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/vr/ - Retro Games


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File: 25 KB, 300x168, new generation.jpg [View same] [iqdb] [saucenao] [google]
5744637 No.5744637 [Reply] [Original]

>only 10 characters, 3 of which are karate-gi head-swaps
>only 2 returning characters which are very similar in play-style
>select screen looks like shit
>no throw teching
>backgrounds dont fit the characters
>elenas rotoscoped animations look like shit
>hud looks like shit
>hit sparks look like shit
WHAT WERE THEY THINKING?

>> No.5744656

>picture for ants

>> No.5744678

It was pretty much the beta version, they released it incomplete to make more money. Its the same thing they do today.

>> No.5744681

It was even worse originally. Ryu and Ken weren't even on it. IT did get quite better though, but 3rd Strike needed to keep all the previous versions stages.

>> No.5744705

>>5744637
imagine comparing the first version of sf3 to the final version of ssf2t. anyway stfu retard

>> No.5744769

>>5744637
New Generation: Soul
Third Strike: soulless

>> No.5744793

>>5744637
Because at the time releasing a game with too many new characters would lead to players feeling overwhelmed, ten is already a lot, especially for someone completely new to SF. With games especially in the arcade you need to balance the barrier of entry with the complexity of the game. SF's philosophy is basically having 'generations' where 3 came out with many new players in mind and they were expected to follow the series from there.