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/vr/ - Retro Games

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DOOM THREAD / RETRO FPS THREAD - Last thread >>5738172

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom, Quake, Duke, Marathon, or Thief:
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)

Doom RPG series

Launchers for Build Engine games



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/








>> No.5746278

=== ONGOING ===

H.U.H. - /vr/ Quake Mapping Project
-Deadline: July 24th 23:00 GMT
-Final deadline extension
-All details and a FAQ can be found in the following pastebin to help get you started

=== NEWS ===

[7-19] Tim Willits leaves id Software, after being at the company for 24 years

[7-18] Aleph One may be getting better mouse support

[7-17] Copper Quake updates to 1.05

[7-17] Mapwinch RC1 released - 30 mappers randomly paired with each other to make 15 maps

[7-12] Ion Maiden deflowered into Ion Fury

[7-8] New beta release for La Tailor Girl

[7-4] Alien Bastards! a new Doomer Boards mapset inspired by Alien Carnage

[7-3] Quake Speedmapping Pack 198: 768 ^ 2

[7-1] Anon updates 'Demon CounterStrike' to fix Rocket Launcher spawns

[6-29] Anon map release: TESTINGGROUND.wad

[6-28] Masters of Doom to get a dramatized TV adaptation

[6-27] 'Vanilla Doom Plus', a monster variant randomizer balanced closer to vanilla

=== PREVIOUS ===


== PROTIP ==

To submit news, please reply and anchor it to this post.

>> No.5746284
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Ranger-chan is C U T E!!!!!

>> No.5746286
File: 96 KB, 680x754, 513.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5746289
File: 81 KB, 469x357, 1539466867207.png [View same] [iqdb] [saucenao] [google] [report]

a mod that revolves around a single weapon and its use
how would you go about it?
mechanics and aesthetics wise
switchable ammo types, firemodes, and upgrades are sorta mandatory to make it work in standard doom gameplay format, as far as i can figure out

>> No.5746295

Why are the cultists ugly anyway

>> No.5746306

Side effects of worshipping a dark god I guess.

>> No.5746307

Technically speaking, that one class in Combined Arms uses just one weapon.

>> No.5746326

A revolver or shotgun with specialized ammo, as long as the count is kept fairly short and they're not just all Doom expies. Make the revolver feel real nice to handle and have some other varied attacks to go with it to make the experience less dull. And does an unarmed state count as weapon? You could do a mod focused on martial arts or a singular weapon, although it sounds closer to GMOTA territory. Also, Samsara Naraka more or less did this as well with the villain characters, who are extra tanky but had fewer options than the heroes. Hilter for instance had his machineguns and could restock ammo with alt fire, although he can lose his mecha for good.

While brainstorming, I think it would be neat to see a mod with disposable weaponry kinda like Strafe, one of the few cool things about that game. A variety of guns scattered around to be picked up and used to good effect but they can't fit any more ammo, so when they run out you can bash it over an enemy's head with killing power. And if you run out of guns, you have a melee fallback.

>> No.5746327

after the blunders that were champions and rage 2, both under his supervision, no wonder id let him go. gg.

>> No.5746329

and by that token, the original Blastmaster.

>> No.5746335

a melee weapon / option / ability would be ok imo
>disposable heavier weapons with limited ammo supply you can only carry one at a time
i like that idea

>> No.5746340

so basically rise of the triad?

>> No.5746346

For the game I mentioned in particular, it applied to a fairly diverse selection of weaponry, not just high-end stuff. It was more fun going through the game fighting with what you find than any of the three proper starting weapons.

Hopefully a mod using the concept will end up being more fun than ROTT13, too.

>> No.5746350
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>> No.5746356

accurate representation of shitposting on these threads

>> No.5746362

Don't forget all the lies he kept getting called out on by his former colleagues, Tim was a PR nightmare, and one they couldn't afford to keep around.

Link fucking related: https://rome.ro/news/2017/8/30/multiplayer-only-maps

>> No.5746408
File: 325 KB, 2289x2044, f44b39f.jpg [View same] [iqdb] [saucenao] [google] [report]

he always seemed ready to jump at Romero's neck every half chance he got. it's like he held a personal grudge against him.

>> No.5746437
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why does 3DGE run like hot ass on a modern machine? Am I missing something?

>> No.5746452

I think it had something to do with his family being really competitive and he constantly had to assert himself, and that's just how he was raised.

>> No.5746516

Tim's an attention-seeker, Romero got all the attention and still does.

>> No.5746554
File: 1.89 MB, 2560x1024, station.jpg [View same] [iqdb] [saucenao] [google] [report]

Been working a bit more on the station. I have no good ideas for the last room I still have to texture, so I did detailing in other rooms.

>> No.5746562

post toilets

>> No.5746596

nice fetish

>> No.5746603
File: 744 KB, 1280x1024, spasm0000.png [View same] [iqdb] [saucenao] [google] [report]

Sure, pal.

>> No.5746607

Who or what the fuck is Dopefish? I don't get it.

>> No.5746632
File: 217 KB, 1134x1000, spasm0005.jpg [View same] [iqdb] [saucenao] [google] [report]

I like your style.

>> No.5746639

>Aleph One may be getting better mouse support
60 fps support fucking when

>> No.5746645

Never played Commander Keen?

>> No.5746651

is doom in nightmare mode fun or am I better off playing UV -fast?

>> No.5746658

Man, I recently tried playing Marathon but being spoiled by modern sourceports and shooters in general Aleph One felt fucking terrible for a whole bunch of reasons.

>> No.5746662

4.5 / 10, it's a good start

>> No.5746703
File: 758 KB, 1087x1109, soon.png [View same] [iqdb] [saucenao] [google] [report]

We're in this together, anon

>> No.5746704
File: 110 KB, 1280x960, keen4e_000.png [View same] [iqdb] [saucenao] [google] [report]

look at these dope fish
this level is a fucking nightmare only rivaled by the secret temple

>> No.5746712
File: 1.14 MB, 1920x1080, layout.png [View same] [iqdb] [saucenao] [google] [report]

you boys are leagues ahead of me

>> No.5746719

It's a reference to Commander Keen

>> No.5746720 [DELETED] 
File: 603 KB, 2434x1816, Doom64endingscreen.jpg [View same] [iqdb] [saucenao] [google] [report]

Any way to mod Doom 2016?Snap map isn't doing it for me.

>> No.5746721
File: 625 KB, 1280x1024, spasm0001.png [View same] [iqdb] [saucenao] [google] [report]

That looks fucking sick.

Nice, you improved your room. Remember that you didn't want to make a Doom map.

>> No.5746730

the problem is that the physics of the game are tied to the framerate, what's weird is that the xbox 360 version of marathon 2 runs at 60fps

>> No.5746735

I believe in you lad. Remember, you get better with every brush you place.

>> No.5746738

I've a feeling this map won't run very well on my Switch lol

>> No.5746739
File: 1.48 MB, 540x360, 941~01.gif [View same] [iqdb] [saucenao] [google] [report]

Play D4T Death Foretold.
Specifically the Crucible:Slayer Edition.
It's fully functional with modern GZDoom and it keeps most features of Doom 4 and the fast paced action of classic.

>> No.5746742

>That keyboard
The absolute madman.

>> No.5746743

Is the Duke 64 pistol the sexiest sprite pistol in all classic FPS?

>> No.5746751

And Donna Jackson.

>> No.5746760

No that definitely was Romero.
>Big name
>Leaves company
>Tries to make something big
>It's delayed
>Ends up being a failure

>> No.5746764

What does it mean during VIS compiling when it says "Error: Leaf with too many portals"?

>> No.5746806
File: 1 KB, 230x22, fugg.png [View same] [iqdb] [saucenao] [google] [report]

>watched Marphitimus' GoldSrc 20th anniversary tribute
>think "hey, these mods look neat"
>spend multiple hours downloading all the mods showcased
>some only work with certain versions of the game
>now have to hunt down a WON copy of Half Life along with downloading Xash3D and reinstalling my old steam copy to put the right mods in the right place
it's going to be a ride

>> No.5746814


>> No.5746817

nvm found it out. I had too many structural brushes. Made all of the small stuff detail brushes, problem solved. Although I still don't understand WHY exactly it's a problem with today's hardware.

>> No.5746868

yeah but we got deus ex from ion storm at least. the ends justify the means

>> No.5746870

Space Hunter does this too

>> No.5746871
File: 290 KB, 480x480, 1503615054434.png [View same] [iqdb] [saucenao] [google] [report]

UV-fast is way more fun and rewarding than Nightmare ever was. Nightmare was made out of spite, some maps are fucking impossible

>> No.5746882


>> No.5746895


They are zombies with robes.

>> No.5746904

no theyre not

>> No.5746909

I meant it on the literal sense, as in, the devs grabbed the zombie sculpt and put a robe on them.

>> No.5746912

Anyone wanna play Quack Hampions (not retro Durr) shut up it's quake

>> No.5746951

What are the best Douk mods/map packs?

>> No.5746952

No, Space Hunter has the wand as well.

>> No.5746956

I wouldn't count that. It's supposed to be uncommon. I plan on adding a CVAR to make it never appear but really if I'm gonna do that I'd like to add some more content than just that.

>> No.5746968

Half Life quite simply put is the greatest game ever created by mankind

>> No.5746972

>It's supposed to be uncommon.
Oh, I don't think I've ever had a playthrough where I didn't get it relatively early on.

>> No.5747031


>> No.5747034

We need a revenant version of this

>> No.5747035

and does it have fucked physics?

>> No.5747037

thanks trent

>> No.5747041

I want a Crash/Doomgal body pillow.

>> No.5747043

is there a way I can drag the mouse and select a bunch of brushes in trechbroom?

>> No.5747048

Hold ctrl while clicking and dragging around. It's kind of finicky sometimes so make sure you're not accidentally cloning a brush instead.

>> No.5747052
File: 233 KB, 1280x960, on the internet, no one knows you're a skeleton.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5747053

yep, did this recently after playing more doom16 then getting burnt out on nightmare and wanting a challenge that was more about monster count than enemies doing heaps of damage

>> No.5747067

Alien Armageddon
Red series
Roch series
I hear WGRealms is also good but I haven't played it.

>> No.5747069

Create a brush that touches all the brushes you want, select it, and press ctrl-T. The brush will disappear and all brushes it touches will be selected.

>> No.5747075

System Shock 2: Brown Edition

>> No.5747079

thanks anons!

>> No.5747096

Oh I forgot one thing
>Questionable marketing choices

>> No.5747116

I would look at the pistol in Dredd movie. Just switches to whatever ammo type he needs. Has a read out on the side which says how much ammo and what type is loaded

>> No.5747126

I made a Lawgiver Mk II mod, which I also posted on the ZDoom forum if you're interested. My idea was to make several small SWAT-style levels you had to solve as a judge with a set amount of ammo. I suck at mapping, so it never happened.

>> No.5747134

There's a comic!

