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/vr/ - Retro Games


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File: 53 KB, 640x446, snes_wizardry_5_p_78fmi3.jpg [View same] [iqdb] [saucenao] [google]
5672907 No.5672907 [Reply] [Original]

What's /vr/'s thoughts on the Wizardry series?

>> No.5672953

they're your typical blobbers, but the devs went on to make JA2 so who cares

>> No.5672971
File: 439 KB, 1920x1200, 1920x1200.jpg [View same] [iqdb] [saucenao] [google]
5672971

I fixed you series by adding waifus, bro.

>> No.5672982

>>5672971
now I want to play wizardry

>> No.5675359

heard a lot about it but never played. Kinda want to desu

>> No.5675363

>>5675359
Snes Wizardry 1 2 3 is already translated, just fiddle with the options.

>> No.5675397

>le unplayable hard game meme

One thing is to make your game hard and another entirely different is making a game you don't want people to play.
These games are not hard, they're jokes.

>> No.5675402

>>5675397
That's just Wizardry 4.

>> No.5675404

>>5672971
Wizardry 5 had plenty of cute girls, especially the FM Towns port.

>> No.5675487

What should i play? the PC originals or the console ports?

>> No.5675489

The snes and specially the psx remake of Age of Llylgamyn have so much better art and music it's not even fair to the mac release, plus they are readily accessible and easier to emulate.
They also made the RNG odds slightly more favorable to the player.

>> No.5675492

>>5672971
I don't have anything against waifubaits, but this game has shitty character design.

>> No.5675496

>>5675492
Brown loli twintails? they knew what they were doing

>> No.5675498

>>5675397
>le unplayable hard game meme
Sounds like you fell for the meme homie.

>> No.5675514

>>5675487
Do you want the classic experience with keyboard shortcuts? PC98 and FM Towns
Do you want menu based controls and various extra options? PS1 or SFC
Otherwise Windows

>> No.5675518
File: 69 KB, 704x528, Wizardry_OVA[AB50AD89].avi_snapshot_03.45_[2019.06.15_22.41.11].jpg [View same] [iqdb] [saucenao] [google]
5675518

>>5672907
The OVA was fun.

>> No.5675621

>>5672907
The GB Gaiden games have been the best experience for me. Just enough "modern" convenience without sacrificing the spirit of the originals.

>> No.5675646

>>5675621
Except for those stupid will-o'-wisp that are immune to weapons and resist most magic.

>> No.5675671

>>5675518
this looks like it would be fun, thanks for posting

>> No.5675675

>>5672907
I don't care for turn-based or grinding for stats.

>> No.5675682 [DELETED] 

>>5675675
It's amazing that you enter the thread just to say you don't care That's like going to a sports event yelling I DON'T CARE ABOUT WATCHING STUPID SPORTS the walking out

>> No.5675684

>>5675646
Yeah, those suck for sure. I'm not sure I've played any Wizardry game without at least one shitty element.

>> No.5675686

>>5675675
It's amazing that you enter the thread just to say you don't care That's like going to a sports event, yell I DON'T CARE ABOUT WATCHING STUPID SPORTS then walking out
Obviously OP was directing the question to the people who do care.

>> No.5675689

>>5675682
It's almost as if OP were asking for opinions.

>> No.5675696

>>5675518
>explain what a party is
>don't explain what a dungeon is
Really

>> No.5675710

>>5675689
Clearly was asking to the people who DO play the goddamn game. If you have nothing to add, don't post at all. This is a common occurrence on 4chan where people who have no interest in a certain product go into the thread just to state how much they know nothing about the product, don't care about it and don't want to learn. That's not even valid criticism it's just a whole bunch of nothing, how can you criticize anything if you don't care about knowing the bare minimum about it.

>> No.5676451

How does these compare to etrian odessy?

>> No.5676472

>>5675487
the originals on apple II

>> No.5676559

>>5676472
The interface in 1 and 2 is awful. Have you actually played them?

>> No.5676572

>>5676559
Yes, they're fine if you're not retarded. Go play your chinky fanfic versions if you want your hand held.

>> No.5676576

>>5676572
Robert Woodhead helped develop the Japanese versions based on the changed interface of 3.

>> No.5676580

>>5676576
bluepilled

>> No.5676715

>>5672907
I kinda liked Wizardry Online (but it's gone now) and the Wizardry game on PS2. it has interesting aesthetics but I don't wanna finish a single one because it's mindnumbingly boring as shit.

>> No.5677239

>>5672907
I want to get into wizardry but is it really any good? Or just a grindy hell of random dice

>> No.5677257

>>5676576
He also thinks the NES version of Wizardry is the ideal way to play; pretty based.

>> No.5677294

>>5675518
I actually saw that one. it was brutal as fuck, dude. Kinda in the same vein as the Bastard!! OVA.

>> No.5677650

>>5672907
They're pretty good if you're willing to map them out yourself and dedicate a lot of time to them. The IBM PC port is often cited as being bugged for stat gains, but having played it on the actual hardware in CGA/Hercules mode, it's still comfy as fuck. You can even disable the status UI in the dungeon for maximum immersion. Fun stuff.
>>5677257
Super interested as to when and where he said that. I love reading dev interviews.

