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/vr/ - Retro Games


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File: 526 KB, 642x1400, 1561419560897.jpg [View same] [iqdb] [saucenao] [google]
5688271 No.5688271 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread >>5682743

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom, Quake, Duke, Marathon, or Thief:
https://imgur.com/a/wWS8zXz
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:
https://www.youtube.com/watch?v=ietb4JwaaXA
https://www.youtube.com/watch?v=CGj4gXyCzg0

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

Doom RPG series
https://doomrpg.weebly.com/

Launchers for Build Engine games
http://buildgamedosboxlaunchers.weebly.com/

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K
https://pastebin.com/idahQRj2

>> No.5688279

=== NEWS ===

[6-22] /vr/ is hosting it's own Quake mapping project! GET IN HERE FAGETS
https://pastebin.com/j8crafJN

[6-20] Copper for Quake released: a vanilla+ mod (includes optional map pack)
http://lunaran.com/copper/index.html

[6-17] Coffee Quake released, 76 speedmaps in 4 episodes
http://celephais.net/board/view_thread.php?id=61745
https://www.youtube.com/watch?v=Yu_p8iwL2Vw&feature=youtu.be

[6-15] Guncaster 3.3 released
https://www.youtube.com/watch?v=xcUHPmb76do

[6-15] Doom the Golden Souls 3 announced
https://www.youtube.com/watch?v=rivZEQ2mNFg

[6-15] MetaDoom player feedback survey
https://docs.google.com/forms/d/e/1FAIpQLSfRZWx1kN9FpAShfjXcmS9Co9MNTYWLwD-hupYfhAduD5334g/viewform

[6-13] FUNC- Sm197 Six Textures released
http://www.celephais.net/board/view_thread.php?id=61741

[6-9] FUNC- New levels for Quake 1 & 2, Sonic Mayhem updated
http://www.celephais.net/board/view_thread.php?id=61740
http://www.celephais.net/board/view_thread.php?id=61739

[6-9] SUNDER released a new update
https://www.doomworld.com/forum/topic/46002-sunder-update-is-here-four-new-maps-not-a-joke/

[6-9] Doom Eternal shown at E3
https://www.youtube.com/watch?v=2HOClc6Svg4

[6-9] New MetaDoom update
https://forum.zdoom.org/viewtopic.php?f=43&t=53010&start=1590#p1107375

[6-9] Mr. Friendly updated
https://jp.itch.io/mr-friendly

[6-9] Digital Foundry review about Quake 2 RTX; explains a lot of shit about the source port
https://www.youtube.com/watch?v=r9vXz9-C-AY

[6-8] Q2 RTX Models for Q2XP
https://www.moddb.com/mods/quake-2-xp/addons/q2rtx-models-for-q2xp

[6-8] Anon updates Smooth Doom Lite
https://mega.nz/#!f5MAmQ5J!ADzufTEZ2COW5xRlblSrxZ42Qw3h-UU-Jjbe5wGN3iI

[6-7] GZDoom 4.1.3 released
https://forum.zdoom.org/viewtopic.php?f=1&t=64964


=== PREVIOUS ===

https://pastebin.com/PZDkqABT

== PROTIP ==

To submit news, please reply and anchor it to this post.

>> No.5688286
File: 172 KB, 653x658, 1561242965533.png [View same] [iqdb] [saucenao] [google]
5688286

First for I want a vore gf

>> No.5688289
File: 136 KB, 450x450, laughing vores.png [View same] [iqdb] [saucenao] [google]
5688289

How are those HUH maps coming along, anons?

>> No.5688290
File: 76 KB, 640x640, 1507574641122.png [View same] [iqdb] [saucenao] [google]
5688290

>>5688286

>> No.5688301

>>5688286
But vores only date shamblers. It's a mouth thing.

>> No.5688323
File: 14 KB, 369x300, 1561325017324.png [View same] [iqdb] [saucenao] [google]
5688323

Thanks to your feedback anons, I've revamped my HUH level a little bit.
https://www.mediafire.com/file/7bturomc14hlelo/blacast2.zip/file
I don't want to keep posting demos after this, because that takes away some of the surprise for when all of our levels get put together for HUH. but still, please enjoy.
>>5688289
It's coming along nicely I think.

>> No.5688328

>>5688289
I figured out how to connect a shootbutton to a door

>> No.5688334

ok so this might seems like a joke to some people but ugh... TNT is not really beatable on ultra-violence right? I mean there's simply not enough ammo to kill anybody and it doesn't seem to be possible to go through the game with fists...
Don't think I'm some noob as well, I finished all the master levels so clearly I'm proficient at the game

>> No.5688336

>>5688271
The back pack is the best part.

>> No.5688341

>5688334
Drop this bait shit already. No (You) for you, Thirsty.

>> No.5688343

>>5688334
TNT is certainly beatable on UV, mang. Even if you wanna to kill all enemies.
https://www.youtube.com/watch?v=Si4mwusdsuY

>> No.5688345
File: 660 KB, 600x600, 2A1B874F-EB1C-47D3-9C85-2CF2AB087A06.png [View same] [iqdb] [saucenao] [google]
5688345

>>5688271

>> No.5688347

>>5688334
of all the baitposters here, you're probably my favorite because of how innocuous and silly the concept is

>> No.5688354

>>5688347
read: pussy

I liked Brutal Doom guy much more. Him and the Mega Man guy (though he was kinda for real, not even a troll. Just somebody with some balls to stand behind his convictions).

>> No.5688358

What's about nudoom that triggers /v/ so much?

>> No.5688362

>>5688358
They hate everything that's classic and has artistic value

>> No.5688369

>>5688334
Wow props for beating master levels. I actually got stuck on the 8th level on second difficulty. For a while I though it was a joke level

>> No.5688374

Man there really is nothing better than Ultimate Doom in the end, not even 64 or lost levels.

Do you think at some point people will discover all of the secrets in original doom episodes? I know most of them are just random spots so it would take some crazy amount of time to exhaust every option (especially doors that are triggered by you stepping on something - that's insane), but who knows, right ?

Man I wish I knew what's that second secret in the first level... I played it over a thousand times now for sure, all over the years

>> No.5688376

>>5688358
Crippling autism.

>> No.5688379

asses to asses

>> No.5688393
File: 68 KB, 1280x720, Thief-2-The-Metal-Age-Free-Download-7.jpg [View same] [iqdb] [saucenao] [google]
5688393

I want to talk Thief, because I think the fan mission images and the "so you want to play some thief" should be updated since taffer patcher for thief 2 is no longer supported
In any case:

So what are your favorite fan missions for thief 1 and 2?
How's the Dark Mod?
Did you like Thief 3? I'm finding it feels a bit...jittery, I dont like it, the AI feels worse and they spaz around quite a bit, and I dont like the open levels
Does deadly shadows at least have good fan maps?

And finally since we are mapping for Quake, how do you feel about possibly doing a mapping project for thief 1/2 in the future? Is Dromed too much of a pain in the ass?

>> No.5688395

>>5688358
/v/ entire tastes on games is based around contrarianism

>> No.5688398

>>5688358
why the fuck do you care about nudoom and /v/? this is /vr/

>> No.5688403

Why do think all these people keep coming up with all of those impossible mapsets that are unbeatable? Is this a joke or some tradition I'm unaware of? Am I getting trolled here by downloading the wrong wads?
I mean it took me about 4 IDDQDs to get through the second level of Plutonia on HMP and I hear plutonia 2 is even harder. Like WTF?

Do you think the creators are actually able to beat their own levels without cheats and they genuinely think it's ok to release levels that require an inhuman level of skill that no homo sapiens can ever have?

PS: please keep in mind I'm that guy who beat knee-deep-in the dead on UV (!) as well as a couple of second episode levels, so this is not just some whining of newbie.

>> No.5688409

>>5688403
Posting shitty trolls doesn't work when you post back to back.

>> No.5688410

>>5688398
For obvious reasons.

>> No.5688413

>>5688393
Mapping for Thief sounds neat despite never having gotten around to playing it. My goal is to make at least one map for every retro FPS/FPS derivative. I've started many concepts for Doom but dropped them all, and this Quake map is the farthest I've ever gotten for one.

>> No.5688414

>>5688409
You responded or acknowledged it at all, it worked anyway. The pathology of trolls is based entirely on attention. Take that away and they'll go away.

>> No.5688416

>>5688409
ok. so... did you beat plutonia with no cheating? cause if you did, I will honestly send you half of my savings.

>> No.5688417

>>5688414
FFS why did YOU respond then? It counts as well.

Just do not post ANYTHING that addresses the troll like >>5688403
or >>5688393

>> No.5688423

In Quakespasm, is there a way to change the viewmodel pulling inward or outward when you look up or down? Keeping it static?
Also, is there Viewmodel FOV that isn't tied to actual FOV?

>> No.5688424
File: 19 KB, 344x344, 1528585976120.jpg [View same] [iqdb] [saucenao] [google]
5688424

>>5688289
Nonexistent.

>> No.5688428

>>5688413
Do yourself a favor and play Thief with some good headphones

>>5688424
I believe in you anon
Do it for ranger chan!

>> No.5688431

>>5688423
here's my autoexec
https://hastebin.com/livohusopu.cpp

>> No.5688435

>>5688431
should've mentioned that this changes the weapons so they move up and down depending on if you do, don't know about the FOV tie though

>> No.5688438

>>5688393
Just finished replaying the first and second. Everyone on /VR/ said to play it on expert and it was even better than expected. I finished DS last week and it is definitely odd. Still a great game though, once you get used to the mechanics.

>> No.5688442

>>5688423
>In Quakespasm, is there a way to change the viewmodel pulling inward or outward when you look up or down?
No.
>Keeping it static?
You can disable bobbing- but not the inward motion when you look up- with cl_bob 0. If you just want it to look more natural than the default stuttery movement, try cl_bob 0.01.
>Also, is there Viewmodel FOV that isn't tied to actual FOV?
Not per se, but you can enable Winquake style higher-positioned viewmodels with r_viewmodel_quake 1.

>>5688431
>130 FOV
>forcing fog enabled
>using the other alpha fields when they aren't applied if r_wateralpha is left at 1
>forcing any of those values, really
>using model stencil shadows
>playdemo in the autoexec
>gl_ztrick which doesn't exist in Fitzquake ports
Goddamn, man, why not just use Darkplaces at that point?

>> No.5688450
File: 116 KB, 1024x768, scr-e2m8[dw.ini]-0000.png [View same] [iqdb] [saucenao] [google]
5688450

...

>> No.5688453
File: 234 KB, 1920x1080, 1545073140467.jpg [View same] [iqdb] [saucenao] [google]
5688453

should I keep going?

>> No.5688462

>>5688453
Never stop

>> No.5688480

>>5688453
yeah, keep it up.

>> No.5688489
File: 997 KB, 1920x1080, 2019-06-24-212437_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google]
5688489

>>5688323
I just beat it again.
That was much more fun than your first draft anon. I really enjoyed myself.

If you're still planning on working on this map, I'm sure it can be polished to be truly special. If you'd like another suggestion -

The fight at the top of the tower feels very anti-climatic, since the Death Knight is very easily beaten - even without the Quad Damage. Perhaps it would be cooler if we had to fight the Death Knight's court along with him? Or fight our way up to his throne at the top, or something? Dunno, just spitballin.

Either way, awesome work my dude. Go forth and HUH.

>> No.5688515
File: 162 KB, 380x349, monster.png [View same] [iqdb] [saucenao] [google]
5688515

>>5688489
I wanted the roof to pretty much just be a victory lap after the previous floor.
But I'm glad you enjoyed it still. I'm looking forward to the completed version of HUH.

>> No.5688520

What's the 'Arcane Dimensions' of DOOM?

