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5721337 No.5721337 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>5716134

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom, Quake, Duke, Marathon, or Thief:
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)

Doom RPG series

Launchers for Build Engine games



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/








>> No.5721338

=== ONGOING ===

H.U.H. - /vr/ Quake Mapping Project
-Deadline: July 14th 23:00 GMT
-All details and a FAQ can be found in the following pastebin to help get you started

=== NEWS ===

[7-8] New beta release for La Tailor Girl

[7-4] Alien Bastards! a new Doomer Boards mapset inspired by Alien Carnage

[7-3] Quake Speedmapping Pack 198: 768 ^ 2

[7-1] Anon updates 'Demon CounterStrike' to fix Rocket Launcher spawns

[6-29] Anon map release: TESTINGGROUND.wad

[6-28] Masters of Doom to get a dramatized TV adaptation

[6-27] 'Vanilla Doom Plus', a monster variant randomizer balanced closer to vanilla

[6-22] /vr/ is hosting it's own Quake mapping project! GET IN HERE FAGETS

[6-20] Copper for Quake released: a vanilla+ mod (includes optional map pack)

[6-17] Coffee Quake released, 76 speedmaps in 4 episodes

[6-15] Guncaster 3.3 released

[6-15] Doom the Golden Souls 3 announced

[6-15] MetaDoom player feedback survey

=== PREVIOUS ===


== PROTIP ==

To submit news, please reply and anchor it to this post.

>> No.5721345
File: 2.92 MB, 640x480, JUST.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.5721365

I think I am too dumb to understand teleporting. I have a monster I want to teleport in. I covered the monster in a trigger_teleport brush. The brush is activated by a trigger_once. The brush's target is a info_teleportdestination.
When I activate the trigger I get a sound, I can it scream, but it just doesn't appear. Anybody knows what's going on?

>> No.5721369

Why do some people put so many monsters in their levels? Are they just hiding their lack of creativity?

>> No.5721376

any Dragon Quest WADS?
i like to run around in Not!America and Alefgard while shooting Kazap at some smug looking King Slimes

>> No.5721380

Is the teleport or the monster falling out of the level?

>> No.5721386

this, make sure the info_teleportdestination is floating a bit above the ground

fyi this is why all the mobs in the base game fall a little bit when spawning/teleporting in, their spawners/teleport targets are floating

>> No.5721389

No, I found it out.... I had the monsters already named the same as the destination. I am fucking retarded, holy shit.

But another thing: I have another trigger to turn on a light, but it doesn't seem to activate its style. Any solution for that.

>> No.5721408
File: 1.93 MB, 1390x810, Screenshot_20190708_121143.png [View same] [iqdb] [saucenao] [google] [report]

Heard you like verticality

>> No.5721420

Looks kinda cool

>> No.5721428

To the guy looking for the Quake OST >>5721396
4chan won't let me post a link for some reason, but there is a Steam guide detailing how to download the soundtrack and where to put it. Google "Quake soundtrack solutions", it's one of the top links. Worked for me.

>> No.5721439

You guys do realize Quake 1 with its OST and expansions is ready to go on the second mega link of the OP, right

>> No.5721446


>> No.5721453

bump for lighting isues

>> No.5721456

reminder to also ask on func

>> No.5721457

Mate, I never bother to read the OP, I'm here only for the shitposts and occasional WAD questions

>> No.5721463

What is the best sourceport for Quake 2?
Which supports high resolutions, soundtracks and stuff like Quakespasm.

>> No.5721474
File: 31 KB, 400x400, 1524549769584.jpg [View same] [iqdb] [saucenao] [google] [report]

God, fuck this part

>> No.5721489

>No he didn't you tool. Bobby Prince is also a lawyer and knew exactly how far he could push it before it would become a legal issue.

this is great because not only are you believing some random ass internet legend, but you are using your ignorance to argue against the actual person who did the thing and is telling you the actual truth about it

https://www.youtube.com/watch?v=s-LAn6yK4XY at 19 minutes

>> No.5721493
File: 139 KB, 383x364, GOOGLY.png [View same] [iqdb] [saucenao] [google] [report]

Right here, bro: https://files.catbox.moe/oqdnqp.zip

The guy who made this pack originally also put together a recut version of NIN's Ghost Album (which is open source), to allow it to loop properly and what not. He lists it as for Scourge Of Armagon for some reason, even though that expansion has its own soundtrack and is pretty good.
Personally, I loaded it together with Dimensions Of The Past and found it very suitable there.

He literally says that's not true in the videos I link. His own words, from his own mouth.
Go contact him and argue with him about it.

>> No.5721494

internet: Bobby Prince was a lawyer and knew they wouldn't be sued for copyright infringement
bobby prince: I believed id Software was going to be sued for copyright infringement.
internet: gee, dunno who to believe here?

>> No.5721496

Yes, the MEGA includes the NIN Ghosts ost for DOPA (since it is the one without an OST of its own)

>> No.5721497
File: 11 KB, 250x250, Window Face Spongebob.jpg [View same] [iqdb] [saucenao] [google] [report]

What if there were a version of Guncaster for Build Engine games Duke 3D, SW, Blood, and Witchraven 1 complete with the option to choose the sex of the character?

>> No.5721503
File: 16 KB, 197x374, doomguy on edge.png [View same] [iqdb] [saucenao] [google] [report]

I thought I read some post that said it wasn't, but eh, can't un-upload it.

>> No.5721510

Shadow Warrior Classic Redux has several issues on my PC (extreme mouse lag + settings never saving) that render it completely unplayable on my PC. Are there any viable sourceports or should I just play the DOS version?

>> No.5721524

I can't believe that for 25 years gamers took id Software at their word when they said that the Doom soundtrack didn't violate any copyrights and they had a legal opinion to this effect. After all, why would they lie?!?

>> No.5721532

BTSX EP3 When?
Any info, lads?

>> No.5721601

Dosbox tends to work, though not necessarily the greatest.
If you're lucky, we might see Shadow Warrior support for BuildGDX, but that may take a while.

I don't think Id Software themselves actually ever made any official statements of that nature.

>> No.5721617
File: 250 KB, 972x902, 1497978638847.png [View same] [iqdb] [saucenao] [google] [report]

What are DEM files and how do I open them?

>> No.5721638

ight can anyone help me out, im a retard and cant figure out how to load deh files on chocolate doom

>> No.5721649
File: 543 KB, 685x720, file.png [View same] [iqdb] [saucenao] [google] [report]

Quake map progress!

might expand the ribcage some more but this is how close i got to a human skull, these brushes are hard man.

>> No.5721657
File: 9 KB, 65x64, ranger.png [View same] [iqdb] [saucenao] [google] [report]

huh? what is supposed to be what?
just pulling your leg man, still, what is what? keep going!

>> No.5721661

my first map was litterally doing a skeleton, just making the legs and arms and skull litterally parts of the background

>> No.5721669


>> No.5721680
File: 240 KB, 1323x774, moreprogress.jpg [View same] [iqdb] [saucenao] [google] [report]

Is this too cramped/cluttered? You come in the door the ogre is looking at and rush in to grab the grenade launcher before returning fire.

>> No.5721682

You're probably at the GL before the ogre even finishes his throw.

>> No.5721684

Well it sums up my quake mapping skills
Bare Bones

>> No.5721692

I like cramped levels in Quake and that isn't even that tight. Looks good.

>> No.5721694

just under a week left for HUH
should I even bother starting?
how many maps are already in?

>> No.5721703

Its never too late we got a rookie going from zero knowledge to finished map in two days

>> No.5721720

Moron here. What wad file should I use if I just want all the stock quake textures?

>> No.5721729

It's called Q.wad I believe, at least that's what mine was called when I found it.

>> No.5721741
File: 783 KB, 1363x721, file.png [View same] [iqdb] [saucenao] [google] [report]

It's getting there, and it's getting heavier to render

>> No.5721749

Is there a way to make triggers be able being activated by shooting? Basically I want to set up a trap where you're not supposed to shoot something, but when you do something happens.

>> No.5721751
File: 913 KB, 1323x774, detail.png [View same] [iqdb] [saucenao] [google] [report]

You can just make a whole wall or series of walls a switch and then give it a health value. If the player nails the wall, it'll send a signal.

It's really crazy to me how adding some REALLY minor details gives a hallway less of a barren look. Those little pillars I added at the back really tie the place together.

>> No.5721754
File: 84 KB, 640x480, file.png [View same] [iqdb] [saucenao] [google] [report]

Is there a mod for Chex Quest that simply changes the enemy behavior? I know of The Ultimate Chex Quest and Chex Pack, which make the basic flemoids shoot projectiles. However, the former is really buggy due to the map and item edits and the latter is Zandronum exclusive.

>> No.5721773

What is func_detail even for?

>> No.5721780

Removes the brush from vis compiling. Can save lots of time, depending on what kind of stuff you have in your level. Like railings, cages and such.

>> No.5721785

Can you explain? I made a func_button, gave it 1 health, but nothing seems to happen.

>> No.5721801

Romero said that Bobby Prince knew alot about sampling. Sampling had a bad rep around that time but legally Doom kinda gets away with it by being midi i guess

>> No.5721808
File: 349 KB, 640x480, nowayfag.png [View same] [iqdb] [saucenao] [google] [report]

>MetaDoom: The Survey
>Thank you, but submissions are closed.


>> No.5721820


Check the description for link. Fucking mobile won't let me copy and paste

>> No.5721825

I sure hope there's a part where you trigger a door to open in the chest and a giant red heart comes out you have to shoot

>> No.5721832

Func-button, give it health
What's it targeting? It's real easy to screw up target and targetname

>> No.5721842

Thanks, I figured it out. I wanted to make it invisible, but that doesn't seem to work, so I copied the brush it was supposed to cover and make it simply vanish. Kinda hacky, but hey, I am a fucking noob.

>> No.5721851

Once i learn how to there might be the possibility
, for now i will try and make an actual level

>> No.5721861

[alt-255] [alt-255] [alt-30] [enter] [alt 30] [alt 255] [alt 30]

>> No.5721876

haha dumb idiot fuck you zombie

>> No.5721882
File: 259 KB, 365x633, dumb fucking zombie.png [View same] [iqdb] [saucenao] [google] [report]

Cool I forgot the picture.

>> No.5721912

someone stream trenchbroom map making on twitch, It will be good fun

>> No.5721917

>tosses dick flech at you

>> No.5721927
File: 1.07 MB, 1280x1024, spasm0001.png [View same] [iqdb] [saucenao] [google] [report]



I hope I got some of your attention now.
Here's my first release version of my map:


Feedback is highly appreciated.

>Is it too dark/bright?
>Encounters too easy/hard?
>Item placement good/bad?
>Secrets secretive/obvious?
>General layout etc.
>Sequence breaks?
>Anything you liked/disliked in particular?

Note that I didn't have a certain difficulty in mind and probably won't adjust for easy/hard anyways. And the complete lack of military enemies is intentional.

>> No.5721940

What if your post was the thing that was on the Hawaii false alarm last year

>> No.5721946

BTW, who's making the hub for HUH?

>> No.5721994
File: 797 KB, 1360x768, spasm0022.png [View same] [iqdb] [saucenao] [google] [report]

This hallway is eye rape. I would suggest making the ceiling a normal texture and adding lights every 32 units, or perhaps making a central strip of lights. Just so it isn't monotextured and fullbright.
There needs to be a double-barrel shotgun. The shotgun is Quake's pistol equivalent, so not including a double-barrel is equivalent to not including the single-barrel in Doom.
There needs to be more ammo in general. I skipped killing many enemies and still had to resort to using rockets on the final Shamblers.

>> No.5721998


Here I have dumped all useful textures from the TENCHU 2 game.

>All textures at least 64x64 unless it's a detail
>Full quality rip
>3100 textures

With this I hope to see more Japan-themed mods and whatever.



>> No.5722001
File: 744 KB, 1360x768, spasm0023.png [View same] [iqdb] [saucenao] [google] [report]

This texture has fullbright pixels. The last 8 (IIRC) colors in Quake's palette are always lit at full brightness, used for things like light textures. I would suggest using a texture editor like Wally and replacing the pixels with a non-fullbright color.
Also the walls in this room are scaled too much, the pixel density is noticably different from the other textures.

>> No.5722013

Overall pretty decent map, although I'd say theres a bit too many keys. There could be more varied ways to unlock progression. The theming is a bit odd, with medieval elements like torches and thrones thrown in a techbase.

>> No.5722027

Heh, that hallway was supposed to be some kind of "research facility" hallway, guess that intention got lost in translation.

But as a matter of fact, all Quake weapons can be found in this level, the double barrel can be acquired before the GL.

Noted, will see what I can change.

Thanks. This map is actually some kinda 3D remake of a Doom map I made some years ago. Had to change stuff up in the first place because Quake keys are single use only. Btw, there is one sequence break that lets you skip one key.

>> No.5722034

is there any way to beat D4D on ultra violence? I've beat ultimate doom on this setting, but as far as I understand, this difficulty is pretty much only designed for original games and is not appropriate when playing custom wads, since they usually ramp up the difficulty to the extreme, like with The Way ID Did.

>> No.5722086

How the huuh do I mass import textures to a wad file?

