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/vr/ - Retro Games


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File: 23 KB, 220x313, DBAB8D9A-46CA-4C06-9D73-54F4E4BFB859.jpg [View same] [iqdb] [saucenao] [google]
5678518 No.5678518 [Reply] [Original]

>move two feet
>random battle
Holy fuck this is so fucking annoying.

>> No.5678524
File: 303 KB, 828x1028, 128091F7-BFB2-45A1-90F7-4AB34A74D1F6.jpg [View same] [iqdb] [saucenao] [google]
5678524

Proof I’m not just shitposting.

>> No.5678536

play a better game, that shit sucks

>> No.5678540

>>5678518
Fuck off shill, random battles are fun and keep the game interesting. No two playthroughs are the same.

>> No.5678545

>>5678540
I finish a battle. Not less than 10 seconds later I’m in another battle most of the time with the exact same enemy I just fought. Rinse and repeat.

For what fucking purpose? This isn’t a board game, it’s a VIDEO a game. Why not at least be able to see the enemies to avoid a battle if you so choose?

>> No.5678547

>>5678545
>REEE WHAT'S THE POINT OF PLAYING VIDEO GAMES WHEN WE'RE ALL GOING TO DIE ANYWAYS

We get it, you're a nihilist. >>>/r/eddit

>> No.5678549

>>5678547
Are you legitimately schizophrenic or just trying THAT hard to fit in?

>> No.5678551

Like, what's the point of clearing all these castles? The princess ISN'T EVEN IN THEM. For what fucking purpose? Why can't I just start on the final stage?

>> No.5678553

>>5678551
When I said 10 seconds I wasn’t exaggerating. How is it good game design go stop you in your tracks every 10 seconds to fight the same enemies you just fought?

>> No.5678556

Random battles are fine. The problem is long loading times + long ass animations + random battles

>> No.5678559

>>5678553
because the battles are the main point of JRPGs you fuckwit. it's a effectively digital version of DnD where every 'round' in a battle is a dice roll of RNG.

>> No.5678560

>>5678553
Uggh, I know what you mean. I literally just killed a goomba and here's another fucking goomba. I mean, what the fuck? I paid $60 USD for this shit and they're REUSING sprites?

>> No.5678563

>>5678559
It’s annoying and not fun. The fun in a game like this should be in the exploration, not walking on eggshells desperately trying to stay in the blue radar zone to avoid another battle.
>>5678560
Why are you being so willfully obtuse? You know that’s not what I’m saying.

>> No.5678568

>>5678563
>The fun in a game like this should be in the exploration
no retard, that's a different genre. if you don't like JRPGs for what they are, don't play them

>> No.5678570

>>5678568
I just don’t understand what fun there could possibly be had with random battles. Explain to me why you enjoy the mechanic.

>> No.5678573

>>5678570
It sounds to me like what you want isn't a video game anon, but a book or a movie. I suggest you try those.

>> No.5678576

>>5678570
>planning attack strategy
>gaining experience points
>getting stronger
it's not hard anon.

>> No.5678580

>>5678573
Imagine thinking not liking random encounters means you don’t like video games period.

>> No.5678581

>>5678580
It's okay, anon. You can still play Candy Crush.

>> No.5678582

>>5678518
Its not very random. Your radar tells you how likely youre going to get into battle based on its color. The game never makes you grind so some battles are mandatory to be at the appropriate level for the next boss. Its great.

>> No.5678584

>>5678580
Imagine thinking this thread has any point besides creating a meaningless argument to waste time. Like all this back-and-forth could be prevented by the OP just stating ' I think the random ecounter rate is too high'. Which is an understandable statement. But if that was the OP then you are left to wonder what the point of the thread is, unless it is just to lament.
But anyway, from the pic the setup looks pretty sweet, the game looks good on that screen. Is it fun besides encounter rate?

>> No.5678585

>>5678570
Don't try to get logic out of JRPGfags, you can't. They just like clicking through the same menus over and over, good on them for being so easily entertained.
That being said, I actually enjoyed PDS, mostly because of the art style and lore. The game would've been an all-time classic if they replaced the inherently braindead JRPG tropes with Panzer Dragoon's shooting elements. I'd be fine with 'random battles' in the overworld if that meant a wave of enemies attacking in the same way PD1/2 did it. As it stands, they butchered the gameplay just so it conformed to the JRPG 'wisdom' of the time. JRPGs are a blight on game design.

