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/vr/ - Retro Games


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File: 1.06 MB, 3024x3024, 1561785179386.jpg [View same] [iqdb] [saucenao] [google]
5699009 No.5699009 [Reply] [Original]

>b-but everything will look smooth and sharp on CRT!
guess what goy? It can only look good in those cheap 14 inch composite only tvs. Too much space between lines in newer CRT tvs besides CRT are heavy and don't last more than 5 years

>> No.5699014

>>5699009
/vr/ is sexually attracted to thick black lines, so they'll see that as a positive.

>> No.5699019

SOTN looks a lot nicer than your pics on my 27" Trinitron through a PS2 with some component cables.

>> No.5699027

>>5699009
A lot of /vr/ has reached a level of delusion where they also fetishize blur.

>> No.5699028

>>5699009
>CRTs don't last more than 5 years
Wrong.
>games look better on an OLED
Right.

>> No.5699032

>>5699009
The CRT looks nicer here. Look at the bricks and the stairs at the bottom of the screen. The highlights look totally different. All CRTs with scanlines, no matter how large or how sharp, do three things: They make horizontal details look narrower depending on brightness, they make horizontal details look discrete, and they blur vertical details. Nearest neighbor upscaling on LCDs adds additional unintended details, being the square edges of the pixels. This changes the character of all pixel art.

>CRTs don't last more than 5 years
Big if true. I have a CRT that's been in almost constant use for 25 years and it's still great.

>> No.5699040

>>5699009
Ok faggot, but to the lcd is connected garbage psx mini through hdmi. You have to pay 150 bucks for decent upscaller to play original console on it so it doesn’t look like trash and have unplayable amount of lag. So kill yourself faggot, it’s a matter of practicallity. Also composite on crt is how most graphic programmers intended this games to be played.

>> No.5699052
File: 86 KB, 960x720, wauikjldzx701.jpg [View same] [iqdb] [saucenao] [google]
5699052

>>5699040
>. I have a CRT that's been in almost constant use for 25 years

>> No.5699085

>>5699052
Nice geometry
>>5699040
Are you underage? A one time $150 purchase for your hobby is nothing

>> No.5699141

>>5699009
Excellent bait thread, my fellow summerfriend.

>> No.5699158

>>5699009
Its braindamage

>> No.5699193

>>5699009
>shit-tier Trinitron

you need a PVM/BVM if you want to understand

>> No.5699236

>>5699193
>y-y-y-y-you're not using the right one!
spoken like an absolute idiot, don't pretend to represent real crt users

>> No.5699251

>>5699236
>taking the weakest bait
Yikes.

>> No.5699267

>>5699251
pretending to be retarded is retarded, anon

>> No.5699285
File: 1.99 MB, 3849x3444, crt_castlevania_IV.jpg [View same] [iqdb] [saucenao] [google]
5699285

In this thread: Castlevania IV looks better than OP's Symphony of the Night.

>> No.5699294

>>5699267
And so is responding to bait. I've done neither.

>> No.5699304

>>5699294
i'm seething!

>> No.5699312

>make anti /vr/ bait thread
>samefag it to death
>bottom still looks better anyway
You tried

>> No.5699320
File: 2.78 MB, 1440x1080, Castlevania - Symphony of the Night (USA)-190629-143416.png [View same] [iqdb] [saucenao] [google]
5699320

just use shaders lol
also scanlines are for fucking faggot burgers, no civilized country had that trash

>> No.5699325

>>5699320
>scanlines are for fucking faggot burgers
OBSESSED

>> No.5699329

>>5699325
>immediate butthurt npc response
lol

>> No.5699335

>>5699236
A PVM will be a good combination of sharp and scanlines.

>>5699251
Fuck off and make an LCD general if you don't get it.

>> No.5699343

>>5699320
Explain how Europoors didn't have scanlines? If you television/monitor has, say, a 600 line count resolution, and is displaying a 240p signal, the "left over" lines are drawn as scanlines. It's why something like an 800tvl BVM has super thick scanline.

Unless Euros were using some other display technology at the time, 240p signals would have scanlines just the same.

>> No.5699349

I have compared a dated 120hz LCD monitor I have laying around and my good old CRT TV, both plugged to a PC, using RetroArch with all the good settings for each scenario.

