[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr / vt ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

/vt/ is now archived.Become a Patron!

/vr/ - Retro Games

View post   

[ Toggle deleted replies ]
File: 80 KB, 300x300, how is that even possible.png [View same] [iqdb] [saucenao] [google] [report]
5706509 No.5706509 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>5701806

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom, Quake, Duke, Marathon, or Thief:
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)

Doom RPG series

Launchers for Build Engine games



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/








>> No.5706510

=== ONGOING ===

H.U.H. - /vr/ Quake Mapping Project
-Deadline: July 14th 23:00 GMT (extended one week)
-All details and a FAQ can be found in the following pastebin to help get you started

=== NEWS ===

[07-01] Anon updates 'Demon CounterStrike' to fix Rocket Launcher spawns

[06-29] Anon map release: TESTINGGROUND.wad

[6-28] Masters of Doom to get a dramatized TV adaptation

[6-27] 'Vanilla Doom Plus', a monster variant randomizer balanced closer to vanilla

[6-22] /vr/ is hosting it's own Quake mapping project! GET IN HERE FAGETS

[6-20] Copper for Quake released: a vanilla+ mod (includes optional map pack)

[6-17] Coffee Quake released, 76 speedmaps in 4 episodes

[6-15] Guncaster 3.3 released

[6-15] Doom the Golden Souls 3 announced

[6-15] MetaDoom player feedback survey

[6-13] FUNC- Sm197 Six Textures released

[6-9] FUNC- New levels for Quake 1 & 2, Sonic Mayhem updated

=== PREVIOUS ===


== PROTIP ==

To submit news, please reply and anchor it to this post.

>> No.5706517
File: 7 KB, 184x174, 1562066454412.png [View same] [iqdb] [saucenao] [google] [report]

Confess your sins anons
The first time I played Duke3D was when I was 14, when I used the High Resolution Polymer 3D pack, alongside titty mods and haven't played it since. Ion Maidens good tho

>> No.5706530

I've never completed DOOM II

>> No.5706540


>> No.5706541

So, how does brush count impact my map? How does nrush size? Should I make rather a new brush for ceiling and the floor above it or should I just have one thick brush and texture the faces differently?

>> No.5706553

i always vertical aim whenever possible in doom

>> No.5706559

What's the best way to play Doom on a current android smartphone?

No I'm not kidding

>> No.5706560

Delta Touch, but it costs money. Takes time to get used to though
I feel you anon, don't worry

>> No.5706561

I was 9 when I played Quake 1, which I got from a warez CD my father brought home. It was called something like "Best action games '97" or something, with one of Boris Valejo semi-naked fantasy babes on the cover.
I remember little of my first time playing it, but I do remember that I was swimming through a narrow underwater tunnel, which was a terrible experience since as a kid I was afraid of drowning (a result of my Granddad trying to teach me to swim via oldschol methods of throwing me off a boat). I resurfaced in a small room with a grunt, and I remember getting really terrified by that point, especially by his square head.
I turned the game off and, and spent few hours away from PC.
When I get back to it, I went back to playing Doom, Heretic and Duke (Doom and Heretic I had vbefore, Duke came on same warez CD)
I haven't played Quake 1again until 3 years later, and then I couldn't remember that same spot that scared me so much before.
Apparently that CD also had some shovelware-tier maps bundled with it, and I may have launched one of them via bat file or something.
That Quake 1 version also had a really weird sound mod that switched "HUH" for "HEE" and landing sound for "OOYA" or something like that, and swapped some other sounds. I didn't know it was modded at the time and assumed the game was weird like that.

>> No.5706562

Delta T costs like $2.
IIRC there also was some really janky alternative port of GZDoom to android, since Beloko opened his code.

>> No.5706563

Many thanks, that's affordable.

>> No.5706565


>> No.5706595

The only Doom content I've completed on Ultra-Violence is the original three episodes

>> No.5706612

Is World Tour worth torrenting? If so can I just plug it into Eduke?

>> No.5706619
File: 59 KB, 128x128, uber.gif [View same] [iqdb] [saucenao] [google] [report]

I always liked the Ubermutant a lot, because he's such a perfect example of that cartoony design emblematic of the original Wolfenstein 3D and Spear Of Destiny

>> No.5706636

With a gamepad attachment.

>> No.5706637

Holy fuck why is mapping in 3D so addicting? I immensely enjoy making mods for Doom, but not mapping, yet I have been up late the last few days tinkering with my HUH project and thinking about it all day, even at work. And now I am annoyed I promised attending a bbq (where I don't have anything to do for) because it means I won't be able to implement my ideas.

>> No.5706642

I pet the caco

>> No.5706645

Quake LAN BBQ, anon. Now's your chance! DM the fuck outta your maps.

>> No.5706648


>> No.5706660

It literally doesn't matter, especially with modern compilers, engines and computers. None of the brushes you place exist in the compiled map. qbsp splits some of them into multiple polygons, combines others, and outright discards any faces outside the play area.

>> No.5706669

> I haven't played Quake 1again until 3 years later, and then I couldn't remember that same spot that scared me so much before.
Sounds like the moat leading to the megahealth secret in E1M1. Don't know if the grunt is there on easy/normal, though.

>> No.5706679

should I get quake's ost in .ogg or .flac? is there any noticeable difference if I am not an audiophile?

>> No.5706687

No, there is not, but .ogg is more widely supported by engines, IIRC. There's also something about de-emphasising the music or somesuch and there's a link to a pre-modified version in the OP somewhere.

>> No.5706693
File: 376 KB, 458x458, Royo ftw.png [View same] [iqdb] [saucenao] [google] [report]

No, that's the wrong place.
That underwater tunnel was very long, narrow and straight, covered in some sort of medium-bright greenish texture (I think it was bricks, but im not sure) with a small window to surface from, and was leading into a small very basic square room with a single grunt in it, and maybe some shells.

I played Quake a lot over the years and I'm 100% sure that place isn't anywhere in the original levels. Which lead me to a conclusion that I accidentally launched one of those early usermaps the warez version of Quake came packaged with.

Also It wasn't Vallejo, but Luis Royo image onn the cover of that warez CD . I'm 95% sure it was picrelated, but maybe it was some other of his babes with same pallet and style (which is like more than half of his work, but this looks closest to what I remember that I could find on basic google).
CD itself is lost to time obviously.
Other contents of the CD were: Final Doom, Duke, Witchaven 1 and 2, Heretic, Hexen, and some really stupid paintball game. There may also have been Blood in there since I remember playing it back then, but don't remember where I got it.

There definitely were some shovelware-tier levels for Duke and Quake.

>> No.5706703

make this level for huh

>> No.5706721

Advice for anyone about to play/replay Sigil - enable brightmaps and lights in GZDoom. I've just finished my second playthrough in GZDoom (first one was in PRBoom+) and it was greatly enhanced by the lighting. The largely dark/black areas in Sigil seem to be made for dynamic lighting, hell even the final boss fight looks cool.

>> No.5706728

No siree

>> No.5706736

That tweet is for the retards who can't turn up the brightness. Dynamic lights look fine in Sigil, give them a try.

>> No.5706761

Has anyone here played AMC TC? That shit seems fucking insane

>> No.5706768

I was going to but then I ran through all of Adventures of Square instead. Soon.

>> No.5706819

I play with IDDQD. More fun.

>> No.5706832

What was the first 3D engine to have true (no teleport tricks, etc) room-over-room support? Did Marathon or System Shock have it?

>> No.5706848
File: 506 KB, 273x335, 1482154700889.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.5706851

I take it it's good? Could you describe it in a few words?

>> No.5706858

Would be best if you just do the first episode completely blind. Don't go expecting Doom or Duke. It's something of a unique experience. Don't want to spoil anything.
Maps get quite big so expect putting something like 50 minutes into the later ones.
You'll most likely love episode 2 if the first one caught your fancy.

I liked it a lot.

>> No.5706861

Thanks, guess I'll give it a try then.

>> No.5706869

>Have trenchbroom open
>Was doing great progress this weekend
>Just not feel like it right now
>Keep browsing here/do other stuff
>Trenchbroom is still open
>Start getting anxious
>Wonder if I should just play vidya to let off some steam or get back to work right now

I need to get my shit together

>> No.5706878

I finally finished Wolf3D all 6 episodes and I feel empty inside. What do I do now, go play Spear of Destiny?

>> No.5706881
File: 226 KB, 511x474, please.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5706882 [SPOILER] 
File: 600 KB, 591x390, 1562083448311.png [View same] [iqdb] [saucenao] [google] [report]

Finish the thing and reward yourself with something nice once you're done.

>> No.5706885
File: 298 KB, 960x720, 1559839426765.jpg [View same] [iqdb] [saucenao] [google] [report]

What's your favorite Quake level theme?

>> No.5706892


>> No.5706893
File: 355 KB, 1920x2160, dark lol.jpg [View same] [iqdb] [saucenao] [google] [report]

why the fuck does gzdoom default to "Dark" sector lighitng, its awful, pic related is software vs the default "dark" in hedon

>> No.5706902

>lel bright
>moody, atmospheric lighting

>> No.5706905

Set it to Doom.

>> No.5706913
File: 255 KB, 1920x1080, 20190702181800_1.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5706916

GZDoom's standard config is fucking aids, we've been over this already.

>> No.5706919

haha thicc :DDD epic waifu

>> No.5706923
File: 146 KB, 1920x1080, 20190702182640_1.jpg [View same] [iqdb] [saucenao] [google] [report]

huh, it even has big tiddy goth goblin girls

>> No.5706932
File: 279 KB, 694x1000, 1560739140769.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5706939

now thats a BRUH moment

>> No.5706941
File: 9 KB, 259x194, download (39).jpg [View same] [iqdb] [saucenao] [google] [report]

Why the FUCK was the secret Wolf levels in DOOM so out of scale??

>> No.5706952

doomguy is a tiny baby tornado of fucking shit up compared to BJ's gigantic posture

>> No.5706959

I play every possible pwad with IDFA.
Not because I suck at the game, but because I enjoy imagining how offended it would make some of the le le le pixel art prodigy game design pseudo-intellectuals that makes these maps.

For example, the pleasure I had of taking a huge shit over Ancient Aliens's first level cyberdemon with a bfg and saying "fuck you" to anything Skillsaw believes is more pure and exciting than anything the wad was supposed to provide.

>> No.5706961

>I don't even like video games

>> No.5706962

I am a zoomer, born with original sin.
The first versions of Doom I played were the GBA and 95 ports.

