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/vr/ - Retro Games


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5711073 No.5711073 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread >>5706509

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom, Quake, Duke, Marathon, or Thief:
https://imgur.com/a/wWS8zXz
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:
https://www.youtube.com/watch?v=ietb4JwaaXA
https://www.youtube.com/watch?v=CGj4gXyCzg0

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

Doom RPG series
https://doomrpg.weebly.com/

Launchers for Build Engine games
http://buildgamedosboxlaunchers.weebly.com/

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://pastebin.com/5sKRiJzS
https://pastebin.com/aiEgdB3K
https://pastebin.com/idahQRj2

>> No.5711074

=== ONGOING ===

H.U.H. - /vr/ Quake Mapping Project
-Deadline: July 14th 23:00 GMT (extended one week)
-All details and a FAQ can be found in the following pastebin to help get you started
https://pastebin.com/j8crafJN

=== NEWS ===

[07-03] Quake Speedmapping Pack 198: 768 ^ 2
http://www.celephais.net/board/view_thread.php?id=61748

[07-01] Anon updates 'Demon CounterStrike' to fix Rocket Launcher spawns
https://desuarchive.org/vr/thread/5701806/#5702668

[06-29] Anon map release: TESTINGGROUND.wad
https://www.dropbox.com/s/ehkggu5q3p4n8jp/TESTINGGROUND.wad?dl=0

[6-28] Masters of Doom to get a dramatized TV adaptation
https://www.pcgamer.com/james-and-dave-franco-are-producing-a-television-show-based-on-masters-of-doom/

[6-27] 'Vanilla Doom Plus', a monster variant randomizer balanced closer to vanilla
https://www.doomworld.com/forum/topic/106432-vanilla-doom-plusmonster-randomizer-updated-june-25th40-added-monsters/

[6-22] /vr/ is hosting it's own Quake mapping project! GET IN HERE FAGETS

[6-20] Copper for Quake released: a vanilla+ mod (includes optional map pack)
http://lunaran.com/copper/index.html

[6-17] Coffee Quake released, 76 speedmaps in 4 episodes
http://celephais.net/board/view_thread.php?id=61745
https://www.youtube.com/watch?v=Yu_p8iwL2Vw&feature=youtu.be

[6-15] Guncaster 3.3 released
https://www.youtube.com/watch?v=xcUHPmb76do

[6-15] Doom the Golden Souls 3 announced
https://www.youtube.com/watch?v=rivZEQ2mNFg

[6-15] MetaDoom player feedback survey
https://docs.google.com/forms/d/e/1FAIpQLSfRZWx1kN9FpAShfjXcmS9Co9MNTYWLwD-hupYfhAduD5334g/viewform

[6-13] FUNC- Sm197 Six Textures released
http://www.celephais.net/board/view_thread.php?id=61741

[6-9] FUNC- New levels for Quake 1 & 2, Sonic Mayhem updated
http://www.celephais.net/board/view_thread.php?id=61740
http://www.celephais.net/board/view_thread.php?id=61739

=== PREVIOUS ===

https://pastebin.com/PZDkqABT

== PROTIP ==

To submit news, please reply and anchor it to this post.

>> No.5711076

First for daikatana

>> No.5711086
File: 741 KB, 1024x640, 1484024659846.png [View same] [iqdb] [saucenao] [google]
5711086

>> No.5711087

>>5711076
not retro

>> No.5711090

>>5711073
Thread theme:
https://www.youtube.com/watch?v=HfDDgekcoS8

>> No.5711097

>>5711090
I don't know about that.
https://www.youtube.com/watch?v=Or31zrwaX1U

>> No.5711106
File: 94 KB, 636x870, rom2.jpg [View same] [iqdb] [saucenao] [google]
5711106

>>5711076

>> No.5711120
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5711120

>>5711090

take your nudoom trash and get the fuck out of here.

>> No.5711125

>>5711120
people who get upsetti over D44M are who should leave honestly

>> No.5711127

When I want to play ultimate doom maps with crispy doom it usually brings up the standard start screen and the episodes are the same, I'm pretty sure I've done everything correctly since I played dtwid yesterday. Is there an episode which mappers used the most to make maps on?

>> No.5711139

Eviternity is clearly the GOAT megawad. Will anything this year even come close?

>> No.5711159

>>5711139
who cares if shit comes close just enjoy the damn wads

>> No.5711168 [DELETED] 
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5711168

>>5711120
>wojakposting

>> No.5711169
File: 744 KB, 1536x2048, game_9781630085643_epub3_186_r1.jpg [View same] [iqdb] [saucenao] [google]
5711169

>>5711097
subbed

>> No.5711184
File: 73 KB, 360x450, TFE_box_art.jpg [View same] [iqdb] [saucenao] [google]
5711184

Why does everyone forget about Serious Sam?

>> No.5711197

>>5711184
>2001
guess

>> No.5711213

>>5711184
It was a novelty back then, with ridiculous monster counts and graphical scalability, but it's gameplay was way too monotonous with nonexistent level design - a string of fairly basic enclosed areas where you have to kill absolutely everything to progress to the next, and repeat. There was no intricacy about it at all. Nothing to keep you around.
Many people enjoyed it, played through it a couple of times, then moved on to something more interesting.
Same thing with Painkiller.
The series-of-enclosed-combat-arenas design while simpler to make makes people less inclined to come back to it in the long run.

As much as I enjoyed Doom 2016, I only played through it a total of 3 times, (then fiddled about in Snapmap, until I realised the futility of it). and then came back to original Doom, for that same reason.

Same thing with slaughterwads. Even the best of them only entertaining once, very rearely - twice.

>> No.5711274

>>5711197
i still bet is that boomers can't accept they're old and holding the cap at 1999 is retarded.

>> No.5711287

Where can I download Sound Blaster soundtrack for Doom?

>> No.5711304

>>5711213
Doom 2016 is miles better than Serious Sam in pretty much every regard though

>> No.5711307

>>5711184
>>5711213
>>5711304
>>>/v/

>> No.5711308

>>5711307
lmao gotem

>> No.5711316

>>5711304
Still, only good for couple playthroughs. The -fight arena-intermission-fightarena-repeat design gets boring quickly. Doom 2016 is over just soon enough for that to not be a big issue, but its replayabiliy is severely limited, same way as SS/PK/ other games like that

>> No.5711376

So Quake is the name of the bad guy?
Just played through episode 1 of mission pack 1 for Quake and it says Quake was the bad guy and the enemies are his minions. What?

>> No.5711378

>>5711213
Played 20 minutes of Painkiller and I can't take it. Something about the enemies just looks so generic. It's weird. It looks and feels cheap somehow...

>> No.5711383

>>5711376
I thought "Quake" was a codeneme for the slipgate invaders that the earth military gave them, their own name for themselves is not featured anywhere in the game or manual.

>> No.5711389

>>5711378
it's just a first level, keep going

>> No.5711391

>>5711383
I don't know how cannon the mission packs are but it definitely says the enemies are all Quake's minions come through a slipgate from his dimension.

>> No.5711394

>>5711391
i mean canon

>> No.5711438

>>5711086
this is actually great

>> No.5711443

>>5711120
fuck off, Doom 2016 is great
go to /v/

>> No.5711446

>>5711391
I think Quake is just a codename, because there are like 3 main antagonists of the first game, Shub-Niggurath, Armagon and the Dragon.

>> No.5711465

i'm not liking the scythe series

>> No.5711467

>>5711443
I don't care if you think it's great, it's not retro.

>> No.5711469

>>5711467
its not trash anyway, retro or not

>> No.5711480

Ok the second episode of Mission Pack 1 for Quake reaches "Fuck You" levels of hard. There's a room with unmarked tiles that fall away beneath your feet instantly to lava that you can't jump out of and the only way to cross it is by knowing which tiles you can jump to, and there's still a bunch of vores and other enemies in this room. Episode 1 was very, very easy so this is weird.

>> No.5711491

>>5711376
quake is niggurath's codename you get told that in the end of dimension of the doomed

>> No.5711495 [DELETED] 
File: 393 KB, 680x683, wojakposting in a nutshell.png [View same] [iqdb] [saucenao] [google]
5711495

>>5711120
here's a (you) tranny

>> No.5711498

Is Thred still usable on modern systems?

>> No.5711508

Sigil's pretty bad so far. Playing blind on UV I'm on Map 6 and it's been mostly a claustrophobic resource-management shitfest.

>narrow walkways with a shit ton of enemies flinging shit at you
>damaging floors littered almost everywhere
>very little health pickups (normally not a problem for me but the intervals which the player goes without even a stimpack is beyond ridiculous here)
>NARROW WALKWAYS

Why was this overhyped again?

>> No.5711512
File: 137 KB, 680x678, 1561540016791.png [View same] [iqdb] [saucenao] [google]
5711512

Man Brigandine is kicking my ass but it's a fucking awesome map, I think all the assets are vanilla but it's all used in such a way it's blowing my socks off

I need more maps like this in my life

>> No.5711515

>>5711508
It was overhyped before it came out. Afterward, everyone agreed that it's just alright.

>> No.5711531
File: 299 KB, 649x577, 1533947909653.png [View same] [iqdb] [saucenao] [google]
5711531

>>5711120

>> No.5711572

>>5711508
Some areas of Sigil seem to be THE CHASM: It's Okay if Romero Does It Edition

>> No.5711576

>>5711572
This.

The midi music felt like it was pulled straight out of Runescape though. Not that that's a bad thing. It was good.

>> No.5711584

>>5711508
>Playing blind on UV
do it in hmp first
sigil uv is extra difficult, and not in the traditional way

>> No.5711587

>>5711086
Now it just needs to make the weapons themed and you it's perfect!

>> No.5711602

are the game engine black books accessible for brainlets with no programming knowledge?

>> No.5711613

>>5711139
Eviternity is a flashy randomness. Boring as shit.

>> No.5711615

>>5711613
Why do you guys have to shitpost on anything?

>> No.5711616

>>5711508
Another samefag moaner of the GOAT wad.

>> No.5711703

>load memento mori and hell revealed on Crispy
>the music is stock doom 2
this should not happen

>> No.5711715 [DELETED] 

if doom 2016 is so good why /v/ and rpgcodex hate it, eh zoomers?

>> No.5711716
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5711716

Just reminding, that the only right way to play DooM is via DOSBox at 320x200x35fps on CRT monitor. Every single fag, who disagrees the statement above, is a retarded fuck. No discuss.

>> No.5711719

>>5711716
Reminder that pixels are meant to be square. If you play Doom in a "tall pixel" aspect then you're doing it wrong.

>> No.5711731

>>5711719
But why then all the source ports render all the stuff in same proportions, as the original doom.exe stretched up to 4:3?

>> No.5711736

Did any of you guys get your maps on Joel's Contest stream?

>> No.5711741

>>5711731
Because all the source ports are using an incorrect aspect based on matching the title screen aspect to the Doom poster instead of making sure the sphere power ups in game were perfectly round.

>> No.5711759

>>5711184
>one shotgun pump
>two shells come out
That's why. The one and only reason. You don't fuck up cover art like that.
Nah, just not retro enough yet

>> No.5711761 [DELETED] 

reminder that hl is not retro too.

>> No.5711765

>>5711741
or maybe because doom rendered 320x200 in 4:3, which resulted in non-square pixels?
look up vga mode 13h

>> No.5711771

>>5711741
And what about OpenGL based ports, which make it clear by allowing you to look vertically down or up and spinning, that the proportions are alright? To adjust things such way, that wrong proportions are rendered as right, you're gonna need to make treat walls, as if they were 6/5 times taller, than equal horizontal distance in terms of map editor units, which means violating original level geometry.

>> No.5711772

Sure smells like 2chins in here.

>> No.5711773

>>5711765
we were talking just about it >>5711716

>> No.5711774 [DELETED] 

no boomer likes hl.

>> No.5711782

>>5711508
Sigil HMP is like vanilla UV while Sigil UV is a new difficulty level. It's like people forget playing on UV isn't a mandatory thing.

>> No.5711793

>>5711771
and guess what gzdoom does? it stretches the world by 20% vertically when rendering it.
go press your face up against a wall, look at those non-square pixels

>> No.5711795

>>5711793
Hихyя я Шepлoк! Пpям чиcтoй cилoй мыcли yгaдaл!

>> No.5711798
File: 308 KB, 640x928, ass.png [View same] [iqdb] [saucenao] [google]
5711798

>>5711765
Then why didn't they make assets to match it? And why were all their other games made with the same mode not made with non-square pixels in mind? And why does ensuring circles are perfectly round matter in every other game but not in Doom? And why did Carmack say he prefers crisp square pixels?

Fact is, everyone has been getting the Doom aspect ratio wrong for years. It was never designed to be viewed with stretched pixels.

