[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 28 KB, 379x373, oot.jpg [View same] [iqdb] [saucenao] [google]
574001 No.574001 [Reply] [Original]

Started up a new file on this because /vr/ keeps reminding me that I haven't played it in about two years. Got up to Jabu Jabu's Belly.

I grew up with this, and I loved it last time I played it, so why does it feel like such a slog?

>> No.574024

The sad truth is that it hasn't aged well. It was the shit when it first came out, when 3D had just become the norm and OoT was the best thing yet.

Now...now it's sort a lifeless husk of a game.

Don't know of Majora's Mask feels dated.

>> No.574029

>>574024
>Don't know of Majora's Mask feels dated.
I hope not, I was going to play that after I finished this playthrough.

>> No.574042

>>574029

Well it was hard as balls compared to OoT and it had a lot more substance. I'd imagine it still feels like a real game, if not a 10/10 like it was.

>> No.574061

>>574024
INB4 faggots whining about how "NUU IT HADN'T AEG MUH NOSTALGIAS", like with every other time someone has said something's aged poorly.

>> No.574053

I find doing as many sidequests as possible in between every stop in the main quest helps a lot in making the game feel more varied. If you just trudge through from one dungeon to the other, it does feel kinda meh, although I feel this is only really a problem during the Child part of the game. The pace picks up a lot when you become an adult, and the game opens up more with more sidequests and shit to do.

>> No.574065

>>574001
I always found pre master sword to be a bit of a slog. I mean come on you don't even have epona yet, I still enjoy the fuck out this game

>> No.574072

>>574001
maybe because you'd rather do something else like having sex or skydiving or something.

>> No.574086
File: 75 KB, 670x677, 1363424324452.jpg [View same] [iqdb] [saucenao] [google]
574086

>>574072

Tfw playing video games and realizing, "this shit's boring."

>> No.574102

I find the game awful to play glitchless, but I still have fun breaking the ever living shit out of it.

Its a shame but really OoT being played straight isn't really that interesting

>> No.574110
File: 19 KB, 257x234, yo jeebuz.jpg [View same] [iqdb] [saucenao] [google]
574110

Running directly backwards is faster than running directly forwards.

>> No.574116

>>574086
I know anon. I know.

>> No.574143

The child half is basically just this:
go here! > arrive there, realize you don't have something you weren't told you need > go get that (probably halfway across the map) > beat dungeon > repeat

Seriously, is there any good reason why Saria's Song had to be necessary?

>> No.574148

>>574110
I... what? Really?

>> No.574149

>>574143
Its not, Navi wines but that is about it

>> No.574167

>>574148
ha

haha

http://www.youtube.com/watch?v=PaUCFrW_mEE

http://www.youtube.com/watch?v=xLScyiVMeuI


the mst is outdated but you'll get an idea about how broken OoT is

>> No.574161

>>574148

Watch speed runs bro. They do the entire thing facing backwards.

>> No.574178

>>574148
Boy, if that blows your mind, you have no fucking idea. OoT is quite possibly the most broken game of all time.

You can beat the game in 15 minutes.

>> No.574181

>>574178

Pokemon Yellow's got it beat:

http://www.youtube.com/watch?v=VlmoEpNNiVI

>> No.574195
File: 80 KB, 191x201, 1333840704605.png [View same] [iqdb] [saucenao] [google]
574195

>>574024
>it hasn't aged well
The people keep saying this...

>> No.574197
File: 232 KB, 568x800, 1366570212310.jpg [View same] [iqdb] [saucenao] [google]
574197

Maybe because you've played the game so many times in your youth that experiencing now just feels like going through the motions?

I got that vibe a bit while running through the 3DS remake. However, my intense nostalgia still made it a thoroughly enjoyable revisit.

>> No.574198

>>574181
Well, yeah, it's usually a tossup between OoT and Pokemon, but as far as we know, you can't write a fucking program on OoT.

>> No.574212

A lot of moments just make OoT a real pain to go through.

>Text speed is almost BoF3 slow, and only comes in two speeds: Slow as fuck, and SKIP EVERYTHING except the stuff you want to skip
>Child half is so on rails you'd think this is the game where Link should be riding a train
>those annoying unskippable things in dungeons that really should stop after the first couple of times (Link doesn't need to look behind him to show the door closed, YES I KNOW HOW A GODDAMN KEY WORKS)
>Oh boy a puzzle, time to open menu, equip Ocarina, pull out ocarina, play ocarina, hear the exact same song I played with confirmation that I played it, then wait for the effect to happen

I dare say OoT is one of the slowest things around.

>> No.574234

>>574212
Only if you play through it as intended. Most of that shit can be gotten around with glitches.

>> No.574236

What does it actually mean to not age well? The games were fun when they came out, there are funner and better games now, but that doesn't change the fact that the game was good and will be always good because games are not alive, games do not evolve, games do not downgrade, they stay the same. Maybe you don't like the same things you liked many years ago, but then you are the one who needs to be fixed.

>> No.574237

>>574178
Someone hasn't been watching the TAS Pokemon and International Superstar Soccer DX videos.
https://www.youtube.com/watch?v=hz4ib8d59sg

>> No.574251

>>574236

It's like music. Black Sabbath was really hard and edgy when it came out, and now it's cheesy dad music and we have black metal.

>> No.574252

>>574061
>>574195
>>574236
Called it.

>> No.574268

>>574212
How's that ADD treating you?

>> No.574283

>>574268
Let me guess, you were fine witYOU GOT A PIECE OF POWER! YOU CAN FEEL THE ENERGY FLOWING THROUGH YOU!h the Pieces of Power and Guardian Acorns in LA?

>> No.574294

>>574268

I'm sorry but that argument doesn't apply for adventure games.

>> No.574303

>>574251
black sabbath is still good and black metal has always been shit. My point stands.

>> No.574307
File: 41 KB, 543x521, NIGGA DIS SHIT IS SAD.png [View same] [iqdb] [saucenao] [google]
574307

>that feel when OoT was your favorite game for over a decade and one day it got supplanted by Red Dead Redemption and Fallout and now you can't even play past the second dungeon before getting bored and quitting

>> No.574309

>>574283
That whole post means absolutely nothing.

>> No.574319

>>574252
You say that like you're proud or something.

>> No.574329

>>574319
Not proud, just amused by the predictability of /vr/'s analanguish.

>> No.574339

>>574303

But the perception of it has changed. If you listened to it back in the day when it first came out, it would've had a profoundly different effect on you then it does now. Nowadays kids just lump it in with the Beatles and the Rolling Stones as "those old rock bands".

>> No.574348
File: 223 KB, 480x320, 1347337039721.png [View same] [iqdb] [saucenao] [google]
574348

>tfw OoT is still your favorite zelda, despite the age

Apparently this is a rare feeling, it wasn't even my first zelda

>> No.574356

>>574236
Its less that it didn't age well its more its just not interesting anymore. Banjo and SM64 are still fun to play to this day, OoT not so much unless you're into breaking it

>> No.574370

>>574348
It's probably the most popular in the series.

>> No.574372

>>574001
Try Master Quest OP
Either emulate it on GC or play it on 3DS (you have to beat the standard quest on 3DS though)

>> No.574365

Yeah, the first 3 dungeons are a snore fest

my suggestion is doing the master quest

>> No.574375

>>574372
OP here, I've gotten up to Spirit Temple before on MQ before stopping. I found the dungeon changes really mediocre at best, and busywork at worst.

>> No.574376

>>574348

>that feel when you played it to death and wait years just to forget as much as you can so that one glorious day you can replay it again

but then these threads happen and the memories are back

>> No.574405
File: 403 KB, 844x1100, 1359692010463.jpg [View same] [iqdb] [saucenao] [google]
574405

I don't think graphics are the point.

