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/vr/ - Retro Games

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File: 1.19 MB, 960x600, MOM SpellMastery.webm [View same] [iqdb] [saucenao] [google]
5739462 No.5739462 [Reply] [Original]


And so... I tried making webms again with DOSBox. Sorry for QUALITY.

>> No.5739494
File: 1.60 MB, 320x200, MOMs bad demo2.webm [View same] [iqdb] [saucenao] [google]

>> No.5739502
File: 2.48 MB, 480x300, blakestoned_ps_demo.webm [View same] [iqdb] [saucenao] [google]

>> No.5739505
File: 1.28 MB, 768x480, sadpanda.webm [View same] [iqdb] [saucenao] [google]


>> No.5739508
File: 2.87 MB, 373x350, gunhazrd.webm [View same] [iqdb] [saucenao] [google]

Not DOSgamu, of course...

>> No.5740528

I wish Master of Magic wasn't so hard to get into.

>> No.5741846

You'll get used to it, especially if you ever played Civ games. It's frankly a lot easier than MOO 1, at least.

In MOO, if you start too close to the enemies, you will probably lose even on simple difficulty. In MOM, it's pretty much the opposite.

>> No.5743506
File: 117 KB, 640x400, 1528040197_waxworks1.gif [View same] [iqdb] [saucenao] [google]

>> No.5743508
File: 1.16 MB, 320x202, harvester.gif [View same] [iqdb] [saucenao] [google]

>> No.5743909
File: 77 KB, 154x210, DF-Coven_Witch.gif [View same] [iqdb] [saucenao] [google]

>> No.5743914
File: 3.95 MB, 541x406, 1506421303686.gif [View same] [iqdb] [saucenao] [google]

>> No.5743940

Yeah MoM is actually not as intimidating to start out as you might think. Start on easy or intro difficulty and either normal magic or low magic (low magic weakens the power of nodes, but also makes them guarded by easier monsters). Create a wizard with 9-11 spellbooks. Don't really agonize over this part and just pick what seems cool to you because every school of magic is good in its own way.

Most of the basic elements of gameplay are pretty intuitive and documented in-game. It starts out very simple and it's hard to really screw up. Basically just build up your town a bit, create some units, summon a monster or two to help, and go exploring with your army.

The only real gotcha is that the strength of encounter zones (lairs/temples/etc) is random. It's possible to get a lair full of Earth Elementals right next to your starting town, that you won't be able to clear until you are much stronger. And you need to know that Earth Eles are pretty strong. But usually neutral town difficulty is easy to estimate as they will have unit types similar to your own.

Once you get a feel for it, then you can start digging into the subtler aspects of the mechanics and doing some real strategy with spells and abilities.

>> No.5744643
File: 2.81 MB, 640x360, quackobd.webm [View same] [iqdb] [saucenao] [google]


>> No.5745032
File: 617 KB, 1024x640, Might and Magic Xeen.gif [View same] [iqdb] [saucenao] [google]