>> No.5711801

>>5711795
i don't speak putin

>> No.5711804 [SPOILER] 
File: 186 KB, 1280x698, 1562259725703.jpg [View same] [iqdb] [saucenao] [google]
5711804

>>5711793

>> No.5711807

>>5711801
I'm self surprised by my deduction, that's what I meant. I always thought, tall pixels were common practice. Horizontal resolution matters more for that pseudo-3d gameplay, and Low graphics mode 160x200 is not 2:1 pixels, 5:3, which is not so critical, you know... there seemed to me to be reasons for such a decision. Pizdos(

>> No.5711810

>>5711798
isn't your screenshot for an snes game? lmao
ignoring all your dumb shit, the fact of the matter is that mode 13h has non-square pixels, which id was clearly aware of, or else the titlepic wouldn't match proportions and the hud face would look squished compared to an actual human face

>And why did Carmack say he prefers crisp square pixels?
when and where? I googled this and found nothing

>>5711804
nice job not following basic instructions

>> No.5711818
File: 849 KB, 960x885, DoomAssetsAR.png [View same] [iqdb] [saucenao] [google]
5711818

>>5711798
>Then why didn't they make assets to match it
except they totally did, you inbred imbecile. 90% of the assets are made with stretching in mind. But even greatest minds slip some times. There are a few errors in the sprites and some other stuff, and there exist wad fixes for that reason.

>Fact is, everyone has been getting the Doom aspect ratio wrong for years
don't think you are smarter than everyone else
you're not.

>> No.5711821

Drawn out invasion maps are boring. thisthread.wad especially.

>> No.5711823

>>5711810
>ignoring all your dumb shit
You mean all the things you can't answer? The title pic is what's caused everyone to play Doom in the wrong aspect for years. If stretched pixels were the true way to have viewed Dooms graphics then the spheres would have been made with that in mind. They aren't, their source images are perfect circles designed to be viewed as such.

The fact still remains; Doom was never, ever intended with stretched pixels in mind.

>> No.5711831

>>5711823
see >>5711818
using a few missed assets as proof that id somehow wasn't aware of what they clearly were aware of (otherwise they wouldn't have adjusted for it) is pure retardation

I remember this exact shit coming up with blood too, and guess what - the models only matched the sprites with 5:6 pixels there, too

>> No.5711835
File: 52 KB, 377x481, goodluck.jpg [View same] [iqdb] [saucenao] [google]
5711835

>>5711818
A, нy eгo нaхyй тoгдa этoгo aльтepнaтивнo пpocвeтлeннoгo хyecoca c eгo "wrong tall pixels". У мeня тyт жoпa пoдгopeлa, жизнь пepeд глaзaми пpoнecлacь, и вce, cтaлo быть, нaпpacнo. Cфepы eмy, вишь, нe perfectly round. Пиздoвaл бы oн лecoм, вceгo дoбpoгo, чecть имeю. Translate for yourself, hope you're not banned in Google.

>> No.5711836

>>5711831
And incidentally it was the same person >>5711818
(me) delivering the comparison lol

Honestly, I'm amazed how many people throw "you've been doing X thing wrong your whole life!" accusation without anything substantial to back up that claim.

>> No.5711837
File: 317 KB, 1280x1024, sauerbraten.jpg [View same] [iqdb] [saucenao] [google]
5711837

Don't see the /Arena/ fps general in VG so I'll ask here. I was thinking about making some new character and weapon models for Sauerbraten and I recall it using .md2 format. My question is does anyone here know what kind of skeleton I should use? Were they just Quake 2 or 3-style models all and all?

>> No.5711840 [DELETED] 

>>5711835
Я caм pyccкoязычный. Пpocтo двaч ceйчac cкaтилcя в cpaнoe гoвнo. Я мнoгo лeт cидeл и тyт и тaм, нo ceйчac пo бoльшeй чacти тoлькo тyт.

There are much more russian speakers here than you might think. I've been a regular here for many years.

>> No.5711845

>>5711831
>something as important as the final boss of an episode is a "missed asset"
>has the proportions of a midget and his gun is clearly squished when it's in a 2/3rds perspective when unstretched
You're not smarter than everyone in over 20 years

>> No.5711846

>>5711572
I actually like The Chasm, so I don't see the problem.

>> No.5711848

>>5711836
Guess anon just refuses to admit, that no matter how strong his doing-things-right-orientation is, there's no way to play DooM perfectly right without a CRT.

>> No.5711849

>>5711831
>a few missed assets
So just a few "missed" assets.
That were never fixed in the sequel.
All made by the same artist.
Who also worked on a dozen other games in the same graphics mode.
All containing perfect circles.
None of which were specifically designed to look correct in a tall pixel aspect.
And you have the audacity to say they had no idea what they were doing?

No. You are factually wrong. Doom was never built for a tall pixel aspect.

>> No.5711856

>>5711840
Are you the one, who delivered comparison pics, or the "evil 6:5 conspiracy of source ports" guy?

>> No.5711860

>>5711849
Just go grab a CRT and figure out, what happiness tastes like then.

>> No.5711862

>muh pixels
I honestly have no idea what you are talking about, pls explain

>> No.5711867

>>5711856
I was the one to compare Blood cultists and Butcher real-life models to the sprites, and clearly showing that 6:5 is a proper ratio
I threw those pics together in XNView really quick so I don't have them at hand.

>> No.5711869

>>5711867
Well, and I was posilal nahui another guy. Good luck, lol)

>> No.5711873

>>5711615
>Hating on Sigil = perfectly normal
>Hating on Eviternity = muh shitposter

The utter state of the Doom community

>> No.5711874

>>5711793
>gzdoom
Good thing it's open source then. You should fix that.

>> No.5711875

>>5711715
Because those places are renowned for having extremely bad tastes and teeming with terminal autism?

>> No.5711881

>>5711867 (me again)
Also note that Blood is a build engine game, and as such supports 4:3 AR resolutions natively out of the box (640x480 and 800x600, up to 1600x1200 if you edit configs)
And on those resolutions, it WILL stretch everything vertically on its own up to 4:3 AR (making wheels, portholes and eye key indicators round, as they should be). If things aren't supposed to be stretched, then why the game itself does it?

>>5711873
sigil is overhyped and overrated
>muh Romero
Romero is a hack. He fucked up everything he did since leaving ID. He fucked up Blackroom kickstarter (not to mention a certain other FPS lol). What happened to that? At this point in time, his mapping capabilities are average at best.

>>5711715
>RPGCodex
>hating on shooters
What a surprise.

>> No.5711887

>>5711862
Doom's graphics were designed with the idea in mind that the game would stretch vertically very slightly.

>> No.5711890

>>5711881
>sigil is overhyped and overrated
>>muh Romero
>Romero is a hack. He fucked up everything he did since leaving ID. He fucked up Blackroom kickstarter (not to mention a certain other FPS lol). What happened to that? At this point in time, his mapping capabilities are average at best.

You are a retard.

>> No.5711904

Is Episode 2 Blood's peak? These maps are so much more expansive than those in E1 so far.

>> No.5711905

>>5711881
Sigil is a 6.9 out of 10.

>> No.5711920

>>5711905
Sigil 9,8 out of 10

>> No.5711925

>>5711920
4.2 out of 8.7

>> No.5711929

I've started going out of my way to specifically listen to MIDI OSTs for different wads purely out of appreciation for the music. How autistic am I?

>> No.5711930

>>5711073
Where can I find Working versions of Guncaster 3.2? And will it work on GZDOOM 3.5.0?

>> No.5711934

>>5711715
because it's hard to either like a game you know as flaws of dislike it but still think it has some good stuff in it
everything has to be generalized opinions and statements from the mindset that prefers to ask simple questions before googling them

>> No.5711935

>>5711845
are you completely retarded
I was referring to the spheres being the one not adjusted to 5:6

>> No.5711940

>>5711849
>muh circles
go look at that cyberdemon and mancubus some more and tell me doom wasn't made for 5:6
and go back to your containment site already

>> No.5711941

>>5711443
The music is trash regardless, don't (You) me

>> No.5711946

>>5711837
Now that's a name I havent heard in a long time

>> No.5711950

>>5711940
Go look at the Caco, Meatball, imp fireballs and spheres and tell me it was.
Back to your containment site, buddy.

>> No.5711951
File: 378 KB, 1024x768, scr-e1m4[cryptic.ini]-0000.png [View same] [iqdb] [saucenao] [google]
5711951

What is this?

>> No.5711957

>>5711950
you're joking about the cacodemon and pain elemental, right
you can't seriously believe that them not being perfect circles is somehow an issue

and again
>they didn't correct for non-square pixels in this one case
>so let's ignore every other instance where they did and say that they clearly didn't intend to use non-square pixels

>> No.5711958

>>5711929
0/10

>> No.5711964

>>5711946
I'm surprised this thread doesn't this thread doesn't ta;l about it more, it's basically one of the earliest high-res q3 clones with pre-historic mapping that wasn't stolen by MC

>> No.5711969

so hows the rerelease of serious sam 1?
should I play the original instead?

>> No.5711975

>>5711957
They never corrected for non square pixels because they never made graphic for them in the first place. You are the one here who is intentionally ignoring evidence because you don't want to admit that the entire Doom community has been lied to about the aspect ratio because of a badly made comparison between the title screen image and a poster.

>> No.5711981
File: 469 KB, 1920x1080, rightway.jpg [View same] [iqdb] [saucenao] [google]
5711981

You're doing it wrong! You've doing it wrong all your life!

>> No.5711983

>>5711981
>been doing
fix

>> No.5711991

>>5711981
Delicious. Finally some good fucking aspect.

>> No.5711993

>>5711975
okay you really are just ignoring the fuck out of that cyberdemon and mancubus then
take a nice long look at the mancubus' arm cannon when horizontal, then again when vertical
notice how it doesn't change thickness with 5:6 pixels, but does with square pixels?

what do you think that means

>> No.5711996

>>5711993
It means that you're ignoring two enemies, enemy projectiles, powerups and his entire past work of other games also using the same mode. Now what is more likely, he intentionally squashed photos of those enemies to fit within sprite limits or he fucked up graphics on a dozen games?

Answers in full, remember to double space.

>> No.5712006

Trying to make a brush in trenchbroom that looks like a crystal for my cave level.
Trying to get something like the crystals you would see in the caves of morrowind but man this is hard.

>> No.5712007

>>5711969
Both versions are fine. It's really a matter of which style you prefer.

>> No.5712008 [DELETED] 

REFUTE IT HLFAGS >>5711994

>> No.5712021

>>5712008
Can we talk about how much of a troll you are? And for no good reason at all to boot.

>> No.5712031 [DELETED] 

hl is gettting btfo in that thread and you know it.

>> No.5712032

>>5711139
Eviternity is an utterly mediocre and unremarkable timesink with close to zero novelty in it, for those who think that sprawls ("""""non-linearity""""", uh-huh) equal good leveldesign, while in reality they just make the whole thing look a scatterbrained clusterfuck.

You know, it reminds me, like, you can play the piano while eliciting something more or less resembling "music" from it. Or you can like spread your fingers as wide as you can and start randomly hitting the keyboard with both of your hand so that at any time 10 or more sounds would play out (more if you press the corresponding pedal). What you get from this style of playing, is not music, it's called cacophony.

>> No.5712039

>>5712031
More like nobody gives a shit.

>> No.5712041

>>5712031
i don't fucking care about half-life
go away

>> No.5712043
File: 152 KB, 483x208, caco.png [View same] [iqdb] [saucenao] [google]
5712043

>>5711996
>two enemies
what makes you think the cacodemon and pain elemental are supposed to be perfect circles?
because guess what, the reference image for the cacodemon - the cover for dnd 2e's manual of the planes - isn't exactly a circle itself

>enemy projectiles, powerups
it's simple, actually; those were drawn from scratch and it didn't look obviously wrong
there's a whole bunch of theories you can make up as to why adrian just used the circle tool for those

>Now what is more likely, he intentionally squashed photos of those enemies to fit within sprite limits
lmao what fucking limits would the mancubus be breaking
did you forget the spiderdemon exists

>or he fucked up graphics on a dozen games?
only in your mind is this somehow the only alternative

option 3: adrian just used the circle tool on a few things and didn't adjust those few things
god fucking damn you are so thick

>> No.5712045 [DELETED] 

so you admit hl is bad and ruined fps? literally halo/cod tier not a classic.

>> No.5712050
File: 91 KB, 640x480, 1543236704898.gif [View same] [iqdb] [saucenao] [google]
5712050

Why do some people have issues enjoying different styles of FPS games? is it autism?

>> No.5712053

>>5712045
Get the fuck out of here already. Nobody cares about your inane screeching.

>> No.5712054 [DELETED] 

i bet you think goldeneye and perfect dark are good too.

>> No.5712059

>>5712043
>god fucking damn you are so thick
well I have been taking yoga, thanks hun.