>> No.5722089


Trying to play D4D on GZDoom get this error
> execution could not continue
> 1 errors while parsing DECORATE scripts

>> No.5722103
File: 165 KB, 768x768, doom selfie nuts.jpg [View same] [iqdb] [saucenao] [google] [report]

You sure you're using the latest stable release of GZDoom?

If you are, go tell D4D devs to stop basing their mods on latest git builds.

>> No.5722109
File: 1.98 MB, 1280x1024, spasm0002.png [View same] [iqdb] [saucenao] [google] [report]

I changed the ceiling and added lights, but I am not sure about the right ceiling texture.

I remembered that I didn't really want to use metal4_8, but I then it sneaked it one day and I never changed it. But I also have no idea what to replace it with, because everything else looks like shit.
It's a techno tomb, not a tech base, so I would like to have more stone or "ancient" technology stuff.

>> No.5722128
File: 566 KB, 848x1164, sorry.png [View same] [iqdb] [saucenao] [google] [report]

Would Doom Guy show mercy on a demon if she was a cute loli who has never hurt anyone and has no interest in hurting anyone?

>> No.5722138
File: 2.05 MB, 1920x1080, 1553988886297.png [View same] [iqdb] [saucenao] [google] [report]

OK, I fixed, it
I'm working with PS, I was just picking the color from the Quake palette .png from here:
and applying the Paint Bucket over the texture, all of this on RGB Color mode
It didn't work for some reason
I took the texture and on Indexed Color mode, applied the .act palette
Then changed it to RGB Color mode again and exported

>> No.5722167
File: 1 KB, 120x120, ros.png [View same] [iqdb] [saucenao] [google] [report]

All right, here's the first release of my noob HUH map, it's short, dark, and action-packed. Enjoy. And, of course, feedback is very much appreciated.


>> No.5722170

fuck off faggot

>> No.5722176
File: 446 KB, 2560x1440, spasm0000.jpg [View same] [iqdb] [saucenao] [google] [report]

So I've started making a map for HUH today, I'm not sure whether I can dream to meet the deadline,
Anyway, is there some sort of radius at which the enemies can hear you or will they all hear the player at once if I don't break the map up with a door?

>> No.5722184

remember, keep the scope for your level small and manageable

>> No.5722190
File: 97 KB, 500x390, remember-kids-its-down-the-road-not-across-the-street-8046532.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5722195


>> No.5722198
File: 423 KB, 724x1024, 1436890264700.jpg [View same] [iqdb] [saucenao] [google] [report]

kind of a weird question but are there any good wads where you play as a robot/cyborg?

>> No.5722204

Demonsteele's Shihong is a cyborg gal

>> No.5722210
File: 1.56 MB, 1280x1024, spasm0003.png [View same] [iqdb] [saucenao] [google] [report]

You know, I really enjoyed this map.
You should watch out for alingment, scale and see how textures tile. Look at the ceiling of the starting room or the bolts on the top of the platform.

>> No.5722213

the next GMOTA update will be adding a warforged, does that count?

>> No.5722215

Zero Tolerance, it's one of the classic ZDoom gameplay mods.

>> No.5722217

Found an answer online. You DO have to be using the latest git build, otherwise it doesn't work.

>> No.5722219

Got this wad I've been working on for a while now. I still have a lot of work to do on it.
In terms of gameplay what do you think so far?
Still need to tweak it for PrBoom so test it in Zdoom and make sure you use both the CCTex and wad in the zip.

>> No.5722220

What is it about. I never heard it baka

>> No.5722225

remember to send your levels to the project gmail as well, just in case

>> No.5722234

It's old as fuck, has some really odd weapon and enemy quirks to it, along with a custom playlist of music.
There's an updated version of it to play nicer with newer versions of GZDoom and a few extra optional features.


>> No.5722242

go tell them they're a bunch of faggots

fuck it, I'm not rebuilding GZDoom after every new commit to the repo just to play a mod, fuck that gay shit

>> No.5722267

Ok, so I made some changes. Noticed some things with triggers that didn't work as planned, changed textures at some places and put some more ammo and health. Link stays the same


>> No.5722270

New weapons, some new enemies, some of that classic nashgore.
I oddly can't find much good video on it.

>> No.5722271

I played your map a second time. The dog ran back to the grenade door and opened it and the fatties started lugging their shit at me already.
And in the starting room, I don't know if that is intended, but you can choose the angle of buttons. It moving sideways feels a bit weird imo.
And the platform you start at, consider putting some clip brushes there or lowering it because it's a pretty large step.

>> No.5722273

Oh and I forgot to add: I played it a second time because I liked it, not to criticize more.

>> No.5722283

Okay, so if ZeniMax media has an issue with the vasyan ruskie shit because it uses a "third party engine," what happens with all the rest of the Doom mods that use GZDoom or Zandronum?

Aren't they "guilty," in the same way? Are source ports considered third party engines?

>> No.5722290

Zenimax can't do shit if the engine adheres to the GPL

>> No.5722292

my sources inside zenimax told me that you are a gay

>> No.5722294

Fuck off and actually fucking kill yourself, you fucking slavshit troll. You're not fooling anyone.

>> No.5722301

No. It's a hoax and you're not helping.

>> No.5722303

I hope your mom dies.

>> No.5722306
File: 1.06 MB, 1920x1080, Screenshot_Doom_20190528_212515.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5722314

Holy shit why do these people keep bringing this up. Go to /v/ where someone might care

>> No.5722316

So, I'm an asshole, and nothing really will happen unless something doesn't adhere to the GPL?


>> No.5722335


>> No.5722352
File: 155 KB, 600x600, comfydoom.jpg [View same] [iqdb] [saucenao] [google] [report]

>that resolution
>that video grain

>> No.5722383

Since someone last thread brought up the idea of a Doom Eternal mod, i feel like suggesting mods to try out before the game is out.
>GMOTA: Night Sentinel Doomslayer with sword included, Sir Blaz's chain that pulls enemies close to him, maybe the dragon enemy
>Demonsteele: Sword, dashing, skull tank boss
>TrailBlazer: One of the upgrades is a sniper rifle alt fire for your machinegun
>Literally most Doom 2016 focused mods: D4D, D4T/Crucible/Slayer Edition, Zion, Argent etc: Some of them even have the Prowler as an enemy and D4D is putting in Eternal stuff for some dumb reasons but that mod kinda got shittier for a while
>MetaDoom: Can use secondary items while still shooting (Like the shoulder thing now), the overall mix of different Doom iterations, a teleporting Imp, Arachnotron that charges powerfull plasma balls
>Doom Eternal XP: Has some Eternal stuff but the direction still makes it its own thing
>Guncaster lets you breathe fire on enemies like the shoulder flamethrower
>Any mod that has many enemy types just because of the "twice as many demons" marketing and the Fire Baron looking like that one Realm667 monster (Project Brutality, Colorfull Hell, Complex Doom etc (Quality may vary)
>Eviternity, mostly because of heaven but it's not the only WAD that has it
>Eternal Doom even if just because of the name but i think there was a shield HK enemy, predicting a confirmed character in the alternate cover (In like ED4?)
>Dakka: Life system that resets your health, i think you can have a sticky grenade for your shotgun
>HontE or whatever that one Hell on Earth remake is called or anything that has Hell on Earth levels that look more "advanced"

>> No.5722413

You're playing the screenshots, anon. I love it.

>> No.5722416

Lights with an animated style can't be toggled on/off in vanilla progs.

>> No.5722429

>I wanted to make it invisible, but that doesn't seem to work
Did you try just giving your trigger_once brush a health field?

>> No.5722442

Doom Eternal will be the best game in the series and there is nothing you can do about it

>> No.5722447

I feel like any post 90's Doom game will mostly just have some ideas that people will like but still won't replace the classics.
Like, the kind of stuff that just generally increases crossover potential but you'd still see the originals as the "definitive" Doom.

>> No.5722451

It will be a good game probably but do shut up. False flagging like this causes infighting, lets not turn this place into /v/

>> No.5722452

just report

>> No.5722458
File: 816 KB, 1000x960, Otherspace ship.jpg [View same] [iqdb] [saucenao] [google] [report]

Still think that it would be pretty cool if the demons are revealed in D:E to be inhabitants of a pocket dimension in the universe known as otherspace, and the technoangels are an advanced species from the other side the galaxy that are currently at war with the otherspace demons.

>> No.5722459

can you stop posting your fantasies in every thread

>> No.5722474

Hey is there any way to beat D4D on ultra violence?

I've beaten ultimate doom on this setting, but as far as I understand, this difficulty is pretty much only designed for original games and is not appropriate when playing custom wads, since they usually ramp up the difficulty to the extreme, like with The Way ID Did.

>> No.5722478

are you talking about a certain mapset or D4D the Doom 2016 gameplay mod?

>> No.5722480

Right so I forgot to specify - I'm talking just about D4D on Ultimate Doom and Doom 2. Like it's unbelievably hard, completely unnecessarily too.

>> No.5722484

But why?
Like, is it about a specific enemy?

>> No.5722489

Well everything is different now and that makes it harder. But as if that wasn't enough enemies are super fast and kill you quick while you need to somehow master the weapons that require incredible reflexes and speed of orientation in space.

>> No.5722491
File: 79 KB, 486x486, 1550993719021.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm hoping it will be good, and based on Doom 4 and what I've seen so far of Doom 5, it's looking like it might just be even better, but I think that "best of the series" will be a very, VERY tall order.

One of the core reason classic Doom endures is modding support, and though they've talked about wanting to add it at some point, it's clear that Doom 5 will not have it at launch. Even if Doom 5 has an amazing campaign with great gameplay, the fact that it still doesn't have mod support will still be a mark against it as compared to the rest of the series, in spite of perhaps being an objectively very good game.

It's hard to rival the sheer amount of content for the original game, let alone just the potential for content, that it's simply just possible for anyone to go and make a level and others can play it, they would have to release a tool for making levels proper, something beyond Snapmap.
Can you imagine Doom 5 actually getting that support though? Can you imagine a bunch of guys getting together and making a new generation's Memento Mori, Alien Vendetta, or Plutonia? That would be absolutely wild, and I really hope that we'll see that one of these days.

>> No.5722492

I remember one time being in a specific spot of JPCP's map 22 (I think) and kept throwing syphon/frag grenades to see if it hit them.
Maybe use whatever infinite resource you have if you can.

>> No.5722502


>> No.5722509

Something that worries me about the game is the amount of promises it has.
Like "many many places" which i don't care that much but i hope the enemy variety has a lot to offer and the cyber possessed and maybe gargoygles are like the very few occasional enemies that feel like just basic/stat change sort of deals.
Another reason why Eternal can't beat 1/2 us that those are the kind of important video games that feel "eternal" and legendary you have people discover expoilts or port it into weird devises.
There's also just the overall direction of the games and what you think Doom is all about.
Even the liquify transition effect is associated with Doom.
Like i said >>5722447 some people will like some of the ideas it can introduce to the series but still not agree with everything.

>> No.5722514

do qcde maps work with any other mods?
also, is it me or is the quakewiki not as updated as the doomwiki?

>> No.5722520

How is it being some random parallel dimension more interesting than it being LITERALLY FUCKING HELL?

>> No.5722521

That's true, a lot of the fun of classic Doom is finding out various things the devs did not expect, from monster usage to mapping tricks.

>> No.5722527

Same with every other game, m'dude

>> No.5722530

i think anyone would be fine if doom eternal retcons the lore from the previous game that almost makes the demons "alien like"
hell, maybe make the cybernetic ones actually hell made instead of uac or even heaven
i also hope heaven actually has a bit of parallel to og hell in the sense that it's a mix of traditional and original portrayal
or that they have their own equivalent of fireblu and hell's weird flesh and metal combos

>> No.5722536

Eviternity is literally megawad kino

>> No.5722576
File: 851 KB, 2487x1701, D--XzVXXsAIw-9c.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5722582
File: 282 KB, 1280x720, 2019070900043700-108DA6E05325922F287961A5E45D868A.jpg [View same] [iqdb] [saucenao] [google] [report]

This map was comfy. I like blue quake maps. Do you think you'll make more or is it a one time thing for the fun?

This map is utter fucking kino. You made plenty of quake maps before? The detail was real fucking nice. Did you make custom textures and shit for the waterfalls? I liked all the broken lights and monitors and railings and tipped over servers and shit.

The window part that spawned the vores genuinely spooked me. How did you do a transparent window in Quake 1? That was rad. Reminds me of Resident Evil licker moment. Also the lighting and atmosphere was genuinely unsettling at times. Really fucking nice job.

I'd say I would need more ammo sprinkled around. But you've already done that it seems. I had only rockets for a good half the map. Also, in the big vertical cage area are you supposed to be able to jump/rocket jump off the blue cages? I couldn't manage it, there was no collision for me with them but I see shit floating around up there. Some areas were very dark and I struggled to see but the lighting overall was great.

Also for the big final battle maybe trigger to lower a wall behind the player once they make their way out of that ammo room so they can't stay in their to cheese the battle.


>> No.5722604

Damn the SSG is huge

>> No.5722625

So I've played
>Doom 1+2 plus expansions
>Shadow Warrior
>Half Life
What are the other essentials?

>> No.5722626

the chain fence looks to high detail for the rest of the level. otherwise it looks good

>> No.5722628


>> No.5722630

dark forces
fanmade/unofficial expansions of the games you've aldready played

>> No.5722631

Nice numbers.