You see, there's a suspension of disbelief when you're a kid; You honestly think there's more to the game than mechanics, you believe in secret paths in the Lost woods and ways to climb those rock walls and explore Hyrule's borders. It was the work of a much smaller dev team by today's standards, and the love they put into it shows. You lived OoT, and that's part of the wonderful thing about it that underage kiddies these days will never be able to appreciate like we do. They missed it.

Now games are cookie-cutter titles put together by massive teams paid too much money to make a pretty product that has no soul. The market is crashing, and this is why. There's no love, there's no target audience that focuses solely on the real fans, instead of what's popular.

OoT will always be OoT, and those that can't see it are blind to what made it so special, in my humble opinion.

>> No.574406

I know what you mean, OP. Jabu Jabu's belly is the only part of the game where I heave a sigh before pressing forward

>> No.574407

>>574329
lol how do any of those posts convey analanguish? I think you're stretching it a bit.

I really have no idea what someone means when they say OoT has aged badly. To me it's almost a meaningless statement. The only thing that has become in any way distracting to me due to a lapse of time is the graphics, and even then it's such a minor thing that I still enjoy it's charm.

Overall the experience of playing OoT is timeless; the feelings I get while playing it haven't dimmed with age. The package is far greater than any singular aspect. People throw around the nostalgia goggles card all the time almost automatically without thinking.

>> No.574414

>>574405

OoT was a high-budget title made by the largest game company in the industry. It wasn't some spontaneous spark of brilliance made by an indie game developer.

You're romanticizing the shit out of it with your nostalgia faggotry.

>> No.574416

>>574110

But it's annoying

>> No.574424

>>574405
>OoT will always be OoT

That's the problem.

>> No.574436

>>574339
That's subjective perception of stuff. Beatless and Black Sabbath songs are much more complex than synthetic wubwub shit. I don't remember how that shit genre was called. What kids these days think about old stuff is a product of society and their education.

>> No.574446
File: 10 KB, 266x239, 133943640653.jpg [View same] [iqdb] [saucenao] [google]
574446

>rent OoT before I could even read
>it's most amazing experience ever
>the game is so big and mystifying
>feel like I can do anything in it
>play it now when I'm an adult
>it's narrow as fuck and I can't do shit
>everything is literally a two-dimensional surface that fails to hide the empty void of space behind it

>> No.574454

>>574446
"Kids are dumb" is probably a better way of putting what's happened to OoT than "it's aged badly", honestly.

>> No.574458

>>574405
>The market is crashing
The market is going higher than ever because of the dumber kids.

>> No.574471

>>574167

I don't understand why someone would dedicate this much time to finishing a game this quickly. It must have taken such a long time to perfect this. Although saying that I'm watching it and I'm strangely fascinated by it.

>> No.574469

>>574414
The point is that the game transcends something as insignificant as graphics, which necessarily have to age in all games, given enough time. There was something far greater than merely visual satisfaction in Ocarina, something that doesn't dim with age.

>> No.574472

>>574469
Trading it in for Ten Bucks at Funcoland?

>> No.574474

>>574469
>The point is that the game transcends something as insignificant as graphics, which necessarily have to age in all games
Except for sprite-based games, which either looked bad to begin with, or will always look fine.

>>574471
>I don't understand why someone would dedicate this much time to finishing a game this quickly.
Some people find it fun.

>> No.574480
File: 20 KB, 360x453, Bill+Murray.jpg [View same] [iqdb] [saucenao] [google]
574480

>>574469

This transcendentalist experience you gain from playing OoT is entirely the product of yourself, and nothing created by the actual game.

>> No.574484
File: 342 KB, 729x606, 1365657526651.png [View same] [iqdb] [saucenao] [google]
574484

>>574446
>rent OoT before I could even read

How in the fuck did you get your parents to buy you an N64 if you were before the reading stage? I was lucky to even get into videogames at all since I started on my father's PC.

>> No.574493

all zelda games are like that

>> No.574507

>>574424
And how exactly is that a problem? That can only be a good thing, in my eyes.

>> No.574494

>>574480
This can basically be applied to most /vr/tualboys' experiences with old video games.

>> No.574501

>>574446

As much as I would like gigantic landscapes to roam in my Zeldas. Unfortunately it doesn't work for the best.

WW and TP took it too far and it ended up being boring as shit. Zelda works best as a focused experience, challenging you one room at a time.

They could of course go the TES route, but copy pasted grindfests aren't exactly the pinnacle of memorability

>> No.574502

>>574484

I had a sibling

>> No.574523

>>574446
>buy OoT at age 11
>it's most amazing experience ever

Fast foward to present, 15 years later that feeling of amazement is intact

Mfw

>> No.574517

>>574501
Wind Waker would've been amazing if there were actual things to do in the ocean, the lack of which might've been because a lot got cut out so it'd get released on time.

Although yes, TP's Hyrule Field was the most boring fucking thing ever because nothing about TP is good.

>> No.574532

>>574167

Some of those glitches are so precise it's insane.

>> No.574538
File: 213 KB, 1000x1000, 1365698075596.png [View same] [iqdb] [saucenao] [google]
574538

So, /vr/, what is the best/your favorite retro Zelda?
It's LttP or MM for me. Zelda II's pretty cool too.

>> No.574535
File: 55 KB, 330x357, Feelsgoodmangreen.jpg [View same] [iqdb] [saucenao] [google]
574535

>>574523
forgot my face

>> No.574542

To replay OoT, You must use your imagination like you did 15 years ago. You must imagine the gore, the graphics, the backstory, the adventure, the experience. This is the magic of retro games, it is our own game and you try to discover new stuff from it.

>> No.574557

>>574532
That's how TASes usually work. IIRC they slow the game down a ridiculous amount to get absolutely perfect precision.

>>574538
Majora's Mask.

>>574542
>To replay OoT, You must use your imagination like you did 15 years ago.
Do tell how that's feasible.

And I wouldn't say that's the "magic of retro games"; I played Doom earlier, and it's still amazing, no ~*imagination*~ required.

>> No.574562

>>574501

Back then they just put you in an empty field, gave you some looping music, some token enemies, and that made it an adventure.

Now we've raised the bar in that regard. The music is a lot more than a 30 second loop of the same song, the enemies are lot more varied and integrated into the scenery, the textures and objects are infinitely more numerous, and there's just way more stuff than there used to be.

In CONTEXT, that makes OoT forgivable. Most of it's flaws are due to hardware limitations, so you can't call the devs lazy or anything. But games are meant to be enjoyed independent of the circumstances and times surrounding their creation. From this perspective, OoT is pretty fucking terrible compared to the high-budget shit we have nowadays.

>> No.574571

>>574001

You probably remember too much of the game and thus the exploration isn't fresh anymore. A great deal of the fun of the game is discovering all the places you can explore and get into. If you already know where to go, the lack of quick travel feels a lot more readily apparent.

>> No.574583

>>574557
But the thing of RPGs are that you have to visualize you inside the game.

>> No.574589

>>574538
Alttp. Also, TP is a very close runner up.

>> No.574593

>>574571
>If you already know where to go, the lack of quick travel feels a lot more readily apparent.
Even when I'd last played it and barely knew what to do I thought the lack of quick travel was unbearable.

Although it does get better when you get Epona...which is a couple hours in.

>>574583
OoT isn't an RPG.

>> No.574594

>>574480
This is utterly false.

For you to be able to produce that experience, the video game must first be a powerful stimulus. Which means that only the experience id dependent on you; the game is the thing that contains all the ingredients to produce such an effect. Its story and the way it's presented are results of the game, not you. The ability to create certain emotions and atmosphere is something that the creators had to generate and infuse into the game. You are merely the recipient.

>> No.574614

>>574472
Check out this plebeian.

>> No.574612

>>574594
>You are merely the recipient.
Looks like someone never learned about post-modernism.