>> No.5712060 [DELETED] 

yeah lets pretend serious sam and halo are retro now hlcucks or that doom 3 and nudoom are good.

>> No.5712061

>only in your mind is this somehow the only alternative
This is literally the entire basis of your flawed and wrong argument, that Adrian didn't know what his own art wanted to be.

Doom was made for square pixels, nothing else.

>> No.5712062

>>5712050
It's insanity mixed with a lack of purpose.

>> No.5712064

>>5712043
the cacodemon is a perfect circle, though.

>> No.5712071 [DELETED] 

if you enjoyed hl you are now prepared to play halo and cod and other movie fps games.

>> No.5712076

>>5712060
serious sam can run on an old ass pentium 2 with just 64 megs of ram and an 8 meg video card

it's a retro game nigga

>> No.5712079 [DELETED] 
File: 89 KB, 549x285, this thread.jpg [View same] [iqdb] [saucenao] [google]
5712079

>> No.5712082 [DELETED] 

>>5712061
uh no, my argument was that adrian isn't a machine who does things perfectly 100% of the time, and people occasionally make oversights for some reason or another
why can't you accept that, and the overwhelming amount of examples of adrian doing the thing you said he didn't do

>> No.5712084

>>5712076
Serious sam
MORE LIKE
SERIOUS POOP

Also I remember being amazed at the time at the enemy count not tanking my pc

>> No.5712085

>>5711951
Invisibility powerup

>> No.5712092

>>5712082
>people occasionally make oversights for some reason or another
Yes, which is why you think that the Cyberdemon and Mancubus are intended to be viewed with tall pixels, something they aren't.

You have two examples. Two. That's supposed to discredit the work he did on a dozen games. It doesn't work like that. Doom uses square pixels.

>> No.5712094

>slavshits start posting
>thread devolves into full on /sthg/ style chimpery, the only thing it needs is worthless artist drama

Hmm

>> No.5712096

>>5712092
>That's supposed to discredit the work he did on a dozen games.
y'know quake has the same issue where some assets are meant to be 1:1 and some are meant to be stretched

>> No.5712106

>>5712039
>>5712041
Hey what happened here??

>> No.5712115
File: 2.71 MB, 4000x1400, sebfa.jpg [View same] [iqdb] [saucenao] [google]
5712115

>>5711991
What about some even better fucking aspect?

>> No.5712114
File: 2 KB, 93x96, what is this idiot saying.png [View same] [iqdb] [saucenao] [google]
5712114

>>5712106
Half Life autism guy.

>> No.5712120

>>5712115
We need to go wider.

>> No.5712126

>>5712115
I'm gonna have to call this a cursed image.
But I love it

>> No.5712128
File: 36 KB, 405x216, baron.jpg [View same] [iqdb] [saucenao] [google]
5712128

>>5712092
the cyberdemon, the mancubus, the cacodemon, doomguy's status bar face, the titlepic
they all only match at 5:6
there is a reason for this

>> No.5712136

>>5712128
Yeah, you're right. He got those few things right and fucked up everything else. God, what a terrible artist. And to think he did this for a dozen games too. Why did they even keep him on board for so long?

>> No.5712142
File: 265 KB, 2160x479, spider.jpg [View same] [iqdb] [saucenao] [google]
5712142

>>5712136

>> No.5712146

>decide to open this thread
>nothing but bitching about aspect ratio
Wasn’t Doom’s art designed at 320x200 so it could be vertically stretched to 240? Or am I misremembering.

>> No.5712152

>>5711951
Makes monsters completely unable to see you for a while, and you can seriously just bomb and gun them down and they can't do shit about it.

>> No.5712153

>>5711951
It's a sex thing. Don't ask.

>> No.5712159
File: 108 KB, 951x529, doomguy.jpg [View same] [iqdb] [saucenao] [google]
5712159

>>5712136
hey it's doomguy again

>> No.5712161

>>5712152
No, that's the limited invisibility cloak

>> No.5712167

>>5712146
I don't know why I come to these threads anymore. All of the cool creators have long since left because all people do is lie around and shitpost and then blame it on /v/.

>> No.5712168

https://doom.fandom.com/wiki/Aspect_ratio
Original .exe displayed pixels as 20% taller, this isn't even up for debate.

>> No.5712176

>>5711716
>not FreeDOS

It's like you hate freedom or something

>> No.5712204
File: 35 KB, 825x749, roundboi.png [View same] [iqdb] [saucenao] [google]
5712204

>>5711950
>not recognizing roundness of a roundboi

>> No.5712234

>>5712142
It looks less goofy with tall pixels.

>> No.5712248

>>5712094
good post, thanks for your contribution

>> No.5712249

>tfw no DRM-free Duke3D Megaton installer in either MEGA, or seemingly anywhere else I've looked
Does Megaton offer anything that EDuke can't already give me?

>> No.5712251
File: 15 KB, 297x217, gacdim.png [View same] [iqdb] [saucenao] [google]
5712251

>>5712167
No one ever leaves 4chan. You know that. Bet some of them are lurking here right at this moment.

>> No.5712257
File: 32 KB, 387x302, 3be.jpg [View same] [iqdb] [saucenao] [google]
5712257

>>5712251

>> No.5712267
File: 220 KB, 1920x1080, 1561678557023.jpg [View same] [iqdb] [saucenao] [google]
5712267

so what's your favorite single level wad?

>> No.5712268

>>5712249
It has a cleaner UI and comes with all the worthwhile expansion packs

>> No.5712270

>>5712168
https://doomwiki.org/wiki/Aspect_ratio
wikia is garbage

>> No.5712298

>>5712251
yeah, i only really lurk now.
s'arais, vasyan, the surge in needless moderation at zdoom, and the backseat moderator who thinks shitposting is good if he does it have pretty much killed all my interest in these threads.

you made me post, though, so give yourself a pat on the back.

>> No.5712304

>>5712298
Big ol' fustercluck.
Been working on anything?

>> No.5712306

>>5712298
why can’t people just deathmatch each other to settle things

>> No.5712314
File: 73 KB, 540x540, isabel.jpg [View same] [iqdb] [saucenao] [google]
5712314

>>5712298
the day we lose Kegan and Term is the day I get my fat ass out of my chair to hang people

>> No.5712318

>>5712306
because being old and wise and knowledgable about things also often comes with worsening reflexes.

>> No.5712321

Just finished NRFTL on UV, man, what a wad. OK maps, but some excellent encounters and a pretty good cyberdemon boss fight at the end. I enjoyed it and hope some of you dl and enjoy it too.

>> No.5712323

>>5712314
Term has yet to finish any of his gameplay mods

and that space pirate game

goddamn it Term, stop leaving your projects unfinished ;_________;

>> No.5712325

>>5712323
You can count the number of finished gameplay mods in the entire community on one hand, I don't know why people single out Term for this.

>> No.5712327

>>5712318
>older shooters, one of my favorite genres, will eventually best me
>I’ll have to stop multiplayer and play on easier singleplayer difficulties
I wonder what other genres I’ll fumble with eventually

>> No.5712329

>>5712325
I mean HND is more or less complete
Golf keeps getting updated but its also pretty much done
Booster is right there but the only thing that keeps getting in the way was the art if I recall correctly

>> No.5712334

>>5712325
because he has a shitload of those
high quality, yet still left with some stuff to be polished later

>>5712329
Demonsteele still has placeholder sprites
Metroid Dreadnough... well, nevermind.
And that stand-alone game he was gonna make, about a nerdy space pirate... It looked soo promising.

>> No.5712336
File: 905 KB, 1280x720, Screenshot_Doom_20190704_165553.png [View same] [iqdb] [saucenao] [google]
5712336

>>5712304
yes, actually. srb2 kart being surprisingly good has made me want to try my hand at something similar in zandronum.
i think what trips people up is trying to create "vehicle physics" and stuff that handles "like vehicles", when you really don't need anything super-complicated (and making anything super-complicated will fuck up netplay anyway).
the idea is to keep it simple. hit button, propel forward with consistent thrust. use mouse to turn. keep it cartoony so it doesn't need to feel realistic. get to end.

oh, you sly dog. you got me posting progress. this was your plan, wasn't it?

>> No.5712338
File: 46 KB, 724x584, yeehaw.png [View same] [iqdb] [saucenao] [google]
5712338

>>5712329
I remember Term posting about the HND demon lady sprite rotations being finished but he didn't want to update with just that. So how about this...

https://www.youtube.com/watch?v=QPise0ViIWQ
Pull up a chair and sit your ass down, pardner. We need to come up with update ideas.

>> No.5712342

>>5712336
>oh, you sly dog. you got me posting progress. this was your plan, wasn't it?
I miss threads where people talked about stuff like this, so yes! Thanks.

>> No.5712345
File: 8 KB, 354x129, unknown.png [View same] [iqdb] [saucenao] [google]
5712345

>>5712338
Do not remind me of this
Now THIS hurts

>> No.5712346

>>5712338
I understand not wanting to bother people with an update for sprites that most people will never notice, but I don’t see what else HND could add that wouldn’t be considered bloat. Maybe change default damage values and grenade properties so people don’t have to use the sliders to balance the gameplay?

>> No.5712347
File: 122 KB, 216x211, 1492139836021.png [View same] [iqdb] [saucenao] [google]
5712347

>>5712338
I've never seen anyone else post Clutch on 4chan other than a dead thread on /mu/ once a year. We're friends now.

>> No.5712352

>>5712338
also excellent album
I should watch more melon that's how I discovered that album and nonagon infinity among others

>> No.5712367

>>5712336
post webm or ur a fagt

>> No.5712372

>>5712347
Had a friend show me Clutch a few years back. Bass player with a good guy attitude. Stuck with me ever since. Works for just about any day of the week.

>> No.5712376

>>5712372
Your friend is good people. Dadrock of the best sort, Neil writes fantastic lyrics and just about any track title can double as a map name.

>> No.5712384

>>5712168
>Wikia
at least use the doomwiki

>> No.5712387

>>5712346
I'd be okay with damage value presets. Something like HD loadouts. Mild, Spicy, Hot, ¡Ay, caramba! et cetera. A bit more spice if you want it.
This stuff needs feedback.

>> No.5712391 [DELETED] 

based the janny is deleting posts in the hl thread.

>> No.5712395
File: 457 KB, 215x194, 1560913086273.gif [View same] [iqdb] [saucenao] [google]
5712395

>>5712376
I would pay big money for another mapping project that is just Clutch song references

TELEKINETIC DYNAMITE
PSYCHIC WARFARE IS REAL
YOU BETTER BELIEVE ME BROTHER
X RAY VISIONS

>> No.5712396

>>5712395
(after HUH that is)

>> No.5712402

>>5712395
Premium Clutch midis. Now that would be something.

>> No.5712404

>>5712395
But half my map doodles are already tagged with various track names and I already have enough of a problem where I play someone's new map and they unknowingly made a version of the same idea twenty times better.

>> No.5712405
File: 2.86 MB, 1280x720, gzdoom 2019-07-04 17-13-51-976.webm [View same] [iqdb] [saucenao] [google]
5712405

>>5712367
damn, i can't have people questioning where i stick my penis.

map's a placeholder taken from some shitty f-zero x skulltag racing mod.

>> No.5712408

>>5712396
Your speaking of HUH reminds me that I still have a few days until I get to my home state and finish my idbase map. I think the deadline was pushed to the 14th.

>> No.5712409

there's projects being dead and then there's projects being lost
imagine at some point a solution for an unfinished work is found then you're met with the realization you can't find it anywhere

>> No.5712414

>>5712314
I mean GMOTA and combined_arms are going to be the last Doom mods I make. Though I still got a fair amount of shit to add.

>> No.5712415

>>5712408
Yeah, it's the 14th now, so you've got ten days. my map isn't gonna be done FUCK

>> No.5712417

>>5712415
Hell Under Hell - One More Level
...for late entries. And the name works.
LMAOROFLOL

>> No.5712421

https://twitter.com/arcturusdeluxe/status/1146839739082989573

>> No.5712423

>>5711964
I don't talk about it much because the arena shooter threads are pretty dead most of the time, and it doesn't really fit in with the Doom threads. Awesome game, though, great netcode means I can play with anyone in the world without much issue.

>> No.5712427
File: 45 KB, 425x290, phu8xeMpvH1t9nv3u_540.png [View same] [iqdb] [saucenao] [google]
5712427

>>5712414
>I mean GMOTA and combined_arms are going to be the last Doom mods I make.
you are tearing me apart Kegan

>> No.5712430

>>5712427
I mean I'm not gonna stop making stuff. I just want to take shit further and make standalone games.

>> No.5712448

>>5712430
With GZDoom, or something's that not a derivative of a 25-year-old game?