>> No.5706963

This, this is the true power of autism. I respect you anon

>> No.5706970
File: 55 KB, 1200x675, Amid Evil Forges.jpg [View same] [iqdb] [saucenao] [google] [report]

Absolute dogshit chapter.
>1% action
>99% platforming

>> No.5706976
File: 779 KB, 536x1188, ranger miskatonic.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5706980
File: 170 KB, 1920x1080, 20190702182911_1.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5706985

Runic theme.

>> No.5706992

with huge horse dicks (author comissioned a lot of artwork with them)

I commented on that statue quite a few threads back. At first I thought that this is supposed to emulate "look from below" perspective, but then author fucked up and placed it on a pedestal that is easy to get to, but after tweaking around I realised that even if you correct the perspective, the proportions are still horribly fucked.

>> No.5706997

>invading into the realms of dark arts and black magic with shotgun and rocket launcher
good taste.

>> No.5707010

I enjoy videogames

>> No.5707016

thats what i said

>> No.5707020

The ones with the castles and the catacombs and the caves and the deep and murky waters.
So basically most of the game.

>> No.5707026

is there a mapset where the icon of sin spawns enemies from his mouth then his forehead?
also have it where he closes and opens it to make it harder to hit but there's still a chance to hit him?

>> No.5707047

thanks, term

>> No.5707049

I can safely assure you they don't give a single fuck

>> No.5707053

shit taste

>> No.5707059

I like every single doom game except 3. I fail to see the appeal. the shotgun is trash, gameplay is trash, the horror take is trash, every level is exactly the fucking same and despite there being only 20 at most it pads on til you're 56 and a kidney starts to fail. it sold well because it pulled a no man's sky with the launch trailer and made everyone believe it was an action game. but it was the videogame equivalent of zipping up and catching a ball hair.

>> No.5707062

Really? You just need to go on their threads and ask their map pack to be compatible with Brutal Doom and they already start crying and calling the mods.

>> No.5707063

Never finished a Doom game.
Finished a bunch of wads though.

>> No.5707065

oh fuck I'm retarded and didn't read correctly. whatever Doom 3 is aids and I got it off my chest.

>> No.5707068

see, this is how you come off as a proper idiot. more trolls could come up with stuff like this. if you're going to embarrass yourself at least bother with a humorous approach.

>> No.5707071
File: 2.14 MB, 1388x842, 254BD50E-8664-4BE3-B0C5-71F28F4E58D6.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5707074

>looks like they're part of the large audience that dislikes brutal doom >:(
>I know I'll play all their maps with cheats on!!! haha that'll show 'em

>> No.5707078

Agreed. He’s proud more goofy looking than Mecha Hitler.

>> No.5707080

My Quake map is gonna have ugly flat misaligned idbase walls because I'm this close to hanging myself and becauae I'm not creative enough to do cool things with idbase, and I'm just gonna put a sign that says "good enuff for id1."

>> No.5707089

Play Spear of Destiny. Then you’re free to check out all the other fanmade Wolf3D games. Like Castle Totenkopf, Wolf and Spear Reloaded, Spear Revisited, and Spear: End of Destiny.

>> No.5707090

>tfw I decided to make a runic level instead
feels gud

>> No.5707093


>> No.5707096

Scrunched face and kissy lips. Man, wearing the same helmet for 23 years really fucks a man up.

>> No.5707101

why not some sort of corrupted idbase?
have fun with slipgate fuckery

>> No.5707102

I should have known better but it's too late to go back.

>> No.5707104

I don't think so, but I think it could probably be done, and it would probably be pretty cool.

You'd likely need some kind of actual scripting (so GzDoom) or something to line up his mouth opening with shooting the spawn cubes (or outright just write a script from scratch for spawning cubes and what not).

>> No.5707106

But he hasn’t worn that since his college days.

>> No.5707109

So you do something to spite strangers who don't even know you're doing it and probably don't care very much?

>> No.5707112

Quake Speedmapping Pack 198: 768 ^ 2

>> No.5707113

Not that helmet, anon.

>> No.5707116

If I see a single one of those names in HUH I'm gonna smack a bitch.

>> No.5707121

>Snack Base
>My House but Bigger
>Damp Cave 3
My expectations.

>> No.5707124

Cool thanks!

>> No.5707131

>Snack Base
What's this supposed to mean?

>> No.5707134

>implying myhouse.bsp isn't the height of anyone's mapping career and everything afterwards isn't just a downward- if not better received- spiral into visually overappealing vom

>> No.5707135

I have two ideas for names for my map, one is "Entombed" because you start in a little tomb, and the other is "Escape from Help Stupid" because I think the name sounds really funny.

>> No.5707139
File: 75 KB, 540x720, 1561834227929.jpg [View same] [iqdb] [saucenao] [google] [report]

>mfw MyHouse.wad is bigger than YourHouse.bsp

>> No.5707140

because you included the entirety of doom 2 in your wad like a dunce

>> No.5707142
File: 2.71 MB, 2560x1442, B68F3C2D-22EC-4F79-88CE-52ED8C846EE6.png [View same] [iqdb] [saucenao] [google] [report]

Ranger’s starting costume in QC gives him a mask and head light for his helmet.

>> No.5707145

>but because I enjoy imagining how offended it would make some of the le le le pixel art prodigy game design pseudo-intellectuals that makes these maps.
I can only hope to one day reach this level of petty self-sabotage. This is inspiring.

>> No.5707146

It means that people like both food and tech bases. Inspiration close at hand.

>> No.5707148

you're just mad cuz you don't get to live in the focus. maximum comfy.

>> No.5707150

Honestly, Shub-Niggurath and her cronies would have had a lot easier time conquering far off dimensions if they just pumped poison gas through a bunch of slipgates and then popped in after a while.

>> No.5707153
File: 473 KB, 1072x1426, 17C814EF-D65A-446F-8E1F-4517D016B351.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5707158

Excellent sideburns, Ranger.

>> No.5707160

32X DOOM uses the 6-button genesis controllers mode button for cheats.

>> No.5707161

Where’s the fun in that?

>> No.5707163


>> No.5707167

He looks like he just got back from Rage 1.

>> No.5707170

Come on, ChillyWilly, I believe that you can add the missing levels into 32X Doom!

>> No.5707171
File: 34 KB, 435x591, Enforcer.PNG[1].png [View same] [iqdb] [saucenao] [google] [report]


>> No.5707172

I appreciate them making ranged stubbier and more muscular than doomguy.

>> No.5707187

Can the slipgates allow for time travel along with the typical hopping through the dimensions of the universe?

>> No.5707192

It’s possible.

>> No.5707205 [DELETED] 
File: 91 KB, 761x375, 1562091371575.png [View same] [iqdb] [saucenao] [google] [report]

Daily reminder.

>> No.5707206

>tfw no FPS game comes close to having an enemy roster as finely tuned as Dooms

>> No.5707207

Okay then. Perhaps this is the reason for at least some cases, the enforcers and shotgunners you encounter in the Quake 1 and the Scourge of Armagon expansion are hostile to Ranger; some of the levels in Episodes 2, 3, and the first of EP4 take place not in another part of the universe, but rather he's traveled to another time, probably into the past where he either hadn't become a Marine yet or just recently got recruited, and thus the enforcers and other human personnel in levels like the beginning of EP4 see you as an intruder. Though of course some have been influenced by Shub.

>> No.5707213
File: 9 KB, 63x106, 1557531392780.gif [View same] [iqdb] [saucenao] [google] [report]

why tho?
no doubt a bunch of anons went to the dwellings of the Quack wizards to learn their ways, I would not be annoyed in the least if one or two contributed

>> No.5707215

I can see that.

>> No.5707219
File: 1.53 MB, 2000x806, RJ.jpg [View same] [iqdb] [saucenao] [google] [report]

Okay, I have an issue. I am implementing a rocket jump opportunity for sequence breaking. Now I am unsure as how to design that spot. The basic idea is to have a drop at the beginning that you can rocket jump up to skip a later part of the level. The two possibilities I have devised are:

A) A section of the railing is missing. You immediately understand you have to drop down there, but you also might remember this and try a rocket jump back up.


B) There are doors that obviously lead to a staircase or something so you know they are connected. As the upper door won't open properly you can only jump over the railing, but might remember that spot and try a rocket jump back up.

I am really not sure which one is better. Also note that this is just a quick mockup and of course it will look better in the finished map.

>> No.5707225

The one with the missing fence, it's not offensively obvious if that's what's bugging you...

>> No.5707228
File: 2.62 MB, 2410x1356, 3fd39dcc2fb42af6e6a488ddeaa219948a000e1f9cdc49c3f9d51d4d4e624b1b.jpg [View same] [iqdb] [saucenao] [google] [report]

Anyone has the whole set of those?

>> No.5707231

Really? I actually thought the missing fence was the more obvious one.

>> No.5707239

I mean, the one without that section of the fence.

>> No.5707242

Turn the lights down on the missing part

>> No.5707243

Is ZBlood worth checking out? I know it’s not really accurate, but is it any good as its own thing?

>> No.5707247

So you mean the one with the missing piece of fence is the less obvious one?

>> No.5707250

Make the area darker than others. 2 lams above the bridge. Between them, where their light does not illumninate the area, a section of a railing is broken, with a diagonal crack instead of straight cut, and pieces of railing on the ground below.

>> No.5707251

The one with the missing piece is more obvious but not as much as to be offensive for the player.

>> No.5707253

Fun fact for those not in the know. Miskatonic University comes from numerous H.P. Lovecraft stories

>> No.5707261

Ohh, I understand.

That with the lighting is a good idea. And as I said, this was a mockup. The finished thing would have been "organically" broken with scattered pieces and such.

Thanks, I will go with the broken fence option then.

>> No.5707263

Hey Duke heads, I'm looking for a Smooth Doom/light graphical refinement, how is Cosmetic Duke? I'm not too well-versed in Duke modding

>> No.5707281

Pushing block puzzles in Doom, are they possible?

>> No.5707283

Are there any WAD generation tools for vanilla Doom2 that are browser based?

If not, are there any that work on linux?

>> No.5707285

Golden souls 2 did it.

>> No.5707286
File: 210 KB, 649x343, impwat.png [View same] [iqdb] [saucenao] [google] [report]

Played the Ultimate Doom all the way through several times, never Doom 2 or Final (TNT & Plut)

>> No.5707289

I enjoy Doom 3 for what it is, the story is decent and the later levels going through the Martian ruins was pretty fucking cool.

>> No.5707290

ITT we rank the top 5 retro fps:

1.The Ultimate Doom
2.Doom 2
5.Final Doom

>> No.5707291

Where are the Turoks?