I experienced that there was no difference in terms of perceivable input lag (with my 60hz monitor there was) and, while the CRT was still better at not producing blur (unless I used black frame insertion on that monitor), the image quality was not that great and I had more options and less headaches with the monitor. Not to mention respectable resolutions for anything else so I can use it as a secondary monitor. I can use my CRT at any point in time, I just don't want to. It's bigger and crappier in most cases. It's only "appropriate" if you have the real hardware I guess, but I also tested some of that (a PS1 and a SNES) and seriously I would still stick to that monitor and emulation. Something's missing there.

>> No.5699354

>>5699349
Enjoy your absolutely no contrast.

>> No.5699356

>>5699320
Issue with some shaders is that some of them are only good if you have really high resolutions (4K and such). It's still nice to have as opposed to years ago with the stupid fake scanlines that did nothing but darken the image in an unrealistic way. CRTs will be obsolete at some point. Heavy scanlines are something I won't ever understand, how can people look at some of these for more than 15 minutes without wanting to gouge their eyes out?

>> No.5699360

>>5699354
If it was good on the CRT I would give a shit

>> No.5699364

>>5699349
Yes, in this case the image will look like garbage on the CRT coming from PC, unless you outfitted your PC with Crt emudriver and a compatible videocard to get your pc to output a 240p signal.

>> No.5699371
File: 762 KB, 949x1520, delusions_of_grandeur.png [View same] [iqdb] [saucenao] [google]
5699371

>>5699009
Imagine thinking the clouds on the top look better than on the bottom.

It looks like you're not using the same hookup (if you're using HDMI on top, you should be using RGB/Component at minimum on the bottom). Also, learn to adjust the television on the bottom. Blacks are blown the fuck out to gray. CRT are notoriously hard to photograph, which you don't know how to do properly. You've proven this by the amount of glare and lack of focus on the image.

I'm not entirely shitting on modern screens, they have their place, but the top screen looks objectively worse, other than a few things from improperly adjusting the CRT. It honestly looks like a 12 year old without access to test patters/240p test suite adjusted it.

>> No.5699379

>>5699360
Imagine actually being this delusional or dumb.

>> No.5699381

>>5699009
LCD looks terrible. The brick texture actually looks like texture, whereas on the LCD it looks like pixel vomit. Colors will also be better on the CRT in reality. CRTs don't photograph as well because they're more reflective.

>> No.5699384

>>5699304
>>>5699294
>i'm seething!
Oh my, I forgot to dilate!

>> No.5699387

>>5699371
The clouds on the LCD are laughably bad. OP had to be baiting to make fun of LCD users or something

>> No.5699392

>>5699364
>unless you outfitted your PC with Crt emudriver and a compatible videocard to get your pc to output a 240p signal

Close, but using super resolutions because my current GPU does not support VGA/DVI-I. I used a setup before with a 6350 HD which was able to use native resolutions and honestly the difference between the native resolutions at custom refresh rates for each platform (which was a bit of a pain in the ass, because groovyMAME supports dynamic modelines but RetroArch only deals well with static ones) and super resolutions wasn't great enough to even stick with that (not to mention having to mess with the service menu more than I should ever want to). All a fucking mess, because in order to have RetroArch switching resolutions automatically you still have to force yourself to use an old ass driver + use the CRT as primary monitor + enable test mode on Windows permanently + whatever issues come with Windows as well being pretty shitty with different refresh rates on different monitors + slow ass resolution switching between 240p/480i. A good argument for sticking with real hardware, at least on CRTs. I'm glad my PS1 survives.

>> No.5699481

>>5699343
TVL count is horizontal, 240p is talking about vertical. Yuros had 288p so a bit less scanloin effect on similar tube sets.

>> No.5699491

>>5699364
Getting fixed 240p is possible with most recent cards, although you may need to go up to something like 1280x240p if you haven't got DVI-I / VGA out to hit minimum HDMI/DVI/DP dot clock. CRT Emudriver is nice to get real pedantic with exact resolution/refresh rates especially for arcade stuff but isn't essential.

>> No.5699493

>>5699481
Just call it 576i. 288p is such a load of shit.

