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/vr/ - Retro Games

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5677562 No.5677562 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>5672838

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom, Quake, Duke, Marathon, or Thief:
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)

Doom RPG series

Launchers for Build Engine games



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/








>> No.5677564 [DELETED] 

=== NEWS ===

[6-20] Copper for Quake released: a vanilla+ mod (includes optional map pack)

[6-17] Coffee Quake released, 76 speedmaps in 4 episodes

[6-15] Guncaster 3.3 released

[6-15] Doom the Golden Souls 3 announced

[6-15] MetaDoom player feedback survey

[6-13] FUNC- Sm197 Six Textures released

[6-9] FUNC- New levels for Quake 1 & 2, Sonic Mayhem updated

[6-9] SUNDER released a new update

[6-9] Doom Eternal shown at E3

[6-9] New MetaDoom update

[6-9] Mr. Friendly updated

[6-9] Digital Foundry review about Quake 2 RTX; explains a lot of shit about the source port

[6-8] Q2 RTX Models for Q2XP

[6-8] Anon updates Smooth Doom Lite

[6-7] GZDoom 4.1.3 released

[6-6] Fresh Supply keeps getting updated (1.9.5)

[6-6] Quake 2 RTX released
=== PREVIOUS ===

>> No.5677569

=== NEWS ===

[6-20] Copper for Quake released: a vanilla+ mod (includes optional map pack)

[6-17] Coffee Quake released, 76 speedmaps in 4 episodes

[6-15] Guncaster 3.3 released

[6-15] Doom the Golden Souls 3 announced

[6-15] MetaDoom player feedback survey

[6-13] FUNC- Sm197 Six Textures released

[6-9] FUNC- New levels for Quake 1 & 2, Sonic Mayhem updated

[6-9] SUNDER released a new update

[6-9] Doom Eternal shown at E3

[6-9] New MetaDoom update

[6-9] Mr. Friendly updated

[6-9] Digital Foundry review about Quake 2 RTX; explains a lot of shit about the source port

[6-8] Q2 RTX Models for Q2XP

[6-8] Anon updates Smooth Doom Lite

[6-7] GZDoom 4.1.3 released

[6-6] Fresh Supply keeps getting updated (1.9.5)

=== PREVIOUS ===


== PROTIP ==

To submit news, please reply and anchor it to this post.

>> No.5677574

just discovered this

>> No.5677575 [DELETED] 
File: 101 KB, 900x900, 1473088608463.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5677593

>>[6-20] Copper for Quake released: a vanilla+ mod (includes optional map pack)
anybody tried this yet? is it actually good?

>> No.5677614
File: 1.13 MB, 1920x1080, quake.png [View same] [iqdb] [saucenao] [google] [report]

I just played a bit, not a fan of all the changes but so far it feels great

The maps are good too

>> No.5677637 [DELETED] 

Is it good?

>> No.5677685

moron here. what do I have to do in order to play copper and the map pack at the same time? I try using the console and type "game copper/udob", but it only wants to switch between the two, not play them simultaneously.

>> No.5677692

Some like the updated quad, invul, and invis are good. Others like the backpack sound are bad. Does anyone know how I'd be able to take the spread mechanic on Copper's SNG and implement it into my default Quake game? Like so I wouldn't have to go through copper every time?

>> No.5677697
File: 326 KB, 1064x694, 1560678004017.jpg [View same] [iqdb] [saucenao] [google] [report]

How do I into going fast in Quack 1? I've tried the strafe jumping business but I feel like I must be doing it wrong, because I don't feel like I'm going any faster.

I got spoiled by DUSK allowing me to do it too easily, I suppose.

Also I posted this in last thread because I didn't even notice there was a new one

>> No.5677706
File: 2.10 MB, 700x600, 4fe.gif [View same] [iqdb] [saucenao] [google] [report]

So I uploaded backups of the OP videos to Bitchute just in case copyright bots decide to strike.

Not entirely familiar with this site really, the quality looks like crap and I'm not sure if its because they are still processing after all this time or if its playing them at lower quality by default.

In any here are the backups:

you have to unzip the UDOB map pack in the copper folder, careful not to put the whole thing inside the "maps" folder
then you load it with a shortcut with the -game copper command like like Arcane Dimensions

If you are using Mark V you can select maps from the menu but they need to be in the copper folder, not on id1

>> No.5677708

meh. It's more like Serious Sam with a retro tint. Pass.

>> No.5677712

It's not retro
I give it a ~6/10. Weapons feel weak. Enemies feel samey. Levels are fucking amazing looking though.

>> No.5677729


>> No.5677731

you could ask the author on twitter or go to the quake mapping discord run by dumptruck and ask him there

>> No.5677732

Thanks for the help

>> No.5677734
File: 98 KB, 590x396, plskillme.png [View same] [iqdb] [saucenao] [google] [report]

Moshi Moshi, secret Baberu update desu
So this is mainly just for the people who like to unzip stuff. I've added a bunch of commenting to a bunch of files, but I'm a bit stuck on monsters so I sort of just cheaped out and decided to upload this unofficial update. If you have interest in modding, or are a modder, and want to take the time to go through the code of my mod and see if there's something that needs explaining but isn't explained, please do. Also if you play it and it crashes please reply.
Just be warned, some of the code may give you panic attacks, suicidal or homicidal thoughts, hair loss, insomnia, dizziness, nausea, and the urge to reverse the industrial revolution.

>> No.5677735

Apparently it might also take down 4chan, jesus christ Hiro please fix the site

>> No.5677760
File: 2.31 MB, 1920x1080, copper.png [View same] [iqdb] [saucenao] [google] [report]

what this anon said

Copper plays great and the maps are stellar.

this day keeps on giving it seems!

>> No.5677770

Literally how is it like Serious Sam at all

>> No.5677776

Why does gzdoom start chugging every time I load a save or change levels?
Had this problem before, can't remember how I fixed it

>> No.5677779

Do you have a web browser open? I get this whenever I have youtube running at the same time as Doom, using firefox or one of its derivatives. No idea why.

>> No.5677787

Not retro.

>> No.5677790

It's not constant, just saving, loading, or changing levels causes it to almost crash. every time it buffers for 10 seconds before returning to normal

>> No.5677794

Yeah I know, that's exactly what happens to me when my web browser is open. Thinking about it, it might have something to do with HDD access rates.

>> No.5677797

Someone last thread posted a piece of command line for GZDoom which highlighted buttons and shit so I didn't have to constantly hump the wall looking for secrets, what was it again?

>> No.5677802

Ok so all the turoials tell me how to mod my game by just dragging WAD's and such over my gzdoom application, how do I disable/uninstall mods after that?

>> No.5677812

Drag em out.

>> No.5677816

It's mean to pick on the mentally disabled you know

>> No.5677841
File: 47 KB, 220x124, 334DF357-A103-4A8C-88CF-93DE6E0EAA5F.png [View same] [iqdb] [saucenao] [google] [report]

What does id BJ think of Machinegames BJ?

>> No.5677843

That doesn't make any sense at all
I closed my browser and it's still slow

>> No.5677846

Well, your hard drive might just be crap then, I dunno dude. That or you're on a toaster.

>> No.5677886

It woked fine before, and how is a 20kb save file going to do anything even if it was a toaster?

>> No.5677890

It's not about size, it's about access rates. If you're churning your HDD a lot then there will be access delays. Open the resource manager and watch the lines. See if you're maxing out HDD reads.

>> No.5677893
File: 1017 KB, 1826x2410, boom_guy.jpg [View same] [iqdb] [saucenao] [google] [report]

It would help if you bunny hopped, strafe jumping is a Quake 2 and 3 thing.
Basically start off with a circle jump for initial speed, then let go of forward and hold left or right while gradually looking in the same direction with the mouse. Too slow and you'll barely gain any speed and too fast and you'll kill your momentum, it takes a while to get a feel for it.

>> No.5677914


>> No.5677921

I dunno then, Graf's just dabbin on ya

>> No.5677950
File: 41 KB, 500x677, 68691b8ddfa258010515d3466e464518.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm gonna be honest, I didn't like Quake, the visuals look like a mix of piss shit and vomit, the gameplay is a slog, and the guns are boring.

>> No.5677951

But thats just my opinion

>> No.5677957
File: 179 KB, 1200x799, D7POBB-U0AA4hzh.jpg [View same] [iqdb] [saucenao] [google] [report]

They just unload themselves when you quit the game.
If you want a quick setup for a mod, just make a shortcut to GZDoom and add the filename of the .wad or .pk3 you want it to load on the target path. You can even add multiple files to a shortcut, like a gameplay mod and a map pack.

Here's a shortcut I put up to run Sigil with Immoral Conduct:
>C:\Games\Doom\gzdoom-bin-3-1-0a-x64\gzdoom.exe icd-se.wad icd-zdsp-v3gfx.wad SIGIL.wad SIGIL_SHREDS.wad

This also works for running some older megawads which come with a separate dehacked file, and what not.

>> No.5677980


>> No.5677985

>kills nazis
>isn't deterred by nazis conquering the world and continues to kill nazis and seeking freedom
They would probably get along pretty well.

>> No.5677989

I still get really awful headache/nausea when playing Quake 1/2. Doom 1/2 is fine, all the Build games are fine. I run them at FOV90 with no bob and feel fine. Is this a FPS/refresh rate issue?

>> No.5677992

I don't know the command line option, but it's easily accessible from the options menu. It's in Automap Options -> Highlight Interactable Secctors or some shit like that. You'll know when you see it.

Keep in mind this is not guaranteed to always work, there are many secrets that don't show up in the automap until after you activate them, even with that option turned on. The secret wall in MAP02 of Ancient Aliens comes to mind.

>> No.5677994
File: 34 KB, 473x527, 7ebe7463fab4fe78b1f76eaea30d27e604fad4fe.jpg [View same] [iqdb] [saucenao] [google] [report]

>one kills nazis
>the other one let them take over the world

>> No.5677997

It was the consequence of an injury in the field, big setback, but he doesn't stop and gets right back to work.
14 years in a vegetative state and the moment he could move he immediately kills a nazi.

>> No.5677998

>let them
hard to do anything about it when you're stuck in a wheelchair and unable to move

>> No.5678001

>Germans wanted to take over the world
Not this shitty meme again.
At best, they only wanted to take over Russia, because it was being controlled by judeo-bolsheviks who enjoyed starving their own people.

>> No.5678003

Are you using a non native mode on your monitor and getting display lag? Playing any id games with lag makes me want to hurl in five minutes.

>> No.5678004

no excuse for sleeping on the job
no sense losing your head over it I guess
har har

>> No.5678007

Yeah, but they took over the world with ancient Jew tech.

>> No.5678012

Machinegames BJ is a bit more of a depressed, brooding crybaby.

>> No.5678013
File: 108 KB, 383x364, 1558984051324.png [View same] [iqdb] [saucenao] [google] [report]

Is there some cvar or mod for Quakespasm or BloodGDX that turns OFF auto-switching to weapons on pickup?

That shit drives me up a wall in any game

>> No.5678030

Do any of you people actually run with r_lerpmodels 0 and r_lerpmove 0 in Quake?

I tried it and hated it. Unlike the texture filtering looking objectively better on nearest_mipmap, the interpolated animations for monsters/weapons just seem to be of value for the nostalgia factor, not for any aesthetic or gameplay purposes.

>> No.5678031
File: 5 KB, 264x264, BJ.png [View same] [iqdb] [saucenao] [google] [report]

Fee Fi Fo Fum

>> No.5678042

I'm gonna have to google that and get back to you.

>> No.5678057

Just got done with Life's a Beach and enjoyed it, are the other Duke 3d expansions as mediocre as I've heard?

>> No.5678059

I liked Duke it out in DC, despite other opinions.
That said, I haven't played it in probably 10 years.

>> No.5678074
File: 117 KB, 1360x768, duke0068.png [View same] [iqdb] [saucenao] [google] [report]

finally, some good fucking food

>> No.5678081

It’s time to chew ass and kick bubble gum.

>> No.5678091
File: 358 KB, 1360x768, duke0066.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5678092

Stupid question: what language do people code doom mods in?

>> No.5678110

ZDoom modding involves the use of DECORATE and ZScript for the creation and scripting of new actors and ACS for map scripting.

ZScript is newer and was surprisingly barebones in documentation on release, but it pretty much supersedes DECORATE. Though it would be harder to learn unless you have a background in programming.

>> No.5678127
File: 171 KB, 1080x2220, sketch1560883049423.png [View same] [iqdb] [saucenao] [google] [report]

>unless you have a background in programming
Fuck, I was thinking of having my first programming language be whatever doom mods using and learn to code by making shitty content for a game I love. I'll just learn C.

>> No.5678135

Copper is so very, very good, and I was pleasantly surprised by Quoffee, too.

>> No.5678153

>surprisingly barebones in documentation on release
I think you mean "in general" because I haven't seen shit in terms of documentation being added.

>> No.5678159

Wasn't Marrub working on something

>> No.5678189

Usually low FoV and view bobbing cause motion sickness. Have you created an autoexec.cfg yet? If you haven't already done so, create one in Quake/id1 and add the following:

cl_bob 0
fov 100

>> No.5678212

Is there a way I can make chocolate doom brighter?