>> No.5707296
File: 4 KB, 226x204, 4_⁄vr⁄doom-booru - blue background confused doomguy faraz parsa (artist) reaction image tagme.png [View same] [iqdb] [saucenao] [google] [report]

Fuck Turoks.

>> No.5707304

>doom in 3 of the 5 spots
play more fps

>> No.5707305

>Final Doom
Fucking no. Play more games.

>> No.5707306

First time I played Duke3D I downloaded it off some Brazilian site and it apparently came with some titty mods installed so for years I thought the babes in Duke were originally topless

>> No.5707308

Played most of them. Blood was bad, fuck niggie.

Why? Plutonia was actually good.

>> No.5707313

>Blood was bad
>Plutonia was good
Jesus Christ

>> No.5707315

>Blood was bad
What's wrong with this? It's average at most, kek. Since civvie started to shill for it, it wasn't even such a big subject in this thread

>> No.5707316
File: 82 KB, 600x678, 1498796286351.jpg [View same] [iqdb] [saucenao] [google] [report]

good games, poor list

>> No.5707320

>spite strangers who don't even know you're doing it
Neither does a cuckold
>probably don't care very much?
that's where you're wrong

>> No.5707334

I have this body of ideas that I want to put into a project but I need some help organizing them. I know ideas are worth jack shit so I'll just dump some here in the hopes that someone picks them up or help me shape it into a feasible project.

The first idea is a Wolfenstein 3D-like mod set in Feudal Japan,more specifically in Kyoto, where the city has been overtaken by yokai (weeaboo demons just like my Japanese animays) coming straight from HELL. The idea is to have period weapons and survival-like mechanics, like avoiding conflict and narrow corridors.

The other idea is "Doom Guy meets Time Squad", where Doomguy visits all the wonders of the ancient world in their glory demon days. The idea is not to have so much combat but focus on platforming and stage hazards. I'd also like the stages to be huge single-maps with puzzles that unlock the boss room.

And... That's about it for now. I don't know how solid of ideas these are but I'm wishing to pick one and go with it.

>> No.5707337

Just a reminder.

>> No.5707342
File: 1.07 MB, 1224x1084, 1560391320219.png [View same] [iqdb] [saucenao] [google] [report]

>want to play AlienTC for historical purposes
>can't find a single copy of DOOM v1.666 whose download link isn't dead
I can find a million links for v1.9 but why does nobody have the older versions?

>> No.5707347


>> No.5707351

God bless Mother Russia. Thanks anon.

>> No.5707360
File: 85 KB, 540x786, 1345145706312.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.5707363
File: 69 KB, 720x384, 1562092728022.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5707369

Is it possible to make brushes transparent in Trenchbroom? I want to make windows, but I don't know how to approach that.

>> No.5707370

>Not Duke

>> No.5707372

There is a version that works with Ultimate Doom, you know.

>> No.5707376

They already got 1 lawsuit.

>> No.5707382

Oh, right. Randy's an asshole. I forgot.

>> No.5707385

add the key alpha and a desired value between 0 and 1

>> No.5707386

Make the brush a func_wall, then add a key/value pair of 'alpha' (no quotes) and a value of between 0 and 1.

>> No.5707390

fucking A, that worked, thanks. Is there a list of keys that are not present in the drop down menu when you start entering a key? For "a" it only gives me the "angle" key.

>> No.5707394


>> No.5707401

How could you forget?

>> No.5707407

Next Voyager should have a copy of Doom source code desu

>> No.5707409

This lists all the extra stuff that ericw's compiling tools can do. "_minlight" in particular I find really helpful for improving the lighting of moving objects.

>> No.5707413

I tell myself that the boogeyman isn't real. Helps me sleep at night.

>> No.5707418

Wait are you telling me Randy tried to sue 3DR for trying to get Jon on for a game once?

>> No.5707427

nice, thanks.

>> No.5707431

I'm absolutely certain Randy would be a faggot if 3DR tried to get the Duke character into IM.

>> No.5707440

Newfag here. Have been working with GZDoom Builder for probably a total of only 36 hours or so. Was wondering if this would be a good place to ask for tips or help.

I swear tutorials are never in-depth enough to cover any of this. I've spent hours trying to get simple ACS to work, and I've so far been unable to find a tutorial on actually exporting my wad as a final product.

I'm tired of looking up how to do something and getting thread answers like "oh you know"

>> No.5707441

They had a cameo of him in the demo where you can see his outfit, and Shelly asking where that big lug is.

>> No.5707446

If you are just making a map without additional resources or anything, the wad will contain all the scripts and everything. If you want to include custom resources, like textures or sounds or anything, you will have to make a .pk3 (zip file) and include the map as its own folder along with the other resources. zdoom wiki actually has a pretty nice article on that.

>> No.5707447

They sued 3DR for trying to make a Duke game. Which ended up becoming Bombshell.
In a way maybe that was for the best for Duke's legacy...

>> No.5707448

are you fucking retarded

>> No.5707449

An outfit is different from a voiced role.

>> No.5707453
File: 357 KB, 500x377, I'm gonna say it.png [View same] [iqdb] [saucenao] [google] [report]

If that guy who wanted to play Blood is still around I figured out how to do multiplayer

>> No.5707461

Whatever it is that Descent used

>> No.5707471

Why does Linear Doom allow turning and strafing? GRRRR I AM ANGRY

>> No.5707480

Thank you anon.

Does anyone play coop?
That's what got me into this, was to play coop with my friends, but it seems like nobody makes wads with that in mind.

>> No.5707487

i think the memento mori series was made with coop in mind

>> No.5707490

Maybe Ranger was chosen in part for Operation Counterstrike because he was a Miskatonic alumnus.

>> No.5707494

Is there any way to make a func_door not open when approaching it (because it's behind a barrier), but only after a certain trigger has been activated? I only manage to make it a target and let it activate, but it will only activate once and then the door is dead because its targetname isn't targeted by anything anymore.

>> No.5707497 [DELETED] 

Does he wanna ZeniMax to cease&desist Smooth Doom and Freedoom???



>> No.5707508

Kill yourself.

>> No.5707512

Is this even legal?

>> No.5707514

why not make it key locked?

>> No.5707518

Because I already need the key for other stuff. I am already on a network of relays for that kinda shit.

>> No.5707525

Why not use spawnflag Toggle? I'm not sure if you can use func_plat as a door which does what you want.

>> No.5707534

You fucking hypocrites
>Claim to hate Brutal Doom because "muh bloat"
>Claim to like Project Brutality more
>Project Brutality is just Brutal Doom but with MORE FUCKING SHIT
Why are you like this, you fucking boomer elitists

>> No.5707537

I have no idea how to use Toggle, but I set it and it didn't change anything. I don't want the door to be open when first encountering it and I don't want it open when it's actually passable.

>> No.5707539

Is there a way in blood fresh supply to show the kill count and secret count during the level. It was in blood gdx and it was quite nice.

>> No.5707540

use the other key, or another key

>> No.5707541

I am already using all the keys, that is the problem. I am basically porting a map I made for Doom 2 and I forgot about keys being single use only, so that rather complicated my whole approach.

>> No.5707545

Sideburns suit him, actually.

>> No.5707553

Use func_plat as a door then
>If the plat is the target of another trigger or button, it will start out disabled in the extended position until it is trigger, when it will lower and become a normal plat

>> No.5707557
File: 908 KB, 1190x1000, 1465788518326.png [View same] [iqdb] [saucenao] [google] [report]

>I am basically porting a map I made for Doom 2
romero wouldn't like that

>> No.5707560

i never said any of those, so you can cry up your mum's asshole

>> No.5707564

Too bad he lost the rest of his hair.

>> No.5707570

It's a little bit fun, because it tries to imitate Blood, and some of its cool and fun mechanics, but putting it next to Blood proper, it just pales terribly.

>> No.5707581

Doom 3 is the ultimate pleb filter.

>> No.5707586

That's just the testosterone.

>> No.5707591

The Chainsaw excuses a lot of Doom 3's flaws I think.

>> No.5707598
File: 26 KB, 384x239, 1526350079372.png [View same] [iqdb] [saucenao] [google] [report]

Not me though. I think brutaldewm is good for what it is but project brutality sucks. It has cool guns but makes everything else worse and you cant shoot the dead bodies so it loses its purpose as a brutaldewm mod. sgt mark 4 is an asshat but thats been the case for years but hes really not that bad as a mod author. Mods based off brutaldewm tend to miss the point of doom even harder than mark did. thats my shit take

>> No.5707607
File: 372 KB, 2560x1440, Half-Life.png [View same] [iqdb] [saucenao] [google] [report]

How do you install the expansions for Half-Life (Blue Shift and Opposing Force)?

I'm using the WON version with a widescreen patch.

>> No.5707608

yeah, it's not the ultimate doom that's for sure

>> No.5707613

I never said that.

>> No.5707614

Is singleplayer Quake any gud or is it all about multiplayer?

>> No.5707618

You got 3 answers. now give your response

>> No.5707619
File: 125 KB, 1080x1080, 22221325_326613191140819_7851129281408139264_n.jpg [View same] [iqdb] [saucenao] [google] [report]

it's so bad that we're having a mapping event for it right now

>> No.5707624

dont they have exes once you download and extract the ISOs?

>> No.5707636

accusations of hypocrisy work better on individuals than collectives
specially if those are formed by anonymous users

>> No.5707637

Its good and the mission packs are also good. Not that different from doom but good

>> No.5707646

half the enemy roster was a simple melee enemy

>> No.5707649
File: 9 KB, 199x181, rangerlook.png [View same] [iqdb] [saucenao] [google] [report]

Goddamn, who drew that? That's the best rendition of a shambler I've seen.

>> No.5707654
File: 122 KB, 1080x1080, 22794068_145373269415696_853417590922412032_n.jpg [View same] [iqdb] [saucenao] [google] [report]

I forgot where I saved it from. A reverse search might help.

>> No.5707658

Do not feed the hungry muscle yeti any more batteries.

>> No.5707673

I'm putting 3 (three) shamlers in my map and no one will stop me

>> No.5707678

Could be worse.

>> No.5707679

I’m going to dance with them all and you can’t stop me

>> No.5707681

Add three more actually.

>> No.5707686

How cute. I'm putting traps in a narrow underwater section.

>> No.5707690

That's small time. I'm intentionally including rotfish just so the player can never get 100% kills.

>> No.5707697

i wonder how the tentacles mechanic in eternal would work in the context of a doom gameplay mod

>> No.5707703

there are 7 shamblers in Shub Niggurath's Pit, and that's on normal

>> No.5707706

A demon with longer melee range but it can't move. How exciting.