>> No.5688525
File: 6 KB, 129x177, Heavygunner_sprite.png [View same] [iqdb] [saucenao] [google]
5688525

>>5688271
TNT, really loves putting these assholes in tricky places to fuck you up

>> No.5688531

>>5688453
why would you stop

>> No.5688535

>>5688520
In terms of praiseworthy level design and good visuals? Probably BTSX and Ancient Aliens.

>> No.5688540
File: 769 KB, 1597x841, 1555283526510.png [View same] [iqdb] [saucenao] [google]
5688540

Started working on the small outside portion of my map. Going to be some kinda of loading bay area for trucks so there will be two large doors on each side of that long block slightly raised up. Anyone know if you can reduce the black fog GZDoombuilder has in visual mode?

>> No.5688546
File: 920 KB, 1597x841, 1539794330595.png [View same] [iqdb] [saucenao] [google]
5688546

>>5688540
Overview of the starting area.

>> No.5688562

>>5688395
games were still being released after 1999.

>> No.5688567

Does anyone else get terrible sound issues with Fitzquake Mark V's winquake.exe? If I can't fix it, could someone point me to a faithful software-based port?

>> No.5688589

I'm a bit new to classic DOOM, and I downloaded a pack called Sunder after seeing it in the news post. I saw that map 15 apparently may run slow on older machines and takes 3-4 hours to finish. I loaded it up with godmode and noclip just to look at the map (it's very pretty), but holy fuck. Is such a map even possible to beat without crazy overkill mods?

>> No.5688602

>>5688589
beating slaughtermaps like those in vanilla mode and legitimately takes a greater than average man

>> No.5688607

>>5688398
>why do you care about playing tennis? you're on the swimming pool

>> No.5688619
File: 2.34 MB, 1920x1080, 2019-06-24-225354_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google]
5688619

Alright I'm biting the bullet and learning Trenchbroom with this deep voiced tutorial guy. Wish me luck, anons. See you at the other side of the slipgate.

HUH

>> No.5688623

>>5688589
I think I got to level 8 once

>> No.5688639

Map for HUH

>> No.5688645

>>5688619
Good luck on the mapping, Anon. Hope the video helps.

>> No.5688650

>>5688639
How long is the deadline again? I haven't made a map in over a year and might crank something out.

>> No.5688658

>>5688650
Two weeks

>> No.5688661
File: 7 KB, 235x248, 1546082926888.png [View same] [iqdb] [saucenao] [google]
5688661

>>5688658
fug

>> No.5688667

>>5688661
Isnt that a lot?
People can churn out stuff in two hours

Still the deadline is subject to change
We can extend it if it ends up benefiting the project

>> No.5688669

>>5688667
>People can churn out stuff in two hours
yeah well they're fucking fag-hats with 200 years of experience, alright
they can collectively go fuck themselves

>> No.5688731

How you niggas feel about Babel?

>> No.5688738

>>5688731
It's great

>> No.5688753

>>5688731
I need to get around to playing it, on paper it sounds neat as fuck. Any recommended PWADs to pair with it?

>> No.5688754

>>5688731
Pretty good.

>> No.5688782
File: 201 KB, 579x3017, 6D70ECF8-2DF7-43CA-AAF1-7182510C14B6.jpg [View same] [iqdb] [saucenao] [google]
5688782

>Heretical Doom

>> No.5688801

>>5688546
Looking alright. What vibes are you aiming for?

>> No.5688816

Best source port for Blood?

>> No.5688826

>>5688816
Try BloodGDX or NBlood.

>> No.5688837

Is TNT better than Plutonia? Plutonia just got annoying with how many chainrunners there were.

>> No.5688881

>>5688837
TNT has ~100 less chaingunners compared to Plutonia and more than triple the shotgunners. TNT is mostly fine up until the last third, at least MAP30 had a cool puzzle though.

>> No.5688897

>Lava nails
This is some dank shit

>> No.5688904

>>5688897
That reminds me that I have to eventually finish Quake's 2nd expansion. The last time I played it though, the elevator on one map didn't work.

>> No.5688906

>>5688816
BuildGDX. Fresh Supply is glitchy (e.g. some voice lines are cut after 1 second, warping between some sectors) and lacks a hardware renderer.

>> No.5688916

>>5688520
Doom Slayer Chronicles

>> No.5688949

https://www.youtube.com/watch?v=PTKpqEX8S04

>> No.5688957

>>5688949
muh dick

>> No.5688958 [DELETED] 

5688403
Not even worth giving you a (you)

>> No.5688959

>>5688525
TNT loves Shotgunners more.

>> No.5688963

Bored of DOOM and Quake. Any ideas what should I get into? Blood/Marathon/Douk/Thief?

>> No.5688964

>>5688289
A bit slow, but I'll make it in time, today I'm going to be playing with advanced geometry, so with me luck

>> No.5688981

>>5688334
Master Levels is better than TNT Desu. TNT is tricky but quite doable

>> No.5688984
File: 239 KB, 500x600, royal flush.png [View same] [iqdb] [saucenao] [google]
5688984

>>5688963
Douk is a good change of scenery, a fine way to get into that Build engine trifecta.

>> No.5689000
File: 189 KB, 1920x1440, ddeltascreem2.png [View same] [iqdb] [saucenao] [google]
5689000

>>5688963

Duke then Blood IMO

>> No.5689043
File: 151 KB, 377x600, small_artwork.png [View same] [iqdb] [saucenao] [google]
5689043

GS3 Armor

>> No.5689052

>>5688984
>>5689000
Thanks, DOUK it is then.

>> No.5689079 [SPOILER] 
File: 6 KB, 199x181, 1561454793807.png [View same] [iqdb] [saucenao] [google]
5689079

>>5689052
Duke then Shadow Warrior then Blood
Then go back to QUAKE
HUUUUUUUUH

>> No.5689083

>>5689079
OOOF

>> No.5689084 [SPOILER] 
File: 374 KB, 900x675, 1561455169695.png [View same] [iqdb] [saucenao] [google]
5689084

>>5689083
EEH?

>> No.5689117
File: 323 KB, 1804x764, doomlit.jpg [View same] [iqdb] [saucenao] [google]
5689117

>>5688271

I was going through my doom images folder today and saw this. Coincidentally, I had grabbed the Doom novel ebooks of a private tracker earlier today and figured I'd upload em for you guys, You can't buy the novels as ebooks so I don't give a shit about pirating them.

I have not included Masters of Doom or the Game Engine Black Books since you can buy them and should definitely support the authors. If you want to pirate those figure it out yourself.

Anyways, here's the link: https://www.mediafire.com/file/ng97a77wi0089ha/Doom_Lit.7z/file

>> No.5689118
File: 1.00 MB, 1300x828, Surf.gif [View same] [iqdb] [saucenao] [google]
5689118

>>5688453

Keep on keepin on

>> No.5689148

>>5689117
>Dafyddab
u wot

>> No.5689157

>>5689117
>thesatanicbible.pdf
Also the novels are already in the mega.

>> No.5689190

Doom is such a great game. Truly the best game man has ever made. There is an abuse of power here with another warning followed by a ban going out even though what I said was completely on topic. Episode 1 is my favorite of Doom, but E3 is great too in my opinion. Quake is also great and I wish there were more games like it.

>> No.5689192

>>5688963
Start with Blood. You won't want to play thr others after that. Duke is ok. Skip Marathon. Thief if you're bored.

>> No.5689193

For some reason it's giving me an Unkown command ''gl_shadows''
am i being a doo doo head?

>> No.5689194

How the hell has nobody made a Total Conversion for Quake of Chasm - The Rift yet? It's a good game but the current source ports are awful and DOSBox is mediocre. Not a sibgle person has recreated this in Quake?

>> No.5689197

>>5689193
What fucking/source port? You're being extremely vague here.

>> No.5689202

>>5689192
>thief
I'm have arachnophobia, that game is full of fucking spiders

>> No.5689205

>>5689197
Spasm

>> No.5689206

>>5689202
It's a cool game for the sound work alone but you're not missing much.

>> No.5689209

>>5689202
Don't play AD for Quake then...
Also it's a digital spider,what kind of pussy do you have to be to get scared of a bundle of pixels

>> No.5689210

>>5689205
Have you tried adding the number 0 after gl_shadows ? Also you are using OpenGL to render right?

>> No.5689213

>>5689210
yes and yes

>> No.5689214

>>5689202
Lmao don't olay Blood then pussy. I don't remember soiders in Thief but Blood has a FUCKING TON of spiders.

>> No.5689216

If you could have any FPS level constructed in reality as a life-size faithful version (no enemies), which would you pick?

>> No.5689217

>>5689213
Maybe try it in anothrr source port like Darkplaces and see if it works in there. Thry have different command structures but this will help determine if the problem is you or not.

>> No.5689220

>>5689216
I still think the 3rd level of Unforgiven, a Quake map, is good and would be cool. It's called The Tower and it's just an enormous tower.

>> No.5689226

>>5689216
>>5689220
Actually Thin Ice from Blood.

>> No.5689229

>>5689209
Doesn't matter. The sight of it kills me. Dropped Daggerfall 2 because of this.

>> No.5689231

>>5688959
True. Chaingunners are more Plutonia's forte.
I feel shotcunts are a bit worse though, because if they sneak up on your or get the drop on you, with RNG they can very easily hurt you very bad.

Of course, a shotgunner at a distance is a problem in your future, while a chaingunner in the distance will keep shooting at you and commonly make hits until you do something about it.

>> No.5689234

>>5689214
Ok then, guess I'll stick with DOUK.

>> No.5689236

>>5689229
You are now hearing spider noises. Loud ones.

>> No.5689237

>>5689236
Oh, fuck off.

>> No.5689239

>>5689216
rats baby

>> No.5689240
File: 2.92 MB, 1920x1080, file.png [View same] [iqdb] [saucenao] [google]
5689240

>>5689229
wanna cuddle,anon?
:3

>> No.5689241 [DELETED] 
File: 2.59 MB, 600x338, DUSK destroying an altar.webm [View same] [iqdb] [saucenao] [google]
5689241

Please tell me this is the right place to talk about DUSK. I picked that game at random before moving out, and I only played it nonstop for weeks before I got internet, and I genuinely liked it.

>> No.5689243

>>5689202
I'm arachnophobic too, and a game like Blood has spiders which do unnerve me some, but the thing is that a game like Blood also gives me bundles of dynamite, with which I can atomize quite a lot of spiders with.

Well, besides the big ones, they tend to just get sent flying.

>> No.5689245

>>5689241
No,only games until 1999 or something like that

>> No.5689247

>>5689237
It's an easy fix tho. God mode! Have them beat on your for a while and you'll get used to their bullshit. Tricks your brain into forgetting about being freaked out. Probably shouldn't try it in real life.

>> No.5689253

>>5689245
Fuck.
>post about it on /vg/
>"um no sweaty this is /vr/"
>post about on /vr/
>"um no sweaty this is /vg/"

>> No.5689256
File: 52 KB, 256x256, korax2.gif [View same] [iqdb] [saucenao] [google]
5689256

>>5689253
It belongs on /v/ and you know it

>> No.5689257
File: 8 KB, 96x54, NYERK NYERK NYERK.png [View same] [iqdb] [saucenao] [google]
5689257

>spider noises

>> No.5689261

>>5689256
...please don't. Not /v/.

>> No.5689280
File: 344 KB, 1080x1080, so long gay sorgie.jpg [View same] [iqdb] [saucenao] [google]
5689280

>>5689241
Unfortunately the closest you'll likely get would be trying to find threads on /v/ or /vg/ that cover faux-retro or other single player FPS like it. I've seen some Amid Evil threads lately and most of them don't seem to be of any quality, but you might find a few willing to discuss the game there.

>> No.5689283

>>5689280
>post deleted
>probably banned soon
Nah, I'll pass. I'm not interested in talking about that game anymore.
Sorry for bothering you all.