>> No.5699506

>>5699371
>Blacks are blown the fuck out to gray
That's the colour of the screen. It can't go any darker than that. This is just what CRTs look like if you don't use them with the lights off.

>> No.5699507

>>5699493
What? No, 288p and 576i are different signals.

>> No.5699513

>>5699507
No, they aren't. 288p is interlaced, it just doesn't use a field. That is how "scan lines" work. Calling it progressive scan isn't accurate.

>> No.5699521

>>5699513
No, you can't call it interlaced if it's a double-strike signal. In 288p and 240p signals, both "fields" hit the same lines. That's how they work. It works exactly how you'd expect a 240-line progressive-scan signal to work. If 288/240p consoles sent an interlaced signal with both fields out of phase, the picture would look like it was jumping up and down.

>> No.5699525

>>5699009
>turbocringe
Yikes

>> No.5699532

>>5699521
No, and I have no idea what you mean by "double strike", that is not standard terminology. The way this works is that one field is drawn twice during a scan, but the other field is ignored. So it is only half the picture. A standard television has 576 vertical lines. 288"p" uses half this, or one field. It is just interlaced video with half the picture missing. The timing isn't relevant to this definition.

>> No.5699536

OP has a Neo Geo Mini proudly displayed in his pic why is anyone even considering his opinions?

>> No.5699545

>>5699532
Double-strike is non-standard terminology because 288p is a non-standard signal. Google it if you want to know what it means. A standard television doesn't have any number of lines. The lines are created when the beam hits the phosphor. In interlaced video, 50/60Hz motion is created by drawing alternating lines to the screen, but if the lines aren't alternating, it isn't interlaced video by definition. Also, 240/288p signals pull this trick by having different timing to 480/576p signals, so you can't call them the same signal.

>> No.5699549

>>5699513
>288p is interlaced
>288p
>p
>interlaced

>> No.5699551

>>5699545
*576i

>> No.5699558

>>5699545
>Double-strike is non-standard terminology
Apparently just some Nintendo stuff according to DDG.
>In interlaced video, 50/60Hz motion is created by drawing alternating lines to the screen
No, you're confused. No part of interlacing requires the fields be alternating, just that the fields be alternate.
>Also, 240/288p signals pull this trick by having different timing to 480/576p signals, so you can't call them the same signal.
No. The timing is irrelevant to whether it is progressive or interlaced. Totally independent. Don't grasp at straws.

>> No.5699571

>>5699558
That's completely wrong. Interlaced video is a term used outside of CRTs and analog television signals. Even Blu-rays and terrestrial HDTV can be 1080i, and modern digital codecs like AVC have means of encoding interlaced signals. Every definition of interlaced video you'll find will tell you that a frame consists of two fields, one containing the odd and one containing the even lines. In a 240p signal, both "fields" hit the same lines. It doesn't fit any definition of interlaced video used anywhere.

https://en.wikipedia.org/wiki/Interlaced_video
https://en.wikipedia.org/wiki/Field_(video)
>This technique uses two fields to create a frame. One field contains all odd-numbered lines in the image; the other contains all even-numbered lines.
>Two fields comprise one video frame. When the fields are displayed on a video monitor they are "interlaced" so that the content of one field will be used on all of the odd-numbered lines on the screen and the other field will be displayed on the even lines.

>> No.5699580

>>5699571
>That's completely wrong
No, because
> Every definition of interlaced video you'll find will tell you that a frame consists of two fields, one containing the odd and one containing the even lines
Agrees with me, not you. No definition of interlaced video says anything about lines having to alternate. To interlace something is simply to weave two together as one. So 288"p" does this, but leaves 288 lines (a field) blank, while writing to the other 288 lines. In this way, 288"p" is interlaced.

>> No.5699604

>>5699580
Not the guy you were replying to but is English not your first language?
>a frame consists of two fields, one containing the odd and one containing the even lines
This means the lines have to alternate.

>> No.5699609

>>5699580
If one field contains the odd lines and one contains the even, they are alternating. That's what alternating means. In a 288p signal, both fields contain all 288 lines. All 288 lines are transmitted at the field rate (frame rate) of 50Hz. It doesn't fit the definition you and I just posted.