>> No.5722632

Heretic/Hexen and did you do Doom 64?

>> No.5722637

>Blood expansions
>Duke expansions (yes even Nuclear Winter)
>Shadow Warrior expansions
>Quake expansions
>Soldier of Fortune
>Kingpin of Crime

>> No.5722683

Is Shadow Warrior Redux the best way to play SW?

>> No.5722685

Mostly just a gore game which was nice for the time but today I wouldn't call it something you need to play.

>> No.5722686

sadly yes

>> No.5722689

What don't you like about it?

>> No.5722692

the renderer leaves a lot to be desired. especially since you cant see land mines in it, you have to go completely by ear. the mouse also sucks it just feels so bad compared to even other build engine game ports. I have also had crashes when playing user maps.

>> No.5722767

How about this thing? https://github.com/jonof/jfsw

>> No.5722801

Revilution MAP12 had some problems but it tugged at my nostalgia strings.
Good times.

>> No.5722805

Can someone more legally savvy than me explain how delta/quad touch are paid apps when other than the phone interface they're just a compilation of other peoples' free source ports? It just seems scummy and I don't get why people are ok with it.

>> No.5722816

The GPL allows you to sell software, but you have to provide the source code.

>> No.5722848
File: 148 KB, 358x300, 1549170518052.png [View same] [iqdb] [saucenao] [google] [report]

I dunno why but I find it odd how it took significantly longer for there to be source ports of Build games where you can modify the FOV than source ports for id Tech games (especially considering the ones you don't need a source port to play).

>> No.5722854

Field of view is a default cvar in id Tech 2 onwards.

>> No.5722863
File: 58 KB, 347x415, 1520713767459.jpg [View same] [iqdb] [saucenao] [google] [report]

Yeah I figured that. I think a more accurate way of putting it would be how Doom got a source port with proper FOV commands and such years before any Build game. AFAIK trying to change your FOV in eduke was a needlessly herculean effort (needless in the context of changing FOV to begin with, which should obviously be one of the easiest things to do in a game)

>> No.5722871

Do you also have to provide compilation info and support? Or is anything lost from compiling it on your own for free, aside from the time it took to compile

>> No.5722882

the pol.wad link is not working.

>> No.5722885

Why does no-one here ever talk about Turok? Are those games actually good? Was thinking about getting the collection before the Steam sale ended.

>> No.5722917

This post intrigues me.

Are you just making the statement? Are you reporting it with the intent of it being fixed? Are you celebrating its malfunction? Are you requesting someone provide a working link to it for you?

>> No.5722920


I'm hoping someone has alternative links. Also other wads didn't work. Not sure if mediafire is having problems or it's just me.

>> No.5722928


>> No.5722937

I see
I was merely curious, since they did not explicitly say anything aside from the original statement that 'X is borked'

>> No.5722938

pls respond

>> No.5722947

You run, jump and shoot dinosaurs. What more is there to say?

>> No.5722951

This is the one I have: https://mega.nz/#!bEFl3KpJ!FjCBxm0ef-NUw9mweV8bsagAbOIE1vBCLzThQIfOVxc

>> No.5722958

Alright you convinced me. Are both 1 and 2 good?

>> No.5722963

See for yourself. Not my cup of tea.

>> No.5722970
File: 40 KB, 464x316, 1409287563146.png [View same] [iqdb] [saucenao] [google] [report]

A /vr/ shooter review, by Anonymous

>Wolf3D: You run (but not jump) and shoot nazis.
>Doom: You run (but not jump) and shoot demons.
>Quake: You run, jump, and shoot eldritch beings.
>Duke3D: You run, jump, and shoot aliens.
>Shadow Warrior: You run, jump, and shoot ninjas.
>Blood: You run, jump, and shoot cultists.
>Turok: You run, jump, and shoot dinosaurs.

What more is there to say?

Make sure you check out their other reviews for /vr/ games, such as
>Super Mario Bros: You run and jump.

>> No.5722973

half life is simply the greatest game ever made

>> No.5722978

>please respond
>vague response
Now he has something to play. Good for him. Too bad he needed someone else to validate his interest.

>> No.5722985
File: 41 KB, 400x388, 1432569002317.jpg [View same] [iqdb] [saucenao] [google] [report]

To Anon: >>5722958
cc: >>5722978

I henceforth grant you my blessing, permission, and validation to pursue any /vr/ games you have any interest in, however small it may be. You need not seek this rare gift any longer. Play to your hearts content.


>> No.5722986

Saved. Just in case this goes down.
It was a cool level, besides the schizo content.

>> No.5723002

Shadow Warrior > Blood > Duke

>> No.5723012

That'll work, yeah.

>> No.5723036

goddamn i cannot fucking wait for ion maiden boys

>> No.5723059

excuse me what did you just call it?

>> No.5723060
File: 53 KB, 638x392, ironmaidenwithlogofrontier_638.jpg [View same] [iqdb] [saucenao] [google] [report]

[Blocks your path]

>> No.5723101

How do you guys make your textures? I've been wanting to make Duke3d-like city textures but all my attempts look very amateurish. I also want to know how to make good looking skies too.

>> No.5723132

MS Paint.

>> No.5723137


>> No.5723148

Ooohhh anon-sama, I am blushing... But thanks m8.
Frankly, this is my first Quake map, but as mentioned earlier it's based on an older Doom map of mine. I mixed things up for the third dimension and just went wild.
The waterfalls are just the regular waterfall texture, I wish there was a 'slime' version.
Transparent windows are done with making a wall and setting an 'alpha' key.
Yeah, cages for RJ. I tried to put clip textures, but they don't seem to block gunfire, if somebody has a good solution for that I am all ears. Right now you have to hit the bars.
Well fuck, I totally forgot doing that, thanks for reminding me.

>> No.5723149
File: 982 KB, 850x850, 1540370632827.png [View same] [iqdb] [saucenao] [google] [report]

I need your best comfy wads, what are you best reccomendations?

>> No.5723164

Golden Souls my dude

>> No.5723169

Adventures of Square

>> No.5723174

I'm definitely going to try to make more Doom and Quake maps. I know what I like seeing and I know how to implement them, all I need is the time and drive.

>> No.5723176

Pirate Doom, hands fucking down.
Or Mr. Friendly, unless you've played it before.

>> No.5723182
File: 648 KB, 2560x1440, Screenshot_Doom_20190709_152640.png [View same] [iqdb] [saucenao] [google] [report]

Can we have the coolgun's Reload function be a swift kick instead of that puny pew-pew? Or better yet, add a dedicated "Mighty Boot/Stiletto Shoe Thrust"?

>> No.5723201


>> No.5723213

> discolored icicles compared to rest of frozen sprite

>> No.5723221
File: 241 KB, 640x480, nice calendar.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5723237

nice anatomy

>> No.5723249

Yep. nice Imp anatomy indeed.

>> No.5723285
File: 659 KB, 881x1079, 1537415488071.png [View same] [iqdb] [saucenao] [google] [report]

get out of here with this shit

>> No.5723292
File: 332 KB, 1920x1080, 1541757360670.jpg [View same] [iqdb] [saucenao] [google] [report]

saying it was a pain in the ass is to underestimate the situation

>> No.5723308

thats just as shitty as the Doom novels.

>> No.5723309

only if it has modding capabilities of GZDoom, and is just as easy to mod.
which it wouldn't be
So no.

>> No.5723310

Hasn't been any updates since the February doomworld thread, unfortunately.

>> No.5723315

ancient and dead

>> No.5723319

They’re working on making the code more flexible, but there’s no guarantee on mods.

>> No.5723321

Why is it legal to discuss new Doom in this tread, on a retro games board?

>> No.5723324

Why do you care?

>> No.5723327

Because it's a game that came out well after 2000 while threads about gen 6 games are being shot on sight
There's no logic to it and my autistic brain is in pain because of it

>> No.5723328

The moderator will probably double down on deleting Doom Eternal posts when it comes out. Happened with Doom 2016.

>> No.5723336

Stop being an autist and just ignore it.

>> No.5723365

You absolute madman

>> No.5723370

Until BuildGDX supports it, yeah.

>> No.5723374

Can you climb the brush ladder?

>> No.5723376


>> No.5723382

>THAT was your first quake map
And into the trash my map goes.

>> No.5723383

This is hilarious. I hope you also include that island with the turret way out in the distance that you can't get to that they kept in the final game.

>> No.5723408

Well, my first *actual* map, I didn't mention the "handful single room try shit out but have no idea what to actually do" stuff. And since it was based on a map I made for Doom - which was not my first - I had a pretty solid base to work from, I'd say. Also, >>5722167 made a really nice, fun map with literally only a handful of rooms, so you do you. We won't come close to the dam guy, anyways.

>> No.5723415
File: 230 KB, 398x500, 00R.png [View same] [iqdb] [saucenao] [google] [report]

Hmm. We're gonna need an industrial mix.

>> No.5723416
File: 99 KB, 800x697, james bond has some chocolate.jpg [View same] [iqdb] [saucenao] [google] [report]

Very impressive.

>> No.5723437

Rise Of The Triad
Also the expansions to these games. Uh, but not ROTT's expansion, you don't have to play that one.

>> No.5723447

Avoid wads that are advertised as slaughter

>> No.5723458

I think TNTR as a whole did little to capture Evilution's atmosphere, but it's still a really kickass megawad with some good atmosphere and gameplay on its own merits.

>> No.5723463

Seconding Pirate Doom, but I think it didn't quite work properly in the latest versions of GzDoom.

>> No.5723465

I kinda like the novels.

>> No.5723467

What about Return of the Triad?

>> No.5723468

I liked the novels, but I never really liked this part.
The notion on its own is interesting "What if hell was actually just aliens bioengineered to be terrifying for humans and to make them think they're demons from hell?", but I think it's out of place for Doom, as Doom is meant to be more straightforward, and it actually being hell is much cooler for what Doom does.

>> No.5723470

Haven't played it.

>> No.5723472

Are we supposed provide music for HUH maps? I guess I'm going to need some drone or something

>> No.5723475

>Avoid things that I don't like

>> No.5723483

Read the post he replied to, numbnuts.

>> No.5723516
File: 98 KB, 171x202, smug anime frenchman.png [View same] [iqdb] [saucenao] [google] [report]

>you technically shoot with the fire flower

>> No.5723524

The AI in Doom in so basic that only by adding a shitload of monster can a map become challenging for people that have been playing the game for 20+ years, i.e. most of the active mappers.

>> No.5723528

Nah. Just thinking out loud.
Suppose it could be done tho.

>> No.5723532

what are you a cop? you get off on snitching to teacher? freak.

>> No.5723556

You haven't played anything with smart monster placement in that case.

>> No.5723560

Now angle the guns so they look like they're coming out from under Quakeguy's armpit

>> No.5723565

What the fuck is it with you, offset weapons, and armpits

>> No.5723570


Look at that AK/any weapon that's not a pistol and tell me he's not holding it from his armpit

>> No.5723573

He's not holding it from his armpit

>> No.5723598 [DELETED] 

Eviternity's just hit final release, yo.


>> No.5723603
File: 567 KB, 1121x1514, 1533412564139.jpg [View same] [iqdb] [saucenao] [google] [report]

What if I like Quake and armpits, but not offset weapons?

>> No.5723636
File: 385 KB, 490x456, canvas.png [View same] [iqdb] [saucenao] [google] [report]

>There is Chocolate Duke but no Chocolate Blood or Chocolate SW

>> No.5723639

Crispy Boom when

>> No.5723642

BTW, is it possible to build any of the Chocolate ports for DOS?

>> No.5723649


>> No.5723674

>when vanilla IS chocolate

>> No.5723685

Wouldn't that be redundant?

>> No.5723694

Hackable programs with all the little fixes like built-in patching for TCs etc.

>> No.5723695

Will those be in the limited artbook?

>> No.5723696

Where is a good place to grab unreal for the singleplayer? It looks like it didnt really go on sale on steam. And there are so many other versions i just want the real thing not some shitty later version like half life source

>> No.5723701

It was free on Steam about a year ago.

>> No.5723706

>How is it being some random parallel dimension more interesting than it being LITERALLY FUCKING HELL?
The universe is vast and immense, among other things. Plus,D:E=/=OG Doom series

>> No.5723716


>> No.5723717 [SPOILER] 
File: 207 KB, 640x480, 1562685500869.png [View same] [iqdb] [saucenao] [google] [report]

Chocolate Boom
Haha poo

>> No.5723718

I was wondering about the same thing for a bit.

>> No.5723720
File: 20 KB, 400x266, no country for old anons.jpg [View same] [iqdb] [saucenao] [google] [report]

Not in the OP. No sir. You can't find anything at all there.

>> No.5723721


>Latest commit a772ed7 on 18 Mar 2018

>> No.5723725

How is that something to cry about?

>> No.5723726

That's a tasteful sector toilet. Absolutely exquisite

>> No.5723730

you have heard of the sector toilet
but have you considered
the possibilities of a brush toilet?

>> No.5723731


>> No.5723736

There are multiple Hells throughout the multiverse, but there’s only one Doom Hell, and it can invade and assimilate any world it wants.

>> No.5723739

>only one Doom Hell
That's not... no. More like infinite Doom Hells.

>> No.5723749
File: 5 KB, 104x116, stinkroom.png [View same] [iqdb] [saucenao] [google] [report]

Would take a true artist.