>> No.5689286

>>5689283
Don't pay it too much mind, we've got a janitor who closely monitors the thread in case it gets derailed, which happens fairly often. Good luck in your hunt for vidya discussion.

>> No.5689291

>>5689286
I just wanted to talk about how good it was, since I picked it up at the same time I started watching X Files, so the whole "hey you're stuck in a cannibalistic town who also worship an old evil, have fun lol" stuck with me.

>> No.5689292

>>5689283
>probably banned soon
iirc talking about modern games on /vr/ is a warn, at worst
you're safe, my dude

>> No.5689294

>>5689292
Dunno, last time I tried to talk about a strategy game that was too recent, I got banned from /vr/. I'm not risking it.

>> No.5689319

Quick HUH question. Is this sticking to vanilla limits or what?

>> No.5689328

>>5689319
It's a free-for-all held together with hopes and dreams.

>> No.5689329

Should I run Final Doomer for TNT and Plutonia on on Doom or Doom2?

>> No.5689331

>>5689329
They're iwads. You don't need Doom or Doom 2.

>> No.5689347

>>5689319
It's a fun little gimmick project,do what you want.

>> No.5689350

>>5689319
We are mapping for limit removing sourceports

Vanilla gameplay so no AD

>> No.5689362

>>5689350
what about custom textures?

>> No.5689363

>>5689362
Go nuts

>> No.5689367

>>5689363
good

>> No.5689396

Let's settle this: Vertical Mouselook or Autoaim

>> No.5689405

>>5689396
Depends on the game/mod.

>> No.5689406

>>5689396
Autoaim unless a WAD or gameplay mod require it. I'm currently trying to stick to gameplay mods that are more autoaim leaning/not too big departures at the moment

>> No.5689409

>>5689396
Autoaim really sucks when there's two enemies lined up horiziontally and you can't shoot the one that's killing you cause autoaim is aiming for the other one

>> No.5689423

>>5688453
continue makin' it anon

>> No.5689476

>>5689396
Ask the map designer.

>> No.5689478
File: 446 KB, 1035x659, 1542561770588.png [View same] [iqdb] [saucenao] [google]
5689478

>tfw I couldn't do a copule, so I just bruteforced it
I can't believe extending two arches worked

>> No.5689513 [DELETED] 
File: 1.53 MB, 1920x1080, anon.png [View same] [iqdb] [saucenao] [google]
5689513

what did (You) mean by this?

>> No.5689514

>>5689513
Did anon died?

>> No.5689530 [DELETED] 

>>5689513
[Screenshot from game post 1999 detected]
[Commence banhammer routine]

>> No.5689553

>>5688801
Fancy warehouse setting

>> No.5689558

What's harder to learn?

Doom mapping or Quake mapping?

>> No.5689559 [DELETED] 

>>5689530
You really like to bring up that people enforce rules here.

>> No.5689576
File: 825 KB, 1920x1080, douk is confused.png [View same] [iqdb] [saucenao] [google]
5689576

What am I supposed to do here in the level Babe Land? I assumed the ayys were meant to shrink you like Duke Burger and go through the gaps the duckies come from, but they're dead ends. The targets I assume are all vanity and don't actually open up anything, and the secret didn't seem to have anything to help progress.

Outside of this particular part I think The Birth is probably the weakest episode so far. How are the expansions?

>> No.5689582 [DELETED] 

>>5689530
>>5689530
snitches get stiches

>> No.5689586 [DELETED] 

>>5689513
I don’t know.

>> No.5689590

>>5689558
I had an easier time with Quake
I should try DoomBuilder again, last time was quite a while ago and the tutorials were woefully out of date

>> No.5689597

Where the hell do I go to learn Zscript?

>> No.5689601

Is it just me or is Quake much easier than Doom? I find Quake challenging but doable on Nightmare but Doom on UV destroys me

>> No.5689606

>>5689601
The reverse is true for me. Especially in Q1's 4th episode. I've had nightmares where I'm being drowned in a sea of spawns because of it.

>> No.5689607

>>5688782
is crap

>> No.5689608

>>5689553
Got a midi picked out?

>> No.5689614
File: 21 KB, 427x427, 1484429560850.jpg [View same] [iqdb] [saucenao] [google]
5689614

>>5689606
I'm not envious of you, anon

>> No.5689615 [DELETED] 

>>5689513
How is that game compared to Dusk?

>> No.5689617

>>5689608
Nope, any suggestions?

>> No.5689627

Somebody redpill me on Heretic. What difficulty am I meant to play it on? Is it the fourth one, like in Doom? Did it originally have freelook? There are a lot of imps, but they can barely get a shot in because I absolutely decimate them without vertical aim. Necromancer's gauntlets also feel kind of OP. I've got a wad with only 3 episodes, is that the correct one?

>> No.5689631 [DELETED] 

>>5689615
Pretty good. Love the Heretic and Hexan vibe. Still can’t believe that the weapons are all sprites though.

>> No.5689634
File: 2.96 MB, 640x480, 1559675090232.gif [View same] [iqdb] [saucenao] [google]
5689634

Friendly reminder that the Emperor Grieferus SC-55 soundfont is fucking amazing and you all should have it if you like MIDIs at all.

https://a.uguu.se/uh0zLzlBEdMX_bloodgdx.webm

>> No.5689642

>>5689617
Depends. Short map? Fast paced? Slow?

>> No.5689645
File: 68 KB, 736x736, 1557522059659.jpg [View same] [iqdb] [saucenao] [google]
5689645

How do I add custom music for my HUH Quake map?

>> No.5689647

>>5689576
The targets are a switch puzzle.

>> No.5689651

Duke Nukem is great but holy fuck they really fell for the hitscan enemies meme

>> No.5689653

>>5689627
Skill 5 on Heretic, Black Plague Possesses Thee, isn’t as insufferable as Doom’s Nightmare! difficulty. The enemies are just faster, enemy placement and item placement are the same as Skill 4, Thou Art a Smite-Meister, cheats are disabled, and you get 50% more ammo, just like in Skill 1, Thou Needeth a Wet-Nurse. You should start out on Skill 4 first though.

>> No.5689658

>>5689647
Cool, figured out the solution. Thanks.

>> No.5689660

>>5689651
Still, nowhere near as hard as Shadow Warrior.

>> No.5689662 [DELETED] 

>>5689631
No visual difference between normal maps and 3d models when viewed from a 90 degree angle to the surface.

>> No.5689670

>>5689642
I'm aiming for a shorter map with smaller fights that only go at your pace. Hopefully I'll have it set up where you really can't trigger more enemies without clearing the current batch. No triggers set on enemy kills just have the level designed where it's hard to run through the current spawns.

>> No.5689692

>>5689670
Alright. Best I can come up with is something from RoTT then.

ANONS! Warehouse map anon here needs midi suggestions.

>> No.5689694

Is Quake 2 as mediocre as some people say it is?

>> No.5689698

>>5689694
I think so

>> No.5689701
File: 654 KB, 1203x800, 6hbyyrj.jpg [View same] [iqdb] [saucenao] [google]
5689701

>>5688334
I am currently playing tnt my only complaint is pic related, I hate how sometimes they are a mile away and still can fuck you up while you can't return fire unless you are relatively close to them.

>> No.5689708

>>5689694
Some of the maps are alright. Others not so much. At all.

>> No.5689718

>>5689708
Then again, the game is old as hell

>> No.5689720

>>5689701
There was this standalone map where the mapper did that but there was foliage in the way so you couldn't even see those fuckers. Mouse aiming + chaingun saved the day. Don't cheat like I did, anon.

>> No.5689721

Chaingunners are simply bad design and Doom 2 would have been better if they had completely been cut.

>> No.5689724

>>5688959
Yeah but they are literraly cannonfolder and easy to dispatch like imps, chaingunners are either hidden in tricky places where they can take easy shoots at you or a mile away where you can't normally kill them

>> No.5689725

>>5689718
Strange how Quake 1 had better maps then, right? They tried too much and accomplished too little of value.

>> No.5689738
File: 1.38 MB, 1680x1050, QuakingInMyPants.jpg [View same] [iqdb] [saucenao] [google]
5689738

>>5689694
It's a step down from Quake 1 in almost every way. Except for setting (which is kinda just a sidegrade), and the fact that the maps link together with persistence which is kinda neat.
I guess people liked the multiplayer more too, at least by the numbers - but Quake 3 blew it out of the water in that aspect..

>> No.5689794
File: 457 KB, 215x194, 1560913086273.gif [View same] [iqdb] [saucenao] [google]
5689794

>>5688669
we got a newbie who made his very first map in two days
granted he could be a NEET and people have other projects and obligations but the point to is to have fun and get something going, we don't really need to churn out megaprojects like your average sock map, those take months anyways

again, if enough people feel like we should extend the time, I see no reason why we shouldn't

what do you say boys?

>> No.5689805

https://twitter.com/DOOM/status/1143563969522819074
So is he Chinese or Japanese?

>> No.5689812

>>5689805
He's actually Korean.

>> No.5689818 [SPOILER] 
File: 8 KB, 480x360, 1561482430604.jpg [View same] [iqdb] [saucenao] [google]
5689818

>>5689805
>that spoiler
Are you referencing the same thing I'm thinking about?

>> No.5689821 [SPOILER] 
File: 233 KB, 1200x675, 1561482496978.jpg [View same] [iqdb] [saucenao] [google]
5689821

>>5689818
Yes.

>> No.5689823

>>5689694
Yeah. It's not a bad game. It's just really okay. I think what hurts it a lot is that it's sandwiched in between two far better games: Quake 1 and Unreal.

>> No.5689838

>>5689645
Pls respond in the name of HUUH

>> No.5689850

>>5689838
again, you can ask in func_msgb or the quake mapping discord if you can't get an answer for your questions here
I wish I could help but I'm also pretty new at this stuff

>> No.5689853

>>5689558
I had a harder time learning Doom mapping basics than Quake due to Doom having more weird mapping quirks than Quake.

>> No.5689861

>>5689558
Doom mapping is much more straightforward to get something to a functional state. You draw some shapes, place a spawn point, then hit play in the editor.

>> No.5689863

>age
>favorite retro FPS

23
Definitely douk

>> No.5689868

>>5689863
Nah

>> No.5689869

>>5689863
>21
>Doom 1

>> No.5689872

>>5689738
>>5689823
This. The game is just sort of mediocre and lackluster when compared to its predecessor, but it is by no means id's own Daikatana as some exaggerating anons here would imply.

That being said, I would really love to see something like Copper applied to Quake 2. I feel that game could really shine with some small but important changes in its weapons and enemies.

>> No.5689875
File: 1.72 MB, 815x777, kainog.png [View same] [iqdb] [saucenao] [google]
5689875

>>5689863
23
Thief/Thief 2/Doom/Quake/Blood/RTCW/Shadow Warrior
I like them all equally

>> No.5689876

>>5689868
Nah is pretty good, but you forgot to post your age.

>> No.5689882

>>5689863
>22
>Doom 2

>> No.5689908 [DELETED] 

> (you) bait

pls give

>> No.5689917
File: 82 KB, 719x688, 1559850087762.jpg [View same] [iqdb] [saucenao] [google]
5689917

Is Quake 1's Nightmare difficulty equivalent to Doom's UV? Meaning, is it a non-joke legit difficulty?

I've been playing on Hard for Quake id1 and user maps all this time, always assuming Nightmare was meme-mode like in Doom.

>> No.5689918

>>5689908
Eat shit, grandpa.

>> No.5689919
File: 111 KB, 1404x279, tagger.png [View same] [iqdb] [saucenao] [google]
5689919

About to do some Taffer fan missions for fun and research

wish me luck fellas

>> No.5689927

>>5689917
Nightmare mode is easier than hard since enemies become almost stationary turrets

>> No.5689931
File: 13 KB, 470x369, 1507602119801.png [View same] [iqdb] [saucenao] [google]
5689931

>>5689863
23
Quake

>>5689917
Vanilla Nightmare difficulty is a meme because it fucks up enemy AI in some ways. You might want to try out this mod - http://lunaran.com/copper/

>> No.5689935

>>5689919
Have fun.
Newdark 1.27 just dropped some multiplayer beta code in. It doesn't really work yet, but it's a start.