Some maps are really dark and I have trouble finding some objectives or tracking back.

>> No.5678223
File: 1.35 MB, 640x360, bhop.webm [View same] [iqdb] [saucenao] [google] [report]

keep in mind that with vanilla quake physics (not quakeworld), you aren't gonna get any faster than roughly double your run speed from just bunnyhopping, even if you use the powerbunny technique to eke out a bit more speed (which I don't - it requires a good bit of manual dexterity to pull off reliably)
with the vanilla quake physics, friction applies for the single frame you're touching the ground, which naturally caps your max bunnyhop speed. in quakeworld and later quake games, it doesn't, leading to potentially unlimited speed from bunnyhopping/strafejumping

this webm's with vanilla quake physics - you can definitely go faster than this, but not by much (maybe 40ups more - for comparison, running is capped at 320ups)

>> No.5678238
File: 432 KB, 500x394, DOOM.gif [View same] [iqdb] [saucenao] [google] [report]

Fuck Quake
Fuck Duke
Fuck Marathon
Fuck Shadow Warrior
Fuck Wolfenstein 3D
Fuck Rise of the Triad
Fuck Blood

DOOM is the only acceptable retro FPS and it's the most based. Prove me wrong, oh wait, you CAN'T!!!!

>> No.5678245

To be fair Quake's weapon bobbing looks so fucking weird, Half-Life smoothed it out better. And doesn't Quake have screen tilting when you strafe?

>> No.5678251

>he doesen't know

>> No.5678252
File: 141 KB, 1200x1078, 03334142-2B0E-4E74-890D-1AC29137E69A.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5678254

where's this from?

>> No.5678256

ZScript is just Doomified C

>> No.5678275

I like them all.

>> No.5678280

Always had zero interest in other games you listed

>> No.5678302

this but romero and cuckodemons and barons of hell

>> No.5678304

Yeah; I forgot to add cl_rollangle 0 to the post.

>> No.5678314

>ZDoom modding involves the use of DECORATE and ZScript for the creation and scripting of new actors and ACS for map scripting.
are these all zdoom exclusive? is there a cross port alternative (for prboom+ too for instance)

>> No.5678319

If you have host_framerate set too high your bunnyhopping will be fucked. Sadly you need to cap the game at 72fps for the physics to work properly.

>> No.5678323

ACS was introduced by Hexen. Seeing that ZDoom is the only real Hexen sourceport anybody cares about, it has an expanded version of it covers Doom and friends. And DECORATE is pretty much exclusive, yes.

Otherwise DeHackEd stuff from my knowledge is what you use for less advanced source ports, and I think that's how REKKR was made?

>> No.5678328

I'm gonna kill you with this big fucking gun

>> No.5678329

And I'm all out of bum

>> No.5678331

so essentially the doom modding scene is a mono-culture now

>> No.5678338

Boom/PrBoom+ style modding does exist to an extent, and maps are always made regardless. ZDoom is just much more easier and feature for gameplay mods. Meanwhile Zandronum killed itself with creative bankruptcy.

>> No.5678340

Saved forever and a half

>> No.5678341

*feature rich

Regardless, people will still make maps for vanilla and limit-removing source ports.

>> No.5678348

Read up on all of the things. https://doomwiki.org/wiki/Entryway

>> No.5678417

So I’ve got a real SC-55, anyone want me to record something with it?

>> No.5678427

Started the Hexen 2 expac a few hours ago, at the final level now.

Damn this shit is utterly fantastic. Any other games like Hexen (especially Portals of Praevus with the less obtuse puzzles and lack of hidden switches needed to progress) or good mods for Hexen 1 or 2?

Hexen 3 when? Apprently Wrath: Aeon of Ruin will have a similar structure in it's levels.

>> No.5678438

>ZScript is newer and was surprisingly barebones in documentation on release
It's still lacking in a lot of areas.

>> No.5678439

Also why did no one tell me Hexen has FMVs and cd audio, and how do I get them in gzdoom? I didn't see the FMV for Hexen 2 either but maybe i just have to wait on the title screen? Is there an ending FMV?

>> No.5678443

Why can't you fags enjoy more than one thing? Why does everything have to be black and white? I know this is a video game board with insecure fanboys but how do you not get tired of your forced negativity?

>> No.5678445

First is from "Huxtler", second is from "Secrets Of The Acropolis". The former isn't great and has some really tasteless stuff (even more than that pic), while the latter is actually a pretty cool anciet Greece-themed mapset.

>> No.5678451

How is Redneck Rampage? Worth playing?

>> No.5678456

"Shadows For Chaos" for Hexen 2 is great, includes some custom puzzles and enemies.
Sorry to shill but I made a short level for the game: https://www.moddb.com/games/hexen-ii/addons/the-tyrants-tome

"Shadows of Chronos" is a pretty great hub for the first game. "Chuxen" is good if you like more old-school 90s stuff.

>> No.5678460 [DELETED] 

>t. seething q*ake nigger

>> No.5678470

Why the fuck are you replying to an obvious bait?

>> No.5678479

It's BLANK. Play it and find out.

>> No.5678492
File: 798 KB, 857x1202, you know it's true.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5678496


Go back

>> No.5678498
File: 4 KB, 75x132, shambalaya.png [View same] [iqdb] [saucenao] [google] [report]

Copper de-shambled the shambler.

>> No.5678501


>> No.5678504

Link to the Discord?

>> No.5678514

>Meanwhile Zandronum killed itself with creative bankruptcy.
What do you mean? I thought Zand was what people used for multiplayer? Is another port favored for that now?

>> No.5678520

Although it doesn't help that Zandronum is years behind GZDoom in codebase, there's a dearth of original content made for multiplayer. Hope you like Complex Doom!

>> No.5678523


>> No.5678526

> Is another port favored for that now?
No, the GZDoom developers and people who think only one port should exist, just alternate between bitching about Zandronum and convincing themselves it'll be folded into GZDoom to fix it's multiplayer.

>> No.5678527

>there's a dearth of original content made for multiplayer.
Hellshots golf would like a word with you.

>> No.5678528

Wouldn't that be more of an exception?

>> No.5678537

>Hope you like Complex Doom!
I-i don't

>> No.5678539

My boy duke is a centorea fan
Horse pussy union for life

>> No.5678541

holy shit swapping shotguns during reload in babel is so cool

>> No.5678543

Not really, Term's done a bunch of Zandronum multiplayer mods over the years.

>> No.5678558

The Quake Copper mod is pretty great, but that backpack pickup sound is so unnecessary long and awful...

>> No.5678569

not sure how to send invites really
but It's on the dumptruck_ds Youtube channel

>> No.5678572
File: 1.58 MB, 1280x721, coop.png [View same] [iqdb] [saucenao] [google] [report]

Sweet little mod for Doom using Q2 models



>> No.5678575
File: 2.51 MB, 1366x768, HAYAI.webm [View same] [iqdb] [saucenao] [google] [report]

h-he's fast

>> No.5678590

Barney why?!

>> No.5678595

What happens when he dies? Effectsplosion?

>> No.5678597

because fuck you, he's not opening that door.

>> No.5678613
File: 7 KB, 836x62, dime.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5678621

Personally I'm more interested in the race at ESA next month.

>> No.5678629
File: 434 KB, 1130x848, barney_nopes_the_fuq_out.webm [View same] [iqdb] [saucenao] [google] [report]

Good times.

>> No.5678634

Or when barney just went trough the teleporter, kek.

>> No.5678635

Aw, man. I'd go to that if I had any damn money.

>> No.5678638
File: 33 KB, 143x142, 1467239064744.gif [View same] [iqdb] [saucenao] [google] [report]

Yes, they're gr8. I like Dissolution Of Eternity the most, but Scourge Of Armagon is still pretty good (though the start feels slightly slow).

DOPA isn't really official though, that was some guys at Machine Games going "Hey, Quake's 20th Anniversary is coming up, wasn't that an awesome game? We should make a little episode to celebrate it!" then released it for free.
I think it's a good little episode, I put in Trent Reznor's Ghost as the soundtrack, and found it actually fit pretty well.

I'll upload the soundtrack files for you guys as soon as I get off the shitter, as the commercial releases seem to lack them these days, and some cool anon on /wsg/ recut the Ghosts album to loop properly for gameplay.
The music is like between 20% to 40% of the fun of Quake, depending on the level, and y'all shouldn't be without.

>> No.5678643 [DELETED] 
File: 54 KB, 446x361, 102 - XJsjRRv.jpg [View same] [iqdb] [saucenao] [google] [report]

>h-he plays quake
>h-he plays duke
>hehehehe-he plays marathon kek
>he plays blood
>he plays shadow warrior
>hahahahahaahahah he plays wolfenstein 3d
Why are you cucks playing boring games when you have DOOM?

>> No.5678645

That was one of those actually funny "this has never happened before" moments.
Having to be in Sweden mid-July is a bit too much of a pain for me, still overall I find ESA more fun and much less corporate than what GDQ has become.

>> No.5678647
File: 7 KB, 128x140, BARNEY.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5678649

>using your phone while shitting

still Ghost properly looped sounds amazing

>> No.5678653

I use the phone with my left hand and wipe with the other, s'coo'

>> No.5678657
File: 224 KB, 1600x900, Screenshot_Strife_20190621_133145.png [View same] [iqdb] [saucenao] [google] [report]

Playing Strife.

>> No.5678664
File: 519 KB, 500x715, 10c.gif [View same] [iqdb] [saucenao] [google] [report]

shit particles get into your phone anyways
go wipe your phone with some appropriate cleaning product and also flush your fucking toilet with the lid closed, don't be a fucking animal

I bet you don't even use the bidet, go smear some marmalade in your arm and then wipe it with some tissue, does that look clean to you, motherfucker?
what are you? an indian? a fucking Tchernobog worshipper?
jesus christ

>> No.5678668

>not wiping with your phone
Good joke, right?

>> No.5678669
File: 1.02 MB, 1000x563, bfg.webm [View same] [iqdb] [saucenao] [google] [report]

the bfg in babel is so fucking satisfying

>> No.5678670

Calm down, Michael Jackson.

>> No.5678674
File: 1.63 MB, 800x1010, file.png [View same] [iqdb] [saucenao] [google] [report]

>baitposters are too afraid to note the one doom engine game that's better than doom

>> No.5678675

speaking of Strife, what's the difference between the normal and veteran versions?

>> No.5678676

Heretic is mostly a sidegrade to Doom really, it does some things a lot better, like bosses, has some hit and miss level design and the firemace is kind of all over the place.

>> No.5678679

Fixes some bugs, solves a bunch of ways to softlock the story.

>> No.5678682

ive played through industrial zone so many tiems throughout the years and this level still fucking confuses me

>> No.5678683

I'm baitposting too, but I do like Heretic more than Doom, personally. Michael Raymond-Judy's level design style is more visually pleasing to me than some of the levels Romero and Petersen cooked out for Doom. (E5M1 can fuck right off though.)
As for the Firemace, it is a weak 'ultra weapon' in singleplayer, since it's essentially a more lobby version of the hellstaff. However, I think the powered up version of it kicks ass (as long as the enemies aren't ghosts.)

>> No.5678690
File: 335 KB, 1920x1080, 20190621145551_1.jpg [View same] [iqdb] [saucenao] [google] [report]

oh thanks romero

>> No.5678694

Tomed firemace autokills most stuff, so it has it's uses, it's just reliant on a tome to be really worth using.

>> No.5678695

I should replay it again since it's been a while, but I always found that the color palette in Heretic is not all that visually appealing

>> No.5678696

The secret level was even part of speedrunning routes until a skip was discovered much later.

>> No.5678698

Arrows on maps are indicative of a massive fucking failure to convey any sort of flow or progress with a map.

>> No.5678720

>I'll upload the soundtrack files for you guys as soon as I get off the shitter

It's been almost an hour
Did anon died

>> No.5678723

Maybe anon was the shitter all along.

>> No.5678734
File: 1.92 MB, 1600x900, holy grail reference goes here.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5678749

howe halfe leif is sapposed to be plaid

>> No.5678760


>> No.5678779 [DELETED] 
File: 8 KB, 55x54, 2019-06-21 09_45_32-(0) _vr_ - COFFEE BREAK - Retro Games - 4chan - Pale Moon.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5678780
File: 8 KB, 55x54, 2019-06-21 09_45_32-(0) _vr_ - COFFEE BREAK - Retro Games - 4chan - Pale Moon.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5678792

Do any of the Quake games still have active tourney/duel servers?

>> No.5678804


>> No.5678807

best .wad to play to Real American?

>> No.5678823

I tried to warn him
now he is fucking dead, poisoned by his own shit
pray for anon

>> No.5678842
File: 78 KB, 647x515, 1541173553225.jpg [View same] [iqdb] [saucenao] [google] [report]

where is pro flesh consumed civvie
you said there would be pro flesh consumed civvie

>> No.5678848

What are you talking about
He already did a video on Thy Flesh Consumed

>> No.5678854

it's right there
what are you blind
god stop shouting

just watch the video you
double manc

>> No.5678857

Looks good. But if it will ever have a public release it will likely get C&D considering Bethesda's recent legal claim against Doom Remake mod which was banned from Moddb because of them.