>> No.5712456

>>5712430
you know what
I would not be mad in the least if you translated GMOTA to its own engine free of the limitations of the Doom engine

then again that comes with its own risks but still

>> No.5712459

>>5712448
Probably GMS2 because I'm a lazy piece of shit. Don't see a need shooting for any engine bigger than that, I just wanna make 2D games with the characters I've made the past few years.

>> No.5712467

>>5712456
That's the plan after a few years when I get better with the tools I work with, turn it into an overhead gauntlet sorta thing.

>> No.5712475

>>5712459
Why not Godot? Is free, both as in freedom and free beer. It also handles both 2D.

>> No.5712482

>>5712475
Been keeping tabs on that engine as well. Uncertain about it at the moment but it has promise, though this is not /vr/ doom talk anymore.

>> No.5712484

Godot's great. Simple as fuck to use, and doesn't require any payments. I wholeheartedly recommend it.

>> No.5712489

>>5712475
>>5712484
I've actually been thinking about looking into loading Doom wads into Godot, considering the engine is basically a mix of a Python-like scripting and C++.

>> No.5712503
File: 940 KB, 627x502, 1de.gif [View same] [iqdb] [saucenao] [google]
5712503

>>5712489
wait what
you mean like making a whole another engine that can play those?
you are either Carmack or you are high

though it would be nice to have some madman translate Doom to true 3D so people could map without having to resort to fancy trickery for room over room and stuff

>> No.5712505 [DELETED] 

>someone tries and talks about a WAD that isn't Sigil
I feel like some people try to keep their opinions stupid on purpose.
Like you have to really have no taste to already forget about the sweet metal Buckethead licensed for Sigil.
The innovative shooting-eye mechanic has already flipped the community on it's head.
The epic Baphomet imagery ingrained in your skull as you pound through 9 unforgettable mazes of hellish torment
Fuck any other level pack/mod/cosmetic BS
Sigil is the TRUE episode 5 you've waited for since Ultimate Doom, it's just that awesome.
If you made a mod in the past 25 years, you basically just wasted your time unless it was Sigil.

>> No.5712507
File: 1.82 MB, 2000x2000, image.png [View same] [iqdb] [saucenao] [google]
5712507

Can't you even make a doom wad right

>> No.5712510

>>5712142
He looks better stretched.

>> No.5712515

>>5712251
I still skulk around. One day it'll be finished.

>> No.5712517

>>5712507
Nah, dude.

>> No.5712526
File: 102 KB, 772x1035, I FUCKING HATE SKELETONS.jpg [View same] [iqdb] [saucenao] [google]
5712526

Melee/Magic focused Quake sounds like fun.
Heretic/Hexen-ish Quake mods. Do they exist and are they good?

>> No.5712527

>>5712526
There's Heretic 2 and Hexen 2, they run on Quake's engine. I heard Heretic 2 is actually quite good, no idea bout Hexen 2 (I didn't much care for the first Hexen, personally).

>> No.5712534

>>5712527
Damn, son. I'm a fucking dumbass. Yeah, Hexen 2! Remember playing that way back but my computer was an ultra potato so I didn't get far. Hexen but 3D. Here's hoping that the maps don't suck.

>> No.5712547

>>5712489
Good luck porting line actions lol
And Boom format
And UDMF format

>> No.5712553
File: 13 KB, 443x680, doom get the rail.jpg [View same] [iqdb] [saucenao] [google]
5712553

Why do these chucklefucks love putting a shambler in the room with exit portal so much.
Fucking coffee quake.

>> No.5712558

>>5712553
Because Shamblers are neat.

>> No.5712567

>>5711890
Imagine still being Romero's bitch when he's been irrelevant for over 20 years.

>> No.5712571

>>5712553
shambler is the quake enemy so people want to have shamblers

>> No.5712578

>>5712553
Shambler's a good bouncer and the job market's rough. Gotta pay those bills.

>> No.5712585

>>5712553
It’s like the climactic ending of a map, you think you’ve roughed through it all, but there’s that one last “fuck you” to slap your ass on the way out. And also
>>5712571
It’s iconic, it’s like the caco or cyberdemon, people want to use it.

>> No.5712586

>>5712578
Now I'm imagining a Shambler working a door at an eldritch bar, and he just picks up an ogre who's way past drunk and throws him out onto the wet and murky cobblestone street, then ambling back to the bar.

>> No.5712587

>>5712032
Non-linearity is what separates good retro level design from modern on-rails shit. If you find exploration boring, that is entirely your problem and has nothing to do with Eviternity being a great megawad.

>> No.5712590

>>5712526
Amid evil, yes?

>> No.5712592

>>5712405
What happens if you steer quickly?

>> No.5712594

>>5712590
not retro

>> No.5712601

>>5712321
Finding secrets and optional content is one of the best parts of NRFTL.

>> No.5712603

>>5712587
Linearity can be good as long as you don't do it like COD does it.

>> No.5712606

>>5712586
No chainsaws at the bar, BUDDY.
MRARRRRRRR!
OK, OUT YOU GO!

>> No.5712608

>>5712590
Hey wait a second. That's not a Quake mod!

>> No.5712615

>>5712606
You know, when I first saw an ogre I thought it would be a very high tier enemy. It’s a meaty beast with a chainsaw, I never thought it’d be weaker than something like the death knight.

>> No.5712616
File: 908 KB, 1006x625, the_test_map.png [View same] [iqdb] [saucenao] [google]
5712616

I'm learning, dudes.

>> No.5712620

>>5712615
Then again, I grew to it. They’re very versatile with a decently strong melee attack, and a mapper can do neat things with the grenades.

>> No.5712624
File: 5 KB, 150x145, smile for the camera.png [View same] [iqdb] [saucenao] [google]
5712624

>>5712615
Suck a pretty boy. He should've been a model. Really not much of a fighter.

>> No.5712628

>>5712624
*such
Good job, me.

>> No.5712629

>>5712624
I always found the grenade launcher to be silly looking, I used to believe it to be a hammer. Would’ve been more metal to have a giant wrist cannon or something.

>> No.5712631
File: 1.54 MB, 1496x834, warehouse.jpg [View same] [iqdb] [saucenao] [google]
5712631

Posting from las thread:

What are some nice ideas for a warehouse? I noticed when placing the shelves that I hadn't planned anything with them and I thought that it would be a waste. So my plan is that you should be able to get up there and maybe be able to shoot at the monsters running around on the ground to get an advantage, that you should be able to traverse through the air and reach the other side of the room without touching ground and maybe have a RJ'able secret somewhere up there.

Opinions?

>> No.5712634

>>5712629
Sawn-off looking grenade launcher thing. Maybe that's why he can't hit anything with it. What a goofball.

>> No.5712642

>>5712616
you are on the good path anon
keep at it!

>> No.5712650

>>5712592
pretty much exactly what you'd expect, you turn on a dime.

from what i've found, half the fun in racing games/mods is not so much wrestling with the controls but quickly making your way to the end as fast as possible.
and as mentioned before, i think half the things that trip up doomkart-style projects is trying to make the physics handle like vehicles rather than making something streamlined.

>> No.5712674

finna buy Ion Maiden bros

I-I MEAN AEON GAIDEN

>> No.5712681
File: 240 KB, 1200x1508, 1665529130_4_01misrihalekiso.jpg [View same] [iqdb] [saucenao] [google]
5712681

>>5711073
So I was browsing through this Doomworld article, The 100 Most Memorable Maps

I read their explanation for why Alien Vendetta MAP20 is the #1 spot, but - what do you guys think? Is that really the most memorable map in Doom history? Or among most memorable?

>> No.5712685

>>5712674
that can’t be the real name, right?

>> No.5712694

>>5712681
that map would be great if not for the obtuse switch haunting you have to do once you get back from the mountain

>> No.5712708

>>5712681
That pyramid map huh.
Yeah it's pretty cool.
I'm not sure what I'd call the most memorable, and I'd probably name something modern maps with unique gimmicks, like the "spirit animal" telefrags in the first few maps of Ancient Aliens.

>> No.5712715

>>5712708
Ancient Aliens featured on the list as well
>05. MAP24: Culture Shock (the cloud city map)
>36. MAP16: Leave your Sol Behind
>91. MAP01: The Ancient Navajo Wolf Warp

Pyramid map is more memorable than these, apparently

>> No.5712717
File: 490 KB, 256x256, 1562185725432.gif [View same] [iqdb] [saucenao] [google]
5712717

>>5712270
Why do so many people on this board and /vg/ hate wikia the way they do?

>> No.5712719

>>5712715
I'd say those are definitely the most memorable maps from AA, so whatever process they used to select the list is functioning on some level.

>> No.5712721

>>5712717
I see no reason for there being a Doom wikia when we have a perfectly good wiki that is 100% less cancer ass ads

>> No.5712725

>>5712717
>bloated as fuck
>awful layout
>ads for other wikia sites
>squished to the centre of the screen
>unorganized as fuck
Theres other reason but that the big stuff for me

>> No.5712727

>>5712717
The doom wikia is abandoned I believe, the wiki is the one that's being maintained.
Also the immense bloat and ads on wikia makes it a pain to access the site especially on mobile.

>> No.5712735

happy 4th of july lads
I was wondering if anyone would know why my drop weapon bind doesn't work when i run Doom rpg + rla but it will drop the guns when i run vanilla?

>> No.5712737

>>5712735
what is celebrated on the 4th of july

>> No.5712741

>>5712735
DRLA implements its own weapon dropping function separate from the internal GZDoom one so it can properly track how many weapons you're carrying.

>> No.5712742

>>5712727
There are some retard that do update the wikia.

>> No.5712746

>>5712737
56% of my independence

>> No.5712748

>>5712741
Thanks alot, i thought my game was bugged out. Do you happen to know how exactly to drop them, the options menu and the pda don't really explain much

>> No.5712749

>>5712748
I think it uses GZDoom's Zoom bind.

>> No.5712750

>>5712749
Hey that worked, thanks alot buddy i appreciate it.

>> No.5712753

Alot Noone is my OC. Do not steal!

>> No.5712778

Something about the extremely elaborate level designs in the bigger maps of Duke3D and Blood give me the biggest boner and I wish more games went with their level design philosophy.

>> No.5712785

hi doom_txt
and go fuck yourself
if I see this shit screencapped let me tell you that by reading this post you become a child rape supporter
shame on you

>> No.5712787

>>5712778
I think we all do, unfortunately map design is not only dead because it requires skill to make good maps, but also because it sells more to make corridors with minor turns instead of long mazes.

>> No.5712792

>>5712778
post your favourite maps

>> No.5712797

>>5712785
How?

>> No.5712802

>>5712797
anon no!

>> No.5712831

what did doom_txt do

>> No.5712836

>>5712785
You angry that he snagged your picture or what?

>> No.5712840

>>5712836
Must be. Or he's just a shit stirrer.

>> No.5712881

>>5712836
not really I just wanted to see if he would actually do it but eh that's not Doom

In other news the minor sprite fixing project is breaking custom fonts in some wads for me
now that's actually annoying

>> No.5712921

>>5712298
I'm pretty sure sarais has actually killed himself at this point or finally realized other people arent going to make maps for him
Either way, 1 crazy down countless remain

>> No.5712939

>>5712881

nah that is doom_txt not quake_txt

>> No.5712956
File: 875 KB, 2560x1440, speedofdoommap10.png [View same] [iqdb] [saucenao] [google]
5712956

uh oh

>> No.5712957 [SPOILER] 
File: 1.12 MB, 2560x1440, 1562292874309.png [View same] [iqdb] [saucenao] [google]
5712957

>>5712956

phew

>> No.5712970
File: 23 KB, 500x353, fesh.jpg [View same] [iqdb] [saucenao] [google]
5712970

>>5711073
What are some megawads with a more mild difficulty? A bit below Plutonia you know. I need a break from some of the hard ones I've been chipping away at.
I've already played the TWIDs and 64.

>> No.5712983
File: 2.43 MB, 2560x1440, BaseGanymede.png [View same] [iqdb] [saucenao] [google]
5712983

>>5712970

https://www.doomworld.com/forum/topic/107015-wad-progression-for-skill-improvement/

>> No.5712985
File: 70 KB, 186x158, 1559080408733.png [View same] [iqdb] [saucenao] [google]
5712985

>>5712970
I'll repost this tier list made by some random anon a while back

I'd really love it if we could polish and add more stuff to it, then post it in the OP, that'd be neat.