>> No.5689937
File: 60 KB, 500x376, 1548463366138.png [View same] [iqdb] [saucenao] [google]
5689937

>>5689863
24
Quake

>> No.5689939
File: 1 KB, 120x120, ros.png [View same] [iqdb] [saucenao] [google]
5689939

>>5689863
21
Blood or Quake

>> No.5689946

>>5689863
26
Hexen

>> No.5689954

>>5689863
22
So far its probably Doom 1. The only ones I've played are Doom 1,2, 64, Duke Nukem and Quake.
Was kind of underwhelmed by Quake honestly. It was good for sure but I was kind of sick of it by the end.

>> No.5689959
File: 109 KB, 560x620, 1560927144157.png [View same] [iqdb] [saucenao] [google]
5689959

>>5689935
>multiplayer Thief
what...WHAT?

the fuck is this crazy talk? next time you are going to tell me that people made Morrowind multiplayer, haha
oh yeah that also happened

>> No.5689961

>>5689959
There's been a MP thief mod for thief for a while now, and it's still the way to go atm, but it's not compatible with Newdark and is also super buggy.
The newdark mp beta is a hopeful step in the right direction. it even has some code for a server list lookup apparently, so in the future you might just be able to open thief, find a server hosted on a fan server list, pop into a game and get playing.

I've always wanted a well-functioning mp thief. This isn't a promise of that, but it's at least being worked on.

>> No.5689962

>>5689805
He's Laotian.

Ain't he, Mister Anon?

>> No.5689963

>>5689863
23, UT1999 or Quake 1
>tfw actual favorite shooter is only two years past /vr/ cutoff

>> No.5689965
File: 617 KB, 1024x800, 1479514020766.png [View same] [iqdb] [saucenao] [google]
5689965

>>5689919
Godspeed, you magnificent taffer. I really should get back to Thief and try out fan missions.

>> No.5689967

>>5689805
So wait, is Doomguy going apeshit on Heaven as well as Hell now? Because that sounds pretty cool.

>> No.5689969

Black Mesa Xen is coming.

>> No.5689971
File: 35 KB, 600x524, HEY.jpg [View same] [iqdb] [saucenao] [google]
5689971

>>5689967
Did you even pay attention during the trailers?

>> No.5689976

>>5689969
when?

>> No.5689979

>>5689971
No I just kinda clapped and made funny noises because doomguy was killing stuff and the new cyberdemon looks cool.

>> No.5689980

>>5688959
TNT loves them so much they're literally coming out of the walls
what the fuck was that level

>> No.5689984

>>5689863
31
Unreal or Modded Doom

>> No.5689986

https://m.youtube.com/watch?v=IzR3vllw6O0
https://m.youtube.com/watch?v=K3dqAQ3P8gE
Inb4
>IGN

>> No.5689989
File: 3.50 MB, 3244x1824, Screenshot_Doom_20190625_142412.png [View same] [iqdb] [saucenao] [google]
5689989

I wish this texture pack had more rock texture variety. Do you think I could mix the base DOOM rock textures with this or would it be too out of place?

>> No.5689990

>>5689651
bruh
wait until you play blood

>> No.5689993

>>5689863
>26?
>Doom

>> No.5689994

>>5689963
Max Payne?

>> No.5689995

>>5689863
22
Blood

>> No.5689996

>>5689994
Yep.

>> No.5689997

>>5689645
add a .ogg file of your choice to your id1/music folder.
Name it track12. Set that track as your level song in trenchbroom.

>> No.5689998

>tfw Babel plays so much better than regular Doom but I constantly feel like I'm not playing the game "legit"
How do you deal with this feel?

>> No.5690002

H-hey guys. I want to play Blood but I'm afraid of spooders. Is there a mod that replaces them with something like wolves or at least scorpions or at least how can I do it?

>> No.5690003

>>5689738
I honestly think I might have ended up liking quake 2 more than quake 1.
I love the soundtrack and the railgun is a fun weapon

>> No.5690004

>>5689863
>21
>Half Life

>> No.5690006
File: 2.01 MB, 294x233, 1541016209242.gif [View same] [iqdb] [saucenao] [google]
5690006

>>5689863
21
Blood

>> No.5690007
File: 145 KB, 340x340, E3097BFC-77D2-4396-8995-C2770A164370.png [View same] [iqdb] [saucenao] [google]
5690007

Fuck this piece of shit.

>> No.5690013

>>5690002
The spiders aren't what're really scary, watch out for those crawling hands.

>> No.5690019

>>5689997
what if someone else in the HUH maps also does this though? (Naming their track "track12")

Would trenchbroom not accept "whatever.ogg" also and prevent conflicts?

>> No.5690020

>>5690013
>crawling hands
10 diabolic fingers just like 8 diabolic spooder legs. Even worse.

>> No.5690030

>>5690020
I don't know completely how the naming stuff works, but presumably, thats for the organizer to sort out. You'll have to bundle your song with your map files when you send it to him.

>> No.5690031
File: 154 KB, 500x500, 1362290984263.gif [View same] [iqdb] [saucenao] [google]
5690031

>>5689986
>air dash instead of long jump
this is not wahoo

>> No.5690032
File: 671 KB, 2032x2048, sugdtqq36wg11.jpg [View same] [iqdb] [saucenao] [google]
5690032

>>5689863
28

Doom 1

Fuck, ya'll nibbas younger than me. I was expecting a bunch of 30-year-old boomers.

>> No.5690035

>>5690019
Yes, it doesnt have to be trackxxx. Maybe just name it after your map. Or keep the song's original filename.

>> No.5690038

>>5690031
Are you blind? The keybind for the longjump is just different.

>> No.5690049

Is there a single retro FPS game where the final episode is the best one?

>> No.5690050

>>5690032
>I was expecting a bunch of 30-year-old boomers.
We're here. We just aren't as excited to share that we're old fucks I guess

>> No.5690051

>>5690032
4chan turns into a refugee shelter during summer.

>> No.5690053

>>5690051
You do know moot dispelled this myth fucking forever ago, right
Traffic does not increase substantially during summer

>> No.5690059

>>5690035
Ah okay, thanks anon

Are there any limits to the filesize of the OGG? what sort of length should I be aiming for? Any other specific technicalities?

>> No.5690060

>>5690049
Ultimate Doom :)

>> No.5690061

>>5689721
or give them a barrel rev up/wind time and sound for it before they actually fire
>>5689694
i only hated how confusing levels were at times but i thought the gameplay was alright

>> No.5690062

>>5690049
Quake

>> No.5690063

>>5690053
Now that's just uncomfortable.

>> No.5690065
File: 9 KB, 339x250, here.png [View same] [iqdb] [saucenao] [google]
5690065

>>5688540
You can increase view distance for visual mode in the preferences over here.

>> No.5690084

>>5690065
Thanks friend

>> No.5690085

>>5690003
Yah, it's all opinions. The enemies felt worse in Quake 2, and the movement less fluid and fun somehow.
Level design was more realistic in general, without the exploration feeling that Unreal gave me. It sorta walked the line on all fronts without crossing any. Didn't excel anywhere for me.
But to each their own.

>> No.5690091

>>5689863
32
Pure FPS? Probably Doom. Unreal comes close though.
If we're stretching the definition, then Thief 1 and 2.

>> No.5690106
File: 164 KB, 1920x1080, 2019-06-25-140607_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google]
5690106

heh
(found in start map of UDOB, Copper)

>> No.5690108

>>5689863
>18
>Quake Live for multiplayer, vanilla Doom 1/2 for singleplayer

>> No.5690121

>>5689863
22
Doom

>> No.5690141

>>5689738
bros I NEED a hunter gf

>> No.5690146
File: 14 KB, 352x350, Vanessa Hudgens is constipated.jpg [View same] [iqdb] [saucenao] [google]
5690146

>>5690141
>tfw no mysterious doomguy bf to feel weak in his presence
Why live, anons?

>> No.5690152

>>5689863
>thread is full of literal zoomers
good on you guys for having good taste but still, what the hell

>> No.5690153

>>5690146
don't bring your homoerotic tendencies into my amazon worship shitposts

>> No.5690157

>>5690152
Time doesn't stand still grandpa.

>> No.5690158

>>5690062
Fuck off Sandy

>> No.5690162

>>5690060
Real talk Thy Flesh Consumed really isnt that bad. Only the first two levels are questionable.

>> No.5690163

>>5690157
Geddy Lee told me it does. Are you gonna argue against him?

>> No.5690164

>>5690152
I'm a zoomer raised by a boomer, so I have boomer taste in most things. I'm the youngest one here (so far, at 18) and I still have damn good taste. RTCW and Enemy Territory were childhood games for me

>> No.5690169

>>5690153
rude

>> No.5690171

>>5688289
I didn't noticed this until today. I only made a map back then, maybe I should launch Trenchbroom again and load some of my sketchs and work on it.

>> No.5690174
File: 237 KB, 408x351, 1544886718824.png [View same] [iqdb] [saucenao] [google]
5690174

Building Trenchbroom takes a long fucking time.

>> No.5690175

>>5690152
Anon, I think you don't understand what a zoomer is.

Zoomers were born after 2018. Only people who are 19 years old or younger are zoomers. The rest of us are millenials, even 30 year olds.

>> No.5690178

>>5690153
what if anon is a girl

>> No.5690180

>>5690174
>Linux
What did you expect?

>> No.5690181

>>5690175
After 2000. Sorry. Brainfart.

>> No.5690182

>>5690174
welcome to the wonderful world of compiling maps
kiss your instant doom map testing goodbye
leave lighting for last

>> No.5690185

>>5690174
>>5690180
Why are you building Trenchbroom? There's linux binaries too, and for every other platform.

t. linux anon

>>5690182
I thought he meant Trenchbroom itself, not maps

>> No.5690186

How do I get Smooth Doom with monsters only? So I can make it compatible with Final Doomer

>> No.5690189
File: 36 KB, 1280x960, wolf3d_000.png [View same] [iqdb] [saucenao] [google]
5690189

>get comfy with some wolf3d
>game calls me old

>> No.5690192

>>5690186
Open Smooth Doom in SLADE
Delet weapon stuff
Done

>> No.5690194

>>5690180
Considering it's a tool for 90's games I ecpected it to be far quicker.

>>5690182
Talking about compiling, the compiling GUI Dumptruck uses seems to be Windows only. Anyone here know what to use on Linux or how to do it manually without GUI?

>> No.5690195

>>5690182
they compile pretty fast for me, unless you are talking about gigantic fucking beasties like Forgotten Sepulcher

>> No.5690198

>>5690189
Wolf3d is max comfy, good job grandad.

>> No.5690203

>>5690152
is there something wrong about that? also stop using zoomer for crying out loud, just use newfag
>>5690178
there are no girls on the internet silly anon

>> No.5690204
File: 48 KB, 1089x739, compile.png [View same] [iqdb] [saucenao] [google]
5690204

>>5690194
Again, why are you compiling Trenchbroom? Why are you not using the binary for Linux?

As for the compiling stuff, the GUI Dumptruck uses is only for Windows, but you don't need it. Just grab the ericw tools, compile them, and inside Trenchbroom you'll get the option to link them EZ PZ

>> No.5690206

>>5690185
The Github has only .deb and .rpm packages and I'm on Arch.

>> No.5690209

>>5690206
Anon......
https://aur.archlinux.org/packages/trenchbroom/

>> No.5690213

>>5690194
>>5690174
>wxWidgets

that's probably why

>> No.5690214

>>5690204
sounds good. thx

>>5690209
Yeah, that's compiling right now. AUR packages are generally not binaries.

