[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 70 KB, 1536x448, yes.png [View same] [iqdb] [saucenao] [google]
5677190 No.5677190 [Reply] [Original]

Last Thread: >>5638391

Welcome to another thread anons!

> What is this?
This is a Super Mario World romhack being created by various anons here on /vr/. Think like the VIP hacks that the 2channel/5chan community have made. At the moment, we have 11 levels complete. We were also working on a potential overworld outline last time, although that did not pan out the way we were intending. While progress is slow, we have a lot of other levels that are in the works too! The final hack will contain around 36-40 levels total!

> Can I Join Too?
Of course! Half the levels are still left to be claimed. In order to claim a level, head of to Google Sheets with all the claim content and request access. As long as a level is unclaimed, you're free to claim it for yourself! Please be sure to mark all the things you need for your level, including submaps, Map16, sprites, and music if needed. When submitting your level, please place all these in a .zip file to send so everything can be inserted. The link for level claiming will be listed below.

> How do I get started?
To begin, follow the links below to design and test your levels!

> For the actual general usage SMW Editor, you'll need Lunar Magic - https://fusoya.eludevisibility.org/lm/
> You'll also need an emulator...I recommend ZMZ - https://www.smwcentral.net/?p=section&a=details&id=5681
> You will also need the Baserom to design your levels. - https://drive.google.com/open?id=1mHkMhWUpfwAqw3oMcs8Vrhoj57d1pg4V
> You'll also have to claim a level, which can be done by using the spreadsheet set up below - https://drive.google.com/drive/folders/1fsLIZscU3EpfmgBqfxEpKe6__ZLAQDl0

Good luck and happy designing!

>> No.5678023

Bump

>> No.5679389

Bump, should have the rest of the level done in pic related soon.

>> No.5681213

Bump, I'm working on picking out a few more custom music choices to fit the levels that don't have any custom music yet

>> No.5681679

>>5656892
Sure, but hacks like Reality Project use these speedrun tricks as well, and the main reason why they only appeal to hardcore SMW players is because they require speedrun tricks period. Like I said, if you are going to allow them to be required at all, then there's no real point with the prohibition on kaizo stuff. You've already lost the people interested in a strictly vanilla difficulty hack since it's no longer strictly vanilla difficulty.

By breaking the strictly vanilla difficulty rule, you've destroyed the only reason to actually play this hack. Why bother now when I can play other hacks that require speedrun shit that will be far better designed? Being vanilla difficulty was the ONLY reason to play this to begin with.

>> No.5681825

>>5681679
To me, the reason to play this hack was the fact it's made by a community on 4chan, which is something you don't see every day. A majority of the "big hack" releases (which I wouldn't consider this to be) are moving towards contest compilations and community based hacks, which are few are far between. I firmly believe that we have something special with this hack, and the group of people making it.

>> No.5682865
File: 46 KB, 1183x322, Untitled.png [View same] [iqdb] [saucenao] [google]
5682865

Some more level progress

>> No.5682889

>>5682865
its shit

>> No.5682934

>>5682889
Thanks, but do you have any suggestions other than "it's shit"? I can't really improve it if you don't tell me whats wrong.

>> No.5685142

Level is complete. I'll include it in the next baserom whenever other levels flow in.

>> No.5686357
File: 268 KB, 432x454, 1543007502265.png [View same] [iqdb] [saucenao] [google]
5686357

Bump.

>> No.5686378

>>5682865
Looks cute!

>> No.5686894

>>5686378
Thanks! Unless somrthing occurs, this will more than likely be my last full level so I wanted to give it my all.

>> No.5688653

Bump

>> No.5690704
File: 40 KB, 643x516, jump.png [View same] [iqdb] [saucenao] [google]
5690704

Bump

>> No.5690754

I'm trying to find a way to keep continuous progress in the summer months, where things tend to slow down a bit. I don't want to use discord however, as to me it'd devalue what this collaboration is supposed to be. Any suggestions?

>> No.5692372

Bump

>> No.5693418

>>5690754
Yeah, no discord if possible.
Progress on my level is on hold until I finish Bloodstained, sorry.

>> No.5693540

>>5681825
So says the tripfag.
Why do this when Mario Maker 2 is coming out?
>>5682934
Yes, kys for tripfagging.
>>5690754
summerfag/tipfag/underage detected.