>> No.5723751

I don't want to kill aliens in DOOM

>> No.5723752
File: 1.17 MB, 1920x1080, spasm0073.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5723764

gimme that webm of someone lobbing a grenade into a bathroom stall in quake

>> No.5723767
File: 188 KB, 918x2500, 7CCC6800-A1B3-4DDE-B647-34085CDCDA2A.jpg [View same] [iqdb] [saucenao] [google] [report]

What I mean is that the Hell that invades in Ultimate Doom, Final Doom, and Doom 64, the Hell that invades Doom 3, and the Hell that invades in Doom 4 and Doom Eternal are all the exact same Hell, but they’re just invading different universes. The classic Doom game are in the id universe with classic BJ Blazkowitz and Commander Keen, Doom 3 takes place in an alternate universe, and the new Doom games take place in the same universe as the Machinegames Wolfenstein reboot.

>> No.5723770

>UAC is using super space-Jew-Nazi tech

really gets the noggin joggin

>> No.5723775
File: 405 KB, 650x400, V e r y H a r d.png [View same] [iqdb] [saucenao] [google] [report]

>TNO universe leading to NuDoom

That actually makes sense seeing how part of TNO's plot involved the nazis stealing and utilizing super uber secret tech that could've eventually led to the UAC's discovering Argent Energy and making Hell tech.

>> No.5723780
File: 2.90 MB, 1280x720, Desktop 07.10.2017 - [View same] [iqdb] [saucenao] [google] [report]

I had to search two different external drives to find this.

>> No.5723791

it was worth it
fuckin love this webm

>> No.5723793

These are the words of a man with no talent and creativity.

>> No.5723795
File: 81 KB, 176x234, 1528595162067.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5723803

Nah, the words of a man with no talent and creativity usually sound something like this:
>Holy fuck, I have no talent and creativity. Why did I try making a fucking map?

>> No.5723807

>tfw absolute god at Quake multiplayer
>the only scene left "alive" is Quake Champions and it's on life support

Rapha didn't deserve this fate

>> No.5723810

Hell being a different dimension I'd be fine with. Still the same universe. Start saying that hell invades other universes and you open up a can with an infinite amount of worms (and wormholes/p(l)otholes) in it. Doom 3 being a separate universe, that's fine too. That gets it's own hell dimension. But when you pop open the multiverse can, like 2016 apparently did with its mishmash of designs then just... eugh.
The designs weren't finalized. That's what I'm sticking with. Multiverse portals ruin things in the grand scale. Infinite variations on everything and anything. Death and destruction means nothing. There's always another you ready to pop out of a portal. Same with enemies. Same with planets. Whole universes. Multiverses. Nothing matters.
Then again, multiverse theory has been a thing all along if you think in terms of saves and restarts. You die, DEAD. BAD END. Off to another universe the player goes, good as new.

>> No.5723814

>only played quake like once a year before going ham at tourneys
>"practiced" by watching billions of demos and playing out matches in his head
If his brain was any bigger it'd squish out his ears, I swear.

>> No.5723819

>Then again, multiverse theory has been a thing all along if you think in terms of saves and restarts. You die, DEAD. BAD END. Off to another universe the player goes, good as new.
unless you go saveless, then it's just another schmuck getting sent in with a pistol

>> No.5723820

Oh God yes. https://twitter.com/MemeDose1/status/1148526686234955776?s=19

>> No.5723825

>the death of innocent people means nothing because multiverse
What drugs are you on?

>> No.5723829

Pick a near-identical universe with your portal device and HEY! There they are. The exact same people. Visit them any time you want. Ask them to come over for multiverse tea.
Not good enough? Find a universe where they can xerox you those people. It's fine. Multiverse land can do anything.

>> No.5723834
File: 494 KB, 1256x924, 64088EEC-3708-42F6-BD77-11B7B4487ABF.jpg [View same] [iqdb] [saucenao] [google] [report]

There’s just one problem about Doom 3 having a completely separate Hell.

>> No.5723846

All fairly vague lore but I get what you're getting at. Again, I just don't want the multiverse thing to be true.

>> No.5723858

>Doomguycube kills invulnerable cyberdemon
>Cyberdemon goes to limbo and reports cube for cheating
>Godmin shows up and boots cube from the server/universe
>Cube joins another similar server/universe

>> No.5723949

Multiverse does not necessarily mean that the universes within it are identical, or infinite. It just means that there are many more different worlds. People there aren't the same as people here, and might as well not be human.

I think Hell being singular and universal source of all demons in all other universes makes the most sense. Back in the original Doom we can see that Deimos along with everyone on it was pulled into Hell itself. In Doom 2016 we learn that same thing happened with Argent D'Nur. That means that there are more t han one universe, and that hell has presence within at least several. It stands to reason that Hell itself grows with each conquest by adding planets and worlds into itself, and for every world that manages to repell the forces of hell, there are many more that didn't. The remnants of their cultures might persist in the different corners of Hell. It is also possible that Slayer has visited the remnants of these conquered worlds courtesy of him travelling across the Hellscape (iwads).

>> No.5723951

What do you guys think of Shadow Warrior? I feel like I barely see it discussed here compared to the other games in the build engine holy trinity.

>> No.5723960

It's mediocre. Not as good as Duke or Blood. Not as bad as Redneck Rampage or Witchaven. There's not much to talk about.
Besides maybe about how its sprites for long have been used in frankenspriting for Doom weapon mods.

>> No.5723997

Why? Then you could just as well run the original .exe, the entire point with Chocolate is that you don't have to run it with DOS and it'll run just like on release but on later systems.

>> No.5724001

it's still out of place in a game under the doom name
the adaptions only ever did it because the novels writer was a mormon who unlike sandy seemed to have a problem with it (correct by wrong ass if i'm wrong, tho) and movie execs have more coke in their skull than brains to understand doom
i remember some people comparing doom to zelda but that's probably meaningless
i don't know, the fact that they're simple is what allows them to become level obsctacles or even gimmicks like archvile jumps

>> No.5724007

I remember liking it but still finding it hard at times

>> No.5724013

>because the novels writer was a mormon
I'm not sure he was mormon. There were two writers, and I think one of them just thought it would be funny to feature mormons as good guys because he knew that would really upset fedora tipping atheists.

As to why the demons are actually aliens, I think it's because they were prolific writers of Star-Trek novels, and the idea of non-supernatural aliens using advanced technology and bioengineering to make themselves come off as supernatural demons with magic, as a terror/control tactic, is something you'd very much see in the original Star-Trek TV series, and probably featured in the novelizations.
I think that's kind of an odd direction to take things considering how despite the guys at iD being fans of Star-Trek, Doom is preciously little like it, the game is much more like pulp sci-fi action, as compared to Star-Trek, which is fairly little action with comparatively sparse violence, instead focusing on interpersonal conflict and trying to pose moral quandaries and philosophical questions.

>> No.5724014

Any good wads with vampire related stuff besides the Castlevania inspired ones?

>> No.5724015

I have a problem.
Eviternity Map 10, using PrBoom+, two of the switches aren't working.

Has anyone else had this problem and/or understand how to fix it?

>> No.5724052

Goldsource is weird.

I usually prefer to play old fps with texture filtering off. But for some reason unlike Quake, HL and Thief look way less crispy without filtering.

Maybe its the way the textures were made.

>> No.5724071
File: 298 KB, 1920x1080, crispy-half-life.png [View same] [iqdb] [saucenao] [google] [report]

If i'm not mistaken, the OpenGL renderer in Half-Life render textures a little broken. Something related to "gl_round_down" not working in it.
Software in the other hand render pixelated textures correctly.

>> No.5724082
File: 449 KB, 1920x1080, open_gl_round_down.png [View same] [iqdb] [saucenao] [google] [report]

For exemple, here is the OpenGL rendering that same panel texture. With "gl_round_down 0" and "gl_texturemode gl_nearest".

>> No.5724083

It's because most of the textures in HL are really weird sizes instead of the standard multiples of 2 dimensions (32x, 64x, 128x, etc). When id made GLQuake, one of the bugs introduced is that any textures that aren't a multiple of 2 are (badly) resized to fit a multiple; this isn't really noticeable in Quake because most textures in the game are already 64x64 or 128x128, but Valve either missed the bug or didn't care because they intended HL1 to be played in hardware accelerated mode with filtering enabled anyway.

>> No.5724093

What's the best way to play the half life series? Didn't see anything in the pastebin. I figure Half life 2 and their episodes hold up fine as is but the og series is what I'm looking to play.

>> No.5724096

Literally just buy it and play it.

>> No.5724098

I mean does it actually still hold up considering the resolution limitations and graphics etc. I was thinking it needed something like Quakgasm or GZDoom

>> No.5724108

>considering the resolution limitations and graphics etc.
There are none, Goldsrc will run natively with hor+ FoV scaling at any resolution you tell it to.

>> No.5724114

It holds up, but Valve messed it up slightly over the years. It's playable, it works, but a bunch of small details are gone. Xash3D is a Steam-free sourceport which would fix these things. Whether or not you want to bother setting it up or if you're fine with a few details changed is up to you.

Whatever you do, don't play the Source version on Steam, it's extremely fucky and broken, it was a complete slapdash job and I can't believe they still have it up after all these years.

>> No.5724135

Its great

>> No.5724141

Is it just me or are the levels in Redneck Rampage extremely flat? The verticality that made the best levels in Duke3D and Blood so enjoyable is just gone.

>> No.5724154

They start out flat, and get more vertical as it goes.

>> No.5724181

Just buy it and play it, its fine the way it is.

>> No.5724183
File: 280 KB, 661x570, file.png [View same] [iqdb] [saucenao] [google] [report]

Can anyone help me with this?
i need to make it so that the wall would basicly floor would lower down so that once there the player has the access to the exit, but for some reason it doesn't work, and i don't know why.

>> No.5724191


This was actually kind of interesting to read.
It starts getting weirdly and unrelatedly political near the end (which I honestly totally expected from Vice), and you could just stop reading by that part, because he basically stops talking about Doom .wads

I did try ALT.wad once, but kind of disregarded it with the first level, because I felt the use of SS troopers felt goofy and amateurish. Given the stuff described though, it kinda makes me wanna give it another chance.

>> No.5724192

I'm playing it on my phone with Xash3D, and it's surprisingly playable. Platforming is a bit tricky, and I wouldn't play on hard, due to touchscreen controls. But it's p good.

>> No.5724197

Oh. And the sewer level sucks. The only map in RR I thought was outright bad. Look up a walkthrough for it. It's a sort of puzzle map where all you see is one type of monster in it the whole time. It's lame. Game gets better though.

>> No.5724198

Why does the button have to pass a trigger? IF you need something inbetween, consider a relay.

Now my question: When I lower a secret door via a trigger_once, how can I make it close forever afterwards? I removed the "open once" flag and set the wait from -1 to 5, but it won't close again until I shoot it.

>> No.5724201

func_walls dont move. their use is to be a wall thats filtered by difficulty or removed from existence by a trigger. you need a func_door if you want a moving wall.
also the trigger_once doesnt need an angle. and it doesnt even need to be a trigger brush, it could be a relay entity (since its targeted rather than touched)

>> No.5724203

Anyone here play Hedon? It any good?

>> No.5724210

just set the wait to 999999 or something similarly high enough that it overflows, iirc
doors that literally open once and then fuck you out of a secret for good are a dick move though

>> No.5724215

It's not locking anyone out of a secret, but that passage leads to a fight in an area you had passed through before, but you weren't able to see the door.

>> No.5724220

Go on...

>> No.5724224


use the archive please


>> No.5724225

I recorder a couple of demos (first and second try):
Hope you add some secrets before the 14th and polish things like the door not working properly. Detail comes later.

>> No.5724235

You're right, sorry.
But still, I think it was somewhat interesting to read, to a point.

>> No.5724254

Fuck the boomer t-shirt merchants

>> No.5724268

They confirmed the names been changed. Announcing he new name on the 11th as well as a new trailer and likely a final release date.

I hope it's "Bombshell 3D" myself

>> No.5724276
File: 318 KB, 1600x900, Screenshot_Doom_20190710_000639.png [View same] [iqdb] [saucenao] [google] [report]

What the fuck is wrong with Brutal Wolfenstein?

>> No.5724285

I can't do it lads. I officially give up. Mappings too fucking hard. Map looks like shit, plays like shit. Can't come up with any ideas of what to do. Too much shit is broken on my map already. Lights are fucked. 90% of textures are fucked.

Don't have the patience for this kinda thing I'm too ADHD. I can't wait for the package to play everyone else's levels though.

Especially you Skeleton and 007 Dam dudes

>> No.5724289
File: 40 KB, 640x480, thief-the-dark-project-e1bc0cde-66f6-4ac2-bd7b-d65172f3c51-resize-750.jpg [View same] [iqdb] [saucenao] [google] [report]

Bad choice really.

Especially for Thief because it has tons of atmosphere but looks grainy.
However when you use that patch that makes vanilla textures slightly higher res it looks

I just wanted Thief to look like Quake it would be amazing. But apparently it fucks up shadows. You cant make only the shadows have the filter.

There are those options on the config made by xash. Should I enable them?