>> No.5678892 [DELETED] 

it's out and it's shit
basedvie should do all maps on a pistol start with -fast or nightmare on if he wants to call his series 'pro' doom

>> No.5678893

This looks great.

>> No.5678896

basedvie should do all maps on a pistol start with -fast or nightmare on if he wants to call his series 'pro' doom

>> No.5678898

decino (actually some other guy, peter, on his channel) just did pistol start nightmare, all secrets for all of doom 2

>> No.5678902

He already had to drink boomer juice, so that evens things out.

>> No.5678903

Any compatible patches for btsx with smooth doom?

>> No.5678905
File: 259 KB, 500x523, 1558215358870.png [View same] [iqdb] [saucenao] [google] [report]

whoops wrong (you)

>> No.5678926
File: 2.13 MB, 1000x563, hayai2.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.5678929
File: 618 KB, 800x600, spasm0008.png [View same] [iqdb] [saucenao] [google] [report]

>shit particles get into your phone anyways
There's so much shit particles out there in the world that they'll get there anyway. If I practice basic hygiene I'm good, fäm.

>and also flush your fucking toilet with the lid closed
My chubby ass tends to take the brunt of that, which would then be wiped further.

>I bet you don't even use the bidet
I don't have one (they aren't a common thing around here). I really would like one, however, it would make things a lot easier with my IBS stomach.

>go smear some marmalade in your arm and then wipe it with some tissue, does that look clean to you, motherfucker?
Are you insinuating I'm only using dry paper?

Anyway, enough literal shitposting, here's the Quake music pack I promised y'all people:

One folder says "Custom NIN Selection For Scourge". I take it the author of this pack didn't like Scourge Of Armagon's music very much (personally I think it's very good), I just took this and put it in DOPA's music folder, and it sits there well.
You can of course use any of these music packs for any map pack, or even make a blend of your own for a pack.

Trent Reznor's Ghost album is open source and he encourages people to use it and play around with it, and the other soundtracks I'm supplying because it's usually missing from modern commercial releases of Quake, so I'm not doing anything wrong here, just helping some pals.

>> No.5678948

what music do you recommend for other map packs like zerstorer or beyond belief? the only map packs I know that include music are travail and abyss of pandemonium, though they dont seem to be working for me

>> No.5678950

you forgot the link friend

>> No.5678961

can I use the new iwad that comes with veteran edition with gzdoom?

>> No.5678965
File: 84 KB, 900x750, FUCKING RANGERS GET OUT OF MY SLIPGATE.gif [View same] [iqdb] [saucenao] [google] [report]

It'd be fucking amazing if MJ was alive and was secretly posting about retro games on 4chan.

IBS is time consuming, also I had to take my puppy for a walk.



>> No.5678969

Don't underestimate me, I'm a professional.

>> No.5678970


>> No.5678978 [DELETED] 
File: 11 KB, 316x315, 1561077103913.png [View same] [iqdb] [saucenao] [google] [report]

still the best 1997 fps

>> No.5678979

I couldn't tell you, I've only just recently begun exploring Quake content beyond the base game.
Having a hell of a good time though.

>> No.5678982

>when the RNG hits hard
If I didn't know better I'd think he was deliberately dodging there, damn.

>> No.5678986

damn, I've at least found 2 or 3 similar sounding alt music mods but aside from that I cant think of similar music to use for quake
should I ask on /mu/?

>> No.5678994

It has been mentioned before but Alice Cooper fits really well with Quake

feel free to ask them and report back with your findings


>> No.5679006
File: 169 KB, 1170x658, alice and salvador dali.jpg [View same] [iqdb] [saucenao] [google] [report]

Glad to hear you like his music. How much have you looked at his discography? You might really like his 80s stuff.

>> No.5679025

You meant "Music for Dimensions of the Past", didn't you? Since hipnotic and rogue already come with their own music. Unless you prefer replacing all 3 of them with your NIN music, that's understandable

>> No.5679027

Nevermind, I'm silly, I just read your previous post >>5678929

Thanks anon

>> No.5679036

I did like Hey Stoopid, I should listen to some more albums but I like what I l see so far

>> No.5679045

any specific albums you recommend?

>> No.5679046
File: 86 KB, 640x515, 1556485611179.jpg [View same] [iqdb] [saucenao] [google] [report]

can someone please give me a guide on how to get the music to play?

>> No.5679068 [DELETED] 

What are these new Quake/Doom-types missing that the originals got right?
DUSK, Project Warlock, AMID EVIL, etc. I've played them all, but they're not nailing the gameplay. Is it the maps maybe? DUSK was the best of the lot but I still didn't think it was amazing.

>> No.5679070

I just realized that the quake logo has a nail

>> No.5679072

Looks pretty tasty to me.

>> No.5679075

>creater a folder named music
>put whatever you want to play inside of it
>rename every track, from track02 to how many songs you have inside that folder, for example track07
>move the folder to the mappack of your choice
that should do it, but I cant get it to work on some maps for some reason
a nine inch nail, if you will

>> No.5679078

so far I only listened to Dragontown, Brutal Planet and Hey stoopid

good stuff

>> No.5679081 [DELETED] 

Think it's the pacing
But one thing I do find really odd about them is how inflated their scores are on Steam. Dusk, Ion Maiden, Amid Evil all have Overwhelmingly Positive Steam scores

>> No.5679084 [DELETED] 

Dusk was alright, but I find myself having more fun playing user maps from Doom and Quake

there is something solid about the base foundation for both games but I cant really put my finger on it

>> No.5679089 [DELETED] 

I liked Dusk a lot.

>> No.5679098
File: 77 KB, 800x600, bubbleths.jpg [View same] [iqdb] [saucenao] [google] [report]

This is a true statement

>> No.5679117 [DELETED] 

the relation between enemies and level design, and a good enemy priority scheme I'd say

DUSK misses "oh shit"-type enemies like Archviles or Shamblers which demand your immediate attention and require you to immediately change your playstyle if you don't want them to fuck you over, largely in part because of the no-hitscan rule preventing enemies from having outright dangerous attacks.

So most enemies in DUSK are easily dodgeable. It doesn't help that levels in DUSK give you a lot of space to maneuver around in unlike Quake's claustrophobic environments, so circlestrafing becomes king. The more threatening enemy types don't get used as often, and there's too much free space (nor does DUSK ever really commit to going the first-person bullet hell route which would have worked better than what we got)

AMID EVIL greatly suffers from the fact that old enemies are tossed away for ever in favor for new ones each episode (meaning every four levels), which greatly limits encounter variety potential when you don't mix and match all these enemies to create something interesting. Add to the fact that much like DUSK, AMID EVIL gives you too much free space to maneuver around in so combat almost plays out like Serious Sam where most enemies will beeline straight towards you while occasionally stopping to shoot at you. Basically the enemy variety doesn't get properly realized here.

If you think back on the enemies in Quake, all of them inhibited your movement in some way or another and required different movement patterns to avoid (Ogre's bouncy nades force you to get closer to avoid getting backsplashed, Death Knights force you to jump or micrododge, Shamblers force you to break LoS, Fiends require you to sidestep but also look behind you when they leap, and Vores are pricks, Zombies force you to put some distance between you and them so you can safely blow them up), whereas in DUSK and AMID EVIL the almighty circlestrafe and/or backpedal is too dominant.

>> No.5679132 [DELETED] 

Dusk ranges from so-so to okay. Inconsistent level design and detail density, offers very little challenge on any skill level. Feels weaker than many Quake mapjams.

Project Warlock is shit. Flat, wolf-tier unispired level design (with pointless elevators thrown in, that connect 2 completely flat areas), 4-6 textures per level, enemies with no rotations, absolutely no balance at all - the moment you upgraded one of your weapons, everything else becomes obsolete, and every enemy just melts down under fire.

Those two are lacking in pretty much every regard.

>> No.5679134 [DELETED] 
File: 91 KB, 267x500, 6FD93965-0D51-4247-9AE9-AECABEAB6127.png [View same] [iqdb] [saucenao] [google] [report]

>DUSK misses "oh shit"-type enemies

>> No.5679135

I get that chaingunners make people mad, but hitscan enemies are necessary and too many of these imitators don't understand how important they are to good design. If they absolutely must follow a "you can get through every level without taking any sort of damage" rule, then delayed hitscan attacks like the Archvile's should be used.
Maybe even just give a Chaingunner clone a distinct wind-up noise before he starts tearing you down.

>> No.5679136 [DELETED] 
File: 33 KB, 136x228, 1560134272393.gif [View same] [iqdb] [saucenao] [google] [report]

>But one thing I do find really odd about them is how inflated their scores are on Steam. Dusk, Ion Maiden, Amid Evil all have Overwhelmingly Positive Steam scores
I think this is not a big mystery. The grand majority of people who bought them probably never would bother setting up a sourceport and playing Doom/Quake/etc, even if it's a very simple process. So playing nu-retro games is the next best thing. So their overwhelmingly positive scores are not *just* for the game they're reviewing in question, but also the baggage of the actual retro games it's based on that they remember from their childhood / or that they never got around to playing but know are "cool".

I'm not saying this is a bad thing, I liked DUSK. I'm just saying I think it's easy to explain if you take nostalgia and peoples' laziness into account.

>> No.5679138

So people like it, and that’s strange to you?

>> No.5679140

thanks anon, by any chance do you know what mods fit with these albums?

>> No.5679147 [DELETED] 

Yes, now count on your hand the amount of levels in the game that actually uses them, and to what extent they get used.

>but hitscan enemies are necessary
I don't believe this to be necessary. Devil Daggers and DESYNC showed you can be challenging just fine without them (as are the majority of encounters in Serious Sam where the hitscan scorpions or helicopters don't get used).

>> No.5679148 [DELETED] 

I don't think Devil Daggers is a good example as it's a condensed single level arena like Robotron or Smash TV.

>> No.5679152

any map that does not have a custom soundtrack basically

there is nothing wrong with the original ambient soundtrack but its neat to put on some music that encourages you to change the pace, I dont think it can "ruin" any maps unless its really, really moody

>> No.5679156 [DELETED] 

Both of those games are very different than Doom or Quake, opting to be a first person Smash TV clone with large open environments and a huge amount of enemies and projectiles. For a game where each encounter is more intimate, something like hitscanners are good for prioritization. When there aren't a hundred enemies chasing after you, it becomes too easy to circle strafe forever.

>> No.5679176 [DELETED] 

I guess if we're talking about old-school shooters then sure, though I was rather referring to how FPS games at large don't require hitscan to be good.

Hitscan is a highly effective tool for creating threats, though I feel DUSK's identity stems from the fact that a one-hit kill difficulty like DUSKMARE is even viable, so hitscan in the traditional Doom sense would ruin that and potentially make it harder to distinguish from the crowd.

If anything I would have liked it to go further down the bullet hell route with enemies which can actually discourage circlestrafing, or at least make better use of its slide mechanic by having projectile types which can only be dodged by sliding under them. Hitscan is tried and true, but I would like to see shooters trying to break out of Doom/Quake's mold to try and be more experimental. It's kind of upsetting to me that the only half-decent recent FPS releases in a decade and a half take so strongly after Doom/Quake instead of trying to do something unique like Devil Daggers did.

>> No.5679179 [DELETED] 

>I feel DUSK's identity stems from the fact that a one-hit kill difficulty like DUSKMARE is even viable
This is why I suggested a hitscan attack that can be prepared for and force the player to act in a different way than just jumping circles around every enemy.

>> No.5679183 [DELETED] 

reminder that The Examined Life of Gaming prefer Marathon over Doom.

>> No.5679189 [DELETED] 
File: 979 KB, 2091x2128, Hdoom Imp.png [View same] [iqdb] [saucenao] [google] [report]

Dear Dave Oshry of New Blob Interactive:

Sorry for bad english.
I would like to say you that thanks to your brave twitter posts denouncing capitalism that I am now too against capitalism, I now have all the books by Marx like "Beds" and "Many Happy Returns: An Unofficial Guide to Your Income-Tax Problems"

But one thing I dont understand is how there is no ethical consumption under capitalisism, does that mean that I cannot buy your videogames like Dusk™ and AMID EVIL™? how am I suppose to ethically consume them???
Does that mean that I can get free reviewing copies like my favorite youtuber Civvie11 and gggggmanlives? or do I have to visit my closest piramancy site???

I promise I will 200% on superhard and that I will use the save money to buy a Che Huevara T-shirt and copies of the Communism manifesto to give to people in my school.

With love:

should I send this to him?

>> No.5679193 [DELETED] 
File: 204 KB, 900x900, 1451116815900.jpg [View same] [iqdb] [saucenao] [google] [report]

No, and go back.

>> No.5679197 [DELETED] 

Try ethically consuming a bullet at 380m/s

>> No.5679209
File: 2.02 MB, 1427x3150, 1533838551767[1].jpg [View same] [iqdb] [saucenao] [google] [report]

Arm yourselves with knowledge.

>> No.5679213 [DELETED] 

he also prefers goldeneye over quake.
you mad now?

>> No.5679214

Constrictor, Trash and Raise Your Fist And Yell are good too.
His stuff before the 80s is pretty different, however.

>> No.5679218

Literally who?