>> No.5747137

Nice eldritch toilet

>> No.5747151


>> No.5747153


>> No.5747156

Hey. Post sector bathrooms. Old or new.

>> No.5747160


>> No.5747204


>> No.5747238
File: 19 KB, 320x200, Blood_(MS-DOS)_049.png [View same] [iqdb] [saucenao] [google] [report]

Does Zbloody Hell have that Thief secret map like in Zblood?

>> No.5747259

uh dumb question but how do I disable floor reflections on GZDoom? It's tanking performances

>> No.5747361

ROTT's formula was good, just gotta add some arcade flavor to it all, collecting score and weird powerups and what not.

>> No.5747363

Romero's a pretty big attention seeker too, the difference being that he's a lot more likeable and has a lot more talent.

>> No.5747367

You forgot the kickstarter part
BlackRoom when?

>> No.5747370


>> No.5747372

Speaking of ROTT, I remember the 2013 remake,is it worth playing?

>> No.5747376

Fuck no

>> No.5747381

Considering Nightmare! was added after release and as a joke, not even considered for if it would be playable or not, I would suggest UV-fast if you just want a high challenge.

It's possible to play on NM, but it's really, really fucking hard, and unless you're a dedicated and highly skilled speedrunner who will spend a lot of time playing a map over and over, to analyze it and work out a perfect strategy, some of the maps are not likely to be beatable.
I know of one guy who has beaten Plutonia on Nightmare! in one straight run, without dying, and that's The Ultimate Challenge as far as commercial Doom wads go.

>> No.5747383

sure... i got it cheap

>> No.5747385

Swim swim, hungry.
stupid fish.

>> No.5747389

I heard someone say it was, but I haven't tried it yet. It's been lingering on my Steam account for a while.

>> No.5747409
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>> No.5747424
File: 98 KB, 675x452, john on the john.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5747437

that reminds me
why is most doom porn focused heavily on doomgal (not even crash or kira morgan) and female demons (some times monster girls) rather than something like doomguy himself?
it feels borderline oc at that point
it's the difference between princess peach just having bigger tits and stuff like shygals and bowsette
at that point it's not porn based on a thing, just themed after it

>> No.5747449

>at that point it's not porn based on a thing, just themed after it
pretty much

>> No.5747456

It gets more clicks/views/faves.

>> No.5747538
File: 79 KB, 1024x512, doom.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5747587

11/10, pure art.

>> No.5747590

>TImothy Willits leaves
>many Doom and Quake fans on not only /vr/ and /vg/ but also 4x2chan, 76chan, doomworld, GameFAQs, voat, twitter, snapchat and funnyjunk say "GOOD RIDDANCE!"
What did Timmy do that was so bad in the last 5 years besides lie about PC multiplayer's origins?

>> No.5747595

To me the alarm in DOOM 2016 sounds slightly like Chewbacca when he talks.

>> No.5747602

Only way to get better is to practice and have fun friend

>> No.5747604

If you're a public figure it's just a matter of time before everyone turns on you. All it takes is one foul up and you're persona non grata

>> No.5747606

Indeed there is but movie did nice job of detailing how it worked. Would use the way the way it used loadouts as an inspiration

>> No.5747607

Sorry. A bit inebriated so I wrote that like a retard but point still stands

>> No.5747634
File: 2.32 MB, 2170x1149, 1528312208326.png [View same] [iqdb] [saucenao] [google] [report]

Hearing Caleb mutter threats to nude and scantily clad demonesses, most barely even half his height, is pretty entertaining.

>> No.5747652

ow my clear and sharp edged pixels

>> No.5747663

what mod?

>> No.5747667

Ultra-Crispy and Stylish Hell. Wad is Gravity.

>> No.5747692

I managed to convince two zoomers at a camp I work at to try out Quake. I'll be handing off the flash drives with the stuff on it tomorrow. Any parting advice I should give them?

>> No.5747697

Is there any performance benefit to using the Vulkan renderer to OpenGL in GZDoom? Or is it there mostly as future-proofing?

>> No.5747707

make them play doom first dumbass, and stop saying zoomer

>> No.5747731
File: 186 KB, 867x735, rekttoilet.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5747741

yeah tell them to install quake 1.5 because it makes the weapons not feel like fucking garbage

>> No.5747750
File: 1.21 MB, 1040x780, banana charge.png [View same] [iqdb] [saucenao] [google] [report]

>those lanky ass hands

>> No.5747808

why are you charging a bananer

>> No.5747814

bundle arcane dimensions to go with it. you had best made sure to turn off filtering and model animation tweening.

>> No.5747821


>> No.5747850
File: 33 KB, 640x400, 1517942637760.png [View same] [iqdb] [saucenao] [google] [report]

I'm really in the mood to play some vanilla DM, but there are seemingly never any populated servers on Doomseeker for it. I'm thinking of making my own server tomorrow and posting it here, would anybody be interested in playing if I did so?
I'm not really sure what maps to run if I go through with it. I'll probably throw Dwango5 on there since it's the go-to nostalgia mappack but I don't know anything else.

>> No.5747887

Daisy looks a lot different than I remember

>> No.5747894
File: 4 KB, 250x140, 6C82085D-95E9-4622-A070-83420FA829B7.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5747920
File: 183 KB, 1600x1536, scrap735_a.jpg [View same] [iqdb] [saucenao] [google] [report]

I guess doomguy is in a unique spot as a character as he's intended to be the player. He has no name and has no outstanding personality traits aside from a few lines in intermissions and instruction manuals.

>> No.5747921
File: 1.57 MB, 2304x1087, IMG_20190719_003953.jpg [View same] [iqdb] [saucenao] [google] [report]

Am I HUHing correctly?

>> No.5747964
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>> No.5747973

Doom? Quake? Duke Nukem? Heh. No thanks. I'll take the superior shooter made for thinking men like myself, Half Life 1, developed by Valve.

>> No.5747991

What's that?

>> No.5748021

Doomguy is canonically a virgin and as a true fans we are we respect that

>> No.5748027

but dat shit is ugly as fuk

>> No.5748039
File: 1.46 MB, 1600x1050, 1562217359408.png [View same] [iqdb] [saucenao] [google] [report]

Does she?

>> No.5748043
File: 148 KB, 1678x879, FaceApp_1563489475856.jpg [View same] [iqdb] [saucenao] [google] [report]

That's exactly it. They're merely inspired by it most of the time.
And when they're closer to the source material they're ruined by whatever the artist is into and those features clash with the original design and it looks like trash. They're basically this... Frankenstein monster of erotism.
*coff* Rube *coff*

Ironically the only really good one is that Cookie Demon, or whatever her name is,because the design is clearly inspired but it manages to stand on its own. In fact they barely associate her with Doom anyway,so it's a total win.
I've seen some stuff involving Doomslayer, because they played just Doom 4 apparently, he doesn't even wear the armor and just the helmet.

Ultra Crispy is dope,not only is Caleb in Doom but it's like a better version of dual-wielding based mods like Doom Incarnate because there's no reloading that breaks the pace of the action and is also far better balanced.

>> No.5748050
File: 114 KB, 480x320, tumblr_inline_okm83j29Pp1rkdayy_500.png [View same] [iqdb] [saucenao] [google] [report]

Then you have those who ship him with Samus from Metroid.Which sounds good in concept but then of course they have to be obsessive about it.

Speaking of which do anyone know some maps based on Metroid? Or something that resemble it?

>> No.5748051
File: 78 KB, 100x128, Fo2_End_Boss_Knife.gif [View same] [iqdb] [saucenao] [google] [report]

>No Doom mod where you play as Frank Horrigan where you beat the fuck out of Deathclaws with your Enclave boys

>> No.5748054

There's a Metroid Prime based gameplay mod but I don't know how many maps it has

>> No.5748063

Stop posting this.

>> No.5748068

Make me

>> No.5748071

Doomguy isn't a virgin because I fucked him.

>> No.5748076

Nigga you gay lmAO

>> No.5748078

Be kind of a general dickhead.

>> No.5748079

No it wasn't, because I said "No Homo"

>> No.5748126

What should I play next, /vr/others?

a) HacX
c) Eradicator
d) CyClones
e) some megawad

>> No.5748135

Some Megawad

>> No.5748139 [DELETED] 

>Doom 2016 devs copy original enemies and translate them to 3d
>do passable job
>Time comes for a sequel
>decide to make their own enemies
>manlet tripod cyborgs
>phyrexian angels

>> No.5748192

They made it run at 60 fpsfirst , then realised it was fucked and had to re-do physics for every entity, it's still a bit off.
As you may guess, the source for re-done physics was never released.

they may be reanimated corpses in a better condition than butchers or regular zombies - their faces are quite similar to zombies after all.

He may have started as a virgin, but remember: All iwads are now canon. Including HDoom and impse

Iconic monster from CK. It became an id easter egg. In first Quake game there was an easter egg 'Dopefish Lives". In Quake 2 fish was caught on a hook. In Quake 3 you can see its rotten carcass. It appeared in other non-id games as well like Max Payne, Jazz Jackrabbit 2, Descent 3, Battleszone, Anachronox etc

>> No.5748198

jesus, thats a good idea actually

>> No.5748223
File: 14 KB, 312x318, 1431932760666.png [View same] [iqdb] [saucenao] [google] [report]

>they may be reanimated corpses in a better condition than butchers or regular zombies - their faces are quite similar to zombies after all.
That would explain why they're able to tank shots from a shotgun and a tommygun so well.

>He may have started as a virgin, but remember: All iwads are now canon. Including HDoom and impse
I like to think is only wads such as Scythe,Hell Revealed,Ancient Aliens etc.

>> No.5748237

No way, mutie

>> No.5748240

Yes, good

>> No.5748269

I had this idea once where you play this redneck UAC vehicle mechanic who got caught up in the invasion, and the only weapons he had at hand were his shotgun, a baseball bat, and handmade explosives. For shells he had buckshot, penetrating flechettes, incendiary, and slugs. The shotgun choke would be adjustable for tight or wide groups. Explosives would be pipe bombs, molotovs, gas grenades, rigged plasma cells, maybe a rare drop made of demon body parts. The baseball bat replaced the chainsaw, and could be used both for melee and to send explosives flying farther.
I called it 'Scatterfrag Hellbilly'.

>> No.5748290

>tfw too hot to map
maybe i'll just wait and make a post-HUH solo release

>> No.5748292

>All iwads are now canon. Including HDoom and impse
Those aren't iwads.

>> No.5748303

and pwads
and pk3s
and even pk7s

>> No.5748310

Those are only canon to themselves.

>> No.5748314
File: 11 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google] [report]

Do you think an MDK Doom mod could work?
We've Sniper Rifles before in Doom but how about the other projectiles?
The mod could benefit being in first person despite the game and few mods like Codename:Hunk are in third person.

Strictly on a gameplay standpoint,because bringing the enemy models/sprites,behavior and weapon feedback in it would be a nightmare.