>> No.5724302
File: 305 KB, 1920x1080, 20171118110727_1.jpg [View same] [iqdb] [saucenao] [google] [report]


Just follow the instructions and put folders inside and activate the games like mods inside the game.

Imho I think Half Life holds really well. I wish somebody did for HL what that dude that made Echoes did. Masterpiece. Just improve every single level geometry. Black Mesa in Echoes and vanilla is comfy as fuck how I wish somebody made a full Black Mesa map that you could just explore before the cascade.

I really like how HL\blue shift and Opfor flow. Especially HL, games still had that sound reverb I love and are pretty atmospheric at least for me. I think Thief even build engine games had better levels but hl will always hold a place in my heart. Ever since uplink.

>> No.5724305

You are not special, get in line.

>> No.5724308

>Anonymous 07/09/19(Tue)20:31:27 No.5

Like what?
I still prefer the vanilla shit unlike the blue shift high definition pack.

The source version is really a fucking mess. At least do it properly, I knew something was wrong with it.

>> No.5724313

Wish they changed her lines.

She sounds like shit.

>> No.5724315

>Especially HL, games still had that sound reverb I love and are pretty atmospheric at least for me.
>Do you know who ate all the donuts?

>> No.5724317


>> No.5724323
File: 3 KB, 233x149, file.png [View same] [iqdb] [saucenao] [google] [report]

Welp here is my Submission to the Mapping contest, i already sent the submission to the mail, but i could use some feedback on it.
also it's extremely short

>> No.5724329

Additionally i would reccomend to play on skill 3
as skill 2 and lower is way too easy in my opinion

>> No.5724331

You need to find a proper workflow. Make a basic layout, detail and lighting is the last thing wou should work in.
Try new things for broken things, itinerate and don't be afraid of erase entire zones.

>> No.5724338


>> No.5724339

If Xash fixes the "gl_round_down" bug then it will look just like the software renderer.
I don't have it installed so I don't really know.

>> No.5724343

The Soul Cube is supposed to be apart of Doom 3, but it shows up in Doom 4. This might make sense if they have the same Hell, because the Soul Cube got left behind in Hell at the end of Doom 3, meaning the only way Doom 4’s UAC could’ve found it is by going on one of their many Hell expeditions, and they brought it back with them.

>> No.5724345

You know skill 3 is nightmare, right? The difficulties start at 0.

>> No.5724348

oh... my bad i meant the hard difficulty
i made most of the monster have the spawning tags of "Not easy" and "Not normal" so

>> No.5724351

>You cant make only the shadows have the filter.
You can actually do this now

>> No.5724352

>those prisoner voice lines in Quake II
what the fuck, this sounds like placeholder audio from a pre-release version, not retail

>> No.5724353

Finished Good Morning Phobos with Dakka, Vanilla Doom Plus and Legendoom Lite.
VDP is alright for an enemy mod that tries to be as vanilla friendly as possible.
The author updated it but i kept playing a version of the mod before he fixed some things.

>> No.5724358


>> No.5724365

Really? I will download latest ddfix and check out. Thanks.

I fucking love Half Life soldier lines.
And Thief Guards.

I wonder if something like cyberpunk will even have random lines for stealth or charm like that.

>> No.5724371

Who the fuck cares.
I wish it was really HELL. Meet King Minos.
Talk to Hector in purgatory level.

Nu Doom monsters dont look threatening at all.

>> No.5724374

Great game all build engine games are. But it has some stink levels.

Then again even Blood had dull moments. But Wang is just less interesting than Duke or Caleb.

>> No.5724381

that was adorable. just a quick note, one side of the spine/pelvis section has an invisible wall, and one does not.

>> No.5724382

Blood was dull for almost its entire second half

>> No.5724386

Playing it recently for me it really peaked at that mansion level.
But some later episodes have good levels as well.

>> No.5724402

I checked, there is the issue but i can't understand why it does that to be honest, i didn't put any sort of clipping wall or anything there, so i don't know what to do about it.

>> No.5724407

>I just wanted Thief to look like Quake it would be amazing. But apparently it fucks up shadows. You cant make only the shadows have the filter.
That's changed. The texture filter and shadow filter are separated now in NewDark.
It doesn't look like software rendering did on release (which is all I wanted really) but it can at least run with unfiltered textures.

>> No.5724409

It used to be there i know but alas no more just doom quake and build now

>> No.5724416
File: 2.14 MB, 4096x3072, 1535056739597.jpg [View same] [iqdb] [saucenao] [google] [report]

>Really? I will download latest ddfix and check out. Thanks.
Copy pasted this from /v/

TFix Lite 1.26 or newer
Open cam_ext.cfg
mipmap_mode 0
tex_filter_mode 0
;pixel parts_as_disks
movie_sw_scale_quality 0

Unfiltered textures + smooth shadows is how Thief always should have looked

>> No.5724424
File: 1.15 MB, 736x1070, AEBF0D61-DB9D-4C0B-A6DF-F7B5AF2856A4.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5724439

They fixed it few months ago, switch to the beta update branch if the textures are still fucked

>> No.5724442

>mipmap_mode 0
>tex_filter_mode 0

These are all I needed, the rest are already like that in regular ddfix, also works in Thief 2 tafferpatcher. Looks good. The higher res vanilla textures help. Not using any HD pack mind you just the better textures.

>> No.5724462

does this apply to thief 2?

>> No.5724464
File: 369 KB, 1920x1080, rd_gl.png [View same] [iqdb] [saucenao] [google] [report]

Holy crap didn't know that!
Just tested and it works!
Where did you get this info?

>> No.5724474

I dont know what the fuck to play. I bought Ion Maiden during the sale and had a blast but it was only 2 fucking levels. What should I play?

>> No.5724475

another Anon recommended Xash, thanks as well. It was stupid easy to set up and so far so good! been going through a lot of classic FPS that I really never beat as a kid but played the shit out of them. Just finished Doom and Doom 2 on Ultra Violence using GZDoom and almost done with Quake with Quakegasm. Thinking I might do Quake 2 before digging into Half Life though. Even though I know a lot of people consider Quake 2 to just be a tech demo lol

>> No.5724484

Try more Build Engine games.

>> No.5724490

Some guy on Github bumped an old ticket about texture scaling, and one Valve dev actually fixed it, and turned off texture filtering by default.

>> No.5724491

this is the sixth time in this thread alone someone has misspelled quakespasm

>> No.5724492

I played through Blood, Duke and Shadow Warrior. Whats the best game build engine game besides those?

>> No.5724493


>> No.5724503

if i open someone elses map in trenchbroom its just wireframe. How do i also apply the textures too?

>> No.5724506

you need the texture wad
unless they use custom textures you should be fine with the quake defaults

>> No.5724512

Feedback would simply be have more stuff to do. Have some buttons you need to push, some platforms to travel up his leg dive down into his bladder lol etc etc

>> No.5724543

Those are generally considered the holy trinity of Build.

The PC version of Powerslave/Exhumed is supposed to be pretty good, it's different from the Saturn/Playstation version, which is a bit more like Super Metroid in how you progress through levels, doesn't run on Build on those consoles though.
Has Don LaFontaine doing some voice work, the guy with the deep voice who used to voice every single movie trailer up until his death in the 2000s.

Tekwar is ludicrously fucking bad, and I don't recommend playing it, though it might be interesting to look at for how bafflingly low quality/low effort it is. See also: Extreme Paintbrawl

Witchaven seems to appeal somewhat to some, I haven't actually played this one, but it looks remarkably ugly.

Redneck Rampage I haven't played either, but it seems to be VERY liked by some, so I figure it must be doing something right.

Tangentially related; Rise Of The Triad is not on the Build engine, but in fact made on a souped up Wolf3D engine, it was made by 3DRealms back when they were Apogee, and they were considering using the Build engine, but they opted not to. Ultimately their first game on Build would be the fabled Duke Nukem 3D. It's worth checking out, as it has a bit of the feel of Duke and Shadow Warrior to it, and is legit very fun.

>> No.5724615
File: 225 KB, 1920x1080, 1562516488764.jpg [View same] [iqdb] [saucenao] [google] [report]

I don't know if it's possible, I'll look those things later
I don't know anon, I already surpassed the clipping plane inside trenchbroom

>> No.5724617
File: 16 KB, 256x256, keen.png [View same] [iqdb] [saucenao] [google] [report]

just finished quake 1 on nightmare, it's excellent but it would've been perfect if it werent for episode 4, it does have some good levels but the majority of them are a mixed bag

>> No.5724624

I found out that you can make steps with 4 depth and 16 height without a problem. Maybe it would also work with 2 units. At least you could make some really steep stairs.

>> No.5724626

btw, this made me respect rare even more, the level is absolutely huge

>> No.5724648
File: 1.14 MB, 1280x1024, spasm0007.png [View same] [iqdb] [saucenao] [google] [report]

>>5721927 here, I made some changes to the map. I switched the location of the grenade launcher and the super shotgun, made some trigggers and added a super secret supersecret that probably nobody will find.

pic related is my time with just finding this one secret.

link is still the same: https://www.dropbox.com/s/eazle5weub9bnf0/q1_technotomb.zip?dl=0

>> No.5724651


>> No.5724659

I missed this, wtf anon

>> No.5724665
File: 53 KB, 1489x441, HUHUH.png [View same] [iqdb] [saucenao] [google] [report]

The pile grows

>> No.5724667

H-hello? Anon that is working on map beautifier?
Are you there?
How is progress going?

>> No.5724671

>should be working on HUH map
>keeping head upright for more than two seconds drips mucus all over my keyboarb

>> No.5724674

I was thinking if the dam wall was sloped or just vertical, holy shit, I hope you don't have leaks

>> No.5724678

drink lots of water

>> No.5724690

That was a funny little map. As other people said, there isn't much to do. And from the stairs leading to the skull you can already jump on the heart, so either you change that or just leave the step that's appearing after you push the skull button.
Also, do I have to jump the key button? I walked up to it a few times and nothing worked until I jumped on it.
Also, it would be pretty cool to be able to get into the skull. Pushing all kinds of buttons, make the legs or arms move or stuff like that.

>> No.5724702

Hell, you could make it so that the enemies are basically some disease and you have to fight it.

>> No.5724704

I heard they're going to revive Evolution Of The Wad, and I'm excited.

Having a flu, bro? Sucks, I had one recently and I got a fever so I high I didn't know what the fuck was happening or what I was doing, my body was numb.
And yeah, dunk down some water.

>> No.5724710

Did I add a penis to your map?

Yes. Yes of course I did.


>> No.5724713

now we only need intermission to come back and my life will recover some luster

>> No.5724718

When is this happening?

>> No.5724727


>> No.5724729

not even a flu, just horrible seasonal allergies that no amount of meds are doing anything about
if it were a flu at least i could possibly make a map from horrible fever dreams

>> No.5724730
File: 806 KB, 1440x810, Screenshot_Doom_20190709_165136.png [View same] [iqdb] [saucenao] [google] [report]

I like this vulkan renderer, its outrageously sharp

>> No.5724732

Why is Episode 3 of Blood so boring?

>> No.5724740

So what's the point of the vulkan renderer, nobody has ever really specified. Does it improve performance or graphics? Or is it just something added just 'cause.

>> No.5724747

Shareware was a mistake

>> No.5724758

I'm probably gonna re-send my map with fixes and new details if I get some time before friday.

>> No.5724767
File: 917 KB, 1440x810, Screenshot_Doom_20190709_170558.png [View same] [iqdb] [saucenao] [google] [report]

I noticed that its more sharp and colors are more vivid for me, it also runs better but takes longer to start up(opengl is instant, vulkan takes like 4 or 5 seconds)
This is a similar screenshot in opengl and you can see its a bit blurrier with the same settings, things also look better at long distance and when in motion while playing in vulkan, but from what i've just googled its not supposed to be that different? might just be a gzdoom thing

>> No.5724771

Vulkan is a renderer with less hacks in its code so it should improve performance for maps that heavily relies on Hardware effects (such as 3D floors and dynamic lights) but looking just as like OpenGL.

As for this sharpening, that's just your illusion, there's no visual difference from both renderers, what matters is the post processing effects.

>> No.5724804

Quakegasm sounds like a very strong orgasm lol

>> No.5724805

what map?

>> No.5724807

adonis map01

>> No.5724817

Don't know, but supposedly CapnClever is working on it, which makes me really excited.
Those long hours of Doom mapping theory blabber stimulates my autism more than almost anything else.

I'm somewhat familiar with this here, because I just found out I'm allergic to cats, after living 16 years with one. Can't have been at the beginning, must have been a later development as I've only more recently been having health problems.

>> No.5724823

Does anyone else think Eveternity plays like shit? Its just slaughter room after slaughter room. Map 14 was fucking exhausting and just kind of tedious. I don't like dropping things halfway through but I'm just not having fun anymore.

>> No.5724829

stick with it. you will be hating your self for giving up at the hardest part. watch those tutorials on youtube that have been posted all the time

>> No.5724830

I felt that way too, I went through it for a while just because of how fucking PRETTY it is, and how good the music is, but the point I stopped was when on map 17 you're stuck in a hallway with a revenant behind you and a cyberbaron and knight in front of you.