It doesn't "leave a field blank" either. I think you're confused because with a 288p signal, the beam only hits half the number of lines that a 576i signal will hit, but it's not leaving the other lines blank. The other lines don't exist at all. A CRT television doesn't have a natural number of lines, or a natural resolution. There's an infinite number of lines that the beam isn't hitting. When it recieves a 288p signal, a CRT will draw the 288 lines, then after retrace, it will draw over the same 288 lines. That's the definition of progressive scan.

>> No.5699613

>>5699285
That looks like shit.

>> No.5699620

>>5699604
No it doesn't. Why would it mean that? They do not have to alternate by definition. I would question your own knowledge of English.
>>5699609
>If one field contains the odd lines and one contains the even, they are alternating
Not necessarily, no. See, 288"p".
>It doesn't "leave a field blank" either. I think you're confused because with a 288p signal, the beam only hits half the number of lines that a 576i signal will hit, but it's not leaving the other lines blank. The other lines don't exist at all
That is what blank means. Blank means unused. Because 288"p" is electrically the same as 576i it has unused lines, which are blank. That is what a (so-called) "scan line" is.
>A CRT television doesn't have a natural number of lines, or a natural resolution. There's an infinite number of lines that the beam isn't hitting. When it recieves a 288p signal, a CRT will draw the 288 lines, then after retrace, it will draw over the same 288 lines
Please stop with this red herring. It has nothing to do with how 288"p" actually works. 288"p" is a hack of 576i. So there is still a set of provisos for it based on 576i. Your tangent about how CRTs work is totally unnecessary.

>> No.5699649

>>5699620
It's not "electrically" the same as 576i because it has different timings. There are no "unused" lines in the signal, because all 576 active lines are used to transmit two 288-line frames at a frame/field rate of 50Hz (whereas in a 576i signal, the 576 active lines are used to transmit two 288-line fields at a field rate of 25Hz and a frame rate of 50Hz.) Scan-lines exist because the TV has its sharpness tuned for a 576-line frame, so for a 288-line frame, the lines don't spread out enough to cover the gaps in-between. A very sharp TV will show scanlines even with a 576-line frame. (PC CRTs often showed scanlines for 480p signals.) You're right that 288p is a hack of 576i, but it's a hack that means the signal no longer fits the definition of an interlaced signal, because an interlaced signal, by definition, has to contain two fields that cover alternating lines, and in a 288p signal, every field that is transmitted contains the same lines.

>> No.5699661

>>5699009
soulless
soul

>> No.5699672

>>5699649
>because an interlaced signal, by definition, has to contain two fields that cover alternating lines
You keep claiming this when all evidence says otherwise. Alternating is not a requirement of interlacing, it is just common. But just because something is common does not mean it is the only way to do it.

As for everything else you've said, I don't have the patience to repeat myself so much.

>> No.5699676

>>5699009
i like how the crt makes it look shittier and it takes up more space, so thats a bonus. *goes and digs one out of the dumpster*

>> No.5699679

>>5699676
Zoom zoom

>> No.5699681

>>5699672
If one field contains the odd lines and one contains the even, they are alternating.

Show me a definition of interlaced video that doesn't say each pair of fields will contain a field with the odd lines and a field with the even lines.

>> No.5699704

>>5699320
Shader name?

>> No.5699707

>>5699681
>If one field contains the odd lines and one contains the even, they are alternating.
By definition they do not have to alternate.
>Show me a definition of interlaced video that doesn't say each pair of fields will contain a field with the odd lines and a field with the even lines.
I thought this was about alternating? By writing to only 288 lines and leaving 288 lines blank it is interlacing blank and written lines. That is interlaced video. Again, just because alternating lines is more common does not mean it is the only way.
Your Wikipedia link suffices.

>> No.5699750

>>5699676
Actaully im just an old dude who played the 2600 when it was new on a crt, and the nes when it was new on a crt, and continued to play all consoles when they were new on a crt till about 2010. I set my massive sony flatscreen crt trinitron out by the dumpster and never look back. I lived through the crt age. Fuck crt. I played all these games on crt's already so I'll leave that up to you zoomer dipshits trying to recreate a time you never even lived in.