You of course move much faster,problably Demonsteele levels of versatile.

Chaingun aside,the "World Smallest Nuclear bomb" could be the BFG of the mod.

What do you think?

>> No.5748320
File: 16 KB, 512x512, Lord DOOMgent.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5748331

>"Mom said it's my turn on the BFG"

>> No.5748335
File: 93 KB, 295x221, 1514617858472.png [View same] [iqdb] [saucenao] [google] [report]

Been going through Wolf3D lately on E4M4. I've found the secrets and secret levels okay but sometimes the claustrophobic 90 degree mazes make me a little sick. Is Spear of Destiny better than the Nocturnal Missions?

>> No.5748342

They're a bit better, yeah, a little more inventive and with a bit more new stuff, if only a little.
I think the Nocturnal Missions are actually kind of weak, the base game to me tops out with the first three episodes, and I'd recommend Spear Of Destiny only to someone who really liked the first three and wanted more.
Don't play the FormGen expansions.

Wolf3D isn't bad, I like it, but it feels a bit plain and simple compared to basically anything that followed it, and Nocturnal Missions just stretches the base game past its real lifespan I feel.

>> No.5748343

Oh come on anon, you still have almost a week. Don't make me angry, I am already angry because I submitted my map within the last deadline (I caught the news rather late) and I still have to wait longer until I can play that shit and I am currently making a second map and just out of anger at people like you I might make a third one, just because

>> No.5748345
File: 10 KB, 225x225, images~04.jpg [View same] [iqdb] [saucenao] [google] [report]

Yes and No.
The level design of the early maps is better than NM but the last ones are nightmare fuel to navigate.
The textures made me feel dizzy.

>> No.5748347

Mission's 2 and 3 are not worth playing? How come?

>> No.5748351

Imagine everything you dislike about Wolf3D up to 10. Yeah,they're that bad.
The FormGen expansions? Same thing but up to 20.

>> No.5748374
File: 74 KB, 960x960, 1560625157781.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5748376
File: 13 KB, 512x512, aiportraits_1563543036.jpg [View same] [iqdb] [saucenao] [google] [report]

Sir Doom

>> No.5748391

There's too many fucking classic FPS

I just beat Quake 2, then Quake 1st expansion. I'm getting a itch to replay Duke. But I've still got Heretic, Hexen, Strife, Shadow Warrior to play. Also Dusk and Amid Evil are in my backlog. And I'm also itching to replay Turok.

I don't know what to do there's not enough time lads

>> No.5748392

Because they're just really shit.

>> No.5748410

Don't go in a hurry.
Just complete one game at a time.
I suggest you to finish Quake 2nd expansion.
Go for Heretic,then Strife.
Hexen is life the latter in terms of puzzles but with much MORE backtracking.
Shadow Warrior is like an harder Duke but offers a great variety of situations and weapons.

Dusk and Amid Evil can wait though,they're both really good.

>> No.5748413

> quick grenade key
> but hold primary fire with your melee out to turn it into a rocket launcher
that's both hilarious and genius

>> No.5748415
File: 95 KB, 277x258, smileguy.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5748458

My favorite of my ideas for a Doom mod is this:

Merge weapons.

Slot 1: Fists out, punch with left click, pull out chainsaw and use it normally with right click.
Slot 2: Pistol at first, once you get the chaingun, it replaces the pistol but you can still use the pistol with right click. You move the chaingun out of the way to fire with the pistol, then when you stop firing the pistol you move the chaingun back.
Slot 3: Shotgun with right click that fires two shells at once (same dmg as SSG), ala Half Life 1
Slot 4: Rocket Launcher, with new alt fire that's just a laser sight to help target enemies.
Slot 5: Plasma gun and BFG. Uses the BFG model, but the right click shoots plasma just like the plasma gun. Except it's green instead of blue.

Now you don't have to reach all the way to the 6/7 key, and you don't have to juggle the fists/chainsaw and the shotgun/SSG.

Plus, I would make weapon switching really fast, like high noon drifter or GMOTA. That way you can just switch weapons without having to wait a full second to make it happen.

Basically the goal of this mod is to make you wait less as a player. You wanna fire the shotgun? Left click. You wanna fire the SSG? Right click.

>> No.5748472

Man, if Brenden Fraser hadn't hurt his back, etc, he could've been perfect to play doomguy. Just a bit of muscle, and a sorta perma scoul.

>> No.5748534
File: 2.89 MB, 665x440, HardResetMultiGun.webm [View same] [iqdb] [saucenao] [google] [report]

it looks something like this

>> No.5748592

Eradicator has Really Good movement/shooting, but only has 320x200, and level-design is very repetitive looking, despite the attempts to splice it up mechanically by these or those gimmicks.

Seriously, from a certain point levels being like smuuuuuuuuuudging together in a homogenous blur.

Also, there is some precision platforming, so I advise you to go with the fastest character (catgirl, Eileena or something) in order to have more leeway in terms of distance.

Overall the game is like a proto-IonMaiden in tone.

Also, once again, I'll capitalize, mechanics are so good, it's a fucking shame there are no custom maps and PROPER editor for this.

>> No.5748606
File: 48 KB, 1024x512, too many years in the elder world.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5748609

I mean, people like gushing about Blood, but for me in several respects this game felt like Blood done right.

For first, in terms of general mood and pallette it's sort of "Blood in sci-fi". For second, it equally experiments with the weapons, except has "camera in camera" gimmick instead of "buuuuuuurning enemies" and status effects in general as in Blood. For third, in opposition to Blood which LOOKS fluid and precise, Eradicator actually PLAYS fluid and precise.

A fucking shame.

>> No.5748616

Also, there is Not A Single Hitscanner In The Game.

>> No.5748620

tfw I only care about Doom

>> No.5748649
File: 13 KB, 512x512, rangerportrait.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5748654

I was disappointed that game was closing in on an end by the time you could get most out of the upgrade system. Sure there was NG+, but still. Never went through that Exile DLC either.

>> No.5748732
File: 19 KB, 632x495, 1560737964828.png [View same] [iqdb] [saucenao] [google] [report]

Pls respond

>> No.5748746

Depends on the hardware. AMD and Intel cards benefit the most from it, generally it isn't a huge improvement though.

>> No.5748765

Who is a more talented leveldesigner: John Romero or Allen Blum?

>> No.5748769

is it like the game strafe?

>> No.5748771
File: 193 KB, 1920x1080, D_1iVKMXUAEdGal.jpg:orig.jpg [View same] [iqdb] [saucenao] [google] [report]

Hell's true visage.

>> No.5748780

I'll have 2 number 9

>> No.5748798
File: 1.26 MB, 1080x1920, Screenshot_2015-09-29-00-05-41.png [View same] [iqdb] [saucenao] [google] [report]

Judge Dredd mod needs to happen. Lawgiver handgun with different selectable ammo types

If I ever won the lottery I think I'd pay folks to do a Dredd TC of Duke 3D even

>> No.5748806

Gibe mod plZ

>> No.5748859

and a large soda

>> No.5748862


>> No.5748863

tfw iddt doesn't work

>> No.5748870

you need to have your map open
and its ID DDT

>> No.5748882

Still doesn't work, I don't, I knew the map need to be open, but gzdoom doesn't want any of it.
It's fine though, I totally like searching secrets for hours

>> No.5748885

give computerareamap

>> No.5748893

it's definitely iddt

>> No.5748898

and it's "give allmap"

>> No.5748909
File: 2.56 MB, 384x216, map01_hd.webm [View same] [iqdb] [saucenao] [google] [report]

gotta go relatively quick
blatantly stole eric's loadout

>> No.5748910
File: 2.74 MB, 384x216, map02_hd.webm [View same] [iqdb] [saucenao] [google] [report]

my promising AGDQ showing for hideous destructor doom2 single segment failed at map02, sadly

>> No.5748914

And they said Hideous Destructor was a slow mod.

>> No.5748929

I'll have one Big Guts with extra ripping and tearing

>> No.5748931

who is Hedeo?

>> No.5748934


>> No.5748937

You need a proper CRT monitor, m8

>> No.5748991

How good is Blake Stone and ROTT compared to Wolf3D? Will I get 90 degree fatigue if I go from wolf3d to Blake Stone or ROTT?

>> No.5748992

IIRC, I'm using a retroTINK, so it could be a lot worse.

>> No.5748993

Holy shit, this Ultra Crispy mod is some seriously fun stuff.

Blasting dual wielded sawn off shotguns while hearing Caleb spout one liners doesn't get old.

>> No.5749005

>I've seen some stuff involving Doomslayer, because they played just Doom 4 apparently, he doesn't even wear the armor and just the helmet.
reminds of how smash related talk with doomguy only involves doom 2016 for his "potential" inclusion
then again, before that game was out, nobody would use doom 3 anything

>> No.5749012 [DELETED] 

Spinbois look cooool tho, only you applying force to the hammer, literally the energy of your fingee motions cycling around manually, uou pull the double and that's your itty bitty finger making dead ly wond on a gaj, like imgni

On snigle y ou put that dorce in advans, you just store the necessary energy needed in a spring, then you pull the trigger and the spring sproing hit primer or rim, causing reaction that makes gun go BANG PEOW, BANG PJOOOW, BANGUUUUU, SIX WELL OILED BULLETS IS ALL U NID

Thw bullet sare like leađ and stuff, heavy and soft, you pit a copper on it iikeepw ans male bulr hardwlwr, but srill same weight and and shape also maybe you could put pooter tube on barrel, bu t gas jusr come from gaaaaaap, watch your hans
Ggggggg fs donggg i mweddd a cool gunnn, if looook uy tttttttt

Should I put in dynamite? Like like insteqd oddddddddddddddddfd seafloor satchlll , just throw it like fucking CALEB, where's his real sequel? I didbv lukw the oon www fot

Just looong waxy rods of nitroglycerine stabilized with diametoucs earth, mmmab sawdust if less explode money, nitro start swweatung like me, don't roucg mw i mitw giooo off, KABOOOOM

Hi Eric, do yyy have SSSSIGIL YET? I'm calm now, calm now, tell Sleeedge I looked at thw floor like in old hedens deastrugle, stops blooding, rheh staople my dickkk togyther, gorra look out for sneeky babbuis taking my cockskin i men, wasn't shor therrr, need to look out for the saboted 9" nail, i need the sabots or they dun spin iinma aor
Hey, HEY, Make a sabot revolver, it shoots like a rod of tungsten with a fat sabbbbath to make sure it goes the rofling in place

>> No.5749017

is this some kind of a pasta or is anon having a stroke

>> No.5749018
File: 112 KB, 1200x1013, 1528614508057.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5749036

Play Episode 5, it's probably the best Wolf maps id made. Short and sweet and action-packed. Episode 6 is mostly a tryhard slog, like the earliest prototype of slaughtermaps, but it's also home to the best single map in the game, E6M6. Worth powering through the first five maps of bullshit for that map alone.