>> No.5679221

that dude who said serious sam was bad and HL2 was a bad sequel?
I remember people taking the bait hard on both occasions

>> No.5679226

You didnt mention Ion Maiden. That's a pretty good one, made in the actual Build engine (with some 21st century enhancements of course). The game isn't out yet but they have a preview campaign that takes an hour or two.

>> No.5679232

You mean Ion Mistress :^)

>> No.5679242

Most faux retro FPS games don't truly grasp what actually worked with the old games and mostly just try to look retro by looking shit and spending the rest of the money on marketing.

>> No.5679246

Remember that Steam doesn't have star/number ratings and it's just thumbs up/down. In a case like this you'll get an overinflated score if the game is good enough that most people qualify it as a thumbs up.

>> No.5679260 [DELETED] 

yes, kek

>> No.5679261

Yeah I think the speed/movement plays a huge part in this. Wasn't there that Doom mod recently which put in Dusk's movement, that was observably going to change the way you'd play the game.

>> No.5679262

What's Arcane Dimensions' deal with secrets? I think it's pretty cool that each map has a weird objective but it's not very fun to look at every individual wall hoping it has a big ol' crack in it.

>> No.5679265

>I think this is not a big mystery. The grand majority of people who bought them probably never would bother setting up a sourceport and playing Doom/Quake/etc, even if it's a very simple process. So playing nu-retro games is the next best thing. So their overwhelmingly positive scores are not *just* for the game they're reviewing in question, but also the baggage of the actual retro games it's based on that they remember from their childhood / or that they never got around to playing but know are "cool".
I'm sure that's exactly what happened and not random conjecture.

>> No.5679267

I wouldn't say hitscan is bad, but I wouldn't say it's near-essential either or that the lack of it is why some of these new shooters fall flat. Inhibiting your movement has been accomplished without hitscan before through level geometry and good enemy design. If you think about it, Quake barely relies on hitscan for 85% of its combat outside Shambler encounters (not counting the human enemies who only appear at the start of each episode which are rarely used in custom maps and deal little damage to you anyways), which works because the level geometry is so claustrophobic and the enemy designs effective to make good use of the environment.

Though a hitscan enemy like the Shambler/Archvile is usually always welcome in games where the levels aren't always open.

>> No.5679270

Ion Trademark Dispute.

>> No.5679272
File: 889 KB, 1344x713, Screenshot_Doom_20190621_111707.png [View same] [iqdb] [saucenao] [google] [report]

>made one doom map like a year ago
>have an itch to try mapping again
>remember absolutely nothing about how to do it

>> No.5679275

and Valve are increasingly giving themselves/developers ways to hide the negative reviews by default.

>> No.5679278 [DELETED] 

>Dusk, Ion Maiden, Amid Evil all have Overwhelmingly Positive Steam scores
I think this more than anything shows though that people are happy to play these sorts of games, and they're more than ready to play one which is a cut above the others.
Maybe a lot of the issue is that they're wearing these influences on their sleeve when they're only influences - Amid Evil literally mentions Heretic in its description but it plays far more like Serious Sam.

>> No.5679296 [DELETED] 

A lot of these games flat out just list every fucking 90s FPS they can think of, regardless of if it's all that relevant to their own game.

On Steam, Project Warlock mentioned Doom, Hexen and Wolfenstein (not 3D?) in it's summary alone.

Also if you check out their old Greenlight page (the one they kind of dicked over when they got a GoG timed exclusive deal), they mention Hexen, Blood, Quake, Wolfenstein 3D (correctly for once) Doom, and even go off the rails to mention Fallout.

Seems like all it's really in aid of, is hoping to tie people's nostalgia to a game that only very shallowly resembles the games they're actually nostalgic for. Sure would explain why people carried away by hype for Proteus are proclaiming it as 90s FPS games done the way they always were.

>> No.5679304
File: 174 KB, 1080x1048, doot-doom-photo.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5679306 [DELETED] 

>not sticking to DOOM
What's wrong with people nowadays?

>> No.5679309

Yeah it does seem like nostalgiafagging more than anything else.
There's one which runs on GZDoom called Hedon - it mentions Hexen, Unreal & Arx Fatalis in the description yet only plays vaguely like the 3rd one of that list.

>> No.5679312 [DELETED] 

DOOM is for chads
Q*ake is for trannies
Duke is for edgy snowflakes
Marathon is...nevermind, it's shit

DOOM or GTFO q*ake shilling negros.

>> No.5679314 [DELETED] 

stfu you only-doom fags are annoying, blood is better than doom

>> No.5679315

Taking breaks to search for the next Doom, that's all I'm doing. It'll come out.. one day.

>> No.5679319 [DELETED] 

Daily reminder that if you don't play DOOM you do not belong ITT. Q*ake niggers BTFO.

>> No.5679320

Variety is important. I love Doom, but it's also good to play other games.

>> No.5679324

I do play doom but not only doom like some autist I enjoy all the retro fps except quake 2 or unreal

>> No.5679325
File: 85 KB, 500x441, machine-gun-skelly-shooting-the-calcium-deprived-36641073.png [View same] [iqdb] [saucenao] [google] [report]

lmao look at this loser, he is not playing Catacomb 3D RIGHT FUCKING NOW

sorry you are not allowed at the cool kids table, maybe next life, LOSER

>> No.5679327

If you play other FPSes, it makes you appreciate Doom more.

>> No.5679328 [DELETED] 

>I enjoy all retro fps
Kek, DOOM is the only good retro FPS. Blood is for virgins. Uh, look at me throwing dynamites, hahahaha, I'm so gud. Fuck off.

>it's also good to play other games
Yes, DOOM 64, DOOM RPG, DOOMRL, DOOM 3, DOOM 2016, etc.

>Catacomb 3D
Fuck off grandpa.

>> No.5679345
File: 25 KB, 480x360, download (13).jpg [View same] [iqdb] [saucenao] [google] [report]

all this tells me you are a weakling, a mere shell of man who can't enjoy the non stop shooting action of CATACOMB 3D


>> No.5679346 [DELETED] 

hovertank 3d is better

>> No.5679347 [DELETED] 

<replying to trolls

>> No.5679348 [DELETED] 


IMAGINE NOT PLAYING DOOM ONLY! I don't know why we have to share the DOOM thread with these filthy weaklings that play Q*AKE

>> No.5679362 [DELETED] 

>Not playing DOOM only on chocolate DOOM
What is wrong with you, guys?

>> No.5679365

>not playing DOOM exclusively in DOSBox
go back to /v/

>> No.5679371 [DELETED] 
File: 170 KB, 360x346, pepkek.gif [View same] [iqdb] [saucenao] [google] [report]

>Imagine being so assblasted that someone deletes my replies
>Imagine playing Q*ake
>Imagine playing Duke
>Imagine playing any other retro FPS besides DOOM

>> No.5679372

you draw the sectors and then you put textures on them

>> No.5679378 [DELETED] 

>doom's personal janny throwing another fit

>> No.5679382

huh, actually now I do wonder why catacomb never took off
how come it didnt have the staying power of Wolf3D?

the closes thing we got years later was when Raven made Heretic

>> No.5679390

Do you mean Catacomb 3D? I haven't played it, but I figure it was maybe a bit simplistic.

>> No.5679404 [DELETED] 
File: 22 KB, 400x400, geani.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5679414 [DELETED] 

what's the point of playing any other fps after Maze War?

>> No.5679416 [DELETED] 

Idk, playing DOOM?

>> No.5679417

Doom is just maze war for kids

>> No.5679418

Anyone got that youtube vid of someone's mod of Quake with assets from NuDoom?

>> No.5679426 [DELETED] 

Oh, shut up grandpa.

>> No.5679429


>> No.5679440
File: 1.58 MB, 240x232, 1457612241404.gif [View same] [iqdb] [saucenao] [google] [report]

Holy shit

>> No.5679443 [DELETED] 

why /v/ hates nu-doom so much?

>> No.5679449
File: 1.48 MB, 5000x5000, 1458056787332.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5679451

I'm interested what kind of mapset John Romero can offer for Doom 2. His name is really glued to Doom 1, it seems that fits his style much more.

I played through his maps in Doom 2, and I felt he didn't know what he was actually doing. The levels felt like he didn't really enjoy the new enemies, and the theme in general. Gotcha, Industrial Zone and Abandoned Mines are really substandard works by his standards. The point where I felt he found a new groove was The Living End, which level seems like an early prototype for E4M2/M6 first, then Sigil.

>> No.5679454

They don't really hate it, they just love always being insufferable.

>> No.5679461

fuck yeah, doom

>> No.5679487

Industrial Zone and Gotcha is him aping Petersen, Circle of Death and Mines - him aping McGee. Tenements looks somewhat KDitD-ish to me, so maybe Hall? Anyway, yes, the end result is him zeroing in on The Living End. Then going onto putting spins on it in E4 levels, Wizard's Manse (as well as some other Q levels of his) from shotgunstart, the entirety of infamous Daikatana's ep1 (from what I gather, fanpatch actually rebalances it, toning some encounters down), as well as, yes, Sigil.
Axtually, I think, by Sigil, it sort of gotten quite old already.

>> No.5679502
File: 43 KB, 319x310, 1455583175374.jpg [View same] [iqdb] [saucenao] [google] [report]

>'D:\quake' is not recognized as an internal or external command, operable program or batch file.
Silly me, I thought things were actually going smoothly for once.
Quake mapping is hard.

>> No.5679503

man the Quake 1.5 dude is a bit of a wizard

>> No.5679509

why does this feel like Quakespasm with Reshade HDR support? the lightning looks too good

>> No.5679510

It's not ok for Plutonia to make actually well designed, difficult situations with dangerous enemies.
But Sigil can get a pass for spamming Barons on confined hallways for 80% of its gameplay

>> No.5679524
File: 72 KB, 469x359, 1561127014875.png [View same] [iqdb] [saucenao] [google] [report]

That's Mark V, and the lighting is pure TrenchBroom devil magicks as far as I know

how do they do it? no fucking clue

>> No.5679525

Am I the only one that likes the normal shotgun better than the "super" sawed off shotgun?

>> No.5679541

>Doom 2016 without the shit audio mixing
is it so fucking hard?

>> No.5679543

someone email me sigil pl0x

[email protected]ail.com

>> No.5679546


>> No.5679548

can we get the same treatment for hexen 2 and Q2?

i think Hexen 2 by now supports Daggerfall levels of maze labyrinths

>> No.5679551

TrenchBroom does support Q2 and Hexen 2

there was actually an anon making a Hexen 2 map not so long ago

>> No.5679567
File: 5 KB, 320x200, cat3d_000.png [View same] [iqdb] [saucenao] [google] [report]

It may actually have been too complex gameplay-wise. I just played it for a bit and after some extremely basic early levels, it's almost like Hexen on a prototype Wolf3D engine. There are teleports, destructable walls, four key colors (that I found, and they're single-use unlike Wolf3D or Doom keys), the enemies are fairly sturdy and numerous, demanding a lot of clicking or slow charged shots, and I just wandered through a series of teleporters to find this scroll giving me a hint about a maze in some other level that I haven't been to yet.

The real reasons I'd assume it wasn't a major success like Wolf both stem from its publishing. It's one of the games id made under contract to Softdisk, who had some fairly strict limitations on hardware requirements for their games. Hope you like EGA graphics, PC speaker sound effects, and one single short loop of music taken from Keen 4. Also, because it was published by Softdisk, it wasn't so widely available as id's later Apogee- and self-published shareware titles. You could find a copy of Wolf3D or Doom's shareware anywhere, but as far as I know you could only get Catacomb 3D if you had a subscription to Gamer's Edge magazine.

>> No.5679574

That’s not comparable.

>> No.5679651

I find it has far more practical utility for anything that isn't close combat, reliable for shooting cacos and and 'snipers' at a distance.
It isn't quite as satisfying feeling as the doublebarrel though.

>> No.5679654

Doom Slayer Chronicles is great!

>> No.5679668
File: 521 KB, 502x677, 9e1.png [View same] [iqdb] [saucenao] [google] [report]

because /v/ hates all doom in general. They are tasteless and consistently wrong, simple as that. They have a mission to invade here every day sadly

>> No.5679679

That is some bullshit, they fake love doom because of the oldschool gaymer cred.

>> No.5679684

Thats true they pretend to like things only in a comparative way. But deep down they dont really care, complaining about shit on the internet is their hobby, not enjoying a good vidya like the board might suggest

>> No.5679723
File: 91 KB, 1024x501, 1553869936439.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5679732

They do? Last time I saw a thread people were fawning all over it.
Question is, why does /vr/ love nu-doom so much?
I played the demo and found it really underwhelming with annoying mechanics.

>> No.5679763

Because they played the full game, and didn’t judge it based off of a demo with only one level?

>> No.5679767

Oh, so demos are utterly useless now? Good to know. Back to pirating it is, then.

>> No.5679780

the demo is really not indicative of the rest of the game, you kinda just fumble around shooting the same 2-3 enemies with one weapon and that's about it. I would be disappointed too if I were promised good gameplay on a quake 1 demo only to find out it's just the techbase level at the start of an episode.

it may just not be your kind of game and that's fine.