>>5654174
SlaughterWADs:
>Alien Vendetta
>Deus Vult 2*
>Eviternity* (later maps)
>Going Down
>Hell Revealed 2 (probably the easiest slaughterWAD ever made)
>Magnolia*
>Neogothic Movement*
>Plutonia 2 / RCP
>Scythe 1 (last 10 maps) / Scythe 2 (last 10 maps)
>Speed of Doom
>Sunder (hardest one)
>Sunlust (2nd hardest one)

Plutonia and harder with no or little slaughter or other absurd gameplay:
>Ancient Aliens
>BTSX
>Eviternity* (most of it)
>Jenesis*
>Lunatic*
>Plutonia (obviously)
>Scythe 2 (mid 10 maps)
>Valiant
>Vanguard*

Significantly easier than Plutonia:
>No Rest for the Living
>Scythe 2 (first 10 maps)
>Sigil*
>Ultimate Doom E4
>TNT / TNT Revilution*

Ultracasual:
>Doom 2
>Scythe 1 (first 20 maps)
>Ultimate Doom E1-3

* haven't played, guessing based on what little gameplay footage I've seen

Keep in mind that a lot of slaughterwads have skill level support and either HNTR or HMP is somewhere around Plutonia level of difficulty.
What's the purpose of your list? Just curiosity or do you want some gameplay recommendations to push your skill at the game further? In the latter case post what you can already handle decently well (and define how you understand "decently well").

>> No.5712995

>>5712985
And the post they were replying to with the full template is here
>>5652979

>> No.5713023

>someone is actually fucking posting OC for once
>people are still shitposting

>> No.5713042

WHY IS GHOULS FOREST SO FUCKING BAD AAAAAAAAAAA

>> No.5713050

>>5712323
He technically finished HND didn't he?

>> No.5713051
File: 645 KB, 1366x705, Screenshot_Doom_20190704_225913.png [View same] [iqdb] [saucenao] [google]
5713051

::DD

>> No.5713054

>>5713051
Do not kill

>> No.5713065

Man I wish Argent had all the multiplayer weapons or D4T had a Weapons Only/Vanilla Monsters mode.

>> No.5713070

Are there any sourceports better than GZDoom+Vanilla Essence for vanilla accuracy with high res options?

>> No.5713082
File: 18 KB, 200x200, cultists HATE this one simple trick.png [View same] [iqdb] [saucenao] [google]
5713082

HOT Blood tip: The voodoo doll is the weapon of choice for underwater combat, it hits every time as long as they're on-screen

>> No.5713093

>>5712983
>>5712985
thanks a ton

>> No.5713096
File: 42 KB, 437x501, 1559538068655.jpg [View same] [iqdb] [saucenao] [google]
5713096

Newfriend here

Why does every single reply post in the ZDoom forums require review by a moderator before it is published in a thread? Did they get nuked by some angery horde in the past or what?

>> No.5713117

>>5713054
i have no option, the little motherfucker can take a BFG blast to his face and keep dancing

>> No.5713124

>>5712939
quake txt is unintentionally funny when he spergs out

>> No.5713129

>>5713117
FUG id hurds DD:

>> No.5713137

>>5713096
Probably. New users get the shaft for god knows how long.

>> No.5713148

>about to start Super Mayhem with Hideous Destructor
I wonder if I'm making a bit of a mistake doing a megawad with HD.

If I can manage to fill a backpack with captured Herps and Derps, I might be able to survive arena slogs in a little protective nook, I think.

Also wondering if starting it with a slayer and a pair of revolvers is smart.

>> No.5713159
File: 69 KB, 170x177, shrooms.png [View same] [iqdb] [saucenao] [google]
5713159

>>5713148
Holy shit

>> No.5713163
File: 555 KB, 1024x768, scr-e1m9[cryptic.ini]-0000.png [View same] [iqdb] [saucenao] [google]
5713163

Lambs to the slaughter...

>> No.5713170

>>5713148
Sledge tried it on stream recently with HD. Didn't go so well, but your mileage may vary.

>> No.5713179
File: 505 KB, 1024x768, scr-e1m9[cryptic.ini]-0001.png [View same] [iqdb] [saucenao] [google]
5713179

>>5713163
Tada!

>> No.5713185
File: 28 KB, 570x313, 1388433615528.jpg [View same] [iqdb] [saucenao] [google]
5713185

If the Droplets mod also had Nashgore's bloody footprints when you step on a pool of blood, it would be the absolute GOAT gore mod.

Not too over the top, just right.

>> No.5713196
File: 512 KB, 1024x768, scr-e1m9[cryptic.ini]-0002.png [View same] [iqdb] [saucenao] [google]
5713196

And with that, I've completed Blood and all its expansions on Extra Crispy

>> No.5713201

>>5713196
Toasty. Now find some user maps. I've seen some good ones out there.

>> No.5713203

>>5713201
>>5713196
Here's one. Probably not very challenging but nice nonetheless.
http://www.blood.freeminded.de/index.php?section=maps&id=576

>> No.5713205
File: 498 KB, 1000x1000, bar.png [View same] [iqdb] [saucenao] [google]
5713205

>>5713201
Gotta say, I'm a bit burnt out on Blood now. It's a shame too since I figured out how to do multiplayer a few days ago.

>> No.5713213
File: 192 KB, 2560x1440, alienbastards.png [View same] [iqdb] [saucenao] [google]
5713213

>>5711074

Doomer Board Project 13 - Alien Bastards! RC1 released

https://www.doomworld.com/forum/topic/107318-alien-bastards-a-limit-removing-project-from-doomer-boards/

>> No.5713218
File: 250 KB, 925x735, savegames.png [View same] [iqdb] [saucenao] [google]
5713218

Made over 1,000 saves

>> No.5713220

>>5713213
Ayyyy! Big Ol' Billy makes fun maps.

>> No.5713221

>>5713218
A-anon, a-are you okay? We're here if you wanna talk
I can only imagine the toll on your sanity

>> No.5713226

>>5713221
He's FINE.
https://www.youtube.com/watch?v=YN9aV9H2das

>> No.5713227
File: 512 KB, 640x515, krang2sml.png [View same] [iqdb] [saucenao] [google]
5713227

>>5713220

It plays really well too. Super charming resource pack. I ran through all the maps and am uploading a video at the moment.

>> No.5713228
File: 78 KB, 600x591, 1392949804698.jpg [View same] [iqdb] [saucenao] [google]
5713228

How can one start GZDoom with the -fast parameter already applied for any new maps?

I know I can start a specific level with -warp <level> -fast from outside the game, but I'd like to have a toggle from the GZDoom menu that lets me enable/disable -fast mode.

Even better would be an extra difficulty setting below Ultra Violence, that said UV Fast.Pls, I would be eternally grateful if some ZScript wizard could make this tiny universal mod.

>> No.5713231

>>5713221
It wasn't as bad as you think, I actually made if through a few levels without dying at all. I just save frequently because I hate having to do the same thing over again

>> No.5713238

What the hell kind of goldmine is this?
https://www.youtube.com/watch?v=bAFj4lQH_1Q

>> No.5713256
File: 3 KB, 360x360, ranger.png [View same] [iqdb] [saucenao] [google]
5713256

>>5713238
>The little gleam on the cultist's head

>> No.5713257

>>5713238
Looks better than the actual cutscenes.

>> No.5713260
File: 186 KB, 1440x900, steamworkshop_webupload_previewfile_133300986_preview.jpg [View same] [iqdb] [saucenao] [google]
5713260

>>5712503
>>5712547
Similar things have been attempted in the past, though not with the whole engine. Making something like gmDoom (actors and importing assets from wads) would be my first priority.

https://www.youtube.com/watch?v=Q2yPfWXPIs0

>> No.5713265

>>5713260
FUCK those sentinels! YEAH!

>> No.5713268

>>5713238
> the spinning
was this made by sr.pelo?

> BLOOD: in a shellnut
fucking
gimme

>> No.5713270

>>5713159
No kidding

>>5713170
Haaa, I'm slightly regretting it.
Already got slammed by the hidden enemies in the blue key room

>> No.5713272

>>5712527
Heretic 2 was pretty good. The Staff was great.

>> No.5713314

https://www.youtube.com/watch?v=IMdV8cz3nd8

>> No.5713325
File: 297 KB, 547x544, 1494095408599.png [View same] [iqdb] [saucenao] [google]
5713325

This is probably gonna sound dumb but I wanna think you guys for being cool
I've seen more actual discussion about both retro and modern games throughout /fps/ threads than I have on /v/
keep on being cool, making maps, and just having fun

>> No.5713350
File: 348 KB, 532x582, glowing ed.png [View same] [iqdb] [saucenao] [google]
5713350

>>5713325

>> No.5713408
File: 136 KB, 284x350, steve7.png [View same] [iqdb] [saucenao] [google]
5713408

>played Doom so much i'm getting bored of it
>know all the build games like the back of my hand
>finished Quake already
>every nu "retro" shooter i start just feels the same
>tfw i might be burned out on FPShooters
what do i do? FPS's is all i know and like...

>> No.5713413

>>5713408
Try some different shooters or alternatively, play something different and come back to FPS much later.

>> No.5713423

>>5713408
Take the retro rts pill, even if your shit they can be fun and alot of the older stuff has great campaigns

>> No.5713429

>>5713423
aoe2 / c&c ?

>> No.5713443

>>5713429
Both of those are great, if you never played c&c i would highly recommend playing them chronologically
>rise of nations, both the original and the spinoff rise of legends.
>empire earth 1 and 2
>world in conflict - personal favorite, cold war era is never done enough
>Homeworld
>dungeon keeper
>sacrifice
I'm sure someone will crucify me for not mentioning their rtsfu but those are just a couple of the more popular ones.

>> No.5713446

>>5713429
>>5713443
Oh also warcraft 2 and 3, read up on one if you want to know the lore. People may hate blizzard now but their classics are still very well written and the gameplay is on point.

>> No.5713462
File: 530 KB, 1548x1712, man-at-arms.jpg [View same] [iqdb] [saucenao] [google]
5713462

>>5713429
Sure. Sandy Petersen of note also worked on AoE II.

>> No.5713468

>>5712616
Nice, keep going

>> No.5713469

>>5712587
>anon thinks non-linearity is unconditionally good
Utter state...

>> No.5713470

>>5712631
Polite bump for feedback. Some dude said I should post some baddies there. Would posting ogres there be too evil?

>> No.5713485

>>5713470
s h a m b l e r s

>> No.5713487

>>5713485
madman

>> No.5713492

>>5712334
>>5712338
SergeantMarkIV is starting to look more competent than Term at this point.

>> No.5713495

>>5713492
Term starts a ton of cool projects but never finishes them.
Mark had one slightly decent mod and now he's milking it for all it's worth.

>> No.5713503

>>5712717
Because Wikia- *ahem* "FANDOM" (DON'T ASK QUESTIONS CONSUME PRODUCT) are fucking scumbags:
https://doomwiki.org/wiki/Doom_Wiki:Departure_from_Wikia
https://rottenwebsites.miraheze.org/wiki/FANDOM

>> No.5713505

>>5713213
>duke nukem inspired enemies

I like that

>> No.5713507

>>5712717
>>5713503
http://complaintwiki.org/wiki/Main_Page

>> No.5713512

>>5712414
gmota is such good shit

thanks man

>> No.5713515

>>5713492
lmao
literally in what way

the only thing you can accuse term of is "unfinished gameplay mods"
which almost every gameplay mod in the community is

even marky mark himself has dropped fucking everything else he's worked on, which is even more egregious because the one he hasn't he's bloating and milking for all it's worth

>> No.5713517

>>5712032
Eviternity is
1) Visually appealing both in its textures and architecture
2) Has quite a lot of distinct and unique locales
3) Really well designed encounters encounters.
4) Some of the bigger later encoutners may look like a typical slaughter, but are structured differently and are much more manageable, so even the shitter like me that generally sucks at slaughter and dislikes slaughtershit managed to pull through decently and have fun
5) Storytelling through the level progression, something you very rarely see in a Boom-compatible wads.

>>5712587
Interconnectedness of a level is what separates good retro level design from modern on-rails shit.
In modern shooter a level is a string of setpieces, in retro-shooter it is a place/location where action takes place, and you can access/revisit parts of said location (sometimes even have to) in a logical way, even if location itself is rather abstract. 90% of the Doom/Duke/Quake levels are fairly linear, but most of them feature interconnected levels with areas you have to revisit.
In essence it shares some similar elements with Metroid games, but uses simpler key/switch mechanics to separate areas instead of new movement options. For some reason rarely anyone makes that connection.

>> No.5713518

>>5713515
God, I remember Brutal Strife and Brutal Hexen.

>> No.5713520
File: 606 KB, 1366x768, Screenshot_Doom_20190705_100840.png [View same] [iqdb] [saucenao] [google]
5713520

After a long while i finally updated the wad that i took oh so much to make
https://www.doomworld.com/forum/topic/103320-i-forgot-my-keysunlocked-edition-now-with-71maps/

(it's 7+1 map mind you)

>> No.5713524

>>5713515
Yes, there's the indignity I was searching for! Don't want to be considered a layabout? Then don't be one! Get your shit done! Lord knows how this complacent attitude is affecting the rest of your life, you need to fix it. Get the mods done, and maybe you'll start improving the rest of your life too!