>> No.574625

>>574594

But that effect no longer applies to anybody new to the game. At best they'll go, "wow, what a FUN game!" but they won't go "OMG, so magical!"

OoT may have been well done enough in the 90s to evoke wonderful feelings in you, but that was because there wasn't anything better out yet. Now the only thing making you feel "OMG" is your brain remembering how it felt the first time, allowing it to recreate that feeling. The game itself only came across as magical because of the times and it only preserves that feeling for you because of your memory.

>> No.574632

>>574612
Nice refutation.

>> No.574648

>>574001
You liked it as a kid because the big world seemed amazing to you, and you probably spent a fuckton of time dicking around it. Kids dont notice that Hyrule field is empty as fuck and that the overworld in general is lackluster. The game didnt "age badly", it was just overrated by kids from the start.

>> No.574651

>>574110
And jumping sideways is even faster.

>> No.574658

I'm sure people have spoken on this, but I'm curious: Am I the only one who thought the Water Temple was a piece of cake? In fact, I thought Jabu-Jabu's Belly was hard because I got lost in that shit so many times.

>> No.574661

>>574648
Read the thread, someone already said that: >>574454

>> No.574670

>>574469

The entire point of the Zelda franchise is to take the existing formula and do it better than last time. Ocarina of Time doesn't stand up because the later games did everything it did but better.

>> No.574678

>>574149
Is there a way to skip it other than by doing the Gerudo Valley Cucco jump?

>> No.574701

>>574149
Saria's Song is completely necessary: you can't get into Dodongo's Cavern without it outside of glitches.

>> No.574748

>>574625
>But that effect no longer applies to anybody new to the game.
Speak for yourself.

>but that was because there wasn't anything better out yet.
Even if that was true, it still doesn't change the fact that the game was an achievement almost unparalleled in its time. You assume that people of this age can not fully appreciate Ocarina because they're used to games that have naturally taken what's been done before them and naturally progressed. And that misses the point entirely. I certainly acknowledge any shortcomings Ocarina has, shortcomings that I never saw as a kid but are plain to me now. However, invoking the 'memory/nostalgia' card is pointless - the only way we judge any art is through memory. By your logic, in 10 years time, the games that give you incredible joy now will seem dull and you'll be forced to admit that they were only ever more than good because there was nothing better available at the time.

When I play Ocarina now, the game proves to be timeless precisely because it a) has the ability to recall the terrific memories of playing it as a lad (something many games are not able to do), and b) proves itself a near perfect game even when judged in today's context, compared with today's games.

>> No.574785

Because OoT gets good when you become an adult.

>> No.574807
File: 57 KB, 235x266, Stone1[1].png [View same] [iqdb] [saucenao] [google]
574807

Everybody knows about the Gossip Stone behind the Deku Tree by now, but did you know there's one in the far corner of Lake Hylia?

>> No.574820

Because it has the longest tutorial of any zelda game.

>> No.574835

>>574807

Thanks gossip stone. You are my greatest ally.

>> No.574863

>>574807
Wait, what? Is it near the warp?

>> No.574879

>>574748

>proves itself a near perfect game even when judged in today's context, compared with today's games.

I'm gonna have to challenge that m8. If OoT had never existed and was released today as a brand new game, it would be judged to be kind of shitty.

>"next to no side quests!"
>"combat is very basic!"
>"dungeons are easy!"
>"the graphics fucking suck!"
>"wtf was the point of ice arrows??"

>> No.574882

>>574670
I don't see the relevance of this to my post but I'll address yours anyway.

Later games have either gone down completely different roads (Majora's Mask) or have not been able to do everything better than Ocarina did as you say (Twilight Princess, even though that game is still brilliant and very underrated).

The zelda franchise reusing the existing formula is too simplified a claim. And it doesn't even prove successful all the time.

Ocarina was a near-flawless example of that particular approach. Modern-day attempts, in and outside of the Zelda franchise, dons't change the fact that Ocarina can stand on its own without having to rely on nostalgia (like nostalgia is a bad thing).

>> No.574895

>>574820
Twilight Princess's is longer.

>> No.574906

I just dug up my old N64 from my childhood along with OoT and MM.

Which do I play? Most votes decides. I'm completely open to either one.

>> No.574898

>>574879
Ice Arrows: one of the great mysteries of life.

>> No.574901

>>574895
SS is one big tutorial.

>> No.574913

>>574906

Go with OoT and don't hesitate to jump to MM if you're not feeling it.

>> No.574909

>>574898

I think I took out two enemies with them before finishing the game.

>> No.574920

>>574906
OoT then MM. I would say MM holds up better though, mainly because it differs more from later games than OoT.

>> No.574921

>>574901
only Zelda I haven't played yet. one of these days, when I get Wi U

>> No.574946

>>574895
Ocarina's is several dungeons long. The game doesn't 'start' with side missions and exploration until you've completed kid-mode and get access to both timelines.

>>574901
Don't start.

>> No.574947
File: 29 KB, 500x375, 1367010407701.jpg [View same] [iqdb] [saucenao] [google]
574947

Trying to get back into FF7 and OoT has been interesting. FF7 seems to have stood the test of time better because these new RPGs are so out there with their new gameplay mechanics that they don't really feel like the same genre. Action-adventure games have always been the same ever since they went 3D, and they've just been implementing some new and fun stuff that improves upon the old models and makes adventure games funner than their predecessors.

So old school RPG games scream "I am the last of my kind. Mourn me and enjoy me." Old action adventure games are just begging you to check out the newer installments that improved upon their flaws.

>> No.574958

>>574879
If it was released today, it would obviously have had graphics the games of today possess.

I don't see how the amount of side quests is relevant to the quality of a game.

The dungeons were more atmospheric than balls-out hard. They're as memorable, if not more, than the dungeons of other games.

Combat is basic by by god, did they get it right. Not only did it set a standard for games ever since, but I see no need to alter it significantly for a 3d zelda game.

Ice arrows - that's something that could be made more necessary. They were still fun as shit, and a slight power up.

>> No.574969

>>574958
but by god*

>> No.574982

>>574947
>Action-adventure games have always been the same ever since they went 3D, and they've just been implementing some new and fun stuff that improves upon the old models and makes adventure games funner than their predecessors

100% truth.

There's a lot to love in OoT but the reality is that 3D gaming kept going at a breakneck pace for years - unlike the 2D Zelda titles, OoT had other games in the genre that outclassed it within just a few months.

The music is still phenominal and there's tons of cool shit in the game, but I honestly think almost every other 3D Zelda game is better than OoT

>> No.574992

>>574958
>I don't see how the amount of side quests is relevant to the quality of a game.
It is relevant for games meant to be about exploration. If you assume OoT isnt about the exploration, then what is it about? It most certainly does not hold up as an action game with the barebones combat, the puzzles are easy so thats out as well, the writing might as well not be there, etc. I really do not see how it is "near perfect", even by gen 5 standards,

>> No.574997

>>574958

>If it was released today, it would obviously have had graphics the games of today possess.

We're talking about the same exact game if the nostalgia goggles were taken off. The point of the "if it was released TODAY" talking point is to give it the same ruthless critique we give newer games, which is totally fair when you're arguing about which game is funner.

Context and circumstance are completely meaningless when you're rating the final product as you play it on the TV. "Well THIS is what was going on in 1997..." isn't going to erase a single flaw. The game IS what it is, regardless of the story behind it.

>> No.575014
File: 23 KB, 362x372, 1288820593692.jpg [View same] [iqdb] [saucenao] [google]
575014

>>574982
>OoT had other games in the genre that outclassed it within just a few months.
Just what ARE you talking about? Nostalgia or no nostalgia, there have been almost no games with the capacity for atmosphere or story telling since OoT. Not just other 3d zelda games. All games, period.

>> No.575042

>>574982

>OoT had other games in the genre that outclassed it within just a few months

Name them.