>> No.5749046

because there aren't many gay doom fans

>> No.5749047

sup I'm a faggot

>> No.5749050

prove it
suck my dick

>> No.5749051

o-ok anon, I'm no expert though, so I may cough a little

>> No.5749057
File: 127 KB, 795x1000, 1559840309583.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5749058

Google only leads to previous thread. I think anon said that he wrote this while he had a stroke or something.

>> No.5749059

y-youre so big

>> No.5749064
File: 402 KB, 401x753, U GOT THAT.png [View same] [iqdb] [saucenao] [google] [report]

There are far more that you can imagine.

>> No.5749069
File: 75 KB, 236x238, 1515354971181.png [View same] [iqdb] [saucenao] [google] [report]

How good is Blake Stone and ROTT compared to Wolf3D? Will I get 90 degree fatigue if I go from wolf3d to Blake Stone or ROTT?

>> No.5749072
File: 86 KB, 1051x959, coward demon scared of bullet.jpg [View same] [iqdb] [saucenao] [google] [report]

c'est unf thaT Doom GUY is Night Sentinel now. Phobos or Johnson really not fit to play such space character thou no?

STrange they hire such angry man to do space marien when especially Karl Urban play with such raging panache - he also fit and fighter and beats Satan down a lot in first game so makes no sense to have Phobos be marines now that he so gods. What will he do? throw ammos at demons? make mod or make glory kill at demons? How he'll fight demons? Such stupid casting choice for game sopler if true in hupti ilahi's name that Hyaden is play true SLAYER.. Really dumb they chose Phobos to replay DoomguY due to first name alone? Why they do this? So dumb. Choose first name of Character to play character of new in videogame... unique idea? but dumb, maybe Phobos loveboys thought this community type humor is unique to Dooms and no one will notice?

The new game do look good. VERY GOOD. Doom GUy clear gained weight or his new marine costume actually with muscle padding compensate for lack of tone in body from original game. He look capable FINALLY. When out of costume he feels in appearance of MASTER CHEIF trying to tangle with Hayden. He has no eye like a weak man as Hayden STEAL and nearly DELETE marine and he teleport to hell like marine coward. In costume he look bigger, more mashcle and macho. STrong man.

I hear Olivia Pierce love Destroyer in film and that he kill by Hayden by putting taking sword from handand stop breathing of his body in Mars. That way Olivia Peirce cannot have garter with Destroyer or be in love with him any more since stop breathing. Olivia Pierce had eye for demon. They sex comical no? Abrudin-il-aoldin name. Biz-alammadul il kheriat I can't WAIT FOR game.

>> No.5749080
File: 76 KB, 668x666, IMG_20190430_101302.jpg [View same] [iqdb] [saucenao] [google] [report]

>/tv/ memes

>> No.5749084

graf zahl

>> No.5749090

>Blake Stone
cool as fuck aesthetically and conceptually but absolute pain to play because it's wolf3d with no pain states, horrible HP scaling, and fucking retard informants that won't get out of the fucking way while enemies have no problem shooting straight through them
a considerable technical leap over wolf3d or blake, much closer to doom in practice despite the engine limitations
a more gimmicky game with lots of creative map designs, some more fun than others
good bosses though, among the best in retro fps, which isn't a very high bar, but they're solid

>> No.5749093

stole my

>> No.5749105


>> No.5749106

This worked.

>> No.5749146


>> No.5749149

This, I suppose. Don't expect any advanced animations, though, cause weapon is an .obj model, not MD3. MD3 is fucky with that particular model.

>> No.5749150

I can recall giving up after the 3rd or 4th level, robotic enemies are just not very satisfying to shoot at

>> No.5749171

You in a map and hear a monster in the distance
What do?

>> No.5749176

switch to SSG

>> No.5749191

close map and delete wad, too scary

>> No.5749209
File: 9 KB, 220x220, Quake_Q_logo.png [View same] [iqdb] [saucenao] [google] [report]

Does anyone know if Quakecon 2019 will be streamed at all? If so what times?

>> No.5749215
File: 242 KB, 1920x1080, Screenshot_Doom_20190719_163926.png [View same] [iqdb] [saucenao] [google] [report]

neat ending

>> No.5749227
File: 99 KB, 1024x1024, D5eDKDSU8AA53Aa.jpg [View same] [iqdb] [saucenao] [google] [report]

>People who say that Zbloody Hell and Zblood are better than regular Blood.
They're good remakes but now the dynamite is far more dangerous to use.
The level design is different and the weapons feel just weird

>> No.5749248

What is that map?

>> No.5749249
File: 319 KB, 1024x576, Screenshot_Doom_20190719_215248.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5749321

Who’s saying that? Nothing beat the original Blood.

>> No.5749329

is that Blood map from ZBlood, or is there another map recreation of Blood?

>> No.5749336

It’s probably a given that there’s going to be a stream. Not sure about the times.

>> No.5749342
File: 192 KB, 823x773, 1520692768964.jpg [View same] [iqdb] [saucenao] [google] [report]

Yeah I figure there's gonna be a stream, but I haven't seen a schedule for it anywhere so I got slightly paranoid.

>> No.5749376

Caleb goes full Lo Wang with the twin sub machine guns.

>> No.5749381

Just make a reminder to look out for it on the 25th to the 28th. That’s the safest bet.

>> No.5749405 [DELETED] 

Zbloody Hell with Ultra Crispy

>> No.5749413


>> No.5749415

Is there any way to play different maps with Hellforged weapons?

>> No.5749416

Moddb reviews and YT comments.
Makes me wonder if they even completed the first episode or played the actual game.

Zbloody Hell with Ultra Crispy.

>> No.5749420


>> No.5749430
File: 251 KB, 1366x768, blud0016.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5749438

Awesome map.

>> No.5749480
File: 171 KB, 560x620, 1561172512831.png [View same] [iqdb] [saucenao] [google] [report]

Why doesn't the standalone game file for Shadow Warrior have any music? Yet it supports not only Adlib and Soundblaster of different kinds, but also Disney and Tandy Sound Sources?
Hmmm... maybe initially there was no soundtrack under later on.

>> No.5749523

Somebody on /vr/ was toying with a Lawgiver mod.

I still think about it from time to time, like the guy making the Project MSX "remaster", and the awesome force-field effect he made.

>> No.5749526
File: 71 KB, 1024x768, DOOM0087.png [View same] [iqdb] [saucenao] [google] [report]

How the fuck

>> No.5749536

When i think of heaven in Doom, i always imagined it'd have some paralles to Hell in the sence it'd have the "level material variety" in some way.
Like, their own unique props, along with their counterparts for the evil eyes and FIREBLU.
The fact that Eternal has a robot angel with an exposed brain sounds neat since its religious concept meets tech and flesh but i still hope the levels are interesting enough to feel varied.
Like, what i mentioned.

>> No.5749538

No seriously how the FUCK
You guys told me Memento Mori could be played "just fine" in single player but you cannot get the SSG in this level in single player and they expect me to kill a baron in this tiny room

>> No.5749540

by strafing af

>> No.5749543
File: 53 KB, 1024x768, DOOM0086.png [View same] [iqdb] [saucenao] [google] [report]

I'm not sure how strafing will help; I can dodge his shots when he's at the other end of the room but every time without fail he closes in and melees me with nowhere to go

>> No.5749547

bodyblock him every chance you get where he's not attacking to keep him in those tiny alcoves.

>> No.5749549

Try using the chainsaw

>> No.5749552

git gud

>> No.5749567
File: 72 KB, 1024x768, DOOM0089.png [View same] [iqdb] [saucenao] [google] [report]

Dear god that was unpleasant
Barons have a low pain chance, he can get melee hits in really fast while being chainsawed.
I managed to succeed at that but it felt like I just happened to get lucky with RNG, he turned around and went back to the switch twice during the winning run.

I don't know if I want to keep playing Memento Mori by myself guys, I might put this off. The levels seem really good but with stuff like this it really, really seems like co-op is a necessity. I wish people still played non-Complex co-op in Zandronum.

>> No.5749607

Its speed will depend on your difficulty settings, your playstyle, and the map itself.
Sometimes it can be very expedient, other times you need to try and try again.

>> No.5749609

anyone mind jumping into ODAMEX doom multiplayer real quick? I wanna test what its like on the switch

>> No.5749619

Name of wad pls

>> No.5749625

I mean you can say that, but fact of the matter is that the author himself explicitly states that some levels are unlikely to be beatable with his mod.
E4M3 for instance basically starts with you getting Robocopped, and the real only way to do that level is to make a mad dash for a Berserk Pack and then an Invulnerability Sphere, so you can hurry to the exit.

That said, I can't vouch for how Memento Mori will play with Hideous Destructor, so for all I know you're right.

>> No.5749630


>> No.5749647

Hedeo Kojima

>> No.5749663

ROTT develops so much past Wolf3D that you'll sometimes just forget about the 90 degree walls. It uses height as much as it can, for stairs, catwalks, and jump pads.

It's a fun game, playing a lot like a sidescrolling arcade shmup, but as a first person shooter.
Your bullet weapons have infinite ammo, while you can only hold one heavy weapon or magic weapon at a time, these have limited ammo but they're more like powerups, you can pick up one kind of Bazooka and use half it rockets, then pick up a magic weapon to replace it, leaving your partially used weapon on the ground so you can go back to it later.
You get a LOT of explosive firepower in this game, and the cartoony gore juxtaposed with photorealistic digitized actors feels a lot like Mortal Kombat.

Tom Hall's sense of humor is frequently apparent throughout the game, and given that he recently came away fired under Doom's development, where he probably focused too much on story and realism, and Doom eventually abandoning near all its arcade leftovers during development, Rise Of The Triad goes the other way, less story focus, 'What the fuck is realism?', and a doubling down on arcadeisms, it's very interesting to look at.

>> No.5749672
File: 370 KB, 1536x2048, 1559427552640.jpg [View same] [iqdb] [saucenao] [google] [report]



Help me test this out

>> No.5749674
File: 406 KB, 1024x576, Screenshot_Doom_20190720_014457.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5749686
File: 361 KB, 458x328, face.png [View same] [iqdb] [saucenao] [google] [report]

a full ref of the new doom armor

>> No.5749721
File: 1.64 MB, 1688x904, doomface.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5749741
File: 66 KB, 628x689, flex quake.jpg [View same] [iqdb] [saucenao] [google] [report]

How is Map Jam X:Insomnia? Is it worth playing?

>> No.5749743


>> No.5749753
File: 10 KB, 213x111, 7AB7C66D-4649-4A39-A7B7-35BE54D9D4D6.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5749770

Oh wait, I for some reason thought the subject was MM with HD, nevermind what I said. Guess he's just gotta git gud.

>> No.5749801

ebony and ivory?

>> No.5749808

The music was Redbook CD Audio and most of the distributions found online were ripped from the ISO, without the music.