>> No.5699751

>>5699707
There are no blank lines though. The lines that aren't drawn don't exist. It's not interlaced video if it's "interlacing" with nothing. In 576i interlaced video, the two 288-line fields are used to draw alternate odd-and-even lines of a single 576-line frame. The frame rate is 25Hz. In 288p video, the second 288-line field isn't "blank." That part of the signal is abused to draw another frame. The frame rate is 50Hz. All of the signal is used. There are no blank lines. There are no unused fields. It isn't interlaced video, definitionally, because the frames are not produced from the alternate lines of a pair of fields. Frames are produced twice as often (at 50Hz instead of 25Hz,) and they are produced from a single field.

>> No.5699785

>>5699620
>No it doesn't.
It's alternating between the odd and even lines.

>> No.5699789

>>5699750
Not an argument.

>> No.5699795

>>5699751
>There are no blank lines though. The lines that aren't drawn don't exist
That is what blank means.
>It's not interlaced video if it's "interlacing" with nothing
Yes it is. Since 288"p" is a hack of 576i it leaves 288 lines, which would otherwise be written in 576i. So it is interlacing written with unwritten, if that is easier to grasp.
>In 288p video, the second 288-line field isn't "blank." That part of the signal is abused to draw another frame
What do you even mean by this?
> All of the signal is used. There are no blank lines. There are no unused fields. It isn't interlaced video, definitionally, because the frames are not produced from the alternate lines of a pair of fields.
I think you're just confusing what 288"p" actually is, and thinking conceptually of video scan. Because 288p is quite specific, and what you are saying may apply to some other concept. But it does not apply to 288p. 288p is just 576i with a modified field sync. Nothing more. I don't want to get in a discussion about this at a conceptual level, so please stop pushing it that way.

>> No.5699823

>>5699532
Interlaced is just bumping the fields up and down every second one, no bumping up and down, no interlace.

>> No.5699825

>>5699823
According to who? That is blatantly false.

>> No.5699827

>>5699009
>>5699052
>>5699285
That terrible bloom control. Poor CRTs are dead.

>> No.5699828

>>5699825
according to the definition of interlacing, which is combining fields with offset lines to add resolution. You can't add any resolution if the lines are always in the same place, that's just regular progressive.

288p is no more of a "hack" of 576i than 480p is of 960i.

>> No.5699829

>>5699828
I think you just don't know what interlacing is.

>> No.5699834
File: 47 KB, 751x404, 5r7SqPD[1].png [View same] [iqdb] [saucenao] [google]
5699834

>>5699829
would you like me to copy paste a dictionary at you?

With 288p there is no line separation, all lines are drawn every frame, there is no two fields per frame. Nothing is being skipped.

>> No.5699838

>>5699834
Nothing you could post would prove your inane misunderstanding.

>> No.5699846

>>5699838
Please clarify then. How is 288p vs 576i any different to 480p vs 960i? Or would you call 480p "interlaced" too? The monitior/TV doesn't care, it just follows the sync signal you feed in. You could run 864i(3:1) triple interlaced on an SD TV and it'll work fine just like you can run 288p progressive.

>> No.5699850

>>5699795
>That is what blank means.
Not really. If there were blank lines in a 288p signal, I'd take that to mean that blank lines were actually transmitted as part of the signal. No part of a 288p signal contains blank lines. All of the active lines are used. A 288p signal has no blank lines.

>Yes it is. Since 288"p" is a hack of 576i it leaves 288 lines, which would otherwise be written in 576i. So it is interlacing written with unwritten, if that is easier to grasp.
I know what you're trying to say, but it doesn't matter at all what number of lines would have been drawn if the signal happened to be a different kind of signal.

>What do you even mean by this?
What don't you understand? In a single frame, or a single 40ms slice of a 576i signal, two fields are encoded. In the same 40ms part of a 288p signal, the second field is actually the first field of a different frame (and starts with the same sync pulse.)

>I don't want to get in a discussion about this at a conceptual level
Please do. What do you think this is? This is a discussion about whether the "288p" signal produced by game consoles is conceptually an interlaced signal.