>> No.5677653

>>5672907
/vr/
>thoughts

>> No.5677894

>>5676451
Imagine Etrian Odyssey but there's no graphics. No map you don't draw yourself on real paper, no skill trees or character definitions. You need to reroll endlessly to get good character stats to even qualify for the classes you want your characters to be. There's nothing interesting on the map like FOEs or resource gathering. There's very little info on enemies you fight. Combat is mostly just choosing your attack command and spells, and the only way to restore MP for a long time is to go back to town and spend days resting.

>> No.5677898

>>5672907
I enjoy the concept of them but I don't like the first few installments, the beginning is incredibly slow and unforgiving. I get difficulty, difficulty is fun, but having your characters be killed by a random encounter within the first three steps isn't difficult, it's retarded. I like the PS2 game, it poses a challenge without forcing a new game because of shit design.
The rolling of stat is also kind of bass-ackwards, having a random shot to gain 50 points to spend is stupid, it throws off the scale and makes any kind of balancing be weighted towards that ridiculous extreme.
More than the series I enjoy what it did to gaming as a whole and the games that draw from it today are better than what inspired them. Etrian Odyssey for one is a much more enjoyable experience, it has some nailbiter moments without the punishments being so harsh and unfair that I'd rather just reroll the whole game.

inb4 the retard who defend this shit, you're wrong, I don't have the time to restart and reroll characters for hours on end just so that I might be able to enjoy the next 9 floors.

>> No.5677906

>>5677894
The risk/reward scale for the older wizardry games are terrible, so terrible you end up reloading hundreds of times because wasting precious gold is too much of a set back, it ends up being a game of mental endurance than anything else.

>> No.5677930

shame no one plays the pc engine versions (has 1 through 5)

>> No.5677937

>>5677294
Did we watch the same OVA. It's more of a Slayers tone than something like Bastard!!

>> No.5678063

>>5677906
>reloading
Can you explain what you mean? You can't save or reload in Wizardry, it's all done automatically.

>> No.5678070

>>5677930
Does the PCE offer anything interesting for 1-3 or 5?
I know 4 is made easier by giving you more control.
A problem is that the games don't have the language options of the other ports. I know Japanese but I want to play games in their original language.

>> No.5678089

>>5672907
6 and 8 are really, really good, 7 is decent, and the rest of the series is just kind of there as far as I'm concerned.

>> No.5678119

>>5677898
Typically 18-20 points are enough unless you want to create a lord in the beginning.
Maxing out your primary stat and vitality is normally enough.
It's not the best system imaginable but it's workable.
5 fixed a lot of bullshit from 1-3, that's why I recommend started there or with the Japanese games that followed 5's formula.

>> No.5678145

>>5675397
These games can be frustrating but they're beatable.

>> No.5678283

>>5678063
not him but he probably means save states, or punching reset before you lose a battle.

>> No.5678306

>>5678283
But that's cheating. Why would you play a game series loved for its high difficulty and then cheat?

>> No.5678318

>>5678119
>5 fixed a lot of bullshit from 1-3

Really? On the first floor, you have a chance of a encountering a monster that instant kills you, on the SNES version at least.

>> No.5678419

>>5678306
Because people who play games nowadays do not have the time we used to put into them. And partially that's a good thing because a lot of games these days respect that you don't have the time that we used to. New games come out too quick and there's so much good stuff (and a whole lot more shit) out there.

That being said, if someone wants the true Wizardry experience they absolutely should not use save states or reset or use any other sort of cheaty method.

>> No.5678430

Tried playing some of these along with some of the early might and magic games, usually died on the firsf encounter.

>> No.5678435

>>5675696
A dungeon is where a party goes, idiot

>> No.5678436

>>5675710
Well I have no idea what being a homosexual is like, I do know you are one

>> No.5678467
File: 305 KB, 1119x733, wizardswb.jpg [View same] [iqdb] [saucenao] [google]
5678467

just be sure to use period-authentic cheat software

>> No.5678631

>>5678318
That's an improvement over encountering monsters that instantly kill your party before you have a chance to act.

>> No.5678667

>>5678306
Because I don't have the time nor the interest to replay the same part endlessly, it just isn't how I want to spend my free time. I eventually did give up on the game I just didn't have any fun.

>> No.5678731

>>5677894
>Imagine Etrian Odyssey but there's no graphics
A significant improvement, in this case

>> No.5678741

>>5678667
But you choose to replay the same part endlessly by reloading save states. All for worthless gold.

>> No.5678746

>>5678306
Because you've been weaned on EZ-mode games like Etrian Odyssey and Dark Souls, probably.

>> No.5679165

>>5678731
I admit, I laughed.

I do think the EO series has had some beautiful dungeon graphics. I haven't played the most recent one but I feel like they're still a bit behind on map design from the best stuff that's come out of Wizardry, Might and Magic, and other older games which is a little weird.