>> No.5713525

>>5712587
There's lots of non-linear level design which is worthless, it's not good automatically because it isn't linear.

>> No.5713527

>>5713260
Yeah, gmDoom does not port lineactions so...

>> No.5713531

>>5712615
He's almost a little like a cross of the Pinkie and the Arachnotron, for what he does and how he's used, though obviously with less range.

The saw hurts if you get stuck close to him, but keeping your distance usually isn't too hard, he can run up to you if you're not careful, but it's not like you can't outrun him either.
The grenades can certainly sting, but he's not excellent at arcing them at you, he can't reach too far with them, and they do bounce and have to run their fuse to detonate (though I'll say that on more than a few occasions I've had the grenade actually bounce along the direction I was dodging to, feeling almost like he deliberately calculated the trajectory knowing where I would haul ass).
He's not fragile, but he actually doesn't take that much firepower to dust either, and he's easy to stun with the shotguns.

I like him, he's a decent, but not tedious area denial trooper, and his evil grunting laughter (much like Duke Nukem's pigcops), is charming.
Doom and Quake really have wonderful enemies.

>> No.5713536

>>5712590
this

>> No.5713540
File: 200 KB, 1280x720, 1541746074303.jpg [View same] [iqdb] [saucenao] [google]
5713540

>tfw finally started making my own map in Trenchbroom
How did you guys do it before? This shit's amazing.

>> No.5713541

>>5712594
talking about amid evil not being retro while talking gud shit bout nu-doom 2016. is /vr/ really that retarded?

>> No.5713545

>>5712681
Anywhere I can get nice isometric pics of other Alien Vendetta maps like that?

>> No.5713567

>>5712717
Most of the dedicated Doom community generally frowns upon wikia links.
And the reason is because the original maintainers dropped doom.wikia in favour of doomwiki.org back in 2011, due to wikia as a whole getting shittier and shittier overtime.
doom.wikia only still exists, because it can't be deleted from their site, and wikia have plenty of staff that make absolute sure to prevent people from vandalising it, or linking to the proper wiki.

>> No.5713581

>>5712717
Due to number of reasons, wikia.fandom became Headcanon Central with no basis in reality, and all of the actual contributors left to make an actual good Doomwiki.

>> No.5713591

https://www.youtube.com/watch?v=xNNBJwbiNc4

>> No.5713593

>>5712717
Chances are that if there's a MediaWiki alternative, then the Wikia equivalent is easily of lesser quality and it's also wasting a lot more screen real estate along with a shitload of bloat nobody wants to deal with. And then there's goddamn Fextralife. After all, why use the objectively inferior website?

>tfw favorite game series only has a Wikia that's completely unorganized garbage

>> No.5713598

>>5713540
Gotta wonder if we have any really oldschool Quake mappers here

>> No.5713603

>>5713470
They don't aim vertically so I doubt that's much of a problem

>> No.5713607

>>5713603
No, I meant posting them on the shelves, so you get fucked if you don't get on the shelves asap.

>> No.5713614

>>5713607
Try it. Pretty sure they'd just blast each other to bits.

>> No.5713616

>>5713096
You get your posts reviewed for a short while.
I don't have a high post count there but it goes away after roughly a dozen posts.

>> No.5713621

>>5713517
Hello dragonfly.

>> No.5713628

>>5713621
I wish I was him lol
Wasn't he working on some of those modern retro-shooters now? I don't remember if it was Amid Evil or some other.

>> No.5713630

>>5712957
remind me, which sourceport has that hud?

>> No.5713635

>>5713070
Anon...
https://doomwiki.org/wiki/Source_port

>> No.5713642

>>5713070
PRBoom

>> No.5713668

>>5713408
Why not jump into 2000s FPS'?
Far Cry 1
Crysis 1
Medal of Honor Allied Assault
Medal of Honor Pacific Assault
Call of Duty 1 - 2
Brothers In Arms series
Return to Castle Wolfenstein

And if you want something more than just straight run and guns you have:

Rainbow Six: Rogue Spear
Rainbow Six 3
Rainbow Six Vegas 1 & 2
SWAT 3 & 4

Those are just ones I can think off top of my head

>> No.5713670

>>5713408
Don't limit yourself to only one genre, try out something else, and come back when you feel like it

>> No.5713672
File: 153 KB, 1300x650, 1555476303350.jpg [View same] [iqdb] [saucenao] [google]
5713672

>>5713429
>>5713462

>> No.5713675
File: 2 KB, 48x67, IDTHINK.jpg [View same] [iqdb] [saucenao] [google]
5713675

>>5713672
This gets me thinking. How could an AoE II-style mod work with Doom?

>> No.5713679

>>5713675
like this
https://www.youtube.com/watch?v=tPaF7nEFW_k

>> No.5713680

>>5713668
i like plenty of those, namely RS3, SWAT4, RTCW, FC1. The problem is again, that i played most of them already.

>> No.5713681

>>5713670
Ok, you know some good genres? Some anons already mentioned RTS.

>> No.5713685

>>5713628
Prodeus

>> No.5713686

>>5713680
Gonna have to find some obscure ones or try different genre

>>5713681
Try some 4X strategy like Civilization. I personally recommend 5 but everbody has different opinions on which is best.

And theres alway city builders like Sim City 4 or Cities: Skylines. I tried new game called Surviving Mars on Steam, which is about building colonies on Mars. I like it alot but this genre has shitton of games all set in ton of different time periods/eras

>> No.5713692
File: 771 KB, 320x240, bri.gif [View same] [iqdb] [saucenao] [google]
5713692

>>5713686
Thanks for the suggestions my man, 4X games should keep a brainlet like me occupied.

>> No.5713702
File: 1.09 MB, 256x192, 1392900818947.gif [View same] [iqdb] [saucenao] [google]
5713702

>>5711073
Are you a bad enough anon to take on this mapset on Ultra-Violence?

https://www.youtube.com/watch?v=GFEh_0xoMKA

>> No.5713739
File: 1.31 MB, 1920x1440, doom.jpg [View same] [iqdb] [saucenao] [google]
5713739

Is there a mod that replaces Doomguy with a less musculine trans woman? I myself being a trans feel uncomfortable playing for a default hairy toxic musculine character that makes aggressive sounds and facial expressions.

>> No.5713742
File: 223 KB, 777x1300, 1378166329476.png [View same] [iqdb] [saucenao] [google]
5713742

>> No.5713753

>>5713051
please tell me what wad this is, i love that little noodle leg bear

>> No.5713757
File: 64 KB, 698x678, D9rHy6qWsAAgIhX.jpg [View same] [iqdb] [saucenao] [google]
5713757

I dont hear from the Doomer boards often, are there any other projects they have released recently? besides Into the storm

>> No.5713765

>>5713753
>noodle leg bear

>> No.5713785
File: 199 KB, 500x500, anger.png [View same] [iqdb] [saucenao] [google]
5713785

>>5713739
UNF

>> No.5713790

>>5713739
Just play Lt Typhon.

>> No.5713810

As someone who doesn't need 100% accuracy in his games - e.g. I loved the Turok 2 remaster and would take it any day over the N64 version which I loved back then, or jumping in Doom - how is the Blood remaster? I heard it "plays differently" than the original, but what does that mean? Is it just people complaining about it not being actually Build engine anymore or is it *actually* playing differently, like being able to run faster/jump further like with some Quake sourceports? I am considering getting it from gog.

>> No.5713814

>>5711703
Hell Revealed and Memento Mori should have an another wad file with music, you probably didn't load those

>> No.5713831

I'm trying to play Marathon but the mouse controls are completely fucked. Feels like there's deceleration. The faster I move the mouse the slower the character turns. It's awful. I've been fiddling around with the settings to no avail. Any solution to this?
Also is there a way to adjust settings without quitting back to the main menu?

>> No.5713873
File: 1.22 MB, 640x360, Deus Ex (you really only need 1 to do this, but whatever).webm [View same] [iqdb] [saucenao] [google]
5713873

>>5711073

>> No.5713903

>>5713672
This made me so fucking happy

>> No.5713927

>>5713739
Kinsie makes use of the gender option in both MetaDoom and JPF.

>> No.5713957

>>5711703
Some 90's wads had their music in a separate wad file.

>> No.5713976

>>5712717
>Why do so many people on this board and /vg/ hate wikia the way they do?

wikia has a cozy arrangement with google that effectively guarantees that other community wikis get absolutely buried in search results

>> No.5713978

>>5712715
>Pyramid map is more memorable than these, apparently

alien vendetta is also from 2001 so a lot more doomers have had the oppportunity to play it over the years. also the author committed suicide so it makes it easier to decide who to bestow the #1 spot since anyone who complains is complaining against a dead guy.

>> No.5713979

>>5713976
That explains wikia shit sometimes showing up over official wikis.

>> No.5713993

Is there a way in Trenchbroom to only select a certain group? I placed a few cages and don't like the color anymore, but they are spread around the map and I don't want to spend half an hour selecting them one by one. I also have other groups, so just hiding everything but groups won't work.

>> No.5713996

>>5712717
i hate wikia, because they have an inefficient site design without the fuckung search function holy shit

>> No.5714005

>>5713873
where's my Doomshock anon at?

>> No.5714026

>>5712831
wasn't there a time where he posted an e-mail suggesting the name doom slayer came from a message someone sent at id suggesting a "female doomslayer" after the first doom came out?

>> No.5714028

>>5712985
I'd argue that Scythe 1's final episode only has like two-three maps that could be considered slaughter

>> No.5714037

>>5712681
Misri Halek was pushing vanilla to its limits before BTSX was even a thing.
I think its deserving.

>> No.5714052

>>5714037
Doesen't it requre Boom tho?

>> No.5714063

>>5712631
If Quake 2 taught us anything is that warehouses can't be fun on Quake engine.

>> No.5714068

>>5712616
Make it a linear map where next room is a more complex variation of the last room.

>> No.5714087

Hey guys, what did you get out of DTWID? It felt like an imitation of original episodes to me, and nothing more. The spider demon fight was a raw improvement, but that's about it. Did it go over my head? It made me miss the encounter variety of Doom 2

>> No.5714089
File: 117 KB, 480x480, ranger_blush.png [View same] [iqdb] [saucenao] [google]
5714089

Hey I've got a question about HUH... So, this board is SFW, the Discord is SFW, Quake only has people exploding into bloody chunks so most Americans/Strayans/Goblins would probably still agree that it's SFW...

Can I go nuts and put a goatse or Mai-Chan's Daily Life in there?

>> No.5714108

https://www.youtube.com/watch?v=FyKG2ZQiq3c
https://www.youtube.com/watch?v=Zjefz0aPGxw

>> No.5714119

>>5714089
go for it !

>> No.5714143

>>5714089
No
If you put it I will remove it

>> No.5714147

>>5714089
>goatse teleporter
do it

>> No.5714152

>>5713228
can't you just set your dmflags so its always on?

>> No.5714156

anyone else using OpenTouch Delta on android? its pretty great playing Doom on a phone actually

>> No.5714158

>>5713680
time for some arma 3 and stalker if you haven't played the shit out of those already

>> No.5714167

>>5714158
i played Arma 2 and Operation flashpoint (didn't finish them tho), same with S.T.A.L.K.E.R. I should probably go back and finish them.

>> No.5714168

>>5714089
make it a punishment for sequence breaking
>tfw too much of a newfag to know what mai-chan's daily life is

>> No.5714253
File: 72 KB, 985x369, 1385362442618.jpg [View same] [iqdb] [saucenao] [google]
5714253

>>5714156
>the dev just added Zandronum
It's pretty novel that all the source ports on that app are 100% fully supported in their features, both networking and demo playback. Chocolate Doom allows you to play multiplayer against toasters over a network if you really wanted to and all source ports support demo playback, so you can watch a demo without having to stream a video and shit. I dunno why but I find that idea really fucking cool.

>> No.5714340

Quake Episode 2 is so fucking good

>> No.5714350

>>5712717
doesn't even work on my browser
shitty design
ads
occasional made up info, since they're "fan wikis"
scummy company

>> No.5714353

>>5713757
lilywhite lilith

>> No.5714356

>>5713524
i don't really know what you were aiming for but if you want to tell this to term it would probably be best to actually tell him instead of random anons on the internet

>> No.5714361

Why is Quakes 2 level design so shit compared to Quakes?

Quake 1 every room you enter looks and feels different, they switch up the style of most larger rooms architecture. Go into any room in Quake and look at the ceiling. It's a different design every time. Quake 2 is just the same generic sci fi storage base with boxes. Fucking. Everywhere.

>> No.5714363

>>5714361
>Quake 1 every room you enter looks and feels different
I don't know which mod you used, but vanilla Quake is brown and more brown.