>> No.5679797
File: 487 KB, 879x659, 1544951321194.png [View same] [iqdb] [saucenao] [google] [report]

D44M is a modern game with modern audiences in mind. The start of the game really isnt all that action packed compared to the rest of the game. While its cool to have a demo in modern day, the content of the demo is the part where its telling new players what the game is but in a slow and inviting kind of way. Its not like Plutonia MAP01 that just goes all out the moment you start. D44M is a good game but its understandable for a veteran to be skeptical. It might not be the best game in the series but it was a pleasant surprise when it came out, and the next one is looking even more promising.

>> No.5679819

If he made Doom 1 style maps but considered the new monsters more he's be ace. I wonder if he's going to. He probably made enough off sigil to make it worth his while. Also he genuinely seems to enjoy mapping.

>> No.5679820
File: 461 KB, 1280x720, rtx.jpg [View same] [iqdb] [saucenao] [google] [report]

Do you want a ray traced Doom port?

>> No.5679825
File: 131 KB, 274x290, 1527452316464.png [View same] [iqdb] [saucenao] [google] [report]

That looks really gloomy and depressing.

I love it

>> No.5679828

Not if it means it has crappy 3D Models like a mod for Doomsday.

>> No.5679829

set video quality to 144p and enjoy

>> No.5679871

doom movie was on my tv half an hour ago

>> No.5679876

>https://www.youtube.com/watch?v=PTKpqEX8S04 [Embed]
surprised d4d wasn't used

>> No.5679889

maybe they wanted to do it without d4 sprites

>> No.5679896

Why am I so good at doom yet so shit at quake?

>> No.5679904

Why do my wad textures load just fine in trenchbroom, but when i run my map, none of my textures load and I get left with a checkered map?

>> No.5679908

what type of bottled water does Doomguy prefer?

>> No.5679945

All Doom mods are illegal unless they add unicorns to the game: https://www.youtube.com/watch?v=K6n5hvpbEyQ

>> No.5679967

stop perpetuating the lies

>> No.5679968

you know how games like donkey kong country had pickable letters that you spell names or titles and even unlock bonus rewads?
doom eternal with its arcade focus should have that
hell, if batandy is here, that could be a good idea for golden souls 3

>> No.5679971

it won't, the guy said he's just testing some models that a friend sent him and won't be part of his actual project (Zion).

>> No.5679984

This is not real. It is a hoax fabricated by russian trolls from /v/ 2ch. How can people be so dumb to not realize that shitters just want attention.

>> No.5679985

did no one even consider approaching bethesda/zenimax before opening their mouths?

>> No.5679990

None because Gaming reporters want clickbaits, mainly PC Gamer vultures who lurks /vr/

>> No.5679998

start playing games on an ssd

>> No.5680000

stop lying

>> No.5680001

Most gaming youtubers are the lowest of the lowest of scum you can find on that hellsite.

>> No.5680020

this one video is probably the most resource someone has actually put on the vaseline demake subject
and even then, it's missing out on the fact vaginyan used to shill his garbage on these threads
i guess even video game journalists believe this place is an evil hacker deep web

>> No.5680025


>> No.5680030

>and even then, it's missing out on the fact vaginyan used to shill his garbage on these threads
how is anyone supposed to know that

>> No.5680043

If you got a Quake 1 reboot what would you like to see in it?

>> No.5680051

Does anybody have that gif of the spinning revenant?

>> No.5680058
File: 27 KB, 128x128, 1551504448192.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.5680059
File: 983 KB, 320x240, 1558054099420.gif [View same] [iqdb] [saucenao] [google] [report]

a whole dimension that is just a neverending fucked up hell factory
you know like that one Borges story about the library of babel? the one where people are born and die in the halls of this infinite maze of interconnected hexagons full of books?

and to add insult to injury its getting corrupted by fucked up lovecraft hell daemons so they have to survive by barely scraping shit from their surroundings, could be a nice excuse to include the nailgun/perforator, you just nicked a crude homemade weapon from some poor sod that got eaten by a shambler

yeah, something like that
or maybe Ranger's original Dimension having this bizarre marine corps where they think its a good idea to send out soldiers with nothing more than an axe and a shotgun as their basic kit, I dunno

>> No.5680067

nothing, I dont want to see a quake reboot
though I wouldnt mind more addons like DOPA

>> No.5680081

the entire going down soundtrack

>> No.5680084
File: 82 KB, 175x173, 1498708750140.gif [View same] [iqdb] [saucenao] [google] [report]

and another for the road

>> No.5680086

Seconding this.

>> No.5680097

the first map of Jenesis
would pay the big monies if you just played the entirity of Term's MIDI addon
ooooh yeah baby

>> No.5680105


>> No.5680109

More bossfights, Trent Reznor voicing Ranger and doing music, a booming Super Nailgun. Also some way to make the axe useful, perhaps allow for a quick swing, ala Duke's mighty boot, or maybe the occasional melee finisher when under the effects of Quad Damage (it would have to be quick, of course).
Mostly copy or play off the basic gameplay of the original, but maybe add some new things here and there, a couple of new weapons and items, some new enemies.

I would also like the grungy and gothic aesthetics, with the muted palette and darkness and all.

>> No.5680110

That would also be good.

>> No.5680113

as much as I would like to see where the Ranger came from I know what would be presented would be horrifically bland, best left to the imagination.

In the back of my mind the fact he is only going out with an axe and shotgun suggests someone being sent out from a post apocalypse earth; imagine Bruce Willis from "12 monkeys".


>> No.5680119

A semi-apocalyptic earth maybe. The weird and oddly crude (yet sophisticated) tech in the base levels make me wonder a lot.

>> No.5680172

Canyon from Outlaws was so fucking awesome. The scope secret (secret?), the leap (at that point I was like "yes! knew it!"), the winds, the option to get a drop on the boss. Everything just clicked.

Three previous levels were fairly meh though.

>> No.5680174

Okay, so I am making some kind of joke weapon, basically a "nuke 'em from orbit" kinda thing.
It kills all the smaller enemies, but it just won't do anything to the Cyberdemon. I have no idea why.
Anybody got any idea?

HAGO ABCDE 6 Bright;
HAGO E 1 Bright A_SeekerMissile(90,90,SMF_LOOK|SMF_PRECISE);
HAGO F 1 Bright A_Explode(999,150,0,0,150);
HAGO E 16 Bright;

>> No.5680183
File: 182 KB, 640x517, A1A5257B-E064-41F5-87FF-D8BD39C6BEC4.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5680185

cyberdemons and spider masterminds are immune to splash damage

>> No.5680198

>Ranger Bio Part 1
>Not much of a writer. But I have to get some things down on paper before my brain turns to mush. Some of the important stuff is already gone. Can't remember what my own goddamn name is, for instance. It's gotta be something about this place. It messes up my thoughts. The only time I can focus is when I'm fighting. As soon as the fighting stops, it's like a fog rolls into my head. But I'll get it written down. I have to, for Annie and the kids. If I forget them, I'll never find a way out of this hellhole.

>> No.5680201

Thanks, that did the trick.

>> No.5680205

I always just figured that any Ranger "bio" they could get out of him would be a shitty crayon drawing at best.

>> No.5680206 [DELETED] 

>Ranger Bio Part 2
>Seems like a hundred years since I got that
call at 0400. I hauled my shit to the Slipgate Complex, but the shit had
already hit the fan. Marines bleeding from their eyes, some kind of
half-done mods in their skin, all of them trying to kill me. Even a
couple guys I knew. Commander was AWOL. The place was a maze. It was
like the worst dream I'd ever had. But I know how to follow orders. I
just had to find "Quake" and kill it. No time to think about what the
hell I was seeing.

>> No.5680213

It probably is, but it’s just typed out in a legible font so other people can understand in the game.

>> No.5680214

>Ranger Bio Part 2
>Seems like a hundred years since I got that call at 0400. I hauled my shit to the Slipgate Complex, but the shit had
already hit the fan. Marines bleeding from their eyes, some kind of
half-done mods in their skin, all of them trying to kill me. Even a couple guys I knew. Commander was AWOL. The place was a maze. It was
like the worst dream I'd ever had. But I know how to follow orders. I just had to find "Quake" and kill it. No time to think about what the hell I was seeing.

>> No.5680215

Bet they would just end up making it set in the Rick n Morty universe and the portal technology is the same tech as the warp gates.

"Hey look at me Shambler! Im Pickle Rangeeeer!! *loud burp*"

Thats how we sell Quake to todays Bethesda crowd.

>> No.5680221
File: 150 KB, 639x358, My father worked the mines till the day it took his life.png [View same] [iqdb] [saucenao] [google] [report]

cant be worse than duke saying bazinga

>> No.5680223

>Ranger Bio Part 3
>They didn't tell me much about the Slipgate. They had hired some creepy egghead to build it in the underground levels - Gilman, I think his name was. But what else was he doing down there? Why was the facility laid out like a death trap? When I used the first Slipgate, I got zapped to somewhere else, but it looked the same. Had they already gone through and built a base on the other side? What about those psycho Marines, the poor bastards? Who did that to them? Was it Quake, or was it Gilman?

>> No.5680224

>Two decades ago, a lone marine stepped through the slipgate and into nightmare. He cut through countless horrors to find four eldritch runes, then laid waste to the abomination known as Shub-Niggurath. Trapped in those realms ever since, he has survived using the power of the Dire Orb seized from within the hot gore of the All-Mother. Time and delirium have eroded his resolve and even his name, but a worn family photograph tucked away in his armor serves as a scrap of hope and sanity.

>Doomguy kills demons for so long he becomes this otherworldly "DOOM Slayer" who's so powerful he gets locked in a tomb, and ends up breaking out and saving multiple planets
>Ranger kills Shub, gets royally fucked over, loses his identity, and is forced to fight drug addicts, emos, and lizards for all time
It's sadly fitting.


>> No.5680229

>Ranger Bio Part 4
>Doesn't make any sense. I was fighting for my life as soon as I got there, and then things just kept getting darker and weirder. There were other Slipgates, and I went through them. Nowhere else to go. No idea where they were leading to. I just shot at anything that moved, and I've been shooting ever since. Feels like the night terrors I got after Vietnam. Maybe the whole thing really is just a bad nightmare. What else would explain any of it? Somebody wake me up. My wife and kids need me.

>> No.5680241

>Ranger Bio Part 5
>Those runes I found. Every time I found one, my head flooded with stuff I wasn't supposed to know. Stuff no one should know. That's how I learned what Quake was: Shub-Ngurath. A pile of letters for a pile of tentacles. But those Slipgates led me to all four runes. Did someone or something want me to find them? Without them I never would've gotten to that squirming heap. Never would've found the Orb I used to kill her. The game-winning pass. I thought for sure I'd get to go home after that. No such luck.

>> No.5680245

Why? Because Doom got all the attention and Quake got left in the dust? It’s bittersweet, really. While all the kids go on about their Game Theories and Master Chief vs Doomguy Death Battles on YouBoob, I’ll be minding my business here, playing usermaps and blasting Shamblers.

>> No.5680248

>Ranger Bio Part 6
>I've had this damn Orb ever since. Not that different from a football, except I get to play QB and running back at the same time. And nothing beats catching your own pass and killing some bad guy in the process. Sometimes I call out plays in my head during fights. Helps me keep the memories I left. Miskatonic. The Fightin' Badgers. I was pretty good back in the day Not good enough to go pro, but enough to be the hometown hero a couple of times. Annie tells me I was clueless. She's probably right. She usually is.

>> No.5680250

I suppose you're right. I thought D44M was an okay game that got made the way it was by chance. Don't want to take another chance with Quake. If Champions is anything to go by, I'm content with revisiting the originals and their breadth of maps.

>> No.5680256

>Ranger Bio Part 7
>Need to stay sane, or whatever passes for sane here. Gotta be careful remembering Annie. Don't want to turn her into some story I tell myself. So I try to remember the bad parts, too. How mad she was when I enlisted, how low she got after K was born. But damn I miss her. Everybody should have someone who looks at them the way she looks at me. We've always made it through the rough times. I hope we'll make it through this, too. I hope she can forgive me for being gone so long.

>> No.5680258

>Ranger Bio Part 8
>One of the worst things about losing my mind in here: I can't remember my kids' names. I call them J and K now. Our firstborn was a girl. Tough as nails. When she busted her arm on the jungle gym, she tried to comfort her mom on the way to the ER. I cried at her graduation. Annie had fun with that. A couple years later J arrived. He had me figured out in no time. So smart that kid. I haven't gotten a chance to tell him how proud I am of him. But I will, goddamnit.

>> No.5680263

Eternal looks neat. Basically seems like D4 but with “more stuff.” I’ll play through the campaign, probably fuck around with Battlmode and whatever else they have in store for multiplayer for a week or two. Come back here. Maybe play it again when the expansion packs come around. If there’s mod support, that’d be great. If not, oh well.

Think what I’m trying to say is that unless 4chan(nel) ever decides to rightfully nuke generals, you’ll always have here to come back to and play whatever anons have cooking.

>> No.5680264 [DELETED] 

>Ranger Bio Part 9
>I used to try to keep track of time here, but it's no use. The sky makes no sense. Some places seem to have day and night but most don't. Feels like years, but I don't feel any older. When I manage to sleep, I can't tell whether it's for minutes, hours, or days. Maybe no time has passed at all back home. I'll get out of here and crawl back into bed with my wife. She'll let me sleep in. I'll talk her into making me pancakes and bacon in the morning. That's the way it's gonna go.