>> No.5690215

>>5690189
Objective: Get RAD and DAD.

>> No.5690216

>>5690214
ah, rip. Oh well

>> No.5690218

>>5688271
I finished TNT, going for plutonia now wish me luck

>> No.5690220

Play blood 2

>> No.5690221

>>5690218
Bring your running shoes

>> No.5690223

Has anyone played this?
https://www.doomworld.com/forum/topic/106432-vanilla-doom-plusmonster-randomizer-updated-june-25th40-added-monsters/
From a few videos i watched, it seems to be like Colorfull Hell but not as chaotic.

>> No.5690224

>>5690220
No. You can't make me. There is no Blood 2. No. Nonononononono

>> No.5690226

>>5689805
>Kahn Maykr
>Can Maker
>An Maker
>Unmaker

>> No.5690229

>>5688334
>>5689701
Tip: save bullets for sniping, and they stop being a problem.

>> No.5690232

Did TNT and Plutonia come out after Doom 2?

>> No.5690235

>>5690232
Yes.

>> No.5690236

>>5690232
Yes ma'am

>> No.5690237

Is there any reason to play Blood: Fresh Supply instead of BloodGDX?

>>5690232
Yeah

>> No.5690238

>>5690232
Doom 2 came out first. Then came shareware Doom. Then came Plutonia. Then came Ultimate Doom. Then came TNT.
Look it up yourself, you lout.

>> No.5690240

>>5690220
Fuck no. I got through like a dozen of the maps and couldnt bear to play any more. And like half of those were just repeats of eachother.

>> No.5690241
File: 40 KB, 1281x626, FT_19.01.17_generations_2019_topic.png [View same] [iqdb] [saucenao] [google]
5690241

>>5690175
Actually 22 and younger

>> No.5690245

>>5690241
>Generation Z varies by analysis
Choosing 1997 for the cut-off point seems extremely weird. I thought millenials just meant born before the new millenium started. So 2000.

>> No.5690247

Are Ancient Aliens and Arcane Dimensions the best map packs ever made? Will they ever be topped?

>> No.5690252

>>5690226
> angelic instead of demonic
i mean
it does make more sense that way

>> No.5690254

Play Blake Stone

>> No.5690261

>>5690254
Play Duke Nukum

>> No.5690269

>>5690261
Play Overload

>> No.5690275

>>5690269
Nope

>> No.5690282

>>5690269
Sensory Overload, maybe. Overload, no.

>> No.5690284

>>5690275
I command you

>> No.5690286

>>5689954
Fucking same. I've loved Doom and Duke, but my interest in Quake has evaporated by the second episode, and I'm not entirely sure why.

>> No.5690291

>>5690284
Entice me

>> No.5690294
File: 1.49 MB, 1920x1080, cyberrunner.png [View same] [iqdb] [saucenao] [google]
5690294

Hey folks. I'm looking for information on sound propagation in Doom. The monsters can be heard across the map, which is so the bosses in E2M8 and E3M8 aren't drowned out by distance when they scream, and generally sound scarier.
What I'm curious about is if this is also the case on E4M8. Either search engines are terrible now, or I haven't landed on the right combination of words to find this info (or both), but I can't seem to find where I got this info from originally.
have an old pic

>> No.5690296
File: 8 KB, 80x160, struttin.gif [View same] [iqdb] [saucenao] [google]
5690296

>>5690294
>The monsters can be heard across the map, which is so the bosses in E2M8 and E3M8
should read: monsters on E2M8 and E3M8 can be blah blah blah
pic unrelated again

>> No.5690298

>>5690245
A few years ago Pew's cutoff was 1998, which made more sense since there's no possibility of anyone born that year remembering 9/11, and since 98ers tend to be more nostalgic for gen z stuff than 97ers do. Now in 2019 you have a bunch of 97ers who complain about getting lumped in with 98-03 borns rather than with 93-96 borns

>> No.5690303

>>5690291
Do you like 6DoF?

>> No.5690304

>>5689863
23
Split between Quake 1 and SS1.

>> No.5690307

>>5690294
Monsters that have the BOSS flag simply play their sight and death sounds at full volume regardless of distance. It's not tied to the map at all.

>> No.5690308

>>5690303
Not really. Descent just pisses me off.

>> No.5690309

>>5689821
Who is Bill Dautrive supposed to represent?

>> No.5690312

>>5690309
Scalebearer. He was an OC added for Champions.

>> No.5690313

>>5690303
i hate depth of field
why would i want six of them?

>> No.5690314

I'm gonna find Romero and give him a wedgie and a noogie for E5M4

>> No.5690315

>>5690312
> scalebearer
> ranger
> ???
> visor

>> No.5690316
File: 138 KB, 1920x1080, file.jpg [View same] [iqdb] [saucenao] [google]
5690316

>>5690315
BJ

>> No.5690318

>>5689863
34
Quake 3, I guess.

>> No.5690320

ahem

fuck heavy weapon dudes

>> No.5690321 [DELETED] 

>>5690318
ProQuake is best Quake 3

>> No.5690324

>>5690307
in vanilla doom it's definitely tied to the map. at least e1m8. I think e2m8 and e3m8 also.
fugg
i found all this info somewhere once

>> No.5690326

Is there a Quake 1-3 deathmatch scene anywhere these days?

>> No.5690327

what's the best sourceport for Co-Op Quake?

>> No.5690331
File: 96 KB, 200x338, 200px-Heavy_taunt_laugh.png [View same] [iqdb] [saucenao] [google]
5690331

>>5690320
keep crying baby

bet you wish you had a sniper rifle right about now

>> No.5690334

>>5690331
>heavy weapon dude
>heavy weapon guy
bruh

>> No.5690335

in trenchbroom. Can i add mass to an existing brush?

Say i have a straight vertical pillar. Can I add more shit onto it without making it a seperate entity?

>> No.5690337

owo
https://www.youtube.com/watch?v=8WYeOf0POQw

>> No.5690341

>>5688289
>>5690171
Ok, I updated my tools. Should I use an old sketch or make something completly new, /vr/?
https://www.strawpoll.me/18226284

>> No.5690346

>>5690286
For me I think it was the setting and the weapons. Even Doom did a decent job of making its episodes feel visually distinct from one-another. Quake was just brown castles all the way through. Really fucking boring to look at. And I never got attached to any of the weapons like I did in Doom or Duke. They all felt serviceable but not all that satisfying. The enemies themselves were way more advanced than most other game's enemies but I felt the encounters weren't as well put together or memorable. In Doom I had a lot of "OH SHIT" moments from shit like trap doors revealing a shit ton of enemies. In Quake I never really had any moments like that. Every level just started blending together after a while and by the end I was glad it was over.

>> No.5690347

>>5689863
32. Marathon.

>> No.5690351

So why do the zombiemen use what looks like an AR/M16 yet Doomguy uses a pistol? Did they try drawing a zombieman with a pistol first and just couldn't get it to look good when firing? Was it the other way around and couldn't animate a rifle for Doomguy at the time? Is it "just because?"

>> No.5690353

>>5690351
The player's starting weapon was a rifle in the alpha builds. At some point they decided to go with a pistol instead, not sure if it's ever been explained why exactly. Might just be to better highlight that the pistol is a bad weapon and you need to find something to replace it.

>> No.5690354

>>5690341
Oh wait, I fucked up it. First option should be Use a sketch.

>> No.5690365

>>5690335
hold shift and click-drag a brush face

>> No.5690367

>>5690353
Makes sense

>> No.5690368

>>5689863
28
Duke Nukem 3D

>> No.5690370

>>5690346
I really like Quake's setting. I think the dark, drab medievalesque stuff is pretty interesting. But yeah, I think you're right, between the weapons feeling lackluster and the bland encounters, the game loses a lot of its potential appeal for me.

>> No.5690375

>>5690370
I think modern id would be the ones to make a really good re-imagining of Quake that leans into its horror aspects. People are more or less down with what they did with Doom, so I think they could put some fun twists and turns onto a lovecraftian horror shooter that could be enjoyable. However, I think one of the coolest things that works with Quake is its completely abstract level design, which isn't something you see in shooters a lot so who knows.

>> No.5690381

>>5690375
>I think modern id would be the ones to make a really good re-imagining of Quake
stopped reading there lol

>> No.5690387

>>5690375
Only if the project was led by Hugo Martin. Hes basically the only thing ID has going for them right now.

>> No.5690395

>>5690335
Every brush must be convex. You can join two brushes, but the result will always be convex (which may not be desired, depending on what shape the detail is).

>> No.5690402

>>5689863
25
HL

>> No.5690407

>>5689694
its not. People just cannot admit the name is what bothers them the most, its a good game just not the best for its time. The expansion packs are mediocre from what I played however

>> No.5690409

>>5690395
can you merge them?
like joining two brushes in a T and then making them one brush

>> No.5690417
File: 234 KB, 1520x800, Concave-vs.-Convex[1].jpg [View same] [iqdb] [saucenao] [google]
5690417

>>5690409
Select your brushes and click ctrl-J. If it's a T shape (concave), they will join to form a pyramid (convex).

>> No.5690428
File: 671 KB, 1008x780, Screenshot_Doom_20190625_171156.png [View same] [iqdb] [saucenao] [google]
5690428

>but anon isnt it too early/late for screenshots?
FUCK YOU, SCREENSHOT TUESDAY.

>> No.5690438
File: 13 KB, 219x241, beat.jpg [View same] [iqdb] [saucenao] [google]
5690438

Where in the FUCK are these last 2 secrets on Gloom Keep/E1M5
I'm playing through quake again, this time on hard and I want to try to find all of the secrets but this is the first level where I'm just fucking stumped.

>> No.5690445

>>5690395
>>5690365
Hmm... I mean more like if i want to build a simple lift. So i build a vertical pillar. But now i want to attach a horizontal square for the platform. How do you merge the horizontal bit onto the existing pillar? Or do i have to cut it from one brush?

>> No.5690453
File: 181 KB, 450x325, 1527286442837.png [View same] [iqdb] [saucenao] [google]
5690453

>>5690192
forgive me because i'm a brainlet but Which weapon stuff exactly

>> No.5690459

>>5690445
you select both brushes at the same time, right click and select create brush entity>func>plat

people often use func_door because its pretty similar and has other uses

>> No.5690463

>>5690428
god damn that looks hideous

>> No.5690464

>>5690445
You keep them separate brushes, then ctrl+click to select both, right click and make both of them the entity you want (door, plat, whatever).

>> No.5690471

What's the consensus on Copper?

>> No.5690476

piece of shit ramen powered servers

>> No.5690479

>>5690471
pretty neat, the perforator feels way better without being a nail hose like in drake
not a big fan of the shambler dance getting nerfer but I wasn't good at it in the first place

>> No.5690481

http://www.doom2.net/doom2/research/xenos.html
Has anyone else read this fascinating piece from 1997 about a hardcore Doom DM player's hatred of Quake and its overly-complicated vertical mouse aiming?

>> No.5690501

>>5690481
reminds me of egoraptor's critique of ocarina of time

>> No.5690520

>>5689863
>27
>Unreal Tournament

>> No.5690535
File: 75 KB, 666x666, spooky.jpg [View same] [iqdb] [saucenao] [google]
5690535

Quake on 64 actually had a pretty good original soundtrack
https://www.youtube.com/watch?v=kWN-rks4kKM&list=PL4960705F8261A427&index=5
Very depressing and melancholy. It fits the game well.

>> No.5690539

>>5690535
No NIN, no Quake

>> No.5690556
File: 137 KB, 600x600, 1527187533144.jpg [View same] [iqdb] [saucenao] [google]
5690556

>>5690481
While what game is better is always up for debate, I like that the retrofps community has historical records of being saying stupid shit on blogs and usenet and stuff. These generals arent too different in good ways and bad ways

>> No.5690601

>>5690539
NIN and Quake have both been shells of their former selves since the 90's so at this point who cares.