>> No.5707714

You're sick.

>> No.5707716 [SPOILER] 
File: 206 KB, 1920x732, 1562106033730.jpg [View same] [iqdb] [saucenao] [google] [report]

>Ion Maiden spoiler

>> No.5707719

4 (four) shamblers

>> No.5707720

I've got more ammo than that.

>> No.5707728 [SPOILER] 
File: 12 KB, 67x55, 1562106272909.png [View same] [iqdb] [saucenao] [google] [report]

probably some sort of slapping hazard

>> No.5707741

don't make me do five

>> No.5707743


>> No.5707757

Also, Doom 3's plasma rifle sounds better than in 2016 Doom

>> No.5707760
File: 791 KB, 1280x1024, spasm0000.jpg [View same] [iqdb] [saucenao] [google] [report]

Thanks, but I decided I will leave it like that, because I noticed I placed a button right where one can see it through the barrier when the door opens and I like that.

btw, I have finally managed to (hopefully) finalize the room layout.
Check it out if you want. Note that I haven't done any lighting, enemies, room decoration or whatever. Secrets and buttons are also not necessarily final.


>> No.5707764
File: 626 KB, 800x600, doom plasma rifle.png [View same] [iqdb] [saucenao] [google] [report]

Doom 2016's plasma rifle is just generally flaccid and shitty, it looks a lot better in Eternal. I don't think it'll ever replace the archvile-melting original plasma rifle.

>> No.5707776

Quake 1 is a single-player game. Quake 2 is as well, though the multiplayer was arguably better anyway (though there's no one to play multiplayer Quake 2 with anymore, so it's effectively just a single-player game now). Quake 3 is the one that was multiplayer focused.

Seriously, Quake 1 is one of the best FPSes ever.

>> No.5707780

it has good damage output as well. so it's no longer the insultingly weak piece of trash it once was.

>> No.5707794

How can you tell about DOOM ETERNAL's plasma rifle if its not coming out until late November? Is there any demo?

>> No.5707804

A select few people got to play eternal at quakecon or e3, he may be one of them

>> No.5707805
File: 30 KB, 480x480, cb9.jpg [View same] [iqdb] [saucenao] [google] [report]

I cannot stop playing teef
I have shit to do god damn you

>> No.5707819

ok but

how many vores and spawns

>> No.5707835

What happened to Colorfull Hell?

>> No.5707850

got an update recently, what do you mean?

>> No.5707861
File: 68 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google] [report]

>Summer vacations 2012
>At my best friend's house
>We play skulltag delta invasion over direct ethernet on our two shitty p4 laptops
>We farmed the shit out of this game for an entire week, all day longs
>mfw I will never experience that again
I want to go back guys...

>> No.5707878

Maybe check the thread for news?

>> No.5707885

I don't like Doom 1 except for KDitD
I used IDDQD to beat the last level of Ancient Aliens, the very last room is what broke me.

>> No.5707890

Shut up Zoomer. Feel bad you'll never get to experience great times such as lan parties on Battlefield 1942

>> No.5707909

Well I did have lan parties on Battlefield vietnam (the first one, not bfbc2: vietnam) back in my highschool computer club with my friends back in the day and it was amazing. While it's not 1942 it's a very similar game. I also have somewhere a video of ppl from my class playing a deathmatch game on dwango.wad on chocolate doom in the computer club room, if I find it I'll be sure to post it here

>> No.5707915

Yeah, it sounds more potent.
I think Doom 4's plasmarifle looks real cool, but it just needs a stronger bark.
The pews are too soft and low volume, they should be sharper and louder, with a subtle BANG going with them.

>> No.5707916

Old Skulltag play sessions were really fun.
I still remember the week-long SNS with Samsara on Alpha/Delta Invasion.

>> No.5707930

I do prefer the classic take on the Plasma, where it's a high tier weapon true and proper.
You can carry lots of shots, each hit is pretty decent in damage, and combined with the high rate of fire the damage output is excellent.
Shame it's so overshadowed by the BFG, I feel like people will prioritize the ammo for it and abandon the plasma.

>> No.5707935

Also the way enemies explode and fly into the stratosphere when they die from the Eternal plasma rifle is pretty cool, it makes it so much more satisfying.

>> No.5707938
File: 24 KB, 207x225, tomphone.jpg [View same] [iqdb] [saucenao] [google] [report]

You wanna know who Doomguy's related to, right?

>> No.5707947

Why are you the only one always tripfagging in here? Post on Doomworld if you want to "establish" a "reputation".

>> No.5707948 [DELETED] 

Hating on Doom 3 instantly outs you as a zoomer that should be playing Fortnite instead.

>> No.5707958

do any other fps games have wikis as good as dooms?

>> No.5707960


>> No.5707965
File: 184 KB, 1024x768, scr-e4m4[blood.ini]-0012.png [View same] [iqdb] [saucenao] [google] [report]

I hate gill beasts soooooo much

>> No.5707967

aren't they free to contribute?

>> No.5707968
File: 151 KB, 1024x768, scr-e4m4[blood.ini]-0003.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5707972

Everything in Doom 3 looks better, people don't like it just because it is dark and slow.

>> No.5707978
File: 625 KB, 1024x768, scr-e4m4[blood.ini]-0014.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5707998

Can’t you get them onto land where they become incredibly slow?

>> No.5708008

Having just played through episode 2 of Wolfenstein 3D, I think the push wall maze on floorl 8 might have been a little excessive.

>> No.5708010

>people who like BD and don't see anything wrong with bloat recomend PB as a better BD with more stuff
who would've thought
>people who dislike BD, citing bloat as one of the reasons don't care about PB at all, and don't even mention it in BD discussions, as something obvious not worth mentioning
whoop de doo

the moral of the story: you are a retarded and think those two categories are same people

>> No.5708013

would look terrible if done via single sprite.

>> No.5708017

>Everything in Doom 3 looks better
Except for shotgun, pistol, and most of the models for the in-game characters, particularly the humans. Seriously, the human characters in Doom 3 looks a tad dated.

>> No.5708021

Why people think of linear gameplay as something bad? While idtech 1 supports the unlinear style of mapping, the true canonic style adventures like Sigil or NRFTL end up being mostly linear adventures with a proper flow and progression, while user wads always end being just chores in some randomly generated maze style mapping.

This is the single biggest flaw with usermade wads. They are just circling around, and you rarely move forward from A to B (or just very slowly or unsatisfyingly). Sometimes the key you get is just an excuse for more backtracking, and buttons rarely show the way out. Also different levels tend to look like samey, which also removes a lot from the progression feel. Usermade wads end up losing their welcome midway through is the end result of this.

Levels should be tight, shouldn't overstay their welcome, and unlinearity should be just used smartly, likes crossing a previous area from a different angle for example, or seeing it from a window or a 3D style hight elevation.

>> No.5708024

no, you drop down a long way into the water

>> No.5708026

its the only android game i've seen that supports gamepads and doesn't handle them flawlessly. using both my shitty chinese bluetooth controller and wireless xbone elite one there is still a delay when aiming left and right. Minecraft and emulators don't have this issue, neither does markv when i play quake on the same phone.

>> No.5708031


>> No.5708041
File: 995 KB, 1024x768, scr-e4m5[blood.ini]-0002.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5708061
File: 128 KB, 1920x1080, 2019-07-02-202335_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google] [report]

Well now.

I just made it through Episodes 1, 2, 3 of the Ultimate Doom with Hideous Destructor.

I have to say, the ending was a bit anticlimatic, because the spider mastermind went down to three brontornis shots and that was that. Didn't even get to use the BFG or the fuckton of stuff I was hoarding. Felt like I saved all the good stuff for the end and then I didn't even get to use it. But I guess that's on me. And also because I just finished the equivalent of Babby's Hideous Bootcamp.

What's next for my HD career?

>> No.5708069
File: 92 KB, 450x500, 766.gif [View same] [iqdb] [saucenao] [google] [report]

any cool recent wads I could play in Crispy?
besides REKKR

>> No.5708080

create a set of webms next time so you can convince more people to try kineous destructo, try alien vendetta next

>> No.5708085

Doesn't HD work better with Doom2?

>> No.5708086

>try alien vendetta next
You're fucking nuts man, I'm not Eric

>> No.5708092

Guncaster but for DN3D and Blood.

>> No.5708094

It’s got more “content” in it, but no, 2 is nigh impossible to beat

>> No.5708101

What do you mean? I thought HD preferred Doom2.

>> No.5708109


he actually only recommends one more map in doom 2, but the mad lad did all 3 episodes

>> No.5708116

>mad lad did all 3 episodes
That's not really impressive, is it? I thought it was supposed to be babby's HD bootcamp.

>> No.5708117


>> No.5708119

The Doom 1 and 2 recommendations there are old as fuck, from Matt himself. The mod has become far friendlier since then and the playerbase has gotten better at it, too. UV might be excessive for a first-timer that hasn't met the Doom 2 monsters yet, but even back then all 32 maps were doable on HMP.

>> No.5708123

I've been playing on Ultraviolence (Hideous) difficulty since I picked the mod up, I haven't messed with the other difficulties like Grotesque (HMP), Grimdark or Spooky yet.

But yeah your point makes sense. Looking at those map recommendations, they seem very outdated. They probably were accurate a long time ago, but at least for now the whole of Doom 1 felt very playable for me. I didn't try E4 or Sigil though, I guess that's a whole nother story.

>> No.5708127
File: 2.87 MB, 1280x720, lemme see you grit those teeth.webm [View same] [iqdb] [saucenao] [google] [report]

E4 is a bitch mainly because of E4M3. It's insanely hard to even establish a foothold there.

>> No.5708129
File: 163 KB, 640x960, dI8VK0Ih.jpg [View same] [iqdb] [saucenao] [google] [report]

Anyway, I think I'll follow up with Doom 2 on Hideous difficulty and see how far I can make it before I come back with my tail tucked under my legs.

I'm guessing it might be at Dead Simple, but that might be doable with some berserk shenanigans, we'll see.

>> No.5708132

Dear god
Also pls show me dat Dogfighter Mk2 loadout, senpai

>> No.5708134
File: 25 KB, 500x500, AFrDrxo.jpg [View same] [iqdb] [saucenao] [google] [report]

So I made a quick, small, and simple sound replacement mod for the player pain and death sounds and I wanted to share it here: https://www.dropbox.com/s/ebnycgfuh3ye7y7/gachigasms2.wad?dl=0

It works fine on my end but last time I uploaded an earlier version (which used mp3 files) long ago another player who tried using it got nothing but white noise.