>> No.575040

>>575014

I hate to tell you this but there wasn't much of a story. It was pretty basic Zelda stuff.

And he's talking about the actual game. Stuff like hookshotting across distances, solving puzzles, and killing baddies. Other games have done that stuff better since OoT came out. Especially other Zelda games. It deserves a medal for what it did at the time and the weight that those memories carry with us to this day, but as an actual game it's been outdone.

>> No.575045
File: 337 KB, 1920x1080, Majora's Mask.jpg [View same] [iqdb] [saucenao] [google]
575045

Yo /vr/ this might not be the right thread but I'm tripping the fuck out over here. I had a Majora's Mask ROM and I got all the way to the Great Bay, and I used save states. Last time I played it was back in January, and now none of the states are fucking loading.

This always fucking happens. Every time I set out to complete a Zelda game something fucking prevents it from happening. Goddamn I'm so mad.

>> No.575054

>>575014
I would have to agree that I don't believe many other games can form the level of intense atmosphere that OoT had.

I feel like Wind Waker is my favorite Zelda game, but OoT is my favorite *Zelda* game. It oozes atmosphere and really draws you in.

I don't feel as though OoT has "aged badly" or anything, really. I can sit down and play the hell out of it at any time, really. I think its a splendid game and world.

>>574997
>The game IS what it is, regardless of the story behind it.

I prefer to compare it your previous way, however, keeping in mind the state of the market at the time as well as the hardware.

Even doing it your way, however, I still think OoT holds up very well. I don't think any of the recent games have been able to get the combination of gameplay and atmosphere. Some of the newer games get part of the gameplay, but the atmosphere, to me, lacks sorely in many situations.

Perhaps thats why I like Wind Waker so much. It, too, oozes atmosphere.

>> No.575062

>>574992
No one but a fool considers OoT an action game (although the barebones combat was excellent), and no one but a fool thinks the writing was meant to be an integral part. The game achieved so much without relying on spelling out everything.

Exploration games don't necessarily require tons of side quests to force the player to explore. A fewer amount can still easily bring to life a sense of exploration. Ocarina had enough side quests and secrets (actually there were many secrets) to give the entire land of Hyrule reason to exist, reason to want to explore and experience it.

What made the game near perfect was a combination of many things, not merely it's sidequests.

>> No.575063

>>575040

Agreed, but that anon is high as fuck if he thinks OoT was outclassed "within months"

>> No.575060

>>575014
Look, I'm not that guy, and I see where you're coming from, but please, let /v/ handle absolutes and extremes, and let's pretend there's always something better than what we grew up with, even if the game we're talking about is regarded as the best game of all time. It teaches us in being objective and flexible.

>> No.575092

>>575060

>being objective with subjective matters

Flexibility is something I agree with, however, its really difficult to say "X is an objectively bad game" because shit, there are some games that are generally regarded as bad that I know I personally like.

>SNES Animaniacs
>Blue Dragon
>Lost Odyssey
>Mega Man Network Transmission
>Blue Dragon Plus

>> No.575093

>>575063

"within months" was definitely an exaggeration. I'd say it took years. Shit was phenomenal at the time.

>> No.575103

>>575040
No one debates whether there was much of a story in Ocarina. A complex story doesn't automatically make a game. The point is how the story in Ocarina, as basic as it was, serves as a stage of sorts for the overall experience. THAT'S what was handled so well. I could think of several games with for more inventive stories that didn't produce nearly the same result. Ocarina's story was simple and myth-like.

>> No.575112

So I'm contemplating emulating this and several other N64 games. How well does the N64 controls work with a 360 game pad?

>> No.575114

>>575092
>SNES Animaniacs
mah nigga

>> No.575117

>>575112

>How well does the N64 controls work with a 360 game pad?

I think you'll need a different mapping for each individual game.

>> No.575125

>>575092
I've never seen SNES Animaniacs "generally regarded" as bad.

>> No.575129

>>575103
I think what you're looking to say is that the execution is where OoT nailed it, despite the fact that the story was a simple and very oft-told one.

The scene with Saria when link is first leaving is a perfect example, I think, of OoT's ability to tell a story purely with execution. The fact that there's no music, the long, drawn out time before link turns and turns, etc. Its very well executed, and that builds the atmosphere and story much better than a drawn out wordy cutscene ever could.

>> No.575138

>>575112
Pretty well. You can use the right stick for the C pad and it works great, but you'll likely have to have a set of binds for every game, such as FPS games working better with C buttons mapped to the left joystick, as many FPS games used those to move.

>> No.575132

>>575092

I know it's not /vr/ related but did Lost Odyssey really get a bad wrap. I fucking love that game and regard as one of the closest things to a nostalgic throwback of 90's JRPG's that there was in the eighth generation. Easily one of the best (and sadly, one of the most overlooked) JRPG's of the 00's.

>> No.575139
File: 321 KB, 623x357, slayers-return-naga-again.png [View same] [iqdb] [saucenao] [google]
575139

>>575014
Holy shit, you actually believe that, don't you?

>> No.575145

>>575139

Yeah m8 I understand all the love OoT gets but I felt that post was a little overdone. I would've done the "Jesus Christ what the fuck is wrong with you?" post myself but I just didn't have the heart.

>> No.575164

>>575103
the story in Ocarina really doesn't make any sense whatsoever... there isn't a lot that happens in it which matters later... the stuff with Zelda was pretty awesome and the general theme was good, but it's not even something that would make a passable short story or anything.

>> No.575180

>>574001
Because what interests you change over time.

Personally I can go through OoT today and it's just as fun as day 1. However a lot of other games don't interest me at all, even if they're genuinely great. It has nothing to do with how it aged, you changed.

>> No.575184

>>575138
>>575117
Good to know. Looks like I'll be emulating one game at a time. Which is good. I get super ADD with roms and never finish them.

>> No.575212

Is it just me, or do lots of people who hate on this game never even reach adult link. I swear to god

>> No.575235

>>575145
It's just so sad that his OoT love is on such a riduclous pedestal. That no other game EVER will rival OoT's ability to make atmosphere and tell a story.

That's just...wow. That's god-jammed nuts.

>> No.575240

>>575129
Yes, exactly, good example. But to me that's more than just execution; it's use and utilization as well. There was substance in such a basic story and concept.

>> No.575245
File: 62 KB, 373x373, 1366515786098.jpg [View same] [iqdb] [saucenao] [google]
575245

>>574484
Not that anon but usually older siblings. It was a little different for me. I started NES before I could read. I started SNES when I could read Spanish but not English.
>mfw the manual for a kirby game taught me how to read and speak English. And it also taught me cursive because for whatever reason the part of the manual that explained the story was in cursive.

>> No.575251

>>575164
I imagine lots of people are intrigued by the time traveling aspect as was I. Time travel does always something to enhance storytelling. I mean, you get to know all those people while you were a kid, and then you fall asleep only to wake up and find out all of the stuff that's changed while you, Link (the hero) wasn't there to help Hyrule against Ganondorf. Seeing all these apocalyptic aftereffects, all the grew up/cursed characters, and you were like "how could this happen? time for adults to fix things up" and then after the final boss battle it all reverts to where you leaved it and you're a kid again and only you remember the hell you went through and how people were hopeless and how you won etc. etc.

I mean, the perspective of you a bad ending world was kind of cool. One other game that did this was FF8.

>> No.575286

>>574947
These were my exact feelings when I played FF7 for the first time in August and replayed OoT a few months ago.
Ocarina of Time's biggest draw was being the biggest adventure game of its time, which sadly isn't the case anymore. The genre is one of the biggest in gaming and is growing exponentially over time, and Ocarina can't hold up with many of its successors. Even in the Zelda series alone it's mechanically outdated and has one of the worse overworlds.