>> No.5680267


>> No.5680276

>Ranger Bio Part 9
>I used to try to keep track of time here, but it's no use. The sky makes no sense. Some places seem to have day and night but most don't. Feels like years, but I don't feel any older. When I manage to sleep, I can't tell whether it's for minutes, hours, or days. Maybe no time has passed at all back home. I'll get out of here and crawl back into bed with my wife. She'll let me sleep in. I'll talk her into making me pancakes and bacon in the morning. That's the way it's gonna go.

>> No.5680301

dare I ask what the issue with generals are

>> No.5680302

I see what you're thinking, but on the other hand nothing can actually really take away classic Doom or classic Quake from us.
They can completely fuck up but we'll still be blasting Shamblers and Cacos to our hearts' content.

>> No.5680305

>once a general gains staying power, it tends to be filled with the same posters instead of a traditional thread where anyone is likely to pop in
>name and tripfags swarm to them like flies
>people don’t like seeing the same thread with the same topic every time they get on front page or the catalog
>eventually become very circlejerky, same thoughts and opinions are always espoused
Anyways, what have you guys been playing? I’ve tried a few stock levels with Copper Quake, the changes are subtle but are there. I’m going to try it with the recommended map set, “underdark overbright”

>> No.5680313

All the problems you listed also apply to normal threads and slower boards as well.

>> No.5680319
File: 167 KB, 560x620, 1560986587821.png [View same] [iqdb] [saucenao] [google] [report]

Happy 23rd birthday Quake!
at least if its the 22 where you live

>> No.5680321

Yeah, even if the new games turn out to be complete disasters, the originals don't suddenly vanish forever. Though my autistic mind would think the series has been "tainted" by having permanent scars in it's entry list.
I see. I guess I've seen a few generals that fit your bill. Though, this place at least produces content and has no trip users whatsoever.
I've just been running through the Quake 1 expansions since I haven't done so in years. So far, DoE was neat but the "new" weapons are lazy, SoA has better additions, though I don't like that the laser blaster makes Star Wars sounds.

>> No.5680323

I sorta see the concerns with this, and there's some legitimacy to it, but there's also been reasonable avoidance of it around here.

>> No.5680335

Quoffee has been a blast. I stormed through all the levels in E1 up until Starship Cthon. Will return to it ASAP.

>> No.5680340

I found I actually like DOE's weapons more, as they're just really boosted versions of the original weapons, and I love the original weapons. Not very creative, but quite dependable.

The new grenade launcher in SOA I found very finicky, and I almost never ever used the hammer. The laser gun was sort of cool, but I seldom felt I got any use out of it, first time I got it, I blasted off my ammo dump into a large warehouse section, to bounce the lasers all over the place, and that was actually incredibly effective, dusting almost all the badguys in there, but I didn't really find myself in a spot like that again.
I kinda just saved my cells for the Thunderbolt.

>> No.5680343

I also really liked Quoffee, it spurred me to play Arcane Dimensions which is blowing me away.

>> No.5680347
File: 16 KB, 256x256, keen.png [View same] [iqdb] [saucenao] [google] [report]

>someone saved my edit

>> No.5680350
File: 142 KB, 653x658, 1526409265353.png [View same] [iqdb] [saucenao] [google] [report]

happy birthday quake

>> No.5680357

Aah, so it is. Maybe I should play a spot of Quake before I go to bed

>> No.5680368
File: 457 KB, 215x194, 1560913086273.gif [View same] [iqdb] [saucenao] [google] [report]


I'm glad more anons are enjoying Coffee Quake and Copper

The quack gang has been very busy this year, it seems.
Hopefully it means that scene is picking up more steam, who knows, maybe someday my dreams will come true and we will get the Quake equivalent of BURL TUMD
no way in hell but its fun to think about

>> No.5680372

/vr/ quake mapping project when

>> No.5680373

I just want a 6th episode made by sandy

>> No.5680376

Hideous Quakestructor is a cool idea, but I think it might be difficult to adapt Quake's stock maps to that kind of gameplay, one would have to devise a new set of maps I think.

>> No.5680379
File: 81 KB, 383x236, 9798798897.png [View same] [iqdb] [saucenao] [google] [report]

The Crusher was an interesting level. For being mostly brain the Spider Demon must be kind of dumb to sit directly beneath a massive hydraulic press.
what would a starport even need that for?

>> No.5680384
File: 940 KB, 2449x706, odamex-zandronum-zdaemon.png [View same] [iqdb] [saucenao] [google] [report]

This UI inconsistency across ports bothers me. Odamex seems slightly brighter than the other two ports, all of them have gamma set to minimal (i.e. 0 or 1 depending on the port).

>> No.5680389

It's not Quake, but Matt made a mod called Synthetic Deities which is basically HD for Heretic. Since Corvus is an elf, the idea was to make you agile and nimble. All the weapons got some sort of light overhaul too.
Unfortunately, and I can't remember which, but he said he either halted or outright cancelled the project, which is a shame. I do recall him ranting about how he doesn't like the bestiary and feels that it's a "mockery" or Euro culture or something.

>> No.5680396

Circle of Death feels KDITD-ish to me in general aesthetic as well.

>> No.5680404

Which makes me wonder: With Hideous Destructor and Synthetic Deities, both being really cool names taken from metal lyrics, what would a Quake version would be called?

>> No.5680405

You know what I'm fucking in
I just picked TrenchBroom tho so my entry is going to be shit

>> No.5680418
File: 207 KB, 1244x608, 123.jpg [View same] [iqdb] [saucenao] [google] [report]

>and even then, it's missing out on the fact vaginyan used to shill his garbage on these threads
>i guess even video game journalists believe this place is an evil hacker deep web

>> No.5680428

Alright, a cool sounding metal phrase? I searched up random "Quakey" words into AZlyrics and got
>Kabbalah Upsalica
>Memories Confined
>Unburdened Minds
>Insidious Repression
>Biped Defragmentation
>Mysterious Domain
>Murdered Apprehension
>Wretched Spawn
>Absinthed Brains
>Latent Fantasies
>Fate's Pudenda (hah)
>Pleasures Archetypal
>Infernal Legions

>> No.5680437

He sounds like a faggot on his videos, so no wonder he calls 4chan a "dumpster of a board".

>> No.5680453

All doomers are the brothers even gay and tranny doomers.

>> No.5680454

Insidious Repression, Wretched Spawn, and Infernal Legions are my favorites out of those.

>> No.5680459

Could be cool. What would we call it?

>> No.5680463
File: 2.63 MB, 2560x1440, dimensionsmap01.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5680467
File: 171 KB, 560x620, 1560987661442.png [View same] [iqdb] [saucenao] [google] [report]

>QUMP is already taken

QUake Anons Create Krap

>> No.5680468

I'd go for a Quake 1 ray traced.
2.5d games with modern graphics looks awful

>> No.5680471

How come?

>> No.5680475

Im still butthurt the Halloween /vr/ mapping project fizzled out.

>> No.5680476

veearr's dimension

>> No.5680501
File: 123 KB, 750x831, barney01.jpg [View same] [iqdb] [saucenao] [google] [report]

holy shit it does

>> No.5680514

I just downloaded SD for the second time ever. I forgot about the neat things he changed for the weapons
>Necro gloves are "battery" operated, green lightning is the main mode, red is backup. Tomed version makes it faster
>staff does push damage when first pulled out, tomed just makes it stronger and electrified
>wand shoots a neat beam
>crossbow must be manually reloaded, is very powerful as a trade, tome makes it shoot a cross
>dragon claw is a pure death beam, tome makes it go hyperdrive
>hellstaff is a strange hitscan magic attack, tome makes it spawn literal rain of death
>phoenix rod is a rocket launcher that spawns flaming birds, tome makes it last longer
>firemace is a rocket launcher that's just really powerful, tome makes it summon a living orb that shoots enemies for you
I wish he got around to doing the monsters

>> No.5680519

>Help Us Enable Ranger's Greatest HUH

>> No.5680524

crushing the stars so they fit inside ports

>> No.5680534
File: 109 KB, 1584x594, corvus.png [View same] [iqdb] [saucenao] [google] [report]

Also, the way you recharge the hellstaff is hilarious. Since it's a demonic weapon, you have to pick up demonic runes and read them, causing you pain and recharging the staff.
Corvus is apparently a religious zealot, so the runes say things that would specifically ire him.

>> No.5680537


>> No.5680542

Corvus was always kind of an asshole.

>> No.5680554

>Matthew 5:22
>But I say unto you, That whosoever is angry with his brother without a cause shall be in danger of the judgment: and whosoever shall say to his brother, Raca, shall be in danger of the council: but whosoever shall say, Thou fool, shall be in danger of hell fire.

>> No.5680560

>Corvus, having been cursed by the Serpent Rider D'Sparil upon the latters death, found himself trapped in the Outer Worlds. He would spend ages wandering through them, hoping to find a way home. All his former weapons had been rendered inert, save for his single staff. Eventually, while in the midst of a battle, Corvus' Tome of Power was able to create a world ripple back to Parthoris. Upon his return, however, he found himself in the middle of yet another conflict.
So basically, he was Doom Slayer before Doom Slayer, but instead of becoming a ball of meaty rage, he became a cynical asshole. Typical of an elf, I'd say.

>> No.5680562

I had no idea this was a thing.

>> No.5680576


>> No.5680578

I don't think he liked Heretic that much, and couldn't come up with new monster behavior, saying something along the lines of the roster being "diverse for diversity's sake," meaning that a good chunk of the monsters were arbitrarily made, or were made redundant by other cast members. It was advertised for a while, then silently dropped.
It's a damn shame he abandoned it, because Heretic is considered "fantasy Doom," and I would've liked to see a fleshed out "fantasy HD."

>> No.5680591

After reading the previous posts and discovering that Ranger now has a sizeable backstory, I’d wager Mr. Knife Ears is more like him.
>both were banished to strange lands after defeating their games’ final boss
>spent an untold, but presumably long amount of time wandering these new dimensions, fighting just to see tomorrow
>both ended up finding themselves in the middle of a new conflict
But instead of being a cynical asshole, Ranger became a depressed family man longing for pancakes.

>> No.5680641
File: 15 KB, 210x260, 1430720773551.png [View same] [iqdb] [saucenao] [google] [report]

Sounds like a fun project, I'm down.

>> No.5680651
File: 209 KB, 1280x720, catacomb armegeddon.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm told that Catacomb 3d did not use raycasting, which makes sense since the 3d is so wonky.

this thread suggests it's doing something faster: http://www.sega-16.com/forum/showthread.php?25619-Catacomb-3D-and-Raycasting

but what is the algorithm specifically?

>> No.5680691

That’s a much stronger comparison than it should be. I just think that Corvus was always a bit of a dickhead.

>> No.5680704


>> No.5680732

that pic is fucking terrible

>> No.5680736
File: 621 KB, 2560x1440, hr2coop3.png [View same] [iqdb] [saucenao] [google] [report]

Coop is pretty fun

>> No.5680739
File: 1.65 MB, 2560x1442, coolguy69coop.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5680757

I want to crawl up crash's ass and die

>> No.5680780

so you would end up a dead turd

>> No.5680786

Did my download of Quoffee corrupt? I made a shortcut using the included instructions (to launch the mod directly under Quakespasm) and it goes to vanilla Quake. When I go into the console to launch Quoffee it gives me a "couldn't load autoexec" error. Apologies if this is a common issue. I didn't have this problem setting up shortcuts to launch the official mission packs

>> No.5680793

If you're on Windoze, just put the quoffee folder in the same directory as quakespasm, launch QS, and in the console type "game quoffee"

>> No.5680802

Unfortunately the same error occurs in that case. There really is no autoexec.cfg to be found anyway so I may be missing one?

>> No.5680814

You might need to type "map [name of desired map]" manually in the console, thats usually how it is with these quake jams

>> No.5680830
File: 668 KB, 1055x1352, American_McGee.jpg [View same] [iqdb] [saucenao] [google] [report]

Here's your level designer bro

>> No.5680836
File: 1.11 MB, 2560x1440, sodmap25.png [View same] [iqdb] [saucenao] [google] [report]



>> No.5680850

E4M1 is based though. Except for the barons secret, thats just dumb.

>> No.5680863

I can't map for Quake, but I would LOVE to play it, and I fully support this endeavor.

>> No.5680865

For Doom, most of the levels he made feel kind of meh, some even bleh, but E4M1 and The Crusher are some of my faves.

>> No.5680870
File: 297 KB, 595x842, ranger chan.png [View same] [iqdb] [saucenao] [google] [report]

Haunted Underworld Hellscape

>> No.5680872

or maybe Haunting Underworld Hellscape

>> No.5680880

It's interesting seeing footage of him playing his own maps.

>> No.5680884

Haunting Unearthly Halls

>> No.5680967

Hell Under Hell

>> No.5680975
File: 47 KB, 400x400, clown reads complete 4chan history.jpg [View same] [iqdb] [saucenao] [google] [report]

Quantum Quarts Quake. Tri-Q.

>> No.5680979


>> No.5680981


>> No.5681015

I've never understood why 64 is depicted the way it is in this pic. Is it because it was on a Nintendo console?