>> No.5724837

you are often your worst critic
post that shit in here so we can tell you to stop being a faggot and NOT quit

>> No.5724839
File: 256 KB, 500x375, 1543426648686.png [View same] [iqdb] [saucenao] [google] [report]

>you will be hating your self for giving up at the hardest part.
don't worry, the hate eventually dissipates into a more generalized sort of despair and self-loathing

>> No.5724845

I love the recent resurgence in Quake edits

>> No.5724848

What is your personal favorite Doom wad?

>> No.5724849

Meh, it has a lot of good fights but a lot that are unfun or overly "gotcha". And the new enemies are stupid as fuck. But everybody acts like it's perfect because muh architecture muh textures.

>> No.5724850
File: 49 KB, 500x354, 1535846136540.jpg [View same] [iqdb] [saucenao] [google] [report]

/arena/ was good folks

>> No.5724876

it looks good but plays like shit, some of the maps have purposely unfun areas and then throw fuck squads of archviles in the middle just to pad out the levels.

>> No.5724887

I mean who the fuck cares. I was doing it from memory and you knew what I was talking about.

>> No.5724897

what are the advantages of quakespasm over fte? or is it just because you guys have had quakespasm on your system for forever.

>> No.5724907

Is Alien Vendetta too pleb of an answer?

>> No.5724910

if it wasn't good it would be

>> No.5724913
File: 48 KB, 1732x493, perfromance.png [View same] [iqdb] [saucenao] [google] [report]

>ask my man about how the fuck I can improve performance in GZDoom
>he sends me this

don't know if its from these threads or whatever but it actually made hurt.wad play nicely with my computer
and I didn't even have to turn off dynamic lights
you may also want to ignore turning blood and puffs into particles if you can afford it, I think that looks a bit off but hey, it works

>> No.5724914

it just werks, is tiny, is a pure quake 1 engine built off id's own opengl port instead of a multi-game mishmash, and most people only use it for Q1SP so they don't need the quakeworld functionality of fteqw

>> No.5724928

Going Down, probably.

>> No.5724959
File: 3.04 MB, 1920x1080, quake.png [View same] [iqdb] [saucenao] [google] [report]

So I just completed the third episode and before starting it the first 2 had gates in front of it. Well I saved and came back to finish the third episode. Now all of a sudden the gates to the first two episodes are gone? did my save fuck up?

>> No.5724971

I just remembered how Sunlust was a horrible bane on my life until I eventually gave up on it.

Fuck Sunlust but also I kinda want to go play it again.

>> No.5724973

common glitch, just summon the runes with the console before you finish the fourth episode

>> No.5724975

> Anonymous 07/09/19(Tue)21:22:40 No.5724913▶

>> No.5724978

impulse 11

>> No.5724981

there is no shame in going HMP
it says right there in the txt

>> No.5725030

How has Quakespasm not fixed this yet? Every new player experiences this.

>> No.5725035

some anon said it was to keep save file compatibility

>> No.5725045

Well, Sunlust IS beautiful.

How much does it dial the slaughter down on HMP?

Don't know about you, but I'm perfectly willing to sacrifice compatibility with some old savefiles, when I the way I play Quake is to sit down and blaze through the original episodes in less than a week, and then the expansions going on into the next week.

This isn't like an RPG with stat building or story progression or shit, it's a shooter where you're reset with each episode and the game really isn't that long.

>> No.5725059

Can you lower water like a door? Likes it's being drained? You can do it if it lowers and you've a box underneath the box it's already in originally maybe?

Also, I have a room where beneath the floor is a room with zombies that you need to clearly see they are there but not be able to blow them up. I had a grate of bars in the ground so you could see down but you could still slip greandes through. And when I made the bars tight enough that you couldn't fit a grenade it becomes difficult to really make anything out below. Any thoughts?

>> No.5725081

Like in Plutonia map 2? Or do you mean something different?

>> No.5725089 [DELETED] 

I reread your post and realized you're talking about Quake, sorry for being an idiot

>> No.5725093

I reread your post and realized you're talking about Quake, sorry for being an idiot

>> No.5725135

Half Life quite simply put is the greatest FPS of all time.

>> No.5725152

Yeah, no. It's there.

>> No.5725169
File: 790 KB, 1680x1050, Screenshot_Doom_20190709_202056.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5725190


>> No.5725193

I hope you get aids

>> No.5725209

easy there

>> No.5725210
File: 139 KB, 1920x1080, 2019-07-09-212145_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google] [report]

Well lads, I finally did it.

Finally beat MAP08 of Ancient AyyLmaos on UV, pistol start, blind, with no saves. Honestly? The hardest part of the map is getting off the first goddamn UFO. After that, it's not that hard. But by god I fucking died in that spot what felt like hundreds of times.

Took me like 15 fucking hours in total, split into 3 days, but I finally got gud enough for it.

>> No.5725212

I'm sorry I overreacted. I just hope you get violently ill but fully recover after 2-3 days of non-stop agony.

>> No.5725225


>> No.5725229

Don't really care. At all.

>> No.5725230


>> No.5725236

Half life is very cinematic and linear, everything is extremely scripted, almost no player agency.

>> No.5725238

Pics or get the fuck out

>> No.5725239

remember "The Friendly Advice" my dudes

>> No.5725257

what level is this?

>> No.5725263

map01 of sunlust

>> No.5725271

Refute it hlfags.

>> No.5725309

Is Xen in Half Life 1 really as bad as people make it out to be?

>> No.5725318

It sure fuckin aint i checked every link other than the mega caus i aint just dling extra shit i dont need

>> No.5725325 [DELETED] 

Suit yourself. No game for you.

>> No.5725335

Wait. You think you need something extra to use mega? Dude, no. You've got it all wrong.

>> No.5725363

may I ask, do you want to be able to swim up there?

>> No.5725364 [DELETED] 


>> No.5725372

What compatibility profile do you anons prefer to use on GZDoom?

Default, Doom, Doom (Strict), Boom, Boom (Strict), MBF, or Zandronum?

Do you find it making a very real difference to beat a WAD on default compatibility (very not vanilla) versus Doom (Strict)?

>> No.5725373

So don't play it. Now get the fuck out.

>> No.5725404

Default because I'm not autistic enough to fiddle with every setting.

>> No.5725413

I just leave it default but change it so projectiles pass through decorations like in vanilla

>> No.5725419


>> No.5725425

Remember the truth is out there

>> No.5725430
File: 176 KB, 1921x1280, 1549413913369.jpg [View same] [iqdb] [saucenao] [google] [report]

just checking.

did the line 'justice for daisy' ever get thrown around prior to the doom twitter doing it? legit curious.

>> No.5725447

Where in the options is this? I can't find it.

>> No.5725452

I don’t think so.

>> No.5725457

how do you bunnyhop in quake/half life?

>> No.5725469

Get a running start. Jump forward. Now, try letting go of W, pressing A, and moving your mouse left smoothly. Now do the same, but with D and right. If you do press W, it will kill your speed.

That's how you build up speed. Youtube has more specifics.

>> No.5725476

also bind jump to scroll wheel and turn off vsync

>> No.5725478

To clarify, keep jumping after the first jump, and hold A or D as you turn left and right to build speed. Turning too sharp will kill it and too wide won't speed you up much.

For the record, if you need a visual, Quake 3/live tutorials will work too, just don't hold W.

>> No.5725505

quake live had a crash course about these things

>> No.5725519

Q3A/QL is strafejumping, Q1/HL is bunnyhopping.

>> No.5725525

Speaking of which, Fortress Forever (the TFC fan remake in Source, should be free to download) had an interactive bunnyhopping/air control tutorial with voice overs but I'm not sure if the actual physics are still that similar.

>> No.5725532

Haven't played it, but I hear it's good. Also has some interesting lore behind it.

>> No.5725539

you are right

>> No.5725541

And CPMA is both.

>> No.5725545

Now how does this work out, you'd just use one or the other depending?

>> No.5725550

Strafe jump to gain speed normally, bhop for sharp turns

>> No.5725604

Back to Saturn X E2

>> No.5725606

I typically go for boom (strict) in most cases.

>> No.5725609

What are the major differences between Boom and Boom (Strict)?

>> No.5725614


>> No.5725619

completely drawing a blank how to play these type of maps.

>> No.5725632

no, no moving water in id1 progs
as for the grate, you can fill the void with func_walls using skip brushes

>> No.5725636

the scroll wheel thing is only necessary in half life/its mods, where valve disabled buffered jump inputs
quake lets you hold jump a bit before landing and jump the instant you hit, no scroll wheel necessary

>> No.5725640

>these types of maps

>> No.5725649

I meant how to run these maps with quake launcher since it is not a .pk3 file.

>> No.5725652

get rid of the stupid fucking quake launcher and learn how to use a command line, it's fucking shit
pk3 files are just zip files with a different name, you can make them yourself but they're shit too
drop the map files (.bsp and .lit if applicable) in your game/mod's map directory, in this case \id1\maps. open console. type 'map <mapname>.' uninstall quake launcher and java and possibly your operating system you absolute nincompoop, you horrible cretin.

>> No.5725679
File: 2.96 MB, 640x480, 1559675090232.gif [View same] [iqdb] [saucenao] [google] [report]

Am I missing any essential Vanilla+ kino mods, anons?

>Lights & Brightmaps (Brightmaps Plus if D2 Sprite Fix is also loaded)
>Sprite Shadow
>Caulk PC
>Health Warning
>D2 Sprite Fix (if WAD does not have custom sprites)
>Improved Perk's Weapon Animations - basically Smooth Doom but just for weapons for max WAD compatibility (https://forum.zdoom.org/viewtopic.php?t=32628)
>Vanilla Essence
>Fullscreen Statusbar Mod (https://forum.zdoom.org/viewtopic.php?f=46&t=63863#p1093946)
>Damage Direction Overlay

If I were savescumming I'd also use Autoautosave - alas, I'm not

>> No.5725690

I'm going to install quake launcher exclusively because of you.

>> No.5725701

If you can find it. Lost my old Doom folder in a drive crash and dudeman stopped supporting/linking it for whatever reason.

>> No.5725714

>In the early days of video games he was hired to create the packaging for a new game, and when offered a flat fee or a percentage of the game’s profits, he opted for the fee. The game, Doom, became a runaway best seller. “So how was I to know,” he said, “this thing called Doom would make a jillion smackers?”

I just found out today the guy who drew the Doom cover died 10 years ago, damn

>> No.5725738

what is so good about xash? doesnt goldsource run just as well?

>> No.5725748

>extended features and crossplatform
Also open source.

>> No.5725753

While i do agree on that idea making it would be a small pain still, i can understand the need to do something more it's just i can't really think of anything else to make you do in the map
>Also, do I have to jump the key button?
well yes, you have to jump to the wall to open it so does pressing the button
In my opinion i though i was making a big ass zombie or something to be honest

Wew lad

>> No.5725758

Also this is happening.

>> No.5725769
File: 210 KB, 340x660, 1504284308048.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5725773

You guys ever heard of abort

>> No.5725776
File: 89 KB, 509x467, 1461393027124.png [View same] [iqdb] [saucenao] [google] [report]

Here's my submission for H.U.H.

>> No.5725780

Sigvatr's PalPlus

>> No.5725782

every day since middle school

>> No.5725786

Do you guys know how to run doom with electric eels

>> No.5725789

I see wrath makes your hair stand on end and makes you ghostly pale. that's not normal.

>> No.5725791

No not that abort

>> No.5725794


>> No.5725795

What kind of a name is abort?

>> No.5725796

You guys ever heard of dragon

>> No.5725803
File: 807 KB, 1215x1800, quake_3_slash_by_grelianus-dc8u6a8.jpg [View same] [iqdb] [saucenao] [google] [report]

That's my wife and her skin color is perfectly fine, you jerk.

>> No.5725804


>> No.5725805
File: 157 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google] [report]

Its the name of a very weird mod

>> No.5725806
File: 1015 KB, 2448x3264, IMG_20170826_210435684.jpg [View same] [iqdb] [saucenao] [google] [report]

a true pleb.

>> No.5725809
File: 134 KB, 468x434, ZZZ.png [View same] [iqdb] [saucenao] [google] [report]

Nobody cared about Galena to begin with and she'll be forgotten even more quickly once QC is killed off. Cyborg girls with sweet shades are eternal. id knows this, Steed and Cloud themselves knew it, and you know it.

>> No.5725816

What would happen if i connect the toaster to electric eels if i want to play doom

>> No.5725817

kill the unbelievers

>> No.5725843

dragon what?

>> No.5725845

Redneck Rampage has some very amateurish level design quirks, and really crappy and buggy hit detection combined with buggy hitboxes. When you fight dogs for instance, only ~20% of the shots that shouldve hit it actually hit the target. IIRC that's because most of the time its hitbox goes underground and is unhittable by any means. That's why it may take you up to 5 dynamite sticks to blow up a dog.

It would really benefit from the kind of sourceport that fixes all the shit.

Whichaven is relatively ugly since Capstone a) used very basic Claymation, did a poor job of cleaning up and didn't even paint over the models - they just used them as-is.
And its balance and level design are kinda fucky, because Capstone. It's OK. One of the best of Capstones works, really.
Wichaven 2 is considerably better.

>> No.5725846
File: 29 KB, 193x177, bootyblaster.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5725848

dumb manly nun with the same voice as the doom 4 lady
forgettable as fuck, worst and smelly waifu

>> No.5725853


>> No.5725858

Vulkan may give up to 15-20% performance boost in UDMF maps that use all those dynamic lighting, slopes and particles. Gives maybe 1-2% boost on Boom maps.
Actorspam, scripts and other shit GZDoom mods do for functionality is not affected since it is on the CPU-bound logical side, and not on the graphical side.