>> No.5714369

>>5714363
I love how there's no easier way to tell when someone hasn't played Quake past the first level of any episode than when they repeat this meme.

>> No.5714374

>>5714253
its pretty amazing dude. I'm able to play Brutal Chex Quest on my phone

>> No.5714375

>>5714363
The architecture and design of the levels are still massively varied even if the pallette is brown on brown on brown.

>> No.5714376

>>5712681
Yes, it's really that notorious

>> No.5714382

Holy shit, episode 1 of Eviternity blew me away
>that HUD
>that OST
>that palette
Does it dip in quality later, why do some posters shit on it? It felt like Arcane Dimensions, but for Doom and not boring

>> No.5714385

>>5714369
I played all of Quake, plus it's expansion packs. All brown, you can lie all you want, you can't pretend otherwise, but I know the truth.

>> No.5714390

>>5714382
It starts to resort to shitty traps and more slaughtery stuff later on. I had an absolute blast with Episode 1 as well, and the palette and the OST are both amazing, but the point I tapped out on is when you have to fight a Cyberdemon in a tiny room just to START a level, your reward being "now you get to fight a bunch of revenants and mancubi while chaingunners take potshots at you."

>> No.5714393

>>5714385
There's a level literally called Azure Agony that's mostly blue.

>> No.5714394

>>5714393
brown with a bluish tint

>> No.5714405

>>5714394
THAT DOESN'T EVEN MAKE ANY FUCKING SENSE

>> No.5714410
File: 425 KB, 1600x1200, marathonart.jpg [View same] [iqdb] [saucenao] [google]
5714410

>>5713831
Anyone?

>> No.5714418
File: 279 KB, 609x1080, never_miss.png [View same] [iqdb] [saucenao] [google]
5714418

>>5714119
>>5714147
A'right, I'll just go nuts.

>>5714143
Try it, I quad-dare you!

>>5714168
If you're not an oldschool /b/tard you're probably better off not knowing.

>> No.5714420

>>5713680
If you want to expand your reach to consoles and emulate ps2/3, you can broaden your reach to games like
>urban chaos: riot response
>darkwatch
>black
>deus ex: invisible war (it's pretty good but it sure as hell ain't deus ex)

for third person shooters you have
>psi-ops the mindgate conspiracy
>the punisher
>the suffering (a better doom 3 but in death row)
>50 cent: blood on the sand
>vanquish

>> No.5714429

>>5714420
Invisible war is available for PC

>> No.5714441
File: 30 KB, 84x87, light.gif [View same] [iqdb] [saucenao] [google]
5714441

>>5713213

https://www.youtube.com/watch?v=YI_H_SDdzjs

>> No.5714448

Isnt it weird that nu-doomguy picks up white double jump boots right at the start of the game but his art never depicts him wearing them?

>> No.5714449

>>5713581
one of the differences i remember from the wikis is that the wikia version brings up brutal doom on stuff that is just general doom stuff
>did you know the arachnotrons are bigger in bd?
yes and that's not an official thing, dumbass
i won't be surprised if bd's popularity stems from wikia, since the mod's history comes from a variety of factors

>> No.5714456

What's your system for pistol starting levels?

If it's a "classier" wad such as your BTSX or your Ancient Aliens I pistol start every level, but if it's a mapset I know is gonna throw every fucking trick at the book at me (a la Alien Vendetta) I keep going with everything I've found, fuck those demons.

>> No.5714458

>>5714448
They assimilated into his suit.

>> No.5714464

>>5714410
the game was made for oldschool mac's, the engine itself is pretty fucky. Also don't play Marathon unless you plan on reading the lore terminals, without the frankly amazing story, it's just a very average 90's FPS.

>> No.5714467
File: 113 KB, 703x749, 2019-07-05 22_27_03-huh.map_ - TrenchBroom.jpg [View same] [iqdb] [saucenao] [google]
5714467

I'M LOSING THE CONTROL

>> No.5714473
File: 104 KB, 604x865, ranger.jpg [View same] [iqdb] [saucenao] [google]
5714473

>>5714418
I mean if you dont provide the map source we cant add it to the hub or link it with the other maps if we go the linear route, and all one has to do is change the texture and it's gone
I would prefer not to have the player forced to stare at cursed imagery while they play quake anon


you can upload whatever you want on your own though, but I'm not sure what the rules are on quaddicted regarding graphic content

>> No.5714478

>>5714420
Big fan of Deus Ex, the original is fantastic, replayed it like 20 times both on PC and on my PS2 (yes the game had a PS2 port), i even like Invisible War, all tho i can see why people don't like it. Human revolution was kinda underwhelming, ok-ish.
I own black for the PS2, kinda bland to be honest.
Darkwatch looks fun.
Psi-Ops if the most underrated game i own (it had a PC port by the way)
Heard of the Punisher, will check it out.
The suffering looks interesting.
50 Cent... not sure i can derive much pleasure from playing that, considering i know nothing about American Rap, or Rap in general.
Vanquish looks weird.

>> No.5714481
File: 5 KB, 280x222, ronnie.png [View same] [iqdb] [saucenao] [google]
5714481

>>5714467
i'm loving it

>> No.5714491

>>5714467
I am erect

>> No.5714519
File: 1.58 MB, 1280x720, floodedtemple.png [View same] [iqdb] [saucenao] [google]
5714519

>>5714456

Pistol start every map unless I'm just messing around for fun (i.e not trying to complete a mapset).

>> No.5714534

>>5714519
is this map actually good, or is it just fancy looking corridors?

>> No.5714536

>>5714456
one playthrough continuous
if it's fun and not dickish pistol start

>> No.5714542

>>5714448
i think qc had a cosmetic based on the boots at least
the same might applies to whatever makes him dash in eternal
>>5713238
reminds me of those dorkly animations but without the shit humor or voice acting
glad they didn't do much about doom
>>5713065
by xaser? i wish he didn't left that project
i like the midi version of the new theme in the mod
>>5712785
>and
why the use of "and" there?

>> No.5714547

This is StormCatcher.77's submission for the texture extravaganza project. The idea of the project was to make maps with very limited and randomly selected textures.

Despite the fact that the texture choice is so limited the map actually looks pretty damn good. The architecture combined with the "flooded palace" motif works well. There were a few areas where this is particularly noticeable where as other areas sort of look same-y due to the repetitive texturing.

The same-y looking areas play a lot into the progression because this map involves a lot of switch hunting. To get to the final arena of the map you need to collect 4 red keys and place them on columns which was conveyed well however how you get those keys was not. This map features /a lot/ of "flip the switch then go figure out what the hell it did" gameplay. This was the main detractor for this map. If the progression was just a bit clearer it would be much more enjoyable. That's not to say it's not enjoyable how it is now but it definitely could be improved.

The second biggest detractor to the map was the insta-kill red glyphs on the floor. The idea is interesting but they don't really add much to the map other than gibbing you when you forget about them. They are used to block off areas in a few places which is cool but then other times it's they are just in the middle of the path. One of the issues is that they are used to spawn monsters which means they can get covered up by corpses so are almost impossible to see when running around at doomguy's ridiculous speed.

The traps and battles are entertaining for the most part. The map strikes a good balance between difficulty and fun. Stronger enemies spawn in around you in cramped spaces but there's a way to maneuver out - assuming you don't step on an insta-kill glyph.

>> No.5714550

>>5711073
>Looking for a Registered Doom 1.1 wad
>Everywhere has either Registered Doom 1.9 or Ultimate Doom 1.9
>The only place I manage to find it, it doesn't even have the wad, but a patch file that you apply to an Ultimate/Registered Doom 1.9 wad to "downgrade" it to 1.1
Why do things have to be so difficult? Seriously. All those sites I visited hosted pretty much every wad ever, except for the one I was looking for.

>> No.5714551

>>5714547


I enjoyed the map but that's because I forced myself to keep playing through it. If I was playing this just for myself I probably would have quit halfway through and not gotten to see the cool ending section which would have been a shame.

As long as you're aware of the switch hunting and are OK with that I would recommend grabbing this wad.

Download: http://www.mediafire.com/file/4gb5x9i1znqn9na/Cursed_Realms_-_Flooded_Palace.zip

>> No.5714560

>>5714478
i think vanquish is a platinum title where taking cover isn't advised, so it's a departure from a lot of cover based shooters

>> No.5714570

>>5714550
Which is that? Is that the version with the uncensored Swastika in E1M4?

>> No.5714572

>>5714550
Even tho we can archive pretty much everything we want, people just don't care enough to do it. Also try archive.org.

>> No.5714578

>>5714467
noice

>> No.5714583

>>5711941

>> No.5714587

>>5711106
what tier is this?

>> No.5714593

>>5714550
>>5714570
I happen to have it stashed in my WADs folder, so here:

https://a.uguu.se/4J6MjdFiNGcu_DOOM.7z

Has a checksum of 66457ab9 CRC-32 verified from the Doom Wiki so this is the one. File expires in 24 hours according to the host so if you don't get it before the host expires, just post again.

>> No.5714596

>>5711941
no it isnt

>> No.5714597

>>5713517
you could also make an arguement that with fps level design, you can create different scenarios and events, even if they end up gimmicky
doom eternal having a grapple hook ssg doesn't mean they'll add a secret that actually requires a use of that, as far as i knoq

>> No.5714602
File: 1.51 MB, 1563x839, storage.jpg [View same] [iqdb] [saucenao] [google]
5714602

Basically finished now with almost all decorations and interiors. Next up is putting the enemies and setting all the triggers.

>> No.5714615

>>5714593
Thanks Anon, you da best

>> No.5714641

>>5714602
Good luck, anon

>> No.5714651
File: 74 KB, 960x960, 1560625157781.jpg [View same] [iqdb] [saucenao] [google]
5714651

>>5713325

>> No.5714656

>>5714478
First time I ever played Deus Ex was the PS2 port. Absolutely fell in love with it. Once I was able to play actual PC version, I was absolutely blown away

>> No.5714686

>>5714656
The PS2 port was surprisingly competent, even with all the necessary cut downs, the game still shines on this frankly underpowered console. It's a bit weird they didn't attempt to port it to the Xbox too, especially since Invisible war was designed for the Xbox.

>> No.5714719

What are some great gameplay altering mods?
I remember seeing a mod that reduces the speed, adds recoil, convoluted healing etc. I want to play some random generated maps but want a fresh doom experience

>> No.5714721

>>5713408
I often switch back and forth between retro FPS and isometric RPGs, you might enjoy stuff like Baldur's Gate or the first Divinity game. Like FPSs, the CRPG had a golden age in the 90s and, also like those retro FPSs, there's been a sort of renaissance of the style.

>> No.5714741
File: 17 KB, 211x211, 1303781908976.jpg [View same] [iqdb] [saucenao] [google]
5714741

>>5714719
there aren't any.
such a thing couldn't possibly ever exist, doom is a perfect game.

>> No.5714746

>>5714741
doom rpg is kinda neat but difficult to get to run correctly so im searching something else

>> No.5714750

>>5714721
https://babel-mod.neocities.org/

>> No.5714770 [DELETED] 

how do you get the opposing force weapons in lambda?
even after enabling them with the cvars I wont get them if I type idkfa

>> No.5714797
File: 186 KB, 1200x630, color blind test.png [View same] [iqdb] [saucenao] [google]
5714797

>>5714363

>> No.5714836

>>5714719
final dooner, dakka, gmota, high noon drifter, metadoom and samsara

>> No.5714838

>>5714382
Because Sigil came out this year and people wasted money on it

>> No.5714848

>>5714797
What do the bottom 2 say? I can see the 8

>> No.5714852

>>5712050
being a neet and having too much free time makes you crazy

>> No.5714869

>>5714848
12 and 9, Kegan.

>> No.5714874

>>5714836
>gmota
gmota looks cool
will it work with any mappack?

>> No.5714876

>>5714869
I'm not the only color blind person here you know. I can actually kinda see the 9, and the 12 if I squint. The top left and top middle are fucking impossible for me though.

>>5714874
Scythe and the Vrack Trilogy are safe bets, though Vrack isn't very thematically fitting.

>> No.5714878

>>5714874
maybe the doomslayer since sir blaz is more melee upgrade focused
i think brotherhood of ruin works with gmota

>> No.5714880

>>5714876
>>5714878
Alright, ill try to launch it with oblige made maps anyway. thanks

>> No.5714890
File: 150 KB, 879x620, Blaz protects HDest marines from certain peril.png [View same] [iqdb] [saucenao] [google]
5714890

>>5714880
Oblige should be fine, the most recent map I can think of where Blaz had a serious issue completing was Lilywhite Lilith on the boat level, the poor manlet is stuck on a boat and doesn't have much in the way of ranged options.

Though I'm retooling the wave buster a little more, his rocket launcher tier upgrade, originally it didn't require ammo, then v1.2 made it require a single bullet per shot, but I removed that and now it just heats the gun up, just in the off chance the player needs a ranged attack and finds themselves lacking.