I converted the files to an uncompressed 8-bit format then used Slade to turn them into Doom format files, please let me know if it actually works this time.

>> No.5708135

hell on earth starter pack is easier than doom 1 in hideous, doom 2 is harder because of archvile niggery. I haven't updated my destructor since the end of 2016 though so if people say it got made easier it probably is.

>> No.5708143
File: 628 KB, 1920x1080, Base Profile Screenshot 2019.07.02 - [View same] [iqdb] [saucenao] [google] [report]

This is how I've got it set up right now. It can't kill bosses like the Bronto-toting original, but the launcher is more generally applicable and I used the saved weight to carry a frag and some more stimpacks while still staying within 400 blocks.

>> No.5708147

Do you really find the extra stim that useful, or is that just because there was nothing else that would fit within the weight restriction?

I ask because I've found stims and medpacks to be way way way way abundant in HD. Like, I've never found myself in a situation (that I can remember) where I was like "Damn, I wish I had an extra medkit/stim right now" since they're everywhere. I usually only carry one medkit, open it when I'm injured, use up the extra goodies like bloodbag/stim, and then just dump the used kit in favor of a new one.

But maybe that's because I've been playing the babby wads?

Also, are stims better used to slow down bleeding, or do you also liberally use them to perform better in combat while injured?

>> No.5708150
File: 677 KB, 1024x768, scr-e4m8[blood.ini]-0000.png [View same] [iqdb] [saucenao] [google] [report]

Extra crispy dark god...

>> No.5708156

I don't think I've played unmodded Doom for years now, I played it that way when I was a kid for so long it got boring to me.

>> No.5708176
File: 386 KB, 1024x768, scr-e4m8[blood.ini]-0002.png [View same] [iqdb] [saucenao] [google] [report]

Deep Fried Tchernobog
Blood on Extra Crispy completed

>> No.5708184

Did you do the expansion too?

>> No.5708197

Stims are really good. Pop one before starting combat, then you'll be alive to patch yourself up afterwards. When you get those unlucky hits that ignore armor and fuck you up with a ton of wounds, use the stim first so you don't go into incap before you finish stapling. It's also best to use a stim right before using a berserk pack, it greatly improves your chances of survival during comedown. There's no downside to stimpacks besides the possibility of overdosing, so use them liberally.

>> No.5708205
File: 28 KB, 666x666, 1561520950648.png [View same] [iqdb] [saucenao] [google] [report]

Ok anons, its that time again:
-your personal top 10 wads (in no particular order)
-how that list has changed over time

I cant start because Ribbiks is my favorite mapper and it would be Sunlust repeated over and over

>> No.5708218

Looks like one of those dragon didlos

>> No.5708219

Does Unreal Gold get any better? I'm at the part right after you get the rocket launcher and it just doesn't feel that great besides the comfy atmosphere. I feel like I'm playing a shittier Metroud Prime.

>> No.5708223

-deus vult II
-alien vendetta
-epic 2
-xmas nightmare
-zero invasion
-high noon drifter
-simons destiny
-nightmare maze(the spaceship one)
-shotgun frenzy
-uac ultra

I used to fucking hate most of these map packs as i was a vanilla autist before, but as I started playing with friends and actually played more different games I started to like them a lot more. I now prefer shit like alfonzone and joy of mapping because i have more fun when people don't follow traditional mapmaking rules.

>> No.5708224

you could play Sigil its hands down the best WAD ever created
REKKR was really gay and created by furries but Sigil is the REAL episode 5 created by John Romero himself.
It's epic it has cool music and Baphomet is awesome.
Buy it.

>> No.5708227

i thought it was just hedon tainted by degeneracy, whats the story behind rekkr?

>> No.5708228

You know you can make your own music addons, right?

>> No.5708235

>There's no downside to stimpacks besides the possibility of overdosing, so use them liberally.
So basically the lesson HD teaches us is that being on drugs at all times is the optimal combat strategy

>> No.5708256

That's what the military teaches you, anon.

>> No.5708265
File: 200 KB, 1024x768, scr-e6m2[blood.ini]-0000.png [View same] [iqdb] [saucenao] [google] [report]

ˢᵉᶜᵗᵒʳ ᵗᵒᶦˡᵉᵗ

>> No.5708267

ignore this troll
he's been on his Sigil tirade since it was announced
REKKRs fine

>> No.5708274
File: 41 KB, 554x418, And this is my son's room.jpg [View same] [iqdb] [saucenao] [google] [report]

I feel like doom2 would have improved significantly if every weapon now had their own dedicated ammo types. I can't think of any game but Doom2 that has such a close to perfect weapon and monster synergy, but it suffers thanks to the BFG and SSG completely outclassing their predecessors.

>> No.5708278

Yeah ignore that retard, Hedon is the degeneracy project. Gameplay isn't very good either.
REKKR was made by one crazy son of a bitch who decided to make a TC that's Chocolate doom compatible.

>> No.5708284

Actually it's not even a TC, it's pretty much a standalone IWAD, if memory serves right.

>> No.5708286

How do I type in small and type triforce?

>> No.5708290

What game is that? WW2GI? Witchraven2?

>> No.5708293

I'd say the SSG is the only real problem. The BFG isn't so generally applicable like the plasma rifle. It's gotten into the heads of a lot of people that because the BFG is better on paper, it's always the better choice. But then those people double-fuck themselves because they only pull out the BFG to toast bosses or really large groups and never use their cell ammo for anything that wouldn't take full advantage of the spray. Any situation where you wouldn't want the BFG, the plasma rifle is almost certainly your best choice.

>> No.5708328

Is that you, Brenda? John?

>> No.5708330

Is the Classic Redux version of Shadow Warrior fine or is it imperative that I play on DOSBox? I have both but have never played either one.

>> No.5708337

because >graf

>> No.5708347

>summer 2009
>playing GvH on Skulltag
good memories

>> No.5708374
File: 466 KB, 849x1200, fd8.jpg [View same] [iqdb] [saucenao] [google] [report]

Like most things, I tend to collect wads but never play them--paralyzed by choice and the consequences of commitment.
I also want to fuck Cookie.

>> No.5708410

Are there any flashlight mods that are not jittery messes?

>> No.5708445

Are the Marathon games actually worth playing?

>> No.5708453

I like DarkDoomZ's flashlight.
In fact I turn off the main DarkDoomZ stuff just to have the flashlight.

Select "Head-mounted", "LED" and you're good to go.

>> No.5708501

Yes, but as you've said so yourself that the player isn't going to be crunching the numbers as to why the plasma rifle is better in certain situations. Players will unfortunately consider the plasma rifle a leech gun in the same way the pistol and to some extent the shotgun is. The BFG is a powerful weapon that can kill a cyberdemon in 2-4 hits if I remember correctly, and when a player sees this they will most likely avoid using it and the plasma rifle in an attempt to hoard precious plasma ammo for such occasions. Simply separating the BFG from the ammo pool is just an easy way to make the other weapons more useful, even the pistol should you do the same for the chaingun.

I'll admit though that the biggest problem is the SSG, however, I also believe some ammo changes could fix that as well.

>> No.5708536

Good luck finding a source port

>> No.5708586

Oh yes, that worked very well. Thanks.

>> No.5708619

Polite bump for feedback. It's really just about the general layout and the progression. I have one sequence break in there, but maybe people will find more.

>> No.5708654

After my initial playthrough and re-playthrough of Doom 1 and 2, I've stuck with vertical aim enabled and a dot crosshair. Also I enjoy Project Brutality after deleting Doomguy's voicelines.

>> No.5708662
File: 1.79 MB, 2560x1440, lunaticmap03.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5708667

Mostly just for the reading
The terminals are compelling
The shooting is pretty good but the map and art design for the textures can be all over the place

>> No.5708669

it's possible to jump past the acid that blocks off the RL and gold key, and save a silver key
it's really fucking hard in most ports (or I just suck at building speed quickly), but it's easy in a port with quakeworld physics (like ezquake or FTEQW)

>> No.5708678

Why is Quakes 2 level design so shit compared to Quakes?


Quake 1 every room you enter looks and feels different, they switch up the style of most larger rooms architecture. Go into any room in Quake and look at the ceiling. It's a different design every time. Quake 2 is just the same generic sci fi storage base with boxes. Fucking. Everywhere.

>> No.5708687

Do you know how to use Trigger brushes? You make a normal cube brush and put the "trigger" texture over it. So when the player walks through it (it's invisible I'm game) it triggers anything you want. Doors opening, enemies spawning etc.

>> No.5708698

> dude -| gripe|- lmao!
opinion discarded

>> No.5708706
File: 54 KB, 1600x1200, DOOM27.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5708715

>This kills the streamer

>> No.5708716

I disagree honestly. The BFG is a completely different tool from the plasma rifle and I think a lot of players completely sleep on just how GOOD the plasma actually is because they want to save their ammo for the BFG (the way to fix that is for more people to pistol start maps), and while the SSG is objectively a better DPS than the shotgun, the shotgun has its advantages; it has a higher rate of fire, so you can deal with shit like a wave of enemies coming around a corner (if there's a shotgunner/chaingunner there, and you're still going through the reload animation, you have no way of stopping them from firing at you while you're vulnerable), and the shotgun's tighter cone makes it useful at longer distances than the SSG. It's situational but shouldn't be ignored just because you have the SSG>

>> No.5708721

Using a Windows virtual machine to generate maps probably is the most simplistic solution, unless you want to dick around with Wine for a while.

>> No.5708729 [DELETED] 
File: 322 KB, 1768x992, duke0048.png [View same] [iqdb] [saucenao] [google] [report]

To be fair, some of them legitimately are.

>> No.5708758

A well fuck, I can RJ over that, but since you will only get thr RL after crossing the acid I didn't think much of it. Welp, have to make the thing bigger or put clipping brushes there.
What kind of distance can you jump at max?

>> No.5708760

yes. marathon has my favourite atmosphere in a retro fps

>> No.5708771

an extra 64 units would make it pretty much impossible to clear in any non-quakeworld port (the max speed you're hitting with just bunnyhopping is around 600ups), and quakeworld ports are used for multiplayer so who cares about them

>> No.5708773

Thanks, will do that.

>> No.5708784

I do find the regular Shotgun quite dependable for ranged combat, I can shoot at cacos off in the sky, I can take shots at imps in windows, I can make solid hits on rows of enemies at a distance.
It doesn't have the absolute kaboom punch of the SSG even at point blank, but I think the range and speed absolutely makes up for that.

I actually find myself saving the cell ammo for the BFG a lot, however, because I have that idea in my head about its mileage, but then when I do find myself forced to use the Plasma Rifle, I remember what an absolute powerhouse that weapon is, and I enjoy it a lot.