>> No.5699860

>>5699846
It's just clear you don't even know what 288"P" is. Stop posting, you're just annoying.
>>5699850
You should reconsider what blank actually means.
>What don't you understand? In a single frame, or a single 40ms slice of a 576i signal, two fields are encoded. In the same 40ms part of a 288p signal, the second field is actually the first field of a different frame (and starts with the same sync pulse.)
Then why did you word it so poorly? This is what I have already said.
>Please do. What do you think this is? This is a discussion about whether the "288p" signal produced by game consoles is conceptually an interlaced signal.
No. The point is that you are looking at this conceptually rather than looking at the specific example of 288"p", which is what is being discussed. But this is going nowhere. So I'm finished here. If you don't understand now it is futile to try any more.

>> No.5699864
File: 3.80 MB, 4608x3072, _DSC0069.jpg [View same] [iqdb] [saucenao] [google]
5699864

>>5699860
please clarify then, what makes 288p special in a way that 480p isnt?

and what truly is blank? are these not blank lines? this is 480p

>> No.5699870

>>5699860
There's no difference between the concept and this specific example. Either the signal is interlaced or it isn't. For this purpose it does not matter that 288p analog TV signals happen to be a non-standard hack of 576i analog TV signals. They're still 288p signals. They don't fit the definition of an interlaced signal because they don't do what an interlaced signal does.

But yeah, peace out. I need to go to sleep.

>> No.5699871

>>5699864
At least the other guy basically knows what he is talking about. You haven't got a clue.

>> No.5699873

>>5699040
It's not a matter of practicality. Classic games look and perform better on a CRT and always will. Anything else is a compromise that only people with low standards are willing to make.

>> No.5699876

>>5699871
answer the question, what is not interlaced about 480p that isn't there with 288p? Is it just that 576i is a popular accepted standard and 960i isn't?

>> No.5699878

>>5699827
Do you understand that you're looking at a photograph? Or maybe you don't know what photography is? Braindead.

>> No.5699897

>>5699789
dis dood a faggot

>> No.5699909

>>5699750
You put your "massive sony flatscreen crt" where it belongs; congratulations. Curved 15khz CRTs are gold that have never been matched when it comes to displaying classic games. That you have low standards and are willing to accept whatever happens to be in your shack at the time doesn't change that fact.

>> No.5699923

>>5699878
It's a common problem with ageing CRTs. Especially consumer sets. Sorry.

>> No.5699939

>>5699909
My little zoomer, you dont seem to understand. *pats you on the head* , i had probably over 10 curved 15khz crts and they were also shit. Then moved up to a shitty trinitron flat crt, then finally the joy of having a fucking hd flatscreen that sticks to a wall and takes up no space and looks 10x better. Come with me into the future where you dont have to be such a faggot bitch anymore :D

>> No.5700357

god damn. this thread is so full of a lack of understanding and pure cringe.

>> No.5700360

>>5699939
I'm willing to bet that you at some point in your life have worn a fedora unironically.

>> No.5700503
File: 2.25 MB, 954x616, 2018-11-16-1523-34.webm [View same] [iqdb] [saucenao] [google]
5700503

>>5699009
I DON'T NEED CRTS ANYMORE I HAVE
>MUH SHADERS

>> No.5700669

>>5699009
>Too much space between lines
That's coz you fell for the aperture grille meme.

>> No.5700676

>>5700669
What are the best non-AG CRTs?

>> No.5700748
File: 136 KB, 826x538, 1506704006286.jpg [View same] [iqdb] [saucenao] [google]
5700748

>>5700360
Some of us just have a fedora face. Wanna fight about it?

>> No.5700758

>>5700503
>not using crt shaders on a crt

>> No.5700779

>>5699052
That's actually not bad at all, considering the brightness and the colors on-screen

>> No.5700783

>>5699939
>zoomer larping as a boomer
>>>/v/

>> No.5700787
File: 62 KB, 500x386, 1425939817222.jpg [View same] [iqdb] [saucenao] [google]
5700787

>>5700748
Even the soccer mom in the back is like "what the fuck is he wearing?"

>> No.5700789
File: 1.27 MB, 3264x1836, 20190621_213126.jpg [View same] [iqdb] [saucenao] [google]
5700789

>>5699506
>That's the colour of the screen. It can't go any darker than that. This is just what CRTs look like if you don't use them with the lights off.

Lad, either you don't know how to adjust a crt, your crt is junk/needs repair, or this is poor bait. If you can't get a modernish 1990s TV to look good, there is something drastically wrong with the hardware or the hardware between your ears.

