to avoid patent issues).

>> No.5755995
File: 369 KB, 1920x1080, 12969580947845414912_20190425142720_1.png [View same] [iqdb] [saucenao] [google]
5755995

>>5755329

>> No.5756034

>>5755968
The SNES was very hacky, the only reason people made games for it was because it was a popular console and games for it were free money. It's kinda like the PS2 in that regard, nonstandard architecture that's a pain in the ass but you have to deal with it if you want to make money. The former is also why so many multiplats look different on other consoles, such as San Andreas on PC and Xbox; the orange tint was a framebuffer effect that wasn't easily replicable.

>> No.5756059

>>5756034

yep. if the mega drive actually sold well in japan we would've seen more quality games. the super famicom passed the megadrive by it's second year and by 92 it also beat the pc engine.

>> No.5757117

>>5756059
>the super famicom passed the megadrive by it's second year and by 92 it also beat the pc engine

pass? it was a fucking slaughter sales-wise

>> No.5757124

>>5756034
>the orange tint was a framebuffer effect that wasn't easily replicable.
Soul.

>> No.5757179

>>5757124
I think it worked against the game. It made it look way too dark (especially on a CRT, which it was designed to be played on) and looked like you were constantly staring at the sun. I get the effect but I didn't like it then. I only recently got the pc version and was surprised at how nice the game actually looks without it, shame that it has other broken visual effects. Luckily there's a mod for that which also includes a better orange tint while making the game look crisp and clean and not just dark.

>> No.5757285

>>5755015
Didn't a /vr/ anon make a SNES game once?

>> No.5757287

>>5753542
Music is shit. Sound effects are shit
Decent sprites.

>> No.5757416

>>5757287
>Music is shit. Sound effects are shit
So just like 75% of commercially released MD game?

>> No.5757419 [DELETED] 

>>5756034
>It's kinda like the PS2 in that regard, nonstandard architecture that's a pain in the ass but you have to deal with it if you want to make money.
I'm thinking more along the lines of pre-Windows 95 PCs. They were a horrible mess to program and just hacks on top of hacks, but the market was vast so you had to do it to make a living even.

>> No.5757423

>>5756034
>It's kinda like the PS2 in that regard, nonstandard architecture that's a pain in the ass but you have to deal with it if you want to make money.
I'm thinking more along the lines of pre-Windows 95 PCs. They were a horrible mess to program and just hacks on top of hacks, but the market was vast so you had to do it to make a living.

>> No.5757435

>>5756034
IDK about the exact market share by region, but it always seemed to me that the Mega Drive was more popular in North America.

>> No.5757449

>>5757435
It was for most of the generation.

SNES started taking over in 95-96. Especially since Nintendo was still putting out huge first party releases for it, while the Genesis was getting nothing.

>> No.5757450

>>5753582
it's actually the decent kind of dithering, only vertical dithering is disgusting

>> No.5757452

I've seen a lot more MDs and MD cartridges in thrift stores and flea markets than I have SNES stuff.