>> No.5690605

>>5690601
t. Brian

>> No.5690617
File: 1.82 MB, 1920x1080, Screenshot_Doom_20190626_014242.png [View same] [iqdb] [saucenao] [google]
5690617

UV MAX Scythe 2. GO GO GO!
Can you do it, anon? Have you already done it?

>> No.5690623

>>5690535
I still cant find a good download of this, I tried lurking on forums or soulseek but I cant find shit

>> No.5690627

>>5690601
>implying bad witch is bad
Trying hard there anon,too hard.

>> No.5690639

>>5690106
why does he have the shotty tucked under his arm tho

>> No.5690640

>>5690627
Trent's movie scores have been pretty great too.

>> No.5690643

>>5690623
Either find a game-rip or buy it here https://aubreyhodges.bandcamp.com/album/quake-nintendo-64-official-soundtrack

>> No.5690660

>hey, E4 of quoffee aint so bad
>E4M18, the ing factor part 2
what the hell

>> No.5690667

Where do I play /vr/ deathmatch (in any retro FPS, honestly)? Is it all dead? I'm really itching for it.

>> No.5690672
File: 75 KB, 500x681, 7bf6a8bc092cf2be51adda90554ec1da.jpg [View same] [iqdb] [saucenao] [google]
5690672

Where the fuck is Turok 3 Nightdive

>> No.5690673

WHAT ARE YOUR TOP 3 FAVORITE RETRO FPS MODS/WADS OF ALL TIME?

>> No.5690676

>>5690660
seriously, this may be the first "slaughtermap" I've ever seen in Quake
>>5690667
>DOOM
Odamex, ZDaemon, Zandronum
>Quake
ezquake
>Quake II
quake2pro, q2online
>Quake III
base game still has servers running, ioquake3, CPMA
>Blood
GDX, Fresh Supply on Steam
>Duke
eduke32? dunno for sure
>Shadow Warrior
none

>> No.5690681

>>5690673
Going Down, Chainworm Kommando, Arcane Dimensions.

Easy.

>> No.5690685

IS episode 5 of Duke Nukem worth playing? Also is Blood Fresh Supply worth buying over just using BloodGDX?

>> No.5690694

Sigil has ruined my perception of the precious Cacos. Bravo Romero

>> No.5690695
File: 56 KB, 151x200, What the fuck did you just say.gif [View same] [iqdb] [saucenao] [google]
5690695

>>5690481
>NONE of that has been passed along to Quake, the bastard son of the same great gods who created Doom.
>Triangles SUCK for making sprites. I could embrace the idea of a true 3D model for a missile, but for the player? Get real. He doesn't look like a human being anymore. Even the blocky chump's cry of death and waving hands do not convince me: he has got bricks sticking out of his body everywhere; he is not real.

>> No.5690702

>>5690673
>>5690617

>> No.5690708

>>5688589
Pure slaughter such as Sunder is aimed at a narrow audience, it can be beat, but a lot of people won't bother, as that gameplay doesn't appeal to most people.

>> No.5690715

>>5688897
Truly makes the Super Nailgun feel like a plasmarifle, doesn't it?

>> No.5690716

>>5689863
>21
>Shogo

>> No.5690718

>>5690481
I remember this.

>> No.5690726

>>5689148
Welsh is a funny language, even with names.

>> No.5690736

>>5689216
E2M2

>> No.5690742

>>5689863
>36
>Ultimate Doom
>tfw the oldest fuck here

>> No.5690751
File: 117 KB, 1920x1080, Screenshot_Doom_20190626_004431.png [View same] [iqdb] [saucenao] [google]
5690751

I DID IT
I FINALLY DID IT AFTER YEARS OF PLAYING AROUND WITH MODS, GETTING HALF WAY THROUGH EPISODES AND QUITTING
I BEAT ALL 5 EPISODES VANILLA OUTSIDE OF GRAFX MODS
On HMP

>> No.5690757

>>5690481
The site also says that imps are sexually promiscuous

>> No.5690758

'nam is on sale on steam, for like a dollar, is it worth it?

>> No.5690762

>>5689576
The targets are a switch puzzle, and this isn't particularly well conveyed.
The Birth I think is a mixed bag, while Babeland I think is a fucking shit map, there's some really good ones by the end.

The expansions vary;
>Duke Caribbean : Life's A Beach
Worth the weight of the original physical box (and a cinderblock) in gold
>Duke It Out In D.C
Divisive, some dislike it, some think it's great. You're likely to enjoy some levels, and not some others, opinions are very split on Smithsonian Terror for instance.
>Nuclear Winter
Really, REALLY bad.
>20th Anniversary Edition
A couple of ok maps, and a couple of really fucking good ones. I'm inclined to tell you to pirate this one, because Randy Go Fuck Yourself

>> No.5690767

>>5689863
27
Doom

>> No.5690776

>>5690685
>IS episode 5 of Duke Nukem worth playing?
Yes
>Also is Blood Fresh Supply worth buying over just using BloodGDX?
No

>> No.5690782

>>5689980
That level is almost unplayable on Nightmare! and people just figured it wasn't possible to beat on that difficulty until a few years back.

>> No.5690783

>>5690762
I think 75% of me liking Duke it out in DC is due to me just liking real world locals in fantastical games.

>> No.5690793

>>5690783
That is a draw, and I like that kinda stuff in Doom as well, but I think it takes some certain effort and talent to make it really flow and play well, because there's levels like those which aren't any good at all.
My favorite map in D.C was the nuclear subs.

>> No.5690796

>>5690751
the best day to plant a tree was ten years ago
the next best day is today
congrats anon

>> No.5690801
File: 1.25 MB, 1920x1080, Screenshot_Doom_20190626_020835.png [View same] [iqdb] [saucenao] [google]
5690801

Im using the following mods and cant pick up armor. I dont have armor equipped. Any ideas what might be causing it?

Doomrpg se launcher
Colourful hell
rl arsenal
rl monsters
legendoomlight
oblige
starting class engi
All mods are compatible

>> No.5690804

>>5689989
Would maybe look a little bit off, hell, the stark blue water looks slightly odd with the more earth tone textures you're doing.

Quake has some good rock textures you can pilfer, though not sure what I'd suggest for the water.
Are you doing like vanilla or GZDoom?

>> No.5690808

>>5690801
DoomRLA imposes a limit on armors carried, judging by the HUD you've reached it. Scroll through your inventory and see what you're holding onto. Boots count as armor too.

>> No.5690815

>>5690238
TNT and Plutonia came out at the same time, the former was originally meant to be a free megawad before ID snapped it up for a commercial contract, and the latter was hammered together by two guys to make another megawad, as part of that deal, and the two megawads would be sold commercially in the package known as Final Doom.

Their release date is the same.

>> No.5690845

>>5690808
Thank you that did the trick

>> No.5690857
File: 466 KB, 558x747, Carnival_poster_002.png [View same] [iqdb] [saucenao] [google]
5690857

idea:

add random crits to vanilla doom weapons
behave exactly like they do in tf2

but:
> also want to add crit boost powerup
> don't want to remove berserk
i am open to suggestions

>> No.5690861

>>5690857
Crit goggles that let you see weak spots more easily.

>> No.5690862

>>5689863
>18
>Quake

>> No.5690865

>>5690861
too infrequent and light amp isn't placed in an area where it can be used as an attack powerup

halloween crit pumpkins randomly dropping from killed enemies?

>> No.5690887 [DELETED] 
File: 80 KB, 620x319, GRIDS_2_pic.jpg [View same] [iqdb] [saucenao] [google]
5690887

>>5688271
Why are doomworld moderators transphobic?
Deleting the thread does not help anybody and exposes the internalized hate the moderators have towards the gender diverse community, they did not need to. It is a really fun wad also. I don't get it.
http://challengemaps.blogspot.com/2019/06/grids-wad.html

>> No.5690895

>>5690751
Sigil is a mod
But it's the best mod
A mod that shows everything we need to learn from Romero
His badass take on hell and baphomet are not just epic is sound and scale but in stakes.
John risked his career to release this and paid big money to sell YOU prime Buckethead with the final chapter of Soon you've always asked for.
There aren't a lot of GOOD Doom maps anymore, hell most are complete trash.
But Sigil paves it's way with blood and tears and a very low asking price.

>> No.5690904
File: 259 KB, 1044x770, 1453727682958.jpg [View same] [iqdb] [saucenao] [google]
5690904

>>5690887
Get the fuck out of here with this shit and never come back

>> No.5690906 [DELETED] 

reminder to report and ignore /pol/shitters

>> No.5690908

>>5690904
Why?

>> No.5690909

>>5690895
Sigil isn't even the best level set of 2019 lol

>> No.5690914
File: 499 KB, 1000x1372, 1558005472163.jpg [View same] [iqdb] [saucenao] [google]
5690914

Sure is some next-level effort to put in for some dumb falseflagging nobody really gives a shit about.

>> No.5690920 [DELETED] 
File: 303 KB, 1605x2048, tumblr_ofuktv2Kqq1v0jfsto1_raw.jpg [View same] [iqdb] [saucenao] [google]
5690920

>>5690914
/v/tards and /pol/dditors will eat it up, they are really into falling into their own grift.

>> No.5690929
File: 934 KB, 800x600, e0f.png [View same] [iqdb] [saucenao] [google]
5690929

>there is a Thief map for Doom and an upgraded version of that map for Hexen

are there any Thief inspired Quake maps besides In the shadows?

>> No.5690931

>>5690887
>LGBT acceptance
>wad full of gaybaiting and satanist bullshit called fucking GRIDS
You're not fooling anybody, anon.

>> No.5690934

>>5690887
>GRIDS
nice

>> No.5690942

>>5690909
It's the only level set created by the legend and approved by based Civvie.
Every other map set is a joke and not even vanilla compatible, let alone a true SUCCESSOR to the original Doom.

>> No.5690943

>>5690857
Altfire triggers meter burn. Fill 3-stage meter by killing things.
Stage 1 - 25% more crits
Stage 2 - 35% more crits
Stage 3 (which takes longer to charge) - ~50% more crits
All stages last the same amount of time. Burns the whole thing at once.

>> No.5690946
File: 461 KB, 870x722, (You).png [View same] [iqdb] [saucenao] [google]
5690946

>>5690942

>> No.5690948

>>5690946
Mock me all you want but when Sigil wins the cacoward maybe then you'll realize I was right.
John wouldn't take an award by a modder who worked harder than him if he didn't feel it was absolutely worth it.
And trust me, it was

>> No.5690951

>>5690948
OKAY BUDDY. Let's move on.

>> No.5690952

>>5690942
Go back to /v/ with your false flagging. Sigil is good but you dont have to be an asshat about it

>> No.5690954

>>5690895
>>5690942
>>5690948
Cringe.

>> No.5690956

>>5690948
They give out multiple of those, and I wouldn't be surprised if it did win one, because it's still real good, but it's still not the best.

>> No.5690962

>>5690931
I don't understand, Doom's theme is satanist to the core, the final boss is Baphomet... And I am not even sure what "gaybaiting" means...?
Also mods, discussion about wads is on-topic.

>> No.5690968

>>5690951
>>5690952
>>5690956
>>5690954
I have no idea why talking about the BRAND NEW final chapter of Doom is such a sour topic for a Doom general but alright. Maybe I can find some lesser grade entertainment from Golden Souls or Rekkr.

>> No.5691003
File: 40 KB, 750x733, 1559523625459.jpg [View same] [iqdb] [saucenao] [google]
5691003

>Doom 2 Downtown
wow this sucks.

on another note are there any fantasy dungeon crawlers or hack and slash games on the doom engine or is Heretic/Hexen the closest I'll get to that?