>> No.5749819


>> No.5749865
File: 31 KB, 640x480, 1554309928395.jpg [View same] [iqdb] [saucenao] [google] [report]

>Goes on YT for some Doom content
>Theory videos that are stretched to 10 minutes, full of ads. Basically all the info are from Wikipedia
>The usual stale bloated mods like Project Brutality and Brutal Doom get tons of views,barely anything new
>People deadass trying to shove politics in Doom Eternal
>Still trying to push the whole "mortally challenged" quote which everyone else outside of that website fucking moved on or forgot about it

This place can really go downhill but at least it will never reach that absolute shithole that is the Doom community on YT. Hell even Twitter is better than that.

>> No.5749869

>expecting good gaming content on youtube at fucking all in the first place

You deserve it. You genuinely do.

>> No.5749873 [DELETED] 
File: 73 KB, 266x176, download.gif [View same] [iqdb] [saucenao] [google] [report]

BPL Guncaster soon
>my editing is shit but Tex is a pretty cool dude

>> No.5749874

Let me guess, Midnight?
>thumbnails are fanart that isn't credited to the artist

>> No.5749875

There's some legit good gaming content on YT. Sometimes I just want to see some stuff regarding one of my favourite and most popular Retro FPSs but I did not expect this garbage.

>> No.5749878
File: 73 KB, 266x176, download.gif [View same] [iqdb] [saucenao] [google] [report]

BPL Guncaster soon
my editing is shit but Tex is a pretty cool dude

>> No.5749885

That guy is one of the worst.
Not giving credit to the artists and clickbait titles are the biggest red flags for a shitty content creator and yet his popularity exploded.

>> No.5749889

>how dare are people only interested in mod that aren't locked behind disc*rd seecrit clubs and no shitty total re-conversions no one asked for!

>> No.5749892

This sounds really specific and unusual

>> No.5749894

Your post is worse than his, that's quite the accomplishment.
But really if you guys want to see youtube videos covering other doom mods other than brutal doom derivatives, the best answer would be to do it yourself. Icarus covers stuff here and there but he's not exactly great and he often misses the little details.
That guy who made the "SO YOU WANT TO PLAY SOME FUCKIN DOOM" video was a good effort, and I'm sure a few of you other guys could do such a thing if you really wanted to

>> No.5749903

He's just complaining about a social media "platform" instead of just posting some fucking mods he think should be more popular. the answer he's gonna get aren't going to brilliant and he doesn't deserve better.

>> No.5749912
File: 732 KB, 1399x652, 1557887092533.png [View same] [iqdb] [saucenao] [google] [report]

it is storage room

>> No.5749913
File: 80 KB, 638x917, 90ECD1BA-2951-496A-8574-6E3C782DAA19.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5749923
File: 43 KB, 500x718, b95.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm honestly baffled the video guide managed to reach 10k views, now that was over the course of almost a year and Icarus gets that amount in like a day but it does show that there is a niche in Doom related content no one is really filling right now

>> No.5749925

The best Doom content on YouTube is Evolution Of The Wad. May or may not be continued in the near future, as I hear.

Joel's Doom contests were ok-ish, but he's not very good at the game, and whether or not it's interesting depends on the efforts on whoever made the submission at the time.

Decino gets into the technical side of things sometimes, which can be interesting.

ZeroMaster is a legit amazing speedrunner, one of the few I really care for at all.

Can't stand Icaruslives, can't stand GGGmanlives.
There's a bunch of letsplays around, most aren't interesting.

>> No.5749943

Icaruslives is the more tolerable of the two, if only because he’s putting in the effort to git gud in his streams. But still, he’s pretty bad overall.

>> No.5749994


>> No.5750013

Icarus has a tolerable personality and reasonable opinions but it annoys me that he seemingly always plays a wad in one sitting and then complains that he got tired of it by the end. Just take a fucking break!

>> No.5750024

Is it possible to use ACS scripting in the Doom format?

>> No.5750027

half-life posting is my new favourite thing

>> No.5750042
File: 795 KB, 2404x1510, assholes.png [View same] [iqdb] [saucenao] [google] [report]

Are there ways to avoid taking damage from these guys? It seems like the only way to survive is to either die the first time, and then chuck grenades around corners the second, or just have enough health beforehand to tank the damage they give.

>> No.5750045
File: 62 KB, 696x784, 1518653575147.jpg [View same] [iqdb] [saucenao] [google] [report]

>literal incoherence, the post

>> No.5750048

have fun
goldsrc's squealy footstep sounds will make me smile no matter what context

>> No.5750050

> vorts
archvile analogue, how are you this bad
> alien soldiers
vore analogues, except less aggressive and damaging shots
> grunts
they don't even do that much damage and have some significant spread at distance, just keep corner peaking them
if you're fighting these guys at so low health you can't survive a few hits, you need to re evalute on how you let things get to this point in the first place

>> No.5750101

whats a good wad to play with guncaster?

>> No.5750102

any slaugherwad and throw colorful hell and universal adapter for good measure

>> No.5750136

Half life is mediocre.

>> No.5750158
File: 294 KB, 434x725, 1503800129275.png [View same] [iqdb] [saucenao] [google] [report]

>tfw realizing your map won't be done for HUH but you can save it with all your other map scraps and maybe do an actual solo release later
It's like the feeling after taking a massive shit.

>> No.5750159


>> No.5750160

Karl Jobst is p.Good too

>> No.5750167 [DELETED] 

Hlcucks can't admit their game aged worse than every classic fps.

>> No.5750170

you seem to have linked the completely wrong board

>> No.5750171

maybe its time you just accept that some people like things you dont like, and nothing you say can change their opinion, and that your spamming is a waste of time thatll just get you eventually banned

>> No.5750172

it hasn't

>> No.5750174

The game is very dependent on environmental hazards doing most of the handiwork. The novelty wears thin, and at least for the original version you needed at least one of the weapon types to beat the boss anyway.

>> No.5750175

It was a derivative game that casualized fps.

>> No.5750206

All the games that he was in charge of have been mediocre.
I also personally consider his doom and quake levels to be mediocre, too.

>> No.5750256

>Can't stand Icaruslives, can't stand GGGmanlives.
You need some Civvie11 in your life.

>> No.5750273


>> No.5750276

go bait somewhere else, /v/ is a good board for that
and no, it aged well

>> No.5750283

Never respond to the anti-hl autist.

>> No.5750291
File: 81 KB, 949x497, doomguy.jpg [View same] [iqdb] [saucenao] [google] [report]

I present a few pictures of Doomguy, put through an AI portrait program.

>> No.5750293
File: 103 KB, 919x471, doomguy2.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5750294
File: 81 KB, 933x479, doomguy3.jpg [View same] [iqdb] [saucenao] [google] [report]

Count Grug Von-Demonslayer.

>> No.5750295
File: 70 KB, 903x459, doomguy4.jpg [View same] [iqdb] [saucenao] [google] [report]

Last one, turned out alright.
Looks very victorian-era badass.

>> No.5750303
File: 7 KB, 106x118, CRUO_1.gif [View same] [iqdb] [saucenao] [google] [report]

Crudox Cruo

>> No.5750304

Looks like a cross between Freddie Mercury and those hilarious old paintings where people tried painting babies but didn't quite know what babies look like so they just gave them normal people heads but itty-bitty faces.

>> No.5750312

I'm more impartial to >>5748320 myself.

>> No.5750396
File: 20 KB, 512x512, aiportraits_1563609312.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5750407
File: 19 KB, 512x512, aiportraits_1563609234.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5750441

This guy is a good guy.

>> No.5750442
File: 922 KB, 1920x1080, Screenshot_Doom_20150803_195142.png [View same] [iqdb] [saucenao] [google] [report]

Someone give me a good HUD! I want something slick and concise, no extra fluff. Ideally something that shows berserk, current armor type and still has doomguy's head. Something like this old version of NCHud, but without the air supply bar

>> No.5750446

It doesn't have those extra features you want but you could try out Peter's Sexy HUD.


>> No.5750467
File: 704 KB, 1920x1080, Screenshot_Doom_20190720_014837.png [View same] [iqdb] [saucenao] [google] [report]

Nah, passing on this one. I really want that berserk and armor display. Side note, look how fucking ugly NCHud is these days. The fuck was he thinking with all that dead space below the health?

>> No.5750471

I know LegenDoom had a green/blue armor indicator on its HUD at least, but I'm not sure if it comes separate.

>> No.5750478

I'm not liking that one either, sorry. I'm looking through the ZDoom forums and there's a disturbing lack of good huds. I don't need a fucking air supply meter, seriously

>> No.5750483

So you want the regular alt hud + mugshot.

>> No.5750485

Basically, though if it can be a little sexier than the althud, that'd be nice

>> No.5750487


>> No.5750489

I don't get it either, how WADs even make use of that? It's like the semen meter of Doom mods.

>> No.5750491

how many*

>> No.5750493


>> No.5750497

Wow, it's fucking awful! Why is it just floating off to the side like that? 0/10 see me after class
>Air supply meter
The older versions are okay, I guess. I'll download the 1.2 version for now but I'm giving this hud a c- at the very most, aesthetics are kinda garish.

>> No.5750508

>location (left, right, left top, center top... etc) and transparency (alpha)

>> No.5750519
File: 746 KB, 1920x1080, Screenshot_Doom_20190720_022439.png [View same] [iqdb] [saucenao] [google] [report]

Wow, i sure am glad I have all these options that fucking cover up the fucking health and ammo values! I love not being able to see how much health and armor I have!

>> No.5750521

And before you fuckign say
this is still an awful placement

>> No.5750528
File: 653 KB, 1920x1080, Screenshot_Doom_20190720_022057.png [View same] [iqdb] [saucenao] [google] [report]

Also, while THIS hud has everything I want, it still has extra bullshit like enemy/secret counters and a timer. I gotta say, the powerup timer is a great touch though, still a c-

>> No.5750564

The only good HUD is the one you make yourself. That, or modify one of the existing HUDs people linked for you. It's not rocket science.

>> No.5750572
File: 890 KB, 1920x1080, Screenshot_Doom_20190720_024432.png [View same] [iqdb] [saucenao] [google] [report]

I might just have to learn how to make a hud. In my frustration, I made a mockup of my perfect hud

>> No.5750592

So basically NCHUD with a few edits. Not that hard to do. IIRC NCHUD is ZScript now so it'll probably be even easier to edit it.

>> No.5750607

IIRC this hud has a variable you can use to disable parts of display, so you can remove the kill/secret/item counter

>> No.5750630

Not many, but huds like NCHud lets you toggle that off.

>> No.5750636

Civvie's alright, he's good people, but his Doom content varies, and I almost wish he didn't use Smooth Doom.
I find myself disagreeing with him sometimes as much as half of what he says on games I've played, sometimes much less, depending on the video, but I actually kind of like that because sometimes it's interesting to hear different takes on some things.

I liked his Doom 2 video better than his Doom 1 video. Waiting for him to do Final Doom, each as their separate video.

>> No.5750695

So I'm not the only one who reads "Gmanlives" as "Ggmanlives" ? What the fuck I just realized today.