>> No.5681018

The guns are much less animated, someone compared them to "pew-toys"

>> No.5681023
File: 104 KB, 700x417, OH FUCK.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5681030

*quartz ?
Uhhhhh textures. https://quantumquartzusa.com/

>> No.5681031
File: 17 KB, 212x156, Sentry_Drone.png [View same] [iqdb] [saucenao] [google] [report]

I want off this ride. These and the obnoxious brain cunts make me wanna gib myself.

>> No.5681037

>another virginal retard moaning about Lost Souls/Sentry Drones

How boring you are.

>> No.5681038

Like sitting there shooting one 50 times isn't boring.

>> No.5681042

Many insecure wadmakers tend to exaggerate how much better the community mapping is to the work of id, that was the narrative when Sigil was released.

While these people are wrong, and the work of Romero, the Casalis, or the NRFTL pair are much better than the work of the latest glorified userwad, in the case of McGee they are right.

McGee's maps are really nothing special. They have no style, no soul, just one of the many average mapping of the time. The same goes to Willits, Green, and all the Master Levels/TNT shit.

>> No.5681049

Duke is a very easy game, sometimes I even let them blow on me. Their single explosion doesn't hurt that much.

>> No.5681053

What is with all this bitterness towards community maps?

>> No.5681054

I wouldn't complain to a mod that just makes them all just explode from the start

>> No.5681056

Probably the safest level designer, IMO. His maps were fine, but nothing too amazing or interesting.

>> No.5681057

Romerofag still assblasted
Sigil broke people here for some reason

>> No.5681058

>not saving time and ammo by just luring them into doors.

>> No.5681069

True, although I've been playing on Come Get Some, so there're usually a few at a time. They're just extremely annoying.

I'd be happy with halving their hitpoints in exchange for doubling their damage.

I heard about that. I keep fucking up the timing, but once I stop being retarded with it, that'll be nice.

>> No.5681071

> you read about how using tomes of power is blasphemous

>> No.5681086

People overhyped themselves for Sigil, it was going to be some incredible experience the likes of which we'll never see again.

Instead it was an average / slightly above average set of maps by a developer who spent years describing himself as out of touch, way behind in mapping skill and as not having the style that a lot of those people imprinted on him as having.

>> No.5681110

Is it possible, or do any functions exist in ZScript to make a custom death state be inherited by every actor? I have one death state for everyone, but I don't want to write a new block for each enemy (and it wouldn't work with mods, obviously).

>> No.5681117
File: 787 KB, 634x779, hue hue what a mess.png [View same] [iqdb] [saucenao] [google] [report]

I don't know what I'm doing

>> No.5681120

Yeah but I bet he didn't get 100% secrets on MAP15

>> No.5681121

Anon, i fucking love what you are doing,
please keep going at you own pace!

>> No.5681125

Are the quake 2 mission packs worth playing?

>> No.5681129

Based Peter be like

>> No.5681134

Is there a way I can play wads without a sourceport and just DOOM itself depending on the version supported by the wads? So far I'm playing on choco doom which is nice but I want the real deal on DOS-BOX from abandonwares.

>> No.5681141

Chocolate Doom is Doom itself. The entire reason for it existing is to have a SDL based, portable vanilla experience.

>> No.5681159

What's going on with me?
Every day I wake up, I just want to play Doom.
Other games don't do it for me anymore.

>> No.5681165

He did
https://youtu.be/PR7R_JcO5hY (he finishes industrial zone around 22:00)

>> No.5681168

>invents a gimmick
>blatantly halfasses everything after said gimmick appears

>> No.5681173

jesus fucking christ. maybe I should shut my damn mouth.

>> No.5681178

Based. Because doom started it all, wolfenstein and other FPS games didn't have platforms, variety of monsters, variety of weapons and ammo, they were just the beginning of the real deal that started it all. Even better if you stick with vanilla and speedrun the game.

>> No.5681204

Just do what you're doing now, it's looking good so far.

>> No.5681259
File: 81 KB, 811x668, GNT_07.jpg [View same] [iqdb] [saucenao] [google] [report]

>unhealthy pulp action-hero masculinity
not this shit again

>> No.5681271

IMO, unless you want to play on actual DOS (not dosbox), theres no reason to prefer using vanilla over chocolate in terms of "authenticity".

>> No.5681275

Both mission packs are better than the vanilla campaign. I like Ground Zero because it has lots of big, semi-nonlinear maps.

>> No.5681298

Spikeh mutant ninjeh turtleh

>> No.5681308

Sigil is a masterpiece, with only one flaw: too short. OK, two flaws: no proper final boss.

Levels are pure work of art, they are all different (unlike in muh megawuds), they all have great puzzles.

Those who think it's just your average mapset, they even need their brains checked, or just assblasted Romero's still the king of designers.

>> No.5681334

Swap 64 and 3 and this works, Doom 3 deliberately made the weapons feel anemic and it's impossible for a game with a double chainsaw to be gay. These are the facts.

>> No.5681339

You have a good point. When you're firing the 64 chaingun you might as well close your eyes because that thing takes up the entire screen.

>> No.5681341

>they all have great puzzles
There were puzzles in sigil?

>> No.5681354

Can anyone here recommend me a game similar to Quake with single player combat that's not in the Quake franchise? I've been trying to find one and I can't. 3D graphics are preferred for this.

>> No.5681358

I like that
they end up with similar fates but handle them differently
one is eternally ANGERY
one is depressed and slowly losing his mind
the other just became more jaded because elves are shitasses

>> No.5681362

You can get Doom. The CD. It's available online:

There's a shitload of versions of it, so if that isn't it look on the same site for others. You can use DOSBox to install things. Just mount your C drive and D drives in it accordingly.

Surprised these people: >>5681141
weren't more help.

>> No.5681363

Xmen - Ravages of Apocalypse
Hexen 2
Kingpin Life of Crime
Soldier of Fortune

>> No.5681369
File: 33 KB, 136x228, 20d.gif [View same] [iqdb] [saucenao] [google] [report]


I like these
specially Hell Under Hell

>> No.5681371

Thank you very much. I will check these out, though I've played the Xmen - Ravages of Apocalypse mod for Quake. Is that the same thing? I'll check out Hexen 2, Kingpin, Sin, and Soldier of Fortune though.

For some reason I can't get into Half-Life. I know you didn't recommend this one but something about the combat just doesn't feel fun for me. I just want mindless strafing and projectile-dodging, but not in the style of Serious Sam or Painkiller because both of those were miserable slaughterfests. I hope what I'm saying makes sense.

>> No.5681379
File: 13 KB, 219x241, e7e.jpg [View same] [iqdb] [saucenao] [google] [report]

>Quake Usermaps Anon Designed?

still prefer HuH however

>> No.5681383
File: 22 KB, 310x380, NyarHUHotep.jpg [View same] [iqdb] [saucenao] [google] [report]

Dat's gud, anon. Felt real nice when I pulled it out of my ass.

>> No.5681384

I just personally don't subscribe to the idea that playing via DOSbox (which is emulation) is the "real deal".
Want the absolute real deal? Play vanilla on a DOS computer.

>> No.5681392

Kingpin doesn't feel like Quake at all so go in with no expectations and an open mind.

>> No.5681394

That's a good one.

>> No.5681397

>Doomguy saw the horrors of hell and then some
>Ranger saw eldritch horrors and then some
Turning insanity into furious anger is pretty rad.

>> No.5681407

Would you rather watch a long-time boomer veteran play Doom and Quake or a younger person who hasn't played much, if at all?

>> No.5681414
File: 3.63 MB, 1416x1647, not the right gun but still an alright comic i guess.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5681416

I just watched my 6 year old nephew discover how to play Quake. Making these old games look new and then never telling them when it was made is great cause they have no idea if it came out last week or 20 years ago.

Younger definitely. It's fun.

>> No.5681420

>that many shamblers
This person has never played Quake

>> No.5681428

Malnourished babbies

>> No.5681452
File: 19 KB, 632x495, 1558895898199.png [View same] [iqdb] [saucenao] [google] [report]

I made a strawpoll for the names:


>> No.5681453
File: 6 KB, 199x181, quake.png [View same] [iqdb] [saucenao] [google] [report]

>H.U.H. Junkie

>> No.5681456
File: 55 KB, 479x646, BootyHunter.jpg [View same] [iqdb] [saucenao] [google] [report]

Why are the shamblers so tiny

>> No.5681461


>> No.5681463

they aren't shamblers
they are shamblets

>> No.5681472
File: 6 KB, 360x360, file.png [View same] [iqdb] [saucenao] [google] [report]

>Started ep 3 quoffee on nightmare


>> No.5681498

Did you guys see this

>> No.5681502

What a shit video

>> No.5681514

I'm actually considering buying a "modern" PC just to play Doom Eternal. My laptop from college can't do shit.

>> No.5681517

>Buying a "modern" PC just to play one (1) game that will last you an average of 10 to 20 hours
Please tell me you at least have a number of other reasons, because saying it's literally JUST to play Doom 5 would be rather silly.
And no, this is not a le ebin contrarian /v/ take, I'm interested to play Doom 5 as well.

>> No.5681528

There's other games too I guess. Like I want to check out Amid Evil and a few other games, but my computer can't play them. I download a lot of games but I can only play about half of them. Playing games is literally the only reason though since I use a second, large display connected to my laptop and the CPU is plenty fast. It's just for the GPU. And I don't want to buy an external GPU..

>> No.5681531

Then godspeed, you have the approval of a random anon on the internet to spend your own dosh how you see fit (in case you needed it, I don't know why you would)

>> No.5681532

Where is the nightmare door in quoffe?

>> No.5681541

Jump up to the stained glass window next to the easy difficulty portal.

>> No.5681549

Just found this while searching for this Quoffee mod you guys are playing:

This looks fucking cool and it says it's a Quake mod.

>> No.5681557

i was just playing super doom, weird

>> No.5681558

He could use that new PC to finally run GZDoom with dynamic lighting AND particles at the same time

>> No.5681568

you can find Quoffe in the news post

>> No.5681570

it's "coffee quake"
second from top on the news post

>> No.5681571


>> No.5681572 [DELETED] 

>people playing quake instead of enjoying DOOM, the actual good retro FPS
We've been trough this, friends.

>> No.5681575 [DELETED] 

covfefe quake XDD

>> No.5681578

but i played quake first so that means its better????

>> No.5681579

How do I put music on my trenchbroom quake maps?

>> No.5681580

yeah we have and Quake is better. Vertical level design is cool.

>> No.5681584

Doom was fun but doom 2 maps felt like a slog.
I moved to quake and I enjoyed it more than doom.

>> No.5681603

fck u

>> No.5681605

Eternal's convinced me to get a 2080ti to replace my 1080

>> No.5681630

if you're an emufag like me a good enough computer can even emulate up to ps3 and wii u games, and anything below that.

>> No.5681640

That's bait, right? Holy fucking shit. It hurts.

>> No.5681649
File: 170 KB, 311x311, caco01.png [View same] [iqdb] [saucenao] [google] [report]

I'm going to play ALL the video games and you cannot stop me

>> No.5681651

[audience laughs]

>> No.5681656
File: 73 KB, 1024x768, 1549756452155.jpg [View same] [iqdb] [saucenao] [google] [report]

Nah I just want to be sure I can get max framezzz with Eternal. a 1080 would prolly do just fine but I'd prolly end up wanting to try out raytracing as well even if it's out of my autistic habit of maxing graphics options in every game I play

>> No.5681659 [DELETED] 
File: 197 KB, 1200x1464, DOOMADVICE.jpg [View same] [iqdb] [saucenao] [google] [report]

I can't stop you, but I can make fun of you for choosing the worse option, that being Quake.

>> No.5681667

Stop baitposting

>> No.5681670
File: 8 KB, 106x142, AAAAAAAAURGH.png [View same] [iqdb] [saucenao] [google] [report]

Well I'm gonna choose to not believe you. The truth is way too painful.
Gimme dat 1080

>> No.5681676
File: 109 KB, 560x620, 1560927144157.png [View same] [iqdb] [saucenao] [google] [report]



>> No.5681681

>3 people voted
Ah,at last i truly see.
It's just me and 2 other fps autists

>> No.5681683

Anon, it's a slow board. Give it 8 hours or so

>> No.5681685
File: 53 KB, 320x445, 1548648410646.jpg [View same] [iqdb] [saucenao] [google] [report]

No,this is the conclusion i made.
I'm sticking with it.

>> No.5681690

Based and computerpilled

>> No.5681698

HUH is wining by 5 to 3
I abstained from voting for a bit while I flipped a coin

>> No.5681717
File: 154 KB, 640x965, cd2.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5681729
File: 852 KB, 960x540, 1482557953978.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5681730

the one and only, the father and mother of retro FPS.

>> No.5681737
File: 953 KB, 330x300, 1452245969877.gif [View same] [iqdb] [saucenao] [google] [report]

>Starship cthon
where is this last secret holy FUCK

>> No.5681748

Just circlestrafe them and shotgun them, bro.