>> No.5691036
File: 155 KB, 800x540, 800px-TNT_MAP20_map.png [View same] [iqdb] [saucenao] [google]
5691036

FUCK this shitty level. Evilution started high but man is it going down hill

>> No.5691048

>>5691036
Personally, I really like that mess of a map.
The worst is yet to come though.

Remember, it's ok to skip Habitat by just noclipping towards the exit.

>> No.5691054

>enter Quake3 tourney/duel server
>the other player is just a bot
JUST

>> No.5691074

>>5690381
Quake, not Quake 3.

>> No.5691078
File: 336 KB, 362x467, JUST.png [View same] [iqdb] [saucenao] [google]
5691078

>>5691054
>enter any q3 server that's not Crom
>its all bots

then again theres ql and champs

>> No.5691083
File: 408 KB, 98x132, 1490495087028.gif [View same] [iqdb] [saucenao] [google]
5691083

>>5690387
I would be rage incarnate if id or machine games made a singleplayer Quake without bhopping or any kind of movement system that's not just double jumping and dashes. Bhop literally defines Quake

>> No.5691086

>>5691078
What's good/bad about Crom?

>> No.5691091

>>5691083
>Bhop literally defines Quake
>only one out of four mainline Quake games has bunny hopping

>> No.5691103
File: 418 KB, 734x557, 1516164481260.png [View same] [iqdb] [saucenao] [google]
5691103

>>5691091
Well, bhop or strafejumping. Unless we're strictly talking a Quake 1-like (in which case it's only the latter), any kind of advanced movement that involves jumping and A/D and mouse is Quake. As much as I enjoyed it, I cannot imagine a Quake reboot with NuDoom's movement. Maybe something like Rage 2's (once you're fully upgraded) with more air control/acceleration.

>>5691086
Nothing, it's just the only one with human players afaik

>> No.5691118

>>5691103
To be specific, Crom's fun, it's just a shame it's the only bunch of servers on Q3 that actually have human servers.

>> No.5691124

We're all in agreement that Ancient Aliens is the greatest Doom wad ever created, correct?

>> No.5691181

>>5691003
Strife has an odd mix of medieval and sci-fi styles.

>> No.5691189

Question for people who played Quake3 when it first came out: what were the most popular multiplayer modes? Was dueling popular or was it just a high-level/pro thing?

>> No.5691205

>>5691124
It's up there for sure.

>> No.5691267

Is Doom's Nightmare difficulty an enjoyable challenge or is it just a meme?

>> No.5691272

Guys I'm stupid. How do I beat the end level of quoffee?

>> No.5691273
File: 107 KB, 1920x1080, gzdoom 2019-06-26 07-22-02-96.png [View same] [iqdb] [saucenao] [google]
5691273

>one sonuvabitch missing and nowhere to be found
Every time.

>> No.5691281

>>5691267
It can be, but you'd obviously have to be someone who's really good, and also doesn't mind some degree of rote memorization (it helps some, but ultimately it's still a chaos).
The difficulty was really just added as a joke, but it IS actually possible to play.

You'd probably be the kind of guy who'll attempt a level on Nightmare! until they can finally beat it.
The most ambitious of people don't just do Nightmare! speedruns, but will try for speedrunning an entire megawad on Nightmare! in one go, without dying.

>> No.5691283

>>5691272
I just figured out now. What a weird fucking idea to act out on.

>> No.5691291

>>5691273
> am_cheat 2
then just scan for movement

>> No.5691307

>>5690387
>Hes basically the only thing ID has going for them right now.
yeah, not the team responsible for making their engines able to work wonders on actual potato machines and the team responsible for brainstorming and creating the game mechanics. just the art/ideas guy

what could possibly go wrong

>> No.5691314

>>5691307
You realize the "Ideas guy" they had before him was going to make Call of Doom, correct? The talent of a team is meaningless if the direction is fucking garbage.

>> No.5691317

>>5691307
>just the art/ideas guy
these people are only useless when they aren't working on games and posting on forums. you fell for the meme

>> No.5691330

>>5691314
They shifted their focus when Bethesda stepped in and forced them to change it.

hard to believe but it's true. they had the fucking nerve to step in and tell them they were fucking up, then they went on to fuck up by own volition.

>> No.5691336

>>5691317
ok so we should leave the engine work to him. good take

>> No.5691370

>>5689863
29
Goldeneye

>> No.5691419

>>5691189
I couldn't run it until 2000, but I remember it being an even split between ctf, rocket arena and deathmatch. Duel was more of a clan thing, but it was the best way to shut up shit talkers and git gud so people played it.
The weapon balance was also way more rl and rg heavy because of netcode except for the random people who could spank with plasma.
There were also shitters who I don't think knew how to do literally anything but find the rail and camp spawns, if you ever see people complaining about quake live's 80 damage rails just assume it's those dickheads.

>> No.5691430

>>5691330
That was Carmack telling them off, not Bethesda.

>> No.5691439

Can someone list me the best Hexen 2 custom maps?

Wait let me rephrase that, are there any custom maps for Hexen 2?

>> No.5691448

> 45 yo doom mastermind visits the thread
Is it me or do map designers LOVE to troll people ? After beating Thy Flesh Consumed I wanted some real challenge for change and tried TNT, Plutonia, Master Levels, The Way ID did and I think something else like that. ALL OF THEM proved to be literally unbeatable on HMP and higher. Like I'm sure there are a couple of autists who can speedrun TNT in less than 6 seconds, but as far as real gameplay experience goes, there's just no real way to beat it aside from memorizing all the optimal algorithms and actions by heart and executing them perfectly.

How far have you gotten anons? I will not believe that this is because I'm old or whatever, I'm probably one of the better players in this thread.

Plutonia: 3rd level
TNT: 5th level for me

>> No.5691451

>>5691439
This page lists & reviews every Hexen 2 map/mod out there (not my site btw):
http://ettingrinder.youfailit.net/hexen2-addons.html

>> No.5691457

>>5691451
awesome thanks

>> No.5691475

>>5691430
>Carmack
>ever giving a shit about how a game comes out aside from the technical aspects of it
good one

>> No.5691491

Are the not-QUMP maps supposed to have specific filenames? Will there be a start map to connect back to, or just dump to E1M1?

>> No.5691494

>>5691475
Yes. It was him who vetoed the Call Of Doom build

>> No.5691497

>>5691475
Carmack's forte was never game development proper. he was there to work on engines, anything else was someone else's doing.

>> No.5691510

>>5691497
Mostly true, but he would still occasionally dictate directions of games.

When Quake wasn't going anywhere in development, it was his idea to just retool what they had into a shooter.
He insisted on Quake 3 being an arena multiplayer fighter, that was on him (he got this idea in his head that the people at ID could vent their workplace rivalry by playing deathmatch, which, uh, maybe didn't pan out).
He decided he wasn't interested in doing Quest, and had that project killed, so they would develop Doom 3 instead.
Then eventually, many years later, he decided that the Call Of Doom build would be scrapped, citing how Doom is supposed to be about "demons and shotguns".
Note that Doom 2016 as a whole had rebooted development I think two or more times.

>> No.5691516

How do you register an account on Doomworld?

>> No.5691517

>>5691314
that's beside the point lol. hugo wouldn't be doing shit on his own. and his views on doom kinda suck, so. still, good artist. love his work on the game. just not the biggest head in the studio. by a large margin.

>> No.5691518
File: 49 KB, 486x235, doomworld.png [View same] [iqdb] [saucenao] [google]
5691518

wait... why?

>> No.5691523

>>5691518
Maybe they're having some problems with attacks or harassment or something?
Like some kind of DDoS bullshit.

>> No.5691526
File: 1.56 MB, 2560x1440, stardate20x6map07.png [View same] [iqdb] [saucenao] [google]
5691526

>>5691518

Probably due to the korean bot spam

>> No.5691531

>>5691510
so about 90% of the times he did call shots they were bad decisions.
oh boy.

>> No.5691532
File: 84 KB, 352x406, Druj.png [View same] [iqdb] [saucenao] [google]
5691532

Druj

>> No.5691538

What about my urgent need to highqualitypost there?

>> No.5691540
File: 208 KB, 550x796, wut.jpg [View same] [iqdb] [saucenao] [google]
5691540

>You should read Rational Animorphs: The Reckoning

What did Freedoom mean by this?

>> No.5691546
File: 21 KB, 237x212, kept you waiting, HUH.png [View same] [iqdb] [saucenao] [google]
5691546

>>5691540
Explain.

Speaking of which the actual Animorphs books were surprisingly dark.

>> No.5691548

holy shit sgtmark is a total shitter at doom just watch this shit he almost dies on the second level

https://www.youtube.com/watch?v=yXjWLMYh1hk

>> No.5691550

>>5691546
The DSBOSSIT sound, reversed, in the build I have which is from May this year. Earlier versions I remember it being "My name is [something]. This sound is for Freedoom" reversed

>> No.5691552

has it ever happened for someone to make a map that turned out to be good without any testing just because they considered how much they knew about doom's core gameplay?
like the enemy health and ammo value etc?
>>5690226
there's a chance those demonic wraith/maykr figures represent the demon keys too

>> No.5691553

>>5691550
Well I'm a bit disappointed to hear that it wasn't a recording of RMS instead.

>> No.5691557

>>5691548
brutal doom elevates the piss easy doom experience to the level of dark souls (2, becuse that's the best part)

>> No.5691561
File: 1.57 MB, 2560x1440, jazz9.png [View same] [iqdb] [saucenao] [google]
5691561

>>5688279

Jazz Jackrabbit Doom beta released. It's got a very 90s vibe to it. The first map is pretty fucking rough around the edges but it gets better after that.

https://www.doomworld.com/forum/topic/107164-jazz-jackrabbit-doom-mod-beta/

>> No.5691562

>>5691557
its even worse that he cant play his own mod

>> No.5691563 [DELETED] 

>>5691562
seething jealousfag

>> No.5691564

>>5691561
reskin of SRB2?

>>5691518
pls fix this soon, mr. admin

>> No.5691565

>>5691563
jealous of what? a man who makes a mod and then cant play it?

>> No.5691567
File: 2.69 MB, 2560x1440, jazz10.png [View same] [iqdb] [saucenao] [google]
5691567

>>5691564

Not reskin, new maps

>> No.5691573

Do JPCP, BTSX or Ancient Aliens require mouselook or jumping?

>> No.5691574 [DELETED] 

>>5690520
kys tranny cancer
we dont need trash like you infesting the doom community

>> No.5691575
File: 2.57 MB, 2560x1440, AAmap29.png [View same] [iqdb] [saucenao] [google]
5691575

>>5691573

No to all. BTSX is a vanilla wad.

>> No.5691576

>>5691573
whats wrong with mouselook?

>> No.5691582 [DELETED] 

>>5691565
that you havent made anything as worthwhile as him

>> No.5691589

>>5691576
Nothing really, I've just been playing a ton of vanilla recently

>> No.5691592
File: 3.28 MB, 2560x1442, chexdm.png [View same] [iqdb] [saucenao] [google]
5691592

>>5691576

There's nothing inherently wrong with it. If a wad does require mlook it gives you an idea what it's gonna be like (generally UDMF with lots of effects). That's not bad but it's good info to know if it's required.

>> No.5691593

>>5691582
i have never made any map or mod i dont care i just think its funny he sucks at doom

>> No.5691595

>>5689863
>20
>tie between HL and Doom but for different reasosn

>> No.5691596
File: 94 KB, 960x720, punch.jpg [View same] [iqdb] [saucenao] [google]
5691596

Which name do you guys like better for my level?
"Unholy Mines", or "Unsealed Mines"

>> No.5691603

>>5691596
"these mines ain't safe"

>> No.5691605
File: 715 KB, 2560x1440, hr2coop1.png [View same] [iqdb] [saucenao] [google]
5691605

>>5691596

Diabolic Depths

or Unsealed Mines

>> No.5691607

>>5691596
unsealed

>> No.5691615

>>5691605
>Diabolic Depths
Wait, was he naming a Doom level or a porno about BDSM anal sex?