>> No.5750696

Decino's playthroughs are really comfy and fun to watch, Big Mac Davis is pretty good too

>> No.5750698

I find him just summarizing games after a while. Especially at the end of Blood. Just "do this. then we do that. Then that."

>> No.5750709

Davis' voice sounds like text to speech to me, I can't handle it.

>> No.5750715

That's true actually.

>> No.5750728

See hlcucks>>5750175

>> No.5750735

He suffers from the same mistake many mediocre reviewers do: cite everything that you know about the subject, then give arbitrary opinion at the end without any arguments.

I know several game "reviewers" whose "reviews" just list everything there is in the game like a short version of the game manual/faq then simply say something like "it's good" at the end.

>> No.5750737

Any easy ways to make doomguy completely silent? In any mods?

>> No.5750741

do you mean silent to monsters or silent to the player?
If it is the first, then you need to make a script to force every monster on a level into ambush state so they don't react to A_AlertMonsters
Or edit all player weapons to add WEAPON.NOALERT

If the second then just make a mod that replaces doomguy grunt sound files with empty files.

>> No.5750746

That was me. Here's the link to the forum thread:


>> No.5750753

Thanks, I found the files for that too (and yeah I want to make him silent to me)

>> No.5750760
File: 18 KB, 512x512, aiportraits_1563628173.jpg [View same] [iqdb] [saucenao] [google] [report]

Sir Doom got OUCHed

>> No.5750804

who thought it was a good idea to put a grenade launcher on an MP5?

>> No.5750819


>> No.5750860

He's not a reviewer though, his videos are literal Let's Plays

>> No.5750923

I'm not saying he is a reviewer, I'm saying he does same mistake mediocre reviewers make.

Simply saying what's in the game/onscreen aloud does not make for a good lets play, neither it does for a good review.

>> No.5750948

Is Marathon actually fun to play? It feels kind of shitty compared to Doom or Quake but maybe there's an awesome total conversion out there.

>> No.5750960
File: 382 KB, 1280x800, Screenshot_Doom_20190720_155747.png [View same] [iqdb] [saucenao] [google] [report]

100 dollar question
why are normals on a normal map flipped when its applied to ceiling and floor while its alright on walls?

>> No.5750994

half life fags still can't refute it.

>> No.5750997

I feel like it would be fun if there was a truly modern source port but Aleph One doesn't cut it for me.

>> No.5751006

Yeah something about it just doesn't feel great to play, while GZDoom feels great. I'm just thinking about whether this would be worth my time to play through.

>> No.5751096

so you'd ask Graf about it and he'd tell you "NO".

>> No.5751103

mad because they know it's a shitty game unlike this board.

>> No.5751114

How the FUCK do you get Quakespasm running in Ubuntu? Every time I run it it says something about libmad.so.0 missing but I don't have a single clue of what it's talking about. At this point I have given up all hope and just run Windows Quakespasm under Steam's own Proton and it just works, but still, what the fuck?

>> No.5751127

You're probably missing it

>> No.5751128

You're mussing dependencies. Not sure how the package is called so try apt search libmad.
Did you install Quakespasm through the package manager? If not you really should, it'll install dependencies automatically.

>> No.5751138

when was i mad, and /v/ itself is a shit board so it's opinions dont matter

>> No.5751139

Hello new linux-anon
>libmad.so.0 missing but I don't have a single clue of what it's talking about
One of the nice things about GNU/Linux is that it'll often tell you exactly what's wrong. This is one of those instances. If it's telling you it's missing X library, then chances are you just need to install the package for that library. Search online for "X ubuntu" and it'll show you what package you need.

However, all of that said, listen to >>5751128
You want to install Quakespasm from Ubuntu's own repos ideally. That way, it'll automatically pull everything it needs without you having to do anything else.

>> No.5751142

Don't reply to DKG. ***E V E R.***

>> No.5751143

if /v/ knows that older games like doom are better, you know the game is shit.

>> No.5751146

Oh and also, check out 'aptitude'. It's a nicer, friendlier front-end for apt.

>> No.5751148

will do
bait should be ignored

>> No.5751165

thanks fellow linux gamers, I appreciate the help

>> No.5751172

thats why I am asking here, its a big problem for me if normal maps are flipped on floors and ceilings

>> No.5751260
File: 5 KB, 250x140, 53975B2A-AF40-4DC4-BB91-E84225366010.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5751301
File: 636 KB, 500x250, 1558217415897.gif [View same] [iqdb] [saucenao] [google] [report]

>got the preview of Ion Fury
>read about it
>I have heard all this before
>another similar to the real deal game but not quite
>load it today
>it's the real deal
This game makes me happy. Will the engine be open to modders?
Do you think it might sell well so that these people make more Build games?

>> No.5751316

Who knows? Maybe it will. I’m excited for the multiplayer.

>> No.5751320

>have hundreds hours on classic FPS
>these days they make me dizzy
>have to lower walk speed if I can
>still tiring quick but fun
>play Ion Fury
>feel like 4:3 and mouse acceleration/filter make me less dizzy

Am I on to something or is it broscience?

>> No.5751329

Most likely broscience, but whatever works for you man.

If I have motion sickness playing an FPS, I immediately attribute it to camera bobbing/sway. I can't deal with that bullshit, I always turn it off asap

The exception seems to be Hideous Destructor, I don't get motion sick with its movement bobbing.

>> No.5751336
File: 170 KB, 1134x704, OlderBombshell.jpg [View same] [iqdb] [saucenao] [google] [report]

So far all the reviews have been really positive and thanks to those it got plenty of exposure.
The devs also have big plans for it and the protagonist is a likeable.
Also add that the game looks wonderful,definitely the best looking indie FPS.

So yeah I think they will give the chance to the modders to go nuts with it.

>> No.5751337

Since they renamed it Ion Fury, does that mean that they’ll also rename the prosthetic arm to that in Bombshell?

>> No.5751341

i sure love Sombra/Fem V

>> No.5751349
File: 36 KB, 600x356, 2AC8C3BE-6E92-4746-B7FD-8190B070C0F3.jpg [View same] [iqdb] [saucenao] [google] [report]

The Loverboy has to be the best pistol in a game I’ve ever seen. Especially since it’s real.

>> No.5751352
File: 395 KB, 350x262, tenor.gif [View same] [iqdb] [saucenao] [google] [report]

>See anons talking about Ion Fury
>Build engine game
>Remembers DNF development
>They could've just used that modified Build engine from the start
>But because of George Broussard feature creep it didn't happen
>Randy Bitchford still owns the rights of Duke and his last game ended up being mediocre and looked soulless

Goddammit,this reopened old wounds.

>> No.5751356

Remember Duke in Bulletstorm? That hurt.

>> No.5751369

Well that's why they changed it.
Old Bombshell looked bland,like she came out from a generic futuristic game and didn't fit the personality at all.

I didn't know that. I can't imagine the recoil of that thing.
Looks awesome though,

>> No.5751378

They are puny .25 ACP shots. Half size of Colt 1911.

>> No.5751385
File: 16 KB, 453x470, 1542315446867.jpg [View same] [iqdb] [saucenao] [google] [report]

>using ubuntu for gaming
>using it at all

nah just busting your e-balls anon

>> No.5751407

They only made some very early prototype work in Build, they moved on to the Quake engine quickly. Which was actually reasonable since 2.5D shooters had gone out of fashion.

>> No.5751434

Cut that american diet you old boomer

>> No.5751436
File: 59 KB, 480x498, 9d9.jpg [View same] [iqdb] [saucenao] [google] [report]

That felt so random. Ironically Bulletstorm was a better game than DNF.
But here's what I don't understand, Duke says the same lines of the protagonist of the game which don't fit at all with him, he only does it during the gameplay.
He's voiced by Jon St. John but is wasted here.
Couldn't they ask the other voice actors to do some extra lines for this mode? Both games came out around the same time, come on.

>> No.5751445
File: 47 KB, 600x174, IMG_4506.jpg [View same] [iqdb] [saucenao] [google] [report]

>we will never have a DNF with Q1 movement physics

Grated you could strafejump in DNF but even then it would've been a lot more fun otherwise

Gearbox was lazy lmao

>> No.5751456

I really fucking hated the demo.

>> No.5751457

Randy wants money, so he shoved Duke into Bulletstorm.

>> No.5751459
File: 82 KB, 1024x732, IMG_20190425_113613.jpg [View same] [iqdb] [saucenao] [google] [report]

It would have still been better than what we got but It's understandable. I know that back in the late 90s/early 2000s there was a big leap it terms of graphics and engine but stick with one thing and work around it.
I still wish we got that DNF 2001 prototype

>> No.5751503

>tfw every multiplayer retro FPS/mod is dead

>> No.5751523

Nah dude. https://www.gametracker.com/search/q3/?sort=3&order=DESC

>> No.5751526

since usual anon isnt around and I dont have a pic


post what you have been working on, be it maps, sprites, sounds or whatever

>> No.5751529
File: 1.79 MB, 1920x1080, spasm0000.png [View same] [iqdb] [saucenao] [google] [report]

I just finished DoE, I liked it more than SoA

>> No.5751531
File: 377 KB, 1920x1080, Screenshot_Doom_20180410_223811.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5751537

Oh no

>> No.5751539
File: 865 KB, 1080x1920, Screenshot_20190218-123046.jpg [View same] [iqdb] [saucenao] [google] [report]

That's kinky

>> No.5751541

I'm at stage 17 of Doom 2 and man this game is not very good, is it? Why the fuck was the ending for level 16 hidden behind some arbitrary shit that doubles as a trap, anyway?

>> No.5751545
File: 139 KB, 748x1069, sweet_quake_by_spacemarinescum-d69z2nf.jpg [View same] [iqdb] [saucenao] [google] [report]

>Playing DM4 Jam
>One map requires using the invincibility power up
>You swim in lava and you gotta hurry up
>That's metal as fuck
I wish more maps had things like this

>> No.5751551

Why does Cookie like it up the ass so much?

>> No.5751557
File: 594 KB, 1920x1036, map04.png [View same] [iqdb] [saucenao] [google] [report]

Working on a short gimmicky vanilla Doom 2 map

>> No.5751572
File: 2.35 MB, 2854x1344, huh.png [View same] [iqdb] [saucenao] [google] [report]

my HUH map has turned into a bit of a shitshow

>let's keep it simple, I'm going to do a bunch of rough rooms focused on gameplay and verticality, then Im going to worry about the minutia like visuals
>400+ brushes later I'm still failing to make this look less like a big gay square
plus based on my estimate this may take all of 2 minutes to beat but I'm not too worried about lenght

quoffe has a bunch of that

>> No.5751579
File: 205 KB, 538x384, IMG_20190312_164343.png [View same] [iqdb] [saucenao] [google] [report]

She takes it in the ass so many times that now her anus is a literal hellhole for everything phallic,I guess.
There's no anal in the image, she's lapdancing, the sauce is lewdygrim btw
>That upside-down cross

>> No.5751582

remember that eventually you have to say STOP and actually get to finish the map, which can take quite a while, remember that time is short
geometry looks cool tho

>> No.5751597

Ah, I was thinking about the image where she had a rocket in her ass.