Whats interesting too is that, on the other hand, Majoras Mask holds up incredibly well. That probably stems from the fact it condensd almost all the gameplay into one town and focused on a unique gimmick, rather than just trying to make a huge adventure. There's no other action-adventure game like it so, while the core mechanics are still shitty, the other content is enough to make it stand out over other games in its genre.

>> No.575321

>>575164
How doesn't the story make any sense? Archetypal evil guy bent on becoming lord of the lands seeks Triforce to realize his plans. Archetypal selfless paradigm of righteous good ordained by prophecy is aided to thwart bad guy's plans. Seems like he will prevail but bad guy succeeds through treachery. Protagonist must then repair damage to the land and remove badguy. What's not to get?

Like I pointed out in the post you replied to (and as someone else has done as well), Ocarina's story wasn't made to stand alone as the crux of the game. It isn't something intended to pass as a short story. The story's progression plays a huge role in the plot and setting of the game, but in the end it's not what carries the game; it's the execution of the story that provides the most powerful experience. There's far more than simple plot to any art.

>> No.575338

>>575251

To me the apocalyptic thing never worked. There's like two game areas where you can compare the Before and After: Hyrule Town, and the Castle. Everything else in the game is just the exact same game area with the NPCs moved to different spots.

When people throw around words like "atmosphere" and "substance" in this context, they come across as completely meaningless words to me that give away a high degree of nostalgia influencing a poster's judgement.

Compare the apocalyptic parts to that of Majora's Mask. Majora's Mask did it perfectly. Even when you're out in a green field doing a silly side quest, it's still able to throw little things at you like the ground shaking, the moon getting closer, and the fucking countdown at the end of each day to remind you of the impending apocalypse. When you throw out the words "atmospheric" and "lush with substance" in this context, those words actually refer to something tangible. They're referring to actual little things the game developers went out of their way to integrate into the game to evoke a specific feeling in the player.

When you're talking about the "atmosphere" in OoT, you're just talking about a basic combination of music and scenery that struck you fancy. But every game ever has a backdrop with music attached. You just like the ones in OoT more than the others because of some subjective taste or nothing but nostalgia. That's alright, but it doesn't hold up in argument about a game's quality.

>> No.575353

>>575338
I'm that guy, and I also think Majora's Mask is better than OOT, by the way.

>> No.575378

>>574086
I spend all day playing a video game for 5 minutes and then moving on to another "eh I'll feel like playing it again some day. It was a great game and all, I had fun beating it...." I need to find something I can spend 100+ hours playing

>> No.575410

>>574307
Play Master Quest. Gives it a fresh feel.

>> No.575424

>>574001
Because it is. The only fun dungeons are the adult ones and it sucks that the kid dungeons are so terrible. Even then the adult dungeons aren't that great.

>> No.575496

>>575092
I don't know where you got Lost Odyssey being bad. There's a huge fanbase for it and is regarded as the best JRPG of the current gen. Apparently Blue Dragon was a solid JRPG, though I've never played it.

>> No.575512

>>575338
>>575353
MM kicked OoT's fucking ass as a iconoclastic sequal should.

OoT was kinda like the world's best "choose your own adventure" book. MM was the best Grimdark Fairytail.

OoT was fun because it was like doom or quake, it was tight, good controls, immersed you.

MM was good because it wasn't just selling a game, it was giving you a little portal into another world that's going to die in three days.

OoT was supposed to have romantic sideplots an random events. Like TP in the open fields?

OoT was rushed for chirstmas. It did what it had to do. It took the bar and raised it, quake style. But Quake 2 was better then 1, and 3 is better then 2. That's why they MADE THEM BETTER.

>> No.575510

>>575338
>To me the apocalyptic thing never worked.
Goddamn man, I feel sorry for you then. EVERYTHING was affected, some places more than others. It didn't take drastic visual changes for you to know that something was wrong when you set foot into an area for the first time as an adult. Arguing that it was only the castle and market that changed betrays a very shallow appreciation for nuance.
The reason the apocalyptic theme was rendered so well was because you got to cherish a world that was largely very friendly and beautiful as kid. Racing against Ganondorf provided a hint of the world being threatened, but generally it felt like this lovely place would remain so. And then suddenly it gets shat on.
You CAN'T compare that to Majora's Mask since their respective approaches to the apocalypse theme were so entirely different - one had you experience the world before and after, where the attachment you formed as a kid is clutched away as an adult; the other had you feel the extent of impending doom. One isn't inherently superior than the other. It seems you are only capable of appreciating one.

>When people throw around words like "atmosphere" and "substance" in this context, they come across as completely meaningless words to me that give away a high degree of nostalgia influencing a poster's judgement.
lol why do they come off as meaningless? It's been constantly explained itt where OoT's atmosphere and substance come from, that they're not reliant on nostalgia. Yet you disregard all of that for some reason.

>When you're talking about the "atmosphere" in OoT, you're just talking about a basic combination of music and scenery that struck you fancy.
No, we're not, stop pressuming. You're being idiotic now. Scenery and music are two aspects of the game that were handled expertly, but they are only two. Like I said, It's been explained why and how atmosphere was achieved. Stop writing it off as due to only music or nostalgia, you need to try harder.

>> No.575535
File: 3 KB, 126x123, 1288926833296.jpg [View same] [iqdb] [saucenao] [google]
575535

>>575424

>> No.575536

>>575510
How many people mention the BURNING OF THEIR ENTIRE VILAGE

How many people thank you for saving their lives and homes?

How many buildings are left with even a single burn mark? Compare with MM, where the day cycle means there are shitloads and shitloads of events all working together. Is it even possible to have all the quests done in 3 days to save Termina?

>> No.575557
File: 81 KB, 681x413, goemon.jpg [View same] [iqdb] [saucenao] [google]
575557

I guarantee you that if you bring over friends who've never played an N64 game, they're going to be far more enthralled by Mystical Ninja than they would by OoT. That's just how it is.

But here's the thing, OoT is objectively the better game. It has tenfold the gameplay depth that Mystical Ninja does. Mystical Ninja's gameplay is some barebones Mario-combined-with-Zelda thing that doesn't really succeed at being anything other than the stuff that occupies your time while you're traveling from Point A to Point B in the game. And all the other design elements are just done with more effort in OoT.

Yet Mystical Ninja holds up better as a game these days because it's just so fucking bizarre with its flamboyant feudal Japan setting. I'm sure there are plenty of games out that do this thing, but Mystical Ninja is king. So for what it aims to do (weird you out and fascinate you) it hasn't really been surpassed. While OoT is just one of thousands of games that have tried to be the most badass and fun adventure game out there. It succeeded, but the endless competition guaranteed it was going to be overtaken one day.

So I guess OoT suffers from its own success. It was THE adventure game, but once the actual gameplay elements had been surpassed by its successors, it was only left with the artistic elements. While that keeps it on its pedestal for many people, it's caused the game to feel dated and unworthy of all of its praise by others.

Yet fucking Mystical Ninja, which could imitate the glory that was Zelda, has come down to us as an immortal gem.

http://www.youtube.com/watch?v=dRj7XVFd3Ic

>> No.575627

>>575536
lol burn marks? Really? Ocarina was about people changing over the years, about the world going from great to shit, and you having to remedy it. People certainly acknowledge and thank you for it, but the emphasis was on, say, the market town suddenly becoming a frightening zombie nightmare, and people in other locations lamenting it. Not how damaged Kakariko turns out to be after the fire,or how much the residents suck your dick for it.

>> No.575645

>>575536

You are a fucking idiot. OoT is not a game about heavy NPC interaction. Who cares about the village realistically reacting to the fire? It's not what the game is about at all.

>> No.575641

>>575627

>go to Lake Hylia
>the water is lower
>you have to restore the water to the top of the lake

OH VEY ITS A HOLOCAUST.