>> No.5691620
File: 355 KB, 1296x968, thelife.jpg [View same] [iqdb] [saucenao] [google]
5691620

>>5691615

why not both

>> No.5691621
File: 137 KB, 680x678, 1462369877873.png [View same] [iqdb] [saucenao] [google]
5691621

What is it about the visuals from Quake-era games that make them so relaxing and pleasant to look at? Just running through and seeing all these low-res textures and blocky geometry instantly puts me in a good mood.

>> No.5691623

>>5691532
Doom rpg EX when?

>> No.5691625

>>5691548
>keeping the code of the rockets because of specific deaths
can't you just make some deaths about the type of damage they recieve so they can actually gib?

>> No.5691636

>>5691621
Same thing. Also prerendered isometric stuff does it for me (Diablo, BG etc.)

>> No.5691638
File: 48 KB, 499x499, 1556504541782.jpg [View same] [iqdb] [saucenao] [google]
5691638

>make half a room for /vr/ map project that's just a blocked-out rehash of an earlier map scrap
>want something to happen right there in a weird way
>two hours later, haven't placed another brush anywhere and am already banging my head against logic gates again

>> No.5691640
File: 7 KB, 285x81, skillprog.png [View same] [iqdb] [saucenao] [google]
5691640

https://www.doomworld.com/forum/topic/107015-wad-progression-for-skill-improvement/

Anyone got any wads to suggest?

>> No.5691645

Does gibbing enemies prevent Archvilles from resurrecting them?

>> No.5691649
File: 1014 KB, 2560x1440, plutoniaav.png [View same] [iqdb] [saucenao] [google]
5691649

>>5691645

Nope. Also, when a corpse get squished by a door they turn into a ghost

https://doomwiki.org/wiki/Ghost_monster

>> No.5691661

>>5689863
30
All the old Dooms, can't pick just one.

>> No.5691663

>>5690223
Mod was even updated recently.
https://www.youtube.com/watch?v=Xw_gTv7GUpA
>>5688279

>> No.5691671

https://twitter.com/HDoomguy/status/1138152350827319297

HDoomguy is apparently wanting to add a Commander Keen TC to his list of unfinished projects.

>> No.5691676

>eceleb shit

>> No.5691678

>>5691671
I was wondering how a theoretical 3D Keen game styled after Doom or Quake would be like earlier weirdly enough.

I heavily, heavily, HEAVILY doubt we'll see any more other than that from that putz. If only he hadn't sold out literal social parasites then I could see the chances of this improving significantly.

>> No.5691685

>>5691640
Not sure where to put them specifically, but BTSX1+2 might be good somewhere on the easier side of the middle.

>> No.5691687

>>5691676
Learn the difference between "content creator" and """personality""".

>> No.5691689

>>5691687
>hdoomguy
>content

>> No.5691703

>>5691678
>sold out literal social parasites
???

>> No.5691706

>>5691703
Sold out TO literal social parasites. I accidently a word.

>> No.5691707

>>5691706
Oh you mean all the putzing around making pixel art for other people for the sake of attention, instead of finishing his fucking projects.

>> No.5691713

>>5690463
of course i need to tweak it you fool.
cannot mentally visualize.

>> No.5691718

>>5691663
>decoration mimics
neat

>> No.5691724

Yesterday someone posted some shitty bait thread on /v/ where the OP was a webm of someone playing brutal doom on a total chaos map with regular (well, bd versions) doom monsters. Does anyone have a link to the standalone total chaos maps? I would rather play them vanilla than with the actual mod since I hate survival horror shit but I love how the maps look.
>>5691623
The android j2me loader plays them perfectly and there's probably an equivalent on PC, what would an EX version do? Its not like mouselook would benefit it, its a turnbased dungeon crawler.

>> No.5691730

>>5689863
28
Probably Doom, but I want to say Shogo since everyone seems to hate it for reasons I can't comprehend, shit's fun.

>> No.5691737

>>5691663
>imp that fires homing projectiles and possesses a nearby corpse when killed
That's a really cool idea. I've always wanted to play around with the idea of a weaker resurrecting monster.

>> No.5691742

>>5690762
Did anyone port 20th anniv's maps to eDuke32 fine?

>> No.5691746

Anyone know a good enemy mods to toss on with Final Doomer+ and the appropriate WADs? Nothing too crazy like randomizers, just solid alt enemies

>> No.5691748

>>5691671
FIVE MORE YEARS

>> No.5691756

>>5691746
Combined harms?

>> No.5691767

>>5691621
You are experiencing true perfection.

>> No.5691769

>>5690929
I must know, what is it.

>> No.5691771

>>5691756
I'll give it a shot, though I wish Kegan gave a better run down of the enemies

>> No.5691775

tf2 had the dead ringer where if you get hit, you can fake your death, be invisible and run away
is that possible for the player or an enemy in a doom mod?

>> No.5691806

>>5691775
yeah

>> No.5691823

>>5691775
I think there's still quake-built TF running, why would you try to do it in doom as well? Makes no sense.

BTW TF1 still pretty fun

>> No.5691825

Anyone have an upload for the Masters Of Doom audiobook? The first couple of chapters in my download were corrupted.

>> No.5691830

OK I know this is a bit off-board but just out of curiosity: what's custom map scene in doom 2016 like? Is it alive? Is it anywhere near the doom 2 mapmaking scene? Like is it a thing at all?

>> No.5691840

>>5691775
Aeons of Death had enemies doing that. Spy crabs

>> No.5691842

>>5691775
https://www.youtube.com/watch?v=25-8pzf_DmA

>> No.5691861
File: 446 KB, 628x581, cryingcat.png [View same] [iqdb] [saucenao] [google]
5691861

>playing dopa
>the underworld
>like 50 health/50 armor, no rockets and 15 cells
>3 shamblers in a wide sewer with almost no cover
thats fucked up man
i had to god through it like a bitch
it felt just tough enough on nightmare for all of it and then that shit

>> No.5691874

>>5691861
I think I played it on Medium last time, it was a pretty tough spot for sure, but I managed.
I oughta give it a go on Hard sometime.

>> No.5691883
File: 347 KB, 639x454, hugs.png [View same] [iqdb] [saucenao] [google]
5691883

>>5691861
Gotta conserve that ammo. Somehow.

>> No.5691891

>>5691883
if i had cover for the 3 shamblers it would have been perfectly fine. i could kill 1 but then the other 2 would run around the corner and kill me due to me being low from the first one

>> No.5691907

>>5691891
I meant before you got there. Always expect the worst.

>> No.5691910

>>5691907
you're right
if i decide to replay it atleast i'll know, but for now im going to finish this and move on to quake 2

>> No.5691915

Pls post douk pics. Memes are the most welcome.

>> No.5691949
File: 1019 KB, 788x872, I came here to get GEP and stun with the prod, and I'm all out of prod.png [View same] [iqdb] [saucenao] [google]
5691949

>>5691915

>> No.5691960

>>5691949
I've got nerves of steel

>> No.5691973

>>5691949
Your face, your ass. What a shame.

>> No.5691980
File: 351 KB, 446x379, dick kickem.png [View same] [iqdb] [saucenao] [google]
5691980

>>5691915
I've been playing some duke maps from the 90's and 2000's and holy shit, why are they so nicely designed? Duke3d maps in general just has this neat "aesthetic" about 'em that I can't seem to figure out. All my attempts at making something similar in doom have fallen flat, and i can't think of any other wad that does the same.

>> No.5691983

>>5691980
Did you play the Overlook Hotel recreation?

>> No.5691989

>>5691949
I'm going to add you to the list of NSF casualties, old style.

>> No.5691998

>>5691561
The zombiemen reskins are absolutely terrible

>> No.5692002

Are there any more visual mods as subtly and amazing as smooth doom?

>> No.5692025

>>5691983
Not yet, but it looks neat, and It looks like a perfect map to start a halloween collection play-thru for doom/duke.

>> No.5692043

>>5691561
That guy needs a team to help him out.

>> No.5692049

>>5692025
Good idea.

>> No.5692074

how the fuck do i make quake 2 work? im not sure what im supposed to do with yamagis source port. its just full of md and sh files, and i dont see any type of exe to launch it

>> No.5692087

the city levels in doom 2 kind of suck

>> No.5692091

>>5692074
You should get the binaries, not source. Unless you are running under Linux and your distro doesn't have binary package for it, then you need to do some magick at the terminal.

>> No.5692092

>>5692091
thanks dude. whats the point of the source than? is it for modifications to the port or something

>> No.5692098

>>5691531
>Quake turns out phenomenal and we still play it
>Quake 3 sets a gold standard for multiplayer arena games
>Doom 4 turns out pretty alright, in spite of bad odds and messy development, it's getting a sequel which might just be even better
So out of those, Doom 3 isn't maybe excellent (but I don't think it's as bad as some people insist), at the cost of Quest, a game which was barely developed in the slightest.

Sounds like he made the right calls to me.

>> No.5692114

>>5692098
I just don't know about the rest.

>> No.5692115

>>5692098
I loved Doom 3 and Quake 4.
IMHO they both have awesome design and art.

>> No.5692117

Im playing doomrpg and rla
How do i access armor/weapon stats or any information at all? ive seen the wiki but its not complete.

>> No.5692118

>>5692002
Beautiful Doom comes close.

>> No.5692125

>>5692117
Don't look at the controls or anything like that. Never ever do that.

>> No.5692139

So I've played through Hexen i chocodoom a couple of years back and I'd like to finally finish Heretic. Is GZDoom ok to do it? As in are there any major incompatibilities with the vanilla version that could ruin the experience?

>> No.5692151

>>5692125
next item
query item
drop item
It doesnt work m9

>> No.5692153

>>5692151
0% secrets found

>> No.5692154

man this bagel is great

>> No.5692156

>>5690294
>Hey folks. I'm looking for information on sound propagation in Doom.
https://doomwiki.org/wiki/Sound_effects_behave_differently_on_level_8

>> No.5692159

>>5692153
pda doesnt work either cmon
where dem item infos

>> No.5692172

>>5692159
ye ok i had to press mb2 in the pda menu

>> No.5692225

i broke my quake 2
when i start its in the corner of my screen and its all glitchy and shit
i cant even see what im doing
im pretty sure it has something to do with resolution and the opengl thing but i cant see what to do now

>> No.5692238

>>5691771
You mean like what they do?

>> No.5692241

>>5688271
MDK stands for what? I still don't know.

>> No.5692245

>>5692241
Murder Death Kill
Max Doctor Kurt
Marathon Doom Keen

>> No.5692258

>>5690751
NRFTL is playable, isn't it?

>> No.5692261

>>5690685
Only Mirage Barrage and Golden Carnage worth playing. The other maps are subpar.

>> No.5692338
File: 67 KB, 819x460, help.png [View same] [iqdb] [saucenao] [google]
5692338

my quake 2 is broken now and i cant seem to fix it, even on a fresh install
its just horribly bugged out on the screen, its like the id logo is stretched out and when i try to do something its invisible and then the screen glitches out
what do
windows wont let me screenshot it so i drew what it looks like, the scribbles are empty space and the screen is blank but the id dogtag logo

>> No.5692347
File: 286 KB, 499x373, 1560675521512.gif [View same] [iqdb] [saucenao] [google]
5692347

>>5692343
>>5692343
>>5692343
>>5692343

>> No.5692367

>>5692338
are you using yamagi or GOG or something else?

>> No.5692436

>>5690929
>>there is a Thief map for Doom and an upgraded version of that map for Hexen
Really? Where?

>> No.5692471

>>5691769
>>5692436
https://zdoom.org/wiki/Thief_-_The_Trail_of_the_Arch-Heretic