>> No.5751603
File: 179 KB, 800x1067, MP5 M203.jpg [View same] [iqdb] [saucenao] [google] [report]

Malay SpecOps.
There was also at least one guy in MACVSOG or in Aussie SpecOps during the Vietnam War who had fitted a XM148 grenade launcher onto a Sterling submachinegun with a silencer.

It's actually kind of an old idea.

>> No.5751605
File: 332 KB, 2673x1406, FaceApp_1563493149669.jpg [View same] [iqdb] [saucenao] [google] [report]

Oh, I thought you were taking it in the ass in general.
Meh,I don't know, maybe because she thinks they're better than dildos.

>> No.5751617
File: 54 KB, 856x448, FaceApp_1563488817532.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5751625

Jill of the jungle

>> No.5751635

Is it normal for Reelism's weapon pickups to lag weirdly sometimes? It'll usually happen whenever I'm playing on Infinite, after 10 or so rounds, the weapons won't disappear when the round ends, and it'll sometimes be 20+ seconds into the next before the new weapons will show up.

>> No.5751642
File: 72 KB, 856x448, FaceApp_1563652558429.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5751643

Is that Lt. Typhon?

>> No.5751645
File: 67 KB, 856x448, FaceApp_1563652575276.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5751647
File: 52 KB, 760x398, FaceApp_1563652735892.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5751657

The left is just BJ after he gets out of his 5 mouth gratuitous flashback coma.

>> No.5751660
File: 62 KB, 848x444, FaceApp_1563652766531.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5751661
File: 55 KB, 856x448, FaceApp_1563653089253.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5751662
File: 516 KB, 319x875, braided tail.png [View same] [iqdb] [saucenao] [google] [report]

Nice hair

>> No.5751667
File: 73 KB, 856x448, FaceApp_1563653287904.jpg [View same] [iqdb] [saucenao] [google] [report]

This Wang is fucked

>> No.5751669
File: 53 KB, 856x448, FaceApp_1563653191364.jpg [View same] [iqdb] [saucenao] [google] [report]

Caleb is barely affected, lol

>> No.5751672
File: 159 KB, 1710x895, FaceApp_1563653066567.jpg [View same] [iqdb] [saucenao] [google] [report]

At least one girl

>> No.5751676

My first attempt at my map had way too large rooms I didn't know how to fill like that. I just scrapped it and started over, resulting in a much better map.
Bit late for that though even if you wanted to.

>> No.5751679
File: 59 KB, 856x448, FaceApp_1563653337571.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5751684

Is Marathon the only good Bungie fps?

>> No.5751693
File: 53 KB, 856x448, FaceApp_1563654260380.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5751695

What a NERD

>> No.5751697
File: 29 KB, 592x310, FaceApp_1563654241547.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5751706

>new blood game that starts off with Caleb with a beard after decades of slaying Cabal a la Samurai Jack

Fuck you anon for making me want this

>> No.5751708

>Lady Duke
>"I'm here to commit Cock and Ball Torture and chew gum
>A N D I ' M A L L O U T O F G U M

>> No.5751713
File: 15 KB, 291x291, IMG_2905.jpg [View same] [iqdb] [saucenao] [google] [report]

I thought for a moment that pic was from a game and I can't even tell if it is or not

>> No.5751719


>> No.5751721

It’s possible, but with how old Stephan Weyte is, I wouldn’t count on it.

>> No.5751723

> submachinegun with silencer
> slap a grenade launcher on it
its stealthy

>> No.5751724

That's a compensator or heat shield if anything

>> No.5751727

But considering his performance in Dusk, I think he still got it

>> No.5751735

text, not pic

>> No.5751742

That’s no ordinary ordinary Wang...

>> No.5751754

so you agree marathon is the best bungie fps?

>> No.5751759

Half Life, in my humble and quite brilliant opinion, is without a doubt the most incredible interactive experience ever conceived by mankind. Its game-play; exquisite. Its atmosphere; unmatched. It's story; suburb. Its graphics; dazzling. Half Life, quite simply put, is a masterpiece of the highest order. Nothing will ever match its utter perfection and brilliance.

>> No.5751782

A masterful stroke if I do say so myself fellow HL gentleman.

You are not able to disprove this, detractors.

>> No.5751804
File: 41 KB, 549x237, Sterling + XM148.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm not sure why the Malay spooks wouldn't outright use an MP5SD as base, maybe they prefer being able to keep up a high volume of fire without worrying about the silencer overheating.
I'll say though that there's far better silencers today as compared to the old ones which H&K made themselves (which has a sheet steel core of baffles that frankly looks like it's made out of a piece of industrial shelving), I've seen a unit that drops in and is both shorter and more effective at reducing noise.

The way I recall reading about it was that occasionally the launcher would be used to lob a grenade in one distant position to create a distraction, then you were supposed to move in with quiet subgun fire.
I'm sure it was also used in a direct offensive manner as well, because grenades are of course very good for that sort of thing.

>> No.5751819

ok but it doesnt have the dope fish lol get ownd B))))))))))

>> No.5751820

Is it both ceilings and floors, or just floors. Because the texture map on a floor is mirrored from the ceiling, which would cause that.
You should be able to go into the surface properties and make the texture scale -1, 1. Should solve the issue, I would think.

>> No.5751821

Not gonna lie for a solid minute there I didn't realize you were using "spooks" in the agent sense and not the racial sense

>> No.5751827

How did you guys feel about Amid Evil?

>> No.5751830

that sounds like a personal problem that you need to sort out yourself

>> No.5751836

I know a lot of boomers that use it in the racial sense. Honestly it was more amusing than anything else.

>> No.5751862

Oh, sorry, but yeah, I mean covert ops and spec ops types.

>> No.5751886

figured it out a while back
my normals were using directx coordinates, gzdoom uses opengl which has its own coordinate, all I had to do was to flip green channel
which is weird because walls were fine without flipping the green channel, some weird fuckery going on there.
flipping texture with scale as you pointed out wouldnt do anything btw

>> No.5751916

what about marphyblack?

>> No.5751919

He's good, but he's like 90% Half-Life videos, barely covering Doom stuff at all.
And that's fine, I like that there's someone with such a dedicated channel for that game, but the question was Doom on YouTube.

>> No.5751953

Literally the opposite for me, I never managed to play FPS for long because I always get sick after a while
I'm now 30 and I fixed my health finally and I can't stop playing Doom, I beat the first episode for the first time today

>> No.5751973

still no refutation>>5750175

>> No.5752093

Quake Speedmapping Pack 199 is out

we getting close to 200 boys

>> No.5752109
File: 2.08 MB, 1280x1707, download.png [View same] [iqdb] [saucenao] [google] [report]


also there is going to be a mapping contest with a 250$ cash prize soon

from september 1st to september 30th you can submit a map inspired by Prey (1996)
it can be a Quake/Quake2/HL/HL2/Unreal map

>> No.5752114

>forgot the link
oh boy

>> No.5752132
File: 11 KB, 250x250, window face Spongebob.jpg [View same] [iqdb] [saucenao] [google] [report]

I wonder if there is a Beta of Duke Nukem 64 that has at least less censorship than the final build that was released for said console. Also the Saturn version should have also allowed you to save the harvested women.

>> No.5752138

>tfw doomguy bara
a shame

>> No.5752141
File: 16 KB, 197x374, on edge.png [View same] [iqdb] [saucenao] [google] [report]

He kinda looks bara though?

>> No.5752170

He does but my point was there isnt a lot if any
also i meant tfw no doomguy bara, oops

>> No.5752182

Yeah, it’s weird that of all the things Duke 64 censored, they still kept the women in, and that the 64 version is the only version that let you rescue them.

>> No.5752194

I consistently forget how finicky America can be with violence and sex.
>duke 64 removes scantily clad babes because think of the children!
>so they go ahead and add a scantily clad woman impaled on a spike, something not even in the original game

>> No.5752202

Australia is even more finicky with video game violence. Similar thing for New Zealand

>> No.5752203

why does he look so different compared to the status bar

>> No.5752219

Just went through map 24-27 on Going Down. 28 is my first 1k enemy map. Did a quick not-so-serious run and it doesn't seem that difficult. Has my Doom power level finally increased? Am I ascended?

>> No.5752236

>screenshot saturday
not the guys behind this nor is it really screenshots but for those who care about that rpg project
just read from those posts to the next ones i guess
did he even had new weapons or was he just a skin with a different voice?
also, either these threads are getting a lot of activity or i'm just not keeping up with them enough and me worrying too much about rereading stuff or attention probably doesn't help but that's a me problem now
it's weird to think about how bad some youtubers are at reviewing shit because sometimes they even share the same problems as journalists from games media sites but get a pass for it
like, it's okay to accept that your funny whacky entertainer let's player can be wrong

>> No.5752249

IIRC there was some new stuff but mostly same weapons and yes just a skin with a different voice.
An absolute waste

>> No.5752251
File: 245 KB, 1024x576, Screenshot_Doom_20190720_013945.png [View same] [iqdb] [saucenao] [google] [report]

Ultra Crispy + Blood Texture palette

>> No.5752252

weren't old games always inconsistent with official artwork?
i assume this is why simon belmont has a shitload of variations, some of which even change certain details that otherwise could've been kept

>> No.5752254
File: 65 KB, 1048x762, file.png [View same] [iqdb] [saucenao] [google] [report]

Made it this far on my map and gave up for now. Obviously not gonna be part of HUH, so shame on me. Realized I don't work fast enough to do diddly squat. Map start kind of won't make sense outside of a map pack but oh well. Started attempting to detail things (and not look at that motherfucker on plebbit posting a new screenshot of his e-points jerk-off techbase map every twelve hours) before even blocking out an entire lower level. Fuck it.

>> No.5752264
File: 17 KB, 1280x960, echelont.png [View same] [iqdb] [saucenao] [google] [report]

Is Echelon good?
I could try it myself but i just wanna know what anyone else here thinks of it.
I got interested by a blogpost from Onemandoom and some screenshots.

>> No.5752268

I know there is some of it with the helmet included.

>> No.5752283
File: 38 KB, 583x572, 1563318031354 (1).jpg [View same] [iqdb] [saucenao] [google] [report]

What if PillowBlaster made a version of Guncaster for Build Engine games Duke3D, Witchraven, Blood, and Shadow Warrior, complete with new one-liners, its own shop like with id tech one Guncaster, and the option to choose the skin color and sex of the player character.

>> No.5752302

That would require far more work given that the Build engine is also more complex the Doom engine.
Coding, sprites etc. will need to be reworked to fit in and considering he is only part of a team who worked to the mod, that would also require to get the team to do extra work too.
So no I don't really see it.