>> No.575707

MM tards please go and have your circlejerk somewhere else, you've been shitting up every single Zelda thread ever for years now

It's becoming kinda pathetic

>> No.575715

>>575707

i love mm, but i have to agree with this. it's like there can be no oot threads anymore with mm-fanboys saying how overrated and shitty it is.

>> No.575786

>>575707
OoT was a good game, and i have it on my virtual console, even without having MM

But it bottoms out earlier. MM tried to pack as much life as possible into the game.

All i'm saying is that OoT would have been better if peahats were immortal, or if they cut the hub down to half size and gave you your horse near right away, like with TP

i liked the open world aspect, but i felt like it was 1. Too big as a quest hub and 2. not big enough as a hide-and-secrets part.

it's the same problem with WW and burried treasure. Sure you could go sea splunking, but why bother? OH LOOK IT'S ANOTHER FUCKING RUPEE GOOD THING I HAVE ENOUGH TO BECOME THE HYRULIAN ROTHSCHILD BECUASE OTHERWISE THERE WOULDN'T EVEN BE A POINT

>> No.575804

>>575103

OoT's story wasn't as simple as that though because they actually made you care for the characters and the main cast. They made you feel a part of a grand adventure. I don't think another game has managed to pull it just as well.

I really loved the feeling of growth in the game, from a little boy to a full on warrior and the way Hyrule opened up piece by piece

>> No.575807

>>575557
People need to learn what 'objectively' means.

They're fucking games, and two very different ones at that. They even have aspects about them that are aimed at appealing to different types of audiences. Much of what one can find to be good about one another person could say about the other, particularly with regard to things like mood and atmosphere.

tl;dr: Stop calling subjective things objective; it doesn't improve your argument.

>> No.575813

>>575786

Hyrule Field really isn't that large, and even then there are warps all over (not just the songs, but the diving pool in the lost woods, the warp to goron city, etc

i never understood the complains about the overworld. i think its amazingly laid out

>> No.575814

>>575804

>OoT's story wasn't as simple as that though because they actually made you care for the characters and the main cast. They made you feel a part of a grand adventure. I don't think another game has managed to pull it just as well.

Jesus Christ dude. Your imagination is making up 70% of the experience you're remembering.

>> No.575826
File: 482 KB, 434x360, 1364660885955.gif [View same] [iqdb] [saucenao] [google]
575826

>>574086
I've been playing SM64 recently and I'm finding it's just so repetitive at times.

Wet Dry World for example.

You climb up the big building thing, find the Bob-omb Buddy, open the cannon, get in the cannon and shoot yourself into that caged off bit so you can go to the little village and then either get the red coins or the other star.

Then you get kicked out of the level and have to do it all over again (except the bob-omb) and get the other star.

It's filler and a terrible design choice.

>> No.575828

>>575814

Oh come the fuck on. People do the same shit for MM

>> No.575847

>>575828

MM had a bit more characterization because of the voice clips and the schedules, but for the post part you're right. You both need to shut the fuck up.

>> No.575842

>>575641
>OH VEY ITS A HOLOCAUST.

Well, yes, actually, because that's Hyrule's main water source. Plus the reason *why* the water level is so low is because the lake's source got frozen over, trapping gods know how many Zoras in the ice.

>> No.575854

>>575786

I thought they packed too much to be honest, to the point where I was stumbling all over the "content"

It kinda killed the discovery aspect of Zelda games where you had to search, look around and explore before being rewarded for your curiosity.

I mean finding a new hole in ocarina felt awesome no matter how insignificant, while in MM it felt rather meh

>> No.575857

>>575826
Ive been playing tetris recently and it gets repetitive.

The same pieces falling all the time.

Only difference it gets faster.

Terrible design if you ask me. Game is overrated as fuck.

>> No.575869

>>575857
Except tetris gets harder, there's nothing harder about doing the same thing twice.

>> No.575879

>>575826

you are aware that the height you enter the painting determines the water level

>> No.575889

>>575814

>implying you didn't care for Darunia, Saria, Impa, Ruto, Nabooru, Shiek and Malon

it may not have been a big cast but they sure as hell were more fleshed out as opposed to MM where majority are unlikable assholes with no relation to Link

>> No.575916

>>575889

Why are you implying that every person who disagrees with you is a MM fag?

>> No.575929

>>575889
>mai waifus!

OoT fans are all the same

>> No.575926

>>575854
I agree, MM didn't "manage" it's content very well. You could do a lot of town-related stuff right at the beginning, but the quests are really blurry compared to OOT's 8 medallions.

"We need to go to Woodfall Temple!"
"But first we have to get a deku mask."
"And we need to go mix a potion, or something."
"And we need a few other items because, hey, just because."
"And look, Kooloo limpah!"
"And don't forget, there's a time limit!"

MM really stretched those fetch quests as far as they could go.

>> No.575927

>>575828
No, every NPC in MM had a reason to be there. The postman? He has a sched. Kafei? Sched. HAND THAT COMES OUT OF THE FUCKING SHITTER? He has a sched.

Now, lets think about this. OoT put us in this world that has 2 times, Before and After. MM put us EVERYWHERE in this 3 day time period. It' almost a study of pre-HAPPENING towns, everyone trying to be as cheery as possible while ignoring the fact THE MOON IS GOING TO FUCKING WIPE THEM ALL OUT.

No one talks about running. They know the logic. They realize it's hopeless. Link is the only hope that world has. Sure Gannon is taking over everyone, but who did he actually kill? The Redeads were magically created, not zombies.

Oh no, he replaced one arbitrary leader with another? Boo hoo.

But no, MM? You deal with a fucking moon. It's the fucking Armageddon, and every time you wonder how far away it is, you can just look up to remember.

>> No.575931

>>575879
I have vague recollections of that but didn't have it in mind while playing.

It still doesn't change the fact that you're doing the same thing twice. Why shouldn't I be able to get both stars? It's an early 3D game so they probably didn't think about it, luckily games like Banjo Kazooie could learn from it and let you stay in the world.

>> No.575939

>>575916
because lord knows Skyward Sword and TP aren't any better.

>> No.575962 [DELETED] 

>>575927

You are sucking MM's dick way too hard. I love the game as well, but you're talking about it like a dumb teenager.

>> No.575972

>>575927

he killed the Deku tree

>> No.575990

>>575927

No one talks about running? From my memory several NPCs talk about leaving town.

And Ganondorf reaked total havoc. He was going to feed gorons to volvagia, killed the deku tree, froze the zoras under the ice...and its assumed he killed a lot of things

>> No.575992

>>575929

have fun being the third wheel in Anju and Kafei reunion

>> No.576014

>>574024
I disagree. I see where a lot of games have aged poorly that I loved when they came out, but I never understood why so many people think that it's aged poorly. Goldeneye aged poorly. Final Fantasy VII aged like shit.

Not that I'm saying you're wrong or anything like that, my nostalgia may very well be getting to me, but I don't see how it has aged poorly. The controls are still tight and the world still feels full of life for me.

>> No.576023

>>575972
>>575990
Aight, good point, i kinda forgot about that part. Sure, some goron died, the deku died, and he may have killed people off screen. But still, he wasn't threatening to end the world. Even after Jack was sent into the future, it was STILL THE FUTURE. Flying cars and everything.

I just remember most of the "lets run" topics being 'We wouldn't make it anyway". Like the swordmaster who was all gung ho at first but cries at the end.

>> No.576034

>>576014
Again with this aging games trap. Please guys, don't fall into it.

>> No.576049
File: 118 KB, 487x700, gimmick.jpg [View same] [iqdb] [saucenao] [google]
576049

What game DOESN'T have more life and atmosphere than OoT?

>> No.576052

>>576023

He didn't want to END the world because he sought total power, he wanted to rule the world.

I do agree that MM has an unsettling atmosphere though. But OoT is also kinda gloomy because us Rauru says it's a "world of monsters".