>> No.5700791

>>5700748
With a dong that massive a fedora is basically the only option.

>> No.5700835

>>5699009
Nevermind that CRTs look different IRL than on photos, but... wtf is up with those shill playstation borders on the upper LCD pic? jesus.

>> No.5701253
File: 51 KB, 484x676, large-74292.0_1.jpg [View same] [iqdb] [saucenao] [google]
5701253

>>5700789
It's the colour of the screen you dumb zoomer. A CRT can't produce a black darker than the colour of its screen.

>> No.5702776

I'm so glad this thread is full blown /vr/ autism. I like reading about this.

>> No.5702839

>>5699343
>Explain how Europoors didn't have scanlines?

Scanlines, or rather the lack of them, is a thing you only really see in PVM sets or other Sony TVs which used aperture grille, or any set that used a similar display technique. The overwhelming majority of TVs in existence used shadow mask or slot mask, and scanlines weren't that noticeable on those since the red/green/blue pixels were not in a uniform grid. Additionally, phosphor afterglow also masked the lack of pixels.

The only reason I can tell that some games run in 480i instead of 240p is because the screen starts vibrating like a motherfucker, causing me a headache. But I never could see that retro 'puter "scanline effect" on any of my TV sets ever.

>> No.5702856

>>5699009
so throw your trinitron in the trash and move on idiot.
i'll continue to use my JVC I'Art for old games and there's nothing you or anyone else can do about it.

>> No.5702910

>not playing everything through a uhf attachment on an rf adapter on a b&w woodgrain console with a giant rolling magnifying glass in front of it

>> No.5702918
File: 1.42 MB, 189x341, 25392752.7_angrygamer.gif [View same] [iqdb] [saucenao] [google]
5702918

>>5702910

>> No.5702937

>>5700503
nice aspect ratio, faggot

>> No.5702939

>>5700503
also you're using the nes composite shader for a ps1 game which makes zero sense since dotcrawl is supposed to be static being that it's a non-interlaced signal

>> No.5703240

>>5699009
lmao composhitcuck

>> No.5703245

>>5699040
>Also composite on crt is how most graphic programmers intended this games to be played.
lmao composhit apologists

>> No.5703252

>>5699320
>also scanlines are for fucking faggot burgers, no civilized country had that trash
Confirmed for being underage and never having been at the arcades.

>> No.5703259

>>5699481
>Yuros had 288p so a bit less scanloin effect on similar tube sets
They just displayed 240p on a 288p window for most games which is why most PAL games are letterboxed.

>> No.5703262

>>5702839
>scanlines weren't that noticeable on those since the red/green/blue pixels were not in a uniform grid.
They weren't because you were looking at shitty shadow mask monitors with high dot pitch.

A low dot pitch CRT monitor will have the same scanline effect that an aperture grille monitor does idiot.

>> No.5703276

>>5699860
Not him but you're the one who's annoying and should stop posting.
288p/576i is the same exact shit for us PALfags as 240p/480i is for NTSCfags.
Now shut your ass and stop making us PALfags look stupid.

>> No.5703678

I could play either one and enjoy it.

>> No.5704162

>>5699052
Mine is worse than this but it doesn't bother me. I heard it was because of a weak flyback.

>> No.5704182

>>5703276
I'm pretty sure he was talking about both, but just saying 288p/576i rather than specifying both. Like how Americans don't say "240p and 288p", they just say 240p.

>> No.5704226

>>5699343
Instead of scanlines we had two huge black borders. That's how.

>> No.5704259

>>5703259
ye the letterbox squishing with lines closer together is what gives the bit less scanloin

>> No.5704330

>>5699320
Shader name?

>> No.5704351

>>5699009
>smooth and sharp
>smooth
>and
>sharp
Literally retarded

>> No.5704384

>>5704351
Something can be both smooth and sharp. For example the edge of a serrated knife is sharp but not smooth, but the edge of a normal knife is both sharp and smooth.

>> No.5704468

>>5704384
I think you mean something can be both retarded and underage

>> No.5706097

>>5699320
This picture is pretty much what I dislike about crt shaders. I would the image on a real crt being brighter, unless you were like my dumbass child self who would crank the contrast all the way down will leaving the brightness up for whatever shitty reason I can't remember...