>> No.5714892

https://www.moddb.com/mods/doom-ia
>asset flip the mod

>> No.5714905

>>5713873
Feels like SS2 in a way.

>> No.5714906
File: 19 KB, 275x410, 765893.jpg [View same] [iqdb] [saucenao] [google]
5714906

>>5714892
>With more than a year of development, Infernal Attack is a mod for DooM that adds more that a half thousand of new enemies, more than a hundred new weapons, many objects, graphic effects and new player abilities that combine the best mods for DooM.
>500 different monsters
>100 weapons

Christ.

>> No.5714909
File: 25 KB, 301x267, 1558122571157.jpg [View same] [iqdb] [saucenao] [google]
5714909

>>5714890
This was the first question I had when watching some gameplay (what do when enemies in cages and i have no ammo). played the mod for like a minute and melee seems really great. Currently making a new map in oblige and am pretty hype

>> No.5714924

>>5714892
This is like that Aeons Of Death shit all over again, where some guy just took fucking anything and everything they could find from 90s shooters and just mashed it all together in a gargantuan boulderdash, with zero thought to matching anything.

>> No.5714928

Played Ancient Aliens first 8 levels, and Christ, this is so boring. All these levels were exactly the same, they blended into each other, and ended up being just random key hunting.

The only memorable things were the telefragged enemies with those animal pics, and the UFOs in the last level, but none of them were that outstanding.

Is the mapset getting better later on or should I quit now?

>> No.5714932

>>5714924
Reminds me of these stalker russian soljanka/soup mods

>> No.5714939

>>5714932
Nah, someone actually worked long and hard on the giant mess that is AOD, they had a vision.
It's a terrible vision, but it's sincere and they put in the effort to make it happen.

>> No.5714947

>>5714932
>>5714939
i remember looking up weird samsara mods on youtube that just took stuff from other mods like the bfg from metadoom

>> No.5714952
File: 32 KB, 500x375, b borno.jpg [View same] [iqdb] [saucenao] [google]
5714952

>>5714924
>>5714939
>tfw AEOD was my shit as a kid and I was disheartened to see Doomworld give it a worst wad cacoward

>> No.5714968
File: 648 KB, 1323x774, progress probably.png [View same] [iqdb] [saucenao] [google]
5714968

I want to think that I've started to understand what I'm doing, even if it's not that pretty.

>> No.5714969

>>5714952
the appeal of randomizers is that old fps's were always associated with variety ever since doom had a more expanded line up of weapons, power ups and enemies after wolfenstein 3d and we've had follow ups like heretic, duke nukem, quake etc with their own stuff to offer
problem is that some of these mods not only exaggerate on the number of content, but also don't try to justify its existence

>> No.5714970
File: 1.89 MB, 1920x1080, Screenshot_Doom_20190706_012819.png [View same] [iqdb] [saucenao] [google]
5714970

>>5714909
I am not ready for this

>>5714947
>>5714939
So, is this "compilation" worth giving a shot or nah?

>> No.5714987

>>5714970
>So, is this "compilation" worth giving a shot or nah?
i mean, you're probably better checking whatever mods the "compilation" took stuff from
or at least randomizer mods that have some thought put into it

>> No.5714991

>>5711904
Episode 2 is cool because they toned down the number of hitscanners. I'd say it's the best episode, but I could see why people would say Episode 1 is better. After Episode 2 though everything is just mediocre.

>> No.5715003
File: 25 KB, 398x500, 1561250270311.jpg [View same] [iqdb] [saucenao] [google]
5715003

>>5711073
Guncaster but there's also versions for the Build games Duke3D, SW, Blood, and Witchraven 1, complete with lines and sound changes for each respective game.

>> No.5715007

>>5714987
>randomizer mods that have some thought put into it
such as?

Has anyone tried doom in vr? Is it any good?

>> No.5715009
File: 41 KB, 500x677, 1561090613313.jpg [View same] [iqdb] [saucenao] [google]
5715009

>>5715003
>Lambda is pretty nifty
>so is Doom tournament
>the Quake mods for Doom suck ass
I NEVER ASKED FOR THIS

>> No.5715013
File: 2.57 MB, 2560x1440, AAmap29.png [View same] [iqdb] [saucenao] [google]
5715013

>>5714928

Gets better

>> No.5715016

>>5715007
>such as?
meant like mods that focus on randomization but with some concept of order
like colorfull hell trying to mimmick an mmorpg type of rng and meant for op weapon mods
or metadoom having some level progress and balance put through its randomized spawns to not break gameplay

>> No.5715019

>>5715009
WHAT?

>> No.5715021

>>5714928
It gets way better in episode 2 and 3, Culture Shock is one of my favorite levels of all time.

>> No.5715039

>>5715016
Never got colourfull hell to work with doomrpg se, is it worth it standalone? Metadoom looks interesting for more enemy variety alone

>> No.5715059

>>5715019
show me a single good quake thing in Doom besides dimension of the boomed

>> No.5715063
File: 195 KB, 1280x720, reelism.jpg [View same] [iqdb] [saucenao] [google]
5715063

What is everyone's thoughts on Reelism?

>> No.5715065

>>5715063
i think it's fun but i recall some of the addon links being dead

>> No.5715067

>>5715063
Starting weapons kinda suck, RNG can be cruel at times, but otherwise I think it's pretty damn good.

>> No.5715076
File: 812 KB, 730x600, choco.png [View same] [iqdb] [saucenao] [google]
5715076

>>5715063

Fun as fuck. I've played a heap of it. More maps and modifiers would be amazing.

>> No.5715090

>>5715063
Kinda fun. It BEGS for multiplayer though.

>> No.5715108

DOOMlet here. are there any good Roguelikes made with with Doom engine?

>> No.5715126

>>5715108
google doomrpg se, follow instructions
Get oblige, go here https://www.reddit.com/r/Doom/comments/bz70uw/anybody_who_uses_oblige_with_obaddon_what_presets/
download the addon and follow instructions

>> No.5715136

what was that thing you had to do to smooth doom to play nice with ancient aliens and other such wads?

>> No.5715162
File: 308 KB, 1728x972, qc and knuckles.png [View same] [iqdb] [saucenao] [google]
5715162

>>5713408
Play an active arena game.

>> No.5715182

>>5715136
https://desuarchive.org/vr/thread/5672838/#q5675637
https://desuarchive.org/vr/search/text/ancient%20aliens%20smooth/
this may not help tho

>> No.5715185

>>5715136
>>5715182
what about https://desuarchive.org/vr/thread/5218014/#5221126

>> No.5715201
File: 50 KB, 564x652, 1561687558527.jpg [View same] [iqdb] [saucenao] [google]
5715201

>>5715185
seems to be an older version since the options menu is a bit different but hell yeah it works
I take it, thanks anon

>> No.5715204
File: 676 KB, 741x610, A3C63B5A-C792-4ED9-A6D7-81ECCB1E1F74.png [View same] [iqdb] [saucenao] [google]
5715204

>>5715162
Ranger’s right eye is fucked up.

>> No.5715206

you know the part of doom eternal's story trailer where doomguy shows his back then looks at the viewer?
https://www.youtube.com/watch?v=a1Y73sPHKxw

>> No.5715242

>>5715007
I tried Vivedoom once. Not sure if it is playable because how fast doom it is, I remember moving around with no snap turning and feeling a little dizzy. But the sensation of scale and being INSIDE the level is awesome.

>> No.5715272
File: 816 KB, 1000x960, Otherspace ship.jpg [View same] [iqdb] [saucenao] [google]
5715272

>>5711073
I Still think it would be cool if the demons home realm is revealed to be a region within Otherspace and the techno-angels are from the other side of the galaxy.

>> No.5715273

Do you guys remember a couple of years back some one posted some fanart of doomguy. In it he was cornered, badly hurt, with a desperate look on his face. I think he didn't have his helmet.

>> No.5715275
File: 309 KB, 723x357, gzdbbf.png [View same] [iqdb] [saucenao] [google]
5715275

Thanks to all anons making maps :)

>> No.5715309
File: 321 KB, 569x1252, d8pipkx-6dd91a11-14d3-4443-82ab-977d282baf8a.jpg [View same] [iqdb] [saucenao] [google]
5715309

>>5715273
nvm found it

>> No.5715317
File: 283 KB, 1200x886, D92J9RQVUAALxbt.jpg [View same] [iqdb] [saucenao] [google]
5715317

Suggestion for the next thread: this image with the title being "SO HAPPY TOGETHER"

>> No.5715321

>>5715309
put the helmet back on you doofus

>> No.5715371

>>5715009
just fuckin
fuckin play quake

>> No.5715381
File: 242 KB, 1366x768, 1111.png [View same] [iqdb] [saucenao] [google]
5715381

>>5715371
I know, I know
But it annoys me when seeing the other conversions

also you anons should check out the Alien Bastards thing

>> No.5715393

>>5714052
No. Alien Vendetta is a vanilla wad

>> No.5715407

>>5715126
thanks based /vr/ anon. I promise I will never shitpost on this board due to your kindness

>> No.5715529

is kens labyrinth worth playing

>> No.5715584

>>5715529
For the novelty, at least. Probably not worth playing through.

>> No.5715592

>>5713739
>doomguy as an example of toxic masculinity

Now I know you're baiting me, but I'll bite anyway.

Nope. Only reason he is on Mars is to avoid having to kill civilians. He also saves as many human beings as he possibly can throughout Doom 1 and 2. He had a little pet rabbit that he chose to name DAISY. What kind of toxic male has a little pet rabbit named Daisy? None of them.

Also, toxic masculinity is just a lack of masculinity. Real manly men treat other people with kindness and respect, and defend their loved ones.

>> No.5715593
File: 606 KB, 456x628, 1351978987619.jpg [View same] [iqdb] [saucenao] [google]
5715593

It just took me 3 hours to beat MAP06: Sinkhole Showdown of Ancient Aliens on Ultra-Violence, from a pistol start, with no mid-level saves, blind.

Should I contemplate never playing Doom again because I'm that bad, or is there still hope for me?

>> No.5715615

>>5715090
You can play it multiplayer, but it doesn't recognize anyone dying as a game over so it's pretty much impossible to lose. Still fun though.

>> No.5715619
File: 1 KB, 246x32, hardest.png [View same] [iqdb] [saucenao] [google]
5715619

>>5715593

I wouldn't do your first runs of maps without saves. Don't saves scum but save you're no save runs for once you know the map. I tried doing the same thing and found myself not getting far through wads cause it was taking so fucking long. If your goal is to improve then save unless you're doing a proper run.

>> No.5715648

>>5715593
Doing what you are doing is making you a better player. Keep doing it, unless you truly aren't having fun.

>> No.5715787

>>5711074
Thief community started its own podcast, "Inside at Last"
https://www.ttlg.com/forums/showthread.php?t=149898

>> No.5715798
File: 48 KB, 480x640, 1467378644637.jpg [View same] [iqdb] [saucenao] [google]
5715798

just about done with this mapping shit tell you what

>> No.5715803

>>5712629
>>5712634
I think the GL from Q3 is supposed to resemble it

>> No.5715840
File: 814 KB, 1902x534, GMOTA crash.png [View same] [iqdb] [saucenao] [google]
5715840

does anyone have problems with GMOTA crashing when playing doomslayer? it has happened three times right after activating berserk and now it happened when using the rocket launcher alt fire. pic is error message

>> No.5715842
File: 235 KB, 746x1200, GMOTA_Soul_Edge.png [View same] [iqdb] [saucenao] [google]
5715842

>>5715840
Yeah, common bug, I'm aware of it and it's fixed for v1.3, it happens due to the newer versions of GZdoom not liking the way I set the script taking away his weapons when activating the berserk rune.

>> No.5715861

>>5715842
I almost mistook that for Devil Sword Sparda.

>> No.5715914

>>5715593
desu aaliens is a hard wad
so its okay

>> No.5715915

>>5715840
Just use GZDoom 4 faggot

>> No.5715935 [DELETED] 

ACS question:
how do I pause the game for certain amount of ticks? I want to display a message and have game stop so player has time to read it and then stop that with a keypress or timer

>> No.5716050

>>5715935
Why

>> No.5716056
File: 3.61 MB, 2480x5024, 1562411617922.jpg [View same] [iqdb] [saucenao] [google]
5716056

>>5715407
But anon
shitposting has been a tradition since 2000bc

>> No.5716140
File: 93 KB, 798x733, 1561595099587.png [View same] [iqdb] [saucenao] [google]
5716140

bread
>>5716134
>>5716134
>>5716134
>>5716134
>>5716134

>> No.5716141

>>5711073
New thread
NOW!

>> No.5716472

>>5715842
Soul Caliber or Sparda