>> No.5678591

>>5678576
>acquire dominant strategy
>gain exp
>repeat dominant strategy over and over
it's like if a puzzle game made you enter the answer the same puzzle 47 times. Who would defend that?

>> No.5678593

>>5678591
you don't 'acquire dominant strategy' so you can fight the same enemies over and over retard, you do it so stronger enemies become manageable

>> No.5678598

>>5678593
In a good game, this would be correct. JRPGs force you to fight the same enemies over and over. The only ones I've managed to finish are PDS, Persona 4/5, and in those games you fight the exact same enemies sometimes 10, 20 times each just going through the game normally. That's retarded, and becomes an excercise in thumbing through the same menus within minutes.

>> No.5678604

>>5678598
i'm pretty sure all those games have 'run' options
you're complaining about nothing

>> No.5678607
File: 2.30 MB, 2048x2048, 5A0823BC-B65D-454B-B96C-65B5931C363E.jpg [View same] [iqdb] [saucenao] [google]
5678607

>>5678584
Here are some more pics. The game looks immaculate in RGB. Really the game just looks beautiful period but the random encounters are really hurting the game for me. Here’s a comparison of RGB and composite by the way.

>> No.5678609

>>5678604
Persona 5 was much better about it by autokilling low level enemies, actually. But the run button in 4/5 took so long to use / failed so often that it was barely faster than clicking through to kill the enemies anyway. Besides, you need to kill the same enemies at LEAST 10 times to be at the right level. It's just how the dungeons are designed. If they didn't constantly stop you to do fights over again, a dungeon would take 20 minutes to beat.

>> No.5678624

>>5678598
Most good RPG's use factors such as attrition where-as you have to get in and out of a dungeon with your limited supplies and random encounters work in favor of this. To be honest, as a kid many JRPG's were challenging but as an adult I have too much experience and know how to handle the majority of them. It also doesn't help that most players now use guides and internet info. But overall I think most games are for children, and as an adult if you specifically want a challenging experience you have to seek challenging games. I can run through even games I consider hard and well designed like Biohazard and Metal Gear on higher difficulties now, and there are games like Silent Hill I found scary and hard as a kid but now find piss easy, but I just try to appreciate them for what they are. I wouldn't read Naruto and decry it as aimed for children, because that's what it is. And I think most games should be aimed for kids, as the alternative is even worse most of the time as we see with recent games, as the majority of 'adult' fans aren't actually hardcore gamers who want a well crafted game, they are base level nerds who want instant gratification and other bullshit. Not trying to be a snob or know-it-all but I guess what I am saying can't avoid this.

>> No.5678659

>>5678624
I think you're right. I guess back when we were kids it wasn't a question of something being drawn-out or repetitive, it just seemed like awesome value. I imagine people who grew up with a SNES and bought a game every 6 months or so would've loved JRPGs for that reason. Personally I grew up playing a SNES emulator and played mostly platformers.
Still, the people who defend JRPGs aren't arguing that they should be judged differently because they're for kids, they seem to believe they're actually good game design. I'm still not sure why.

>> No.5678680

you can easily avoid battles if you pay attention

>> No.5678705

>>5678680
I shouldn't have to pay attention in video games.

>> No.5678712

>>5678659
Good game design is a subjective thing to some degree. Something doesn't need to be challenging or complex to be enjoyable.

>> No.5678742

>>5678598
sounds a lot like symphony of the night. but when you finally get your dragon maxed out, you can customize him however you want. its really cool how he physically changes depending on where you put the dot in the circle

>> No.5678752

>>5678705
haha. thata cute

>> No.5678757

>>5678752
I'm paying them to entertain me, not vice versa.

>> No.5678759

>>5678757
but unlike a movie, YOU are interacting with the product. pay attention

>> No.5678774

>>5678759
Are you fucking telling me how to play video games?

>> No.5679901

>>5678607
Nice. I'm curious what the shadows would look like using S-video on the same display. Probably closer to RGB, unfortunately.