>> No.5681749 [SPOILER] 
File: 668 KB, 1920x1017, 1561221257923.png [View same] [iqdb] [saucenao] [google] [report]

is this toohoo enough

>> No.5681753

take it easy man

>> No.5681770 [DELETED] 

kys idbaby. quake sucks

>> No.5681785

based and doompilled

>> No.5681796
File: 625 KB, 326x326, download (1).gif [View same] [iqdb] [saucenao] [google] [report]

I've always wondered what's inside a Berzerk pack

Is it an injector?
is it a pill?
maybe only a suppository could make you so fucking mad you can one punch imps at your leisure

>> No.5681807

a boof but doomguy cant handle his thc
in reality it's probably an epipen he stabs into his thigs

>> No.5681812

A nice injector full of some meth and steroid cocktail

>> No.5681817

>while he's full of adrenaline from killing monsters
So...he walks around having a heart attack AND killing demons?

Need more proof that DOOM > Quake?

>> No.5681830

Who knows? What ever it is, you’re only supposed to take one, but Doomguy takes the entire pack, and gets higher than a kite as a result.

>> No.5681837

Probably some injector with some crazy nanobots.

>> No.5681881


>> No.5681981

Sounds like something from System Shock or Warframe.

>> No.5682001
File: 31 KB, 443x590, 6938398.jpg [View same] [iqdb] [saucenao] [google] [report]

>the DoomRL spiritual successor does a free demo
>no fucking diagonals
>ask about it, but I know the answer already
>Its to accommodate the fucking gameplad users
I want to bitch about this shit but that's going to accomplish precisely nothing

why did you have to break my fucking heart Kornel
this isn't fair

>> No.5682092
File: 1.45 MB, 400x225, 1537644105608.gif [View same] [iqdb] [saucenao] [google] [report]

Well it's obvious which name won. Now all that's left is for someone to come along and help organize the project.

>> No.5682093

>doomguy becames angry as fuck
>ranger becomes depressed
>corvus becomes a dick
what about the marathon officer?

>> No.5682095


>> No.5682096
File: 3.28 MB, 2560x1442, chexdm.png [View same] [iqdb] [saucenao] [google] [report]

Chex Quest DM is actually pretty fkn fun.I mean it makes sense given that all the weapons function like their Doom counterparts.

The maps are pretty damn cool, I love the Chex aesthetic - the music really sells it.

This makes me wish Samsara was still being played : (

>> No.5682104
File: 2.28 MB, 2560x1442, chexdm2.png [View same] [iqdb] [saucenao] [google] [report]



>> No.5682105
File: 38 KB, 580x624, thonk.jpg [View same] [iqdb] [saucenao] [google] [report]

I've always wondered,why do people post stupid questions like yours?

>> No.5682106

to be fair, there's that alternate doom 4 cover and even some of eternal's covers that show enemy encounters that never/may never happen

>> No.5682119

why does marathon look so bad?

>> No.5682128

Orange ranger bad!

>> No.5682137

Well, marathon looks bad but it's actually a decent game. I really enjoyed the story. Might play it again, cheers

>> No.5682141
File: 61 KB, 500x500, asfas.jpg [View same] [iqdb] [saucenao] [google] [report]

I imagine It can't be that hard to string a bunch of maps together right? I have no idea how Term organized the DUMPs but I guess I could do it
I have no idea what I'm getting myself into

We could officially start next thread if everyone is on board, so it can be added to the news post

One week sounds reasonable since Trenchbroom is surprisingly easy to pick up, so the deadline would be Sunday 30 maybe 23:00 GMT
we can extend the deadline if really necessary but get your shit in time

Dumptruck's playlist of mapping tutorials: don't get discouraged because if a total retard like me can start mapping so can you

send your map to: [email protected]

>> No.5682146

do I really need to watch all of those vids or I can do it all on my own and tape together a map?

>> No.5682148

I'm a complete retard and I love Quake, but I've never mapped. Would there be some screening/feedback process for the entries? I'd love to learn and contribute, but I also don't want to drag down the quality of the mapset with my noob mapper shit, knowwhatimsayin?

>> No.5682151

I'm pretty sure the majority of anons here cant map for shit or just never bothered, the main point of this is to have fun, not to make a masterpiece or anything

>> No.5682152

Is HUH going to be pure vanilla Quake, or will the entries allow Quoth/ArcaneDimensions stuff?

>> No.5682157
File: 2.02 MB, 2560x1440, scythe2map10.png [View same] [iqdb] [saucenao] [google] [report]


One week is very short for a CP

>> No.5682161
File: 39 KB, 599x600, knights.jpg [View same] [iqdb] [saucenao] [google] [report]

the quickstart should be enough to get yourself going, you can look up the specifics as you go

we could have a hub map so people can easily skip a map if they don't like it
but the main point is just to get us doing shit, I dont think the Dump/Hump/Qump projects screened anyone so I don't see any reason why we should

since a lot of us are going to be newbies It would be best to stick to vanilla
but you could design your map with copper in mind if you want since that does not radically alter the core gameplay with new monsters and stuff

I may be spoiled by the absurd speed of the usual quake map jam, but those are experienced mappers and we dont have many of those

maybe we should make it two weeks
is everyone okay with that? a month sounds like a bit too much

>> No.5682163

So...I'm playing on choco doom and I want to go for a 100% run. Is there a way I can see if I missed something besides completing the level and see it then?

I remember some doomer on youtube that posts doom videos with 100% completion had something that appeared in the HUD and showed if he got 100% secrets.

>> No.5682165
File: 715 KB, 2560x1440, hr2coop1.png [View same] [iqdb] [saucenao] [google] [report]


Depends on which port your using. Most have options to add kills and secrets to the hud or show it on the automap screen.

>> No.5682167

what do you guys think of this “retro shooter revival” going on with games like Project Warlock, Dusk and Nightmare Reaper?

>> No.5682170
File: 48 KB, 422x422, maxpayne.jpg [View same] [iqdb] [saucenao] [google] [report]


Whoops, didn't see it was Choco. Nah, you can't (AFAIK). Crispy might have it though ? If so you could run Crispy in 320x200 and it'd feel just like Choco.

>> No.5682173

as for the feedback, that would be pretty easy, just post your progress here and we can help you with shit
you can always go to the quake mapping discord also, its on the same channel with the tutorials, lots of quake wizards that can help you with any questions you might have

>> No.5682215
File: 680 KB, 500x496, 1558300532441.gif [View same] [iqdb] [saucenao] [google] [report]

It's neat, but it's not /retro/
I like to call it nu-retro, I find the oxymoron to be amusing

>> No.5682219

What are your favorite MIDI addons to use when playing Doom?

I currently have Term's Now That's What I Call MIDI, a fan-made expansion to that one that someone in these threads suggested, and "Floppy Disk of MIDIs" which is exclusively retroFPS MIDIs (not normal bands)

>> No.5682228

That's one of the best imp faces I've seen.

>> No.5682246
File: 16 KB, 300x299, R-8215465-1457291065-8999_jpeg.jpg [View same] [iqdb] [saucenao] [google] [report]

Why did this get so many mods? It's one of my favorite games, but I never played it and though "man, I wish this had a billion mods for it like Doom". Whereas with Doom I remember always wanting mods and level packs and shit like that even when I was a kid before I knew anything about that stuff. So with Doom the massive modding community always felt natural. With Half-Life it always surprised me.

>> No.5682247
File: 160 KB, 800x857, 1560678295933.jpg [View same] [iqdb] [saucenao] [google] [report]

Is there a list of which Hideous Destructor Marine has what?

I know the different colors means they get different loadouts, but I don't have them memorized - so I forget if I should engage X at long or short distance, etc.

>> No.5682270

goldsrc was easy to mod

>> No.5682275
File: 26 KB, 220x264, Half-Life_Opposing_Force_box.jpg [View same] [iqdb] [saucenao] [google] [report]


Easy to mod and HL is fucking awesome

>> No.5682334

All marines have a backup pistol and at least a single-shot grenade launcher. Greens have a ZM, blues have a Hunter, greys have an SMG, and browns have a full-blown rocket launcher. The only variant that you'd want to fight in close quarters are the browns, because they can only use melee and their pistol if they're too close for rockets.

>> No.5682351

so this is regular quak I understand, not ad

>> No.5682353

yup, vanilla quake

>> No.5682374

>All of them have a single-shot GL
Oh, Neptune. So basically catching a glimpse of any of them at long range means I'm insta dead?

>> No.5682378

dope, I'll take him

>> No.5682386

Episode 4 is the weakest episode of Doom.

>> No.5682409
File: 2.03 MB, 1280x720, brain champion.webm [View same] [iqdb] [saucenao] [google] [report]

Not really. They're not particularly good shots with grenades, and they rarely opt to use it before their primary. Unless it's a brown marine, those guys really are death at range.

>> No.5682410

god teir idea:

remake stargunner ost in duke nukem soundfont.
replace duke nukem ost.
metaphorically profit

>> No.5682418
File: 2.96 MB, 350x219, VJ2.gif [View same] [iqdb] [saucenao] [google] [report]

>tfw all of you fucking retards put shamblers in your maps

>> No.5682430

>play punch out with shambler
>beat them 2 the punch

>> No.5682432

some parts in moonblood feel like they could be fun for co op
mostly puzzles involving switch pressing and platformings moving to certain heights for a short amount of time
but they're not impossible
although in map 18 i got stuck in a blue computer room and decided to noclip just because
i just went to youtube just to see how someone managed to finish the level probably
and i shit you not, the only possible video about the level freezes in that specific room i got stuck
talk about bad luck

>> No.5682436

Im stuck on Shamblers Bait

>> No.5682439

just watched someone else's playthrough that isn't fucked
my dumb ass just missed some temporarily opened door from a switch
note to self: explore better

>> No.5682450 [SPOILER] 
File: 12 KB, 250x187, 1561242336226.jpg [View same] [iqdb] [saucenao] [google] [report]

Shamblers are small time. I'm worried about these fucks.

>> No.5682451

>that early coffee map that has like 3 shamblers in a row

>> No.5682454

>never found a way on that quad damage platform
pure suffering

>> No.5682459

> masturbation noises
> explosive finish
> either after an arduous struggle, or much faster and easier than you expected
if you think im sorry, you are wrong

>> No.5682484
File: 172 KB, 653x658, file.png [View same] [iqdb] [saucenao] [google] [report]

Vore's are extremely annoying desu.
1v1 in an arena with no cover with these shit pisses me off so goddamn much.

>> No.5682496

atleast they don't do 80 fucking damage and have a windup animation longer than 0.2 seconds

>> No.5682523
File: 2.91 MB, 960x540, gun guy.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.5682530

If you’re in an arena, just circlestrafe. Once you’re done with them, do whatever you need to and then bunnyhop around a corner.

>> No.5682535

does it have rotations?

>> No.5682538

ur mom has rotations

>> No.5682540
File: 28 KB, 447x447, KING HOMER.jpg [View same] [iqdb] [saucenao] [google] [report]

ok you got me

>> No.5682543

Is it possible to make a flash grenade in Doom?
I am fucking around with brightmaps and such and I have no idea how to go brighter than BRIGHT.

>> No.5682547

you don't need brightmaps to make things brighter, and they can't make them any brighter either
what is your goal, mechanics wise?

>> No.5682557

Is it just me or do Vores projectiles have a fucking retarded degree of tracking? I've seen these fucking things follow me past so many 90 degree turns it's unreal.

>> No.5682559

Well, I want to simulate a flash grenade. Of course it won't work if you're not looking right into it, so imo working with a HUD sprite isn't a good idea, so I wanted to try it this way.

>> No.5682567

That would be a cool design for an arena FPS. Just giant hands with legs that show you clearly what weapon is being used.

>> No.5682570

there is a_setblend
for enemies, you check distance and their angle towards the grenade, and put them in a stunned state for example

>> No.5682571

change the hand sprite into doomguy's body and you'd have a nice mdk mod

>> No.5682579

you mean...
just use chasecam?

>> No.5682582

I know that, but I want to build the effect into the weapon. This is again something I would also have to meddle with adding states and such. I would like to keep it as generally applicable as possible (if it is, that is).

>> No.5682584
File: 166 KB, 480x1060, CALEB CONFIRMED FOR HDOOM.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5682586

How big should our HUH maps be?
Are we just doing bite-sized 'coffee quake' style maps?

>> No.5682593


>> No.5682602

any size but I would recommend newbies to stick to short-medium sized maps

people kept submitting longass slogs to Joel's Doom mapping contest because they thought making long maps made them more memorable

>> No.5682690
File: 239 KB, 800x600, 1560012742879.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5682693
File: 25 KB, 398x500, thumbs.jpg [View same] [iqdb] [saucenao] [google] [report]

I made this FAQ for next thread

what do you say anons, should I change or add anything?

>> No.5682697

>have to rename Soldiers of Fortune exe to mohaa.exe for it to work
Wtf why???

>> No.5682732
File: 53 KB, 1280x960, cat3d_002.png [View same] [iqdb] [saucenao] [google] [report]

Hey, these guys are just fake Hitlers. Or I guess fake Hitlers were just these guys with their hoods down.

Also neat that even this early on, id already understood the importance of enemies having pain states. Blake Stone is so much worse to play than Wolf3D because of that.

>> No.5682750
File: 1.00 MB, 499x310, 1556164035526.gif [View same] [iqdb] [saucenao] [google] [report]

New Thread:


>> No.5684341

Why don't you git gud, you scrub.

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