>> No.576054

>>576049
Twilight Princess, for one.

>> No.576059

OoT/MM comparisons never made sense to me. The games are completely different. MM was intentionally designed to be as different from OoT as possible.

Criticizing OoT for not having as good NPC interaction as MM does is just mindblowing. OoT wasn't going for that at all.

>> No.576071

>>576059
Comparing OoT and MM is a perfect example of comparing apples and oranges.

>> No.576090

>>576052
>world of monsters
>Hyrule field has no monsters anymore

Fuck you you lying old man, go back to being a useless owl

>> No.576135

>>576059
>good NPC interaction as MM does

I wouldn't really call the interaction good since the player has no prior connection or relation to these characters. I really found it hard to symphathise with most of them, with the exception of Darmani and Romani.

They seemed too illogical and flawed, which could be handwaved away as panic due to the moon. But the premisis for Kafei's and postmans actions are batshit retarded to name a few.

>> No.576172

>>575536
>Is it even possible to have all the quests done in 3 days to save Termina?
Y no ;_;

>> No.576186

>>576135
>which could be handwaved away as panic due to the moon
At least they're acting like they're experiencing panic.

Kakariko doesn't even notice it's on fire.

>> No.576197

>>576135

The postman is indeed retarded, but Kafei makes sense because they're doing it in the name of love. Kafei and Anju know they're going to die so want to spend their last moments together.

>> No.576206

>>576186

they do evacuate though, if I remember correctly

>> No.576210

Anyone else dislike how Kafei was turned into a child? It was strange that it was a love story centered on a child and older woman. I understand the game is going for strange. But I think they had the opportunity to have a really cool love story with both adults but it feels kind of meh when one is a kid.

>> No.576212

>>576135
>They seemed too illogical and flawed

Not unlike real people

>> No.576221

>>576197

Don't get me wrong I liked the way the complexity of the quest unfolded, Kafeis reasoning for getting the mask and hiding from his beloved is cringeworthy though

>> No.576232

>>576212

maybe in Japan

>> No.576243

>>576049
I'd almost say WW, but lets be honest. Even WW had some pretty epic changes going on. I mean, lets be flat, that rich girl who becomes poor and starts stealing? The whole "digging up the triforce and scaling the tower of the gods? Even the little sister?

Awesome, and i would do it again. EASY AS ALL FUCKING SHIT, but i would sit down and play WW again.

TP got pulled between the new and old, methinks.

>> No.576239

>>576210
He wasn't a child, he was turned into a child's shape by the imp. He was a teenager minimum, and still is in all forms but physical.

They were two adults set to be married, and he didn't care that he was a child- but he lost his half of the mask for the wedding ceremony. He lost the fucking ring, essentially, and he couldn't stand to face Anju after that. After you help him get it back, it's too late to stop the skull kid. They just huddle together, not caring about some stupid curse- just glad they get to be together one last time before the world ends.

>> No.576257

>>576243

TP got lobotomized characterisation

>> No.576262

The first time I played OoT I was 22. It's one of the best games I've ever played.

There's a lot of pragmatic tools on this board.

>> No.576306

>>576262

>The first time I played OoT I was 22

What year?

>> No.576404

Originally Zelda 64 was planned to follow a similar template to Mario 64: sub-worlds accessed via the interior of Ganon's Castle. It was thought the N64 couldn't handle a huge, open world. Hyrule Field was a great technical achievement.

Originally the devs were going to make Hyrule Field much busier with trees, but the trees were mostly removed to make riding Epona easier and more enjoyable. It's probably also why the field is less populated with enemies as an adult.

Miyamoto was determined to have the horse-- he'd wanted it even in Super Mario 64. Mounted combat was an early design goal dropped and never realized until Twilight Princess.

For better or worse, the big, empty field is an intentional design decision, dudes. Your mileage may vary depending on how much you enjoy(ed) riding the horse for its own sake.

>> No.576415

>>576262

I don't think it's bad for people to hate on OoT. After all, we're all individuals with different views and opinions. But I definitely think that OoT is one of the most resented games on this site. It gets insane amounts of hate.

>> No.576431

>>576415
Same problem with Earthbound and FF7, hype backlash.
It's not the best game ever, though it is fun.

>> No.576442

OoT has so many insane little tricks. I love being able to beat Morpha by just luring it into the corner and slashing your sword

>> No.576451

>>576306
2013

>>576415
It is very surprising. The demographics of /vr/ are interesting, to say the least.

>> No.576452

>>576442

Deku Nuts have a ton of cool features you wouldn't think of.

>> No.576453

>>574001
Because it's not master quest.

>> No.576475

>>576415
I don't HATE OoT. i just think MM was better, WW had pros/cons over it that put it at equal, and that TP and SS were slightly worse, but made up for it in other ways.

OoT was a important stepping stone, and indeed, it raise and firmly set the bar for zelda. But...

When i play, say, Fallout new vegas, i can imagine the sand crumbling off my face as i sneak through a valley of Deathfuckers, my radio tuning into dem Black Mountain Tunes, my rifle heavy in my hand.

OoT is still a great play now, but it feels more like doom these days. Every TOOL is right, it just needs someone to skin it.

Are there any OoT hacks? I bet OoT hacks would be awesome as fuck, maybe MM hacks for a day cycle.

Also, OoT needed a fucking working bunnyhood. Seriously, would have solved 1/2 of the problems i had with the game.

>> No.576473

>>576452
Shame about Ice Arrows, though.

>> No.576482

>>576452
You know what i wanted to see more of in OoT? A reason to know how to swordfight.

Even WW has more complex swordfighting then OoT (though the hardest fight in the game is in a bonus dungeon and maxes at 4 fucking guys)

I wanna see OoT with more indeph enemies and fighting.

>> No.576496

>>576482
They should have thrown more werewolf pairs at you in the Forest Colony, as well as used Stalfos pairs more often. Stalfos pairs could be a bitch with the proper room shape.

>>576475
>Also, OoT needed a fucking working bunnyhood. Seriously, would have solved 1/2 of the problems i had with the game.

The fastest way across the field (besides bugs) is to side jump.

>> No.576512

>>576496
Nope. Run backwards.

>> No.576529

>oh man anon you havent played oot???
>you have to it's the best game ever!!
>it's amazing i've beaten it a gorillion times!

So I played it and it was just boring. The world was boring, the characters were boring, the combat was boring, and whatever story was present was terrible. Why were none of the NPCs consistent? It was like somebody just made a bunch of caricatures and randomly assigned them to be NPCs. It felt exactly like alttp except they removed some stuff and made it 3d. Oh boy time to go to the dungeon to get that new item, use it for the rest of the dungeon, and never have to use it again.

I'm pretty sure I wasn't impressed since I had played stuff like morrowind already, which actually felt like an adventure. OoT just seemed like kid stuff in comparison.

>> No.576545

>>574001
because you're actually a slug.

>> No.576554
File: 167 KB, 909x1152, Oddworld_Slig_Tablet_test_by_Jazon19[1].jpg [View same] [iqdb] [saucenao] [google]
576554

>>576545
Actually..

>> No.576551

>>576529
>Why were none of the NPCs consistent?

What does that even mean?

Its not as though the NPC's characters vary widely or something. One character is the same throughout.

I mean, unless you're complaining about where those particular characterizations appear, but that as well doesn't make sense.

You might as well be complaining about the naked Nords in Morrowind, but no, they were at least consistently naked, right?

>> No.576571

>>576529
>ignore them
>forget about them
>play master quest w/o a guide
>learn to have fun

>> No.576636
File: 590 KB, 697x827, random.png [View same] [iqdb] [saucenao] [google]
576636

>>576551
Their design was all over the place. I couldn't tell if they were supposed to be people. Aren't these all supposed to be Hylian? Why do they look like they could all be their own race? There's no consistency between them other than looking humanoid.