The "Sharper" and "more vibrant"effects are probably due to a true HDR (High Dynamic Range) implementation, that Vulkan has over the OpenGL. Screenshots don't show it since PNG does not store extra color range, and you need a monitor that supports extra color ranges to even see the difference.

>> No.5725868

That would be nice

>> No.5725885

>buggy hitboxes
Dude what. I am RedneckGDX-ing, and I consistently down a dog with exactly 10 pistol shots.
And if you HAVE to use dynamite against dogs, use crossbow.

>> No.5725891

'scuse me. Re-vol-ver shots.

>> No.5725898

Although using revolver to take down anything, that consistently takes more than said revolver's full ammo capacity, is kind of fucked up, come to think of it.

>> No.5725902

Haven't tried it. Maybe it does fix things. Was referring to DOSBOX version.

>> No.5725903

Generally, I strongly agree with this, though I think that Doom 64 fits well with Doom 4.

I was gonna say Doom 3 as well, since it shares some aesthetics, but in terms of tone it actually feels dramatically different.
It's way different from the originals, but it still has the "Just a guy" protagonist, compared to how Doomslayer feels like some kind of mythical figure who isn't really human, more divine.

>> No.5725906

Well have you tried just shooting the damn animal?

>> No.5725912

Funny thing, one of OG Redneck Rampage's level designers, Mal Blackwell, later worked on Doom 3 and Quake 4 in the same capacity, all the while one of Redneck Rampage Rides Again's level designers, Aaron Barber, later worked on Half-Life 2 in the same capacity.

>> No.5725920
File: 6 KB, 225x225, images.jpg [View same] [iqdb] [saucenao] [google] [report]

Quakegasm is when you nut during Quad Damage.

>> No.5725928

more like when you nail during Quad Damage amirite guis lololoz

>> No.5725929

that would sound more like a QUADNUT

>> No.5725930

or more like nail then launch down the shaft

>> No.5726060

Where can I get the 'skip' texture from? It's not in Q.wad.

>> No.5726064
File: 117 KB, 600x528, 1496571267094.jpg [View same] [iqdb] [saucenao] [google] [report]

>mfw finally giving up on my map and realizing I now have four days of free time instead of trying to make a fucking map

>> No.5726080

I don't mind if you can't even go. As long as you can sort of see it in the distance like the original.

>> No.5726085

hello how do I play doom 64 thank you

>> No.5726092

Get a doom64 rom and doom64ex, follow doom64ex instructions

>> No.5726094

Can I still play what you had to this point though?

>> No.5726115

There's nothing to play, it's two rooms and a player spawn.

>> No.5726116

WELL just make a brush toilet and an exit switch. Done.

>> No.5726124

I already made a brush toilet.

>> No.5726138

That would be my favorite map, easy.

>> No.5726172
File: 1.12 MB, 964x1152, Mike-self-portrait-2012-small.jpg [View same] [iqdb] [saucenao] [google] [report]

Don Ivan Punchatz was a prolific painter, he had made many covers, he probably assumed Doom would be yet another cover like so many others.
His son, Gregor Punchatz, made the poseable and latex-clad steel models, cool to see a very talented father and son both contribute something essential and iconic to a legendary game like that.

Pic related was the guy Don was teaching at the time, he and his muscled body served as the body model for Doomguy on the front cover, he's now a talented painter in his own right.

>> No.5726223

Why are you taking pride in giving up?

>> No.5726228

I'm coming to terms with my own misgivings.

>> No.5726232

At least show us what you made before giving up

>> No.5726238

Nobody's good at anything, a man's gotta know his limitations.
Instead of fruitlessly trying to hammer away at something that you deep down know you can't do, it's better to try something else.

Maybe he's better at mapping for other games, maybe he's just not a good mapper but is instead good at something else, whatever this is, it's for him to discover.

>> No.5726245

OR maybe he has just given up before actually properly starting

>> No.5726257

Sure, he could be, but maybe he just finds he can't summon the drive needed.

Giving up on something you could be good at or have fun with isn't good, but if you just sit there staring at a basically empty map editor and just don't have it in you to make a map, why force yourself?

>> No.5726273

Is it possible to remove entities with killtarget? I have a flame I want to douse, but I don't know how. Just killtarget via relay doesn't work, at all. And just targeting it via relay doesn't either.

>> No.5726276
File: 2.85 MB, 1440x810, snuff film.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.5726280

Unfortunately not without some map hacks involving the terrifying info_notnull entity, which is how
>>5726276 was done. Flames are static entities despite the animated model meaning they don't pay attention to killtarget ecen if you give them a targetname.

>> No.5726286

Well fuck, I really don't want to do any map hacking, my triggers are already set up horribly enough.

>> No.5726289
File: 25 KB, 398x500, 1540392233050.jpg [View same] [iqdb] [saucenao] [google] [report]

I really liked your map anon. It kinda reminds me of Metal Gear Solid sneaking around prison cells. Fucking brutal number of enemies at the start though. I died like 30 times at least.

The only way I can really beat it is to make a beeline straight for the grenade launcher. Stray grenades take half the monsters out this way.

I also love when people put broken stuff in their maps. It's the little details that count. Like the secret room with the broken front door and the collapsed rubble and broken light. Nice detail. Also its not too common you have the eldritch monsters in a sci-fi themed map. I liked that. I don't see why it's not more common when you see the soldiers in the monster maps even in the ID Quake campaign. So they obviously work together.

I know the fish are bugged and add +1 enemy count but does the crucified mummy count as an enemy too? Cus I could only kill 48/53.

All in all really nice map. Make sure to forward it to that map anon.

>> No.5726292

If at first you don't succeed say fuck it.

>> No.5726296

>snuff film
>snuffing a light out


>> No.5726304

Thanks for the feedback, glad you enjoyed it.
>The only way I can really beat it is to make a beeline straight for the grenade launcher. Stray grenades take half the monsters out this way.
That's how I designed it to be beaten, it's a bit more linear than most Quake maps I think.
>I know the fish are bugged and add +1 enemy count but does the crucified mummy count as an enemy too? Cus I could only kill 48/53.
I think so, that's the same max enemy count I could get as well.

>> No.5726306

Also there's a box of lightning ammo but no lightning gun... Or is there a sneaky one hidden I didn't find?

>> No.5726328

I know that the Master Levels are in the links in the OP, but I'm searching for one with a specific MD5:
Does anyone have this one? It's the PSN version of the Master Levels.

>> No.5726334

Oh yeah I forgot to change that out, doh. If it's included in a map pack I guess it might find a use lol.

>> No.5726336

I liked it for the most part. The flesh candle right to the first exit door was great, the "barracks" theme, the style. I played on Skill 2 and never found it actually unfair.

I had problems in the cave with jumping over the rocks to the armor and shells. Maybe consider either lowering them a bit or putting clip textures, just to make it a bit more smooth.
Also the pipe to the boss room kinda slowed me to a crawl, I don't know whether this was intentional or whether I was just getting stuck in the pipe. Maybe make it a wee bit bigger?
And in the boss room itself, zombies at the bottom right where the goodies are that you have to jump to? That was kinda mean.
And in the room right to the first exit door, the texture on the lamp seems to be misaligned.

>> No.5726347
File: 1.15 MB, 1280x1024, spasm0008.png [View same] [iqdb] [saucenao] [google] [report]


>>5721927 here, I made some tweaks to my map and if you don't have any grave things I must change, horrible bugs or stuff like that, this will probably also be the final release.


Here is also the link to the Doom 2 map this one was based on, if you want to compare. Please note that I made this one in '16 or '17 or so.


>> No.5726363

>Nobody's good at anything
Boy is this an embarrassing blunder, that was supposed to say "Nobody's good at everything"
That completely changed the nature of my statement and made me look like a pessimistic asshole.

>> No.5726369


>> No.5726389

chocolate doom or gzdoom?

>> No.5726401

GZDoom with Vanilla Essence if you want much of the same "feel" but with more resolution options.

>> No.5726417

chocolate doom is vanilla despite the clever name gzdoom if you want crazy mods and mapsets
prboom+ if you want vanilla with extended features

>> No.5726418

redpill me on vanilla essence

>> No.5726423
File: 651 KB, 1280x1024, 30db3005f0959e9207c85e61a6f5e3aebaa678af4ef585b2266eaab1e54a8dab.jpg [View same] [iqdb] [saucenao] [google] [report]

you can make it look like choco/crspy and keep your aspect ratio and dynamic lights

I want to play more Boom/Crispy but I fucking hate infinite height monsters

>> No.5726424

is it a mod for gzdoom or is it just an options setting?

>> No.5726425

It's a little addon that basically takes notable gamechanging options from GZD's clusterfuck menus and puts them in an easily accesible place, and allows you to enter "vanilla mode" at the press of a hotkey.

>> No.5726426

have you tried to google my friend

>> No.5726428

i don't use jewgle, i use bing

>> No.5726431

either go duckduckgo or yandex you doofus

>> No.5726432

prove me wrong hlcucks>>5725236

>> No.5726435
File: 1.65 MB, 1280x720, 2019-07-10 12-47-08.webm [View same] [iqdb] [saucenao] [google] [report]

>I don't use cancer, I already have AIDS
here's what VE does

>> No.5726437

but then I won't earn BINGPOINTS

>> No.5726441

what are best settings for gzdoom? turning off filtering and crouch/jump? I don't want pure vanilla but I want it to be comfy and close to OG doom without sacrificing modern conveniences like resolution, lighting and mouse movement (aiming up and down I don't care, but I would like to move with the mouse left or right)

>> No.5726446

Why in holy Moses would anyone want that shit? Might as well stab your eyes while your at it

>> No.5726447

>turn off filtering
>bind crouch/jump for the custom maps that might need it
>resolution of your choice
>autoaim and no vertical freelook, unless map requires it
and as for lighting, if you mean sector light mode then software, but if you mean dynamic lights, then turn them on for the maps that tell you to

>> No.5726449

because, sans the brightmap on the helmet pickup, that's what doom looked like on release

>> No.5726457

How much do you think Shamblers hate pillars?

>> No.5726458

is there a way to remove that letteboxing?

>> No.5726461


>> No.5726463

i run gzdoom, it shows up in the task bar and when I alt tab, but I can never make it appear on my screen.. wtf?

>> No.5726482

it's on my 2nd monitor (which is a TV....) and doing ctrl+win+shift doesn't move it

gzdoom is a piece of shit apparently

>> No.5726490

Thanks for the feedback.
I increased the size of the rocks in the caves and made them more flat to make the player less likely to get stuck. I increased the size of the pipe slightly, the slowdown still happens sometimes but I think it'll be less frequent now. I updated all the florescent light textures to look more consistent. Also I changed the cells to health in one of the rooms.

>> No.5726505

>accidentally built a chunk of map around crates floating up in a rising water level
>somehow forgot in my hay fever haze that id1 doesn't have moving water
Oh no.

>> No.5726506

you can make those crates move up and down by using func_train

>> No.5726510

also there is a mod for moving liquids check the liquids tutorial

>> No.5726513


had to fix it by turning display on and then using the console.. what a piece of shit program holy shit.. should have just used dosbox...

>> No.5726514

The problem is the entire setpiece doesn't work because once the 'water' level raises, the player can jump in and freefall until they reach the actual, lower water and not be able to swim back up.

HUH is id1, so far as I'm aware.

>> No.5726519

I think we can allow it, its not like you are putting arcane dimensions entities like spiders

someone illuminate me please in case that might break something though

>> No.5726520

Yes it would break something, the entire map set would then have to use the custom liquids (liquids v4) progs. I'll just rework it to use lifts instead.

>> No.5726529

>That's how I designed it to be beaten, it's a bit more linear than most Quake maps I think.
oh i just shot them

>> No.5726537
File: 18 KB, 1317x130, 2513213.png [View same] [iqdb] [saucenao] [google] [report]

goldeneye is better than hl.

>> No.5726538


>> No.5726541

i thought it was romero who posed for the cover
anyway, this could be interesting for some

>> No.5726548

why are you so obsessed?

>> No.5726549

um.. havent played doom since release and holy shit is this slow compared to quake or any modern shooter.

>> No.5726558

why you dont refute the posts valve drones?

>> No.5726571


>> No.5726575

how she any smellier than sweaty greasy skate grill

>> No.5726578

medieval armor and dyke hair

>> No.5726581

as opposed to slash's lmao

>> No.5726583

>literally just normal length hair slicked/windswept back
just admit you're jerking off to david bowie, MGS fans did years ago

>> No.5726587

d y k e h a i r

>> No.5726589

>arguing over which female is better when sorlag exists

>> No.5726590

reminder that these people have voting rights

>> No.5726591

admit hl is garbage.

>> No.5726593

Ion Maiden announcement in a few hours.
It's just gonna be the new name: IT'S STILL ION MAIDEN! Release date: When it's done.

>> No.5726596

I fuggin hope so

>> No.5726597

bitch looks like a middle school gym teacher who gets too touchy with the female volleyball team

sorlag has always been shit, both qc scaly bait version and q3a unintelligible mess of red and grey polygons version

>> No.5726602

You should go see a doctor. That brain damage is making you repeat yourself.