>> No.5679738

>>5679165
>I haven't played the most recent one but I feel like they're still a bit behind on map design from the best stuff that's come out of Wizardry, Might and Magic, and other older games which is a little weird.
I think they just don't have the balls to make really convoluted dungeons, despite the map-drawing gimmick being ideal for it. They know their audience is there for the grind and drops. Try Dark Spire if you have not. I never finished it and haven't played in years, I'm thinking of having a go at it with map=OFF and a stack of graph paper.

>> No.5679803

>>5675518
I watched this recently on a whim, pretty fun. The worst critique you could make of it I guess is that it feels super generic, but it's just a satisfying, straightforward adaptation. The little comic relief kid kind of sucks but whatever.

>> No.5679910

>>5676715
This. I could only get so far on that PS2 version without being bored to fucking tears. And lost as fuck.

>> No.5680441

>>5679738
I have heard a lot of good things about Dark Spire, but never got the chance to pick it up.

>> No.5680469

>>5675397
Context is important. People at the time didn't have a ton of games to choose from so when they bought a game that was probably what they were going to play for the foreseeable future so something that would take a long time would be ideal. Plus there wasn't an universally accepted rule for what was good game design, people were excited by any kind of game. On top of that the people who had computers were probably hardcore nerd enthusiasts who already enjoyed banging their head against computer problems for hours on end. So the idea of a game that had a massive challenge that they had to brute force through trial and error wasn't seen as such a negative thing as it is today.

>> No.5680503

>>5679165
>>5679738
Only JRPG I've ever played with dungeons that made me take notice was Phantasy Star 2.

>> No.5680513

>>5680503
You know, I'm not usually a west v east type person, but all the First Person Perspective Dungeon Crawls I can think of with amazing maps are all western made. The Wizardry Gaiden games on GB mentioned earlier are the only ones that I can think of right now that I thought were really good and in a japanese title.

>> No.5681026

>>5680513
the first three EO games had map design I liked, especially their respective 5th stratums

>> No.5681702

>>5672907
I like Wizardry 8. Tried getting into earlier installments, but they all seem to go out of their way to make you wish play M&M instead. 5 is decent, though.

>> No.5681810

>>5679165
One flaw I can think of is that the maps are limited to a 35x30 grid. On top of that, they work with an established formula and at least two of the designated six stratums are dedicated to a tutorial of sorts. They don't really get sadistic until late in the game, and it doesn't last as long as it could. That said, I generally like the pacing of battles and the skill selection. I'd really like a game with interesting skills, long grueling boss battles and tough, sadistic dungeons.

>> No.5681880
File: 2.81 MB, 1317x995, The Genius of Sappheiros stage 18.png [View same] [iqdb] [saucenao] [google]
5681880

>>5681810
you called?

>> No.5682012

>>5681810
I still like the EO series, don't get me wrong. And I don't think 35x30 is particularly limiting given interesting maps being able to be had at even 16x16

>>5681880
This was surprisingly fun as well.

>> No.5682041

>>5682012
That's true. One other thing it does though is leave gaps between walls. In other games, walls are just a line to draw, while EO walls are usually a one tile gap that also eats up map space. I like the series as well, it's just that playing other dungeon crawlers makes me wish that they were more sadistic with the maps and dungeon gimmicks.

>> No.5682447

>>5682041
That's true, I did forget EO's maps are square walls instead of lines which mean they need twice the squares of line-wall maps.

One game I feel I need to get back to is Might and Magic X. I barely got anywhere in it before I got distracted by other things and I just never went back.

>> No.5682458
File: 28 KB, 704x528, Wizardry_OVA[AB50AD89].avi_snapshot_26.14_[2019.06.15_23.03.56].jpg [View same] [iqdb] [saucenao] [google]
5682458

>>5677937
>It's more of a Slayers tone than something like Bastard!!
The MC casually gets his arm lopped off and the party finds a pile of dead eviscerated adventurers. It's not irreverent enough to be like Slayers.

>> No.5682471

>>5682447
it's probably that way because of FOEs. Depending on the game, some of them are able to hide inside walls, or even ARE fake walls. Hence walls being at least one square wide.

>> No.5682487
File: 117 KB, 425x608, 290aa726-de7d-4cce-88e1-c41dcc97250b.jpg [View same] [iqdb] [saucenao] [google]
5682487

I hear a lot pf people recommend the snes remakes of I-III but the ps1 version seems better, is there any reason to play the snes version? New to the series so I'm not familar with the games.

>> No.5682529

Whats the difference between the JP games and the Western games? Are they two different parallel series or just localizations?

I'm interested in playing the Jap games because I like the weeb art, sue me

>> No.5682548

>>5682529
Often a lot of the Japanese games have a simple option for English, might be hard to navigate the menu but a guide exists fpr most of them.

>> No.5683115

>>5682529
There is both. The Japanese ported all American developed games to their main computers and consoles. Additionally the started developing their own games under various sub labels such as Gaiden or Empire.

The American games went a different direction from 6 onward, removing the town and revamping the character system.
The Japanese original games stayed closer to 5's enhanced classic style. They did occasionally use races or classes from 6.