>>576571
>just ignore the bad stuff
I'm not going when I have to deal with it throughout the game.

>play master quest w/o a guide
I was told to play OoT and that's what I did. I doubt some revamped dungeons are going to change my opinion about this game.

>learn to have fun
>>>/v/

>> No.576667
File: 34 KB, 500x350, children-of-the-corn[1].jpg [View same] [iqdb] [saucenao] [google]
576667

>>576636
>all have lightish skin
>all have pointed ears
Did you grow up in a cornfield?

>> No.576660

>>576529
You know who did NPC's right?

Diablo

Want a simple hub for your chars? Click deal. Want to immerse? Click Gossip.

Seriously, that one little option (and lines of recorded voice) makes the game THAT MUCH MORE IMMERSIBLE. Differing dialog about other NPC's is all it takes. Just enough to make you go "Ok, enough talking about signs, lets go kill some big fat uglies"

All of a sudden, you've gone from killing machine to desperate warrior, fighting his way though hell and solitude, reaching out for a few social straws.

Although seriously.

FUCK WART. I'm glad people ran trist runs because it means he's had to have died more then he ever lived in diablo 1.

>> No.576674

>>576660
If only Nintendo felt the need to do OOT that kind of justice.

>> No.576687

>>576636
Doesn't look more varied than the actual range of human beings out there...

>> No.576698

>>576636
>top left: retarded bean eater
>top center: standard young hylian boy
>top right: creepy Igor-like graveyard keeper
>center left: other creepy woods guy (I think)
>center: standard hylian old man
>bottom left: creepy witch

Look like Hylians to me. They also have appearances fitting their characters. Their characterization is not all over the place, rather, they have the necessary looks for their place int he game.

>> No.576719

>>576674
OoT is good enough that we don't ask "What went wrong" we ask "What could we have done better"

Lets be honest though, when D2 came around, people wern't playing it for the plot (Well, i was but i'm weird) (Although i'm surprised median xl didn't try and fix that). We were/ ARE playing because it's addictive as fuck. Even now, and in any age you care to aim, i bet there will be private servers of D2 running, just because it is that solid of a game.

OoT will be like that once it gets more hacked, i think. We're reverse engineered it, but i think the better task would be turning our more iconoclastic heads twards it.

It takes an iconoclast to ask "What could i have done better, then everyone who is "BEST" in all seriousness.

>> No.576784

>>574181
What just... what the fuck just happened?

>> No.576946
File: 32 KB, 400x331, interdasting[1].jpg [View same] [iqdb] [saucenao] [google]
576946

>>574198
>write a program on OoT

Wait what?

>> No.576953

>>576946
http://tasvideos.org/2341M.html
gotta love that dancing pi

>> No.576968

>>574024
>The sad truth is that it hasn't aged well.

i entirely disagree. i can, and do pick it up and play it about once a year. the controls are intuitive, it looks pretty and the mechanics still make sense.

except i still can't do the mother fucking water temple clean and fast. fuck that place

meanwhile GoldenEye is unplayable since the advent of the dual analog and FFVII looks ass-tastic

>> No.576981
File: 22 KB, 500x375, tumblr_mlqs85H6os1rcalxio1_500.jpg [View same] [iqdb] [saucenao] [google]
576981

why are zelda games so fucking long

>> No.577001
File: 935 KB, 245x250, Get A Load Of This Fitzroy.gif [View same] [iqdb] [saucenao] [google]
577001

>>574212
>child link on rails

stop reading right there

>> No.577003
File: 996 KB, 2425x720, Bitches Love Link.png [View same] [iqdb] [saucenao] [google]
577003

>>574348
its still my favorite zelda by a mile

my top 3 are

OoT
Link's Awakening
Wind Waker

I play it once a year, still love it with all my heart.

>> No.577031

games are fucking virtual objects that can't age, what ages is people and context.

and that shouldn't matter in a retro board. but it does. so my guess is many people here don't like retro games that much.

>> No.577038

>>576981
This is my issue, they become tedium after a while. They aren't difficult enough to be challenging, it just becomes a list of chores to do.

>> No.577047

>>577038
yeah pretty much the only reason I still haven't beaten OoT. Finished the shadow temple about a year ago and have found no motivation to move on the the fortress or whatever the fuck is next

>> No.577061

>>576968
Ocarina is one of the most satisfying games I have ever played in terms of how the movement of the character feels. It's fucking spot on. Link feels like he has the perfect amount of weight to him.

>> No.577127

>>577061
As i said, every problem with OoT is basicly the fact that they had this completed game, but they left out content.

(Like RAGE)

All it needs is someone to crayon in a better zeldaplot.

WHERE ARE THE HACKS

>> No.577130

>>576404
The inability to traverse with a horse, along with all the peahats and stachilds, made Hyrule field as a child something to almost avoid; it's massive and full of monsters. I'm always at unease when travelling it.

As an adult that feeling of dread turns to solitude when you're in the field. I love riding the with Epona; it's satisfyingly lonely. Watching the mist clear from far off in early morning before the music starts playing is just a sweet feeling.

>> No.577139

>>577003
There are few fictional characters that give me erections like those great fairies.

>> No.577148

>>577130
I fucking loved Epona-Combat, and now that i think about it

I know it's several, several, SEVERAL leauges above what i was asking about before

But you know what would be fucking perfect? A TP Hack with OoT plot

Imagine even getting it to run on the wii

>> No.577174

>>575804
Guy you're replying to here. While I wouldn't necessarily attribute those things first and foremost to the actual story, I nonetheless agree with your post. The game got you attached to the main characters, and the cumulative affect of all the secondary ones, like town residents, gave the place you were in a terrific character. And I love the tendency for the game to grant you glimpses of areas, big or small, that you couldn't reach as a kid, and then to open them up when you were grown.

>> No.577202

>>577130
I love riding the field*

>>577148
Epona combat in TP was sweet as all hell. I really want a Zelda that handled story as well as OoT did, with the art and features from TP.

>> No.577258

>>574042

I replayed it recently, I still like it much, much more than OoT, but I prefer WW.

>> No.577275
File: 30 KB, 319x165, 1365762099427.jpg [View same] [iqdb] [saucenao] [google]
577275

>>574879
>>574898
>>574909

>oh, awesome, Ice Arrows! I bet I can-
>doesn't freeze platforms on the water

you can imagine my excitement when you actually could do exactly that in MM

>> No.577286

>>575112

It works fine, but have a separate control map for the N64 Zeldas and any other game that requires heavy use of the C buttons.

I generally find
>right button - C left
>Y - C down
>B - C right
>right stick up - C up
works pretty well

>> No.577306

Games don't age like people, stop treating them like they do.

>> No.577319

Water Temple has always been my favourite dungeon, it's challenging but not intentionally ridiculous like some of the master quest puzzles. It is visually the most beautiful dungeon in my opinion, Dark Link was cool as fuck, the boss was pretty neat and beating it was very rewarding.
The only flaw was the infamous boot-changing shenanigans which is forgivable, it's not so bad if you are a decent puzzle solver and don't have to keep going back and forth.

It really grinds my gears when I hear people saying "IT IS BY FAR THE WORST DUNGEON BECAUSE I COULDN'T BEAT".

As for OoT overall, it was one of the last games of it's kind to follow a very linear formula and that makes it a lot less replayable, it's still a fantastic game but it's best experienced on first play-through and becomes increasingly stale and tedious when replayed.

>> No.577336

OoT set a standard for so many Zelda games afterwards. It kinda sucks though. Why do I need to fight Ganon AGAIN with fucking light arrows?

>> No.579827

>>577319

3 heart challange runs are pretty good though

>> No.580229

>>574001
OoT is always slow until you're an adult jackass.

>> No.580608

I play Zelda for the sluts