>> No.5708793

I like neither.

>> No.5708860
File: 2.26 MB, 2867x1202, 6BAA5A23-43C5-4CB4-9B43-8E5288A18DC5.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5708878


>> No.5708906

i dont get it

>> No.5708907

Ranger as The Keeper from The Evil Within. Not sure why though.

>> No.5708910

Post real Quake. Not pretender Quake.

>> No.5708914
File: 13 KB, 219x241, C2A2A5D6-77F4-4EBD-9A05-F942742C1FD4.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5708921 [DELETED] 
File: 3.38 MB, 1784x1031, ௵.png [View same] [iqdb] [saucenao] [google] [report]

I must say, I'm quite happy how Amid Evil turned out.
It combines the best aspects of my favourite games:
Fantasy themes and weapons of Heretic
Level design sensibilities of Quake usermaps
Visual feast and colorfulness of Unreal

I really wish that it inspires other indie shooter devs to follow similar path, or even better get Amid Evil 2.

>> No.5708945

>can't compare old games to new games
what has this board come to

>> No.5708959
File: 22 KB, 480x360, smoothgun.jpg [View same] [iqdb] [saucenao] [google] [report]

This got an update.

>> No.5708961

epic filename by broski
fuck you you crashed my iphone

>> No.5708963

Go to /v/

>> No.5708969

you need to go to /v/ for that

>> No.5708981

serves you right

>> No.5708983

People should look at Sigil and learn how to make proper levels.

>> No.5709004

seething pajeet

>> No.5709007

yes good goy

>> No.5709008

iphone users earn and fuck more than androshitters

>> No.5709020


>> No.5709024


>> No.5709030
File: 824 KB, 569x1252, 32_⁄vr⁄doom-booru - doomguy helmet plasma rifle shells shotgun.jpg [View same] [iqdb] [saucenao] [google] [report]

Seriously now, between DOOM games, is ULTIMATE DOOM the best one? I honestly liked it more than 2, it also has some nice wads.

>> No.5709037

have sex

>> No.5709039


>> No.5709068

gotta say when romero announced he was making another wad i did not anticipate some autistic weirdo deciding that sigil is somehow the only good doom wad ever made

>> No.5709082

especially with how shit it is

>> No.5709110

How can I get rid of the wind noise when adding a sky to my Quake map?

>> No.5709118

For me at the moment:
Ultimate Doom > DTWID > NEIS > SIGIL
Still looking for something bettter

>> No.5709137

Ofc vanilla was better than DTWID and the others, but I was talking from a vanilla stand point, I feel like Ultimate Doom >>>>> all dooms.

>> No.5709142
File: 2.56 MB, 1841x1080, wallpaper.png [View same] [iqdb] [saucenao] [google] [report]

If anyone wants a cool TEK wallpaper, here.

>> No.5709153

what computer is that?

>> No.5709178

It's nice, I saved it.

>> No.5709182

Ah, you composited and tiled the techy parts from the logo?
Looks kinda neat, could probably be used for something actually.

>> No.5709229

What's up, Dukefags?
How come you never talk about mods?

>> No.5709235

mods are fags
oh wait did you mean for the game?

>> No.5709237
File: 278 KB, 500x594, 1560251062825.png [View same] [iqdb] [saucenao] [google] [report]

anyone got that HUEG mega folder of selected wads anon uploaded a while ago?

>> No.5709238


Don't know what are you talking about but take a look at the full archive if you want to play some foken doom senpai.

>> No.5709253

Oh you

>> No.5709264
File: 440 KB, 200x200, 1561321842181.gif [View same] [iqdb] [saucenao] [google] [report]

If you mean mine, it's the second MEGA link in the OP.

If you just want the map WADs, they're here


>> No.5709285
File: 108 KB, 383x364, 1561397512774.png [View same] [iqdb] [saucenao] [google] [report]

>played ETS2 all day instead of working on my Quake map
How is driving a virtual truck so fucking addicting?

Anyway, I've seen people use some "skip" textures for liquids. What are those good for and where can I get them if necessary?

>> No.5709291

German detected.

>> No.5709296

>play Descent
>nearly launch my supper back up through my mouth
Is this supposed to happen?

>> No.5709302

Enjoy your motion sickness. Some people get it.

>> No.5709303

you got me

>> No.5709310

Is it possible in Quake to make enemies dormant like in Doom and wake them up later? I don't want to do everything with monster teleport.

>> No.5709318

You can, by making them look away from the player. E1M2 does this with the starting monsters.
But they all wake up at the sound of gunfire or if they see you, same as Doom monsters do.

>> No.5709323

I see. Hope I can come up with something good....

>> No.5709359

Is there an equivalent to sound blocking lines?

>> No.5709392
File: 570 KB, 719x1334, Screenshot_20190703-115623.jpg [View same] [iqdb] [saucenao] [google] [report]

Not a troll or anything, just a curious person. I registered for a Russian doom forum and found the article pertaining to doom remake 4. http://i.iddqd.ru/viewtopic.php?t=1634

>> No.5709406

TL;DR for those of us that does not understand failed attempt to invade Afghanistan.

>> No.5709408


>> No.5709412

Based. Should've posted Doom instead.

>> No.5709415

what about failed attempts at invading Vietnam?

>> No.5709416

It was a joke to fuck with us. Idk if that's anything new.

>> No.5709424
File: 55 KB, 800x600, 1562119177041.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5709425

You mean french? I don't speak that either.

>> No.5709432 [DELETED] 

>only WE are allowed to fight islamic terrorists on their ground

>> No.5709441 [DELETED] 

>massacring entire towns and raping thousands of innocent women
> fighting islamic terrorists

Okay Ivan, don't you have to like bayonet charge some panzer before your commissar shots you?

>> No.5709445

Anon was shotted? Did he died?

>> No.5709452

>but it's totally it's okay when we do it

>> No.5709461

Ambush spawnflag.

>> No.5709463

-noambientsky compile option. Forgot if it's for qbsp or vis, check ericw's readmes.

>> No.5709465

>ruskies make realistic maps
>frenchies make hard shit
are there more international Doom stereotypes?

>> No.5709469

Japs make weird shit
in general.

>> No.5709470

"Goons with probes inserted into their pleasure centers; wired up so when they kill someone, they get paroxysms of ecstasy. In essence, customized serial killers."
From the manual. More monster than man.

>> No.5709475

Brazilians fills their maps with unnecessary shit

>> No.5709476

There aren't a lot of Italian maps that you could make a stereotype on, but from all i could gather it's either well done and also very rarely Trollish

>> No.5709487

Why do people who would generally criticize the overuse of hitscanners in other retro FPS games think that cultists are well-designed?

>> No.5709493

>Italy produces Grezzo, the greatest form of art

>> No.5709497

You mean satire not art?
satire is a form of art don't get me wrong but there is a big difference between them

>> No.5709518 [DELETED] 

Butthurt anons think their piss on Sigil makes their shitty wads any better. Hahaha.

>> No.5709525

Duke modding was fine until the release of DNF, since then it's all doom and gloom.

On the other hand, I have to say, Allen Blum's brilliant craftsmanship has never been replicated in the last 20 years of the Build engine.

>> No.5709582

Come on, there's still Duke 1, 2, and 3D! Also, there's other Build games to work with. Also, why not get DNF retconned?

>> No.5709605
File: 25 KB, 507x565, hypocrites.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5709606

AMC TC is pretty good.

>> No.5709617
File: 10 KB, 268x284, 240npl.jpg [View same] [iqdb] [saucenao] [google] [report]

>TFW Redneck Rampage Rides again is the least janky and haphazardly made of the sequels for series that were at least at one point on the Build Engine.

>> No.5709623

blood's level design helps you deal with hitscanners without even having to look at them

>> No.5709627 [SPOILER] 
File: 375 KB, 1768x992, 1562179847605.png [View same] [iqdb] [saucenao] [google] [report]

>mods deleted the single pixel nipples
>this will be fine to post, despite it being disturbing

>> No.5709643

You TNT maniac!

>> No.5709645

How come Duke 64 is the only version where you can actually save the girls?

>> No.5709651

Can I place gibs or corpses in the map? Are they entities or do I have to kill a monster at map start?

>> No.5709652

Yeah, Atomic edition should have fixed that for the MS-DOS version.

>> No.5709667

Duke Nukem. Not Duke Savem.

>> No.5709690

Can someone explain to a brainlet like me how the jetpack works in Duke Nukem considering it's in a 2.5D engine? Just curious. It really helps create the illusion of a true 3D environment.

>> No.5709703
File: 192 KB, 1300x956, dynamite.jpg [View same] [iqdb] [saucenao] [google] [report]

*Dynamite. Important difference.
It's just so goddamn FUN.

>> No.5709723

You could import them as decorations then place as you like.

>> No.5709724
File: 2.97 MB, 448x252, herps.webm [View same] [iqdb] [saucenao] [google] [report]

Hideous Destructor private FuckinNewGuy that beat Doom E1-E2-E3 in UV earlier reporting in

Doom 2 is fun with HD. It's going to bust my balls pretty soon though, I'm sure. But I like the way it sucks.

Webm context: the game is a dick and spawned a HERP overlooking the platform you elevate onto here in MAP03. So in order to not get shredded to pieces in 2 seconds by it, I had to make a dash for one of the two sides of the pit, and then walk past it when it swiveled to the other side

>> No.5709743

Alien Vendetta is playable for a while with HD, you can get through it (Arch-Viles don't outright noclip anymore, so that probably makes things easier), but the last third will ramp up into an unbearable slog.
One map starts you with a bunch of every monster in the game facing you, and you need to make a split second maneuver to not be atomized.

Eric had the patience to get this far into AV, but that level took him about 4 or 5 hours to beat if I recall right, and that wasn't even the point where got sick of it (because apparently nothing fazes that man).
I think Plutonia would probably be a more suitable choice, not necessarily on skill 3.

>> No.5709747

HD webms make me happy

>> No.5709769

they always feel like watching an action movie, I love HD webms.

>> No.5709785

weren't they stand-alone games?

anyway you could move the games' data folders 'bshift' and 'gearbox' to your Half-Life folder and launch them like any other mod (custom game menu, or -game xxx in target field)

that's how i played and finished the retail version of Gunman:Chronicles - installer was broken or something but the game data was intact

>> No.5709789

It's such a bummer how 4chinz only allows webms of 3mb's and with no audio unless it's /gif/ or /wsg/ - I'd much rather show you stuff with audio without having to resort to /wsg/ links or external websites

>> No.5709806 [SPOILER] 
File: 222 KB, 449x401, 1562184071224.png [View same] [iqdb] [saucenao] [google] [report]

Will slowly drain your health down to 1 and then it wears off. Stims and medpacks still give health but the effect does not go away. Soul-/Megasphere stops it.