>> No.5726603

wow, it’s like I’m really back in /arena/!

>> No.5726605

I'd rather get off to David Bowie than slash. worst grill, no personality of her own just like Galena but at least she's not constantly cackling and being obnoxiously loud and forcing her quirkiness.

we all know the thinking man's choice. AAAAAAAAAAAHH

>> No.5726607

>slashtards in a nutshell

>> No.5726608

No wonder /arena/ died. Is this the kind of crap you guys would "discuss?"

>> No.5726613

Playing the hipnotic quake expansion. It's fucking class.

>> No.5726614
File: 49 KB, 602x339, 1553145390603.jpg [View same] [iqdb] [saucenao] [google] [report]

>worst grill, no personality of her own just like Galena
One's a dorky, overconfident derby girl with a penchant for hard drugs and assholes with augmentations, the other is a hardass religious nut with a chip on her shoulder and less concern for healing totems than blood-spilling for Volkerh. I mean, it's not War and Peace, but it's pretty clear cut, and if Q:C has one thing going for it, it's surprisingly good voice acting. At any rate it's better than Unreal's cast.

I wish.

With a long enough lack of updates and developer interaction, madness soon sets in.

>> No.5726617

yeah pretty much

>> No.5726618

that's like saying /doom/ was all about bitching over literally nothing 50% of the time

oh wait

>> No.5726619
File: 60 KB, 567x967, arena.png [View same] [iqdb] [saucenao] [google] [report]

QC was fucking broken and barely alive, and no one wanted to try out any other games, so this is what the threads devolved into.

>> No.5726623
File: 206 KB, 283x267, midriff.png [View same] [iqdb] [saucenao] [google] [report]

He detailed the pose he wanted, since just directing the body model didn't provide any satisfactory results, so in that way he was part of the cover, but Romero just in no way has ever been this fucking ripped, I don't even know if Carmack was this ripped.

Punchatz had his student model in the pose Romero requested, and then painted from that.

>> No.5726624
File: 90 KB, 224x255, 1465160001574.gif [View same] [iqdb] [saucenao] [google] [report]

It was /vg/, it would devolve into pure chimping sooner or later.

>> No.5726627
File: 93 KB, 768x1024, 1557347777325m.jpg [View same] [iqdb] [saucenao] [google] [report]

Don't forget all the Nyx feet images that I personally posted

>> No.5726628
File: 38 KB, 600x823, doomguy's alimony.jpg [View same] [iqdb] [saucenao] [google] [report]


Waifufags belong on a cross

>> No.5726629

she has a set of very basic, shallow traits much like the rest of the cast. you could say the exact same about anarki and he's a piece of shit. QC's characters all were.

>> No.5726631

"Q3 TA [patch] [mod] [IP] GET IN HERE FAGS"
Seems like something like that would have been way better.

>> No.5726635
File: 19 KB, 379x871, 1519925051393.png [View same] [iqdb] [saucenao] [google] [report]

>everyone was a piece of shit
how dare you insult the pancake marine like that

>> No.5726641

Some of us can control ourselves and not shit where we eat. Doesn't apply to people from /v/ or /vg/.

>> No.5726642
File: 245 KB, 500x609, 1505761449903.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5726646

too bad almost none of those alleged hardcore arena FPS players ever showed up. it's like their love for older stuff was just in a comparative fashion.

>> No.5726649

sorry anon, he's barely even a character.

>> No.5726651

Generals on /vg/ will ALWAYS eventually devolve in waifu wars, no matter which one.

>> No.5726654

Like I said- not War and Peace. How much do you expect from a multiplayer-only FPS? Not everything can be held to the gold standard of TF2's characterization, unfortunately. There's a few pages of okay backstory/lore, more pages of really shoddy lore, some forgotten comics, and some voice lines/animations to go off.

Man, people were already shitposting about how much they love Hunter back in '99. Waifufags never change, only the term does.

>> No.5726656

I have no recollection of anyone ever doing that. I only seem to remember
>bitching about QC
>a rare post about another game
But hey, this general isn't dead, right? Maybe someone could do a Friday Night Fragfest for Quake 3 or something.

>> No.5726657

Well that sucks. DM 1on1 tourneys were good stuff back in the day. Frag limit and nothing else. Just racing around those fucking maps at max speed and keeping the other guy out of the loop.
Set up a proper tournament and see if anyone signs up.

>> No.5726661


/v/iggers and /co/cels are literally mongrel species.

>> No.5726662

I only ever play time limit duel on QC these days because it's fun and everything else is either dead or on permanent beta.

>> No.5726663

Fucking 4chan, man.

>> No.5726664
File: 2.28 MB, 484x340, 1538959400626.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.5726665

Why even bother with QC when Q3's where it's at? This is /vr/, after all.

>> No.5726668

you mean /co/mblr?

>> No.5726669

Because videogames kept on being released after 1999.

>> No.5726671

Unfinished game, yeah. There are lots of those out there.

>> No.5726673

I like gamemodes other than "Clan Arena but if you haven't already been playing for 10 years you get votekicked."

>> No.5726675

/co/mblr is a term used by /v/iggers unaware that /co/ is on the same level as their cancer

>> No.5726676

Okay? what's that got to do with anything?

>> No.5726679
File: 114 KB, 368x466, veryfastshooting.webm [View same] [iqdb] [saucenao] [google] [report]

yes hello is this the designated quake thread

>> No.5726682

>Q3 - 20 years of polish
>QC - Turd

>> No.5726683

What about one-life Doom co-op with /vr/?

>> No.5726684

is this how you're getting people to want to play with you?

>> No.5726686

Gonna need some good maps for that

>> No.5726687

>20 years of polish
What? Are you counting the time a game has been out as 'polish?'

>> No.5726690

I'm going to go play QC some more right now as a matter of fact, thanks for the reminder.

>> No.5726691

Just pick a megawad and play that.

>> No.5726692

Somebody needs to finally port QC's round-based duels to other arena shooters. What does Q3 even use for scripting?

>> No.5726693

Sure, why not. You try harder if you hate me. Chat's disabled anyway.

>> No.5726696

You're a dreamer, anon.
It's a competitive game, so yes. Seems you never got into the pro mods.

>> No.5726698
File: 255 KB, 340x382, taunt.webm [View same] [iqdb] [saucenao] [google] [report]

>QC changes his height from 6'5" to 6
>also gives him a family just to strip them away
they like to see him suffer

>> No.5726701

He's probably referring to Live which only saw a number of changes to the base game and died a slow and painful death.

>> No.5726702

It's happened once before.

>> No.5726704

You may not like it, but Half Life is the greatest FPS of all time. To deny that would be to deny truth.

>> No.5726707

None of what you say amounts to '20 years worth of polish'. it's always been the exact same game.

>> No.5726708

Is Ranger the Miles O'Brien of Quake?

>> No.5726710


>> No.5726714

then you're talking nonsense.

>> No.5726715

So you don't know and you won't even do any research. Fine. Go back to QC and stay there.

>> No.5726719
File: 12 KB, 236x200, 1432519154658.jpg [View same] [iqdb] [saucenao] [google] [report]

Why do the people who play Brutal Doom on Twitch all look the same

>> No.5726724

What even is a community, right?

>> No.5726725

Well yeah that's what I'm doing, I never intended to leave. you can stay an impotent fanboy all you want.

>> No.5726729

I think he's confusing 'support' for 'polish'.

>> No.5726731

Said the fanboy. Come on, anon.

>> No.5726734


>> No.5726736

>Come on
nobody wants to because they're all on QC.

>> No.5726738

is there any command to get infinite ammo on brutal doom? the sourceport cheat doesn't affect the arms counter.

>> No.5726742 [DELETED] 


>> No.5726747

Or you could get OSP.

>> No.5726748

I'm not a fanboy to anything. I play the games that I like and ignore anything else I don't, not sure about you.

>> No.5726762

I think he meant the servers have been filled with nothing but the polish people for 20 years. You can barely find a match with Americans

>> No.5726816

Fuck off back to /v/ you goddamn autist


>> No.5726825

i'm surprised qc even had it considering the lack of hunter and crash

>> No.5726850
File: 257 KB, 1920x1080, tower.jpg [View same] [iqdb] [saucenao] [google] [report]

Making progress. Any other anons still mapping for HUH?

>> No.5726861

Muh /v/ boogeyman. Keep deflecting valve drones.

>> No.5726868

Basically finished with mine >>5726347
If nobody has any complaints, I won't work on it any more.

>> No.5726893
File: 1.31 MB, 1360x768, spasm0001.png [View same] [iqdb] [saucenao] [google] [report]

Still figuring stuff out. I'm confident I'll be able to finish my map by the deadline at the rate I'm learning.

>> No.5726920

move that window 16 units so it aligns with the wall texture, its triggering me

>> No.5726923

i thought i saw a fairy then remembered there are none in any id game

>> No.5726938
File: 492 KB, 984x1312, 1432073818957.jpg [View same] [iqdb] [saucenao] [google] [report]

Sorry if this comes across as a negative nancy kinda thing, please correct me if I'm wrong. I don't know if this crosses the minds of other mappers when they're working on their stuff but -

How do you manage to ignore the thought that 99% of the work you're putting into a map likely won't be noticed by most people that play it? All that detailed brush work, all those minute, delicate touches - and most players are just going to HUH at the speed of light through it

>> No.5726940

The ones that do enjoy the brush work will comment on it and you'll get a nice feeling inside that was all worth it.

>> No.5726946

anyway to unfuck the mouse on crispy doom? I just uncapped the framerate and looking around I'm sensing a delay.

>> No.5726950

I dont think thats accurate. Yeah I go fast and focus on killing, but if a map's visuals are too bland then it's not as enjoyable to explore.

>> No.5726976

here's a thing:
A singular detail on its own might not be noticed, however low detail density and mapping errors are definitely gonna be noticed,
So while one should not obsess with the little details (unless making a very detailed map is the point), one still should add some detail elements that are apropriate for the setting, and maintain consistant level of complexity throughout the map.
Another thing - little details and delicate touches may be used to inform attentive player of a secret.

>> No.5726978

A brush toilet is guaranteed to stop anyone to contemplate it, if only for for a split second

>> No.5726980

Some people just make stuff for the sake of making stuff

>> No.5726981

*I* notice it and that's the most important thing. A map is like a house or couch I built myself. If I don't feel comfortable in it, how would others?

>> No.5726997

Dude come one, no one's gonna give a shit about that.

What really matters is if the water in the toilet's going to be colored yellow, brown or white.

>> No.5727030

Maybe Shub Niggurath came from or at least resided in Otherspace for some time. Maybe the same is also true for Armagon.

>> No.5727068

>one week of Trenchbroom
>3 small basically empty rooms with 90% misaligned textures, wonky brushes ive given up on and I've got apparently like 60 leaks

I'll release it before the deadline but what a shitshow

>> No.5727079

>Make windows, shelves and shit
>wtf are wonky brushes
>load the pointfile and see where the leaks are
>if not, just put a huge box around everything
If all else fails, make yourhouse.map and flip it on its head.

>> No.5727087

chocolate doom for vanilla
gzdoom for mods

>> No.5727120

Small details add up, anon.

>> No.5727134

>shift-click on brush's texture
>click alt on the brush faces you want aligned to it
>wa la

>> No.5727145
File: 121 KB, 761x888, 2019-07-10 23_34_13-huh.map - TrenchBroom.jpg [View same] [iqdb] [saucenao] [google] [report]

I should put my shit together or I wont finnish it.

>> No.5727168
File: 405 KB, 1204x793, shitballs.png [View same] [iqdb] [saucenao] [google] [report]

>he actually has textures in use at all
I want an edit of the 'I have given up' shirt guy but with Ranger.

>> No.5727219

What are skip brushes?

>> No.5727230

you can use that shit in your advantage
get some cyber textures like in the cyberspace section of Diabolus Ex and go ham

>> No.5727231

I do things for me, and then the few people who really do pay attention to this stuff.

>> No.5727238

Too late, it's gonna be shitball fucking idbase.

>> No.5727247 [SPOILER] 
File: 984 KB, 500x236, 1562796599222.gif [View same] [iqdb] [saucenao] [google] [report]

The answer is red

>> No.5727264

nuevo pan


>> No.5727291
File: 14 KB, 114x114, impfaec.png [View same] [iqdb] [saucenao] [google] [report]

>look at some gameplay footage of MM2
>section with a square spiral staircase where there's chaingunners hidden behind fake walls above your head
>so as you ascend you start getting shot at from somewhere you literally can't see at all and which looks like all the other walls around you
Y'know, I'm a big hitscanner apologist, but fucking Jesus. Putting Arch-Viles in there would be less cruel, that at least gives you a window of time to flee back or forward.

>> No.5727636

its becoming less lightweight because you cannot run vis due to your entire map being a huge leak. so you will be rendering the whole map at once which normally isn't what the quake engine does. i dont know how maps like the hub world allow windows to the outside world but if you cant figure it out either you would be better keeping the map small as fuck

>> No.5727727

No you nog, i aint dling a huge pack on mega for like 1 game if i just want one game

>> No.5728109

Alright, Trollsmith. Nobody can be this stupid.

>> No.5728238

Shits like 11 plus gb i only want unreal dont need the rest. Is there a split up version?

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