>> No.5752304

Someone could try and make a list/pastebin of Doom Youtubers and describe their content like some sort of recommendation list, starting with purely Doom based and some that are mostly other shit but have some neat Doom stuff still

>> No.5752306

>i posted it again


>> No.5752310


>> No.5752312


>> No.5752323

How about Id tech 2 or 3?

>> No.5752330

Unreal feels like a mix of Quake and Halo. I'm at the mines part now.

>> No.5752361

Maybe he was punched in the face by a baron, and it just healed weird?

>> No.5752367

I assume you'd want it done in like EDuke32, which I would insist not to, because any time it updates every fucking mod made for it breaks in one way or another.

>> No.5752378
File: 343 KB, 1435x1080, unknown (5).png [View same] [iqdb] [saucenao] [google] [report]

>only one GUY shows up for the area 51 raid

>> No.5752402


>> No.5752440

>if we SR50, the bullets can't hit us

>> No.5752474
File: 83 KB, 473x410, file.png [View same] [iqdb] [saucenao] [google] [report]

hey /vr/ I need some help with quake mapping.
Is there any way at all to clip more than 3 points from a brush in Trenchbroom? Or better yet, can I like, freehand draw shit kind of like Doom Builder will let you with sectors?

>> No.5752487

It's upsetting that Half-Life is credited for the whole "unbroken first-person narrative game" thing when Unreal did it first. And it's such an atmospheric trip. too.

>> No.5752490

Get your motherfucking vertices on motherfucking grid for one thing.
>Or better yet, can I like, freehand draw shit kind of like Doom Builder will let you with sectors?
Press b to enter 2d brush drawing mode. When you're done you can press ctrl-alt-k to hollow your shape out. This will usually require a little adjustment to get the resulting brushes back on-grid.

>> No.5752492

I'll grid em when I'm making a real map, I'm just drawing shit to figure out how this all works.

Thanks for the tip, I'll get workin on some badass HUH right away.

>> No.5752493
File: 188 KB, 1680x1050, 1472019362224.jpg [View same] [iqdb] [saucenao] [google] [report]

>Ion Maiden is now called Ion Fury

Just checked steam, so is the game out of the demo stage now and a full release?

>> No.5752495

The full release is next month.

>> No.5752496
File: 80 KB, 640x539, 1454501468643.jpg [View same] [iqdb] [saucenao] [google] [report]

>somebody is making a "raid area 51" map

>> No.5752510
File: 88 KB, 914x466, doomguy5.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5752582

That unironically sounds fun. Like what if it was in the format of a multiplayer map where 32 players spawn outside of the base and have to try getting as far as possible until all of them die into the base fighting off waves of aliens. Or have one where its vice versa and you play as the aliens in the base, killing off hoards of doom guys with insane weaponry.

>> No.5752610


>> No.5752631

That's literally the best thing ever. Wish I could have played that while it was still active.

>> No.5752638

the entire point of the raid is to save the aliens though

>> No.5752643

Whats the best way to play unreal with a bigger translator, i can deal with the rest of the hud being smaller. Hell i can even deal with smaller resolutions but it seems there are no widescreen options under 720p. Can you force it to do other resolutions?

>> No.5752667

Well then that makes it even better. The objective would be to save as many aliens as possible while super decked out government agents using alien weapons try to stop you.

>> No.5752712
File: 22 KB, 432x454, IMG_1905.jpg [View same] [iqdb] [saucenao] [google] [report]

thanks for reminding me about these silly apps
ruskie botnet or not, it's strangely amusing

>> No.5752715
File: 42 KB, 662x633, IMG_1901.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5752716

the fuck, anon

>> No.5752720

I need to finish this

>> No.5752724
File: 1.18 MB, 1443x619, lifeofdeath.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5752742
File: 559 KB, 1083x430, lifeofdeath2.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5752751

Yeah I'm enjoying this so far. The world is huge compared to Quake's. I was really getting some Halo 1 mission 2 vibes at the beginning, the part where the master chief crash lands on Halo.

>> No.5752753

why nobody does the extra timeline where you stay with unatco?

>> No.5752760

Unreal is more fun for me than Half-Life or Half-Life 2.

>> No.5752765
File: 711 KB, 1032x1032, 2019-07-21-014251_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google] [report]

To any Linux anons that lurk around

I updated my user-friendly GZDoom launching script. Should be even easier to use now. Only thing you have to do to make it work on your PC is change the iwad and pwad paths to yours at the beginning, and make it executable.


>> No.5752767
File: 6 KB, 643x620, temp.png [View same] [iqdb] [saucenao] [google] [report]

still barely saturday where im at - just another rotation
taking a while, i've been super busy in life. losin sleep.

>> No.5752768

>young doomguy
*wallhumping noises intensify*

>> No.5752781

Unreal is fantastic. It's not for everyone, but if you like milling around almost dreamlike alien worlds while shooting monsters with some less-than-common weaponry it's great.
I don't think anything else has really quite felt like it.

>> No.5752795

Gun Man Chronicles, Arcane Dimensions.

>> No.5752832

unironically play durandal on 360

>> No.5752853
File: 2.91 MB, 450x250, 1561835133414.gif [View same] [iqdb] [saucenao] [google] [report]

>on 360

>> No.5752860

If you don't like aleph one than yeah.

>> No.5752862

It's fucking dogshit. Horrible ugly art, unsatisfying weapons, boring level design, pretty much everything besides the music is shit. I don't understand how any sane man can sit down, play Marathon, and think "I'm having fun!". It must just be Macfags nostalgic for the only FPS they had at the time.

>> No.5752876

Shotgun vorts, grenade grunts, smg soldiers, smg grenade black op chicks, revolver controllers, shotgun bullsquids, pistol barnacles, shotgun headcrabs, smg tippable turrets, shotgun barneys and scientists, shotgun houndeyes, rocket helicopters, crossbow itchys, shoot the gonarch with whatever until it runs away it doesnt even matter until the last room and it dies fast to anything so whatever who cares, crowbar zombies, i still to this day do not understand what kills the nihilanth i just have to work it out again every time i get there from scratch, sometimes you can damage the crystals when he is getting zapped by them other times it seems to do no damage, then just land on his ass and shotgun him to death or jump and use rockets this is what i do, sometimes you can clip into his head and get am easier kill that way but i cant always get it to work its such a vague final boss mechanically which makes it kinda cool the first time around and just frustrating after that. I guess i could look up the mechanics after so many playthroughs but i just never have.

>> No.5752916

leftmost just looks like doomguy in his teenage years. he's cute.

>> No.5752942

So I have a 360 controller and a receiver for my PC for it. Basically I can play all my PC games with the 360 controller. Is there a major difference between doing this and actually buying Marathon 2 for the Xbox 360?

>> No.5752956

holy shit I thought I was like halfway done with Unreal but I was only on level 7. Wow this is a long game.

>> No.5752962

>Is there a major difference between doing this and actually buying Marathon 2 for the Xbox 360
360 version is 60fps

>> No.5752964

>inspired by game nobody ever played since it was never released
wew lad

>> No.5752975

Unreal is a journey.
It's not the kind of game you're supposed to binge through.
It's intended to be played in a matter of a few weeks. Don't play for more than ~3 hours a day to avoid making the game feel stale, otherwise you'll get tired of it by 2/3 of it.

>> No.5752985

>Prey (1996)
You mean 2006? What fucking Prey game was released in 1996?

>> No.5752987

I see. It's certainly interesting so far. At first I had the filtering off completely but this is the one "retro" game I have that actually looks better with texture filters on to me. Anyway I'm at the Dark Arena and I'm done for today but this is what I wanted when I was asking for games "similar to Quake."

>> No.5753003
File: 1019 KB, 2048x3072, wotdetail.jpg [View same] [iqdb] [saucenao] [google] [report]

In Software mode unreal uses its own weird brand of "interlace" filtering that is like linear filter, but for software, where pixels of each texture are split into lines and interweave with each other.
It looks funky and unique and to my knowledge no other game engine did something like that.
Anyway, even if you do manage to get "chunky pixels" in there by disabling filters in hardware mode, it's not how the game was supposed to look under any circumstances.

Make sure to use "Texture Details" option - unlike many other engines where it just adds some noise to the texture (serious sam) or uses same bumpmap for everything, Unreal uses different detail textures for every type of material - leather, metal, concrete, wood, stone etc.
Not only that, but it also uses multi-layering, adding more layers of detailed texture if you step too close, so at no point you will actually see a "pixelated" or blurry texture.It continues on even if you look closer than the game allows you via console comands.
Wood texture is especially exceptional as it gives you an illusion of seeing individual fibers of the wood.

Why no modern game engine does the same is beyond me, as it would have improved graphics considerably on some of them (like Skyrim's Creation Engine and idTech 6 having notoriously blurry textures when looking up close)

Here's an example in picrelated (Wheel of Time) - it's not Unreal Gold, but it uses same engine and feature is the same. Wheel of Time also uses this technique for its grass to a really great effect, making it look like you can really see individual blades of grass.

>> No.5753014
File: 1.71 MB, 1616x939, OGUnreal.png [View same] [iqdb] [saucenao] [google] [report]

Here's an example of that Wood detail texture.
The HD texture mods remove the detail textures for some reason.

>> No.5753024

Yeah I kind of noticed that when I turned the filtering back on. I only liked the no filter mode because it made the enemies look good for some reason. Enemies still look blurry. But I noticed every other surface, like you said, looks excellent and not blurry at all, unlike every other game I see with linear filters.
I turned the filtering back on really because the skyboxes and lava looked completely broken and terrible without them.
Thank you for explaining how it works.

>> No.5753037

it wasn't released, it was postponed to hell and back

>> No.5753039


>> No.5753046

I am corrected.

>> No.5753097

>No Gun Man on Steam ever
Glad I got the box

>> No.5753101

1800sguys scare me

>> No.5753147

>play Wayfarer
>Heretic is actually fun again
wow, I thought this game is completely unsuitable for the high movement speed of modern ports, but just a few tweaks and decent levels and it's playable

>> No.5753167

>sexy boyband doomguy

>> No.5753171

I'm starting the compendium. Don't tell me I have to complete everything in one part to see the other wads

>> No.5753217
File: 735 KB, 1024x576, Screenshot_Doom_20190703_013357.png [View same] [iqdb] [saucenao] [google] [report]

Hedon is so fucking comfy

>> No.5753223

*click clack*
*click clack*
*click clack*
*click clack*

>> No.5753229

Comfy like a futa horsedick

>> No.5753231
File: 274 KB, 392x497, smug carmack.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5753240

New thread.


>> No.5753631

>Gun Man Chronicles
Doesn't feel the same, but still a great game.
I haven't played Arcane Dimensions.

>> No.5753885

haha I understood that reference fellow doomer.

>> No.5754457

It's because unreal didn't influence nothing unlike hl and it only did that in the beggining then it went full quake. It can't compare with the train ride intro of hl.

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