>> No.5709810


>> No.5709814


>> No.5709817

Size limit should at least be doubled but I don't have a gripe with the no sound thing. Silent Doom webms are charming... somehow.
/wsg/ dump thread better be a thing.

>> No.5709829
File: 18 KB, 127x171, oh_fug.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5709837
File: 44 KB, 560x420, shoot the kitty.png [View same] [iqdb] [saucenao] [google] [report]

Did anyone here play Shadow of the Wool Ball or Rise of the Wool Ball?


Is this actually wolf3d engine or just looks like a w3d mod?

>> No.5709843

GZDoom TCs in the style of Wolf3D and ROTT.

>> No.5709845
File: 1 KB, 108x28, HMM.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5709849


>> No.5709851

wooll ball was neat and its a shame we dont have a trilogy (for now at least)

>> No.5709863
File: 78 KB, 478x478, 29E87DBAFF7C439F843626FC42CC0A56.jpg [View same] [iqdb] [saucenao] [google] [report]

>Show a friend Hideous Kino
>His reaction is "Doom with leaning and ironsights? That's so lame. What have we come to"

>> No.5709881
File: 490 KB, 256x256, thinkfkjfwjoa.gif [View same] [iqdb] [saucenao] [google] [report]

>his face when the fourth grunt he runs into kills him

>> No.5709885

Make the player fight them with explosives

>> No.5709886
File: 1.54 MB, 1496x834, warehouse.jpg [View same] [iqdb] [saucenao] [google] [report]

What are some nice ideas for a warehouse? I noticed when placing the shelves that I hadn't planned anything with them and I thought that it would be a waste. So my plan is that you should be able to get up there and maybe be able to shoot at the monsters running around on the ground to get an advantage, that you should be able to traverse through the air and reach the other side of the room without touching ground and maybe have a RJ'able secret somewhere up there.


>> No.5709890

Bad boys blasting you from the shadows

>> No.5709891

Tell him it's not as much COD as it's more Arma with supernatural monsters.

>> No.5709896

Someone needs to remake HD in Arma, monsters and all

>> No.5709898

I think what makes HD so great is that it’s milsim autism but with sci-fi and supernatural elements

>> No.5709905

I don't think that'll do much good. He's the sort of person that thinks making Doom into something that it originally wasn't is sacrilege, I guess.

>> No.5709909
File: 1.79 MB, 2220x1535, 1385399375460.jpg [View same] [iqdb] [saucenao] [google] [report]

that mod and the sequel were my shit. shame how there aren't many whimsical, cutesy doom TCs out there.

>> No.5709912

Oh he's one of those softheads, don't bother then. It's his loss.

>> No.5709926

I was working on a food themed TC where you had to escape common food predicaments but then Sausage Party came out.

>> No.5709928

Here's my opinion that no one asked for:

>brutal doom v20b and earlier is actually pretty fun if you just wanna play the Starter Pack or run through ultimate Doom. later versions than v20b bloat the shit out of it.

>PB v2.3 is kinda good. guns feel good but break your ears, and too much design bloat

A better mod than both PB and Brutal Doom:

>Weapons of Saturn surpasses both Brutal Doom and PB, and should be the gold standard for these "modern FPS elements"- themed Doom mods
>WOS has interesting design choices without making the experience too outside of vanilla
>super compatible
>weapon sounds are meaty without blowing out your eardrums

There we go. Now I feel good about my post.

>> No.5709939

Redpill me on map 30 of evilution, how is it supposed to be beaten? I was playing on UV without free look and with default auto aim and had to look up a walkthrough because I kept dying on the topmost platform. The guy in the video descended a step and started shooting below the red rectangle, I just imitated that, hoping my auto aim would lead my rockets the right way instead of blasting the monsters below. That's kind of fucked up.

>> No.5709949
File: 318 KB, 1202x720, 1537920133114.png [View same] [iqdb] [saucenao] [google] [report]

What mod was the first to have the AR sprite that almost every single mod afterwards seems to use? Am I just crazy and think everyone is using edited versions of it?

>> No.5709957
File: 1017 KB, 1826x2410, 1561089208798.jpg [View same] [iqdb] [saucenao] [google] [report]

so besides Ancient Aliens and Sunlust what are some wads that make good use of a custom color palette?

If memory serves me right UAC Ultra and Evilternity also use custom palettes

>> No.5709958

brutal doom

>> No.5709967

I like UAC Ultra's color palette a lot actually. Very hard sci-fi. Moody and all that

Eviturnity has so many different color palettes it's actually kinda nuts.

>> No.5709971

Phobos? Is that you?

>> No.5710008
File: 123 KB, 618x600, roifle.png [View same] [iqdb] [saucenao] [google] [report]

The early days of that thing

>> No.5710013

>by Mike12

Well, that explains why he's still assblasted almost a decade later.

>> No.5710016

cool thanks

>> No.5710018

>that hud and different font use

>> No.5710034

does the smart autoaim get applied by default if you have mouselook off?

>> No.5710072
File: 522 KB, 373x579, revolutionguy.png [View same] [iqdb] [saucenao] [google] [report]

Doomguy you goofy... guy.

>> No.5710080

because he made a spritesheet?

i think you forgot some context in your shitpost

>> No.5710082

So is this from Quake 3 Revolution? Because I swear I downloaded some user skins for DG that had that exact same visor.

>> No.5710087
File: 67 KB, 378x242, boned_caleb.png [View same] [iqdb] [saucenao] [google] [report]

A different kind of Caleb.

>> No.5710092

Ye. Wouldn't surprise me if someone ripped it.

>> No.5710112

Any ideas on how to create deflectable projectiles in Doom Builder?

>> No.5710123

i think all projectiles are deflectable with a_blast unless they are flagged not to be.

>> No.5710138

>open trenchbroom
>suddenly can't focus at all, start feeling tired, arm aches, don't even want to stare at the screen, mind isn't working straight enough to make a hallway nevermind any of the ideas i doodled
>happens multiple days in a row

>> No.5710143

maybe you are burned out? work on another project and then come back

>> No.5710147
File: 1.34 MB, 712x1099, terminatorguy.png [View same] [iqdb] [saucenao] [google] [report]

That one time when a terminator was Doomguy.

>> No.5710148
File: 277 KB, 800x434, 1555271253087.jpg [View same] [iqdb] [saucenao] [google] [report]

i don't have any other projects

>> No.5710153

take some vitamins and drink a coffee outside, alternatively inhale some smelling salts and make the whole map in an hour.

>> No.5710159

>drink a coffee
motherfucker it's 90 degrees outside

>> No.5710165

Go to bed, anon. Eat a healthy meal or two tomorrow and try again.

>> No.5710167
File: 315 KB, 581x468, 1561798184093.png [View same] [iqdb] [saucenao] [google] [report]

Open DoomBuilder, follow the gunlabs tutorial and edit your own guns, Improve your drawing skills, learn japanese...or just stay static and dead browsing in front of your computer like I'm doing right now since it's easier to be emotionally dead.

>> No.5710175

i don't play doom, sorry

>> No.5710176

Learning new things is emotional now?

>> No.5710180
File: 2 KB, 360x360, 1561330024754.png [View same] [iqdb] [saucenao] [google] [report]

but it keeps your mind off things

>> No.5710183

You been drinking enough water?

>> No.5710190

my piss isn't more yellow than clear, so i guess so

>> No.5710195

where is that from?

>> No.5710203
File: 57 KB, 167x166, incan_o_shin.png [View same] [iqdb] [saucenao] [google] [report]

I see.

>> No.5710213

Tempest Terminator comic.

>> No.5710226

Yeah. There's not a whole lot of other places where have that combo, oddly.

>> No.5710229
File: 298 KB, 1920x1080, crispy-half-life.png [View same] [iqdb] [saucenao] [google] [report]

Here's a screenshot of Half-Life running on 640x480, software renderer. Scaled using IntegerScaler.
Don't ask, I was bored.

>> No.5710234
File: 160 KB, 1150x956, I_love_it.jpg [View same] [iqdb] [saucenao] [google] [report]

>been thinking of playing Doom all day
>sit to play Doom
>cant decide which wad to play
damn you choice paralysis

>> No.5710236

Chainworm Kommando

>> No.5710239

I'll have uhhhhhhhhhhhhhhhhhhhhhhhhhhhh
a fuckin uhhhhhhhhhhhhhhhhhhhhhhh
and my friend here, he'll have uhhhhhhhhhhhhhhhh
that fuckin uhhhhhhhhhhhhhhhhhhhh

>> No.5710242

is that game even emulatable, like is there a rom somewhere or even a fanmade pc port?

>> No.5710245

Post moar

>> No.5710249

Not ported afaik. You can probably emulate the rom just fine but it's just Quake 3 with worse controls and a pretty weak campaign. Also 1 min+ loading times but you can speed that shit up with an emulator.

>> No.5710257
File: 406 KB, 1920x1080, crispy-half-life-4.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5710260

Fucking delicious. Been meaning to wander through HL again. Now I know what look to go for. Thanks.

>> No.5710262
File: 440 KB, 1920x1080, crispy-half-life-5.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5710264

Tell him he's being an idiot.
Doom's core and vanilla game is good, but Carmack and Romero wouldn't have insisted on the .wad format and then releasing the source code if it wasn't for the fact that they wanted people to be able to modify the game, hack it and make stuff. They loved seeing all the things people did with their game and their engine.

Whether or not HD is the kind of gameplay this guy would like is one thing, probably not, and not all mods are good, but modding the game is tradition and goes back to the beginning, for technical, artistic, and recreational reasons.

>> No.5710267

Hexen 1 is a garbage repetive game, humping every wall doesn't count as a "puzzle", heretic is mile better

>> No.5710268
File: 384 KB, 1920x1080, crispy-half-life-2.png [View same] [iqdb] [saucenao] [google] [report]

Just took these.

>> No.5710271

good thing you don't have to hump every wall in hexen
though the combat is super boring

>> No.5710278

Play that shit with High Noon Drifter. Blam blam blam!

>> No.5710282

I didn't like Hexen either, but some people really do.
Haven't played Heretic really, but I hear it's a lot more like Doom, just with fantasy medieval stuff, which sounds like it wouldn't be bad, and I might like that a lot more.

Are there any basic cosmetic or other nice but non-intrusive mods for Heretic worth trying out?