>> No.5693557
File: 248 KB, 960x1280, 1561414295119.jpg [View same] [iqdb] [saucenao] [google]
5693557

>>5690754
I don't know where all these shitposters came from. They reek of underage and epic fail.

I think patience is a virtue for this hack.

If anyone has any level requests as well, feel free to state them. I'll be glad to make whatever your desires are.

>> No.5693831

>>5693557
>I don't know where all these shitposters came from.

They've always been here. It's not the hack that they hate as much as their jealousy over someone being able to do something that they can never do.

>> No.5694478

>>5693540
The only reason I am using a Tripcode is to help organize the game better. If everyone is anonymous, it's complete chaos. As much mockery as Tripfags get, in a project like this it's a necessary. Even the VIP hacks had them for organizers.

>>5693418
It's fine dude! Truth be told that's why I have been less active too

>>5693557
Patience is an absolutely needed component here. Most hacks take around a year or two to finish, and I feel this is no different. Slowly, levels will flow in somehow.

>> No.5694594

>>5693540
>Why do this when Mario Maker 2 is coming out?
Because that's not retro? Because I don't have a Switch? Because a romhack has a much wider scope of possibilities to implement gameplay ideas? I don't wanna be that guy, but people really should be asking "why bother with Mario Maker 2 when you have romhacks"?

>> No.5694812

>>5694594
This, and also the fact that you can do practically anything with Super Mario World with the right tools.

>> No.5696205

Bump

>> No.5697593

Bump again, hopefully SMM2 reignites some creative ideas of anons here.

>> No.5699758

Bump

>> No.5702160

All I was ever able to do with SMM was whine about not being able to do X or Y thing, and going back to LM to do it. So I'll probably have more ideas thanks to SMM2. Is there a limit on how many levels anons can submit? which is dumb since it's all anonymous and there's no way to tell. all the levels might've come from a single anon and no one would know.

I have a small idea for a final castle room, might do that after my current level is done.

>> No.5702524

>>5702160
There is no limit whatsoever, although most have submitted around 3 levels so far on average. I can't wait to see whatever level you create!

>> No.5703959

Bump

>> No.5704006

>>5693540
>Yes, kys for tripfagging.
Oh shut it, anon.
Tripfagging is perfectly acceptable in threads where anons actually need to be organized. It's not so much for attention in this case- it's so people don't get confused on who is who.
Similar to when 'officials' visit 4chan, like Andrew WK visiting /mu/ ages back, or some actual game devs on rare occasion.

>> No.5704026

OP, what all can we do for our level(s)?
Say for example if I wanted to implement some assembly code or custom blocks, would I be able to?

Or are we mostly limited to only custom assets and levels?

>> No.5704540

>>5704026
Ideally, the hack would be mostly vanilla. I did permit minor asm and blocks for things that extend things that already exist in Vanilla SMW. An example would be the moving castle block sprite in Dyatlov Pass. The Vertical ones are custom, but they are based on a sprite with a similar function in SMW already. Something along those lines is permeable. I don't want to include entirely new sprites and blocks that change the overall setup of SMW.

>>5704006
If you look at my very very first post for this collab, it was actually anonymous. I soon realized how confusing that would get and created a trip. It's not so much because I want to stand out, but because that way the collab has a tiny bit of organization.

>> No.5705863

Bump

>> No.5707393
File: 7 KB, 256x224, 1550010309573.png [View same] [iqdb] [saucenao] [google]
5707393

Anyone here who can make a regular IPS or BPS patch from the SA-1 patches? I'm too stupid to use that ASM tool. If you can add a patch that gives Luigi his unique graphics as well, that's a plus. Planning to finally play through this game with a childhood friend, and it would be great if we could have slightly faster load times and all that.
https://www.smwcentral.net/?p=section&a=details&id=19843

>> No.5707507

>>5707393
SA-1 messes with a lot of things, and we discussed that in an earlier thread. Ultimately, we decided against it to keep the collab more vanilla, even if that means slowdown and flickering sprites.

>> No.5707594

>>5707507
I wasn't asking for the sake of the collab, just didn't want to kill a thread by starting a new one just for this.

>> No.5707742

>>5707594
That's fair, I was merely just answering your question within that context.

>> No.5709070

Bump