>> No.5710289
File: 475 KB, 512x1152, InsaneDescent.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5710292
File: 1.61 MB, 683x374, 1520305248480.gif [View same] [iqdb] [saucenao] [google] [report]

Man, imagine being someone back in the day and being blown away at the realism of this game, let alone when it's running with this renderer/resolution.

>> No.5710302

I was fine with 1024x768 (or maybe 800x600?) @ an unsteady 20-30 FPS. Shit rocked my socks off anyway.

>> No.5710305

Heretic is literaly a doom clone (it can run on zdoom) but the setting is pretty great. The first three episodes are great, the last two episode no so much (also the difficulty on hard is really bullshit on the last épisodes.

>> No.5710313

heretic has some cool items but the enemy variety is lacking, outside the bosses

>> No.5710335

>back when rocket launchers were just called bazookas
I love the Doom bazooka

>> No.5710339

is it possible for an enemy attack to slow down the player?
like, he shoots something to the floor that slows down your movement?

>> No.5710348
File: 158 KB, 1300x972, military-usa-army-infantry-basic-training-the-german-recruit-dierk-DE19KF.jpg [View same] [iqdb] [saucenao] [google] [report]

Doom never called it that, but Rise Of The Triad did, at least one of its many rocket launchers.
Given that Bazooka was a nickname based on how the original weapon looked sorta like a comedian's musical instrument of the same name, it feels more fitting for the style of ROTT than for Doom.

Also, here's the later Super Bazooka, and yes, they actually called it that, and it's awesome.

>> No.5710361

Culture thing, I guess. Probably came from 80s action movies and such. Didn't matter if it had another name. Kid shit.
"WOW LOOK AT THAT BAZOOKA!" Something like that. Times change.

>> No.5710371
File: 47 KB, 740x444, 1baazzzzoooka-043830_6.jpg [View same] [iqdb] [saucenao] [google] [report]

It's a cool name at any rate.
Especially Super Bazooka, a Bazooka that is Super.

>> No.5710381

Yes. Easily as well. You can have enemy attacks give the player a speed power up that reduces speed rather than increasing it. GMOTA's ice arrows do this with damagetypes and pain states for the characters.

>> No.5710390
File: 147 KB, 567x332, ZOOKA BLYAT RUN AWAY.png [View same] [iqdb] [saucenao] [google] [report]

It zooks bas.

>> No.5710431


>> No.5710435
File: 168 KB, 853x480, Nah.jpg [View same] [iqdb] [saucenao] [google] [report]

>“Due to miscommunications or differing ideas, a different cinematic video was created from the one that I originally scripted,” says Levine. “It had this elaborate sequence where Shodan would attempt to kill you in a double-cross, as this ‘cyber stinger’ that was in view provided tension of your impending doom.” Upon getting his hands on the video for the ending sequence, Levine didn’t see anything that he wrote in the script. “We didn’t have much to work with. It was like when you look in the cupboard and you’re trying to make soup, and you have a bag of salt and couple of pinto beans.” Working with fixed assets can be extremely challenging especially with limited time and resources as well as fighting the technology back then. Levine remembers, “We had to write to the assets we had at that point, and all we could do was edit it. We completely ran out of time and that cut scene wasn’t the right ending for the game.”

>> No.5710438

He was great as the police chief in that game

>> No.5710446

Got to love the Drunk Missile.

>> No.5710452


>> No.5710462
File: 400 KB, 488x519, rippingintensifies.gif [View same] [iqdb] [saucenao] [google] [report]

>extremely bullshit trap takes you down to 2% health
>barely survive it
>if you survive the trap you have to go through a mandatory damaging floor
>the level has no rad suits

>> No.5710509

that was easy

>> No.5710521

>give health 20
Or whatever you feel is reasonable.
...or the other thing if you're on PrBoom, I suppose.

>> No.5710592

Is Shadow Warrior Classic Redux a good port?

>> No.5710597

Yeah, as you progress along in the single player the character chosen gets boosted stats and progressively more fucked up or edgy-looking.

>> No.5710602

Yes. Get it in the OP.

>> No.5710604

Wasn't Hunter supposed to be playable and they left her skins in but not the campaign choice or voice lines?

>> No.5710606
File: 153 KB, 1280x720, 36C4DA06-CE43-477D-9DF0-5A25C49E4F28.jpg [View same] [iqdb] [saucenao] [google] [report]

I’m glad that carried over to Quake Champions.

>> No.5710612

>Ion Maiden forced to change its name this close to release

Iron Maiden is a bunch of bourgeoisie bitches

>> No.5710615


>> No.5710618

Only appearance, not stats. Plus some of the 'higher tier' skins are just ugly or weird compared to the defaults. I'm still mad they got rid of Slash's robot arm.

Shame, I'd love to have heard what kind of voice they'd have given her.

>> No.5710621

Those game modes didn't, though.

>> No.5710628

At least we still have Doomguy’s voice.

>> No.5710632

Yeah, that’s why I don’t really play it that much.

>> No.5710634

Q3A only shipped with deathmatch, TDM, and CTF, all of which Q:C has?

>> No.5710637
File: 202 KB, 1920x1080, Screenshot_Doom_20180211_013857.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5710645

Follow the quote chain, the weird as fuck PS2 port had a bunch of exclusive stuff that neither the base game or Team Arena had, like Elimination and Flag Tag. Also a boss battle and some fights where you get transferred to the next arena in the style of Vortex Portal after eliminating a bot.

Pretty sure it had some funny powerups as well, think there was a Double Haste or along the lines of it.

>> No.5710648

I'm having some serious issues with Blood using NBlood. I've never beaten the game before so I don't know if this is the game or the sourceport, but I can't move upstairs while crouched and almost all of my flares get caught on doorways or other outer corners of walls. Is this supposed to happen or is it an NBlood issue?

>> No.5710652

thats just how it do be mane

>> No.5710658

Also when you shoot them they start strafing for cover and you can really abuse that
If you play on extra crispy, use the tommy gun and you can keep one in that state for a while

>> No.5710661

Flares are fucking huge for some reason

>> No.5710671
File: 59 KB, 1600x1200, DOOM58.png [View same] [iqdb] [saucenao] [google] [report]

I ended up finding a stimpack and barely making it
Real question is how do I do this without IDKFA. This map uses E2M8 so it has the "you must kill the Cyberdemon to beat the level" flag. The map has no weapons whatsoever (only got the shotgun from killing a shotgunner) and only 20 shells. I don't really know how I survived up to this point considering the level starts with a fuckhuge hallway and enemies open up on all sides, but I feel compelled to beat this map now. I probably need to check and see if all the maps are ACTUALLY intended for pistol start before I start a map pack.

>> No.5710685

"It's Mind here, not Muscles!"
Right out of the description.

>> No.5710689

>mind not muscles
>requires you shoot at a boss until it dies to beat the level
I'm pretty sure there's not like a secret crusher in this level

>> No.5710692

was hexen supposed to be played in coop?

>> No.5710696

I haven't played the thing and I didn't make it.
Came out in '94. Better take pistol restart in mind.

>> No.5710704

Take in mind? Keep in mind. Take into consideration.
I'm going to bed.

>> No.5710812
File: 346 KB, 1024x768, scr-e6m8[blood.ini]-0001.png [View same] [iqdb] [saucenao] [google] [report]

Rest in pieces!
Extra Crispy post mortem done

>> No.5710815
File: 136 KB, 466x486, 1498693595845.png [View same] [iqdb] [saucenao] [google] [report]

Alright, I crunched the numbers and determined it's technically possible. The level has 17 shotgunners, but six of them are behind a wall and you can't collect their shells. That's 44 bullets. The game also has a backpack and one box of shells, so you can get 68 bullets total, more than enough to kill the cyberdemon.
I actually Tyson'd my way to the end of the level with enough shell but then died to the cyberdemon because I panicked and failed to circlestrafe. I recorded a demo of it but it desynced because APPARENTLY YOU CAN'T FUCKING PAUSE WHILE RECORDING A DEMO IN CHOCOLATE DOOM OR IT DESYNCS FUCK

>> No.5710841

You can beat a cyberdemon to death.
Slowly. Savescumming.

>> No.5710852
File: 2.79 MB, 350x263, 1542062244139.gif [View same] [iqdb] [saucenao] [google] [report]

hey I hate to be that guy but came someone spoon feed me powerslave? i want to play it with mouse control and I don't want to fumble around in the dark looking through virus infested websites to get the full version.

>> No.5710874

Kept trying and actually beat the cyberdemon this time, with a non-corrupted demo.
Some extremely sloppy fighting against the cyberdemon rewatching the footage, but goddamn I feel accomplished. Still convinced this WAD was not made for pistol starting even if it's technically beatable in such.

>> No.5710921

Can't do anything while recording a demo. No leniency. But never mind that. You're going to beat that son of a bitch into explosion soup. You can do it!

>> No.5710938

>ctrl + f
There. Feed yourself.

>> No.5710961
File: 53 KB, 1324x989, hero.png [View same] [iqdb] [saucenao] [google] [report]

Threadly reminder that Duke was too pure for this world.

>> No.5710990
File: 5 KB, 480x120, splorched.png [View same] [iqdb] [saucenao] [google] [report]

Oh shit you already did it. I'm blind. Victory!
What's next?

>> No.5710996

Dick kicked his knuckles and smirked, "I need a stiff belly... skin... and, a soft-showered drink to lie my head on."

>> No.5710997

Right now I'm just going through Doomworld's 100 Greatest WADs of All Time list. It's not comprehensive but it's probably a good place to start if I want to have a better understanding of DOOM's modding history. Got a lump in my throat when I saw there was a person who made their college campus into a DOOM level. I know they didn't have the intention that such a level implies and it was half a decade before Columbine but playing through that level still felt eerie in a way surely unintended by the author.

>> No.5711020
File: 1.70 MB, 275x206, 1551026689718.gif [View same] [iqdb] [saucenao] [google] [report]

shit! sorry thanks!

>> No.5711039 [SPOILER] 
File: 369 KB, 298x296, 1562224547956.gif [View same] [iqdb] [saucenao] [google] [report]

Shake it baby

>> No.5711049 [SPOILER] 
File: 369 KB, 298x296, 1562224916459.gif [View same] [iqdb] [saucenao] [google] [report]

Ok faster

>> No.5711051 [SPOILER] 
File: 369 KB, 298x296, 1562225002266.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.5711067


fuck imps

>> No.5711071

now do kenshiro mode

>> No.5711075

New thread.


Name (leave empty)
Comment (leave empty)
Password [?]Password used for file deletion.